Oct 2013 Catalog
While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have. Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out! However, if you do see something of interest email me and I’ll let you know if I still have it. Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email?
4th Corner. Published by Strategic Space. 2007. Box. In shrink. £11.50
Designer: Mark Salzwedel. No. players: 3-8. Country: American. Duration: 20 mins.
Tile laying maze game in which the players try to position the tiles and their playing piece so that they will be able to get out of the maze as quickly as possible when the exit tile comes up. Once the fourth corner tile has been played then tiles can be moved as well as just added, which allows the maze to be altered during play.
6 Billion. Published by Board Not Bored Games. 1999. Box. Good, 1 corner shows wear. £2.75
Designer: David A Coutts. No. players: 2-5. Country: Australian. Duration: 2 hrs.
Unusual game, based on the premise that Earth will soon increase its population above a satisfactory survival level. Each player represents a faction of the population as at 1999 (around 6 billion) divided evenly between the players, with the excess being run by the game as neutral factions. Throughout the game you have to control your population expansion and find new places to colonise throughout the solar system.
A Handbook Of Card Games. Published by Paul Hamlyn. 1963. Book. Good. £2.50
Author: George F. Hervey. Country: British.
Hardback, 17x11cm, 293 pages. A collection of card games including the standard ones, and some less common ones, categorised as follows: Games for Two (14), Games for Three (5), Games for Four (17), Games for Five or More (13), Party Games (14).
Age Of Steam. Published by Eagle Games. 2002. Box. In shrink. £34
Designer: Martin Wallace. No. players: 3-6. Country: American. Duration: 2 hrs.
New edition of this extremely well regarded railway game. Players build track between cities and then ship goods for profit. All the systems have been honed wonderfully to ensure you always have difficult decisions to make. The board and tiles have been very nicely produced making this a very substantial and attractive game. Track is laid by placing hex tiles onto the board, and each round players bid for a role which gives a special ability as well as taking the standard actions each turn. The objective is to build up a profitable network without spending too much money and ship goods using your tracks. Highly recommended.
Age Of Steam - Expansion Set 2. Published by Warfrog. 2004. Excellent. £5.75
Designer: Martin Wallace. No. players: 3-6. Country: British. Duration: 2 hrs.
Expansion set for Age of Steam. This consists of a double sided board and some rules to change the game slightly for each board. The maps are Western United States (best with 4 or 6) and Germany (4+).
Age Of Steam - Expansion Set 3. Published by Warfrog. 2004. Excellent. £5
Designer: Martin Wallace. No. players: 3-6. Country: British. Duration: 2 hrs.
Expansion set for Age of Steam. This consists of a double sided board and some rules to change the game slightly for each map. The maps are Scandinavia and Korea (4-5 players).
Agricola: All Creatures Big And Small: More Buildings Big And Small. Published by Z-Man Games.
2012. Box. In shrink. £10.50. Designer: Uwe Rosenberg.
No. players: 2. Country: American. Duration: 30 mins.
Expansion for the 2 player 'mini' version of Agricola. This set includes 27 new special buildings as well as an extra Stall and Farm Expansion. This will give players opportunities to try new strategies to keep the game fresh.
Amazonas. Published by Mayfair. 2005. Box. Excellent. £17
Designer: Stefan Dorra. No. players: 3-4. Country: American. Duration: 1 hr.
Colourful board game in which the players collect a variety of flora and fauna specimens for their collection. In order to do this each explorer must travel by jungle train or canoe from one village to another extending their network of known villages. Arriving at a village after other players makes it more expensive to set up there. Money is gained by card play, and by taking into account each round's event card. The player with the best collection at the end of the game wins.
Anasazi. Published by Phalanx. 2006. Box. 2 copies available:
1) In shrink. £10 2) Excellent. £9
Designer: Klaus-Juergen Wrede. No. players: 2-4. Country: German. Duration: 30 mins.
The players set out on expeditions to find and explore the long abandoned Anasazi canyon villages in south-west America and collect their treasures. Game play involves extending expeditions using tiles and setting up camps ready for future turns. Unusual game, with some interesting ideas, and very attractively produced.
Anno 1452. Published by Piatnik. 1999. Box. Good. £10
Designer: Gerhard E Kodys. No. players: 2-4. Country: Austrian. Duration: 90 mins.
Game set in the Holy Roman Empire in 1452. Players earn victory points in various ways. Players have a limited number of actions each turn to place pieces into territories on the map. There are several types of resources to manage and there are also several ways to challenge other players' positions. One element which stands out is that the weakest player each turn is made king and is given some powerful benefits, which gives them an excellent opportunity to get back into the game. Once this is done another player will then become king.
Assyria. Published by Ystari Games. 2009. Box. 2 copies available:
1) In shrink. £23 2) Excellent. £19
Designer: Emanuele Omella. No. players: 2-4. Country: German. Duration: 75 mins.
Resource management game set in the early days of Assyria. The players lead small but expanding tribes, and draft food cards in order to survive and place huts on the board in order to gain VPs and camels. Camels can be used to build ziggurats, which also give VPs. Players must ensure they can feed their people and also plan for the floods which happen between turns. Lots of options and different strategies to try. Recommended.
Ausgebremst. Published by ASS. 1994. Box. Good. £28
Designer: Wolfgang Riedesser. No. players: 3-6. Country: German. Duration: 40 mins.
Second version of this game system, originally seen in Ave Caesar, but most consider this motor racing version as the superior design as it includes additional options such as presorting cards into 'gears' to allow different strategies. Cards are used to ‘drive’ the cars, but there are card playing limitations on the lead car, while those behind run the risk of being blocked or having to go around the outside of bends, wasting precious movement points. 3 double-sided boards, making various combinations of different tracks. I will also include my own house rules too. Highly recommended.
Automobile. Published by Treefrog Games. 2008. Box. Excellent. £40
Designer: Martin Wallace. No. players: 3-5. Country: British. Duration: 2 hrs.
Special Notes: Limited Edition No. 884
Business game set in the earliest days of the US car industry from Martin Wallace. The players invest in factories to produce particular models of car for one of three target markets and then need to invest in enough of a distribution network and / or make price reduction to ensure sales. Plenty to think about as money is tight and older models sell less well and have ever increasing costs, and so their factories will need to be closed down before they become unprofitable, though reinvesting in the newest models can also be costly. Very well received game.
Bambuti. Published by Adlung Spiele. 1999. Box. Good. £2.75
Designer: Hartmut Kommerell. No. players: 2. Country: German. Duration: 20 mins.
Unusual card game with an African theme. The players show masks in five suits numbered 1-10. Each player has a line of five cards the centre one of which must always have the highest value, and the end ones the lowest values. Players can play onto their own piles or their opponent's piles with some restrictions. At several points in the game points are awarded for having the higher card in each pair of opposing piles.
Basari. Published by Out Of The Box. 2003. Box. Good. £13
Designer: Reinhard Staupe. No. players: 3-4. Country: American. Duration: 45 mins.
Clever game in which each turn each player chooses between claiming gems, advancing around a track or gaining VPs. This is done simultaneously. If two players make the same choice then a clever offer and counter-offer system is used to decide who gets to perform the action and how much they pay the other player for the privilege. Points are scored for advancing quickly around the track and also for having the most of the 4 types of gems. Recommended.
Big League. Published by Bertcord Ltd. 1982. Box. Good. £4
Designer: Unknown. No. players: 2-6. Country: British.
Card game, approved by the Football League, and includes 8 teams with 96 top players. The game is a Rummy variant with players trying to meld a complete team from the same club.
Calamity. Published by Games Workshop. 1983. Box. 2 copies available:
1) Good. £2.25
2) Box shows wear. Box shows indentation due to stacking . Photocopied rules. £1
Designer: Andrew Lloyd Webber. No. players: 2-6. Country: British. Duration: 1 hr.
A game in which players take risks by selling insurance. The original idea was by the musical-meister himself, but it was re-shaped and amended by Derek Carver and Ian Livingstone. Players use cards to move the one playing piece, with the intention of making opponents settle claims against their insurance policies, which come in various risk categories. Money seems easy while the going is good, but a couple of calamities in a row can be devastating! The game is played over two game years, and the player with most money then wins.
Cannes. Published by Splotter Spellen. 2002. Box. In shrink. £8
Designer: Joris Wiersinga, Jeroen Doumen, Tamara Jannink, Herman Haverkort. No. players: 2-4. Country: Dutch. Duration: 90 mins.
The theme is producing films and this is done with people, silicon chips and beer. These are converted into computers, actors, special effects and scripts and then into various types of film. The way the resources and conversion are done however is unusual - a network of connections on a board of hex tiles is built up as the game goes on and this shows what each player has access to.
Caracalla. Published by ASS. ca.1990. Box. Good. £14
Designer: Herbert Schutzdeller. No. players: 2-6. Country: German. Duration: 45 mins.
Players each control a family of Roman citizens who want to bathe in the public baths. The family consists of children, parents and grandparents (male and female in each generation). However, only certain combinations of people can attend a meeting in one bath together, eg. only a single generation, or only men, or only women. The citizens are moved around the baths and they vie for positions, and when a meeting is called all those in a bath who are eligible will score points for their family. Plenty of tactical opportunities for clever play.
China. Published by Uberplay. 2000. Box. Excellent. £15
Designer: Michael Schacht. No. players: 3-5. Country: American. Duration: 45 mins.
Re-released version of Web of Power / Kardinal und Konig. The theme has changed, with players now being factions in the Chinese empire building palaces and sending their emissaries to the regional courts. This edition also has a two sided board, one for 3-4 players and the other for 4-5 players. An excellent strategy game which manages to fit a great deal of game play into 45 minutes. Highly recommended.
Civilization. Published by Microprose. 1991. Box. Good. £2
Designer: Sid Meier. No. players: 1. Country: American.
Vintage empire building computer game. This is the original release for IBM PCs, and is I believe a DOS program - not sure about compatibility with modern operating systems. It comes on 3.5" disks, so if you no longer have a suitable drive you definitely won't be able to make use of it!
Clue / Cluedo. Box. 2 editions available:
Published by Parker. 1992. Country: American. Photocopied rules. Good. £2.50
2) Cluedo. Published by Waddingtons. 1996. Country: British. Good. £2
Designer: Anthony Pratt. No. players: 3-6. Duration: 45 mins.
Surprise the family and play this classic again - actually quite a decent game of deduction, in which you have to move your piece around the board according to dice rolls in order to gain clues, and deduce the details of the murder through a process of elimination.
Cornucopia. Published by Gryphon Games. 2010. Box. Excellent. £14
Designer: Carlo Rossi, Lorenzo Tarabini. No. players: 2-5. Country: American. Duration: 50 mins.
Card game in which players try to fill their basket with a collection of fruit and vegetable cards. Collecting a wide variety is valuable, as is specialising in a single type. You can also score by successfully predicting whether other players will succeed in their goals. Game play involves deciding how many cards you will pay for on your turn in order to try to fill a basket, and other players get the chance to bet if they think you will / won't succeed. Fast and fun.
Cranium. Published by Cranium Inc. 2005. Box. New. £7
Designer: Unknown. No. players: 4+. Country: American. Duration: 1 hr.
Party game which is a sort of compilation of other party games. Players complete four different categories of activity in order to advance on the track. The activities are: 1) Getting your team mates to guess the answer by drawing it or modelling it in clay, 2) Answering trivia questions, 3) Unscrambling words, guessing definitions etc, 4) Whistling a song, impersonating a celebrity, or performing a charade.
Da Vinci Code. Published by Winning Moves. 2004. Box. Several copies available:
1) Excellent. £6 2) In shrink. £7 3) Good. £5
Designer: Eiji Wakasugi. No. players: 2-4. Country: German. Duration: 15 mins.
A quick and light game of deduction using stand-up tiles numbered 0-11 in black and white. Players start with some tiles which they keep hidden but ordered. Players take it in turn to guess the identity of other players' tiles, with more tiles getting added to their sequences as the game goes on. Some clever ideas. The winner is the player who is last to have any of their tiles still hidden.
Dart Wars. Published by Squale Games. 2006. Box. New. £6.50
Designer: Pascal Reymond. No. players: 2-5. Country: French. Duration: 30 mins.
Most unusual item. A sort of cross between darts and Risk! Instead of a dart board a magnetic map is used which shows a number of regions over which the players will compete. This is done by throwing magnetic darts at the board. Each dart on the board allows a unit to be moved into that region or an adjacent one in order to build up forces and make an attack. A little strategy is useful, but being able to hit roughly the area you want to with the darts is crucial. A wonderful and unexpected idea.
Das War Der Wilde Westen. Published by Descartes Editeur. 2003. Box. Excellent. £3.25
Designer: Bruno Cathala. No. players: 2-6. Country: French. Duration: 45 mins.
Special Notes: Cards have quite a bit of German on them. Original German rules missing, but an English set supplied - this does provide a full description of the cards
Card game with a Wild West theme. Players use action points to purchase cards which can be ranches, cattle, cowboys or an assortment of action cards which let you defend your ranch or cause trouble for other players. Cattle get more valuable the longer you keep them, and they are then sold for gold. At the end of the game points are awarded for most gold, ranches, cattle and cowboys. Fast and fun with plenty of interaction. Also published as Lawless.
Daytona 500. Published by Milton Bradley. 1990. Box. Good but base slightly indented. £14
Designer: Wolfgang Kramer. No. players: 2-4. Country: American. Duration: 1 hr.
U.S. version of Wolfgang Kramer's card driven motor racing game in which players first bid for cars knowing what cards they have to drive them with and then race them. The cards generally have several of the car colours listed and how far each one must be moved. There is plenty of scope for using cards which could have helped (but don't) another player's car if you play it right. I will include my house rules with ideas from various incarnations of this game.
Diamond Hunt. Published by Waddingtons. 1983. Box. Good, but board slightly discoloured. £8
Designer: Kari Mannerla. No. players: 2-6. Country: British.
Players search Africa looking for the famous diamond, the Star of Africa. Movement is by land, sea or plane, and in each location a tile is placed face down at the start of the game. Fares have to be paid and tiles flipped. Once the Star of Africa is found that player must try to return to Cairo or Tangiers with it. This edition does not come with the 'Flip-A-Dice' unit, just a regular d6.
Die Verboten Stadt. Published by Ravensburger. 1992. Box. Good. £18
Designer: Alex Randolph & Johann Ruttinger. No. players: 2-4. Country: German.
Beautifully presented game set in the Forbidden City sector of Old Peking. Attractively produced game with wooden pieces. Players try to 'bribe' court officials in order to obtain certain goods. The game is a sort of precursor to Ricochet Robots with the playing pieces needing to be moved around the board in straight lines until they hit something in order to get them to specific locations. However play is not simultaneous and players have dials indicating which of 25 officals they are trying to get into the pavilion. A reward is received whenever this is achieved, and that official is then removed. Dice are used to indicate how many moves are permitted each turn.
Donnerwetter. Published by Haba. ca.1995. Box. Good, but 1 corner split. £8.75
Designer: Peter Lewe. No. players: 2-4. Country: German. Duration: 30 mins.
Weather forecasting based game with great components as you would expect from Haba. The players have to try to predict what the weather will be and score points for accurate forecasts. Scoring points moves your frog up a ladder. Rated for ages 10+. which is unusually high for this company. The game is driven by a set of 36 weather tiles which show 1-3 white or black clouds, and these are placed onto a 4x4 grid to affect various houses.
Dragonlance. Published by TSR. 1988. Box. Good, 1 corner taped. £13
Designer: Michael S Dobson. No. players: 2-6. Country: American. Duration: 1 hr.
Beautifully produced three-dimensional game of aerial combat by dragons. 30 dragons (nice models on stands) compete to gain the legendary Dragonlance. Special interlocking pieces are placed under the dragons to show their current altitude. There is a castle with walls and a large board on which the game is played. The objective is to capture the Dragonlance and bring it back to your base. The game comes with basic and advanced rules. Nice item.
Dragons Of Kir. Published by Future Magic Games. 2005. Box. Excellent. £13
Designer: Dove Byrne, Jason Conkey. No. players: 2. Country: American. Duration: 20 mins.
Strategy game with chunky wooden tiles and dragon playing pieces. Four dragons constantly move around the board and by using tiles cleverly the players try to deflect the dragons from their own war tent, while trying to guide them into their opponent's war tent. Due to the tile mechanism the game will play quite differently each time. This edition comes in a bookcase size box.
Dry Gulch. Published by Hangman Games. 1999. Box. Good. £7
Designer: Alan D. Ernstein. No. players: 3-6. Country: American. Duration: 2 hrs.
Special Notes: Limited edition: No. 531
Players attempt to be elected the mayor of the Wild West town, Dry Gulch. The town is expanding rapidly, and to ensure they will become the mayor players need to control the most important buildings. Players need to obtain a variety of different resources (represented by cards) in order to construct the buildings. Event cards recreate the Wild West atmosphere with gunfights, stagecoaches arriving, bank robberies etc.
Dungeons & Dragons: Dragon Quest. Published by TSR. 1992. Box. 2 copies available:
1) Good. Missing the 6 metal figures (though it is perfectly playable with the plastic figures). £0.80
2) Good - mostly unpunched. Missing the 6 metal figures, 1 plastic figure substituted (though it is perfectly playable with the plastic figures). £2
Designer: Tom Lavely. No. players: 2-6. Country: American.
Fantasy adventure board game which uses a simplified version of the Dungeons & Dragons system for use in several adventures which can be played out on a board with figures. One player runs the scenario and has the detailed setup of the current adventure which the other players take characters into and try to defeat the evil monsters and get the treasure. Comes with 180 colourful cards which represent monsters, traps, treasure, equipment, spells etc, as well as 6 plastic figures, 6 'bonus' metal figures and around 90 stand-up cardboard figures.
Elder Sign. Published by Fantasy Flight Games. 2011. Box. In shrink. £21
Designer: Richard Launius, Kevin Wilson. No. players: 1-8. Country: American. Duration: 90 mins.
Cooperative game inspired by the writings of H.P. Lovecraft. The museum contains an unparalleled collection of occult artifacts, which has drawn many visitors over the years, but now it has attracted the attention of unimaginable horrors from another dimension, which threaten to break through into this world and doom humanity. A group of investigators need to find what is needed to create an Elder Sign to keep the dimensions sealed. Game play makes use of special dice which are used to try to complete tasks on the cards. Cards also represent items, allies, spells, and much more.
Endless Plans - Forest. Published by Endless Plans. 1992. Packet. New. £0.80
Designer: Alan Hickling. Country: British.
16 sheets of A4 card showing sections of forest which can be cut up and positioned to form an endless variety of forest scenes. Ideal for RPGs involving miniatures and forest adventures. The forest sections include thick forest, forest paths, clearings of various sizes, buildings in the forest, rivers, fallen logs etc.
Enigma. Published by Drummond Park Ltd. 1988. Box. Good. £4
Designer: A Duncan. No. players: 2-6. Country: British.
Party game based on the idea of having to answer riddles. There are cards with 500 riddles, which should keep things fresh for quite a while! The objective is to escape from a maze. The maze board is made up of 3 giant hexes. Players get to move their playing piece by answering riddles. Walls can be jumped over more quickly if riddles are answered without a clue.
Frog Juice. Published by Gamewright. 1995. Box. New. £2.50
Designer: Unknown. No. players: 2-4. Country: American. Duration: 25 mins.
Card game. Players compete to collect concoction and power cards. The concoctions form magic spells, and consist of items like bats, newts, toads and unicorn horns. These ingredients need to be played to complete the recipes. Simple game, with a fun theme and nicely produced cards.
Fun For Your Family. Published by Hutchinson. 1955. Book. Good. £5
Author: Eileen Elias. Country: British.
Hardback, 22x16cm, 127 pages. A book full of ideas and advice on how to enjoy time with your family. The chapters cover: Family Holidays, Let's Give a Party, With Brush & Pencil, Outdoors With the Family, What About a Play?, Going Places, Come & See My Collection, Fun with Music, Crazy About Animals, What Can They Join?
Galactic Emperor. Published by Crosscut Games. 2008. Box. In shrink. £23.50
Designer: A.B. West. No. players: 3-6. Country: American. Duration: 90 mins.
Space themed wargame in which the players are planetary leaders hoping to fill the new vacuum left by the dead Galactic Emperor. To become Emperor the players need to explore and expand their realms, collect resources and build up their forces and when necessary keep their rivals in check with military force. Players can develop technological advantages. The main mechanism used is role selection, with the roles being Explorer, Merchant, Steward, Engineer, Warlord and Scientist.
Games Games Games Magazine. Published by SFC Press. Country: British.
This fine magazine features news, opinions, reviews and letters relating to the board game scene. Main articles listed by issue. I can offer 5% off if you buy 10 or more issues and 10% off if you buy 20 or more.
85, Oct 1994. Good. £0.50: Special Issue: Horror!. Articles include: Playing People, In Character (RPGs), Call of Cthulhu, Horror RPGs - setting the scene, Horror Game Roundup, Vampire the Masquerade, The Vikings are Coming, Check the Ripper, En Garde, Draughts, Bluff My Call, Tales of Corelay (interactive story).
86, Nov 1994. Good. £0.50: This issues continues the Horror theme from the previous issue, as well as having other articles: In Character (RPGs), Playing People, Virtual Reality Theme Park, Chill, Another Horror Roundup, Games Choice for Christmas, Outrage, Spiel 1994, VI Against Rome, Maharaja, Bluff My Call, Draughts, Tales of Corelay (interactive story).
87, Dec 1994. Excellent. £0.50: In Character (RPGs), Playing People, Christmas Quiz, Tales of Gargentihr, More Backpacks & Blisters, Pocket Pictionary, Special Delivery, The Triumphant Fox, Convention Reports (IRV 94, Immaculate, MidCon, Gamescon), Bluff My Call, Draughts, Takes of Corelay (interactive story).
88, Feb 1995. Good. £0.50: In Character (RPGs), Playing People, Gamefix, Crusades II, Waldmeister, Breaking Away (+ designer's notes), Flusspiraten, Annihilate, Crazy Race, Freeforms, The Narrowboat Game, Chessington, Bluff My Call, Tales of Corelay (interactive story).
89, Mar 1995. Good, but writing on the cover. £0.50: Toy Fair 1995 report, John Harrington on producing Breaking Away, 6 Nimmt, Guerilla, Soccer Supremos (PBM), Advanced Squad Leader by Email, Draughts, Bluff My Call, Tales of Corelay (interactive story).
90, Apr 1995. Good. £0.50: In Character (RPGs), Free Forms, Nurnberg Show Game Releases, The Really Nasty Horse Racing Game, The Great Dalmuti, First Crusade, Salvo II, Bluff My Call, Draughts.
91, Jun 1995. Good. £0.50: In Character (RPGs), Free Forms, Assorted Con Reports, Battle!, Ausgebremst, Laplace Newton & Lagrange, Centurion, Castle Falkenstein, Roleplaying in MtG, Tales of Corelay (interactive story), Bluff My Call, Draughts.
92, Aug 1995. Good. £0.50: In Character (RPGs), FurryCon Report, The Resurrected, Lords of Creation, Medici, Tante Tarantel, The Weapon, Draughts, Bluff My Call, Tales of Corelay (interactive story), Kriegspiel Chess.
93, Aug 1995. Good. £0.50: In Character (RPGs), Free Forms, Billabong, Minion Hunter, Retro, Night of the Things, New Rostherne Games (The Pirate Island Race Game, Ring Road), Soccer Strategy, Bluff My Call, Tales of Corelay (interactive story), Draughts, Chess.
94, Sep 1995. Excellent. £0.50: In Character (RPGs), Frenzy, GenCon, ManorCon, 1856 inc Errata, Falsche Fuffziger, Wucherer, New Rostherne Games (English Civil War, Scramble for Africa), Ame Fuss Des Killimanjaro, Omshanti, Ironsides, Beyond the Stellar Empire (PBM), N.C.C.C., Tales of Corelay (interactive story), Bluff My Call.
95, Oct 1995. Excellent. £0.50: In Character (RPGs), Online Gaming, Cafe Casablanca, Turf Horse Racing, Club Golf, Formula Motor Racing, Die Siedler von Catan, Fibonacci, Air Bridge to Victory, 5 Alive, Motor Racing & Railway Game Lists, Coming Full Circle, The Hustings, Die Maulwurf Company, Tales of Corelay (interactive story).
96, Nov 1995. Excellent. £0.50: In Character (RPGs), Sternenhimmel, Dogfight, Fibonacci, 1500 Gold, Ko-an, Bakschisch, Quixo, Wargame Mags, Tales of Corelay (interactive story), Draughts.
97, Dec 1995. Excellent. £0.50: In Character (RPGs), Arcane, Fun & Games, What the Pros Play at Xmas, RoboRally, Christmas Quiz, Ransom, Creeper & Colliding Circles, Galopp Royal, From out of Aeons Gone, Past Times Games, MidCon, Tales of Corelay (interactive story), Draughts.
98, Feb 1996. Excellent. £0.50: In Character (RPGs), Fun & Games, Etiquette, CCGs, Keywood, Wrott & Swindlers, Stockers, Armed & Dangerous, Totem, Wurmeln, Linie 1, US Games, Chess Variants, Railway Games List, Tales of Corelay (interactive story), Draughts.
99, Mar 1996. Excellent. £0.50: In Character (RPGs), CCGs, Toy Fair 1996, Foppen, Mogelei, Mu & Mehr, Rainbows, Tricks, Overlord, Jumanji, Tales of Corelay (interactive story), Draughts.
100, Apr 1996. Excellent. £0.50: In Character (RPGs), CCGs, SFCP Retrospective, Nuremberg 1996, Flintloque, Fun & Games, Wargames, Freeforms, Tales of Corelay (interactive story).
101, May 1996. Excellent. £0.50: In Character (RPGs), CCGs, Fun & Games, PBM Con, Puzzles, Freeform, Everway, Mush, Condottiere, Machiavelli, City State, Wargames, Tales of Corelay (interactive story).
102, Jun 1996. Excellent. £0.50: In Character (RPGs), CCGs, Fun & Games, Games Agents Explained, Netrunner, Maninett, Lords of the Sierra Madre, Settlers Expansion, Zundstoff, Freeforms, Wargames, Tales of Corelay (interactive story).
103, Jul 1996. Good. £0.50: In Character (RPGs), CCGs, Fun & Games, Con Reports, Wargames, Etiquette for Gamers, El Grande, Trax, Once Upon a Time, Run Chase, D-Day, Tales of Corelay (interactive story).
104, Sep 1996. Excellent. £0.50: In Character (RPGs), CCGs, Fun & Games, Con Reports, Krahlizek, 77, Spacelab, Post fur den Tiger, Oh Wie Schon ist Panama, Hannibal, Wargames.
105, Oct 1996. Excellent. £0.50: In Character (RPGs), CCGs, Fun & Games, Lunch Money, Mutabor, 77 Variants, Puzzles, Alibi, Fireside Football, The '45, Der Temple des Schlangengottes, Tavener's Treasure Trove, Wargames, Freeforms, Tales of Corelay (interactive story).
106, Nov 1996. Excellent. £0.50: In Character (RPGs), CCGs, Fun & Games, Spiel 1996, Scrabble Championships, Gaelcon 96, Piercing the Reich, Power Lunch, City of Chaos, Wargames.
107, Dec 1996. Excellent. £0.50: In Character (RPGs), CCGs, MidCon, Christmas Quiz, Game of the Year, Cambio, Oska, Quadwrangle, Upthrust, Holiday Games, Mythos, Wargames, Tales of Corelay (interactive story).
108, Feb 1997. Excellent. £0.50: In Character (RPGs), CCGs, Fun & Games, Event Reports, Favourite Games of 1996, Air Baron, Apocalypse / Warlord, Raceplan, Geronimo, Avalam Bitaka, Settlers Enhancements, PBM, Lost Worlds.
109, Mar 1997. Excellent. £0.50: In Character (RPGs), Fun & Games, Toy Fair 1997, Battletech TCG, Wargames, Tales of Corelay.
110, Apr 1997. Excellent. £0.50: In Character (RPGs), Fun & Games, Event Reports, The King's Musketeers, Die Maus im Nacken, Bananas, Hallo Dachs, Phantasia in Kinderland, Nuremberg 97, NEC Spring Fair, Wargames, CCGs, Tales of Corelay (interactive story).
111, May 1997. Excellent. £0.50: In Character (RPGs), Fun & Games, GAMA Trade Show, Tennis Dice, 1500 Gold Official Variant, Campanile, Ars Magica, Ponte Vecchio, Pizza Dice, Wembley, Necromancer, The King's War, LepreCon, Mole Hill, CCGs, Wargames.
112, Jul 1997. Excellent. £0.50: In Character (RPGs), Fun & Games, FurryCon 97, Intergame 97, Downtown, The Babylon Project, Toilet Humour, Traffic Jam, Highway Code, The Driving Test, Under Different Suns, Yali, Tribound, The Unspeakable Oath, The Golden Dawn, Delta Green, Cthuloid AD&D, Wargames, Tales of Corelay (interactive story).
113, Aug 1997. Excellent. £0.50: Fun & Games, RamsdenCon, TSR, Settlers Card Game, Entdecker, Sauldos Amigos, Aum Kuckuck, Members Only, Politrics, Kwiiietsch, Palmyra, Marracash & City, King's River Bridge, Wargames, Tales of Corelay (interactive story).
114, Sep 1997. Excellent. £0.50: In Character (RPGs), Fun & Games, ManorCon Report, Freeforms, Portal, Mississippi Queen, Formula De, Das Motorsportspiel, Carabande, Motor Racing Games List, Ferrari F1 Michael Schumacher, The Name Game, Scoreline Soccer, CCGs, PBM, Tales of Corelay (interactive story).
115, Oct 1997. Excellent. £0.50: In Character (RPGs), Fun & Games, Mind Sports Olympiad, Euro GenCon, Top Race, More Motor Racing Games, The Name Game, Cthulhu Live, Padaxa, Das Kofferkarussell, Spaceplan II, Und Tschuss, Bohnanza, Royale, Shadowrun, CCGs, Wargames.
116, Nov 1997. Excellent. £0.50: In Character (RPGs), Fun & Games, Intergame Results, Spiel 97 Reports, Quoridor, Quads, Batik, Bataclan, El Grande, The Sailor's Knot, CoC Material, Schwarzmarkt, Dom-Cards, BullCon, CCGs, PBM, Wargames.
117, Dec 1997. Excellent. £0.50: In Character (RPGs), Fun & Games, 1897, Freeforms, Gaelcon, MidCon, Christmas Quiz, Euphrat & Tigris, Gipf, Princess Ryan's Star Marines, Math Magic, The Game of Ladybirds, Dimenticato, Manitou, Fluxx, The Nervern Cross, Wargames.
118, Feb 1998. Excellent. £0.50: In Character (RPGs), Fun & Games, Abstract Games, Die Kette von Saba, Trox, Emperor of the Steppes, Snap Election, Adlung Spiele, Tamagotchi the Card Game, Kadon Games, CCGs, Wargames.
119, Mar 1998. Excellent. £0.50: Ursuppe, Mike Siggin's Gamer's Notebook, Toy Fair 1998, Monopoly Rules, Ciao Ciao, Gyges, Icehouse, Megagames, Babylon 5 CCG.
120, Apr 1998. Excellent. £0.50: Fun & Games, Educational Games, Mike Siggin's Gamer's Notebook, Office Politics, Halunken & Spelunken, Caesar & Cleopatra, Nuremberg Toy Fair, New York Toy Fair, Card Wars III, Lang Lebe Der Konig, Mark, Christmas Quiz, Zone of Control, Magic: The Gathering, RPG Roundup.
121, May 1998. Excellent. £0.50: Fun & Games, Mike Siggin's Gamer's Notebook, Elfenland, Go Wild!, Katzenjammer Blues, Travel Games, GAMA Trade Show, Starship Troopers, Atlantic Storm, Sea Life, Palam, Over the Edge, A Medieval Tapestry, Zone of Control, Aliens / Predator, RPG Roundup.
122, Jun/Jul 1998. Excellent. £0.50: Fun & Games, Mike Siggin's Gamer's Notebook, Babylon 5 Component Game System, Tycoon, FurryCon, Freeform Report, Svea Rike, Plateau, The Everlasting: Book of the Unliving, Touche vs Sequence, Buro Crazy, Tavener's Treasure Trove, Conventional Games, PBM Clinic, Doomtown, RPG Roundup, Zone of Control (Wargame Roundup).
123, Aug 1998. Excellent. £0.50: Fun & Games, Mike Siggin's Gamer's Notebook, Durch Die Wuste, Wettstreit der Baumeister, Furrytales (Live Roleplay), Successors, Qu, Waster World, Pieces of Eight (PBM), Mystery on the Nile, Wortersee, Tournaments & Competition, The Problem of Pain, In Character (RPGs), Zone of Control (Wargames Roundup), Imajica.
124, Sep 1998. Excellent. £0.50: Alan Moon on Winning the Spiel des Jahres, Fun & Games, Mike Siggin's Gamer's Notebook, Cheops, Basari, Freibeuter, Stonewall, INWO Subgenius, Spitfire, GURPS Lite, Age of Empire, G3 Buyer's Guide (lots of mini reviews with ratings), PBM Clinic, RPG Roundup, Tavener's Treasure Trove, Riddles & Riches.
125, Oct 1998. Excellent. £0.50: Fun & Games, Mike Siggin's Gamer's Notebook, Mind Sport Olympiad, On to Richmond!, Stimmt So, Fallen Angel, Joan of Arc, Crescendo, Soothsayer, Black Death, Make Five, G3 Buyer's Guide (lots of mini reviews with ratings), Narrowboat Games, Imajica, RPG Roundup, Zone of Control (Wargames Roundup).
126, Nov 1998. Excellent. £0.50: Essen views from Pevans & Mike Siggins, Keydom, Monsters Ravage America, Filthy Rich, Star Trek TNG RPG, Call of Cthulhu 5.5, G3 Buyer's Guide (lots of mini reviews with ratings), Games for the Linguistically Challenged, RPG Roundup, Zone of Control (Wargames Roundup).
127, Dec 1998/Jan 1999. Excellent. £0.50: Mike Siggin's Gamer's Notebook, Blinde Huhn, Lowendynastie, Radioactive, Titanic, Schnappchen Jagd, Samurai, Fun & Games, Christmas Quiz, Maelstrom, Rage, For the People, Tavener's Treasure Trove, G3 Buyer's Guide (lots of mini reviews with ratings), RPG Roundup, Arabian Nights Freeform, Zone of Control (Wargames Roundup).
128, Feb 1999. Excellent. £0.50: Fun & Games, Mike Siggins' Gamer's Notebook, Samarkand, El Caballero, The Buntu Circus, Bitter Woods, Ballast, Matschig, Hong Kong Action Theatre, Alien Intelligence, Silent Death, G3 Buyer's Guide (lots of mini reviews with ratings), RPG Roundup.
129, Mar 1999. Excellent. £0.50: British Toy & Hobby Fair, Fun & Games, Blue vs Gray, Mike Siggin's Gamer's Notebook, Europa 1945-2030, Putsch, Power of Two, La Isla Bohnita, Twixt, Run out the Guns, G3 Buyer's Guide (lots of mini reviews with ratings), Burning Sands, RPG Roundup, Zone of Control (Wargames Roundup).
131, May 1999. Excellent. £0.50: Fun & Games, Mike Siggin's Gamer's Notebook, Tavener's Treasure Trove, Kahuna, Cults Across America, Sold!, Ra, Battletech 3060, Mystery Rummy, Nuts!, Tribes, Tamsk, Magic, Second Hand Games, RPG Roundup, Zone of Control (Wargames Roundup), G3 Buyer's Guide (lots of mini reviews with ratings).
132, Jun 1999. Excellent. £0.50: Fun & Games, Oxford History of Board Games, Games Storage, Mamma Mia, Stadens Nickel, Big City, Rheinlander, Devil Bunny Needs a Ham, Graffiti, Gambling Sun, Prestel Art Game, Ricochet Robot, Res Publica, RPG Roundup, Men are from Mars Women are from Venus, Zone of Control (Wargames Roundup), G3 Buyer's Guide (lot of mini reviews with ratings).
133, Jul 1999. Excellent. £0.50: Druiden Walzer, Colorado County, Tikal, Ta Yu, Union Pacific, Starbase Jeff, RPG Roundup, Zone of Control (Wargames Roundup), Magic 6th Ed, G3 Buyer's Guide (lots of mini reviews with ratings).
134, Aug 1999. Excellent. £0.50: Fun & Games, A Day with Alex Randolph, Alien Abduction, Money, Die Glucksritter, Die Handler, Union vs Central, Lemma, Verba Volant, Number Quest, Quack Shot, Zone of Control (Wargames Roundup), RPG Roundup, G3 Buyer's Guide (lots of mini reviews with ratings), Tavener's Treasure Trove.
135, Sep 1999. Excellent. £0.50: Gen Con US, Stampede, Fun & Games, Kontor, Cape Horn, Giganten, Button Men, Konzern, Tik-Tak 3, Zoon, RPG Roundup, Zone of Control (Wargames Roundup), G3 Buyer's Guide (lots of mini reviews with ratings).
136, Oct 1999. Excellent. £0.50: Pevan's Palm Pilot, Fun & Games, Deadwood, Torres, High Kings of Tara, Goldsieber Games, Holzwurm, Buddel Bande, Fits, Machu Picchu, 7th Sea, Fight City, RPG Roundup, Violence, G3 Buyer's Guide (lots of mini reviews with ratings).
137, Nov 1999. Excellent. £0.50: Fun & Games, Twitch, Tavener's Treasure Trove, Overthrone, SixMix, 6 Billion, Dutch Intercity, Disk Wars, Explosiv, Piraten Poker, Immortal: Millennium, Portal: Three Kingdoms, RPG Roundup, Zone of Control (Wargames Roundup), G3 Buyer's Guide (lots of mini reviews with ratings).
138, Dec 1999. Excellent. £0.50: Essen, Pevans' Palm Pilot, Mike Siggin's Gamer's Notebook, Fun & Games, Chinatown, Hornoschen, Anno 1452, The Ashes Of Empire, Remmi Demmi, Fruchtchen, The Big Cheese, Red Box Warlord, Zone of Control (Wargames Roundup), G3 Buyer's Guide (lots of mini reviews with ratings), Christmas Quiz.
139, Jan 2000. Excellent. £0.50: Mike Siggin's Gamer's Notebook, Pevan's Palm Pilot, Fun & Games, Mordred, Apples to Apples, Vino, Tohuwabohu, Vinci, Stephensons Rocket, Get Medieval, Rosenkonig, Brawl, Essen, Babylon 5 Psi Corps, Zone of Control (Wargames Roundup), G3 Buyer's Guide (lots of mini reviews with ratings).
140, Feb 2000. Excellent. £0.50: Pevans' Palm Pilot, Starfarers of Catan, X-Net, Tokami, King of the Elves, Dog Eat Dog, Space Beans, Schwein Gehabt, Octi, Games with the Relatives, Heir To Merlin, Zone of Control (Wargames Roundup), G3 Buyer's Guide (lots of mini reviews with ratings), RPG Roundup.
141, Mar 2000. Excellent. £0.50: Nuremberg Toy Fair, London Toy Fair, Fun & Games, Caesar & Cleopatra, Settlers of Nuremberg, Die Mauer, Formel Fun, Elchfest, Kippit, Lao Pengh, Ocean, RPG Roundup, Diabolo, Zone of Control (Wargames Roundup), G3 Buyer's Guide (lots of mini reviews with ratings).
142, Apr 2000. Excellent. £0.50: Pevans' Play After Play, Fun & Games, Mike Siggin's Gamer's Notebook, Time's Up, Schrille Stille, Andromeda, Taj Mahal, Carolus Magnus, Apples to Apples Expansion Set 1, Super Giant Monster Showdown, Cloud 9, Superhit, Mirador, Tomb Raiders, RPG Roundup, Zone of Control (Wargames Roundup), Tavener's Treasure Trove, G3 Buyer's Guide (lots of mini reviews with ratings).
143, May 2000. Excellent. £0.50: News, Intergame 2000, It's All in the Game, Play After Play, Fun & Games, Bladder, Frank's Zoo, What Were You Thinking, Zertz, Refugium, Karambolage, Frisch Fisch, Counteract, Pisa, Bambuti, Puls, MtG: Mercadian Masques, Lace & Steel, RPGs, Weird & Wonderful Variants, G3 Buyer's Guide (lots of mini reviews with ratings), Diary.
144, Jun 2000. Excellent. £0.50: News, It's All in the Game, Play After Play, Fun & Games, Die Fuersten Von Florenz, How to Win at Cluedo, Rigatoni Intriganti, Flower Power, Finger Weg von Mona Lisa, Zack!, Cafe Casablanca, Zillions of Games, Gother Than Thou, Fimbulvetr, RPGs, Wargames, G3 Buyer's Guide (lots of mini reviews with ratings), Diary.
145, Jul 2000. Excellent. £0.50: Pevans' Play After Play, Fun & Games, House Rules, Alles fur die Katz, New England Railways, Bad Rules, Das Riff, Vampire, Axis & Allies: Europe, NametraiN, Freeforms, Take Off, RPG Roundup, Zone of Control (Wargames Roundup), G3 Buyer's Guide (lots of mini reviews with ratings).
146, Aug 2000. Excellent. £0.50: News, It's All in the Game, Play After Play, Fun & Games, Web of Power, Save Dr Lucky, Just Wait, Blindside, Alles Klar, Prairie Railroads, Stratego, Mind Sports Olympiad, Stratego Legends, GURPS Villains, Hooked on Freeforms, RPGs, Wargames, G3 Buyer's Guide(lots of mini reviews with ratings), Diary.
147, Sep 2000. Excellent. £0.50: Letters, News, It's All in the Game, Play After Play, Fun & Games, Ohne Furcht und Adel, Gambler, Another Day Another Dollar, Top Banana, Summer StabCon, Battle Cry, Tribe 8, Hooked on Freeforms, RPGs, Wargames, G3 Buyer's Guide (lots of mini reviews with ratings), Diary.
148, Oct 2000. Excellent. £0.50: News, Fun & Games, (New) Acquire, Bunt Herum, Puzzle of the Month, Cafe International, Cut & Run, Perudo, Jungle, CChs, In Character (RPGs), Mind Sports Olympiad, FurryCon 2000, G3 Buyer's Guide (lots of mini reviews with ratings).
149, Dec 2000. Excellent. £0.50: News, Fun & Games, Spiel 2000, Krieg & Frieden, Christmas List, Aladdin's Dragons, Blitzkrieg General, Freeforms, CCGs, In Character (RPGs), Wargames.
150, Feb 2001. Excellent. £0.50: Pevans' Play After Play, Fun & Games, House Rules, Early G3, Castle, Essen's Abstract Games, Mystick: Domination, Vox Populi, The Chicago Way, Pila, Chebache, Forgotten Futures, Victory, Shogun - Total War, Freeforms, RPG Roundup, Zone of Control (Wargames Roundup), Buyer's Guide (lots of mini reviews with ratings). This was the last issue published.
Games Magazine Big Book Of Games II. Published by Workman Publishing. 1988. Book. Excellent. £3
Author: Games Magazine. Country: American.
Softback, 27x20xm, 191 pages. A large collection of verbal and visual puzzles of the type that appeared in Games magazine. Plenty in here to keep you occupied for many hours. The puzzles range from easy ones to warm you up, through medium ones to make you think a bit, to seriously tough ones.
Gathering Of Friends 2008: A Game Of Games. Published by Dave Chalker. 2008. Ziplock. Excellent. £1.50
Designer: Ted Cheatham, Mike Petty. No. players: 4+. Country: American. Duration: 30 mins.
Party game of the same general type as Taboo, but designed for those with a good knowledge of board games. The cards each give details of 2 games, and players take it in turns to give clues to their team mates to try to get them to guess the listed game, without using the game title, designer, etc.
Giant Book Of Games. Published by Arco. 1958. Book. Good. £7.50
Author: Frankel & Masters. Country: British.
Hardback, 20x13cm, ~630 pages. This is actually a compilation of 5 books in 1. The books it contains are: 101 Best Action Games for Boys, 101 Best Games for Girls, 101 Best Games for Teenagers, 101 Best Party Games for Adults, 101 Best Stunts and Novelty Games. The general focus is on party / parlour type games and activities, and there is a huge amount of material here!
Giro D'Italia Card Game. Published by Ghenos Games. 2009. Box. Box good, contents unused. £7
Designer: Alain Ollier. No. players: 2-6. Country: Italian. Duration: 30 mins.
Card game tied into the famous Italian cycle race. The game uses cards to simulate the energy management and placement issues involved in running a successful team of cycle racers. The cards cleverly incorporate aspects such as terrain, sprints, breakaways, falls, punctures etc.
Go: The International Travel Game. Published by Waddingtons. 1961. Box. Several copies available:
1) Good but 2 box corners taped. £4
2) Good. £5 3) Good, but box base indentedand taped up. £3
Designer: Unknown. No. players: 2-6. Country: American. Duration: 90 mins.
Family game, played on an attractive map board. Players go round the edge of the board buying tickets so that they can travel across the map of the world in the centre of the board. The objective is to visit the major cities of the world and buy a souvenir in each before returning home. Play money comes in lots of different currencies (you can’t buy your souvenir in Spain, say, with dollars). Although not released until 1961, the game was originally patented in 1958. It took its name from a travel magazine of the time called Go!.
Gold Rausch. Published by Hans Im Gluck. 1990. Box. Good. £8
Designer: Reiner Knizia. No. players: 2-5. Country: German. Duration: 20 mins.
The players are prospectors trying to find their fortune during the gold rush. Players draw cards which show silver or gold and these are added to a line of cards for one of 6 mines. Players also get to claim a share in 3 of the mines. An early claim lets you add good cards to the mine, but also lets opponents scupper it, whereas waiting too long you may miss your chance. Later reworked as Wapi.
Greed Incorporated. Published by Splotter Spellen. 2009. Box. New. £50
Designer: Joris Wiersinga, Jeroen Doumen. No. players: 3-5. Country: Dutch. Duration: 3.5 hrs.
Players take the roles of CEOs of huge companies, and attempt to extract as much money as possible for themselves. If this means running the company to the wall, so be it. Some care needs to be taken though to ensure that a company lasts long enough to pay a fat exit bonus before it goes belly up! Tired of hearing of top bankers getting stupid bonuses on the news - well now you can see what it's like to be in their shoes! As normal with games from this company expect an intricate and deep game system and plenty of thinking will be required.
Grimoire. Published by One Draw. 2010. Box. New. £12
Designer: Hayato Kisaragi. No. players: 2-4. Country: Japanse. Duration: 20 mins.
Each player is equipped with a spellbook and each turn every player selects one of the available spells. As the game goes on additional spells become available. The spells allow cards in a central display to be claimed (these represent treasures or companions who can score for other cards claimed), VPs to be gained directly, assorted counterspells and other effects which can change how that turn plays out. The most successful mage after a fixed number of turns wins the game.
Handbook Of Whist. Published by George Routledge & Sons. 1860. Book.
Good but cover and spine show some wear. £10
Author: G.F. Pardon. Country: British.
Hardback, 14x9cm, 94 pages. An update on Hoyle's treatise on Whist. After an introduction the book chapters cover: The Game (Rules, Technical Terms), Laws of Whist (Etiquette, Revoking etc), Playing Scientifically, Hoyle's Examples, Calculating Odds, Whist Variants.
Hats Off. Published by Peter Pan. ca.1968. Box. Good. £4
Designer: Kohner Bros. No. players: 2-4. Country: British. Duration: 10 mins.
Players flip cone shaped pieces into a grid, and score points for getting their cones into their section of the grid. The cones are plastic, with metal weights to make them fly a bit like shuttlecocks. The flippers are lovely items, made with metal springs, and really sturdy, with a scoring dial on the base of each one (called Slide-O-Matic scorekeepers!). Silly but fun and an amazing item.
High Frontier. Published by Sierra Madre Games. 2010. Box. In shrink. £27
Designer: Phil Eklund. No. players: 2-5. Country: American. Duration: 2-3 hrs.
Players design rockets for interplanetary travel in our solar system. They are then sent out to explore and set up production facilities for products which could not be produced on Earth. It claims to be designed with realistic scientific possibilities taken into account. The key to success is obtaining a cheap source of water - initially it can only be obtained from Earth, but once found on other planets or technology is developed to extract the miniscule amounts in space itself the possibilities for profit increase.
Inca Empire. Published by Z-Man Games. 2004. Box. In shrink. £29
Designer: Alan D. Ernstein. No. players: 3-4. Country: American. Duration: 2 hrs.
Special Notes: Includes mini expansion
New edition of Tahuantinsuyu. Empire building game set in the Andes. Players take the role of one of the king's chiefs and must use the labour force granted them to expand and improve the empire, and the player who does this most effectively will win. This edition has a proper board and wooden road markers to indicate each player's network. As well as building roads players can also construct cities, temples, garrisons, and terraces as well as conquering neutral regions. Each of these options gives a different trade-off in terms of victory points and additional labour for future turns. The game also uses an unusual card mechanism in which cards played affect two adjacent players, whether helpful or harmful.
Italia. Published by Phalanx Games. 2006. Box. In shrink. £23
Designer: Andreas Steding. No. players: 3-4. Country: Dutch. Duration: 3 hrs.
A new take on the classic game Britannia. Set in ancient Italy the game assigns several different 'nations' to each player, and as turns go on each nation rises and falls, but the players try to ensure their position (considering all of their nations) is as strong as possible. The player who best does this over the whole game will win. There are two different scenarios. The first for 3 players starts in ancient times finishing in 80BC. The second is for 4 players and starts in around 390AD when the Western Roman Empire fell, up until medieval Italian times. The game is fully in English.
ITC. Published by Fanfor Verlag. ca.1996. Box. 2 copies available:
1) Excellent. £13.50 2) Good. £12
Designer: Valentin Herman. No. players: 3-5. Country: German. Duration: 2 hrs.
Business game in which players make a profit by transporting goods to market in six continents, and also by selling the goods once they reach said continents. It is also possible to sell on a black market. As with other games from Fanfor dice are rolled and the actions which can be performed are many, but limited by what the dice will allow. The objective is to be the first to accumulate a monetary target.
Journey To The Center Of The Earth. Published by Mayfair Games. 2008. Box. Excellent. £20
Designer: Rüdiger Dorn. No. players: 2-4. Country: American. Duration: 75 mins.
Game playing out the well known Jules Verne adventure in which exploration of the underworld starts from an Icelandic volcano, and heads through an underground forest of mushrooms to a vast underground sea. However, getting out involves the use of another volcano, this time in Italy where the underground sea water and lava meet to propel the adventurers back to the surface. Game play involves the collection and use of assorted equipment and the collection of valuable subterranean artifacts which will impress other scientists once back outside.
Juegos De Naipes Espanoles. Published by Vitoria. 1984. Book. Excellent. £0.60
Author: Heraclio Fournier. Country: Spanish.
Softback, 16x11cm, 124 pages. Spanish language book of card games. It covers Tute, Guinote, Manilla, Julepe, Tomate, Golfo, Giley, Mus, Escoba, Brisca, Burro, Remigio o Rabino, Chinchon, Rummy, Cirulo, Pumba, and a selection of 14 games for children. All in Spanish!
Kings & Castles. Published by Ragnar Brothers. 2000. Box. Excellent. £12
Designer: Gary Dicken. No. players: 2-4. Country: British. Duration: 90 mins. Desc. by Eamon.
Another game from the company that prints its boards on cloth. Each player is a Baron, with the objective of becoming the richest player. Money is raised through taxes, as authorised by the King. The main mechanism is unusual in that players don't have enough of their own soldiers for every turn, so instead each turn they must use some of their own and some randomly drawn from a bag (either their own or other people's) and try to use opponents' soldiers to best obtain their own ends.
Knock Out. Published by TM Spiele. 1994. Box. New. £1
Designer: Wolfgang Panning. No. players: 3-5. Country: German. Duration: 1hr.
Boxing game. Each player manages two boxers, one light and one heavyweight. Fighters challenge opponents' fighters and the bout is resolved using cards where players choose when to play their best cards and when to concede a round. There is also betting on the outcome of each round and the current boxers' managers can also take part in this. The objective is to accumulate the most money through winning fights and also astute betting.
Koala. Published by Red Glove Edizioni. 2006. Box. Excellent. £3.50
Designer: Serpentium Games. No. players: 3-10. Country: Italian. Duration: 30 mins.
Card game. Players represent Koalas, who strangely want to eat as much pizza and spaghetti and as many hamburgers as possible. During the game there are a certain number of seats at the table, and other players must stand behind those who are seated. During play players will physically move around the table, sometimes sitting down, and sometimes standing up. When sitting at the table you are able to collect more food cards, but when standing behind someone you are allowed to see their cards! Also includes a team version of the game.
League Of Six: Loyal Retinue. Published by Czech Games Editions. 2008. Box. In shrink. £9
Designer: Vladimír Suchý. No. players: 3-6. Country: Czech Republic. Duration: 75 mins.
Expansion for League of Six, which is required to make use of this. The set provides playing pieces for a 6th player, a selection of new hexagonal tax tiles, and followers. As well as letting you play with a sixth player, this expansion also introduces followers of different social classes who attach themselves to your retinue when you visit the towns, and give in game advantages as well as VPs at the end of the game.
LeCardo. Published by Leo Marshall Designs. 2007. Box. New. £4.50
Designer: Hugh Marshall, Priscilla McIntosh. No. players: 2-4. Country: British. Duration: 30 mins.
Card game in which the cards all have a simple word on each edge of the card. Players take turns adding a card from their hand to the table so that words which lay next to each other form a valid compound word / phrase, eg. paper+cut. Harder words are worth more points. Several words can be made at the same time as long as all are valid.
Legends Of Andor. Published by Fantasy Flight. 2012. Box. In shrink. £40
Designer: Michael Menzel. No. players: 2-4. Country: American. Duration: 90 mins.
Cooperative fantasy adventure board game. The players take on the roles of heroes who as a team must organise and participate in the defence of the realm which is under threat from invading hordes. The heroes can split their efforts to complete one of several quests while also ensuring the invaders are kept at bay. The game uses a clever and involving legend deck system which has global effects and adds to the atmosphere greatly. Lots of components - big heft factor.
Logistico. Published by Cwali. 2003. Box. Good. £16
Designer: Corné van Moorsel. No. players: 2-5. Country: Dutch. Duration: 1 hr.
Board game in which players attempt to earn the most money by picking up and delivering goods. The board shows five islands linked by road bridges and airports. Each player controls a plane, boat and lorry. Goods counters and demand counters are spread across the land areas. Each turn the vehicles move, pick up, and deliver goods, but the more actions performed the greater the cost, and so the less the profit. Vehicles can also be used together, transferring goods from lorry to ship or plane. As the game goes on, and only the harder deliveries are left, the payments also increase. Lots of wooden bits, and an attractive board.
London. Published by Treefrog Games. 2010. Box. In shrink. £25
Designer: Martin Wallace. No. players: 2-4. Country: British. Duration: 90 mins.
Set after the Great Fire of London, and covering the subsequent 250 years as the players rebuild London and grow it into the great metropolis it now is. Players try to gain the most VPs by playing cards to their display and then activating them. Care must be taken to balance the creation of wealth using the merchant classes, building impressive but very expensive palaces and monuments and dealing with the ever present poor. As always with Martin's games you can expect plenty of hard decisions and different routes to victory. Recommended.
Lord Of The Rings - Sauron Expansion. Published by Hasbro. 2002. Box. 2 copies available:
1) In shrink. £9 2) Excellent. £8
Designer: Reiner Knizia. No. players: 3-6. Country: British. Duration: 90 mins.
Expansion for the Lord of the Rings cooperative game by Reiner. This expansion allows one player to take on the role of the Dark Lord, Sauron, who uses his own cards and tries to stop the other players managing to make it to Mount Doom and dunk the One Ring. The other players play cooperatively, but Sauron is listening in...
Love Letter. Published by AEG. 2012. Packet. New. £7
Designer: Seiji Kanai. No. players: 2-4. Country: American. Duration: 20 mins.
Cute card game stored in a red velvet bag. The players are trying to get their love letters delivered to the Princess who has locked herself away, so this must be done through those with access to her in the court. Play involves playing one of two cards each turn, each of which has a special ability, and a significant part of the game is working out what cards the other players have not played, as it is then possible to eliminate them from that (2 minute) hand. The last player in a round, or if all cards are played, the most influential remaining scores a point. Several rounds are played. Recommended.
Lumberjack. Published by Schmidt. 2002. Box. Excellent. £16
Designer: Alan Moon, Aaron Weissblum. No. players: 2-5. Country: German. Duration: 30 mins.
A collection of 4 games which can be played with the same components: 100 chunky stackable wooden logs in five colours, and 10 tower caps. In the main game a circular pile of logs is built up and then players take turns building towers one log at a time, but only using currently accessible logs. Players can also choose when to score. Surprisingly tactical. Other games include a dexterity element, or building pyramids or log cabins with the logs, which alters the scoring rules and the tactics involved.
Manhattan. Published by Hans-Im-Gluck. 1994. Box. 2 copies available:
1) Good, but edges show some wear. £12 2) Good. £13
Designer: Andreas Seyfarth. No. players: 2-4. Country: German. Duration: 1 hr.
Excellent game of high-rise city development, in the edition that won the 1994 German Game of the Year. Players compete to build and control towers in 6 regions of Manhattan. Placement is by card play, but there are always a number of choices which need to be weighed carefully. At the end of each scoring round points are scored for control of each tower, most towers in a region and the highest tower on the board. The bits stack wonderfully making the game really attractive during play. Highly recommended. I can also provide a copy of the 'Godzilla' variant!
Masons / Mauer Bauer. 2006. Box. 2 editions available:
Published by Rio Grande Games. Country: American. Excellent. £16
2) Mauer Bauer. Published by Hans Im Gluck. Country: German. Excellent. £15
Designer: Leo Colovini. No. players: 2-4. Duration: 45 mins.
Players play wooden wall pieces onto a triangular grid and then get to add towers to the ends of the wall and houses either side of the wall. When an area is enclosed it forms a town and every player gets to play 1 or 2 scoring cards to gain VPs. These cards give points in various ways such as for particular sizes of towns or particular tower colours in the surrounding wall, or for towers, walls or houses in various regions of the board. Thus players can work towards making their scoring cards valuable ready for the next scoring.
Mesopotamia. Published by Mayfair Games. 2005. Box. 2 copies available:
1) In shrink. £19 2) Excellent. £17
Designer: Klaus-Jürgen Wrede. No. players: 2-4. Country: American. Duration: 50 mins.
Interesting resource management game set in the cradle of civilization. Starting in a small area which expands throughout the game using cleverly interlocking tiles, the players' tribes move to new areas, collecting and using resources and growing in numbers. However, the goal of the game is to make 4 sacrifices to the central temple. Doing this will cost resources and people (who leave the game as priests), and so deciding on the order to do things is vital. Cards which represent blessings from the gods also give players advantages which they can make use of to speed their development. Recommended.
Meutre A L'Abbaye. Published by MultiSim. 1996. Box. Good. £21
Designer: Bruno Faidutti, Serge Laget. No. players: 3-6. Country: French. Duration: 90 mins.
Original edition of this medieval mystery game. One of the monks has been killed, and the players must discover which monk is to blame. The monks have different attributes: Dominican, Franciscan, fat, thin, novice, father etc, and the murderer's card is set aside. Players move around the monastery trying to work out what is going on, which is mainly done with the help of confessionals, searching other monks' quarters, asking other players questions (unless they take a vow of silence) and the gossip which happens at every mass! Great game if you like deduction games. For an extra £3 I will print out and laminate a set of home printed (English language) cards and summary sheets, which I use in my own copy.
Mission Red Planet. Published by Asmodee Editions. 2006. Box. Excellent. £19
Designer: Bruno Cathala & Bruno Faidutti. No. players: 3-5. Country: French. Duration: 1 hr.
Fully English edition. Very attractively produced board game with a steampunk theme in which Victorian technology is used to power space rockets (presumably steam powered) to Mars. Players represent mining corporations which compete to get their astronauts onto Mars in order to claim the mining rights of the various sectors. Each turn players choose a character card whose abilities they will use that turn in order to get astronauts into spaceships, explore Mars, make scientific discoveries, attack other astronauts and even sabotage spaceships! At several points in the game scoring is performed according to who has the most astronauts in each of 10 areas of Mars.
Moai. Published by Face2Face Games. 2007. Box. Excellent. £14
Designer: Adrian Dinu. No. players: 2-5. Country: American. Duration: 90 mins.
Set on Easter Island the players represent competing tribes. The players will need to fish for food and obtain wood and build Moai (the famous statues). The game is realistic in that the resources dwindle as the game goes on, but demand does not and so something has to give - essentially unfed workers will die and the forests become depleted. Lots of scope for interaction and getting one over your neighbours.
Money! Published by Goldsieber Spiele. 1999. Box. Excellent. £3.75
Designer: Reiner Knizia. No. players: 3-5. Country: German. Duration: 30 mins.
Card game. The cards show miniature versions of various banknotes from around the world, and the objective is to collect valuable sets of notes and score best at the end of the game. Each round two groups of four notes are made available and players secretly decide which of their existing notes they will offer. In order from highest to lowest bid players then choose a group of notes to take from those put out on the table or those offered by another player. It works well and plays quickly with a neat scoring system to keep you on your toes. Recommended as a good opener or closer.
Murder A La Carte - A Taste Of His Own Medicine. Published by Paul Lamond Games. 1994. Box.
Good. £3.50. Designer: Unknown. No. players: 6. Country: British. Duration: 90 mins.
Murder mystery dinner party kit for 6 players. Includes invitations, place cards, cassette tape, character booklets, rules and secret clues. This mystery is set in Headline Hall in 1947 as Michael Montague announces his plans for his company. However, Monty ends up poisoned. The players have to determine who was the poisoner and whether the poison was meant for Monty or someone else, and why.
Murder A La Carte - Chinese Takeout. Published by Bepuzzled. 1994. Box. 2 copies available:
1) Good. Unused, and would be 'Excellent' except for a label removal mark and a little tape used to seal it. £4.50
2) Excellent. £5
Designer: Larry Zacher. No. players: 6. Country: American.
Murder mystery party game for 6 players. The players roleplay the 6 characters detailed and have to talk to the other players to solve the mystery. This mystery is set in a San Francisco townhouse filled with Emily Bogg's mementos of China. Unexpectedly a long lost daughter Anita Mumm turns up for dinner. Is she an imposter? Things turn deadly when Mrs Bogg's fortune cookie predicts her death! The set includes invitations, hosting instructions, menu ideas (optional), clue sheets, character briefings, and a tape recording to play.
Murder Mystery - Murder At The Country Club. Published by University Games. ca.1986. Box. Excellent. £3.75. Designer: Sue Sigrist. No. players: Up to 8. Country: English. Duration: 2.5 hrs.
Murder mystery party game for up to 8 players. The players roleplay the 8 characters detailed and have to talk to the other players to find out who is the murderer! In this mystery millionaire John Dosh has been murdered at his country club, but one of his staff has killed him, and the players as these staff members must investigate and discover just what has happened. The set includes invitations, hosting instructions, costume and menu ideas (optional), clue sheets, character briefings, and a tape recording to play.
Murder Mystery - Revenge In Rome. Published by University Games. ca.1986. Box. Good - box shows wear.
£3.25. Designer: Sue Sigrist. No. players: Up to 6. Country: English. Duration: 2.5 Hrs.
Special Notes: The party invitations are missing, but these are not needed for play.
Murder mystery party game for up to 6 players. The players roleplay the 6 characters detailed and have to talk to the other players to find out who is the murderer! In this mystery an American tourist is discovered dead in Rome's catacombs while on a trip to visit his recently married son. Suspects include family and work colleagues. The set includes invitations, hosting instructions, clue sheets, character briefings, balloons, and a tape recording to play.
Mutiny. Published by Fantasy Flight. 2003. Box. Good. £7
Designer: Kevin Wilson. No. players: 2-5. Country: American. Duration: 45 mins.
Pirate themed game in which the players represent different factions of the crew on a pirate ship, on which the captain is no longer capable. However, his officers are still loyal. Players vie for the favour of these officers to gain various privileges in order to be the first faction to organise an armed mutiny. This is done by bidding with money and rum. The various favours include: getting more money or rum, getting weapons (needed for a mutiny), controlling the spyglass (to break ties as you wish) and deciding where to sail next - different destinations favour different officers.
Nessie Hunt. Published by Searchglen. 1986. Box. 2 copies available:
1) Good. Nearly excellent, but there is a taped tear on the lid. Contents mostly unpunched. £10
2) Good, but corners taped. The original 'cage' cards are missing, but I have supplied colour printed, laminated replacements. £7.50
Designer: Bob Shine. No. players: 2-4. Country: British. Duration: 1hr.
Nicely made game, with overlays that you lay across the board depicting Loch Ness in the search for the famous monster. Game play involves spending money carefully on the most likely ways of detecting Nessie, and positioning overlays to best advantage given that there is some indication of where Nessie might be seen. Such methods include eye witnesses, underwater cameras, radar, and even a cage! Each time one of your overlays proves successful you get an extra evidence card worth points in the race to prove that Nessie exists. These cards all have pictures with info from the real hunt for Nessie. Unusual and very nice item, with a fantastic theme and a fun game play too.
Neue Taktikspiele Mit Wuerfeln Und Karten. Published by Hugendubel. 1990. Book. Excellent. £4
Author: Reiner Knizia. Country: German.
Hardback with dustcover, 23x18cm, 205 pages. A collection of new tactical games using dice and cards from Reiner Knizia. The book is entirely in German. There are many games described here including: Goldrausch, Tor, Turmbau zu Babel, Mr President, Complica, Sechshundert, Katego, Vier mal Vier, Kanzler, Schreibtisch-Jogging, Swap, Dubito, Sono-Spiele, Zehnkampf, Kartenjagd. There are also several excursions into the mathematical theory behind the games.
Nomadi. Published by Blatz. 1995. Box. Good. £12
Designer: Reinhold Wittig. No. players: 2-5. Country: German. Duration: 1 hr.
Each player is a trader with several camels. The camels must all stay in a single caravan, but players want to keep their camels at the front. In this way the caravan crosses the desert and points are awarded for getting your camels home early as well as moving camels into oases and across a rift in the desert. Movement is by rolling several dice and then choosing how to split these between the camels - yours or other people's.
Noteability. Published by Spear's Games. 1991. Box. Good. £1
Designer: Unknown. No. players: 2-4. Country: British. Duration: 30 mins.
Essentially a game of 'Name That Tune'. In the classic parlour game a player either sings or plays on the piano the first few notes / bars of a song and the others have to recognise it. This is essentially the same, but the game comes with a miniature working electronic grand piano (17 numbered keys), and the cards showing the tunes to play list the keys to press to play the tune with dots to indicate pauses. One of the most amazing game components you will see. You don't need to be musical to play, but it helps if you know the tune you are playing so you can get the rhythm at least approximately right. Great fun watching other people mangle the tunes nearly as badly as you do!
Number Ten. Published by Linden Products. ca.1990. Box. In shrink. £0.80
Designer: Unknown. No. players: 3-7. Country: British.
Political game in which the players vie for the office of Prime Minister in order to gain a variety of special powers. However, in order to do this it will almost certainly be necessary to make some alliances and give and promise favours. Dice are used to move around the board, and various spaces give players votes, cause event cards to be drawn or make players debate a political topic. This debate can either be resolved by dice rolling or by the players actually giving a brief talk on the topic and the other players voting on whose speech was best! At various times players will need to vote for who should become the new Prime Minister, and here the players' negotiation skills come to the fore.
Okolopoly. Published by Ravensburger. 1984. Box. 1 Box corner split. £6.50
Designer: Frederic Vester. No. players: 2-6. Country: German. Duration: 45 mins.
Ecological game with an incredible board that would never be made today (it would be deemed too expensive). It is extra thick so that dials could be placed 'inside' the board. Each player is a member of the ruling party, and there are two scenarios to try - an industrial nation or a developing nation. Players change the numbers on the various dials, but this can have knock on effects, eg. upping Production can increase Waste which in turn can decrease Standard of Living, which then could reduce the number of action points available next round. The game can also be played with event cards if you wish. Sometimes the game ends in an environmental disaster.
One More Barrel. Published by Giochix.it. 2008. Box. In shrink. £25
Designer: Michele Quondam. No. players: 3-5. Country: Italian. Duration: 90 mins.
Cynical game in which the players attempt to ward off global terrorism by eliminating weapons of mass destruction hidden in a country which has a huge oil reserve. Players send in the troops and invade the hostile state, and grab and sell as much oil as possible while doing so, ideally to companies from your own country. While achieving objectives is good for your position in the media, it is money which wins the game. Now of course such a scenario is clearly far fetched!
Oswald Jacoby On Poker. Published by Doubleday & Co.. 1948. Book. Excellent. £6.75
Author: Oswald Jacoby. Country: American.
Hardback, 19x12cm, 173 pages. A detailed and expert study of Poker by Bridge master Oswald Jacoby. There are handy reference charts giving the odds of various hands etc on the inside covers. The book is split up as follows: About Poker, How to Play, How to Conduct Yourself, General Principles, Draw Poker, Stud Poker, High-Low Seven Card Stud, Low Poker, Other Variants, Poker Probabilities, Problems with Answers.
Pandemic: On The Brink. Published by Z-Man Games. 2009. Box. In shrink. £17
Designer: Matt Leacock. No. players: 2-5. Country: American. Duration: 45 mins.
Expansion to the excellent cooperative game of saving the world from disease outbreaks. You will need the base game to make use of this. This set adds new role cards, allows a 5th player to join in, and introduces three new scenarios, which make the game harder. One involves a player controlling terrorists who are in possession of an additional deadly virus, another introduces a mutating fifth disease, and the last makes one of the standard diseases extra virulent. Also includes petri dishes for storing the pieces from the base game.
Party Games. Published by Juniper Books. 1992. Book. Good. £2.25
Author: Nicola Adamson. Country: British.
Hardback with dustcover, 26x22cm, 120 pages. Subtitled: Manageable Parties for Twos to Tens. The book is intended for parents intending to host a birthday party (or similar) for their children, and gives lots of advice about organising such an event as well as suggestions for planning food etc. The games suggested for such parties are subdivided as follows: Music & Movement, Drawing & Collage, Word Games, Indoor Games & Races, Blindfold Games, Outdoor Games & Races, Acting Games, Treasure Hunts & Guessing Games, Games to Play on Journeys.
Party Lines. Published by Oldbourne. 1963. Book. Good, dustcover slightly discoloured. £4.75
Author: Robert Harbin. Country: British.
Hardback with dustcover, 25x20cm, 154 pages. Written by a TV Magician, this book covers all sorts of party tricks and entertainments: Solitaire Puzzles (4), Coin Tricks (13), General Games (14), Brainteasers (11), Fun with Figures (9), Catches (Hustles) (11), Hand & Arm Tricks (14), Handkerchief Tricks (7), Juggling (21), Match Tricks (31), Glass Tricks (8), Card Tricks (12), String Tricks (7), Musical Tricks (6), Puzzles to Make (10), Origami (8), Wire Puzzles (12), Napkin Folding (9), Misc (18).
Pathfinder Adventure Card Game: Rise of the Runelords - Base Set. Published by Paizo Publishing. 2013.
Box. In shrink. £33. Designer: Mike Selinker. No. players: 1-4. Country: American. Duration: 90 mins.
Special Notes: 1 box corner squashed - contents fine. Hence discounted price
Fantasy adventure card game based on an award winning role playing adventure campaign. This game comes with 500+ cards which along with polyhedral dice are used to drive the game. An unusual mix of concepts - taking ideas from deck building games like Dominion / Thunderstone and adding a set of linked scenarios to play through (each scenario being a specific set of cards to face and defeat), with players keeping the same decks between sessions, but being able to improve and refine it as the campaign goes on. Add on sets continue the adventure further.
Pazazz. Published by Spear's Games. 1992. Box. Good. £4
Designer: Unknown. No. players: 2-4. Country: British. Duration: 30 mins.
Party game in which each player gets a board with spaces for each letter of the alphabet. Category cards are drawn (which have 6 categories per card), and players have a short time to name as many things as possible which fit the current category, each time placing a token on one of their letter spaces for that word (so place over 'A' if you say 'Apple'). Sometimes a negative round is played where you get the chance to remove tokens from other players for words said. The game uses a neat timer which only starts when placed on the table and lets you know dramatically when you run out of time.
Play And Defend Bridge. Published by MB Games. 1965. Box. Good. £5
Designer: Chas H. Goren. No. players: 4. Country: American.
Bridge tutorial system. This game provides two decks of cards with special backs which indicate how to deal them out to form 48 different hands. The players then go through the bidding for that hand, if desired with the aid of special rotating guides which explain why Goren would make the bid suggested. Contract can then be played as per the suggested contract and the booklet can be read to give advice on how Goren would have played the hand.
Poker: How To Play & Win. Published by Faber & Faber. 1934. Book. Good. £5
Author: Maurice Ellinger. Country: British.
Hardback with dustcover, 19x14cm, 189 pages. The book covers a description of the basic game; Straight Poker; Jack-Pots; Ace-Pots; Freak-Pots; Stud Poker; Psychology, Choice-Pots, Illustrative Hands; Poker Odds & Mean Hands.
Polterdice. Published by Kidult Games. 2002. Box. In shrink. £13
Designer: Spartaco Albertarelli. No. players: 2-5. Country: Italian. Duration: 75 mins.
Tactical dice game in which the players take turns rolling 8 dice and splitting them into pairs and then using the resulting numbers to advance up the stairs to various secret rooms in which both a treasure and a ghost can be found. The player who gets their man to each room first will get some treasure, while the others who are on the stairs will get a chance to capture the ghost (or 'polterdice') and gain some treasure that way. Choosing how to split your dice can be interesting as 2s and 12s give special abilities, but 7s are always wasted. Most treasure when the game ends wins.
Poseidon 1800 B.C. Published by Z-Man Games. 2010. Box. In shrink. £29
Designer: Helmut Ohley, Leonhard Orgler. No. players: 2-5. Country: American. Duration: 2 hrs.
Based on the 18XX system. This is a good gateway game to 18XX because of the shorter playing time and simplified systems. Also the theme has been switched to setting up trade routes in the Ionian Sea in 1800 B.C. Players control a country and try to build their wealth. Trade routes are established on the board and as the game goes on more advanced ships become available to the players and trading posts are established at key points.
Pow Wow. Published by Franjos. 1996. Box. Good. £7
Designer: Ronald Corn. No. players: 3-6. Country: German. Duration: 45 mins.
Very nicely produced game, with a cloth board, and a bag of chunky stones. The players get the Indians to complete their 'dance' around the tepee. Dice are used, but with plenty of choice; dice can be rerolled when needed, and movement allowances are determined by moving the stones on the board. The winner is the holder of the card corresponding to the Indian who first completes his dance, but these cards can change hands during the game. Includes a 2 player variant.
Quadrum. Published by RoJo Games. 1985. Box. 2 box corners taped. £1.75
Designer: J.F. Turner & R Taylor. No. players: 1-8. Country: British. Duration: 45 mins.
Special Notes: Box shows slight indentation due to stacking
Tile laying game which is related to dominoes. The tiles show different numbers / colours on each side, with some sides often blank. A board is provided onto which the tiles are played, and points are scored for matching sides with those tiles already played. In addition there are various bonus spaces which give bonus points and others with optional special abilities. Around the edge of the board there are also colours / numbers to match, and doing so will tend to be quite hard, but will give big bonuses. There are variants for children as well as a solitaire puzzle to solve using the game too.
Railroad Barons. Published by Lookout Games. 2010. Box. In shrink. £12.50
Designer: Helmut Ohley. No. players: 2. Country: German. Duration: 1 hr.
This is a card game for two players based on the 18XX system. Cards represent holdings, shares, companies and characters. The game does not have a board and there is no track laying, but the assets owned become obsolete as the game goes on and there is a stock market. You can still expect an 18XX style battle of wits though.
Raj. Published by Winning Moves. 1995. Box. Excellent. £9
Designer: Alex Randolph. No. players: 2-5. Country: American.
Card game, a reprint of Hols Der Geier, but with plastic tiles to win as the prizes. Elegantly simple mechanics. Each player has the same set of 15 cards with which to ‘bid’ for other cards on offer to all players. Everyone plays a card simultaneously and when they are revealed, the highest card played wins the prize, which is worth from -5 to +10 points. If two cards of the same value are played, they cancel each other out, leaving a lower card to win. For negative prizes the lowest played card gets the 'prize'. Each card can only be used once. There are 15 ‘auctions’, so careful planning is required, together with a steely nerve and good bluffing.
Räuber. Published by Heidelberger Spieleverlag. 2005. Box. New. £8
Designer: Wolfgang Kramer. No. players: 2-5. Country: German. Duration: 40 mins.
Card game in which the players attempt to lay claim to bags of varying value. This is done by playing a card onto the bag. The bag is then temporarily claimed and the true value inspected by that player. The bag can then be claimed by another player by further card play but with restrictions - the total value of the bag can never be exceeded, and if it is matched the bag is claimed permanently. Special robber cards add to the options available.
Rialto. Published by Tasty Minstrel Games. 2013. Box. In shrink. £30
Designer: Stefan Feld. No. players: 2-5. Country: German. Duration: 50 mins.
Card driven majorities style board game with some twists from Stefan Feld. Set in medieval Venice the players play councilmen into the regions, build an assortment of buildings which give various in-game bonuses and bridges which give extra VPs to the regions at game end.
Rio De La Plata. Published by Rio Grande Games. 2010. Box. In shrink. £29
Designer: Michele Quondam. No. players: 3-5. Country: American. Duration: 2.5 hrs.
The players represent the leaders of the main families of Spanish settlers who founded Buenos Aires. The players need to cooperate enough to defend the city from natives but are in competition for the reputation required to obtain political offices and the governorship. To achieve this the players will use their workers to obtain money and resources, build buildings and perform various other actions.
Rise Of Augustus. Published by Hurrican Edition SA. 2013. Box. In shrink. £20.50
Designer: Paolo Mori. No. players: 2-6. Country: Swiss. Duration: 30 mins.
Set in ancient Rome the players recruit legions, claim provinces and gain the influence of senators in order to gain special powers and the VPs. The central mechanic is deciding which three objectives to have going at any time so that the randomly drawn resources shared by everyone can be best made use of. When all the required resources on a card have been obtained that objective is now complete and active and a new one can be started. Light and enjoyable game.
Casino Roulette. Published by Bell's. ca.1980. Box. Good. £4
Designer: Unknown. No. players: 2+. Country: British.
An attractive and substantial roulette set. The roulette wheel is plastic, 12 inches across and nicely made with a metal spindle so spins very smoothly. The set also includes a betting mat, croupier's rake and 4 colours of betting chips.
Roulette. Published by Berwick. ca.1978. Box. Good. £2.25
Designer: Unknown. No. players: 2+. Country: British.
Special Notes: The croupier's rake has been repaired with tape, but is entirely functional
A nicely made roulette set. The roulette wheel is plastic and 9 inches across. The set also includes a betting mat, croupier's rake and 4 colours of betting chips (20 each) as well as the rules.
Royal Game Of Ur. Published by Merit. ca.1970. Box. Good. £2.75
Designer: Unknown. No. players: 2. Country: British.
Very nicely made game, based on Senet, a game of ancient times related to Backgammon. Wooden pieces and nice Egyptian graphics throughout. Rules in seven languages.
Runebound 2nd edition. Published by Fantasy Flight Games. 2009. Box. In shrink. £31
Designer: Martin Wallace, Darrell Hardy. No. players: 2-6. Country: American. Duration: 2 hrs.
Very well produced fantasy adventure game. Each player takes the role of an adventurer and moves around a large hex gridded map of a fantasy realm, having adventures at special locations. The objective is to build up your character's skills, weaponry and armour and recruit allies who will fight with you in battle, with the eventual aim of defeating the evil Dragon-lord himself, or enough of his lieutenants. The game uses some novel dice showing terrain types which are used to move around the board and can be traded in to recover from exhaustion. Most of the game is driven by adventure cards and players can choose whether to try easy, medium or hard adventures throughout the game.
Santy Anno. Published by Repos Productions. 2006. Box. Good. £12
Designer: Alain Orban. No. players: 3-8. Country: Belgian. Duration: 30 mins.
Special Notes: Includes Blackbeard at the Pub expansion
Pirate themed game in which the players must follow visual indicators relating to the pictures on the pirate ship boards to discover which their ship is, and once they have worked it out to place their token on that ship. The visual indicators can be matching sails, matching flags, matching first letters of the ship name etc. More loot is awarded to the fastest pirates, but woe betide anyone getting onto the wrong ship! A party game optional rule involves moving around the table to sit in the correct seat when you know where you should be - entirely optional though.
Satellite Shoot. Published by Heritage Toys & Games. 2006. Box. Excellent. £10
Designer: Gzaebo Games. No. players: 2. Country: British. Duration: 30 mins.
Space based 'Battleships', but with some very nice twists to make this much more interesting. The artwork is attractive retro 1960's SF style. The board is cleverly made so that a screen between the players lifts out into place as the board is opened up. The rules twists of note are: a) missiles are sent out in batches of three and you are only told how many, not which missiles hit, b) there are three more powerful guided missiles per player per game which entirely destroy one of an opponent's satellites with a single hit rather than having to hit every part individually.
Savage Attack: A Players Guide To Rage. Published by White Wolf. 1995. Book.
Good but cover lightly creased. £1. Country: American.
Author: Campbell, Greenberg, Inabinet, Teeuwynn, Tinny & Wieck.
Softback, 21x14cm, 208 pages. Players guide to the Rage CCG, which is set in White Wolf's World of Darkness where werewolves and vampires prevail. The book includes an intro (with illustrated story) and designers' notes, as well as play strategies, background information on the World of Darkness, and the concept of adding Storytelling to your Rage games. Complete card lists, expanded rules and a short story complete the package.
Sirocco. Published by TSR. 1985. Box. Good. £12
Designer: Douglas Niles. No. players: 2. Country: American. Duration: 90 mins.
Introductory WWII war game set in North Africa with lots of plastic pieces representing units from the Afrika Korps or Patton's 2nd Army. A simple version of the game gets you started (3 pages of rules) and then you can tackle the main game (8 pages). The game makes use of order cards which are played to manoeuvre units, and the objective is to capture the opposing general.
Sisimizi. Published by EG Spiele. 1996. Box. Good. £11
Designer: Alex Randolph. No. players: 2-4. Country: Italian. Duration: 1 hr.
Interesting game with 240 ant pieces, and 28 anthills. Each turn, players add ants to the board, with a view to forming a connecting line of ants from one anthill of their colour to another, until all 7 of their anthills are connected. In order to ensure this is actually possible players can either place or move one of their anthills each turn, move a few existing ants and either once or twice per game (depending on the number of players) they may cross an opponent's line of ants.
Sky High. Published by Jumbo. 1993. Box. Good. £8
Designer: Manfred Franz. No. players: 2-6. Country: Dutch. Duration: 30 mins.
Family game in which you compete to get your balloons from the ground to the clouds, avoiding the crows with their sharp beaks. A special coloured die is used, and players' identity (the colour of the balloons they have an interest in) is kept secret, so there is scope for bluff as well as tactical movement. Also each tile shows balloons of more than one colour so more than one person may have an interest in it.
Snow White. Published by Russell. 1965. Box. Excellent. £1
Designer: Unknown. No. players: 2-4. Country: American. Desc. by Eamon.
Card game, film related, licensed by Disney. 40 cards feature the main characters from the film in full colour. Unusual in that the game mixes elements of Rummy and Hearts in one game! Unusual item.
Sold! Published by R&R Games. 1997. Box. 2 copies available:
1) Good. £1.75 2) Good but 1 corner dented. £1
Designer: Frank DiLorenzo. No. players: 2-6. Country: American. Duration: 45 mins.
Players run competing antique shops and vie for the most valuable antiques, but need to snap up the best deals while avoiding forgeries. Items can be bought from other players' shops, a non-player shop, the flea market or the auction house.
Speculate. Published by Waddingtons. 1972. Box. 2 copies available:
1) Good. £1.25 2) Good, but tape removal mark on base. £0.80
Designer: Graeme Levin. No. players: 2-5. Country: British. Duration: 90 mins.
Invest in the stock market with some information from the cards in your hand. The interesting idea in this game is that you are given a series of targets to try to achieve (specifying a minimum number of shares in each of various companies), and once you achieve this mix of stock you get a bonus payout and a new target. This gives the game some focus which some other share dealing games lack. The inventor was the owner of Games Centre and Games & Puzzles magazine.
Station Manager. Published by Spiele Aus Timbuktu. 2002. Box. 2 copies available:
1) Excellent. £2.25 2) In shrink. £3
Designer: Michael Schacht. No. players: 2-4. Country: German. Duration: 45 mins.
Train themed card game. Players collect sets of cargo cards and trade in sets to claim scoring cards. However, these can be stolen away by other players playing the same set later in the game. The game can end in several ways, and when it does players score for the sets played and the scoring cards still in front of them.
Stockmarket! Published by Jordans. 1987. Box. 2 copies available:
1) Good but 1 corner taped. £5 2) Excellent. £8
Designer: Unknown. No. players: 2-6. Country: British. Duration: 1 hr.
Stock trading game. Players are dealt cards which indicate price rises and falls for the various stocks. This information is private, but at the end of three chances to trade each, everyone shows their cards and they are ALL actioned. Thus you need to not only take into account what your own cards indicate will happen but also what other people are doing as well. Becoming a majority shareholder in one of the companies has benefits too. After several hands the player with the most valuable portfolio is the winner.
Stop Thief! Published by Spears. 1985. Box. Good. £2
Designer: Unknown. No. players: 2-4. Country: British. Duration: 30 mins.
Cops and robbers game in which each player has a policeman who moves around on the board which shows an irregular network of paths joining a grid of spaces. Each player's robber moves along behind that player's policeman, like a sort of shadow. The idea is to land on an opponent's robber. That player's policeman then has to move away to a distant corner of the board, and gets a new shadow-robber. Players win by catching 5 robbers first or lose by having all 5 of their robbers caught. The game is dressed up as a children's game, but has rather more to it than the box would suggest.
Suleika. Published by Zoch Zum Spielen. 2008. Box. 2 copies available:
1) In shrink. £17.50 2) Excellent. £16
Designer: Dominique Ehrhard. No. players: 2-4. Country: German. Duration: 30 mins.
Beautifully produced game which was on the Spiel Des Jahres nomination list for 2008, and won an Austrian award. Each player has 15 carpets (made of material!) and takes it in turn to direct Omar, the sultan's adviser, around the carpet market. If Omar lands on another player's carpet then the current player must pay them a fee depending on how large an area that carpet covers. Then a new piece of carpet of one's own colour can be added to the board close to Omar. Very clever idea, simple to explain and great fun to play. Recommended. Published as Marrakech in France.
Sumo! Published by Hasbro. 2001. Box. Good. £10
Designer: Jim Winslow. No. players: 2. Country: British. Duration: 20 mins.
2 player game played on a hexagonal grid showing Japanese characters. Each player controls a suitably grotesque sumo wrestler figure and uses cards to make attacking and defensive moves. The objective, as in the real sport, is to push your opponent out of the ring. The cards are played simultaneously and have differing priorities as well as different effects. Clever use of your cards is needed to win.
Sunken City. Published by Uberplay. 2004. Box. Excellent. £13
Designer: Michael Kiesling, Wolfgang Kramer. No. players: 2-4. Country: American. Duration: 45 mins.
The players are villagers who aim to rescue as much treasure as possible from a sunken city. To do this they need to raise up buildings from the depths and manage their movement using cards. However, as well as the other players there is also a god of the lake who isn't happy about having the ruins raided, and who the players get to move to hinder their opponents. A lighter game than usual from this pair of top notch designers.
Supermind. Published by Invicta. 1982. Box. Good. £8
Designer: Coke & Monckton. No. players: 2-4. Country: British. Duration: 30 mins.
Played on a circular board with playing positions arranged in concentric circles with many interconnecting lines. Players take it in turn to add a piece to the board, but before playing they check to see if they outnumber their opponents on any lines. If they do then those pieces are captured potentially allowing further captures. A player who no longer has any pieces on the board is eliminated from the game.
Tactics II. Published by Avalon Hill. 1973. Box. Good. £7
Designer: Charles Roberts. No. players: 2. Country: American.
An early wargame, and a good introduction to the genre. Sort of a military chess played on a mapboard, with units having different capabilities, and each turn all units can be moved and then battles resolved. The mapboard shows a fictional continent over which the blue and red forces are battling with various terrain features including roads, rivers, woods, mountains, beaches, sea and cities. The rules include a basic game and a more advanced game.
The 3 Commandments. Published by Rio Grande Games. 2008. Box. 2 copies available:
1) Excellent. £10 2) In shrink. £11.50
Friedemann Friese, Fraser Lamont, Gordon Lamont. No. players: 3-7.
Country: American. Duration: 45 mins.
Unusual idea for a game. Players take it in turn to be the High Priestess of their own religion, and the other players are the novices who have to work out what is and what is not permitted in the religion. The rules of a religion are determined by the High Priestess by selecting 3 cards, 2 of which represent good things to do to gain karma, and 1 which represents bad karma. The cards give two types of rules - the first set involves the movement and positioning of playing pieces on a board, and the second set what the novice may or may not do besides moving a piece on the board. The player with the most karma at the end wins.
The Bridges Of Shangri La. Published by Uberplay. 2003. Box. Excellent. £13
Designer: Leo Colovini. No. players: 3-4. Country: American. Duration: 1 hr.
Unusual game in which players place tiles representing followers of seven monastic disciplines into villages which are connected by bridges through the mountains. Initially a few masters are placed, and then students are placed, and when a village is full enough its students can be sent to a neighbouring village where if their knowledge is superior they will take over from existing masters, but behind them the bridge collapses. When the bridges are gone the player with most masters and students on the board wins. Interestingly different mechanics with lots of tactical options and plenty of scope for vicious play.
The Great Fire Of London 1666. Published by Prime Games. 2010. Box. 2 copies available:
1) In shrink. £29 2) Excellent. £26
Designer: Richard Denning. No. players: 3-6. Country: British. Duration: 100 mins.
Set in London, 1666. The fire starts in Pudding Lane, and spreads outwards. The players all own various properties around the city and each turn must spread the fire further - but hopefully in such a way as to keep the flames away from their own properties. Players also deploy fire crews to hold back the fire where they feel it is most needed. Some areas can be knocked down ahead of the flames to cause firebreaks - not quite such an attractive proposition if it is your property being knocked down though! Players also have hidden objectives to keep certain important areas and historical buildings from the flames.
The Laws Of Auction Bridge 1928. Published by Thomas De La Rue. 1928. Book. Good. £5
Author: The Portland Club. Country: British.
Softback, 19x13cm, 47 pages. The rules and regulations of Auction Bridge as adopted by the committee of the Portland Club. Includes an index.
The Prospector. Published by McJay Game Company. ca.1980. Box. Good. £25
Designer: Unknown. No. players: 2-6. Country: American. Duration: 1hr.
Game of logical deduction (think Sleuth) mentioned in Sid Sackson's Gamut of Games. Players move around the board obtaining cards which indicate where a valuable gold strike has NOT been made, or who did NOT make it. Other cards are used to defend against unpleasant events which can occur. Players get to ask other players about the cards they have picked up, but of course, not all of them are in hand at the start of the game, they may still be in the decks. When the location and person making the strike is known the player must get their playing piece safely back to the centre of the board in order to make a statement and hopefully win.
The Really Nasty Horse Racing Game. Published by Upstarts. Box. 2 editions available:
Good, but 1 corner taped. £4
2) 2002. Excellent. £6
Designer: Unknown. No. players: 2-6. Country: British. Duration: 90 mins.
Horse racing game played over several races. Each player has the same selection of horses to use but can choose which race each should enter. Game play involves dice and special spaces on the board give bonus movement to the horses of the right type (more spaces available for better horses). Also start lane is very important, blocking is possible and it is easy to move out into the slower lanes but hard to get back into the faster ones. Money is gained by winning races or by betting on the winning horses. There is a neat system for setting the odds. What gives the game its name though is very potent cards which can make horses fall at specific spaces or start steward's inquiries etc.
The Scrabble Puzzle Book. Published by Queen Anne Press. 1981. Book. Excellent. £1.75
Author: Gyles Brandreth. Country: British.
Hardback, 25x17cm, 128 pages. This book includes 200 Scrabble puzzles with solutions (which give the best options along with several less good options). Also included are the rules to Scrabble, a description of allowed words, and a listing of unusual words used in the puzzles along with brief definitions.
The Werewolves Of Millers Hollow. Published by Lui Meme / Cafe Games. 2003. Box. In shrink. £2
Designer: Philippe des Pallieres. No. players: 8-18. Country: American. Duration: 1 hr.
Large group game which is played with a moderator to run it. Werewolves have infested Millers Hollow, and at the start players are secretly assigned the roles of werewolves or normal villagers. Each night the werewolves choose a victim while everyone else has their eyes shut. In the morning everyone discusses who should be killed as a suspected werewolf and a vote is taken. This repeats until either only werewolves or normal villagers are left. This set also includes a number of other characters for variety and extra interaction: The Seer, The Witch, The Little Girl, Cupid, The Lovers, The Hunter, The Thief and The Captain.
Thurn And Taxis. Published by Rio Grande Games. 2006. Box. 2 copies available:
1) Excellent. £18 2) In shrink. £21
Designer: Karen & Andreas Seyfarth. No. players: 2-4. Country: American. Duration: 1 hr.
German Spiel des Jahres winner for 2006. The board shows a map of southern Germany with a little of Switzerland and Austria. There are 22 cities shown and a network of roads between them. Players draft city cards into their hand and must play them out in a row forming a legitimate route. At a point of the player's choosing a route can be claimed and a clever choice of how to place post offices on the board made. The objective is to gain VPs through building post offices, playing ever longer routes, and claiming bonuses for sets of post offices. The game plays very smoothly and is good for only occasional games players too. Highly recommended.
Ticket To Ride Nordic Countries. Published by Days Of Wonder. 2008. Box. In shrink. £33
Designer: Alan R Moon. No. players: 2-3. Country: American. Duration: 45 mins.
Standalone Ticket To Ride series game. The map shows Scandinavia, and is designed specifically for 2-3 players. The tickets are all 'standard', but the routes use both ferries and tunnels. Also there are a few special rules which make it possible to use 3 or 4 non matching cards as a wildcard in certain circumstances. The game plays very well, and is very attractively produced. Highly recommended.
Tin Soldiers. Published by R & R Games. 2002. Tin Box. Excellent. £5.50
Designer: Al Newman. No. players: 3-5. Country: American. Duration: 30 mins.
Card game, subtitled "When Good Food Goes Bad". This is a food fight themed game in which the soldiers are cans of food. Includes a metal finger pointer spinner. The game itself is actually a trick taking game with some twists, such as having some reinforcements cards on the table which can be played instead of a card from your hand; doing so will incur a scoring penalty, but in some cases this will be worth while.
Tom Jolly's Cargo. Published by Wingnut Games. 2004. Box. Good. £7
Designer: Tom Jolly. No. players: 2-4. Country: American. Duration: 45 mins.
Each player controls a team of dockhands, which include regular workers, a burly worker, a mule and an elephant. Each player also has a selection of tea crates. The objective is to load your tea crates onto your ship while pushing other players' tea crates into the sea. It is also possible to squash other players' regular workers between two crates, and this is worth doing too. Each turn you have three movement points to split amongst your dockhands as you see fit, and each type has its own abilities, eg. an elephant can push up to 2 crates and move up to 2 spaces, while a regular worker can push only one crate and move only one space.
Tongiaki. Published by Uberplay. 2004. Box. 2 copies available:
1) In shrink. £7.75 2) Good. £6.50
Designer: Thomas Rauscher. No. players: 2-6. Country: American. Duration: 45 mins.
Very attractive game which uses interlocking near-hexagonal land and sea tiles, and lots of little wooden ships. The players explore Pacific islands, starting from Tonga. Each island has several beaches and each beach has several spaces for ships. On their turn a player adds ships to one island and if a beach is full of ships those ships sail. This may take them through dangerous seas where they may sink, but hopefully they will make it to another island where the ships are put on the beaches, quite possibly forcing more ships to sail off. The objective is to have ships on as many islands as possible at the end of the game, especially those that score most VPs. Quite chaotic, but great fun.
Tower Of Babel. Published by Rio Grande Games. 2005. Box. 2 copies available:
1) Good. £12.50 2) Excellent. £14
Designer: Reiner Knizia. No. players: 3-5. Country: American. Duration: 45 mins.
Board game in which the players compete for VPs while building the ancient wonders of the world. While there are eight wonders being built, not all of them will be finished by the time the game ends. Each wonder is built in three parts, with each part requiring a certain number of one of the four types of resource cards which the players draw throughout the game. However players can make offers to assist in the current project, and assistance can either win the token for that project, or get that player's building blocks onto the board. If your assistance is refused you are compensated with VPs. As wonders are completed VPs are given out to the players who built them and at the end of the game the project tokens gain VPs too. Best with 5 players.
Trading Routes. Published by Van der Veer. 2005. Box. 2 copies available:
1) Excellent. £3.75 2) Good. £3.25
Designer: Jacque Deul. No. players: 2-8. Country: Singapore. Duration: 30 mins.
Card game set in the jungle, each card showing part of a trading route between tribes. The cards must be played adjacent to other cards, domino style, so that the trade route continues on. If a player manages to play so that the symbols at each end of the trade route are the same then they have completed the trade route and win those cards. There are also cards which increase the value of a trade route, but don't change the values at the ends, and war and peace cards which stop a trade route from being finished or remove a war. The player who claims the most cards wins.
Trek. Published by Spears. ca.1960. Box. Good, but edges show wear. £14
Designer: Unknown. No. players: 3-6. Country: British. Duration: 45 mins.
Very unusual item for this company. A game about exploring. The board shows the various stages on your group's way, but in a fairly abstract fashion. Nice plastic pieces include jeeps, mules, and boxes of supplies. Not dated, but must be quite old as it says some parts are 'Empire Made'. Players must get from their base to camp, and buy sufficient stores, mules or jeeps to complete the journey. Card play determines most actions during the game, but there is also a mechanism which makes goods become more expensive the further you are through the game. A game of balancing resources needed with the money you have to buy them.
TrenchZone. Published by TrenchZone. 2010. Box. In shrink. £26
Designer: Glen Kehoe. No. players: 2. Country: British. Duration: 1 hr.
Set in the trenches of WW1, the players attempt to gain victory by either driving their opponent from one section of the trenches or by eroding the morale of their opponent's forces using artillery, gas attacks and machine gun fire. While the game encourages strategic planning, adapting your plans to changing circumstances and opportunities is essential. Each player's trench zone will include artillery positions and pillboxes. Careful placement and use of one's squads is required.
T-Rex. Published by Hans Im Gluck. 1999. Box. Excellent. £1.60
Designer: Hanno & Wilfried Kuhn. No. players: 3-5. Country: German. Desc. by Eamon.
Card game. Each player is trying to collect sets of dinosaur eggs. Each player starts with an identical deck of cards which is shuffled and drawn from and the game is then played in rounds in which each player may play several times. There are special cards which let you draw more (otherwise you don't!) and a card has to be played to indicate the round will finish. When a round does finish the last card each player played is used to evaluate the round - highest and second highest receiving an egg that round.
Turbo Taxi. Published by Queen Games. 2005. Box. In shrink. £5.25
Designer: Friedemann Friese. No. players: 2-4. Country: German. Duration: 30 mins.
A reworking (with nicer components) of the same author's Flickwerk. Each player has an identical set of 12 tiles showing roads with junctions and crossings. On a central board wooden tokens are placed to indicate where roads must exit the board and a tile is drawn from an extra set and placed in the centre of a 3x3 grid. Everyone then races to put together a set of 9 tiles which incorporates the one drawn and also fulfils the requirements for the roads while ensuring all the tile edges match properly. First to do so claims a point. The player with the most points after a number of rounds wins. Fast and furious puzzle style game.
Ubongo. Published by University Games. 2008. Box. In shrink. £17
Designer: Grzegorz Rejchtman. No. players: 2-4. Country: Dutch. Duration: 30 mins.
A captivating and surprisingly addictive game of making polyominoes into shapes shown on the challenge boards. Each player has a set of polyominoes, and is dealt a challenge card with 6 challenges on it. A die is rolled to indicate which challenge the players attempt, and a timer is turned. As players complete their challenge they claim jewels as their prize - the objective being to collect as many jewels as possible of the same colour. The challenge cards are double sided with an easy side and a hard side making it good to play with children and adults together. I have house rules I can provide which allow the game to be played with up to 5 players. Recommended.
Ur 1830 BC. Published by Splotter. 2001. Box. Excellent. £13
Designer: Jeroen Doumen, Joris Wiersinga. No. players: 3-6. Country: Dutch. Duration: 3.5 hrs.
Although not an authorised 18XX game, this is very much the same type of game, but it does not have a railroad theme, and has enough differences to make it a worthwhile addition to the genre. The game is about diverting water from rivers into irrigation channels and supplying it to sections of land. There are various nations, and the players are land owners across the nations, with the player with the most land in each nation being the King. Nations can improve their lot by building infrastructure and technology progresses making the older technology obsolete. Irrigated land brings income to its owner and its nation.
Vampire Hunter. Published by Milton Bradley. 2002. Box. Good, but 2 corners taped. £18
Designer: Unknown. No. players: 2-4. Country: American. Duration: 30 mins.
Wonderfully designed horror themed game in which the players are vampire hunters who must make their way through the marsh and graveyard to enter the vampire's castle and then into the crypt to confront and defeat the vampire. On the way various monsters will need to be defeated, and weapons etc found. However, the best bit is that the game must be played in a dim light. The tower shines red when it is daytime and the red light shows everything to be relatively safe, and the die shows high numbers for movement, but when the sun sets the light goes blue and what seemed safe turns frightful and dangerous with the die showing lower numbers and villagers turning into werewolves etc. A wonderful production.
Villa Paletti. Published by Wiggles Three-D Inc. 2008. Box. In shrink. £12
Designer: Bill Payne. No. players: 2+. Country: Canadian. Duration: 20 mins.
Dexterity game in which players first build a nice stable one storey building and then reusing the pillars already in use they add a second storey, and so on potentially up to a five storey building. However, it is highly likely that the whole thing will collapse before then - just don't be the one who makes it happen! Won the German Spiel Des Jahres - the original edition was produced by Zoch.
Vinhos. Published by What's Your Game?. 2010. Box. In shrink. £30
Designer: Vital Lacerda. No. players: 2-4. Country: Italian. Duration: 2.5 hrs.
Business game concerned with the production of wine in Portugal. Over six years the players establish estates, cultivate their vines, select the best varieties and show their wines at fairs in order to gain awards, and make the most money by selling both locally and for the various export markets. Well regarded.
Vive La Difference! Published by Ravensburger. 1992. Box. New. £1.25
Designer: Unknown. No. players: 2-6. Country: German.
Promotional game for Remy Martin, the champagne people. As you would expect, a really beautifully produced product. Players race to make a tour around Europe using a special dice. On the city spaces a trivia question is asked and a correct answer gives the chance to jump ahead. The cards show gourmet meals, the dice are black and gold and the box is inlaid with black velvet. Also includes 20 metal coins in a leather pouch. If you are going to use a game to advertise yourself, this is certainly a classy way to do it.
Vom Kap Bis Kairo. Published by Adlung Spiele. 2001. Box. Excellent. £4.50
Designer: Gunter Burkhardt. No. players: 2-4. Country: German. Duration: 30 mins.
Card game with a railway theme. Players try to be the first to build a railway from the Cape to Cairo. Starting with a pot of money the players bid to be able to build on a selection of terrains each round - with some terrains much harder to get across than others, and some getting your further towards your goal than others. Once played tracks need to be placed too. A clever little game with some nice ideas, and it is unusual to see a train game use only cards.
Warhammer - Forces of Fantasy. Published by Games Workshop. 1984. Box. Good. £2.50
Designer: Rick Priestley, Bryan Ansell. No. players: 2+. Country: British.
Warhammer Supplement. Includes the following 3 booklets: Arcane Magicks, Fighting Fantasy Battles and Forces of Fantasy. This set enables players to lead entire armies into battle with heroic leaders, gallant officers and mighty wizards. The rules cover: fighting battalions, complete points system, heroes and wizards, engines of war, chariots, mustering the army, regiments of renown, new magic and creatures, power weapons, rune weapons, and additional magic items.
Warhammer 40K: Armageddon Codex. Published by Games Workshop. 2000. Book. Excellent. £1.50
Author: Andy Chambers, Jervis Johnson, Gavin Thorpe. No. players: 2+. Country: British.
Warhammer 40K supplement: This 32 page book has many black and white and colour illustrations throughout. This book gives a guide to Armageddon, a world torn apart by war and destruction on a massive scale. The book covers: History of Armageddon, The 3rd Armageddon War, Ork Kult of Speed, Forces of Armageddon, The Black Templars, Salamanders Chapter, Armageddon Steel Legions, Gaming Ideas, Force Dispositions.
Warhammer 40K: Chaos Space Marines Codex. Published by Games Workshop. 1999. Book. Excellent.
£1.50. Author: Jervis Johnson. No. players: 2+. Country: British.
Warhammer 40K supplement: This 48 page book has many black and white and colour illustrations throughout. This book tells you all you need to know about collecting, painting and gaming with an army of Chaos Space Marines. The book covers: Intro, Chaos Army List, Special Rules, Chaos Armoury, Headquarters, Elites, Troops, Fast Attack, Heavy Support, Chaos Wargear, Chaos Vehicles, Major Characters (Abaddon the Despoiler, Khârn the Betrayer, Fabius Bile, Ahriman of the Thousand Sons, Doomrider, Cypher), Chaos Powers, The Traitor Legions, Choosing an Army, Tactics, Forces of Chaos, Colours of Chaos, Painting, Warrior Dreadnoughts, Showcase.
Warhammer 40K: Dark Millennium. Published by Games Workshop. 1993. Box. Good. £8.50
Designer: Andy Chambers. No. players: 2+. Country: British.
Warhammer 40K supplement set which allows you to use devastating war machines, wargear and psykers. The set includes 60 psychic power cards, 36 warp cards, 18 strategy cards, 10 vehicles cards, 20 vehicle data cards, 8 area effect templates, 4 mission cards, 55 wargear cards, extra counters and a substantial (48 page) rulebook.
Warhammer 40K: Imperial Guard Codex. Published by Games Workshop. 1999. Book. Excellent. £1.50
Author: Jervis Johnson, Gavin Thorpe. No. players: 2+. Country: British.
Warhammer 40K supplement: This 48 page book has many black and white and colour illustrations throughout. This book tells you all you need to know about collecting, painting and gaming with an army of the Imperial Guard. The book covers: Intro, Infantry Company Army Lists, Special Rules, Armoury, Wargear, Headquarters, Elites, Troops, Fast Attack, Heavy Support), Lord Solar Macharius, Commissar Yarrick, Nork Deddog, Col. Schaeffer's Last Chancers, Collecting & Modelling an Imperial Guard Army.
Warhammer 40K: Orks Codex. Published by Games Workshop. 1999. Book. Excellent. £1.50
Author: Andy Chambers. No. players: 2+. Country: British.
Warhammer 40K supplement: This 48 page book has many black and white and colour illustrations throughout. This book tells you all you need to know about collecting, painting and gaming with an Ork army. The book covers: Intro, Ork Army List, Special Rules, Armoury, Headquarters, Elites, Troops, Fast Attack, Heavy Support, Starting a Waaagh!, Ork Armies, Tactics, Painting Orks, Ork Clanz, Freebooters, Big Toof River, Showcase, Ork Wargear (lots of weird stuff).
Warhammer Arcane Magic. Published by Games Workshop. 1992. Boxes. Good, contents unpunched. £3.50
Designer: Unknown. No. players: 2+. Country: British.
This set is an expansion for Warhammer Battle Magic. The set includes Arcane Magic Rulebook, 84 Magic Item cards and 33 Spell cards.
Warhammer Arcane Magic + Battle Magic Sets. Published by Games Workshop. 1992. Boxes. Good. £7
Designer: Unknown. No. players: 2+. Country: British.
These sets are supplements for Warhammer, and contain everything you need to add wizards, spells and magic items to your Warhammer game. The contents of these sets (and possibly a base set as well) have all been mixed up and the contents lists aren't detailed enough to separate everything out. It does look like the entire contents of both sets (and more) are here, but I cannot guarantee this is the case. It includes: Warhammer Battle Magic Rulebook (64 pages), Warhammer Arcane Magic Rulebook (48 pages), a selection of spell shape templates, three bags of counters, loads of thick spell and magic item cards (about 170).
Warhammer Armies: Lizardmen. Published by Games Workshop. 1996. Book. Excellent. £1
Author: Nigel Stillman. No. players: 2+. Country: British.
Warhammer supplement which covers the race of lizardmen. The book describes the steaming jungles of Lustria where the lizardmen live in a Mayan style civilisation. Special rules cover several types of lizardmen as well as a variety of reptilian beasts bred by the lizardmen for use as mounts and beasts of burden. Army lists are also included detailing the various troop types, and special characters available for use in a lizardman army. There are plenty of colour pictures showing painted lizardman figures as well.
Warhammer Battle Bestiary. Published by Games Workshop. 1992. Book. Good. £1.50
Author: Rick Priestley. No. players: 2+. Country: British.
Softback, 27x20cm, 96 pages. Black & white illustrations throughout. This book covers all sorts of creatures you might want in your armies: Men, Dwarfs, Trolls, High Elves, Halflings, Orcs & Goblins, Chaos, Dragons, Dark Elves, Giants, Skaven, Ogres, Undead, Monsters, Wood Elves.
Warhammer Fantasy Battle. Published by Games Workshop. 1993. Box. Good. £14
Designer: Unknown. No. players: 2. Country: British.
Tabletop wargame of fantasy battles. You can play small-scale skirmish games involving 20-30 models a side up to massed battles that pit armies of hundreds against each other. This set provides rules for movement and combat, over 100 plastic miniatures to start you off as well as rules summary sheets, magic item cards, a scenario book and some 3D cardboard buildings.
Warhammer: Dwarfs. Published by Games Workshop. 2000. Book. Excellent. £1
Author: Gav Thorpe, Alessio Cavatore. No. players: 2+. Country: British.
Warhammer supplement. 80 pages, with many black & white and colour illustrations throughout. This book covers: Map of the Dwarf Realms, The Dwarf Throng (Warriors, Slayers, Runesmiths, Thunderers, Rangers, Miners, Hammerers, Iron Breakers, Long Beards, Engineers, Flame Cannon, Dwarf Organ Gun, Gyrocopter), Dwarf Armoury, Dwarf Runes, Forces of The Dwarfs (Lords, Heroes, Core Units, Special Units, Rare Units), Painting the Dwarf Army, Dwarfs of Legend, The Dwarf Realms.
Warhammer: Ravening Hordes. Published by Games Workshop. 2000. Book. Excellent. £0.50
Author: Jake Thornton, Alessio Cavatore. No. players: 2+. Country: British.
Warhammer supplement. 32 pages, with black & white illustrations throughout. This book covers a collection of 15 "get you by" army lists for veteran Warhammer generals. They are: Orcs & Goblins, The Empire, Daemon Host, Chaos Warriors, Beastmen, Skaven, Tomb Kings of Khemri, Vampire Counts, Dwarfs, Lizardmen, High Elves, Dark Elves, Wood Elves, Bretonnians and Chaos Dwarfs.
Wild Life. Box. 2 editions available:
1) Published by Clementoni. 2002. Country: German. Good. £10.50. For £2 extra I can colour print and laminate a set of English event and Ability cards to ease play.
2) Published by Uberplay. 2003. Good. Country: American. £13
Designer: Wolfgang Kramer. No. players: 2-6. Duration: 90 mins.
Each player takes the role of a different species, each of which is best suited to a different environment. During the game populations expand and the creatures come into conflict. Each species can develop, however, and become able to operate more effectively in other terrains as the game goes on. Special ability cards can also be obtained and used to good effect. Naturally each player wants their own species to dominate.
Wooly Bully. Published by Asmodee Editions. 2003. Box. Excellent. £8
Designer: Philippe des Pallieres. No. players: 2-4. Country: French. Duration: 30 mins.
Tile laying game with much of the feel of the Carcassonne family. The tiles show fields and forest, with different coloured sheep in the fields. Players are secretly given a colour of sheep and try to enclose fields with that colour sheep in. During the game you can disclose the colour of your sheep and the earlier you do this the more points you get, but then other players know how to play against you effectively. There are also wolves in the forests which can pick off unprotected sheep. Also published as Meine Schafe Deine Schafe.
Your Book Of Card Games. Published by Faber & Faber. 1966. Book. Good. £2
Author: Ewart Kempson. Country: British.
Hardback, 21x16cm, 53 pages. A collection of games intended to be good to get children interested and enjoying card games. The games are: Aces Low, Beggar My Neighbour, Donkey, Menagerie, Old Maid, Snap, Snip-Snap-Snorem, Eights, Go Fishing, I Doubt It, I Fancy My Cards. Nap, Pelmanism, The Earl of Coventry, Bridge: Two Handed, Fall Out, Newmarket, Oh Well, Patience - Rescuing Cards. Poker Patience, Patience - The Shuffle.