Oct 2011 Catalog
While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have. Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out! However, if you do see something of interest email me and I’ll let you know if I still have it. Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email?
221B Baker Street. Published by Gibsons. 1981. Long Box. Good but box corners taped. £0.80
Designer: Unknown. No. players: 2-6. Country: British version. Duration: 1 hr.
Long box. 40 cases to solve. The game involves moving around the board visiting various sites and gathering clues which will eventually allow you to answer the questions posed to the players at the start of the case. Each case is fairly involved, and the clues picked up very much depend on the case. With some cases it is all useful information about characters and locations which will help you piece together what has happened, but most also have some clues which give 'sounds like' clues to segments of the culprit's name etc. A good family detective game.
A Treasury Of Games. Published by Grosset & Dunlap. 1971. Book. Good but shows wear, 1 page taped. £1
Author: Carl Withers. Country: American.
Hardback, 26x20cm, 189 pages. The full name of the book is: A Treasury of Games, Riddles, Mystery Stunts, Tricks, Tongue Twisters, Rhymes, Chanting, Singing. It is a reprint of a 1947 book entitled 'Ready Or Not Here I Come'. The contents are fun for children - some of them are things to do alone, while many give ideas for things to do in groups or with just one or two friends.
After Dinner Origins. Published by Jordans Games. 1988. Box. Good, but edges show wear. £0.80
Designer: Unknown. No. players: 2+. Country: British. Duration: 30 mins.
Players take turns to read out three possible origins of well known phrases or customs (such as why we say "The Bee's Knees", or how saluting started), and the other players guess which is the correct one. Points are scored for guessing the correct origin. The game comes in a box which looks very much like a box of After Eight Mints, and the cards come in After Eight style wrappers! There are 60 cards with 5 sets of origins on each card.
Am Fuss Des Kilimandscharo. Published by Hans Im Gluck. 1995. Box. Excellent. £11
Designer: Reiner Knizia. No. players: 2-4. Country: German. Duration: 45 mins.
Light game in which players use their cards to form combinations of methods of transport, in their quest to reach Base Camp first. Each player has 3 cards laid in front of them indicating their current modes of transport. Players can either play onto their own piles to improve their position or onto opponents' piles to mess them up. In addition various events occur as the players get further up the mountain when certain spaces are landed on exactly, so aiming to hit or miss these is important.
Amazonas. Published by Kosmos. 2005. Box. Excellent. £17
Designer: Stefan Dorra. No. players: 3-4. Country: German. Duration: 1 hr.
Colourful board game in which the players collect a variety of flora and fauna specimens for their collection. In order to do this each explorer must travel by jungle train or canoe from one village to another extending their network of known villages. Arriving at a village after other players makes it more expensive to set up there. Money is gained by card play, and by taking into account each round's event card. The player with the best collection at the end of the game wins.
And They're Off. Published by Really Useful Games. 1993. Box. Good, but edges show wear. £3
Designer: Charlie Brooks, Anthony Pye-Jeary & Sir Andrew Lloyd Webber. No. players: 2+.
Country: British. Duration: 90 mins.
Very attractively produced horse racing game. A sophisticated version of the classic playing card game Racing Aces. Some movement cards are removed before the game starts and this sets the odds for the horses. Players bet, and then the race is played out by drawing the cards one by one. There are also 'Horse Hampered' cards which add to the variety of races and advanced rules which allow players to take the role of bookie and offer (and change) the odds on horses as they desire. Game includes 4 large plastic painted racehorses, a large board, loads of play-money, a bookmaker's wipe-off board and 58 movement cards.
Articulate. Published by Drummond Park. 1992. Box. Good. £7
Designer: Alexander Duncan. No. players: 4-20. Country: British. Duration: 1 hr.
Party game played in teams. Players take it in turn to describe names on a card without saying that word or using rhymes or letter clues. This has to be done as quickly as possible as every card guessed by your team-mates before the timer runs out scores a point.
Battles of Napoleon: The Eagle and the Lion. Published by Nexus Editions. 2010. Box. In shrink. £60
Designer: Ugo Di Meglio, Sergio Guerri. No. players: 2. Country: Italian. Duration: 90 mins.
Huge box wargame which re-creates Napoleonic warfare at a tactical and operational level using 200 1/72 scale figures. The rules are simple enough to be approachable but with enough to make this of interest to the experienced player too. The game uses modular boards, cards and dice and includes a selection of scenarios.
Ben Hur. Published by Historien Spiele Galerie. ca.1987. Tube. Excellent. £22
Designer: Jean du Poel. No. players: 2-6. Country: German. Duration: 90 mins.
Special Notes: Signed copy.
Beautifully produced version of this chariot racing game - a large vinyl play mat and huge wooden chariots. Play involves playing cards to move your chariot - miniatures style rulers are used to make the move, and cards can be drawn from a regular deck or a high risk - high reward deck. Dirty tricks are also permitted such as using your whip on your opponent's horses.
Bobs Yr Uncle. Published by Waddingtons. 1935. Box. Good. £3.25
Designer: Unknown. No. players: 2-6. Country: British.
Card game. Illustrations by Frank H Simpson. Based on collecting cards to complete a nursery rhyme. Nice children’s game. Includes now very un-PC ‘nigger’ cards. There are alternative ways to win - empty your hand of cards, collect three Bob cards or collect three nigger cards.
Capital Adventure. Published by Capital Games. 1986. Box. Good. £1.50
Designer: Michael K Lorrigan. No. players: 2-4. Country: British. Duration: 45 mins.
Very large box geographical trivia game. Players race their way around the world answering questions to get money to pay for air fares. Various obstacles and dangers (in the form of event cards) will be met along the way. Can be played in teams as well. The box is large and heavy (loads of question cards) and the board a nearly 4ft long map of the world. This is the original (pre Mattel) version.
Caprice. Published by Gold Sieber. 1999. Box. In shrink. £9
Designer: Rotgers U Bolten. No. players: 2-4. Country: German. Duration: 20 mins.
Strategy game with wooden pieces and a wooden board. The large wooden pieces are used to form towers on the board, with players being able to introduce a new piece each turn, and then move a piece already on the board. Players start with secret cards showing target shape combinations which they will score points for if they manage to achieve them at the end of the game, thus you may be able to work out what your opponents are aiming for and hinder them.
Carpe Astra: Seize The Stars. Published by Reiver Games. 2008. Box. In shrink. £18
Designer: Ted Cheatham, Jackson Pope. No. players: 2-4. Country: British. Duration: 75 mins.
Political science fiction game set ten thousand years in the future, in the remnants of a crumbling Terran Empire. The players vie for support amongst the six important guilds in order to become the new leader. The game uses hex tiles to create a political 'network' which the players will use to gain support, as well as cards and tokens. In order to use the cards characters need to be manoeuvred into position and the required influence obtained.
Castle Risk. Published by Parker Bros. 1986. Box. Box shows wear, 1 corner taped. £3.75
Designer: Unknown. No. players: 2-6. Country: American. Duration: 2 hrs.
Special Notes: 1 castle piece missing, but supplied with an entirely useable homemade replacement
Risk type game played on a board of Europe. Each player represents a major Empire and starts with one castle. The objective is to capture other players' castles. Doing so knocks them out of the game even if they have forces elsewhere. Combat is dice based, with an advantage for the attacker, except when attacking a castle. Reinforcements are gained each turn according to the values of areas occupied and bonuses for entire empires, and a variety of cards add to the possibilities: additional reinforcements, an admiral for sea attacks, general for an attack bonus, marshal for defensive bonus etc.
Caylus. Published by Ystari Games. 2005. Box. In shrink. £16
Designer: William Attia. No. players: 2-5. Country: French. Duration: 2 hrs.
Very highly regarded gamers' game which won the 2006 International Gamers Award and Deutsche Spiele Preis. It is 1289 in France and King Philip wants a new castle built. The town of Caylus starts out small, but players build additional and progressively more prestigious buildings. The buildings are used to obtain goods, trade goods and obtain the king's favour, which is also achieved by helping with the castle building project. There are many different buildings with different abilities, allowing for a variety of different strategies.
Cir*Kis. Published by Hasbro. 2009. Box. Excellent. £9
Designer: Philip Orbanes. No. players: 2-4. Country: Canadian. Duration: 20 mins.
Very attractively produced game which uses a board showing a Penrose tile pattern into which the colourful playing piecs fit. These tiles come in many types, all combinations of the Penrose kite and dart shapes. Players take it in turn to play a piece of their colour touching the last piece played. Points are scored when one of 16 'circles' or stars are filled up, and the first to 40 points wins the round. Additional rules allow an extra turn in certain circumstances.
Citadels. Published by Fantasy Flight. ca.2003. Box. In shrink. £17
Designer: Bruno Faidutti. No. players: 3-8. Country: American. Duration: 1 hr.
Card game. Each turn, every player chooses a 'job', such as soldier, priest, merchant, thief etc, each of which gives certain special abilities for that round. The object is to collect gold in order to construct buildings in your town. These buildings also have attributes which make selection of particular jobs more profitable thereafter, and a few give special abilities. Lots of clever ideas, and good interaction. Unusually it plays very well with 6+ players. Highly recommended. This is the American version of Ohne Furcht Und Adel, and includes the Dark City expansion.
Colorado County. Published by Schmidt. 1998. Box. Good. £10.50
Designer: Reinhard Staupe. No. players: 2-4. Country: German. Duration: 50 mins.
Attractively produced game, in which players bid for plots of land, using their cowboy chits. Land parcels come in a variety of shapes, and working out which ones are useful to you is important - once purchased you can choose where to make your claim, but the shape is fixed. At the end of each round players score for control of the borders, control of lakes, adjacent pairs of plots and their biggest single area.
Colour Quads. Published by Parker. ca.1970. Box. Good. £1.75
Designer: Unknown. No. players: 2-4. Country: British.
The board shows a grid of 5x5 large coloured circles with slots to place cards vertically on the board. Players take it in turn to play a matching card into a slot and score a point for each square they manage to complete. Tactical decisions are available since you can set yourself up to complete a square, hoping your opponent doesn't also have the right card to complete it.
Coppertwaddle. Published by Surprised Stare Games. 2000. Box. Excellent. £6
Designer: Tony Boydell. No. players: 2. Country: British. Duration: 20 mins.
Card game with a medieval English theme. Players attempt to be the first to get eight face up cards into play, but this is far from easy as the cards allow you to interfere with your opponent's every plan. The game plays rather like a CCG, but all the cards are contained in just this set. There are a variety of strategies to explore and the game will take several plays to get the feel of fully. If you like the medieval theme and the feel of Magic: The Gathering, then this is well worth trying out.
Corsari. Published by Piatnik. 2003. Box. Excellent. £7.50
Designer: Leo Colovini. No. players: 2-4. Country: German. Duration: 30 mins.
Card game which is really a rummy variant, but the twists are pretty clever. Players try to form a crew for their pirate ship, but can only use two colours of crew member card, and only one of each number. Players draw and discard in order to improve their crew, but there is an additional row of cards which shows which colour crew cards are currently out on the town and so don't count against you in your hand. These cards can also be drawn and doing this will change which cards no longer count.
Crash By Crash. Published by Czech Board Games. 2008. Box. 2 copies available:
1) In shrink. £16 2) Excellent. £15
Designer: Ivan Dostal, Monika Dilli. No. players: 2 or 4. Country: Czech Republic. Duration: 30 mins.
Placement and movement game based on dodgems. The board is set up using geomorphic sections to ensure a different layout between games, and the players or teams of players place their dodgems on the board, and then use action points to move them, pushing other dodgems around, and even off the board entirely. Pushing an opposing dodgem off the board scores points, and if a dodgem moves onto or is pushed onto a bell space then scoring happens, with dodgems scoring better on certain spaces. After a set number of scoring rounds the game ends.
Crazy Race. Published by Spiele Aus Timbuktu. 2001. Box. Excellent. £8
Designer: Michael Schacht. No. players: 3-4. Country: German. Duration: 45 mins.
Light train themed card based race game in which the players bid to move their trains along a track, with points awarded at the half way stage and again at the end. This was part of a three game set - the other games being Mogul and Station Manager.
Delta. Published by I.Q.Company Ltd. 1987. Box. Good. £4.25
Designer: Unknown. No. players: 2. Country: Hong Kong.
A novel abstract game in which the players have triangular shaped pieces which move around the board trying to eliminate the opponent's pieces and capture their home spaces. The movement and capture mechanism is novel - either flipping over on an edge or moving along the line of the longest side. Well worth a look for abstract games players.
Demarrage!. Published by Jumbo. 1991. Box. Good, but 1 side taped. £14
Designer: Rob Bontenbal. No. players: 2-4. Country: French. Duration: 1 hr.
Special Notes: For £1.50 extra I will print out and laminate a set of English event cards.
This is the reprint of the famously rare game Homas Tour. Won the German Spiel Des Jahres 1992. Bicycle racing game in which each player controls a team of 4 cyclists and the objective is to do as well as possible with all your riders. The basic mechanism emphasizes the importance of slipstreaming. Essentially the rider at the head of a line rolls 2d6 and moves, but those behind can either follow on using the same movement value, or decide the front man is too weak and roll for themselves. Neat idea. However, to make things more interesting there are also mountains, sprint sections, energy cards for surges when needed, event cards and even the option to grab onto a passing car - but don't get caught doing this! Recommended.
Die Baumeister Des Krimsutep. Published by Krimsus Krimskrams Kiste. 2005. Box. 2 copies:
1) Excellent. £4.50 2) Good. £4
Designer: Mark Sienholz. No. players: 3-4. Country: German. Duration: 1 hr.
Card game. The Pharaoh Krimsutep has commissioned his master builders (the players) to build him palaces, obelisks and other wonders. Each round starts with a trick taking session in order to determine who can use which building materials. These are then used, and a new round started. The most successful builder after several rounds wins the Pharaoh's favour.
Die Dolmengotte. Published by Eggert Spiele. 2005. Box. In shrink. £17.50
Designer: Thomas Odenhoven. No. players: 2-5. Country: German. Duration: 30 mins.
Clever game with a Celtic theme. Players move their druids around a board full of linked stone circles, and the druids leave a stone behind them when they move. Each time a druid manages to create a majority (absolute or relative) of stones in their colour around any stone circle they may place one of their scoring stones in that stone circle. Druids can pass over other druids but not through stones, and so druids can get cornered, in which case they can spend a turn gathering herbs before teleporting wherever they wish. The game fits a surprising amount of tactically interesting decisions into a short time, and there is often too much you want to do on your turn. Recommended.
Die Erben Von Hoax. Published by Spielzeit Verlag. 1999. Box. Excellent. £9
Designer: J. Kitteredge, P. Olotka, W. Eberle, E. Horn, V. Hesselmann. No. players: 4-8. Country: German. Duration: 1 hr.
A reworking of Hoax from Eon games. In this game players each have a secret role, but in order to keep it a secret pretend to take on other roles in order to perform their actions. Thus there is plenty of bluff and double bluff going on. Players try to work out and identify actual roles, and make accusations. In many ways a forerunner to 'Werewolf' type games, and should appeal to the same type of groups.
Die Kaufleute Von Amsterdam. Published by Jumbo. 1999. Box. Good. £8.50
Designer: Reiner Knizia. No. players: 3-5. Country: German. Duration: 1 hr.
Special Notes: Some indentation of base in one corner. 2 control markers missing (but this won't affect play at all).
Players are the heads of rich merchant families. Game play is driven by Dutch auctions, and the game includes a large clockwork device which controls these auctions, which makes for some very tense moments. Players bid for commodities to ship to the far reaches of the world, the right to build in key places in Amsterdam and for prominence as a shipping company. A clever time line system ensures events occur in a similar way to the real world, and gives players an idea of what they need to concentrate on. Essentially a good majorities game, with plenty to think about.
Die Maulwurf Company. Published by Ravensburger. 1995. Box. Excellent. £12
Designer: Virginia Charves. No. players: 2-4. Country: British. Duration: 30 mins.
Very nice game with an unusual mode of play. Players try to get to certain locations on the board, because at the round's end, the board is literally lifted off the playing area. It has holes in it and this is where you want your playing pieces to be because the board will be lifted over them, leaving them on a new board. If you are not in the special places, the board is lifted together with your piece, out of the game. The bottom board has only one hole, and the mole who gets into it is the winner. Very good family game or for when your gaming group wants something a bit lighter. Published as Mole in the Hole in the UK.
Domaine. Published by Rio Grande Games. 2003. Box. Excellent - unpunched. £18
Designer: Klaus Teuber. No. players: 2-4. Country: American. Duration: 75 mins.
Updated and streamlined version of Lowenherz. The king is on his death bed and the players as princes compete for the throne by attempting to section off as much valuable land as possible for their own use. The game starts with players' castles dotted around the landscape. On their turn the current player can either play a card, paying money in order to use the effects or sell a card to obtain more money. Actions include building walls to section off the land, adding knights to defend castles, forming an alliance or taking over one or two spaces from a poorly defended neighbouring region. Clever game with great bits and a board which can be set up many ways for added variety. Recommended.
Dominion: Alchemy. Published by Rio Grande Games. 2010. Box. In shrink. £20
Designer: Donald X. Vaccarino. No. players: 2-4. Country: American. Duration: 30 mins.
Expansion for the 2009 Spiel des Jahres. You need either the base set or the Intrigue set to make use of this (ask me if you need one). The set includes 12 new sets of cards, as well as a new base treasure type: the potion. The new cards need to be purchased with potions as well as gold, and allow some interesting effects. Great for freshening up your games of Dominion.
Doomtown: Range Wars. Published by Fantasy Flight Games. 2000. Boxes. In shrink. £10
Designer: Tom Jolly, Christian Petersen. No. players: 2+. Country: American.
A development of Disk Wars, set in the Dead Lands Wild West setting which includes undead, spell slinging, and mad scientists. The disks representing the characters give the details of the character stats and special abilities, and can be from 1.5 to 4 inches in diameter. A novel system which makes for a fast playing miniatures style game. Included here are two starter sets: Beauchamp's Rebels and The Morgan Cattle Company.
Drive. Published by Pepys. ca.1960. Box. Good, but small tape removal marks. £7.25
Designer: Unknown. No. players: 2-4. Country: British. Duration: 30 mins.
Tile laying game in which each player uses road tiles to build a route from their start to their finish space. The tiles can in most cases be played different ways round and when a player could choose several directions to drive, the direction must be chosen at the end of the turn ready for the next turn. The tiles show a variety of road signs which have to be followed (eg. no right turn, stop etc), and players get two roundabouts which can be played on top of other tiles if a route dead-ends. The objective is to be the first to get to your finish space. Approved by the Royal Society for the Prevention of Accidents. Nice item.
Dungeons & Dragons: The Fantasy Adventure Board Game. Published by Parker. 2003. Box. Good. £15
Designer: Unknown. No. players: 2-5. Country: British. Duration: 1 hr.
Big box fantasy adventure boardgame with many similarities to Heroquest. One player is the Dungeon Master, and controls the monsters using one of several setups detailed in a booklet, and the other players are adventurers who must cooperate in order to defeat the monster and traps they encounter in the dungeon and complete their mission. The game uses many dice, chits, 40 plastic figures, cards etc - great components.
Easy To Do Entertainments And Diversions. Published by Dover Publications. 1961. Book. Excellent. £3.50
Author: R.M. Abraham. Country: American.
Softback, 20x14cm, 186 pages. Previously published as Winter Nights Entertainments, the assorted diversions can be performed with coins, cards, string, paper and matches. The chapters cover Card Tricks, Paper Folding, Coin Tricks, Match Tricks, String Tricks, Knots & Splices, Games for the Agile, Toys, Problems, Miscellaneous.
Emira. Published by Phalanx. 2006. Box. New, but small mark on lid. £12
Designer: Liesbeth Vanzeir, Paul Van Hove. No. players: 3-5. Country: German. Duration: 2 hrs.
Special Notes: German edition, but English rules and extensive play aids provided.
Entirely politically incorrect game! The players are Arabian princes who are seeking wives (yes several each). However, in order to attract wives the princes need to spend time gaining wealth and camels, developing their handsome looks and courtly graces. Different potential wives seek different attributes, and some will give their husband useful benefits while others may prove to be a burden on one's wealth or scare off other prospective wives...
Excalibur. Published by Wotan. 1989. Box. Good. £16
Designer: Julian Musgrave. No. players: 2-6. Country: British. Duration: 2-4 hours.
Attractive economic and military game set in Arthurian Britain. Players must balance raising troops against building churches against reinforcing castles. Managing the estates and not leaving oneself too thinly spread is important. Though not a wargamer I have to admit to rather liking this game - I think the economic side appeals greatly. It was distributed in the U.S. by Iron Crown Enterprises.
Fantasy Cricket. Published by The Daily Telegraph. 1995. Box. Good. £5.25
Designer: Unknown. No. players: 2+. Country: British.
Cricket game, but with an odd set of mechanics. The players choose their own teams from the lineups of various national squads, and turn over cards to see how runs are scored. Some cards will get the batsman out, and others will require an umpire's decision, which is also determined by cards. Sometimes this will result in a trivia question being asked (either cricket based or general knowledge), though this aspect of the game could easily be avoided. The rules cover playing entire tournaments too.
Filou. Published by 2F Spiele. 2007. Box. Excellent. £9
Designer: Friedemann Friese. No. players: 3-5. Country: German. Duration: 20 mins.
Fun light game of bidding and bluffing. Players secretly play a card each into a batch. These cards can be cats of varying values (mostly +ve but a few -ve), or dogs (which scare away either the biggest or smallest cats). Players then bid for the batch, only knowing a little about what they will be getting. However, there is a monetary reward for staying in the bidding, and as players drop out more of the batch is revealed. Neat mechanics making a great fun light game - recommended.
Filthy Rich. Published by Wizards of the Coast. 1998. Box. 2 Copies available:
1) Good. £12.50 2) Excellent. £14
Designer: Richard Garfield. No. players: 2-5. Country: American. Duration: 90 mins.
Business game, with a three dimensional board system, inspired by the busy streets and back alleys of Hong Kong. Players buy businesses and ‘hang’ their signs in the streets, hoping to attract customers. The first to buy three luxury goods, wins the game. Players have to take care not to overstretch themselves as sometimes the taxman calls and requires businesses to pay up, but being too cautious is unlikely to make a big profit fast enough. The 3-D board system makes use of transparent collectible card storage sheets and a hardbound folder. I have some house rules you might want to try out - please ask for them when ordering.
For The People. Published by GMT. 1998. Box. 2 copies available:
1) In shrink. £33 2) Excellent. £26
Designer: Mark Herman. No. players: 2. Country: American. Duration: 6 hrs.
Grand strategy game of the entire American Civil War. The game uses cards to drive the action and uses a point to point movement system. The action covers Texas to Pennsylvania, and there are scenarios for 1861, 1862, 1863 and 1864 as well as the campaign game of the whole war. Very well regarded game, with the variety and flavour of the action cards (which depict events and people from history) adding to the feel and replayability greatly.
Formule De. Published by Ludodelire. 1994. Box. Good. £17
Designer: Eric Randall & Laurent Lavaur. No. players: 2+. Country: French. Duration: 90 mins.
Elegant motor racing game. Huge two part board details the Monaco Grand Prix Circuit. Main mechanism is to choose a gear which determines which dice you must roll for movement, making a range of speeds possible within that gear. Cornering is dealt with by having a section marked as a corner with only certain routes allowed through the corner, and each car must end its movement in a corner space or there are unpleasant consequences. The dice are from d4 to d30 for the various gears, and various advanced rules are included for additional realism eg. slipstreaming, pitting, etc. Original edition.
Fuzzy Felt Bees Game. Published by Toy Brokers Ltd. 2002. Box. Excellent. £1
Designer: Mandolyn Ltd. No. players: 2-4. Country: British. Duration: 5 mins.
Young children's action game. 20 large colourful felt bees are placed on a felt mat and each player has a bee swatter (with velcro strip) and a hive. When the game starts the players try to pick up bees with their swatter by swatting them, and any bees so collected are placed on that player's hive. Once all bees have been collected the player with the most in their hive is the winner.
Games Games Games Magazine. Published by SFC Press. Country: British.
This fine magazine features news, opinions, reviews and letters relating to the board game scene. Main articles listed by issue. I am happy to give you one free issue (of my choice) to let you see what this is like - just ask me to add one to your order. I will also knock 10% off the price of these if you want 10+ issues.
Issue 85, Oct 1994. Good. £0.60: Special Issue: Horror! Articles include: Playing People, In Character (RPGs), Call of Cthulhu, Horror RPGs - setting the scene, Horror Game roundup, Vampire the Masquerade, The Vikings are Coming, Check the Ripper, En Garde, Draughts, Bluff My Call, Tales of Corelay (interactive story).
Issue 86, Nov 1994. Excellent. £0.60: This issues continues the Horror theme from the previous issue, as well as having other articles: In Character (RPGs), Playing People, Virtual Reality Theme Park, Chill, Another Horror Roundup, Games Choice for Christmas, Outrage, Spiel 1994, VI Against Rome, Maharaja, Bluff My Call, Draughts, Tales of Corelay (interactive story).
Issue 87, Dec 1994. Excellent. £0.60: In Character (RPGs), Playing People, Christmas Quiz, Tales of Gargentihr, More Backpacks & Blisters, Pocket Pictionary, Special Delivery, The Triumphant Fox, Convention Reports (IRV 94, Immaculate, MidCon, Gamescon), Bluff My Call, Draughts, Takes of Corelay (interactive story).
Issue 88, Feb 1995. Excellent. £0.60: In Character (RPGs), Playing People, Gamefix, Crusades II, Waldmeister, Breaking Away (+ designer's notes), Flusspiraten, Annihilate, Crazy Race, Freeforms, The Narrowboat Game, Chessington, Bluff My Call, Tales of Corelay.
Issue 89, Mar 1995. Excellent. £0.60: Toy Fair 1995 report, John Harrington on producing Breaking Away, 6 Nimmt, Guerilla, Soccer Supremos (PBM), Advanced Squad Leader by Email, Draughts, Bluff My Call, Tales of Corelay (interactive story).
Issue 90, Apr 1995. Excellent. £0.60: In Character (RPGs), Free Forms, Nurnberg Show Game Releases, The Really Nasty Horse Racing Game, The Great Dalmuti, First Crusade, Salvo II, Bluff My Call, Draughts.
Issue 91, Jun 1995. Excellent. £0.60: In Character (RPGs), Free Forms, Assorted Con Reports, Battle!, Ausgebremst, Laplace Newton & Lagrange, Centurion, Castle Falkenstein, Roleplaying in MtG, Tales of Corelay, Bluff My Call, Draughts.
Issue 92, Aug 1995. Excellent. £0.60: In Character (RPGs), FurryCon Report, The Resurrected, Lords of Creation, Medici, Tante Tarantel, The Weapon, Draughts, Bluff My Call, Tales of Corelay (interactive story), Kriegspiel Chess.
Issue 93, Aug 1995. Good. £0.60: In Character (RPGs), Free Forms, Billabong, Minion Hunter, Retro, Night of the Things, New Rostherne Games (The Pirate Island Race Game, Ring Road), Soccer Strategy, Bluff My Call, Tales of Corelay (interactive story), Draughts, Chess.
Issue 94, Sep 1995. Excellent. £0.60: In Character (RPGs), Frenzy, GenCon, ManorCon, 1856 inc Errata, Falsche Fuffziger, Wucherer, New Rostherne Games (English Civil War, Scramble For Africa), Ame Fuss Des Killimanjaro, Omshanti, Ironsides, Beyond the Stellar Empire (PBM), N.C.C.C., Tales of Corelay (interactive story), Bluff My Call.
Issue 95, Oct 1995. Excellent. £0.60: In Character (RPGs), Online Gaming, Cafe Casablanca, Turf Horse Racing, Club Golf, Formula Motor Racing, Die Siedler von Catan, Fibonacci, Air Bridge to Victory, 5 Alive, Motor Racing & Railway Game Lists, Coming Full Circle, The Hustings, Die Maulwurf Company, Tales of Corelay (interactive story).
Issue 96, Nov 1995. Excellent. £0.60: In Character (RPGs), Sternenhimmel, Dogfight, Fibonacci, 1500 Gold, Ko-an, Bakschisch, Quixo, Wargame Mags, Tales of Corelay (interactive story), Draughts.
Issue 97, Dec 1995. Excellent. £0.60: In Character (RPGs), Arcane, Fun & Games, What the Pros Play at Xmas, RoboRally, Christmas Quiz, Ransom, Creeper & Colliding Circles, Galopp Royal, From Out of Aeons Gone, Past Times Games, MidCon, Tales of Corelay (interactive story), Draughts.
Issue 98, Feb 1996. Excellent. £0.60: In Character (RPGs), Fun & Games, Etiquette, CCGs, Keywood, Wrott & Swindlers, Stockers, Armed & Dangerous, Totem, Wurmeln, Linie 1, US Games, Chess Variants, Railway Games List, Tales of Corelay (interactive story), Draughts.
Issue 99, Mar 1996. Excellent. £0.60: In Character (RPGs), CCGs, Toy Fair 1996, Foppen, Mogelei, Mu & Mehr, Rainbows, Tricks, Overlord, Jumanji, Tales of Corelay (interactive story), Draughts.
Issue 100, Apr 1996. Excellent. £0.60: In Character (RPGs), CCGs, SFCP Retrospective, Nuremberg 1996, Flintloque, Fun & Games, Wargames, Freeforms, Tales of Corelay (interactive story).
Issue 101, May 1996. Excellent. £0.60: In Character (RPGs), CCGs, Fun & Games, PBM Con, Puzzles, Freeform, Everway, Mush, Condottiere, Machiavelli, City State, Wargames, Tales of Corelay (interactive story).
Issue 102, Jun 1996. Excellent. £0.60: In Character (RPGs), CCGs, Fun & Games, Games Agents Explained, Netrunner, Maninett, Lords of the Sierra Madre, Settlers Expansion, Zundstoff, Freeforms, Wargames, Tales of Corelay (interactive story).
Issue 103, Jul 1996. Excellent. £0.60: In Character (RPGs), CCGs, Fun & Games, Con Reports, Wargames, Ettiquette for Gamers, El Grande, Trax, Once Upon a Time, Run Chase, D-Day, Tales of Corelay (interactive fiction).
Issue 104, Sep 1996. Excellent. £0.60: In Character (RPGs), CCGs, Fun & Games, Con Reports, Krahlizek, 77, Spacelab, Post fur den Tiger, Oh Wie Schon ist Panama, Hannibal, Wargames.
Issue 105, Oct 1996. Excellent. £0.60: In Character (RPGs), CCGs, Fun & Games, Lunch Money, Mutabor, 77 Variants, Puzzles, Alibi, Fireside Football, The '45, Der Temple des Schlangengottes, Tavener's Treasure Trove, Wargames, Freeforms, Tales of Corelay (interactive fiction).
Issue 106, Nov 1996. Excellent. £0.60: In Character (RPGs), CCGs, Fun & Games, Spiel 1996, Scrabble Championships, Gaelcon 96, Piercing the Reich, Power Lunch, City Of Chaos, Wargames.
Issue 107, Dec 1996. Excellent. £0.60: In Character (RPGs), CCGs, MidCon, Christmas Quiz, Game Of The Year, Cambio, Oska, Quadwrangle, Upthrust, Holiday Games, Mythos, Wargames, Tales Of Corelay (interactive story).
Issue 108, Feb 1997. Excellent. £0.75: In Character (RPGs), CCGs, Fun & Games, Event Reports, Favourite Games of 1996, Air Baron, Apocalypse / Warlord, Raceplan, Geronimo, Avalam Bitaka, Settlers Enhancements, PBM, Lost Worlds.
Issue 109, Mar 1997. Excellent. £0.75: In Character (RPGs), Fun & Games, Toy Fair 1997, Battletech TCG, Wargames, Tales of Corelay.
Issue 110, Apr 1997. Excellent. £0.75: In Character (RPGs), Fun & Games, Event Reports, The King's Musketeers, Die Maus Im Nacken, Bananas, Hallo Dachs, Phantasia in Kinderland, Nuremberg 97, NEC Spring Fair, Wargames, CCGs, Tales of Corelay.
Issue 111, May 1997. Excellent. £0.75: In Character (RPGs), Fun & Games, GAMA Trade Show, Tennis Dice, 1500 Gold Official Variant, Campanile, Ars Magica, Ponte Vecchio, Pizza Dice, Wembley, Necromancer, The King's War, LepreCon, Mole Hill, CCGs, Wargames.
Issue 112, Jul 1997. Excellent. £0.75: In Character (RPGs), Fun & Games, FurryCon 97, Intergame 97, Downtown, The Babylon Project, Toilet Humour, Traffic Jam, Highway Code, The Driving Test, Under Different Suns, Yali, Tribound, The Unspeakable Oath, The Golden Dawn, Delta Green, Cthuloid AD&D, Wargames, Tales of Corelay.
Issue 113, Aug 1997. Excellent. £0.75: Fun & Games, RamsdenCon, TSR, Settlers Card Game, Entdecker, Sauldos Amigos, Aum Kuckuck, Members Only, Politrics, Kwiiietsch, Palmyra, Marracash & City, King's River Bridge, Wargames, Tales of Corelay.
Issue 114, Sep 1997. Excellent. £0.75: In Character (RPGs), Fun & Games, ManorCon Report, Freeforms, Portal, Mississippi Queen, Formula De, Das Motorsportspiel, Carabande, Motor Racing Games List, Ferrari F1 Michael Schumacher, The Name Game, Scoreline Soccer, CCGs, PBM, Tales of Corelay.
Issue 115, Oct 1997. Excellent. £0.75: In Character (RPGs), Fun & Games, Mind Sports Olympiad, Euro GenCon, Top Race, More Motor Racing Games, The Name Game, Cthulhu Live, Padaxa, Das Kofferkarussell, Spaceplan II, Und Tschuss, Bohnanza, Royale, Shadowrun, CCGs, Wargames.
Issue 116, Nov 1997. Excellent. £0.75: In Character (RPGs), Fun & Games, Intergame Results, Spiel 97 Reports. Quoridor, Quads, Batik, Bataclan, El Grande, The Sailor's Knot, CoC Material, Schwarzmarkt, Dom-Cards, BullCon, CCGs, PBM, Wargames.
Issue 117, Dec 1997. Excellent. £0.75: In Character (RPGs), Fun & Games, 1897, Freeforms, Gaelcon, MidCon, Christmas Quiz, Euphrat & Tigris, Gipf, Princess Ryan's Star Marines, Math Magic, The Game of Ladybirds, Dimenticato, Manitou, Fluxx, The Nervern Cross, Wargames.
Issue 118, Feb 1998. Excellent. £0.75: In Character (RPGs), Fun & Games, Abstract Games, Die Kette von Saba, Trox, Emperor of the Steppes, Snap Election, Adlung Spiele, Tamagotchi the Card Game, Kadon Games, CCGs, Wargames.
Issue 119, Mar 1998. Excellent. £0.75: Ursuppe, Mike Siggin's Gamer's Notebook, Toy Fair 1998, Monopoly Rules, Ciao Ciao, Gyges, Icehouse, Megagames, Babylon 5 CCG.
Issue 120, Apr 1998. Excellent. £1: Fun & Games, Educational Games, Mike Siggin's Gamer's Notebook, Office Politics, Halunken & Spelunken, Caesar & Cleopatra, Nuremberg Toy Fair, New York Toy Fair, Card Wars III, Lang Lebe Der Konig, Mark, Christmas Quiz, Zone of Control, Magic: The Gathering, RPG roundup.
Issue 121, May 1998. Excellent. £1: Fun & Games, Mike Siggin's Gamer's Notebook, Elfenland, Go Wild!, Katzenjammer Blues, Travel Games, GAMA Trade Show, Starship Troopers, Atlantic Storm, Sea Life, Palam, Over The Edge, A Medieval Tapestry, Zone of Control, Aliens / Predator, RPG Roundup.
Issue 122, Jun/Jul 1998. Excellent. £1: Fun & Games, Mike Siggin's Gamer's Notebook, Babylon 5 Component Game System, Tycoon, FurryCon, Freeform Report, Svea Rike, Plateau, The Everlasting: Book of the Unliving, Touche vs Sequence, Buro Crazy, Tavener's Treasure Trove, Conventional Games, PBM Clinic, Doomtown, RPG Roundup, Zone of Control (Wargame Roundup).
Issue 123, Aug 1998. Excellent. £1: Fun & Games, Mike Siggin's Gamer's Notebook, Durch Die Wuste, Wettstreit Der Baumeister, Furrytales (Live Roleplay), Successors, Qu, Waster World, Pieces of Eight (PBM), Mystery on the Nile, Wortersee, Tournaments & Competition, The Problem of Pain, In Character (RPGs), Zone of Control (Wargames), Imajica.
Issue 124, Sep 1998. Excellent. £1: Alan Moon on Winning the Spiel des Jahres, Fun & Games, Mike Siggin's Gamer's Notebook, Cheops, Basari, Freibeuter, Stonewall, INWO Subgenius, Spitfire, GURPS Lite, Age of Empire, G3 Buyer's Guide (lots of mini reviews with ratings), PBM Clinic, RPG Roundup, Tavener's Treasure Trove, Riddles & Riches.
Issue 125, Oct 1998. Excellent. £1: Fun & Games, Mike Siggin's Gamer's Notebook, Mind Sport Olympiad, On to Richmond!, Stimmt So, Fallen Angel, Joan of Arc, Crescendo, Soothsayer, Black Death, Make Five, G3 Buyer's Guide (lots of mini reviews with ratings), Narrowboat Games, Imajica, RPG Roundup, Zone of Control (Wargame Roundup).
Issue 126, Nov 1998. Excellent. £1: Essen views from Pevans & Mike Siggins, Keydom, Monsters Ravage America, Filthy Rich, Star Trek TNG RPG, Call of Cthulhu 5.5, G3 Buyer's Guide (lots of mini reviews with ratings), Games for the Linguistically Challenged, RPG Roundup, Zone of Control (Wargames Roundup).
Issue 127, Dec 1998/Jan 1999. Excellent. £1: Mike Siggin's Gamer's Notebook, Blinde Huhn, Lowendynastie, Radioactive, Titanic, Schnappchen Jagd, Samurai, Fun & Games, Christmas Quiz, Maelstrom, Rage, For the People, Tavener's Treasure Trove, G3 Buyer's Guide (lots of mini reviews with ratings), RPG Roundup, Arabian Nights Freeform, Zone of Control (Wargames Roundup).
Issue 128, Feb 1999. Excellent. £1: Fun & Games, Mike Siggins' Gamer's Notebook, Samarkand, El Caballero, The Buntu Circus, Bitter Woods, Ballast, Matschig, Hong Kong Action Theatre, Alien Intelligence, Silent Death, G3 Buyer's Guide (lots of mini reviews with ratings), RPG Roundup.
Issue 129, Mar 1999. Excellent. £1: British Toy & Hooby Fair, Fun & Games, Blue vs Gray, Mike Siggin's Gamer's Notebook, Europa 1945-2030, Putsch, Power of Two, La Isla Bohnita, Twixt, Run Out the Guns, G3 Buyer's Guide (lots of mini reviews with ratings), Burning Sands, RPG Roundup, Zone of Control (Wargame Roundup).
Issue 130, Apr 1999. Excellent. £1: Nuremberg Toy Fair, Lanashire Railways, Medieval Merchant, Crimson Skies, Friesematenten, Gipf, Middle Earth: The Balrog, Zircus Flohcati, Carat, Quacksalbe, Sophie's World, Zone of Control (Wargame Roundup), RPG Roundup, G3 Buyer's Guide (lots of mini reviews with ratings).
Issue 131, May 1999. Excellent. £1: Fun & Games, Mike Siggin's Gamer's Notebook, Tavener's Treasure Trove, Kahuna, Cults Across America, Sold!, Ra, Battletech 3060, Mystery Rummy, Nuts!, Tribes, Tamsk, Magic, Second Hand Games, RPG Roundup, Zone of Control (Wargame Roundup), G3 Buyer's Guide (lots of mini reviews with ratings).
Issue 132, Jun 1999. Excellent. £1: Fun & Games, Oxford History of Board Games, Games Storage, Mamma Mia, Stadens Nickel, Big City, Rheinlander, Devil Bunny Needs a Ham, Graffiti, Gambling Sun, Prestel Art Game, Ricochet Robot, Res Publica, RPG Roundup, Men are from Mars Women are from Venus, Zone of Control (Wargame Roundup), G3 Buyer's Guide (lot of mini reviews with ratings).
Issue 133, Jul 1999. Excellent. £1: Druiden Walzer, Colorado County, Tikal, Ta Yu, Union Pacific, Starbase Jeff, RPG Roundup, Zone of Control (Wargame Roundup), Magic 6th Ed, G3 Buyer's Guide (lots of mini reviews with ratings).
Issue 134, Aug 1999. Excellent. £1: Fun & Games, A Day with Alex Randolph, Alien Abduction, Money, Die Glucksritter, Die Handler, Union vs Central, Lemma, Verba Volant, Number Quest, Quack Shot, Zone of Control (Wargames Roundup), RPG Roundup, G3 Buyer's Guide (lots of mini reviews with ratings), Tavener's Treasure Trove.
Issue 135, Sep 1999. Excellent. £1: Gen Con US, Stampede, Fun & Games, Kontor, Cape Horn, Giganten, Button Men, Konzern, Tik-Tak 3, Zoon, RPG Roundup, Zone of Control (Wargames Roundup), G3 Buyer's Guide (lots of mini reviews with ratings).
Issue 136, Oct 1999. Excellent. £1: Pevan's Palm Pilot, Fun & Games, Deadwood, Torres, High Kings of Tara, Goldsieber Games, Holzwurm, Buddel Bande, Fits, Machu Picchu, 7th Sea, Fight City, RPG Roundup, Violence, G3 Buyer's Guide (lots of mini reviews with ratings).
Issue 137, Nov 1999. Excellent. £1: Fun & Games, Twitch, Tavener's Treasure Trove, Overthrone, SixMix, 6 Billion, Dutch Intercity, Disk Wars, Explosiv, Piraten Poker, Immortal: Millennium, Portal: Three Kingdoms, RPG Roundup, Zone of Control (Wargames Roundup), G3 Buyer's Guide (lots of mini reviews with ratings).
Issue 138, Dec 1999. Excellent. £1: Essen, Pevans' Palm Pilot, Mike Siggin's Gamer's Notebook, Fun & Games, Chinatown, Hornoschen, Anno 1452, The Ashes Of Empire, Remmi Demmi, Fruchtchen, The Big Cheese, Red Box Warlord, Zone of Control (Wargames Roundup), G3 Buyer's Guide (lots of mini reviews with ratings), Christmas Quiz.
Issue 139, Jan 2000. Excellent. £1: Mike Siggin's Gamer's Notebook, Pevan's Palm Pilot, Fun & Games, Mordred, Apples To Apples, Vino, Tohuwabohu, Vinci, Stephensons Rocket, Get Medieval, Rosenkonig, Brawl, Essen, Babylon 5 Psi Corps, Zone of Control (Wargames Roundup), G3 Buyer's Guide (mini reviews with ratings).
Issue 140, Feb 2000. Excellent. £1: Pevans' Palm Pilot, Starfarers of Catan, X-Net, Tokami, King of the Elves, Dog Eat Dog, Space Beans, Schwein Gehabt, Octi, Games With The Relatives, Heir To Merlin, Zone of Control (Wargames Roundup), G3 Buyer's Guide (lots of mini reviews with ratings), RPG Roundup.
Issue 141, Mar 2000. Excellent. £1: Nuremberg Toy Fair, London Toy Fair, Fun & Games, Caesar & Cleopatra, Settlers of Nuremberg, Die Mauer, Formel Fun, Elchfest, Kippit, Lao Pengh, Ocean, RPG Roundup, Diabolo, Zone of Control (Wargames Roundup), G3 Buyer's Guide (lots of mini reviews with ratings).
Issue 142, Apr 2000. Excellent. £1: Pevans' Play After Play, Fun & Games, Mike Siggin's Gamer's Notebook, Time's Up, Schrille Stille, Andromeda, Taj Mahal, Carolus Magnus, Apples to Apples Expansion Set 1, Super Giant Monster Showdown, Cloud 9, Superhit, Mirador, Tomb Raiders, RPG Roundup, Zone of Control (Wargame Roundup), Tavener's Treasure Trove, G3 Buyer's Guide (lots of mini reviews with ratings).
Issue 143, May 2000. Excellent. £1: News, Intergame 2000, It's All in the Game, Play After Play, Fun & Games, Bladder, Frank's Zoo, What Were You Thinking, Zertz, Refugium, Karambolage, Frisch Fisch, Counteract, Pisa, Bambuti, Puls, MtG: Mercadian Masques, Lace & Steel, RPGs, Weird & Wonderful Variants, G3 Buyer's Guide, Diary.
Issue 144, Jun 2000. Excellent. £1: News, It's All in the Game, Play After Play, Fun & Games, Die Fuersten Von Florenz, How to Win at Cluedo, Rigatoni Intriganti, Flower Power, Finger Weg von Mona Lisa, Zack!, Cafe Casablanca, Zillions of Games, Gother Than Thou, Fimbulvetr, RPGs, Wargames, G3 Buyer's Guide, Diary.
Issue 145, Jul 2000. Excellent. £1: Pevans' Play After Play, Fun & Games, House Rules, Alles fur die Katz, New England Railways, Bad Rules, Das Riff, Vampire, Axis & Allies: Europe, NametraiN, Freeforms, Take Off, RPG Roundup, Zone of Control (Wargame Roundup), G3 Buyer's Guide (lots of mini reviews with ratings).
Issue 146, Aug 2000. Excellent. £1: News, It's All in the Game, Play After Play, Fun & Games, Web of Power, Save Dr Lucky, Just Wait, Blindside, Alles Klar, Prairie Railroads, Stratego, Mind Sports Olympiad, Stratego Legends, GURPS Villains, Hooked on Freeforms, RPGs, Wargames, G3 Buyer's Guide, Diary.
Issue 147, Sep 2000. Excellent. £1: Letters, News, It's All in the Game, Play After Play, Fun & Games, Ohne Furcht und Adel, Gambler, Another Day Another Dollar, Top Banana, Summer StabCon, Battle Cry, Tribe 8, Hooked on Freeforms, RPGs, Wargames, G3 Buyer's Guide, Diary.
Issue 148, Oct 2000. Excellent. £1: News, Fun & Games, (New) Acquire, BuntHerum, Puzzle of the Month, Cafe International, Cut & Run, Perudo, Jungle, CChs, In Charascter (RPGs), Mind Sports Olympiad, FurryCon 2000, G3 Buyer's Guide.
Issue 149, Dec 2000. Excellent. £1: News, Fun & Games, Spiel 2000, Krieg & Frieden, Christmas List, Aladdin's Dragons, Blitzkrieg General, Freeforms, CCGs, In Character (RPGs), Wargames.
Issue 150, Feb 2001. Excellent. £1: Pevans' Play After Play, Fun & Games, House Rules, Early G3, Castle, Essen's Abstract Games, Mystick: Domination, Vox Populi, The Chicago Way, Pila, Chebache, Forgotten Futures, Victory, Shogun - Total War, Freeforms, RPG Roundup, Zone of Control (Wargames Roundup), Buyer's Guide (lots of mini reviews with ratings). This was the last issue published.
Games Magazine Batch Of 25. Published by Games Publictaions Inc.ca.1980. Magazine. Good, a few issues show some wear. £28
Author: Unknown. Country: American.
This was a more sophisticated version of the UK's Games & Puzzles, with some of the most original picture puzzles you will find anywhere. There are also lots of crosswords, logic puzzles etc in every issue. Each issue also includes a section on games with various reviews and there are many game related feature articles. This batch is from 1977-1981 and includes issues: 1-25.
Grosse Geschafte. Published by Bewitched Spiele. 2004. Box. 2 copies available:
1) In shrink. £9.50 2) Excellent. £8.50
Designer: Andrea Meyer. No. players: 3-5. Country: German. Duration: 90 mins.
German version of Mall World. A giant mall is to be built and the players are supervising the planning. Players obtain contracts to get certain types of buildings placed in groups by the end of the game, and will score for each such occurrence. In addition the players auction up cards which allow the play of the buildings to the board, and so players must try to obtain contracts and building placement cards which go together well. The game also gives incentives to play contracts both early and late in the game, so making the choice of when to do what quite tricky.
Guatemala Cafe. Published by Eggert Spiele. 2007. Box. 2 copies available:
1) In shrink. £17 2) Excellent. £16
Designer: Inka & Markus Brand. No. players: 2-4. Country: German. Duration: 60 mins.
Coffee planting and selling game set in Guatemala. One board shows the overview of the country and gives players the option of which type of coffee, workers, huts or ships to buy, while a second board shows the plantations where the purchased items are then deployed. Coffee must be planted and workers used in the plantations and then ships sent to sell the coffee before money (which decides the winner) is made. This game won 2nd Place in the 2006 Hippodice competition.
Guerilla. Published by Ariel. 1976. Box. Excellent. £11
Designer: David Wells. No. players: 2. Country: British. Duration: 30 mins.
Well regarded abstract game. Players place pieces on a triangular lattice to form groups, which can then move - larger groups being able to move farther than smaller ones. There is also a special capturing mechanism called "overkill" which results in a red "massacre" token being placed on the space, which becomes impassable for the rest of the game.
Harry Potter Sculpture Puzzle. Published by Character Games Ltd. 1995. Box. Good. £1.75
Designer: Gil Druckman, Danny Herschkovitz. No. players: 1. Country: British.
Special Notes: 1 corner of the box is damaged, but repaired. One puzzle layer is slightly torn, but is still entirely usable (it won't be seen when complete)
This is an unusual jigsaw. Rather than regular pieces you get 360 layers of cardboard which you have to put one on top of the other (with a rod in the middle to hold it all together). These form a 3-D bust of Harry Potter! The makers say it is equivalent in difficulty to a 1000 piece jigsaw. It comes with a substantial base which is used to build the puzzle on and also acts as as an attractive display stand.
Hera And Zeus. Published by Rio Grande. 2000. Box. Excellent. £11
Designer: Richard Borg. No. players: 2. Country: American. Duration: 30 mins.
Card game, with 86 attractive cards. It features the feud between the husband and wife of the title, each one trying to gain favour with the other gods. Each player has a face down array of cards on the table representing various characters from the Greek mythology and players get to use actions to draw cards, play cards and make attacks on their opponent's hand and grid. The game can be won in various ways such as eliminating a player's grid of cards or capturing your opponent's hostage from their hand.
Hermagor. Published by Mind The Move. 2006. Box. 2 copies available:
1) In shrink. £14 2) Excellent. £13
Designer: Emanuele Ornella. No. players: 2-5. Country: Italian. Duration: 100 mins.
Board game in which players first place their buyers into the market at the city of Hermagor (using a very clever system for bidding on many items simultaneously) in order to obtain goods which can then be sold out in the surrounding towns and villages. In the second stage of each round the merchants head out from Hermagor to sell their wares. Both stages require planning and good tactical placement. Ultimately the winner will be the most successful merchant: the player with the most money. Highly recommended.
Heroquest. Published by Milton Bradley. 1989. Box. Excellent. £9
Designer: Steve Baker. No. players: 2-4. Country: British. Duration: 90 mins.
One of the great fantasy games. Players go on various quests from a book of quests, using combat and magic where appropriate. Includes stacks of plastic miniatures and dungeon ‘furniture’. One player runs the evil forces, and the other players run the adventurers, who only discover the board layout for this adventure as the game goes on. Essentially a board game version of Dungeons & Dragons.
Hextension. Published by Spear's Games. 1983. Box. Good, but edges show wear, corners taped. £14
Designer: Peter Burley. No. players: 1-4. Country: British. Duration: 20 mins.
Special Notes: An additional board and set of tiles is included in this set making it playable for up to 5 players.
Original printing of what became Take It Easy. Each player has their own board showing a hexagonal grid with spaces for 19 hex tiles to be placed. Each player also has their own identical set of 27 tiles which each have three coloured and numbered lines on them. The objective is to make lines all of one colour all the way across your board in as many of the rows and columns as you can. One tile at a time is then drawn from a face down set at random and players choose where to place their copy of this piece on each of their boards - plenty of hard decisions as the game goes on. It works as a sort of thinking man's Bingo! One of my favourite games - highly recommended.
Hi-Q Euclid. Published by Peter Pan. ca.1980. Box. Good. £1.50
Designer: Unknown. No. players: 1. Country: British.
A thirteen piece puzzle, but harder than that would suggest. The thirteen chunky plastic pieces are supplied with a frame into which you must try to put them. The pieces are cleverly designed based on a rounded 6 pointed star, but each having from 0 to 5 of the points removed and rounded off. Nicely tactile just as such a puzzle should be.
History Of The World. Published by Gibsons. 1993. Box. Good. £9.50
Designer: Steve Kendall. No. players: 3-6. Country: American. Duration: 2-5 hrs.
Classic game, as easy as Risk, but far more subtle, and working through from the dawn of history to the 20th century. In each of 7 rounds every player controls a different civilisation that appeared in that time period. With the counters for your civilisation you build cities, capture towns, construct monuments and occupy as much land as possible. Very well regarded game. The duration ranges from 2-5 hrs - the game is longer the more players are involved.
Holiday AG. Published by F X Schmid. 1990. Box. Good. £14
Designer: Wolfgang Kramer. No. players: 2-6. Country: German. Duration: 60 mins.
Clever game of the same general type as Acquire and Big Boss. There are five travel companies in which the players will gain shares, and each company has a line of 20 spaces onto which luggage markers are placed. Cards allow placement of the luggage markers, but the game is about trying to get strings of adjacent markers onto the companies you have shares in, while trying to ensure that those you do not have a stake in do not get long groups of markers, as the longest group of markers for each company at the end of the game determines the values of the shares. Recommended.
Hornet Leader. Published by GMT Games. 1991. Box. Good. £20
Designer: Dan Verssen. No. players: 1-2. Country: American.
Special Notes: 1 of 14 Maverick tokens missing (does not affect play), and 1 randomiser chit missing, but a set of randomiser cards provided instead (this eases play)
Hornet Leader is an exciting solitaire game that challenges you to command squadrons of F/A-18 Hornet strike-fighters in an almost endless variety of combat missions. From the decks of U.S. Navy carriers you lead your squadron against 26 different target types - from naval strikes and fleet air defences to fighter sweeps and ground attacks.
Illusio. Published by FunForge. 2009. Box. Excellent. £13.50
Designer: Julien Delval. No. players: 2-6. Country: French. Duration: 45 mins.
Each player is a master magician in the 1890s attempting to perform more amazing stunts than their rivals. The game uses cards and players try to gather the needed components for the stunts they wish to perform, and each player has a character card with a different special ability. The harder the stunt to be performed the more components required and the more fame gained when it is performed. What a great theme for a game!
Im Schatten Des Kaisers. Published by Hans Im Gluck. 2004. Box. 2 copies available:
1) Good. There is very slight damage to one corner of the base - otherwise Excellent. £10.50
2) Excellent. £12
Designer: Ralf Burkert. No. players: 2-4. Country: American. Duration: 90 mins.
Players take the role of powerful dynasties in late medieval Germany. There are seven regions in which these dynasties vie for supremacy, which is gained using aristocrats, knights and cities. Once the regions are resolved their new leaders get to vote for who will be the new emperor, who gets several advantages. Game play involves spending limited money to use action cards to get your aristocrats, knights and cities into play. In addition at the end of each turn the aristocrats age and some retire. Players must carefully consider the best of many ways to gain VPs. Published in America as In The Shadow Of The Emperor.
Indus. Published by Queen Games. 2004. Box. 2 copies available:
1) Excellent. £13 2) In shrink. £14
Designer: Wolfgang Panning. No. players: 2-4. Country: German. Duration: 1 hr.
The board represents an archaeological dig with buildings, tombs, canals and paths to be excavated. Each of these elements covers several spaces and are worth different numbers of VPs. Many spaces on the square grid hold several of these elements too. Players take turns placing their archaeologists onto the edge of the board and moving them onto the board using dice rolls. However, the more experienced archaeologist pieces allow a reroll, and there are always several possibilities of what to do. Opponents' pieces can also be captured for points and the board can be constructed in many different ways for a different setup each time.
IQuest. Published by San Serif. 1987. Box. Good but corners taped. £1
Designer: Unknown. No. players: 2-6. Country: British.
Special Notes: 1 'i' token and one 'q' token are missing. This means the game is no longer playable with all 6 players, but 5 or less is fine.
Quiz type game, but rather than general knowledge questions, simple IQ test style questions are provided. There are 6 categories: Twixers, Rangles, Numbles, Oonies, Werdles and finally IQuests which are only used when a player has collected tokens for all the other categories in order to win the game. The game board shows a circular lattice of connections and the players work their way into the centre to win. Unusually, it is not just the active player who must try to answer the current question, but all other players too, and they have to indicate if they agree with the active player by secretly playing a card. Thus all players are kept involved all the time. Includes 2200 questions.
Jericho. Published by House of Marbles. ca.1995. Box. Excellent. £1
Designer: Unknown. No. players: 2+. Country: British. Duration: 15 mins. Desc. by Eamon.
Another tower game, riding in on the success of Jenga. Looks unused so would make a nice present. The twist in this version is that some of the wooden blocks have a marble in them, and if you take one of these out of the tower successfully, you can choose to miss a turn later on in the game (when the going gets tough).
Jet Set. Published by Wattsalpoag. 2008. Box. In shrink. £17.50
Designer: Kris Gould. No. players: 2-6. Country: American. Duration: 90 mins.
Clever game in which the players build flight networks, while managing their very limited supply of money. Players buy the rights to route segments and pay for planes on them, and then use these planes to claim route cards which give VPs at the end of the game and allow income (very needed) to be obtained during the game. Players are also given a couple of final flight cards, and aiming to complete one of these at the end of the game is vital. A game with simple rules, but clever ideas, and fast and interesting game play. Recommended.
Jockey. Published by Ravensburger. 1977. Box. 2 copies available:
1) Good. This
edition has plastic horses. Box lid has a 2cm cut, and one edge of the base is
2) Good. Metal horses.. £12
Designer: S. Spencer. No. players: 2-6. Country: German. Duration: 45 mins.
Classic horse racing game. 4 horses are moved by card play. Players predict the finishing order, but this is not easy to do. Your hand of cards helps you calculate which horses you can influence during the race. Some cards are colour coded, affecting a particular horse but others move the horse in a particular position a certain amount, possibly with a limitation, eg. move the horse in 3rd place up to 18 spaces, but not more than one space ahead of the leader. Thus many cards have to be played at just the right time to be properly effective. Betting is done before the race and both win and place bets may be made. Most money after 3 races wins.
Jungle Jam. Published by Flitzebogen. ca.1990. Box. Excellent. £2.75
Designer: Unknown. No. players: 4-10. Country: British. Duration: 20 mins.
Speed game in which the centrepiece is a large wooden totem which during the game players will want to be the first to grab at various points. Players flip up cards from their own piles, and the idea is to get rid of your cards. If you flip over a card and the symbol matches someone else's, then those two players must go for the totem, and the player who is slowest gets extra cards instead. Some special cards vary the game a little, but with the same basic principle.
Justinian. Published by Phalanx Games. 2006. Box. Excellent. £16
Designer: Alessandro Saragosa, Leo Colovini. No. players: 2-4. Country: Dutch. Duration: 45 mins.
Very nicely produced game in which the players influence 12 Byzantine advisers to the Emperor. Each player has a pool of influence markers which can be used to enhance or reduce the power of the various advisers at court. The influence tokens are also used to help determine just when Justinian will call upon the advisers and about what topic he will ask. Each player holds the strings behind two different advisers for each of the four possible topics, and manipulating the situation and using clever timing is what it is all about. The main mechanism ensures in an extremely clever way that all advisers have roughly the same potential.
Kamisado. Published by Burley Games. 2008. Box. In shrink. £25
Designer: Peter Burley. No. players: 2. Country: British. Duration: 20 mins.
Abstract game of skill and strategy based on Square Routes by the same author. Each row has one each of eight different colours, which are also the colours of the top halves of the chunky dragon towers. The base of the playing piece indicates who owns the piece. Players take it in turns to move a piece forward or diagonally forward as much as they wish, trying to get a piece onto their opponent's back row. However, what makes the game interesting is that the piece you must move on your turn must be the colour of the square your opponent's last moved piece just landed on. Pieces can also be upgraded with new abilities, for multi-game play.
Kap Hoorn. Published by Kosmos. 1999. Box. 2 copies available:
1) In shrink. £12 2) Good. £11
Designer: Thorsten Gimmler. No. players: 3-5. Country: German. Duration: 1 hr.
A race game about sailing clippers around Cape Horn from New York to San Francisco. This is a tile laying game in which you have a limited number of action points each turn, which can be used to buy tiles, or perform special moves. The basic idea is to play tiles with movement arrows onto the board in such a way as to help the movement of your ship and hinder other ships. There are some clever placement restrictions and alternative ways to win as well. Very good game. Recommended. I also have a couple of rules tweaks to reduce the luck of the tile draw.
Katzenjammer Blues. Published by Rio Grande Games. 1998. Box. Excellent. £3.75
Designer: Reiner Knizia. No. players: 2-6. Country: American. Duration: 30 mins.
Card game in which players bid for selections of cards using more cards. Bids consist of melds of 1-4 cards, with larger melds outbidding smaller melds. Jokers are also in the mix, but using them is dangerous as the player who uses the most gets penalised. As well as getting more cards the winner of the cards also claims some mice which are VPs. Plays quickly with some interesting decisions to be made.
Kontor. Published by Gold Sieber. 1999. Box. 2 copies available:
1) Good. Includes Das Exportlager expansion. £13
2) Box good, contents unused. Includes Das Exportlager expansion. £14
Designer: Michael Schacht. No. players: 2 or 4. Country: German. Duration: 1 hr.
Interesting tile laying majorities game set on the harbourside with players competing to manage warehouses. These warehouses are 'built' as the game progresses by laying tiles to form the board. What gets done is decided by card play, with cards having different actions and priorities. There are a great number of variant setups in the rules. Recommended as a 2 player game (or with more with the rare 3-4 player expansion).
Kontor: Das Exportlager. Published by Gold Sieber. 2000. Packet. Excellent. £0.50
Designer: Michael Schacht. Country: German. Desc. by Eamon.
Small expansion for Kontor. Well worth having if you own the main game.
Le Paresseux. Published by Eurogames. 1990. Box. Excellent. £10
Designer: Dominique Tellier. No. players: 3-6. Country: French. Duration: 20 mins.
Crazy idea, but a game that works well. A 'paresseux' is a sloth, and the idea is to move your playing pieces slowly, but get the other sloths to run, or whatever sloths do, to the finish before you. It is a very good tactic to have your sloths fall asleep for as long as possible! The game is driven by dice, but with choices to be made on how best to keep your sloths slow!
Lord Of The Rings - Battlefields. Published by Hasbro. 2006. Box. In shrink. £11
Designer: Reiner Knizia. No. players: 2-5. Country: British. Duration: 75 mins.
Expansion for the Lord of the Rings cooperative game by Reiner. This expansion can be played with just the base game or can be combined with any / all of the other expansions. New battle boards are introduced which have to be dealt with alongside the normal scenario boards. As progress is made along the main track on the main board enemies enter the battlefield board and advance - if unchecked they will reach unpleasant spaces causing the players to lose cards and gain corruption etc. However, as an action new members of the fellowship can be deployed to assist against these enemies. A great way to freshen up the original game.
Lords Of The Spanish Main. Published by Sierra Madre Games. 2006. Packet. New. £13
Designer: Phil Eklund. No. players: 2-8. Country: American. Duration: 3 hrs.
A game full of the flavour of 17th century colonization and piracy. The game uses cards to give a great deal of variety to play and to give a real feel for the period. One player is the Spanish governor who is quite happy to deal in contraband goods. The other players run the fleets of other European powers. Each year the players bid on property and slaves, establish colonies and manoeuvre ships. Treasure fleets sail and the contents end up either in the hands of pirates or divided amongst the players who organised the sailing. Ultimately the player with the most gold and treasure wins. Highly regarded.
Maloney's Inheritance. Published by Ravensburger. 1988. Box. Good. £14
Designer: Sid Sackson. No. players: 3-6. Country: British. Duration: 45 mins.
Old Maloney the gangster has died and the players as his underlings want to take over. To settle this Maloney has set up a challenge. Players vie to collect as much as possible from various cities where Maloney has interests, but there is only one car available. Players bid to be able to tell the driver where to go, but may well decide to let others get their way if it isn't too bad for them and the bidding is getting high. A player's cards show how much can be collected in each place that day. There is an interesting bidding system which forces you to think quickly, and I have a house rule which I think improves it further too - please do ask me for it. Good game and works especially well with 6 which is always useful. Recommended.
Manic Mosaic. Published by Crown. ca.1985. Box. Good. £3.50
Designer: Unknown. No. players: 1. Country: British.
156 rounded 'bow tie' shaped pieces which interlock. The pieces are double sided and show red and silver geometric curves. The pieces can be put together to make all sorts of interesting patterns, a great many of which are pictured in the instruction book for you to work out how to create them. Attractive solitaire puzzle item.
Media Mogul. Published by JKLM Games. 2004. Box. 2 copies available:
1) Excellent. £11 2) Good. £10
Designer: Richard Huzzey. No. players: 3-5. Country: British. Duration: 90 mins.
Media Mogul thrusts players into the role of international tycoons seeking to spread their own operations over the globe. Winning over audiences with your television, radio and newspaper media with quality content is important to gain audiences, but what makes money (and victory) is lucrative advertising contracts; but adverts bore and repel your audiences, requiring you to balance profit and sustainability at all times. Game play makes use of cards, and players have a limited number of actions which they can perform each turn.
Meridian. Published by Piatnik. 2000. Box. Several copies available:
1) In shrink. £7.50 2) Good. £6 3) Excellent. £7
Designer: Leo Colovini. No. players: 2-4. Country: Austrian. Duration: 40 mins.
Tactical game in which the players vie for commercial supremacy amongst the islands in the Southern Archipelago. The islands are divided into longitudinal zones, and cards are used to place trading bases onto the islands according to some clever and thought provoking rules. Players have to weigh their options carefully in order to ensure the best use of their limited number of garrisons and to ensure majorities on the islands. The theme is fairly thin as is the case with many Leo Colovini designs, but this is one I definitely enjoy - recommended.
Montanara. Published by Abacus Spiele. 2005. Box. Excellent. £6.50
Designer: Jong Kong. No. players: 2. Country: German. Duration: 20 mins.
The players vie to be the first to unearth 4 valuable crystals. In this card game players play dwarves onto the table and then can use them to delve into the piles of cards looking for crystals - one card for each dwarf available to dig. In addition action cards can be played which can manipulate the order of the cards in the piles to be dug up and allow the cards to be examined. Cave-ins remove all dwarves on the table from play, and quakes can undo your opponent's cunning plans.
Mythology. Published by Yaquinto. 1980. Box. Good. £38
Designer: J Stephen Peek. No. players: 2-8. Country: American. Duration: 3 hrs.
Each player takes the role of a major Greek god, and attempts to control the actions of the many Greek heroes and monsters. Events throw spanners into the works as will your opponents. The objective is to get the heroes under your control to complete quests for legendary items such as the Golden Fleece, in order to give glory to their patron god - ie. the player controlling them.
Nightfall. Published by AEG Inc. 2011. Box. Excellent. £17
Designer: David Gregg. No. players: 2-4. Country: Amercian. Duration: 45 mins.
Deckbuilding game (a la Dominion) set in a world dominated by creatures of the night. The players recruit vampires, werewolves and other dark creatures and learn powerful spells of destruction. The creatures are used to attack the other players and defend against incoming attacks, and the spells can help recruit new creatures, or damage other players or creatures directly. The game plays a little like a deckbuilding version of Magic: The Gathering, but using a novel colour chaining system which determines what cards can be played each turn.
Nuts. Published by Piatnik. 1998. Box. Good. £8.25
Designer: Martin Schlegel. No. players: 2-6. Country: Austrian. Duration: 30 mins.
The players are squirrels and need to collect nuts. However, the other squirrels want them too. There are tiles showing nuts of different values which you try to get by playing movement cards to move onto the higher numbered spaces on a track through the woods. The players all start with the same set of movement cards, and two or more players on the same space can't claim a nut, so there is an element of outguessing the other players.
Oasis. Published by Uberplay. 2004. Box. 2 copies available:
1) In shrink. £12 2) Good. £11
Designer: Alan Moon, Aaron Weissblum. No. players: 3-5. Country: American. Duration: 1 hr.
Players bid for the right to use a variety of cards to place tiles and camels onto a board showing an area of desert, stony land, oases and sand dunes. The bidding mechanism is unusual, and involves players putting out selections of cards for the other players to choose from. The earlier your cards are picked the better choice you will have next round, though the cards you have to put out are a limited resource. Also players try to claim large areas of land and build large camel trains but also need the corresponding scoring tiles for these to do well, thus the game pulls you in many directions at once. Recommended.
Oceania. Published by Mayfair Games. 2004. Box. Excellent. £12
Designer: Klaus Teuber. No. players: 1-2. Country: American. Duration: 20 mins.
Simplified version of Entdecker. The board shows a grid onto which sea tiles are placed. These tiles show a mix of sea and land which will join up to form an archipelago. The tiles also show ship routes through the islands. Players take turns to decide where to sail from and draw a tile, which may or may not fit. If it fits then a scout token can be placed to claim the island, and if it doesn't fit then the tile must be kept for use on a future turn. Fast playing and light, but with some interesting decisions and the way it manages to condense the essentials of Entdecker into such a short game is a credit to the designer.
Oracle Mind Games & Puzzles. Published by Mensa Publications. 1990. Book. Excellent - unused. £3
Author: Harold Gale. Country: British.
Softback, 24x17cm, 200 puzzles + solutions. This is a collection of IQ test style puzzles for you to solve. Sometimes mathematical, sometimes word based, sometimes pictorial. You can be assured of a good brain-workout with this book.
Origins - How We Became Human. Published by Sierra Madre Games. 2007. Box. In shrink. £22
Designer: Phil Eklund. No. players: 2-5. Country: American. Duration: 4 hrs.
Game which follows the development of the human species from the end of the ice age to the near modern era. Players take the roles of various sub-species of human (cro-magnon man, neanderthals etc) and try to develop into the dominant species. Through time various intellectual advances are made and populations expand and collide. Eventually society and culture come into being. The winning species is the one which has developed most as measured by VPs for population, culture, intellectual advances etc.
Pictionary. 2000. Box. 2 editions available:
1) Published by
Milton Bradley. Excellent except for small label mark. £4.50
2) Published by Pictionary Inc. First edition. £4.50
Designer: Unknown. No. players: 2+. Country: British. Duration: 1hr.
One of the most popular party / after dinner games, where players have to draw the subject matter for their team-mates to recognise before the time runs out. This set includes 200 word cards each with 10 words on, so you can be sure of lots of variety.
Piranha Pedro. Published by Goldsieber Spiele. 2004. Box. Excellent. £13
Designer: Jens Peter Schliemann. No. players: 2-4. Country: German. Duration: 30 mins.
Pedro is on an island in the middle of shallow but piranha infested waters. He does have a supply of boulders he can use as stepping stones though. The players decide secretly on a movement card to play each round and these are actioned, taking him across the water. Whenever a player plays a card which causes him to move Pedro over water that player must use up some of his limited number of boulders. Should a player run out then they lose a life, and the game restarts with a new supply of boulders given to each player depending on the cards they have left in hand.
Pirate's Cove. Published by Days Of Wonder. 2003. Box. Excellent. £14
Designer: Paul Randles, Daniel Stahl. No. players: 3-5. Country: American. Duration: 90 mins.
Pirate themed game in which each player captains a pirate ship, and each round gets the chance to improve their lot. The hull can be reinforced, more cannons can be fitted, more men recruited, or the sails and rigging improved. Each of these gives various advantages. The other objective is to catch and plunder treasure ships, and occasionally deal with the Royal Navy. Sometimes control of a port will be uncontested, but at other times it may be necessary to see off one or more other players' ships before the booty can be gathered. Attractively produced with nice ship improvement play sheets.
Planet Steam. Published by Ludo Art. 2008. Box. Good. £45
Designer: H.G. Thiemann. No. players: 2-5. Country: German. Duration: 2 hrs.
Special Notes: Would be Excellent, but there is a large repaired rip in one corner of the lid.
Set in 2415 AD on planet 'Steam' which has a molten core producing water, and other valuable resources. The players are resource gathering corporations which compete to tap these abundant resources. They must then be transported off planet and sold for profit. Players use their profit to invest in further hardware to improve their extraction facility, but at the end of the game only cash on hand counts. Amazingly produced - large box and very chunky components.
Popular Card Games. Published by W D & H O Wills. 1933. Book. Good. £4
Author: Lawrence H Dawson. Country: British.
Interesting book of games commissioned by the Imperial Tobacco Company and probably sold in pubs. Includes 15 'families' of games with many variants. These families are: Auction Bridge, Contract Bridge, Whist, Solo Whist, Piquet, Bezique, Cribbage, Poker, Vingt-Et-Un, Baccarat, Napoleon, Loo, Slippery Sam, Newmarket and Rummy.
Quirks. Published by Eon. 1980. Box. Good. £33
Designer: Bill Eberle, Jack Kittredge & Peter Olotka. No. players: 1-4. Country: American. Duration: 30-90 mins.
Special Notes: The Climate Marker is missing - replaced with a wooden cylinder (which is much easier to use)
The weird game of un-natural selection, of evolution gone awry. It uses cards very cleverly so that three cards form a creature or plant no matter how unlikely, and they even give you a name for the species. Includes children's rules, called Quirklings. Each animal or plant section is useful in some climates and hopeless in others. As the climate changes players mutate their animals/plants if they aren't ideal for the current climate or attack one of the current dominant species if they think their species is better suited. I also have some house rules I can supply to enhance the game. A truly wonderful idea for a game.
Race For The Galaxy. Published by Rio Grande Games. 2007. Box. Good. £16
Designer: Tom Lehmann. No. players: 2-4. Country: American. Duration: 45 mins.
Space themed card game in which the players start with a base on a single planet, and develop their own empire as the game progresses. Each turn there are several phases: Explore (get more cards), Develop (play and pay for a new technology), Settle (obtain a base on a new world), Trade (sell goods for VPs or more cards), and Produce (get goods on productive worlds). However, each turn only a few of these phases will occur, and the players decide which will happen by card play. Every card has special abilities ensuring that the game will be very replayable, allowing for different strategies and combinations of strategies. Very highly regarded despite it being a bit confusing the first time played - recommended.
Raub Ritter. Published by Queen Games. 2006. Box. 2 copies available:
1) Good. £6.50 2) In shrink. £7.50
Designer: Rudiger Dorn. No. players: 2-4. Country: German. Duration: 30 mins.
Aka Robber Knights. Tile laying game in which the players represent bands of ruthless knights who intend to take control of valuable villages and towns, and will exploit any weak points left by other warlords. Each turn you play 1-3 tiles, and when playing a castle tile you also get to add knights and then move them into orthogonally adjacent spaces, potentially taking control of some tiles from other players. Clever game - recommended.
Regency. Published by Pegasus. 1992. Box. Good. £9
Designer: Unknown. No. players: 2-4. Country: British.
Played on a board showing several concentric tracks the players use dice to move their pieces to form lines, which allow their pieces to advance on to the next ring. The objective is to be the first to advance one of your pieces to the centre of the board and become Regent.
Rheinlander. Published by Parker. 1999. Box. Good. £16
Designer: Reiner Knizia. No. players: 3-5. Country: German. Duration: 1 hr.
Game about development on the banks of the Rhein in medieval times. As various duchies grow up sponsored by the various players they develop cathedrals and gain the power of their bishops as well as coming into conflict with each other. The game is driven by cards which allow development of particular plots of land, and as you would expect from Reiner there are some clever mechanics, and Parker have provided nice components too. Recommended.
Safari Jack. Published by Cheapass. 1998. Packet. Good. £3.50
Designer: James Ernest. No. players: 2-4. Country: American.
The game takes the players on an old-fashioned safari. There are 60 tiles, which are used to build a map, which is gradually revealed as players place tiles to their advantage. The objective is to shoot as much of the African wildlife as you can, while still getting back to camp in time for tea - no political incorrectness spared here. You will need to provide your own pawns and counters.
Saga. Published by Uberplay. 2004. Box. Excellent. £3.75
Designer: Wolfgang Kramer, Horst-Rainer Rosner. No. players: 2-4. Country: American. Duration: 45 mins.
Card game in which players vie for control of 6 kingdoms. Each turn the ruler of a kingdom gains some victory points, and in some cases a special power. The rulers also gain VPs at the end of the game, but the balance for each kingdom is different. Kingdoms are won by openly laying down sequences of cards over several turns to form an army. Once strong enough the army takes over the kingdom it was first declared as attacking, although there are card placement limitations which mean care must be taken to ensure the army will be strong enough to attack. The game play is neat, and is all about timing your attacks correctly and managing your hand of cards well, as well as keeping a close eye on your rivals. Recommended.
Samurai. Published by Lautapleit. 2006. Box. Excellent. £20
Designer: Reiner Knizia. No. players: 2-4. Country: Finish. Duration: 45 mins.
Very good tile laying game from this master designer. One of his best too in my opinion. The board shows the islands of Japan and onto these 3 types of beautifully made black plastic pieces are placed. The object is to win lots of these by laying tiles around them representing your various forces, such as samurai, priests, farmers, traders, and even ships. It is one of those games where you want to do lots of things but can't do them all, so you have to pick most carefully where you will concentrate your effort. Highly recommended, especially for 3 players.
San Quentin Kings. Published by Blast City. 2007. Box. Excellent. £15.50
Designer: Nate Hayden. No. players: 3-5. Country: American. Duration: 90 mins.
Each player runs a gang inside San Quentin prison. Each gang has muscle, workers and smart guys, and needs to get access to knives and illicit goods and recruit more gang members. Fights need to be won to gain respect and all gangs need to be ready for when the big brawl happens, as then the leader of the gang that comes out on top will be the San Quentin King.
Say Anything. Published by North Star Games. 2008. Box. In shrink. £16
Designer: Dominic Crapuchettes, Satish Pillalamarri. No. players: 3-8. Country: American. Duration: 30 mins.
Excellent party game of the same sort as Apples to Apples. Players take it in turn to read a question from a card eg. "What's the worst thing to say to a cop after getting pulled over?". All the other players write their answer on a card and the player whose turn it is decides which is the most appropriate answer for them. The others then place two betting chips on the answer cards. Points are awarded for getting your answer picked and picking the answer chosen. Great fun, and hilarious with the right group. Recommended.
Scandaroon. Published by Surprised Stare. 2007. Box. Excellent. £10
Designer: Tony Boydell. No. players: 3-4. Country: British. Duration: 1 hr.
Interactive card game with some elements from trick taking games and some from set collecting games. Players play cards from hand one at a time, and these will have a suit and value, but also many have a special power which can either be used (and the card generally discarded) or ignored. Players try to achieve the best card collection each round, with various bonuses awarded for other achievements as well.
Scarab Lords. Published by Fantasy Flight Games. 2002. Box. 2 copies available:
1) In shrink. £12
2) German Edition. Excellent - unused. I can provide English rules, but the cards all have German text.. £3.50
Designer: Reiner Knizia. No. players: 2. Country: American. Duration: 30 mins.
Card game for two in which the players vie for dominance over upper and lower ancient Egypt. In each region players can attempt to gain supremacy in economic, religious and military spheres, with the objective being to gain two out of three supremacies in both regions and then hold them for one turn. The cards are attractive and come in various types: minions and leaders who are sent to battle for supremacy against those of your opponent, one off cards, and gods which give an advantage each turn. Players can 'curse' the opponent's cards which makes them inactive and the game can also end if a player's deck runs out. Additional cards are supplied which you can use to vary the standard decks. Recommended.
Minotaur Lords - German Edition. Published by Fantasy Flight Games. 2004. Box. In shrink. £4
Designer: Reiner Knizia. No. players: 2. Country: American. Duration: 30 mins.
Special Notes: I can provide English rules, but the cards all have German text.
Standalone expansion to Scarab Lords, this time set in Minoa. The decks in this set can be played on their own or against Scarab Lords decks, and the cards can even be mixed between the sets to make completely new decks.
Small Soldiers Big Battle Game. Published by Milton Bradley. 1998. Box. Good. £9
Designer: Unknown. No. players: 2-4. Country: British. Duration: 30 mins.
Simple action wargame based on the animated film of the same name. The game takes place outside the toy shop, and pits the Commando Elite led by Chip Hazard against the Gorgonites led by Archer. The game uses a standup toy shop front and hex marked area as well as 12 enormous (60mm) plastic figures of the combatants and a skateboard mounted catapult which is used to launch a chunky grenade-bomb. The game uses a spinner which gives a number of action points which can be used, or sometimes allows a power card to be drawn to gain an advantage.
Sole Mio!. Published by Abacus. 2004. Box. In shrink. £5
Designer: Uwe Rosenberg. No. players: 2-5. Country: American. Duration: 40 mins.
Card game, over 100 cards featuring pizza toppings and orders. Players aim to complete their pizza orders. Players take turns to place some ingredient cards on to a communal pile of ingredients and then may opt to place one of their order cards on top. This continues until the whole deck is in this pile. The pile is then turned over and each time an order card comes up the ingredients revealed are looked at to see if the order can be completed, and then the relevant ingredients are removed. This is a follow-up to Mamma Mia!, and can either be used as an expansion to that game or on its own. The mix of orders is slightly odder, making the memory element a bit harder, but there is now the opportunity for other players to help fulfil your orders.
Speed Circuit. Box. Several editions available:
1) Published by 3M.
1973. Good. There are some differences to the later Avalon Hill version – this
edition is generally considered the better one. £25
2) Published by Avalon Hill. 1977. Box shows wear, corners taped. 1 of the original metal cars is missing, one is slightly damaged, but 3 extra non matching car pieces provided. £4
3) Published by Avalon Hill. 1977. Good. £9.50
Designer: Unknown. No. players: 2-6. Country: American. Duration: 2 hrs.
Well regarded motor racing game with miniature metal racing cars and three courses to race on. Each player has a customised car with different start speed, top speed, wear characteristics etc. Cars accelerate or brake as desired each turn, within the car's capabilities, and only when these or cornering speeds are exceeded are wear points taken. The game includes many features in much more modern motor racing games, with some nice ideas of its own.
Spicy Farkel. Published by LGI. 2006. Cannister. New. £6
Designer: Sir Albert Farkle. No. players: 2-6. Country: American. Duration: 20 mins.
Simple and quick dice rolling game in which 6 dice are rolled and some dice can be rerolled, but some must be set aside each time in scoring combinations. When a minimum number of points has been set aside it is permitted to stop. A neat push your luck type of game. This version has additional twists - each die has a different side with red pips which can be used to double your score when used in a scoring combination.
Spree!. Published by Cheapass. 1998. Packet. Good. £3.50
Designer: James Ernest. No. players: 3-8. Country: American.
Humorous game in which players compete to steal the most items from a poorly guarded shopping mall (or from each other). This is described as 'The Hong Kong Edition', and there are extra rules at the back labelled as The Hong Kong Rules. You will need to provide standard decks of cards, dice and pawns.
Stock Ticker. Published by Copp Clark Games. ca.1970. Box. Good. £3.75
Designer: Unknown. No. players: 2-6. Country: Canadian. Duration: 45 mins.
Stock trading game in which players buy and sell stock and roll dice to change the prices. 3 special dice are used, one to determine which stock is affected, one to determine whether the price rises or falls or if dividends are paid, and one to determine the extent. Only stocks which have gone up from the starting price pay out dividends. When a stock rises sufficiently it can split, and stocks falling to 0 become worthless. The game bears a copyright date of 1937, but this edition was clearly much later than that. Rules are in English and French.
Strategy Plus Issue 1. Published by Foxray Ltd. ca.1990. Magazine. Good. £0.50
Author: Brian Walker. Country: British.
British games magazine which focused on computer games for Amiga, Atari ST and IBM PC. However, it also carried a board game section with typically about 4 games reviewed, and so even if you aren't really interested in revisiting early 1990's computer games, the board games reviews, as well as a few general interest articles, are still worth the (minimal) price.
Subbuteo Squads - Premier League Pro Edition. Published by Subbuteo. 1996. Box. Good. £3.25
Designer: Unknown. No. players: 2. Country: British.
Special Notes: 50+ additional cards included in this set
Card and board soccer game. The base set comes with 165 cards representing players, managers, grounds and match incidents. The rules introduce the game in various stages to make it easier to learn as it is quite complex as a whole. The board shows a football pitch with spaces for player cards, and the cards give lots of (non game) information as well as the attack and defence strengths and ball passing ability of the players for the game. The rules cover all aspects of real football but play is fast paced. Additional cards were available in boosters, but are definitely not needed to play.
Sword & Skull. Published by Hasbro Avalon Hill. 2005. Box. Excellent. £11
Designer: Mike Elliot. No. players: 2-5. Country: American. Duration: 1 hr.
Pirate themed game in which each player controls an officer and a pirate, who are moved around a Talisman style track on the board. The characters attempt to rescue the Queen's flagship from the Pirate King, and this can be done in several ways: simplying buying it back with a ton of money, or through bravery & derring do or more underhanded methods. The game is driven by various types of cards.
Sylla. Published by Rio Grande Games. 2008. Box. In shrink. £22
Designer: Unknown. No. players: 3-4. Country: American. Duration: 90 mins.
Roman themed game in which players use various characters (merchants, senators, slaves, vestal virgins etc) to try to promote the interests of their faction. This is done by recruiting more characters, purchasing buildings, spending money to buy influence, using your characters to deal with catastrophes, and obtaining special chips the true value of which won't be known until the end of the game. All aspects of the game require the use of your characters, but each can be used only once per round, so deciding how best to use them, and which way will most effectively earn influence, is what it is all about.
Taboo. Published by Milton Bradley. 1990. Box. Good. £7
Designer: Unknown. No. players: 3+. Country: British. Duration: 30 mins.
Excellent party game, in which players must describe an object, but are not allowed to use five key words on the card. So you might have to describe an Apple, without using the words Red, Fruit, Pie, Cider or Core. Points are scored for every card successfully guessed by your team mates.
The Best Of Dragon Games. Published by TSR. 1990. Box. Good - partly unpunched. £14
Designer: Various. No. players: 2+. Country: American.
A very nice collection of games that have featured in The Dragon magazine over the years. There is a mixture of abstract, fantasy, even sports games. Game titles and designers are: The Baton Races of Yaz by C C Stoll (race game); King's Table by Dale Oldfield & Mark Foster (a version of The Viking Game); Search for the Emperor's Treasure (fantasy adventure game) and File 13 (game about designing games!) both by Tom Wham; Ringside (boxing game) by Brian Blume; Food Fight (light hearted brawl / wargame) by Bryce Knorr.
The Big Book Of Happy Games. Published by Oxford University Press. 1932. Book. Shows wear. £1.50
Author: Mrs Herbert Strang. Country: British.
Special Notes: The covers and spine show some wear. The train works, but is a little delicate. There are signs of use throughout.
Hardback, 23x18cm, ~40 pages. Unusual book which has a very thick front cover with a rotating disc, showing a train, set into it - the train can be moved around a track by rotating the disc which protrudes a little from the edge. The pages are very thick, and the print large with numerous illustrations, some full page, and some large. The book is written as a series of children's stories which describe various activities, some of which children could then do at home. Unusual item.
The Brotherhood. Published by GDW. 1983. Box. Good. £7.25
Designer: John Hill. No. players: 3-5. Country: American. Duration: 2 hrs.
Gangster game that requires considerable planning. Players write down their moves each turn, deciding which rackets to enter, which part of the town to infiltrate, where to spend bribes, and so on. Players must decide whether to concentrate their efforts on a few places or whether to spread them around, and whether or not to go for the most lucrative, but no doubt most highly contested rackets. Once any politicking is done thugs fight it out, using a dice based combat system. Unusual theme for this company and this designer to use.
The Card Player's Omnibus. Published by Willow Books. 1986. Book. Good. £2.50
Author: Gyles Brandreth. Country: British.
Hardback, 24x19cm, 192 pages. This book covers the various families of popular card games as well as giving a history of playing cards. The chapters are: History of Playing Cards, Early Games, Euchre Family, All-Fours Family, Whist Family, Bezique Family, Cribbage, Gambling, Banking Games, Poker Family, Cheating at Cards, Rummy Family, Hearts Family, Stops Family, Patience Family, Card Player's Jargon.
The Complete Book Of Card Games. Published by H.F.& G. Witherby Ltd. Book. 2 editions available:
1) 1939. Good. First printing £6.50 2) 1945. Good. £5.50
Author: Hubert Phillips, B.C. Westall. Country: British.
Hardback, 22x15cm, 258 pages. This collection of card games give rules and also illustrative examples and discusses the games in detail too. It covers: Contract Bridge, Solo Whist, Piquet, Cribbage, Black Maria, Poker, German Whist, Nullos, Bezique, Bezique Poker, Cribbage Two Player Patience, Tablanette, Cassino, Five Hundred, Three Handed Bridge, Knaves, Hasenpfeffer, Greek Hearts, Slobberhands, 12 games for 3-7 players, 11 party games, 28 games of patience. A good collection.
The Golf Game - Par Excellence. Published by General Games. 1985. Box. Good. £17
Designer: Unknown. No. players: 1-4. Country: German.
Rare golf game which is played on huge laminated boards representing each of the 18 famous fairways from around the world. The game uses a difference dice for each club, and a stencil is used to identify where the ball will land after each stroke. Fantastic production, and very few were made.
The Great Games Book. Published by Macmillan. 1985. Book. Good. £4
Author: Various. Country: British.
Softback, 31x24cm, 28 pages. A collection of 14 games, each of which can be played by laying the book out flat, and using it as a board. You will need to provide your own counters, dice etc. The games are all by different authors, and the boards drawn by various illustrators. The games are: Root the Loot, Ludo Park, Utter Brilliance Game, Pigs in the Pantry, Lost in the Wood, Heavens Above, Teddybear's Draughts, Cheese!, The Phone Game, Bumbledon, Don't Do That, Alice in Wonderland, The Game of Goose, What a Mess in the Bone Race.
The Official BBC Cricket Quiz Game. Published by Horsman. 1988. Box. Good. £0.80
Designer: Unknown. No. players: 2+. Country: British.
Cricket quiz game with a very nice cricket style scoreboard to keep track of runs scored and wickets taken for home and visiting teams (which could be used in other cricket games too), and a scoring system which reflects cricket scoring. The batsman decides each time whether to go for 1, 2, 4 or 6 runs and is then given the appropriate question. Special rules deal with being bowled or run out.
The Really Nasty Motor Racing Game. Published by Upstarts Ltd. 2006. Box. In shrink. £9
Designer: Unknown. No. players: 2-6. Country: British. Duration: 90 mins.
Motor racing game from the makers of the Really Nasty Horse Racing Game. At the beginning of the game each player is given a pit stop strategy card, and several Really Nasty cards to hinder other players at critical moments. Game play uses a selection of dice, and players get to pick tyre types and affect the weather as well as getting to block other cars around the corners etc.
The Return Of The Heavyweight Champ: The Little Guys. Published by Lambourne. 1994. Packet. Good. £3.75
Designer: Terry Goodchild. No. players: 1-2. Country: British.
Statistical boxing game, which is an expansion set to The Return Of The Heavyweight Champ (which you will need). This set allows you to play lightweight boxers who can stay competitive for up to 4 years rather than 3, and have the option of transferring to Australia as well as the U.S. You can run one boxer of each weight at the same time and try to make each of them a champion at the same time - a real challenge.
The Tarot. Published by Penguin. 1988. Book. Excellent. £7.50. Author: Alfred Douglas. Country: British.
Softback, 20x13cm, 254 pages. A very informative book which tells of the origin of the Tarot deck, and the symbolism of the cards. It then goes on to describe the meaning of the major trumps and the major arcana. The Esoteric Tarot is discussed, and the divinatory meanings of the cards is outlined, as well as details on how to perform a Tarot reading using the Nine Card, Circular or Horseshoe spreads. Meditation using the Tarot as well as the game of Tarocco are also covered.
Through The Ages. Published by Eagle Games. 2007. Box. In shrink. £35
Designer: Vlaada Chvátil. No. players: 2-4. Country: American. Duration: 3 hrs.
Special Notes: Includes 'fix packs' to correct mistakes in the production run.
Players take their civilisations from ancient times through to the modern day. The game is driven by cards which offer all sorts of abilities to enhance your empire, and could represent leaders (military, scientific etc), military units, wonders of the age, special actions, events and more. The game offers three versions of the rules: the Tutorial Game, the Advanced Game and the Full Game. Winner of an International Gamers Award.
Thwart. Published by Ludibundus. 1986. Box. Good. £7
Designer: Adrian Gardiner, Debi Glion. No. players: 2. Country: British.
Race game played on a wooden board. The objective is to move your three pieces across the board and off the other side while stopping your opponent from doing the same. Blocking pieces can be used to stop an opposing piece advancing, and capture is possible to make a piece restart. One player plays N-S and the other E-W across the board.
Tichu. Published by Abacus Spiele. 1998. Box. In shrink. £3.75
Designer: Unknown. No. players: 3-10 (4). Country: German. Duration: 1 hr.
Card game set with rules to several games, including a game very similar to Kariere Poker / The Great Dalmuti for up to 10 players. However, the main event is Tichu itself which is an excellent four player partnership game played with a standard deck of cards plus four special cards. It is a 'climbing' game, which means that players play a particular type of combination (eg. pair or run) to a trick, but subsequent players can only play higher sets of the same type. The highest played wins the trick and leads to the next one with the objective of getting rid of all your cards. Sounds simple, but there are quite a few extras which make this great and a different challenge every hand. My favourite card game, so highly recommended.
Titan: The Arena. Published by Avalon Hill. 1997. Box. 2 copies available:
1) Good. £16.50 2) Good, but crease on lid. £15
Designer: Reiner Knizia. No. players: 2-5. Country: American. Duration: 45 mins.
Card game with 110 very attractive cards featuring the various monsters from Avalon Hill's epic game Titan. However, that is just about the only connection to that game. This is an enhanced version of Grand National Derby, and was later developed further into Galaxy: The Dark Ages. The players are gamblers, betting on and also influencing which of the creatures will survive the longest as the day's battles progress. Each round one of the creatures will fall, until only 3 remain standing, and bets on these creatures pay out. Combat is decided by playing cards on the creatures, and also by using special abilities for each of the creatures if you are its main backer. Recommended.
Tom Jolly's Camelot. Published by Wingnut Games. 2005. Box. Good, but box lid very slightly indented. £12
Designer: Tom Jolly. No. players: 3-6. Country: American. Duration: 30 mins.
Athurian legend themed simultaneous play battle game. Each player has their own group of characters from Arthurian legend, and each player has the objective of retrieving Excalibur for their own village. Each character has its own ability, and some return to the village for further use when defeated in combat rather than being eliminated. The game uses a novel system which encourages the players to play swiftly: two turn tokens are in play at any time, and when you are a passed a turn token it is your turn. However, if you already have one you are passed over! Very novel.
Torres. Published by Rio Grande Games. 1999. Box. Excellent. £18
Designer: Wolfgang Kramer and M Kiesling. No. players: 2-4. Country: American. Duration: 75 mins.
German Game of the Year Award winner for 2000. Players use chunky plastic pieces to build towers all over the board, and use action points to move their knights into commanding positions, and special action cards to break the normal rules to gain an advantage. Requires considerable thought to make the most effective use of your action points and cards.
Touch And Feel. Published by Lagoon. 1993. Box. Good but box shows some wear. £1
Designer: Unknown. No. players: 2+. Country: British. Duration: 15 mins.
Rather like Twister except that instead of playing on a large mat, coloured stickers are stuck to various parts of each player's body. The very large wooden dice is rolled and the current player must now make a part of their body touch someone else's sticker of that colour. Naughty or not - depending on where you place the stickers...
Treasure Of The Pharaohs. Published by Palitoy. 1974. Box. Good, but corners taped. £14
Designer: Unknown. No. players: 2-6. Country: British. Duration: 45 mins.
Family game played on a board with slot in pyramid walls to give the feel of moving around the inside of the Great Pyramid. Players must advances through the pyramid, negotiating hazards such as the Great Stone of Cheops, the Spiral Maze, the Pit of Snakes, the Wheel of Anubis and finally the sarcophagus. Nicely produced.
Trespass. Published by Lakeside. 1979. Box. Good. £5
Designer: Alex Randolph. No. players: 2. Country: American. Duration: 10 mins.
Alex Randolph isn't credited, but this is the same game as his Buffalo, so I will describe that as it is easier to visualise. On an 11x7 grid the buffalo can only move one space forward, but there are 11 of them. Opposing them are 4 dogs who move like chess queens, and an Indian who moves like a chess king. The Indian is the only piece that can eliminate another piece. The Buffalo player wins if he can get any one piece to the opposite side of the board while the Indian and dogs have to prevent this. Trespass is the same game but doesn't mention Indians, dogs or buffalo, and just has red, blue/black and yellow pieces.
Tribond. Published by Patch Products Inc. 1998. Box. Good, 1 corner taped. £3.25
Designer: Unknown. No. players: 2+. Country: American. Duration: 1 hr.
Family game in which players or teams of players try to spot the common element between three things listed on cards. The cards come in various categories: Entertainment, Sports & Recreation, Academics, Riddles & Wordplay. Identifying the thing in common is rewarded by movement around the board and landing on an opponent's playing piece results in a challenge round.
Tricks. Published by White Wind. 1995. Box. New. £1.50
Designer: Alan Moon. No. players: 3-5. Country: German. Duration: 30 mins.
Card game, 95 cards and play money. Nice trick taking game where players bid for cards to form their hands before play starts, and then bid on the number of tricks they will obtain and score more the more tricks bid for and the closer the number of tricks taken is to the number bid. I can provide my own house rules to this as well.
Virus & Co. Published by Zoch Zum Spiele. 2002. Box. Excellent. £6
Designer: Frank Stark, Joerg Spiegelhalter. No. players: 3-6. Country: German. Duration: 15 mins.
Special Notes: There is German text on some of the cards
Card game in which the players try to avoid getting virus cards by repelling them with tablet tokens. When a virus card is taken it will increase your illness level, but will also let you take certain tablet tokens from the stock, which can be used to reject other viruses later in the game. The hand ends when one player's illness level sends them to intensive care!
Viva Il Re. Published by Davinci Games. 2003. Box. 2 copies available:
1) In shrink. £15 2) Excellent. £13
Designer: Stefano Luperto. No. players: 3-6. Country: Italian. Duration: 25 mins.
Clever and fun game in which there are 13 possible contenders for the throne when the old king dies. Each player receives a card which indicates 6 of those candidates they would like to see do well. Players then take it in turn to promote one candidate up a level in court. Should a candidate be pushed up to the throne then all players vote on whether that candidate becomes king. It only takes one person to say no, and the candidate is executed rather than crowned! However, each player can vote Yes as many times as they like, but No only twice! When a king is crowned players score for all living candidates according to how high a rank they have achieved in court. Great fun, fast and amusing. Recommended.
Wembley. Published by Gibsons. Box. 2 copies available:
1) 1995. Excellent. £2.25 2) ca.1990. Good, but 2 box corners taped. £1.25
Designer: Unknown. No. players: 3-8. Country: British. Duration: 90 mins.
Relatively recent version of this classic British soccer game which follows a selection of teams from different divisions as they meet each other in the latter stages of the F.A. Cup. Players manage several different teams and try to win Glory points either by getting to the semis or final, or by having weaker teams beat stronger teams. A very clever set of custom dice are used to weigh the odds in favour of the better teams and give a home advantage, but also money is spent to buy star players who can swing matches. Money is gained after every match as gate takings. There have been several versions of this - if you want to know which teams are in each division please ask.
Wettstreit Der Baumeister. Published by Kosmos. 1998. Box. Good. £14
Designer: Jean du Poel. No. players: 3-4. Country: German. Duration: 45 mins.
Auction based game in which the players buy a variety of building types which they build into their own city. The auction rules are novel, and there are restrictions on what may be built next to what which makes it quite tactical. In addition there are various bonuses at the end of the game, so there are a variety of strategies too. Players sometimes get the chance to attack opponents' buildings, but this can be protected against by building defensive buildings. I have house rules which improve the game further. I especially like this with 3 players. Highly recommended.
Willi Wacker. Published by Hexagames. 1989. Box. 2 copies available:
1) Excellent. £1.75 2) Good, edges show wear. £1
Designer: Dan Glimne. No. players: 3-6. Country: German. Duration: 30 mins.
Card game, based on the British cartoon character Andy Capp, created by Reg Smythe. Andy Capp, known as Willi Wacker in many Continental countries, likes to drink lots of beer. The card play also allows Willi to indulge in his other vices - fighting, borrowing money, and avoiding his wife. The game is essentially a rummy variant with various sets of cards being played to the table, but they can be stolen until completed by a card showing Andy Capp getting his beer.
With Sword And Shield. Published by Three Crowns Game Productions. 2008. Box. In shrink. £15
Designer: Stefan Eksroem, Goeran Bjoerkman. No. players: 2-6. Country: Swedish. Duration: 40 mins.
Card game (all in English) in which the players melee against each other, with the objective being to be the first to score 5 hits. The cards depict a variety of sword and shield manoeuvres each with their own strengths and weaknesses. Very attractively produced.
Wizzword. Published by Milton Bradley. 1977. Box. Good. £3.75
Designer: Unknown. No. players: 2. Country: British. Duration: 15 mins.
Word game which uses a very neat moving board. Each player starts with 68 letter tiles which they can select from to set a word for their opponent to guess. Both players do this and then muddle up the letters. The board is then rotated and the players try to solve these anagrams. The first to do so and spell out their solution using another set of tiles presses a button and the board spins around stopping their opponent in their tracks. The losing player permanently loses the letters they had used that round meaning they have less letters to use to set a word in the next round. The first player to be unable to set a word from their remaining tiles loses.
Zoo Sim. Published by Cwali. ca.2002. Tube. New. £14
Designer: Corne Van Moorsel. No. players: 2-4. Country: Dutch. Duration: 45 mins.
Very attractive game in which the players each develop a zoo and all compete for customers. Customers go to the most impressive displays of different animals groups and also like circular paths around a zoo, and plenty of trees. It is essentially a bidding game for clever domino-like tiles with lovely illustrations of elements of a zoo. The way the tiles with the paths and exhibits fit together (or don't) really makes the game work wonderfully. Recommended.