MNG-AJM Games and Collectibles

 

Oct 2007 Catalog

 

While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have.  Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out!  However, if you do see something of interest email me and I’ll let you know if I still have it.  Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email? 

 

5 In A Row, published by Spear's Games. 1075. Box. Box shows wear. £1.50

Designer Unknown. No. players: 2-4. Country: British, Duration: 15 mins, Desc. by Andy.

Players take turns placing pegs into a board trying to make a row of 5 of their pegs on a 14x14 board.

 

A Book On Casino Blackjack, published by Van Nostrand Reinhold. 1982. Book. Good. £12

Designed by C. Ionescu Tulcea. Country: American, Desc. by Andy.

Softback, 23x15cm, 130 pages.  This book describes the rules of Blackjack as played in casinos, and then describes the basic betting strategy for good play in order to minimise the casino's edge.  The Main-Count system is detailed to allow a card counter to gain an edge on the casino. The 99 Count and Adjusted Count systems are also described. Finally there is a chapter with useful information for anyone who intends to try to put all this into practice in a casino.

 

A Book On Casino Craps, published by Van Nostrand Reinhold. 1981. Book. Good. £4

Designed by C. Ionescu Tulcea. Country: American, Desc. by Andy.

Softback, 23x15cm, 149 pages.  As well as covering the dice game of Craps as played in casinos in great detail (covering how to play, and detailing and analysing all the possible bets), this book covers other gambling games played with dice, and also gives a grounding in probability and presents various commonly used gambling systems.

 

A Collector's Guide To Games And Puzzles, published by The Apple Press. 1991. Book. Excellent. £9

Designed by Caroline Goodfellow. Country: British, Desc. by Andy.

Hardback with dustcover, 29x22cm, 128 pages.  The book covers the collectibility of games and puzzles and gives advice to collectors as well as detailing (in text and colour pictures) many of the items the author is especially fond of.  These are categorised as follows: Race Games, Games of Morals, Strategy Games, Cards & Card Games, The Early Jigsaw, American Games.  Some of the items illustrated are real rarities, going back to the 18th century at least.

 

Abalone, published by Abalone S.A.. 1999. Box. Good. £8

Designed by Laurent Levi, Michel Lalet. No. players: 2. Country: French, Duration: 20 mins, Desc. by Andy.

Abstract game played on a hexagonal board with large black and white marbles.  The novel idea is that you push lines of marbles in ways which will be to your advantage, with the objective being to push your opponent's marbles off the edge. You can only push a line of marbles if your marbles have greater pushing power.  Well regarded and very nicely produced.

 

AD&D 1st Ed Dungeon Masters Guide, published by TSR. 1979. Book. Good. £4

Designed by Gary Gygax. No. players: 2+. Country: American, Desc. by Andy.

This edition of the Advanced Dungeons & Dragons 1st Edition D.M.G. has the cover showing a gatekeeper in a green robe holding open two immense doors.  To play you will need this book + the Player's

Handbook + some polyhedral dice and either an adventure module or one of the many monster manual type books available to assist in designing your own adventure. (I can almost certainly provide all of this - just ask!)

 

AD&D: Al-Qadim: Arabian Adventures, published by TSR. 1992. Book. Good. £6

Designed by Jeff Grubb. No. players: 2+. Country: American, Desc. by Andy.

Softback, 27x21cm, 158 pages. AD&D 2nd Edition roleplaying supplement which introduces Al-Qadim, a setting similar to that of The Tales of 1001 Arabian Nights.  This book covers: The Land of Fate (Al-Qadim), Characters, Kits, Proficiencies, Perils of Adventure, At The Bazaar, Sha'ir Abilities, Wizard Spells.

 

AD&D: Dark Sun Rules Book, published by TSR. 1991. Book. Good. £4

Designed by Troy Denning, Timothy Brown. No. players: 2+. Country: American, Desc. by Andy.

Softback, 27x21cm, 96 pages. This AD&D 2nd Ed supplement provides the rules for character creation, magic, combat, and treasure for campaigns set in the Dark Sun world.  There are also sections detailing the differences in time and movement and listing new spells available in the Dark Sun world.

 

AD&D: DragonLance Adventures, published by TSR. 1987. Book. Good. £5

Designed by Tracy Hickman, Margaret Weis. No. players: 2+. Country: American, Desc. by Andy.

Hardback, 28x22cm, 128 pages.  AD&D 1st Edition supplement which details the world of Krynn so that you can run your campaign in the DragonLance setting.  The book covers: The Universe, Characters in Krynn, Wizards of High Society, Messengers of the Heavens, Races of Krynn, Character Proficiencies, Creatures of Krynn, Tales and NPCs of Long Ago, Magic Items, The War of the Lance.

 

AD&D: Dungeoneer's Survival Guide, published by TSR. 1986. Book. Good. £6

Designed by Douglas Niles. No. players: 2+. Country: American, Desc. by Andy.

Hardback, 28x22cm, 128 pages.  AD&D 1st edition optional rules book.  This book gives all sorts of ideas for making your underground adventures more interesting.  The contents include: Underdark Overview, Movement Underground (Swimming, Climbing, Jumping, Ropes, Bridges etc), Proficiencies, Combat Rules, Battlesystem Options Underground, The Underground Environment (Air Supply, Cave-ins, Waterways, Mining etc), New Equipment.

 

AD&D: High Level Campaigns, published by TSR. 1995. Book. Good. £6

Designed by Skip Williams. No. players: 2+. Country: American, Desc. by Andy.

Hardback, 28x22cm, 192 pages. This AD&D 2.5 Edition supplement is intended as a guide and facilitator to the GM of high level AD&D campaigns. The book covers: Maxims (eg. Intelligent adversaries, control the magic, demographics, epic scales), Adventures, Spells & Magic Items, Creating Magic Items, Magical Duels, True Dweomers, Rules for High Level Characters.

 

AD&D: Monster Manual II, published by TSR. 1983. Book. Good. £9

Designed by Gary Gygax. No. players: 2+. Country: American, Desc. by Andy.

Hardback, 28x22cm, 160 pages. AD&D 1st edition supplement.  This book contains a large collection of weird and wonderful creatures for use in your AD&D campaign.  A very useful resource for all GMs and now relatively uncommon.

 

AD&D: Reverse Dungeon, published by Wizards Of The Coast. 2000. Book. Good. £3.50

Designed by John Rateliff, Bruce Cordell. No. players: 3+. Country: American, Desc. by Andy.

AD&D adventure with some major differences.  The players play the monsters and the GM runs the adventurers!  In the first scenario the players are goblins and have to defend their lair against adventurers sent from the local village.  The second adventure sets the players as an assortment of guardian monsters in a high level dungeon, who must repel greedy exploring adventurers.  The third adventure places the players as various undead and demons in a Lich's lair when an annoying group of powerful adventurers led by a Paladin arrive and start doing more damage than they had intended.  Very neat idea.

 

AD&D: Wilderness Survival Guide, published by TSR. 1986. Book. Excellent. £6

Designed by Kim Mohan. No. players: 2+. Country: American, Desc. by Andy.

Hardback, 28x22cm, 128 pages.  AD&D 1st edition optional rules book.  This book gives all sorts of ideas for making your wilderness adventures more interesting.  The contents include: Wilderness Proficiencies, Dressing For The Weather, Effects of the Environment, Encumbrance & Movement, Food & Water, Camping & Campfires, Medicine & First Aid, Vision & Visibility, Natural Hazards, Combat Rules, Fatigue & Exhaustion, Mounts, Wilderness Magic.

 

Air Force, published by Avalon Hill. 1980. Box. Good. £6

Designed by S Craig Taylor Jr.. No. players: 2+. Country: American, Desc. by Andy.

Popular plane to plane combat system covering the WWII European Theatre. Players take control of single aircraft or a formation of aircraft. All the most interesting aircraft available are represented.  Aircraft cards show all the relevant characteristics. Movement is pre-plotted and then executed on the board simultaneously. Hits depend on relative facing, range, and weapons used and use a CRT. Damage is scored against aircraft parts. Rules are also included for air-to-ground combat, different bombing techniques etc.

 

Air Force / Dauntless Expansion Kit, published by Battleline. 1978. Box. Excellent - unpunched. £6

Designed by S. Craig Taylor Jr.. No. players: 1+. Country: American, Desc. by Andy.

Expansion Kit for Air Force and / or Dauntless (you can use it with either of these games).  This expansion includes 400 counters for additional aircraft, a counter tray, and thirty new aircraft data cards.  The new rules give ship characteristics for roughly 50 ships, various new advanced and optional rules, play by mail rules and a solitaire dogfight scenario. air-to-ground combat, different bombing techniques etc.

 

Arbos, published by M+A Spiele. Box. Excellent. £10. Desc. by Andy.

Designed by Martin Arnold, Armin Müller. No. players: 2+. Country: German, Duration: 15 mins.

Beautifully made dexterity game.  Players are given a number of wooden green leaves and wooden branches and then a tree trunk on an unstable base is set up.  Players take it in turn to insert either a leaf or a branch into one of the available holes. As the structure builds up it is very attractive and very much like a tree.  If any pieces fall off on your go you must take them.  The first player to run out of pieces wins.  There is also a version of the game which uses cards to determine what you must place each turn.

 

Arena, published by Spears. 1984. Box. Good. £3.50

Designer Unknown. No. players: 2. Country: British, Desc. by Andy.

Strategy game in which the players have to move their pieces from the edge of a circular board in towards the middle without being captured.  The first player to get 4 pieces into the middle wins. Pieces can be moved to adjacent spaces or make jumping captures as in draughts.  The inner sections of the board are harder to get to as there are some spaces which cannot be used and crucial bridge spaces which will need to be used to advance.

 

Attacking The Queenside, published by B.T. Batsford. 1990. Book. Excellent. £4

Designed by Boris Shashin. Country: British, Desc. by Andy.

Softback, 21x13cm, 109 pages. Chess book translated by Ian White. Everyone knows how to conduct a kingside attack, but what happens on the other side of the board? This book shows you how to: attack with a queenside majority, launch a minority attack, use weak squares in your opponent's position, make the most of open and half open files especially in the Sicilian Defence.

 

Baseball Strategy, published by Avalon Hill. 1984. Box. Excellent. £6

Designed by Tom Shaw. No. players: 1-2. Country: American, Desc. by Andy.

Third edition. Head-to-head strategy baseball game. Players must choose their 9 man team and make decisions at every play - to hit, to bunt, to sacrifice, if you are pitching rather than batting, to throw a curve ball, a fast ball or perhaps make the batsman walk. These are only a selection of the decisions to be made. Very clever, and easy to learn. This edition of the game also includes a section on converting player statistics into player cards for this game and so being able to play a statistical version of the game (but where you still make strategic decisions).  The game also has solitaire rules which still get you to make important decisions.

 

Battle Masters, published by Milton Bradley. 1992. Box. Good but box corners taped. £33

Designed by Steve Baker. No. players: 2. Country: British, Duration: 1 hr, Desc. by Andy.

Mammoth fantasy war game played on a huge vinyl mat that you lay on the floor. Over 100 plastic figures are used in a game that owes a lot to figure wargaming but never forgets it is a board game. Uses neat movement rules (using special cards). Truly amazing bits.

 

Battle Of Britain, published by TSR. 1990. Box. Excellent. £14. Desc. by Andy.

Designed by Ken Sommerfield & Tom Hoffman. No. players: 2. Country: American, Duration: 2 hrs.

 Only Britain stands against the German juggernaut.  The fate of the war rests on air superiority.  Will the sheer strength of the Luftwaffe be able to bring down the RAF with its radar towers and elaborate communications systems?  The game includes 21 aircraft figures on stands as well as counters and lots of cards and battle dice.  Approachable rules, the basic set being 6 pages long, with an advanced set of rules covering a further 5 pages.

 

Bells Of War, published by Silly Space. ca.1995. Box. Good. £9.50. Desc. by Andy.

Designed by Remi Duval,Marc Fournier,Philippe Lamontagne, Louis Nadeau. No. players: 2. Country: Canadian. Ambitious attempt to repeat the success of Axis and Allies. Stacks of counters and money, as you simulate WWII on a grand strategy scale. Major additions compared to Axis and Allies include more unit types, rail movement, petrol production, neutral armies and military leaders.  The rules come in 3 levels, the most basic being similar to Axis & Allies, and the most complex a great deal more complicated and will take a lot longer to play too.

 

Beyond Tic Tac Toe, published by Pantheon. 1975. Book. Good - unused. £8

Designed by Sid Sackson. No. players: 2-4. Country: American, Desc. by Andy.

Softback, 20x25cm, 78 pages. A collection of original games by Sid Sackson.  They are all inspired by modern art by various artists, and the games are named after those artists. The book includes many black and white sheets on which the games are played by colouring in sections with pencils (not supplied). The games are abstract, and as you would expect from Sid, have novel ideas.  The games are: Vasarely (2-4), Miro (2-4), Mondrian (2-4), Arp (2-4), Delauney (2-4), Klee (2), Springer (2-4).

 

Big Shot, published by Ravensburger. 2001. Box. Good. £12

Designed by Alex Randolph. No. players: 2-4. Country: German, Duration: 45 mins, Desc. by Andy.

Clever game from this prolific designer.  The board shows various areas which are worth varying amounts to the players with the most blocks in each at the end of the game.  Some areas instead of having a regular value double the value of any adjacent areas owned by the same player.  The cleverest idea is that each turn a mixed selection of building blocks are auctioned off and the highest bidder can place them wherever he feels fit.  Thus you will want to ensure a batch with several of your colour is put somewhere useful to you, but you also want to place other players' pieces where they will help them as little as possible.  Recommended.

 

Blast-Off!, published by Waddingtons. 1969. Box. Good. £9

Designer Unknown. No. players: 1-4. Country: British, Desc. by Eamon.

Space race game, quite complicated for a game by this company. Using a mixture of dice and your spacecraft's capabilities, you are trying to land on various planets culminating in a trip to Pluto. Nice pieces and individual gauges for each craft.

 

Bridge For Two, published by Milton Bradley. 1964. Box. Good. £8.50

Designed by Charles H Goren. No. players: 2. Country: American, Desc. by Andy.

Special notes: There are some tape removal marks on the box, and the poster sized table mat is somewhat discoloured but not essential for play.

Two player bridge style card game.  The game is played with each player having a dummy partner whose cards are dealt into special racks.  These mean that part of the dummy players' hands are visible and the remainder hidden, though they will become visible as they are uncovered.  Bidding is as in regular bridge, though with only the two real players taking part. Uses normal playing cards.  The game comes with a poster sized table mat which reminds you of the Goren point count system.

 

Bridge Keno, published by Chad Valley. ca.1955. Box. Good. £5.50

Designer Unknown. No. players: 2-8. Country: British, Duration: 15 mins, Desc. by Andy.

Special notes: The box is just a few small marks off being Excellent, which makes it exceptionally good condition for its age

Playing card Bingo, with some additional ways to score and variants included.  Each player has a 5x5 board with each space showing a playing card.  A deck of playing cards (not supplied) is shuffled and the cards called one at a time.  The first player to form the agreed upon pattern wins.  The game is undated, but states that Chad Valley are the sole licensees for the game for the British Empire, excluding Canada.

 

Business Strategy, published by Avalon Hill. 1973. Box. Good. £15

Designed by Charles Roberts. No. players: 2-4. Country: American, Duration: 90 mins, Desc. by Andy.

Well regarded business game, about making and selling your product. Four levels of play. A re-design of the same company’s Management game. Players compete for resources from which their goods are to be made and then must compete again to sell them. Each month a business climate card is drawn to modify the availability of resources and the ease with which goods can be sold. I can also provide Derek Carver's House Rules to improve the game further.

 

Butterfly, published by Hungry Owl Games. 1987. Box. Box good, contents still sealed. £3

Designed by Greg Houlgate. No. players: 2-4. Country: British, Desc. by Andy.

Children's game (age 6+) in which players attempt to collect one each of 5 different colour flower tokens.  The game is driven by dice roll, and in some cases a flower token will have to be given back.  What makes the game unusual is that it comes with a 'Super Big Dice', which is constructed from sturdy cardboard and 'pops' up into a neat octahedron, and can be popped back down again to put it back in the box at the end of the game.

 

Capital Adventure, published by Capital Games. 1986. Box. Good. £3

Designed by Michael K Lorrigan. No. players: 2-4. Country: British, Duration: 45 mins, Desc. by Andy.

Very large box geographical trivia game.  Players race their way around the world answering questions to get money to pay for air fares.  Various obstacles and dangers (in the form of event cards) will be met along the way.  Can be played in teams as well.  The box is large and heavy (loads of question cards) and the board a nearly 4ft long map of the world.  This is the original (pre Mattel) version.

 

Caprice, published by Gold Sieber. 1999. Box. In shrink. £11

Designed by Rotgers U Bolten. No. players: 2-4. Country: German, Duration: 20 mins, Desc. by Andy.

Strategy game with wooden pieces and a wooden board. The large wooden pieces are used to form towers on the board, with players being able to introduce a new piece each turn, and then move a piece already on the board. Players start with secret cards showing target shape combinations which they will score points for if they manage to achieve them at the end of the game, thus you may be able to work out what your opponents are aiming for and hinder them.

 

Champions, published by Gibsons. 1995. Boxes. Good. £1.50

Designed by Seven Towns. No. players: 2. Country: British, Desc. by Eamon.

Special notes: Unused - no spots have been scratched off.

Two decks for a collectable card game with a twist.  There are 44 cards in each box, and whilst they are proper cards, they also have a strip added which can be scratched off to reveal new numbers and icons.  The game involves taking it in turns to attack the other player with character cards which can be enhanced with weapons or spells. The defender tries to beat the attack values of these with cards from his own hand (attack and defence values are distinct).  The loser of a battle has to scratch off a strength spot and the winner reveals a victory icon.  The winner is the player who has captured the most enemy characters at the end. The price is for the two decks together.

 

Championship Boxing, published by Lambourne. 1986. Packet. Good. £8.50

Designed by Terry Goodchild. No. players: 1-2. Country: British, Desc. by Andy.

Special notes: This set also contains extra boxer ratings as of 28/2/87, which were originally available separately.

Statistical boxing game, allowing the simulation of actual or ‘Dream’ fights. Hundreds of boxers rated. The system was designed to be a realistic simulation of top-class boxing, producing accurate results, with all the major factors included, such as boxing skill, punching power, stamina etc.  Each round of boxing only takes a couple of minutes to play once the system is understood.

 

Cheers And Tears, published by John Waddington Ltd. 1963. Box. Good. £4

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Card game in which the cards come in 3 card sets and show a child either happy (cheers x2) or crying (tears x1) over an incident.  Play involves playing cheers cards to the table in front of you, or stealing a card from an opponent with a matching card, but in order to complete a set of your own or discard a set of an opponents a matching tears card must be played. Cute period artwork.

 

Chess And Draughts - How To Play Scientifically, published by W. Foulsham & Co.. ca.1950. Book.

Good. £1. Designed by Albert Belasco. Country: British, Desc. by Andy.

Softback with dustcover, 19x13cm, 64 pages. 38th edition of this popular book which gives the rules to both games as well as a discussion of how to play well.  Includes puzzles with solutions for both games. The print is small, so fits quite a lot into the limited space.

 

China, published by Abacus. 2000. Box. In shrink. £14.50

Designed by Michael Schacht. No. players: 3-5. Country: American, Duration: 45 mins, Desc. by Andy.

Re-released version of Web of Power / Kardinal Und Konig.  The theme has changed, with players now being factions in the Chinese empire building palaces and sending their emissaries to the regional courts. This edition also has a two sided board one for 3-4 players and the other for 4-5 players. An excellent strategy game which manages to fit a great deal of game play into 45 minutes.  Highly recommended.

 

Chinese Chess Pieces, published by Unknown. Box. Good. £1.50.  Designer Unknown. No. players: 2.

Country: China, Desc. by Andy.  Special notes: Very chunky pieces, a summary of the rules is provided.

A box containing 32 wooden Chinese Chess pieces.  The pieces are the shape of flattish barrels and have Chinese characters on them, although someone has written the western equivalent on the back. No board, but if this is of interest you will most likely have a suitable board already (or can make one up easily enough).

 

Colour Quads, published by Parker. ca.1970. Box. Good. £4

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

The board shows a grid of 5x5 large coloured circles with slots to place cards vertically on the board.  Players take it in turn to play a matching card into a slot and score a point for each square they manage to complete.  Tactical decisions are available since you can set yourself up to complete a square, hoping your opponent doesn't also have the right card to complete it.

 

Compatibility, published by Spear's Games. 1996. Box. Good, but box edges show wear. £7

Designer Unknown. No. players: 3-6. Country: British, Duration: 30 mins, Desc. by Andy.

Social / party game which can either be played in teams of two or individually.  Each player has a deck of identical picture cards, and there is also a deck of word cards (eg. marriage). A word is chosen and everyone selects some cards from their deck which they think represent the word well, and order them face down from most to least important.  Teams score for choosing the same pictures and bonuses for having them in the same order.  The board keeps the score and indicates the number of pictures a team can select.

 

Coppertwaddle, published by Surprised Stare Games. 2000. Box. In shrink. £8.50

Designed by Tony Boydell. No. players: 2. Country: British, Duration: 20 mins, Desc. by Andy.

Card game with a medieval English theme.  Players attempt to be the first to get eight face up cards into play, but this is far from easy as the cards allow you to interfere with your opponent's every plan.  The game plays rather like a CCG, but all the cards are contained in just this set.  There are a variety of strategies to explore and the game will take several plays to fully get the feel of.  If you like the medieval theme and the feel of Magic: The Gathering, then this is well worth trying out.

 

Cosmic Encounter, 2 editions available:

1) Published by Eon. 1978. Box. Box shows wear, 1 corner taped. £40. No. players: 2-6. Country: American. Base set+Exp 1+2+3+flares only from Exp 4.  So 50 alien powers+flares+6 boards and counter sets. Photocopied rules. 3 tokens substituted. Original edition.

2) Published by Games Workshop. 1986. Box. Good. £32. No. players: 2-6. Country: British. 32 of the best aliens from the original American edition and some of the American expansions.

Designed by Bill Eberle, Peter Olotka, Jack Kittredge & Bill Norton. Duration: 1-2 hrs. Desc. by Andy.

Each player takes the role of an alien race which starts off with 5 bases on its own planets, but each wants to be the first with 5 bases on other races' planets.  This is done by making attack attempts and inviting attacking and defensive allies, and playing cards to resolve the attack. However, what makes this game great is that each race has one or more rule breaking alien power, and the way these interact is really great. Highly recommended.

 

Cranium, published by Cranium Inc. 2003. Box. Excellent. £7

Designer Unknown. No. players: 4+. Country: American, Duration: 1 hr, Desc. by Andy.

Party game which is a sort of compilation of other party games.  Players complete four different categories of activity in order to advance on the track.  The activities are: 1) Getting your teammates to guess the answer by drawing it or modelling it in clay, 2) Answering trivia questions, 3) Unscrambling words, guessing definitions etc, 4) Whistling a song, impersonating a celebrity, or performing a charade.

 

Creel, published by Graphic Games. ca.1972. Box. Good. £1.50

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.

Fishing game with an attractive board. Players travel round the outer ring of the board, collecting equipment, bait and licences. Cards decide the outcome of most actions.

 

Crossbows & Catapults Master Set, published by Tomy. ca.1983. Box.

Box shows wear, but contents are fine. £22

Designer Unknown. No. players: 2. Country: British, Duration: 30 mins, Desc. by Andy.

A wonderful two player game in which each player builds up their own 3D fortress with large plastic blocks and a central fort, and positions their men behind cover.  Each player also gets a functional (elastic band powered) catapult and crossbow, and a pile of ammunition disks.  Players take it in turns to fire at the opposing fortress and knock over the men and flags.  The winner is the player who manages to destroy more of their opponent's setup.  Various scenarios can be devised too. Wonderful components and a large box.

 

Cypher, published by Intellect Games. 1975. Box. Good. £15

Designed by Prodex Ltd. No. players: 2-4. Country: British, Duration: 10 mins, Desc. by Andy.

Very rare Intellect game. The board shows a 6x6 grid of numbers 0, 1, 2, 4, 8, 16 arranged so there are no duplicates in rows or columns.  Around the outside are the numbers 0-31.  Players take it in turn to place or move one of their 6 markers. The objective is to get five of your markers on numbers in the inner section to add up to the number your final marker is on in the outer area.  There are additional restrictions on where you are allowed to play markers as well.

 

D&D B1: In Search Of The Unknown, published by TSR. 1981. Booklet. Good. £3

Designed by Mike Carr. No. players: 2+. Country: American, Desc. by Andy.

Softback, 27x21cm, 30 pages + maps. Classic D&D module for use with the D&D Basic Set, though it can be used with AD&D 1st or 2nd Edition easily enough. This module is for use with characters level 1-3. This is a dungeon based adventure and was intended as a model for GMs to use when designing their own adventures.

 

D&D B2: The Keep On The Borderlands, published by TSR. 1980. Booklet. 2 copies available:

1) Good. £3      2) Good, but cover shows a little wear. £2

Designed by Gary Gygax. No. players: 3+. Country: American, Desc. by Andy.

Softback, 27x21cm, 28 pages + maps. Classic Dungeon Module for use with the D&D Basic Set, though it can be used   with AD&D 1st & 2nd Edition easily enough. This module details The Keep on the Borderlands, a home base for a level 1-3 adventuring party, and The Caves of Chaos, a dungeon complex for said adventuring party to explore. This module is ideal as an introductory module.

 

D&D X1: The Isle Of Dread, published by TSR. 1981. Booklet. Good, but cover shows wear. £3

Designed by David Cook, Tom Moldvay. No. players: 2+. Country: American, Desc. by Andy.

Softback, 27x21cm, 30 pages + maps. Classic D&D scenario for use with the D&D Expert set - though it can be used just fine with AD&D 1st / 2nd Ed as well. For characters of levels 3-7. This is a wilderness based adventure which features exotic wildlife and several set piece encounters as well as a big finale.

 

D&D: Character Record Sheets, published by TSR. Booklet. 2 versions available:

1) 1991. Good. £1. Includes 24 character sheets
2) 1981. Good. £0.50. Some sheets used, 12 character sheets left

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

Softback, 27x21cm. This booklet contains double sided character sheets for your D&D characters.

 

Der Plump Sack Geht Um, published by Berliner Spielkarten. 1999. Box. Mint. £0.75

Designed by Reinhard Staupe. No. players: 2-5. Country: German, Duration: 20 mins, Desc. by Eamon.

Card game.  Essentially a memory game in which cards are placed face down in a circle and players guess what they are, and they are revealed after each guess.  If a player gets several guesses right in a row then a card can be kept.  First to collect 6 cards wins.

 

Desert Island Discs, published by Strawberry Games. 1994. Box. Excellent. £2.50

Designed by Roy Plomley. No. players: 2-8. Country: British, Desc. by Andy.

Quiz game in which the questions are generally related to the Desert Island Discs radio programme.  eg. multiple choice questions in which you have to guess which of 3 celebrities chose a particular book, piece of music or luxury.  There are also questions of general knowledge on the topics of books, music and media as well.

 

Die Dolmengotte, published by Eggert Spiele. 2005. Box. In shrink. £22

Designed by Thomas Odenhoven. No. players: 2-5. Country: German, Duration: 30 mins, Desc. by Andy.

Clever game with a celtic theme.  Players move their druids around a board full of linked stone circles, and the druids leave a stone behind them when they move.  Each time a druid manages to create a majority (absolute or relative) of stones in their colour around any stone circle they may place one of their scoring stones in that stone circle.  Druids can pass over other druids but not through stones, and so druids can get cornered, in which case they can spend a turn gathering herbs before teleporting wherever they wish.  The game fits a surprising amount of tactically interesting decisions into a short time, and there is often too much you want to do on your turn.  Recommended.

 

Die Siedler Von Catan, published by Franckh Kosmos. 1995. Box. Excellent. £15

Designed by Klaus Teuber. No. players: 3-4. Country: German, Duration: 75 mins, Desc. by Andy.

This is the original game which started the now extremely prolific 'Settlers' family of games.  It won the German Game of the Year award in 1995, and has been probably the best selling European style strategy game of recent times.  The game itself is excellent, and involves building up from a couple of small settlements on a newly colonised island into a much larger group of settlements and cities.  This is done by gaining resources from terrain according to dice rolls, trading these resources with the other players and using them to build more roads, settlements, cities, and other advancements.  Very interactive and great fun.  Highly recommended.

 

Die Siedler Von Catan Kartenspiel, published by Kosmos. 1996. Box. Excellent. £7

Designed by Klaus Teuber. No. players: 2. Country: German, Duration: 1hr 45 mins, Desc. by Andy.

Special notes: This is the German version, so the cards all have German text.  I can supply card translations with pictures (from the English set).

An excellent 2 player card game based on the ideas in the Settlers board game. Each player must develop their settlements by adding a variety of different buildings which give various benefits and have different costs.  Also settlements can be developed into cities, and the players vie for trading supremacy and military supremacy as these are worth VPs and give benefits. A dice determines which type of resource each player gets each turn, but unlike the board game only one production die is rolled giving a more even distribution of resources.  The building cards are drawn from various stacks, and so remembering which pile certain cards are in can be useful.  Highly recommended.

 

Die Siedler Von Catan: Das Turnier-Set Zum Kartenspiel, published by Kosmos. 1996. Box. Mint. £5

Designed by Klaus Teuber. No. players: 2. Country: German, Duration: 1 hr 45 mins, Desc. by Andy.

Settlers Card Game expansion set.  This set includes 60 cards which it is intended should be used to enhance and customise 1 player's card selection in the Settlers Card Game, playing using the 'Tournament rules'.  However, there is nothing to stop you adding this to the standard (shared set) game for added variety and interest.  This is the German version, so there is German on the cards.  I am supplying a translation of the cards along with rules from the various theme sets to give extra ideas on how to make use of this set.

 

Die Siedler Von Catan: Historische Szenarien I, published by Kosmos. 1998. Box. Excellent. £10

Designed by Klaus Teuber. No. players: 3-4. Country: German, Duration: 90 mins, Desc. by Andy.

Expansion set for Settlers of Catan featuring scenarios for playing in the time of Alexander the Great, retracing his epic conquest, and the building the pyramids in the time of the Pharaoh Cheops. The game uses fixed mapboards for these scenarios, and while the artwork matches the German version of the game, it can be played adequately with other versions too.

 

Doh-Nutters, published by Spear's Games. 1991. Box. Good, but box edges show wear. £5

Designer Unknown. No. players: 2-4. Country: British, Duration: 10 mins, Desc. by Andy.

Ridiculous game which will have all but the most straight faced players (and spectators) laughing.  Each player gets an elephant mask with a prehensile trunk.  Each player also has 3 donuts of their colour which are placed on the board and players have to try to get all their donuts onto their trunk simultaneously.  This is not easy, but nor is it impossible with a little practice.  The rules don't specify how much you may interfere with other players' trunks!  You could also use the components in a variety of party games of your own devising, eg. passing a donut from trunk to trunk.

 

Domino Rally, published by Action GT. ca.1980. Box. Good. £2.50

Designer Unknown. No. players: 1-2. Country: British, Desc. by Andy.

Notes: Finish flag is missing.  Not sure if all dominoes present (number is not stated, but there are still 200+).

Box full of 'dominoes' intended for setting up in rows and knocking over.  As well as about 200 dominoes in two colours there are two domino bridges and a loop the loop device to start things going.  The dominoes are 1.8cm x 3.6cm in size and plastic with no markings (so no use for traditional domino games).

 

Double Trouble, published by Faber & Faber. 1993. Book. Good. £1.50

Designed by Sally Horton. Country: British, Desc. by Andy.

Excellent book on doubling at Bridge, from informative doubles to penalty doubles. The author has won World Bridge titles.

 

Dragon Warriors 1: Dragon Warriors, published by Corgi Books. 1985. Book. Good. £3

Designed by Dave Morris. No. players: 2+. Country: British, Desc. by Andy.

Softback, 18x11cm, 201 pages. This is a set of base rules for a relatively simple fantasy role playing game.  The book covers Creating a Character, The Rules of Combat, Evasion & Magical Defence, Increasing in Rank, Adventuring. Creatures, Travel & Encounters, Gamesmastering, Playing The Game.

 

Dragon Warriors 2: The Way Of Wizardry, published by Corgi Books. 1985. Book.

Good, but cover shows some wear. £2.50. Designed by Dave Morris. No. players: 2+.

Country: British, Desc. by Andy.

Softback, 18x11cm, 163 pages. This is a set of rules for magic in a relatively simple fantasy role playing game.  The book covers: Magic, Sorcerers, Mystics, Treasure, Items Weird & Wondrous, Two Adventure Scenarios (A Shadow On The Mist, Hunter's Moon).

 

Dungeons & Dragons: Geomorphs, published by TSR. ca.1980. Packet. Good. £1

Designed by Gary Gygax. No. players: 2+. Country: American, Desc. by Andy.

This is an incomplete set of geomorphic maps.  The maps came from a set of Dunegon Geomorphs and a set of Outdoor (city) Geomorphs.  There are 15 roughly A4 size sheets remaining.  The idea is that you can put these square gridded map segments together to form your own unique city and dungeon segments with little effort, and then fill them with whatever you wish ready for play.

 

En Route Travel Games, published by Cheatwell Games. ca.1990. Box. Good. £4

Designer Unknown. No. players: 1-2. Country: British, Desc. by Andy.

A set of games and puzzles designed to keep both adults and children amused during journeys.  The set includes 8 A5 double sided thick card game sheets, which are laminated so that they can be written on and then wiped off ready for reuse. The set also includes a magnetic travel chess set.  The other games and puzzles are: Battleships, Cats Dogs & Hogs, Crossword game (players try to use randomly selected letters as best they can), Word Fun, Hex (link two sides of a hex grid), A Jumbo Crossword, 14 lateral thinking puzzles, A logic puzzle, Pop Songs quiz, Sprouts, Boxes, Trivia Quiz, Word Game selection. Rather a nice set which should provide hours of amusement in a small box.

 

Escalado, published by Chad Valley. 1997. Box. Good. £8.50

Designer Unknown. No. players: 2+. Country: British, Duration: 30 mins, Desc. by Andy.

Special notes: 1 of the table clamps has been replaced with one from an earlier set.

Modern version of this classic race game, where the horses move along the board by way of vibrating the track. Players bet on the result. Good fun if played on the right occasion, with a few drinks.  The horses in this game are large but made of plastic.

 

Eulen Zauber, published by Haba. 1991. Box. Good. £20

Designed by Erich Manz. No. players: 2-4. Country: German, Duration: 30 mins, Desc. by Andy.

Beautifully produced game in which the players each have four owls whose heads have got muddled up with those of their opponents' owls!  In addition there is a mischievous black owl as well.  The players use movement points from special dice to move around owls with bodies or heads of their own colour as well as the mischievous black owl.  When owls land on the same space they swap heads!  Once one of your owls has a matching head and body you can then try to get it back to the safety of its nest.  A light but amusing game with decisions to make and wonderful bits. Quite rare too.

 

Evo, published by Euro Games. 2001. Box. In shrink. £15

Designed by Philippe Keyaerts. No. players: 3-5. Country: French, Duration: 90 mins, Desc. by Andy.

Note: German version. For £2 extra I can colour print and laminate a set of English event cards to ease play.

Each player looks after one species of dinosaur and starts with a small herd of them.  The board shows an island on which the dinosaurs live with different areas being best suited for different climactic conditions.  As the game goes on the climate will change and the dinosaurs need to migrate to the areas better suited to the new climate.  This inevitably causes conflict.  Players also buy advantages for their species, such as horns for battle, fur to protect against the cold, enhanced reproduction, and potentially powerful special cards which can be used to change the rules in various ways.  Excellent game - recommended.  I can also supply my house rules for diceless combat which I feel enhance the game further.

 

Fantasy Adventures Starter Pack, published by Mayfair. 1995. Box. Good. £4.50

Designed by Bill Fawcett. No. players: 2. Country: American, Duration: 40 mins, Desc. by Andy.

Notes: I am including a 15 card booster pack I happened to have hanging around in with this starter pack.

Card game. Very attractive update of an old Mayfair game called Encounters. The original game only had text on the cards, but this has the text plus really excellent fantasy artwork.  Players are both heroes (in their own turn) and monsters (in their opponent's turns). The objective is to have the most points after 4 turns of play.  The game is played with two decks per player - one containing heroes and mages, although a standard variant allows these decks to be shared between the players, and using this variant you can play using just one starter pack (100 cards). While this is a CCG it can be played without having to buy lots of cards, as the starter pack uses a fixed set of cards known to work well together.

 

Fantasy Master: The Abduction Of Good King Despot, published by New Infinites. 1987. Booklet. Good. £3

Designed by Will & Schar Niebling, Russ Stambaugh. No. players: 2+. Country: American, Desc. by Andy.

Fantasy role playing adventure suitable for use with any FRPG, inc. AD&D, Runequest etc. This module comes recommended by Gary Gygax personally.  It is for mid to high level characters.  The players help the Queen recover Good King Despot, by infiltrating evil sorceror Ignax's weird dungeons while he is distracted by the newly appointed royal mage. Essentially a dungeon crawl, but full of weird and wonderful stuff.  A 32 page module and 16 page book of illustrations are included.

 

Filthy Rich, published by Wizards of the Coast. 1998. Box. Good. £15

Designed by Richard Garfield. No. players: 2-5. Country: American, Duration: 90 mins, Desc. by Andy.

Business game, with a three dimensional board system, inspired by the busy streets and back alleys of Hong Kong. Players buy businesses and ‘hang’ their signs in the streets, hoping to attract customers. The first to buy three luxury goods, wins the game.  Players have to take care not to overstretch themselves as sometimes the taxman calls and requires businesses to pay up, but being too cautious is unlikely to make a big profit fast enough. The 3-D board system makes use of transparent collectible card storage sheets and a hardbound folder. I have some house rules you might want to try out - please ask for them when ordering.

 

Football Widow's Handbook, published by Avalon Hill. 1972. Booklet. Excellent. £1

Designer Unknown. Country: American, Desc. by Andy.

A booklet detailing everything (and more) an American Football illiterate person might wish to know about the game.  It is written humorously and is quite an amusing read as well as being informative.

 

For Sale, published by Uberplay. 1997. Box. In shrink. £9.50

Designed by Stefan Dorra. No. players: 3-5. Country: American, Duration: 25 mins, Desc. by Andy.

Card game played in two stages.  In the first stage players bid for buildings using money chips in a clever bidding system.  In the second stage these buildings are then sold and the player who manages to realise the most money at the end of the game wins.  Attractive building cards and a fast playing fun little game.

 

Formel 1 Nurburgring, published by ASS. ca.1980. Box. Good. £12

Designed by Wolfgang Kramer. No. players: 2-6. Country: German, Duration: 1 hr, Desc. by Andy.

Special notes: The board has been improved to make the track more interesting (this can be removed). Includes betting sheets from Top Race and a printout of Alan Moon's own track too.

Version of Wolfgang Kramer's card driven motor racing game in which players first bid for cars knowing what cards they have to drive them with and then race them.  The cards generally have several of the car colours listed and how far each one must be moved.  There is plenty of scope for using cards which waste another player's car's movement points if you play it right.  This set has a single track - the Nurburgring. This game was reissued (with differences) as Detroit / Cleveland Grand Prix and Top Race (and others too).  Wooden cars. I will include my house rules and analysis of the tracks from the various games in this family.  Owners of other games of this family may want to buy this for the additional track.

 

Fortune Telling Cards, published by Muller & Cie. 1970. Box. Good. £0.75

Designed by Mlle. Lenormand. No. players: 1. Country: Swiss, Desc. by Andy.

Card item - a deck of fortune telling cards. Beautifully illustrated. A booklet describing their use is also included. The cards are also numbered 1-36 in the top left hand corner, so you could also use them for any game which requires such a set of cards.

 

Friesematenten Expansion, published by 2F-Spiele. ca.1998. Box. Excellent. £2.50

Designed by Friedemann Friese. No. players: 2-4. Country: German, Duration: 1 hr, Desc. by Andy.

Card game, 60 cards illustrated in colour, in the unique style one now associates with this designer and his company.  While this is only an expansion pack the game can be played using it, you just need to provide:

20 markers (to put on cards), some play money / chips and a player marker.  The cards have German text on, but I can point you to a translation on the web (it translates all the potential 200 cards, with pictures, which could be in this pack as the cards are a semi random mix).  I can print this for you if you wish, but will have to charge extra.  I will provide English rules with the game anyway though.

 

Funny Bones, published by Parker. 1968. Box. 2 copies available:

1) Good. £6      2) Good, but corners taped. £5

Designer Unknown. No. players: 2+ couples. Country: American, Desc. by Andy.

Card game. Very funny in the right company. 23 attractive cards, each thicker than usual playing cards. Players divide into couples and they must follow the instructions and place the card drawn between the two ‘bones’ indicated, eg. 'Nose bone connected to back bone'  means one player holds the card with their nose against their partner's back. By the time a couple is holding several of these cards in place it can get very tricky to comply with the next card!  The game also has a tactical element as once each game a couple can reject a card and force another couple to perform it instead.

 

Games Funstation, published by Design Eye Ltd. 1995. Book. Good. £0.75

Designed by Godfrey Hall. No. players: 1+. Country: British, Desc. by Andy.

48 page hardback book which originally came with some game components such as tiddlywinks, and possibly dice, cards, paper and pencils etc. However, these are now missing, though some components were provided on card and bound into the book - these are all still present. The games can all be played by collecting suitable components from other games.  The games covered include many obscure traditional games from around the world, some classics, and some invented specifically for this book.  The games include: Jumpers, Tiddlywinks, Bulls Nose, Clown Game, Track games, Race game, Circle games, Hyena, Wet & Dry, Card games, Mystery Island, Funny Families, Dominoes, Pen & Paper games, Dice games, Word games ...

 

Geist, published by RoseKnows Inc. 2003. Box. Excellent. £24

Designed by Rose Anderson. No. players: 2-5. Country: American, Duration: 1hr, Desc. by Andy.

Unusual game in which the players must catch 5 ghosts and take them to the underworld where they can be safely released.  Play involves moving around a chequered and numbered board collecting Zingiberi (Zb) chits - actually rather nice poker chips in 9 denominations. When precisely the right amount of Zb have been collected then landing on the space with that ghost catches it.  Before a ghost is taken to the underworld its catcher can use it to play a special ability on the opponents which will hinder them somewhat - the harder to capture ghosts having the nastier effects.  Managing your pool of Zb so as to get the exact amount is quite a challenge, and requires quite a bit of planning.  The game is very nicely produced too.

 

Gloria Mundi, published by Rio Grande Games. 2006. Box. Excellent. £24

Designed by J. Ernest, M. Schenker. No. players: 2-6. Country: American, Duration: 1 hr, Desc. by Andy.

Unusual board game set as the Roman Empire crumbles.  Goths advance from the north, and the players take the roles of influential families who try to stay as far from the Goths as possible.  This is done by managing a variety of farms, legions and cities and using them to your advantage.  Each of these resources can be improved, and each improvement provides a different advantage.  Much of the game is spent deciding when and when not to pay tribute to the Goths as their advance is certain, but ideally should be timed so it hurts you little but when your rivals are poorly prepared. Unusual feel.

 

Golden Compendium, published by Merit. 1969. Box. Good. £5

Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.

Old fashioned compendium of games but including some other games from the Merit range as well as the usual classic games. Rules to 44 games provided, with games like Solitaire, Pick-Up Sticks, Ludo, Spin Quiz, Dominoes, Draughts, Tiddlywinks, Tic Tac Toe, Word Games, Chinese Chequers, Colour Bingo, Snakes & ladders, Mouse Game and Nine Men’s Morris.  There really is loads of stuff in this set - which is absolutely packed full of games equipment, so it may well be worth buying for the bits even if you aren't interested in the standard games.

 

Grand Prix, published by Ravensburger. 1998. Box. Good. £5.50

Designer Unknown. No. players: 2-4. Country: German, Desc. by Andy.

Children’s race game ages 6-12, with four wonderful cars (large with moving wheels). The track is made up during the game by laying out tiles.  Play involves choosing whether to extend the track or roll a die for movement. The race is to the last tile and then back to the first.  There is also scope for blocking other players and special event tiles affect any car landing on them.

 

Haunted House Game, published by Falcon. ca.1980. Box. Good. £1

Designer Unknown. No. players: 2-4. Country: British, Duration: 20 mins, Desc. by Andy.

Memory based board game in which spooky picture tiles are placed face down onto the windows of a haunted house.  Players take it in turns to reveal a picture which matches the one shown in the current open window.  After each failed move a tile is moved, so you will need to concentrate to keep track of where everything you have seen still is.

 

Heart Of Africa, published by Phalanx. 2004. Box. New. £17

Designed by Andreas Steding. No. players: 2-5. Country: German, Duration: 90 mins, Desc. by Andy.

Beautifully produced game in which players expand their mercantile control ever further across Africa.  The board shows a very attractive and interesting elongated period style map of Africa divided into regions.  Players introduce their traders into these regions, wresting control of valuable resources such as diamonds and gold from those currently there.  The game uses several unusual mechanisms such as players having to bid for the privilege of getting a turn at all, but each time you don't get a turn you get more influence with which to bid for a future turn.  Also conflict with players and neutral traders uses two different and interesting mechanisms giving the option to choose to retreat, and gain from the encounter if you wish.

 

Horoscope, published by Ariel. ca.1960. Box. Box lid indented by stacking. £4

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Players try to complete their board of twelve spaces, one for each sign of the zodiac.  The cards that go in these spaces both have to match the space they are to go into, and the sum of values on all the cards on your board also have to add up to one of several special numbers to achieve victory.  The cards also have a prediction on each one, allowing the players to read the winning horoscope and determine what awaits each of them in the future!

 

How Ruck!, published by Kosmos. 2002. Box. In shrink. £9

Designed by Richard Borg. No. players: 2. Country: German, Duration: 30 mins, Desc. by Andy.

Tug of war game set in the Scottish Highlands.  Players play cards showing assorted caricatures onto either end of the rope - good ones on your side, bad on the other, and when a Heave Ho card is played strengths are compared.  Various sneaky cards can be played including Nessie, who can either help pull or eat someone!  One of the simpler games in the Kosmos 2 player series.

 

How To Be A Dot.Com Billionaire!, published by Paul Lammond Games. 2000. Box.

Good, but box shows some wear. £8

Designed by Terry Miller, B.S. Randle. No. players: 2-6. Country: British, Desc. by Andy.

Family business game based on the dot.com boom of the late 1990s.  Each player starts as the owner of a dot.com company with a high share price.  As the game goes on the share prices will fall and eventually crash, but the players will get more subscribers to their businesses.  At some point a player can choose to completely or partly sell off their business to make as much money as possible.  This needs to be done early to get a good share price, but as waiting until you have more subscribers ups the amount you get, you have to judge when to sell up just right.

 

Illustrated Games Of Patience (Pt 2), published by Sampson Low, Marston, Searle & Rivington. 1887.

Book. Good. £10. Designed by Lady Adelaide Cadogan. Country: British, Desc. by Andy.

Special notes: Corners show some wear, but cover has miniature playing cards stuck to it as decoration.

Hardback with dust cover, 74 pages, 24x19cm. This is the second book of the same title, which details a completely different set of patiences to the first book. The first book has been reprinted many times, but this one hasn't as far as I am aware. The author was the daughter of the first Marquess of Anglesey and wife of the youngest son of the third Earl of Cadogan, and was considered the 'patron saint of patience'.  The book describes 35 games of patience (solitaire card games) with colour diagrams showing the card layouts.  Most of the games names remain in German - this reflecting their origin.

 

Interaction, published by Waddingtons. 1978. Box. Goodish!. £6.50

Designed by Eric Solomon. No. players: 1-2. Country: British, Duration: 20 mins, Desc. by Andy. Special notes: The clear plastic lid is badly cracked, but taped up.  The outer cardboard casing and contents are good.

A somewhat snooker / pool related game, though a little more abstract. Players have to be first to 'pot' five out of 10 balls. Each player has 2 cue balls, and the game is played on a green baize indented grid on which the balls are placed.  Balls are not hit, but instead moved and the consequences are determined according to the rules, which produce results similar to what would happen in snooker. As well as the two player game there are also some puzzles to solve on your own. Comes in the rather fragile plastic case Waddingtons used for a few games - the clear lid gets damaged easily, so it is rarely found in perfect shape.

 

Jump The Queue, published by Spears. 1989. Box. Good. £5

Designed by Talks Ltd. No. players: 2-4. Country: British, Duration: 30 mins, Desc. by Andy.

Race game in which each player has 5 different types of vehicle.  A dice is rolled and this says which type of vehicle to move, often giving a choice.  The selected vehicle is moved forward to the next free space ahead of it.  Once past the finish line the vehicles score points - more points for the first of each vehicle type to arrive down to none for the fourth.  However, the game ends when one of each vehicle type has finished, so not every vehicle will get to score.

 

Jungle Bungle Beetle Game, published by DaMert. 1992. Packet. Good. £0.75

Designed by Dan Gilbert. No. players: 1. Country: American, Desc. by Eamon.

Although called a game, this is actually a puzzle. There are 8 rectangular pieces, very colourful and attractive, and they must be laid out in a square, but with all the sides matching. It claims hundreds of possibilities but only one solution.

 

Kai Piranja, published by Abacus Spiele. 2004. Box. In shrink. £8

Designed by Oliver Igelhaut. No. players: 3-6. Country: German, Duration: 15 mins, Desc. by Andy.

Light but fun filler.  The cards show three different types of fish which each come in large and small varieties as well as showing hungry and normal ones.  Players take it in turn to form a row of fishes, and any which don't match either in type or size must be passed on to another player.  At any point a row can be kept, but if a hungry fish is drawn it eats many of the other fish in the row, forming a pile in the centre, though these piles can be won by getting three of that type of fish into your row.  The player with the most fish at the end wins.  Essentially a game of pressing your luck, but with attractive cards and fast play.

 

Killing Defence At Bridge, published by Faber & Faber. 1986. Book. Good. £5

Designed by H.W.Kelsey. Country: British, Desc. by Andy.

Softback, 20x12cm, 191 pages.  This book is intended for average to advanced players of Contract Bridge.  The book focuses on improving your skills when in defence.  Many hands are presented, and the author introduces each situation and then asks the reader what they would do before presenting the solution.

 

Kojak, published by Arrow. 1975. Box. Good. £0.75

Designer Unknown. No. players: 2-4. Country: British, Duration: 30 mins, Desc. by Eamon.

TV related, Telly Savalas as Kojak pictured on the box. Players drive cars around a board in order to get assigned to a case, then get a warrant, and stake out the criminals.  The player to catch the most criminals or if a tie the fastest to get to Police HQ wins.

 

Konig Der Elfen, published by Amigo. Box. Excellent. £5.50

Designed by Alan R Moon. No. players: 2-6. Country: German, Duration: 1 hr, Desc. by Andy.

Card game version of Spiel Des Jahres game Elfenland, and shares the same graphics and ideas.  However this time in order to travel around Elfenland the players play cards to represent the paths between realms, and play cards to travel over these paths, and there is no board.

 

Land Unter, published by Amigo. 2001. Box. In shrink. £6.50

Designed by Steffan Dorra. No. players: 3-5. Country: German, Duration: 45 mins, Desc. by Andy.

German version of Turn The Tide, and also a reissue of Zum Kuckuck which was on the Spiel Des Jahres recommendation list for 2001. Card game, with 108 cards. Every round each player chooses a number card to play, and the highest two get scoring cards.  At the end of the round having the highest valued scoring card will lose points. However a new scoring card replaces an old one, so 'winning' a high value scoring card at the start of a hand isn't necessarily very bad. After a hand is played out the initial hands are reformed and passed to the left for replay! Whoever does best after everyone has played each hand is the winner.

 

Legend of the Five Rings - The Battle of Beiden Pass, published by Five Rings Publishing Group Inc. 1996.

Box. Good. £3.75. Designed by Alderac Entertainment Group. No. players: 2.

Country: American, Desc. by Andy.

A box of goodies for the Legend of the Five Rings CCG.  It doesn't contain what it is supposed to according to the box, but what it does contain is a selection of posters and articles on this CCG, 2 rulebooks and about 375 cards, roughly half green backed and half black backed.

 

Lose Your Shirt / First Past The Post, published by Waddingtons. Box. 2 versions available:

1) Lose Your Shirt, 1976. Box poor. £1. One side of the box has come off, and has been replaced by a piece of card.  The rest of the box is better, but shows wear. Contents fine. Cloth board, large plastic horses.

2) First Past The Post, 1989. Good. £5. Colourful board, large plastic horses.

Designer Unknown. No. players: 3-6. Country: British, Duration: 90 mins, Desc. by Andy.

Horse racing and betting game. Cards are used to move the horses, some specific horses and some any horse, but the twist is that to bet on a horse at the start of the race you set aside a card which affects that horse, and the horse you have bet on is then secret until you reveal and play this hidden card during the race - ideally as late as possible.  Win and Place bets are possible, as well as a Jackpot bet, which wins all the lost bets from previous races.

 

M, published by Abacus Spiele. 2000. Box. In shrink. £11

Designed by Martin Schlegel. No. players: 2-6. Country: German, Duration: 45 mins, Desc. by Andy.

Tile laying game in which the tiles show numbers, colours and shapes, and as they are played onto a communal layout players try to match up the symbols and colours and thus claim scoring tokens.  In addition when a row or column is filled players get to claim tiles from the board, and two colours of tile will score positively for each player at the end of the game while any other tiles will score negatively.

 

Madeline And The Gypsies, published by Ravensburger. 1999. Box. Good. £5. Desc. by Andy.

Designed by Alan Moon, Mark Hauser. No. players: 2-6. Country: American, Duration: 15 mins

Children's game (age 4+). Includes 32 very thick cards showing Madeline, Pepito, Gypsy Mama and Gypsy Clown. The first game is for 3-6 players, and players try to guess who is holding a particular type of card each round - since cards are only discarded if you guess correctly and put to the bottom of your deck of 5 if you are wrong, after a while memory will give you an advantage.  The idea is to get rid of your cards.  The second game is for 2-4 players and is a tile matching game.  Players each start with three tiles which only they have seen, and players take it in turns to try to match one of their opponent's tiles with one of theirs, and are penalised by getting another tile if they are wrong - least tiles at the end wins. Attractive illustrations.

 

Maginor, published by Fantasy Flight. 2001. Box. Excellent. £8

Designed by Reiner Knizia. No. players: 2-4. Country: American, Duration: 1 hr, Desc. by Andy.

The Wizard's Council needs a new High Wizard and the players vie for that privilege.  This is done by going to various Oracles and securing votes.  Each oracle will choose its favoured candidate in turn, but noone knows exactly when each oracle will make its choice, only the order they will choose in.  Thus players have to decide when and where to spend their time gaining votes.  Smaller oracles will need less persuasion, but their choice carries less weight.  Also each oracle provides a one off special power to its favoured candidate.  The game pieces look rather odd, sort of cogs into which vote tokens slot.

 

Magnetic Games, published by Multichess. ca.1980. Box. Good. £6.50

Designer Unknown. No. players: 2. Country: Hong Kong, Desc. by Andy.

A novel magnetic travel games set.  There are 6 boards on a reel, which can be wound back and forth so that only one shows at once.  These boards are for Solitaire, Chess/Draughts, Nine Mens Morris, Halma, Ludo and Backgammon.  20 magnetic playing pieces in two colours are also provided and stick to the magnetic surface beneath the winding board surface.  There is also a storage compartment to keep the pieces safe. Very neat design, and ideal to take with you when travelling.

 

Marvel Super Heroes 2: Captain America: Rocket's Red Glare, published by Puffin. 1986. Books. Good. £4

Designed by Various. No. players: 1. Country: British, Desc. by Andy.

Softback, 18x11cm, 190 pages, 215 paragraphs. Paragraph based game book in which you get to be Captain America. This gamebook uses a skill check based system for resolving success throughout the book.  Your vicious adversary Viper threatens word peace and it is up to you to stop her.

 

Metro, published by Queen Games. 2000. Box. In shrink. £15

Designed by Dirk Henn. No. players: 2-6. Country: German, Duration: 45 mins, Desc. by Andy.

Railway game in which players lay tiles showing tracks.  The objective is to score points by having your railway lines score as highly as possible. A railway line scores well if it is long, and its score is doubled if it reaches one of the city centre stops at the centre of the board.  Tracks can be laid to help your own lines or hinder other people's. Previously published as Iron Horse by DB Spiele, but this edition has nicer components and was on the nominations list for German Spiel des Jahres 2000.

 

Middle Earth, published by Games Workshop. 1985. Box. Good. £8

Designed by S Coleman Charlton. No. players: 3+. Country: British, Desc. by Andy.

Bookcase boxed fantasy role-playing game. Set in J.R.R. Tolkien's Middle Earth, the rules book is 105 pages long, and covers everything you will need to know to play this RPG (Character Creation, Gamesmasters Tasks, Action in Middle Earth, Spell Lists, Combat System, and much more).  It also includes some brief sample encounters and poster maps and a book of diagrams to go with them. Very well regarded RPG, and many excellent supplements were produced detailing Middle Earth and providing adventures.

 

Mike Stokey's Pantomime Quiz Gamebook Vol 2, published by Unknown. 1959. Book.

Good - unpunched. £7. Designed by Mike Stokey. No. players: 3+. Country: American, Desc. by Andy.

Softback,17x28cm, ~30 pages. This book provides all you need to play 'Jet Propelled Charades' as made popular by Mike Stokey on American TV in the late 1940s and 1950s.  The book includes the rules, a fold out chart showing 'standard' signals, and 300 perforated challenges to perform.

 

Mouse Trap, published by Milton Bradley. 1989. Box. 1 box corner split. £5

Designer Unknown. No. players: 2-4. Country: British, Duration: 30 mins, Desc. by Andy.

Players move their mouse around the board whilst an elaborate mouse-trap is built.  The game itself is nothing special, but the Heath Robinson mouse trap contraption is wonderful and let's face it, is the entire reason for this game's popularity.

 

Nomads Of Arabia, published by Wattsalpoag. 2006. Box. Excellent. £17

Designed by Kris Gould. No. players: 3-6. Country: American, Duration: 1 hr, Desc. by Andy.

Business game in which the players are nomads moving across the Arabian deserts trading in horses, camels, donkeys and goats. The board shows a section of wilderness with various terrains, and cities, and players move around it, but at various times it 'scrolls' down and a new strip of land is revealed - there is an incentive not to get left on the land which falls off the edge of the board. A neat market mechanism ensures the prices of the animals when sold at a city goes up and down according to supply and demand.  The objective is to be the richest player when Mecca is reached.

 

Nuba, published by Amigo. 1995. Box. Excellent. £6

Designed by Reiner Knizia. No. players: 2. Country: German, Duration: 10 mins, Desc. by Andy.

Skillful game by Reiner with an unusual theme. Evidently based on practices in the Sudan, each player’s pieces count as wrestlers, trying to clear a path for other pieces to become musicians! Game play involves playing pieces which are either good wrestlers or good musicians (or somewhere in between) on the board and then trying to get them to the far side.  The player who gets the best musician to the far side wins.

 

Nuggets, published by Winning Moves. 2003. Box. In shrink. £8

Designed by Christwart Conrad. No. players: 2-4. Country: German, Duration: 30 mins, Desc. by Andy.

Placement game played on a 5x8 square grid.  The board starts with 8 gold mines valued from 4 to 8 each, and players take turns either putting one of their claim markers face down onto an empty space (they are valued 1-4), or placing two dividers between spaces.  The dividers allow the board to be chopped up into separate claims, none of which can be less than four spaces in size, and it is this that makes the game interesting, as it is quite possible for some claim markers to get separated from all the gold mines, and so have no effect in the scoring at the end of the game.

 

Octagram, published by Guardsman Games. ca.1975. Box. Good. £3

Designer Unknown. No. players: 1+. Country: British, Desc. by Andy.

Word game which uses 40 octagonal tiles.  Players draw and play a tile at a time, but as well as forming words by adding to the existing layout, one or more lines of letters can be removed and replaced to form a word, although each word may only be scored once throughout the game. Can also be played as a solo challenge.

 

On The Buses, published by Denys Fisher. 1973. Box. Good. £7

Designer Unknown. No. players: 2-4. Country: British, Duration: 45 mins, Desc. by Andy.

Special notes: Box lid and contents are good, but there is a rip in the base (nothing can fall out though)

There are 4 buses in the game, 3 of which go around the board in fixed routes which cross at lots of points, and one which can go anywhere.  Each player has to get their 3 passengers back to the bus station, which is done by playing movement cards for the buses, so that your passengers can get on and off in ways which will help them get closer to the bus station.  No need to stay on one bus all the time - as switching over a lot will often be quicker due to the criss-cross nature of the bus routes.  There are also some event cards which let you temporarily strand an opponent's passengers due to a breakdown or an inspection.

 

Orcz, published by Fantasy Flight. Box. Excellent. £10. Desc. by Andy.

Designed by Christian Petersen, Greg Benage. No. players: 2-4. Country: American, Duration: 45 mins

Each player is the leader of a powerful tribe of orcs vying for the favour of evil Lord Llovar.  However, the orcs are at war, and must together defeat Llovar's enemies. Players take turns to put forward two of their orcs one face up and one face down in ranks to form communal armies which will take on the various enemies.  However, once the armies are gathered, the orcs may struggle amongst themselves to be the dominant tribe in each army, as Llovar rewards that tribe generously.  However, should the orcs struggle amongst themselves so much that they lose the battle then the dominant tribe will be punished. Should the orcs repeatedly lose battles then it is possible for Llovar to be overthrown in which case all tribes lose.

 

Pass The Pigs, published by Milton Bradley. 1992. Box. Good. £5

Designed by David Moffat. No. players: 2+. Country: American, Duration: 20 mins, Desc. by Andy.

Special notes: Box has a mark where the price label was removed

The game where you throw two plastic pigs, and the way they land determines your score. You can go on throwing building up your total, but risking throwing an Oinker and losing all your points.  A nice variation on similar dice games, and which is a great game to play down the pub.

 

Point Of Law, published by 3M. 1972. Box. Good. £6

Designed by Michael Lipman. No. players: 3+. Country: American, Duration: 1 hr, Desc. by Andy.

A courtroom case is read out to all the players who then decide what the judge and jury's verdict should be. Careful thought and picking up on clues in the case is important. Making the right deduction and thus making the right verdict is rewarded with points.  There are 100 cases included in the game.

 

Politrics, published by Chaos Games. 1995. Box. Good. £5

Designed by Steve Dunne, Guy Milan. Country: British, Duration: 1 hr, Desc. by Andy.

Politically themed game of sleaze, greed and political intrigue. The game board has two tracks around which the players move their playing pieces and action the spaces landed on.  Share certificates are bought, and dividends paid out.  Event cards add interest.  At some point players become Ministers and use the inner track, which gives you a chance to become Prime Minister and win the game, but also makes everything more expensive.

 

Pot Black Snooker Dice, published by Waddingtons. 1980. Box. Box taped up, contents fine. £6

Designed by David Parlett. No. players: 2 or 4. Country: British, Duration: 20 mins, Desc. by Andy.

Snooker based dice game.  The game includes a plastic, beize covered, snooker table shaped dice rolling tray, a well made wood and metal snooker scoreboard, 6 special dice and 1 regular die.  The rules explain the real game of snooker as well as how to play this game.  Essentially 3 special dice are rolled when trying to pot a red, and the result indicates whether you potted it, how well you positioned yourself for the next shot, or if you committed a foul.  Following up on a colour involves deciding how much risk you wish to take. There are also special rules for attempting to snooker your opponent and clearing the colours at the end of a frame.

 

Project KGB: No. 2 The Double Agent, published by Waddingtons. 1973. Box.

Good, but box base slightly indented. £9.50

Designer Unknown. No. players: 3-4. Country: British, Duration: 1 hr, Desc. by Andy.

Deduction game. Game No. 2 in a series of 2, both games being separate but if you own both then you can play them together as a larger game. In this game, one player is the Double Agent, who must sabotage the undercover training camp and get out before another player exposes him. This involves a clever use of plastic monitoring devices which can be secretly turned on or off underneath by the Double Agent. The trick is to work out who is doing the turning. A clever Double Agent will look and not turn at every opportunity, thus giving the impression he is a hunter rather than the hunted, hopefully for long enough to get away.  Nice item.

 

Quadromania, published by Red Dragon Games. 1988. Box. Good. £5

Designed by G.A. Ellsbury. No. players: 2. Country: British, Duration: 10 mins, Desc. by Andy.

Strategy game played on a 4x4 grid.  The playing pieces are large plastic shapes in four colours and four shapes.  Players take it in turns to place pieces on the board and when the board is full the board is scored.  Points are scored by one player for all rows, columns, diagonals and 2x2 blocks with all the same shape or all different shapes, while the other player scores for all the same colour or all different colours.

 

Quatre Bras, published by SPI. 1979. Box. Box shows wear. £5

Designed by Kevin Zucker. No. players: 2. Country: American, Desc. by Andy.

Special notes: Box cover somewhat discoloured, but contents fine

Bookcase box. Operational level simulation of combat between Napoleon's forces under Ney and Dutch forces at Quatre Bras.  This was originally published as part of the Napoleon's Last Battles Quad, and so the rules come in two parts – firstly the Napoleon's Last Battles base rules and then the Quatre Bras specific rules.  Also included is a booklet giving lots of background to the game and practical tips on playing it.

 

Quo Vadis, Box. 2 versions available:

1) Published by Amigo. ca.2005. In shrink. £11. This is the second edition and comes in a small box.

2) Published by Hans Im Gluck. 1991. Box. Excellent. £14. This is the first edition and comes in a large box.

Designed by Reiner Knizia. No. players: 3-5. Country: German, Duration: 40 mins, Desc. by Andy.

Rather nice negotiation game by this master designer.  If you don't generally like negotiation games very much don't let this put you off as the scope of negotiation is quite limited and there are specific rules about upholding deals.  The game is about getting your family members advanced up through Roman committees to the Senate.  On the way you will want to collect as many laurels as possible, though many will have to be dispersed to opponents to persuade them to allow you to do what you wish. When the game ends only those players who have a family member in the senate are in with a chance to win.

 

Railroader, published by Waddingtons. 1963. Box. Good. £40

Designer Unknown. No. players: 2-4. Country: British, Duration: 75 mins, Desc. by Andy.

A classic train game, mainly because it just looks so wonderful. 100 pieces of train-set like track slot into the board as you advance your railroad across the west. Plastic trains complete with carriages and caboose travel along the tracks, and follow the railroad builders. Players race each other across the board, but on the way, players are ambushed, and get the chance to dynamite each others' lines, derail trains and so on.  The main decisions involve choosing when to build track and when to move your train - you need enough track ahead of you to ensure your train won't go off the end, but too much makes you very vulnerable to dynamite attacks.

 

Razzia!, published by Amigo. 2004. Box. In shrink. £10

Designed by Reiner Knizia. No. players: 2-5. Country: German, Duration: 45 mins, Desc. by Andy.

A reissue of Reiner's very popular, and excellent, game 'Ra', but in card game format. This time the theme is the Mafia, and players use money tokens to bid for cards which represent bodyguards, thieves, various businesses, valuable trinkets, cars and chauffeurs.  The game is played over three phases and each phase ends after seven raids by the police.  The game gets tense towards the end of each phase as players try to second guess when the round will end so they can make good purchases before then. Recommended.

 

R-ECO, published by Japon Brand. 2006. Box. Excellent. £12

Designed by Susumu Kawasaki. No. players: 3-5. Country: Japan, Duration: 30 mins, Desc. by Andy.

Card game in which the players act as recycling companies. Each turn one or more rubbish cards are placed onto a factory pile.  If this makes that pile large enough then a reward is received and the cards at that factory are discarded.  In addition the cards you replenish your hand with are determined by the factory you add cards to, and sometimes you will have to draw just one, and sometimes several.  However, if you ever have more than 5 cards in hand you must discard, and these count against you at the end of the game.  Unusual and interesting play and draw mechanics, and there are clever scoring systems too.

 

Red Letter, published by Games Gang. 1989. Box. Excellent. £4

Designer Unknown. No. players: 2-4. Country: American, Duration: 1 hr, Desc. by Eamon.

Beautifully made word game. 128 double sided tiles. Play is rather Scrabble-like, but bonuses are scored for using the same coloured tiles, or flipping the tiles over, or using proper nouns, or for taking advantage of special bonus category cards.

 

Rodney Matthews Fantasy Jigsaws published by Falcon. 1994. Box.

1) 3477 – The Four Horsemen, Good. £4. The picture is titled The Four Horsemen, and was originally record sleeve artwork  for the British band Full Moon.  The picture shows the Four Horsemen of the Apocalypse riding over a desolated land with a huge blood red moon in the background.

2) 3478 – On A Storyteller’s Night, Good. £4. The picture is titled On A Storytellers Night, and was originally record sleeve artwork for the British band Magnum.  The picture shows a storyteller relating a tale to an odd group of fantasy characters in a tavern next to a roaring fire.

Designed by Rodney Matthews. No. players: 1. Country: British, Desc. by Andy.

625 piece jigsaw puzzles.  Rodney Matthews is a well known and very skillful fantasy and S.F. artist.

 

Rummoli, published by Copp Clark Publishing Co.. 1940. Box. Good. £3.50

Designer Unknown. No. players: 2-8. Country: Canadian, Duration: 1 hr, Desc. by Andy.

Card game which uses a standard deck of cards (not provided), poker chips or play money (not provided), and a large play mat (which is provided!). Each round is played in three stages - one extra hand is dealt and the dealer gets to either swap it or auction it to the other players.  Players then use their cards to make a poker hand, and wager on theirs being the best, before a rummy style game is played with the full hand.

 

Save Your Planet, published by Abel Games Ltd. 2000. Box. Good. £8

Designer Unknown. No. players: 2-5. Country: British, Desc. by Andy.

Each player is an important diplomat representing an entire continent, and must attempt to save the world from potential disasters (alien invasion, asteroid collision, nuclear war, giant volcanic eruption or global warming).  This is done by flying around the world and collecting solution cards, which each help against some of these, but not all.  Various lesser problems will need to be resolved along the way, and when you have sufficient solution cards for the most pressing disaster you can return to the United Nations with your solutions and win the game.  Includes plastic aeroplane pieces and a special dice.

 

Shake Words, published by Peter Pan. ca.1950. Box. Good. £3

Designer Unknown. No. players: 2+. Country: British, Duration: 15 mins, Desc. by Eamon.

Classic word game, where you roll the 14 wooden letter-dice to form crossword-style layouts of words.  Best played with a timer (not provided).

 

Sherlock Holmes Consulting Detective, published by Sleuth. 1981. 2 copies available:

1) Box. Good. £11     2) Folder. Excellent. £11

Designed by Gary Grady, Suzanne Goldberg & Raymond Edwards. No. players: 1+.

Country: British, Desc. by Andy.

Brilliant detective game. The game comes with a map of Victorian London, with lots of locations referenced throughout the game.  In addition you have access to a variety of experts you can consult with to get more information, as well as visiting the locations mentioned in the current case (there are ten).  The game also provides a London Directory and a Newspaper Archive both of which can prove invaluable to solving the cases.  Players log the time they spend performing various actions and read the paragraphs relevant to those actions, and receive information hopefully relevant to the case.  Immensely detailed and really captures the Sherlock Holmes atmosphere.  Plays great solo too.  Recommended.

 

Shopping, published by John Ladell. 1973. Box. Good. £1.50

Designer Unknown. No. players: 2-6. Country: American, Desc. by Andy.

Special notes: Box base is indented due to stacking

Wander around the streets of Anton, buying items on your shopping list, getting people into your shops, and avoiding the parking problems. A light game which includes a nice looking board with old-time small American shops.

 

Snakes In The Grass, published by Peter Pan. 1969. Box. Good. £5

Designer Unknown. No. players: 2-4. Country: British, Duration: 10 mins, Desc. by Eamon.

Fun action game. Plastic balls are placed in a shallow tray and players must try to pick them up by using their snake, a plastic, segmented, wobbly thing which seems to have a mind of its own!

 

Soccer Manager, published by Capri. 1976. Box. 2 Box corners split. £5

Designer Unknown. No. players: 2-4. Country: British, Duration: 2 hrs, Desc. by Andy.

The players take the job of a football team's manager trying to lead their team to victory over the season. The teams start at the bottom and players put together a team and purchase star players. The matches are resolved and teams build amenities for their club. All this must be done without going bankrupt of course. The rulebook incorrectly states the number of cards. Very colourful board.

 

Soccer Supremo, published by Supremo Games. 1991. Box. Good. £5

Designer Unknown. No. players: 2. Country: British, Desc. by Andy. Special notes: Aston Villa F.C. Edition

Football game. Players use a die to move their players, or the ball. It is a simple game, and scoring goals depends on where the shot is taken from and the result of a card. The board shows the football pitch and resembles the much more recent 'Street Soccer'.

 

Star Trek The Final Frontier, published by BMI. 1992. Box. Good. £2

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Players must make a trip around the galaxy visiting 4 different locations and then return to base.  Event cards aid or hinder and movement is by dice roll.

 

Star Wars Candy Containers, published by Topps. 1997. Box. Mint. £2

Designer Unknown. Country: Ireland, Desc. by Andy.

Unusual item - a display box (still shrink-wrapped), full of plastic figures (looks like Yoda, Chewbacca, C3PO and Darth Vader), in which you keep sweets.  Mint is the condition not the flavour (sorry couldn't resist that one).  I doubt the candy is still good, but it makes a nice addition to a Star Wars collection.

 

Stock Ticker, published by Copp Clark Games. ca.1970. Box. Good. £6

Designer Unknown. No. players: 2-6. Country: Canadian, Duration: 45 mins, Desc. by Andy.

Stock trading game in which players buy and sell stock and roll dice to change the prices.  3 special dice are used, one to determine which stock is affected, one to determine whether the price rises or falls or if dividends are paid, and one to determine the extent. Only stocks which have gone up from the starting price pay out dividends, and when a stock rises sufficiently it can split, and stocks falling to 0 become worthless.  The game bears a copyright date of 1937, but this edition was clearly much later than that. Rules are in English and French.

 

Stockbroker, published by Intellect. 1971. Box. Good. £30

Designed by Drakes, Jarvis, Walsh, Gluck. No. players: 2-6. Country: British, Desc. by Eamon.

Rare stockmarket game. There are 9 companies and each has 11 blocks of shares.  Share prices drop each time a block is sold and go up when a block is bought.  Also political and commercial events cause share prices to change.  A playing piece moves around the board and the space it lands on indicates what can be bought and sold that turn, or if an event comes up etc.  Also if a player has a controlling share (6 blocks) of a company's stock then he receives or pays that company's profits and losses and gets to choose whether to pay dividends or not.

 

Supersell, published by Condor. ca.1970. Box. Good. £12

Designed by Seven Towns Ltd. No. players: 2-4. Country: British, Duration: 1 hr, Desc. by Andy.

Business game in which players buy cars from the bank and sell them again at a profit in various countries.  A single buyer marker movers around the board according to throws of the dice, and all cars for sale in the country landed on are sold. Between moves of the buyer all players get the chance to place cars into markets, but if they want to place in a country where another player is already selling cars then they must oust them by employing more (expensive) salesmen! The first player to a set total of money wins.

 

Tac-Tickle, published by WFF 'N Proof. 1967. Packet. Good. £4

Designed by Prof. Harry Rudermann. No. players: 2. Country: British, Duration: 10 mins, Desc. by Andy.

Abstract game with several variations.  The basic idea is that the players each have 4 pieces which they move one at a time alternately to try to make a line of three in a row of their colour.  The game can either be played using a 4 x 5 foam grid or on a hex gridded board. The pieces are dice which have a letter embossed on them to help the colour blind or even the partially sighted as the game is entirely tactile when using the foam grid.

 

The Battle Of The Bulge, published by Avalon Hill. 1991. Box. Good. £7.50

Designed by Lawrence Pinsky. No. players: 2. Country: American, Desc. by Andy.

Third edition. The famous WWII encounter in the Ardennes in December 1944, when the American Commander responded “Nuts!” to the German order to surrender.  The basic game rules are only 2 (large) pages long, but a supplementary book adds to this for tournament games, extra optional rules and a selection of scenarios of different lengths requiring different optional rules. The Battle Book also contains lots of historical information and details about weapons available etc.

 

The Card Player's Omnibus, published by Willow Books. 1986. Book. Good. £4

Designed by Gyles Brandreth. Country: British, Desc. by Andy.

Hardback, 24x19cm, 192 pages.  This book covers the various families of popular card games as well as giving a history of playing cards.  The chapters are: History Of Playing Cards, Early Games, Euchre Family, All-Fours Family, Whist Family, Bezique Family, Cribbage, Gambling, Banking Games, Poker Family, Cheating At Cards, Rummy Family, Hearts Family, Stops Family, Patience Family, Card Player's Jargon.

 

The Duelist - Set of 13 Issues, published by Wizards of the Coast. ca.1996. Magazine. Good. £9.50

Designer Unknown. Country: American, Desc. by Andy.

Wizard's Official Magic: The Gathering magazine.  Always very colourful and full of interesting MtG articles, as well as some articles concerning other WotC games and Richard Garfield's interesting Lost in the Shuffle general gaming articles. Many issues include tricky MtG puzzles for you to solve as well. This collection includes the following issues: 3, 5-16. Which covers the period Fall 1994 - April 1997.  You can be sure any of the MtG sets released in that period will be covered thoroughly, and many strategy articles are useful even if you only play with more recent cards than those covered in this period.

 

The F.A. Book For Boys 1954/55, published by The Naldrett Press. 1954. Book.

Cover fair, inside excellent. £4. Designer Unknown. Country: British, Desc. by Andy.

Special notes: The hardback cover shows stains and a little damage, and the blank flysheets some speckling, but the pages themselves are excellent.

Hardback book with 192 pages. This is a soccer book for boys published by the English Football Association.  It contains all sorts of articles related to football, including ways to improve your game and interviews with famous players of the day (eg. Stanley Matthews). Very nice period item.

 

The Great Downhill Ski Game, published by Waddingtons. 1970. Box. Good, but 2 corners taped. £7.50

Designed by Nancy Greene. No. players: 1-4. Country: British, Duration: 30 mins, Desc. by Andy.

Tile laying game in which the tiles show the tracks left by a skiier heading down the mountain.  Play is on a gridded board, but with trees dotted about making it look a little like a snowy mountainside. Players score points for each tile played as part of their trail, and also get a bonus for being the first to reach the bottom of the slope.

 

The Guinness Book Of Traditional Pub Games, published by Guinness Publishing. 1992. Book.

Excellent. £4. Designed by Arthur R. Taylor. Country: British, Desc. by Andy.

Softback, 23x17cm, 192 pages. Fascinating look at games played in pubs over the last couple of centuries.  These include the old favourites still commonly found as well as many games which are little if ever seen these days.  The chapters cover: Darts, Dominoes, Cards, Skittles, Table & Cue Games, Green Field Games, Bowls Bullets & Boules, Quitos Horseshoes Rings & Things, Sliding Shoving Pushing & Tossing, Gambling Games, The Good Old Days, Board Games, Eccentricities.

 

The Losing Trick Count, published by Apsbridge Services Ltd. 1984. Book. Good. £3

Designed by D.C. Griffiths. Country: British, Desc. by Andy.

Softback, 20x14cm, 32 pages. Bridge book. The Losing Trick Count was popular in the 1930s, but these days it is little known, but is still a useful tool.  This book gives a simple but thorough account of the Losing Trick Count, and suggests how it can be used in modern competitive bidding.

 

The Peter Principle Game, published by Avalon Hill. 1981. Box. Good. £7

Designed by Dr Laurence J Peter. No. players: 2-4. Country: American, Duration: 1 hr, Desc. by Andy.

Second edition of this game of office politics, based on a best-selling book with the same name. Players try to rise to the top, but without exceeding their level of competency. The players are employees of a huge corporation, and compete to avoid promotion and remain competent in their jobs by taking more "right" decisions than "wrong" ones. At the same time, each tries to force the others into promotion or into a position where they make more bad decisions than good ones. The last player still competent is declared the winner. This edition is in the original publisher's box but sold by Avalon Hill with their own rules etc.  They later changed it to a bookcase box.

 

The Puffin Book Of Indoor Games, published by Puffin. 1985. Book. Excellent. £2

Designed by Andrew Pennycook. Country: British, Desc. by Andy.

Paperback book with 215 pages of games rules. The sections are listed, with the number of games in each category.  The selection includes both old standbys and some less common games as well. Card games (28), Domino games (8), Board games (12), Dice games (8), Pencil & paper games (8), Matchstick games (5), Others (3). In each section the games are categorised by complexity and by number of players.  The games are mainly suitable for family play, but with the more complex being likely of interest to serious games players as well.

 

The Really Nasty Horse Racing Game, published by Upstarts. 2002. Box. Excellent. £9

Designer Unknown. No. players: 2-6. Country: British, Duration: 90 mins, Desc. by Andy.

Second edition. Horse racing game played over several races.  Each player has the same selection of horses to use but can choose which race each should enter.  Game play involves dice and special spaces on the

board give bonus movement to the horses of the right type (more spaces available for better horses).  Also start lane is very important, blocking is possible and it is easy to move out into the slower lanes but hard to get back into the faster ones. Money is gained by winning races or by betting on the winning horses.  There is a neat system for setting the odds.  What gives the game its name though is very potent cards which can make horses fall at specific spaces or start steward's inquiries etc.

 

The Settlers of Canaan, published by Cactus Game Design Co.. 2002. Box. In shrink. £14

Designed by Klaus Teuber, Doug Grey. No. players: 2-4. Country: American, Duration: 90 mins, Desc. by Andy. Special notes: There is a 3cm gash in the edge of the lid through the shrinkwrap, otherwise as new.

Another game in the Settlers of Catan family.  The game play is the same as its parent game, but with some extra rules to set the scene in Biblical times.  The new element is that players can contribute stones to the walls of Jerusalem, and whoever does so most generously gets VPs and a 2-1 port of their choice.  Essentially this is another 'Historical Scenario', but the set is completely standalone.  It also has some slightly different development cards which make for added variety.

 

The Williams Renault Grand Prix Championship Game, published by Domark. 1994. Box. Good. £30

Designer Unknown. No. players: 1-6. Country: British, Desc. by Eamon.

Beautifully produced race game, I would guess, made as a promotional item as much for the Williams Team as for making money for the manufacturer. The game has two boards. The first is a Monopoly-style board around which you travel four times hopefully earning money to buy equipment for your racing team. The other board can be made up into 16 different tracks, representing the 16 main Grand Prix races. The races are not based on die rolls but more on the performance abilities of your cars as built during the preliminary section or during further development between each race. Very nice item.

 

The Wine Connoisseur, published by BDJ Enterprises. ca.1995. Box. New. £2.50

Designer Unknown. No. players: 2-12. Country: American, Desc. by Andy.

A quiz game about wine. The game includes 1000 questions for the wine connoisseur, and players advance around the attractively produced large score board as they correctly answer questions.


Tournament Golf, published by Ariel. ca.1965. Box. Good. £12

Designer Unknown. No. players: 1-4. Country: British, Desc. by Eamon.

A rarely seen Ariel game. Large double sided board and a huge spinner. Mainly played by choosing your club, drawing a card that allows for a possible variation to what you would expect, and possibly using the spinner if you have a tricky shot or are in a hazard. Allows for a professional standard or an amateur shambles. The game will play as an opponent for you, the ever-ready Angus McDummie!

 

Traveller, published by GDW. 1983. Packet. Covers show wear. £3.75

Designed by Marc W. Miller. No. players: 2+. Country: American, Desc. by Andy.

Roleplaying system set in space in the far future.  This packet includes the following: Starter Edition Rules Booklet, Charts and Tables booklet; Book 4 - Mercenary; Adventure - Mission on Mithril.

 

Traveller - Missions Of State, published by Imperium Games Inc. 1998. Book. Excellent. £2.25

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

Roleplaying supplement for Traveller 4th Edition science fiction role playing game.  This thick booklet (112 pages) contains 9 adventures involving intercultural intrigue, requiring intelligence gathering and subtlety as well as knowing when a fight is necessary.

 

Traveller Boxed Set, published by GDW. 1977. Box. Box shows wear. £5

Designed by Marc W. Miller. No. players: 2+. Country: American, Desc. by Andy.

Roleplaying system set in space in the far future.  This set includes the following: Book 1 Characters and Combat, Book 2 Starships; Book 3 Worlds and Adventures.

 

Traverse, published by Educational Insights. 1992. Box. Good. £4. Desc. by Andy.

Designed by Michael Kuby, John Miller. No. players: 2-4. Country: American, Duration: 30 mins.

Played on a 10 x 10 square grid.  Players have a selection of different wooden shaped pieces of one colour and the objective is to get them all to the opposite side of the board.  Each shape has its own method of movement, and jumps are also permitted, as are strings of jumps.  Games Magazine awarded it Best Game of The Year.

 

Trendy, published by Spiel Spass. 2000. Box. In shrink. £5.50

Designed by Reiner Knizia. No. players: 2-5. Country: German, Duration: 20 mins, Desc. by Andy.

Card game in which the cards represent different fashion trends.  In turn players play a card and draw a replacement, until a critical number of cards has been played for one of the trends.  All cards played for that suit then score, but all other cards are discarded.  A new set of trends then starts.  There are also some special cards which either count as two cards or which discard all cards of a particular trend.  Neat idea as you would expect from this designer.

 

Trick ‘R Treat, published by Rio Grande. 1998. Box. Excellent - cards in shrink. £4

Designed by Oliver Igelhaut. No. players: 3-6. Country: American, Duration: 20 mins, Desc. by Andy.

Card game, also played with 8 special Jack-O-Lantern dice and a timer. A light but intense game for the quick of eye as you have to spot which pumpkin face symbols on the dice match those on cards in your hand and the symbols are all pretty similar.

 

Twilight Imperium 3rd Edition, published by Fantasy Flight. 2004. Box. In shrink. £40

Designed by Christian T Petersen. No. players: 3-6. Country: American, Duration: 3.5 hrs, Desc. by Andy. Special notes: One side is very slightly dented, hence the much reduced price compared to the RRP.

Gigantic science fiction themed epic empire building game.  The set includes over 300 plastic miniatures for the various forces (ground forces, cruisers, dreadnoughts, carriers, fighters and more). The players represent ancient galactic civilizations and play involves trade and political struggle as well as conflict. The board is made up from large geomorphic sections. The game also uses cards, of which there are over 400, and the rules have been substantially revised and enhanced over previous editions, so the game involves less downtime.

 

U.F.O.'s, published by Salagames. 1992. Box. Excellent. £6.50

Designed by Alan R Moon. No. players: 3-6. Country: German, Duration: 45 mins, Desc. by Eamon.

Card game, 60 playing cards and 42 bidding cards. A trick-taking game, with trumps being determined by the person who bids the most points to win that privilege. The name of the game seems to have no explanation  other than being an excuse to draw sci-fi type cartoons on the cards.

 

UK Militaria Directory & Sourcebook, published by Windrow & Greene's. 1992. Book. Excellent. £2.50

Designed by Alan Greene, Windrow. Country: British, Desc. by Andy.

Softback, 30x21cm, 94 pages.  Reference book for Militaria collectors and hobbyists.  This book gives details of: Model Shops & Suppliers, Model Societies, Toy Soldier Makers & Suppliers, Museums, Antiques & Prints, Auction Houses, Uniforms Armour & Insignia, Medals, Re-enactors, Wargames Groups & Suppliers, Publishers, Magazines, Books & Videos, Libraries, Travel, Military Vehicles, and more.

 

Uno, published by Waddingtons. 1989. Box. Good. £2

Designer Unknown. No. players: 2-10. Country: British, Duration: 30 mins, Desc. by Andy.

Special notes: Original rules missing - copy provided

One of the most well known family card games.  Players try to get rid of their hand of cards by playing a card which matches the current card in either colour or number.  There are also special cards which change the direction of play etc. If a player is unable to play they must draw instead.

 

Vampire - The Masquerade: Mood Music CD, published by Orion Design. 1999. CD Case. New. £6.50

Designed by Bart Dijkman. Country: American, Desc. by Andy.

This isn't a game or RPG supplement, but a music CD.  However, it has been written specifically as mood music for a Vampire - The Masquerade role playing session. The music is instrumental only and uses synthesisers, guitars and drums to produce a sinister background mood.  It should be suitable background for any gothic horror type of gaming.

 

Verover Je Markt, published by Flint Ink. 2001. Box. New. £12

Designer Unknown. No. players: 2-4. Country: Dutch, Desc. by Andy.

Promotional business game in which the players all try to control the Dutch market for ink products. Each player has access to raw materials, quality control, quality products and distribution.  Each of these is represented by four square tiles. Players use dice and positional dobbers to determine where they can place tiles onto the board.  The objective is to get matching groups of four tiles of your colour onto the board.  They are then secure and represent successful penetration of a market segment. When a player manages to claim all five of their market segments they win.

 

Virtual Reality Adventure 1: Green Blood, published by Mammoth. 1993. Book. Good. £4

Designed by Dave Morris, Mark Smith. No. players: 1. Country: British, Desc. by Andy.

Softback, 18x11cm, 500 paragraphs. Solo fantasy adventure game book which uses the paragraph system, but is diceless. You can choose one of several characters to play each starts with different equipment and skills. In this adventure you try to stop the westermen and their Infernal Machine from annihilating the idyllic Forest of Arden.

 

Warhammer - Forces of Fantasy, published by Games Workshop. 1984. Box. Good. £5

Designed by Rick Priestley, Bryan Ansell. No. players: 2+. Country: British, Desc. by Andy.

Warhammer Supplement.  Includes the following 3 booklets: Arcane Magicks, Fighting Fantasy Battles and Forces of Fantasy.  This set enables players to lead entire armies into battle with heroic leaders, gallant officers, mighty wizards. The rules cover: Fighting battalions, complete points system, heroes and wizards, Engines of war, chariots, mustering the army, regiments of renown, new magic and creatures, power weapons, rune weapons, and additional magic items.

 

Warhammer Arcane Magic + Battle Magic Sets, published by Games Workshop. Boxes. Good. £12

Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.

These sets are supplements for Warhammer, and contain everything you need to add wizards, spells and magic items to your Warhammer game. The contents of these sets (and possibly a base set as well) have been all mixed up and the contents lists aren't detailed enough to separate everything out. It does look like the entire contents of both sets (and more) are here, but I cannot guarentee this is the case. It includes: Warhammer Battle Magic Rulebook (64 pages), Warhammer Arcane Magic Rulebook (48 pages). A selection of spell shape templates. Three bags of counters. Loads of thick spell and magic item cards (about 170).

 

Warhammer Armies, published by Games Workshop. 1992. Book. Good. £1

Designed by Nigel Stillman. No. players: 2+. Country: British, Desc. by Andy.

Coverless booklet, 27x20cm, 24 pages. This booklet provides a selection of fantasy army lists: Army of the Empire, Grand Goblin Army Of Bretonnia, High Elf Army, Dwarf Army, Dark Elf Army, Orc & Goblin Army, Chaos Army, Skaven, Undead Army, Wood Elf Army.

 

Warhammer Armies: Lizardmen, published by Games Workshop. 1996. Book. Excellent. £3

Designed by Nigel Stillman. No. players: 2+. Country: British, Desc. by Andy.

Warhammer supplement which covers the race of Lizardmen.  The book describes the steaming jungles of Lustria where the Lizardmen live in a Mayan style civilisation.  Special rules cover several types of lizardmen as well as a variety of reptilian beasts bred by the lizardmen for use as mounts and beasts of burden.  Army lists are also included detailing the various troop types, and special characters available for use in a lizardman army. There are plenty of colour pictures showing painted lizardman figures as well.

 

Warhammer Battle Bestiary, published by Games Workshop. 1992. Book. Good. £3

Designed by Rick Priestley. No. players: 2+. Country: British, Desc. by Andy.

Softback, 27x20cm, 96 pages. Black & white illustrations throughout. This book covers all sorts of creatures you might want in your armies: Men, Dwarfs, Trolls, High Elves, Halflings, Orcs & Goblins, Chaos, Dragons, Dark Elves, Giants, Skaven, Ogres, Undead, Monsters, Wood Elves.


Warhammer Fantasy Battle, published by Games Workshop. 1993. Box. Good. £22

Designer Unknown. No. players: 2. Country: British, Desc. by Andy.

Tabletop wargame of fantasy battles. You can play small-scale skirmish games involving 20-30 models a side up to massed battles that pit armies of hundreds against each other. This set provides rules for movement and combat, over 100 plastic miniatures to start you off as well as rules summary sheets, magic item cards, a scenario book and some 3D cardboard buildings.

 

Warhammer Rulebook, published by Games Workshop. 1992. Book. Good. £2.50

Designed by Rick Priestley, Bill King, Andy Chambers. No. players: 2+. Country: British, Desc. by Andy. Special notes: Also included: How To Play Warhammer 4 page summary.

Softback, 27x20cm, 96 pages. Many black & white and colour illustrations throughout. This book is what you need in order to play basic Warhammer!  It covers: Introduction, Starting The Game, Characteristics, The Turn, Movement Phase, Shooting, Hand To Hand Combat, Psychology, Weapons, Heroes & Wizards, Monsters, Flying & Aerial Combat, Chariots, War Machines, Standards & Musicians, The General, Buildings, Daemons, Magic, Skirmishers, Points Values.

 

Warhammer: Dwarfs, published by Games Workshop. 2000. Book. Excellent. £3

Designed by Gav Thorpe, Alessio Cavatore. No. players: 2+. Country: British, Desc. by Andy.

Warhammer supplement. 80 pages, with many black & white and colour illustrations throughout. This book covers: Map of the Dwarf Realms, The Dwarf Throng (Warriors, Slayers, Runesmiths, Thunderers, Rangers, Miners, Hammerers, Iron Breakers, Long Beards, Engineers, Flame Cannon, Dwarf Organ Gun, Gyrocopter), Dwarf Armoury, Dwarf Runes, Forces of The Dwarfs (Lords, Heroes, Core Units, Special Units, Rare Units), Painting the Dwarf Army, Dwarfs of Legend, The Dwarf Realms.

 

Warhammer: Ravening Hordes, published by Games Workshop. 2000. Book. Excellent. £2

Designed by Jake Thornton, Alessio Cavatore. No. players: 2+. Country: British, Desc. by Andy.

Warhammer supplement. 32 pages, with black & white illustrations throughout. This book covers a collection of 15 "get you by" army lists for veteran Warhammer generals.  They are: Orcs & Goblins, The Empire, Daemon Host, Chaos Warriors, Beastmen, Skaven, Tomb Kings Of Khemri, Vampire Counts, Dwarfs, Lizardmen, High Elves, Dark Elves. Wood Elves. Bretonnians, Chaos Dwarfs.

 

Warhammer: Realm Of Chaos, published by Games Workshop. 1997. Box. Mint. £5

Designer Unknown. Country: British, Desc. by Eamon.

Expansion set for Warhammer Fantasy, being the complete reference to the Armies of Chaos. It includes a 128 page rule-book, counters, 30 Chaos spell cards, 20 Chaos Reward cards, 12 Chaos Gift cards, and 5 Magic Standard cards.

 

Warman's Antique American Games 1840-1940, published by Warman Publishing. 1991. Book. Good. £8

Designed by Lee Dennis. Country: American, Desc. by Andy.

Softback, 23x15cm, 219 pages. A reference work, lavishly illustrated, describing American games from 1840 to 1940. Includes suggestions on how to look after your collection, how to repair boxes, and some idea of value. An essential item for collectors of antique games. The bulk of the book details (with pictures) the games, sorted by manufacturer.  The book has an excellent index.

 

Way Out West, published by Warfrog. 2000. Box. In shrink. £10

Designed by Martin Wallace. No. players: 3-5. Country: British, Duration: 90 mins, Desc. by Andy.

Players attempt to outplay each other by building up towns, herding cattle, and hiring cowboys. If somebody has something you want then you can fight for it!  Banks can be robbed, cattle rustled and farmers shot.  However, you must be careful not to make too many enemies. The game uses a clever system ensuring only a certain number of each action can be performed each round.

 

Web Of Power, published by Rio Grande. 2000. Box. Good. £12

Designed by Michael Schacht. No. players: 3-5. Country: American, Duration: 40 mins, Desc. by Andy.

Each player represents a clerical order, building cloisters across Europe with a view to influencing the cardinals and kings of their age. Played on an area map of Europe in the 12th century. Very clever game which manages to squeeze a lot of game play into a very short time. Highly recommended, and unusually is at its best with 3 players.

 

Wild Life, published by Ravensburger. 1970. Box. Box good, contents unused. £3

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Special notes: This version is probably only useful for German speakers.  I have rules from the English edition, but cannot easily provide card translations.

German version of this well known British game. Sponsored by the World Wildlife Fund as it educated about animals and their conservation, as well as providing entertainment. Contains money, counters, animal catcher figures, and lots of cards with colour photographs of the animals along with cost to capture and the value once captured.  Each player runs a zoo which requires a specific set of animals, which are caught by landing on their spaces on a track around the board. Alternatively landing on a trading space lets you buy animals you need from other players but this time you have to pay the full value.  More money is gained either by selling animals or from zoo income.

 

Wizzword, published by Milton Bradley. 1977. Box. Good. £6

Designer Unknown. No. players: 2. Country: British, Duration: 15 mins, Desc. by Andy.

Word game which uses a very neat moving board.  Each player starts with 68 letter tiles which they can select from to set a word for their opponent to guess.  Both players do this and then muddle up the letters.  The board is then rotated and the players try to solve these anagrams.  The first to do so and spell out their solution using another set of tiles presses a button and the board spins around stopping their opponent in their tracks.  The losing player permanently loses the letters they had used that round meaning they have less letters to use to set a word in the next round.  The first player to be unable to set a word from their remaining tiles loses.

 

Zillionaire, published by Milton Bradley. 1987. Box. Excellent. £5

Designer Unknown. No. players: 3-6. Country: American, Duration: 45 mins, Desc. by Andy.

Card game, part of the Big Deal Series. Very closely related to Karriere Poker and WotC's The Great Dalmuti. This is one of the better versions with players earning points each round and having to sit in a new order of play depending on the status they have earned. Wild cards add an interesting element.  This family of games are 'climbing' games - sort of related to trick taking games, but cards are played in combinations as well as just singly, and the 'trick' can go around the table more than once.

 

 

Book Title

Publisher

Author

Year

Type

Size (cm)

Pages

Condition

Price

The Complete Card Player

McGraw Hill

Albert A. Ostrow

1945

Hard

23x16

771

Good – this copy has an impressive embossed leather cover

£11

The World's Pictorial Sports And Pastimes

Charles Taylor

C. Lang Neil

~1908

Hard

24x18

320

Good. The flysheets show speckling, but internally it is fine.

£10

The Complete Book Of Card Games

Octopus Books

Peter Arnold

1989

Hard

24x17

256

Excellent

£3.50

Esquire's Book Of Gambling

Frederick Muller

David Newman

1964

Hard

24x16

333

Good - dust cover shows wear

£15

The Book Of Games

Chancellor Press

Peter Arnold

1992

Hard

30x22

207

Excellent

£9

The World Of Games

Facts On File

J. Botermans,
T. Burrett, P. van Delft,
C. van Splunteren

1989

Hard

27x23

240

Good

£5

The Rixi Markus Book Of Bridge

Willow Books

Rixi Markus

1985

Hard

26x18

208

Good

£3

Victorian Parlour Games For Today

Peter Davies

Patrick Beaver

1974

Hard

25x17

140

Good

£4

Magic The Gathering Official Strategy Guide (5th Edition)

Carlton Books

Beth Moursund

1997

Soft

24x18

126

Excellent

£3.50

Scarne's Complete Guide To Gambling

Simon And Schuster

John Scarne

1961

Hard

24x16

714

Good - dustcover shows wear

£7

Games (And How To Play Them)

Thomas Y Crowell

Anne F Rockwell

1973

Hard

26x26

44

Good

£3

The Amazing Book Of Bridge

Bramley Books

Brian Senior

1999

Hard

27x24

125

Excellent

£6

A Treasury Of Games

Grosset & Dunlap

Carl Withers

1971

Hard

26x20

189

Good but shows wear, 1 page taped

£2

Never A Dull Moment

Walker Books

Sue Tarksy

1983

Hard

27x22

93

Good

£2

Gambling

Aldus Books

Alan Wykes

1964

Hard

25x17

352

Excellent

£4

Scarne's Encyclopedia Of Games

Constable

John Scarne

1983

Hard

26x18

628

Good

£10

The Only Game In Town

Thomas Y Crowell

Hank Messick, Burt Goldblatt

1976

Hard

26x20

213

Good

£2.50

Fantasy Warlord Mass Combat Rules

Folio Works

Gary Chalk, Ian Bailey

1990

Soft

27x20

192

Excellent - unused

£10

Chessmen

Octopus Books

A.E.J. Mackett-Beeson

1967

Hard

24x21

97

Excellent

£1

The Batsford Chess Encyclopedia

B.T. Batsford

Nathan Divinsky

1990

Hard

28x24

247

Excellent

£8

Pentagames

Books UK

Pentagram Design

1990

Hard

23x23

164

Good

£2.50

How To Play Better Trax

David Smith

David Smith

1983

Soft

29x21

182

Good, but cover creased

£7

Let's Play Chess

Octopus Books

Anthony Hansford

1980

Hard

30x22

44

Good

£1.50

Heroes For Wargames

Dragon's World

Stewart Parkinson

1986

Soft

28x22

126

Excellent

£5

Jigsaw Puzzles: An Illustrated History And Price Guide

Wallace-Homestead

Anne D. Williams

1990

Soft

25x18

362

Excellent

£12

Targen's Tome: A Master's Guide To Magic

Chessex

John M. Corradin

1995

Soft

27x21

182

Excellent

£3.50

 

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