MNG-AJM Games and Collectibles

 

Oct 2005 Catalog

 

While I donít publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have.Please be aware that many of the games in this catalog will have already sold, and if they havenít then the prices are not necessarily still valid Ė the prices are only valid in the month the catalog comes out!However, if you do see something of interest email me and Iíll let you know if I still have it.Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email?

 

21, published by Waddingtons. 1964. Box. Good but 2 corners taped. £4

Designed by E Apter. No. players: 2-4. Country: British, Desc. by Andy.

Numerical strategy game in which players place numbered tiles on to a board with a view to forming lines of numbers totalling 21 exactly. Includes 4 sets of 29 number tiles, and the board has some bonus spaces as well.

 

2-5-8, published by Invicta. ca.1975. Box. Good. £4

Designed by Omar Sharif. No. players: 2. Country: British, Duration: 15 mins, Desc. by Andy. Special notes: No rules booklet, but the rules are also on the back of the box in sufficient detail to play.

Strategy game in which players move their 12 playing pieces one space at a time, and must always keep each piece adjacent to another of their own pieces.The objective is to occupy scoring spaces in your opponent's area of the board. The least valuable scoring spaces must be occupied first, and only then may the more valuable ones be claimed.

 

3 Up, published by Airfix. 1971. Box. Box shows wear, contents still sealed. £3.50

Designer Unknown. No. players: 2-4. Country: British, Duration: 20 mins, Desc. by Andy.

Players take turns placing their pieces onto the board with the objective of completing a stack of three pieces of their colour.As well as placing a piece, one of your pieces may be moved each turn as long as it is on the top of a stack.

 

50 Card Games For Children, published by Whitman Publishing. 1933. Book. Good. £3

Designed by Vernon Quinn. Country: American, Desc. by Andy.

Card game book covering 20 card games children can play, 12 solitaire games, 12 card tricks, 5 more grown up games and also an introduction to contract bridge.1933 is the copyright date, but this edition is more recent - perhaps 1950s.

 

50 Of The Finest Adult Party Games, published by Lagoon Books. 1999. Book. Excellent. £4

Designed by Sylvia Goulding. Country: British, Desc. by Andy. Special notes: Hardback edition

Full colour book containing 50 party games.These include lots of great ideas for party icebreakers, as well as a few which require a bit of a broader mind.The book generally suggests a 'normal' version of the game and then options to spice it up for the rowdier or raunchier groups!

 

6 Nimmt, published by Amigo. 1994. Box. In shrink. £6.50

Designed by Wolfgang Kramer. No. players: 2-10. Country: German, Duration: 45 mins, Desc. by Andy.

Card game with 104 playing cards numbered 1-104.As well as the number each card shows 1-5 bulls heads, which are penalty points.Each round players simultaneously choose cards to play, and then reveal.The cards are added to rows lowest first, but a 6th card in a row forces you take all those already in a row as penalty points.Fun light game, which has proved very popular, and won the well regarded Deutsche Spiele Preis in 1994.


A Line In The Sand, published by TSR. 1991. Box. 1 Box corner split. £10

Designed by Paul A Lidberg, Douglas Niles. No. players: 2-6. Country: American, Desc. by Andy.

Special notes: 4 original chits missing, but replacements have been marked up on spare blanks

Wargame set in the Persian Gulf in the early 1990s.There are two versions of the games, a basic game for less than 5 players in which military might wins the day and players take sides in the war depending on the number of players.The advanced game is for 6 players and is a diplomatic game in which politics and persuasion come to the fore as well as military might.Various actions on the parts of the players can throw the region into war, and diplomatic messages can be sent secretly. The board is large and attractive, showing the various countries and important sites such as oil wells and air bases.About 300 counters many of which stand up in bases are included.

 

Aces High, published by 3W. 1993. Box. Good. £11

Designed by Jim Hind. No. players: 2+. Country: American, Desc. by Andy.

First World War dogfight wargame.The rules are quite complex, covering 23 pages, and there is a separate book of scenarios and another with the data charts for 72 different aircraft you can fly against each other.The rules cover stalls, spins, unreliable engines, spotting, anti aircraft fire, etc.There are a variety of scenarios from recon missions to balloon busting to bombing, and some are solitaire and others multi-player.

 

The American Aces, published by 3W. 1994. Box. Excellent. £11

Designed by Jim Hind & Eric Lawson. No. players: 2. Country: American, Desc. by Andy.

First World War dogfight wargame using the same series as Aces High, but focusing on American aircraft.As with the base game, the rules are quite complex, covering 23 pages, and there is a separate book of scenarios and another with the data charts for 72 different aircraft you can fly against each other.The rules cover stalls, spins, unreliable engines, spotting, anti aircraft fire, etc. 40 scenarios included.

 

Air Football, published by The Discovery Store. ca.1995. Box. Good. £8

Designer Unknown. No. players: 2. Country: British, Duration: 15 mins, Desc. by Andy.

Miniature version of table-top air hockey.The set is about 45cm long, and the players each have two pinball style flippers which they use to protect their goalmouth, and to attack their opponent's.The game has an air pump which expels air through holes in the playing surface and ensures the flat ball glides smoothly and quickly.A frantic and fun all action game - great fun for kids and adults alike.

 

Aladdin, The Magic Lamp Game, published by Falcon. ca.1998. Box. Good. £1.50

Designer Unknown. No. players: 1+. Country: British, Duration: 10 mins, Desc. by Andy.

Disney themed version of solitaire, but played on a triangular playing area.It can be played competitively by each player taking a turn at the game / puzzle, and a score chart awards points depending on what pieces remain on the board at the end. The board shows a scene from the Disney film with Aladdin and Abu in the cave trying to find a way out, and the playing pieces are all stand up Aladdin figures.

 

Aldabra, published by SMT. 1989. Box. Good. £2.50

Designer Unknown. No. players: 2-8. Country: British, Desc. by Andy.

Aldabra is the name of a conservation area in the Seychelles, and this game helped the conservation which goes on there. Essentially a quiz game, in which answering wildlife related questions scores points and the first to 50 wins. A board is used to move around and to determine when you are asked a question and when you encounter a hazard or bonus.

 

Anti-Monopoly, published by Anti-Monopoly Inc.. 1973. Box. Good, but 2 corners taped. £8

Designed by Ralph Anspach. No. players: 2-6. Country: American, Duration: 2 hrs, Desc. by Andy.

Landmark game in that it beat Parker Brothers, who sued it over the use of the word 'Monopoly' in the title. After seven years of legal arguing they lost their case. As the name suggests, the game is about breaking down conglomerates rather than building a business empire. Players try to earn the most 'social credits' before one of the players runs out of money.These social credits are earned by placing accusations against the various conglomerates depicted around the board.

 

Arnhem Bridge, published by Attactix. 1982. Box. Good. £10

Designer Unknown. No. players: 2. Country: British, Desc. by Andy.

Wargame covering Operation Market Garden, at Arnhem 1944. The game is played on an unusually long and thin mapboard. The Allies try to force their way to Arnhem while the Germans do their best to stop this. The game rules are only 8 pages long and the number of counters is relatively small, making a quite approachable wargame.

 

Auction, published by Avalon Hill. 1989. Box. Good. £10

Designed by Pearl Winters. No. players: 2-4. Country: American, Duration: 1 hr, Desc. by Andy.

Players buy antiques at auction in the hope of collecting sets.However, cash flow will be a problem, and so antiques which are no longer wanted can be sold, though not necessarily for as much as might be hoped.At the end of the game only complete sets count for anything.Originally released by 3M as High Bid, and later re-released by AH as The Collector.


Ausbrecher AG, published by Ravensburger. 1988. Box. Good. £10

Designed by Hajo Bucken. No. players: 2-6. Country: German, Duration: 20 mins, Desc. by Andy.

Seven criminals are trying to escape from an island prison, and there are 4 boats available. Initially players make a secret prediction as to the order in which prisoners will reach the boats, and then the game play is trying to ensure that this happens.On their turns the players roll dice which move the prisoners, and have a choice of which dice to roll and also which order to use the dice in. Light but fun game with enough control to be interesting. I also have some house rules which I feel enhance the game further.

 

Autobridge, published by Autobridge. 1959. Box. Good. £9

Designed by Alfred Sheinwold. No. players: 1. Country: American, Desc. by Andy.

Special notes: This set comes with 64 hands (groups 15 and 16).

Solitaire Bridge system which teaches and improves your game.The game comes with a selection of hands, and the bidding and card play is all explained in the booklet which comes with the game.Essentially the player decides what he would do in the current situation, and then sees what the experts would have done and why, and then continues on with the game as the expert would have played it.The system uses no cards, just a device which uncovers the bids and cards played one at a time.

 

Balancing Board Game, published by Gazebo Games. ca.1995. Box. Good. £9

Designer Unknown. No. players: 2-4. Country: British, Duration: 20 mins, Desc. by Andy.

The game consists of a wooden balancing disk which is suspended from a wooden 'gallows'.Players roll coloured dice and must add the indicated wooden weights to the disk without making it topple.Points are scored for successfully doing this, more points for larger weights. Upsetting the balance gets you a score of 0 that round.

 

Battle For Armageddon, published by Games Workshop. 1992. Box. Box edges show wear. £18

Designed by Jervis Johnson. No. players: 2. Country: British, Duration: 2 hrs, Desc. by Andy.

Wargame set on the planet Armageddon in the distant future.A massive invasion force of Orks has descended on the planet and intends to take over from the humans.The human Space Marines must thwart the Orks' plans.This game contains a full colour map board, 143 double sided large illustrated cardboard counters, a deck of strategy cards for each player, special cards, and dice.There is also a special issue of White Dwarf included as well.

 

Battlefield: Europe, published by GDW. 1990. Box. Good. £7

Designed by Frank Chadwick. No. players: 2. Country: American, Desc. by Andy.

This game provides 15 hypothetical scenarios in which war might have broken out in Europe after the end of the Cold War.The basic rules are just 4 pages long and allow you to play several of the scenarios.There is also a Battle Manual which goes into detail about the political situation behind the scenarios, adds advanced rules and details the armies of the various European countries.Approximately 700 counters included.

 

Battleplan No. 7, published by 3W. 1988. Magazine. Good. £1.25

Designed by Alan Emrich. Country: American, Desc. by Andy.

Substantial wargamers magazine, with many articles of interest and originally came with a complete game (now missing).Articles include: Tank Leader scenarios, Variants for Shogun, Ancients Scenarios, Battle for Moscow mini campaign game, Great Patriotic War errata and variants, Fireteam scenarios, World in Flames 4th Ed preview, World In Flames strategy, 1940 variants, Rommel in the Desert new scenario, B-17, Okinawa variants, Team Yankee new ideas, Last Victory errata, St Nazaire variants, The Last Victory variant, Winter Storm variant.

 

Blitzkrieg General, published by UGG. 1999. Box. Excellent. £12

Designed by Udo Grebe. No. players: 1-8. Country: German, Desc. by Andy.

Word War 2 grand strategy wargame which uses area based movement, cover land and naval combat, and the players must develop new unit to reinforce their positions. Includes two A2 map sheets and 560 counters as well as political and military option cards.The game has a set of basic rules as well as advanced rules.Players can have their nations research various improved technologies and weapons from radar to the nuke.

 

Bohnanza, published by Amigo. 1997. Box. 2 copies available:†† 1) In shrink. £6.50††††† 2) Excellent. £6

Designed by Uwe Rosenberg. No. players: 3-5. Country: German, Duration: 1 hr, Desc. by Andy.

Card game, 110 attractive cards representing different types of beans. Players attempt to collect sets of beans to plant in their fields and then harvest them for money.However, things are not that simple as the order of cards in your hand is fixed and you can only play from the front.However, players can trade beans they don't want with other players, and getting good deals and making the best of what you have is the core of this game.Quite a revolutionary card game really.Recommended. It was also on the nominations list for the Spiel des Jahres in 1997.

 

Bohnanza Expansion Set, published by Amigo. 1998. Box. Excellent. £3.50

Designed by Uwe Rosenberg. No. players: 3-7. Country: German, Duration: 1 hr, Desc. by Andy.

Expansion for the Bohnanza card game - only needed if you have the German version as the Rio Grande version comes in a bigger box and includes this already.It provides extra beans and rules for how to play with up to 7 players, rather than just 3-5 with the original game.


Bohnanza: La Isla Bohnita, published by Amigo. 1998. Box. Excellent. £5

Designed by Uwe Rosenberg. No. players: 2-7. Country: German, Duration: 90 mins, Desc. by Andy.

Expansion to the popular card game Bohnanza. This expansion takes bean trading to sea. Firstly there are a couple of new types of beans you can add to your games, as well as ships which you can harvest your beans onto in order to sell later, after collecting more beans from La Isla Bohnita.Pirate ships can also be bought and used to raid opposing players.This expansion also has rules for a 2 player version of Bohnanza as well.

 

Bronco Ranch, published by Piatnik. 1997. Box. Excellent. £16

Designed by Games Talk. No. players: 2-6. Country: Austrian, Duration: 45 mins, Desc. by Andy.

Wild west ranching game in which the players try to get as many horses and especially broncos into their paddocks as possible. This is done by drawing and laying tiles, where the edges of the tiles must match those they are laid adjacent to on the paddock boards.Action cards allow a leader to be kept in check, and the need to keep your herd together so it is harder for others to raid it adds to the decision making.

 

Calamity, published by Games Workshop. 1983. Box. Good. £8

Designed by Andrew Lloyd-Webber. No. players: 2-6. Country: British, Duration: 1 hr, Desc. by Andy.

A game in which players take risks by selling insurance. The original idea was by the musical-meister himself, but was re-shaped and amended by Derek Carver and Ian Livingstone. No dice, players use cards to move the one playing piece, with the intention of making opponents settle claims against their insurance policies, which come in various risk categories.Money seems easy while the going is good, but a couple of calamities in a row can be devastating! The game is played over two game years, and the player with most money then wins.

 

Cam, published by Parker Bros. 1949. Box. Box corners taped, but good for its age. £11

Designed by George S. Parker. No. players: 2. Country: American, Duration: 20 mins, Desc. by Andy.

This is a revised and shortened version of George Parker's earlier game Camelot.Players attempt to get one of their pieces onto their opponent's castle space.There are two types of piece - men and knights and 4 types of move, one of which (the Knight's charge) can only be made by knights.

 

Canyon, published by Abacus. 1997. Box. Good. £10

Designed by Frederick A Herschler. No. players: 3-6. Country: German, Duration: 45 mins, Desc. by Andy.

The board shows the course of a river running down a canyon, and is used by the players to mark their score in a trick taking game.The trick taking game involves predicting how many tricks you will take each hand, and a correct

prediction will advance you further along the river.Towards the end of the game it is especially important to make correct predictions as if you fail the counter-current will take you back upstream.

 

Capital Adventure, published by Mattel. 1986. Box. Good but edges show wear, 1 corner taped. £3

Designer Unknown. No. players: 2-4. Country: British, Duration: 45 mins, Desc. by Andy.

Very large box geographical trivia game.Players race their way around the world answering questions to get money to pay for air fares.Various obstacles and dangers (in the form of event cards) will be met along the way.Can be played in teams as well.The box is large and heavy (loads of question cards) and the board a nearly 4ft long map of the world.

 

Car Wars Deluxe, published by Steve Jackson. 1985. Box. Good. £6.50

Designed by Chad Irby & Steve Jackson. No. players: 2+. Country: American, Desc. by Andy.

The deluxe (boxed version) of the famous auto duelling game. Get on Hellís Highway and drive offensively!Rulebook describes how to design your own cars, and has full combat rules.It includes a quick start version.This set is essentially the mini game + the first 2 supplements.

 

Car Wars, Mini Promotional Game, published by Steve Jackson. 1987. Booklet. Good. £0.50

Designed by Jim Gould & Steve Jackson. No. players: 2+. Country: American, Desc. by Eamon.

Introduction to the world of Car Wars but a complete game in its own right. Probably made as a promotional item at game-shows.

 

Caracalla, published by ASS. ca.1990. Box. Good. £15

Designed by Herbert Schutzdeller. No. players: 2-6. Country: German, Duration: 45 mins, Desc. by Andy.

Players each control a family of Roman citizens who want to bathe in the public baths.The family consists of children, parents and grandparents (male and female in each generation). However, only certain combinations of people can attend a meeting in one bath together, eg. only a single generation, or only men, or only women. The citizens are moved around the baths and they vie for positions, and when a meeting is called all those in a bath who are eligible will score points for their family.Plenty of tactical opportunities for clever play.

 

Cartagena, published by Venice Connection. 2000. Box. Good. £14

Designed by Leo Colovini. No. players: 2-5. Country: Italian, Duration: 30 mins, Desc. by Andy.

Each player tries to get his pirates through a secret escape passage. You use cards to move, but to get new cards you must move backwards. A fine balance must be struck between these options in order to make good progress.

For a shorter game you can simply play with a reduced number of pirates.Nice simple but tactical game which I highly recommend when played with the cards kept secret option.

 

Cassa Grande, published by Mattel. 1987. Box. Good. £6

Designed by Roland Siegers. No. players: 2 or 4. Country: German, Duration: 15 mins, Desc. by Andy.

Players sit on each side of a 6x6 grid into which they play number tiles.There will be 4 spaces and each player has a card which breaks up rows.Once all the cards are down each player read the numbers (up to 6 digits) from their side of the table and adds them up for their score.The exact positioning of the grid is not known initially which adds to the tactical possibilities. This is the small box version - there was a large box version made too.

 

Centipede, published by Milton Bradley. 1983. Box. Good. £6

Designed by Atari Inc.. No. players: 2. Country: British, Duration: 30 mins, Desc. by Andy.

Special notes: One centipede piece has become unlinked from the others so has to be moved along separately.

Board game version of the popular 1980's video game.Each player has a centipede which heads down a track and the first to reach the opponent's home base wins.However, blocking mushrooms can be placed to create shortcuts for your centipede and a spider and scorpion place and remove mushrooms and also attack your opponent's laser cannon.Your laser cannon can be used to destroy blocking mushrooms, the spider and the scorpion and also stun your opponent's centipede, slowing it down.

 

Chase, published by TSR. 1987. Box. Good. £9

Designed by Tom Kruszewski. No. players: 2. Country: American, Duration: 30 mins, Desc. by Andy.

Very highly rated dice movement and capture game. The pieces (which are the dice) move as far as the top number showing on them, but when pieces are captured the losing player add must add to the numbers on their dice to keep the total constant. In addition dice can be 'divided' by occupying the centre of the board and splitting the value of the dice between two dice. The objective is to get your opponent down to only 4 dice. Very ingenious. Comes in the all plastic case TSR used for this series of games.

 

Circus Maximus, published by Avalon Hill. 1980. Box. Good. £20

Designed by Michael Matheny. No. players: 2-8. Country: American, Duration: 2 hrs, Desc. by Andy.

Chariot racing game set in ancient Rome.Up to eight teams race around the track three times to determine victory. Players can select their chariot type, rider's skills and team of horses.The game is as much about battling the other

chariots as it is about winning the race, with options including scythe blades on the wheels, whipping other teams' horses (or their rider!), ramming, and crashing your chariot into other teams' horses! Now quite uncommon.

 

City, published by Jumbo. 1988. Box. Good. £9

Designed by Wolfgang Kramer & Andreas Spottog. No. players: 2-6. Country: Dutch, Duration: 1 hr, Desc. by Andy.

Neat game in which players purchase shops and then enhance them and buy more shops as the game goes on.The board shows an overhead view of a city centre around which customers wander - some normal, some big spenders and one thief. A special die is used to let you move a customer - the idea being to direct the spenders to your shops and away from those of opponents while making sure the thief stays away from your shops and goes to as many opponents' shops as possible. I have found it works especially well with 3 players - recommended for that number.

 

Clans, published by Rio Grande Games. 2002. Box. Good. £13

Designed by Leo Colovini. No. players: 2-4. Country: American, Duration: 30 mins, Desc. by Andy.

Clever game played on a board showing a land consisting of various types of terrain with some (impassable) lakes. There are five clans whose villages are set up randomly over the board.Players are assigned one of these clans secretly, and then they must try to help their clan survive through the following years during which the clans migrate, slowly moving into fewer and fewer regions, and forming larger villages. Clever play can ensure your clan will do well, but it is best to be discrete so nobody else knows which clan you represent lest you make yourself a target.

 

Collect, published by Stanley Gibbons. 1972. Box. Good. £7

Designer Unknown. No. players: 3-6. Country: British, Desc. by Andy.

Special notes: 1 of the 'cancellation' squares was missing and has been replaced with a different but suitable piece - this does not affect play.

Game published by Stanley Gibbons, a world famous dealer in postage stamp collections. The board shows a 6x6 grid of spaces showing various instructions, and the cards show various collectible stamps. Players start with 5 stamps each and can swap stamps with the bank. Dice are rolled and give a choice of actions which can be performed.In addition some of the spaces on the board can be covered up and nullified by the players during the game. The objective is to obtain a winning collection of stamp cards through buying, selling, swapping and even forging your stamps!


Comeback, published by Staupe Spiele. ca.1990. Box. Good. £4.50

Designed by Reinhard Staupe. No. players: 2-4. Country: German, Duration: 20 mins, Desc. by Eamon.

Card game which was nominated for the German 1997 Spiel des Jahres award.A card auction game in which cards have a value and a number of stars.The cards are auctioned off one at a time and then the suits scored for each player by multiplying the sum of values in the suit by the number of stars.A clever little auction game.

 

Corona / Moonstar:

1) Corona published by Ravensburger. 1974. Box. Good. £14.German.

2) Moonstar published by Avalon Hill. 1981. Box. Good. £9. American.
††† Special notes: Slight indentation due to stacking, the red dice don't all match, some are replacements.

Designed by Alex Randolph. No. players: 2-10. Duration: 45 mins, Desc. by Andy.

Incredible game of skill, a real brain-bender, yet when you open the box all you can see are loads of dice!This set includes metal and wooden pieces and a glass egg timer.The game itself involves rolling the dice to set up a situation on the board and then all players analyse the setup and spot the highest way to score using the dice.After 1 minute players bid and the highest bidder shows how he gets his score.Some similar ideas to Ricochet Robots by the same designer, but rather more abstract.This set comes in a hard wearing linen covered box.

 

Defender, published by Milton Bradley. 1983. Box. Good. £8

Designer Unknown. No. players: 2. Country: British, Desc. by Andy.

Board game based on the 1980's arcade game of the same name.Both players control Defender ships which have to protect Earth from alien landers which seek to abduct humans and turn them into mutants which return to attack the Defenders. A spinner is used each turn to decide what type of move you must make, but in each case you can make use of the move to benefit yourself or hinder your opponent.Interestingly the game ends only when one player has lost all 6 of his Defenders, and the player with most points wins, which may not be the player who still has Defenders left.

 

Devil, Devil! / Teufel Teufel, published by Salagames. 1992. Box..Several copies available:

1) Devil Devil. Good. £8.English version.
2) Devil Devil.
Box shows wear, lid somewhat faded. £6. English version.
3)
Teufel, Teufel!. Mint. £9
4) Teufel, Teufel!
. Good. £7

Designed by Andreas Steiner & Hartmut Witt. No. players: 2-6. Country: German, Duration: 45 mins, Desc. by Andy.

Unusual game in which players have a wooden block with 7 holes, and they move around the board collecting letter pegs, but also getting devil pegs, which all give you a movement bonus. The devil pegs can be given away to an opponent by landing on the same space as them, but get two devil pegs and you lose some of your letter pegs.The objective is to collect one of each letter without having a devil peg.

 

Dicey Dunces, published by Peter Pan. 1974. Box. Good. £2.50

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Children's game (ages 4-9 recommended), with a 'pop-o-matic' dice shaker built into the board.The dice indicates either red or yellow and each turn a 'dunce' counter must be placed onto either a red or yellow space as the dice indicates. The objective is to get all your dunces onto spaces of the same colour.

 

Die Eisernen Manner, published by Lionel Games. 1993. Tube. Good. £11

Designed by Paul Jefferies. No. players: 2-4. Country: British, Duration: 1 hr, Desc. by Andy.

Despite its title (translated as Men of Iron) this is a British race game based on the triathlon. A triathlon race consists of three races within a race, swimming, cycling and running. Players each have an athlete with differing abilities in the three sections, and a poor ability gets you extra stamina chips and vice versa.Game play is card driven, with the cards having different movement scores for the different phases.Each turn a card is played and stamina chips may be used to push on further. In addition, cars and pleasure boats can get in the way of athletes, and these are also moved by the players. Lionel Games was formed by Mike Siggins and Mike Clifford.

 

Die Sternenfahrer Von Catan, published by Kosmos. 1999. Box. Good. £35

Designed by Klaus Teuber. No. players: 3-4. Country: German, Duration: 2 hrs, Desc. by Andy.

Special notes: For £2 extra I will provide sheets of laminated event cards in English which eases play considerably.

Settlers of Catan goes into space!Each player gets a huge mothership (truly amazing) onto which extra rockets and weapons are attached as the game progresses. The motherships are also shaken and little balls show at the bottom, and this is used to determine movement allowances and events in space.The board shows start planets and various systems the players send colony ships and trade ships to.The resource system is essentially the same as that used in Settlers. As well as trading with other players, trade ships can gain consessions from various alien races which give that player an advantage. Truly amazing bits, which made this a very expensive game to buy new.

 

Digging, 2 versions available:

1) Published by Avalanche Press. 1999. Box. Excellent. £5. American.
2) Published by Hexagames. 1990. Box. Good. £4. German.

Designed by Reiner Knizia. No. players: 2-4. Desc. by Andy.

Card game in which players open mines and try to extract valuable metal while attacking other players' mines with bandits and defending their own mines.The mined metal is only safe once the mine has been safely closed.

Play can either be as individuals or better as a 4 player partnership game, in which case the choice on your turn is play a card, or draw a card or pass a card to your partner. At the end of the game the team with the most valuable metal wins.

 

Digit, published by Piatnik. 1987. Box. Good. £7

Designed by Gerhard Kodys. No. players: 2-4. Country: Austrian, Duration: 20 mins, Desc. by Andy.

55 cards show different arrangements for 5 sticks.One card is drawn and the matchsticks laid out according to the diagram on it.Players are dealt cards and try to find a way to move a single matchstick to make the patterns on their cards. There are four versions of the game to play, but all are based on this principle.

 

Dragonlance, published by TSR. 1988. Box. Good. £22

Designed by Michael S Dobson. No. players: 2-6. Country: American, Duration: 1 hr, Desc. by Andy.

Beautifully produced three-dimensional game of aerial combat by dragons. 30 dragons (nice models on stands) compete to gain the legendary Dragonlance. Special interlocking pieces are placed under the dragons to show their current altitude.There is a castle with walls and a large board on which the game is played. The objective is to capture the Dragonlance and bring it back to your base.The game comes with basic and advanced rules. Nice item.

 

Election L-Game, published by De Bono Games. 1979. Box. Excellent. £12

Designed by Edward de Bono. No. players: 2. Country: British, Desc. by Eamon.

A political game based on the mechanics in de Bonoís L-Game. As players move over a special board printed on the packaging, various squares are left uncovered. These squares give or take percentage points from the

main political parties. After a set period of time, an election is called and seats won are added to find the winner.

 

Eschnapur, published by Schmidt. 2000. Box. Good. £11

Designed by Reinhard Staupe. No. players: 3-5. Country: German, Duration: 1 hr, Desc. by Andy.

Players seek out treasure in the golden temple of Eschnapur.These treasures can only be found by obtaining magical keys showing the right symbol.The treasures show two different point values, the lower one going to the finder, the other gets negotiated for with money, cards or movement points.Money gets you symbol cards, movement points allow movement within the temple.Resources are few but every player's turn allows for negotiation so there is always something to do.

 

ESP, published by Paradigm. 1989. Box. Good. £2.50

Designed by Ray Braithwaite. No. players: 3-6. Country: British, Desc. by Eamon.

Gambling game. Players use secret wheel-devices to pick a coloured shape, and then bet on how many colours and shapes were chosen amongst the group playing. The only help you get is knowing your own choice, and watching where others place their bets.

 

Ever Green, published by Rio Grande. 1999. Box. Excellent. £8. Desc. by Andy.

Designed by Wolfgang Kramer & Michael Kiesling. No. players: 2-6. Country: American, Duration: 30 mins,

Players put on concerts and use cards to take control of the singers.The singers are represented by discs made to look like 45rpm records, which can be rotated to indicate a number from 5-12.Each time another player claims a singer the score for the singer goes up a notch, but from 12 it goes back to 5.At the end of a player's turn they may choose to put on a concert and thus score points, and one gala show can be done per player as well with a double scoring.A sand-timer is used to put pressure on decision making.

 

Fantastische Ballonreise, published by Fanta. ca.1985. Box. Good. £18

Designed by Tom Werneck. No. players: 2-5. Country: German, Duration: 45 mins, Desc. by Andy.

Promotional item for the soft drinks firm, that may well have been made by Ravensburger.Includes five miniature plastic balloons which go up and down on stands to show their current altitude. Players race their balloons,

and special dice are used to determine the change of orientation of a large wind rose, which indicates the amount of movement permitted in each direction, but lines on the board indicate which directions can be travelled in from each space. Cards are dealt out to indicate start position, end position and four intermediate points in each player's route. Very nice item.

 

Fast 111's, published by Parker Brothers. 1981. Box. Good. £10

Designer Unknown. No. players: 2-4. Country: American, Duration: 20 mins, Desc. by Andy.

Light motor racing game. The box suggests it is for children from 5-12, but it also amusing as a light race game for adults.Each turn a player will draw two cards and play one on their own car and one on an opponent's.However, you must draw and play one before seeing the second so deciding which car to play your first card on isn't always easy.The rules allow for blocking and even forcing cars off the track so there is also scope for tactical play. One of my favourites for playing with my daughter!

 

Fireside Football, published by Gibsons. 1996. Box. Good. £6.50

Designed by Alan Parr. No. players: 3-6. Country: British, Duration: 1 hr, Desc. by Eamon.

Card game, simulation of a football season. Originally designed as a postal game, this version comprises 110 illustrated cards. Each player chooses which players to field in each match, and can buy overseas stars to bolster the team's performances. You can replay the whole season inside an hour.

 

Flash Gordon Game, published by Waddingtons. 1977. Box. Box shows wear. £7

Designer Unknown. No. players: 2-4. Country: Canadian, Desc. by Andy.

TV and film related, licensed by King Features, who made the Popeye cartoons and the old serials that always ended at a crisis point. A game set on the Moons of Mongo. Each player takes the part of Flash, Dale, Zarkov or Emperor Ming. The board shows orbits around each of 6 moons and the players try to be the first to land spaceships on any four of these.Movement is by dice roll, but you can choose which of your 4 ships to move.Landing on an opponent's ship causes it to have to restart.Orbits intersect giving quite a bit of choice of where to move.

 

Flip Football, published by Upstarts. 1997. Box. Excellent. £3.50

Designer Unknown. No. players: 2. Country: British, Duration: 20 mins, Desc. by Eamon.

Card game, one of the most unusual games in years, a football match where each player uses a pack of cards (The Reds vs The Blues), double sided so you can 'flip' from attack to defence. Very nice humorous graphics.

 

Fluxx, published by Looney Laboratories. 1996. Box. Good, box shows a little wear. £6

Designed by Andrew Looney. No. players: 2-6. Country: American, Desc. by Andy.

Card game, 80 cards that change the rules and goals of the game as the cards are played. Very easy to play as the game starts with just the rule 'Draw 1 card and play one card'.As the name of the game suggests everything about the game is fluid and changes from moment to moment.A game can be over in 5 minutes, or might take 30 minutes - it all depends what cards get played!

 

Foxy, published by Milton Bradley. 1977. Box. Good. £7

Designed by Alex Randolph. No. players: 2. Country: Irish, Duration: 10 mins, Desc. by Andy.

Special notes: The box is grubby with a tear on the cover, but overall just about 'good' condition.

The board consists of a grid of holes into which a few neutral pieces are placed at the start of the game.The players have a tube of disks which they take it in turns to move across the board, and a disk is deposited whenever they move over an empty hole.The first player to empty their tube is the winner.

 

Fugitive No. 6, published by Unknown. ca.. Magazine. Excellent. £0.15

Designed by Chris Hunt. Country: British, Desc. by Andy.

24 page roleplaying magazine. Articles include: Ste Dillon Interview, High Speed Hi Jack (Paranoia), Reviews, Realistic Fantasy, Play by Mail.

 

G.I. Anvil of Victory, published by Avalon Hill. 1982. Box. Good. £10

Designed by Don Greenwood. No. players: 2. Country: American, Desc. by Andy.

Special notes: The counters are bagged and boxed, and there are a few hand made replacements / extras.I am selling this on the basis that the counters have not been checked, but if you find the game is unplayable let me know and we can sort things out.

The third expansion for the Squad Leader system. It adds American armor and ordnance to the system, as well as revising many other features.The set contains 5 geomorphic map boards (each 8" x 22"), Scenario cards for situations 33-47,36 page rulebook, terrain overlays for the mapboards, various chart sheets and over 1500 die cut counters.

 

Games Man Issue 10 Apr 1992, published by Unknown. 1992. Magazine. Good. £1

Designer Unknown. Country: British, Desc. by Andy.

Professionally produced games magazine which focussed on role playing games, strategy games and adventure games. This issue includes articles on: Gangland Slayers (1920's RPG scenario which uses a simple game system included in the magazine), New games from major manufacturers, Dark World review, Call of Cthulhu V review, Clan Troops review, Uncle Albert's (Car Wars supplement) review, Atmosfear review, Magic in FRP, 20 mini scenario ideas to get GMs thinking, RPG Problems solved, PBM, Gamer Stereotypes: The Psychopath, South Atlantic Skirmish (complete solo wargame), Miniatures, 6 AD&D Worlds, 14 mini reviews.


GM Vol 1 No 2, published by Anthony Jacobson. 1988. Magazine. Good. £0.50

Designed by . Country: British, Desc. by Andy.

Independent fantasy roleplaying magazine printed professionally and in colour, but it covers some board games too.is issue's main articles include: News, Letters, Battletech - reviews of loads and loads of related products, PBM Update, Book reviews, 2300 AD, Mythic Greece - The Age of Heroes, Cities of Middle Earth - Minas Tirith, Battle of the Halji, Good King Despot / The Convert, Midgard, Computer Games, Spirit Of Adventure (LARP), Watchmen!, Paint Shop Ė miniatures painting, PBM, Moonshine (generic fantasy adventure), Final Reward (short story by Terry Pratchett), Knightmare.

 

Goldener Drache, published by F X Schmid. 1992. Box. Good. £10

Designed by Wolfgang Riedesser. No. players: 2-5. Country: German, Duration: 45 mins, Desc. by Andy.

Fantasy board game in which the players race their dragons to the golden volcano. Very nice bits. Movement is very clever, using tiles which are ordered in a rack and are then placed so as to move either your own or other dragons (unless an objection card is played).There is a memory element to the game as well, but I don't find it is overwhelming- and I'm not a fan of memory games.

 

Golf Ace, published by Bear Bear & Bear Ltd. 1992. Box. Good. £8

Designed by Dr Kenneth Miller. No. players: 1-4. Country: British, Duration: 30 mins, Desc. by Andy.

Gold card game, using two decks of regular playing cards and 4 boards, which combine information and have rules for the different suits so that a mixture of holes can be played. You can even play a Golf Open, where your hand of cards is played face-up! The game can be played solitaire or multi-player, trying to get as low a number of strokes as possible over 9 or 18 holes.

 

Guerilla, published by Ariel. 1976. Box. Good. £10

Designed by David Wells. No. players: 2. Country: British, Duration: 30 mins, Desc. by Andy.

Abstract game, which Eamon thought one of the best games ever made by this company.Players place pieces on a triangular lattice to form groups, which can then move - larger groups being able to move farther than smaller ones. There is also a special capturing mechanism called "overkill"which results in a red "massacre" token being placed on the space, which becomes impassable for the rest of the game.

 

Haliborange Family Car Games, published by Haliborange. ca.1985. Cassette case. Mint. £1

Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.

A cassette tape and instructions for 20+ games to play in the car.Could well be useful on your next family holiday!

 

Hickety Pickety, published by Parker Bros. 1968. Box. Box shows wear. £2

Designer Unknown. No. players: 4. Country: British, Duration: 10 mins, Desc. by Andy.

Childrens' game (ages 4-8).Nice miniature wooden eggs for each player and a metal spinner.Players take turns spinning the spinner which indicates who places an egg in their nest and then spins the spinner next.

 

Imperial Governor & Strategos, published by Ariel. 1979. Box. Good but box lid slightly indented. £27

Designed by Ken Broadhurst. No. players: 2-6. Country: British, Desc. by Eamon.

Very unusual item. Two games in one box. Imperial Governor is for 3-6 players and is a diplomatic war game set in the Ancient Mediterranean. The game-play is excellent, with the unusual feature that it could be played as a never-ending campaign. The second game, Strategos, is a more traditional war game between Sparta and Athens.

 

In The Shadow Of The Emperor, published by Rio Grande Games. 2004. Box. In shrink. £16

Designed by Ralf Burkert. No. players: 2-4. Country: American, Duration: 90 mins, Desc. by Andy.

Players take the role of powerful dynasties in late medieval Germany. There are seven regions in which these dynasties vie for supremacy, which is gained using aristocrats, knights and cities. Once the regions are resolved their new leadersget to vote for who will be the new emperor, who gets several advantages.Game play involves spending limited money to use action cards to get your aristocrats, knights and cities into play.In addition at the end of each turn the aristocrats age and some retire. Players must carefully consider the best of many ways to gain VPs.

 

Infinity, published by Gamut of Games. 1974. Box. Good. £35

Designed by Phil Orbanes. No. players: 2-4. Country: American, Duration: 1 hr, Desc. by Andy.

Game that takes the creation and development of the galaxy right through to its final destiny as its theme!The board shows 4 spiral arms of the galaxy, with spaces for tiles to played on them.Each player has a set of tiles which are shuffled and drawn from as the game goes on.Tiles are played onto any of the galaxy arms but only one arm per turn, and the tiles must be played in a specific order onto these spaces, though allowing some flexibility.Players can also use their own and one other player's discards.Whenever 4,5 or 6 tiles are placed in turn a time chit (VP) is taken, and there is a bonus for the first player to play a destiny tile.Sid Sackson and Prince Joli Kansil listed as design consultants.

 

Inspector Higgins, published by Ravensburger. 1988. Box. Good, but mark where label removed. £8

Designed by Manfred Ludwig. No. players: 2-6. Country: British, Duration: 20 mins, Desc. by Andy.

One player takes the role of Inspector Higgins and attempts to catch the thief who carries the treasure and ideally as many other thieves as possible.The other players take turns moving the various thief figures looking in the various houses for the treasure, and once found it has to be transported back to their lair.Movement is by dice roll, but the type of dice to roll depends on the number of players.Fun light game.

 

Judge Dredd, published by Games Workshop. 1982. Box. Excellent. £17

Designed by Ian Livingstone. No. players: 2-6. Country: British, Duration: 90 mins, Desc. by Andy.

Board game now rarely seen. The players all play different Judges in Mega City One, and try to clean up the ever present crime problem. Players move around the board showing Mega City One and combine their action cards and their Judge's abilities to try to defeat the Perps. Any Perps dealt will be worth victory points at the end of the game. Injuries can be fixed by a visit to the Robodoc.

 

Jungle Jam, published by Flitzebogen. ca.1990. Box. Excellent. £8

Designer Unknown. No. players: 4-10. Country: British, Duration: 20 mins, Desc. by Andy.

Speed game in which the centrepiece is a large wooden totem which during the game players will want to be the first to grab at various points.Players flip up cards from their own piles, and the idea is to get rid of your cards.If you flip over a card and the symbol matches someone elses, then those two players must go for the totem, and the player who is slowest gets extra cards instead.Some special cards vary the game a little, but with the same basic principle.

 

Killer Bunnies - Promo Card 'Hare E. Potter', published by Playroom Entertainment. 2004. Ziplock bag.

Mint. £0.10. Designer Unknown. Country: American, Desc. by Andy.

Promo card for the 'Killer Bunnies' game.The full name of the game is 'Killer Bunnies and the Quest for the Magic Carpet'.

 

Kings & Castles, published by Ragnar Brothers. 2000. Box. 2 copies available:

1) Mint. £15†††† 2) Good. £13

Designed by Gary Dicken. No. players: 2-4. Country: British, Duration: 90 mins, Desc. by Eamon.

Another game from the company that prints its boards on cloth. Each player is a Baron, with the objective of becoming the richest player. Money is raised through taxes, as authorised by the King.The main mechanism is unusual in that players don't have enough of their own soldiers for every turn, so instead each turn they must use some of their own and some randomly drawn from a bag (either their own or other people's) and try to use opponent's soldiers to help their own ends.

 

Knockout, published by Milton Bradley. 1993. Box. Box lid slightly indented. £7

Designer Unknown. No. players: 2+. Country: Irish, Duration: 15 mins, Desc. by Andy.

A game in the Jenga family, but with some rather nice twists.Firstly a wall is built up using large plastic pieces, including a special piece near the top.Then players take it in turn to remove a piece and place it on top of the wall.However, rather than using your hands you use a toy electric hammer-drill which comes with the game!As you can imagine this eliminates the 'precision touch', and makes it all rather more fun!Also you don't lose unless the special brick falls, so sometimes you can safely demolish a section of the wall without losing.Good fun game.

 

Leap Frog, published by Falcon. 1990. Box. Good. £2

Designer Unknown. No. players: 1. Country: British, Duration: 5 mins, Desc. by Andy. Special notes: One cardboard frog has been replaced with a black & white photocopy mounted on card, and the back of the board is discoloured.

Essentially a frog themed version of solitaire, but played on a triangular 21 space board.The pieces are large cardboard frogs with stands, and the spaces are lily pads in a pond.

 

Legend Of The Five Rings - Clan War, published by AEG. 2000. Book. Excellent. £10

Designed by Ken Carpenter. No. players: 3+. Country: American, Desc. by Andy.

Hardback book, 318 pages.Fantasy miniatures wargame set in the world of the Legend of the Five Rings CCG and RPG. This is the updated Daimyo edition and includes information on the forces of all 11 clans and the Emperor's own forces, spell and items available, storyline information, complete rules with index and glossary. Also included is a CD ROM utility for your PC to help you build your armies. For the uninitiated the world of the Legend of the Five Rings bears some resemblance to medieval Japan.

 

Lexicon, published by Waddingtons. 2 copies available:

1) 1933. Box. Good. £5. This first edition housed in a box that looks like a small hard-back book.
2) ca.1960. Box. Box edges show wear, 1 edge taped. £3

Designed by Atozed. No. players: 1+. Country: British, Duration: 30 mins, Desc. by Andy.

Card game, a classic British word game. The game involves using letter cards to form words using your cards in hand and those words already formed on the table.


Libel, published by Mambi. 1994. Box. Good. £3.50

Designed by William Roache. No. players: 2-6. Country: British, Duration: 1 hr, Desc. by Andy.

Legal game with players trying to make money out of libel cases. Designed by a member of the cast of Coronation Street, who unsuccesfully sued a newspaper in real life. Includes a newspaper cutting about the inventor and the development of the game. Game play involves moving around an outer track on the board and gathering together the legal team you will need for the trial.Players then move into the central area where the trial itself takes place and if the player survives unfriendly card play and gets through the trial track then the game is won.

 

Lost Cities, published by Kosmos. 1999. Box. Good. £12

Designed by Reiner Knizia. No. players: 2. Country: German, Duration: 45 mins, Desc. by Andy.

Card game, 60 very colourful cards, representing the preparation and exploration parts of an expedition to find 5 Lost Cities. Players take turns in adding to existing expeditions, starting new ones, or discarding and replacing unwanted cards. Cards have to be played in a specific order for each expedition: preparation cards then the numbered cards from lowest to highest.The game poses many tricky decisions as you rarely get the cards you need at the right time, and have to decide how best to manage your hand bearing in mind the clever scoring system which rewards playing many cards on one expedition and penalises expeditions which get nowhere.Highly recommended, and one of the best of Kosmos' excellent 2 player range.

 

Luftwaffe, published by Avalon Hill. 1971. Box. Box lid and base taped. £6

Designed by Lou Zocchi. No. players: 2. Country: American, Desc. by Andy.

Game of aerial combat over Germany 1943-45. Turn based hex and counter wargame covering the strategic air war over Germany in WWII. Turns are roughly 1.5 months, units are wings. The board covers the Western Front from Belguim to Poland/Hungary.

 

Marracash, published by Kosmos. 1996. Box. Good. £14

Designed by Stefan Dorra. No. players: 3-4. Country: German, Duration: 1hr, Desc. by Andy.

Players purchase shops in the Old Town of Marrakesh - this is done by auction.Each shop attracts a particular colour of customer, and each customer which comes into the shop spends progressively more, so a well positioned shop can be very lucrative. Players also control the movement of customers and which city gate they come in through.Making a customer go into another player's shop gets you a cut too.Once the stream of customers is depleted the player with the most money wins.Attractive wooden customers. Eamon has some house rules which I can pass on if you remind me.

 

Match Of The Week, published by Unknown. ca.1970. Box. 1 Box corner split. £4.50

Designer Unknown. No. players: 2. Country: British, Desc. by Andy.

Soccer game with no company or designer credited. Simple movement system for the players, using dice on a large board covered by a grid of circles.However, there are quite a few options on how and where to kick the ball, including rules for ground level passing and aerial passes / shots and even dribbling.The defending player can also choose to foul if the attack looks too dangerous.

 

Meridian, published by Piatnik. 2000. Box. Excellent. £14

Designed by Leo Colovini. No. players: 2-4. Country: Austrian, Duration: 40 mins, Desc. by Andy.

Tactical game in which the players vie for commercial supremacy amongst the islands in the Southern Archipelago. The islands are divided into longitudinal zones, and cards are used to place trading bases onto the islands according to some clever and thought provoking rules. Players have to weigh their options carefully in order to ensure the best use of their limited number of garrisons and to ensure majorities on the islands. A bit of an acquired taste (as are many Colovini games), but one I really like.

 

Millionenspiel, published by Ravensburger. 1982. Box. Good. £20

Designed by Rudiger Koltze. No. players: 3-5. Country: German, Duration: 45 mins, Desc. by Andy.

Well regarded betting game. Elegantly simple, but always exciting and frustrating in equal quantities. Each turn is a wager on where the solitary playing piece will land. One player has control of the dice, which influences all decisions. You never get change from the bank, and must always change your cash up into the largest notes or coins possible. By the end of the game, huge wagers have to be made, but this is neccessary because the winner is the first player to own the 1 million Deutschmark note. Seeing as you start with 5 Deutschmarks, this is no mean achievement.

 

Mind Trap II, published by Spear's Games. 1997. Box. Good. £5

Designed by Pressman. No. players: 1+. Country: British, Duration: 1 hr, Desc. by Andy.

Mind Trap II contains over 400 fascinating lateral thinking problems for you and your friends to consider.They are even good to have a go at on your own when you have a few minutes spare and want to get your brain working. This second game in the series has all new problems for you to try, and includes puzzle pictures to be studied, tangram shapes for you to manipulate and plastic sticks to move around in 'matchstick' puzzles.Recommended to lateral thinking puzzle fans.


Moves No. 104, published by Decision Games. 2001. Magazine. Good. £1

Designer Unknown. Country: American, Desc. by Andy.

American magazine which focussed on European style board games.This issue covers: Cosmic Encounter inc. strategy tips article, Galaxy The Dark Ages, The Great Brain Robbery, Tally Ho!, Elfenland, Hare & Tortoise, Thieves of Bagdad, Tales of Ulysse, Button Men: Fantasy.

 

Murder Mystery - Murder At The Country Club, published by University Games. ca.1986. Box. Excellent. £7

Designed by Sue Sigrist. No. players: Up to 8. Country: English, Duration: 2.5 Hrs, Desc. by Andy.

Murder mystery party game for up to 8 players.The players roleplay the 8 characters detailed and have to talk to the other players to find out who is the murderer! In this mystery millionaire John Dosh has been murdered at his country club, but one of his staff has killed him, and the players as these staff members must investigate and discover just what has happened.The set includes invitations, hosting instructions, costume and menu ideas (optional), clue sheets, character briefings, and a tape recording to play.

 

Napoleon, published by Avalon Hill. 1977. Box. Good. £11. Desc. by Eamon.

Designed by T Dalgliesh, L Gutteridge & R Gibson. No. players: 2-3. Country: American, Duration: 2 hrs,

Game that uses the classic 'wooden block' system. This is highly recommended if you have never seen the system. Each player has a number of wooden blocks as playing pieces. The blocks have 'strength' levels on all four sides and the side 'on top' at any one time is the current strength of that unit. This information is secret, i.e., the blocks only face the player who controls them. When a fight ensues, players reveal their strengths, and any hits lowering strength mean that the block is rotated to a lower level (or eliminated if no lower level is possible). The battle sets Napolean against the British and Prussian armies as Napoleon tries to invade Begium in 1815.

 

Nimm's Leich!, published by Goldsieber. 1997. Box. Good. £7

Designed by Wolfgang Ludtke. No. players: 3-6. Country: German, Duration: 20 mins, Desc. by Andy.

Card game, with a truly strange subject matter - guessing how many body parts appear on the cards in play! 42 cards and 12 Body Inspector counters.Actually a card variation of games like Liar's Dice / Perudo, which are great games. The main twist in this one being that when under pressure you can use a Body Inspector to peek at two opponent's cards, and so get a better idea whether to challenge or raise the bid. In addition when a challenge is made all players have to say whether they agree or disagree with the challenge, and so get the chance to get rid of a card. First player to discard all their cards wins.

 

No Merci, published by Amigo. 2004. Box. In shrink. £6.50

Designed by Thorsten Gimmler. No. players: 3-5. Country: German, Duration: 20 mins, Desc. by Andy.

Reprint of 'Geschenkt'. Very neat card game in which players have to repeatedly try to avoid taking cards.However, all the money spent so far to avoid taking the current card is taken by the player who actually takes the card.Thus eventually it will be worth taking the card. Also, since noone has enough money to avoid taking cards for ever, you have to make sure you manage your money well so you don't end up being forced to take something you really don't want just because you have no money left.Cards with adjacent numbers also incur only one penalty.Very simple, but fascinating and fun.Highly recommended.

 

Noah's Ark Race Game, published by Falcon. ca.1990. Box. Box corners taped. £2.50

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Children's game (age 5+ I would guess). Players use dice, but get a choice of where to move on the board.The objective is to track down animals for your ark, and the first to collect 6 gets a bonus.Played over several rounds.There is a simplified version for younger children and a scoring version for older children.

 

Odds Against, published by Chad Valley. ca.1961. Box. Good. £3.50

Designer Unknown. No. players: 2-8. Country: British, Desc. by Andy.

Special notes: Some of the cards have been replaced with photocopies.A standard deck of playing cards could be used instead.Hence the low price.

Betting game in which a series of horse races are run and bet on.The races themselves are fairly trivial, being determined by a series of card draws.However what makes the game interesting is that before each race starts some cards are removed from the deck, and these are visible to all players.Which cards have been drawn out determines the odds for that race, and one player is the bookie and the other players punters.If the bookie goes broke after a race then another player takes over the position, and the objective is to be the last player with any money.

 

Origins Of World War II, published by Avalon Hill. 1971. Box. Box shows wear. £14

Designed by James F Dunnigan. No. players: 2-5. Country: American, Desc. by Andy.

Rare game centering on the years leading up to 1939, as countries jostle for political power in the lead-up to WWII. Originally published as a 'make-your-own game' in Sid Sackson's book A Gamut of Games, when the designer called it Origins of World War I, but Avalon Hill thought their customers would respond better to a slightly more modern period. Also includes 'What if?' scenarios where you can change history.


Outrage!, published by Imperial Games. 1992. Box. Good. £7

Designer Unknown. No. players: 2-6. Country: British, Duration: 1 hr, Desc. by Andy.

The players are challenged to steal the Crown Jewels from the Tower of London.However, this is a hard task as the security is such that you cannot take anything useful in with you, but must find suitable equipment as you wander the Tower looking like a tourist.Only then can you make an attempt at the theft, but you may end up in one of the jails, and have to escape using a disguise or perhaps get a Royal Pardon. Play is dice based with equipment cards needing to be collected and event cards adding variety.The components are wonderful, with metal minatures of the crown jewels, replica medieval coins and metal tower guard figures.

 

Overlord, published by Condor. 1974. Box. Good. £5

Designed by Seven Towns Ltd. No. players: 2. Country: British, Desc. by Eamon.

Interesting abstract game, played on a board with a raised area in the centre (the wall). Pieces can jump each other, stand on the wall, and stack to control other pieces, with the object of capturing all the opponent's pieces.Columns of pieces are controlled by whoever has the top piece, and a column of pieces has more limited movement than a single piece which can make special 'hopping' moves, and getting a piece or column to your opponent's back row allows a special and powerful 'flying' move.

 

PanzerBlitz, published by Avalon Hill. 1970. Box. Good - contents unpunched. £10

Designed by James F. Dunningan. No. players: 2. Country: American, Desc. by Andy.

Classic ground breaking wargame of tank verses tank warfare in WWII. Gameplay is tactical with geomorphic boards (allowing many scenarios to be played on the same boards), and has simple rules for a wargame.The game lets you recreate various situations from the WWII East Front using Russian and German tank units.

 

Papillon's Escape, published by Invicta. ca.1975. Box. Good. £3. Special notes: Photocopied rules.

Designer Unknown. No. players: 2. Country: British, Desc. by Andy.

Strategy game with a plastic board and wooden pieces. One player has 9 pieces that represent Papillon (the great escaper from the notorious Devil's Island prison) and the other player has 16 pieces representing the guards. The object is to get your Papillon piece (from your 9 starters) off the board.This is actually the same game as 'Tablut' (except for a slightly different starting position), which is in the same family of games as The Viking Game or King's Table, and thus this is actually one of the oldest games in the world.

 

Password, published by Milton Bradley. ca.1962. Box. Good. £4.50

Designer Unknown. No. players: 3-4. Country: American, Desc. by Andy.

This is a version of a game which was originally on TV.Players must guess a secret word by being given clues by their partner.The more clues needed before the word is guessed the less points are scored.There is a neat device which keeps the lists of secret words secret - revealing them only when the clue card is inserted into it.

 

Patton's Best, published by Avalon Hill. 1987. Box. Excellent. £16

Designed by Bruce C Shelley. No. players: 1. Country: American, Desc. by Eamon.

Command a tank across Europe after D-Day. Solitaire game inspired by the success of B-17: Queen of the Skies. Win promotion, earn medals, and gain experience for you and your crew. Includes 218 die cut counters, large mapboard, 17 different tanks for you to try out, dice and tables.Scenarios range from a single engagement, through a day of battle to a full campaign.

 

Phlounder, published by 3M. 1962. Box. Good. £15.

Designer Unknown. No. players: 2-6. Country: American, Desc. by Eamon.

Bookcase boxed game, one of the rarer 3M titles. A word game where speed of thought is important. The metal bell push, used between rounds, is frighteningly efficient!Play involves making words using tiles, but the words need to be of the length and type (eg. 4 letter verb) indicated by special dice for that round.When someone manages this then other players can assist with incomplete words other people have in front of them.

 

Piraten Poker, published by Piatnik. 1998. Box. Excellent. £6

Designed by Michael Schacht. No. players: 3-5. Country: Austrian, Duration: 25 mins, Desc. by Andy.

Pirate themed card game in which players are dealt a hand of cards which they use over three rounds to bid for rights over various treasures / liability cards.The first round players bid to turn over one of the three treasures availablethis round to the 'liability' side and then give it to an opponent.In the second round players bid to dispose of one of the available treasures and to pass one liability card held to another player.The third round is bidding for the remaining treasure card. At the end of the game bonuses are awarded for getting matching treasures.


Pow Wow, published by Franjos. 1996. Box. Good. £11

Designed by Ronald Corn. No. players: 3-6. Country: German, Duration: 45 mins, Desc. by Andy.

Very nicely produced game, with a cloth board, and a bag of chunky stones. The players get the Indians to complete their 'dance' around the tepee. Dice are used, but with plenty of choice, and dice can be rerolled when needed, and movement allowances are determined by moving the stones on the board. The winner is the holder of the card corresponding to the Indian who first completes his dance, but these cards can change hands during the game. Includes a 2 player variant.

 

Proteus No. 6, published by Wimborne Publishing Ltd. 1986. Magazine. Good. £3.50

Designed by Elizabeth C. Caldwell. No. players: 1. Country: British, Desc. by Andy.

Fighting Fantasy magazine.The magazine includes a 200 paragraph standalone adventure: The Fortress of Kruglach and an A3 full colour poster.

 

Push Over, published by Parker. 1981. Box. Box shows wear, 1 corner and edge taped. £8

Designer Unknown. No. players: 2-4. Country: American, Duration: 25 mins, Desc. by Andy.

Special notes: A tiny section (2cm by 1cm) has been cut out from one side of the box - very minor.

An interesting dice game in which you may roll up to three special dice.Rolling more dice without exceeding a limit is very valuable, but also potentially risky.The board is also unusual as it has grooves for your pieces to go in, and you can be pushed along by other players, but also at certain spots you can be pushed off the board as well.Each time your piece makes it around the board you will collect some chips.There is some risk assessment involved as sometimes busting will be much more of a setback than at other times, and sometimes pushing your luck is worth the risk.

 

Push The Penguins, published by Crown & Andrews. 1988. Box. Box shows wear. £1.50

Designed by Gilbert Levy. No. players: 2-4. Country: British, Duration: 20 mins, Desc. by Andy.

Special notes: Original dice missing, replacement provided, and some of the penguin pieces are creased and difficult to fit in their bases.

Children's game. Each player has 4 penguins and tries to ensure one of them is the last on the iceberg.The penguins stand in 4 lines and a d3 is rolled each turn to see how far a player's penguin can push left or right.

If a penguin is left on its own in a row it must move to a row with penguins in.Nice big chunky cardboard penguin pieces.

 

Queen Bee, published by Condor. 1974. Box. Box shows wear. £6

Designed by Seven Towns Ltd. No. players: 2-4. Country: British, Duration: 20 mins, Desc. by Andy.

Each player controls a group of bees: a queen, some workers and some fighters.Each turn one bee can be moved (queens move slowest).Opponents' bees are captured by landing on them, but movement options are limited because bees block each other and movement is along the edges of a honeycomb grid.

 

Road To The White House, published by Mayfair. 1992. Box. Good. £8

Designed by Jim Musser. No. players: 3-6. Country: American, Duration: 3-4 hrs, Desc. by Andy.

U.S. Election campaign game. Players move pawns representing their candidate and key supporters around a map of the U.S. gaining votes in the various states. Alternatively a player can pay for a support organisation in a state which will multiply any votes gained in that state, or buy additional key supporters to have more pawns that can be moved, or buy flights to specific states, to allow a much needed visit.Various political issues become 'hot' during the game and each candidate has a different standing in the various issues. During the finale, the election itself, candidates drop out one at a time with the votes from states won by dropped out candidates going to the candidate with next most votes in that state.

 

Royal Game Of Ur, published by Merit. ca.1970. Box. Good - box corners taped. £4

Designer Unknown. No. players: 2. Country: British, Desc. by Andy.

Very nicely made game, based on Senet, a game of ancient times related to Backgammon. Wooden pieces and nice Egyptian graphics throughout. Rules in seven languages.

 

Rubik's Magic Strategy Game, published by Matchbox. 1987. Box. 2 copies available:

1) Box battered. £2.50††† 2) Good. £3.50

Designed by Seven Towns. No. players: 2. Country: British, Duration: 10 mins, Desc. by Andy.

Strategy game with 16 attractive, double-sided playing pieces that fit into squares on a plastic board. The pieces are tiles and before a tile is added to the board, another tile in play already must be flipped over into an adjacent square. Each tile has either a diamond or circle on each side (each player uses one shape), but there is a different background colour on the two sides.The objective is to get three of your pieces in a row with the same background colour, and so that your opponent cannot split it up in their next turn (ie. there is no legal flip a tile play which breaks the line).


Rules Of The Game, published by Collins Willow. 1991. Book. Good. £9

Edited by Sylvia Worth. Country: British, Desc. by Andy. Special notes: Hardback edition

Subtitled 'The Complete Illustrated Encyclopedia Of All The Sports Of The World'.Thus this is not actually a game related book, but rather a sports related book.However, it is an excellent resource which you may well find useful. It covers 150 sports and has over 2500 colour illustrations, and is 320 pages long.Great for finding out the basics of a sport before playing a board game based on that sport.

 

Rupert, published by Waddingtons. 1985. Box. Box Poor. £1.50

Designer Unknown. No. players: 2. Country: British, Desc. by Andy.

Card game, part of this company's range of games with large size cards showing Rupert the Bear. A variation of Beat Your Neighbour.

 

Signs Up, published by Parker Bros. 1981. Box. Good but box a bit grubby. £4

Designer Unknown. No. players: 2-4. Country: American, Desc. by Andy.

Children's game - 6-10 year olds suggested.7 shop signs have got muddled up and the players try to correct this by moving around the board to the shops, collecting part of the sign which is wrong and taking it to the correct shop where a reward is received and a new sign-part collected.Movement is by card play, and the cards have an incomplete rhyme / a sum which indicates the number of spaces to move.Player with most money when all the signs have been corrected wins.

 

Sisimizi, published by EG Spiele. 1996. Box. Good. £11

Designed by Alex Randolph. No. players: 2-4. Country: Italian, Duration: 1 hr, Desc. by Andy.

Interesting game with 240 ant pieces, and 28 ant-hills. Each turn, players add ants to the board, with a view to forming a connecting line of ants from one ant-hill of their colour to another, until all 7 of their ant hills are connected. In order to ensure this is actually possible players can either place or move one of their ant hills each turn, move a few existing ants and either once or twice per game (depending on the number of players) they may cross an opponent's line of ants.

 

Society Today, published by Dynamic. 1970. Box. 2 copies available:

1) Box shows wear. £6†††† 2) Box worn 2 edges split. £5

Designer Unknown. No. players: 2-8. Country: American, Desc. by Andy.

Part of Dynamic's Psychology Today Series, Number V. The game is intended to be a reflection of modern times (in 1970). Box features such icons as a Black Power salute and a lady holding up her bra. Game play involves moving along a track and actioning the spaces, which may require one of various types of card to be drawn and played or a question to answered, with a prestige bonus / penalty for a right / wrong answer.These questions are all sociology based, and quite interesting. First to gain 60 prestige points wins. At the end of the track is a Nuclear War space, which means everyone loses - so hopefully someone will have won before anyone gets there.

 

Soldier King, published by GDW. 1982. Box. Good. £8

Designed by Frank Chadwick. No. players: 2-4. Country: American, Duration: 2-4 hrs, Desc. by Andy.

Excellent multi-player game, which reflects the intrigues of court and military in an 18th century European country, although the game is not set in an actual country (despite this company's usual range of historical simulations).

To win you will need to use diplomacy as well as military conquest.Each turn represents a season of campaigning, and a unit 10-20000 troops.The rules are 4 pages long with 2 further pages of optional rules.

 

Solitaire, published by Chad Valley. ca.1953. Box. Box poor. £1.50

Designer Unknown. No. players: 1. Country: British, Duration: 10 mins, Desc. by Eamon.

Old copy of this classic game. Box poor, but contents fine. Nice solid wooden pieces. Unusually produced, in that the rules (and the solution) are printed on the box lid. I have dated it because it says that Chad Valley are "By Appointment Toymakers to Her Majesty the Queen" but it looks to me to be older than the fifties.

 

Solotaire, published by Milton Bradley. 1973. Box. Good. £9

Designer Unknown. No. players: 1-2. Country: American, Duration: 15 mins, Desc. by Eamon.

Excellent game based on Poker Patience, with a nice plastic board on which to lay the cards. Lucille Ball pictured on cover warning "Caution! This game may be habit forming". Includes a variety of games for 1 or 2 players, Honeymoon, Quick-draw, Mayhem 1 & 2.

 

Source Of The Nile, published by Discovery Games. 1978. Box. Good but taped up. £38

Designed by Ross Maker & Dave Wesely. No. players: 1+. Country: American, Duration: 3 hrs, Desc. by Andy. Special notes: Box base is heavily taped up, the lid has only the corners taped.

Original version of this game. Introduces Fast-Action cards for generating random factors. Wonderful idea, each player sets off to explore Africa, filling in the hex map as they go. If they get back alive, they publish their discoveries, which become part of the map board. Initially players need to equip their expedition which will take quite a few turns, and when ready they set off. During the expedition there will be many decisions to be made and the players must make their own decisions on the basis of the perceived risks.


Square, published by Merit. ca.1965. Box. Good. £7

Designed by J & L Randall Ltd. No. players: 2-3. Country: British, Desc. by Andy.

Tile laying game in which players try to complete rectangles and squares of tiles to score points.Each side of a tile shows a shape which much be matched to any adjacent tiles when it is played.The tiles are all square and made so that they stand up on their edge so players can see their own tiles while keeping them hidden from their opponents.There are 35 tiles in the game.

 

Stand And Die, published by GDW. 1991. Box. Good. £15

Designed by Frank Chadwick. No. players: 2. Country: American, Desc. by Andy.

Huge war game, with 2 large mounted boards and about 650 counters. The Battle of Borodino, 1941, the vital stage in Germany's invasion of Moscow. The German forces are powerful, but small in number, whereas the Russians are weak but more numerous.†† 48 page rulebook includes Basic and Advanced rules, several scenarios and photocopied counter sheets should any go missing.The game also includes a lidded counter storage tray.

 

Standoff, published by Berwick. 1974. Box. Good. £12

Designed by Howard Wexler. No. players: 2-4. Country: British, Duration: 20 mins, Desc. by Andy.

A little seen game in which players play cards simultaneously and then reveal, with the highest card taking the points on offer that round.In the case of ties the next highest card wins.Thus this is essentially an earlier version of Alex Randolph's very popular Hols der Geier, but with a few differences - mainly that not all the prize cards come out each game.In addition each player has a board with pegs and they must mark off the cards they have played so everyone can clearly see which cards you have to pick from.

 

Sticheln, published by Amigo. 1993. Box. In shrink. £6.50

Designed by Klaus Palesch. No. players: 3-6. Country: German, Duration: 30 mins, Desc. by Andy.

Card game. Trick taking game, but with twists to add to the interest. Players seek to gain points by collecting cards in tricks in certain suits, while avoiding other suits which they will be penalised for. Players can choose their 'pain' suit at the start of each hand.During a trick players do not have to follow suit, with the first non-matching card indicating trumps for that trick.

 

Take My Word, published by Condor. 1974. Box. Good. £5

Designed by Seven Towns. No. players: 3-4. Country: British, Desc. by Andy.

Original word game featuring lettered tiles. Words are made, some letters face up, some face down, but you have an option of bluffing by putting down a made up word. As well as extending your word by taking a new tile players can attempt to guess opponents' words, steal opponents' words to make longer words yourself, or call someone's bluff.The number of tiles in the game is very limited (31), so you can tell what tiles other players can't have hidden,

which should help you work out what their word is (or if they are bluffing).

 

Take The Test, published by Peter Pan. 1967. Box. Good. £8

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Special notes: 1 out of 42 road sign cards is missing - this does not affect play. The box shows some wear and there is a quite large label removal mark.

Very nice sixties-looking game, with 6 plastic vehicles and a large working set of traffic lights that sits in the middle of the board (you press a button and the 'lights' change in each direction - really neat).Players drive around the board earning points by answering questions about the Highway Code in three categories: road signs, picture puzzles and regular questions. Of course it is out-of-date now but a nice item from that time.

 

Talisman 3rd Ed + Expansions, published by Games Workshop. 1994. Box. Good, but box edges show wear. £100. Designed by Robert Harris. No. players: 2+. Country: British, Duration: 4 hrs, Desc. by Andy.

Special notes: Missing 15/27 miniatures and the huge Dragon miniature, but also includes extra cards and character sheets from an extra base set!

Third edition. Very popular and highly sought after fantasy adventure game. The game play is similar to previous editions, but there have been significant rules changes which make this not really compatible with expansions from previous editions. The game uses loads of event cards and a variety of characters to ensure the play is different each time.This set comes in the big red 3rd edition box, and inside the box (no longer with their own boxes) are the following 3rd edition expansions: City of Adventure, Dungeon of Doom, and Dragon's Tower.An excellent package.

 

Tamagotchi, published by Jumbo. 1996. Box. Good. £4

Designed by Banadi Co Ltd. No. players: 2-4. Country: Dutch, Duration: 45 mins, Desc. by Andy.

When this game was published, Tamagotchi toys were all the rage - little electronic devices which pretended to be a pet, which you had to care for and 'feed' and 'groom' etc when they requested attention in order to keep them 'alive'.This is the board game version, and to my mind the idea fits a board game very well.Each player starts with an egg and has to see it safely through hatching, growing from a small blob, to a baby right up to a full grown Tamagotchi.As the game goes on players have to provide the right sort of 'attention' - medicine, food and discipline cards to continue sound development.Failing to fully meet these needs stunts the little creature's growth.


The Antiques Challenge, published by Antiques Challenge Ltd. 1998. Box. Good. £6

Designed by Furious Wolf Design. No. players: 2+. Country: British, Desc. by Andy.

Trivia game in which players have to answer questions about antiques.Most of the cards depict valuable antiques on one side which the players may examine.On the other side is information and questions about the object, which players get to answer. The questions come in the categories: Furniture, Fine Art, Glass, Porcelain / Pottery, Silverware, Clocks / Watches and Miscellaneous.Very attractive cards and uses two sepcial dice as well.

 

The Awful Green Things From Outer Space, published by Steve Jackson. Box. 2 copies available:

1) 1988. Excellent. £10. Green microgame plastic case edition. Counters have been mounted on extra thick card for ease of use.

2) ca.1990. Thin bookcase sized box edition. Box good, contents unpunched. £14. Includes additional option rules for added variety and mayhem.

Designed by Tom Wham. No. players: 2. Country: American, Duration: 90 mins, Desc. by Andy.

Humourous, and enjoyable take on films like Alien. The spaceship Znutar becomes infested with Awful Green Things, which grow and reproduce and unless stopped will take over the ship.The crew of the Znutar has to discover what effect various weapons have on the Awful Green Things, and once they find effective weapons they need to use them as effectively as possible.Tom Wham's graphics add a great deal of fun to

the game. Nice item.

 

The Boardgame Book, published by Marshall Cavendish. 1979. Book. Good, dust cover taped. £25

Designed by R C Bell. No. players: 1+. Country: British, Desc. by Andy. Special notes: 2nd edition

One of the great books about board games. Every page is a joy as the book illustrates the item, shows the board and pieces, and features many other related illustrations. Over 60 games are fully described, many more if you include variations. And not all are classic games. Of course, Mancala, Chinese Chequers and other classics are covered, but so are commercially made games from the last hundred years. The book is in hardback with a separate paper sheet of playing pieces for the games. The boards are shown in the book and can be used to play on. Very nice item for games collectors and historians as well as players.

 

The Book Of Games, published by Newnes Books. 1985. Book. Excellent. £9

Designed by Edited by Peter Arnold. Country: British, Desc. by Andy.

Special notes: A very small rip on the side of the dust cover, but otherwise pristine.

A full colour large hardback book produced for W.H.Smiths. There are over 400 diagrams and photographs mostly in colour. The games covered include Table Games (Backgammon, Chess, Domino Games, Halma, Chinese Chess, Mancala, Draughts, 9 Mens Morris, Go, Dice Games, Mah Jong, Shogi, Reversi), Cards Games (17 inc. Patiences, Bridge, Black Maria, Canasta, Crib, Ecarte, Euchre, Skat and Tarot), Gambling Games (16 inc. Baccarat, Blackjack, Craps, Poker, and Brag), Physical Games (Snooker, Pool, Billiards, Darts, Table Tennis). The descriptions are detailed and the illustrations and diagrams make this book a pleasure to read or refer to.

 

The Car Boot Game, published by Lefran Games. 1997. Box. Excellent. £7

Designed by . No. players: 2-4. Country: British, Desc. by Andy.

Players try to make the most money by buying and selling assorted items at car boot sales, jumble sales, auction houses, and in the local paper.The various items are depicted on cards and have a face value and a hidden real value which they can hopefully be resold for.The board shows a track with several branches around which the playing pieces are moved and the space landed on is actioned. The spaces allow the purchase / sale of items, and at a car boot sale items can be bought from other players too.

 

The First Galaxy G1, published by Hungry Owl. 1983. Box. Good. £10

Designed by G Houlgate. No. players: 2-5. Country: British, Duration: 45 mins, Desc. by Andy.

Space game with an attractive board which shows the arms of a spiral galaxy around which the players will send their space ships. The objective is to obtain the four parts needed to build a battle station, and then return home and dock with it. Game play involves moving around the galaxy, attacking other players, managing your fuel supply, and card play.The cards introduce lots of thematic items such as laser bolts, defence shields, early warning satellites, warp drive, transport beams etc. Provides a set of quick rules as well as the regular rules.

 

The Follyfoot Save A Pony Game, published by Whitman. 1974. Box. Box edges split and taped. £1.50

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

TV related, based on the series about life on Follyfoot Farm. Players aim to use the farm and gymkhanas to raise money to save a pony for their farm.The game is driven by dice roll and movement around a track on the outside of the board, where spaces cause money to be gained or lost.When a gymkhana takes place the showjumping course involves more dice rolls to clear fences and deal with refusals etc, with the players getting prize money according to their positions.

 

The Grand Knockout Tournament, published by Paradigm. 1987. Box. Good. £2.50

Designed by Danny Kishon. No. players: 2 or 4. Country: British, Desc. by Andy.

Special notes: The sand timer is broken in this copy.

TV related, based on the television charity raiser, organised by Prince Edward. Each player represents a member of the royal family and must try to score points in all manner of games. Princess Anne, Prince Edward, Prince Andrew and Sarah Ferguson all pictured on the lid.There are 9 sub-games and several subsidiary boards and loads of bits including an egg timer, stand up figures, blow football tubes, tiddlywinks etc.The games are all old family standbys such as blow football, tiddlywinks, knocking over knights by flicking a ball etc.

 

The Hunt For Red October, published by TSR. 1988. Box. Good. £8

Designed by Douglas Niles. No. players: 2. Country: American, Duration: 1 hr, Desc. by Andy.

War game based on the best selling novel by Tom Clancy. During the Cold War a soviet submarine commander has decided to defect. He must be stopped. 144 double sided stand-up counters in plastic bases represent ships, subs, air squadrons etc. Eight different scenarios included.Game play involves area movement and detection of enemy forces before combat can ensue.Victory conditions depend on the scenario being played.

 

The Man In Black Game, published by Milk Tray/Waddingtons. 1980. Box. Box shows wear, corners taped. £9

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Special notes: Contents have not been used (still in their bags / partly unpunched). Base indented due to stacking.

Promotional game, based on the exploits of the heroic Man In Black in Cadbury's Milk Tray Chocolates adverts from the time. The game is played on a plastic board onto which thick hexagonal cardboard tiles are laid to form twisting routes across the board.The players can either place a tile or move their playing figure on their turn.The hex tiles are double sided allowing the simpler road race game or the more difficult alpine race to be played. Nice plastic playing pieces for helicopters, trees, landslides and of course each player's Man In Black. Nice item.

 

The Name Of The Game, published by Beechams. ca.1980. Box. 1 Box corner split. £4

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.

Promotional game, made by a company that supplies soft drinks to cash and carry stores. Each player must manage a range of outlets, buying and selling stock in order to become the wealthiest owner. Includes 4 promotional posters, board in 4 sections, 4 large 3D cardboard buildings, cards of various types, play money, car pieces and a die.Game play involves rolling the die and moving around a track on the board and having to buy stock (at retail price) from a shop landed on (paid to the shop's owner).New stock can be bought at the start of a player's turn.Unusual item.

 

The Old Shell Game, published by Berwick. 1974. Box. Hole in box base. £2

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.

Special notes: There is a cardboard insert over the hole (so nothing can fall out)

Family board game based on the old con trick where you place a pea under a cup and shuffle them around, asking the gambler to guess which cup has the pea under it. You don't actually have to do the trick, but you must guess which playing piece (of three possibilities) is hiding the pea at certain stages of the game.

 

The Second World War Jigsaw Puzzle, published by PLA. ca.1990. Box. Mint - in shrink. £1.50

Designer Unknown. No. players: 1. Country: British, Desc. by Andy.

500 piece jigsaw puzzle showing Churchill in the foreground and a scene showing tanks and planes at war in the background.The back of the box also has extracts from 5 of Churchill's famous wartime speeches.

 

The Stock Market Game, published by Avalon Hill. 1970. Box. Box corners taped. £10

Designed by Thomas Shaw. No. players: 2-6. Country: American, Duration: 1 hr, Desc. by Andy.

Interesting business game with 4 scenarios, including one that takes you through the 1929 Wall Street Crash. It also shows how you could make money when everyone else is losing theirs. Players buy and sell 5 stocks to make the most money. Players simultaneously place counters to indicate buying or selling while a timer ticks away.A card decides whether the market is bull, bear or mixed, and the stock price changes depending on how many people are buying and selling that stock. There are also rules for stock splits, stock conversion, margin buying and short selling.

 

The Transformers Game, published by Milton Bradley. 1986. Box. Fair. £2

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Special notes: 1 box corner damaged, and 1 plastic robot no longer 'transforms'.

Not the same as the similarly named game by Warren.Themed on the childrens' TV series and range of toy robots.Each player controls 3 robots which can transform into aeroplanes by 'folding' the plastic piece.The objective is to be the first player to get all your Transformers to the Command HQ in robot form. Play involves movement by dice and battles when opposing pieces meet.Battles are resolved using cards.


The Vampire Game, published by Waddingtons. 1987. Box. Good, 1 corner taped. £8

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Family board game featuring 2 inch tall vampire figure with removable hat. Players attempt to rescue a group of princesses held by the vampire in his castle.They do this by moving around the board according to dice rolls, but also get to move the vampire as well. Should the vampire come across one of the players' pieces then that player must either give up some garlic previously collected or loses a life and starts again at the village.A neat idea is that lives are lost by using an ink stamp showing a vampire bat, and stamping a player's hand - three stamps and you're out! Last player in or first to rescue 2 princesses wins.

 

The Viking Game, published by History Craft. 1987. Box. Good. £6

Designer Unknown. No. players: 2. Country: British, Duration: 20 mins, Desc. by Andy.

Nice historical reproduction of the ancient Norse strategy game called Hnefatafl (King's Table). The pieces are delightful little replica carvings which appear to be made of resin. The board is made of cloth, and the box is compact. There are several games in this family of games, and this one uses 12 + the king on one side and 24 on the other side. The objective for the white player is to get the king to a corner space, and for the dark player to capture the king.

 

The Willow Game, published by Tor Books. 1988. Box. Good. £5

Designed by Greg Costikyan. No. players: 2-6. Country: American, Duration: 2 hrs, Desc. by Andy.

Game based on the fantasy film, Willow.The players play the characters from the film, both Good and Evil. The Good players try to protect Elora Danan out of Evil Bavmorda's clutches, and get her to safety, while the Evil players try to find and capture her and then get her to Nockmar Castle. Good characters start weak, but get stronger as the game goes on by searching places of power and gaining treasures.The Good characters can win by either taking Elora Danan to safety or by defeating Bavmorda in combat. Bookcase Box.

 

The World Champions Teach Chess, published by A & C Black. 1988. Book. Excellent. £6

Designed by Edited by Yakov Estrin & Isaac Romanov. Country: British, Desc. by Andy.

An anthology of articles from World Chess Champions from the the last 100 years. 208 pages.This was originally published in German in 1979, but this is a fully translated English edition.Articles are from such worthies as: Wilhelm Steinitz, Emanuel Lasker, Jose Raul Capablanca, Alexander Alekhine, Max Euwe, Mikhail Botvinnik, Vasily Smyslov, Mikhail Tal, Tigran Petrosian, Boris Spassky, Robert Fischer, Anatoly Karpov, Garry Kasparov, Yakov Estrin, V.B. Malkin.

 

Third Reich, published by Avalon Hill. 1974. Box. Good. £10

Designed by John Prados. No. players: 2-6. Country: American, Desc. by Eamon.

Complex multi-player game set in WWII and with players representing the main powers in that war. Game system is built around the expenditure of resource points. Every action you take costs points, so you must think carefully before, for example, declaring war or developing weapons.Classic 'grand strategy' wargame covering the European part of WWII, and can be played to cover the whole period of the war.Involves politics and military campaigning, and allows players to try out strategies other than those that really happened.6 different subgames are included.

 

Toscana, published by Piatnik. 2001. Box. Excellent. £10

Designed by Niek Neuwahl. No. players: 2. Country: Austrian, Duration: 25 mins, Desc. by Andy.

Rather nice tile laying game in which the players alternate playing a tile onto the board.The tiles show the view of a Tuscan village from above, with the deep red rooves and gray of the ground.Each tile has a mixture of rooves and ground on a 4x2 grid, and the objective is for one player to make as large a connected area as possible of rooves while the other player tries to make a large connected ground area.Each player can also veto his opponent's play once in the game, forcing a different tile to be played at a crucial moment.

 

Touch Down, published by Invicta. 1974. Box. Box shows wear. £1.50

Designer Unknown. No. players: 2. Country: British, Duration: 10 mins, Desc. by Andy. Special notes: The rule book mentioned on the back of the box is missing, but there are also rules on the back of the box.Also foam legs replaced with cork sections. Played on a 7x7 grid, with 10 pegs of each player's colour and the rest a neutral colour.These pegs sit up from the board but can be pressed down again, and players do this one at a time, having to press one down which is adjacent to the last one pressed down.The objective is to be the first to get all your pegs pressed down or to have the most pressed down when no more can be pressed down.

 

Touring England, published by Geographia. ca.1930. Box & Board. Good. £14

Designed by P H Thorpe. No. players: 2-4. Country: British, Desc. by Eamon.

Very nice antique game, with metal car playing pieces. Each player is dealt a hand of 8 cards featuring towns spread around England, and must plan a route to visit all their towns first. Mostly luck, but still an attractive addition to any collection.Comes with components in a small box, and a separate board as was the way at that time.

 

Town Square Game, published by Milton Bradley. 1996. Box. 2 copies available:

1) Good. £5†††† 2) Good but 1 edge shows wear. £4.50

Designer Unknown. No. players: 2-4. Country: Canadian, Duration: 15 mins, Desc. by Andy.

Themed with Disney's The Hunchback of Notre Dame.Rules in English and French.Players try to get across to the opposite side of the board from which they started.This is done by card play.Some cards allow you to hinder opponents rather than help yourself.There are also unseen tiles dotted around the board and landing on these causes them to be actioned, again some good and some bad.However, you don't want to land on too many Frollo tiles as if you get 3 you have to start again, thus taking a route which is likely to avoid this possibility may well be safest - but will it be fastest ?

 

Trap Door, published by Milton Bradley. 1983. Box. Good but 1 box corner split. £6

Designer Unknown. No. players: 2-4. Country: Ireland, Duration: 20 mins, Desc. by Andy.

The object of the game is to be the first to get three marbles to the center of the board.On your turn you roll a die and move one of your marbles that many spaces along a track. If you land on an opposing marble you press your marble down onto your opponent's. Some spaces are trapped and others aren't. If your opponent's marble falls into a trap it falls through and this marble must start over again.The board is large and thick, containing the mechanism to set the traps. It can be rotated and the trapped positions switched over between games.

 

Trimula, published by Arlac. ca.1970. Box. Box OK but sellotaped. £4

Designer Unknown. No. players: 2. Country: German, Desc. by Andy.

Attractive game on 3 levels forming a 3 x 3 x 3 grid into which large glass marbles are placed.The rules offer two games, the first is a 3D tic tac toe variant, but with some nice additional rules to make it work better, including moving marbles once all the marbles have been placed.The other game involves getting your marbles from one corner of the board to the opposite corner and off the board before your opponent manages the same.

 

Trust Me, published by Parker. 1981. Box. Shrinkwrapped. £9

Designer Unknown. No. players: 2-4. Country: American, Duration: 45 mins, Desc. by Andy.

Wheeler-dealer business game. Players claim properties around the board and cajole other players to invest in them. The value of the properties is random, and hidden away in little briefcases. As the game goes on you find out which ones are really worth having.

 

Tugs, published by Octogo. 1990. -. Good. £3.50

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

TV related, based on the animated children's show about the adventures of the Star Tugs in the Big City Port. Each player must collect a waiting ship from the harbour and then navigate a safe course through the water hazards

The board is in 4 parts but when assembled it is quite large (594mm x 840mm).Movement is by dice throw, but careful positioning is required to start towing the target ship and to dock it.It is also possible to block youropponents' movement as well.

 

Tune Din, published by Marino Games. 1988. Box. Good. £4

Designer Unknown. No. players: 2-6. Country: American, Desc. by Eamon.

Fun trivia type game, based on music. Has the unusual feature that you can 'play' tunes on a Kazoo for the others to guess the title. Probably a lot of fun at family gatherings.

 

Twenty Questions, published by Milton Bradley. 1988. Box. Good. £5

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Variation on the parlour game in which you have 20 questions to discover what the current player is thinking of.However, there are several differences here.The first is that it can be a person, place, thing or year which is to be identified, and rather than having to make up questions, there are 20 clues which are on each card.Each player in turn suggests the number of a clue and the 'reader' reads out that clue.The person who requested that clue may then make a guess.The reader and the player who guesses right share the points - the reader gets a point for each clue read out and the guesser gets one point for each clue which wasn't read out.

 

Uno Dice, published by Gibsons. 1987. Box. Good. £5

Designed by International Games. No. players: 2-6. Country: American, Desc. by Andy.

Rather nice dice game with 24 special dice. The dice have variations of coloured numbers and 'Wild' symbols. Rules for three different games included. The first game is essentially a Uno variant but with dice rather than cards.The second is more like Yahtzee, and the third involves forming chains of matching dice - a sort of dominoes dice game.Unusual item.

 

Up & Down, published by Adlung. 1996. Box. Excellent. £2.50

Designed by Karsten Adlung. No. players: 2-6. Country: German, Duration: 1 hr, Desc. by Eamon.

Card game, each player trying to score points by following on, playing onto a stack of cards. A plus card can only be played on a minus card and vice versa.If you don't manage an exact match then you must draw extra cards, one for each point by which you missed the match.


Up Front, published by Avalon Hill. 1983. Box. Good. £42

Designed by Courtney F Allen. No. players: 2+. Country: American, Duration: 1 hr, Desc. by Andy.

Card game version of Squad Leader. Highly original, quite complicated (4/10 on the Avalon Hill complexity scale). Man to Man Infantry wargame set in WW2 Europe.Generally considered a major breakthrough in wargame design as it does not use a hex map, but the game is driven by cards and is highly playable and in less than an hour once you are fully familiar with the game.Very well regarded and highly sought after. First edition.

 

USAC Autoracing, published by Avalon Hill. 1979. Box. Good. £13. 2 copies available:

1) Includes 1980 Indy 500 driver cards
2) Unclear which year's drivers are included. My guess is 1978.

Designed by Jim Barnes. No. players: 1+. Country: American, Duration: 1-4 hrs, Desc. by Andy.

Very nice statistical game of the Indianapolis 500 race in America. You can play with up to 30 cars to each race, and you get to decide if you are going to drive normally, ease off or put your foot down each turn for each car.

Replaying the whole Indy 500 takes about 4 hours but it is fun to do it at least once. Generally you will play shorter races, perhaps treating them as qualifiers for the main event.It is quite possible to play with less cars and run less laps, as well as divide up ownership of the cars between several players.

 

Usborne Puzzle Adventures: Castle Of Intrigue, published by Usborne. 1994. Book. Excellent. £3

Designed by Various. No. players: 1. Country: British, Desc. by Andy.

Medieval fantasy adventure / puzzle book.Sir Vile rules with a rod of iron, and Paul the Pageboy and Sally must help along a chain of events which will ensure Sir Vile is overthrown. The adventure is told with comic book type pictures and normal text sections.Throughout the story there are codes to decode and puzzles to solve.Sometimes there are clues in the pictures, or in maps etc.There are hints and solutions pages too.48 pages, paperback.

 

Usborne Spinechillers: House Of Shadows, published by Usborne. 1993. Book. Good. £3

Designed by Karen Dolby, Adrienne Kern. No. players: 1. Country: British, Desc. by Andy.

Ghost story adventure / puzzle book.Ned & Kit arrive at Hallows Grange and are taken back in time in order to put right the dreadful wrong which plagues the house in their own time. The adventure is told with comic book type pictures and normal text sections.Throughout the story there are clues to find and puzzles to solve.Sometimes there are clues in the pictures, or in maps etc.There are hints and solutions pages too.48 pages, paperback.

 

V.I.P. of Gaming No. 1, published by Diverse Talents. 1985. Magazine. Good. £1.50

Designed by Alan Emrich, Gary E Smith. Country: American, Desc. by Andy.

Games magazine which set out to provide timely reviews and variants for games from games players.This issue includes: 1984 Origins Awards, Origins report, Starship Duel 1 review,Traveller's Jump Drive, Game Balance of Alien Races, Star Fleet Battles variants, Twilight 2000 Repair Kit, Religion in S.F. RPGs, Simpler Games Rules, What to Say as You Backstab Someone, Elfquest variant magic, Runequest - mixed races, Tournament Dungeons, Nystle's Spire (AD&D Adventure), Character Mutilation Table, Dragon of Juompur (Villains & Vigilantes), Underwater Rules (AD&D), Fighter Command, More reviews...

 

Voltron, published by Parker Bros. 1984. Box. Good. £5

Designer Unknown. No. players: 2-5. Country: Canada, Duration: 20 mins, Desc. by Andy.

Special notes: Box edges show some wear, and one corner taped.Some of the standup cardboard pieces are creased, but still usable.

Based on a US Children's TV program in which the Voltron Force of good guys in space suits have to find the keys to form Voltron, who is powerful enough to best the Robeast!There are two versions of the game, one for beginners and one more advanced. The game involves some memory work as a board of face down tokens gets explored, and nasty surprises get turned face down after discovery, but useful weapons and the all important keys can be found too.Loads of standup cardboard pieces, including two huge ones which are used on the separate battlefield board.

 

Whipping Bobby Lee, published by Ragnar Brothers. ca.. Packet. Mint. £7

Designer Unknown. No. players: 2. Country: British, Desc. by Andy.

American Civil War tabletop miniatures rules by the guys who brought us History of the World.A compact set of rules which focuses on making you prioritise on your actions, as you won't be able to do everything you want to.Suitable for one off battles or full campaigns.

 

White Wolf Magazine No. 23, published by White Wolf Publishing. 1990. Magazine. Excellent. £0.75

Designer Unknown. Country: American, Desc. by Andy.

Roleplaying magazine mainly aimed at the darker side of roleplaying.Articles include: Ars Magica Evil Creatures, Shadowrun Archetypes, The Key and the Gate (CoC adventure), Drought At Dirty Ernies (Age of Ruin adventure), Miniatures, PBM, Reign Storm (Fantasy encounter), Computers as helpers; Reviews of: Forgotten Realms Adventures, Chill, AD&D Complete ... Handbooks, Cyberrogues, The Grimoire, GURPS Cyberpunk, The Nile Empire Sourcebook, Ravenloft Realm of Terror, Sprawlgangs & Megacorps, Witches.


Who ?, published by Gibsons. 1989. Box. Good. £6

Designer Unknown. No. players: 3-8. Country: British, Desc. by Andy.

Parlour game in which each player has a character card for a famous person, giving a brief biography and 10 clues.Players move their pieces around the board and get to discover clues about opponents' famous people, sometimes openly and sometimes in secret.Guesses can be made at any point and a right guess earns 5 masks, but a wrong one costs a mask.The little plastic masks are really rather neat.Includes cards for 292 famous people.

 

Wohnprojekt 88, published by Parker. 1975. Box. Good. £9

Designer Unknown. No. players: 2-4. Country: German, Duration: 1 hr, Desc. by Eamon.

Unusual item.Effectively a whist variant (with 4 suits of 15 values, and a trump suit of 15), but rather than cards being played thick wooden tiles are used.The suits are types of building, and each hand the players bid on the type of building they will try to build this hand, and only tiles of that type won in the trick taking game (+ the trump suit cards) can be built that turn. Building involves actually placing the tiles onto a full size board. Several hands are played until two areas have been completely filled.Can be played as a partnership game too.

 

Word Power, published by Avalon Hill. 1967. Box. 2 copies available:

1) Good. £8†††† 2) Box worn. £6

Designed by Tom Shaw. No. players: 2+. Country: American, Duration: 1 hr, Desc. by Andy.

2nd edition in a bookcase box. 3 levels of play, from elementary to intellectual. Based around word definitions, but with more game-play than usual in these types of game.Essentially the players have cards with various obscure words on them and these can be played only onto spaces with related or opposite words when on an appropriate space.Players can also challenge your play if they think you don't know what a word means and so have made an incorrect play.

 

World Class Football, published by Football International. 1983. Box. Good. £12

Designed by . No. players: 2. Country: Scotish, Duration: 90 mins, Desc. by Andy.

Special notes: Teams provided: Man. U., Aston Villa, Tottenham, Liverpool, West Ham, Everton, Nottingham F., Watford, Aberdeen, Dundee U., Celtic & Rangers.

Statistical soccer game which uses a board to represent the pitch and a movable transparent overlay which is moved up and down the pitch as the game progresses.Cards were available for teams in the English 1st Division and Scottish Premier Divison for 1983/84.These cards rate each player's ability in shooting, dribbling and passing (and various sub categories) as well as providing a team sheet showing the standard starting team and likely subs. Game play involves choosing strategies and also deciding who to pass to at each point.Action cards limit the options, and the statistical cards + die rolls resolve what happens.

 

X From Outer Space, published by Discovery Toys. 1985. Box. Good. £7. Desc. by Eamon.

Designed by Gayle Feyrer & Richard Anderson. No. players: 2-4. Country: American, Duration: 30 mins.

Roll-and-move children's game with a twist: you roll one white and two red dice and move your ship using the value of the white die. If you land on a space with a number, then multiply the large blue number on the space by the sum of your red dice. If the result is equal to the little red number in the space, you move forward 5 spaces. If greater than the red number, you move forward 1 and if less you move back 1. Planet Zoomer and Black Hole cards are drawn at different places on the board and move the player's pawn forward or backward along the track. The first person to reach the sun wins.

 

X-It, published by Millenium 2. 1996. Box. Good. £2.50

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Card game, with dice. Match your hand to die rolls to get rid of your cards.The cards show the numbers 1-6 or an X, and each player starts with 6 cards.3 dice are rolled and a card may be discarded for each of these dice if it matches or is a wild card.You win if you discard your last card, otherwise draw 1 new card ready for your next turn.The skill is deciding when to use the wild cards.

 

XXL, published by Abacus. 1996. Box. 2 copies available:

1) Excellent. £5†††† 2) Mint. £6

Designed by Hajo Bucken & Dirk Hanneforth. No. players: 2-6. Country: German, Desc. by Eamon.

Card game, with large cards each with two numbers from 0 and 10 and a sum of these numbers.The cards come in different colours (suits) and sometimes the colour of the numbers is reversed.6 different games are described which make use of these unusual cards.

 

Young Krypton, published by Telitoy. ca.1980. Box. Box shows wear. £5

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

TV related, based on a junior version of the Krypton Factor. The players go through several rounds trying to score as well as possible.The rounds are: Mental Agility (spotting the next number in a number sequence), Response (making a shape on a card using a tangram set), Observation (players study a picture for 20 seconds and then have to answer questions about it), General Knowledge (answer questions from cards), Physical Ability (a fairly simple card based race game, which allows players to block each other).


Zaxxon, published by Milton Bradley. 1983. Box. Good. £4

Designed by Sega Enterprises Inc. No. players: 2 or 4. Country: Holland, Duration: 30 mins, Desc. by Andy.

Board game version of the early 1980s video game of the same name.Each player / team flies a mission with their planes to destroy an enemy target and fuel dump and then make a run on the dreaded Zaxxon, a well armed robot fighter. The game allows the teams to attack each other as well once on the final run and there are several obstacles which have to be negotiated too. Nice chunky plastic pieces.

 

Zero, published by Berliner Spielkarten. 1998. Box. Excellent. £5.50

Designed by Reiner Knizia. No. players: 3-5. Country: German, Duration: 30 mins, Desc. by Andy.

Set collecting card game in which players swap cards with a central pool trying to improve their hands.When a player is satisfied with their hand they can choose not to make a swap and knock, after two knocks everyone else gets a last chance to swap a card and the hands are scored.A flush of 5 or more cards or 5+ of a kind counts for 0, and other cards count negatively, but only one of each number in the hand.The ultimate score, Zero, can be made by having 5 of a kind and a flush with a card in common.The hand ends instantly if this is achieved.

 

Zoo Quest, published by Ariel. ca.1958. Box. Fair - Good (but it is old). £8

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy. Special notes: Boxshows wear - corners repaired with tape and base a bit warped but whole.The back of the board is discoloured, but the playing side is good, but edges taped. TV related, based on the 1950's Natural History programme, hosted by a young David Attenborough. Stunning graphics on the board, with wild animals around a map of Africa. Insensitively, players are described as big-game hunters, although you are not killing the animals you collect, you are retrieving them for your zoo.Players race to take their collection of animals back to Nairobi, and the first to do so will get a bonus, but may not win as other players may have been more frugal with their travel expenses and still have a decent number of animals.

 

Zum Kuckuck!, published by F X Schmid. 1997. Box. Good. £8

Designed by Stefan Dorra. No. players: 3-5. Country: German, Duration: 45 mins, Desc. by Andy.

Card game, with 108 cards depicting comic birds, mainly cockatoos and cuckoos. Every round each player chooses a number card to play, and the highest two get nest cards.At the end of the round having the highest valued nest is a bad thing as they attract cuckoos - however a new nest replaces an old one, so 'winning' a high value nest at the start of a hand isn't necessarily very bad.After a hand is played out the initial hands are reformed and passed to the left for replay! Whoever does best after everyone has played each hand is the winner.

 

 

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