MNG-AJM Games and Collectibles


Nov 2009 Catalog


A New Book Of Patience Games. Published by Routledge & Kegan Paul. Book. 2 copies:

1) 1953. Good. £3.25      2) 1935. Book. £2.75. Some speckling on first and last few pages

Author: Ernest Bergholt. Country: British.

Hardback with dustcover, 19x13cm, 119 pages. 29 games of patience are described with diagrams to illustrate.  Of these 29 games 11 were designed by the author and were published here for the first time. The games are: Tower of Hanoi, Fours, Travellers, Squares, Doubles & Quits, Patch, Puss In The Corner (x2), Belgian Patience, Wedge, Gate, Cribbage Patience, Poker Patience, Golf, Demon, Gaps, Double-Dot, Pendulum, Chinaman, Agnes, Usk, Flower Garden, Three Suit, Cartwheel. Harp, Four Marriages, Intrigue, Corona, Giant.


Advance Junior. Published by Denys Fisher. 1975. Box. Box edges a little battered and taped up. £4

Designer: Unknown. No. players: 2. Country: British. Duration: 30 mins.

Special notes: 1 tank turret has been repaired (successfully), battery compartment damaged but functional.

Board game in which each player has three tanks which attempt to get to the opponent's home base.  Movement is by dice, but in order to be permitted to move or to make an attack a nifty resolution mechanism is used.  2 batteries power a bulb and this is reflected by turning knobs controlled by the players. Essentially the two players each secretly pick one of red, green or yellow (colours which are also marked on the tanks), and then a fire button is pressed to illuminate the lights.  Whether the action succeeds or not depends on whether the lights match or not.


Advance To Boardwalk. Published by Parker. 1985. Box. Good. £6

Designer: Charles Phillips. No. players: 2-4. Country: American. Duration: 1 hr.

American version of Advance To Marble Arch - much rarer in the UK. Uses the Rich Uncle Moneybags character graphics as used on American Monopoly. Property development game.  There are 4 regions on the board each with 6 property spaces and a title deed for each.  On your turn you get some money to spend in a particular region and this can be split amongst the properties as you wish.  Each time you buy a share in a property you place a stackable piece there, and whoever has the most pieces there gets the title deed.  Thus you have to decide who to compete with and where.  Special cards allow rule breaking moves which can swing things in your favour, but it often takes a turn to get a new one.  A fun light business game.


Alexandros. Published by Winning Moves. 2003. Box. In shrink. £10

Designer: Leo Colovini. No. players: 2-4. Country: German. Duration: 1 hr.

Unusual board game in which players use cards to move Alexander the Great around a triangular gridded map of the Middle East. Wherever Alexander goes 'fences' are laid along his route, and these fences will divide up the board into various provinces which the players then use cards to control.  Ownership of these provinces is rewarded with points when scoring occurs, but it is quite possible to take over control of other players' provinces.  Lots of tactical play, and cunning moves are definitely rewarded.


Ars Mysteriorium. Published by Hangman Games. 2005. Box. New. £21

Designer: Alan D. Ernstein. No. players: 3-5. Country: American. Duration: 90 mins.

As apprentice alchemists the players see who can earn the most money by gathering basic elements (eg. Brimstone, Verdigris, Salt, etc.) from various suppliers and then using them in alchemical recipes.  At the end of the game monetary rewards are paid out for sets of recipes and the most successful alchemist will be declared a Master.  Game play involves deciding how to deploy your 'favours' amongst the shops and the masters each turn and making the best use of the elements you manage to gather.


Auction Bridge Complete. Published by John C. Winston. 1926. Book. Good. £2.25

Author: Milton C. Work. Country: American.

Hardback, 19x14cm, 500 pages. Includes the Official 1926 Laws of Auction Bridge, and the Laws of Duplicate Bridge. The book also covers the bidding and the play in great detail, setting out a system of bidding and important factors in the play of the cards. As you would expect a large number of example hands are considered throughout.


Avalanche. Published by Parker. Box. 2 copies available:

1) 2 box corners split. £3.50       2) Good, box shows some wear. £3.50

Designer: Unknown. No. players: 1-6. Country: Germany. Duration: 15 mins.

An interesting mix of game types - this is both an abstract game and also a falling marble action game!  There are a series of slots down which marbles can roll and either get halted or diverted by clever rotating diverters.  The object depends on which game variant you play, but essentially you are trying to get some colours of marble to fall out of the mechanism while hoping others don't.  With some experience much of what happens when a marble is entered can be calculated in advance, but it is easy to get it wrong, and the system isn't entirely deterministic.


Bang. Published by DaVinci Games. 2002. Box. In shrink. £8

Designer: Emiliano Sciarra. No. players: 4-7. Country: Italian. Duration: 30 mins.

Card game which recreates a Wild West shootout.  Each player is dealt a character card which gives them special abilities and a secret role card which determines that player's goal for the game: the Sheriff wants to kill all Outlaws, the deputy wants to protect the Sheriff and kill Outlaws, the Outlaws want to kill the Sheriff, and the Renegade just wants to be the last person standing.  The cards let you shoot other people (though sometimes a shot will miss), get a better gun, have a beer to revive you etc. The cards are language independent.


Bang: Bullet Edition. Published by DaVinci Games. 2007. Bullet Case. In shrink. £24

Designer: Emiliano Sciarra. No. players: 3-8. Country: Italian. Duration: 30 mins.

See above for description. This set includes the Dodge City, High Noon and Fistful of Cards expansions, 5 further new cards, and a metal sheriff badge. It all comes in an impressive metal bullet shaped case.


Beginners' Guide To Strategy Gaming. Published by Fire & Movement. 1986. Magazine.

Cover good, game unpunched. £3.50. Author: Rodger MacGowan, Jay C. Selover.

No. players: 2. Country: American.

Softback, 28x22cm, 64 pages. A special magazine produced by Fire & Movement intended to act as an introduction to the board wargame hobby.  Also included is a pull out and play game: Battle For Moscow, developed by GDW as an introductory game covering the German attempt to capture Moscow in 1941.  Other articles include: Welcome to Strategy Gaming, The Basics, An Intro to Gamespeak, Notes on Solitaire Play, Multi-player Grand Strategy Games, Computer Wargaming, Naval Supremacy, Principles of War, A Beginner's Wargame Library, Where Do I Go From Here ?


Beginners' Guide To Wargaming. Published by Patrick Stephens. 1987. Book. Excellent. £4.25

Author: Bruce Quarrie. Country: British.

Softback, 20x13cm, 136 pages.  This book focuses on wargames with miniatures and there are many black and white photographs to illustrate the topics described.  The book is divided as follows: Intro, Land Warfare, Armoured Warfare, Naval Warfare, Aerial Warfare, Fantasy & Other Games.  The book also includes ready to use rules for your own battles.


Bezique. Published by Waddingtons. 1979. Box. Good. £2.50

Designer: Unknown. No. players: 2. Country: British. Desc. by Eamon.

Card game, part of the company's Card Game Classics Series. Includes two 32 card decks and 2 plastic Bezique (and Rubicon Bezique) scorers. The Learn-To-Win Guide Book contains the rules to Bezique, Polish Bezique (or Fildinski), Five Hundreds Bezique (or Binocle) and Pinochle.


Blox. Published by Ravensburger. 2008. Box. Excellent. £15

Designer: KRAG Team. No. players: 2-4. Country: German. Duration: 45 mins.

Building game with an abstract look, but which uses cards.  Players score points both for building towers and also for knocking them down, but may only have a limited number of coloured blocks at any time. The KRAG team is: Wolfgang Kramer, Hans Raggan and Jurgen Grunau.


BMX Challenge. Published by PIC Toys Ltd. ca.1970. Box. Good, but box edges and corners taped. £0.75

Designer: Unknown. No. players: 2-4. Country: British.

Simple children's race game (age 5+) in which players roll the dice and move their playing piece, which is a plastic BMX with rider doing a wheelie. Landing on a space of your colour gets another roll, and on some spaces you must draw a card which come in two decks, one helpful and one unhelpful.


Canasta For All. Published by The Sunday Times. ca.1952. Book. Good. £2.50

Author: Colin Harding. Country: British.

Softback, 18x12cm, 74 pages. This book gives the rules to Canasta as well as giving an introduction to the game for beginners, definitions of terms, and a large section on the Art of Canasta - intended to explain what makes Canasta such a good game, and to improve your play.


Cash 'N Guns. Published by Repos Productions. 2005. Box. In shrink. £19

Designer: Ludovic Maublanc. No. players: 4-6. Country: Belgium. Duration: 30 mins.

Fun game in which each player gets a foam gun and some cards.  Players secretly choose a card, which can be either a blank or a live round, and then simultaneously everyone points their gun at another player.  Players then get a chance to duck out (if they feel there are too many guns pointing at them). Anyone still in shoots and / or gets shot, and those left standing divide up the round's booty.  Three wounds and you're out.  Several rounds are played until all cards are used, and then the richest living player wins!  This set includes two optional additions to the basic game: Super Powers, and A Cop In The Middle.


Chase Your Neighbour. Published by Piatnik. 1990. Box. Good. £3.75

Designer: Nikolaus & Sean McGuire. No. players: 2-4. Country: British.

Move and capture game, best for 3 or 4 players. Pieces are limited to movement based on the squares they start the turn on. The board is an 8x8 grid with numbers 1-6 on each space and with four dead spaces which cannot be moved through. Unusually, the game continues until one player has lost all his pieces but the winner is the player on the left of the loser regardless of who captured the last piece.


Chemundo. Published by Eduris. 2003. Box. New. £9

Designer: Dr. Reiner Kober. No. players: 2+. Country: German.

Chemistry based game using cards.  The rules describe two games, one of which is a rummy based game, the other is a  Uno type game where you try to get rid of cards by matching various chemical properties to the one last played. A third more complex game is described on the company's website, with a link provided in the rules.


Citadel. Published by FGU. 1976. Packet. Good. £5

Designer: Roy Goodman. No. players: 2. Country: American. Duration: 90 mins.

Board game played on 6 double-sided boards representing different levels within a tower. One player decides on the layout of the boards and inhabits it with teleports, creatures and traps. The other player is a hero trying to get through to the top to find the magic talisman. The combat system is unusual, using percentile dice (not included).  Early fantasy game - predating Dungeons & Dragons.


Combat. Published by Palan. ca.1978. Box. Good. £2.25

Designer: Unknown. No. players: 2 or 4. Country: British.

Note: The box is made of flimsy cardboard and so pretty much inevitably is somewhat indented due to stacking.

A very basic wargame - each player has 4 infantry, 2 tanks and 1 general playing piece (standup cardboard pieces), and the board is actually built into the box base and folds out, with the lid used as a support.  Play involves introducing the units onto the board onto a series of interconnected tracks, with different pieces having different movement restrictions.  The objective being to eliminate enemy units by landing on them.  Some special spaces perform additional actions. Movement allowance is determined by dice.


Comrade Koba. Published by Gottick. 2007. Box. In shrink. £7.50

Designer: Anders Fager. No. players: 2-4. Country: Swedish. Duration: 35 mins.

Subtitled 'The Game of Stalinist Survival'. Card game in which the players back a number of soviet politicians and try to ensure that the ones they have backed survive the purges, while also managing to stay in Stalin's inner circle.  Game play involves changing the position of one politician in a line, and then performing the special actions of the three politicians closest to Stalin. Finally the purges happen and how extensive they are is determined by dice roll.


Contigo. Published by 3M. 1974. Box. 2 copies:

1) Good. £5      2) Good, but edges show wear. £4

Designer: Frank Thibault. No. players: 2 or 4. Country: American. Duration: 45 mins.

Unusual cross between Mancala and Draughts.  The 6x6 space board is surrounded by Mancala-like pits around which glass beads are moved, and the number of beads in the row or column of a playing piece determines its movement capabilities.  There are two different games described.  In the first players attempt to align four of their pieces in a row on the central board, and in the second game players attempt to capture their opponents' key men. Bookcase box.


Count Down. Published by Mind Movers. 1974. Box. Good. £3.50

Designer: Unknown. No. players: 2. Country: British. Duration: 20 mins.

Essentially a numerical version of Mastermind given a space theme.  Very nicely made single unit, with 7 rows of dials each with 5 number dials (0-9) and two scoring dials (showing the number of black and white pegs).  In addition there is a master number dial, with a flap to keep this hidden during play. The dials are rotated in order to make guesses and score these guesses.  The 'theme' is that the guessing player must find the Blast Off combination, and the box shows four rockets and four missiles intercepting each other.


Crime Fighter. Published by Task Force. 1988. Box. Good. £2.75

Designer: Aaron Allston. No. players: 2+. Country: American. Desc. by Eamon.

Rare Task Force item, a role-playing game based on TV police shows.  This set contains: rules, 104 playing pieces, 12 geomorphic map boards, player reference cards and dice. The rules include some 'episodes' ready for you to run.


Cuba. Published by Eggert Spiele. 2007. Box. In shrink. £23.50

Designer: Michael Rieneck, Stefan Stadler. No. players: 2-5. Country: German. Duration: 2 hrs.

Strategic resource management game.  Players each have their own plantation from which they can extract building materials and also produce crops.  However, buildings can also be built over parts of the plantation giving added benefits but reducing the production capacity of the plantation.  Players choose actions using character cards and plenty of thought is needed to optimise your play.  There are many different routes to victory.  Fantastic artwork throughout.  Highly recommended. I have a couple of house rules I can pass on too.


Cut And Run. Published by Cut And Run Productions. 2000. Box. Excellent. £9

Designer: Unknown. No. players: 3-6. Country: British. Duration: 1 hr.

Players use money to buy parts of a casino and when they have a complete set they can try to win by making a successful circuit of the board.   The game uses a very nice 7" roulette wheel as well as assorted chips and cards. The game involves moving your piece around a track but with many spaces giving some interesting options.


Dancing Dice. Published by Da Vinci Games. 2004. Box. 2 copies:

1) In shrink. £16       2) Good. £14

Designer: Silvano Sorrentino. No. players: 2-6. Country: Italian. Duration: 25 mins.

Dice game in which the players are taking part in a dancing marathon.  The dice are rolled and arranged into two sequences of 3 dice, with one reroll allowed.  The various 3-dice combinations are ranked and given dance names. When everyone has arranged their dice the dances are compared and players with less impressive dances move down the rating track. Some dance combinations give special advantages too.


Das Letzte Paradies. Published by Franckh. 1993. Box. Good. £14

Designer: Reiner Knizia. No. players: 3-5. Country: German. Duration: 40 mins.

Special notes: There is a (coffee ?) stain on the front cover - not very noticeable as the cover is deep blue.

Auction based game with very nice components including wooden coins and wooden trees. Players are developers on an island paradise, hoping to build hotels but also maintain some areas as wilderness. Bidding is in the fist, but the highest bidder pays only as much as the second highest bid.  Players must take care not to get carried away and bid too much or they will end the game with less than they started with, which means they lose even if they had more money than the other players.


Deep Magic. Published by Wordware Publishing Inc. 1995. Book. Excellent. £4

Author: Charles Wolfe & George H. Baxter. Country: American.

Softback, 23x15cm, 267 pages. Subtitled: Advanced Strategies For Experienced Players of Magic: The Gathering. This book covers the following topics: Mastering Magic Recap, Deck Construction, Deck Theory & Design Philosophies, Card Relationships, Card Economy, Action & Reaction, Characteristics of Card Types, Mana Calculations, Preparing a Sideboard, Playing Your Deck, Analysing and Overcoming Opponents, Type I & II Structure. Although the cards which are available have obviously changed since the book was written the underlying fundamentals are in many ways unchanged, making the book a valuable read for Magic players.


Der Herr Der Ringe - Die Ruckkehr Des Konigs. Published by Kosmos. 2003. Box.

Mint - still in shrink. £12.50

Designer: Martin Wallace. No. players: 3-4. Country: German. Duration: 1hr.

Lord of the Rings Film (Part 3) tie in game. The players together try to defeat Sauron. If Sauron is defeated the players count VPs to decide a winner. A round consists of first army buildup and then movement and fighting. Army buildup involves receiving new army, hero and action cards. Pieces are then moved to engage the enemy - winning a battle gains VPs and allows the battle to continue.  The game ends if the player armies can breach the Black Gate or if Frodo and Sam reach Mount Doom, but only if they beat Gollum to it!


Der Wahre Walter. Published by Fata Morgana. 1987. Box. Good. £4

Designer: Urs Hostettler. No. players: 4+. Country: Swiss.

Obscure game by the designer of Kremlin. Game play involves reading out three sentences in German, with 'Walter' in each.  All players write down what they think would be appropriate words for the reader, as does the reader himself.  These all then get read out, and players guess which were the reader's words, getting points for guessing right, or having their words guessed.  Note that the rules and cards are all in German only, so this is one only for German speakers or collectors!


Devil’s Triangle. Published by Peter Pan. 1986. Box. Good. £1.75

Designer: Unknown. No. players: 2. Country: British. Duration: 20 mins.

Special notes: Box lid slightly warped, and a small tear has been taped.

Part of this publisher's Think series of games. Nice, solid plastic triangular pieces and board. Each player has 9 triangles with numbers underneath which are placed on the board or moved around in order to surround and thus capture opposing pieces. The first player to capture 3 opposing pieces will be the winner unless one of those triangles was nominated as the Devil's Triangle by his opponent before the game began, in which case the player who captured the Devil's Triangle loses.


Die Siedler Von Catan - Die Kolonien. Published by Kosmos. 2007. Box. Excellent. £9

Designer: Klaus Teuber. No. players: 3-4. Country: German. Duration: 90 mins.

Expansion for Settlers which lets you play a new scenario which will require a base set and a Seafarer's set.  Should be usable with either Mayfair or Kosmos versions, but be aware that the additional playing pieces are in white, green, red and blue. The set includes volcano, jungle and gold river tiles, large ship pieces which move around the board, colony pieces and lots of discovery chits.  This expansion is also in Das Buch, but the pieces provided here are nicer.


Disney's Super Game Book. Published by Tormont Publications. 1995. Book. Excellent. £3

Author: Diane Mineau. No. players: 2+. Country: Canadian.

Hardback, 33x24cm, 10 pages.  This book folds flat to reveal five different games: The Lion King, Beauty & The Beast, The Little Mermaid, Aladdin and Snow White.  The game book also includes some playing pieces and an electronic dice - you press the button and lights flicker and stop on a number 1-6.  The games themselves are roll and move type games, but with attractive Disney graphics from the films.


Down With The King. Published by Avalon Hill. 1981. Box. Good. £17

Designer: Glenn & Kenneth Rahman. No. players: 2-6. Country: American. Duration: 2 hrs.

Political game set in a fantasy world.  The players take the roles of nobles who are all seeking power for themselves, and to do this need to cooperate with each other enough to ensure the king's downfall, but then be in position to take the crown for themselves.  Thus treachery is par for the course.  The game uses various decks of cards to drive the action.  There are numerous actions which players can choose from, but only 2 may be performed each turn.


Dr Ruth's Game Of Good Sex. Published by Victory. 1985. Box. Good. £7

Designer: Michael E Moore. No. players: 2 or 4. Country: American. Duration: 1 hr.

TV related, based on the American sex advice show hosted by Dr Ruth Westheimer. Players answer questions of various types all related to sex in one way or another.  One type has a situation with four possible pieces of advice which could be given and you have to work out which is right, another type has different questions depending on whether the answerer is a man or a woman - intended to help men find out more about female sexuality and vice versa, and a third type has partners answer a multiple choice question about their relationship - points awarded for answering the same.


Drachenland. Published by Ravensburger. 2002. Box. Good. £13

Designer: Reiner Knizia. No. players: 2-4. Country: German. Duration: 50 mins.

Clever board game in which the players each have playing pieces (representing adventurers) which they move around paths in Dragon Land.  These paths are between various dragons' lairs, and the adventurers raid the dragons' lairs for gems. Each player has one adventurer who specialises in a particular colour gem, and all adventurers may also collect dragon eggs, and special ability tokens (potions) which can be used once only for a special move or similar advantage.  Also each adventurer must claim a ring before the game ends otherwise matching gems won't count in the scoring.  At the end of the game players score for complete sets of 3 different gems + a dragon's egg, with extras acting as a tie-break.  Recommended.


Dragon Lairds. Published by Margaret Weis Productions. 2008. Box. In shrink. £26

Designer: James M. Ward, Tom Wham. No. players: 2-5. Country: American. Duration: 1 hr.

A sort of fantasy St Petersburg.  Players invest their money in commoners, resources, lairds and havoc cards. These can earn more money or VPs. Havoc cards allow you to mess with other players, but must be paid for in VPs.  Each player also starts as the king or queen of a particular dragon tribe, and gets different benefits, including it being cheaper and sometimes more effective to purchase cards of that tribe than those of rival tribes. Ultimately the player who earns more VPs is the winner. Uses Tom Wham's distinctive comic graphic style.


Dragonquest. Published by Armada. 1987. Book. Excellent. £4

Author: David Hill. No. players: 1. Country: British.

Softback, 18x11cm, 233 paragraphs. Fighting Fantasy style solo adventure book. You don't need to own the other books in the series to play, as this is a standalone adventure. This is a paragraph based fantasy adventure book in which aftersetting up some basic character stats you read a paragraph telling you what is going on and then you decide what to do next and turn to the appropriate page.  In this adventure you must solve puzzles to get through the magical land of Rosslanda and win a great treasure.


Drueke's Solitaire. Published by W.M. Drueke & Sons. Box. Good. £1

Designer: W.M. Drueke. No. players: 1. Country: American.

A very nice wooden solitaire board with pegs which are kept in a compartment in the back of the board.  As well as the standard well known centre-hole solitaire problem this set also sets 6 other challenges which it says can be done.


Drunter & Druber. Published by Hans-Im-Gluck. 1991. Box. Good. £9

Designer: Klaus Teuber. No. players: 2-4. Country: German. Duration: 40 mins.

Germany's 1991 Spiel des Jahres. Baron Munchausen style graphics. Players lay tiles to complete the rebuilding of the town of Schilda using roads, walls and waterways.  However, dotted around the town are different types of buildings, and each player secretly wants to preserve one type of building, thus guiding development away from such buildings, but without making it too obvious what they are doing.  Also, whenever a little toilet building is to be demolished (and there are many of them) the players must vote on whether that tile can be placed or not.  Fun game, but cunning is also required.  Recommended.


Dune. Published by Avalon Hill. 1979. Box. Good, but box back shows wear. £40

Designer: Peter Olotka, Bill Eberle & Jack Kittredge. No. players: 2-6. Country: American.

Classic multi-player game of battle and trading. First edition, with the Sandworm on the cover.  Based on Frank Herbert's epic Science Fiction novel and designed by the Eon team that brought us Cosmic Encounter etc.  The game is about a struggle to control spice production on the deadly planet Dune. Players control armies and have leaders, which do their best to secure the important locations on the world and dominate spice production.  However, one of each player's leaders is a traitor and each side has different special abilities as well.


Euphrat Und Tigris - Wettstreit Der Konige. Published by Hans Im Gluck. 2005. Box. Good. £9

Designer: Reiner Knizia. No. players: 2-4. Country: German. Duration: 45 mins.

Card game version of the excellent tile laying game Euphrat & Tigris. Players place leaders of four types into kingdoms and play cards into the kingdoms in order to claim victory points, and build ships which generate victory points for leaders of the corresponding colours.  Players must ensure they get a balance of victory points in all four colours as only their lowest scoring colour counts at the end of the game.


Eurorails. Published by Mayfair Games. 1990. Box. 2 copies:

1) Excellent. £14      2) Good. £13

Designer: Darwin Bromley. No. players: 2-6. Country: American. Duration: 3 hrs.

Crayon rails game.  The board shows Europe, and players build railway track which they mark on the board with crayons.  Cards are used to determine what money is on offer for picking up and delivering goods from place to place - the payout being better for longer journeys.  The money so earned can then be reinvested in a bigger network, encompassing all the major cities.  Ultimately the objective is to be the first to obtain a target amount of money.


Euroversal. Published by Euroversal Entertainment. ca.1999. Box. Excellent. £5

Designer: Unknown. No. players: 2-6. Country: European. Duration: 75 mins.

Quiz game all about Europe.  Players move around a map of Europe and attempt to answer questions related to the various countries, collecting coloured tokens when they answer correctly.  There are separate sets of cards for each country and special token holders to show which countries you have collected so far.


Everway. Published by Wizards of the Coast. 1995. Box. In shrink. £6

Designer: Jonathan Tweet. No. players: 3-9. Country: American.

Fantasy roleplaying system based on images and symbols.  The game is card driven - a fortune deck is explained in detail and different characters have different elemental strengths, unique to each character.  Most unusual role playing item. The set contains: 90 vision cards, 26 fortune cards, source and quest cards, Guide to the Fortune deck, Playing guide, GMing guide, 12 character sheets, 12 pregenerated characters and 2 maps.


Evolutions. Published by Spear's Games. 1996. Box. Good, but 1 corner taped. £1.25

Designer: Top Drawer Publishing. No. players: 2+. Country: British.

Trivia game playable individually or in teams.  There are 300 double sided cards, each side of which describes a particular object, concept or person.  The objective is for the current player to work out what is being described and name it.  If that player fails to do so then other players get a chance to answer.  The first player to move their playing piece around the board wins the game.


Explore!. Published by Living & Learning. 1995. Box. Good. £5

Designer: Trisha Scott. No. players: 2-4. Country: British. Duration: 30 mins.

Family game in which players try to be the first to visit 8 different types of terrain and see an animal in each, before climbing the mountain to see a rare eagle.  The game uses a roll and move mechanism but also uses cards which show a variety of animals and which terrains they can be found in.  Each time a new terrain is entered a suitable animal card must be played or the move is not permitted.


Flucht Aus Mangrovia. Published by Mattel. 1989. Box. Good. £4

Designer: Roland Siegers. No. players: 2-6. Country: German. Duration: 1 hr.

Players race through the jungles of Mangrovia which are filled with dangerous animals. Cards are used to allow the playing pieces to get past these animals.  The objective is to be the first to get both of your explorers out of the jungle to safety before anyone else.


Fortune Hunter. Published by Parker. 1973. Box. 2 copies:

1) Good. £3     2) Good but slight 'bubbling' on the lid. £2

Designer: Unknown. No. players: 2-4. Country: British.

Also published as Billionaire. Business game in which the players try to be the first to accumulate £1000,000,000. Players move around a track and action the spaces they land on.  The actions these permit include: a sealed bid auction for a  company - only the current player knows what is being bid for; A sealed bid for three companies at once; Analyse another player's company - a special spinner is spun which results in possible exchange of money and/or the company; Obtaining and playing Power Play cards to break the normal rules and gain an advantage.


Four-Up. Published by Waddingtons. 1979. Box. Good. £1.25

Designer: Unknown. No. players: 2. Country: British. Duration: 15 mins.

Special notes: 2 original marbles have been replaced with similar marbles

Four in a row game.  The game uses black and white marbles and they are placed onto a slightly strange shaped grid, with the players trying to get four of their pieces in a row while stopping their opponent from doing the same. The game also has rules for a speed version and a solitaire variant in which you try to jump the marbles over each other in order achieve certain patterns. The game board also has compartments in which to store the marbles when you are not playing.


Fun For Your Family. Published by Hutchinson. 1955. Book. Good. £7

Author: Eileen Elias. Country: British.

Hardback, 22x16cm, 127 pages. A book full of ideas and advice on how to enjoy time with your family.  The chapters cover: Family Holidays, Lets Give A Party, With Brush & Pencil, Outdoors With The Family, What About A Play?, Going Places, Come & See My Collection, Fun With Music, Crazy About Animals, What Can They Join?


Fun House. Published by Pressman. 1988. Box. Excellent. £10

Designer: Lorimar Distribution. No. players: 2-3. Country: American. Duration: 1 hr.

Based on a kids TV programme, this game involves a variety of fun-looking physical activities as well as moving along  spaces on a board, with the winner being the player or team of players that gets to the end first.  The components include a catapult for flicking paper balls or plastic rings, a couple of types of ramps for rolling balls or rings onto various types of targets, and a ball maze.


Galactic Emperor. Published by Crosscut Games. 2008. Box. In shrink. £28

Designer: A.B. West. No. players: 3-6. Country: American. Duration: 90 mins.

Space themed wargame in which the players are all planetary leaders hoping to fill the new vacuum left by the dead Galactic Emperor. To become Emperor the players need to explore and expand their realms, collect resources and build up their forces and when necessary keep their rivals in check with military force.  Players can develop technological advantages.  The main mechanism used is role selection, with the roles being Explorer, Merchant, Steward, Engineer, Warlord and Scientist.


Game Of Trivia. Published by Avalon Hill. ca.1981. Box. Box shows wear - edges & corners taped. £4

Designer: Bruce Shelley. No. players: 2+. Country: American.

Trivia game which is quite uncommon in the UK as Avalon Hill refused to export it outside America. The game includes 1100 cards each with one question in each of 6 categories, making a whopping 6600 questions in all.  If you want a great source of reasonably tricky trivia questions this is it!  The game itself sets the players as students trying to get a degree in Trivia!  As each player makes progress, more movement options around the board become available, making it easier to land on the spaces for subjects you have chosen to specialise in.


Games For Journeys. Published by Hodder & Stoughton. 1973. Book. Good, but cover shows some wear. £2

Author: Gyles Brandreth. No. players: 1+. Country: British.

Softback, 18x11cm, 124 pages. A large selection of activities and games which can be used to make travelling with kids less traumatic.  Chapters cover: word games, alphabet games, number games, guessing games, observation games, writing & drawing games, codes, 14 card games, outside games for journey breaks, songs & poems, snacks to make for your picnic, 20 quick quizzes.


Games Of Patience With Illustrations 1st Series. Published by L. Upcott Gill. ca.1885. Book. 2 copies:

1) Considerable wear, OK inside. £3. Much of the spine is missing, but the pages are sewn together so the book is whole.

2) Spine taped, part of back cover missing. £3

Author: M. Whitmore Jones. Country: British.

Softback, 18x12cm, 93 pages.  A collection of 42 games of patience. Also includes a fascinating list of other books available at the time.


Games Of Patience With Illustrations 2nd Series. Published by L. Upcott Gill. 1890. Book.

Outer spine partial worn away. £5

Author: M. Whitmore Jones. Country: British. Special notes: Good inside

Softback, 18x12cm, 88 pages.  A collection of 35 games of patience - a different selection to those in the 1st series.


Gheos. Published by Z-Man Games. 2006. Box. In shrink. £13.50

Designer: Rene Wiersma. No. players: 2-4. Country: American. Duration: 50 mins.

Interesting tile laying game in which the players form a land divided up by rivers.  Each separate multi-tile area is competed for by the players, and each tile indicates the resources and / or bonus points available there. Thus these countries are controlled by the players, but unlike games in the Carcassonne family, it is possible to replace existing tiles with new ones (at a cost) which will better suit the player, and thus the makeup and control of these various nations can change substantially throughout the game.  Full of interesting tactical options. Recommended.


Grand Prix Championship. Published by CPag. 1989. Box. Good. £7

Designer: Unknown. No. players: 2-12. Country: British.

Motor racing game.  Huge racing track board and 12 really excellent model cars, over 5cm long and with moving wheels and attractive painted bodywork.  The game is dice driven with the main choices being when to block and when to risk overtaking on coloured corner spaces as when this is done an event card specific to that corner must be drawn and acted upon for that car,  These events range from extra movement, through no effect, to reduced movement, a missed turn for that car or a requirement for that car to make a pit stop.


Green Thumb Cards. Published by Playful Minds. 1996. Box. In shrink. £6

Designer: Unknown. No. players: 2-5. Country: American. Duration: 45 mins.

Players are competing gardeners trying to collect sets of plants.  However, incomplete sets can be affected by event cards and can be attacked by other players using suitable cards. Once complete a set is secure and is put into a scoring pile.


Hacker. Published by FanFor Verlag. 1990. Box. Good. £10

Designer: Valentin Herman. No. players: 3-6. Country: German. Desc. by Eamon.

Entertaining game set in a computer company where the players represent different departments within the company trying to discover the other departments' secrets. Each department is continually pushing to get terminal time and it becomes a battle just to get time at the computer. Wooden pieces.


Hokej 92. Published by Templum. 1992. Box. Good. £15

Designer: Premysl Chmelar. No. players: 2. Country: Czechoslovakian. Duration: 1 hr.

Ice hockey game. The box is full of components and assembles into an ice hockey board and stadium - the game is played inside the box. There are many dials for time left, penalty time and scores, as well as two large playing boards each with 12 dials which the players use during play to control their players.  Includes two rulebooks, one which is full of illustrations to make sure the rules are understood correctly.  Most unusual item. Unfortunately once assembled there is so much stuff, the box no longer closes properly!


How To Go Collecting Model Soldiers. Published by Patrick Stephens Ltd. 1971.

Book. Good, but dustcover shows some wear. £3.25

Author: Henry Harris. Country: British.

Hardback with dustcover, 22x14cm, 200 pages. The main focus of this book is on collecting model soldiers, but there is also a chapter on Wargames, including a simple set of rules for miniatures wargaming.  The book has plenty of black and white pictures and covers: Planning a Model Army, The Sinews of Model War, Headquarters Staffs, Cavalry, Infantry, Artillery, Supporting Arms & Services, 'With Drums Beating', 'And Colours Flying', Transport, Armoured Fighting Vehicles, Sea Air & Civilians, Displays & Exhibitions, Wargames, Hints & Tips For Making Up Models.


How To Play Calypso. Published by Hodder & Stoughton. 1954. Book. Good. £1

Author: Kenneth Konstam. No. players: 3-4. Country: British.

Softback, 18x12cm, 71 pages. A detailed description of the card game Calypso along with tactical options and expert advice.  Calypso is a cross between Canasta and Bridge, being played in tricks, generally as a four player partnership game, but can also be played as a non partnership game and with just three players.  It is played with 4 regular decks of cards and one game lasts about 20 mins. One neat idea in the game is that each player has their own personal trump suit.


IAGO. Published by Spear's Games. 1984. Box. Good. £3.25

Designer: Alex Randolph. No. players: 2. Country: British. Duration: 30 mins.

Intense word game for two players with time pressure a major factor.  The board is a neat design which makes it especially easy to remove tiles.  The letter tiles are double sided, and one player plays words blue side up and the other plays red side up.  The objective is to try to keep more letters of your colour on the board than your opponent, but tiles can be stolen and reused and thus flipped over.  Once you have more tiles than your opponent on the board then flip the sand timer and relax for a moment!  Another display shows how many more times you can let the sand run out than your opponent.  If this reaches the end of the scale you lose.


Ice Lake 2nd Edition. Published by Live Oak Games. 2007. Box. In shrink. £15

Designer: Patrick Matthews. No. players: 2-4. Country: American. Duration: 20 mins.

Each player controls a skater on an ice lake.  However, the ice is quite thin, and players mark where they have skated.  Noone may skate over a path which has already been used or they will fall through into the water.  Also, when areas of ice are completely surrounded by cracks they are no longer safe to skate on.  Players plot their moves simultaneously and can choose how far to skate each turn.  Simple but effective and clever.


I'm The Boss. Published by Face2Face Games. 2003. Box. In shrink. £16

Designer: Sid Sackson. No. players: 3-6. Country: American. Duration: 1 hr.

Reprint of Sid Sackson's classic 'Kohle Kies & Knete'.  Players start off controlling an investor each, and as the game progresses various deals get offered up, with the current player being the Boss, and arranging how to divide the profits from the current deal amongst the investors required to complete it.  However, cards can be played by anyone which can send investors on holiday, provide alternative family members who can step in to close a deal, steal an investor from another player, or even change who is the Boss!  Clever game in which being too greedy will result in lots of people opposing you, whereas if you aren't greedy enough, you won't win! I have a few house rules which improve it slightly.  Recommended, especially for 5 or 6.


Incarceration. Published by Risk Takers Ltd. 2001. Box. Good. £5

Designer: Unknown. No. players: 2-6. Country: British. Duration: 90 mins.

Game about going to prison!  The board shows a prison divided into spaces and players progress around the prison wings, with the objective of being the first to be discharged.  The game makes use of several different types of cards as well as actions on spaces.


Indiscretion. Published by Piatnik. 1986. Box. Good. £8

Designer: Various. No. players: 2+. Country: Austrian.

Card game. A set of ordinary playing cards but with different coloured backs that tell your opponents which suits you are holding. Piatnik organised a competition to find the best game using this deck. In addition you can try many of your favourite standard card games with these cards and will find new interest with the extra knowledge of how the suits are split. I will supply English rules to the following original games for this set: Faculty (2-3), High Low (3-6), Scan (2-6), Top Secret (3-6), Showdown (2), Jack The Ripper (2/4), Trickster (2-4), Bonus-Malus (2-4), Dump (2-4), Belle Epoque (4).


Indoor Games. Published by Hodder & Stoughton. 1977. Book. Good. £0.80

Author: Gyles Brandreth. Country: British.. Desc. by Eamon.

Softback, 18x11cm, 128 pages. Paperback reference book of indoor games, published as part of a range called Teach Yourself which covered many sports and hobbies. The book covers board games, domino games, dice games, matchstick games, paper & pencil games, word games and parlour games.  Over 110 games covered in all.


ITC. Published by Fanfor Verlag. ca.1996. Box. Good. £14

Designer: Valentin Herman. No. players: 3-5. Country: German.

Business game in which players make a profit by transporting goods to market in six continents, and also by selling the goods once they reach said continents.  It is also possible to sell on a black market.  As with other games from Fanfor dice are rolled and the actions which can be performed are many, but limited by what the dice will allow. The objective is to be the first to accumulate a monetary target.


Jagd Der Vampire. Published by Ravensberger. 1991. Box. Good. £8.50

Designer: Alex Randolph, Walter Obert, Dario De Toffoli. No. players: 2-6. Country: German. Duration: 45 mins.

Special notes: Original German rules missing (translation supplied).  This set also includes a promotional photo and the negative, so was probably a promo copy.

Race game with a daft theme - the vampires have given up drinking blood and now prefer ketchup. They race through the evil forest to the castle where the Great Tomato has been hidden in one of the towers.  First to get there and find it will rule the vampires!  The bits are wonderful: large board, large heavy vampire tokens, big towers for the castle, big plastic bridges etc.  The game itself involves moving along a track, landing on different coloured spaces to draw special cards. Moves have to be paid for with miniature ketchup bottles.  Also vampires can duel, and cast spells, and special rules cover dangers within the castle.  Nice item.


James Clavell's Whirlwind. Published by FASA. 1986. Box. Good. £13

Designer: Derek Carver. No. players: 2-6. Country: American. Duration: 2 hrs.

Interesting game, part of a series of four games based on the books of James Clavell. Each player is a mercenary helicopter pilot leading missions in the Iranian revolution for a fat fee paid into his Swiss bank account.  Players decide which revolutionary faction they are going to ally with as the game progresses. The winner is the one with the most VPs allied to the winning faction. If you are with the losing faction with more VPs - tough! Game play involves performing missions on cards drawn by hiring and then using your units to best effect. The game box says it is a family game, but it is really a gamer's game for those not adverse to a bit of warfare.


Karibik. Published by Winning Moves. 2004. Box. Excellent. £8.50

Designer: Michail Antonow, Jens Peter Schliemann. No. players: 2-4. Country: German. Duration: 30 mins.

Pirate themed board game which uses 3D cardboard ships (rather nicely made) to move around the board and collect pirate treasures and take them to each player's home base.  There are 6 ships, but they are not owned, instead players secretly choose how to distribute their bid cards amongst the ships each round and the player who played the highest for each ship gets to move it.  The bidding cards also include a -1 which will never win, but reduces the amount of movement the winner for that ship can use.  Some money is earned by collecting treasures, but rather more is gained by getting a treasure safely to one of your pirate hideouts.  Very attractive game.


Khronos. Published by Editions Du Matagot. Box. In shrink. £21

Designer: Arnauld Urbon. No. players: 2-5. Country: French. Duration: 100 mins.

The players build various buildings in a land enclosed by forest and mountains, with the objective of building powerful (and high scoring) regions. What makes this game different is that time travel is possible, and so the same area is fought over in three different time periods.  Building in the earlier regions affects later regions, with less impressive 'copies' of the building popping up in the future regions.  Sometimes this can seriously disrupt other players' regions in the later periods. A game which certainly requires your full attention!


King Of The Castle. Published by Falcon. 1989. Box. Good. £2

Designer: Unknown. No. players: 2. Country: British. Duration: 20 mins.

Tile placement game in which players add stones to the castle wall (from the bottom up). When three in a row are lined up beneath a crown space, a crown is won.  When the wall is complete, the player with the most crowns wins.


Kings & Things. Published by Pegasus Press. 1997. Box. Excellent. £14.50

Designer: Tom Wham & Doug Kaufman. No. players: 2-4. Country: German. Duration: 2.5 hrs.

German edition of this fantasy war game with a board assembled from tiles, making it different each game. Usual quirky Tom Wham graphics. The 'Things' in the title refer to 70+ creatures in the game which can be recruited and formed into very peculiar armies. Different creatures are best in the different terrains, and the armies are kept hidden most of the time so you will find the armies' strengths vary considerably depending on where they are.


Kingsburg. Published by Stratelibri. 2007. Box. In shrink. £34

Designer: Andrea Chiarvesio, Luca Iennaco. No. players: 2-5. Country: Italian. Duration: 90 mins.

Resource management and development game set in a a fantasy kingdom.  Unusually for this type of game, play is dice driven - players roll a set of three dice which they can split up as they feel fit to claim spaces.  Each space gives benefits or resources, the higher the number of the space the more advantageous the space, though the harder it is to claim.  Players can spend resources to construct buildings on their individual board and gain new benefits as well as VPs. After every three rounds an enemy attacks the kingdom and the players need to have built up strong enough defences to resist them, otherwise there can be unpleasant consequences.  The player with most VPs at game end wins.


Kingsburg: To Forge A Realm. Published by Fantasy Flight. 2009. Box. In shrink. £19

Designer: Andrea Chiarvesio, Luca Iennaco. No. players: 2-5. Country: American. Duration: 90 mins.

Expansion for this well received dice based development game.  You will need the base game in order to make use of this.  This set includes new province sheets with additional buildings, building row overlays for additional variety, governor cards which give each player a different special ability, a destiny deck to add the unexpected to the game and new reinforcement rules to give additional control over your armies.


Know The Game: Scrabble. Published by Educational Productions. 1976. Book. Good. £0.75

Author: Unknown. Country: British.

Softback, 13x20cm, 40 pages. A concise introductory book to Scrabble which covers the rules as wells as strategy and tactics, and a selection of variations.


Kryomek. Published by Fantasy Forge Publications. 1991. Book. Good. £4

Author: John Grant, John Robertson, Ricardo Pinto, Rod Grant. Country: British.

Softback, 30x21cm, 136 pages. 25mm Science Fiction skirmish combat system based on Jon Tuffley's "Stargrunt". This game is set in a future in which mankind is a powerful force in the galaxy, but powerful dark creatures have been encountered who threaten to overrun mankind.  Humans must now fight these terrible aliens or die.  The book describes the background story in great detail and also presents the skirmish rules, and includes all sorts of technological devices and weaponry which can be used.


Longley Links. Published by James Longley Group. 1991. Box. 2 copies:

1) Good. £2.25     2) Excellent. £3

Designer: Hyde & Partners. No. players: 1-4. Country: British. Duration: 45 mins.

Promotional golf game, made by an English construction company who noticed that many of their clients liked playing golf. As the company had just built a new golf course at Slinfold Park, they thought it appropriate to make a board game for their clients. It is a very basic concept, roll a die, move round the course, that sort of thing.


Lords Of Creation - The Yeti Sanction. Published by Avalon Hill. 1984. Box. Mint. £1.40

Designer: Unknown. No. players: 2+. Country: American.

A Lords Of Creation roleplaying supplement.  This is the 2nd Lords of Creation adventure module.  The adventure involves political intrigue, international terrorism and an expedition to climb Mount Everest.


Mark. Published by Franjos. 1997. Box. New. £12

Designer: Ronald Corn. No. players: 2-4. Country: German. Duration: 1 hr.

Business game in which players run a recycling company.  The components include mini jam jars, bottle tops, etc. Play involves processing the various recyclables and selling them when the price is highest.  The game uses dice to give players limited options each turn.  Players must also manage their stock levels as there are penalties for keeping too much back rather than selling it. Works well as a light business game.


Marrakesh. Published by Xanadu. 1984. Box. 2 copies:

1) Good but corners taped. £9. This is the regular version (not the wooden box edition).

2) Good but box shows some wear. £8. This is the regular version (not the wooden box edition).

Designer: Joli Kansil. No. players: 2. Country: American. Duration: 45 mins.

Includes a Winning Strategy article by Oswald Jacoby. Each player sets up six pieces on their board based on the roll of six dice. Each player is dealt a hand of six cards from a special deck, and then tries to win two-card tricks, and use the card values to 'bear off' the pieces backgammon style. Points are awarded for bearing off pieces in various combinations, such as 2 on each of three turns, or the legendary Marrakesh itself, when all six pieces are borne off on the same turn. Defensive points are earned for keeping the opponent from removing many pieces from their board. Rare game and certainly collectable.


Medici vs Strozzi. Published by Rio Grande Games. 2006. Box. In shrink. £12.50

Designer: Reiner Knizia. No. players: 2. Country: American. Duration: 30 mins.

Two player version of Reiner Knizia's excellent auction game, Medici.  Each player has three boats which they try to fill with a variety of goods, and then send to harbour - each harbour only deals in a selection of the goods, however, so not all goods may be of value.  There is also a bonus for the more heavily laden ship in each harbour each turn as well as cumulative points for the player who has delivered the most of each type of goods traded in each harbour.  Rather than using an auction one player sets the price of a batch of goods, and the other accepts this or refuses it, in which case the player who set the price must take it for that amount.


Melee. Published by Sterling Games. 2985. Box. Good. £9

Designer: Unknown. No. players: 2-4. Country: American. Duration: 15 mins.

Tile drafting word game.  Each player has a board with a 5x5 grid onto which they will place letters.  There is a common pool of 8 tiles players can draft from openly, and each player also has a personal pool of 4 tiles.  Players take it in turns to add a letter to their board trying to create as many 3-5 letter words as possible.  The tiles come in 4 colours, and there is a bonus for using a single colour of tile to make a word.


Middle Age Crazy. Published by The Game Works. 1985. Box. Good. £7

Designer: Unknown. No. players: 2-6. Country: British. Duration: 1 hr.

Party game targetted at those of us going 'middle age crazy'. A tricky situation related to love, health, work or money is read out and players write down what they would do in that situation and then score points for guessing who wrote each answer.  Includes a 'Middle Age Crazy Stress Tester' on the back of the box.


Middle-Earth Quest. Published by Fantasy Flight. 2009. Box. In shrink. £52

Designer: Corey Konieczka. No. players: 2-4. Country: American. Duration: 3 hrs.

Big box Middle Earth game sure to ignite the imagination of Tolkien fans everywhere.  The game is set between Bilbo's adventures in The Hobbit and the events in The Lord of the Rings.  One player takes the role of Sauron and attempts to spread his evil throughout the world of men, the other players play heroes who try to foil Sauron's plans, taking on dangerous quests.  The component list is as long as your arm - many many types of cards, 10 miniatures, and lots of tokens.  There is plenty of meat and plenty of theme in this package!


Military Modelling Guide To Solo Wargaming. Published by Argus Books. 1988. Book. Excellent. £6

Author: Stuart Asquith. Country: British.

Softback, 20x15cm, 127 pages. Military Modelling magazine sponsored guide to solo wargaming with miniatures. There are many black and white pictures of various miniatures battles in progress. The book covers: Why Solo?, Solo Wargaming Systems, Small Scale Actions, Historical Play, Solitaire Scenarios, Programmed Scenarios, Solo Campaigns. Siege Warfare, Postal Wargaming.


Monkeys On The Moon. Published by Eight Foot Llama. 2002. Box. Excellent. £11

Designer: Jim Doherty. No. players: 2-4. Country: American. Duration: 90 mins.

Unusually themed game with a clever money and bidding system.  6 tribes of monkeys are living on the moon, and want to return to Earth.  The players provide spaceships, but bid for the right to transport the important tribal leaders.  At the end of the game VPs are gained for transporting the most important contingents from each tribe.  Each round players play a (humorous) civilization card which wins favour (coloured money tokens) from a tribe but requires payment to the rival tribe. These money tokens are then used to persuade monkeys into your ship.  Considerable care is required as running out of money tokens will gain the scorn of the tribes, which has definite disadvantages.


Mor*on Trivia. Published by Paul Lamond Games. 1986. Box. Good. £1.50

Designer: Custom Business Systems Inc. No. players: 2+. Country: British.

A standalone set of trivia questions which you can slot into pretty much any other quiz game - as a joke!  The questions are intentionally easy and generally the answer is in the question. eg. Where in Egypt was the Rosetta Stone found.  Answer: Near Rosetta.


Mrs Pottleton's Bridge Parties. Published by Geoffrey Bles. 1926. Book. Good, but dust cover worn. £5

Author: Hugh Tuite. Country: British.

Special notes: A previous owner has stuck various bridge related newspaper clippings onto the inside covers.

Hardback with dustcover, 19x13cm, 156 pages. This book shows samples of the magnificent and boneheaded play of the people who visit Mr. and Mrs. Pottleton. In this way the author gently teaches bridge using his characters as the players of various hands.


Murphy. Published by Flying Turtle. 1989. Box. Good. £11

Designer: Rik van Even. No. players: 2-6. Country: Belgian. Duration: 1 hr.

Detective themed game in which the players have to work out which possible relations to a dead millionaire are genuine and which are pretenders.  This is done by moving around a track on a map of the world and meeting up with the various candidates and finding out information about them.  Using deduction it is possible to determine which must be real, and the first player to do so wins the game.  Money is also needed to make moves and get the desired information, so sometimes players will have to go for a cheap move rather than one which will get the most information.  Good game, but very much better with only 2-3 players.


Neolithibum. Published by Fun Connection. 1992. Box. In shrink. £10

Designer: Harald Bilz & Peter Gutbrod. No. players: 2-6. Country: German. Duration: 40 mins.

Balancing + strategy game in which the building pieces are assorted stones and pebbles! As with the other games in this series there is a reasonable amount of silliness, but some good game mechanics as well. Players are cavemen, trying to build an altar in honour of their god Bottiburp. This is done by playing cards and collecting / stealing food tokens and constructing the altar with stones.  However when a stone is about to be placed other players may play a card which imposes a handicap (eg. add the stone to the altar while touching your nose to the table). Other games in the series are Pfusch and Burp.


New York. Published by Piatnik. 1995. Box. Excellent. £12.50

Designer: Sid Sackson & Sven M Kubler. No. players: 2-5. Country: Austrian. Duration: 75 mins.

Lesser known Sid Sackson game, heavily based on a game called 'Property' in his book A Gamut of Games. The game is card driven, and the cards use an ingenious mechanism to provide the players choices of where they may build on a 7x7 grid.  The objective is to build as large a clump of properties as possible. However, there are other considerations, as it is possible (but potentially expensive) to knock down opponents' buildings and replace them with your own, so defensive moves to make it more expensive for opponents to get at your more critical properties can be useful too.  Recommended.


Oh Pharao!. Published by Kosmos. 2004. Box. Excellent. £7.50

Designer: Thilo Hutzler. No. players: 3-4. Country: German. Duration: 45 mins.

Card game in which players put together sets of number cards to form pyramids.  Each layer of a pyramid must contain cards of the same number, and the next level above must have cards one point higher.  In addition thief cards can be played to raid other players' pyramids, tax collectors raid their hands and pharaohs protect against either of these.  A clever rule for the wild cards ensures they will circulate amongst the players.  A pyramid can be scored while small or extended further for more points, but this makes it more of a target, and so it might not survive unscathed until your next turn when it can be scored.


Oregon. Published by Rio Grande Games. 2007. Box. In shrink. £27

Designer: Ase & Henrik Berg. No. players: 2-4. Country: American. Duration: 45 mins.

Wild West themed game in which the players use cards to permit placement of tiles and men onto an initially empty board in order to develop the wilderness with mines and buildings and to position their people in order to have the best access to these facilities. A simple but interesting system.


Oxford: The Great Oxford Game Of The English Language. Published by Jumbo. ca.1995. Box. Good. £7

Designer: Dick de Rijk Productions. No. players: 2-6. Country: Dutch. Duration: 1 hr.

Quiz type game with lots of questions on the English language.  One set of questions is all about the meaning of words and a second set is all about how words are spelled.  The box sports the distinctive livery of the Oxford English Dictionary.


Pandemic: On The Brink. Published by Z-Man Games. 2009. Box. In shrink. £20

Designer: Matt Leacock. No. players: 2-5. Country: American. Duration: 45 mins.

Expansion to the excellent cooperative game of saving the world from disease outbreaks.  You will need the base game to make use of this.  This set adds new role cards, allows a 5th player to join in, and introduces three new scenarios, which make the game harder.  One involves a player controlling terrorists who are in possession of an additional deadly virus, another introduces a mutating fifth disease, and the last makes one of the standard diseases extra virulent.  Also includes petri dishes for storing the pieces from the base game.


Passe Trappe Micro. Published by Ferti. 2007. Box. New. £21

Designer: Jean Marie Albert. No. players: 2. Country: French. Duration: 10 mins.

Amazingly simple but extremely intense and addictive dexterity game.  The wooden board has sturdy wooden barriers around the edge and a barrier across the middle with just one small hole in it.  This hole is big enough for a well aimed wooden disk to go through.  Each player starts with 5 wooden disks on their side, and uses an elasticated string to propel the disks using one finger.  The idea is to get your disks through the hole faster than your opponent can so they all end up on their side.  Highly recommended.


Pentakribb. Published by DDH Inc. 1983. Box. Good. £12

Designer: Unknown. No. players: 1+. Country: American. Duration: 15 mins.

Multi-player cribbage based game in which players have a special sheet and cards are turned up one by one, and the players assign each card to one of 5 cribbage hands.  When enough hands have been revealed that all hands are complete, a cut card is also turned over and the hands scored.  Whoever scored best over all hands wins the round.


Phoenix. Published by Eurogames. 2003. Box. In shrink. £5.50

Designer: Zach & Amanda Greenvoss. No. players: 2. Country: French. Duration: 30 mins.

Strategy game for two with a pleasant mix of luck and skill. At the start of the game six rainbow coloured wooden blocks are laid out at random in a line in the centre of the board.  Each player has a line of 10 pawns in the same colours which are also set up randomly.  The players take turns playing cards which rearrange the order of the pawns and in a few cases the coloured blocks so that their pawn sequence matches the sequence of the blocks. Three rounds are played in half an hour to even out the luck of the card drawn.  Rather nice game.


Pic Charades. Published by Spear's Games. 1989. Box. Good. £5

Designer: WAR Frontline. No. players: 2+ teams. Country: British. Duration: 30 mins.

Boxed version of the parlour game charades.  The deck of cards provides many different subjects (18 per card) and three dice are used: 2 to indicate which subject is to be used on the card, and one to indicate whether the subject must be drawn or mimed, or if there is a choice.


Pirate Island. Published by Rostherne. 1984. Tube. Good. £6

Designer: David Watts. No. players: 2-4. Country: British.

A game of adventure with pirates and a treasure island. Made privately by David (designer of Railway Rivals). Each player captains a team of pirates who must search an island for buried treasure and get it back to their ship.


Piraten Poker. Published by Piatnik. 1998. Box. Good. £3.25

Designer: Michael Schacht. No. players: 3-5. Country: Austrian. Duration: 25 mins.

Special notes: There is a mark where an elastic band perished on the lid

Pirate themed card game in which players are dealt a hand of cards which they use over three rounds to bid for rights over various treasures / liability cards.  The first round players bid to turn over one of the three treasures available this round to the 'liability' side and then give it to an opponent.  In the second round players bid to dispose of one of the available treasures and to pass one liability card held to another player.  The third round is bidding for the remaining treasure card. In addition at the end of the game bonuses are awarded for getting matching treasures.


Play And Defend Bridge. Published by MB Games. 1965. Box. Good. £8

Designer: Chas  H. Goren. No. players: 4. Country: American.

Bridge tutorial system. This game provides two decks of cards with special backs which indicate how to deal them out to form 48 different hands.  The players then go through the bidding for that hand, if desired with the aid of special rotating guides which explain why Goren would make the bid suggested.  Contract can then be played as per the suggested contract and the booklet can be read to give advice on how Goren would have played the hand.


Playboy. Published by Victory. 1986. Box. Good. £10

Designer: Robert Kern. No. players: 2-6. Country: American. Duration: 90 mins.

Promotional game for the men's magazine. Box lid has the famous rabbit motif. Players collect personal satisfaction points and collect personality traits as the game goes on.  In order to gain points you will need to gain money as an executive in order to buy the coolest gadgets and lifestyle items from fine art to hot tubs, and then hook up with the prettiest girls. Uses a roll and move system as well as several types of cards.


Rat Hot. Published by Queen Games. 2005. Box. 2 copies:

1) In shrink. £8     2) Excellent. £7.50

Designer: Michael Schacht. No. players: 2. Country: German. Duration: 30 mins.

Tactical tile laying game in which the players are spice merchants.  Tiles are 3 squares long, with each square showing a spice, a rat or nothing.  Tiles are played on top of each other horizontally and vertically, but with no gaps formed, and not exactly on top of another tile.  Points are scored for forming groups of your spices and you also try to keep your opponent's rats exposed. It is possible to make your opponent lose by having too many of their rats exposed at the end of their turn.  Very tactical - neat game.


Restaurant. Published by Flying Turtle. 1987. Box. Good. £4

Designer: Roland Siegers. No. players: 3-6. Country: Belgian. Duration: 1 hr.

Nicely made game in which 60 cards are laid out face-down in the restaurant, and players take turns revealing connected cards and using or keeping them, and placing their order markers - this is the order taking section of the game. In the second section of the game the food is played to the tables, hopefully so that the best, highest scoring meals get placed on the spaces with your order markers.


Romeo Und Julia. Published by Historien Spiele Gallerie. 2000. Tube. Good. £9

Designer: Jean Du Poel. No. players: 2-4. Country: German. Duration: 40 mins.

Card game based on Shakespeare's play.  Also includes a vinyl board and wooden playing pieces. Essentially a trick taking game in which some players try to stop the union between Romeo and Juliet while others try to make it happen. Some cards represent various characters who can be killed within tricks if their character card is played before or after a card showing a sword or dagger.  Other cards allow a character to be protected.  Very unusual idea.


Route 66. Published by ASS. 1994. Box. Good. £10

Designer: Wolfgang Riedesser. No. players: 2-5. Country: German. Duration: 45 mins.

Interesting card driven race game across the United States on Route 66. Players have a speedometer, which governs their speed (amount of movement) each turn, and cards are used to alter your own speed or alter someone else's speedometer. The aim is to collect state cards along the way, as the player who sees the most of the country will win - not necessarily the player who finished first.


Rumis 2nd Ed. Published by Murmel. 2003. Box. New. £24

Designer: Stefan Kogl. No. players: 2-4. Country: Swiss. Duration: 30 mins.

Each player has a selection of 3D pieces made from wooden cubes stuck together.  Players take it in turn to place one of their pieces onto the board, but with the restriction that each space has a maximum level to which pieces may be played, and each piece must be played touching one of your previous pieces.  Points are scored at the end of the game for parts of your playing pieces which are still exposed.  Interesting tactical challenge, as you have to ensure you keep future options open while also playing into scoring positions. On the German Spiel des Jahres nominations list for 2003.  Recommended.


Samurai. Published by Wiggins Teape. ca.1970. Box. 2 copies:

1) Good but 2 corners taped. £2.25

2) Box indented due to stacking. £1.75

Designer: Unknown. No. players: 2. Country: British. Duration: 30 mins. Desc. by Eamon.

Stylish abstract game with 8 large (7.5cm tall) Samurai playing pieces. The pieces hold plastic swords in different ways,  to indicate their changing strength throughout the game. Movement of one side's pieces determines, to a certain extent, the limitations of movement on the other side.


Scream Machine. Published by Jolly Roger Games. 2003. Box. In shrink. £5

Designer: Joe Huber. No. players: 3-6. Country: American. Duration: 45 mins.

Card game in which players use action points each turn to construct competing theme parks.  Each theme park will have various attractions such as thrill rides, water rides, roller coasters and food stalls, each of which comes in 3 types.  Players try to attract the most customers to their theme park - each customer is looking for a different type of ride, or may be a cheapskate and just goes to the cheapest theme park.  Cleverly, some customers will travel anywhere (ie. will go to the best park amongst all players), while others will only go to one of the two parks nearest them, even if there is a better one further away.  The artwork really brings the theme to life.

Scruples. Published by Milton Bradley. 1986. Box. Good. £1.50

Designer: Unknown. No. players: 3-10. Country: British. Duration: 1 hr.

Party game in which players take it in turn to ask the others questions which test their scruples .  One of the other players has to answer them honestly using the answers 'Yes', 'No' or 'Depends'.  If the other players guess the answer correctly points are scored.  It is also possible to challenge an answer if you have good reason to believe they are lying.  A good way to get to know your friends and family a bit better.


Secrets Of The Tombs. Published by Sophisticated Games. 2003. Box. 2 copies:

1) In shrink. £16      2) Excellent. £15

Designer: Martin Wallace. No. players: 2-5. Country: British. Duration: 1 hr.

Tomb exploration game commissioned by the British Museum.  The objective is to explore the tombs and be the first to retrieve a treasure of each of the 5 types.  To do this players draw passage tiles from a bag and add them to the network on the board, helping themselves and hindering opponents.  Dice are rolled which can cause the evil Ammut to move around the board hunting down grave robbers (ie. the players) and also provide a movement allowance for the player.  Very attractive bits and a lot of them.


Settlers: The Fishermen Of Catan. Published by Mayfair Games. 2007. Packet. In shrink. £3.75

Designer: Klaus Teuber. No. players: 3-6. Country: American. Duration: 90 mins.

Small expansion for Settlers of Catan.  You can enhance your regular games of Settlers by adding fish production sites around the coast.  Settlements and cities at these sites then earn fish tokens of varying values.  These tokens can be traded in for various bonuses such as extra cards, road building, moving the robber / pirate etc.  There is also an old boot, which when it comes out can be used to hinder the players in the lead.  Recommended.


Shadis #17. Published by Alderac Entertainment Group. 1995. Magazine. Good. £0.75

Author: Unknown. Country: American.

Independent gaming magazine which covers role playing games, collectable card games, as well as some board and card games. The main articles this issue: Real Spies, A Brief History of RPGs Part 1, The Necrology of the Vampire, Illuminating the Enemy (Using playing cards to add ideas to major NPCs), NPCs Get A Life (NPC traits and ideas), New Races, Artist Feature: Cline Siegenthaler, Hook Line & Sinker (mini scenario), The Good Bad & Ugly (NPCs), Card Games inc multi player Magic with a poster board, CCG Card listings, Games reviews: RPGs + Board Games, Miniatures, PBM games, Other magazines, Knights of the Dinner Table.


Shanghai Trader. Published by Panther. 1986. Box. Excellent. £30

Designer: Steve Utick. No. players: 3-6. Country: Australian. Duration: 4 hrs.

A sort of economic business game with some violence as well as corruption and vice.  Players hustle their way to a fortune in pre-war Shanghai, trying to divert as much money as possible into their Swiss bank accounts and then head for the airport before civil disorder ends the game.


Shop Missus. Published by Waddingtons. ca.1948. Box. Box colours faded. £0.75

Designer: Unknown. No. players: 2-8. Country: British. Duration: 20 mins.

Card game. Very interactive as players try to win cards by racing to name items sold by other players' shops when matching cards are turned up.  Should several matching cards be turned up the winner of the round wins a Super-trick. Noisy and fast paced game in the same sort of genre as Pit.


Signs Up. Published by Parker Bros. 1981. Box. Good but box a bit grubby. £1.25

Designer: Unknown. No. players: 2-4. Country: American.

Children's game - 6-10 year olds suggested.  7 shop signs have got muddled up and the players try to correct this by moving around the board to the shops, collecting part of the sign which is wrong and taking it to the correct shop where a reward is received and a new sign-part collected.  Movement is by card play, and the cards have an incomplete rhyme / a sum which indicates the number of spaces to move.  Player with most money when all the signs have been corrected wins.


Silverton. Published by Two Wolf. 1991. Box. Good. £11

Designer: Phillip John Smith. No. players: 1-6. Country: American. Duration: 2-4 hrs.

Very nice train game, with a number of original ideas. Set in the gold rush days of Colorado in the 1880s. Players must build rail networks to connect to mines, and get the ore to the markets.  Includes solitaire scenarios and lots of variants and optional rules. Players can decide how long a game they want by deciding how many turns to play for at the start of the game.  I can supply my house rules and the setups and optional rules I prefer to play with.


Situation 4. Published by Parker. 1968. Box. Good but corners taped. £22

Designer: Unknown. No. players: 2 or 4. Country: American. Duration: 20 mins.

Excellent idea for a game. Each side has enough pieces of land (cut into jigsaw shapes) to complete a map of the entire board, but each side's set is a slightly different colour. Play is simultaneous, adding to you side of the puzzle as you find the pieces. As pieces are added to the board, some have spaces for plastic pieces to be added such as flags, tanks and bridges.  These are used to defend your land against attack, or to start a campaign to obtain opponent's adjacent land. Thus you really do have a jigsaw puzzle driven light wargame!  Such a neat idea - recommended.


Snow White. Published by Russell. 1965. Box. Excellent. £2.25

Designer: Unknown. No. players: 2-4. Country: American. Desc. by Eamon.

Card game, film related, licensed by Disney. 40 cards feature the main characters from the film in full colour. Unusual in that the game mixes elements of Rummy and Hearts in one game!  Unusual item.


Soldier King. Published by GDW. 1982. Box. Good. £10

Designer: Frank Chadwick. No. players: 2-4. Country: American. Duration: 2-4 hrs.

Excellent multi-player game, which reflects the intrigues of court and military in an 18th century European country, although the game is not set in an actual country (despite this company's usual range of historical simulations). To win you will need to use diplomacy as well as military conquest.  Each turn represents a season of campaigning, and a unit 10-20000 troops.  The rules are 4 pages long with 2 further pages of optional rules.


Space Dealer - All-Zeit. Published by Eggert Spiele. 2006. Box. In shrink. £5.50

Designer: Tobias Stapelfeldt. No. players: 3-4. Country: German. Duration: 30 mins.

Expansion for Space Dealer which provides 44 new cards and some wooden cubes to add variety to the base game (which you will need to make use of this). The new cards include a variety of new technologies, a few corrected cards and more neutral trade planet cards (Gizzis).


Spiel '96 Taschenbuch. Published by Friedhelm Merz Verlag. 1996. Book. Good. £1.20

Author: Rosemarie Geu. Country: German.

Softback, 15x11cm, 812 pages.  Pocket guide book to the Spiel 1996 fair in Essen, with lots of information useful to collectors such as: Company addresses for all the exhibitors, PBM magazine addresses, German games awards lists, Journalists' and magazines' contact details, Lists of the games being shown at all the stands that year, Lists of games authors with their ludographies, Games index, Games groups and so on.  It is all in German of course.


Squad Leader. Published by Avalon Hill. 1977. Box. Good. £15

Designer: John Hill. No. players: 2. Country: American.

The best selling war game of all time. Man-to-man combat in WWII. Includes a geomorphic map board, roughly 700 counters, 36 page rule book 12 scenario cards. Each hex represents 40 metres, and counters represent 10 man squads or single vehicles.


Square. Published by Merit. ca.1965. Box. Good. £3.75

Designer: J & L Randall Ltd. No. players: 2-3. Country: British.

Tile laying game in which players try to complete rectangles and squares of tiles to score points.  Each side of a tile shows a shape which much be matched to any adjacent tiles when it is played.  The tiles are all square and made so that they stand up on their edge so players can see their own tiles while keeping them hidden from their opponents.  There are 35 tiles in the game.


Star Fighter. Published by Lusio Games. 2003. Box. Good. £3.25

Designer: Damian Melia. No. players: 2-8. Country: British. Duration: 30 mins.

Card game with a Space Combat theme.  Players play cards representing various attack systems (mines, missiles, laser cannons etc) to take down the shields of their enemy ships.  Defending ships can respond with appropriate countermeasure cards in order to avoid shield damage.  The objective is to keep your ship functional for as long as possible.


Star Wars - Escape From The Death Star. Published by Kenner. 1977. Box. 2 copies:

1) Good but edges show wear, 1 corner taped. £2. 3 of the stands for the playing pieces have been replaced with different (but entirely functional) stands.

2) Good but box edges show wear. £2.50

Designer: General Mills Fun Group. No. players: 2-4. Country: American.

Each player races his characters (Luke + Leia or Han + Chewbacca) through the Death Star, picking up good or bad 'Force' cards on certain spaces. Once at the Millenium Falcon they must fight their way through some Tie Fighters to win the game.  This was released at the same time as the first Star Wars film.


StarForce. Published by SPI. 1974. Box. Excellent. £8.50

Designer: Redmond A Simonsen. No. players: 2. Country: American.

Part of SPI's trilogy of three separate games - Outreach explored the grand strategy of space, StarSoldier was at the other end of the scale, with detailed tactical decisions, this one, StarForce, came in between. Star Force is played on a map representing a 40 light year diameter sphere with 74 star systems. A hex grid regulates movement. Counters represent groups of interstellar ships, and space stations. Combat occurs when units are in the same 3-D location. The rules include basic and advanced rules. There are 14 scenarios, including one which is solitaire.


Take 4. Published by Spears. 1979. Box. Good. £1.50

Designer: Unknown. No. players: 2. Country: British. Duration: 10 mins.

The board is a hexagon of 19 indentations into which balls are placed.  There are 6 balls in 3 colours - one colour for each player and a neutral colour.  Players take it in turn to move one of their balls to an adjacent space or take an opposing or neutral ball.  The first player to take 4 of the neutral balls is the winner.


Tashkent Dominoes 3x3. Published by Peri Spiele. ca.1997. Box. Good. £3.50

Designer: Kris Burm. No. players: 2. Country: German. Duration: 10 mins.

Note: Plastic lid cracked, but corner taped to repair it.  2 scoring pegs replaced with good alternative pieces.

Strategy placement game which uses 9 special dice.  The dice faces are split diagonally with a number of pips on each half (0-3), and each face different.   One dice is rolled and placed in the middle of the 3x3 grid.  Each player takes 4 dice which are rolled once at the start of the game. Players then alternate adding one of their dice to the grid - all sides much match with adjacent dice.  Thus it is possible to set up places where your remaining dice can go, but your opponent's cannot.  The objective is to play out as many of your dice as possible and in a tie to have as few pips remaining as possible.


The African Campaign. Published by Jedko. 1973. Box. Box corners taped. £6

Designer: Unknown. No. players: 1-2. Country: Australian.

Special notes: The base of the box shows some indentation due to stacking

First edition, in a long, thin box. Various battles and campaigns by Rommel’s Afrika Korps in WWII. The map covers from Alexandria to just east of Tripoli. Units are from brigade to divisional level. The game is rather like an advanced version of Avalon Hill's Afrika Korps. Basic rules are 7 small pages long, with 1.5 pages of additional optional rules.


The Antiques Challenge. Published by Antiques Challenge Ltd. 1998. Box. Good. £3

Designer: Furious Wolf Design. No. players: 2+. Country: British.

Trivia game in which players have to answer questions about antiques.  Most of the cards depict valuable antiques on one side which the players may examine.  On the other side is information and questions about the object, which players get to answer. The questions come in the categories: Furniture, Fine Art, Glass, Porcelain / Pottery, Silverware, Clocks / Watches and Miscellaneous.  Very attractive cards and uses two special dice as well.


The Artifact. Published by Sierra Madre Games. 2001. Packet. New. £13.50

Designer: Phil Eklund. No. players: 4-8. Country: American. Duration: 2 hrs.

Most unusual item.  This set includes 4 copies of Fat Messiah Games' solitaire Last Frontier game system. The players take the roles of various characters in a Space Opera, with the players not knowing each others motives and objectives. The system is '4-way blind', so not knowing what else is going on is sure to keep you on your toes.  The story starts with an alien artifact having been found and accidentally activated.  However, there are various interested parties, and what happens next is up to you.


The Boardgame Book. Published by Marshall Cavendish. 1983. Book. Good, dust cover taped. £16

Author: R C Bell. No. players: 1+. Country: British. Special notes: 2nd edition

One of the great books about board games. Every page is a joy as the book illustrates the item, shows the board and pieces, and features many other related illustrations. Over 60 games are fully described, many more if you include variations. And not all are classic games. Of course, Mancala, Chinese Chequers and other classics are covered, but so are commercially made games from the last hundred years. The book is in hardback with a separate paper sheet of playing pieces for the games. The boards are shown in the book and can be used to play on. Very nice item for games collectors and historians as well as players.


The Book Of British Blackjack. Published by Mendimage Books. 1992. Book. Excellent. £9

Author: Dr Mohsen Zadehkoochak. Country: British.

Softback, 23x15cm, 59 pages. This book takes Thorp's famous work on how to win at Casino Blackjack by using optimal play and card counting techniques and applies them to the rules of Blackjack used in British casinos. Very hard to find.


The Chelsea Flower Show Game. Published by Traditional Games Co. Ltd. ca.2004. Box. Good. £5

Designer: Unknown. No. players: 2-4. Country: British. Duration: 1 hr.

Horticulture themed board game in which the players try to be the first to complete a show garden at Chelsea and gain the coveted RHS Gold Medal.  Players move very chunky gardener playing pieces around the board - the outer area gives inspiration and education - and then advance to the inner ring where they design and develop their show garden.  The innermost section of the board lets the players actually build their garden.  Cards are drawn and used at each stage of the game.


The Fine Art Game. Published by Piatnik. 1996. Box. Good. £1.25

Designer: Gerhard Kodys. No. players: 2-4. Country: Austrian. Duration: 30 mins.

Game set in an art gallery, where players move the guide around. When he lands on a player's piece a picture is examined, and points awarded.  Extra points are earned by answering questions about the painting (and lost if you choose to give an answer but get it wrong). 36 very attractive 2 inch square tiles feature the art from many of the world's best artists, which are laid out around the board to form the gallery.


The Game Of Draughts: Kelso. Published by Phillips & Co. 1905. Booklet. Good. £3.50

Author: H. Jacob, J. H. Strudwick. Country: British.

Booklet, 18x12cm, 32 pages. The full title is: The Game of Draughts: An Analysis of the Kelso. The booklet examines lots of different games which have involved the Kelso Exchange. Very interesting for serious Draughts players.


The Game Of Nations. Published by Waddingtons. 1972. Box. 2 copies:

1) Box base indented due to stacking. £1.75      2) Good. £2.50

Designer: Miles Copeland. No. players: 2-4. Country: British.

A political game in which players' countries fight and manoeuver diplomatically for control over an oil rich continent.  Some countries have sea ports, others have to rely on pipelines through neighbouring countries or a vital canal.  Players control leaders and oil tankers as well as a secret agent.  Players can choose to trigger event cards which are both good and bad.  Different types of leader have different strengths.  It is continually necessary to take risks attempting to depose the leader of opponents' countries while also trying to maximise your own oil revenue.


The Illustrated Book Of Patience Games. Published by George Routledge & Sons. Book. 2 copies:

1) 1901. Good - especially for its age!. £13.  3rd edition.
2) ca. 1905. Good. £9.50. 10th Edition.

Author: Professor Hoffmann. No. players: 1. Country: British.

Hardback, 21x15cm, 123 pages. Embossed cover and printed in red and black throughout with many card layouts shown. This is a collection of 63 patience games, and is noted as a translation and editing of a German volume. Very nicely produced period item.


The Looney Bin + The North Wing Expansion. Published by Numbskull Games. 2007. Box. Excellent. £15

Designer: Patrick Stevens. No. players: 3-7. Country: American. Duration: 1 hr.

Card based game in which each player is in charge of a ward at a mental institution. Players start with a few patients and can win by being the first to either empty their ward or by curing 7 patients.  There are 8 different treatments which can be tried on patients eg. electrotherapy, drugs, hypnosis etc, and each patient has a face down tile showing which of these will work on that patient.  When a patient has received 4 positive treatments he is cured.  Cards are also played which allow you to speed up the curing process or mess around with other players' wards.  Each patient card also has an amusing phrase eg. “I'd rather have a bottle in front of me than frontal lobotomy.”


The Losing Trick Count. Published by Methuen & Co. Ltd. 1937. Book.

Covers very discoloured, but inside fine. £5

Author: F. D. Courtenay, Col.G.G.J. Walshe. Country: British.

Hardback, 19x12cm, 176 pages.  A detailed description of this technique which was popular in the 1930s.  The book covers both bidding and play, and also has a number of example hands to illustrate the techniques. The book is aimed at the experienced Bridge player wanting to learn how the real experts (at the time) bid and played.


The Modern Hoyle. Published by Frederick Warne And Co. ca.1887. Book. Fair. £3

Author: Professor Hoffmann. Country: British.

Special notes: Some of the spine covering is missing.  The contents have been annotated in many places.

Hardback, 16x11cm, 222 pages.  This update of Hoyle's description of how to play various games covers:  Whist, Euchre, Chess, Cribbage, Dominoes, Draughts, Backgammon, Nap, Poker, Bezique, Solo Whist, Ecarte and Cuckoo.


The Name Of The Game. Published by Beechams. ca.1980. Box. 1 Box corner split. £1.25

Designer: Unknown. No. players: 2-4. Country: British. Desc. by Eamon.

Promotional game, made by a company that supplies soft drinks to cash and carry stores. Each player must manage a range of outlets, buying and selling stock in order to become the wealthiest owner. Includes 4 promotional posters, board in 4 sections, 4 large 3D cardboard buildings, cards of various types, play money, car pieces and a die.  Game play involves rolling the die and moving around a track on the board and having to buy stock (at retail price) from a shop landed on (paid to the shop's owner).  New stock can be bought at the start of a player's turn.  Unusual item.


The Official Master Mind Handbook. Published by New English Library. 1976. Book. Good. £1.40

Author: Leslie H. Ault. Country: British.

Softback, 18x11cm, 136 pages.  This book goes into detail on the logical reasoning and psychological factors involved with the code breaking game of Master Mind. The book covers the skills of code breaking, code setting strategies and methods, expanded versions of the game and tournament play.  There are lots of Master Mind puzzles for you to solve too.


The Oxford Guide To Card Games. Published by OUP. 1990. Book. Excellent. £11.50

Author: David Parlett. Country: British.

Hardback with dustcover. 24x16cm, 361 pages. Rare, intellectual and historical look at card games, a companion to the same author's A History of Card Games. This concentrates on types of games: trick-taking, bluff, melding, etc, and analyses how games of that type developed across borders and through time. The rules to masses of card games are included amongst all the extra detail provided. A master work and an excellent addition to the keen card player's library.


The Pillars Of The Earth Expansion. Published by Mayfair Games. 2008. Box. In shrink. £19.50

Designer: Michael Rieneck, Stefan Stadler. No. players: 2-4. Country: American. Duration: 100 mins.

Expansion for Pillars of the Earth, and one which I find significantly improves an already very good game. You will need the base game to play.  This set includes: components for 5-6 players, an extra board presenting new options for your master builders and workers, additional craftsmen for more variety, new events and privilege cards. Highly recommended.


The Pillars Of The Earth Extra Craftsmen. Published by Kosmos. ca.2008. Box. New. £2

Designer: Michael Rieneck, Stefan Stadler. No. players: 2-4. Country: German. Duration: 100 mins.

Mini expansion for Pillars of the Earth. A promotional set of 6 additional new craftsmen for The Pillars Of The Earth.  Using these will add more variety to your games, as still only 4 are used each round, but there will now be more variety which ones they will be. Recommended.


The Pocket Book Of Board Games. Published by Kestrel. 1980. Book. Good. £0.70

Author: John Astrop. No. players: 2. Country: British.

Hardback, 20x12cm, 27 pages.  A collection of 14 newly devised and old classic games for 2 players.  The games all have short rules, and the book can be opened out so the pages can be used as boards to play on. The games are: Leapfrog, Robots, Tourne Case, Greedy Boys, The Law Of The Jungle, Vicious Circles, Tiger, Fifteen, Rat Race, Hnefatafl, Dogs & Rabbit, Scrumping, Mu Torere.


The Treasure Of The Incas. Published by Ravensburger. 1988. Box. Good. £14

Designer: Mathias Wittig / Edit Grein-Bottcher. No. players: 2-6. Country: British.

Little-seen British version of this game about exploring South American jungles, looking for lost treasure. The movement system is quite original, using dice to give a variety of options but also direction tokens which have to be given up for each direction moved in, special spaces to get back more of these tokens and Inca spaces where you have to take an event card. Nice plastic temples in which the treasure and various bonus tiles are hidden at the start of the game.  The objective is to find the treasure in one of the temples and leg it back to camp before the other players can take it off you.


The World Encyclopedia Of Model Soldiers. Published by Frederick Muller Ltd. 1981. Book. Good. £11

Author: John G. Garratt. Country: British.

Hardback with dustcover, 28x22cm, 209 pages. Alphabetically sorted encyclopaedia of all things connected to model soldiers, from ancient times to present, including all known makers, in all different materials, with information about dioramas and just about everything else. There are a fair number of illustrations dotted throughout the book too.


The World Of Wall Street. Published by Hasbro. 1969. Box. Good. £1.25

Designer: Unknown. No. players: 2-6. Country: American. Duration: 45 mins. Desc. by Eamon.

Hasbro and NBC combined to compete with 3M in the adult, bookcase games market and this was their best seller. In truth, it is not as good as the best of 3M, but then, 3M had Sid Sackson! Players trade stocks and shares in companies with varied expectations of profit. The usual rule applies - risky company, big profits, solid company, low return without risk.


ThinkBlot. Published by Mattel. 2001. Box. Good. £3.75

Designer: Unknown. No. players: 2-6. Country: British. Duration: 45 mins.

Family game based around a book of complex ink blot patterns.  Players study the ink blot and try to see as many different objects as possible, sometimes the objects must also fit a category. Points are awarded for each appropriate object seen as long as other people can also be persuaded that it is there.


Third World Debt. Published by JKLM Games. 2005. Box. In shrink. £19

Designer: Dave Thorby. No. players: 2-6. Country: British. Duration: 2 hrs.

Economic game in which each player runs their own third world country, and has to manage its economy.  This will involve obtaining money from international banks to build factories, and thus get income, but the banks need interest payments, and money can also be siphoned off for military purposes.  Getting the balance just right is what will win the game.


Thurn And Taxis. Published by Rio Grande Games. 2006. Box. In shrink. £23

Designer: Karen & Andreas Seyfarth. No. players: 2-4. Country: American. Duration: 1 hr.

German Spiel des Jahres winner for 2006.  The board shows a map of southern Germany with a little of Switzerland and Austria.  There are 22 cities shown and a network of roads between them. Players draft city cards into their hand and must play them out in a row forming a legitimate route.  At a point of the player's choosing a route can be claimed and a clever choice of how to place post offices on the board made.  The objective is to gain VPs through building post offices, playing ever longer routes, and claiming bonuses for sets of post offices. The game plays very smoothly and is good for only occasional games players too. Highly recommended.


Tinner's Trail. Published by Warfrog. 2008. Box. 2 copies: 1) In shrink, but 1 corner dented. £20    2) In shrink. £22

Designer: Martin Wallace. No. players: 3-4. Country: British. Duration: 75 mins.

Clever economic game based on the Cornish tin mining industry with straight forward mechanics and which plays very well, presenting a selection of tricky choices.  Players buy areas of Cornwall which they then mine for tin and copper.  However, the cost of getting out ore is increased as mines fill with water, which happens every time ore is removed.  Various improvements can be bought to remove water, discover more seams of ore, and increase production efficiency. However, each round players have a limited amount of time points to spend, so actions must be chosen wisely.  Highly recommended.


Top Dividend. Published by Jarvis Porter. ca.1935. Box. Good. £1.25

Designer: Unknown. No. players: 2-6. Country: British. Duration: 30 mins. Desc. by Eamon.

Card game, 54 cards representing results of football matches. The game is played in rounds with players trying to collect results that allow them to win the weekly football pools. Football pools must have been a relatively new idea then because there is a guide on how to enter the real thing, and a way of using the cards as a medium to help predict real results! Also includes a good quantity of plastic counters.


Top Secret. Published by Blatz. 1996. Box. Good. £2.75

Designer: Tom Schoeps. No. players: 2-6. Country: German. Duration: 20 mins.

Card game, nearly 100 cards in full colour. Players start with identical sets of cards and simultaneously play cards from their hand. The objective is to collect as many secret documents as possible.  The cards are: secret documents, assassins, moles and secret agents.  They interact in various ways, and to win you will need to outguess your opponents and play the right card at the right time to end up with lots of secret documents.


Toscana. Published by Piatnik. 2001. Box. In shrink. £8

Designer: Niek Neuwahl. No. players: 2. Country: Austrian. Duration: 25 mins.

Rather nice tile laying game in which the players alternate playing a tile onto the board.  The tiles show the view of a Tuscan village from above, with the deep red roofs and gray of the ground.  Each tile has a mixture of roofs and ground on a 4x2 grid, and the objective is for one player to make as large a connected area as possible of roofs while the other player tries to make a large connected ground area.  Each player can also veto his opponent's play once in the game, forcing a different tile to be played at a crucial moment.


Toy Story. Published by Schmidt International. ca.1995. Box. Good. £2.25

Designer: Tom Espen. No. players: 2-4. Country: German.

Childrens game (ages 4-12) based on the very popular film Toy Story.  Game play involves moving your playing pieces along a track according to a dice roll, but with some choices, and the possibility of challenging other players along the way.  These challenges are done using chunky cards showing Woody, Bo Peep and Buzz, and resolution uses a rock-paper-scissors mechanism.  The objective is to be the first to arrive at the removal van, which is also moved along as the game goes on.


Trapped. Published by Peter Pan. 1989. Box. Good. £5

Designer: Unknown. No. players: 2. Country: British. Duration: 20 mins.

Strategy game with a plastic board and playing pieces. The board is hexagonal and divided into smaller hexagons each with slots along the edges.  Each player has three playing pieces which start near the centre of the board.  Players take turns to move a piece and / or play a wall into a slot.  The objective is to entirely trap all of your opponent's playing pieces.


Treasure Hunt. Published by PGP. ca.1985. Packet. Excellent - unused. £2.50

Designer: Unknown. No. players: 1-10. Country: British. Duration: 20 mins.

An instant childrens' treasure hunt (ages 6-8).  Comes with 10 sets of 12 clues - each an easy riddle for kids to solve to find a common object pre-placed in a common location.  Once a child has solved one clue he is given the next to solve.


Tri-It!. Published by Spear's Games. 1985. Box. Good. £1

Designer: Jim Winslow Inc. No. players: 2. Country: British. Duration: 15 mins.

Players try to be the first to score 10 points by surrounding triangles on a hexagonal grid of triangles using their three pieces.  The lines joining vertices are green, yellow or blue and each turn a die is rolled indicating one of these colours. One piece can then be moved along as many adjacent lines of this colour as is desired.  Once a triangle is surrounded points are scored according to the number in the triangle and the pieces are reset and play continues.


TurfMaster. Published by AZA-Spiele. 1999. Box. In shrink. £46

Designer: Albrecht Nolte. No. players: 2-8. Country: German. Duration: 90 mins.

Fabulously produced horse-racing game, with a large board and very nice painted racehorse miniatures. The movement system uses a mixture of cards for individual horses and dice, which is the same throw for all the horses. There are clever rules for lane changing, limitations on the leaders and obtaining extra cards which make the game a good tactical challenge as well as fun to play. Highly regarded for game play as well as for the production quality.

Turbo Taxi. Published by Queen Games. 2005. Box. In shrink. £8

Designer: Friedemann Friese. No. players: 2-4. Country: German. Duration: 30 mins.

A reworking (with nicer components) of the same author's Flickwerk.  Each player has an identical set of 12 tiles showing roads with junctions and crossings. On a central board wooden tokens are placed to indicate where roads must exit the board and a tile is drawn from an extra set and placed in the centre of a 3x3 grid.  Everyone then races to put together a set of 9 tiles which incorporates the one drawn and also fulfils the requirements for the roads while ensuring all the tile edges match properly.  First to do so claims a point.  The player with the most points after a number of rounds wins.  Fast and furious puzzle style game.


Um Kopf Und Kragen. Published by Berliner Spielkarten. 1996. Box. Good. £2

Designer: Stefan Dorra. No. players: 3-7. Country: German.

Card game, 33 cards, 6 dice and counters. Dice rolling game in which you get the option to reroll poor rolls but only if you are willing to pay for them.


Ur 1830 BC. Published by Splotter. 2001. Box. New. £13

Designer: Jeroen Doumen, Joris Wiersinga. No. players: 3-6. Country: Dutch. Duration: 3.5 hrs.

Although not an authorised 18XX game, this is very much the same type of game, but it does not have a railroad theme, and has enough differences to make it a worthwhile addition to the genre.  The game is about diverting water from rivers into irrigation channels and supplying it to sections of land. There are various nations, and the players are land owners across the nations, with the player with the most land in each nation being the King. Nations can improve their lot by building infrastructure and technology progresses making the older technology obsolete.  Irrigated land brings income to its owner and its nation.


Vagabondo. Published by Invicta. 1979. Box. 2 copies:

1) Good. £3      2) Box corners taped. £2.25

Designer: Brian Taylor & Peter Forbes. No. players: 2-6. Country: British.

A nicely produced abstract game.  The pieces are shaped somewhat like 'Tetris' blocks, but with from 1-6 squares involved.  The pieces are blue (in 3 shades) and pink (3 shades), and pieces are placed on the board scoring for themselves and any pieces they touch.  However there are placement restrictions (beyond that imposed by shape) to make it more interesting.


Vampire: The Masqerade: Players Guide To The Sabbat. Published by White Wolf. 1992. Book. 2 copies:

1) Good. £3.25       2) Good, but cover shows a little wear. £2.75

Author: Steve C. Brown. No. players: 3+. Country: American.

Softback, 28x22cm, 156 pages. Sourcebook for Vampire: The Masqerade dark role playing game.  The Sabbat is a secret political and militaristic society of vampires.  This book covers: Inside the Sabbat, Running with the Sabbat, Character Creation, Paths of Enlightenment, Sabbat Traits, Sabbat Templates, Unusual Weapons for Vampires, Sabbat Relics and Magical Devices.


Viva Topo!. Published by Rio Grande Games. 2002. Box. In shrink. £33

Designer: Manfred Ludwig. No. players: 2-4. Country: American. Duration: 30 mins.

Originally published by Selecta, a children's game company, this manages to cross the boundary and is a good light family game with adult appeal too.  Each player controls a group of mice which have to evacuate their home and move around the board to get to various safe destinations.  The nearer the destination the less cheese gained as a reward. However, a cat also moves around the board and any mice it catches are removed from the game.  Thus players must decide how many of their mice to concentrate on, and the speed at which the cat is moving will influence this.  Recommended.


Waddingtons Illustrated Encyclopedia Of Games. Published by Pan Books. 1984. Book. Excellent. £6

Author: The Diagram Group. Country: British.

Softback, 19x13cm, 400 pages. A collection of games of all sorts except card games (which were in a separate volume). It is indexed and also has sections on choosing games by type, occasion, number of players etc.  The types of game covered include: traditional board games from around the world, ball games, coin games, dice games, dominoes, chinese dominoes, marbles, party games, pencil & paper games, target games, solitaire games, tiddlywinks, word games and more.


Waterworks. Published by Parker. 1972. Box. Good. £8

Designer: Unknown. No. players: 2-5. Country: American. Duration: 30 mins.

Card game, with 110 cards representing parts of a plumbing network, from the mains to the tap. Your path of pipes can wander all over the place and will develop leaks, which you 'repair' with one of ten metal miniature wrenches provided with the game. Players compete to be the first to have a working pipe system, and get the chance to interfere with each other when weak pipes have been used.

What Can I Do Indoors. Published by Hodder & Stoughton. 1983. Book. Good. £1.25

Author: Gillian Osband. No. players: 1+. Country: British.

Softback, 28x21cm, 64 pages.  Colourful book full of ideas to keep children amused indoors.  The activities fall into the following categories: Games Games Games, Kitchen Capers, Super Spy, Paper Play, Fool Your Friends, Number Fun, Dressing Up, Groovy Clothes, Printing Craft, Science Magic, In The Workshop, It's All In The Cards, String It Up, Puppet Parade, Hocus Pocus Magic, Nature Fun, Making Music, Jokes Jokes Jokes.


Who Wants To Be A Millionaire? Published by Upstarts. 2000. Box. Good. £6

Designer: Celador Productions Ltd. No. players: 2-5. Country: British. Duration: 1 hr.

Quiz game based on the popular TV programme.  Includes 1000 question cards, and progress displays for each player as well as lifeline tokens.  Sadly it doesn't come with a cool million for the winner...


Winning Monopoly. Published by Harper & Row. 1987. Book. Good. £4

Author: Kaz Darzinskis. Country: American.

Softback, 20x13cm, 226 pages.  Subtitled: A complete guide to property, accumulation, cash-flow strategy, and negotiating techniques when playing the best-selling board game. The book is divided into five main sections: Set Up The Game To Set Up Opponents, Below The Surface Of Monopoly,  Dogs Into Diamonds Or How To Trade Your Opponents Into Oblivion, Optional Techniques For World-Class Players.


Wooden Ships & Iron Men. Published by Avalon Hill. 1977. Box. Good, but 1 corner taped. £13

Designer: S Craig Taylor. No. players: 2+. Country: American.

This classic Avalon Hill wargame covers military engagements in the golden age of sail with many historical scenarios. Players take their ships and form their ship lines and then fight. The rules have short basic rules to get you going and then advanced and optional rules once you wish to move on.


Word Games. Published by Merit. Box. 2 Box corners split. £2.25

Designer: Unknown. No. players: 1-4. Country: British.

A set of 8 word games played with tiles on a table.  The games are called: Crossword, Anagrams, Word Rummy, Word Dominoes, Word Ghost, Snatch Words, Word Solitaire & Passwords. A nice collection for word game fans.




Book Title





Size (Cm)




The Ten Best Card Games For Two

Grant Richards

Basil Dalton





Good, but spine shows sone wear


The Waddington Card Trick Collection


Graham Reed







Know The Game:

Educational Productions

Gwyn Headley, Yvonne Seeley







Know The Game: Backgammon

A & C Black Ltd

W H Copeland







The Laws Of Auction Bridge

Thomas De La Rue

The Portland Club







The Fifty Best Party Games


Arthur Annesley Ross







Games Of Patience

Grant Richards Ltd

Basil Dalton







The Pan Book Of Party Games

Pan Books

Joseph Edmundson







A Pocket Guide To The Chess Openings

G.Bell & Sons

R.C.Griffith & H.Golombek





Excellent. In a plastic cover for extra protection


All About Marbles And 20 Games To Play

G.P. Printers

House Of Marbles







Lees’ Guide To The Game Of Draughts

E. Marlborough & Co

James Lees







Bridge At A Glance

Thomas De La Rue

W. Dalton







Discovering Modelling For Wargamers

Shire Publications

D. Teague







25 New Games To Be Played With Lexicon Cards

John Waddington Ltd

Alex T. Hasler







Collins Gem Guide: Card Games

Harper Collins

Diagram Group







Piquet & Rubicon Piquet

George Bell & Sons






Good for age


The Game Of Chess


H. Golombek







Some Patiences

John Waddington Ltd

H.A.H. Carson







The Pocket Guide To Cribbage

Thomas De La Rue








Selected Patience Games

Goodall & Sons
(+Thos D.L.Rue)

Professor Hoffmann







The Pocket Guide To Patience

Thomas De La Rue








Advanced Whist

Chapman & Hall









Geofrey Bles

P.Francis Grant











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