MNG-AJM Games and Collectibles

 

Nov 2006 Catalog

 

While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have.  Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out!  However, if you do see something of interest email me and I’ll let you know if I still have it.  Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email? 

 

1829 Expansion Kit Msk 5, published by Hartland Trefoil. Packet. Excellent. £2

Designed by Francis Tresham. Country: British, Desc. by Andy.

Mini 1829 expansion. 6 yellow tiles and 2 green tiles, representing small towns and halts. Can be used with 1829 Northern or Southern.

 

1829 Expansion Kit Msk 6, published by Hartland Trefoil. Packet. Excellent. £2

Designed by Francis Tresham. Country: British, Desc. by Andy.

Mini 1829 expansion. 10 redesigned tiles to replace some in the 1829 Northern or Southern for a game variant.

 

1829 Northern Board Set, published by Hartland Trefoil. 1981. Box. Good. £40

Designed by Francis Tresham. No. players: 2-7. Country: British, Duration: 6-8 hrs, Desc. by Andy.

The second of the 18XX series. Train game in which companies are managed, track built, trains operated and stock traded.  The game works by alternating stock dealing rounds and operating rounds. Stock dealing rounds allow players to buy shares. Operating rounds allow the company presidents to build track, run trains & generate revenue for shareholders.  Uses the 1829 South rules with only very minor tweaks. The map extends from London up as far as Inverness.

 

221B Baker Street, published by Gibsons. 1981. Several copies available:

1) Squarish Box. Overall condition is good, but the box lid is indented due to stacking. £4
2) Long Box. Good but box corners taped. £3

3) Long Box. Good but box edges show wear. £3

4) Long Box. Box corners taped. £2.50

Designer Unknown. No. players: 2-6. Country: British version, Duration: 1 hr, Desc. by Andy.

40 cases to solve. The game involves moving around the board visiting various sites and gathering clues which will eventually allow you to answer the questions posed to the players at the start of the case.  Each case is fairly involved, and the clues picked up very much depend on the case.  With some cases it is all useful information about characters and locations which will help you piece together what has happened, but most also have some clues which give 'sounds like' clues to segments of the culprits name etc. A good family detective game.

 

50 Of The Finest Adult Party Games, published by Lagoon Books. 1999. Book. Excellent. £3

Designed by Sylvia Goulding. Country: British, Desc. by Andy. Special notes: Hardback edition

Full colour book containing 50 party games.  These include lots of great ideas for party icebreakers, as well as a few which require a bit of a broader mind.  The book generally suggests a 'normal' version of the game and then options to spice it up for the rowdier or raunchier groups!

 

6 Billion, published by Board Not Bored Games. 1999. Box. 2 copies available:

1) Excellent. £9      2) Good, 1 corner shows wear. £8

Designed by David A Coutts. No. players: 2-5. Country: Australian, Duration: 2 hrs, Desc. by Andy.

Strange game, based on the premise that Earth will soon increase its population above a satisfactory survival level. Each player represents a faction of the population as at 1999, around 6 million divided evenly, with the excess being run by the game as neutral factions. Throughout the game you have to control your population expansion and find new places to colonise throughout the solar system.

 

6 Nimmt, published by Amigo. 1994. Box. In shrink. £6

Designed by Wolfgang Kramer. No. players: 2-10. Country: German, Duration: 45 mins, Desc. by Andy.

Card game with 104 playing cards numbered 1-104.  As well as the number each card shows 1-5 bulls heads, which are penalty points.  Each round players simultaneously choose cards to play, and then reveal.  The cards are added to rows lowest first, but a 6th card in a row forces you take all those already in a row as penalty points.  Fun light game, which has proved very popular, and won the well regarded Deutsche Spiele Preis in 1994.

 

6-Tage Rennen, published by Holtmann V.I.P.. 1986. Box. Good. £30

Designer Unknown. No. players: 3-8. Country: German, Duration: 1 hr, Desc. by Andy.

Very well regarded cycle racing game. Allegedly produced by a cycling accessory firm, and pieced together by the staff. Play is conducted through a number of races, scoring points and, hopefully, not dropping too many laps behind the front runners. Cards determine movement, and everybody has the same mix of cards at the start of each race. If after movement you land on a space with other cyclists your movement is increased according to the number of cyclists there - thus encouraging riders to stay in the pack.

 

Aces High, published by 3W. 1993. Box. Good. £9

Designed by Jim Hind. No. players: 2+. Country: American, Desc. by Andy.

First World War dogfight wargame.  The rules are quite complex, covering 23 pages, and there is a separate book of scenarios and another with the data charts for 72 different aircraft you can fly against each other.  The rules cover stalls, spins, unreliable engines, spotting, anti aircraft fire, etc.  There are a variety of scenarios from recon missions to balloon busting to bombing, and some are solitaire and others multi-player.

 

Age Of Steam, published by Warfrog. 2002. Box. In shrink. £24

Designed by Martin Wallace. No. players: 3-6. Country: British, Duration: 2 hrs, Desc. by Andy.

Special notes: 2nd printing

Railway game.  This is a further development of Martin Wallace's Early Rails system.  Players build track between cities and then ship goods for profit.  All the systems have been honed wonderfully to ensure you always have difficult decisions to make. The board and tiles have been very nicely produced too making this a very substantial and attractive game.  Track is laid by placing hex tiles onto the board, and each round players bid for a role which gives a special ability as well as taking the standard actions each turn. The objective is to build up a profitable network without spending too much money and shipping goods using your tracks. Highly recommended.

 

Age Of Steam - Expansion Set 2, published by Warfrog. 2004. Box. In shrink. £8.50

Designed by Martin Wallace. No. players: 3-6. Country: British, Duration: 2 hrs, Desc. by Andy.

Expansion set for Age of Steam.  This consists of a double sided board and some rules to change the game slightly for each board.  The maps are Western United States (best with 4 or 6) and Germany (4+).

 

Age Of Steam - Expansion Set 3, published by Warfrog. 2004. Box. In shrink. £8.50

Designed by Martin Wallace. No. players: 3-6. Country: British, Duration: 2 hrs, Desc. by Andy.

Expansion set for Age of Steam.  This consists of a double sided board and some rules to change the game slightly for each map.  The maps are Scandinavia and Korea (4-5 players).

 

Airlines, published by Abacus. 1990. Box. Excellent. £15

Designed by Alan R Moon. No. players: 2-6. Country: German, Duration: 90 mins, Desc. by Andy.

Players compete to become majority stockholders in several airline companies. Each turn, a player chooses from one of two actions: expand an airline and add a stock into his hand, or play stock from his hand. The trick is that when a scoring card shows up, only played stock counts for a players' holdings.  I can supply some house rules which I find improve it further.  This was later reworked to become Union Pacific.

 

Aladdin, The Magic Lamp Game, published by Falcon. ca.1998. Box. Good. £1

Designer Unknown. No. players: 1+. Country: British, Duration: 10 min, Desc. by Andy.

Disney themed version of solitaire, but played on a triangular playing area.  It can be played competitively by each player taking a turn at the game / puzzle, and a score chart awards points depending on what pieces remain on the board at the end. The board shows a scene from the Disney film with Aladdin and Abu in the cave trying to find a way out, and the playing pieces are all stand up Aladdin figures.

 

All The King's Men, published by Parker. 1979. Box. Good. £2.50

Designer Unknown. No. players: 2. Country: American, Duration: 30 mins, Desc. by Andy.

Good abstract game, with chess-like pieces, but a novel movement system - each space indicates a number of different directions the piece on it can move in. Large attractive playing pieces moulded in the shape of soldiers and the king. Made in Britain as Take The Brain.

 

Alpha Blitz, published by WoTC. 1998. Box. Mint. £3

Designed by Michael Selinker. No. players: 2-6. Country: American, Duration: 30 mins, Desc. by Andy.

Card game, 108 cards, enabling you to play two different games. Alpha is an interactive anagram game with the set of letters you can use changing as the game progresses. Blitz is similar except that play is simultaneous so you have to see words which can be made from a set of letters quicker than the other players.

 

Ars Magica - Parma Fabula, published by Atlas Games. 1996. Booklet. Excellent. £2.50

Designed by Jeff Tidball. No. players: 2+. Country: American, Desc. by Andy.

Fantasy roleplaying supplement for Ars Magica.  This contains a GM screen and also a booklet detailing: Fabulous treasures, A listing of books which might be found in a library and details of mercenary grogs all for you to include in your campaign.

 

Attack!, published by Eagle Games. 2003. Box. In shrink. £18

Designed by Glenn Drover. No. players: 2-6. Country: American, Duration: 3 hrs, Desc. by Andy.

A fairly simple wargame set in the WW2 era. Players start with a few regions and a few units, and each expands their power base by adding regions to their 'sphere of influence', either by diplomatic or military means. The game covers land combat, sea combat, and also has an economic production system which is card based.  As well as a very large full colour board the game includes 600+ plastic miniatures for the units!

 

Attack! Expansion, published by Eagle Games. 2003. Box. In shrink. £14

Designed by Glenn Drover. No. players: 2-6. Country: American, Duration: 4 hrs, Desc. by Andy.

Add on to the relatively simple multi-player WW2 wargame Attack! This set includes rules for different political systems, various technologies which can be developed, strategic bombing, trade routes, espionage, propaganda, economic development cards, and 360 additional plastic miniatures.

 

Auction, published by Avalon Hill. 1989. Box. Good. £9

Designed by Pearl Winters. No. players: 2-4. Country: American, Duration: 1 hr, Desc. by Andy.

Players buy antiques at auction in the hope of collecting sets.  However, cash flow will be a problem, and so antiques which are no longer wanted can be sold, though not necessarily for as much as might be hoped.  At the end of the game only  complete sets count for anything.  Originally released by 3M as High Bid, and later re-released by AH as The Collector.

 

Autobridge, published by Autobridge. Box. 2 copies available:

1) 1985. Good. £8. Comes with 64 hands (groups 15 and 16). This set was made in France.

2) 1959. Good. £8. Comes with 64 hands (groups 15 and 16). Group 16 is dated 1969. American.

Designed by Alfred Sheinwold. No. players: 1. Desc. by Andy.

Solitaire Bridge system which teaches and improves your game.  The game comes with a selection of hands, and the bidding and card play is all explained in the booklet which comes with the game.  Essentially the player decides what he would do in the current situation, and then sees what the experts would have done and why, and then continues on with the game as the expert would have played it.  The system uses no cards, just a device which uncovers the bids and cards played one at a time.

 

Bargain Hunt The Game, published by Upstarts. 2003. Box. Excellent. £4

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

TV related antiques auction game featuring the tanned David Dickinson.  Players buy antiques from the Antiques Fair looking for bargains, and then sell them at auction, hopefully for a good profit. The game uses special Bargain hunter and Auction dice as well as auction event cards and 225 Antique cards.  The items pictured on the cards are valued according to Miller's Collectables Price Guide 2003/4, so you get to know a bit about antiques as you play.

 

Barrier, published by Aladdin. 1974. Box. Good. £7

Designer Unknown. No. players: 2. Country: American, Duration: 20 mins, Desc. by Andy.

Played on a draughts board, but with transparent pieces, as the central two rows get set up with special spaces which allow different directions of movement to normal.  Unlike draughts, pieces may move forward as well as diagonally, and this combined with the central 'barrier' rows ensures it does not play at all like draughts, and indeed the changeable barrier will ensure different options are available each time played..

 

Battlelords, published by New Millennium. 1995. Box. Mint. £1.50

Designed by M Alexander Jurkat, Jin Lee, Eric Leslie, Bernard C Trombley & George Vasilakos.

No. players: 2. Country: American, Desc. by Eamon.

Collectible card game – this is 1 starter pack of 120 cards making a complete game for two (although the mixture will be different every time). Each player is the Commander of a mercenary troop of futuristic warriors, in a world not too dissimilar to the universe created for the Battletech range of products. First edition. Cards are illustrated in full colour.

 

Battlestar Galactica, published by Parker. 1978. Box. Box edges show wear, 1 corner taped. £4

Designer Unknown. No. players: 2-4. Country: American, Desc. by Andy.

TV and film related. Simple space combat game between competing Colonial Viper Pilots, as they race to rescue an abandoned Cylon Raider.  Black holes can be used for tactical movement and command cards allow special attacks, extra movement, defensive actions etc.

 

Bible Heroes, published by Christian Fellowship. 1963. Box. Good. £4

Designer Unknown. No. players: 2-12. Country: American, Duration: 20 mins, Desc. by Andy.

A set of three simple roll the dice and move the dobber games, each with its own board and built in spinner.  Each board shows the story of a very well known Bible character: King David, Simon Peter, and the apostle Paul.

 

Big Deal, published by Amigo. 2001. Box. 2 copies available:

1) Good. £7.50      2) Excellent. £9

Designed by Gal Zuckerman, Tzvika Harpaz, Roy Wagner & Yoel Rotem. No. players: 2-6.

Country: German, Duration: 2 hrs, Desc. by Andy.

Business game in which players invest in resources (labour, space, fuel and machinery), and company shares.  A clever supply and demand mechanism regulates the price of resources, and while shares always cost the same amount to play to form a company, they can be sold back to the bank for a small profit, and each turn the company is held income is gained. Share cards can also be used to make a hostile takeover of an opponent's company, which results in a bidding war between the two players to gain / keep control of the company, but in a neat way which means that neither side need lose out significantly. I also have a house rule from Eamon which I will supply.


Buffalo / Trespass, two editions available:

1) Buffalo published by Piatnik. 1999. Box. Excellent. £10. Austrian. Attractive board and wooden pieces.

2) Trespass, published by Lakeside. 1979. Box. Good. £7. American.

Designed by Alex Randolph. No. players: 2. Duration: 10 mins, Desc. by Andy.

Note that Trespass has no theme, whereas Buffalo does, and Buffalo is described here (the game play is identical in the two games). On an 11x7 grid there are buffalo along one edge which can only move one space forward at a time, but there are 11 of them.  Opposing them are 4 dogs who move like chess queens, and an Indian who moves like a chess king. The Indian is the only piece that can eliminate another piece.  The Buffalo player wins if he can get any one piece to the opposite side of the board while the Indian and dogs have to prevent this. 

 

Bushido, published by Fantasy Games Unlimited. 1981. Box. Good. £3

Designed by Paul Hume & Bob Charrette. No. players: 2+. Country: American, Desc. by Andy.

Role playing adventure games set in medieval Japan.  Includes two main books, The Heroes of Nippon for players and The Land of Nippon for the GM.

 

B-Ware Ultimate Gamedisc Vol 1, published by B-Ware. 1997. CD Case. Excellent. £3

Designer Unknown. Country: American, Desc. by Andy.

This is a magazine presented on a PC readable CD.  It focuses mainly on roleplaying.  This CD includes: Artists Gallery (Larry Elmore, Kelly Freas, Daniel Frazer, Pam Shanteau), Fantasy Language Generator, Hypertext Prop Making Guide, Interactive Comic, Map Painting software, Play By Mail Treasury (9 PBM Game books), Encounter Generator, Audio SFX Toolkit (sound library + editor), Fifth Cycle RPG (a complete RPG with text and graphics!).

 

Canyon, published by Abacus. 1997. Box. Good. £8.50

Designed by Frederick A Herschler. No. players: 3-6. Country: German, Duration: 45 mins, Desc. by Andy.

The board shows the course of a river running down a canyon, and is used by the players to mark their score in a trick taking game.  The trick taking game involves predicting how many tricks you will take each hand, and a correct prediction will advance you further along the river.  Towards the end of the game it is especially important to make correct predictions as if you fail the counter-current will take you back upstream.

 

Capital Adventure, published by Mattel. 1986. Box. Good but edges show wear, 1 corner taped. £2.50

Designed by Michael K Lorrigan. No. players: 2-4. Country: British, Duration: 45 mins, Desc. by Andy.

Very large box geographical trivia game.  Players race their way around the world answering questions to get money to pay for air fares.  Various obstacles and dangers (in the form of event cards) will be met along the way.  Can be played in teams as well.  The box is large and heavy (loads of question cards) and the board is a nearly 4ft long map of the world.

 

Cartino, published by Ravensburger. Box. Two copies available:

1) 1969. Good. £5.50          2) 1974. Good. £6.50. Comes in a hard wearing linen covered box.

Designed by D.F.Oudolf. No. players: 2-6. Country: German, Duration: 45 mins, Desc. by Andy.

Delightful game using wooden tiles to represent some of the cards from two decks of playing cards. Players play their cards on to an attractive board, which looks like a tableau of playing cards laid out for a game. Each space on the board can accommodate two identical tiles.  Players have a hand of 5 tiles and may play any number in their turn, but only from one suit.  Tiles played score for any adjacent occupied spaces, so holding back for tactical advantage would seem to be an important part of game play.  Nice item.

 

City, published by Jumbo. 1988. Box. Good. £8

Designed by Wolfgang Kramer & Andreas Spottog. No. players: 2-6.

Country: Dutch, Duration: 1 hr, Desc. by Andy.

Neat game in which players purchase shops and then enhance them and buy more shops as the game goes on.  The board shows an overhead view of a city centre around which customers wander - some normal, some big spenders and one thief. A special die is used to let you move a customer - the idea being to direct the spenders to your shops and away from those of opponents while making sure the thief stays away from your shops and goes to as many opponents' shops as possible. I have found it works especially well with 3 players - recommended for that number.

 

Corona / Moonstar, two editions available:

1) Corona, published by Ravensburger. 1974. Box. Good. £12. Country: German.  This set has metal and wooden pieces + a glass egg timer, and comes in a hard wearing linen covered box.

2) Moonstar, published by Avalon Hill. 1981. Box. Good. £7.50. Country: American. This version includes 11 variants.

Designed by Alex Randolph. No. players: 2-10. Duration: 45 mins, Desc. by Andy.

Incredible game of skill, a real brain-bender, yet when you open the box all you can see are loads of dice! The game itself involves rolling the dice to set up a situation on the board and then all players analyse the setup and spot the highest way to score using the dice.  After 1 minute players bid and the highest bidder shows how he gets his score.  Some similar ideas to Ricochet Robots by the same designer, but rather more abstract. 

 

Countdown, published by Britannia Games. 2005. Box. Excellent. £5

Designed by Armand Jammot. No. players: 2-6. Country: British, Duration: 30 mins, Desc. by Andy.

Based on the popular TV game show featuring Carol Vordermann.  The game uses vowel and consonant cards which players have to put together in 30 seconds to find the longest word possible.  Also includes the numbers game in which players have to combine several small numbers using arithmetical operations to form a target number - again within 30 seconds.  There is an authentic sounding 30 second electronic countdown timer which plays the countdown music while players think.

 

Das Hornberger Schiessen, published by Zoch. 1990. Box. Good. £7

Designed by Klaus Zoch & Albrecht Werstein. No. players: 2-5.

Country: German, Duration: 45 mins, Desc. by Andy.

Card game, with rules for two games using the same cards. The cards depict cannons, beer, the Duke and powder kegs.  In the first game players play their cannons and beer into three rows. Two rows will be completed, and these will score positively, while the incomplete row will accrue negative points.  In the second game cards are played into a grid and points are scored for completing rows.

 

Der Ausreisser, two versions available:

1) Published by F X Schmid. 1989. Box. Good. £7

2) Published by Pro Ludo. 2004. Box. In shrink. £8

Designer Unknown. No. players: 2-6. Country: German, Duration: 25 mins, Desc. by Andy.

Card game, with 99 humorously illustrated cards (by Michael Ryba). The game is a race game although there is no board. Lots of interaction although ultimately you are limited by the cards you draw. The cards are played to indicate the speeds of the cyclists, and sometimes players will start a round slow in order to get rid of weak cards, other times they will start fast hoping to exhaust their opponents' hands quickly. Originally released in the 1950’s, under the name The Favourite.

 

Diabolo, published by F X Schmid. 1976. Box. Good. £4

Designed by Gilbert Obermair. No. players: 2-4. Country: German, Desc. by Andy.

Players try to get their men from the outside of a circular network of spaces into the centre.  However, there will be bridges and obstacles which need to be crossed in different ways on the way.  Good play requires making use of your pieces to assist your other men and hinder your opponents.

 

Die Hanse, published by Laurin. 1993. Box. Good. £12

Designed by Tom Schoeps & Henning Sachse. No. players: 3-6. Country: German

Duration: 90 mins, Desc. by Andy.

The players are merchant members of the Hanseatic League, and sail around the Baltic and North Sea trading goods.  However, in order to reduce risks each ship is owned by two players, and on your turn you get to move both ships you have a share in.  Thus it is essential to find common ground with your partners or your ships may sail to and fro without getting anywhere! Players try to get the most valuable goods of particular types back to their warehouse in Luback, and the player who does this most successfully will win.  Players use cards to change the winds, add more goods to the board and cause events such as pirates, storms etc.

 

Digging, two editions available:

1) Published by Avalanche Press. 1999. Box. Excellent. £4.50

2) Published by Hexagames. 1990. Box. Good. £3.50

Designed by Reiner Knizia. No. players: 2-4. Country: American, Desc. by Andy.

Card game in which players open mines and extract valuable metal while attacking other players' mines with bandits and defending their own mines.  The mined metal is only safe once the mine has been closed. Play can either be as individuals or as a 4 player partnership game, in which case the choice on your turn is play a card, draw a card or pass a card to your partner. At the end of the game the team with the most valuable metal wins.

 

Digit, published by Piatnik. 1987. Box. Good. £6

Designed by Gerhard Kodys. No. players: 2-4. Country: Austrian, Duration: 20 mins, Desc. by Andy.

55 cards show different arrangements for 5 sticks.  One card is drawn and the matchsticks laid out according to the diagram on it.  Players are dealt cards and try to find a way to move a single matchstick to make the patterns on their cards. There are four versions of the game to play, but all are based on this principle.

 

Dingbats, published by Waddingtons. 1987. Box. 2 copies available:

1) Good but box corners taped. £4. Missing the winner's badge, playing pieces have been replaced.

2) Good. £6

Designed by Paul Sellers. No. players: 2-4. Country: British, Duration: 1hr, Desc. by Andy.

This game competed with the likes of Pictionary and Taboo. It features incredibly clever pictures / words which cryptically depict a phrase, eg. a card might say:  ‘THINGTHING’, and the phrase is “One thing after another”.  Very clever and good fun.  There are also 'Diabolical DIngbats' which are even harder and more cryptic.  An egg timer is used to make the players think quickly.

 

Dino, published by Hexagames. 1989. Box. Good. £10

Designed by Reinhold Wittig. No. players: 2-6. Country: German, Duration: 30 mins, Desc. by Andy.

A dinosaur game with very nice components, 5 large plastic dinosaurs, wooden counters, and a meteorite. Originally published as Iridium in 1987. The players attempt to collect dinosaur eggs, but the adult dinosaurs are used to block the paths to stop your opponents getting to the eggs.  The most successful egg collector wins.

 

Dragonriders Of Pern, published by Mayfair Games. 1989. Box. Excellent. £15

Designed by Sam Lewis. No. players: 1-7. Country: American, Duration: 2 hrs, Desc. by Andy.

Fantasy game, based on the series of novels by Anne McCaffrey. Players compete to unite the world of Pern, and fight aerial battles to fight off the deadly Thread. The game is semi cooperative, as if the lands of Pern become too poisoned by Thread all players lose, but if that doesn't happen then the player who is allied with the most holdings is the winner.  The game comes with basic and advanced rules

 

Dry Gulch, published by Hangman Games. 1999. Box. Good. £15

Designed by Alan D. Ernstein. No. players: 3-6. Country: American, Duration: 2 hrs, Desc. by Andy.

Special notes: Limited edition: No. 531

Players attempt to be elected the mayor of the Wild West town, Dry Gulch.  The town is expanding rapidly, and to ensure they will become the mayor players need to control the most important buildings.  Players need to obtain a variety of different resources (represented by cards) in order to construct the buildings.  Event cards recreate the wild west atmosphere with gunfights, stagecoaches arriving, bank robberies etc.

 

Election L-Game, published by De Bono Games. 1979. Box. Excellent. £10

Designed by Edward de Bono. No. players: 2. Country: British, Desc. by Eamon.

A political game based on the mechanics in de Bono’s L-Game. As players move over a special board printed on the packaging, various squares are left uncovered. These squares give or take percentage points from the

main political parties. After a set period of time, an election is called and seats won are added to find the winner.

 

Extra Blatt, published by Moskito. 1991. Box. Good. £35

Designed by Karl-Heinz Schmiel. No. players: 3-4. Country: German, Duration: 90 mins, Desc. by Andy.

Each player is an editor of a newspaper and must fill their front page with the best stories.  Story tiles come in different shapes and sizes and in different categories (politics, sports, entertainment, etc).  As you would expect with this designer, there are various twists: the later in the game stories are added to your newspaper the more valuable they are, but only the most impressive story of each type will score at the end of the game.  Finally, it is possible to play advertisements on your opponents' newspaper layouts which wastes space and can potentially reduce the value of their stories.

 

Family Quiz Book Two, published by Collins. 1965. Book. Good - shows some wear. £0.40

Designed by J.B. Foreman. No. players: 2+. Country: British, Desc. by Andy.

Softback, 48 pages, 25x18cm.  Quiz book with each page having a different topic and 24 questions.  The topics cover all sorts of general knowledge.  The answers are on the same page as the questions, but in a different order with a key to look them up.

 

Famous Hands From Famous Matches, published by Maxwell Macmillan Bridge. 1991. Book. Excellent. £4

Designed by Terence Reese, David Bird. Country: British, Desc. by Andy.

Softback, 156 pages, 22x14cm. Bridge Book from two well known Bridge writers. A collection of interesting hands with well written intros.  In each case the reader is asked what they think happened next, with what happened next on the following page.  The hands fall into several categories: Early Days, Well Played Sir - and Madam, Not Quite So Well Played, Penalty Points, Technique In Attack, Technique In Defence, Comic Cuts, Dramatic Endings.

 

Flash Gordon Game, published by Waddingtons. 1977. Box. Box shows wear. £6

Designer Unknown. No. players: 2-4. Country: Canadian, Desc. by Andy.

TV and film related, licensed by King Features, who made the Popeye cartoons. A game set on the Moons of Mongo. Each player takes the part of Flash, Dale, Zarkov or Emperor Ming. The board shows orbits around each of 6 moons and the players try to be the first to land spaceships on any four of these.  Movement is by dice roll, but you can choose which of your 4 ships to move.  Landing on an opponent's ship causes it

to have to restart.  Orbits intersect giving quite a bit of choice of where to move.

 

Four Sight, published by Invicta. 1975. Box. Good. £4

Designer Unknown. No. players: 2. Country: British, Desc. by Andy.

The board is a 4x4 grid onto which black and white pieces are placed.  Each player is given one of 4 'keys', actually a plastic square which fits over the board and has holes for 4 of the grid locations.  The key can be rotated and flipped over giving 8 possible layouts.  Each player places a piece in turn and tries to get 3 of his colour and 1 of his opponent's colour to be visible beneath his key while trying to ensure his opponent can't do the same with his key.  Unusual.

 

Fox & Geese, published by Galt Toys. ca.1974. Box. Good. £1.50

Designer Unknown. No. players: 2. Country: British, Duration: 15 mins, Desc. by Andy.

Simple classic abstract game in which the single fox tries to eliminate the geese and the geese try to corner the fox so he cannot move.

 

Solitaire & Fox And Geese, published by Merit. ca.1960. Box. Good. £1.25

Designer Unknown. No. players: 1-2. Country: British, Duration: 20 mins, Desc. by Eamon.

An edition of the classic solo game, with a plastic board and plastic pegs as playing pieces. The rules also include a version of Fox and Geese, usually played on a chess-board or similar, but here played on the Solitaire board.

 

Foxy, published by Milton Bradley. 1977. Box. Good. £6

Designed by Alex Randolph. No. players: 2. Country: Irish, Duration: 10 mins, Desc. by Andy.

Special notes: The box is grubby with a tear on the cover, but overall just about 'good' condition.

The board consists of a grid of holes into which a few neutral pieces are placed at the start of the game.  The players have a tube of disks which they take it in turns to move across the board, and a disk is deposited whenever they move over an empty hole.  The first player to empty their tube is the winner.

 

Freight Train, published by White Wind. 1993. Box. Good. £24

Designed by Alan Moon. No. players: 2-5. Country: German, Duration: 90 mins, Desc. by Andy.

Unusual train game in which the players shunt around various types of freight between the public holding yards and their own trains which are being formed as well as their own private holding yards.  The game is divided into three sections and after each section points are awarded for the largest and second largest freight train of each type, as well as for the longest mixed freight train.  The scoring works slightly differently in each section to discourage players from having left over freight in their holding yards at the end of the game.  You will need a large table to play this with more than three players.

 

G.I. Anvil of Victory, published by Avalon Hill. 1982. Box. Good. £8

Designed by Don Greenwood. No. players: 2. Country: American, Desc. by Andy.

Special notes: The counters are bagged and boxed, and there are a few hand made replacements / extras.  I am selling this on the basis that the counters have not been checked, but if it is unplayable I will refund.

The 3rd expansion for Squad Leader.  It adds American armor and ordnance to the system, as well as revising many other features.  The set contains 5 geomorphic map boards (each 8" x 22"), Scenario cards for situations 33-47,  36 page rulebook, terrain overlays for the mapboards, various chart sheets and over 1500 die cut counters.

 

Gespenster, published by Hexagames. 1990. Box. 2 copies available:

1) Good. £5.50      2) Excellent. £6.50

Designed by Alan Moon. No. players: 3-6. Country: German, Duration: 30 mins, Desc. by Andy.

Card game, 60 cards in 5 unequal suits. A re-issue of Black Spy (by Avalon Hill), but here given a better theme. The game is essentially similar to Hearts, but with the twist that there are 5 suits and that you can follow both colour or number in a trick with some additional optional variants. Also the cards are printed with a luminous ink, so they will reveal themselves in the dark, which is highly appropriate since the cards all show pictures of ghosts.

 

Globe Trotting, published by Gosling Games. 1992. Box. Good. £6

Designer Unknown. No. players: 2-6. Country: Ireland, Desc. by Andy.

A famous globetrotter has made a secret journey and the players try to find out which famous sites around the world it included.  This is done by removing some cards from a deck at the start and hiding them.  The rest are distributed, and as a player reaches one of their destination cards they reveal it, but also get to see one of an opponent's cards as well.  The idea being that once you have seen all the cards except those hidden you will know the secret destinations and win. Attractive large board showing available routes.

 

Go For Gold, published by Billivan Games. ca.1980. Box. Good. £2

Designed by W.J. Hewitt, I.C. Higgins. No. players: 2-8. Country: British, Desc. by Andy.

Sports game based on winning more gold medals than other players.  During the game 3 things go on simultaneously - management, marathon running, and a decathlon.  Each event has its own rules, but they all involve dice rolling of various kinds.  It is possible to obtain cards from the management and marathon parts of the game which can be used to improve your chances in other events.  At the end of the game most gold medals wins.

 

Gouda! Gouda!, published by Descartes Editeur. 2002. Box. In shrink. £8.50

Designed by Frederic Moyersoen. No. players: 2-6. Country: French, Duration: 40 mins, Desc. by Andy.

Fun dice game but with plenty of decisions to make.  Each player has a team of 5 mice which are trying to be the first to get to the cheese at the far end of the board.  However, to get there the mice need to cross various obstacles.  Each turn the current player chooses one of the locations with at least one of their own mice on, and rolls one dice per mouse there (his own or others), and the dice will indicate forwards movement, no movement or even backwards movement.  These dice can be assigned to the mice as desired.  Surprisingly tactical, fun and exciting as the mice get close to the cheese.  Recommended - especially with my house rules.

 

Guerilla, published by Ariel. 1976. Box. Good. £8

Designed by David Wells. No. players: 2. Country: British, Duration: 30 mins, Desc. by Andy.

Abstract game, which Eamon thought one of the best games ever made by this company.  Players place pieces on a triangular lattice to form groups, which can then move - larger groups being able to move farther than smaller ones. There is also a special capturing mechanism called "overkill"  which results in a red "massacre" token being placed on the space, which becomes impassable for the rest of the game.

 

Guerilla, published by Avalon Hill. 1994. Box. Excellent - unpunched. £18

Designed by Neal Schlaffer. No. players: 3-6. Country: American, Duration: 1-4 hrs, Desc. by Andy.

War based multi-player card game with some very good ideas. Players control the forces in a Third World independence struggle.  Players secretly back either rebels or government but there are chances to score VPs by winning a battle even if it won't help your side in the end as it may give the player the use of a valuable resource such as an airfield.  It is also possible for the U.N. to intervene and stop open warfare in which case the Secret Police come into their own... Bookcase box.

 

Haliborange Family Car Games, published by Haliborange. ca.1985. Cassette case. Mint. £0.75

Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.

A cassette tape and instructions for 20+ games to play in the car.  Could well be useful on your next family holiday!

 

Halunken Und Spelunken, published by Kosmos. 1997. Box. Good. £9

Designed by Alex Randolph. No. players: 3-4. Country: German, Duration: 40 mins, Desc. by Eamon.

Card game played on a board, set in the world of press-gangs, searching for recruits for His Majesty’s Royal Navy. The name translates as Scoundrels and Dives, because you search the port-side dives for the scoundrels within. The game mechanism is again used by this designer from his previous success, Hols der Geier, with players moving by card play, but similar cards cancelling each other out. There are special cards (Rum Cards) and other interactive rules. As an alternative game, you can add Black Jack to the game who has his own movement cards. Black Jack is bid for each round, and it is a very good idea to hire him when you can because he is adept at stealing from the other players. There is also a 2 player variant.

 

Hansa, published by Abacus Spiele. 2004. Box. 2 copies available:

1) Excellent. £15      2) In shrink. £16

Designed by Michael Schacht. No. players: 2-4. Country: German, Duration: 1 hr, Desc. by Andy.

Each player takes the role of a merchant trading between the cities on the Baltic sea in the 14th century. The objective is to be the most successful merchant.  A single ship is sailed on your turn from city to city, and one action can be done in each city visited - buying goods, selling goods or establishing a market (which is needed to be able to sell in a city and can also make it possible to get goods for free).  By managing to sell just before an opponent you can also make their trade less profitable.  A neat system which works well, and requires careful play to do well.  Recommended.

 

Hats Off, published by Peter Pan. ca.1968. Box. Good. £7

Designed by Kohner Bros. No. players: 2-4. Country: British, Duration: 10 mins, Desc. by Andy.

Players flip cone shaped pieces into a grid, and score points for getting their cones into their section of the grid. The cones are plastic, with metal weights to make them fly a bit like shuttlecocks. The flippers are lovely items, made with metal springs, and really sturdy, with a scoring dial on the base of each one (called Slide-O-Matic scorekeepers!).  Silly but fun and an amazing item.

 

Hispania, published by Azure Wish. 1994. Box. Excellent. £18

Designed by Andreas Steding. No. players: 4-5. Country: French, Duration: 4 hrs, Desc. by Andy.

Multi-player wargame which takes the concept of each player running several people groups throughout the game from Britannia, and transports it to Spain.  The game covers the period from 320BC to 1200AD. The board is unmounted but full colour and attractive.  Compared to Britannia there are more unit types and several people groups 'transform' as the Romans / Romano British do in Britannia.  5 scenarios are included.

 

Honey Bears, published by Piatnik. 1998. Box. 2 copies available:

1) In shrink. £12      2) Excellent. £11

Designed by Reiner Knizia. No. players: 2-4. Country: Austrian, Duration: 25 mins, Desc. by Andy.

Nice looking race game, with attractive cards that are used to move the bears. The twist is that you score for the cards you keep unplayed, and these show the various bears, but in order to score you need your bears to do well, which means playing those same cards.  Dilemma. Light and quick, but a neat idea, and now quite sought after too.


Illustrated Games Of Patience, published by Prentice Hall. 1969. Book.

Good, but dust cover a little worn. £1.50. Designed by Lady Adelaide Cadogan.

Country: American, Desc. by Andy.

Hardback with dust cover, 48 pages, 24x19cm. This is a reproduction of a book originally published in 1875. The author was the daughter of the first Marquess of Anglesey and wife of the youngest son of the third Earl of Cadogan, and was considered the 'patron saint of patience'.  The book describes 24 games of patience (solitaire card games) with colour diagrams showing the card layouts.  Most of the games names remain in French - this reflecting their origin.

 

Keyword, published by Parker Brothers Inc.. 1953. Box. 2 copies available:

1) Good. £3. Board and plastic tiles look well used.

2) Good. £4

Designer Unknown. No. players: 2-4. Country: American, Desc. by Andy.

The first British competitor to the (then) newly released Scrabble. A good word game.  Very much in the same vein as Scrabble.  Wooden racks.  Keyword's main differentiating feature is that there are some short target words on cards and if a player manages to put down one of these then a good bonus is awarded.

 

King's Bounty, published by Task Force. 1991. Box. Good. £13

Designed by Robert L Sassone. No. players: 1-8. Country: American, Desc. by Andy.

Fantasy game placing the players as bounty hunters, hunting down dastardly villains and terrible monsters for fun and profit. You can even create your own Bounty Hunter (as if in a role playing game) if you tire of playing the pre-set characters. The game system allows combat and use of magic items as well as tricks and traps to capture those sought by the crown.  Each villain is known to frequent different places which must be searched to find them. Random events keyed to particular terrain types can occur too. Plays well as a solo game.

 

Knockout, published by Milton Bradley. 1993. Box. Box lid slightly indented. £6.50

Designer Unknown. No. players: 2+. Country: Irish, Duration: 15 mins, Desc. by Andy.

A game in the Jenga family, but with some rather nice twists.  Firstly a wall is built up using large plastic pieces, including a special piece near the top.  Then players take it in turn to remove a piece and place it on top of the wall.  However, rather than using your hands you use a toy electric hammer-drill which comes with the game!  As you can imagine this eliminates the 'precision touch', and makes it all rather more fun!  Also you don't lose unless the special brick falls, so sometimes you can safely demolish a section of the wall without losing.  Good fun game.

 

Law Courts, published by Oliron Games. 1989. Box. 1 Box corner taped. £4.50

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

A look at the legal system in Britain. Players take court actions against each other, ultimately trying to win a case in the House of Lords, and to double their money.  Game play involves moving around a track on the board and actioning the various spaces.  However players also get the chance to challenge various actions in court, though this costs money it can hamper the opponent.  Players will have to decide which actions to defend and which to let go.  The game uses lots of different types of cards to resolve challenges etc. The box is styled to look like a black briefcase.

 

Let's Buy Hollywood, published by Henmead Enterprises. 1991. Box. Good. £11

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Business game in which the objective is to control 1 each of the 4 types of entertainment businesses available.  Buying shares is done when landing on the appropriate space (using the movement around a track mechanic), but you can either buy one cheap share or two at a higher per-share cost.  In order to make money players buy talent cards so they can put on a film.  The film once released will hopefully provide income - there is a separate track on which film tokens are moved - and this money can be fed into producing more films and buying more shares to gain control of companies.

 

Liardice, published by Campus Martius. 1980. Box. Excellent. £4

Designed by Don Hughes. No. players: 2+. Country: British, Duration: 10 mins, Desc. by Andy.

Pocketable set which is just a little larger than a deck of cards.  Players secretly roll the dice in the box and close the lid, and then say what they have got (eg. a pair of sixes), and then passes the box to the next player, who either accepts the box, gets one reroll and then says a higher combination he has now achieved, or refuses the box and calls the previous player a liar!  A neat mini set with small dice and its own dice rolling compartment and life tokens.

 

Long Short, published by Hexagames. 1982. Box. Good, box corners taped. £15

Designed by J Hagedorn. No. players: 2-6. Country: German, Duration: 1 hr, Desc. by Andy.

Business game which takes the standard stock trading game model a step further - the game models a futures market which means you can make money when prices fall as well as rise.  Players get cards which affect the prices of various commodities and action cards which can affect the market in minor or major ways.  Each turn a player gets to buy and sell contracts, play a price alteration card and then roll the dice, which may indicate an event occurs or allow a card to drawn for future use. The game ends when all  price alteration cards have been played.

 

Lost Treasure, published by Parker. 1982. Box. Good. £12

Designer Unknown. No. players: 2-4. Country: Canadian, Duration: 45 mins, Desc. by Andy.

Board game which is controlled by an electronic console.  Players each have a salvage ship and try to find and recover lost treasure from the sea floor.  The console keeps track of two treasures at once, and players move their ships and then get to narrow down the location of one of the treasures by asking if it is E-W or N-S of their ship.  Once a treasure has been located the player dives for it which is resolved using the console - three are 9 places to check, with different sea depths and air is used up as you dive, so you mustn't stay down too long or you will lose everything gained so far on that dive - judging the dives is tense and great fun.

 

Marracash, published by Kosmos. 1996. Box. Good. £14

Designed by Stefan Dorra. No. players: 3-4. Country: German, Duration: 1hr, Desc. by Andy.

Players purchase shops in the Old Town of Marrakesh - this is done by auction.  Each shop attracts a particular colour of customer, and each customer which comes into the shop spends progressively more, so a well positioned shop can be very lucrative. Players also control the movement of customers and which city gate they come in through.  Making a customer go into another player's shop gets you a cut too.  Once the stream of customers is depleted the player with the most money wins.  Attractive wooden customers. Eamon has some house rules which I can pass on if you remind me.

 

Match Of The Week, published by Unknown. ca.1970. Box. 1 Box corner split. £4

Designer Unknown. No. players: 2. Country: British, Desc. by Andy.

Soccer game with no company or designer credited. Simple movement system for the players, using dice on a large board covered by a grid of circles.  However, there are quite a few options on how and where to kick the ball, including rules for ground level passing and aerial passes / shots and even dribbling.  The defending player can also choose to foul if the attack looks too dangerous.

 

Max Haines Mystery Challenge Books, published by Family Games Inc. Book.

Designed by Max Haines. No. players: 1. Country: Canadian, Desc. by Andy.

Softback, 22x17cm, 40 pages. Picture puzzle books in which you are posed a mental challenge to unravel by studying the associated picture.  Each book includes 12 puzzles as well as solutions.  Nice item.

Vol. 1, 1990. Excellent. £2

Vol. 2, 1992. Excellent. £2

Vol. 3, 1992. Excellent. £2

Vol. 4, 1992. Excellent. £2

 

Meine Schafe Deine Schafe / Wooly Bully, 2 versions available:

1) Meine Schafe Deine Schafe, published by Goldsieber Spiele. 2002. Box. Excellent. £9. Country: German

2) Wooly Bully, published by Asmodee Editions. 2003. Box. Excellent. £9. Country: French

Designed by Philippe des Pallieres. No. players: 2-4. Duration: 30 mins, Desc. by Andy.

Tile laying game with much of the feel of the Carcassonne family.  The tiles show fields and forest, with different coloured sheep in the fields.  Players are secretly given a colour of sheep and try to enclose fields with that colour sheep in.  During the game you can disclose the colour of your sheep and the earlier you do this the more points you get, but then other plays know how to play against you effectively.  There are also wolves in the forests which can pick off unprotected sheep.

 

Mississippi Queen, published by Gold Seiber. 1997. Box. Excellent. £14

Designed by Werner Hodel. No. players: 3-5. Country: German, Duration: 45 mins, Desc. by Andy.

Race your paddle-steamer down the Mississippi. The river is made up of tiles, which can be added to the river in various ways making the river different every game. Players manage the speed, acceleration and movement of their paddle steamers carefully, and have to pick up passengers along the way. Ultimately it is a race, so getting in other players' way and placing river tiles to help you and hinder others is all in order.  Won Spiel Des Jahres 1997.

 

Montanara, published by Abacus Spiele. 2005. Box. Excellent. £10

Designed by Jong Kong. No. players: 2. Country: German, Duration: 20 mins, Desc. by Andy.

The players vie to be the first to unearth 4 valuable crystals.  In this card game players play dwarves onto the table and then can use them to delve into the piles of cards looking for crystals - one card for each dwarf available to dig.  In addition action cards can be played which can manipulate the order of the cards in the piles to be dug up and allow the cards to be examined. Cave-ins remove all dwarves on the table from play, and quakes can undo your opponent's cunning plans.

 

More Games Puzzles And Pastimes, published by Odhams. 1959. Book. Good. £6

Designed by Various Authors. Country: British, Desc. by Andy.

Hardback, 192 pages, 26x18cm. Very nice period item with some colour plates and many black and white illustrations. This is a wonderful collection of children's hobbies, activities, games, tricks and puzzles.  Highlights include: How To Be A Detective, Sending Secret Messages, Optical Illusions, Puzzles With Numbers, Train Watching, and much more.

 

Never Call Retreat, published by 3W. 1983. Box. Good. £4

Designed by George Schandel. No. players: 2. Country: British, Desc. by Andy.

Boxed version of the game from The Wargamer Issue 25, but with mounted mapboard and a bookcase box.  Simulation of the 1st day of Gettysburg between the Army of the Potomac and the Southern forces of the Army of North Virginia. Hexes are 200 yards across, turns represent an hour and the game focuses on the operational aspects which distinguish the battle from other ACW battles.

 

Noah's Ark Race Game, published by Falcon. ca.1990. Box. Box corners taped. £2

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Children's game (age 5+ I would guess). Players use dice, but get a choice of where to move on the board.  The objective is to track down animals for your ark, and the first to collect 6 gets a bonus.  Played over several rounds.  There is a simplified version for younger children and a scoring version for older children.

 

Obscura Tempora, published by Rose & Poison. 2005. Box. Excellent. £9.50

Designed by Andrea Angiolino. No. players: 2-6. Country: Italian, Duration: 45 mins, Desc. by Andy.

Special notes: Includes colour summary sheets to ease play

Card game with very nice artwork (and no text).  Players build up their castle, towns and abbeys using cards, and can enhance their towns with markets and ports.  This will help increase their income each turn.  The income must be distributed between the holdings.  Players can also send saracens, catapults and militia to destroy and steal from opposing holdings (though they can be rebuffed), and send bishops to take over control of abbeys.  Money can be spent to gain more cards which gives you more you can do, but also needs to be held as victory points to win the game.

 

Ole, published by Abacus. ca.1996. Box. 2 copies available:

1) Good. £4.50. Shrinkwrapped but small dent in box.     2) In shrink. £5

Designed by Wolfgang Panning. No. players: 3-8. Country: German, Duration: 45 mins, Desc. by Andy. Card game with 56 cards numbered and colour coded in a special way. The object is to get rid of your cards first, and you do this by either laying a higher numbered card than the previous card or a higher ranking suit (but could have a lower number).  If you play higher in both then you get to play again.  If you are unable to play you take a penalty chip.  There is actually more to this game than initially meets the eye and it does play well with the higher numbers of players too. Recommended.

 

Othello / Reversi, 2 versions available:

1) Othello published by Peter Pan. 1977. Box. Good, but 1 corner split. £3.50. Very nicely produced with a green beize covered playing area, classic black and white reversible pieces, and useful storage compartments for the pieces.

2) Reversi, published by Spears. 1973. Box. Good. £1. Foldout board and colourful plastic men.

Designer Unknown. No. players: 2. Country: British, Duration: 30 mins, Desc. by Andy.

The classic strategy game.

 

Papillon's Escape, published by Invicta. ca.1975. Box. Good. £2.50

Designer Unknown. No. players: 2. Country: British, Desc. by Andy.

Special notes: Photocopied rules.

Strategy game with a plastic board and wooden pieces. One player has 9 pieces that represent Papillon (the great escaper from the notorious Devil's Island prison) and the other player has 16 pieces representing the guards. The object is to get your Papillon piece (from your 9 starters) off the board.  This is actually the same game as 'Tablut' (except for a slightly different starting position), which is in the same family of games as The Viking Game or King's Table, and thus this is actually one of the oldest games in the world.

 

Paranoia, published by West End Games. Two editions available:

1) 1984. Box. Good. £6. First Edition.

2) 1987. Box. Mint. £5. Second Edition.

Designed by Daniel Seth Gelber. No. players: 2-9. Country: American, Desc. by Andy.

Classic roleplaying game set in a future in which everything is controlled by an all powerful computer and the characters find it hard to do anything right according to the computer's contradictory rules.  Great fun game which will have you both laughing and crying.  Needs to be experienced.

 

Paranoia - Gamemaster Screen, published by West End Games. 1985. GM Screen. Mint. £0.25

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

GM's screen for the humorous science fiction RPG, Paranoia.

 

Party Games Funbook, published by Murrays. 1960. Book. Good. £2

Designer Unknown. Country: British, Desc. by Andy.

Softback, 80 pages, 24x18cm. Book of roughly 80 party games and activities, each one on a separate page, and most have an illustration.  The illustrations are very 1960's, but the games and activities are good parlour games, and so just as much fun for kids now as they were then.

 

Paydirt, published by Avalon Hill. ca.1981. Box. 2 copies available:

1) Good. £4. Includes team charts for 1984.
2) Good. £6. Includes 1978 & 1986 team sheets.

Designed by Dr Thomas R Nicely. No. players: 2. Country: American, Desc. by Eamon.

A brilliant statistical American Football game, one of Eamon's favourite 2-player games.  Rules include basic and advanced versions and each set comes with charts for the teams for a particular year. These charts are statistically designed to reflect the strengths and weaknesses that characterised that team that year.

 

Perplexcity Booster, published by Perplex City Academy. 2006. Booster pack. New. £1

Designer Unknown. No. players: 1. Country: British, Desc. by Andy.

This is a sealed booster containing 6 puzzle cards.  These are intended to give you a mental workout, and each booster will have a different selection of puzzles.  They include mazes, riddles, hieroglyph and cryptography puzzles amongst other things. Once you have completed a puzzle you can go to www.perplexcity.com and enter your answer and claim points.  There are free puzzles on their website too.  The idea is to get as many points as possible and there are big cash prizes available to the truly dedicated.

 

Play Better Bridge, published by Octopus. 1979. Book. Good. £6

Designed by Rixi Markus. Country: Spain, Desc. by Andy.

Hardback with dust cover, 157 pages, 29x22cm. Includes a foreword by Omar Sharif.  Includes black and white plates and diagrams. Using over 200 hands the author teaches by explaining how experts bid and played various interesting hands. Chapters include: Bridge Today, Bidding in contested / uncontested hands, The Play, Opening Leads, Defensive Play, Bols Bridge Tips, The Champions, Old Masters. The book is all in English despite being printed in Spain.

 

Pow Wow, published by Franjos. 1996. Box. Good. £9.50

Designed by Ronald Corn. No. players: 3-6. Country: German, Duration: 45 mins, Desc. by Andy.

Very nicely produced game, with a cloth board, and a bag of chunky stones. The players get the Indians to complete their 'dance' around the tepee. Dice are used, but with plenty of choice, and dice can be rerolled when needed, and movement allowances are determined by moving the stones on the board. The winner is the holder of the card corresponding to the Indian who first completes his dance, but these cards can change hands during the game. Includes a 2 player variant.

 

Pro Football, published by 3M. 1966. Box. Good. £9

Designer Unknown. No. players: 2. Country: American, Desc. by Eamon.

Special notes: One of the 3 defence type cards has been replaced, and the magnetic marker is also not the original one - still entirely playable though.

Rarely seen 3M sports game in one of their trademark wrap-around plastic boxes. A head-to-head, non-statistical American Football game. The offence chooses a type of play and the defence reveals if they guessed the general direction of the play. Dice are then rolled on a chart that allows for most variations of the play that can follow. Also later published as Thinking Man's Football.

 

Rules Of The Game, published by Collins Willow. 1991. Book. Good. £8

Designed by Edited by Sylvia Worth. Country: British, Desc. by Andy.

Special notes: Hardback edition

Subtitled 'The Complete Illustrated Encyclopedia Of All The Sports Of The World'.  Thus this is not actually a game related book, but rather a sports related book.  However, it is an excellent resource which you may well find useful. It covers 150 sports and has over 2500 colour illustrations, and is 320 pages long.  Great for finding out the basics of a sport before playing a board game based on that sport.

 

Run For Your Life Candyman, published by Smirk & Dagger Games. 2005. Box. Good. £11

Designed by Curt Covert. No. players: 2-6. Country: American, Duration: 30 mins, Desc. by Andy.

Game which parodies the classic children's game Candyland.  In this game the king has betrayed his candy citizens by bagging them up and shipping them to children all over the world! The players play astute gingerbread men who have discovered this and are running for their lives to escape this fate. Each player gets a status sheet where damage to their limbs is marked off as the game progresses.  Players travel along a track and get to play cards which can damage the other players or help themselves.

 

Scarne's Encyclopedia Of Games, published by Constable. 1976. Book. Good. £10

Designed by John Scarne. Country: British, Desc. by Andy.

Special notes: Hardback edition

Comprehensive hardback guide to games by one of the foremost figures in the business. Has nearly 1,000 games explained, plus variations, in its 630 pages. This includes at least 300 games which had not previously been published in a book. Has about 20 chapters on different families of multi-player card games, as well as chapters on tile games, chess, checkers, Teeko, dice games, lottery games and parlour games.  Includes rules to his own game Skarney, which he considers probably his best game invention.

 

Screaming Eagles, published by Milton Bradley. 1987. Box. Good. £13

Designer Unknown. No. players: 2-4. Country: American, Duration: 25 mins, Desc. by Andy.

Special notes: Box lid shows slight discolouration

An MB dogfight game with attractive plastic miniatures. Players are the pilots of modern aircraft and you will need to shoot your enemies down as quickly as possible as otherwise they are sure to shoot you. Players simultaneously choose cards to plan their moves. Each plane has a battle board, on which the location of damage can be recorded.  The main board is a very unusual wraparound layout, so you are always close to the other aircraft.  When played with 4 players it is a partnership game.

 

Sealord, published by Inter Game. ca.1980. Box. Good. £12

Designer Unknown. No. players: 2. Country: Swedish, Duration: 40 mins, Desc. by Andy.

Naval combat game in which the players each have 4 ships, one of which is their flagship.  Players try to surround their opponent's flagship with 3 of their ships in order to win victory.  Movement is by rolling a die to see how many spaces one of your ships can be moved - since you have four there is normally quite a bit of choice, and the board isn't that many spaces wide, so often high numbers are quite restrictive.  In addition the ships drift with the wind, so you have to make sure your flagship doesn't get shipwrecked as that loses the game.

 

Shell Shock, published by Victory. 1990. Box. Excellent - unpunched. £13

Designed by Joseph Reiser. No. players: 2-4. Country: American, Desc. by Andy.

Two player man to man wargame adapted from the same company's solitaire game system Ambush!  Both players equip and then command a squad of American, German, British or Russian troops and play one of six missions. Very high replayability as each playing works out differently due to weather conditions, differences in the squads, a variety of mission objectives and the intensity of the battle.

 

Sim City CCG - Large Batch Of Cards, published by Mayfair. 1995. CCG. Good. £15

Designed by Tom Wham, Darwin Bromley, Louis Rexing. No. players: 2+.

Country: American, Duration: 90 mins, Desc. by Andy.

Collectable Card Game.  City building card game tied in with the very popular computer game of the same name.  Players play cards showing city blocks with road and rail connections onto the table to form a city.  Placing blocks earns money according to how well the card matches up with others already on the table.  The cards each have zone types and often have specific placement restrictions, or can affect the value of future cards placed.  Councillors can also be played and becoming mayor has advantages.  Can be played from a single 'common' deck. This batch includes approximately 630 regular cards + 35 long cards and about 50 colour copied proxies + rules. Just fits in a box 22x14x6cm.

 

Snoopy Come Home, published by Arrow. ca.1970. Box. Good. £1.50

Designer Unknown. No. players: 2-4. Country: British, Duration: 30 mins, Desc. by Andy.

Family game using the characters from the Peanuts comic strip. Players need to first get Snoopy out of hospital. Then everyone tries to take control of Snoopy and return him to his kennel. Players may use telephone booths as shortcuts and place a "No Dogs Allowed" sign to block Snoopy's path.

 

Solitaire, published by Chad Valley. ca.1953. Box. Box poor. £1

Designer Unknown. No. players: 1. Country: British, Duration: 10 mins, Desc. by Eamon.

Old copy of this classic game. Box poor, but contents fine. Nice solid wooden pieces. Unusually produced, in that the rules (and the solution) are printed on the box lid. I have dated it because it says that Chad Valley are "By Appointment Toymakers to Her Majesty the Queen" but it looks to me to be older than the fifties.

 

Solotaire, published by Milton Bradley. 1973. Box. Good. £8

Designer Unknown. No. players: 1-2. Country: American, Duration: 15 mins, Desc. by Eamon.

Excellent game based on Poker Patience, with a nice plastic board on which to lay the cards. Lucille Ball pictured on cover warning "Caution! This game may be habit forming". Includes a variety of games for 1 or 2 players, Honeymoon, Quick-draw, Mayhem 1 & 2.

 

Spinnaker, published by Overlay Games. 1985. Tube. Good. £9

Designed by Lynn Lewis. No. players: 2-6. Country: British, Desc. by Andy.

Notes: The stopper at one end of the tube is missing, and that end has been secured with card and tape.

Yacht racing game played on a large nautical map with a clear plastic overlay showing the spaces the yachts will move on during the game, and you can play on a real nautical map using the overlay if you wish. The game takes some of the ideas from 3M's classic Regatta, allowing for unexpected change of wind direction, variable number of movement legs per turn, attitude of yachts, right of way etc.  It also adds some extra ideas such as avoiding water which is too shallow for your boat and bonuses and penalties for different depth keels, spinnaker usage etc.  Nice item especially for the sailing enthusiast.

 

Star Wars The Queen's Gambit, published by Avalon Hill. 2000. Box. Excellent. £28

Designed by Craig Van Ness, Alan Roach. No. players: 2 or 4.

Country: American, Duration: 2 hrs, Desc. by Andy.

Produced by the Hasbro backed Avalon Hill, this game has over 150 plastic figures, and the game involves juggling four different battles simultaneously - concentrating on one or two may get you victory there, but may lose you the other battles and the game.  The 4 arenas are the Gungans and droids on the plains, The Jedi, Anakin in his spaceship, and the battle in the palace.  The game is driven by card play, with the cards having  multiple uses, so plenty of choice and decisions to make. The over the top production of this game has to be seen to be believed.

 

Tabula, published by Historical Collections. 1990. Box. Good. £3

Designed by Finch and Scott. No. players: 2. Country: British, Desc. by Eamon.

Very nice reproduction of a Roman game, with Roman-numeral dice and glass stones. A sort of early Backgammon.

 

Take My Word, published by Condor. 1974. Box. Good. £4

Designed by Seven Towns. No. players: 3-4. Country: British, Desc. by Andy.

Original word game featuring lettered tiles. Words are made, some letters face up, some face down, but you have an option of bluffing by putting down a made up word. As well as extending your word by taking a new tile, you can attempt to guess opponents' words, steal opponents' words to make longer words yourself, or call someone's bluff.  The number of tiles in the game is very limited (31), so you can tell what tiles other players can't have hidden, which should help you work out what their word is (or if they are bluffing).

 

Tennis Masters, published by Gold Sieber. 2000. Box. Good. £15

Designed by Rolf Rotgers and Oliver Bolten. No. players: 2. Country: German, Desc. by Andy.

Very unusual action game.  The large board shows a tennis court with a translucent top surface. Under this surface each player has a paddle which shows where his player can reach this turn.  The playing pieces are plastic tennis player figures with a racquet you pull back and release in order to flick the ball.  The ball is a soft fluffy thing, which will stop when it hits the slightly rough board.  If your shot fails to land in the opponent's court you lose the point.  If it gets there but out of the area shown by your opponent's movement paddle then you played a winner.  Otherwise your opponent moves their figure and paddle and tries to return the ball.  It is possible to build up quite a bit of skill with practice.

 

The Best Games People Play, published by Hyperion. 1976. Book. Good. £3

Designed by Richard Sharp. Country: British, Desc. by Andy.

Hardback with dust cover, 96 pages, 24x16cm.  This book describes 26 game some of which are popular, and some of which are less common.  They cover word games, card games, pencil and paper games, and more - an interesting collection.

 

The Car Boot Game, published by Lefran Games. 1997. Box. Excellent. £6

Designed by . No. players: 2-4. Country: British, Desc. by Andy.

Players try to make the most money by buying and selling assorted items at car boot sales, jumble sales, auction houses, and in the local paper.  The various items are depicted on cards and have a face value and a hidden real value which they can hopefully be resold for.  The board shows a track with several branches around which the playing pieces are moved and the space landed on is actioned. The spaces allow the purchase / sale of items, and at a car boot sale items can be bought from other players too.

 

The Dick Tracy Game, published by University Games. ca.1990. Box. Good. £2.50

Designer Unknown. No. players: 2-6. Country: American, Duration: 1 hr, Desc. by Andy.

Film related, linked to the film starring Warren Beatty. Each player competes to capture criminals in their hideouts within the City. This is done by moving around the board and collecting cards which will help confront criminals.  When a criminal is confronted either a card can be played to beat the weapon they were using or the player must spin a more powerful weapon using the special spinner. Captured criminals can be deposited in jail to gain victory points.

 

The Follyfoot Save A Pony Game, published by Whitman. 1974. Box. Box edges split and taped. £1

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

TV related, based on the series about life on Follyfoot Farm. Players aim to use the farm and gymkhanas to raise money to save a pony for their farm.  The game is driven by dice roll and movement around a track on the outside of the board, where spaces cause money to be gained or lost.  When a gymkhana takes place the showjumping course involves more dice rolls to clear fences and deal with refusals etc, with the players getting prize money according to their positions.

 

The Official Scrabble Manual, published by Hodder And Stoughton. 1980. Book. Good. £4

Designed by Jacob Orleans & Edmund Jacobson. Country: British, Desc. by Andy.

Paperback book, 60 pages.  Subtitled 'How To Win At Scrabble', and contains colour diagrams. This book covers: How to get high scores - lots of different tactics; lists of high scoring words for harder letters (not complete lists - they are in a separate Scrabble book); words with lots of vowels; defensive play; complete Scrabble rules; partnership play; tournament play; solitaire Scrabble; Scrabble problems.  A must for the serious or improving Scrabble player.

 

The Omega Virus, published by Milton Bradley. 1992. Box. Good, but corners taped. £18

Designer Unknown. No. players: 1-4. Country: American, Duration: 30 mins, Desc. by Andy.

Computer controlled science fiction board game.  A military satellite has been taken over by the Omega Virus and will soon rain down destruction on Earth unless an elite commando from one of the superpowers is able to destroy the virus first.  Players must explore the space station, initially having limited access to rooms and none of the vital items of equipment, but gain these as the game goes on, with the ultimate goal of finding and destroying the Omega Virus.  The game is controlled by a speaking computer unit, and there is only a limited time before the virus will win the game, so play must be fast, creating a great deal of tension.  Very nice item.  Can be played solitaire too - you against the computer!

 

The Prince, published by Phalanx. 2003. Box. Excellent. £12

Designed by Alexander S. Berg. No. players: 3-5. Country: German, Duration: 90 mins, Desc. by Andy.

Card game of intrigue, money and military power in the times of the Renaissance.  Players vie to have a member of their clan become the next Pope, but getting this to happen is tricky and will require careful political manoeuvering. The cards represent various important characters, positions of office, assorted events, artists, condottieri etc, which you will need to employ to best effect to win. Game play involves auctioning cards, card play, voting and politicing.

 

The Really Nasty Horse Racing Game, published by Upstarts. 1984. Box. Good, but 1 corner taped. £12

Designer Unknown. No. players: 2-6. Country: British, Duration: 90 mins, Desc. by Andy.

Horse racing game with really nicely made horses and jockeys.  It is played over several races.  Each player has the same selection of horses to use but can choose which race each should enter.  Game play involves dice and special spaces on the board give bonus movement to the horses of the right type (more spaces available for better horses).  Also start lane is very important, blocking is possible and it is easy to move out into the slower lanes but hard to get back into the faster ones. Money is gained by winning races or by betting on the winning horses.  There is a neat system for setting the odds.  What gives the game its name though is very potent cards which can make horses fall at specific spaces or start steward's inquiries etc.

 

The Stock Market Game, published by Avalon Hill. 1970. Box. Box corners taped. £8

Designed by Thomas Shaw. No. players: 2-6. Country: American, Duration: 1 hr, Desc. by Andy.

Interesting business game with 4 scenarios, including one that takes you through the 1929 Wall Street Crash. It also shows how you could make money when everyone else is losing theirs. Players buy and sell 5 stocks to make the most money. Players simultaneously place counters to indicate buying or selling while a timer ticks away.  A card decides whether the market is bull, bear or mixed, and the stock price changes depending on how many people are buying and selling that stock. There are also rules for stock splits, stock conversion, margin buying and short selling.

 

The Transformers Game, published by Milton Bradley. 1986. Box. Fair. £1

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Special notes: 1 box corner damaged, and 1 plastic robot no longer 'transforms'.

Not the same as the similarly named game by Warren.  Themed on the childrens' TV series and range of toy robots.  Each player controls 3 robots which can transform into aeroplanes by 'folding' the plastic piece.  The objective is to be the first player to get all your Transformers to the Command HQ in robot form. Play involves movement by dice and battles when opposing pieces meet.  Battles are resolved using cards.

 

Those Incredible Puzzles, published by Lippincrot & Crowell. 1980. Book. Good - shows a little wear. £2

Designed by Don Rubin. No. players: 1. Country: American, Desc. by Andy.

Softback, 96 pages, 27x21cm. A visual puzzle book with 36 puzzles.  Here are some examples of the types of puzzle: identifying pictograms, matching Esperanto & English words, deciphering multiple exposure pictures, symbolic division, spotting filmstars from their negative images etc.

 

Tournament, published by Alan Parr. 1980. Booklet. Good. £4

Designed by Alan Parr. Country: British, Desc. by Andy.

Booklet, 21x15cm, 11 pages.  This self produced booklet includes the rules to several games which can be played with playing cards which have sports themes.  The games are: Sunday League, United!, Gleneagles, Centre Court, Le Mans and Steeplechase.

 

Tover Je Toverweg, published by Opstelten Speelgoed. 2004. Box. Excellent. £15

Designer Unknown. No. players: 2-4. Country: Dutch, Desc. by Andy.

Each year the wizards apprentices compete in a forest race to be the first to get to a magical destination.  The apprentices themselves are not permitted to use magic, but the wizard backing each certainly can.  The game is a tactical card game and there are several boards and different sets of rules, with one set for children age 3-4, one set for 5-7+ and one for ages 6-9+.

 

Trust Me, published by Parker. 1981. Box. Shrinkwrapped. £8

Designer Unknown. No. players: 2-4. Country: American, Duration: 45 mins, Desc. by Andy.

Wheeler-dealer business game. Players claim properties around the board and cajole other players to invest in them. The value of the properties is random, and hidden away in little briefcases. As the game goes on you find out which ones are really worth having.

 

Twenty Questions, published by Milton Bradley. 1988. Box. Good. £4

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Variation on the parlour game in which you have 20 questions to discover what the current player is thinking of.  However, there are several differences here.  The first is that it can be a person, place, thing or year which is to be identified, and rather than having to make up questions, there are 20 clues which are on each card.  Each player in turn suggests the number of a clue and the 'reader' reads out that clue.  The person who requested that clue may then make a guess.  The reader and the player who guesses right share the points - the reader gets a point for each clue read out and the guesser gets one point for each clue which wasn't read out.

 

Tyranno Ex, published by Moskito. 1992. Box. 2 copies available:

1) Excellent. £15      2) Good. £14

Designed by Karl-Heinz Schmiel. No. players: 2-4. Country: German, Duration: 2 hrs, Desc. by Andy.

First edition of this game about the evolution of the dinosaur. Players attempt to ensure that their species will be dominant by placing climate change markers which will hopefully ensure the climate favours their dinosaurs rather than those of their rivals. However, as well as surviving the climate it is necessary to weather attacks from other species. Clever systems as you would expect from this designer.

 

Uno Dice, published by Gibsons. 1987. Box. Good. £4

Designed by International Games. No. players: 2-6. Country: American, Desc. by Andy.

Rather nice dice game with 24 special dice. The dice have variations of coloured numbers and 'Wild' symbols. Rules for three different games included. The first game is essentially a Uno variant but with dice rather than cards.  The second is more like Yahtzee, and the third involves forming chains of matching dice - a sort of dominoes dice game.  Unusual item.

 

Voltron, published by Parker Bros. 1984. Box. Good. £4

Designer Unknown. No. players: 2-5. Country: Canada, Duration: 20 mins, Desc. by Andy. Special notes: Box edges show some wear, and one corner taped.  Some of the standup cardboard pieces are creased, but still usable. Based on a US Children's TV program in which the Voltron Force of good guys in space suits have to find the keys to form Voltron, who is powerful enough to best the Robeast!  There are two versions of the game, one for beginners and one more advanced. The game involves some memory work as a board of face down tokens gets explored, and nasty surprises get turned face down after discovery, but useful weapons and the all important keys can be found too.  Loads of standup cardboard pieces, including two huge ones which are used on the separate battlefield board.

 

War And Peace, published by Avalon Hill. 1980. Box. Good - partly unpunched. £15

Designed by Mark G McLaughlin. No. players: 2-6. Country: American, Desc. by Eamon.

Perhaps Avalon Hill's best Napoleonic game, covering Napoleon's battles from Austerlitz 1805 to Waterloo 1815. There are 9 individual scenarios based on yearly campaigns and a magnificent Grand Campaign 1805-1815 that requires diplomatic skills as well as battlefield expertise. The rules are 10 pages long, with a further 3 pages of optional rules and then about 16 pages of scenario descriptions.


Warhamster Rally, published by Jolly Roger Games. 2002. Box. Excellent. £13

Designed by Frank Branham. No. players: 3-5. Country: American, Duration: 50 mins, Desc. by Andy.

A crazy race game based on John Kovalic's Dork Tower comic strips.  In this game each player races their warhamster around a course.  However, each hex space indicates the direction you must next move, and they point all over the place, meaning that for every few spaces forward you might well go several back. Movement cards are played which show the number of spaces to move, and not always in a straight line forward - so that you can often make use of being on an arrow which points the 'wrong' way by playing a card which lets you move off to the side!  In addition players have special powers and special moves they can make use of. Pretty wacky!

 

Wizards And Warriors Fantasy Games, published by W.H.Smith / Oyster Books. 1985. Booklet. Good. £7.50

Designed by Tim Wood. No. players: 1-6. Country: British, Desc. by Andy.

Thick card booklet containing fold-out boards for 5 different fantasy games, as well as a sheet of counters used in the various games. The books is 30x20cm, and in full colour.  There is also a separate 16 page rules booklet.  The games are: The Wizard's Chamber (2-4), The Curse Of The Tomb (1-2 players), Escape From The Troll King (2-6), The Mines Of Aslok (2-6), The Vault Of Illusion (2-6).  Nice item.

 

Word Power, published by Avalon Hill. 1967. Box. 2 copies available:

1) Good. £7       2) Box worn. £5

Designed by Tom Shaw. No. players: 2+. Country: American, Duration: 1 hr, Desc. by Andy.

2nd edition in a bookcase box. 3 levels of play, from elementary to intellectual. Based around word definitions, but with more game-play than usual in these types of game.  Essentially the players have cards with various obscure words on them and these can be played only onto spaces with related or opposite words when on an appropriate space.  Players can also challenge your play if they think you don't know what a word means and so have made an incorrect play.

 

Wyvern Starting Selection, published by US Games Systems. 1994. Boxes. New. £8

Designed by Mike Fitzgerald. No. players: 2. Country: American, Duration: 30 mins, Desc. by Andy.

CCG.  I am providing two starter decks + 6 boosters (total of 210 cards) for this price, which is quite sufficient to make up two reasonable decks.  No need to buy further cards.  Players secretly lay out an array of dragon and terrain cards, and have a hand of special action cards.  The objective is to eliminate your opponent's card layout.  This is done by sending dragons into enemy territory to scout out the terrain or fight dragons.  Some dragons are strong but can be defeated by terrain while others are weak but can deal with terrain they find.  Each player has a very limited amount of gold needed to pay for dragons and action cards - running your opponent out of gold is just as powerful as defeating their dragons. Recommended.

 

Young Krypton, published by Telitoy. ca.1980. Box. Box shows wear. £4

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

TV related, based on a junior version of the Krypton Factor. The players go through several rounds trying to score as well as possible.  The rounds are: Mental Agility (spotting the next number in a number sequence), Response (making a shape on a card using a tangram set), Observation (players study a picture for 20 seconds and then have to answer questions about it), General Knowledge (answer questions from cards), Physical Ability (a fairly simple card based race game, which allows players to block each other).

 

And now for some books:



Book Title

Publisher

Author

Year

Type

Size (cm)

Pages

Condition

Price

Great Party Games For Grown Ups

Sterling Pulishing

Phil Wiswell

1988

Soft

21x13

111

Excellent

£5

A Collector’s Guide To Games & Puzzles

Grange Books

Caroline Goodfellow

1997

Hard

29x22

128

Excellent

£9

What Can I Do Indoors

Hodder & Stoughton

Gillian Osband

1983

Soft

28x21

64

Good

£2.50

Greg Bright's Fontana Mazes

Collins

Greg Bright

1975

Soft

20x20

96

Good – mazes unmarked

£7

Puzzlegrams

Guild Publishing

Pentagram Design

1989

Hard

24x24

184

Excellent

£7

Asterix: The Meeting Of The Chieftains

Hodder & Stoughton

R. Goscinny, A. Uderzo

1989

Soft

29x22

72

Good

£4.50

Pentagon Games

Harper & Row

John Prados

1987

Soft

28x22

81

Good - unpunched

£18

The Pentagon Game

Matro

Infinity Communications

1972

Soft

29x21

12

Good - unpunched

£5

Starflight Zero

Puffin

David.Fickling, Perry Hinton

~1984

Soft

28x21

32

Good – edges show wear

£4

Walt Disney Fun & Games

W.H.Allen & Co.

Neil & Ting Morris

1989

Hard

20x20

30

Excellent

£1.50

Fair Play Or Foul?

Pioneer Books

Cathy Chua

1998

Soft

24x18

127

Excellent

£6

Mastering Magic Cards

Wordware Publishing

George Baxter, Larry W. Smith

1995

Soft

23x15

232

Excellent

£2

The Monopoly Omnibus

Willow Books

Gyles Brandreth

1985

Hard

24x20

224

Excellent

£3.50

The British Chess Magazine Vol XXX 1910

Trubner & Co

Various

1910

Hard

22x15

522

Good

£9

The Precision System Of Bidding

Robert Hale & Co

Charles H. Goren

1972

Hard

22x14

228

Good - Ex library book in a plastified dust cover.

£6

A Gamut Of Games

Hutchinson

Sid Sackson

1983

Hard

24x16

222

Excellent

£15

How To Play Chess

Hamlyn

Kevin Wicker

1977

Hard

25x17

60

Good - ex library

£1.50

Super-Games

Hutchinson

Ivan Moscovich

1984

Soft

24x17

126

Good but cover creased

£3.50

A Toy Is Born

Stein & Day

Marvin Kaye

1973

Hard

22x15

190

Good

£2.50

The Daily Telegraph Book Of Bridge

Robert Hale

G.C.H. Fox

1975

Hard

22x15

237

Good but dustcover shows a little wear, Xmas message on first page.

£3

Modern Board Games

William Luscombe

Edited by David Pritchard

1975

Hard

22x19

144

Good

£8

Deep Magic

Wordware Publishing

Charles Wolfe & George H. Baxter

1995

Soft

23x15

267

Excellent

£6

The Big Book Of Happy Games

Oxford University Press

Mrs Herbert Strang

1932

Hard

23x18

~40

Covers & spine show some wear.  The Train works, but is a little delicate. Signs of use throughout.

£5

Graham Rawle's Wonder Book Of Fun

Victor Gollancz

Graham Rawle

1993

Hard

27x20

64

Excellent

£7

Games For Home Travel and Parties

World Distributors

Helen Jensen

1976

Soft

28x20

64

Good but cover has some coffee stains

£1

 


 

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