MNG-AJM Games and Collectibles

 

May 2013 Catalog

 

While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have.  Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out!  However, if you do see something of interest email me and I’ll let you know if I still have it.  Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email? 

 

10 Days In Asia. Published by Out Of The Box. 2008. Box. In shrink. £17

Designer: Alan R Moon, Aaron Weissblum. No. players: 2-4. Country: American. Duration: 30 mins.

Reworking of the excellent Europa Tour. Players must try to build a valid route through Asia using country cards, plane, ship and railway cards. There are special card holders to ease play and a map board showing Asia from Turkey to Papua New Guinea. Thus you can see which countries are adjacent and which permitted for each type of travel. The game poses interesting puzzle-like challenges, and is one I very much enjoy - highly recommended. It also has enough twists compared to Europa Tour to make it worth having this as well if you like the type of game. Great for teaching the kids geography without them realising too.

 

12 New Games Of Patience. Published by Austin Rogers. ca.1910. Book.

Good, but cover slightly discoloured. £5. Author: Laurence Morton. Country: British.

Softback, 17x12cm, 64 pages. A collection of twelve new games of card patience (solitaire) collected by a keen patience player, so expect some good challenges from the games here.

 

1960: The Making Of The President. Published by Z-Man Games. 2007. Box. In shrink. £20

Designer: Christian Leonhard, Jason Matthews. No. players: 2. Country: American. Duration: 100 mins. 

Card driven strategy game where one player plays Nixon and the other Kennedy in the US presidential elections. The game uses the same type of system as Twilight Struggle, and is highly regarded. Cards give the players opportunities to advance their cause in specific ways, or can be used in a less powerful, but more general way as you wish. However, some cards are a liability, but may well have to be played in the end anyway. A treat for election game fans.

 

7. Published by Wolf Fang. 2009. Box. Excellent. £16

Designer: Marcin Podsiadlo. No. players: 2-7. Country: Polish. Duration: 2 hrs.

Fantasy board game in which the kingdom is endangered by an ancient evil. The focus, however, is on recruiting adventuring parties and managing your resources. The players will need to cooperate in order to complete challenges and seal the portal which the great evil intends to use. However, the game is not won by everyone if evil is defeated, but only by a single player, and if a player focuses too much on personal gain and too little on the common good then they can turn evil and win by making the others lose!

 

Action D-Day. Published by A-Toys. ca.1980. Box. Good, but box shows wear. £8

Designer: Unknown. No. players: 2. Country: Italian. Duration: 90 mins.

Wargame which tackles the D-Day landings. The players select five spaces on their opponent's front line which it is then their objective to take control of - this is done using a novel double sided stand-up dial. The game makes use of a large number of plastic soldiers as well as cards, dice and even a spinner. The cards indicate the action a player can use on their turn, the dice determine movement allowances and the results of clashes, and the spinner is used for placement of reinforcements and resolution of artillery fire.

 

Advance To Boardwalk. Published by Parker. 1985. Box. Good. £3.25

Designer: Charles Phillips. No. players: 2-4. Country: American. Duration: 1 hr.

American version of Advance To Marble Arch - but much rarer in the UK. Uses the Rich Uncle Moneybags character graphics as used on American Monopoly. Property development game. There are 4 regions on the board each with 6 property spaces and a title deed for each. On your turn you get some money to spend in a particular region and this can be split amongst the properties as you wish. Each time you buy a share in a property you place a stackable piece there, and whoever has the most pieces there gets the title deed. Thus you have to decide who to compete with and where. Special cards allow rule breaking moves which can swing things in your favour, but it often takes a turn to get a new one. A fun light business game.

 

Advance To Marble Arch. Published by Parker. 1985. Box. 2 copies available:

1) Good. £1.75        2) Excellent. £2.50

Designer: Charles Phillips. No. players: 2-4. Country: British. Duration: 1 hr.

UK edition of Advance to Boardwalk – see above.

 

Africa 1880. Published by Tilsit. 1997. Box. Excellent. £13

Designer: Francis Pachiere. No. players: 3-6. Country: French. Duration: 2 hrs.

Relive the colonial adventure with Africa 1880. Between 1880 and 1914 European nations fiercely raced to gain control of the Dark Continent. Each player represents a nation exploring and colonising Africa. The success of their adventure, however, has more to do with intrigue in the luxurious parlours of the embassies than hacking a way through the jungle. Negotiating alliances and declaring war are what change the face of the world! There are 22 rather nice resin-cast embassy pieces and 180 die-cut counters. Game play is somewhat Diplomacy like, with negotiation, order writing and resolution.

 

Agora. Published by Strate & J. 1996. Box. Excellent. £9

Designer: Nicolas Herla. No. players: 2. Country: French. Duration: 20 mins.

Abstract game played on a chunky 3 level wooden board with wooden tiles. The object of the game is to take the opponent's pieces. Pieces can stack to form piles from which only the top piece can move. Rules summary in English, French, and German, with full additional questions answered in French. Also includes a CD ROM with a PC version of the game.

 

Aladdin's Dragons Card Game. Published by R&D Games. 2010. Box. In shrink. £5.50

Designer: Richard Breese. No. players: 3-5. Country: British. Duration: 40 mins.

A shortened and simplified version of Richard Breese's excellent board game. This version uses only cards, but in a clever way, to give most of the feel of the board game but in about half the time. Players use their villager cards to lay claim to resources from the caves, make use of several possible special actions, get into the palace and then buy artifacts. Spell cards can be used for surprise effect, and artifacts also bring special powers to their owners.

 

Aladdins Erbe. Published by Fagus. ca.1988. Box. Good. £30

Designer: Franz Josef Schulte. No. players: 2-4. Country: German. Duration: 90 mins. Desc. by Eamon.

Beautifully presented game, with large wooden pieces, each with a dice style number on the top. In brief, in your turn you can roll 4 dice, two of which determine which pieces will move, leaving the other two to show how far they will move This system always provides a large range of choice each turn. The object is to collect treasure cards, as you are all chasing the inheritance of Aladdin. The board is rolled up in the box, being made of the soft rubber much used by Perluhn.

 

Alea Treasure Chest. Published by Rio Grande Games. 2009. Box. In shrink. £18.50

Designer: Various. No. players: 2+. Country: American.

A collection of expansions for games published by Alea (and Rio Grande) to celebrate 10 years of Alea games. The expansions are: Puerto Rico (1: The New Buildings, 2: The Nobles), San Juan (1: The New Buildings, 2: The Events), Louis XIV (The Favourite), Notre Dame (The New Persons), In The Year Of The Dragon (1: The Great Wall Of China, 2: The Super Events), Witch's Brew (1: The 6th Player, 2: The Amulets, 3: The Magical Abilities), The Princes Of Florence(1: Muse & Princess, 2: Two Player Rules). What a fantastic collection! Obviously you need the original games to make use of these.

 

Ali Baba. Published by Abacus. 1993. Box. Good. £10

Designer: Ian Livingstone. No. players: 2-6. Country: German. Duration: 1 hr.

Attractive reworking of the game originally made by Games Workshop called Calamity. In this game you are one of the descendants of Ali Baba hoping to get your hands on the fortune he obtained after defeating the 40 Thieves. Players move around the board making use of special locations, in order to sell off treasure for cash. However, Ali Baba is on the lookout and should he catch anyone the punishment will be severe. Game play involves an interesting mix of luck and cunning.

 

Anno Domini. Published by Editrice Giochi. 1995. Box. Good. £14

Designer: Spartaco Albertarelli. No. players: 4. Country: Italian. Duration: 1 hr.

Wargame for 4 players set around the year 1000 and covering all of Europe. The game uses over 300 miniature castles and cathedrals as well as cards and dice. Players collect taxes from their territories and cathedrals. This income can then be used to build new castles or cathedrals or to launch attacks. Attack and defence strength is determined by the number of castles in the attacking and defending regions. The objective is to control eight cathedrals.

 

Architekton. Published by Queen Games. 2005. Box. 2 copies available:

1) In shrink. £3      2) Excellent. £2.50

Designer: Michael Schacht. No. players: 2. Country: German. Duration: 40 mins.

Tile laying game in which players play building tiles and countryside tiles with various landscape features. Tiles need not match those adjacent to them, but whenever a building tile is placed a building of your colour must be added, and when a building is surrounded you are penalised for every non-matching adjacent tile. Also players try to keep their buildings in a large single cluster as this scores highly at the end of the game. There are some interesting choices to be made and you can decide to be aggressive or defensive - there is a time for both.

 

Ars Magica. Published by White Wolf. 1992. Book. Excellent. £6

Author: Ken Cliffe, Mark Rein-Hagen. No. players: 3+. Country: American.

Special Notes: Also included is a storyteller's screen.

3rd edition rules book. Paperback, but very substantial at 392 pages long. This is the core rule book for the Ars Magica role playing system, a fantasy RPG set in a dark medieval Europe in which mages are legendary in power, and definitely superior to their non-magic-using compatriots. The system is very well regarded. This book covers character creation, combat, the realms, the magic system, spells, laboratory research, mythic Europe, and more.

 

Aton. Published by Queen Games. 2006. Box. Excellent. £4.25

Designer: Thorston Gimmler. No. players: 2. Country: German. Duration: 30 mins.

Akhnaton the new pharaoh wants the new god Aton to be worshipped, and the old god Amon to be forgotten. One player takes the role of the priests of Aton and the other the priests of Amon, and the players vie for control of the four major temples. Each player has an identical deck of cards which are drawn from and used to gain influence in the temples. At various points scoring occurs. A well received two player game.

 

Avalon. Published by Fun Connection. 1994. Box. Good. £10

Designer: Marco Silles. No. players: 3-6. Country: German. Duration: 45 mins.

Card driven game in which the players first trade cards with each other, using money to offset unequal trades, and try to equip themselves with a full set of weaponry and armour. Players who are fully equipped can then compete for prize money on offer that round. After several rounds the player with most money is the winner.

 

Avalon. Published by Kosmos. 2003. Box. 2 copies available:

1) Excellent. £8.75       2) In shrink. £9.75

Designer: Leo Colovini. No. players: 2. Country: German. Duration: 45 mins.

Special Notes: I will include colour printed and laminated crib sheets and English supply cards.

Card game in the excellent two player small square box series. The players vie for supremacy over a row of 11 regions, some of which grant their controller advantages. The cards depict knights and sorceresses in various colours, and these can be placed next to the various terrains to reinforce or to attack the opposing forces there, and thus if successful gain control of the region. As usual with this designer, the mechanisms are clever and a little unusual - the sorceresses are potentially powerful, but if countered can give your opponent an advantage, whereas knights are needed in order attack a region. Finally, winning a battle is not all good news as there is potentially a large cost in hand cards to be paid by the victor.

 

Aztec. Published by Zoch. 1995. Wooden Pyramid. Excellent. £17

Designer: Niek Neuwahl. No. players: 2-3. Country: German. Duration: 20 mins.

Amazing wooden pyramid box containing 22 chunky 3D shapes made from 6 wooden cubes stuck together. These playing pieces are added to the top of the pyramid always playing next to existing pieces to try to get to the top outside edges of the structure. One player tries to do this for the east and west sides while the second focuses on the north and south sides. A third player can play too, who will try to disrupt the other two. Intriguing and very tactile building game. Won the 1997 Spiel Des Jahres special prize for most beautiful game.

 

Baker Street. Published by Ravensburger. 2003. Box. Excellent. £8.75

Designer: Marcel Andre Casaola Kerkle. No. players: 2. Country: German. Duration: 40 mins.

Card game given a Sherlock Holmes theme. Players try to collect evidence cards with letters on, and the first to have 7 consecutive letters wins the game. Game play involves playing numbered cards of your colours against face down piles of evidence cards. After each placement and drawing a new card the current player must estimate the total of the cards in both players' hands, and this must be higher than the estimate given by the previous player on their turn. Alternatively a player can forego playing a card and challenge their opponent's estimate. Doing so correctly gives the chance to evaluate a pile of cards, the winner of which gets to take an evidence card of their choice from that pile. Unusual mix of mechanics.

 

Balance Of Power. Published by Palitoy. ca.1979. Box. Good. but box edges show wear. £10.50

Designer: Oded Berman, Ned Strongin. No. players: 2. Country: British. Duration: 30 mins.

This is played on a set of 9 pivoting balances, with 3 spaces for the playing pieces on either side of each balance. Initially the balances are all level and empty, and the objective is to get 5 of them tipping your way. Players take it in turn to roll dice and move one playing piece - the pieces move between the spaces in a snaking route, and eventually start again on the first balance. The idea is to make moves which will put your pieces in the greater moment positions in order to gain control of the balances while defending others from control by your opponent. So somewhat Backgammon related. Neat concept.

 

Bangkok Klongs. Published by DLP Games. 2010. Box. Excellent. £22

Designer: Martin Schlegel. No. players: 2-4. Country: German. Duration: 1 hr. 

Set in the Bangkok klongs (canals), the players try to ensure their merchants do the best business at the floating market. This is done by getting your boats into the best places and focusing on the types of good you intend to sell. Each cluster of four spaces for boats must always have one space left free (so boats can move), which adds to the tactical options considerably. The game comes with a standard (family) rule set and a tactical variant for gamers.

 

Battle Masters. Published by Milton Bradley. 1992. Box. Good, but corners taped. £24

Designer: Steve Baker. No. players: 2. Country: British. Duration: 1 hr.

Enormous fantasy war game played on a huge vinyl mat that you lay on the floor. Over 100 plastic figures are used in a game that owes a lot to figure wargaming but never forgets it is a board game. Uses neat movement rules (using special cards). Truly amazing bits.

 

Before The Wind / Vor Dem Wind. 2007. Box. 2 editions available:

1) Before The Wind. Published by Mayfair. Country: American. Excellent. £13

2) Vor Dem Wind. Published by Phalanx. Country: German. In shrink. £15

Designer: Torsten Landsvogt. No. players: 2-4. Duration: 75 mins.

Merchant shipping themed card game in which players take it in turn to make available a selection of cards, and then bid for the right to use these cards in a clever way. If someone else wants to use the card you choose then you must either pay them or allow them to pay you to take the card instead of you. Cards can let you obtain goods to put in your hand, place cards from hand into your warehouse, or ship goods from your warehouse for victory points. Players need to take care that the end of the round doesn't creep up unexpectedly as some of their goods will likely rot if unshipped. Very well regarded game.

 

Big Deal. Published by Transworld Publishers. 1990. Book. Excellent. £1.50

Author: Anthony Holden. Country: British.

Hardback with dustcover, 24x16cm, 272 pages. Subtitled "One Year as a Professional Poker Player", this book is the story of the author (also the biographer of Prince Charles and Laurence Olivier) when he found himself competing in the poker world championships and then decided to immerse himself in the world of professional poker.

 

Black Box (Baffle Box). Published by Milton Bradley. 1977. Box. Good. £9

Designer: Unknown. No. players: 2-6. Country: German. Duration: 30 mins.

Not the same as the Eric Solomon game of this name. Published as Baffle Box in the UK. The game makes use of a clever mechanism with a 6x6 grid of holes, and 36 balls. When one ball is put into a hole it stays put, out of sight, but if another is put in the same hole it falls through and comes back out. The balls are divided between the players who must put a ball in a row stated by the previous player. If a ball comes out they retain it. Players are trying to get rid of all their balls and it is possible to challenge if you think there are no longer any unoccupied holes in the stated row. Very neat physical mechanism.

 

Bloom. Published by QWG. 2008. Box. 2 copies available:

1) Excellent. £14.50       2) In shrink. £16

Designer: Laurent Escoffier, David Franck. No. players: 2-5. Country: Dutch. Duration: 45 mins.

Each player is a gardener who specialises in a particular type (colour) of flower and gets a set of cards showing various amounts of grass and their type of flower on a 2x3 grid. Players then add these cards to a communal garden, but with various restrictions, and get to take tokens for any flowers covered up. The objective is to collect lots of flower tokens, but they score best if sold in multicoloured sets. Points are also gained by keeping as many of your flowers on the board as possible. Players can also use an animal and a gardener to help protect their flowers.

 

Blow Football. Published by Unknown. ca.1950. Box. Good. £0.75

Designer: Unknown. No. players: 2-6. Country: British.

There is no indication of publisher or date anywhere. It could well be older than indicated. Included are two goals with goalkeepers, a ball and 6 blowpipes. No rules are included as none are needed - you just blow the ball into the opposing team's goal, while the other player(s) attempts to stop you and get the ball into your goal.

 

Blue Chip. Published by Deuxmark. 1987. Box. Good, but box shows some wear. £14

Designer: Unknown. No. players: 2-6. Country: British. Duration: 90 mins.

Novel business game with an unusual bidding system. Players start with 56 bidding cards, one of which is used each time an asset is put up for sale. The highest bidder pays for the asset and takes the card, but all players discard the card they used to bid with, thus limiting your choices as the game progresses. Players move their playing pieces on various tracks around the board which determine what assets are put up for auction, and sometimes players will sell their items to other players to recoup some money. A valuable 'blue chip' is earned when three related items have been obtained which gives a significant end game bonus.

 

Boggle. Published by Parker. 2000. Box. 2 copies available:

1) Excellent. £3      2) Good. £2.50

Designer: Unknown. No. players: 1+. Country: British. Duration: 3 mins.

Word game in which 16 letter dice are rolled and set into a 4x4 grid. Players then have 3 minutes to spot words within the grid, starting anywhere and moving from letter to letter horizontally, vertically or diagonally. Words found are worth more the longer they are. Only words not found by other players will score though. Can be played solo trying to beat your previous top score.

 

Bose Buben. Published by Schmidt Spiele. 2000. Box. Good. £2.25

Designer: Michael Schacht. No. players: 2-4. Country: German. Duration: 20 mins.

Tactical card game with the age range noted as 12+. The cards depict pig-riding kobolds who enter slightly odd races for money. After four races the player whose kobolds earned the most money wins the game. The race consists of five lanes, and players take turns playing cards into these lanes. Once there are four cards in a lane then the kobolds fight and one is removed. When four kobolds have been evicted from the race the race ends, and the lanes are scored individually.

 

Burg Ritter. Published by Haba. 2007. Box. Excellent. £20

Designer: Christian Tiggemann. No. players: 2-4. Country: German. Duration: 15 mins.

Children's game, but with great wooden bits and great fun for adults to join in with as well. The chunky wooden blocks are used to build a castle - cards show different configurations. However, this is not done using one's hands, but instead the players use a grippy rubber band with four long strings attached. By manipulating the band by pulling the strings the blocks must be picked up, moved to the construction site (without being dropped) and then placed onto the castle, and this must be done in a time limit. Wonderful idea for a cooperative game.

 

Cafe Race. Published by Homoludicus. 2006. Box. 2 copies available:

1) Excellent. £8      2) In shrink. £9

Designer: Fran F G. No. players: 3-6. Country: Spanish. Duration: 15 mins.

Light race game which uses dice as the driving mechanism, but in an unusual way. One die is rolled per player and these will be used for movement, but in order to claim these dice players bid with another die, which they turn to whatever side they choose. The higher the sum of the bid and movement dice the more likely a slip-up will be during the race. Too many slip-ups and the player must restart from the beginning, so a balance between speed and caution is required to win.

 

Canyon. Published by Abacus. 1997. Box. Good. £8

Designer: Frederick A Herschler. No. players: 3-6. Country: German. Duration: 45 mins.

The board shows the course of a river running down a canyon, and is used by the players to mark their score in a trick taking game. The game involves predicting how many tricks you will take each hand, and a correct prediction will advance you further along the river. Towards the end of the game it is especially important to make correct predictions as if you fail the counter-current will take you back downstream.

 

Card Games For All The Family. Published by Hodder & Stoughton. 1977. Book. Good. £0.50

Author: George Hervey. Country: British.

Softback, 18x11cm, 100 pages. A collection of family card games split up as follows: Games for Two (5), Games for Three (2), Games for Four (5), Games for Five or More (12), Lively Games.

 

Cash-A-Catch. Published by Queen Games. 2007. Box. In shrink. £7

Designer: Andreas Pelikan. No. players: 3-5. Country: German. Duration: 30 mins.

Dutch auction based game in which the players bid for batches of fish. The auction uses a neat idea - the price is fixed but the amount of fish in the batch goes up until someone accepts the batch using the efficient metal push-bell. Fish come in 6 types, but only 3 types can be stored in your catch trays. Players take turn being the auctioneer, which is when you get a chance to sell your fish (the more of a type you have the more profitable the batch), as well as getting a commission on the fish sold. Any fish you can't store go into your rubbish bin and will score negatively. A few special cards throw extra twists into the mix.

 

Castle Of Magic - The Castle Cursed. Published by Cloud Kingdom Games Inc. 1992. Folder.

Folder good, Contents unused. £6.75. Country: American. Duration: 2 hrs.

Designer: Jason Glor, Robin Marks, Darryl See, Rick Smith. No. players: 4-6.

Expansion for Castle of Magic (which you will need in order to play this). This expansion introduces a new background for the Castle of Magic, and with it a set of new Wizard cards with new objectives and allegiances. Each character is either a Beast or Human and is either a Lord or Serf. Wild Magic is also introduced, and a new set of Secrets cards is provided. An excellent way to freshen up an already excellent game.

 

Cavum. Published by QWG Games. 2008. Box. Good, but box slightly indented. £22

Designer: Wolfgang Kramer, Michael Kiesling. No. players: 2-4. Country: Dutch. Duration: 2 hrs.

Clever game in which the players play tunnel tiles to delve into a mountain to lay claim to assorted gems, which are then sold either at market or in combinations to fulfil orders. The tile laying and tunnel claiming mechanisms are neat, and give many tactical options and opportunities to mess with the other players if they leave themselves unprotected. Points can also be scored by claiming spots in the cities around the edge of the mountain, and playing the markets well can give your points a major boost too. A game with plenty going on!

 

Chess Set (Glass). Published by Unknown. Box. Good. £2

Designer: Unknown. No. players: 2. Country: Unknown.

An entirely glass chess set (board and pieces are all glass). The board measures 17.5cm square, so is quite small, but the set is entirely functional and very attractive.

 

Chess Set (Wooden). Published by Unknown. Box. Excellent. £4

Designer: Unknown. No. players: 2. Country: Unknown. Duration: 30 mins.

Wooden chess set which is also a box to contain the wooden chessmen. It unfolds to form the board. Very attractively made, and decorated around the sides. It is 17x9x4cm, so ideal for taking when travelling too.

 

Civil War Game: 1863. Published by Parker Brothers. 1961. Box. Good, but one edge taped. £12

Designer: Unknown. No. players: 2. Country: American. Duration: 30 mins.

American civil war game played out on an 18x18 square grid showing the main waterways, mountains, railroads and key cities. Units are infantry, cavalry and gunboats each with their own movement restrictions. Combat results are deterministic, but with choices available to the attacker, except when forces are equal where luck is involved. Taking a key enemy city also eliminates some opposing forces.

 

Cloak & Dagger. Published by Ideal. 1984. Box. Good, but box lid slightly indented. £7

Designer: Unknown. No. players: 2-4. Country: American.

Espionage board game which shares some similarities with role-playing games. Players act as master spies and try to be the first to create a network of spies, all belonging to one secret organisation. Each spy works for two organisations at the same time and each has a different strength. The board shows a map of the world with various routes using different modes of transport marked on it. Your main character has three different attributes (strength, speed and agility), and you can choose which will be your forte. In their job the master spies will encounter traps and challenges, and may also get the help of Jack Flack, another master spy. The game uses a special Spymaster Wheel and a d12 to resolve such encounters.

 

Composition. Published by Megaprint. ca.1980. Box. Good. £0.80

Designer: Unknown. No. players: 1. Country: Dutch.

Special Notes: There is some writing on the (blank) base, and 1 tile was missing, but a good replacement has been made up.

An unusual geometric pattern puzzle. It is not a jigsaw, but rather a set of 108 double sided tiles showing 12 different patterns: crosses, curves, lines etc, which can be put together to form an enormous number of different attractive patterns in a 6x6 grid. A booklet shows 80 different 6x6 target patterns, which you can work out how to make up. There are thousands more possibilities though, and no reason to limit yourself to just 6x6 either. Unusual item.

 

Conflict. Published by Parker Brothers. ca.1960. Box. Good. £16

Designer: Unknown. No. players: 2-4. Country: American. Duration: 30 mins.

Abstract wargame in which the players move very nicely made metal units (aircraft, artillery, and ships) around the board in order to invade an opponent's home space. Dice are used to determine movement allowances and the different units are limited to different types of terrain space. The game can be won by capturing an opponent's home space or all of their pieces.

 

Conquer Everest. Published by Capri. 1976. Box. Good, but corners taped. £17

Designer: Liam Badger. No. players: 2-4. Country: British. Duration: 45 mins.

Mountaineering game with a three-dimensional board, a mountain that rises up and has a plastic summit. Players collect equipment by moving around an initial track, and when they are happy with what they have they move onto a different track representing Nepal, where they recruit sherpas before beginning the ascent. The climber hangs from peg holes in the 3D mountain using his ice pick. Hazards will require the use of various pieces of equipment. First to the summit wins.

 

Conquest 4-Player. Published by Quest Game Co. Inc.. 1988. Box. Goodish. £13

Designer: Donald Benge. No. players: 4. Country: American. Duration: 2 hrs. Desc. by Eamon.

Special Notes: Box shows wear, corners taped, board slightly discoloured. Also includes Conquest Puzzle Book No. 1

One of the best 4 player board wargames ever designed, with terrific pieces (Elephants, boats, chariots, etc). The reason why it is so good is that the designer has realised that in games of this type, if two of the players have a ‘war’ it can only help the other two, with even the winner of the war being depleted in pieces. Donald has addressed this by having 4 different ways to win, so any tactic has a valid and logical reason to be employed.

 

Contraband / Smuggle. Box. Country: British. Duration: 20 mins. 2 editions available:

1) Contraband. Published by Pepys. ca.1960. Good. £5.25. No. players: 3+. Back page of original rules with scoring chart is missing, but a printout of the chart is provided.

2) Smuggle. Published by Milton Bradley. 1981. Good. £5.75. No. players: 3-6. 

One of the best card games by Pepys. Players all start with lots of money, but each round all players but one pass through customs. As they do they draw 4 cards which may contain normal items as well as items on which there is duty to pay, a diplomatic bag, or even the Ruritanian Crown Jewels! The player then chooses what to claim they have in their luggage, and if the Customs Officer accepts this then duty is paid and the luggage passed to the next player who must discard one card and draw a new one and make a new claim. At any point the player being passed cards can choose to refuse them and become an informer. As you would expect there are severe penalties for being caught lying about your luggage's contents.

 

Cosmopolitan The Game. Published by Waddingtons. 1994. Box. Good. £1.50

Designer: Unknown. No. players: 2-6. Country: British. Duration: 45 mins.

Special Notes: The felt tip pens have dried out - I will try to revive them, but if this fails you can use OHP marker pens.

Cosmopolitan is a British magazine for women, and the main focus is on men, looking good, and having fun. This game is intended for readers of Cosmopolitan, and the current player reads out a multiple choice question to her neighbour who then answers and is assigned a point for Love, Work, Play or Self. After everyone has answered quite a few rounds of questions each player can read a sort of horoscope based on her scores in each of these categories.

 

Das Malefiz Spiel. Published by Ravensburger. 1971. Box. Good, but base slightly discoloured. £6

Designer: Unknown. No. players: 2-6. Country: German. Duration: 45 mins.

Also known as Barricade. Players race to get their men to the far side of the board, however, while there are 4 pathways through the first section, there are only 3 to the next, then two, and then just one pathway, before a choice of directions again to the finish. Movement is by dice roll, but there are generally several choices, and the skill is in the use of the barricades which get placed on various choke spaces. The choke spaces can then only be moved past by an exact roll. Very popular family game in Germany.

 

Der Herr Der Ringe - Die Zwei Turme - Spiel Zum Film. Published by Kosmos. 2002. Box. Excellent. £15.50

Designer: J.R.R. Hering. No. players: 2-4. Country: German. Duration: 45 mins.

Game (sort of) themed on the second Lord of the Rings book / film: The Two Towers. The game shows Saruman and Sauron's towers at opposite corners of the board. The players compete to stop the orcs massing from both sides and joining up. If there is ever an unbroken mass of orcs all across the board then the game has been lost. Otherwise the players try to prove themselves the most heroic by seeing who can defeat most orcs. The game is driven by card play - the cards allowing movement of the pieces by various amounts in particular directions.

 

Der Herr Der Ringe - Die Zwei Turme Kartenspiel. Published by Ravensburger. 2002. Box. Several copies:

1) In shrink. £3.25        2) Good. £2.25       3) Excellent. £2.75

Designer: Reiner Knizia. No. players: 2-5. Country: German. Duration: 30 mins.

One of the Lord of the Rings games which came out in Germany while the films were being released. This one is a rather neat card game based very loosely on the journey in the 2nd film. The cards have different background colours and symbols(as well as pictures of the major characters from the film), and these must be drafted into suitable sets. When the Fellowship marker gets to a scoring round players lay down sets of cards according to the rules and the player with the most influence over the current location scores most VPs, down to none for the player with the least influence. Drafting and scoring rounds are interspersed, and VPs counted at the end. Works rather well.

 

Die Baumeister Des Krimsutep. Published by Krimsus Krimskrams Kiste. 2005. Box. 2 copies available:

1) Excellent. £4      2) Good. £3.50

Designer: Mark Sienholz. No. players: 3-4. Country: German. Duration: 1 hr.

Card game. The Pharaoh Krimsutep has commissioned his master builders (the players) to build him palaces, obelisks and other wonders. Each round starts with a trick taking session in order to determine who can use which building materials. These are then used, and a new round started. The most successful builder after several rounds wins the Pharaoh's favour.

 

Die Magier Von Pangea. Published by Queen Games. 2001. Box. 2 copies available:

1) Good. £10.50         2) Excellent. £12

Designer: Ralf Burkert. No. players: 2-4. Country: German. Duration: 1 hr.

Fantasy themed game in which each player is a wizard controlling minions who wander around a world which often shifts around changing its layout. These minions produce goods which are used to purchase amulets from the agents of foreign wizards. Collecting these amulets and returning them to your wizard's tower gives you the ability to cast more spells and obtaining enough of them combined with a suitable number of goods wins the game. Some unusual mechanics combine to form a game which feels unique.

 

Die Siedler Von Catan: Club-Paket. Published by Kosmos. ca.1996. Packet. Good - unpunched. £2

Designer: Klaus Teuber. No. players: 3-6. Country: German. Duration: 90 mins.

This is an aid for the keen Settlers player, and consists of a set of edge pieces to hold the standard setup of hex tiles in position, as well as the standard 5-6 player setup. Also included is a card rack for holding the game cards neatly during play.

 

Die Weinhandler. Published by Amigo. 2004. Box. In shrink. £6.50

Designer: Claudia Hely, Oman Pelek. No. players: 3-5. Country: German. Duration: 45 mins.

Card game in which players bid for cards showing bottles of wine, and then place them into a pyramid structure representing their wine cellar. The bidding rounds involve using your wine bottles to obtain better ones, and the highest bidder gets the 4 bottles in the display, the next highest bidder gets those the top bidder bid with, and so on. When placing bottles into the wine cellar bottles get more points the higher their value, and also gain bonuses for sets of the same type of wine. There is plenty of scope for tactical bidding, and care needs to be taken when laying down your wine cellar.

 

Don. Published by Queen Games. 2001. Box. In shrink. £2.50

Designer: Michael Schacht. No. players: 3-6. Country: German. Duration: 30 mins.

Auction based card game with a mafia theme. Later reprinted as Serengeti. Players bid for cards with numbers and colours, with points awarded at the end of the game for large sets of the same colour. The unusual twist is that if you have a '6' card out and someone bids 6, 16 or even 26, then you get the money rather than the bank! Clearly once quite a few cards have been sold (and they are sold in batches) the bidding can get quite interesting.

 

Double. Published by Hiron. 1986. Box. Good. £2.25

Designer: Maureen Hiron. No. players: 2-6. Country: British.

Card game, 72 numbered cards each with three coloured sections. Game play is related to various domino games in that you play cards so they match up with those already on the table in order to get rid of them from your hand, and try to be the first player to get rid of all your cards.

 

Down Under. Published by Bambus Spieleverlag. 2007. Box. In shrink. £8

Designer: Günter Cornett. No. players: 2-4. Country: German. Duration: 30 mins.

Tile laying game in which each player has a set of tiles with their own coloured paths, as well as neutral paths which show various animals. Players lay their tiles so as to form paths, with a few, but cunning, restrictions, so that any path section will only ever belong to one player. When the tiles are played players score for the length of their path and also get bonus points for the animals they have managed to link to. Clever ideas as you would expect from Günter.

 

Edison & Co. Published by Gold Sieber. 1998. Box. Good. £6.25

Designer: Gunter Burkhardt. No. players: 2-4. Country: German. Duration: 45 mins.

Race game. Players race their odd vehicles around a track that is first laid out with discs which ensure the game will play differently each time - they represent movement bonuses and hazards. Each player has an identical set of cards and players are given a secret target card which indicates the order in which they want the vehicles to finish. Players play cards which indicate the amount to move, a choice of vehicle to move and the direction in which to move. Once all are played they are used to move one of the vehicles accordingly.

 

Elementalis. Published by Tremorworks. 2006. Box. Good. £9

Designer: Robert C. Kalajian Jr. No. players: 2-4. Country: American. Duration: 30 mins.

Dice based game in which the players are competing mages of three different schools, each being able to use different elemental dice combinations to gain all important mana. A second and even third roll is permitted each turn, but with potential painful consequences. Spells can be cast to perform special actions. After 6 rounds the player who has gathered the most mana is the winner.

 

Elfenland. Published by Amigo. 2003. Box. In shrink. £20

Designer: Alan R Moon. No. players: 2-6. Country: German. Duration: 75 mins.

Superb game that won the German Game of the Year 1998. Players take the role of elven princes who must travel the lands of the elves visiting as many of the 20 cities as possible during the game. Travel is by various unusual methods eg. elfencycle, giant pig, unicorn, or dragon. Each turn transport markers are drafted and then placed on the various roads to indicate what type of transport may be used on that road, and then cards are played to move from city to city along the roads. Simple but extremely effective mechanism. The game works best with more rather than fewer players (so 5-6 is best). Highly recommended.

 

Encyclopedia Of Sports Games And Pastimes. Published by Amalgamated Press. ca.1936. Book.

Good. £5.50. Author: Fleetway House. Country: British.

Special Notes: Embossed cover, very good for its age throughout.

Hardback, 23x15cm, 772 pages. An amazing compilation of information ranging from taxidermy for the amateur through table tennis and Poker to detailed explanations of repairing your valve based radio receiver. A fascinating insight into pre WW2 life. The book is alphabetically organised and has over 250 illustrations.

 

Fabula. Published by Libellud. 2010. Box. In shrink. £23

Designer: Jean-Louis Roubira, Regis Bonnessee. No. players: 3-8. Country: French. Duration: 30 mins.

Previously printed as Grimm. Story telling game in which one player is the main storyteller who starts telling a story. The other players each take the role of a hero (perhaps a dwarf, a princess or a king) and try to make their character foremost in the story. At various points in the story each player must give their continuation involving their character and an item depicted on a card. If their tale is convincing it is allowed to stand, if not then the item they selected must not be spoken about again

 

Fantasy Cricket. Published by The Daily Telegraph. 1995. Box. Good. £4.50

Designer: Unknown. No. players: 2+. Country: British.

Cricket game, but with an odd set of mechanics. The players choose their own teams from the lineups of various national squads, and turn over cards to see how runs are scored. Some cards will get the batsman out, and others will require an umpire's decision, which is also determined by cards. Sometimes this will result in a trivia question being asked (either cricket based or general knowledge), though this aspect of the game could easily be avoided. The rules cover playing entire tournaments too.

 

Fantasy Wargaming. Published by Stein And Day. 1982. Book. Good. £6

Author: Bruce Galloway. Country: British.

Hardback with dustcover, 300 pages, 21x15cm. Fascinating book for the fantasy roleplayer or wargamer. Half the book describes the author's own game systems, which include magic, religion and combat etc, with plenty of interesting (though complex) ideas and a great deal of fascinating detail. Incorporates lots of research on the medieval period so it has a very realistic medieval feel to the subject matter. The first half of the book is a series of long articles on various aspects of the real medieval world and how they can be taken account of in games, so is great background even if you never intend to use the author's systems.

 

Fantasy Warlord Mass Combat Rules. Published by Folio Works. 1990. Book. Excellent - unused. £6.75

Author: Gary Chalk, Ian Bailey. Country: British.

Softback, 27x20cm, 192 pages + 20 removable sheets. A detailed set of fantasy miniatures rules for mass combat. The rules cover creating an army, organising your army, setting up for battle, giving orders, movement, terrain, missile fire, combat, morale, magic and tactical hints.

 

Fast 111's. Published by Parker Brothers. 1981. Box. Good. £8

Designer: Unknown. No. players: 2-4. Country: American. Duration: 20 mins.

Special Notes: The box lid has been scribbled on somewhat, and the box edges taped

Light motor racing game. The box suggests it is for children from 5-12, but it is also amusing as a light race game for adults. Each turn a player will draw two cards and play one on their own car and one on an opponent's. However, you must draw and play one before seeing the second so deciding which car to play your first card on isn't always easy. The rules allow for blocking and even forcing cars off the track so there is also scope for tactical play. Recommended for play with kids.

 

Feuerschlucker. Published by Ravensburger. 2003. Box. 2 copies available:

1) Excellent. £1.50        2) In shrink. £2

Designer: Reiner Knizia. No. players: 3-5. Country: German. Duration: 20 mins.

Card game in which players play cards showing various circus acts in order to get people tokens for their audience. For many cards if you play a card already showing on the table you get to steal some of the audience from that player rather than from the pool. However, each player only has one card showing at once. Other cards let you play several of a type at once or get more audience the more of that type that are showing etc. The round ends when all the audience tokens in the pool have been taken.

 

Filou. Published by 2F Spiele. 2007. Box. 2 copies available:

1) Excellent. £9       2) In shrink. £10

Designer: Friedemann Friese. No. players: 3-5. Country: German. Duration: 20 mins.

Fun light game of bidding and bluffing. Players secretly play a card each into a batch. These cards can be cats of varying values (mostly +ve but a few -ve), or dogs (which scare away either the biggest or smallest cats). Players then bid for the batch, only knowing a little about what they will be getting. However, there is a monetary reward for staying in the bidding, and as players drop out more of the batch is revealed. Neat mechanics making a great fun light game - recommended.

 

Flash Gordon Game. Published by Waddingtons. 1977. Box. Box shows wear. £1.75

Designer: Unknown. No. players: 2-4. Country: Canadian.

TV and film related, licensed by King Features, who made the Popeye cartoons. A game set on the Moons of Mongo. Each player takes the part of Flash, Dale, Zarkov or Emperor Ming. The board shows orbits around each of 6 moons and the players try to be the first to land spaceships on any 4 of these. Movement is by dice roll, but you can choose which of your 4 ships to move. Landing on an opponent's ship causes it to have to restart. Orbits intersect giving quite a bit of choice of where to move.

 

Four Dragons. Published by Jolly Roger Games. ca.2001. Box. In shrink. £3

Designer: Frank Branham, Sandi West. No. players: 3-4. Country: American. Duration: 30 mins.

Unusual card game which is primarily for 4 players, played as a partnership game, but which also has rules for 3 players. Three hands are played, and in each hand there are 7 scoring cards which players try to ensure are in the tricks they take. At the end of the game scoring cards are paired off and scored for each partnership. Unusually for a trick taking game many of the lower cards have special abilities such as allowing a card to be exchanged with your partner, asking a player a question about their hand etc. This is a reprint of the privately produced Dia De Los Muertos.

 

Framed! Published by Gibsons. 1992. Box. 2 copies available:

1) Excellent. £1.25       2) Good. £0.80

Designer: Unknown. No. players: 2-6. Country: British. Duration: 30 mins.

Card game based on the movie business. The film sequence cards look like clips from reels of film, and must be placed in sequence to produce a complete film. However each of these cards has 3 clips on it which won't all be sequential, so these cards will have to overlap making the collection of sets more interesting. There are also action cards which can hinder other players or protect yourself from hindrance. Part of the Bepuzzled series.

 

Galaxy Command. Published by Hoyle. 1987. Box. Good. £9

Designer: Unknown. No. players: 2-4. Country: American. Duration: 30 mins.

Multi-player space battle game. Each player has a large mothership, four cruisers and six fighters. Each player has one ship which is the location of their commander, and if your commander is taken out then you lose. Each turn four dice are rolled and are used to move and shoot. The game mechanics favour an aggressive strategy to ensure the game moves quickly.

 

Games & Puzzles (Later Version) Magazine. Country: British.

This was a magazine based on the original of the same name, and started in 1994. It lasted for 16 issues but sadly disappeared as these things tend to do in this country. Several issues included new games by noted inventors. Main articles listed by issue:

Issue 1. 1994. Good £1 or Excellent £1.25: News, Theseus and the Minotaur (maze game / puzzle by Robert Abbott), Card Games (David Parlett), Chess, Play by Mail Games, Edmond Hoyle, Learning Go, Roleplaying Intro, Treasure Hunt (coded map competition), Essen 1993 (Derek Carver), Syndicate review, Greed (new game by Reiner Knizia), Okey (Turkish Mah Jong), Draughts, Bridge, The Double Six Club, Reviews (5 games), The Puzzle Box, Crosswords and Competitions.

Issue 2. 1994. Good £1.25 or Excellent £1.50: News, Go, Card Games (David Parlett), Chess, Backgammon, Collectibles, 1994 American Toy Fair, Monopoly, Baghal Chal, The Game of Amazons (new game by David Pritchard), Desperately Seeking Quigley (logic game by Eric Solomon), Walkover (new game by Reiner Knizia), Reviews (4 games), Sim City 2000, Murder Mystery Games, Bridge, The Puzzle Box, Competitions, Draughts, Puzzles.

Issue 3. 1994. Excellent. £1.75: News, Card competition, Card Games and Numbers, Chess Computers - Limitations, Go, Computer Games, Fan-Tan, Connections, War Boardgames, Keep Ahead (new game by Reiner Knizia), The Puzzle Box, Roleplaying Games, Reviews (6 games), Backgammon, Chinese Chess, Bridge, Draughts, Competitions.

Issue 4. 1994. Good £1.50 or Excellent £1.75: News, Shedding (Card) Games (David Parlett), Better Scrabble, Chess, Backgammon, Euro GenCon, PBM games, Connections, Wargaming (Charles Vasey), Go, Mike Siggins on Computer Games, Margin (new game from Reiner Knizia), Collectors Items, Reviews (6 games), Bridge, Letters, The Puzzle Box (Puzzle), Beer Square (new game by Dan Glimne), Draughts, Competitions and Puzzles.

Issue 5. 1994. Good £1.50 or Excellent £1.75: News, Short History of Mazes, Decathlon - Day 1 (new game by Reiner Knizia), American Bid Whist (David Parlett), Dados de Poker, Chess, Card Competition, Connections, Computer Games, Call of Cthulhu, Backgammon, The Puzzle Box, Las Vegas and the World Poker Tournament, Reviews (7 games), Crosswords, Play by Mail, Competitions, Letters, Bridge.

Issue 6. 1994. Good £1.50 or Excellent £1.75: Monopoly - The True Story, Chess, Card Games - The Jack, DIY Games, Solitaire Dice - game by Sid Sackson, Nine Mens Morris, Decathlon Day 2 - Reiner Knizia game, Computer Games, A Curious Treasure Hunt, 'SIMPLE' RPG, PBM Gaming, Backgammon, Lots of Puzzles, Bridge, Draughts, Reviews, Crosswords.

Issue 7. 1994. Good £1.25 or Excellent £1.50: News, Spider Maze Puzzle, Connections, Halloween Party Games, Draughts Boards, Hearts, Safecracker (new Reiner Knizia game), The Puzzle Box, Trio (new game), Bridge, Go, Play by Mail, GenCon, Britannia Strategies, Chess, Letters, Computer Games, Star Wars RPG, Reviews (9 games), Competitions, Puzzles, Backgammon.

Issue 8. 1994. Good £1.25 or Excellent £1.50: News, Xmas Buys (4 page special), Diplomacy, Puzzles, DIY Mechanical Puzzles, Confrontation (New Reiner Knizia game), Collectibles, Reviews (6 games), The Puzzle Box, Competitions, Letters, Card Games - Trumps, Puzzles, Computer Wargames, Bridge, Chess, Backgammon.

Issue 9. 1994. Excellent £1.50: News, Essen 1994, (Party) Games for Christmas, Cash Flow (new game from Reiner Knizia), Kingmaker House Rules, Collectibles, Immortality Role Playing, Computer Games, PBM for Wargamers, Competitions, Crosswords, The Puzzle Box, Letters, Reviews (6 games), Christmas Card Games (David Parlett), Backgammon, Bridge, Chess, Go.

Issue 10. 1995. Good £1 or Excellent £1.25: News, Criss-Cross (new game from Reiner Knizia), GMing tips, Heptominoes, Collectibles, Reviews (7 games), Intergame 1994, The Puzzle Box, Computer Games, Letters, Crosswords (lots), Puzzles, Chess, Competitions, A Fifth Suit (David Parlett), Backgammon, Bridge.

Issue 11. 1995. Good £1 or Excellent £1.25: News, Mah Jong, Dilemma (new game by Reiner Knizia), Collectibles, Reviews (3 games), The Puzzle Box, Computer Strategy Games, Trading Cards, Letters, Crosswords, Classic Games, Bridge, Competitions, Cribbage (David Parlett), Backgammon, Internet Games & Puzzles.

Issue 12. 1995. Excellent £0.75: News, Olympia Toy & Hobby Fair 1994, Making a Paradox Box, The Viking Game, Puzzles, Tri (new game from Reiner Knizia), Collectibles, Fun RPGs, Reviews (9 games), The Puzzle Box, Winning at Blackjack, Chess, Go, Computer Games - Transport, Crosswords, Bridge, Competitions, Three Player Card Games (David Parlett), Backgammon.

Issue 13. 1995. Good £0.75 or Excellent £1: News, Backgammon Computers Analysis and the Internet, Mancala, Classic Games, Sports Games Overview (Mike Clifford), The Fifth Column (new game by Reiner Knizia), The Puzzle Box, Boardgame -> Computer Game Conversions, Fun & Games, Great British Card Games (David Parlett), Bridge, Competitions and Puzzles, Reviews (7 games).

Issue 14. 1995. Excellent £1.25: News, TAMS (Draughts variant), Buying a Bridge Computer, Ransom, Reviews (12 games), World War II Games, The Puzzle Box, Limelight (new game by Reiner Knizia), Letters, Games Forum, Competitions, Crosswords, Gulf Crisis 5, Fun & Games, Backgammon, Card Games (David Parlett), Competitions, Scrabble, Bridge.

Issue 15. 1995. Excellent £1.25: News, Collectibles, Star Trek Games, Trading Places, Reviews (11 games), Reiner Knizia Interview, The Puzzle Box, Shoot Out (new game from Reiner Knizia), Quiz, Backgammon, Games Forum (Manhattan variants), Chess, Crosswords, Competitions, Bridge, Scandinavian Card Games, Fun & Games.

Issue 16. 1995. Good £1 or Excellent £1.25: News, Games Conventions, Fun & Games, Collectibles, Reviews (14 games), Games Forum (new games: Nerano Golf, Baffle), Spot On (new game from Reiner Knizia), The Puzzle Box, Backgammon, Letters, Casino Games - Winning at Blackjack, Competitions, Crosswords, Bridge, Galloping Galapagos (new card game), Hand Made Deduction Games.

 

Gnadenlos. Published by Kosmos. 2001. Box. Excellent. £13.50

Designer: Klaus Teuber. No. players: 3-4. Country: German. Duration: 45 mins.

Game set in the Wild West. Players start with a posse of characters you might find in a Western, and all are rated for their skill in gold mining, gunslinging and poker playing. Each turn there is one of these events. Players each send one of their posse to do the job. In general the best of these characters gains from this but is then retired and the worst loses out - if it was a gunfight that means death! New characters can be recruited in a clever auction involving paying with IOU notes, and every now and then the bank calls in on some IOUs which have been used. Woe betide anyone who hasn't got enough gold to keep the bank happy. Great game with a sense of humour and which fits its theme really well. Highly recommended.

 

Goal: The Realistic Soccer Game. Published by Gosling Games. 1990. Box. Good. £7

Designer: Unknown. No. players: 1-2. Country: Irish. Duration: 20 mins.

Soccer card game which makes use of player cards each with different abilities to pass, tackle, dribble and shoot. During an attack one of these options is selected and a d12 rolled and the card consulted to determine success. An attempt to score is only allowed after a dribble or pass, and the defender can attempt a tackle once during each attack, but failure requires drawing a referee card which can penalise the defender, so this shouldn't be tried too often.

 

Gran / Quest. Published by Ravensburger. 1985. Box. 2 editions available:

1) Gran. Country: German. 1 box corner split. £3.50

2) Quest. Country: British. Excellent. £6          3) Quest. Country: British. Good. £5

Designer: Tom Ring. No. players: 3-6. Duration: 1 hr.

Fantasy game with nice components. Players are knights who move across the board trying to deliver a magic ring to three cities in order to gain favour in that city. Players are trying to be the first to gain favour in all cities. During the knights' travels there are various obstacles to overcome and a dragon to be slain before a ring can be obtained. Dice are used to resolve conflicts. Special locations allow obstacles to be placed or moved to clear your route or hinder others.

 

Habitat. Published by Valley Games. 2008. Box. In shrink. £6.25

Designer: Elliot Hogg. No. players: 2-6. Country: American. Duration: 25 mins.

Card game in which the players try to attract a wide variety of wildlife to their part of the woods. To win you need to have at least one type of creature at each level of the food chain. However, when building a food chain it is possible that without the necessary elements lower down the chain, the food chain could collapse. Very attractive artwork.

 

Haggle. Published by Galleon Games. 1993. Box. Good. £0.90

Designer: Unknown. No. players: 2-8. Country: British. Duration: 1 hr.

Negotiation and deal making game in which players buy, sell and barter cars, racehorses, houses, oil paintings, Ming vases and shares amongst themselves hoping to get the best deals and end up with the most valuable portfolio at the end of the pre-agreed playing time.

 

Happy Days. Published by Parker Bros. 1976. Box. Good. £0.90

Designer: Unknown. No. players: 2-4. Country: American.

TV tie in game, subtitled Fonzie's Real Cool Game. Players try to be the first to collect 16 Cool Points and then to play their song on Arnold's juke box. The game is driven by dice and card play, but also includes a subgame where players challenge each other to a race on the drag strip, with the winner gaining a Cool Point and the loser being deemed a Nerd.

 

Head To Head Poker. Published by Parker Brothers. 2005. Box. 2 copies available:

1) Excellent. £8.25       2) Good. £7.50

Designer: Reiner Knizia. No. players: 2. Country: American. Duration: 30 mins.

Two player card game of the same general type as Schotten Totten. In this game the two players are trying to build several (3-5) poker hands simultaneously, with betting permitted on each of the hands being built. Each hand consists of 1 card shared by both players, and 4 cards for each player which are played adjacent on each side as the hand goes on. Players can raise, call and fold each hand individually. The game includes 90 poker chips.

 

Hellas. Published by Kosmos. 2002. Box. Excellent. £4.50

Designer: Franz Benno Delonge. No. players: 2. Country: German. Duration: 1 hr.

Light war game using German style mechanics in which two factions fight over the Greek islands in ancient times. Players get to increase their ships, men and cards, or make a voyage of exploration, or make an attack. The cards give rule breaking favours from the gods and are very useful. Attack can be overland or over sea, and the number of pieces (15mm plastic miniatures) is very limited so continuously building up is not an option. Part of Kosmos' well regarded small square box two player game range. The God cards have German text on them - I will supply colour printed pasteups for you to apply if you wish.

 

Hoax. Published by Eon. 1981. Ziplock bag. Good. £7. Country: American. Duration: 1 hr.

Designer: Bill Eberle,Ned Horn,Jack Kittredege,Peter Olotka. No. players: 3-8.

Special Notes: This set is unboxed, and there is no 'castle mat' on which to place the components. It comes in a ziplock and is entirely playable.

In this game players each have a secret role, but in order to keep it a secret pretend to take on other roles in order to perform their actions. Thus there is plenty of bluff and double bluff going on. Players try to work out and identify actual roles, and make accusations. In many ways a forerunner to 'Werewolf' type games, and should appeal to the same type of groups.

 

Hollywood For Sale. Published by Ravensburger. 1994. Box. Excellent. £1

Designer: Vergil Siegl. No. players: 3-6. Country: German. Duration: 20 mins.

Auction card game with neat mechanics. Each player is both an auctioneer and a buyer, and there are neat rules to encourage one to sell both good and terrible cards. The cards themselves reflect various artifacts and icons from famous films.

 

Ice Lake 2nd Edition. Published by Live Oak Games. 2007. Box. In shrink. £12

Designer: Patrick Matthews. No. players: 2-4. Country: American. Duration: 20 mins.

Each player controls a skater on an ice lake. However, the ice is quite thin, and players mark where they have skated. No one may skate along a path which has already been used or they will fall through into the water. Also, when areas of ice are completely surrounded by cracks they are no longer safe to skate on. Players plot their moves simultaneously and can choose how far to skate each turn. Simple but effective and clever.

 

Indoor Games. Published by Viking Kestrel. 1985. Book. Good. £1.50

Author: Andrew Pennycock. Country: British.

Hardback with dustcover, 22x14cm, 215 pages. A collection of games for family and friends with games rated by complexity, and with both old favourites and some less well known games. The book covers: Card Games (28), Domino Games (10), Board Games (12), Dice Games (8), Pencil & Paper Games (8), Match Games (5), Other Games (3).

 

Kleine Fische. Published by Goldsieber. 1997. Box. Good. £6.50

Designer: Peter Neugebauer. No. players: 2-4. Country: German. Duration: 20 mins.

Card game, 66 colourful cards featuring fish and a playful octopus. Players attempt to catch fish by claiming cards which is done by laying out cards in a row on your turn and taking all of them, unless you turn over a duplicate in which case much of what you could have gained is lost - thus pressing your luck is a major factor. However, when an octopus is drawn there is a chance to steal fish from another player. Short, simple and fun - recommended.

 

Klunker. Published by Rio Grande Games. 1999. Box. Good. £3.25

Designer: Uwe Rosenberg. No. players: 3-5. Country: American. Duration: 30 mins.

Unusual card game in which players put out jewellery cards from their hands into their shops in the hope that they will be attractive to other players - but not too attractive. These cards are then traded for and used to make up sets. There are some clever ideas, such as the scoring mechanism which means that collecting loads of cards without watching what you are getting won't actually score all that well, whereas being very picky may well do better. Original edition which comes in a larger (but sturdier) box.

 

Knatsch. Published by Abacus Spiele. 2000. Box. 2 copies available:

1) In shrink. £5      2) Good. £4

Designer: Michael Schacht. No. players: 2-6. Country: German. Duration: 30 mins.

Dice game in which players try to better particular dice combinations in order to take control of castles and win tournaments represented by cards. Fast and fun.

 

Knight Book Of Party Games. Published by Knight Books. 1974. Book. Good. £0.40

Author: Gyles Brandreth. Country: British.

Softback, 18x11cm, 126 pages. A collection of children’s party games categorised as follows: Parlour Games (32), Racing Games (22), Talking & Acting Games (26), Paper & Pencil Games (20), Musical Games (17), Outdoor Games (15).

 

Kraut & Rüben. Published by Kosmos. 1998. Box. Excellent. £9.50

Designer: Gerd Fenchel. No. players: 3-5. Country: German. Duration: 30 mins.

Gardening themed game in which the players place various plants and pests onto garden boards in the middle of the table. Each player also has a card giving them an objective for their garden, and players can take a garden from the table and claim it as their own. However, other players will then be sure to add extra pests, and plants they don't think you will want. However, if you wait too long to claim a garden there won't be one which matches your goals. Light but fun game, and attractively produced.

 

La Citta. 2000. Box. 2 editions available:

1) Published by Kosmos. 2000. Country: German. Excellent. £24

2) Published by Rio Grande Games. 2000. Country: American. Good. £24

Designer: Gerd Fenchel. No. players: 2-5. Duration: 2 hrs.

A very attractive and fascinating big board city development game in which players vie for resources and also attract city occupants from neighbouring cities. While having people is good they have to be fed and kept healthy, happy and educated or they will head to a better city. I also have some house rules from Derek Carver which I can include a copy of - please remind me!

 

La Strada. Published by Kosmos. 2004. Box. Excellent. £13

Designer: Martin Wallace. No. players: 2-4. Country: German. Duration: 30 mins.

Players take the part of a north Italian trading company, and must dispatch wagons to find customers. However, competition is fierce. Larger towns are more lucrative, and profits are greatest when not shared with others. The board is set up differently each time and roads are laid using tiles. A clever network creation game which plays swiftly, but which provides an interesting tactical challenge. I have some house rules to balance up the start player advantage which I can pass on. Recommended.

 

Last Chance. Published by Milton Bradley. 1995. Box. Good. £14

Designer: The McGuire Brothers. No. players: 2-6. Country: New Zealand. Duration: 20 mins.

Dice game which uses cards, play-money and gambling chips. The aim is to make the most cash as you bid to roll certain combinations of dice. A card is turned showing a dice combination which must be rolled. The players bid to see who will give it a go, with the other players getting to bet for or against the current player. If the combination is rolled money is earned. A special rule gives the game its name - a player can call last chance and bids all their money but wins the right to roll for this card, but failure means elimination.

 

Lateral Thinking. Published by Henry Games. 1987. Box. Good. £10

Designer: Unknown. No. players: 2. Country: British. Duration: 30 mins.

Unusual abstract game with plastic pieces. The object is to move a 'ball' around the board using your arrow shaped pieces to assist in direction, and then to score 'goals'. Thus it is a sort of abstract game of soccer, and even includes rules for fouls, how throw-ins work when the ball leaves play etc.

 

Le Grand Alchemiste. Published by Tilsit Editions. 1999. Box. Excellent. £8.75

Designer: Philippe Mouchebeuf, Francois Lajuzan. No. players: 3-6. Country: French. Duration: 90 mins.

Played on a board showing Renaissance Europe, the players are alchemists who are trying to find the secret of turning common metals into gold. To do this the players will need to study at the great cities of Europe to gain knowledge and to keep moving to avoid the gaze of the Inquisitor. Meanwhile in their secret labs players try to perform the miraculous transformation when they have the correct knowledge cards.

 

Legend Of Camelot. Published by Hoyle. 1987. Box. Good. £17

Designer: Unknown. No. players: 2-4. Country: American. Duration: 45 mins.

Wonderfully produced multiplayer wargame that uses dice, with masses of plastic figures representing knights, catapults, castles, bridges, scaling ladders and ships. Played on a large board, colourfully illustrated with terrain and overlaid by squares. Each player has a castle which must be defended or that player is eliminated, but attacking another player's castle is quite doable with the right units and dice rolls, so pure defence is unlikely to win. Fast and furious with lots of dice rolling.

 

Line-Out Bumper Pack. Published by Lambourne Games. 1988. Packets. Excellent. £9

Designer: Terry Goodchild. Country: British. Duration: 25 mins.

International Rugby Union replay game which comes in a ziplock bag in the usual Lambourne home DTPed type format. The system reproduces the highlights of the clashes between various international teams, and in this way allows an entire match to be replayed in about 25 mins. Team statistics are provided for the Five Nations for 1986/7 and 1987/8 + five more World Cup teams for the 1986/7 season. This bumper pack also includes the following expansions: All Blacks vs British Lions 1993, Great XVs Files 1 and 2, Five Nations Championship 1992, Five Nations Championship 1993, Rugby World Cup 1991.

 

Lord of the Rings Risk. Published by Hasbro. 2002. Box. Excellent. £4

Designer: Unknown. No. players: 2-4. Country: British. Duration: 2 hrs.

Lord of the Rings themed Risk variant. The board shows the northern part of Middle Earth - essentially the part used in the first book / film. The game comes with 15mm figures in 4 colours and different designs for each army - several hundred figures in all. The rules included allow standard Risk to be played as well as the LotR themed variant, which adds leaders, sea ports, and completing missions for rewards. The One Ring also moves in this variant and this determines when the game ends.

 

Lucky Five. Published by FX Schmid. 1998. Box. Good. £6.50

Designer: Heinz Meister. No. players: 2-6. Country: German. Duration: 30 mins.

Betting and rolling dice game in which the players take it in turn to bet on whether their roll of the dice will achieve a particular goal. As well as deciding yes or no, there is a choice of the amount to bet each time, so betting high on the less chancey rolls and lower on the riskier ones has to be evaluated. Players try to hang on to their chips for as long as possible.

 

Medici. 2 editions available:

1) Published by Amigo. Country: German. Large flat box. 1995. Excellent. £15

2) Published by Rio Grande Games. Country: American. 2006. Smaller bookcase style box. Excellent. £16

Designer: Reiner Knizia. No. players: 3-6. Duration: 45 mins.

Excellent auction game set amongst the merchants of Florence. The game involves purchasing cards which represent goods you will put into your ship's holds to trade for profit. Care must be taken as the cards have both a number (weight) and colour (type). There are payouts at the end of each round for the boats with the highest payout going to the heaviest boat, and there are also payments for the merchant who has specialised best in each of the five types of goods. An excellent game, which I can highly recommend.

 

Message To The Czar. Published by Rio Grande Games. 2003. Box. Excellent. £7

Designer: Christiane Knepel, Antje Graf. No. players: 2-5. Country: American. Duration: 30 mins.

A much simplified and shortened version of a German game called Muscat. Players compete to deliver a message to the Czar, which is done by moving through a series of levels on the board before getting to the Czar himself. Movement is unusual - tiles are placed in a series of houses and then a clever mechanism determines which will be promoted to the next level. Much lighter than the original (which was very cerebral), but still scope for some clever tactical play.

 

Middle-Earth Quest. Published by Fantasy Flight. 2009. Box. In shrink. £45

Designer: Corey Konieczka. No. players: 2-4. Country: American. Duration: 3 hrs.

Big box Middle Earth game sure to ignite the imagination of Tolkien fans. The game is set between Bilbo's adventures in The Hobbit and the events in The Lord of the Rings. One player takes the role of Sauron and attempts to spread his evil throughout the world of men, the other players play heroes who try to foil Sauron's plans, taking on dangerous quests. The component list is as long as your arm - many many types of cards, 10 miniatures, and lots of tokens. There is plenty of meat and plenty of theme in this package!

 

Millionenspiel. Published by Ravensburger. 1982. Box. Good. £12

Designer: Rudiger Koltze. No. players: 3-5. Country: German. Duration: 45 mins.

Well regarded betting game. Elegantly simple, but always exciting and frustrating in equal quantities. Each turn is a wager on where the solitary playing piece will land. One player has control of the dice, which influences all decisions. You never get change from the bank, and must always change your cash up into the largest notes or coins possible. By the end of the game, huge wagers have to be made, but this is necessary because the winner is the first player to own the 1 million Deutschmark note. Seeing as you start with 5 Deutschmarks, this is no mean achievement.

 

Mini Poker Chips. Published by Unknown. Box. Good. £4

Designer: Unknown. Country: Unknown.

A pocketable set of mini poker chips. They come in a plastic case which is 8cm x 5.5cm x 2.75cm. There are 10 chips in each of the denominations 1, 2, 5, 10, 20, 50. The chips are 2.5cm diameter and made of plastic. Each denomination is a different colour. A very useful item to have around as poker chips are generally much easier to use than the play money provided in most games.

 

Mogul. Published by Spiele Aus Timbuktu. 2002. Box. Excellent. £9.50

Designer: Michael Schacht. No. players: 3-6. Country: German. Duration: 45 mins.

Clever little auction game with a railroad company theme. Shares are put up for auction one at a time, and players can earn money by dropping out of the auction early. The winner of the auction can either buy the share on offer or sell shares to get more money.

 

Mythology. Published by Yaquinto. 1980. Box. Good. £35

Designer: J Stephen Peek. No. players: 2-8. Country: American. Duration: 3 hrs.

Each player takes the role of a major Greek god, and attempts to control the actions of the many Greek heroes and monsters. Events throw spanners into the works as will your opponents. The objective is to get the heroes under your control to complete quests for legendary items such as the golden fleece, in order to give glory to their patron god - ie. the player controlling them.

 

Nefertiti. Published by Editions Du Matagot. 2008. Box. In shrink. £22

Designer: Jacques Bariot, Thomas Cauet, Guillaume Montiage. No. players: 3-4.

Country: American. Duration: 45 mins.

Essentially a set collecting auction game, but with some very clever and innovative ideas. There are 4 market towns each with two different markets, but only 3 of these 8 possible markets are open at any time. Players take turns to place bidding tokens into the markets, and each market has a different condition which closes the market, and causes treasures on sale there to be sold. Players collect sets of these treasures throughout the game, and the player who presents the best collection to Nefertiti at the end wins.

 

New Rules For Classic Games. Published by John Wiley & Sons. 1992. Book. 2 copies available:

1) Excellent. £2.50       2) Good. £2

Author: R Wayne Schmittberger. Country: American.

Softback, 23x19cm, 245 pages. This book takes all sorts of classic games and suggests variations, in some cases to allow different numbers of players, in some cases to fix perceived flaws, and in others just for the sake of variety! Topics covered: New Twists on Old Favourites (inc. Monopoly, Triv, Boggle, Master Mind, Hearts, etc), Fixing a Flaw, Doubling Up, Changing the Number of Players, More Variations, Handicapping, New Games to Use Game Equipment, Pencil & Paper (Only) Games, Party Games, Outdoor Games, Beyond Backgammon, Beyond Chess, Beyond Checkers, Playing by Mail, Creating Your Own Variations. It is certainly full of interesting ideas.

 

New York New York. Published by F X Schmid. 1989. Box. Good. £8.50

Designer: Wolfgang Kramer. No. players: 2-4. Country: German. Duration: 30 mins.

Nice looking game, a card game really, but the cards are chunky oblong shaped pictures of the Manhattan skyline. Players use their cards, trying to engineer their colours to form the finished skyline at the end of the game. Clever design. It is especially good and quite tactical with 2 players. It gets increasingly chaotic with 3 or 4 players. Recommended for 2 players.

 

Nightfall: Martial Law. Published by AEG Inc. 2011. Box. 2 copies available:

1) Box Good, cards in shrink. £15      2) Excellent. £15

Designer: David Gregg. No. players: 2-4. Country: Amercian. Duration: 45 mins.

Deckbuilding game (a la Dominion) set in a world dominated by creatures of the night. The players recruit vampires, werewolves and other dark creatures and learn powerful spells of destruction. The creatures are used to attack the other players and defend against incoming attacks, and the spells can help recruit new creatures, or damage other players or creatures directly. The game plays a little like a deckbuilding version of Magic: The Gathering, but using a novel colour chaining system which determines what cards can be played each turn. This is a standalone expansion - you can mix it with the base game or play it on its own. New features include a new 'Wound' type, 'Feed' mechanic and many 'Stays in Play' Minions.

 

Ocean. Published by Adlung Spiele. 1999. Box. Excellent. £3

Designer: Peter Schurzmann. No. players: 2-6. Country: German. Duration: 20 mins.

Card game in which the players play fish cards to the five oceans and then add fish-eating animals to claim points. Orcas can go in any ocean meaning that some other animals may not get any food at all.

 

Office Politics. Published by Fiendish. 1995. Box. Good. £6.75

Designer: John Harrington. No. players: 2-6. Country: British. Duration: 2 hrs.

Very interactive game set in a large company. Players use their supply of 'kudos' to try to gain control of as many departments as possible. The control of a department will earn you more kudos to use elsewhere in the company. However, there are only certain links from each department to others, so you need to plan your takeover route carefully and use action cards to your benefit.

 

Operation. Published by MB Games. 1996. Box. Excellent. £1.40

Designer: Unknown. No. players: 2-4. Country: British. Duration: 20 mins.

Fun family game in which the players take it in turns to extract various organs from an unfortunate patient. This is done using a pair of metal tweezers and should the tweezers touch the metal side of the hole being operated on an alarm sounds and that operation fails! Silly, but fun with the kids.

 

Ora & Labora. Published by Z-Man Games. 2011. Box. 2 copies available:

1) In shrink. £40        2) Excellent. £37

Designer: Uwe Rosenberg. No. players: 1-4. Country: American. Duration: 1-3 hrs.

A monastic game of economics in the Middle Ages, and in the same series as Agricola and Le Havre. Starting with a cloister office, farmyard and clay mound, the players obtain livestock, grain, coins and clay by using their monks - the amount they get depends on the position of a clever production wheel. Buildings, settlements and additional land can all be purchased using these resources. The players strive to create the most successful monastery by the end of the game. Options expand as the game goes on, and players can pay to use their opponents' facilities. Very clever mechanics and a deep resource management game.

 

Outburst. Published by Parker. 1992. Box. Good. £5.50

Designer: Unknown. No. players: 2 teams. Country: British.

Really good ice-breaker game. A subject is read out, say "Beatles' song titles" or "Cars that rich people drive", then the other team get a time limit to shout out as many potential answers as they can. Their answers may well be correct in the literal sense, but if those same answers are not on the answer card, then they don't count. In other words, you have to get the 10 things listed on the card.

 

Parthenon. Published by Z-Man Games. 2005. Box. In shrink. £17

Designer: Jason Hawkins, Andrew Parks. No. players: 3-6. Country: American. Duration: 2 hrs.

Subtitled: The Rise of the Aegean. Each player represents one of the Aegean islands at around 600BC. The players compete in trade to advance their nation - sending out trading ships to wherever they consider the best deals to be available, as well as trading commodities between the players. The game keeps everyone involved throughout, and everything is driven by cards, of which there are over 400 in the game. The first player to build all their buildings including two great wonders wins.

 

Peasantry. Published by Journeyman Press. 2001. Box. Excellent. £4.50

Designer: Unknown. No. players: 3-4. Country: American. Duration: 30 mins.

A variation on Canasta with a medieval themed (non standard) deck of cards.

 

Phlounder. Published by 3M. 1962. Box. Good. £4.25

Designer: Unknown. No. players: 2-6. Country: American. Desc. by Eamon.

Bookcase boxed game, one of the obscurer 3M titles. A word game where speed of thought is important. The metal bell push, used between rounds, is frighteningly efficient! Play involves making words using tiles, but the words need to be of the length and type (eg. 4 letter verb) indicated by special dice for that round. When someone manages this then other players can assist with incomplete words other people have in front of them.

 

Pingu-Party. Published by Amigo. ca.2007. Box. Excellent. £6

Designer: Reiner Knizia. No. players: 2-6. Country: German. Duration: 15 mins.

Card game in which the players try to empty their hand of penguins, which come in 5 types. Initially penguins can be placed however desired in a line of 8 cards, but as soon as there are two penguins next to each other the space above them becomes available, ultimately forming a penguin pyramid. The restriction is that a penguin can only be placed if it is of the same type as one of the penguins holding it up. Thus it is quite possible that one or more types of penguin will not be playable after a while. Multiple rounds are scored and cards which can't be played accrue penalty points.

 

Ponte Del Diavolo. Published by Rio Grande Games. 2007. Box. In shrink. £12

Designer: Martin Ebel. No. players: 2. Country: American. Duration: 30 mins.

Attractively designed and very clever game in which the players place wooden tiles to add to their islands and bridges to both link their islands and block their opponent. The game was inspired by many years of living in Venice. Plenty of tactical options and strategic play. Recommended.

 

Power & Weakness. Published by MoD Games. 2007. Box. 2 copies available:

1) In shrink. £10      2) Excellent. £8.50

Designer: Andreas Steding. No. players: 2. Country: German. Duration: 45 mins.

Set in 5th century Britain the Saxons and Celts are vying for control over the land. Each side uses both knights and magicians. Knights move overland from one province to the next in a predictable way, whereas magicians use places of power to appear just where their enemy thought was secure, and thus the struggle flows back and forth until one side gains the upper hand. Unusual in that two subgames are really being played at the same time, and deciding which to focus on can be difficult.

 

Pro Jockey. Published by Pro Games (UK) Ltd. ca.1985. Box. Good. £10

Designer: Unknown. No. players: 2-6. Country: British.

Horse racing with a large board for the race track, and which uses cards to give variety in the race according to the jockey's skills, the trainer's instructions, weight handicapping and how the horse reacts to pressure, each such card changing the rules for that horse. Rules cover how you can change lanes, box in other horses and fall at fences. Special dice are also used.

 

 

Railway Rivals / Dampfross. Several options available:

A classic railway game, in which players mark on the laminated board track they have built. Every so many rounds some races are run and whoever has the best network for that route should be in for a payout. Recommended.

Designer: David Watts. No. players: 2-6. Country: German. Duration: 2 hrs.

 

Dampfross. Published by Schmidt. 1984. Box. Country: German. Good, but box slightly indented. £11.

Special Notes: Missing 1 of 6 chinagraph pencils

The edition of Railway Rivals that won Spiel des Jahres 1984. Four mounted boards - France, Eastern United States, Germany and Western United States.

 

Railway Rivals. Published by Games Workshop. Box. Country: British. Good. £13

This set comes with 'wipeoffable' pens and plastic train pieces. Mounted boards.

 

Railway Rivals - "Express" USA Map. Published by Disk Ricany. Country: Czech. 1989. Map. Good. £1

Map for use with Railway Rivals. A3 size, unlaminated paper, so not reusable. This is an unusual item as it was published in 'giant calendar' format. As well as the map I will print off a copy of a table showing minimum distances between cities. If it is helpful I can also include the Railway Rivals rules in Czech since they are on the inside of the calendar. If you want the complete calendar, inc. cover and all remaining maps (as a collector's item) please get in touch. This item is just one of the maps (it came originally with 20 identical copies of the map)..

 

Railway Rivals - Map B (London & Liverpool) A2. Published by Rostherne. 1982. Map. Good. £1.75

Map for use with Railway Rivals. A2 size, laminated paper, so reusable.

Railway Rivals - Map B (London & Liverpool) A3. Published by Rostherne. 1982. Map. Excellent. £0.50

Map for use with Railway Rivals. A3 size, non laminated, so single use only unless you laminate it yourself.

Railway Rivals - Map E (Atlantic & Lake Erie - USA). Published by Rostherne. 1985. Map. Good. £1.75

Map for use with Railway Rivals. A2 size, laminated paper, so reusable.

Railway Rivals - Map FR (France). Published by Rostherne. 1987. Map. Good. £1.75

Map for use with Railway Rivals. A2 size, laminated paper, so reusable.

 

Railway Rivals Packet. Published by Rostherne - sort of! ca.1984. Packet. Excellent. £4

This is not an official set, but a laminated paper map, train playing pieces, the dice needed to play and a set of rules. It does not include 'wipeoffable' pens / crayons, but these can be bought at any stationery shop. I am selling this because I have lots of the components originally from Rostherne. You can choose which one of the above unmounted maps is included.

 

 

Rally. Published by Waddingtons. 1987. Box. Good, but corners taped. £9

Designer: M. Goldsmith, M. Kindred. No. players: 2-6. Country: British. Duration: 30 mins.

Motor rally race game which has some unusual mechanics. The track goes through a variety of terrain, sometimes with lots of lanes, sometimes down to just one, thus blocking features in game play, but there are alternate routes so you can avoid a blocked route. Movement speed is determined by a system of playing cards into a 3x3 grid to form a line showing all the same car related symbol. The number of symbols in the line gives the movement allowance (some cards having more than one symbol).

 

Rapid Delivery. Published by London Game Company. ca.1995. Box. 2 copies available:

1) Good. £3.50        2) Excellent. £4.50

Designer: Kevin Rolph. No. players: 2-16. Country: British. Duration: 90 mins.

A courier themed family game in which the players or teams of players deploy their vans and motorbikes to make efficient collections and deliveries of goods. Dice are used, but the map ensures that clever use of the blockage pieces can delay your opponents letting you make the collection first. The game uses cards to determine pick-up and drop-off points and to see if any mishaps occur on the way. Kevin also developed a diceless variant intended for gamers, and I can supply a copy of the rules for this.

 

Roller Coaster Hippo. Published by Ravensburger. 1990. Box. Good. £0.80

Designer: Heiner Wohning & Bertram Kaes. No. players: 3-6. Country: British. Duration: 1 hr.

Players each have a wooden hippo playing piece which they race around the board which shows a roller coaster track with various spaces. Movement is by use of a special dice. Various spaces are special and involve the player performing an activity in order to move extra spaces. These activities include describing an object so other players guess it, miming an object, modelling an object (clay provided), making the sounds of an object, or performing the action on a card eg. telling a joke.

 

Royal Auction Bridge By Dalton. Published by Thomas De La Rue. 1913. Book. Good. £8

Author: W. Dalton. Country: British. Special Notes: Gold edged pages

Hardback, 17x11cm, 114 pages. Description of Bridge split into chapters as follows: Laws, Introduction, Description of the Game, Declaration, Opening Bid, Second Player, Third Player, Fourth Player, General Declaration, Doubling, Play of the Hand.

 

Rum & Pirates. Published by Rio Grande Games. 2006. Box. Excellent. £16

Designer: Stefan Feld. No. players: 2-5. Country: American. Duration: 75 mins.

Fun board game in which players must make best use of their supply of pirates while in town. Each turn you can choose where to lead the Red Corsair, but must assign your pirates to lead the way, so longer routes use up more of your men. At each location you gain some benefit - perhaps money, treasure maps, rum, an invitation to a romantic rendezvous etc. Ultimately all these options result in VPs, and the objective is to get as many as possible. At the end of each round there is a fun dice-off for VPs, with the odds favouring the players who have left more of their pirates back on their ships, rather than using them on the board.

 

Rummikub 500. Published by Pressman. 1992. Box. Good. £4.25

Designer: Unknown. No. players: 2-4. Country: American.

Card game, based on Rummy. The sets and sequences that you lay are placed on a special board which is marked in such a way that you have a territory which is yours, but you can add to sets and sequences of your opponents if they overlap from their territory into yours. So rather oddly, this isn't really a version of Rummikub at all!

 

Schinderhannes. Published by Clicker Spiele. 2009. Box. In shrink. £16.50

Designer: Stefan Riedel. No. players: 1-4. Country: German. Duration: 45 mins.

Based on the mechanics of Old Town, this is a deduction game in which the players work out the details of the exploits of the famous robber Schinderhannes. Cards are played which narrow down the possibilities for the various crimes, and using logic the players eliminate possibilities gaining VP tokens as they remove possibility markers from the board. The player who collects the most of these is the most successful detective and wins the game.

 

Sealord. Published by Inter Game. ca.1980. Box. Good. £7

Designer: Unknown. No. players: 2. Country: Swedish. Duration: 40 mins.

Naval combat game in which the players each have 4 ships, one of which is their flagship. Players try to surround their opponent's flagship with 3 of their ships in order to win victory. Movement is by rolling a die to see how many spaces one of your ships can be moved - since you have four there is normally quite a bit of choice, and the board isn't that many spaces wide, so often high numbers are quite restrictive. In addition the ships drift with the wind, so you have to make sure your flagship doesn't get shipwrecked as that loses the game too.

 

Shadowrun - Dreamchipper. Published by FASA. ca.1989. Book. Excellent. £1.25

Author: James D. Long. No. players: 2+. Country: American.

Adventure module for the Shadowrun RPG. Substance abuse is now a thing of the past. The new thing is the Better Than Life Chip implant, which makes all real-life pleasure pale in comparison. However, some of these chips are missing and need to be found, and it seems they may have been given a side effect of making the user into a serial killer...

 

Shadowrun - One Stage Before. Published by FASA. 1992. Book. Excellent. £1.25

Author: Nigel D. Findley. No. players: 2+. Country: American.

Adventure module for the Shadowrun RPG. The characters are hired to investigate the brains behind repeated attempts to sabotage a major corporation's newest acquisition, but their first wrong move could well be their last. Compatible with 1st and 2nd edition rules.

 

Shadowrun - Total Eclipse. Published by FASA. 1991. Book. Good. £1

Author: William Tracy. No. players: 2+. Country: American.

Adventure module for the Shadowrun RPG. The rock band, The Elementals, has broken their recording contract and vanished. The players have to find them and get them back alive.

 

Siena. Published by Zugames. 2005. Box. Excellent. £12.50

Designer: Mario Papini. No. players: 2-5. Country: German. Duration: 2.5 hrs.

Business game which uses cards and is played on a board showing the famous painting of Siena by Ambrogio Lorenzetti. Players start off as peasants and play cards to produce crops which they can then take to market and sell. When rich enough players can become merchants which means they now sell more profitable goods and can pay for influence on the town's council (VPs). Eventually players will become bankers, and money veritably rolls in, but the expenses are also higher, and in order to gain valuable influence artists must be commissioned to add to your fame (more VPs). All this is cleverly driven by card play.

 

Skull & Crossbones. Published by Paul Lamond Games. ca.1990. Box. Good. £3.25

Designer: John White. No. players: 2-6. Country: British. Duration: 1 hr.

Pirate themed board game which can be played while a video is played (though it can also be used without the video). The players are pirates who have left Captain Skull's ship and are trying to find his hidden treasure and then escape before their former boss turns up for revenge. Movement is by card play, and keys need to be picked up to open the chests. On the video Captain Skull tries to hinder the players while his parrot helps the players.

 

Snake Lake. Published by Tenkigames. 2006. Box. In shrink. £13.50

Designer: Piero Cioni. No. players: 3-6. Country: Italian. Duration: 45 mins.

Light and amusing game in which each player controls a snake which slithers through the woods eating food and trying to avoid trees, mushrooms and other snakes. Snakes enter the board from a side and as their head moves further in, extra tail pieces are added thus the snakes slither along taking up more spaces. Movement is plotted two turns in advance, with cards being placed face down on an action board and when one is actioned a new one must be played. Should a snake hit an obstacle it must start again from the side of the board. Nicely produced.

 

Soma World: The Complete Soma Cube. Published by Canberra Publishing. 1982. Book. Good. £2.50

Author: Sivy Farhi. Country: New Zealand.

Softback, 9x9cm, ~200 pages. A book which provides puzzles and solutions for Soma cubes, as well as pentominoes, pentacubes, and 'nonahuebes'. It also suggests a couple of games you can play with these.

 

Space Dealer. Published by Eggert Spiele. 2006. Box. 2 copies available:

1) In shrink. £12       2) Excellent. £11

Designer: Tobias Stapelfeldt. No. players: 3-4. Country: German. Duration: 30 mins.

An unusual and intriguing take on the theme of merchants trading in space. Players start with a power generator and basic factories on their home planet and race to deliver goods to either neutral planets or their opponents' planets. In addition research can be done to improve factories etc. Every action, however, has the cost of flipping over an empty sand timer, and each player only has two sand timers, so when both are running you can only plan what you want to do next, and must wait until one finishes before taking your next action. The game is timed and lasts precisely 30 minutes. A second set can be used to make the game playable by up to 8 players. Recommended.

 

Spy. Published by Uberplay. 2004. Box. In shrink. £6.50

Designer: Reiner Knizia. No. players: 2-4. Country: American. Duration: 30 mins.

Card game in which players start with a pile of spy tokens and try to be the first to get them all into play. This is done by collecting cards which each show a symbol (eg. hat, black sunglasses etc) and a continent. Players draw cards and play them to the table revealing some of the cards they have, until they wish to place spies, which is done by discarding a number of cards showing the same symbol / continent and placing spy tokens on the central card showing that feature. However, the more spies already there, the harder it is to deploy another. Essentially a game of deciding how long you can afford to wait before playing a set - the longer you wait the better the reward unless someone beats you to it.

 

Summer Time. Published by Kosmos. 2006. Box. Excellent. £11

Designer: Inka & Markus Brand. No. players: 2. Country: German. Duration: 30 mins.

Card game which is part of the Kosmos two player square box series. Players draft cards, paying by turning over some of a personal set of tiles showing shells, coconuts, coral and the like, which can be reset by skipping a turn. The cards are then played into a common grid with requirements to match symbols with adjacent cards, and then points are scored. The cards all show pictures of a tropical beach holiday.

 

Summit. Published by Milton Bradley. 1961. Box. Good. £29

Designer: Unknown. No. players: 3-6. Country: American. Duration: 1 hr.

Cold war era game of military and economic dominance. The players are major world powers and each turn allocate resources to build military bases, steel mills or consumer goods factories in their various countries. VPs are gained by controlling foreign countries and for your consumer goods factories. Chips are gained to represent military, industrial and political achievements and can be spent to try to force opponents out of places you think they shouldn't be. There are also events to shake things up. The game's name comes from the summit events when much of the scoring takes place.

 

Take. Published by Classic Games. 1984. Tube. Good. £1.50

Designer: Mike Woods. No. players: 2. Country: British.

Strategy game played on a hexagonal grid of triangles, with pieces played on the vertices. Players move their pieces in straight lines capturing other pieces by surrounding on both sides, with special rules for corner spaces. The objective is to get your opponent down to one piece. The board is made from PVC.

 

Take 12. Published by Phillips Publishers. 1959. Box. Box worn. £1.25

Designer: Unknown. No. players: 2+. Country: American. Desc. by Eamon.

Nice item, a variation of Shut The Box, with a felt board on which two dice are rolled. The number thrown can be used in a variety of ways to 'close off' numbers on the board (which go from 1 to 12). These numbers are represented by 12 unique dice, each with its own number on three sides, 2 blank sides and one with a single dot.

 

Take The Test. Published by Peter Pan. 1967. Box. Good. £1

Designer: Unknown. No. players: 2-6. Country: British.

Special Notes: 1 out of 42 road sign cards is missing - this does not affect play. The box shows some wear and there is a quite large label removal mark.

Very nice sixties-looking game, with 6 plastic vehicles and a large working set of traffic lights that sits in the middle of the board (you press a button and the 'lights' change in each direction - really neat). Players drive around the board earning points by answering questions about the Highway Code in three categories: road signs, picture puzzles and regular questions. Of course it is out-of-date now but a nice item from that time.

 

Teach Yourself Canasta. Published by English Universities Press. 1951. Book. Good, but dustcover worn. £2

Author: Kenneth Konstam. Country: British.

Hardback with dustcover, 18x11cm, 153 pages. This book on the card game Canasta is split into three sections: the first about the history of the game, and definitions of terms used in Canasta; the second covers the rules for the game itself, as well as the differences when played with 2, 3 or 4 players; the third covers the tactics and strategy and some conventions.

 

Texas. Published by DB Spiele. 1998. Box. Good - box edges taped. £14

Designer: Dirk Henn. No. players: 2 or 4. Country: German. Duration: 30 mins.

A privately produced game in this designer's unique book style box with a little leather strap to hold it shut. This is a card based game in which the cards are used to move a cowboy around the board to place tiles. One player or team places green tiles and the other yellow. A few times in the game it is permitted to land on an opponent's area and convert it to your own. At the end of the game points are scored for contiguous areas - with large areas being worth a great deal more than smaller ones. This was later picked up and published with a different theme as Rosenkonig. Recommended for 2 players.

 

The Complete Book Of Indoor Games. Published by Hamlyn. 1983. Book. Excellent. £2.50

Author: Peter Arnold. Country: British.

Hardback with dustcover, 26x18cm, 320 pages. A large collection of rules to indoor games with many diagrams. The games are categorised as follows: Card Games: 1 Player (13), 2 Players (15), 3 Players (5), 4 Players (12), 5+ Players (7), Party (7), Banking (11); Board & Tile Games (11); Dice Games (15); Roulette (1).

 

The Concorde Game. Published by Ideal. 1976. Box. Box base indented and lid corners taped. £5.50

Designer: Unknown. No. players: 2-4. Country: British. Duration: 1 hr.

Business game in which the players attempt to make money by flying Concorde between major world airports. In order to fly a player needs to gather passengers and crew and get permission to take off. This is done by moving a playing piece around an outer track, and deciding when the plane is full enough to warrant flying. Once flying, fuel must be paid for, and fuel prices fluctuate. It is possible to fly either subsonic (slow but less fuel used) or supersonic (faster but needs more fuel). In addition players can claim flight paths and gain money from other players who use parts of their flight paths. While your plane is in the air you can start getting the next one ready to fly. Nice Concorde miniatures.

 

The Downfall Of Pompeii. Published by Mayfair. 2004. Box. Excellent. £21

Designer: Klaus-Jurgen Wrede. No. players: 2-4. Country: American. Duration: 45 mins.

Light but tactical board game in which the players first place their family members in buildings around Pompeii bearing in mind the proximity to ways out, bonus placements and what their cards permit. In the second half of the game Vesuvius starts to erupt, portions of the city are engulfed and the players try to escape as many of their family members as possible while placing lava so as to block off opposing families as best as possible. Naturally any family members caught by the lava are eliminated.

 

The Encyclopedia Of Toys. Published by New Burlington Books. 1985. Book. Good. £4

Author: Constance Eileen King. Country: British.

Hardback book with dustcover, 272 pages, 30cm x 23cm. Includes many black and white plates. The book covers the following areas: Miniature Living, Toys Purely for Pleasure, Wheeled Toys & Children's Transport, Metal Toys, Board & Table Games (inc. model soldiers and trains), Educational Toys and Pastimes. The book covers the history of antique toys from the 18th, 19th and early 20th centuries.

 

The Great Downhill Ski Game. Published by Waddingtons. 1970. Box. Good, but 2 corners taped. £4

Designer: Nancy Greene. No. players: 1-4. Country: British. Duration: 30 mins.

Tile laying game in which the tiles show the tracks left by a skier heading down the mountain. The game is played on a gridded board, but with trees dotted about making it look a little like a snowy mountainside. Players score points for each tile played as part of their trail, and also get a bonus for being the first to reach the bottom of the slope.

 

The Great Games Book. Published by Macmillan. 1985. Book. Good. £3.50. Author: Various. Country: British.

Softback, 31x24cm, 28 pages. A collection of 14 games, each of which can be played by laying the book out flat, and using it as a board. You will need to provide your own counters, dice etc. The games are all by different authors, and the boards drawn by various illustrators. The games are: Root the Loot, Ludo Park, Utter Brilliance Game, Pigs in the Pantry, Lost in the Wood, Heavens Above, Teddybear's Draughts, Cheese!, The Phone Game, Bumbledon, Don't Do That, Alice in Wonderland, The Game of Goose, What a Mess in the Bone Race.

 

The Lost Treasure. Published by Clementoni. ca.1993. Box. Good. £7

Designer: Unknown. No. players: 2-4. Country: Italian. Duration: 25 mins.

Light deduction game set in a castle. 20 tiles show the rooms of the caste which are laid out at the start of the game. Each player is secretly dealt a card showing one of those rooms, and the player to their left must try to deduce which room this is. This is done by moving through the castle and asking if one of the five items in the current room is also in that player's secret room. The first to identify the room they are seeking wins the game.

 

The Modern Losing Trick Count. Published by Victor Gollancz. 1987. Book.

Good, but crease visible on cover. £2.50. Author: Ron Klinger. Country: British.

Softback, 22x14cm, 143 pages. In Bridge, the Losing Trick Count was always a useful method of evaluating a hand. Here the author brings this tried and true technique up to date by considering how it fits into modern bidding systems.

 

The Sparrow Book Of Video Games. Published by Sparrow Books. 1982. Book.

Good, but there is a label removal mark. £0.40. Author: Frank Webb. Country: British.

Softback, 18x11cm, 112 pages. Hints and tips for playing all the favourite early 1980s video arcade games such as Asteroids, Space Invaders, Galaxian, Donkey Kong, Pac Man etc. There are some illustrations. Fun nostalgia item!

 

The Twelve Best Indoor Games For Two. Published by W. Foulsham. ca.1940. Book.

Good, but flyleaf slightly speckled. £2. Author: Albert Belasco. Country: British.

Softback, 18x12cm, 62 pages. Printed on Wartime Economy Standard paper. A collection of twelve indoor games for two with illustrative hands and games. The games covered are Cards (Cribbage, Euchre, Whist for Two), Dice (Sixty One), Dominoes (Runnings Out, Fives and Threes, Matador), Chess, Draughts (Ordinary, Losing Game, Fox & Geese), Table Tennis.

 

Thoughtwave. Published by Intellect. 1974. Box. 2 copies available:

1) Good but 2 corners taped. £5.50      2) Good. £6

Designer: Dr. Eric Solomon. No. players: 2. Country: British. Duration: 20 mins.

Tile laying strategy game, one of the rarer Intellect games and one of their best (in what was an outstanding series of games). Each player has 24 tiles with which to build a line, either from North to South or East to West. Naturally, these must cross at some stage. A surprisingly small board (10x10) and the very limited number of tiles makes this as strategic a game of this type as you will find.

 

Thwart. Published by Ludibundus. 1986. Box. Good. £6

Designer: Adrian Gardiner, Debi Glion. No. players: 2. Country: British.

Race game played on a wooden board. The objective is to move your three pieces across the board and off the other side while stopping your opponent from doing the same. Blocking pieces can be used to stop an opposing piece advancing, and capture is possible to make a piece restart. One player plays N-S and the other E-W across the board.

 

Tile Poker. Published by Peter Pan. 1983. Box. Good. £1.75

Designer: Unknown. No. players: 2-4. Country: British. Duration: 30 mins.

Tile placement game played on a felt mat with plastic tiles which represent standard playing cards. Tiles are played Scrabble style onto the board to form Poker combinations in order to score points. There are bonus squares for extra points too. Of course you can play other standard card games using the tiles as well - they work well for hands that are too small or too old for playing cards.

 

 

Timber (Jenga) related games:

 

Mini Topple Blocks. Published by Mischief. ca.1990. Box. Good. £1.50

Designer: Unknown. No. players: 2+. Country: British. Duration: 15 mins.

A slightly smaller than normal version of Jenga, the balancing game, with 57 wooden pieces, each 5.5cm long. Take pieces from the tower and balance them on top, without making the tower topple over. Good fun, and goes down great with non games players.

 

Timber. Published by Otto Simon. ca.1990. Box. Good. £2

Designer: Jeremy & Andrew Cowan. No. players: 1-6. Country: Dutch. Duration: 15 mins.

Another version of Jenga, the balancing game, with plastic pieces. Take pieces from the stack and balance them on top, without making the stack topple over.

 

Ultra Timber. Published by Really Useful. 1993. Box. Good. £1

Designer: Mr Connolley. No. players: 2+. Country: British. Duration: 10 mins. Desc. by Eamon.

Variation on the stacking game Timber but without a dice. This looks more unstable than most stacking games because the pieces are placed in columns, with a piece lying across three columns. It must get very high, very quickly.

 

 

Titan: The Arena. Published by Avalon Hill. 1997. Box. 2 copies available:

1) Good, but crease on lid. £13.50      2) Good. £15

Designer: Reiner Knizia. No. players: 2-5. Country: American. Duration: 45 mins.

Card game with 110 very attractive cards featuring the various monsters from Avalon Hill's epic game Titan. However, that is just about the only connection to that game. This is an enhanced version of Grand National Derby, and was later developed further into Galaxy: The Dark Ages. The players are gamblers, betting on and also influencing which of the creatures will survive the longest as the day's battles progress. Each round one of the creatures will fall, until only 3 remain standing, and bets on these creatures pay out. Combat is decided by playing cards on the creatures, and also by using special abilities for each of the creatures if you are its main backer. Recommended.

 

Totally. Published by Aladdin. 1974. Box. Good. £11

Designer: Unknown. No. players: 2-4. Country: American. Duration: 10 mins.

A competitive puzzle type game, in which all the players use the same randomly selected set of number tiles each hand, and then a couple of alternative 'target' numbers are drawn. All players then have 3 minutes to form a crossword style grid with their numbers and all rows and columns must add up to one of the target numbers. The score is higher the more times numbers get reused, and a deduction is made for unused number tiles. Plays surprisingly well, and for greater intensity give the players less time! Recommended.

 

Trajan. Published by Ammonit. 2011. Box. Excellent. £25

Designer: Stefan Feld. No. players: 2-4. Country: German. Duration: 2 hrs.

Clever resource gathering and prestige earning game set in ancient Rome with some very clever new ideas. The central mechanism is a sort of personal action rondel, but in order to perform an action coloured blocks are picked up from one space and seeded (Mancala style) around the rondel, with the last piece determining the action to take. These actions involve various subgames: collecting goods cards to later ship, sending workers to build buildings, sending legions to the outlying areas to subdue them and gaining votes in the senate. All these subgames can earn prestige, and four times during the game the people's demands must be met or prestige lost. Winner of IGA Multi-player Strategy Game of the Year.

 

Trivial Pursuit Pocket Edition. Published by Parker Bros. 1988. Box. Good. £4

Designer: Horn & Abbot. No. players: 2+. Country: British.. Duration: 30 mins.

Pocket edition of the classic trivia game. This is for 2 teams of players, and has no board, instead each team has a special spinner & scorer unit. The spinner is used to determine the question type and the scorer tracks which categories have been answered correctly.

 

Twister. Published by MB Games. 1999. Box. Good, but label removal marks on lid. £3.25

Designer: Unknown. No. players: 2-4. Country: British. Duration: 10 mins.

The classic dexterity game which consists of a large plastic floor mat with various coloured spots and a spinner. The spinner indicates which colour spot the players need to touch with either their left hand, right hand, left foot or right foot. Soon the players are all in knots and when someone can't achieve the next objective or falls over trying, then they are out. Last still in wins. Great fun to keep kids and more supple adults amused.

 

Two By Two. Published by Valley Games Inc. 2010. Box. 2 copies available:

1) Excellent. £19      2) In shrink. £22

Designer: Rob Bartel. No. players: 2-4. Country: American. Duration: 45 mins.

Family game with a Noah's Ark theme. Each player has an ark and the land is sinking beneath the rising waters. Players attempt to save as many pairs of animals as they can. This is done by moving your ark next to an animal for which there is a partner elsewhere on the board. The two are then taken aboard the ark. The players also choose where the water rises next, and points are scored for adjacent water in this step, but often it is better forego points here in order to give your ark more movement options.

 

Tyrus. Published by Eurogames. 2004. Box. 2 copies available:

1) In shrink. £4.25       2) Excellent. £3.50

Designer: Laurent Escoffier, David Franck. No. players: 2. Country: French. Duration: 30 mins.

The players vie for political control of the city of Tyrus. Elections will soon take place in the markets, citadels and temples, to elect the nine city councillors. Players carefully allocate their soldiers, merchants and priests in order to win the majority of the seats during each successive election. Dirty tricks are par for the course. Game play involves a significant element of bluff - hoping to anticipate your opponent's hidden moves.

 

Upwords. Published by Milton Bradley. 1988. Box. 2 copies available:

1) Box shows wear, corners taped. £2      2) Good. £3.25

Designer: Unknown. No. players: 2-4. Country: American. Duration: 90 mins.

Very good word game of the same general type as Scrabble. However, there are various differences which make this a good alternative to Scrabble. As well as playing onto the board it is also possible to play letter tiles on top of other letter tiles, and make new words this way. Bonus points will be scored for each letter tile underneath each of those played. Bonuses are also available for playing completely on the board level (so opening up new areas), and for playing all one's tiles in a turn.

 

Vexation. Published by Winning Moves. 2007. Packet. New. £1.50

Designer: Manfred Keller. No. players: 2-6. Country: American. Duration: 30 mins.

This is a mini expansion for Trans America and/or Trans Europa. The idea is that as well as communal black track you can also play a very limited number of coloured tracks. These coloured tracks cannot be used by other players. Therefore it now becomes possible to develop track in ways which are much less likely to be of great benefit to other players. Recommended.

 

Victory The Blocks Of War: Blue Elite Blockset. Published by Columbia Games. ca.1998. Box. Good. £11

Designer: Tom & Grant Dalgliesh. No. players: 2+. Country: American. Duration: 3 hrs.

Set of 50 new blue blocks with labels including 12 new unit types and a new 2 player scenario Angel Run. You need the base game to make ue of this.

 

Victory The Blocks Of War: Green Blockset. Published by Columbia Games. ca.1998. Box. Good. £11

Designer: Tom & Grant Dalgliesh. No. players: 2+. Country: American. Duration: 3 hrs.

Set of 50 green blocks with labels - WWII Standard Set. Includes 4 player scenario Centerpunch and rules for multi player games. You need the base game to make ue of this.

 

Victory The Blocks Of War: Red Elite Blockset. Published by Columbia Games. ca.1998. Box. Good. £11

Designer: Tom & Grant Dalgliesh. No. players: 2+. Country: American. Duration: 3 hrs.

Set of 50 new red blocks with labels including 12 new unit types and a new 2 player scenario Twice If By Sea. You need the base game to make ue of this.

 

Waldschattenspiel. Published by Kraul. ca.1995. Box. Excellent. £19

Designer: Walter Kraul. No. players: 2-8. Country: German. Duration: 45 mins.

A unique game, which must be played in the dark by candlelight! There are actually a couple of games included, but in the main one several wooden tree shapes are assembled and placed in spaces on the board. The dwarf players then hide their dwarves behind the trees. The other player can then move a lit candle along paths on the board and if the light touches the dwarves those dwarves cannot move for the time-being. The dwarves are all trying to get reunited in one place and the other player is trying to freeze all the dwarves in the light. The dwarves get to move around within the dark areas between moves of the candle. Wonderful item. Can be played by children with adult supervision given the lit candle.

 

Warcraft The Board Game. Published by Fantasy Flight Games. 2004. Box. In shrink. £13.50

Designer: Kevin Wilson. No. players: 2-4. Country: American. Duration: 75 mins.

Board game version of the popular PC strategy war game of the same name. Players take control of an army of either night elves, humans, orcs or undead and seek to efficiently harvest wood and gold and build a strong base, and then set out to conquer and destroy all in their path! The game uses a geomorphic hex board, wooden components, quests, and experience cards.

 

Warrior Knights. Published by Games Workshop. 1985. Box. 2 copies available:

1) Good. £12.50       2) Good but box edges show wear. £10.50

Designer: Derek Carver. No. players: 2-6. Country: British. Duration: 2-3 hrs.

Special Notes: Box has been taped up extensively, but otherwise shows relatively little wear.

Classic multi-player war game. Set in a fictional European region, players vie for control of the area. Players must use diplomacy, negotiation, and bribery as well as warfare to achieve their goals. Players need to manage their economy well too.

 

Way Out West. Published by Warfrog. 2000. Box. Excellent. £7

Designer: Martin Wallace. No. players: 3-5. Country: British. Duration: 90 mins.

Special Notes: 1 counter missing - colour printed replacement included - does not affect play

Players attempt to out-do each other by building up towns, herding cattle, and hiring cowboys. If somebody has something you want then you can fight for it! Banks can be robbed, cattle rustled and farmers shot. However, you must be careful not to make too many enemies. The game uses a clever system ensuring only a certain number of each action can be performed each round.

 

Weapons & Warriors: Castle Combat Set. Published by Pressman. 1994. Box. Good. £25

Designer: Unknown. No. players: 2. Country: American. Duration: 45 mins.

Battle game in which one player has a big 3-D castle with three towers and the attacker has 5 smaller defensive positions. They are all put together with elastic bands in such a way that if hit in the right place by cannon balls, which are propelled by spring loaded cannons, ballistae and catapults, they will spring apart. Each player also has a dozen or so soldiers to man their locations and the idea is to be the first to kill all the opposing soldiers by hitting them and their defences with cannonballs! Great bits and amazing fun!

 

Whist. Published by George Bell. 1890. Book. Good. £9

Author: William Pole. Country: British.

Hardback, 17x12cm, 104 pages. An informative treatise on the 'Modern game of Whist', only recently formalised in Laws at the time. The book covers: General Views, Precepts Resulting from Calculation & Reasoning, Details of Play, Practice and the Results of Observation, Application of the Rules in Practice, Special Examples of Play, Glossary. There are many interesting adverts of the time at the front and back of the book too.

 

Whodunnit. Published by Cheatwell Games. ca.2000. Box. Good. £6

Designer: Unknown. No. players: 3-8. Country: British. Duration: 20 mins.

Deduction game in which there are 5 categories of cards: Victims, Suspects, Motives, Weapons, and Scenes. There are 11 of each type. The game can be made easier or more difficult by only using a subset of the cards. One of the cards of each type which is in play is removed secretly from the game to indicate what the crime was. Players then take it in turns to ask another player if they have two specific cards, and if they have one gets shown secretly. There is a rule which ensures you give away information when you ask questions, so ensuring all players have something to do when it isn't their turn. First to work out the crime wins.

 

Who's In The Bag?. Published by Ferris Hayward. 1992. Box. Excellent. £6.25

Designer: Ferris Hayward. No. players: 4+. Country: British. Duration: 30 mins.

Privately made party game, very nicely produced because it was exclusively sold in up-market stores like Harrods. Players must describe who they are (a name on a card drawn from a velvet bag) without revealing certain key facts, and within a time limit.

 

Zertz. Published by Schmidt Spiele. 1999. Box. Excellent. £12

Designer: Kris Burm. No. players: 2. Country: German. Duration: 15 mins.

The third game in the Gipf series of games. This is a standalone abstract game, which can be incorporated into an overarching game involving several of the games from the series. This game uses white, grey and black marbles which are played onto special disks which form the board. Marbles are captured by jumping, and the board gets progressively smaller. Some extremely clever ideas as you would expect from this designer.

 

 

While I still have your attention, there are some games I am still trying to find a set of English rules for. I have looked on BoardGameGeek already, but without success, so if you happen to have any of these and also have English rules please do get in touch. If you are able to scan or photograph and then email me the rules electronically that would be fantastic. However, if you would need to photocopy and post them then I am happy to give you a reimbursement of costs off your next order or whatever works best.

 

(John Ridgways') Round The World Yacht Race Game – I have no rules for this at all, English preferred

Karmas - Adlung Spiele I have German rules but need English ones

Grand Prix Championship - CPag I have no rules for this at all, English preferred

Grossmarkt Bremen - Ypsilon Spiele Verlag - I have German rules but need English ones

Time's Up - Ravensburger - No rules at all, English preferred – this is not the relatively recent game of this name, but an old game which teaches kids to tell the time.

Ghostly Galleon – Waddingtons - No rules at all, English preferred

Michael Owen's Total Action Football - No rules at all, English preferred

Peter Rabbit Race Game - Gibsons Games - No rules at all, English preferred

      Note this is not the 1917 game, but one from around 1984 I would guess.

Game Of Cat And Mouse – Waddingtons - Rules missing, English preferred

Pictorion - MB Spiele – I have German rules, English wanted

Cats 'N' Dogs - Spears - No rules at all, English preferred

La Ruee Vers L'Or - Miro - I have French rules, but need an English translation.

Cosmic Flunsh - Kroehnland Games - I have German rules, English wanted

Sequenz - Buethorn Spiele - I have German rules, English wanted

 

Indiscretion – I have English rules to many of the games which have been published for this set, but not the following from the extended version of the German rulebook – has anyone translated these: Misthaufen / Abfallhaufen, Schadenfreude, 88, Die Verbotene Farbe, Spekulation, Halbe-Halbe?

 

 

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