MNG-AJM Games and Collectibles

 

May 2008 Catalog

 

While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have.  Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out!  However, if you do see something of interest email me and I’ll let you know if I still have it.  Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email? 

 

10 Days In The USA, published by Out Of The Box. 2007. Box. In shrink. £14. Desc. by Andy.

Designed by Alan R Moon, Aaron Weissblum. No. players: 2-4. Country: American, Duration: 30 mins. Reworking of the excellent Europa Tour. Players must try to build a valid route through the USA using country cards, plane and car cards.  There are special card holders to ease play and a map board showing the states of the USA so you can see which states are adjacent and which permitted for plane travel. The game poses interesting puzzle-like challenges, and is one I very much enjoy - highly recommended.

 

16 Sided Dice, published by Gamescience. . New. £2.75

Designer Unknown. Country: American, Desc. by Andy.

Special notes: Clear blue with numbers highlighted in silver.

This is a 17mm x 25mm 16 sided dice - which in shape is an octagonal dipyramid. If that means nothing then imagine two eight sided pyramids stuck together. The faces are numbered.

 

24 Sided Dice, published by Gamescience. . New. £2.75

Designer Unknown. Country: American, Desc. by Andy.

Special notes: Clear purple, with numerals highlighted in silver. There is a very slight blemish on one edge - should not affect the way it rolls significantly.

This is a 20mm 24 sided dice - which in shape is a tetrakis hexahedron. If that means nothing then imagine a cube but with each side 'over-inflated' into 4 equal triangular faces. The faces are numbered.

 

Adam & Eva, published by Ravensberger. 2004. Box. In shrink. £13

Designed by Aaron Weissblum. No. players: 2. Country: German, Duration: 30 mins, Desc. by Andy.

Neat two player game in which the players take turns to offer two cards from their hand to their opponent, who must pick one and let their opponent take the other.  The cards correspond to the colours of apples, and at the end of the hand the player with the highest score gets the better apple but the other player gets a consolation apple.  Over several hands apples are collected and at the end of the game are worth face value, but with bonuses for complete sets of apples.  A few special cards and wild cards add to the possibilities.  Very neat little game with plently of subtleties.  Recommended.

 

Adventure Gaming Vol. 1 No. 2, published by Manzakk Publishing. 1981. Magazine. Good. £0.75

Designed by Timothy Kask. Country: American, Desc. by Andy.

Wide ranging games magazine which this issue includes:

Aces of Aces review and picture run through, Going Down At Sea (Task Force), Titan long review, Great Sieges of Medieval History, Divine Right Winter Campaigning, Origins Awards, Crossbows in FRP games, Boardgame Talk, APBA Baseball, Titan Design Notes, Ramspeed variants, Selection of 'Barbarian' games reviewed, Diplomacy's 10 Commandments by its designer.

 

Adventure Gaming Vol. 1 No. 7, published by Manzakk Publishing. 1982. Magazine. Good. £0.75

Designed by Timothy Kask. Country: American, Desc. by Andy.

Wide ranging games magazine which this issue includes:

Thoughts on Roleplaying, Divine Right strategy, Napoleonic Armies of the German States, Extinction of the Spinner, Star Fleet Battles variant, Fantasy & S.F. Risk variants, Squad Leader scenario, Stalingrad, Gaming Accessories, Reviews (Expedition to Zhodane - Traveller, Tanktics, Ultra Warrior, Kaves of Karkhan), Boardgame Talk.

 

Age Of Steam: Different Complex Tiles, published by Warfrog. ca.2004. Packet. Good. £2

Designed by Martin Wallace. No. players: 3-6. Country: British, Duration: 2 hrs, Desc. by Andy.

A very small expansion - just 7 track tiles each showing complex track layouts which could crop up, but for which there are no tiles in the base game.  Clearly you will need the base game to make use of this.  Not sure who made it, so I have defaulted to Warfrog who made the original game.

 

American Civil War Wargaming, published by Airfix. 1977. Book. Good. £4.50

Designed by Terence Wise. Country: British, Desc. by Andy.

Hardback, 22x14cm, 64 pages. Airfix Magazine Guide 24. This book gives an introduction to ACW miniatures wargaming, gives details of ACW army organisation, describes ACW tactics, and gives an overview of The Peninsular Campaign of 1862. Finally the book also includes a set of rules you can use to play out ACW Miniatures battles.

 

Amun-Re, published by Rio Grande Games. 2003. Box. Excellent. £20

Designed by Reiner Knizia. No. players: 3-5. Country: American, Duration: 90 mins, Desc. by Andy.

Strategic game set in ancient Egypt.  Players bid for areas of land in Upper and Lower Egypt using a clever mechanism whereby all the regions available for sale are bid for simultaneously, with outbid players having to reconsider what they want. The various regions have differing numbers of spaces for farming, as well as having different fixed incomes, numbers of temples, camels and other benefits.  Players also have to go to make a temple visit where they can choose how much money to  give to the gods or even to steal from the temple. Doing this can get bonus actions, and also helps determine how good the harvest is.  Finally pyramids are built to gain victory points.  Highly recommended.

 

Atlantic Star, published by Queen Games. ca.2002. Box. In shrink. £24

Designed by Dirk Henn. No. players: 2-6. Country: German, Duration: 1 hr, Desc. by Andy.

Excellent game previously published as Show Manager but this time rethemed as putting together ocean cruises.  Players must create four cruises during the game, and to do this they need to hire suitable ships.  However, these ships are almost all specialist and can only perform one, two or at most three sections out of the 18 cruise sections needed.  A clever mechanism restricts the number and cost of ships available at any time and so it soon becomes difficult to find just the ship you need before your must put on a cruise.  A very clever mechanism which combines skill and luck very nicely and money is always tight.  This is one of my favourite games - highly recommended.

 

Attack!, published by Eagle Games. 2003. Box. In shrink. £11

Designed by Glenn Drover. No. players: 2-6. Country: American, Duration: 3 hrs, Desc. by Andy.

A fairly simple wargame set in the WW2 era. Players start with a few regions and a few units, and each expands their power base by adding regions to their 'sphere of influence', either by diplomatic or military means. The game covers land combat, sea combat, and also has an economic production system which is card based.  As well as a very large full colour board the game includes 600+ plastic miniatures for the units!

 

Auf & Ab, published by Franjos. 2003. Box. New. £7

Designed by Ed Pegg. No. players: 3-4. Country: German, Duration: 10 mins/hand, Desc. by Andy.

Card game which can (less easily) be played with a set of 9 pip dominoes. This is a 'climbing game' which means that cards are played in combinations, and other players can then play higher sets of cards of the same combination. The objective is to get rid of your cards - thus getting rid of your weak cards is key.  The twist in this game is that every card has two values, one red and one blue.  When one of several special cards is played everyone turns their cards the other way up, and must now lay lower combinations rather than higher ones.  A clever twist which means you have to keep your hand viable 'either way up'.  Recommended.

 

Auf Achse, published by F X Schmid. 1991. Box. Good, 2 corners taped. £11

Designed by Wolfgang Kramer. No. players: 2-6. Country: German, Duration: 90 mins, Desc. by Andy.

Excellent route planning and delivery game. Players drive their delivery trucks up and down Germany and neighbouring countries, competing for contracts which come up at auction.  Very nice lorries and goods to put on them. I also have some house rules to reduce the luck of the dice used for movement, which adds to the skill level quite a bit, making it a game I can highly recommend.

 

Auf Achse Das Kartenspiel, published by FX Schmid. 1994. Box. Good. £8

Designed by Wolfgang Kramer. No. players: 2-5. Country: German, Duration: 30 mins, Desc. by Andy.

Card game with a theme taken from the Auf Acshe board game (delivering goods by truck around Europe).  However, the game play is entirely different, and actually rather good.  Players each play a speed card (10kmph - 120kmph) or a special card simultaneously face down, as well as discarding a card each to a common pile.  The cards are then turned up and added to that player's sequence.  The number of rounds before a hand ends depends on the cards discarded to the common pool. The idea is to have a high scoring sequence when the round ends, but if you were playing for a longer or shorter hand then you may well have problems.

 

Austin Poker, published by Hangman Games. 2004. Box. New. £17

Designed by Alan D. Ernstein. No. players: 3-6. Country: American, Duration: 75 mins, Desc. by Andy.

Numbered 610/1000. Gambling game set in the Old West.  Each player gets their own deck of poker cards, but the cards also have special abilities on them which can be actioned. Players play four hands of 5 card stud simultaneously so there is plenty of choice in how to play out your cards to best effect.  Players also get to buy mines, ranches and businesses, which can make extra money, but success at poker is what will get you the big money. Limited edition game - 1000 were produced.

 

Backgammon, published by Golden Hands. 1974. Book. Good, Ex Library, Laminated cover. £3.50

Designed by Walter Gibson. Country: British, Desc. by Andy.

Hardback (laminated), 24x16cm, 144 pages.  An excellent introduction to Backgammon which starts by explaining the very basics ie. the rules and some guidelines on what makes a good position and what makes a poor position, and probabilities. The book then takes you through a sample game explaining why moves were made.  It then discusses doubling, as well as good opening moves, and there is a study of different types of game (running, blocking, and back games). Ideal if you want to find out why Backgammon is more than just rolling dice!

 

Bang: Bullet Edition, published by DaVinci Games. 2007. Bullet Case. In shrink. £22

Designed by Emiliano Sciarra. No. players: 3-8. Country: Italian, Duration: 30 mins, Desc. by Andy.

Card game which recreates a Wild West shootout.  Each player is dealt a character card which gives them special abilities and a secret role card which determines that player's goal for the game: the Sheriff wants to kill all Outlaws, the deputy wants to protect the Sheriff and kill Outlaws, the Outlaws want to kill the Sheriff, and the Renegade just wants to be the last person standing.  The cards let you shoot other people (though sometimes a shot will miss), get a better gun, have a beer to revive you etc. The cards are language independent. This set includes the Dodge City, High Noon and Fistful of Cards expansions, 5 further new cards, and a metal sheriff badge. It all comes in an impressive metal bullet shaped case.

 

Bargain Hunt The Game, published by Upstarts. 2003. Box. Excellent. £3

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

TV related antiques auction game featuring the tanned David Dickinson.  Players buy antiques from the Antiques Fair looking for bargains, and then sell them at auction, hopefully for a good profit. The game uses special Bargain Hunter and Auction dice as well as auction event cards and 225 Antique cards.  The items pictured on the cards are valued according to Miller's Collectables Price Guide 2003/4, so you get to know a bit about antiques as you play.

 

Basic Techniques of Go, published by Ishi Press. 1971. Book. Good. £7

Designed by Haruyama Isamu & Nagahara Yoshiaki. Country: Japanese, Desc. by Andy.

Softback, 21x15cm, 170 pages. Book on Go written for players who wish to reach 1st or 2nd Dan strength. Many diagrams, and lots of material to study.

 

Battle! Practical Wargaming, published by Model & Allied Publications Ltd. 1972. Book. Good. £10

Designed by Charles Grant. Country: British, Desc. by Andy.

Hardback with dustcover, 19x12cm, 159 pages. Book on miniatures wargaming which introduces the hobby and then goes through lots of the issues of modern warfare and how they can be applied to a miniatures game for added realism. The author presents rules you can use throughout the book.  The book covers movement, infantry, artillery, armour, anti tank guns, grenades and mortars, communications, mines, reconnaissance and morale.

 

BBC Mind Games Dec 06, published by Bristol Magazines Ltd. 2006. Magazine. In shrink. £2.50

Designer Unknown. No. players: 1. Country: British, Desc. by Andy.

Puzzles magazine, with a small board games content.  There are loads of puzzles of many different types: logic (eg. sudoku, nurikabe karuko etc), crosswords, brainteasers, quizzes and trivia, as well as articles of general interest - in this issue: Mapping the Mind, The Origin of Crosswords, Top Ten Board Games for Christmas.

 

Bedlam, published by Drummond Park. ca.1998. Box. Excellent. £7. Desc. by Andy.

Designed by A J G Duncan & C E M McCool. No. players: 3-8. Country: British, Duration: 45 mins.

Card game of the same general type as Pit, in which there are a series of rounds in which players all trade cards simultaneously, until the sand timer runs out.  However there is a board as well and your position indicates which type of card you are trying to collect during the next trading round.  In addition bonus cards can move you further forward, or if you fail to get enough of your main type, bonus cards can penalise you.  Won various family game awards.

 

Billabong, published by Franjos. 1995. Box. New. £18

Designed by Eric Solomon. No. players: 2-4. Country: German, Duration: 30 mins, Desc. by Andy.

Race game with wooden pieces.  Clever game of pure skill with no dice, cards or other elements of luck. Each player controls 5 kangaroos, that must race round the Billabong (an Australian water-hole). This is done by jumping your kangaroos over other pieces - the further away the piece is the further away you will land from it on the other side.  Alternatively you can move a piece a single space in order to position your kangaroo for a better jump in the future.

 

Black Box Plus, published by Franjos. 2007. Box. In shrink. £16

Designed by Eric Solomon. No. players: 2. Country: German, Duration: 20 mins, Desc. by Andy.

This is an excellent deduction game.  You can play the original Black Box in which one player secretly sets the position of 4 light reflecting 'atoms' in an 8x8 square grid and the other player sends theoretical rays of light into the black box, and is told where the ray of light comes out.  Since the light may have been reflected by multiple 'atoms' this can get quite complex and requires quite a bit of logical thought.  This edition also includes a trickier challenge - the same game played on an 8 across hexagonal grid, with a few extra rules for how rays interact with the atoms. Recommended to fans of logic and deduction games.

 

Blackbeard, published by Avalon Hill. 1991. Box. Excellent. £18

Designed by Richard Berg.. No. players: 1-4. Country: American, Duration: 1-3 hrs, Desc. by Andy.

Each player controls a pirate and a King's Commissioner hunting other pirates.  Pirates attempt to gain notoriety and treasure while hampering the other pirates' attempts to do the same.  Pirates start in a small ship but can take over larger ships they capture at sea.  Ports can be sacked and pirate bases set up, as well as the traditional attack on merchant vessels at sea. Highly suitable for solitaire play too. Playing time varies according to the number of players, from 1-3 hrs (longer with more players).

 

Blood Wars: Warlords Tactical Manual, published by TSR. 1996. Book. Excellent. £4.50

Designed by Kevin Melka. Country: American, Desc. by Andy.

Softback, 23x15cm, 128 pages. Reference manual and expanded rules book, and strategy guide for the Blood Wars CCG based in TSR's AD&D Planescape Setting. There are photographs of the card set for reference.

 

Blow Football, published by Unknown. ca.1950. Box. Good. £2

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

There is no indication of publisher or date anywhere.  It could well be older than indicated. Included are two goals with goalkeepers, a ball and 6 blowpipes.  No rules are included as none are needed - you just blow the ball into the opposing team's goal, while the other player attempts to stop you and get the ball into your goal.

 

Burg Appenzell Mini Expansion, published by Spielbox. 2007. Packet. New. £1.50. Desc. by Andy.

Designed by Bernhard Weber, Jens-Peter Schliemann. No. players: 2-4. Country: German, Duration: 30 mins, Mini expansion for Burg Appenzell (which you will need in order to make use of this).  This expansion consists of two double sided special tiles which replace two neutral tiles.  A player pushing these out gets to choose a special effect on one of the two sides which they want to activate.

 

Caesar & Cleopatra, published by Rio Grande Games. 1997. Box. Excellent. £11

Designed by Wolfgang Ludtke. No. players: 2. Country: German, Duration: 1 hr, Desc. by Andy.

Card game. Caesar and Cleopatra compete for the favour of various influential factions. This is done by card play and cards can be placed either openly or secretly.  What adds interest is that you need to try to keep as many factions on your side as possible all the time as you don't know when each group will cast its vote.  The cards are longer than normal playing cards. Part of Kosmos' excellent 2 player game range and thus comes in the fairly small square box.

 

Cafe Race, published by Homoludicus. 2006. Box. Excellent. £12

Designed by Fran F G. No. players: 3-6. Country: Spanish, Duration: 15 mins, Desc. by Andy.

Light race game which uses dice as the driving mechanism, but in an unusual way.  One die is rolled per player and these will be used for movement, but in order to claim these dice players bid with another die, which they turn to whatever side they choose.  The higher the sum of the bid and movement dice the more likely a slip-up will be during the race.  Too many slip-ups and the player must restart from the beginning, so a balance between speed and caution is required to win.

 

Campus, published by Amigo. 1985. Box. Good. £9

Designed by Andre Francois. No. players: 1-2. Country: German, Duration: 20 mins, Desc. by Andy.

Special notes: Photocopied rules

On the nomination list for Spiel des Jahres 1985. Puzzle type game of the same genre as Take It Easy.  Players take it in turns to roll two dice and turn over tiles with numbers which can add up to the number rolled.  Players aim to turn over all but one tile in a line as then they can turn over the last one 'for free', which could cause a chain reaction.  The objective is to try to be the first to turn over all your tiles.

 

Cash 'N Guns, published by Repos Productions. 2005. Box. In shrink. £21

Designed by Ludovic Maublanc. No. players: 4-6. Country: Belgium, Duration: 30 mins, Desc. by Andy.

Fun game in which each player gets a foam gun and some cards.  Players secretly choose a card, which can be either a blank or a live round, and then simultaneously everyone points their gun at another player.  Players then get a chance to duck out (if they feel there are too many guns pointing at them). Anyone still in shoots and / or gets shot, and those left standing divide up the round's booty.  Three wounds and you're out.  Several rounds are played until all cards are used, and then the richest living player wins!  This set includes two optional additions to the basic game: Super Powers, and A Cop In The Middle.

 

Cassell's Book Of Sports And Pastimes, published by Cassell & Co.. 1903. Book. Fair. £4

Designer Unknown. Country: British, Desc. by Andy.

Special notes: The front and back covers have been taped back on.  Internally Good.

Hardback, 21x16cm, 975 pages. A mammoth collection of sports and pastimes with the following sections: Manly Games & Exercises (30), Minor Outdoor Games (16), Field Games (16), Hoop Games (6), Kite Flying (8), Marble Games (22), Playground Games (77), Tops & Top Games (11), Toy Games (21), Lawn Games (8), Games of Skill (6), Minor Skilled Games (9), Recreative Science (24), The Workshop (8), Home Pets (15), Round or Parlour Games (100), Toy Games & Game Making (100), Mechanical Puzzles (25), Arithmetical Puzzles (19), Card Games (24), Parlour Magic (3), Fireside Fun (28).

 

Chinese Chequers, published by Chad Valley. ca.1930. Box. Box poor. £5

Designer Unknown. No. players: 2-6. Country: British, Duration: 30 mins, Desc. by Eamon.

Very nice version of this classic - good enough to keep out on your coffee table.  The board is made of tin-plate and is attractively coloured, with a Chinese theme. The pieces are plastic pegs, 6 sets of 10. The board has holes for where the pieces move, and they peg into the board during play. The box is complete, but the glue is failing and it is not in very good condition, though it  does have the rules printed on it

 

Citadel, published by FGU. 1976. Packet. Good. £6

Designed by Roy Goodman. No. players: 2. Country: American, Duration: 90 mins, Desc. by Andy.

Board game played on 6 double-sided boards representing different levels within a tower. One player decides on the layout of the boards and inhabits it with teleports, creatures and traps. The other player is a hero trying to get through to the top to find the magic talisman. The combat system is unusual, using percentile dice (not included).  Early fantasy game - predating Dungeons & Dragons.

 

Clocktowers, published by Jolly Roger Games. 2004. Box. New. £7. Desc. by Andy.

Designed by Alan Moon & Aaron Weissblum. No. players: 2-4. Country: American, Duration: 20 mins. Card game in which players build clocktowers using the cards.  The cards show the various components of a clocktower, which are: normal levels either one or two storeys high, the clock and the roof.  The various sections can come with or without cats and mice.  A clocktower must be built up from the ground correctly, and when complete is worth points depending on the cats and mice in it.  Also there are restrictions on the height of the buildings which can be built which means you have to keep an eye on what your opponents are doing too.

 

Comeback, published by Staupe Spiele. ca.1990. Box. Good. £3.50

Designed by Reinhard Staupe. No. players: 2-4. Country: German, Duration: 20 mins, Desc. by Eamon.

Card game which was nominated for the German 1997 Spiel des Jahres award.  A card auction game in which cards have a value and a number of stars.  The cards are auctioned off one at a time and then the suits scored for each player by multiplying the sum of values in the suit by the number of stars.  A clever little auction game.

 

Competitive Edge - Issue 11, published by One Small Step. ca.1995. Magazine. Excellent. £4

Designer Unknown. Country: Canadian, Desc. by Andy.

Formerly known as Game Fix, this followed a similar style, with a complete game in each issue and variations for many other games.  Game this issue is Cybernaut, about hackers in a fight for control of the Net by Joe Miranda. Other articles include: Ancients, Magic The Gathering

 

Croque, published by ASS. ca.1987. Box. Good. £6

Designed by Maureen Hiron. No. players: 2-4. Country: British, Desc. by Andy.

Card game, 90 cards which show frogs performing various activities while others just show frogs as pips on a number card.  The game is a rummy variant, in which you must play families of 4 or more cards to the table trying to play all the cards in your hand first, though there is a big bonus if you retain all your cards and play them out all in one go.

 

Cuba, published by Eggert Spiele. 2007. Box. Excellent. £24. Desc. by Andy.

Designed by Michael Rieneck, Stefan Stadler. No. players: 2-5. Country: German, Duration: 2 hrs. Strategic resource management game.  Players each have their own plantation from which they can extract building materials and also produce crops.  However, buildings can also be built over parts of the plantation giving added benefits but reducing the production capacity of the plantation.  Players choose actions using character cards and plenty of thought is needed to optimise your play.  There are many different routes to victory.  Fantastic artwork throughout.  Highly recommended. I have a couple of house rules I can pass on too.

 

Das Letzte Paradies, published by Franckh. 1993. Box. Good. £16

Designed by Reiner Knizia. No. players: 3-5. Country: German, Duration: 40 mins, Desc. by Andy.

Special notes: There is a (coffee ?) stain on the front cover - not very noticeable as the cover is deep blue.

Auction based game with very nice components including wooden coins and wooden trees. Players are developers on an island paradise, hoping to build hotels but also maintain some areas as wilderness. Bidding is in the fist, but the highest bidder pays only as much as the second highest bid.  Players must take care not to get carried away and bid too much or they will end the game with less than they started with, which means they lose even if they had more money than the other players.

 

Deep Magic, published by Wordware Publishing Inc. 1995. Book. Excellent. £5

Designed by Charles Wolfe & George H. Baxter. Country: American, Desc. by Andy.

Softback, 23x15cm, 267 pages. Subtitled: Advanced Strategies For Experienced Players of Magic: The Gathering. This book covers the following topics: Mastering Magic Recap, Deck Construction, Deck Theory & Design Philosophies, Card Relationships, Card Economy, Action & Reaction, Characteristics of Card Types, Mana Calculations, Preparing a Sideboard, Playing Your Deck, Analysing and Overcoming Opponents, Type I & II Structure. Although the cards which are available have obviously changed since the book was written the underlying fundamentals are in most ways unchanged, making the book a valuable read for Magic players.

 

Defender, published by Milton Bradley. 1983. Box. Good. £4.50

Designer Unknown. No. players: 2. Country: British, Desc. by Andy.

Board game based on the 1980's arcade game of the same name.  Both players control Defender ships which have to protect Earth from alien landers which seek to abduct humans and turn them into mutants which return to attack the Defenders. A spinner is used each turn to decide what type of move you must make, but in each case you can make use of the move to benefit yourself or hinder your opponent.  Interestingly the game ends only when one player has lost all 6 of his Defenders, and the player with most points wins, which may not be the player who still has Defenders left.

 

Delphi, published by Nurnberger & Heidelberger Spieleverlag. 2002. Box. In shrink. £9

Designed by Gunter Burkhardt. No. players: 3-4. Country: German, Duration: 45 mins, Desc. by Andy.

Card game with an ancient Greek theme.  Players represent cities and play cards to lay out an impressive parade with which they hope to prove their city's worth.  Thus heroes and warriors will be played, but also the powers of the gods and the Delphi oracle can be called upon to alter the status quo, Each player has the same set of cards to work with (though not all in hand at once), and these must be used over three parades in order to gain as many Fame points as possible.

 

Demarrage!, published by Jumbo. 1991. Box. Good, but 1 side taped. £15

Designed by Rob Bontenbal. No. players: 2-4. Country: French, Duration: 1 hr, Desc. by Andy.

Special notes: For £1.50 extra I will print out and laminate a set of English event cards.

This is the reprint of the famously rare game Homas Tour. Won the German Spiel Des Jahres 1992.  Bicycle racing game in which each player controls a team of 4 cyclists and the objective is to do as well as possible with all your riders. The basic mechanism emphasizes the importance of slipstreaming.  Essentially the rider at the head of a line rolls 2d6 and moves, but those behind can either follow on using the same movement value, or decide the front man is too weak and roll for themselves. Neat idea.  However, to make things more interesting there are also mountains, sprint sections, energy cards for surges when needed, event cards and even the option to grab onto a passing car - but don't get caught doing this! Recommended.

 

Der Fliegende Holländer, published by Parker. 1992. Box. Good, 1 corner taped. £13

Designed by Klaus Teuber. No. players: 3-6. Country: German, Duration: 75 mins, Desc. by Andy.

Interesting game, with wooden pieces, cards, and horseshoe tiles with racks to keep them on. Players set out to make money as merchant traders, but must avoid meeting the Flying Dutchman, who will curse their voyage if they should cross paths. The player who gains the highest value of shares (representing wealth) by the end will win. The Dutchman is controlled by the players throughout the game, but care is needed to use your influence wisely or you will be caught near the end with no influence left just when you need it most. Plenty of decisions to make. Plays especially well with 5-6 players. Recommended.

 

DHV Round 1, published by Robot Martini. 2007. Packet. Excellent. £3

Designed by Gavin Schmitt. No. players: 2(-4). Country: American, Duration: 15 mins, Desc. by Andy.

DHV stands for Drinking, History, Violence. Card game in which players play attack, struggle or booze cards alternately until one player passes.  The cards are then actioned in reverse order, so that some cards end up blocked and some enhanced, with many doing damage to your opponent.   Can be combined with DHV Round 2 for play with up to 4 players. The characters in this set are Mahatma Zombie and Sintaclaws.

 

DHV Round 2, published by Robot Martini. 2007. Packet. Excellent. £3

Designed by Gavin Schmitt. No. players: 2(-4). Country: American, Duration: 15 mins, Desc. by Andy.

Same as DHV Round 1 above except that the characters in this set are Atomic Emancipator and Helen Killer.

 

Dicey Dunces, published by Peter Pan. 1974. Box. Good. £0.75

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Children's game (ages 4-9 recommended), with a 'pop-o-matic' dice shaker built into the board.  The dice indicates either red or yellow and each turn a 'dunce' counter must be placed onto either a red or yellow space as the dice indicates. The objective is to get all your dunces onto spaces of the same colour.

 

Die Kaufleute Von Amsterdam, published by Jumbo. 1999. Box. Good. £10

Designed by Reiner Knizia. No. players: 3-5. Country: German, Duration: 1 hr, Desc. by Andy.

Notes: Some indentation of base in one corner. 2 control markers missing (but this won't affect play at all).

Players are the heads of rich merchant families. Game play is driven by Dutch auctions, and the game includes a large clockwork device which controls these auctions, and this makes for some very tense moments.  Players bid for commodities to ship to the far reaches of the world, the right to build in key places in Amsterdam and for prominence as a shipping company.  A clever time line system ensures events occur in a similar way to the real world, and gives players an idea of what they need to concentrate on.  Essentially a good majorities game, with plenty to think about.

 

Die Schlacht Der Dinosaurier, published by Schmidt. 1994. Box. Good. £35

Designed by Steve Baker. No. players: 2-4. Country: German, Duration: 90 mins, Desc. by Andy.

Special notes: A few figures no longer sit on their bases properly and have been blue-tacked into position - you may want to glue them more permanently.

Wonderfully produced light multi-player wargame. Players each have a hoard of dinosaurs of various sizes (all with wonderful and large plastic figures), and cards which are used to move and attack enemy units. Combat uses dice, but more dice are used by bigger dinos. Special lava balls can be used to reroll dice when really needed.   So amazingly produced it just has to be seen to be believed.

 

Digging, 2 editions availabke:

1) Published by Avalanche Press. 1999. Box. Excellent. £4. Country: American
2) Published by Hexagames. 1990. Box. Good. £3. Country: German

Designed by Reiner Knizia. No. players: 2-4. Duration: 30 mins, Desc. by Andy.

Card game in which players open mines and try to extract valuable metal while attacking other players' mines with bandits and defending their own mines.  The mined metal is only safe once the mine has been safely closed. Play can either be as individuals or better as a 4 player partnership game, in which case the choice on your turn is play a card, or draw a card or pass a card to your partner. At the end of the game the team with the most valuable metal wins.

 

Digit, published by Piatnik. 1987. Box. Good. £5

Designed by Gerhard Kodys. No. players: 2-4. Country: Austrian, Duration: 20 mins, Desc. by Andy.

55 cards show different arrangements for 5 sticks.  One card is drawn and the matchsticks laid out according to the diagram on it.  Players are dealt cards and try to find a way to move a single matchstick to make the patterns on their cards. There are four versions of the game to play, but all are based on this principle.

 

El Capitan, published by Pro Ludo. 2007. Box. 2 copies available:

1) In shrink. £26      2) Excellent. £23

Designed by Wolfgang Kramer, Horst-Rainer Rösner. No. players: 2-5. Country: German, Duration: 75 mins, Desc. by Andy.

Special notes: German edition, but full colour English rules provided.

Update and retheme of Jumbo's Tycoon.  The players are 15th century merchant captains sent out to sail around the known world and set up trading business in the major cities.  Doing this will cost money, and money is tight. Loans can be taken out, though the cost is high.  Players vie for supremacy in the various cities with payouts at the end of each game year. Essentially a business game, but a clever one, and with a large number of updates and new ideas compared to Tycoon.  This includes the ability to play with 2 and 5 players as well as various expansions / variants which are all included.

 

Elasund: Die Erste Stadt, published by Kosmos. 2005. Box. Excellent. £23

Designed by Klaus Teuber. No. players: 2-4. Country: German, Duration: 90 mins, Desc. by Andy.

Special notes: Includes extra tiles from the mini expansion from Spiel.

Settlers of Catan themed game in which the first city of Catan, Elasund, is built up. The game uses different mechanics to regular Settlers.  Players play building tiles onto a gridded board representing a city.  These buildings can get you money and building materials which you will need to purchase further buildings.  VPs can be gained by playing prestigious buildings, building city walls and collecting most trade points. This game allows more conflict than Settlers as it is possible to build over other players' buildings when placing a larger tile. Recommended.

 

Elefantenparade, published by Ravensburger. 1988. Box. Good, but 1 corner slightly damaged. £11

Designed by Henri Sala. No. players: 2-4. Country: German, Duration: 20 mins, Desc. by Andy.

Players each own two elephants which all move along a track.  On various spaces there are logs which the elephants collect for points.  However, there are also water spaces where elephants' movement is substantially restricted.  Each turn a player can either move any three elephants 1, 2 and 3 spaces or move all of a connected group of elephants forward one space.  At the end of the track there are spaces with more logs to reward the elephants who get to the end first.  Nicely produced game with Indian graphics and nice wooden playing pieces.

 

Entdecker, published by Gold Sieber. 1996. Box. Good. £20

Designed by Klaus Teuber. No. players: 2-4. Country: German, Duration: 45 mins, Desc. by Andy.

Game of discovery and exploration by ship. Each turn you pay for a number of tiles you want to explore, and position your ship either at the edge of the board or on a previously explored tile.  You then turn over tiles showing parts of islands and add them to the board as your ship sails.  You can then pay to add a scout, outpost or settlement on a tile. When islands are completed players score according to their presence on the island. As well as keeping an eye on the way the islands are turning out you also need to manage your money well.  I also have some house rules which I find improve the game further.  Highly recommended.

 

Everway, published by Wizards of the Coast. 1995. Box. In shrink. £7

Designed by Jonathan Tweet. No. players: 3-9. Country: American, Desc. by Andy.

Fantasy roleplaying system based on images and symbols.  The game is card driven - a fortune deck is explained in detail and different characters have different elemental strengths, unique to each character.  Most unusual role playing item. The set contains: 90 vision cards, 26 fortune cards, source and quest cards, Guide to the Fortune deck, Playing guide, GMing guide, 12 character sheets, 12 pregenerated characters and 2 maps.

 

Expedition, published by Queen Games. 1996. Box. Excellent. £24

Designed by Wolfgang Kramer. No. players: 2-6. Country: German, Desc. by Andy.

Revised and enhanced version of the classic, Wildlife Adventure. On the nominations list for the German Spiel Des Jahres 1997 and one of Kramer's best games in my opinion.  It is played on a map of the world and players must direct 3 expeditions to reach animals they have cards for.  This is done by laying coloured arrows onto the board and gaining special actions at various locations and using up valuable travel vouchers to get you extra moves or more vouchers. This version also has optional advanced rules which add to the game considerably - forming loops gives an additional placement.  Highly recommended.

 

Fair Play Or Foul?, published by Pioneer Books. 1998. Book. Excellent. £5

Designed by Cathy Chua. Country: Australian, Desc. by Andy.

Softback, 127 pages, 24x18cm. Bridge book.  The book is subtitled "Cheating Scandals In Bridge",  and contains three investigations and discussions of famous Bridge scandals, in which players were accused of cheating by renowned bridge players.

 

Family Quiz Book Two, published by Collins. 1965. Book. Good - shows some wear. £0.25

Designed by J.B. Foreman. No. players: 2+. Country: British, Desc. by Andy.

Softback, 48 pages, 25x18cm.  Quiz book with each page having a different topic and 24 questions.  The topics cover all sorts of general knowledge.  The answers are on the same page as the questions, but in a different order with a key to look them up.

 

Fanga Mullvaden, published by Anvandbart Litet Foretag. ca.1996. Box. In shrink. £6

Designed by Reiner Knizia. No. players: 2. Country: Swedish, Duration: 20 mins, Desc. by Andy.

Unusual game in which the players take the role of a farmer protecting his field and a mole digging it up. The farmer must try to block the mole's moves and fence him in quickly, while the mole must dig as many holes as possible before being caught.  This is the Swedish version of Mole Hill.

 

Fantasy Role Playing Games, published by Arms And Armour Press. 1981. Book. Good. £6

Designed by J. Eric Holmes. Country: British, Desc. by Andy.

Hardback with dustcover, 24x16cm, 224 pages.  This book introduces fantasy roleplaying, starting with an excerpt from a session for the uninitiated to see what goes on.  The book also describes the basic roles of player and referee, and gives a history of role playing games as well as describing D&D, and a selection of other games both fantasy and science fiction as well. It also details use of minatures and the magazines which were available at the time. There is also a chapter entitled "Are They All Crazy?" meaning the players of RPGs - the author tries to defend RPGers sanity.  Surely we all went quite mad years ago?

 

Fire And Movement No. 74, published by Unknown. 1991. Magazine. Good. £0.30

Designer Unknown. Country: American, Desc. by Andy.

Includes reviews, summaries, and debates on games.  Main articles this issue:

Air Bridge to Victory, Gallant Few, Napoleon’s Battles, Battle of Britain, Computer Wargames, Desert Victories, Carrier War, A Line In The Sand, Best Monster Game from the 70s: Invasion America.

 

Fish, published by Benny. ca.1985. Box. Good. £0.75

Designer Unknown. No. players: 2+. Country: British, Desc. by Eamon.

Card game, 32 cards featuring colourful cartoon illustrations of sea creatures, plus 4 rules cards. A set collecting game.

 

Flagship Issue 3, published by Astro-Sprint. 1984. Magazine. Good. £0.40

Designer Unknown. Country: British, Desc. by Andy.

Postal gaming magazine.  This issue includes articles on: Feudal Lords, The Art of Power Gaming, AMAX Alliance, Zorphwar, Warboid World, Global Supremacy, PBM Game Design, Starting Your Own PBM Game, Diplomacy.

 

Flagship Issue 76, published by Astro-Sprint. 1998. Magazine. Good. £0.15

Designer Unknown. Country: British, Desc. by Andy.

Postal gaming magazine professionally printed with colour cover.  This issue includes articles on: Middle Earth PBM, News, Europa PBM, Agamemnon II, Letters, La Gloire Du Roi, World War IV, PBM Ratings, Comparison of Tabletop and PBM Roleplaying, European PBM Game listing, LTWars Demo.

 

Fleet 1715, published by Clicker Spiele. 2006. Box. New. £7

Designed by Stephan Riedel. No. players: 1-5. Country: German, Duration: 45 mins, Desc. by Andy.

Game involving logical deduction. A hurricane sank a Spanish gold fleet in 1715, and the players are now hunting for that treasure.  Each player has a mission to complete (eg. working out where a particular ship was sunk etc), and then clue cards are obtained and played and players deduce what happened.  The game comes with 16 different scenarios (each one using a different subset of the clue cards).

 

Fleet 1715 Expansion, published by Clicker Spiele. 2007. Packet. New. £2

Designed by Stephan Riedel. No. players: 1-5. Country: German, Duration: 45 mins, Desc. by Andy.

Small expansion for Fleet 1715.  This set provides 6 new cards and 12 new solo scenarios for the base game, as well as some errata for the base game. I don't have a translation, but the cards have English on them and almost all of what is on the rules sheet with this expansion is the tables of setup info and solutions for the new scenarios.

 

Flip Football, published by Upstarts. 1997. Box. Excellent. £2.50

Designer Unknown. No. players: 2. Country: British, Duration: 20 mins, Desc. by Eamon.

Card game, one of the most unusual games in years, a football match where each player uses a pack of cards (The Reds vs The Blues), double sided so you can 'flip' from attack to defence. Very nice humorous graphics.

 

For The People, published by GMT. 1998. Box. In shrink. £36

Designed by Mark Herman. No. players: 2. Country: American, Desc. by Andy.

Grand strategy game of the entire American Civil War.  The game uses cards to drive the action and uses a point to point movement system.  The action covers Texas to Pennsylvania, and there are scenarios for 1861, 1862, 1863 and 1864 as well as the campaign game of the whole war.  Very well regarded game, with the variety and flavour of the action cards (which depict events and people from history) adding to the feel and replayability greatly.

 

Forma, published by Ravensburger. 1973. Box. Good. £8

Designed by H J Geesink. No. players: 2-4. Country: German, Duration: 30 mins, Desc. by Andy.

Special notes: Comes in a linen covered box

Tile placement game.  Each player has a set of coloured plastic shaped tiles, and players alternate playing them on the board.  Some obstacle markers are put on the board during the setup along with a larger 'tower', one objective of the game is to surround these obstacles when playing a piece.  Points are also scored for cutting off single empty spaces and for building a bridge of your colour from one side of the board to the other.

 

Foster On Auction, published by Thomas De La Rue & Co Ltd. 1920. Book. Good. £12

Designed by R. F. Foster. Country: British, Desc. by Andy.

Hardback, 19x13cm, 360 pages. The subtitle is 'A Complete Exposition Of The Latest Developments Of Modern Auction'. This book on Bridge starts off with an introduction describing the game, and then the first half of the book is devoted to presenting good bidding practices, and the second half is devoted to the play. The author systematically goes through different aspects of the game and many example hands are presented from actual play.

 

Funkenschlag: Die Neuen Kraftwerkskarten, published by 2F Spiele. 2007. Box. New. £4.50

Designed by Friedemann Friese. No. players: 3-6. Country: German, Duration: 2 hrs, Desc. by Andy.

Expansion for Power Grid / Funkenschlag 2nd Edition.  This consists of a new set of power plants which you can use in several ways: instead of the standard set for a different balance between the types of power plant, with the other deck for greater variation, or to create your own custom power plant deck.

 

Games For Playtime & Parties, published by T.C. &  E.C. Jack. ca.1914. Book. Good for age. £8

Designed by Stanley V. Wilman. Country: British, Desc. by Andy.

Special notes: Cover shows some wear. Cover and flysheets show discolouration.

Hardback, 31x23cm, 83 pages. Illustrated by Margaret W. Tarrant. This book has the rules to about 80 games suitable for groups of children to play at parties or outside.  Many of the games also have music and words which would be sung while the game is played, and the music is printed here.  There are many very attractive period illustrations of children playing the various games. The games include classic parlour and party games as well as many less known ones.

 

Go: The International Travel Game. Several copies available:

1) Published by Gibsons. 1961. Box. Box shows wear, board a little grubby. £6
2) Published by Waddingtons. 1961. Box. Good but 2 box corners taped. £7
3) Published by Waddingtons. 1961. Box. Good. £8

Designed by Waddingtons. No. players: 2-6. Country: British, Duration: 90 mins, Desc. by Andy.

Family game, played on a nice map board. Players go round the edge of the board buying tickets so that they can travel across the map of the world in the centre of the board. The objective is to visit the major cities of the world and buy a souvenir in each before returning home.  Play money comes in lots of different currencies (you can’t buy your souvenir in Spain, say, with dollars). Although not released until 1961, the game was originally patented in 1958. It took its name from a travel magazine of the time called Go!.

 

Graham Rawle's Wonder Book Of Fun, published by Victor Gollancz. 1993. Book. Excellent. £6

Designed by Graham Rawle. Country: British, Desc. by Andy.

Hardback, 27x20cm, 64 pages. A book full of picture based puzzles.  The pictures are in the main made up of collages created using pictures of antique toys, giving it all a rather odd appearance.  The puzzles include lateral thinking problems, mathematical problems, spotting things about the pictures and more. There are 47 such puzzles. Full colour pictures throughout, and solutions are included.

 

Grass, published by Euro Games. ca.1986. Box. Good. £5

Designed by Jeff London. No. players: 2-6. Country: American, Duration: 1 hr, Desc. by Andy.

Card game, over 100 cards uniquely packed in a canvas bag (this version in a box as well). Each player wears ‘two hats’. they try to sell as much marijuana as they can, and also try to bring the heat on other players so that their markets dry up.

 

Greg Bright's Fontana Mazes, published by Collins. 1975. Book. Good - mazes unmarked. £6

Designed by Greg Bright. No. players: 1. Country: British, Desc. by Andy.

Softback, 96 pages, 20x20cm. An amazing book of mazes, which are as much art as maze.  Very attractive and a must have for maze fans.  The book includes 35 mazes by the author which all have some intriguing aspect such as the whole maze looking like a 3-D cube, or looking like the cross section of a log etc.  Very nice item.

 

Guess Who ?, published by Milton Bradley. 1997. Box. Good. £5

Designer Unknown. No. players: 2. Country: British, Duration: 10 mins, Desc. by Andy.

Deduction game.  There are 24 suspects all pictured and with various obvious attributes, eg. man / woman, hair colour, wears hat or not etc.  Each player is given a card for one of the suspects and the players try to work out each others' cards first. This is done by asking questions to which the answer can be yes or no, eg. Is your person a man?  Each answer eliminates various possibilities.  The basic game is very simple, but it can also be played with 2-4 people hidden on each side, and with suitable restrictions on what can be asked this makes the game much more challenging and interesting to the deduction game fan.

 

Haliborange Family Car Games, published by Haliborange. ca.1985. Cassette case. Mint. £0.50

Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.

A cassette tape and instructions for 20+ games to play in the car.  Could well be useful on your next family holiday!

 

How To Play Chess, published by Hamlyn. 1977. Book. Good - ex library. £1

Designed by Kevin Wicker. Country: British, Desc. by Andy.

Hardback, 60 pages, 25x17cm. Although only 60 pages long, the type is small and two columns per page, so a great deal has been fitted into the book.  The book includes a foreword by David Pritchard, and as well as the obligatory description of the how the game is played, the bulk of the book is about the strategy and tactics of the game, as well as a discussion of the opening and endgame phases, as well as some illustrative games, and suggested further reading, making this an excellent book to get a player into chess quite deeply.

 

How To Play Shogi, published by Glover & Hovell. 1979. Book. Good. £5

Designed by John Fairbairn. Country: British, Desc. by Andy.

Softback, 30x21cm, 24 pages. An introduction to Japanese Chess from a non-Japanese authority on the game. First the pieces, movement rules, and objectives are introduced and then openings are examined.  A professional game is then examined and explained for beginners.  Ettiquette and obscure rules are then explained, Player Grading and Handicaps are covered as well as Shogi equipment and the history of Shogi. Finally a selection of informative games are briefly presented for the reader to study.

 

Illuminati Crime Lords, published by Steve Jackson Games. 2004. Box. In shrink. £18

Designed by Steve Jackson. No. players: 2-6. Country: American, Duration: 1 hr, Desc. by Andy.

Standalone game using the Illuminati game system.  This time the players are small time crime bosses expanding their spheres of influence in order to become the top Crime Lord.  However, you can be sure that the other players will do their best to keep you down while pushing themselves to the top of the heap.

 

Im Schatten Des Kaisers, published by Hans Im Gluck. 2004. Box. 2 copies available:

1) Good. £12.50      2) In shrink. £14

Designed by Ralf Burkert. No. players: 2-4. Country: American, Duration: 90 mins, Desc. by Andy.

Special notes: There is very slight damage to one corner of the base - otherwise Excellent.

Players take the role of powerful dynasties in late medieval Germany. There are seven regions in which these dynasties vie for supremacy, which is gained using aristocrats, knights and cities. Once the regions are resolved their new leaders  get to vote for who will be the new emperor, who gets several advantages.  Game play involves spending limited money to use action cards to get your aristocrats, knights and cities into play.  In addition at the end of each turn the aristocrats age and some retire. Players must carefully consider the best of many ways to gain VPs. Published in America as In The Shadow Of The Emperor.

 

Indiscretion, published by Piatnik. 1986. Box. Good. £9

Designed by Various. No. players: 2+. Country: Austrian, Desc. by Andy.

Card game. A set of ordinary playing cards but with different coloured backs that tell your opponents which suits you are holding. Piatnik organised a competition to find the best game using this deck. In addition you can try many of your favourite standard card games with these cards and will find new interest with the extra knowledge of how the suits are split. I will supply English rules to the following original games for this set: Faculty (2-3), High Low (3-6), Scan (2-6), Top Secret (3-6), Showdown (2), Jack The Ripper (2/4), Trickster (2-4), Bonus-Malus (2-4), Dump (2-4), Belle Epoque (4).

 

Indoor & Party Games, published by Evans Brothers Ltd. ca.1930. Book. Good. £3.50

Designed by Sid G. Hedges. No. players: 2+. Country: British, Desc. by Andy.

Softback, 24x15cm, 40 pages.  A collection of games intended for use at parties and social occasions divided into the following categories: Warming Up Games (10), Strenuous Games (19), Quiet Games (18), Stunt Games (19), Quick Thought Games (18), Musical Games (14).

 

Indus, published by Queen Games. 2004. Box. Excellent. £14

Designed by Wolfgang Panning. No. players: 2-4. Country: German, Duration: 1 hr, Desc. by Andy.

The board represents an archaeological dig with buildings, tombs, canals and paths to be excavated.  Each of these elements covers several spaces and are worth different numbers of VPs.  Many spaces on the square grid hold several of these elements too.  Players take turns placing their archaeologists onto the edge of the board and moving them onto the board using dice rolls.  However, the more experienced archaeologist pieces allow a reroll, and there are always several possibilities of what to do.  Opponents’ pieces can also be captured for points and the board can be constructed in many different ways for a different setup each time.

 

Itinerary, published by Xanadu Leisure. 1980. Box. Good. £17

Designed by Joli Kansil. No. players: 2-6. Country: American, Desc. by Andy.

Unusual air travel themed game with an abstracted map of the world.  Players each have a control token which can take control of one of the aeroplanes on the board at a time. There are open destination cards which indicate locations the players try to reach.  Movement is by dice, but with much flexibility in how you use your rolls, as well as the possibility of blocking others so you can get to a location first.  However, in order to land on a continent you must have requisitioned a suitable aeroplane so sometimes you will need to change planes first. The objective is to collect a fixed number of points worth of destination cards (some are more valuable than others).

 

Jambo Expansion, published by Rio Grande Games. 2007. Box. In shrink. £7

Designed by Rudiger Dorn. No. players: 2. Country: American, Duration: 45 mins, Desc. by Andy.

Expansion for the excellent two player game, Jambo.  This set of 55 new cards provides three new ways to play the game, each introducing new cards. Alternatively you can work out your own ways to combine these new cards into the base game to add variety. You will need the base game to make use of this.

 

Kingsburg, published by Stratelibri. 2007. Box. In shrink. £29. Desc. by Andy.

Designed by Andrea Chiarvesio, Luca Iennaco. No. players: 2-5. Country: Italian, Duration: 90 mins.

Resource management and development game set in a a fantasy kingdom.  Unusually for this type of game, play is dice driven - players roll a set of three dice which they can split up as they feel fit to claim spaces.  Each space gives benefits or resources, the higher the number of the space the more advantageous the space, though the harder it is to claim.  Players can spend resources to construct buildings on their individual board and gain new benefits as well as VPs. After every three rounds an enemy attacks the kingdom and the players need to have built up strong enough defences to resist them, otherwise there can be unpleasant consequences.  The player with most VPs at game end wins.

 

Kippit, published by Franjos. 2001. Box. New. £12

Designed by Torsten Marold. No. players: 2. Country: German, Duration: 10 mins, Desc. by Andy.

Dexterity game which uses a wooden see-saw with grooved sections onto which wooden cubes of various sizes can be placed.  Unusually the objective is to make as much as possible fall off in your turn, as everything that falls off is given to your opponent.  However, the important restriction is that when cubes fall off. the see-saw must also tip over, otherwise your turn ends and you keep any fallen cubes.  The objective is to get rid of all your cubes.  Works surprisingly well, and is good fun. Recommended.

 

Kismet, published by Abacus. 1997. Box. Mint. £2.50

Designed by Wolfgang Panning. No. players: 2-8. Country: German, Duration: 20 mins, Desc. by Eamon.

Card and dice game in which you have to try to get rid of the cards in your hand by choosing which one to discard after rolling 3 dice, in order to maximise your chance of being able to discard in the future.

 

Law Courts, published by Oliron Games. 1989. Box. 1 Box corner taped. £3.50

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

A look at the legal system in Britain. Players take court actions against each other, ultimately trying to win a case in the House of Lords, and to double their money.  Game play involves moving around a track on the board and actioning the various spaces.  However players also get the chance to challenge various actions in court, though it costs money to hamper your opponent in this way.  Players will have to decide which actions to defend and which to let go.  The game uses lots of different types of cards to resolve challenges etc. The box is styled to look like a black briefcase.

 

Lord Of The Rings: The Search, published by Rio Grande Games. 2001. Box. In shrink. £10

Designed by Peter Neugebauer. No. players: 2. Country: American, Duration: 40 mins, Desc. by Andy.

You are one of two hobbits, Sam or Frodo, who set out on an adventure meeting up with various allies (Aragorn, Gandalf, Gimli, Legolas etc), and encountering various orcs, trolls and other monsters in the wilderness areas, as well as obtaining treasures along the way. Despite the name, game-play feels much more like a generic fantasy game than a Lord of the Rings related game, as the hobbits are competing rather than cooperating. That said it still plays well, and has some interesting mechanics including using square spaces which are oriented diagonally across the square land tiles.

 

Magic: The Gathering - Pocket Players' Guide, published by Wizards Of The Coast. 1994. Book.

Good. £2.50. Designed by WotC Magic Team. Country: American, Desc. by Andy.

Softback, 18x12cm, 242 pages. An early book about the original CCG.  This book includes sections on the creation of MtG, The World of Dominaria, Playing The Game (Based on Revised Edition Rules), Developing Your Deck, Multiplayer Magic, Card Lists, Game Support and Extra Info including a Glossary.

 

Material World, published by Strange Magic. 1995. Box. Good, but box slightly indented. £8.50.

Designed by Kent Mitchell & Alexis Papahadjopoulos. No. players: 2-5.

Country: American, Duration: 3 hrs, Desc. by Andy.

Grand strategy game set in the late 19th century. Players vie for the world's treasures by setting up trade routes, advancing technology, and by military power. Played on a large map of the world with over 800 counters. The rules are 13 pages long, but in large print, and rules are provided for a shorter (1 hour) game.

 

Medici Vs Strozzi, published by Rio Grande Games. 2006. Box. In shrink. £13

Designed by Reiner Knizia. No. players: 2. Country: American, Duration: 30 mins, Desc. by Andy.

Two player version of Reiner Knizia's excellent auction game, Medici.  Each player has three boats which they try to fill with a variety of goods, and then send to harbour - each harbour only deals in a selection of the goods, however, so not all goods may be of value.  There is also a bonus for the more heavily laden ship in each harbour each turn as well as cumulative points for the player who has delivered the most of each type of goods traded in each harbour.  Rather than using an auction one player sets the price of a batch of goods, and the other accepts this or refuses it, in which case the player who set the price must take it for that amount.

 

Mexica, published by Rio Grande. 2002. Box. Good, but 1 corner taped. £18. Desc. by Andy.

Designed by Michael Kiesling & Wolfgang Kramer. No. players: 2-4. Country: American, Duration: 90 mins, City zoning game set in 14th century central America. Players build canals and buildings into a city. Points are scored for founding districts, and at two censuses during the game. Lots of chunky plastic pyramid pieces.  The game uses an action point system familiar to players of other games in the series (Tikal and Java).

 

Mind Trap, published by Spear's Games. 1993. Box. Good. £3.50

Designed by Mind Trap Games Inc. No. players: 1+. Country: British, Duration: 1 hr, Desc. by Andy.

Mind Trap contains over 500 fascinating lateral thinking problems for you and your friends to consider.  They are even good to have a go at on your own when you have a few minutes spare and want to get your brain working. Recommended to lateral thinking puzzle fans.

 

Mind Trap II, published by Spear's Games. 1997. Box. Good. £4

Designed by Pressman. No. players: 1+. Country: British, Duration: 1 hr, Desc. by Andy.

Mind Trap II contains over 400 fascinating lateral thinking problems for you and your friends to consider.  They are even good to have a go at on your own when you have a few minutes spare and want to get your brain working. This second game in the series has all new problems for you to try, and includes puzzle pictures to be studied, tangram shapes for you to manipulate and plastic sticks to move around in 'matchstick' puzzles.  Recommended to lateral thinking puzzle fans.

 

Model Soldiers, published by Arms And Armour Press. 1971. Book. Good, Ex Library. £2

Designed by Peter Blum. Country: British, Desc. by Andy.

Hardback, 23x16cm, 39 pages. Subtitled: A basic guide to painting, animating and converting. There are many illustrations throughout.  The book covers: Choosing a Model, Figure Assembly, Horse Assembly, Cannon Assembly, Converting, Painting Uniforms, Painting Flesh, Shading, Painting Highlanders, Painting Horses, Diorama Building, Displaying.

 

Modern Art, published by Hans Im Gluck. 1992. Box. Excellent. £16

Designed by Reiner Knizia. No. players: 3-5. Country: German, Desc. by Andy.

Considered by many to be the best auction game. Each player tries to acquire works of art for their gallery, but must judge which artist will be worth money at the end of the season. There are several different types of auction each with subtle differences.  At the end of each round paintings are worth more if lots were sold by that artist that round and at the end of the game cash is all important.

 

Murder A La Carte - Chinese Takeout, published by Bepuzzled. 1994. Box. Good. £6.50

Designed by Larry Zacher. No. players: 6. Country: American, Desc. by Andy.

Notes: Unused, and would be 'Excellent' except for a label removal mark and a little tape used to seal it.

Murder mystery party game for 6 players.  The players roleplay the 6 characters detailed and have to talk to the other players to solve the mystery. This mystery is set in a San Francisco townhouse filled with Emily Bogg's mementos of China. Unexpectedly a long lost daughter Anita Mumm turns up for dinner.  Is she an imposter ? Things turn deadly when Mrs Bogg's fortune cookie predicts her death! The set includes invitations, hosting instructions, menu ideas (optional), clue sheets, character briefings, and a tape recording to play.

 

Murder Mystery - Murder At The Country Club, published by University Games. ca.1986. Box. Excellent. £6

Designed by Sue Sigrist. No. players: Up to 8. Country: English, Duration: 2.5 hrs, Desc. by Andy.

Murder mystery party game for up to 8 players.  The players roleplay the 8 characters detailed and have to talk to the other players to find out who is the murderer! In this mystery millionaire John Dosh has been murdered at his country club, but one of his staff has killed him, and the players as these staff members must investigate and discover just what has happened.  The set includes invitations, hosting instructions, costume and menu ideas (optional), clue sheets, character briefings, and a tape recording to play.

 

Murder Mystery - Revenge In Rome, published by University Games. ca.1986. Box. Good - box shows wear.

£5. Designed by Sue Sigrist. No. players: Up to 6. Country: English, Duration: 2.5 Hrs, Desc. by Andy.

Special notes: The party invitations are missing, but these are not needed for play.

Murder mystery party game for up to 6 players.  The players roleplay the 6 characters detailed and have to talk to the other players to find out who is the murderer! In this mystery an American tourist is discovered dead in Rome's catacombs while on a trip to visit his recently married son. Suspects include family and work colleagues. The set includes invitations, hosting instructions, clue sheets, character briefings, balloons, and a tape recording to play.

 

Mystic Wood, published by Gibsons. 1980. Box. Good, but box slightly indented. £13

Designed by Terence Donnelly. No. players: 2-4. Country: British, Desc. by Andy.

Special notes: 7 cards were missing but have been replaced with coloured scanned, printed and laminated replacements - making the set entirely playable

Adventure board game made up of 45 large cards that form the Mystic Wood of the title. Different every time of course. Each player takes a knight on a quest into the wood, and the first to complete their quest and escape the wood wins. On your way you must navigate the twists and turns of the paths through the wood and deal with the various denizens, who might fight you, join you, hinder or aid you.  Knights can also interact by helping each other or challenging each other at jousting. Similar, but quite different, to Sorcerer's Cave by the same company and designer.

 

Nanuuk!, published by Bambus. 1999. Box. New. £17

Designed by Gunter Cornett. No. players: 2-4. Country: German, Duration: 25 mins, Desc. by Andy.

Attractive game, with wooden playing pieces. Each player is a hunter, hunting for fish, walruses and whales. The game is played on a gradually thawing ice-floe, so as the game goes on much of the board becomes inaccessible - and since the players get to add the cracks players try to block off their opponents while keeping their own routes free. Various animals can be traded in for more equipment during play, which will give you advantages. The most successful hunter when the thaw is complete wins.

 

Naval War, published by Avalon Hill. 1983. Box. Good. £8. Desc. by Andy.

Designed by Neil Zimmerer & Craig Taylor. No. players: 3-9. Country: American, Duration: 45 mins. Card game recreating WWII naval combat. 54 cards represent major ships of the era, and 108 Action Cards allow you to fire salvos, attack carriers, launch torpedos, and so on. The objective is to sink 100 points worth of enemy ships. Ammunition cards must be usable by the guns you have available to be able to be played, and other cards include smoke screens, repairs, extra damage, submarine attacks, mine fields etc. Very simple rules for an A.H. game.

 

New Games Of Patience, published by L. Upcott Gill. 1911. Book. Shows wear. £5

Designed by M. Whitmore Jones. No. players: 1. Country: British, Desc. by Andy.

Special notes: Outer binding on spine damaged, but present.  First few (preface) pages are splotchy. Pages edges show some wear.

Hardback, 168 pages, 23x15cm. This book details a little more than 50 games of patience playable with one or two decks of standard playing cards. The book includes diagrams showing layouts for the various games.

 

Nizza, published by Schmidt. 1994. Box. Good. £11.50

Designed by Wolfgang Kramer. No. players: 2-6. Country: German, Duration: 1 hr, Desc. by Andy.

The crown jewels have been stolen and are being held in the city of Nice (aka Nizza). The players are secret agents who land by helicopter, and then seek out the missing jewels.  Movement is unusual, using ladders to climb to the rooftops (a cardboard ladder is provided) and swinging on the end of ropes once there (this is done using metal rings attached by chains to connect playing pieces). Also it is possible to obstruct enemy agents, throwing off the rooves into the river. First to get the jewels back to the awaiting helicopter wins.

 

Obscura Tempora, published by Rose & Poison. 2005. Box. Excellent. £9

Designed by Andrea Angiolino. No. players: 2-6. Country: Italian, Duration: 45 mins, Desc. by Andy.

Special notes: Includes colour summary sheets to ease play

Card game with very nice artwork (and no text).  Players build up their castle, towns and abbeys using cards, and can enhance their towns with markets and ports.  This will help increase their income each turn.  The income must be distributed between the holdings.  Players can also send saracens, catapults and militia to destroy and steal from opposing holdings (though they can be rebuffed), and send bishops to take over control of abbeys.  Money can be spent to gain more cards which gives you more you can do, but also needs to be held as victory points to win the game.

 

Once Upon A Time: Dark Tales, published by Atlas. 2004. Box. In shrink. £6

Designed by Richard Lambert, Andrew Rilstone & James Wallis. No. players: 2+.

Country: American, Duration: 30 mins, Desc. by Andy.

Expansion for the storytelling card game Once Upon A Time, which you need to make use of this set.  This set provides 56 more cards to add into the standard cards to add variety and give your stories a bit of a more sinister feel.

 

Outrage!, published by Imperial Games. 1992. Box. Good. £5

Designer Unknown. No. players: 2-6. Country: British, Duration: 1 hr, Desc. by Andy.

The players are challenged to steal the Crown Jewels from the Tower of London.  However, this is a hard task as the security is such that you cannot take anything useful in with you, but must find suitable equipment as you wander the Tower looking like a tourist.  Only then can you make an attempt at the theft, but you may end up in one of the jails, and have to escape using a disguise or perhaps get a Royal Pardon. Play is dice based with equipment cards needing to be collected and event cards adding variety.  The components are wonderful, with metal miniatures of the crown jewels, replica medieval coins and metal tower guard figures.

 

Paternoster, published by F X Schmid. 1990. Box. Excellent. £4.50

Designed by Uli Geissler. No. players: 2-6. Country: German, Duration: 30 mins, Desc. by Andy.

Superior (and tough) memory game as you try to recall who entered a 'rolling lift' (known as a Paternoster).  To make it harder still the lift sections will all go up / down between turns moving the hidden passengers and making this a real challenge. Nice illustrations on the cards. Published as Comings And Goings in the U.K.

 

Patience Games, published by Thos. De La Rue & Co.. 1890. Book. Good. £20

Designed by Cavendish. Country: British, Desc. by Andy.

Hardback, 22x26cm, 216 pages. Antique book on patience games with heavy covers, gold edged pages, gold spine and cover printing. Text is in red and black with many diagrams throughout.  This book about Patience games first covers issues pertaining to playing all such games in considerable detail and then detail 14 different patience games, and also presents individual problems for you to solve in these games - you will need to order the deck(s) and layout the display exactly as described and then try to work out the solution. If you can't or need hints then these are provided.  Very nice item.

 

Piraten Poker, published by Piatnik. 1998. Box. Good. £4

Designed by Michael Schacht. No. players: 3-5. Country: Austrian, Duration: 25 mins, Desc. by Andy.

Special notes: There is a mark where an elastic band perished on the lid

Pirate themed card game in which players are dealt a hand of cards which they use over three rounds to bid for rights over various treasures / liability cards.  The first round players bid to turn over one of the three treasures available  this round to the 'liability' side and then give it to an opponent.  In the second round players bid to dispose of one of the available treasures and to pass one liability card held to another player.  The third round is bidding for the remaining treasure card. In addition at the end of the game bonuses are awarded for getting matching treasures.

 

PitchCar Mini, published by Ferti. 2004. Box. In shrink. £24

Designed by Jean du Poel. No. players: 2+. Country: French, Duration: 20 mins, Desc. by Andy.

Miniature version of PitchCar / Carabande. A motor racing themed game with the mechanics of Carrom. You can design the course using the wooden track segments, and your ‘cars’ are wooden discs, which you flick around the track. The track segments have a barrier on one side, off which the cars can bounce. There are penalties for knocking other cars off the track or ending up with your car flipped upside down.  This set comes with 16 track pieces and the circuit is 2.5m long (so it will fit on a normal size table unlike Carabande).  Highly recommended.

 

Playboy's Book Of Games, published by Wideview Books. 1979. Book. Good. £8

Designed by Edwin Silberstang. Country: American, Desc. by Andy.

Softback, 23x15cm, 528 pages. Subtitiled: A Modern Hoyle for the Sophisticated On-The-Go Gambler. This book mainly covers card games, but also some other games often played for money.  The focus is on giving the rules to games but also giving tips on how not to lose the game badly and how not to give your opponents advantages without meaning to, so that you increase your chances of winning.  Topics covered include: Shuffling well, Poker, Strip Poker, Rummy (4), Bridge, Pinochle, Casino, Hearts, Blackjack, Craps, Roulette, Cheating at Cards, Psychology of Winning, Sports Beting, Systems, Chess, Scrabble, Ghost, Backgammon.

 

Plays And Games For Little Folks, published by McLoughlin Bros. ca.1889. Book. Good for age. £15

Designed by Josephine Pollard. Country: American, Desc. by Andy.

Special notes: Cover shows some wear, internal binding shows a little wear.

Hardback, 26x22cm, 128 pages. A collection of about 300 sports, games, songs and fireside fun, with quite a few attractive period illustrations. Quite a few activities come with music and words for the participants to sing along with. As you would expect there are many children's parlour games and playground type activites included as well as indoor games and activities.

 

Powerhouse Hands, published by Robert Hale. 1976. Book. Good. £3

Designed by Albert Dormer. Country: British, Desc. by Andy.

Hardback with dustcover, 22x14cm, 223 pages.  Bridge book which is devoted entirely to the bidding of strong hands, showing how to avoid the missed slam or game bonus, and also how to avoid overbidding and so losing the contract when you have a strong hand. Chapters cover: Winner or Loser?, Powerhouse Openings, Powerhouse Responses & Rebids, The Big Trump Fit, Scientific Sequences, Slam Tries Cue Bids & Controls, Coping With Intervention, Powerhouse Overcalls, The Precision 1 Club Opening.

 

Puzzle Train, published by Usborne. 1995. Book. Good. £2

Designed by Susannah Leigh. Country: British, Desc. by Andy.

Softback, 28x22cm, 32 pages. Children's book featuring a red steam train called the Puzzle Train.  Each page has an attractive full colour picture puzzle featuring the Puzzle Train.  Ideal for the younger reader with an active mind and a  fascination for trains.

 

Reversible Vinyl Battlemat, published by Chessex. Packet. New. £10

Designed by Chessex. No. players: 1+. Country: American, Desc. by Andy.

This is a 27" x 27" reversible beige battlemat. On one side there are 1" squares and on the other are 1" hexes. Ideal for RPGs when using miniatures for your encounters.  You can write on the battlemat using OHP pens and then wipe them off with a damp cloth after use.  I have a big one which has been a regular fixture in my RPG group for decades, so treated well this will last a long time.  This mat is labelled 'irregular', which upon inspection means that that the hexes have been printed very slightly offset so they aren't quite parallel to the edge.

 

Richelieu, published by Ravensburger. 2003. Box. Excellent. £12

Designed by Michael Schacht. No. players: 2. Country: German, Duration: 30 mins, Desc. by Andy.

Tactical two player tile taking game in which the players vie for control of various regions of France and for military and religious influence.  The game is played by laying out the tiles face up in rows with some hidden special tokens on some cards. Players can take 1 or 2 cards on their turn (depending on the symbols) and add them to their own power display.  However, cards can only be taken from the ends of rows.  Players can also play protection tokens which make taking particular cards more expensive for their opponent.  Once the cards are taken players score for cards of each colour as well as cards with the special symbols.

 

Rifts Index & Adventures Vol 2, published by Palladium. 1997. Book. Excellent. £2

Designed by Craig Crawford. No. players: 2+. Country: American, Desc. by Andy.

Supplement for the Rifts science fantasy role playing game.  The first half of this book is an index of Rifts items printed by Palladium.  The second half of the book contains a selection of short adventure ideas as well as 4 longer scenarios.

 

Roman Keycard Blackwood, published by Robert Hale. 1995. Book. Excellent. £9

Designed by Edwin B. Kantar. Country: British, Desc. by Andy.

Softback, 21x14cm, 118 pages. Bridge book for advanced players wanting to master the Roman Keycard Blackwood convention which is designed to aid in the bidding of slams.  The book is thorough and the systems presented were refined over several years.

 

Scarne On Card Tricks, published by Constable. 1965. Book. Good but dustcover shows wear. £3.50

Designed by John Scarne. Country: British, Desc. by Andy.

Hardback with dustcover, 20x14cm, 138 pages. 75 professional card tricks are described with full instructions for performing them.  The tricks are not ones which require great slight of hand - just preparation and some practice and good presentation.  Many of these tricks have been performed by famous magicians.

 

Scoop, published by Waddingtons. 1955. Box. Good. £8

Designer Unknown. No. players: 2-6. Country: British, Duration: 75 mins, Desc. by Andy.

Special notes: Box shows wear and 2 corners taped.  Cards show use, but are still entirely useable.  The edges of the telephone have been taped, but it works fine.

Early edition, a classic British game about completing your newspaper. Noted chiefly for two nice touches - the telephone device used for 'ringing' the Editor (it gives a random response every time you use it) and the advert cards for your front page (all real adverts from that year). This is the more sought after 2-6 player edition.  Game play involves collecting sets of cards but with some nice twists to add interest.

 

Scrutineyes, published by Mattel. 1992. Box. Good. £18

Designer Unknown. No. players: 2-4. Country: American, Duration: 20 mins, Desc. by Andy.

Picture based game in which the players study part of a picture looking for objects either in a category or starting with a particular letter.  Each player or team notes down any suitable items they see before a timer runs out.  Players then swap over their pictures and repeat.  At the end any object listed by more than one team is crossed off, and remaining items listed score a point each.  The pictures are large (about 25x35cm) and on one side there is a cartoon picture and on the other a very detailed and realistic painting crammed with unusual items.  A dice is rolled to determine which section of each picture will be used each game (with cover sheets provided) and there are 12 double sided picture sheets in all.

 

Secrets Of The Tombs, published by Sophisticated Games. 2003. Box. In shrink. £16

Designed by Martin Wallace. No. players: 2-5. Country: British, Duration: 1 hr, Desc. by Andy.

Tomb exploration game commissioned by the British Museum.  The objective is to explore the tombs and be the first to retrieve a treasure of each of the 5 types.  To do this players draw passage tiles from a bag and add them to the network on the board, helping themselves and hindering opponents.  Dice are rolled which can cause the evil Ammut to move around the board hunting down grave robbers (ie. the players) and also provide a movement allowance for the player.  Very attractive bits and a lot of them.

 

Shell Shock, published by Victory. 1990. Box. Excellent - unpunched. £11

Designed by Joseph Reiser. No. players: 2-4. Country: American, Desc. by Andy.

Two player man to man wargame adapted from the same company's solitaire game system Ambush!  Both players equip and then command a squad of American, German, British or Russian troops and play one of six missions. Very high replayability as each playing works out differently due to weather conditions, differences in the squads, a variety of mission objectives and the intensity of the battle.

 

Sicilian Dragon Yugoslav 9 Bc4, published by B.T. Batsford. 1989. Book. Excellent. £8

Designed by Laslo Sapi, Attila Schneider. Country: British, Desc. by Andy.

Softback, 21x14cm, 220 pages.  Chess book which goes into detail on the Yugoslav Attack in the Sicilian Dragon - chess at its most bloodthirsty. This book covers a multitude of variations which can occur.  Intended for the advanced chess player.

 

Situation 4, published by Parker. 1968. Box. Good. £15

Designer Unknown. No. players: 2 or 4. Country: American, Duration: 20 mins, Desc. by Andy.

Excellent idea for a game. Each side has enough pieces of land (cut into jigsaw shapes) to complete a map of the entire board, but each side's set is a slightly different colour. Play is simultaneous, adding to you side of the puzzle as you find the pieces. As pieces are added to the board, some have spaces for plastic pieces to be added such as flags, tanks and bridges.  These are used to defend your land against attack, or to start a campaign to obtain opponent's adjacent land. Thus you really do have a jigsaw puzzle driven light wargame!  Recommended.

 

Space Marine, published by Games Workshop. 1989. Box. Good. £25

Designed by Jervis Johnson. No. players: 2. Country: British, Duration: 2 hrs, Desc. by Andy.

Special notes: Some figures painted, some not, but unit types all clearly differentiated and ready for play.

First edition. Miniatures wargame set in the Warhammer 40,000 universe. This was a flagship of Games Workshop's 6mm miniatures games for some time. There are serious numbers of units and lots of buildings etc for you to set up a battle scene. The rules give the background to the game and also cover vehicle and infantry movement and combat.   Advanced game rules cover heroic actions, hidden set-up, regrouping etc.

 

Standoff, published by Berwick. 1974. Box. Good. £8.50

Designed by Howard Wexler. No. players: 2-4. Country: British, Duration: 20 mins, Desc. by Andy.

A little seen game in which players play cards simultaneously and then reveal, with the highest card taking the points on offer that round.  In the case of ties the next highest card wins.  Thus this is essentially an earlier version of Alex Randolph's very popular Hols der Geier, but with a few differences - mainly that not all the prize cards come out each game.  In addition each player has a board with pegs and they must mark off the cards they have played so everyone can clearly see which cards you have to pick from.

 

Star Trek III The Search For Spock Game, published by FASA. 1984. Box. Good. £6. Desc. by Andy.

Designed by David F. Tepool, William Cardwell. No. players: 1-4. Country: American, Duration: 1 hr, Microgame based on the Star Trek III movie.  The Genesis Planet is starting to break up and the players each controlling a number of Federation or Klingon characters search for Spock. In addition to your opponents you have to worry about vicious lifeforms which will attack you.  The game uses large hex tiles to form a different board each game and event cards to add unpredictability to the game.

 

Stardate Magazine, published by FASA.

Designer Unknown. Country: American, Desc. by Eamon.

FASA house magazine. Most issues carry reviews, fiction and smaller items on FASA games. Major articles on games listed by issue.

Issue No. 2, Excellent. £0.10: Star Trek RPG

Issue No. 3/4, Excellent. £0.10: Star Trek RPG

Issue No. 5/6, Excellent. £0.10: Combots, Star Trek RPG, Battledroids, Star Trek III Starship Combat

 

Starflight Zero, published by Puffin. ca.1984. Book. Good, but edges show wear. £3.50

Designed by David Fickling, Perry Hinton. No. players: 1. Country: British, Desc. by Andy.

Softback, 32 pages, 28x21cm. Picture puzzle book with a science fiction theme. Most of the book consists of full colour illustrations of a group of ships, Starflight Zero, investigating and engaging an unknown enemy who have been systematically destroying all in their path with a 'black light' weapon. You will need to examine the pictures and text carefully to work out what is going on and how to defeat the dark ships. Very attractive illustrations.

 

Starship Catan, published by Mayfair Games. 2001. Box. In shrink. £20

Designed by Klaus Teuber. No. players: 2. Country: American, Duration: 90 mins, Desc. by Andy.

Card based space game which uses many of the ideas from the Settlers Card game, and the background from Sternenfahrer Catan.  The game uses stacks of cards which represent quadrants of space, with the cards representing planets you can trade with, colonisable planets, missions to fulfil to gain VPs and fame, and space pirates. Each player also has a ship board onto which extra boosters, lasers, system upgrades and cargo can be added.  The game plays very well indeed, and the feel fits the theme nicely.  Highly recommended.  I also have some house rules which reduce the memory element of the card stacks - let me know if you want these.

 

Stellar Tiles: Constellation, published by JKLM Games. 2003. Box. Mint - still in shrink. £11.50

Designed by Hans Van Halteren. No. players: 2-3. Country: British, Duration: 30 mins, Desc. by Andy.

Limited 1st edition of 200 copies.  Players try to form patterns on a 7x7 grid of Stellar Tiles - colourful tiles showing different symbols of different colours with different backgrounds.  The patterns to be formed are shown on cards, and depict the relative positions of the tiles to form a pattern.  However while one player is trying to match symbols to make a pattern, another is trying to match foreground colours and another background colours.  The publisher also intends to publish further games using these sets of tiles, some of which are to be published for free download on their website.

 

Supremacy, published by Supremacy Games. 1985. Box. Good. £19.50

Designed by Robert Simpson. No. players: 2-6. Country: Canadian, Desc. by Andy.

An advanced Risk-like game of global strategy. Much more detailed though, for instance players can be bankrupted or even nuked out of existence! The game uses a clever economic system, and warfare can be conventional, biological, chemical or even nuclear.  If nuclear winter occurs all players lose. Loads of good quality plastic playing pieces.

 

Tashkent Dominoes 3x3, published by Peri Spiele. ca.1997. Box. Good. £4

Designed by Kris Burm. No. players: 2. Country: German, Duration: 10 mins, Desc. by Andy.

Notes: Plastic lid cracked, but corner taped to repair it.  2 scoring pegs replaced with good alternative pieces.

Strategy placement game which uses 9 special dice.  The dice faces are split diagonally with a number of pips on each half (0-3), and each face different.   One dice is rolled and placed in the middle of the 3x3 grid.  Each player takes 4 dice which are rolled once at the start of the game. Players then alternating adding one of their dice to the grid - all sides much match with adjacent dice.  Thus it is possible to set up places where your remaining dice can go, but your opponent's cannot.  The objective is to play out as many of your dice as possible and in a tie to have as few pips remaining as possible.

 

The Best Games People Play, published by Hyperion. 1976. Book. Good. £2.50

Designed by Richard Sharp. Country: British, Desc. by Andy.

Hardback with dust cover, 96 pages, 24x16cm.  This book describes 26 game some of which are popular, and some of which are less common.  They cover word games, card games, pencil and paper games, and more - an interesting collection.

 

The Book Of British Blackjack, published by Mendimage Books. 1992. Book. Excellent. £10

Designed by Dr Mohsen Zadehkoochak. Country: British, Desc. by Andy.

Softback, 23x15cm, 59 pages. This book takes Thorp's famous work on how to win at Casino Blackjack by using optimal play and card counting techniques and applies them to the rules of Blackjack used in British casinos. Very hard to find.

 

The Car Boot Game, published by Lefran Games. 1997. Box. Excellent. £5

Designed by . No. players: 2-4. Country: British, Desc. by Andy.

Players try to make the most money by buying and selling assorted items at car boot sales, jumble sales, auction houses, and in the local paper.  The various items are depicted on cards and have a face value and a hidden real value which they can hopefully be resold for.  The board shows a track with several branches around which the playing pieces are moved and the space landed on is actioned. The spaces allow the purchase / sale of items, and at a car boot sale items can be bought from other players too.

 

The Daily Telegraph Book Of Bridge, published by Robert Hale. 1975. Book. Good. £2.50

Designed by G.C.H. Fox. Country: British, Desc. by Andy.

Special notes: Dustcover shows a little wear, Xmas message on first page.

Hardback with dustcover, 237 pages, 22x15cm. The author was the Daily Telegraph Bridge correspondent, from 1959 onwards, and here presents over 100 interesting hands which he came across and felt were especially instructional or peculiar in some way. Each hand is laid out in a diagram and the bidding and card play analysed.

 

The Golden Dozen - 12 Greatest Chess Players, published by Oxford University Press. 1976. Book.

Good. £6. Designed by Irving Chernev. Country: British, Desc. by Andy.

Hardback with dust cover, 331 pages, 21x22cm.  This book covers 115 great chess games played by 12 of the best chess players of all time: Nimzowitsch, Rubinstein, Bronstein, Spassky, Smyslov, Tal, Petrosian, Botvinnik, Fischer, Lasker, Alekhine and Capablanca. Each game is listed move by move with analysis, and there is general information about each of these great chess masters too.

 

The Golden Treasury Of Chess, published by Arco Publications. 1958. Book. Good. £6

Designed by Chess Review. Country: British, Desc. by Andy.

Hardback, 326 pages, 22x14cm. Chess book from the editors of Chess Review.  The book lists the moves in hundreds of games between masters.  Mostly without analysis, but with diagrams showing key positions.  The chapters are: Favourite Games; Pre-Morphy Period; Morphy Period; Age of Steinitz; Modern Chess; Moderns, Hypermoderns & Eclectics; Russian Hegemony Period. Also includes an index of openings.

 

The Illustrated Book Of Patience Games, published by George Routledge & Sons. Book. 2 copies:

Designed by Professor Hoffmann. No. players: 1. Country: British. Desc. by Andy.

1) ca.1901. Good - especially for its age!. £15. 3rd Edition.

2) ca.1905. Good. £11. 10th Edition .

Hardback, 21x15cm, 123 pages. Embossed cover and printed in red and black throughout with many card layouts shown. This is a collection of 63 patience games, and is noted as a translation and editing of a German volume. Very nicely produced period item.

 

The KnowHow Book Of Action Toys, published by Usbourne. 1975. Book. Good but shows cover wear.

£0.40. Designed by Heather Amery. Country: British, Desc. by Andy.

Special notes: This is an ex-library copy.

Hardback, 32 pages, 28x22cm.  Activity book for parents to keep their children amused building all sorts of models and toys from bits and pieces around the house in true 'Blue Peter' style.  Things to make in this book include: Creeping Moon Bug, Titan Traction Engine, Delta-Wing Jet, Dizzy the Dashing Dragon, High-Wire Walker, Trick Cyclist, Fire Fighting Truck and many more.

 

The Past Of Pastimes, published by Chatto & Windus. 1969. Book. Good. £10

Designed by Vernon Bartlett. Country: British, Desc. by Andy.

Hardback with dustcover, 22x15cm, 160 pages. Superb book, which tells the story of many leisurely pastimes, including boardgames, and makes use of illustrations from many of the great museums. Here are some of the chapter headings: The Delights of Dice, From Pall Mall to the Cricket Pitch, Child's Play, Game and Playe of the Chesse, From Cock-Fighting to Football, Card Games and Origins, Mainly Bowls and Billiards, Games in English Pubs and The Antiquity of Board Games. A nice reference work.

 

The Precision System Of Bidding, published by Robert Hale & Co. 1972. Book. Good. £5

Designed by Charles H. Goren. Country: British, Desc. by Andy.

Special notes: Ex library book in a plastified dust cover.

Hardback with dustcover, 228 pages, 22x14cm. Edited by Robert B. Ewen. This Bridge book describes Goren's Precision system, and describes how to use it and why it works.  The book goes through all sort of different situations and describes how to apply the Precision system.

 

The Private - Batch of 2, published by Duncan Maclean & Alan McClenahan. 1992. Booklets. Good. £0.50

Designed by Duncan Maclean & Alan McClenahan. Country: British, Desc. by Andy.

2 issues of The Private from 1992/93 (issues 4&5).  This British board wargaming newsletter has a good selection of in depth reviews as well as a number of short reviews in each issue in addition to Magazine reviews, a Letters column and a news section.

 

The Puzzler's Paradise, published by Paddington Press. 1978. Book. Good - unused. £6

Designed by Helene Hovanec. Country: American, Desc. by Andy.

Softback, 25x18cm, 160 pages.  Subtitled 'From The Garden Of Eden to the Computer Age'. This book gives an insight into the long and illustrious history of puzzles (of all varieties) through the ages, from ancient riddles in famous literature, rebuses, cryptography, magic word squares, through to modern day crosswords.  Also covered are a selection of famous puzzle creators. The book is intended to be read rather than dipped into for the puzzles themselves, though there are plenty of puzzles  which are sure to keep you busy for a good long while, and you may well find types of puzzle you enjoy which you didn't previously know about.

 

The Stock Market Game, published by Avalon Hill. 1970. Box. Box corners taped. £6.50

Designed by Thomas Shaw. No. players: 2-6. Country: American, Duration: 1 hr, Desc. by Andy.

Interesting business game with 4 scenarios, including one that takes you through the 1929 Wall Street Crash. It also shows how you could make money when everyone else is losing theirs. Players buy and sell 5 stocks to make the most money. Players simultaneously place counters to indicate buying or selling while a timer ticks away.  A card decides whether the market is bull, bear or mixed, and the stock price changes depending on how many people are buying and selling that stock. There are also rules for stock splits, stock conversion, margin buying and short selling.

 

The Wall, published by Birmingham. 1986. Box. Good. £4

Designer Unknown. No. players: 2. Country: British, Desc. by Eamon.

Special notes: Box slightly indented due to stacking - almost inevitable with this game as the box is large and not very strong

Well intentioned game but overtaken by real-life events. Suddenly there wasn't a Berlin Wall!  An espionage game in which players try to get their secret agents out of their opponent's embassies with top secret papers and back to their own bases.  However, some agents are actually double agents.  The board is large and an attractive representation of the city, with the wall and a few ways under or over it - all dangerous - and other special places dotted around too.

 

The World Cup Game, published by Games For The World. 2005. Box. Excellent. £28

Designed by Shaun Derrick. No. players: 3-16. Country: British, Duration: 1-3 hrs, Desc. by Andy.

World Cup Football (Soccer) board game which allows you to replay the 1930 tournament in Uruguay and the 2002 Japan / Korea tournament. Play involves playing cards onto the board which shows the various teams - cards are played for each match in the tournament, with the better ranked teams getting the benefit of more cards.  Cards allow goals to be scored as well as fouls and offsides to reduces goals scored.  A clever system which goes into more detail than the otherwise similar game from Australian Design Group a few years ago.  The author plans to make boards for other tournaments available in due course.

 

The World Encyclopedia Of Model Soldiers, published by Frederick Muller Ltd. 1981. Book. Good. £12

Designed by John G. Garratt. Country: British, Desc. by Andy.

Hardback with dustcover, 28x22cm, 209 pages. Alphabetically sorted encyclopedia of all things connected to Model Soldiers, from ancient times to present, including all known makers, in all different materials, with information about dioramas and just about everything else. There are a fair number of illustrations dotted throughout the book too.

 

Thurn And Taxis: All Roads Lead To Rome, published by Rio Grande Games. 2008. Box. In shrink. £14

Designed by Karen & Andreas Seyfarth. No. players: 2-4. Country: American, Duration: 1 hr, Desc. by Andy.

Expansion for Thurn and Taxis (you need the base game to play).  A new map is provided which shows North Italy and the alps to the north.  This expansion provides two new scenarios for you to play. In the first the players must get their priests to Rome, but at the right time.  In the second players use the office powers as evenly as possible in order to get access to new office powers.  The two scenarios can also be played together.

 

Tichu, published by Abacus Spiele. 1998. Box. In shrink. £4.50

Designer Unknown. No. players: 3-10 (4). Country: German, Duration: 1 hr, Desc. by Andy.

Card game set with rules to several games, including a game very similar to Kariere Poker / The Great Dalmuti for up to 10 players. However, the main event is Tichu itself which is an excellent four player partnership game played with a standard deck of cards plus four special cards.  It is a 'climbing' game, which means that players play a particular type of combination (eg pair or run) to a trick, but subsequent players can only play higher sets of the same type.  The highest played wins the trick and leads to the next one with the objective of getting rid of all your cards.  Sounds simple, but there are quite a few extras which make this great and a different challenge every hand.  My favourite card game, so highly recommended.

 

Tom Jolly's Camelot, published by Wingnut Games. 2005. Box. In shrink. £12

Designed by Tom Jolly. No. players: 3-6. Country: American, Duration: 30 mins, Desc. by Andy.

Athurian legend themed simultaneous play battle game!  Each player has their own group of characters from Arthurian legend, and each player has the objective of retrieving Excalibur for their own village. Each character has its own ability, and some return to the village for further use when defeated in combat rather than being eliminated.  The game uses a novel system which encourages the players to play swiftly: two turn tokens are in play at any time, and when you are a passed a turn token it is your turn.  However, if you already have one you are passed over! Very novel.

 

Top Secret/S.I. - High Stakes Gamble, published by TSR. 1988. Box. Good. £1.75

Designed by Bob Kern, Douglas Niles. No. players: 2+. Country: American, Desc. by Andy.

Top Secret / S.I. Espionage Roleplaying Supplement.  Describes Monaco and Monte Carlo, inc. Grand Prix racing, and rules for special vehicles.  Take your secret agents to these glamorous locations!

 

Travel Trivia – Various Sets. Published by Waddingtons. 1985. Box.

1) Birds & Beasts, Good. £0.25

2) People & Places, Box worn. £0.25

3) TV & Cartoons,  Good. £0.25

Designer Unknown. No. players: 2+. Country: British., Duration: 20 mins, Desc. by Andy.

Card game, 50 cards plus rules cards. Each card has 6 questions, and there are various ways to play, but in them all players try to answer a question on a card and will get points for doing so correctly.  Ideal for playing on the move, eg. in the car or on a plane.  Handicapping is also possible so the whole family can play together.  Owning multiple sets will allow a wider variety of questions to be asked.

 

Trespass, published by Lakeside. 1979. Box. Good. £6

Designed by Alex Randolph. No. players: 2. Country: American, Duration: 10 mins, Desc. by Andy.

Alex Randolph isn't credited, but this is the same game as his Buffalo, so I will describe that as it is easier to visualise.  On an 11x7 grid the buffalo can only move one space forward, but there are 11 of them.  Opposing them are 4 dogs who move like chess queens, and an Indian who moves like a chess king. The Indian is the only piece that can eliminate another piece.  The Buffalo player wins if he can get any one piece to the opposite side of the board while the Indian and dogs have to prevent this.  Trespass is the same game but doesn't mention Indians, dogs or buffalo, and just has red, blue/black and yellow pieces.

 

Tugs, published by Octogo. 1990. -. Good. £2.50

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

TV related, based on the animated children's show about the adventures of the Star Tugs in the Big City Port. Each player must collect a waiting ship from the harbour and then navigate a safe course through the water hazards The board is in 4 parts but when assembled it is quite large (594mm x 840mm).  Movement is by dice throw, but careful positioning is required to start towing the target ship and to dock it.  It is also possible to block your opponents' movement as well.

 

Um Krone Und Kragen, published by Amigo. 2006. Box. In shrink. £13

Designed by Tom Lehmann. No. players: 2-5. Country: German, Duration: 45 mins, Desc. by Andy.

Special notes: I will provide colour printed and laminated English game aids as well as English rules.

Published as To Court The King in America.  Dice game in which players attempt to roll particular dice combinations in order to claim the aid of character cards which each show a Tudor style noble, and each of which gives the player an additional benefit on future turns.  The objective is to recruit sufficient nobles to your cause and gaining their privileges in order to be able to win the King card - the first to manage this gets a big advantage in a final round.  Recommeneded.

 

UWO, published by Elven Ear Games. 2004. Box. In shrink. £6.50

Designed by Thomas Jansen. No. players: 2. Country: Dutch, Duration: 50 mins, Desc. by Andy.

The title stands for Unidentiifed Walking Objects. Each player leads either the Pnorfs or the Znorfs, who have an intense mutual dislike, and so fight for control of their planet. Each alien has a different power eg. bazooka, tank, laser, bunker etc, making each immune to one other type of alien, and having its own method of attack.  Action points are used to move and attack with your UWOs, who can also 'morf' into other types of UWO by playing cards. A well received tactical two player card game with an aliens at war theme.

 

V.I.P. of Gaming No. 1, published by Diverse Talents. 1985. Magazine. Good. £1

Designed by Alan Emrich, Gary E Smith. Country: American, Desc. by Andy.

Games magazine which set out to provide timely reviews and variants for games from games players.  This issue includes: 1984 Origins Awards, Origins report, Starship Duel 1 review,  Traveller's Jump Drive, Game Balance of Alien Races, Star Fleet Battles variants, Twilight 2000 Repair Kit, Religion in S.F. RPGs, Simpler Games Rules, What To Say As You Backstab Someone, Elfquest variant magic, Runequest - mixed races, Tournament Dungeons, Nystle's Spire (AD&D Adventure), Character Mutilation Table, Dragon of Juompur (Villains & Vigilantes), Underwater Rules (AD&D), Fighter Command, More reviews...

 

Vive Il Re, published by Davinci Games. 2003. Box. In shrink. £16

Designed by Stefano Luperto. No. players: 3-6. Country: Italian, Duration: 25 mins, Desc. by Andy.

Clever and fun game in which there are 13 possible contenders for the throne when the old king dies.  Each player receives a card which indicates 6 of those candidates they would like to see do well.  Players then take it in turn to promote one candidate up a level in court.  Should a candidate be pushed up to the throne then all players vote on whether that candidate becomes king.  It only takes one person to say no, and the candidate is executed rather than crowned!  However, each player can vote Yes as many times as they like, but No only twice! When a king is crowned players score for all living candidates according to how high a rank they have achieved in court.  Great fun, fast and amusing. Recommended.

 

War And Peace, published by Avalon Hill. 1980. Box. 2 copies available:

1) Good - partly unpunched. £13
2) Box shows wear, contents unpunched. £13

Designed by Mark G McLaughlin. No. players: 2-6. Country: American, Desc. by Eamon.

Perhaps Avalon Hill's best Napoleonic game, covering Napoleon's battles from Austerlitz 1805 to Waterloo 1815. There are 9 individual scenarios based on yearly campaigns and a magnificent Grand Campaign 1805-1815 that requires diplomatic skills as well as battlefield expertise. The rules are 10 pages long, with a further 3 pages of optional rules and then about 16 pages of scenario descriptions.

 

Warhammer 40K: Armageddon Codex, published by Games Workshop. 2000. Book. Excellent. £3

Designed by Andy Chambers, Jervis Johnson, Gavin Thorpe. No. players: 2+. Country: British, Desc. by Andy.

Warhammer 40K supplement: This 32 page book has many black and white and colour illustrations throughout.  This book gives a guide to Armageddon, a world torn apart by war and destruction on a massive scale. The book covers: History of Armageddon, The 3rd Armageddon War, Ork Kult of Speed, Forces of Armageddon, The Black Templars, Salamanders Chapter, Armageddon Steel Legions, Gaming Ideas, Force Dispositions.

 

Warhammer 40K: Chaos Space Marines Codex, published by Games Workshop. 1999. Book. Excellent. £3

Designed by Jervis Johnson. No. players: 2+. Country: British, Desc. by Andy.

Warhammer 40K supplement: This 48 page book has many black and white and colour illustrations throughout.  This book tells you all you need to know about collecting, painting and gaming with an army of Chaos Space Marines.  The book covers: Intro, Chaos Army List, Special Rules, Chaos Arrmoury, Headquarters, Elites, Troops, Fast Attack, Heavy Support, Chaos Wargear, Chaos Vehicles, Major Characters (Abaddon the Despoiler, Kharn The Betrayer, Fabius Bile, Ahriman of the Thousand Sons, Doomrider, Cypher), Chaos Powers, The Traitor Legions, Choosing an Army, Tactics, Forces of Chaos, Colours of Chaos, Painting, Warrior Dreadnaughts, Showcase.

 

Warhammer 40K: Imperial Guard Codex, published by Games Workshop. 1999. Book. Excellent. £3

Designed by Jervis Johnson, Gavin Thorpe. No. players: 2+. Country: British, Desc. by Andy.

Warhammer 40K supplement: This 48 page book has many black and white and colour illustrations throughout.  This book tells you all you need to know about collecting, painting and gaming with an army of the Imperial Guard. The book covers: Intro, Infantry Company Army Lists, Special Rules, Armoury, Wargear, Headquarters, Elites, Troops, Fast Attack, Heavy Support), Lord Solar Macharius, Commissar Yarrick, Nork Deddog, Col. Schaeffer's Last Chancers, Collecting & Modelling an Imperial Guard Army.

 

Warhammer 40K: Orks Codex, published by Games Workshop. 1999. Book. Excellent. £3

Designed by Andy Chambers. No. players: 2+. Country: British, Desc. by Andy.

Warhammer 40K supplement: This 48 page book has many black and white and colour illustrations throughout.  This book tells you all you need to know about collecting, painting and gaming with an Ork army. The book covers: Intro, Ork Army List, Special Rules, Armoury, Headquarters, Elites, Troops, Fast Attack, Heavy Support, Starting a Waaagh!, Ork Armies, Tactics, Painting Orks, Ork Clanz, Freebooters, Big Toof River, Showcase, Ork Wargear (lots of weird stuff).

 

What Can I Do Indoors, published by Hodder & Stoughton. 1983. Book. Good. £2

Designed by Gillian Osband. No. players: 1+. Country: British, Desc. by Andy.

Softback, 28x21cm, 64 pages.  Colourful book full of ideas to keep children amused indoors.  The activities fall into the following categories: Games Games Games, Kitchen Capers, Super Spy, Paper Play, Fool Your Friends, Number Fun, Dressing Up, Groovy Clothes, Printing Craft, Science Magic, In The Workshop, It's All In The Cards, String It Up, Puppet Parade, Hocus Pocus Magic, Nature Fun, Making Music, Jokes Jokes Jokes.

 

Who ?, published by Gibsons. 1989. Box. Good. £4

Designer Unknown. No. players: 3-8. Country: British, Desc. by Andy.

Parlour game in which each player has a character card for a famous person, giving a brief biography and 10 clues.  Players move their pieces around the board and get to discover clues about opponents' famous people, sometimes openly and sometimes in secret.  Guesses can be made at any point and a right guess earns 5 masks, but a wrong one costs a mask.  The little plastic masks are really rather neat.  Includes cards for 292 famous people.

 

Wicked Witches Way, published by Asmodee Editions (US). 2006. Box. Excellent. £12. Desc. by Andy.

Designed by Bruno Cathala, Serge Laget. No. players: 2-6. Country: American, Duration: 30 mins. The players are witches in a broomstick race.  Each player has a set of 9 cards which show symbols which are also in two colours on a set of 9 magic formula dice.  Each round these 9 dice are rolled into the box and when a player has seen enough they flap over a 'lid' so that the dice are no longer visible.  Players then lay out face down symbol cards which were on the dice of just one colour, and which were not 'cancelled out' by symbols of the other colour.  Players then check the dice and players advance according to how many correct symbols they put out.  Getting any wrong means you don't advance, and bonus cards and movement can be gained by getting a complete formula.  Requires quick thinking and concentration.

 

Zooloretto Construction Sites, published by Spielbox. ca.2007. Packet. New. £2

Designed by Michael Schacht. No. players: 2-5. Country: German, Duration: 1 hr, Desc. by Andy.

This is a mini expansion for Zooloretto consisiting of 9 tiles showing construction sites, which can be played onto other player's boards.  You will need the base game to make use of this.

 

 

Book Title

Publisher

Author

Year

Type

Size (cm)

Pages

Condition

Price

Ancient Wargaming

Airfix

Phil Barker

1975

Hard

22x14

64

Good

£5

The English Civil War

Airfix

George Gush, Martin Windrow

1978

Hard

22x14

64

Good

£3

World War 2 Wargaming

Airfix

Bruce Quarrie

1976

Hard

22x14

64

Good

£7.50

World's Best Dice Games

John N. Hansen

Gil Jacobs

1981

Soft

22x15

202

Good

£4

The Whist Table

John Hogg

Portland

1895

Hard

19x13

482

Good

£12

Waddingtons Illustrated Encyclopedia Of Games

Pan Books

The Diagram Group

1984

Soft

19x13

400

Excellent

£7

Bridge Is An Easy Game

Frederick Muller Ltd

Iain Macleod

1952

Hard

22x14

244

Good, but dustcover somewhat damaged

£4

Chess For Beginners

T. Fisher Unwin

R.B. Swinton

1897

Hard

18x13

200

Good

£10

Modern Chess Openings

Whitehead & Miller Ltd

R.C. Griffith, J. H. White

1925

Hard

19x12

220

Good – 4th edition

£3

Armoured Wargaming

Patrick Stephens

Bruce Quarrie

1988

Soft

22x13

136

Excellent

£9

The Complete Book Of Card Games

Ward Lock

Not Listed

1994

Soft

21x14

249

Excellent

£2.50

Games Of Patience With Illustrations
1st Series

L. Upcott Gill

M. Whitmore Jones

1885

Soft

18x12

93

Considerable wear - much of the spine is missing, but the pages are sown together so the book is whole

£4

Games Of Patience With Illustrations
1st Series

L. Upcott Gill

M. Whitmore Jones

1885

Soft

18x12

93

Spine taped, part of back cover missing

£5

Games Of Patience With Illustrations
2nd Series

L. Upcott Gill

M. Whitmore Jones

1890

Soft

18x12

88

Outer spine partial worn away – Good inside

£6

The Sparrow Book Of Video Games

Sparrow Books

Frank Webb

1982

Soft

18x11

112

Good, but there is a label removal mark

£1.50

The Various Dart Games And How To Play Them

Universal Publications Ltd

A. Wellington

~1940

Soft

16x10

90

Good, but cover taped.  Wartime production edition.

£4

Solo Whist And Auction Solo

George Routledge & Sons

A.S. Wilks

~1910

Hard

16x10

137

Good

£5

Brain Games

Penguin Books

David Pritchard

1982

Soft

18x11

202

Excellent

£2.50

The New Book Of Patience Games

W. Foulsham & Co. Ltd

Ruth D. Botterill

1982

Soft

19x12

64

Good

£2

Bridge For Beginners

Pan Books

Victor Mollo,
Nico Gardener

1958

Soft

18x11

189

Good

£2

Hoyle's Rules Of Games

Signet

Albert H. Morehead, Geoffrey Mott-Smith

1963

Soft

18x11

246

Good

£2

The Scrabble Book

Treasure Press

Gyles Brandreth

1990

Hard

24x20

221

Good

£3.50

The Culbertson Plastic Bridge Diary 1934

Herbert Jenkins Ltd

Compiled by
F. Von Kusserow

1933

Hard

22x15

64

Good

£3

Learn Chess With Nigel Short

Paul Stanley

Nigel Short

1993

Hard

22X14

96

Good - Ex Library copy

£3.50

 

 

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