MNG-AJM Games and Collectibles

 

May 2006 Catalog

 

While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have.  Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out!  However, if you do see something of interest email me and I’ll let you know if I still have it.  Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email? 

 

2001, published by Peter Pan. 1978. Box. 2 copies available:

1) Good, but 2 corners taped. £10

2) Box quite battered & taped up but whole. £6. One of the magnetic strips for the board is slightly misaligned - this does not affect play, but it is less attractive. Photocopied rules

Designer Unknown. No. players: 2. Country: British, Duration: 20 mins, Desc. by Andy.

Players try to get four pieces of their colour in a row on a 5x5 grid.  Each player only has 5 pieces, but each large plastic piece has a magnetic disk inside, with the players' colours on either side.  The board is also magnetic, and when placed on the board the magnetic disk will flip to one side or the other.  In addition the pieces of each player have the opposite polarity.  The board is made up of magnetic strips and these can be arranged before each game to ensure a unique experience every time.

 

A Question Of Sport - Rugby, published by Games Team. 1992. Box. Good. £2.50

Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.

TV related trivia game, with all the questions based on rugby in one form or another. Some cards even include photographs so that you can play the ‘Picture Round’ as on the TV show.

 

AD&D Ravenloft - Feast Of Goblyns, published by TSR. 1990. Module. Good. £6

Designed by Blake Mobley. No. players: 2+. Country: American, Desc. by Andy.

AD&D Ravenloft scenario which also includes a Ravenloft DM's screen.  The 96 page module is for low to mid level characters and the level of difficulty of the encounters can be adjusted. The party are mysteriously transported to Ravenloft, a realm of terror, where they do their best to survive the machinations of an evil lord and return to their home plane.

 

AD&D: Deadly Power, published by Mayfair. 1984. Booklet. Good. £4

Designed by L. Nicholson, J. Keefe, D. Nicholson. No. players: 3+. Country: American, Desc. by Andy.

AD&D adventure module for 4-8 characters of levels 6-9.  This is a 40 page AD&D compatible adventure in which the characters discover the deadly secret of a rich mining town's recently deceased ruler.  What they do will determine the future of the town and its citizens.

 

AD&D: The Complete Book Of Elves, published by TSR. 1992. Book. Excellent. £5

Designed by Colin McComb. No. players: 2+. Country: American, Desc. by Andy.

Roleplaying supplement for AD&D 2nd Edition. This book covers all things elvish: The various subraces; Elven differences in the different AD&D worlds; Physical attributes and advantages; Elven society; Elven myths; Elven dwellings; Optional rules; Character creation and kits; Elven equipment; Elven Magic; Elven campaigns. 120 pages.

 

AD&D: The Complete Book Of Humanoids, published by TSR. 1993. Book. Excellent. £5

Designed by Bill Slavicsek. No. players: 2+. Country: American, Desc. by Andy.

AD&D 2nd Ed rules supplement detailing humanoid races and how to play them as NPCs and PCs, including character class information, kits and proficiencies, as well as a guide to tribal life, superstitions and the arms and armour available to each race.

 

AD&D: The Complete Fighter's Handbook, published by TSR. 1989. Book. Excellent. £5

Designed by Aaron Allston. No. players: 2+. Country: American, Desc. by Andy.

Roleplaying supplement for AD&D 2nd Edition. 124 pages. Lots of new ideas to spice up fighters in your AD&D campaigns.  This book covers: Character creation; Warrior kits; Roleplaying ideas; New combat rules including called shots, parrying, unarmed combat, hit locations, mounted combat, tournaments; New equipment.

 

AD&D: The Complete Thief's Handbook, published by TSR. 1989. Book. Good. £5

Designed by Aaron Allston. No. players: 2+. Country: American, Desc. by Andy.

Roleplaying supplement for AD&D 2nd Edition. 128 pages. Lots of new ideas to make thieves more interesting in your AD&D campaign.  The book covers: Roleplaying thieves, Thiefly proficiencies, Thief character kits, Thieves guilds, Tools of the Trade, Classic cons, New rules, Thief based campaigns.

 

AD&D: The Complete Wizard's Handbook, published by TSR. 1990. Book. Excellent. £5

Designed by Aaron Allston. No. players: 2+. Country: American, Desc. by Andy.

Roleplaying supplement for AD&D 2nd Edition. 128 pages. A collection of new ideas to add variety and excitement to your AD&D campaigns.  This book includes: Schools of magic, and specialist mages; Creating new schools of magic; Wizard kits; Roleplaying wizards; Combat and the wizard; Casting spells in unusual circumstances; Very high level mages; Spell notes; Spell research; New spells; Interesting lists (!)

 

Afghanistan + Expansion, published by Perry Moore. ca.1992. Packet. Excellent. £6

Designed by Perry Moore. No. players: 2. Country: American, Desc. by Andy.

Produced by the designer himself. The Soviet invasion of Afghanistan in 1979. Includes the Afghanistan Expansion Set.  Each game turn represents 12 hours, and a hex represents 6 miles.  Units represent 100-1000 men. Afghanistan is a grand-tactical simulation of the critical battles that occurred during the Afghan-Soviet war. Players assume the roles of the Soviet commander and Afghan rebel leaders as they struggle in the guerilla war.

 

Aloha, published by Cwali. 2005. Box. Excellent. £16

Designed by . No. players: 2-5. Country: Dutch, Duration: 50 mins, Desc. by Andy.

Nicely produced tile laying game.  The 66 tiles show sections of a tropical island which join up to make a different archipelago each time.  On their turn a player positions their man on a tile on the main island and then draws a tile.  If it can be fitted onto the tile their man is on then it is played, and they get to add a sun lounger onto a beach on that tile, and they may then continue their turn by drawing another tile.  However, if a tile is drawn which cannot be placed next to their man then their turn ends and they lose all sun loungers placed that turn.  At the end of the game points are awarded according to the lengths of beaches to the player with the most sun loungers on those beaches.

 

Alpha Animals, published by The Green Board Game Co.. 1991. Box. Good. £3.50

Designed by G.J. Wyatt. No. players: 2-6. Country: British, Desc. by Andy.

Animal trivia game with the nice feature that the cards have an easy and a hard question on each card, making it easier to play with children and adults at the same time.  The playing pieces are hand carved wooden animals, and the box proudly proclaims that everything is recycled or recyclable.

 

Animal Tracks, published by Spear's Games. 1983. Box. 1 box corner taped. £6

Designer Unknown. No. players: 2-6. Country: British, Duration: 20 mins, Desc. by Andy.

Children’s game (age 7+).  A rather attractive tile laying game in which the players play path tiles (showing assorted curves, straights, cross-overs, dead ends etc) onto a 4x4 grid.  Around the sides of this grid are 16 animal tiles (cows, hens, pigs and sheep).  The objective is to play a tile which creates a path between two animals of the same type.  Those two animals’ cards (which are worth various amounts) are then kept and will score at the end of the game.  The animals which have been won are then replaced with new animals ready for the next player.

 

Antike, published by Eggert Spiele. 2005. Box. In shrink. £34

Designed by Mac Gerdts. No. players: 2-6. Country: German, Duration: 2 hrs, Desc. by Andy.

Ancient civilizations build cities, construct temples, sail the seas and make technological advances in the lands around the Mediterranean. Very well received at Spiel 2005 and afterwards, and plays relatively quickly.  The game uses an unusual and neat mechanism to limit your choice of actions each turn - and gives players a good selection of ways to gain victory points and while military goals are important they are not the sole focus.

 

Ascent, published by Henry Games Ltd. 1987. Box. Excellent. £8

Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.

Mountaineering board game with a very attractive board showing a wonderfully pointy mountain with assorted routes up and avalanche risk dials for the higher sections.  Equipment and weather protection cards are needed to make it up the various climbs to the next camp.  Although the avalanches happen at random, the dials indicate which locations are more likely.  Rations are also required, and hand management is crucial as if a climber runs out of equipment or rations he is swept off the mountain and must start from scratch.

 

Bali. Several copies available:

1) Published by Milton Bradley. 1978. Box. Good. £3.50

2) Published by Milton Bradley. 1978. Box. Good, but edges show a little wear. £3

3) Published by Spears. 1956. Box. Box shows wear. £2.50. A previous owner has used the inside of the box lid as a score-pad.

Designer Unknown. No. players: 1+. Country: British, Desc. by Eamon.

Word game played with cards.  Seven letters are laid out at the top of seven columns.  Players take turns moving cards from one column to another to form new words or the start of words, and the gaps so created have new cards inserted. You score for the consonants only in the words you form and multiply by the word length.  Completed words can be removed to form new openings. A fine word game.

 

Bandu, published by Milton Bradley. 1991. Box. Good. £25

Designed by Klaus Zoch. No. players: 2+. Country: German, Duration: 20 mins, Desc. by Andy.

American version of Bausack. One of the very best balancing games ever devised. The box contains 54 wooden pieces of all sorts of shapes and sizes, ranging from small 'acorn' shapes, through cylinders, rings, to an eggcup! The pieces are really gorgeous to look at and play with.  Included are rules for a number of different building and balancing games you can play. Highly recommended.

 

Baseball Strategy, published by Avalon Hill. 1984. Box. Excellent. £7

Designed by Tom Shaw. No. players: 1-2. Country: American, Desc. by Andy.

Third edition. Head-to-head strategy baseball game. Players must choose their 9 man team and make decisions at every play - to hit, to bunt, to sacrifice, if you are pitching rather than batting, to throw a curve ball, a fast ball or perhaps make the batsman walk. These are only a selection of the decisions to be made. Very clever, and easy to learn. This edition of the game also includes a section on converting player statistics into player cards for this game and so being able to play a statistical version of the game (but where you still make strategic decisions).  The game also has solitaire rules which still get you to make important decisions.

 

Bewitched, published by Waddingtons. 1989. Box. Good. £6

Designed by . No. players: 2-4. Country: British, Duration: 45 mins, Desc. by Andy.

Special notes: There is some brown tape extending onto the lid which was once used to seal the game.

Fairy tale themed game with lovely bits including 12 magnetic frogs, magnetic snakes, 8 stand up plastic cats, and large witches' hats. The players have three frogs each and need to obtain a witch's spell book in order to be turned back into princes. There are four spell books, only one of which will do the job, and these are hidden under the witches' hats. There are also snakes and cats. The snakes must be hopped over, but some bite (making use of the magnets). Antidotes can be collected to cure snake bites. The players also get to move the cats and these bar the way to all frogs.

 

Blackmail, published by Van der Veer. 2000. Box. In shrink. £11.50

Designed by Jacques Deul. No. players: 2-4. Country: Singapore, Duration: 90 mins, Desc. by Andy.

Special notes: Numbered copy: 0561.

Blackmail for fun and profit!  Players attempt to bankrupt the other players or be the first to accumulate $250000. Players move their playing pieces around a track and get to set up cameras on the various spaces in the hope of capturing incriminating evidence.  Once such evidence is gathered the blackmail can start! Whenever a player then completes a trip around the board they have to pay any blackmail, or possibly send some thugs or even the FBI onto the blackmailer. Produced in a limited edition of 2000.


Blast!, published by Waddingtons. 1988. Box. Box shows wear. £3.50

Designed by Family Games. No. players: 2-7. Country: British, Desc. by Andy.

Dice and card game.  Players roll two dice (one normal, one special) and whoever has a card that matches the roll plays the card to the table.  Should the card already be on the table an action card is drawn and played which gives the current player choices generally involving taking down another player a peg or two. Note this is not the same as 'Blast Off!' by the same company.

 

Brainline, published by Palitoy Bradgate. ca.1983. Box. Good. £3.50

Designer Unknown. No. players: 2. Country: British, Duration: 15 mins, Desc. by Andy.

Strategy game in which the players try to get their 4 pegs into a straight line with no opposing pieces in between.  The game is played on a hexagonal grid. Pieces may be moved any distance in a straight line, but cannot jump another peg or land on another peg.

 

Bridge Keno, published by Chad Valley. ca.1955. Box. Good. £7

Designer Unknown. No. players: 2-8. Country: British, Duration: 15 mins, Desc. by Andy.

Special notes: The box is just a few small marks off being Excellent, which makes it exceptionally good condition for its age.

Playing card Bingo, with some additional ways to score and variants included.  Each player has a 5x5 board with each space showing a playing card.  A deck of playing cards (not supplied) is shuffled and the cards called one at a time.  The first player to form the agreed upon pattern wins.  The game is undated, but states that Chad Valley are the sole licensees for the game for the British Empire, excluding Canada.

 

Busy Bees, published by Pavillion. 2000. Box. Good. £3.50

Designed by Geoffrey Inc. No. players: 2-4. Country: British, Duration: 10 mins, Desc. by Andy.

Special notes: Original rules missing, but a summary of them is provided.

Children’s memory game with a difference.  There are 16 chunky plastic bee pieces which all look the same from above, but underneath they have different colour bases.  The bees are placed onto the circular board and players take it in turn to turn up two of the bees and if they are the same colour underneath they claim them.  If they are different colours underneath then they are replaced and the next player has a go.  What makes this more interesting is that the board unit has a motor in it which makes the bees vibrate and move around a lot, thus keeping track of which one is where is not so easy!

 

Byzantium, published by Warfrog. Box. In shrink. £22

Designed by Martin Wallace. No. players: 2-4. Country: British, Duration: 2.5 hrs, Desc. by Andy.

The Byzantine Empire has to battle foe after foe in a desperate struggle for survival. However, after holding back the Persians, the Arabs look to be too much.  Interestingly each player gets to act on both sides of this war, and tries to do well for both sides, scoring points on two separate tracks. Players can build up armies, build churches / mosques, move their units, attack with them, and perform many special actions.  As usual with Martin Wallace games, you can expect a substantial game with plenty of interesting ideas, and very approachable rules.

 

Cats 'N' Dogs, published by Spears. 1986. Box. Good. £5

Designer Unknown. No. players: 2. Country: British, Duration: 15 mins, Desc. by Andy.

Each player has 8 large discs (those of one player show cats while those of the other player show dogs). These discs can stack on other discs during play. Players form new stacks with these discs or move discs from stack to stack. No board required, you just play on any flat surface. The objective is to have 5 of your discs showing.  No pile may ever exceed 3 in height, and being able to remember what the hidden discs are will help considerably.

 

Champions, published by Gibsons. 1995. Boxes. Good. £2

Designed by Seven Towns. No. players: 2. Country: British, Desc. by Eamon.

Special notes: Unused - no spots have been scratched off.

Two decks for a collectable card game with a twist.  There are 44 cards in each box, and whilst they are proper cards, they also have a strip added which can be scratched off to reveal new numbers and icons.  The game involves taking it in turns to attack the other player with character cards which can be enhanced with weapons or spells. The defender tries to beat the attack values of these with cards from his own hand (attack and defence values are distinct).  The loser of a battle has to scratch off a strength spot and the winner reveals a victory icon.  The winner is the player who has captured the most enemy characters at the end.


Circus Flohcati / Star Wars - Attack Of The Clones Card Game, 2 copies available:

1) Circus Flohcati, published by Rio Grande Games. 1998. Box. In shrink. £7. Country: American.
This version has a flea circus theme to the pictures on the cards.

2) Star Wars - Attack Of The Clones Card Game, published by Ravensburger. 2002. Box. In shrink. £9
This version uses pictures from the film of the same name on the cards. Country: German.

Designed by Reiner Knizia. No. players: 3-5. Duration: 20 mins, Desc. by Andy.

Card game.  Players collect cards, and can either play sets of three of a kind to the table to score points immediately or hold them for points at the end of the round.  At the end of the round the highest card in your hand for each of the 10 suits scores, and there is a bonus for the player who ends the round by having one card of each suit in hand. The mechanism for getting a card allows you to decide how much choice of cards you want, but the greater the choice, the greater the risk of disaster - and the opportunity to get a card is then missed. Light, but enjoyable. Recommended.

 

Civilization, several copies available:

1) Published by Avalon Hill. ca. 1982. Box. Good. £24. Country: American.

2) Published by Avalon Hill. ca. 1982. Box. Box shows wear - 2 corners taped. £22. Country: American.

3) Published by Gibsons. 1988. Box. Good, but 1 corner taped. £16. Country: British

4) Published by Gibsons. 1988. Box. Good. £15. Country: British

Designed by Francis Tresham. No. players: 2-7., Duration: 7 hrs, Desc. by Andy.

Classic game, especially with more than 4 players. An all day game. Each player takes on the role of leader of an ancient civilization, such as the Illyrians or Babylonians. Your task is to guide your people through the ages by expanding your empire and using its proceeds to finance new technological advances, such as Literacy, Metalworking, or Law.

 

Coppertwaddle, published by Surprised Stare Games. 2000. Box. In shrink. £9.50

Designed by Tony Boydell. No. players: 2. Country: British, Duration: 20 mins, Desc. by Andy.

Card game with a medieval English theme.  Players attempt to be the first to get eight face up cards into play, but this is far from easy as the cards allow you to interfere with your opponent's every plan.  The game plays rather like a CCG, but all the cards are contained in just this set.  There are a variety of strategies to explore and the game will take several plays to fully get the feel of.  If you like the medieval theme and the feel of Magic: The Gathering, then this is well worth trying out.

 

Crime Fighter, published by Task Force. 1988. Box. Good. £6

Designed by Aaron Allston. No. players: 2+. Country: American, Desc. by Eamon.

Rare Task Force item, a role-playing game based on TV police shows.  This set contains: rules, 104 playing pieces, 12 geomorphic map boards, player reference cards and dice. The rules include some 'episodes' ready for you to run.

 

Das Riff, published by Kosmos. 2000. Box. In shrink. £10.50. Desc. by Andy.

Designed by Christine & Wolfgang Lehmann. No. players: 2. Country: German, Duration: 45 mins.

Unusual game of catching rare and colourful fish in order to breed specific new combinations.  Colourful square reef cards showing fishes, sharks, coral, pearls and open sea are placed in rows, some face up and some face down.  Players use their ships and worms (as bait ?) to explore the reefs, and obtain more boats, always looking to obtain breeding pairs which will produce young fish currently in demand.  Play is quite tactical, but with luck in whether previously unexplored sea regions hold what is desired and in what worms become available.  The game has a neat 'water-flow' mechanism which drives the replenishment of the tiles.  Definitely an unusual one and well worth trying.

 

Decathlon, published by Avalon Hill. 1984. Box. Good. £6

Designed by Elliott Denman, Richard Cohen, Thomas N Shaw. No. players: 1-7.

Country: American, Duration: 2 hrs, Desc. by Andy.

Statistical sports game, using the Paydirt dice system, and originally made as Trackmeet (by Sports Illustrated).  Great Decathlon stars compete against each other over 10 events, some requiring little more than a dice roll, and some requiring decisions, such as whether to make a safe attempt, or going all out for a personal best.  The rules also cover fatigue and injuries as well.

 

Delta V, published by Fantasy Flight. 2001. Box. Excellent. £11. Desc. by Andy.

Designed by Christian Petersen, Darrell Hardy. No. players: 2-4. Country: American, Duration: 30 mins, Science fiction themed board game in which players send their rockets to explore an asteroid field full of valuable minerals, and attempt to complete contracts for specific sets of minerals.  Players also get the chance to eliminate their opponents' rockets and must avoid the hostile aliens.  Game play includes some memory work as well as optimising your moves each turn.


King's Gate / Der Herr Der Ringe - Die Gefahrten Kartenspiel.  2 copies available:

1) Der Herr Der Ringe - Die Gefahrten Kartenspiel, published by Ravensburger. 2001. Box. Excellent. £9
No. players: 2-5. Country: German. This version of the game uses a Lord of the Rings theme and features pictures from the first film of the trilogy.  The game uses cards rather than tiles, which requires a quite large table to play.

2) King's Gate, published by Fantasy Flight Games. 2002. Box. Excellent. £11. No. players: 2-4. Country: American. This version has a medieval theme, and uses tiles rather than cards, so does not require as much table space.

Designed by Reiner Knizia. Duration: 40 mins, Desc. by Andy.

Neat tile/card laying game. A double size tile/card is placed which shows whether that place is friendly, and what the benefits are in terms of VPs and special abilities to players who have the most influence over that location when it has been surrounded by tiles/cards.  Each player has their own set of tiles/cards of varying strengths and some specials.  Players place tiles/cards around the current location and then it is resolved and prizes are awarded before moving on to the next location where some tiles/cards already played will have further influence.  Recommended.

 

Die Dolmengotte, published by Eggert Spiele. 2005. Box. In shrink. £24

Designed by Thomas Odenhoven. No. players: 2-5. Country: German, Duration: 30 mins, Desc. by Andy.

Clever game with a celtic theme.  Players move their druids around a board full of linked stone circles, and the druids leave a stone behind them when they move.  Each time a druid manages to create a majority (absolute or relative) of stones in their colour around any stone circle they may place one of their scoring stones in that stone circle.  Druids can pass over other druids but not through stones, and so druids can get cornered, in which case they can spend a turn gathering herbs before teleporting wherever they wish.  The game fits a surprising amount of tactically interesting decisions into a short time, and there is often too much you want to do on your turn.  Recommended.

 

Domination, published by Poor Boy Productions. 1987. Box. Box corners taped. £7

Designed by D.J. Mitchell. No. players: 2. Country: Unknown, Desc. by Andy.

Limited edition of 1000.  Strategy game in which the board shows 15 coloured regions in 3 colours, and the players try to dominate these using the presence of their counters, which come in two types - cubes and disks.  Victory is either by dominating 4 areas of one colour or by reducing one's opponent to 3 counters left. The two types of counters move differently - the disks like chess kings and the cubes like chess queens.  Pieces are captured by landing on them, and only the non scoring areas are safe.

 

Dominator, published by Capri. 1975. Box. Box shows wear. £3.50

Designer Unknown. No. players: 2. Country: British, Desc. by Andy. Special notes: Two of the smallest craft missing, but replaced by alternative pieces which look different but still stack adequately.

Somewhat abstract space wargame.  The game is played on a square grid and the two forces start at opposite corners.  The various warcraft have different movement capabilities, and the ability to destroy other ships varies as well.  The two least powerful craft can also combine into one larger craft. and this craft can also combine with another large craft to form an extra powerful ship.  Game play is much more like chess than a wargame, with single craft on either side being moved alternately. The objective is to eliminate your opponent's flagship.

 

Dutch Blitz, published by Daystar Company. 1968. Box. Good. £4

Designer Unknown. No. players: 2-4. Country: American, Duration: 10 mins, Desc. by Andy.

Simultaneous play card game.  Players each have a deck of cards with the same contents, but shuffled and players simultaneously play forming sequences of cards numbered 1-10 all at the same time using the top cards of open piles. Whoever manages to use all of their deck first wins.  Fast and furious fun.  The game has Dutch style graphics and an amusing poem on the box - in English but written with a Dutch accent. I believe this is very similar to Ligretto which was published more recently in Germany.

 

Empires Of The Ancient World, published by Warfrog. 2000. Box. 2 copies available:

1) Mint - still in shrink. £18.50       2) Excellent. £15.50

Designed by Martin Wallace. No. players: 3-5. Country: British, Duration: 3 hrs, Desc. by Eamon.

Multi-player war game, taking you back to the age of Julius Caesar and Alexander the Great.  Players build empires, by creating armies, annexing neutral provinces, trading across the Mediterranean, and waging war. Uses a card combat system, with units such as pikemen, swordsmen, war elephants, cavalry, siege towers and galleys.

 

Europa 1945-2030, published by Euro Games. 1998. Box. In shrink. £17. Desc. by Andy.

Designed by Duccio Vitale & Leo Colovini. No. players: 3-6. Country: French, Duration: 1hr 45mins.

Interesting election based board game which covers the creation of the European Union from 1945 through the present day and extrapolating forward to 2030.  At the start of the game there is no E.U. just lots of countries, some of which are more likely to join the E.U. than others.  Players place their politicians into these countries and at the end of each turn any countries with enough politicians in join the E.U. providing the players with politicians can agree on a suitable coalition, and the coalition members score points and a large cardboard piece in E.U. colours is placed over this country.  In addition some countries are predisposed to war, and players need to work to prevent it spreading out of control.  Unusual game which works well.

 

Fantasy Master: The Abduction Of Good King Despot, published by New Infinites. 1987. Booklet. Good. £4

Designed by Will & Schar Niebling, Russ Stambaugh. No. players: 2+. Country: American, Desc. by Andy.

Fantasy role playing adventure suitable for use with any FRPG, inc. AD&D, Runequest etc. This module comes recommended by Gary Gygax personally.  It is for mid to high level characters.  The players help the Queen recover Good King Despot, by infiltrating evil sorceror Ignax's weird dungeons while he is distracted by the newly appointed royal mage. Essentially a dungeon crawl, but full of weird and wonderful stuff.  A 32 page module and 16 page book of illustrations are included.

 

Flight of the Boodles, published by Dragon Publishing. 1982. Packet. Good. £3.50

Designed by C.C. Stoll. No. players: 1-2. Country: American, Duration: 30 mins, Desc. by Andy.

Simple wargame originally from Dragon Magazine. One player takes the Boodles and tries to get them across the gameboard, which shows plains and mountains. The other player uses the Grumjugs and attempts to destroy the Boodles before they make it across. It can also be played solo.

 

Football Widow's Handbook, published by Avalon Hill. 1972. Booklet. Excellent. £1.50

Designer Unknown. Country: American, Desc. by Andy.

A booklet detailing everything (and more) an American Football illiterate person might wish to know about the game.  It is written humorously and is quite an amusing read as well as being informative.

 

Four Scores, published by Spear's Games. 1971. Box. Good. £6

Designer Unknown. No. players: 2-4. Country: British, Duration: 15 mins, Desc. by Andy.

Tile placement game.  The tiles are rectangular cards showing a diagonal line on each half, with each line being one of four colours.  The board is a rectangular grid on which the tiles are placed, but with little pegs sticking out around which the tiles fit neatly and then stay in position.  Players alternate tile play with the objective of forming either crosses or squares made up of all four colours.  On completing one of these a scoring marker is placed at the centre of that cross or square to ease tallying up the scores at the end of the game.

 

Funkenschlag Italy/France Maps, published by 2F Spiele. 2005. None. In shrink. £9

Designed by Friedemann Friese. No. players: 2-5. Country: German, Duration: 90 mins, Desc. by Andy.

New maps for the excellent game Powergrid. The maps are France and Italy, and there are slight variant rules to be used on each of these maps, to reflect the power production history of these countries.  Recommended, though you need the base game to make use of this.

 

Give Me The Brain, published by Cheapass. 1998. Packet. Excellent. £2

Designed by James Ernest. No. players: 3-8. Country: American, Duration: 30 mins, Desc. by Eamon.

Card game, linked but separate to Lord of the Fries by the same author. Set in the same fast food restaurant, players still work there as undead short-order cooks, but this time there is only one brain available to all of you, which makes it tricky sometimes to get the work finished!

 

Go For Broke, 2 copies available:

1) Published by Invicta. 1965. Box. Good. £4. No. players: 2-5.

2) Published by Milton Bradley. 1985. Box. Good. £3.50. No. players: 2-4. This version includes wine bottle playing pieces and a plastic device with 4 different sorts of randomisers built into it.

Designer Unknown. Country: British, Duration: 1 hr, Desc. by Eamon.

Family game with the twist that you must spend all your money to win. Of course, there is nothing like the irony of winning at the races, in the casino, on the lottery, etc., all things you cannot do in real life but inevitably do in this game, and which here are setbacks!

 

Gold Connection, published by Schmidt. 1992. Box. In shrink. £16

Designed by Sid Sackson. No. players: 2-4. Country: German, Duration: 1 hr, Desc. by Andy.

On the nomination list for German Game of the Year 1992. Wooden pieces. Players move across the board cracking open safes with gold bars in.  Players try to collect sets of numbered gold bars - the more in a set the more valuable.  The game also has a considerable push your luck element - if you get too greedy you are liable to lose everything gained so far in your turn.  It is also possible to steal gold from other players as well.  Nice game.

 

Greyhound Race Game, published by Bob Edes Board Games. 1985. Box. Good. £6

Designed by Bob Edes. No. players: 2-8. Country: British, Desc. by Andy.

Greyhound racing and betting game.  Includes 8 plastic greyhound tokens and an oval board.  When betting a variety of bets can be made, including combination bets.  Movement is by dice and cards being drawn on certain spaces.  2 d8s and a d20 are used by the game.


Hang On Harvey, published by Kingsley Paige PLC. 2001. Box. Good. £7

Designed by Broadway Toys Inc.. No. players: 2. Country: American, Duration: 15 mins, Desc. by Andy.

Played on a vertical playing area, which consists of two parallel sheets of clear plastic with many holes in them.  Players have several pegs each which they place through the holes to suspend their 'Harvey', a man with hooked feet and hands, between the two plastic sheets.  Players then take it in turn to remove one of their pegs (which will almost certainly change the way Harvey hangs) and put their peg in a different hole.  The objective is to get your Harvey down to the bottom safely, rather than having him fall (in which case he gets restarted at the top). Interference with your opponent's Harvey is quite possible too.

 

Heroquest Jigsaw, published by Milton Bradley. 1989. Box. Good, but box lid slightly indented. £4

Designer Unknown. No. players: 1. Country: Dutch, Desc. by Andy.

300 piece fantasy jigsaw puzzle entitled Dwarven Pass, and with the Heroquest logo.  The jigsaw shows a dwarf fighting several goblins, and with a giant winged demon also entering the fray.  This all takes place on ledges which look like they are part of a dwarven city complex.  Nice picture.

 

History Of The World, published by Gibsons. 1993. Box. Good but box shows a little wear. £17

Designed by Steve Kendall. No. players: 3-6. Country: American, Duration: 2-5 hrs, Desc. by Andy.

Classic game, as easy as Risk, but far more subtle, and working through from the dawn of history to the 20th century. In each of 7 rounds every player controls a different civilisation that appeared in that time period. With the counters for your civilisation you build cities, capture towns, construct monuments and occupy as much land as possible. Very well regarded game.  The duration ranges from 2-5 hrs - the game is longer the more players are involved.

 

Hollywood Players, published by Van der Veer. 2005. Box. In shrink. £7.50

Designed by Jacques Deul. No. players: 2-8. Country: Singapore, Duration: 30 mins, Desc. by Andy.

Card game with 144 cards.  Players try to win Hollywood awards such as best actor, best director etc and this is done by collecting the best sets of cast cards.  Essentially a set collecting card game with some interesting twists.

 

Ice Cream, published by Face2Face Games. 2004. Box. Excellent. £12

Designed by Joe Huber. No. players: 3-5. Country: American, Duration: 30 mins, Desc. by Andy.

Card game in which the players try to sell the most ice cream scoops during 4 rounds.  The players start with a big bucket of ice cream of one flavour visible and one hidden and take it in turns to play scoop cards to indicate what combos are in demand.  Then players attempt to fulfil these demands as best they can, or obtain additional buckets of ice cream to help them in the following round.  The game flows well and the pictures are sure to make you hungry - so stock up your freezer before playing!

 

Igel Argern, published by Doris & Frank. 1996. Box. Excellent. £17. Desc. by Andy.

Designed by Frank Nestel & Doris Matthaus. No. players: 2-6. Country: German, Duration: 30 mins. The title means 'Hedgehogs in a Hurry'.  The players have hedgehogs (wooden disks with a cute hedgehog picture), which will race along a board showing six tracks.  In the basic game a die is rolled and a hedgehog moved to the right or left before a hedgehog in the track rolled is moved.  Special spaces cause hedgehogs to become trapped, and the first player to get three hedgehogs to the end wins.  However, there are 40 variant games, some daft, some fairly serious, and you can combine the ideas to make exactly the type of hedgehog race you desire.

 

Image, 2 copies available:

1) Published by 3M. 1972. Box. Good. £8

2) Image, published by Avalon Hill. 1979. Box. Good. £6

Designed by Frank Chadwick. No. players: 2-6. Country: American, Duration: 30 mins, Desc. by Andy.

Card game. Players think of a historical or fictional character, and by playing cards the other players build up information about that person, with the cards providing clues to the identity.  Cards might include the country the person lived in, the century, the activity they were famous for, fictional / non fictional etc.  Points are scored for successfully playing cards and it is also possible to challenge a player if you think they have noone in mind who fits the cards.

 

Investor, published by ScaMaTra. 1984. Box. 2 copies available:

1) Box good - contents unpunched. £9

2) Good. £7. 6 cyan money tokens are missing - I will replace these with colour copies mounted on card - this does not affect play

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Promotional board game, a direct result of the growth of private ownership of shares in Thatcher’s Britain. Sponsored by various share dealing companies and the Daily Telegraph, you wheel and deal in 40 companies actually quoted on the UK Stock Exchange. The game play is driven by movement around a track and actioning spaces - Monopoly style.


ITV Seven Race Card Game, published by Bison. ca.1975. Box. Box shows wear. £3.50

Designer Unknown. No. players: 3+. Country: British, Desc. by Eamon.

TV related, named after a special combination of televised horse-races which were linked in a special wager for Saturday afternoon gamblers. A variation of the playing card game Racing Aces, where you bet on a ‘suit’ likely to win a ‘race’, armed with the information that some cards of each suit are missing from the playing deck. Cloth board.

 

Journey Through Britain, published by Ravensburger. 1988. Box. 2 copies available:

1) Good. £4     2) Good. £3.50. Photocopied rules.

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Travel game which includes 143 attractive cards for major towns and cities around Britain.  Players race using dice rolls to a randomly drawn target town, and the first to get there gets some points and the chance to answer a question about the town to score a bonus point.  Players then head for a different town.  After the twelfth town players race back to the starting point for another bonus.

 

Jump The Queue, published by Spears. 1989. Box. Good. £6

Designed by Talks Ltd. No. players: 2-4. Country: British, Duration: 30 mins, Desc. by Andy.

Race game in which each player has 5 different types of vehicle.  A dice is rolled and this says which type of vehicle to move, often giving a choice.  The selected vehicle is moved forward to the next free space ahead of it.  Once past the finish line the vehicles score points - more points for the first of each vehicle type to arrive down to none for the fourth.  However, the game ends when one of each vehicle type has finished, so not every vehicle will get to score.

 

King Tut, published by Paul Lamond Games. 1994. Box. Good. £8

Designed by Brian Taylor. No. players: 2+. Country: British, Duration: 10 mins, Desc. by Andy.

Special notes: The box isn't really strong enough for the weight of components, and so is a little fragile.

Dexterity game of the same general type as Jenga.  However, in this game you initially build a 5 layer pyramid from large well shaped pieces of wood.  Players take it in turns to remove a piece at a time and try to ensure they don't knock down the rest of the pieces, and also try to build two alternative partial pyramids from the pieces they have taken.  Very nice components, and pretty heavy.

 

Krimo, published by T Storey. ca.1935. Box. Fair. £3

Designed by G.T.S. No. players: 3-6. Country: British, Desc. by Eamon.

Special notes: Box shows wear and corners taped, the padded lid is worn and has a rip.  The cards are well used but still playable.

Card game, 60 cards representing four forces of policemen and eight crime cards. A trick-taking game. The holder of the Detective Card must retain it longer than the holder of the Guilty Card to win, and vice versa for the Guilty Card holder. Nice item.

 

Krone & Schwert, published by Queen Games. 2002. Box. Excellent. £19

Designed by Klaus Jurgen Wrede. No. players: 2-5. Country: German, Duration: 1 hr, Desc. by Andy.

Board game based on the theme of a medieval struggle for power by the designer of Carcassonne.  The board is made up differently each time using geomorphic tiles.  The land once made up is then fought over by the players who build towns and cities and then cathedrals and castles.  One player is the King and may levy taxes, but the other players may start a revolt, and being on the winning side of a revolt will earn victory points.  The game is driven by an action point and card system. Victory points are earned for towns, cities, cathedrals and castles as well as being King at the end of the game, along with VPs gained through taxes collected while King.

 

Lancashire Railways, published by Winsome Games. 1998. Tube. Excellent. £10

Designed by Martin Wallace. No. players: 3-6. Country: American, Duration: 90 mins, Desc. by Andy.

Excellent railway game in which the players struggle with cash flow while building up networks of railways across mainland Britain.  These networks are used to deliver goods using a very clever system.  The general system was later developed into Age of Steam, but Lancashire Rails has its own attractions and feel and is worth playing even if you have its newer and more developed brother. A fine game which I can highly recommend to train gamers and business game players alike.

 

Liar's Poker Scoring Game, published by Atlantic Games. 1998. Box. Excellent. £5

Designed by John W. Butner. No. players: 2-8. Country: American, Desc. by Andy.

Special notes: Limited Edition.  This is no. 00213 and is signed by the author.

This is a variant of Liar's Dice.  The main differences are that instead of rolling dice, numbers are used from (pretend) dollar bills, and the way a bid which is thought too high is called is slightly different.

 

Limits, published by Amigo. 2001. Box. In shrink. £6.50

Designed by Uwe Rosenberg. No. players: 2-6. Country: German, Duration: 45 mins, Desc. by Andy.

Card game involving cunning and bluff in a similar sort of way to Liar's Dice. A limits card indicates the maximum number of cards of each colour which may be legally played this round.  Players each initially play a card face down and then take it in turn to play a card face up.  At some point a player will feel that someone has exceeded one of the limits and rather than play a card will call for a limit to be checked instead. Several hands are played to find an overall winner.

 

Lizardmen, published by Mayfair. ca.1987. Booklet. In shrink. £4.50

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

AD&D compatible fantasy roleplaying supplement and adventure.  This 128 book details the history, physiology, culture, religion, weapons, spells etc of lizardmen.  It also includes lizardman character classes so you can play them as detailed NPCs or even PCs. The adventure is titled 'Redemption and Rebirth' and is for 5-7 characters of levels 6-8, and features detailed maps of an ancient Lizardman city and is intended to be played using lizardman PCs.

 

Lost Worlds - Tome Of Red Magic Vol I, published by Nova. ca.1982. Cards. Good. £8

Designed by Alfred Leonardi. No. players: 2+. Country: American, Duration: 15 mins, Desc. by Andy.

Special notes: This set contains the normal set of 12 spell cards + spells 1-3, 5-6, 8-15 as well (all red spells).

Set of red magic spell cards for use by Lost Worlds characters able to cast such spells.  The spell cards are numbered 16-27.

 

Lost Worlds Adventure Set II - The Dwarf & Goblin Wars, published by Nova. 1984. Box. Desc. by Andy.

Good, but box edges show wear. £12. Designed by Alfred Leonardi. No. players: 2-4.. Country: American. Special notes: 1 very small 'sack' miniature missing.  Lost Worlds FAQ, extra scenario and more also included.

A complete board game using the excellent book based combat system first published in separate Lost Worlds books. This set includes two Lost Worlds books: The Dwarf in Chain with Two Handed Axe and Giant Goblin with Mace and Shield.  Also included are 4 metal dwarf and goblin figures and some metal furniture, as well as rules for the board game part of play and 12 scenarios.  The scenarios are played out on a 3D moulded plastic underground setting using fairly traditional small scale miniatures rules, with combat resolved using the Lost Worlds books and situational modifiers.

 

Lost Worlds Books published by Nova. ca.1982. Book.

Designed by Alfred Leonardi. No. players: 2+. Country: American, Duration: 15 mins, Desc. by Andy.

Character books for the Lost World system. You need any two to play.  Each player has a character sheet listing attack moves that character can make, and how effective they are likely to be.  Players choose moves simultaneously and a clever yet simple system determines the result, which is shown in picture form - you get to see what your move did to your opponent.  Sometimes a player is highly restricted in what they can choose to do and that gives the other player an advantage. Highly Recommended.

1001 - Man In Chainmail with Sword and Shield. Excellent. £3.75

1002 - Skeleton With Scimitar. Excellent. £3.75. Chessex edition or Nova edition available.

1004 - Giant Goblin With Mace And Shield. Excellent. £3.75

1005 - Woman In Scale With Sword & Shield. Excellent. £3.75

1006 - Hill Troll With Club. Excellent. £3.75. This character is also useful for multi-player fights.

1007 - Barbarian With 2-Handed Sword. Excellent. £3.75

1009 - Wraith With Sickle. Excellent. £3.75

1010 - Cold Drake, Excellent. £3.75. The Cold Drake is significantly more powerful than other individual characters, so is best used against at least two opponents, for which you will require at least two copies of this book.

1011 - Halfling With Sword & Shield. Excellent. £3.75

1012 - Lizardman With Scimitar & Buckler. Excellent. £3.75

1016 - Unicorn. Excellent. £3.75

1018 - Man In Plate + Sword & Shield. Excellent. £3.75

1402 - Ninja With Ninjato. Excellent. £3.75 Includes some gimmick cards. I will include a full list of 'Gimmicks' which are usable by this character.

1601 – Manticore. Excellent. £3.75

4019 - Samurai With Katana. £3.75. 2nd printing.

8604 - Chiron, Magical Centaur. Mint. £3.75. Flying Buffalo edition.

 

Lucky Loop, published by Queen Games. 2003. Box. 2 copies available. Desc. by Andy.

1) In shrink. £11.     2) Excellent. £10

Designed by Karsten Hartwig, Wolfgang Panning. No. players: 2-6. Country: German, Duration: 1 hr. Dice and card game in which players can choose how hard a series of aerobatic tricks they wish to undertake and then make a series of dice rolls to determine how well they achieve these goals.  The problem is that the harder tricks score more points, so it is easy to get greedy and go for too ambitious a sequence and come away with nothing.  While there is definitely luck, there is also skill in setting yourself the right challenges at the right times.

 

Mask, published by Parker. 1985. Box. Good. £1.50

Designer Unknown. No. players: 2-4. Country: American, Duration: 30 mins, Desc. by Eamon.

Based on the award winning cartoon series and subsequent range of toys. Mask are the good guys, against the evil Venom.  Players drive vehicles around the board and collect cards, hoping to collect pairs.  When a pair is obtained it can be displayed to gain a bonus, but then it can potentially be taken by opponents, unless you have a suitable defence card.  First player to accumulate a fixed number of pairs wins.

 

Mertwig's Maze, published by TSR. 1988. Packet. Good. £12

Designed by Tom Wham. No. players: 2-9. Country: American, Desc. by Andy.

Special notes: This copy has been neatly boxed, making it easier to store

Fantasy board game with each player striving to be the successor to Old King Mertwig. Tom Wham's graphics and the amusingly silly encounters ensure this is not taken seriously, but that it is an enjoyable experience.

Players try to get a royal birthmark and a royal treasure before Mertwig dies, and you earn these by exploring the kingdom.  Much of the game is encounter card driven, but there are also eight special areas each of which has its own A4 size card with instructions which must be followed to get through these areas and gain treasure and encounter creatures.  The game was labelled with the AD&D logo, but has nothing at all to do with AD&D!

 

Micro Machines Car Chase Board Game, published by Triotoys. 1989. Box.

Box base indented due to stacking. £6.50

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Car chase game with a board showing an interesting circular network of roads.  The objective is to drive fast and manage to overtake your opponents' cars, as if a car is overtaken it is eliminated.  Each player gets 3 cars to start with.  Each turn a dice is rolled for movement, which can be applied to any one of that player's cars.  On coming to traffic lights one takes a chance and spins a special spinner, which may show red, not allowing further progress, or green and the directions you can choose to go.  Alternatively a few times each game you can surrender a special token and go straight through the traffic lights without rolling.  Novel idea. Sadly no Micro Machines miniatures are included with the game - they come separately.

 

Milk Race Game, published by Jason Games. Box. Good but box corners taped. £5

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Cycle racing game which uses a spinner for movement, and tactics cards which can be played on yourself or other cyclists, as well as a special 'shake up' at the sprint and mountain sections.  This 'shake up' is effectively a mini dice game which decides how well the cyclists do in this stage - but only cyclists who were still in the pack will take part.  Finally there are also rules for time trials as well.

 

Minister, published by Pelikan. ca.1970. Box. Good. £8

Designed by Rudi Hoffmann. No. players: 2-4. Country: German, Duration: 1 hr, Desc. by Eamon.

Original version. Election game where you try to get your Party Leader into a top ministerial position before you have to retire at the age of 65.  Dice are used, but not in the normal way, and there is always plenty of choice. In fact, you need to make many decisions throughout your political campaign.

 

Mob City, published by Van der Veer. 2005. Box. In shrink. £29

Designed by Jacques Deul. No. players: 2-6. Country: Singapore, Duration: 2 hrs, Desc. by Andy.

Crime themed game set in 1928 which uses a modular board layout for the city. The Don is dying and wants to see which of his captains has the guts and skills to take his place.  Thus the players must prove they can handle running a gangster operation better than anyone else. Players gain money and notoriety by buying property, winning gangfights, and making money running extortion and speakeasy rackets.  You can be sure that whatever you have planned for your opponents, they will have worse in store for you!

 

Moderne Zeiten, published by Jumbo. 2002. Box. Good. £15. Desc. by Andy.

Designed by Dan Glimne, Grzegorz Rejchtman. No. players: 3-5. Country: German, Duration: 45 mins. Stock collecting game with some very nice twists.  Firstly the market repeatedly crashes, with the commonest type of shares being removed from the game.  New shares are purchased at auction, in a closed money system, and the shares need to be played in order to advance your piece along the progress track - doing so earns you a stake in the companies and locations which will score highly at the end of the game.  An unusual mix of ideas making a game which feels unique.  Plays best with three players.

 

Mouse Trap, published by Milton Bradley. 1989. Box. 1 box corner split. £6

Designer Unknown. No. players: 2-4. Country: British, Duration: 30 mins, Desc. by Andy.

Players move their mouse around the board whilst an elaborate mouse-trap is built.  The game itself is nothing special, but the Heath Robinson mouse trap contraption is wonderful and let's face it, is the entire reason for this game's popularity.

 

Multiplay, published by Multiplay. ca.1992. Box. 2 copies available:

1) Good. £12     2)  Box shows wear. £11

Designed by F.Rafidi. No. players: 2-5. Country: Philippines, Duration: 1 hr, Desc. by Andy.

Unusual numerical game played on an 11x11 grid with dice of sorts on each space.  The general idea is that each of these dice has a number from 1 to 144 on it in 6 colours.  On your turn you roll a d12 and choose a dice to flip to your colour which shows a multiple of the number you rolled.  You try to form lines to score points and take points away from opponents.  The rules come with lots of variants and I have worked out a set of rules which I find works excellently for a cerebral but enjoyable, strategic and tense game.  I will supply this set of rules.  Recommended.

 

Nix Fur Ungut!, published by F X Schmid. 1996. Box. Excellent. £6

Designed by Jurgen Grunau. No. players: 2-5. Country: German, Duration: 45 mins, Desc. by Eamon.

Special notes: The board has been amended to the English language.

Card game, with players trying to match poker style combinations to score points.  However, only the three last declared sets of each category get any points. The trick is deciding when to declare your more powerful combinations and when to instead just use a weaker one as a delaying tactic.

 

Oceania, published by Mayfair Games. 2004. Box. New. £14

Designed by Klaus Teuber. No. players: 1-2. Country: American, Duration: 20 mins, Desc. by Andy.

Special notes: This copy has been signed by the designer, Klaus Teuber.

Simplified version of Entdecker.  The board shows a grid onto which sea tiles are placed.  These tiles show a mix of sea and land which will join up to form an archipelago.  The tiles also show ship routes through the islands.  Players take turns to decide where to sail from and draw a tile, which may or may not fit.  If it fits then a scout token can be placed to claim the island, and if it doesn't fit then the tile must be kept for use on a future turn.  Fast playing and light, but with some interesting decisions and the way it manages to condense the essentials of Entdecker into such a short game is a credit to the designer.

 

Ogre/G.E.V., published by Steve Jackson Games. 1982. Box. Good. £6

Designed by Steve Jackson. No. players: 2. Country: American, Duration: 45 mins, Desc. by Eamon.

Special edition, with both games parcelled together in a dual set.   Ogre is a nice game pitching lots of little units against one huge unit. Can you take the losses before you overrun it?  G.E.V. was a sequel to Ogre, and can be played separately or combined to form a single game.

 

Olympics, published by Capri. 1976. Box. Good. £3

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Each player represents a nation in pursuit of gold medals. Nine Olympic events are covered in this family game. Includes an attractive scoreboard where the medal positions are displayed with little medals to insert, and plastic moulded athlete figures. An outer track is used to control the order in which events takes place, and athletes can be injured and recover - injured athletes not being able to take part in their event should it be held before they recover.  Also energy cards can be obtained to give an advantage in the other events. The 9 events are split into running, jumping and throwing, and each has its own set of rules.

 

On The Buses, published by Denys Fisher. 1973. Box. Good. £8

Designer Unknown. No. players: 2-4. Country: British, Duration: 45 mins, Desc. by Andy.

Special notes: Box lid and contents are good, but there is a rip in the base (nothing can fall out though)

There are 4 buses in the game, 3 of which go around the board in fixed routes which cross at lots of points, and one which can go anywhere.  Each player has to get their 3 passengers back to the bus station, which is done by playing movement cards for the buses, so that your passengers can get on and off in ways which will help them get closer to the bus station.  No need to stay on one bus all the time - as switching over a lot will often be quicker due to the criss-cross nature of the bus routes.  There are also some event cards which let you temporarily strand an opponent's passengers due to a breakdown or an inspection.

 

Pathfinder, published by Milton Bradley. 1977. Box. Good. £14

Designed by Mark Berger. No. players: 2. Country: British, Duration: 15 mins, Desc. by Andy.

Special notes: Box corners taped and there is a tape removal mark on the lid.

Very nice deduction game, originally published as Sniff in Germany. Each player has two plastic grids. On one, they build a secret maze using wall sections that slot into the board, and also hide a man in the maze. The other is used to keep track of your opponent's grid as you call out moves and get told whether your move is blocked or not - the idea being to be the first to find their opponent's hidden man.  This is the less common British version of this game.

 

Pennant Race, published by Avalon Hill. 1983. Box. Excellent. £14

Designed by Joseph Balkoski. No. players: 1-2. Country: American, Desc. by Eamon.

Special notes: 1982 and 1983 season rosters included. Statistical baseball game. A great statistical game, which brilliantly lets you play a complete baseball season in a relatively short time. A single game takes about 3 minutes once you have mastered the formulas required. Besides the games, you have to run the Minor League side, cope with injuries and, crucially, get the pitcher rotation right so that your star pitches at the most important game.

 

Peter And The Wolf, published by Pepys. 1947. Box. Good. £8

Designed by Tom Shaw. No. players: 2-5. Country: British, Desc. by Andy

Card game, film related, with 44 cards featuring illustrations from the Disney film called Make Mine Music, and the story of Peter and the Wolf. The cards are nicely illustrated with pictures from the animated film in full colour, and also carry a little text at the bottom, so that if you read them in sequence, it tells you the story. Although not the oldest Pepys game, this one does not often turn up, as it collected by Disney fans as well as card game collectors. Game play involves collecting cards to form sets and then in a second phase of the game laying down sets to score points and to try to be the first to empty your hand, so a sort of cross between rummy and sevens!

 

Pico 2, published by Doris & Frank. 1996. Packet. Excellent. £2. Desc. by Andy.

Designed by Dorris Matthaus, Frank Nestel. No. players: 2. Country: German, Duration: 10 mins. Card game with just 13 cards.  The cards are dealt and the one remaining is set aside.  Players play cards simultaneously, with the higher card being set aside for points at the end of the hand.  However, if the higher card is more than double the value of the lower card then the lower card wins instead.  Also the loser takes their card back into their hand.  The round stops when one player has just one card left.  Points are tallied and the hands swapped and replayed.  Best score over both rounds wins. To play well you will need to out think your opponent - working out when they will play low and when high.

 

Pictionary, published by Milton Bradley. 2000. Box. Excellent except for small label mark. £5

Designer Unknown. No. players: 2+. Country: British, Duration: 1hr, Desc. by Andy.

One of the most popular party / after dinner games, where players have to draw the subject matter for their team-mates to recognise before the time runs out. This set includes 200 word cards each with 10 words on, so you can be sure of lots of variety.

 

Power, several copies available:

1) Published by Power Games. 1981. Box. Good. £15

2) Published by Power Games. 1981. Box. Excellent. £17

3) Published by Spears. 1994. Box. Excellent. £14

Designed by Monte B Young. No. players: 2-4. Country: American, Desc. by Andy. 

Wargame.  Like Diplomacy, Power uses secretly recorded movement, but unlike Diplomacy it is not all about backstabbing.  Players start with ships, planes and other weapons of modern warfare, including a 'nuke' of sorts, all large and plastic - the bits are really excellent.  Each turn, players move a set number of their pieces on a simple board, and the moves are resolved together. Combat occurs where forces end in the same space.

 

Power Barons, published by Milton Bradley. 1986. Box. 1 box corner + edge split. £11

Designer Unknown. No. players: 3-4. Country: Canadian, Desc. by Eamon.

Three-dimensional business game in a huge box, full of plastic components with 4 of the most impressive playing pieces you will ever use in any game. Each player is trying to become the most powerful person in the world, whether that be powerful as a capitalist, or a politician, or even someone on the other side of the law. Played on a map of the world, this game is essentially a card game, with the results of the card play being translated into actions on or around the board.

 

Princes Of The Renaissance, published by Warfrog. 2003. Box. Mint - still in shrink. £19

Designed by Martin Wallace. No. players: 3-6. Country: British, Duration: 2 hrs, Desc. by Andy.

Players take on the roles of Condottiere Princes and gain influence over 5 cities.  However the fortunes of these cities will rise and fall according to battles they fight against each other.  Players gain influence in the cities and manipulate battles to their advantage, and may also buy special action cards to give additional advantages. VPs are gained by having influence in the dominant cities at the end of the game and by winning battles.  Considered one of the best new games at Spiel 2003.

 

Quadrum, published by RoJo Games. 1985. Box. 2 box corners taped. £7

Designed by J.F. Turner & R Taylor. No. players: 1-8. Country: British, Duration: 45 mins, Desc. by Andy.

Special notes: Box shows slight indentation due to stacking

Tile laying game which is related to dominoes.  The tiles show different numbers / colours on each side, with some sides often blank.  A board is provided onto which the tiles are played, and points are scored for matching sides with those tiles already played. In addition there are various bonus spaces which give bonus points and others with optional special abilities.  Around the edge of the board there are also colours / numbers to match, and doing so will tend to be quite hard, but will give big bonuses.  There are variants for children as well as a solitaire puzzle to solve using the game too.

 

Railroad Dice 2, published by Wassertal Spieleverlag. 2005. Box. In shrink. £24

Designed by Jens Kappe. No. players: 2-4. Country: German, Duration: 75 mins, Desc. by Andy.

Train game which like its predecessor uses dice as the tracks, however the game play is otherwise quite different. Six mini boards are laid out and depict the terrain on which the game will be played.  Players then place their home stations and neutral stations and then take turns using the dice to lay tracks to connect their station to other stations.  Tracks can be upgraded using orange upgrade dice / tracks, and passengers are moved for profit, but trains must be bought to permit this, and as the game goes on better trains become available and the initial ones become obsolete. A good addition to the genre.

 

Rapid Delivery, published by London Game Company. ca.1995. Box. Good. £9

Designed by Kevin Rolph. No. players: 2-16. Country: British, Duration: 90 mins, Desc. by Andy.

A courier themed family game in which the players or teams of players deploy their vans and motorbikes to make efficient collections and deliveries of goods. Dice are used, but the map ensures that clever use of the blockage pieces can delay your opponents letting you make the collection first.  The game uses cards to determine pick-up and drop-off points and to see if any misshaps occur on the way. Kevin also developed a diceless variant intended for gamers, and I can supply a copy of the rules for this.

 

Santa Fe Rails, published by GMT Games. 2001. Box. Excellent. £25

Designed by Alan Moon. No. players: 2-5. Country: American, Duration: 60 mins, Desc. by Andy.

An update of the same author's Sante Fe which was published as part of White Wind's limited edition series of games. Train game in which the players develop railroads heading west from the East coast of the U.S. eventually getting to the West Coast. While noone owns the different railroads, each player has a different set of destination cards (and can get more) and so tries to get as many railroads as possible to visit these locations.  In addition there are bonuses for being the first to build a track into major cities. There are plenty of options each turn and only clever play will make the most of your opportunities and win the game.  Recommended.  I can also provide some house rules which improve the game further.

 

Score More, published by Invicta. ca.1970. Box. Good. £3.50

Designer Unknown. No. players: 1-6. Country: British, Desc. by Andy.

Quite light abstract game, which, unusually for this company, is made with wooden pieces. Players try to score as many points as possible by the end of the game. Each turn a special die is rolled to determine which colour piece must be played this turn.  Placement rules limit the options available, as no piece can be played so that there is empty space between it and another piece of the same colour in the same line or column.  Sometimes you may even be forced to play in the negative scoring area.

 

Seasons, published by Dust Bunny Games. 2004. Box. In shrink. £14. Desc. by Andy.

Designed by Rob Martin, Mark Sellmeyer. No. players: 2-4. Country: American, Duration: 90 mins. Card game, which has its roots in Rummy. However there are various modifications to make this its own game. Firstly the cards are all brightly coloured and themed to fit the months and seasons of a year.  There are various wild cards of different types, eg. Harvest Moon can represent September or October, and also each player has their own customised deck of cards - each one based around a particular season. The winner is the first to 365 points.  Very attractively produced.

 

Showbiz, published by Hexagames. 1988. Box. Good. £9

Designed by Derek Carver. No. players: 2-6. Country: German, Duration: 90 mins, Desc. by Andy.

The players are entertainment agents and need to sign up a variety of acts from magicians, through dancers and singers to animal acts. When signed up a player chooses how many seasons to keep that artiste for.  Each season artistes whose contracts have expired (or who are kicked out early - though this costs VPs) are replaced by players bidding for a new selection of artistes.  Each season the demand for different selections of artistes changes and players need to alter their lineups accordingly to score well.  Clever game with interesting choices on when to spend and when to save.  I have some house rules for this as well which I will include.

 

Shut The Box, various versions and very close relatives available:

Shut The Box generic description by Andy: No. players: 2+. Duration: 10 mins. The game involves throwing two dice and using the numbers to close numbered compartments, with some choice as for example, a 6+3=9 could be used to shut the 9, the 8+1 or 7+2 etc. If all compartments are closed the game is won, otherwise penalty points are received for compartments which could not be closed.

I can also supply details of my own (more skill) variant to Shut The Box (please ask for it when ordering).

1) Shut The Box, published by Nostalgic Toys. Box. Good. £6. Country: British.
Nicely made wooden version of the dice game Shut The Box.  The game is solid wood with a green baize dice rolling compartment.

2) Shut The Box - Travel Edition, published by Milton Bradley. ca.1990. Box. Good. £4. Country: British,
The original cardboard packet and rules are missing.  The plastic box itself is fine, and I can supply a set of rules. Small travel edition of Shut The Box.  The game comes in a plastic closable case, ideal for holidays or the car.

3) Shut The Box, published by Jersey Wood Enterprises Ltd. Packet. Excellent. £7. Country: British.
Very nicely made wooden version of the dice game Shut The Box.  The game is solid wood with a green baize dice rolling compartment.  The game does not have a box so I have put in a large ziplock bag for protection. 

Close variants description (for both games) by Andy: No. players: 2+. Duration: 10 mins. Same components as Shut The Box. Unlike Shut The Box when only a few numbers are visible just one dice is rolled.

4) Casablanca, published by Invicta. ca.1980. Box. Good. £7.
This set also has rules to several other staple dice games: Craps, Hi-Dice, Sam and Yacht.

5) Snake Eyes, published by Invicta. 1969. Box. Good. £8.
This set also has rules to three other dice games: Hog, Hi-Dice and Yacht.

 

Silverton, published by Two Wolf. 1991. Box. Excellent. £22.50

Designed by Phillip John Smith. No. players: 1-6. Country: American, Duration: 2-4 hrs, Desc. by Andy.

Very nice train game, with a number of original ideas. Set in the gold rush days of Colorado in the 1880's. Players must build rail networks to connect to mines, and get the ore to the markets.  Includes solitaire scenarios and lots of variants and optional rules. Players can decide how long a game they want by deciding how many turns to play for at the start of the game.  I can supply my house rules and the setups and optional rules I prefer to play with. Recommended for train game fans.

 

Sky Runner, published by Ravensburger. 2000. Box. Good. £10. Desc. by Eamon.

Designed by Joel Sevelin, Erik Karlsson & Dan Glimne. No. players: 2-5. Country: German, Duration: 30 mins, Race game, but unusually played up the three-dimensional board. Players aim to scale the skyscraper.  Cards are played simultaneously to bid for new cards or instead use cards.  The cards won allow your man to climb, get onto a ledge or force another climber back down a bit.  Interesting variation on the 'all play a card simultaneously' mechanism.  Light but fun.

 

Sky Trails, published by Russell. 1951. Box. Excellent. £7

Designer Unknown. No. players: 2+. Country: American, Desc. by Eamon.

Card game, 48 very unusual cards. Half of them relate to destinations, and the other 24 feature parts of a map of the world. These map cards are collected to form routes to the destinations. The box is very neat as well, and says ‘Vol. IV’ on it, suggesting there were other games in similar packaging.

 

Sogo, published by Ravensburger. 1983. Box. Good. £1.50

Designed by Manfred Burggraf. No. players: 2 or 4. Country: German, Duration: 20 mins, Desc. by Andy. Special notes: 1 end of the box is slightly discoloured, and one bead is missing but has been replaced with a non-identical one.

Tactical game played in three dimensions. The goal is to get four beads of your colour in a row. The board holds 16 vertical rods arranged in a square onto which beads of two colours can be dropped.  Players alternate placing a bead onto a rod. Includes rules for an advanced version and a team game for four players.

 

Sold!, published by R&R Games. 1997. Box. Good. £7

Designed by Frank DiLorenzo. No. players: 2-6. Country: American, Duration: 45 mins, Desc. by Andy.

Players run competing antique shops and vie for the most valuable antiques, but need to snap up the best deals while avoiding forgeries.  Items can be bought from other players' shops, a non-player shop, the flea market or the auction house.

 

Soldier Kings, published by Avalanche Press. 2002. Box. Excellent - unpunched. £13

Designed by Robert Markham. No. players: 2-6. Country: American, Duration: 4 hrs, Desc. by Andy.

Wargame set in the near global conflict of 1756-1763 in the time of Frederick the Great.  Players control the forces of Europe's great powers, and manoeuver armies and fleets using a point to point system to capture rich enemy provinces while securing their own positions of power. The game includes two colourful mapboards: one for Europe and one for the Americas and the South China Sea.  The counters are very colourful and clearly printed.  There are 16 pages of rules, and eight scenarios, one for each year of the war and a full campaign game.

 

Spy Ring, published by Waddingtons. 1965. Box. Several copies available:

1) Good. £6     2) Excellent. £8     3) Good. £7

Designer Unknown. No. players: 2-4. Country: British, Duration: 45 mins, Desc. by Andy. Special notes: There is a large mark on the base where tape has been ripped off.

Early edition of this game of intrigue amongst the embassies. Even has little metal aerials you pop in your spy's hat for when he is using his radio. Players try to collect all four parts of one of the secrets going around between the embassies. The first player to achieve this wins.  Play is tactical and a small amount of memory helps too since then you will know who is most likely to have the part of the secret you are collecting.  Rather nice light game.  There are a surprisingly large number of differences between this early version and the later (1978 onwards) version.

 

Spy Web, published by Milton Bradley. 1998. Box. Excellent. £7

Designer Unknown. No. players: 2. Country: British, Duration: 20 mins, Desc. by Andy.

This game also has the 'Action Man' logo on it.  Essentially a spy themed deduction game.  The idea is that one player takes the role of 'Action Man' and the other 'Dr X' (the bad guy).  Players both have a secret commander who the other must discover the identity of and also their whereabouts. The first to do this wins.  Information about the layout of your opponent's spies is gained by asking who a spy is looking at / listening to / pointing to, and gradually working out how this must mean the tiles have been laid out on your opponent's grid.  Very nice components.

 

Star Smuggler, published by Dwarfstar. 1982. Box. Good. £18

Designed by Dennis Sustare. No. players: 1. Country: American, Desc. by Andy.

Special notes: Missing the 4 cardboard counters, but generic counters (supplied) can be used instead. Solitaire game inspired by Fighting Fantasy paragraph based game books, and by the same company that brought out Barbarian Prince.  In this game you are Duke Springer, with a starship, and you must keep a step or two ahead of The Enforcers, who are after you.  Your adventures are decided using a paragraph system, but also using planetary maps and dice and with plenty of options available. You will try to make huge profits smuggling whatever pays the best. Hoewever, this is an uphill task as you start deeply in debt and with just a starship, shuttlecraft, sidearm and a little money in your pocket.

 

Star Trek DS9: The Board Game, published by Component Game Systems. 1998. Box.

Good - contents unpunched. £10. Designed by Andrew Smith, George T. Henne Jr, C. Henry Schulte.

No. players: 2-4. Country: American, Duration: 2hrs, Desc. by Andy.

Star Trek DS9 game in which up to four factions (The Federation, The Maquis, The Cardassians and The Dominion) vie for control of the wormhole.  The playing area is constructed out of large hexes showing areas of space.  Victory can be won by military or economic means or even by completing a special mission.  The game uses colourful counters, cards with various effects, special dice, and each faction also has a board detailing its special abilities etc. This game is compatible with the Star Trek TNG game by the same company, and also starter packs were made to allow extra players to play using additional factions.  The basic rules are not long - though there are lots of optional and variant rules which can be used if desired.

 

Star Wars: Assault On Hoth, published by West End. 1988. Box. Good. £14

Designed by Paul Murphy. No. players: 2. Country: American, Duration: 90 mins, Desc. by Andy.

Film related, based on the conflict between Imperial and Rebel forces as depicted in the Star Wars film The Empire Strikes Back. In particular, the game covers the skirmishes between the AT-ATs (Walkers) and the Rebel ultra-fast SnowSpeeders. One player takes control of the Imperial Ground Assault Group, while the other commands Echo Base Ground Defence Forces.  Play takes place on a hex gridded map board, and uses 60 stand up counters.  The rules are relatively simple, making this a very apporachable and nicely themed light wargame.

 

Subulata, published by Cwali. 2003. Box. In shrink. £13

Designed by Corne van Moorsel. No. players: 2. Country: Dutch, Duration: 30 mins, Desc. by Andy.

Each player controls a group of grasshoppers which are trying to get across a lily pond. These grasshoppers can swim as well as hop (though slowly) and prefer to jump from lily pads rather than from flowers.  The board is made up of 9 3x3 tiles put together differently each game, and these tiles show spaces with water, lily pads and flowers.  If a grasshopper lands on an opposing grasshopper it captures it, and the grasshoppers have different values. Nicely produced with wooden pieces.

 

Tac Air, published by Avalon Hill. 1988. Box. Good. £10

Designed by Gary C Morgan. No. players: 2. Country: American, Duration: 2 hrs, Desc. by Andy.

Hypothetical, detailed simulation of a Third World War, fought over the killing grounds of Central Europe. The rules start with a 4 page basic game, and then there are a further 26 pages of advanced and optional rules. Each turn represents 3 hours and each hex 1 mile.  Unit size is the battalion.  The rules cover ground and air units, supply, command, engineering, and in the optional rules weather, mines etc. The game includes over a dozen different scenarios ranging in scope from minor skirmishes to a massive combat covering the entire map.

 

Tahuantinsuyu, published by Hangman Games. 2004. Box. 2 copies available:

1) New. £25. Limited edition: No. 876.      2)  Excellent. £22.50. Limited edition: No. 875.

Designed by Alan D. Ernstein. No. players: 3-4. Country: American, Duration: 3 hrs, Desc. by Andy.

Empire building game set in the Incan Empire.  Players take the role of one of the king's chiefs and must use the labour force granted them to expand and improve the empire, and the player who does this most effectively will win.  Play is on a laminated board and crayons are used to mark in roads built in each player's network.  As well as building roads players can also construct cities, temples, garrisons, and terraces as well as conquering neutral regions.  Each of these options gives a different tradeoff in terms of victory points and additional labour for future turns.  The game also uses an unusual card mechanism in which cards played all affect two adjacent players, whether helpful or harmful.

 

Take A Train, published by Ravensburger. 1987. Box. Good. £3.50

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Children's game (ages 5-12) in which players collect train section tiles and lay them together to form complete trains, so a sort of train-rummy really.  Extra points are scored for complete carriages and locomotives at the end of the game, and bonus points are available to the player who ends the round if they hold an inspector card.

 

The Battle Of The Bulge, published by Avalon Hill. 1991. Box. Good. £9

Designed by Lawrence Pinsky. No. players: 2. Country: American, Desc. by Andy.

Third edition. The famous WWII encounter in the Ardennes in December 1944, when the American Commander responded “Nuts!” to the German order to surrender.  The basic game rules are only 2 (large) pages long, but a supplementary book adds to this for tournament games, extra optional rules and a selection of scenarios of different lengths requiring different optional rules. The Battle Book also contains lots of historical information and details about weapons available etc.

 

The Battles Of Bull Run, published by SPI. 1973. Box. Good - mostly unpunched. £7

Designed by James F Dunnigan. No. players: 2. Country: American, Desc. by Andy.

Special notes: The plastic case lid is brittle and has cracked around the edge.  The box has a built in counter storage tray.

The Battles of Manassas, June 1861 and August 1862, in the American Civil War. Tactical wargame in which each turn represents 90 minutes, and a simultaneous movement system is employed. There are 5 scenarios covering the two battles.

 

The Bigfoot Game, published by Waddingtons. 1989. Box. 1 Corner of box damaged. £2.50

Designed by Michael Kohner and Jim Winslow. No. players: 2-4. Country: British, Desc. by Eamon.

Family game about searching for the legendary Bigfoot. Large plastic components. Not based on a film, but the box art bears an uncanny likeness to the Bigfoot in the film Harry and the Hendersons.

 

The Concorde Game, published by Ideal. 1976. Box. Box base indented and lid corners taped. £12

Designer Unknown. No. players: 2-4. Country: British, Duration: 1 hr, Desc. by Andy.

Business game in which the players attempt to make money by flying Concorde between major world airports.  In order to fly a player needs to gather passengers and crew and get permission to take off.  This is done by moving a playing piece around an outer track, and deciding when the plane is full enough to warrant flying.  Once flying, fuel must be paid for, and fuel prices fluctuate.  It is possible to fly either subsonic (slow but less fuel used) or supersonic (faster but needs more fuel).  In addition players can claim flight paths and gain money from other players who use parts of their flight paths.  While your plane is in the air you can start getting the next one ready to fly.  Nice concorde miniatures.

 

The Farming Game, published by Weekend Farmer Company. 1979. Box. Good. £6

Designed by George Rohrbacher. No. players: 2-6. Country: American, Duration: 2 hrs, Desc. by Andy.

Players acquire plots of land and plant a variety of crops in the hope of getting a good return come harvest. However, with each harvest comes the unavoidable costs of farming (fertilizer, equipment breakdown, purchasing new seeds, etc.). Players move their pieces around a track and the spaces drive the game.  The first player who has a total net worth of $250,000 wins the game. Assets tokens are actually peelable and can be stuck onto a player's fields during the game.

 

The Full Monty, published by Susan Prescot Games. 1998. Box. Mint. £2.50

Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.

Film related, aimed at adults who won't mind stripping off during the game. Other penalties/actions in the game mean you need to be pretty broad-minded to play.

 

The Glory, published by Genesis. 1988. Box. Good. £11

Designer Unknown. No. players: 2-6. Country: British, Duration: 3 hrs, Desc. by Andy.

Privately made game. Each player represents a great European power in the mid-nineteenth century vying for supremacy. Players have to look at things both from a military commander's point of view, positioning forces ready to attack, and planning with potential allies, but also from a King's viewpoint where keeping the people happy and keeping yourself popular are important too.  Involves negotiation and knowing when to break allegiances too. Bookcase box

 

The Great Downhill Ski Game, published by Waddingtons. 1970. Box. Good, but 2 corners taped. £9

Designed by Nancy Greene. No. players: 1-4. Country: British, Duration: 30 mins, Desc. by Andy.

Tile laying game in which the tiles show the tracks left by a skiier heading down the mountain.  The game is played on a gridded board, but with trees dotted about making it look a little like a snowy mountainside. Players score points for each tile played as part of their trail, and also get a bonus for being the first to reach the bottom of the slope.

 

The High Kings Of Tara, published by Real Original Games. 1999. Box. Good. £21

Designed by Murray Heasman. No. players: 2 or 4. Country: British, Duration: 40 mins, Desc. by Andy.

Unusual strategy game based on the celtic artwork from The Book of Kells.  The game consists of moving your king playing piece around the board and placing segments of celtic loops to form 'hill forts'.  The objective is to then join your loop segments into more neatly formed loops so that by the end of the game you have less knots than your opponent.  The four player game is played as a partnership game.  Unusual, well regarded and attractive too.

 

The Honeymooners Game, published by TSR. 1986. Box. 2 copies available:

1) Good. £2.50     2) Mint. £3.50

Designer Unknown. No. players: 2-6. Country: American, Duration: 45 mins, Desc. by Andy.

TV related. Box lavishly illustrated with pictures of Jackie Gleason as Ralph Kramden, the star of the show. Over 100 cards supplied.  Players move their pieces around the board with the objective of collecting special cards from each of the corners. Then players return to Ralph's appartment and attempt to obtain other cards. Play is by playing cards and when moving onto a space a matching card can be played to move again.

 

The Madame Tussaud's Board Game, published by Spear's Games. 1990. Box. Good. £4

Designed by Advertising Answers International. No. players: 2-6. Country: British, Desc. by Andy.

Board game no doubt made as a souvenir for visitors to London's famous Madame Tussaud's waxworks museum.  The game itself has cards showing many of the famous people who have their likenesses in the museum.  Players are dealt mini cards showing these people, and they must collect the larger cards with the same people on them.  This is done by moving around the museum and collecting them.  However, it is also possible to get cards off other players by 'bumping into them'. Finallly there are several 'Jack The Ripper' cards with no matching cards - these need to be palmed off onto another player.

 

The Palladium RPG - Book II: Old Ones, published by Palladium. 1990. Book. Good. £3

Designed by Kevin Siembieda. No. players: 2+. Country: American, Desc. by Andy.

212 page Palladium role playing game supplement which includes monk and illusionist character class rules, descriptions of 21 forts, 34 towns and cities, half a dozen adventures and details of the dreaded Old Ones.

 

The Party Game, published by Crown & Andrews. 1989. Box. Good. £2. Desc. by Andy.

Designed by A Preston, D Glynn & S Needham. No. players: 4-6. Country: British, Duration: 30 mins. TV related as it has Paul Eddington on the cover (Jim Hacker in Yes Minister). Very light-hearted political game. Eamon Bloomfield wrote the Event Cards for it. Players compete to earn votes in a roll, move and draw a card game. Answer quiz questions, make 60 second speeches, climb the ladder of success or slide down the greasy pole. Cash your votes into rosettes in your party colour which you place on a map of Britain, most rosettes wins.

 

The Sailor's Game, published by Blossom Design. 1986. Box. Good. £5

Designed by Sparkman & Stephens. No. players: 2-5. Country: American, Desc. by Andy.

Trivia game with the questions all very firmly intended for those who are familiar with sailing terminology, sailor's lore and experience.  Comes with a chunky and large board with a circular track around which the players' yachts sail, with the chance to block other players, and the metal yacht playing pieces are amazingly substantial.  Includes over 2000 questions.

 

The Wine Connoisseur, published by BDJ Enterprises. ca.1995. Box. New. £3.50

Designer Unknown. No. players: 2-12. Country: American, Desc. by Andy.

A quiz game about wine. The game includes 1000 questions for the wine connoisseur, and players advance around the attractively produced large score board as they correctly answer questions.

 

Tough Luck!, published by Peter Pan. 1988. Box. Good. £13

Designed by Alex Randolph. No. players: 2-6. Country: British, Duration: 45 mins, Desc. by Andy.

Despite the name this is actually a game of auctions and there is a considerable amount of skill (not so surprising when you note the designer). The central component is a neat gadget which pops out a ball at random from those hidden within it. Most of these balls are numbered, and players choose to purchase them unseen for a fixed price or buy them at auction as they are revealed.  These balls are placed into a special tray and the objective is to get 5 balls in a row.  A few special balls (penalty and wild) add interest.  Essentially a little known game of money management and risk taking.

 

Touring Scotland, published by Geographia Ltd. ca.1955. Box and Board. Fair. £8

Designed by P.H. Thorpe. No. players: 2-4. Country: British, Desc. by Andy.

Special notes: The box appears a bit 'moth eaten', with some of the cardboard showing through the paper covering.  Also the original dice shaker is missing.

Period game with an attractive map of Scotland showing many towns and the roads between them.  Players are dealt a set of 8 cards, 2 from each of 4 areas and must then travel the board and visit the towns before returning to the starting point as quickly as possible.  Some spaces cause delays or provide shortcuts. Metal car playing pieces and separate board and box.

 

Trading Routes, published by Van der Veer. 2005. Box. Excellent. £8

Designed by Jacque Deul. No. players: 2-8. Country: Singapore, Duration: 30 mins, Desc. by Andy.

Card game set in the jungle, each card showing part of a trading route between tribes.  The cards must be played adjacent to other cards, domino style so that the trade route continues on.  If a player manages to play so that the symbols at each end of the trade route are the same then they have completed the trade route and win those cards.  There are also cards which increase the value of a trade route, but don't change the values at the ends, and war and peace cards which stop a trade route from being finished or remove a war. The player who claims the most cards wins.

 

Trespass, published by Palitoy Bradgate. ca.1974. Box. 2 copies available

1) 1 box corner taped. £4     2) Good. £5

Designer Unknown. No. players: 2. Country: British, Duration: 20 mins, Desc. by Andy.

This is not the Alex Randolph game of the same name. Each player has pegs numbered 0-9, one of which is secretly chosen at the start of the game as the victory peg.  The objective is then to manoeuver this victory peg into your opponent's home area.  Movement of pegs is like a chess rook, except with up to one change of direction and jumping as in draughts.  It is also allowed to move one of your opponent's pieces as well, though never backwards.  The idea is to mislead your opponent about which your victory peg is, and then sneak an unexpected victory.

 

Tribound, published by Paul Wells. 1998. Box. Good. £7.50

Designed by Paul Wells. No. players: 2. Country: British, Duration: 20 mins, Desc. by Andy.

Strategy game played on a 12x15 square grid.  The pieces are most unusual, having a player colour and 3 coloured triangles pointing in different directions.. Play is driven by dice - one a standard d6 determines the extent of movement, the other a special dice which will show two of the three colours when rolled.  The objective is to get 6 of your 30 pieces across the board to your opponent's home area while defending against them doing the same.  Players alternate moving pieces, and the piece which can be moved must have the first colour on the special dice facing forward, and after movement, which can include deflection off other pieces, is turned to have the 2nd colour rolled point forward.

 

Tumblin' Monkeys, published by Tomy. 2001. Box. Mint. £4

Designed by Roger Ford. No. players: 2+. Country: British, Duration: 10 mins, Desc. by Eamon.

Family game, based on the principles in Kerplunk. Players must remove poles from the tree, and beware of dropping the monkeys out of the tree. Would make a perfect gift for a young relative or friend.

 

Tutanchamun/Toutankamon, published by Amigo. 1997. Box. 2 copies available:

1) Toutankamon. In shrink. £15. French edition.

2) Tutanchamun. In shrink. £15. German edition.

Designed by Reiner Knizia. No. players: 2-6. Duration: 30 mins, Desc. by Andy.

Unusual set collecting game.  The tiles show various Egyptian artifacts with various numbers of each type. They are all initially laid out in a long winding row leading to a Great Pyramid.  Players take it in turns to advance their marker along the track formed by the artifacts as far as they like and take the one they end on.  When all of a type have been collected players score for having a majority.  A couple of special tiles add to the possibilities.  Attractively produced and easy to play, but hard to win.

 

U.F.O.'s, published by Salagames. 1992. Box. Excellent. £8

Designed by Alan R Moon. No. players: 3-6. Country: German, Duration: 45 mins, Desc. by Eamon.

Card game, 60 playing cards and 42 bidding cards. A trick-taking game, with trumps being determined by the person who bids the most points to win that privilege. The name of the game seems to have no other explanation other than an excuse to draw sci-fi type cartoons on the cards.

 

Verrat!, published by Winning Moves. 1999. Box. Excellent. £7

Designed by Tom Kremer. No. players: 4. Country: German, Duration: 1 hr, Desc. by Andy.

The players' viziers vie for positions in the Sultan's Court, all the while trying to get into a position where they can seize power for themselves and become the new Sultan.  The viziers have to travel to remote corners of the empire in order to gather power, but while out of court they are easier targets for intrigue.  Whoever most cunningly maneuvers his viziers will doubtless become the new Sultan.

 

Warrior Knights, published by Games Workshop. 1985. Box. Good. £32

Designed by Derek Carver. No. players: 2-6. Country: British, Duration: 2-3 hrs, Desc. by Andy.

Special notes: Box has been taped up extensively, but otherwise shows relatively little wear.

Classic multi-player war game. Set in a fictional European region, players vie for control of the area. Players must use diplomacy, negotiation, and bribery as well as warfare to achieve their goals. Players need to manage their economy well too.

 

Westwarts, published by Spiel Teufel. 1995. Box. Excellent. £10. Desc. by Andy

Designed by Marion & Andreas Dettelbach. No. players: 2-6. Country: German, Duration: 75 mins.

Special notes: Numbered 99.  The cards have had English translations added to them.

Limited edition from a small publisher.  In this Wild West themed game there are 20 wagons travelling through 4 regions.  Players have cards which are used to manipulate the order of the wagons, and set them on fire etc.  The objective is to spot ways you can use your cards to change the wagon order so it fits in with one of the current scoring cards (eg. Priest and Teacher must be adjacent) in order to score points.  The cards for the wagons have been attached to cork to make them thick enough to easily pick up and move around the board.

 

Where On Earth, published by Octogo Games. 1988. Box. Good. £3

Designed by H. Jones, R. Lipscombe. No. players: 2-4. Country: British, Desc. by Andy.

Trivia game in which all the questions are geography questions.  Admittedly they come in various flavours of geography. There is also a little strategy involved as you sometimes get the chance to hinder another player

instead of helping yourself.

 

White Dwarf Magazine, published by Games Workshop. Country: British, Desc. by Andy.

The definitive British fantasy gaming magazine which started out to be of general interest to hobbyists, but eventually became a G.W. house magazine. Articles are listed by issue.

Issue No. 43, 1983. Good. £0.80: Call of Cthulhu in the 1980s, Magic Shops in FRPs, Hanufa's Little Sister (Runequest fiction), Irilian (City & scenario for AD&D), Starport design in Traveller, Reviews (Warhammer Citadel Miniatures), The Tribes of Crane, Book reviews, Vehicle combat in Traveller, Letters; Runequest weapons, armour and damage; AD&D Mounted Monsters, Japanese weapons, News.

Issue No. 44, 1983. Good. £0.80: Traveller scenario ideas, Runequest Demons, Irilian (AD&D City and scenario), Reviews (Shadows of Yog Sothoth, Illuminati Expansions 1 & 2, D&D Endless Quest books, 4 AD&D modules), Book reviews, FRP Realism issues, SF & Fantasy board games, Computer combat resolution, Letters, New Runequest monsters, AD&D tribal creatures, D&D - clerical conversions, News.

Issue No. 45, 1983. Good. £0.80: Runequest Demons, Irilian (AD&D City and scenario), AD&D Thieves toolkits, Thistlewood (Warhammer battle scenario), Reviews (Wizards - AH, 4 D&D modules, Pavis: Threshold To Danger), Book reviews, Traveller adventure, Thrud The Barbarian + The Travellers (cartoons), Letters, Runequest Q&A, D&D Para elementals, D&D elemental items, News.

Issue No. 46, 1983. Good. £0.80. Wandering Monsters in D&D, Runequest Demons, Planetary Governments in Traveller, Irilian (AD&D City and scenario), Reviews (Runequest Companion, Chivalry & Sorcery,  Sanctuary), Book reviews, Fantasy & SF Board Games, FRP's for beginners, Letters,  Play by mail games, Thrud & The Travellers comic strips, Death In Green (mini AD&D scenario), Runequest combat, D&D spells, News.

Issue No. 47, 1983. Good. £0.80: AD&D: Demonist Class, Runequest Goblins, Irilian (AD&D City & scenario), Kwaidan (Bushido adventure), Reviews (Privateers & Gentlemen, The Asylum & Other Tales, Star Fleet Battles Supplement 1, The Big Rubble: The Deadly City), Book reviews, Fanzines,  Letters, Alien races for Traveller, Character Morale in Runequest, The Portrait (mini D&D scenario), AD&D small monsters, News, Thrud and The Travellers comic strips.

Issue No. 48, 1983. Good but cover shows some wear. £0.80: Giants in Warhammer, AD&D Assassins, Runequest Goblin Cult, Traveller computers, The Lone & Level Sand (AD&D / Runequest adventure), Reviews (4 AD&D adventure modules, Traveller Starter Edition, 2 CoC adventures, Car Wars supplements), Book reviews, Battling gods, Games derived from a book, Letters, Runequest monsters, Thrud the Barbarian, AD&D demons, AD&D Demonist spells, News, The Travellers.

Issue No. 51, 1984. Front cover has been attached with tape. £0.80: Customising AD&D Clerics, Warhammer thieves, All In The Family (Runequest fiction), The Black Broo of Dyskund (Runequest scenario), A Ballad of Times Past (AD&D scenario for level 4-5), Reviews (Cthulhu Companion, Superworld, Daredevils, Knight Hawks), SF & Fantasy book reviews, Thrud, Traveller NPCs, Letters, The Travellers, AD&D The Many Coloured Land conversions, Runequest economics, News.

Issue No. 52, 1984. Good, but cover shows wear. £0.80: Introducing Roleplaying, AD&D Deity specific spells, Traveller immortality, Castle of Lost Souls (Fighting Fantasy solo adventure), The Serpent's Venom (AD&D adventure for levels 1-3), Reviews (Talisman, Battlecars, Dragonriders of Pern, Lost Worlds), SF & Fantasy book reviews, Thrud, AD&D creatures, Letters, Runequest magic rings, The Travellers, AD&D Magic Items, News, Miniatures reviews.

Issue No. 53, 1984. Good. £0.80: Introducing Roleplaying, The Siege of Minas Tirith for Warhammer,  The Moonbane (gothic fiction), Orcs in D&D, The Castle of Lost Souls (Fighting fantasy solo adventure), Reviews (Caverns of the Dead, 2 Fighting Fantasy books, Traveller Book 6 Scouts), Fantasy & SF book reviews, Thrud, Wardpacts in D&D, Car Wars column, Letters, Traveller NPCs, Celtic mythos spells for Runequest, The Travellers, Miniatures: build your own tower, The Slave Hunt (mini AD&D scenario), AD&D Magic Items, News.

Issue No. 54, 1984. Good. £0.80: Realistic Fantasy campaigns, Runequest Barbarians, Introducing Roleplaying games, The Castle of Lost Souls (Fighting fantasy solo adventure), The Temple of the Doomed Prince (AD&D / Runequest adventure), Computer games reviews, Miniatures review, Reviews (Traveller Adventure 11, Sorcery Fighting Fantasy Books, Espionage scenarios, CoC scenario: Pursuit To Kadath),  Runequest Undead, Thrud, Letters, AD&D Invisible monsters, The Travellers, Roleplaying goals, News.

Issue No. 55, 1984. Good. £0.80: Introducing roleplaying, Spiderbite (low level AD&D / Runequest adventure), Revanents in Runequest, Animal Cults in AD&D, The Castle of Lost Souls (Fighting Fantasy adventure), Reviews (Forces of Fantasy - Warhammer, 4 AD&D adventure modules, Sherlock Holmes Consulting Detective, 3 Star Fleet Battles supplements), Book reviews, Punk gangs for Car Wars, Letters, Thrud, New miniatures, Runequest extras, Monsters' gods, Arch Enemies,  The Travellers, Traveller Variant Universes, News.

Issue No. 60, 1984. Good but spine taped. £0.80: Introduction to Superhero gaming, Manufacturing potions and rods in AD&D, The Bleeding Stone of Iphtah (CoC adventure), SF RPG Hints and Tips, The Fear of Leefield (AD&D Adventure for levels 3-5), SF & Fantasy book reviews, Reviews (Elfquest, Nightmare In Blackmarsh, Lone Wolf Fighting Fantasy style books, 3 AD&D modules), Thrud, Computer games reviews, AD&D spell tips, New AD&D monsters, The Travellers, Lettrrs, Fluffy Monsters for Runequest,  Miniatures, News.

Issue No. 61, 1985. Good but spine taped. £0.80: Runequest Alchemy; Creating magic rings, armour and shields in AD&D; Beyond The Shadow Of A Dream (Fighting Fantasy / D&D adventure), The Dark Usurper (Fighting Fantasy solo adventure), Introducing Superheo gaming, Reviews (D&D Companion Set, Timemaster + scenario, Chill + scenario), SF & Fantasy book reviews, The Travellers, Traveller character traits, Thrud, Letters, New Bugs for AD&D, Runequest Magic Items, Miniatures, News.

Issue No. 62, 1985. Good. £0.80: Sewers in fantasy cities, The Dark Usurper (Fighting Fantasy solo adventure), An Alien Werewolf in London (Traveller adventure set in Victorian London), Creating magic items in AD&D, SF & Fantasy book reviews, Reviews (Golden Heroes, Marvel Super Heroes + 5 scenarios), Celtic spells for Runequest, Thrud, The Travellers, Tree Spirits for AD&D, Hermits & Hags in AD&D, CoC monsters, Miniatures, Car Wars, Letters, News.

Issue No. 63, 1985. Good. £0.80: Vehicle upgrades for Traveller, Creating AD&D magic items, The Dark Usurper (Fighting Fantasy solo adventure), Draw The Blind on Yesterday (Modern CoC adventure), Reviews (Runemagic series, Toon, Star Trek II Combat Game, Star Fleet Battles Vol II, 2 AD&D modules), SF & Fantasy book reviews, Thrud, The Travellers, Letters, Miniatures, Elven Cricket for Runequest!, AD&D monsters, Traveller - Imperial Troopers, Hobbit Luxuries for AD&D, News.

Issue No. 66, 1985. Good. £0.80: Middle Earth Roleplaying Review, Ambushes in Warhammer, The Horse of the Invisible (CoC scenario), The Philosopher's Stone (AD&D adventure for levels 1-2), Reviews (Battledroids, Talisman Computer Game, Halls of the Dwarven Kings, 2 Fighting Fantasy books, Warhammer 2nd Ed), SF and Fantasy book reviews, Thrud, Golden Heroes new powers, CoC player handouts, Letters, The Travellers, AD&D Marsh Dwellers, AD&D magic items, Citadel's open day, News.

Issue No. 67, 1985. Good. £0.80: Ghosts in CoC, Peking Duck (Golden Heroes adventure), A Murder at Flaxton (AD&D adventure), Arachnid Assassins for AD&D, Reviews (Star-Ace, 3 Dragonlance modules, Monster Coliseum - Runequest), SF & Fantasy book reviews, Runequest Barbarian magic, Thrud, Social Customs in Traveller, Letters, The Vivimancer (AD&D), Miniatures, Useful Backpacks for AD&D, News.

Issue No. 69, 1985. Good. £0.80: Golden Heroes Campaign Ratings, Underwater Adventures for AD&D, The Surrey Enigma (CoC Adventure), Plague From the Past (AD&D adventure for levels 5-7), Reviews (3 Marvel Super Heroes adventures, Toon Strikes Again, Conan RPG, Chill:Black Morn Manor), SF & Fantasy book reviews, Letters, Runequest Combat, Thrud, Alternative Traveller Starship Combat, The Travellers, Golden Heroes NPCs, Miniatures, New AD&D Poison System, Gobbledigook, News.

Issue No. 70, 1985. Good. £0.80: AD&D Languages, Reunion (Golden Heroes adventure), Traveller Bounty Hunters, In Too Deep (AD&D Sea Adventure for levels 4-5), Underwater races for AD&D, The Travellers, Golden Heroes Villains, CoC set in Victorian England, Reviews (3 D&D adventures, AD&D Dragons of Mystery, The Lost Shrine Of Kasar-Khan, AD&D Battle System), SF & Fantasy book reviews, Letters, Thrud, AD&D Monstrous NPCs, Miniatures, Gobbledigook, News.

Issue No. 71, 1985. Good. £0.80: Alignment in AD&D, Dark Cults for CoC, A Box of Old Bones (low level AD&D / Dragon Warriors adventure), Tower Trouble (Traveller adventure), Monsters Have Feelings Too, SF & Fantasy book reviews, Reviews (The Way of the Tiger game books, Vapors Don't Shoot Back, Masks of Nyarlathotep, Thrilling Locations), Runequest Water Creatures, Thrud, Blinding a Starship in Traveller, Letters, DIY Monstrosities for AD&D, Seeing the Future in AD&D, Miniatures, Gobbledigook, News.

Issue No. 72, 1985. Good. £0.80: Talisman review + New character and cards, Fear of Flying (CoC mini adventure), The Necklace of Brisingamen (AD&D adventure for levels 7-10), Creating PCs, Sleigh Wars (2-4 player boardgame for you to play), Reviews (Doctor Who RPG, King Arthur Pendragon, Wabbit Wampage), SF & Fantasy book reviews, Mad Scientists, Thrud, CoC Manuscripts, City Events for AD&D, Miniatures, Letters, The Travellers, Gobbledigook, News.

Issue No. 73, 1986. Good. £0.80: Warrior Knights, The American Dream (Golden Heroes adventure), Star Spray (AD&D or MERP adventure), Cults of the Dark Gods for CoC, Reviews (Queen Victoria & The Holy Grail, Judge Dredd RPG, D&D Master Rules, AD&D Unearthed Arcana), SF & Fantasy book and film reviews, Letters, The Travellers, 3-D Space for Traveller, Runequest variant rules, AD&D Magic Weapons, Thrud, AD&D Jungle Critters, Miniatures, Gobbledigook, News.

Issue No. 74, 1986. Good. £0.80: Superpower, Terror at Trollmarsh (AD&D adventure for levels 4-5), AD&D Lycanthropy, The Power of the Frog (fiction), The Hide of the Ancestor (Runequest adventure), Creating British Characters in CoC, Alternative Powers Tables for Golden Heroes, Reviews (3 Dragon Warriors adventures, Nightmare In Norway - CoC, AD&D Oriental Adventures, The Pendragon Campaign, 2 Star Trek RPG adventures),  SF and Fantasy book reviews, Letters, AD&D Musicianship, Thrud, The Travellers, Miniatures, Gobbledigook, News.

Issue No. 75, 1986. Good. £0.80: 3rd Edition Runequest, Superhero gaming, Spicing up AD&D, Communication in Traveller, Nightmare In Green (AD&D adventure for levels 4-6), The Heart of the Dark (CoC adventure), Reviews (Golden Heroes Supervisors Kit, Terror of the Lichemaster, Fragments of Fear, Judgement Day, Cosmic Encounter), SF & Fantasy book and films reviews, Thrud, The Travellers, Letters, AD&D Character background, Miniatures, Gobbledigook, News.

 

Winter Olympics, published by Ocean. 1987. Box. Good - contents unpunched. £7. Desc. by Andy.

Designed by Kelly Jones, Garry Hare, Tom Volotta. No. players: 2-6. Country: British, Duration: 1 hr, Winter sports themed board game which is driven by a video cassette. Players compete in nine events, and on their turn watch a 10-15 second video clip of one of these sports.  At the end there are fast changing numbers shown, and when paused the number showing is used as the number of points scored, and this also determines movement on the board.  Medals are won by accumulating points in the various events, with gold silver and bronze all available. Some spaces on the board result in a card draw - some of which are good, some bad. The VCR system makes the game very replayable. Includes board, cards, plastic medals, video cassette (for UK VCR), and playing pieces.

 

Wucherer, several copies available:

1) Published by Abacus. 1997. Box. Excellent. £4. Revised rules.

2) Published by Spiele-Bau-Stelle. 1994. Box. Good. £4

3) Published by Spiele-Bau-Stelle. 1994. Box. Excellent. £7. 3rd printing - includes extension set with 36 extra cards.

Designed by Friedemann Friese. No. players: 1-6. Country: German, Duration: 30 mins, Desc. by Andy.

Card game, later reprinted as Landlord.  Players play apartment cards and rent them to tenants, collecting rent each turn. Wealthy tenants can be placed in your own properties, but squatters and deadbeats into your opponents' apartments. You can even play a bomb card on your opponents' building, but make sure you have an alibi card as the police may catch you otherwise.

 

Zug Um Zug Marklin, published by Days Of Wonder. 2006. Box. In shrink. £27.50

Designed by Alan R Moon. No. players: 2-5. Country: German, Duration: 75 mins, Desc. by Andy.

Aka Ticket To Ride: Marklin. Latest update of the Spiel des Jahres Winner 2004. Players collect cards using a drafting system, and play them in order to lay out train pieces onto pre-positioned track spaces between cities on a map of Germany. The tracks between cities require varying numbers of cards / train pieces, and more points are scored for the longer sections.  In addition the players have cards which will be worth extra points if certain cities are connected up with that player's trains.  The main new feature in this version (besides the map) is that the cities start with passenger points on the board and players get to play passengers onto the board and move them along tracks to collect these points.  Highly recommended.

 

 

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