MNG-AJM Games and Collectibles


Mar 2012 Catalog


While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have.  Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out!  However, if you do see something of interest email me and I’ll let you know if I still have it.  Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email? 


10 Days In The Americas. Published by Out Of The Box. 2010. Box. In shrink. £18

Designer: Alan R Moon, Aaron Weissblum. No. players: 2-4. Country: American. Duration: 30 mins.

Reworking of the excellent Europa Tour. Players must try to build a valid route through north and south America using country cards, planes and ships. There are special card holders to ease play and a map board showing the Americas with a detailed inset for the Caribbean. Thus you can see which countries are adjacent and which permitted for each type of travel. Unlike many in this series the ships are not generic, but each can only be used in one of five ocean regions. The game poses interesting puzzle-like challenges, and I very much enjoy this series - highly recommended. Great for teaching the kids geography without them realising too!


165 Card Tricks & Stunts. Published by Trolbourne Ltd. Book. Excellent. £1.40

Author: Jean Hugard. Country: British.

A book detailing 165 card tricks and manipulations as performed by master magician Jean Hugard. In order to learn these tricks you will need considerable dexterity and practice, but if you want to impress your friends and children with your sleight of hand or just want to know how the pro's do it then this is the book for you.


1960: The Making Of The President. Published by Z-Man Games. 2007. Box. In shrink. £22

Designer: Christian Leonhard, Jason Matthews. No. players: 2. Country: American. Duration: 100 mins.

Card driven strategy game where one player plays Nixon and the other Kennedy in the US presidential elections. The game uses the same type of system as Twilight Struggle, and is highly regarded. Cards give the players opportunities to advance their cause in specific ways, or can be used in a less powerful way as you wish. However, some cards are a liability, but may well have to be played in the end anyway. A treat for election game fans.


24 Games Of Patience. Published by Thorstons Publishers Ltd. 1956. Book. Good. £1

Author: Laurence Morton. Country: British.

Softback, 18x12cm, 80 pages. A collection of patience games. Previously published as The Bazaar Book of Patience.


4th Corner. Published by Strategic Space. 2007. Box. In shrink. £13

Designer: Mark Salzwedel. No. players: 3-8. Country: American. Duration: 20 mins.

Tile laying maze game in which the players try to position the tiles and their playing piece so that they will be able to get out of the maze as quickly as possible when the exit tile comes up. Once the fourth corner tile has been played then tiles can be moved as well as just added, which allows the maze to be altered during play.


A Handbook Of Card Games. Published by Paul Hamlyn. 1963. Book. Good. £3

Author: George F. Hervey. Country: British.

Hardback, 17x11cm, 293 pages. A collection of card games including the standard ones, and some less common ones, categorised as follows: Games for Two (14), Games for Three (5), Games for Four (17), Games for Five or More (13), Party Games (14).


Advance To Boardwalk / Marble Arch. Published by Parker. 1985. Box.

1) Advance To Boardwalk. Country: American. Good. £4
2) Advance To Marble Arch. Country: British. Good. £2.50

Designer: Charles Phillips. No. players: 2-4.. Duration: 1 hr.

Property development game. There are 4 regions on the board each with 6 property spaces and a title deed for each. On your turn you get some money to spend in a particular region and this can be split amongst the properties as you wish. Each time you buy a share in a property you place a stackable piece there, and whoever has the most pieces there gets the title deed. Thus you have to decide who to compete with and where. Special cards allow rule breaking moves which can swing things in your favour, but it often takes a turn to get a new one. A fun light business game.


Age Of Steam - Expansion Set 2. Published by Warfrog. 2004. 2 available:

1) In shrink. £6.75      2) Excellent. £6

Designer: Martin Wallace. No. players: 3-6. Country: British. Duration: 2 hrs.

Expansion set for Age of Steam. This consists of a double sided board and some rules to change the game slightly for each board. The maps are Western United States (best with 4 or 6) and Germany (4+).


Age Of Steam - Expansion Set 3. Published by Warfrog. 2004. 2 available:

1) In shrink. £6      2 ) Excellent. £5.25

Designer: Martin Wallace. No. players: 3-6. Country: British. Duration: 2 hrs.

Expansion set for Age of Steam. This consists of a double sided board and some rules to change the game slightly for each map. The maps are Scandinavia and Korea (4-5 players).


Alienz Card Game. Published by U.S. Games Systems. 2004. Box. Good. £7

Designer: Mike Fitzgerald. No. players: 2-6. Country: American.

Card game in which the players try to transport as many Alienz as possible back to their home world. Essentially a set collecting game in which players use planet cards as destinations and send as many as possible alien cards to that planet, but symbols must match to make that possible. Also flights can be made private or public with different benefits in each case. The cards have information on both sides so each player has their own screen behind which they can examine their cards.


Aloha. Published by Cwali. 2005. Box. 2 available:

1) In shrink. £8       2) Excellent. £7

Designer: Corné van Moorsel. No. players: 2-5. Country: Dutch. Duration: 50 mins.

Nicely produced tile laying game. The 66 tiles show sections of a tropical island which join up to make a different archipelago each time. On their turn a player positions a man on a tile on the main island and then they draw a tile. If it can be fitted onto the tile their man is on then it is played, and they get to add a sun lounger onto a beach on that tile. They may then continue their turn by drawing another tile. However, if a tile is drawn which cannot be placed next to their man then their turn ends and they lose all sun loungers placed that turn. At the end of the game points are awarded to the player with the most sun loungers on each beach, with more points awarded for longer beaches.


Anachronism. Published by TriKing. 2005. Box + Ziplock. Excellent. £11

Designer: Michael Brown. No. players: 2. Country: American. Duration: 20 mins.

Intriguing concept: Take great warriors from different periods and parts of the world and pit them against each other in a fight to the death to see just who really was the toughest of them all! Each warrior card comes with 4 support cards (weapons, armour, inspiration and specials) appropriate to that character (but you can mix and match across these sets as you wish!). Game play is positional on a 4x4 grid and also uses dice to resolve combat. This set includes several extras, and so has 2 Greek, 2 Roman, 1 Norse and 2 Japanese characters with their support cards.


Antler Island. Published by Fragor Games. 2007. Box. In shrink. £27

Designer: The Lamont Brothers. No. players: 3-4. Country: Scottish. Duration: 45 mins.

Privately produced game, but to a very high standard. There are cute painted resin stag models, wooden does and a three level playing board. Each turn the players (as stags) plan their actions and then execute them one at a time. The idea is to claim and then mate with as many does as possible. However, since the other stags are trying to do the same you will need to build up your fighting ability and fight for the does from time to time - especially in the prime position on the top of the hill.


Arkham Horror Dunwich Horror. Published by Fantasy Flight. 2006. Box. In shrink. £32

Designer: Rochard Launius. No. players: 1-8. Country: American. Duration: 3 hrs.

Expansion for Fantasy Flight's edition of Arkham Horror, which you will need to make use of this set. Dunwich is now included on an additional map, and the Dunwich Horror must also be dealt with. New concepts include gate bursts, madness and injury cards, tasks and missions. Also included are new investigators, new Ancient Ones (if that isn't a contradiction), lots of new items, skills and encounter cards. Over 300+ cards to add to keep the game fresh.


Aunt Millie's Millions. Published by Gamewright. 2007. Box. Excellent. £8

Designer: J. Johnson, C. McCarthy. No. players: 3-6. Country: American. Duration: 20 mins.

Light game of bagging Aunt Millie's valuables. Players are given a character card for the game and have to introduce their character saying how they knew Aunt Millie. A selection of goodies are put out each round and players claim them. If a claim is uncontested then no problem, but when contested the players succinctly explain why they would be the more worthy recipient, and another player judges between them. Fast paced and and good icebreaker.


Autobridge. Published by Autobridge. Box.  2 available:

1) 1985. Good. £3.25. This set comes with 64 hands (groups 15 and 16). This set was made in France.

2) 1959. Good. £3.25. This set comes with 64 hands (groups 15 and 16). Group 16 is dated 1969.

Designer: Alfred Sheinwold. No. players: 1. Country: American.

Solitaire Bridge system which teaches and improves your game. The game comes with a selection of hands, and the bidding and card play is all explained in the booklet which comes with the game. Essentially the player decides what he would do in the current situation, and then sees what the experts would have done and why, and then continues on with the game as the expert would have played it. The system uses no cards, just a device which uncovers the bids and cards played one at a time.


Avalon. Published by Kosmos. 2003. Box. 2 available: 1) Excellent. £9.50       2) In shrink. £10.50

Designer: Leo Colovini. No. players: 2. Country: German. Duration: 45 mins.

Special Notes: I will include colour printed and laminated crib sheets and English supply cards.

Card game in the excellent 2-player small square box series. The players vie for supremacy over a row of 11 regions, some of which grant their controller advantages. The cards depict knights and sorceresses in various colours, and these can be placed next to the various terrains to reinforce or to attack the opposing forces there, and thus if successful gain control of the region. As usual with this designer, the mechanisms are clever and a little unusual - the sorceresses are potentially powerful, but if countered can give your opponent an advantage, whereas knights are needed in order attack a region. Finally, winning a battle is not all good news as there is a potentially a large cost in hand cards to be paid by the victor.


Babel. Published by Kosmos. 2000. Box. Excellent. £10

Designer: Uwe Rosenberg & Hagen Dorgathen. No. players: 2. Country: German. Duration: 50 mins.

An unusual and interesting 2 player card based game in which the players build up temples in the ancient world. Cards are played on either side of a row of temple spaces and these are used to perform a variety of special actions when sufficient are together, as well as build up the temples themselves. Has an unusual feel due to the novel mechanics - a common feature amongst Uwe Rosenberg's card games. Recommended.


Bakschisch. Published by Gold Sieber. 1995. Box. 2 available:

1) Good but edges show a little wear. £13.50      2) Good. £14.50

Designer: Kara Ben Hering. No. players: 2-4. Country: German. Duration: 25 mins.

Tactical game of simultaneously choosing actions. Players attempt to bribe the city inhabitants, with a view to moving towards the palace and ultimately becoming Sultan. Players bid for the right to go forwards or not go backwards or can play a thief token to claim money bid by other players. Once the game is underway it is possible to see when a player would really like to move forward and when they aren't so bothered so you can get an idea who will choose what. Works very well.


Bandu / Sack O' Bricks. Box. 2 sets available:

1) Bandu. Published by Milton Bradley. Country: American. 1991. This set includes about 54 pieces. Good, but box edges show wear. £25

2) Sack O' Bricks. Published by Lord Carter. Country: British. ca.1995. Original rules missing - copy provided. This set includes over 70 pieces. Good. £30

Designer: Klaus Zoch. No. players: 2+. Duration: 20 mins.

Alternative editions of Bausack. One of the very best balancing games ever devised. The box contains many wooden pieces of all sorts of shapes and sizes, ranging from small 'acorn' shapes, through cylinders, rings, to an eggcup! The pieces are really gorgeous to look at and play with. Included are rules for a number of different building and balancing games you can play. Highly recommended.


Barbarossa. Published by Rio Grande Games. 1998. Box. Excellent. £12

Designer: Klaus Teuber. No. players: 3-6. Country: American. Duration: 75 mins.

Latest edition of the 1988 Spiel des Jahres. Players must make models out of clay and each must work out what the opponent’s have designed. The clever game mechanism is built around the scoring system. If your model is guessed too early, you score very little and if it is never guessed, you score very little, so you must design something somewhere in between.


Bargain Hunter. Published by Valley Games. 2010. Box. In shrink. £10

Designer: Uwe Rosenberg. No. players: 3-4. Country: American. Duration: 45 mins.

Reprint of Schnappchen Jagd. Clever trick taking card game.  Each hand each player is aiming to collect tricks containing cards of a particular type. These score points, but other cards won are potentially negative. However in between rounds you get a chance to get rid of some junk cards you have collected and also change what you are going for next hand. The rules for trumps are novel as well. Recommended to any fans of trick taking games. Especially good for 3 players.


Begin Chess. Published by Elliot Right Way. 1972. Book. Good. £1

Author: D.B. Pritchard. Country: British.

Softback, 18x11cm, 154 pages. Intended to get the complete Chess beginner on their feet and playing, the chapters cover: The Rules of Play, Tactics, Strategy, Scoring, Playing the Game, Openings, The End Game, Next Steps.


Beginning Chess. Published by Penguin Books. 1981. Book. Good. £1

Author: Harry Golombek. Country: British.

Softback, 18x11cm, 224 pages. An introduction to Chess from one of Britain's finest Chess players, and also a man who was part of the team that broke Germany's Enigma Code in WW2. This book includes the information you would expect in order to learn Chess from scratch, and also includes illustrative games and a section on how to improve further.


Belisha. Published by Pepys. ca.1935. Box. Box poor, cards good. £7

Designer: Unknown. No. players: 2-4. Country: British.

Special Notes: The box lid's picture has come off and the sides are damaged, contents good for their age.

Card game. Colourful cards illustrate beauty spots in 1930s Britain, plus some special cards with amusing period pictures. A variation of Rummy.


Bezique And Rubicon Bezique. Published by W.D. & H.O. Wills. 1933. Booklet. Good. £2

Author: Major A.P. Sinkinson. Country: British.

Softback, 10x7cm, 64 pages (gold leaf edged). Likely a promotional item as it has several references to the Imperial Tobacco Co. on it. Covers Bezique, Rubicon Bezique, Polish Bezique, Four Handed Bezique, Binocle and Cinq-Cents.


Birds Of Europe. Published by Piatnik. ca.1935. Box. Good. £5

Designer: Unknown. No. players: 3+. Country: British.

Card game, 36 delightful cards illustrating birds in full colour and giving facts about the species. A set collecting game played in the same manner as Go Fish.


Brainiak. Published by Aaron Games. 1997. Box. Good. £3

Designer: Alan Holmes. No. players: 2+. Country: British.

Family / party game. Players write down 5 words which fit into a category, as do their team mates. Players score for writing the same things as their partners, so you have to try to get yourself thinking like they do. The board shows a series of tracks around which the teams move their playing pieces as they score points.


Bump In The Night. Published by Twilight Creations Inc. 2008. Box. In shrink. £19.50

Designer: Colin Dimock. No. players: 2-6. Country: American. Duration: 75 mins.

Haunted house themed game in which the players control groups of monsters. Into the monsters' house a group of school children have wandered, and the monsters compete to scare as many of these innocents as possible! Players get to introduce a selection of monsters onto the board, each with different abilities, and then move them and perform scares, which will make the children run from room to room, hopefully either increasing their level of fright to a critical level or scaring them out of the house completely. In either case the current player collects a point. Fun, and quite tactical.


Canal Mania 1st Edition. Published by Ragnar Brothers. 2006. Box. New. £20

Designer: Steve & Phil Kendall. No. players: 3-5. Country: British. Duration: 2 hrs.

Well received canal network building board game. The board shows England roughly from Basingstoke and Bristol in the west to Cambridge and Maidstone in the east. Players take contracts to build canals, and then draw and play cards to play canal tiles which come in various types: flat sections, sections with locks, sections with aqueducts and sections with tunnels. The latter of these require more cards to build but are worth more when completed. Players build up networks of canals and deliver goods from town to town using these networks in as efficient a way as possible. There are various engineer cards which give different bonuses and each player has one of these, but can switch them around for best effect. 1st Edition.


Card Games For All The Family. Published by Hodder & Stoughton. 1977. Book. Good. £0.90

Author: George Hervey. Country: British.

Softback, 18x11cm, 100 pages. A collection of family card games split up as follows: Games for Two (5), Games for Three (2), Games for Four (5), Games for Five or More (12), Lively Games.


Caribbean. Published by Rio Grande. 2004. Box. Excellent. £6

Designer: Michail Antonow, Jens Peter Schliemann. No. players: 2-4. Country: German. Duration: 30 mins.

Pirate themed board game which uses 3D cardboard ships (rather nicely made) to move around the board and collect pirate treasures and take them to each player's home base. There are 6 ships, but they are not owned, instead players secretly choose how to distribute their bid cards amongst the ships each round and the player who played the highest for each ship gets to move it. The bidding cards also include a -1 which will never win, but reduces the amount of movement the winner for that ship can use. Some money is earned by collecting treasures, but rather more is gained by getting a treasure safely to one of your pirate hideouts. Very attractive game.

Cavum. Published by QWG Games. 2008. Box. Good, but box slightly indented. £22

Designer: Wolfgang Kramer, Michael Kiesling. No. players: 2-4. Country: Dutch. Duration: 2 hrs.

Clever game in which the players play tunnel tiles to delve into a mountain to lay claim to assorted gems, which are then sold either at market or in combinations to fulfil orders. The tile laying and tunnel claiming mechanisms are neat, and give many tactical options and opportunities to mess with the other players if they leave themselves unprotected. Points can also be scored by claiming spots in the cities around the edge of the mountain, and playing the markets well can give your points a major boost too. A game with plenty going on!


Cloud 9. Published by Out Of The Box. 2004. Box. Excellent. £12

Designer: Aaron Weissblum. No. players: 3-6. Country: American. Duration: 40 mins.

Push your luck style card and dice game. At the start of each round all players are aboard a balloon. Players take it in turn to roll special dice which indicate what the current player must play to keep the balloon going up. After each successful play of cards anyone still on board gets the chance to bail out and score points. Should the current player be unable to play the right cards then everyone still aboard scores nothing this round. A new balloon ride then takes place after refreshing hands. First to 45 points wins.


Collect. Published by Stanley Gibbons. 1972. Box. Good, but 1 corner taped. £0.80

Designer: Unknown. No. players: 3-6. Country: British.

Game published by Stanley Gibbons, a world famous dealer in postage stamp collections. The board shows a 6x6 grid of spaces showing various instructions, and the cards show various collectible stamps. Players start with 5 stamps each and can swap stamps with the bank. Dice are rolled and give a choice of actions which can be performed. In addition some of the spaces on the board can be covered up and nullified by the players during the game. The objective is to obtain a winning collection of stamp cards through buying, selling, swapping and even forging your stamps!


Combat. Published by Palan. ca.1978. Box. Good. £1

Designer: Unknown. No. players: 2 or 4. Country: British.

Special Notes: The box is made of flimsy cardboard and so pretty much inevitably is somewhat indented due to stacking.

A very basic wargame - each player has 4 infantry, 2 tanks and 1 general playing piece (stand-up cardboard pieces), and the board is actually built into the box base and folds out, with the lid used as a support. Play involves introducing the units onto the board onto a series of interconnected tracks, with different pieces having different movement restrictions, the objective being to eliminate enemy units by landing on them. Some special spaces perform additional actions. Movement allowance is determined by dice.


Compatibility. Published by Reiss Games Inc. 1974. Box. 2 available:

1) 1 box corner split. £0.80      2) Good. £1.50

Designer: Unknown. No. players: 2-4 couples. Country: American.

Couples play as teams, and both have to indicate on a dial how much they agree / disagree on how tense a situation would make them and also guess at the answer their partner would give. The better the partners predict each other the more points they score. Questions come in 6 categories: General Issues, Children, Work, Entertainment, Domestic Issues and Sex.


Cops And Robbers. Published by A & C Black Ltd. 1979. Book. Good. £2.50

Author: Norman Sofier. No. players: 2. Country: British.

Spiral bound book with thick card pages, 31x21cm, 26 pages, and each page having the rules to a different game and a diagram on which to play it. Pop out playing pieces supplied. The book contains the rules and boards for 24 two player games. All are simple in terms of the rules, but not necessarily simple to master. The games are all abstract in nature, many to do with strategic positioning on a board or taking it in turn to remove / place pieces with assorted twists. Most of the games are playable in a very few minutes, with the remainder being perhaps 20 minutes to play. If you like this type of game then this book is worth investigating.


Cranium. Published by Cranium Inc. 2005. Box. New. £8

Designer: Unknown. No. players: 4+. Country: American. Duration: 1 hr.

Party game which is a sort of compilation of other party games. Players complete four different categories of activity in order to advance on the track. The activities are: 1) Getting your team mates to guess the answer by drawing it or modelling it in clay, 2) Answering trivia questions, 3) Unscrambling words, guessing definitions etc, 4) Whistling a song, impersonating a celebrity, or performing a charade.


Cut And Run. Published by Cut And Run Productions. 2000. Box. Excellent. £7

Designer: Unknown. No. players: 3-6. Country: British. Duration: 1 hr.

Players use money to buy parts of a casino until they have a complete set, when they can try to win by making a successful circuit of the board. The game uses a very nice 7" roulette wheel as well as assorted chips and cards. The game involves moving your piece around a track but with many spaces giving interesting options.


Cyclades. Published by Matagot. 2009. Box. In shrink. £36

Designer: Bruno Cathala, Ludovik Maublanc. No. players: 2-5. Country: French. Duration: 80 mins.

Players attempt to gain the favour of the gods in the ancient Greek islands, and also build two cities. Each of the five gods must grant their favour to a player before they can win, but each turn one can only receive one god's favour and each god bestows their favour on a single player per turn. Each god's favour also grants a different special ability. Plenty of player interaction.


Defending Against Pre-Empts. Published by Apsbridge Services. 1984. Booklet. Excellent. £4

Author: Brian Senior. Country: British.

Softback, 21x15cm, 32 pages. Bridge book which covers dealing with high pre-emptive opening bids. The chapters cover Defence to Weak Three Bids, Alternative Defences to Weak Three Bids, Defence to Opening Four Bids, Defence to Weak Two Bids, Artificial Pre-empts,


Delfino. Published by Franckh. ca.1989. Box. Good. £8

Designer: Hajo Bücken. No. players: 2-4. Country: German. Duration: 40 mins.

Tile based game which makes use of 25 very attractive tiles depicting leaping dolphins. These are placed in a 5x5 grid. Players move their playing pieces around the board and get to rotate the dolphin tiles trying to make dolphins point together in a group of four. The game also uses 5 special dice.


Deluxe Rook. Published by Winning Moves. 2000. Box. Excellent. £7

Designer: George S Parker. No. players: 1-6. Country: American. Duration: 30 mins.

The game itself is fairly common in America (although unsold in Europe). A card game, 56 cards in 4 suits of 14 cards. The basic game is a trick-taking game where you bid for the right to name trumps (and thus the number of tricks you will win. However, this is merely the tip of the iceberg, as there are masses of variations. This set includes a 76 page book detailing the basic (tournament) rules, notes on play, as well as rules for partnership rook and a whole slew of variations and other games you can play with Rook cards.


Der Fliegende Holländer. Published by Ban Dai. 1992. Box. Good. £15

Designer: Klaus Teuber. No. players: 3-6. Country: German. Duration: 75 mins.

Interesting game, with wooden pieces, cards, and horseshoe tiles with racks to keep them on. Players set out to make money as merchant traders, but must avoid meeting the Flying Dutchman, who will curse their voyage if they should cross paths. The player who gains the highest value of shares (representing wealth) by the end will win. The Dutchman is controlled by the players throughout the game, but care is needed to use your influence wisely or you will be caught near the end with no influence left just when you need it most. Plenty of decisions to make. Plays especially well with 5-6 players. Recommended.


Der Markt Von Alturien. Published by Pro Ludo. 2007. Box. In shrink. £18

Designer: Wolfgang Kramer. No. players: 2-6. Country: German. Duration: 1 hr.

Update of Jumbo's 'City'. Neat game in which players purchase shops and then enhance them and buy more shops as the game goes on. The board shows an overhead view of a city centre around which customers wander - some normal, some big spenders and one thief.  A special die is used to let you move a customer - the idea being to direct the spenders to your shops and away from those of opponents while making sure the thief stays away from your shops and goes to as many opponents' shops as possible. There are various new features in this edition such as having to buy Prestige cards (which are what win the game) and different types of business expansion. May well play best with 3 players (the original did).


Der Wahre Walter. Published by Fata Morgana. 1987. Box. Good. £2.50

Designer: Urs Hostettler. No. players: 4+. Country: Swiss.

Obscure game by the designer of Kremlin. Game play involves reading out three sentences in German, with 'Walter' in each. All players write down what they think would be appropriate words for the reader, as does the reader himself. These all then get read out, and players guess which were the reader's words, getting points for guessing right, or having their words guessed. Note that the rules and cards are all in German only, so this is one only for German speakers or collectors!


Devil’s Triangle. Published by Peter Pan. 1986. Box. Good. £0.80

Designer: Unknown. No. players: 2. Country: British. Duration: 20 mins.

Special Notes: Box lid slightly warped, and a small tear has been taped.

Part of this publisher's Think series of games. Nice, solid plastic triangular pieces and board. Each player has 9 triangles with numbers underneath which are placed on the board or moved around in order to surround and thus capture opposing pieces. The first player to capture 3 opposing pieces will be the winner unless one of those triangles was nominated as the Devil's Triangle by his opponent before the game began, in which case the player who captured the Devil's Triangle loses.


Diabolo. Published by Klee. 1999. Box. Good. £3.25

Designer: Reiner Knizia. No. players: 2-6. Country: German. Desc. by Eamon.

Card game, 66 letter cards and 6 victory tiles. Players compete to form words with cards that are common to all players, i.e. it is a race against time as the competition can get pretty fierce. The victory tiles allow for a longer, more strategic game.


Die Hängenden Gärten. Published by Hans Im Glück. 2008. Box. In shrink. £22

Designer: Din Li. No. players: 2-4. Country: American. Duration: 40 mins.

Clever placement game in which players use cards which show assorted garden sections which they must place onto their own garden layout. However, occupied areas on the new card must be aligned so they cover other sections of cards already played rather than new areas. Forming a new group of one type of garden section is rewarded by gaining a scoring tile. The scoring tiles are worth more when collected in sets. Novel idea with a puzzle-like aspect which I enjoy a lot. Recommended. I can provide a couple of house rules which I think improve the game further. Also published by Rio Grande as The Hanging Gardens.


Die Weinhandler. Published by Amigo. 2004. Box. In shrink. £7

Designer: Claudia Hely, Oman Pelek. No. players: 3-5. Country: German. Duration: 45 mins.

Card game in which players bid for cards showing bottles of wine, and then place them into a pyramid structure representing their wine cellar. The bidding rounds involve using your wine bottles to obtain better ones, and the highest bidder gets the 4 bottles in the display, the next highest bidder gets those the top bidder bid with, and so on. When placing bottles into the wine cellar bottles get more points the higher their value, and also gain bonuses for sets of the same type of wine. There is plenty of scope for tactical bidding, and care needs to be taken when laying down your wine cellar.


Drachenland. Published by Ravensburger. 2002. Box. Good. £11

Designer: Reiner Knizia. No. players: 2-4. Country: German. Duration: 50 mins.

Clever board game in which the players each have playing pieces (representing adventurers) which they move around paths in Dragon Land. These paths are between various dragons' lairs, and the adventurers raid the dragons' lairs for gems. Each player has one adventurer who specialises in a particular colour gem, and all adventurers may also collect dragon eggs, and special ability tokens (potions) which can be used once only for a special move or similar advantage. Also each adventurer must claim a ring before the game ends otherwise matching gems won't count in the scoring. At the end of the game players score for complete sets of 3 different gems + a dragon's egg, with extras acting as a tie-break. Recommended.


Drumlin. Published by F X Schmid. 1987. Box. Good, 1 box edge taped. £10

Designer: Unknown. No. players: 2. Country: German. Duration: 45 mins.

Very good abstract game. Players represent elephant herds some of which turn into dragons! What a theme for a game. The objective is to move the Drumlin across the other player's baseline. Although all pieces start out as elephants they can morph into dragonets and then dragons, which all have different abilities. A player can also lose the game if he only has dragons remaining on the board.


Dry Gulch. Published by Hangman Games. 1999. Box. Good. £8

Designer: Alan D. Ernstein. No. players: 3-6. Country: American. Duration: 2 hrs.

Special Notes: Limited edition: No. 531

Players attempt to be elected the mayor of the Wild West town, Dry Gulch. The town is expanding rapidly, and to ensure they will become the mayor players need to control the most important buildings. Players need to obtain a variety of different resources (represented by cards) in order to construct the buildings. Event cards recreate the Wild West atmosphere with gunfights, stagecoaches arriving, bank robberies etc.


Dungeon. Published by TSR. 1975. Box. Good. £16

Designer: David R Meggary. No. players: 2-12. Country: American. Duration: 45 mins.

Special Notes: Includes 8 metal Ral Partha adventurer miniatures in their packets!

Superb, simple (but very entertaining) classic fantasy dungeon exploration board game. Each player picks a character with certain abilities and must scour the dungeon looking for beasts to beat and treasures to loot. The first player to find a set amount of treasure and get out of the dungeon with it wins.


Easy Come Easy Go. Published by Out Of The Box. 2005. Box. Good. £8

Designer: Reiner Knizia. No. players: 2-4. Country: American. Duration: 30 mins.

Dice rolling game in which players try to roll particular combinations in order to claim prize cards. These are kept until claimed by another player rolling the same combination. After rolling, some dice can be set aside and the rest rerolled. If a player manages to get three prize cards then if they hang onto them until their next turn, they win the game.


Edison & Co. Published by Gold Sieber. 1998. Box. 2 available:

1) Good. £7      2) Excellent. £8

Designer: Gunter Burkhardt. No. players: 2-4. Country: German. Duration: 45 mins.

Race game. Players race their odd vehicles around a track that is first laid out with discs which ensure the game will play differently each time - they represent movement bonuses and hazards. Each player has an identical set of cards and players are given a secret target card which indicates the order in which they want the vehicles to finish. Players play cards which indicate the amount to move, a choice of vehicle to move and the direction in which to move. Once all are played they are used to move one of the vehicles accordingly.


El Capitan. 2007. Box. 2 editions available:

1) Published by Pro Ludo. Country: German. German edition, but full colour English rules provided.
In shrink. £19

2) Published by Z-Man Games. Country: American. Excellent. £17

Designer: Wolfgang Kramer, Horst-Rainer Rösner. No. players: 2-5. Duration: 75 mins.

Update and retheme of Jumbo's Tycoon. The players are 15th century merchant captains sent out to sail around the known world and set up trading business in the major cities. Doing this will cost money, and money is tight. Loans can be taken out, though the cost is high. Players vie for supremacy in the various cities with payouts at the end of each game year. Essentially a business game, and a clever one, and with a large number of updates and new ideas compared to Tycoon. This includes the ability to play with 2 and 5 players as well as various expansions / variants which are all included.


Enigma. Published by Drummond Park Ltd. 1988. Box. Good. £5

Designer: A Duncan. No. players: 2-6. Country: British.

Party game based on the idea of having to answer riddles. There are cards with 500 riddles, which should keep things fresh for quite a while! The objective is to escape from a maze. The maze board is made up of 3 giant hexes. Players get to move their playing piece by answering riddles. Walls can be jumped over more quickly if riddles are answered without a clue.


Eschnapur. Published by Schmidt. 2000. Box. Good. £4

Designer: Reinhard Staupe. No. players: 3-5. Country: German. Duration: 1 hr.

Players seek out treasure in the golden temple of Eschnapur. These treasures can only be found by obtaining magical keys showing the right symbol. The treasures show two different point values, the lower one going to the finder, the other gets negotiated for with money, cards or movement points. Money gets you symbol cards, movement points allow movement within the temple. Resources are few but every player's turn allows for negotiation so there is always something to do.


Eternity. Published by Christopher Monckton Ltd. 1999. Box. Good. £3.50

Designer: Christopher Monckton. No. players: 1. Country: British.

An exceptionally difficult 209 piece puzzle. This is essentially a sort of tangram set, but with 209 pieces. They are each made up of 12 half equilateral triangular units in a large variety of shapes. Originally 1 million pounds was on offer to the first person to complete the puzzle. Very nice item for mathematical puzzle fans.


Express Monopoly Card Game. Published by Waddingtons. 1995. Box. Good. £3.50

Designer: Unknown. No. players: 2-4. Country: British. Duration: 20 mins.

Card game with a Monopoly theme and the properties from the board game. The objective is to create sets of properties. This is done by the play of cards onto a mini Monopoly board - when playing the last card in a set you put the cards for that set into your score pile. Special cards act as jokers and others permit you to take a card from another player's hand.


Fantasy Warlord Mass Combat Rules. Published by Folio Works. 1990. Book. Excellent - unused. £7.50

Author: Gary Chalk, Ian Bailey. Country: British.

Softback, 27x20cm, 192 pages + 20 removable sheets. A detailed set of fantasy miniatures rules for mass combat. The rules cover creating an army, organising your army, setting up for battle, giving orders, movement, terrain, missile fire, combat, morale, magic, tactical hints.


Finale. Published by Kosmos. 1998. Box. Excellent. £11

Designer: Oliver Abendrath. No. players: 2. Country: German. Duration: 45 mins.

Soccer card game. The footballers all have good and bad spells during the game which is represented by having different strengths on each side of their square cards. Once used a card must be turned to use the next side. Neat idea, and plays well. Part of Kosmos' well regarded 2 player square box range. In order to perform passing sequences or attacks on goal players must commit different combinations of players to the manoeuvre, and the player who commit the greater strength of players gets to move upfield or if attacking, score a goal.


Flip Football. Published by Upstarts. 1997. Box. Good. £1

Designer: Unknown. No. players: 2. Country: British. Duration: 20 mins. Desc. by Eamon.

Card game, one of the most unusual games in years, a football match where each player uses a pack of cards (The Reds vs The Blues), double sided so you can 'flip' from attack to defence. Very nice humorous graphics.


Forma. Published by Ravensburger. 1973. Box. Good. £5

Designer: H J Geesink. No. players: 2-4. Country: German. Duration: 30 mins.

Special Notes: Comes in a linen covered box

Tile placement game. Each player has a set of coloured plastic shaped tiles, and players alternate playing them on the board. Some obstacle markers are put on the board during the setup along with a larger 'tower', one objective of the game is to surround these obstacles when playing a piece. Points are also scored for cutting off single empty spaces and for building a bridge of your colour from one side of the board to the other.

Fortune Hunter. Published by Parker. 1973. Box. 2 available:

1) Good. £1.50         2) Good but slight 'bubbling' on the lid. £0.75

Designer: Unknown. No. players: 2-4. Country: British.

Also published as Billionaire. Business game in which the players try to be the first to accumulate £1000,000,000. Players move around a track and action the spaces they land on. The actions these permit include: a sealed bid auction for a company - only the current player knows what is being bid for; a sealed bid for three companies at once; analyse another player's company - a special spinner is spun which results in possible exchange of money and/or the company; obtaining and playing Power Play cards to break the normal rules and gain an advantage.


Foxy. Published by Milton Bradley. 1977. Box. Good. £2.50

Designer: Alex Randolph. No. players: 2. Country: Irish. Duration: 10 mins.

Special Notes: The box is grubby with a tear on the cover, but overall just about 'good' condition.

The board consists of a grid of holes into which a few neutral pieces are placed at the start of the game. The players have a tube of disks which they take it in turns to move across the board, and a disk is deposited whenever they move over an empty hole. The first player to empty their tube is the winner.


Frogger. Published by Milton Bradley. 1982. Box. Good, but one box corner faded. £1.25

Designer: Unknown. No. players: 2. Country: British.

Board game version of the arcade game of the same name from the early 1980s. Each player tries to be the first player to get their 3 frogs safely across the road and river. Each turn a dice is rolled to give a number of movement points to use that turn. Movement points can be spent either moving obstacles (logs on the river or cars on the road) or your own frogs. Thus a balance between hindering your opponent and helping yourself needs to be achieved.


Games People Play. Published by Penguin Books. 1968. Book. Good. £1.50

Author: Eric Berne. Country: British.

Softback, 18x11cm, 173 pages. Not actually a book about 'games' at all, but rather a psychology book about the mind games and actions people use in everyday life. It is subtitled "The Psychology of Human Relationships". Of course, many of these are also used in our sort of games, and so learning about the psychology behind them may well help you read your fellow players better both in and outside 'games'.


Games Workshop Fantasy Jigsaw: Standard Bearer. Published by Games Workshop. ca.1985.

Jigsaw. Good. £2.50. Designer: Unknown. No. players: 1. Country: British.

Special Notes: Completeness not checked - I will give a refund if it proves to be incomplete.

750 pieces. The picture shows a female warrior riding a large horned war buffalo. In one hand she carries a standard showing a black raven, and the other hand wields a blood covered sword.


Gems Of The Chess Board. Published by Pitman Press. 1945. Book. Good. £3

Author: P. Wenman. Country: British.

Special Notes: War Economy Standard Production

Softback, 18x13cm, 90 pages. A collection of 57 games of Chess for the reader to study, with notes from the author.


Ghost Castle. Published by MB Games. 1985. Box. Good but 1 corner taped. £0.75

Designer: Unknown. No. players: 2-4. Country: British.

Special Notes: The coffin lid is missing - this does not affect play 3D children's board game in which you have to be the first to go through all the rooms of a haunted keep and climb the stairs to close the coffin and lay the ghost to rest. Great bits though the game is mostly luck.


Ghost For $ale. Published by What's Your Game. 2007. Box. In shrink. £10

Designer: Acchittocca. No. players: 3-5. Country: Italian. Duration: 40 mins.

Auction game in which various castles and manors are sold off. However, before a property is sold it is not fully known just how haunted it is. A property with no ghosts resident will be unattractive to the tourist, just as one which is too haunted will be unpopular. Players can pay the expert Mrs Truelight to check the properties before purchase, but this will seriously reduce your profit margins.


Gipf. Published by Don & Co. 1998. Box. In shrink. £9

Designer: Kris Blum. No. players: 2. Country: Dutch. Duration: 30 mins.

Very well regarded strategy game which is based on the classic idea of the players alternately playing a piece onto the board trying to achieve 4 pieces in a row. However, when this is achieved players remove their row of pieces for reuse and capture any opposing pieces which extended that row of pieces. Captured pieces cannot be re-entered into play. The game is also the first in a series of games, which can be combined together in a unique way. The production quality of the game is also excellent.


Habitat. Published by Valley Games. 2008. Box. In shrink. £7

Designer: Elliot Hogg. No. players: 2-6. Country: American. Duration: 25 mins.

Card game in which the players try to attract a wide variety of wildlife to their part of the woods. To win you need to have at least one type of creature at each level of the food chain. However, when building a food chain it is possible that without the necessary elements lower down the chain, the food chain could collapse. Very attractive artwork.


Hannibal: Rome Vs. Carthage. Published by Valley Games Inc. 2007. Box. In shrink. £30

Designer: Mark Simonitch. No. players: 2. Country: American. Duration: 2.5 hrs.

2nd edition of this ground breaking and award winning card driven wargame. Based on the 2nd Punic War. Hannibal descends upon the Roman Empire for a second time, having approached from the Pyrenees. There are a variety  of strategies open to Hannibal to defeat Rome, and Rome is certain to respond strongly. Two sets of cards are used - one for strategic decision making, and one for battle resolution. Very highly regarded game - recommended.


Havanna. Published by Eggertspiele. 2009. Box. Excellent. £12

Designer: Rheinhard Staupe. No. players: 2-4. Country: German. Duration: 40 mins.

Special Notes: German language edition - English language rules, cards and info sheets provided

Much streamlined version of the popular resource management game Cuba. Each turn players effectively choose two characters whose abilities they will use - one from last round and one new one. The various characters will allow money, resources and workers to be gathered (or in some cases stolen from other players), which are then spent to purchase victory tiles. The first player to get to a fixed VP total wins. Anticipating what characters other players will play each round can be used to good advantage.


Head To Head Poker. Published by Parker Brothers. 2005. Box. Excellent. £9.50

Designer: Reiner Knizia. No. players: 2. Country: American. Duration: 30 mins.

Two player card game of the same general type as Schotten Totten. In this game the two players are trying to build several (3-5) poker hands simultaneously, with betting permitted on each of the hands being built. Each hand consists of 1 card shared by both players, and 4 cards for each player which are played adjacent on each side as the hand goes on. Players can raise, call and fold each hand individually. The game includes 90 poker chips.


High Society. Published by Ravensberger. 1995. Box. Excellent. £10

Designer: Reiner Knizia. No. players: 3-5. Country: German. Duration: 30 mins.

A very clever bidding game by this master designer. Players all have the same set of money cards to start with but bid with them in a way which means that no change is ever available and so it is often not possible to bid exactly what you would like to. In addition sometimes a good card is bid for and sometimes a bad card (in different ways) and also the player at the end with least money automatically loses, and the player remaining who has bought the most valuable luxury cards wins. Highly recommended.


How To Go Collecting Model Soldiers. Published by Patrick Stephens Ltd. 1971. Book.

Good, but dustcover shows some wear. £2.25. Author: Henry Harris. Country: British.

Hardback with dustcover, 22x14cm, 200 pages. The main focus of this book is on collecting model soldiers, but there is also a chapter on wargames, including a simple set of rules for miniatures wargaming. The book has plenty of black and white pictures and covers: Planning a Model Army, The Sinews of Model War, Headquarters Staffs, Cavalry, Infantry, Artillery, Supporting Arms & Services, 'With Drums Beating', 'And Colours Flying', Transport, Armoured Fighting Vehicles, Sea Air & Civilians, Displays & Exhibitions, Wargames, Hints & Tips for Making up Models.


How To Play Calypso. Published by Hodder & Stoughton. 1954. Book. Good. £1.50

Author: Kenneth Konstam. No. players: 3-4. Country: British.

Softback, 18x12cm, 71 pages. A detailed description of the card game Calypso along with tactical options and expert advice. Calypso is a cross between Canasta and Bridge, being played in tricks, generally as a four player partnership game, but can also be played as a non partnership game and with just three players. It is played with 4 regular decks of cards and one game lasts about 20 mins. One neat idea in the game is that each player has their own personal trump suit.


Ideology 2nd Edition. Published by Z-Man Games. 2009. Box. In shrink. £31

Designer: Andrew Parks. No. players: 2-5. Country: American. Duration: 90 mins.

Subtitled "The War of Ideas". Each player represents one of the major world ideologies (Capitalism, Communism, Fascism, Imperialism and Islamic Fundamentalism), and starts with a block of regions dedicated to their cause. Players try to use military, economic and cultural influence to purchase advancement cards, develop their regions, and gain control of new regions. Each ideology has its own set of unique special action cards to draw from during the game to ensure the ideologies feel different. Players must make sound decisions while also ensuring that diplomatic relations with the other ideologies (players) don't break down... Improved components and graphics with extra variants compared to the first edition.


Indoor Games. Published by Hodder & Stoughton. 1977. Book. Excellent. £0.70

Author: Gyles Brandreth. Country: British.. Desc. by Eamon.

Softback, 18x11cm, 128 pages. Paperback reference book of indoor games, published as part of a range called Teach Yourself which covered many sports and hobbies. The book covers board games, domino games, dice games, matchstick games, paper & pencil games, word games and parlour games. Over 110 games covered in all.


Isis & Osiris. Published by Gold Sieber. 2001. Box. Excellent. £9

Designer: Michael Schacht. No. players: 2-4. Country: German. Duration: 15 mins.

Egyptian themed game with wooden components. Players play game stones or Isis tiles on to the board, gradually filling it up. When full your score is based on the Isis tiles neighbouring your game stones, so clearly you try to avoid the bad ones and stay close to the good ones while trying to force your opponent to do the reverse.


Islas Canarias. Published by Clementoni. 2009. Box. Excellent. £14

Designer: Leo Colovini. No. players: 2-5. Country: German. Duration: 45 mins.

Each player has a different village board with some coastal space, some next to a river, some beside the road, some next to the mountains etc. Players select a card from their hand each round which they wish to be actioned. These reward the player with the most empty spaces of a particular type, allowing them to build a house of a particular colour. Three houses of one colour can be traded for a palace which is worth more and frees up more space for further buildings. The player to first build a fixed number of VPs of buildings wins the game.


Junk Yard. Published by Hangman Games. 2002. Cloth bag. New. £8.50

Designer: Alan D Ernstein. No. players: 2-6. Country: American. Duration: 1 hr.

Special Notes: Numbered 575/1000.

Tile laying trick taking game set. Limited edition of 1000. There are rules to two games. The main components are a set of numbered wooden tiles in various suits, as well as a linen bag which has a board printed on one side for the first game, and a scoring table and track for the second game printed on the other side. The first game is a trick taking game in which the winner of the trick gets to place a tile onto the board, with the objective of claiming areas of the board in order to score points. The second game is a set collecting game where the sets are poker style hands. Scoring sets can be turned in for points as the game goes on.


King Of The Elves. Published by Rio Grande Games. 1999. Box. Excellent. £8

Designer: Alan R Moon. No. players: 2-6. Country: American.

Card game version of Spiel des Jahres game Elfenland, and shares the same graphics and ideas. However this time in order to travel around Elfenland the players play cards to represent the paths between realms, and play cards to travel over these paths. There is no board - these card paths replace it.


King Tut. Published by Paul Lamond Games. 1994. Box. Good. £4

Designer: Brian Taylor. No. players: 2+. Country: British. Duration: 10 mins.

Special Notes: The box isn't really strong enough for the weight of components, and so is a little fragile.

Dexterity game of the same general type as Jenga. However, in this game you initially build a 5 layer pyramid from large well shaped pieces of wood. Players take it in turns to remove a piece at a time and try to ensure they don't knock down the rest of the pieces, and also try to build two alternative partial pyramids from the pieces they have taken. Very nice components, and pretty heavy.


Kleine Fische. Published by Goldsieber. 1997. Box. In shrink. £7

Designer: Peter Neugebauer. No. players: 2-4. Country: German. Duration: 20 mins.

Card game, 66 colourful cards featuring fish and the playful octopus. Players attempt to catch fish by claiming cards which is done by laying out cards in a row on your turn and taking all of them, unless you turn over a duplicate in which case much of what you could have gained is lost - thus pressing your luck is a major factor. However, when an octopus is drawn there is a chance to steal fish from another player. Short, simple and fun - recommended.


Knight Book Of Party Games. Published by Knight Books. 1974. Book. Good. £0.75

Author: Gyles Brandreth. Country: British.

Softback, 18x11cm, 126 pages. A collection of childrens' party games categorised as follows: Parlour Games (32), Racing Games (22), Talking & Acting Games (26), Paper & Pencil Games (20), Musical Games (17), Outdoor Games (15).


Kreta. Published by Goldsieber Spiele. 2005. Box. Excellent. £15.50

Designer: Stefan Dorra. No. players: 2-4. Country: German. Duration: 1 hr.

Majorities style game set in Crete. Players take it in turn to use the action associated with one character card, but will not be able to reuse that character until a scoring takes place. The characters allow villagers to be placed / moved, or villages / forts to be placed, farmers to harvest produce or the abbot who stops other players interfering in a region to be placed / moved. It is always possible to see the next two regions to be scored, and by choosing to cause a scoring round rather than using another character one can influence the next scoring region to be revealed. Interesting ideas.


Leave One. Published by Valco. 1967. Box. Excellent. £2.50

Designer: Unknown. No. players: 1. Country: American. Duration: 10 mins. Desc. by Eamon.

Very nice item from the sixties "a relaxing game for the busy Executive" as it says on the box. The board is a triangle shaped grid of 15 holes, into which you place 15 metal pegs, rather like large Cribbage pegs. The object is to jump pegs in such a way that you end up with one peg left in hole number one. A variation of Solitaire, but beautifully produced.


L-Game. Published by De Bono Games. 1972. Pouch. Good. £7

Designer: Edward De Bono. No. players: 2. Country: British.

First edition made by the designer himself. Abstract game of considerable skill. Only 4 playing pieces but great depth to the strategy required. Includes rules for two variations: Gold & Silver and Added Value. The essential idea is that each player has an L shaped piece and there are two small blocking pieces. Players take it in turn to move their L piece and then a blocker, and the idea is to be make your opponent unable to move their L piece on their turn. Chunky board and pieces.


Loot. Published by Gamewright. 2005. Box. Excellent. £7

Designer: Reiner Knizia. No. players: 2-8. Country: American. Duration: 20 mins.

Reprint of Pirat.Card game, illustrated in colour with ships and pirates. Players send trading ships out and hope they will stay unmolested until the start of their next turn, or send out pirates to try to capture opponents' ships. Plays quickly with quite a few choices to be made about when to withdraw gracefully and when to fight it out.


Madeline And The Gypsies. Published by Ravensburger. 1999. Box. Good. £2.50

Designer: Alan Moon, Mark Hauser. No. players: 2-6. Country: American. Duration: 15 mins.

Children's game (age 4+). Includes 32 very thick cards showing Madeline, Pepito, Gypsy Mama and Gypsy Clown. The 1st game is for 3-6 players, and players try to guess who is holding a particular type of card each round - since cards are only discarded if you guess correctly and put to the bottom of your deck of 5 if you are wrong, after a while memory will give you an advantage. The idea is to get rid of your cards. The 2nd game is for 2-4 players and is a tile matching game. Players each start with 3 tiles which only they have seen, and players take it in turns to try to match one of their opponent's tiles with one of theirs, and are penalised by getting another tile if they are wrong - least tiles at the end wins. Attractive illustrations.


Magic Realm. Published by Avalon Hill. 1979. Box. Good - mostly unpunched. £75

Designer: Richard Hamblen. No. players: 2-16. Country: American.

Complex fantasy game with a board made up of large hex tiles, providing a different layout to play on each time. The rule book introduces rules with each scenario so that you learn them gradually (assuming you play them in order). The rules are complex, but cover all sorts of possibilities, making the full game a sort of board game version of Dungeons and Dragons, without the need for a GM. There are 16 different characters each with their own characteristics and character advancement possibilities. Rather collectable these days.


Magna Grecia. Published by Clementoni. 2003. Box. 2 available:

1) Good. £15.50        2) Excellent. £17

Designer: Michael Schacht & Leo Colovini. No. players: 2-4. Country: German. Duration: 1hr 20mins.

Set in what is now southern Italy in 2500 BC, Greek merchants and explorers are colonising the area. Starting with a single settlement each, the players build road networks and form new cities, open markets and vie for control of the mystical Oracle. Plenty of thought required and lots of opportunities to outplay your rivals, and score VPs in different ways.


Maharaja. Published by Phalanx. 2004. Box. Excellent. £17

Designer: Wolfgang Kramer & Michael Kiesling. No. players: 2-5. Country: Dutch. Duration: 90 mins.

Set in colonial India, the players take the part of Indian princes loyal to the Maharaja, and they have been told to build magnificent palaces and other buildings in his honour. The winner is the first to build 9 palaces. The Maharaja visits one of eight cities each turn and the players who most impress him are rewarded with great wealth. Each turn players secretly plot two major actions such as building a palace or other building, collecting taxes, recruiting a special character, or influencing where the Maharaja will go. Players can only build where their prince is, and movement can also be expensive if the way is not prepared first. Finally, a variety of special characters give powers which can assist their princes. Recommended.


Master Criminals! Published by Gibsons. 1992. Box. Excellent. £8

Designer: Unknown. No. players: 2-6. Country: British. Duration: 30 mins.

Deduction card game. Each player is secretly given an identity, reason, location, and method by which they performed a murder. Players attempt to discover the who, how, why and where for their opponents' before being found out themselves. This is done by drawing cards which will either eliminate some of the possibilities or will allow a question to be asked of an opponent, though with restrictions on just what can be asked. Part of Gibsons' Bepuzzled Series.


Melee. Published by Sterling Games. 2985. Box. Good. £7

Designer: Unknown. No. players: 2-4. Country: American. Duration: 15 mins.

Tile drafting word game. Each player has a board with a 5x5 grid onto which they will place letters. There is a common pool of 8 tiles players can draft from openly, and each player also has a personal pool of 4 tiles. Players take it in turns to add a letter to their board trying to create as many 3-5 letter words as possible. The tiles come in 4 colours, and there is a bonus for using a single colour of tile to make a word.


Men Are From Mars, Women Are From Venus. Published by Spear's Games. 1998. Box. Excellent. £1.75

Designer: Unknown. No. players: 4+. Country: British. Duration: 1 hr.

Party game designed for two teams - men vs women. Provocative questions are asked about men and women and the players try to guess how the current player will answer - guessing right advances your team, and guessing wrong causes embarrassment and probably gets you into trouble with your other half! Includes 720 questions, and rather neat flying saucer shaped guessing dials.


Metropolis. Published by Ravensburger. 1984. Box. Good. £18.50

Designer: Sid Sackson. No. players: 2-5. Country: German. Duration: 90 mins.

Excellent Sid Sackson game, beautifully produced as you would expect from this company. Players, in effect, zone a new town, by first acquiring plots of land and then building variously shaped buildings on the sites. Making deals with other players is an essential part of the game. The game is driven by the choice of which plot the current player wishes to claim, but there are clever rules (often mistranslated or misunderstood) which limit the ability to claim plots. The rules concerning the value of buildings when in the same area as other buildings seem complex but add to the strategy and tactics possible. Recommended.


Mimic. Published by Funmaker Games. 2006. Box. Excellent. £7.50

Designer: Doug Cook. No. players: 2-3. Country: American. Duration: 30 mins.

Unusual set collecting game in which players try to place their scoring cubes onto cards laid out on a 7x7 grid. Play involves using the special powers on single use cards to bend the rules to best effect in order to achieve your goals. In order to place a scoring cube you need to create a set of two pairs of matching symbols all of the same colour. However, sets don't have to be in a straight line - they can turn 90 degrees at obstacle cards or at the edge of the layout. The graphic design is unusual with kaleidoscopic images of animals.


Mogul. Published by Spiele Aus Timbuktu. 2002. Box. Excellent. £11

Designer: Michael Schacht. No. players: 3-6. Country: German. Duration: 45 mins.

Clever little auction game with a railroad company theme. Shares are put up for auction one at a time, and players can earn money by dropping out of the auction early. The winner of the auction can either buy the share on offer or sell shares to get more money.


Monopoly Deal. Published by Hasbro. 2008. Box. Excellent. £3.50

Designer: Unknown. No. players: 2-5. Country: British. Duration: 15 mins.

Card game with a Monopoly theme and the properties from the board game. The objective is to collect three sets of properties. This is done by the play of cards which can force other players to pay you rent, allow you to swap properties with them or potentially even steal from an opponent. Fast paced and plenty of interaction!


Montgolfiere. Published by Euro Games. 1992. Box. Good. £8.50

Designer: Dominique Ehrhard. No. players: 2-6. Country: German. Duration: 45 mins.

Balloon racing card game. Cards are played simultaneously, and some can cancel each other out, while others if played by people with balloons at the same height (and they may confer) can enhance each other. Each player has a wooden balloon marker and the idea is to have the highest balloon after the final round of cards has finished. Everyone starts with the same set of cards, though they do come up in different orders. A nice blend of simultaneous card play with tactical considerations. Recommended.


More Card Games Up-To-Date. Published by W. Foulsham & Co. ca.1930. Book. Good. £3.50

Author: Tom King. Country: British.

Hardback, 18x13cm, 155 pages. A second collection of card games intended to accompany Card Games Up-To-Date. This book contains the rules to a further 47 card games not included in the first volume. Thus the games in the volume are slightly less well known than those in the first volume, and thus potentially of greater interest. It still includes many popular games as well though. If you would like to buy a copy of the first volume to accompany this one please ask.


Mouse Trap. Published by Milton Bradley. 1989. Box. 1 box corner split. £3.25

Designer: Unknown. No. players: 2-4. Country: British. Duration: 30 mins.

Players move their mouse around the board whilst an elaborate mouse-trap is built. The game itself is nothing special, but the Heath Robinson mouse trap contraption is wonderful and let's face it, is the entire reason for this game's popularity.


Mysteries Of Old Peking. Published by Milton Bradley. 1987. Box. 2 available:

1) Good. Box corners taped and box base has a water stain. £1.75

2) Good, but corners taped. £4

Designer: Unknown. No. players: 2-6. Country: British.

Very nicely designed light detective game. 50 different cases to solve. Players move around the board visiting witnesses to gather information and may have to decode information using a mirror or a special red plastic sheet, or the Spy's decoder. Once a player has enough information they head to the appropriate Chinese dragon parading the streets and reveal the culprit. Very attractive and a fun light game too.


New Book Of Parlor Games And Amusements. Published by L & M Ottenheimer. ca.1930. Booklet. Good, but spine repaired at some point. £0.70. Author: Julian Daingerfield. Country: American.

Softback, 13x10cm, 64 pages. A collection of parlor games and other activities for social entertainment. Includes various adverts for other books and marked playing cards available at the time.


Nightfall: Martial Law. Published by AEG Inc. 2011. Box. Box Good, cards in shrink. £17

Designer: David Gregg. No. players: 2-4. Country: Amercian. Duration: 45 mins.

Deckbuilding game (a la Dominion) set in a world dominated by creatures of the night. The players recruit vampires, werewolves and other dark creatures and learn powerful spells of destruction. The creatures are used to attack the other players and defend against incoming attacks, and the spells can help recruit new creatures, or damage other players or creatures directly. The game plays a little like a deckbuilding version of Magic: The Gathering, but using a novel colour chaining system which determines what cards can be played each turn. This is a standalone expansion - you can mix it with the base game or play it on its own. New features include a new 'Wound' type, 'Feed' mechanic and many 'Stays in Play' Minions.


Nile. Published by Minion Games. 2010. Box. In shrink. £13

Designer: Daniel Callister. No. players: 2-5. Country: American. Duration: 30 mins.

Card game set in ancient Egypt. Players draft cards representing various crops and plant them in their fields. Floods come and force players to harvest crops. There are restrictions on what crops can be planted at any point and at the end of the game one scores only for the crop one has harvested least of, so diversity is essential to success.


Office Politics. Published by Fiendish. 1995. Box. Good. £7.50

Designer: John Harrington. No. players: 2-6. Country: British. Duration: 2 hrs.

Very interactive game set in a large company. Players use their supply of 'kudos' to try to gain control of as many departments as possible. The control of a department will earn you more kudos to use elsewhere in the company. However, there are only certain links from each department to others, so you need to plan your takeover route carefully and use action cards to your benefit.


Ogallala. Published by ASS. ca.1983. Box. Good. £12

Designer: Rudi Hoffmann. No. players: 2-4. Country: German. Duration: 45 mins.

Later republished as Blackfeet and rethemed as Chaos Marauders and Starships. Players draw cards, illustrated in full colour, to 'build' canoes. The canoe parts include various creatures, totem poles, lots of Indians, etc. The idea is to complete your canoes, and as each is completed it gets a chance to attack an opponent's canoe, and take some of the booty. Players can try to build small weak canoes quickly or large powerful canoes, but slowly. There is a significant bonus for the player who manages to complete their three canoes first. Recommended.


Palatinus. Published by DaVinci Games. 2005. Box. In shrink. £12

Designer: Alessandro Zucchini. No. players: 2-5. Country: Italian. Duration: 25 mins.

The players represent factions who vie for power around Rome. The board is made up of 7 hexagonal segments representing the hills of Rome. Players take it in turn to play soldiers, merchants and farmers onto the land areas. Farmers score for being placed on wheat fields or being adjacent to wheat fields. Merchants score for being adjacent to farmers or merchants and soldiers score by capturing farmers and merchants. Some tiles are placed face down. When all have been played each hill is scored in turn, and the players with the most influence on that hill wins VPs. Most VPs overall wins.


Partymime. Published by Pantomime Productions Inc. 1984. Box. Fair. £5

Designer: Unknown. No. players: 2+. Country: American.

Special Notes: Contents Excellent, but the colour is flaking off the box edges and sides.

A game which calls itself 'The Official Charades Game'. Essentially this is a rather nice set which can be used to play the parlour game Charades. The set includes: an electronic stopwatch for timing the current player, 972 mime cards with 6 things to mime on each, and two guides on how to mime basic concepts such as 'Sounds Like', 'Song', 'Movie', 'Opposite Of' etc.


Paydirt. Published by Avalon Hill. ca.1981. Box. Good. £3

Designer: Dr Thomas R Nicely. No. players: 2. Country: American. Desc. by Eamon.

Special Notes: Includes team charts for 1984.

A brilliant statistical American Football game, one of Eamon's favourite 2-player games. Rules include basic and advanced versions and each set comes with charts for the teams for a particular year. These charts are statistically designed to reflect the strengths and weaknesses that characterised that team that year.


Peasantry. Published by Journeyman Press. 2001. Box. Excellent. £5

Designer: Unknown. No. players: 3-4. Country: American. Duration: 30 mins.

A variation on Canasta with a medieval themed (non standard) deck of cards.


Peloton. Published by Templum. 1991. Box. Good. £13

Designer: Premsyl Chmelar. No. players: 2-12. Country: Czechoslovakian. Duration: 40 mins.

Clever cycling game with good English rules by the designer. Unique box, a sort of East European version of a 3M wrap-around box. No dice, so skill required as you ride your cycle tactically (or cycles if playing in a team). This is done by expending energy to accelerate at the right time, choosing when to stay in the pack and when to break away. No dice or cards are used.


Penalty. Published by Edition Spielbox. 1993. Pouch. Good. £0.70

Designer: Reiner Knizia. No. players: 2. Country: German. Duration: 15 mins.

A colour folded A3 sheet which acts as game board as well as having the rules on the back. You will also need twenty money chips, and three counters. Ice hockey themed game split into three periods. In each period the players have some chips which are used in a series of sealed bid auctions. The winner of each auction advances the puck one area towards the goal. However if a player uses 3 or more chips more than his opponent then he has committed a foul and his opponent gets to advance the puck. More chips are given out at the start of each period. Most goals wins.


Pick A Dilly. Published by Abacus Spiele. 2005. Box. Excellent. £6

Designer: Hartmutt Kommerell. No. players: 3-7. Country: German. Duration: 20 mins.

Light family game in which players try to get their hens fed as well as possible. Each round every player chooses which player's hen to feed and they secretly select this on a special dial. When all have selected these are shown. Any hen who has been picked just once lays no eggs, but getting picked zero or two or more times will get you eggs. Also the number of times the player who has the rooster token gets chosen determines how far the rooster will move around the table - having the rooster is a sure way to get bonus eggs.


Pirateer. Published by Mendocino Game Co.. 1994. Box. Good. £13

Designer: Scott Peterson. No. players: 2-4. Country: American. Duration: 20 mins.

Each player must use their three ships to capture the treasure and get it back to their home port. Movement in a loaded state is less flexible, allowing others to potentially sink your ship and capture the treasure themselves. The game is dice driven but there is quite a bit of choice in the way the dice rolls are used and as well as normal movement at sea, there are special trade winds that allow fast but limited cross-board movement and straits which get you immediately from one side to the other. The game is normally pretty bloody with quite a few ships sunk before the treasure is successfully taken home.


Play The Game. Published by Bookclub Associates. 1984. Book. Good - partly unpunched. £22

Author: Brian Love. Country: British.

Hardback, 37x27cm, 96 pages. One of the great game related books of all time. After the introduction about the history of board games, the author has reprinted around 40 antique games from his collection. The reproductions are superb, in full colour. Better still, in the back of the book there is a sheet of special counters so that you can play the games. The games have titles like Trencho, Flip-O-Hoy, Aerial Attack, Footer, Golfo, even The New Game of Virtue Rewarded and Vice Punished. A fantastic book.


Playing Gods. Published by Balls Out Entertainment. 2008. Box. In shrink. £19

Designer: Benjamin Radford. No. players: 2-5. Country: America. Duration: 90 mins.

Satirical board game in which the players each take the role of a god, with the objective of dominating the world by having the most believers. This can be done by peacefully spreading word of your divinity, converting others to your faith or by divine acts to kill those of opposing faiths. Game play uses cards and dice.


Plus & Minus. Published by BCM. ca.1930. Box. Good, but base edges slightly damaged. £8

Designer: Unknown. No. players: 2-4. Country: British. Duration: 30 mins.

Card game in which players each have a board showing the numbers 1-25, and each has 4 men which start on 0. The idea is to advance the men forward, until they reach 25, without busting. Play is card based with a pack including cards numbered 2-15 and several negative numbers. On your turn you play a card and add to this the value of the card played by the last player to play. This number is then used to advance one of your men (so if you played a 5 on a 2 then you move a man 7 spaces forward). If a man gets above 25 then it must start again at 0. First player to get all their men to 25 exactly wins. Chunky boards and wooded men supplied in a sturdy box.


Ponte Del Diavolo. Published by Rio Grande Games. 2007. Box. In shrink. £13

Designer: Martin Ebel. No. players: 2. Country: American. Duration: 30 mins.

Attractively designed and very clever game in which the players place wooden tiles to add to their islands and bridges to both link their islands and block their opponent. The game was inspired by many years of living in Venice. Plenty of tactical options and strategic play. Recommended.


Powergrid: 3 Event Cards (Promo). Published by 2F Spiele. 2010. Ziplock. New. £2.50

Designer: Friedemann Friese. No. players: 2-6. Country: German. Duration: 90 mins.

A set of three new cards to add to your factory deck along with special rules. One card reduces the availability of fuel, one increases the availability of fuel and the last is a fuel storage depot which can be held in addition to the normal number of power stations. Promotional item from Spiel 2010.


Funkenschlag: Die Neuen Kraftwerkskarten. Published by 2F Spiele. 2007. Box. New. £4

Designer: Friedemann Friese. No. players: 3-6. Country: German. Duration: 2 hrs.

Expansion for Power Grid / Funkenschlag 2nd Edition. This consists of a new set of power plants which you can use in several ways: instead of the standard set for a different balance between the types of power plant; with the other deck for greater variation; or to create your own custom power plant deck.


Qwirkle. Published by MindWare. 2006. Box. Good. £14

Designer: Susan McKinley Ross. No. players: 2-4. Country: American. Duration: 45 mins.

Tile laying game using chunky tiles showing assorted symbols in a variety of colours. When adding tiles to the table points are scored for creating new rows of tiles of the same symbol or the same colour. Very simple to learn and easy to play, and winner of the German Spiel des Jahres for 2011.


Race Around Britain. Published by Ravensburger. 1992. Box. In shrink. £3

Designer: McLeod Warner. No. players: 2-6. Country: British. Duration: 30 mins.

Players move around their playing piece on a map of Britain and answer questions to collect cards and tokens with the aim of being the first to get home. Eamon Bloomfield set many of the questions.


RAF. Published by Decision. 2009. Box. Excellent - unpunched. £32

Designer: John Butterfield. No. players: 1. Country: American. Duration: 2+ hrs.

Update of one of the best solitaire wargames ever devised. In the classic version you control British Fighter Command at the height of the Battle of Britain. The game uses a mixture of event cards and charts to produce a visible, and effective opposition for you. In addition this new version also provides the reverse scenario where you are in command of Luftwaffe forces and you are trying to deliver the knockout blow. The final version allows two player play - one taking on each of the sides involved. Each version has scenarios ranging from 1-2 hours to full campaign games.


Raj. Published by Winning Moves. 1995. Box. Excellent. £10

Designer: Alex Randolph. No. players: 2-5. Country: American.

Card game, a reprint of Hols Der Geier, but with plastic tiles to win as the prizes. Elegantly simple mechanics. Each player has the same set of 15 cards with which to ‘bid’ for other cards on offer to all players. Everyone plays a card simultaneously and when they are revealed, the highest card played wins the prize, which is worth from -5 to +10 points. If two cards of the same value are played, they cancel each other out, leaving a lower card to win. For negative prizes the lowest played card gets the 'prize'. Each card can only be used once. There are 15 ‘auctions’, so careful planning is required, together with a steely nerve and good bluffing.


Rare Species. Published by Spear's Games. 1985. Box. Good. £1

Designer: Unknown. No. players: 2-4. Country: British. Duration: 20 mins.

Conservation game featuring David Bellamy on the rules book. Memory game in which there are twelve rare species each with a male and female card. Players move around a track, land on face up male cards and try to pick up the female from the face down cards. If right it is kept face down in a bamboo cage on a smaller board each player has, otherwise it is replaced face down. In a similar way it is also possible to claim the male when you already have the female. The player with the most breeding pairs at the end wins. The rules booklet also includes information about the 12 rare species featured in the game.


Red November. Published by Fantasy Flight Games. 2008. Box. Excellent. £15

Designer: Bruno Faidutti, Jef Gontier. No. players: 2-8. Country: American. Duration: 90 mins.

Cooperative game in which the players are the crew on an experimental gnomish submarine, in which everything is starting to go wrong. Fires are starting, the hull is leaking, and critical systems failing. Help is on the way, but the players must keep the sub in one piece until it arrives. This is done by having the players move to locations to fight fires, make repairs and obtain items needed from time to time, while always keeping an eye open for the next system about to go critical...


Remmi-Demmi. Published by Goldsieber Spiele. 1999. Box. Excellent. £8

Designer: Klaus Palesch. No. players: 4-9. Country: German. Duration: 30 mins.

Somewhat Pit-like game in which players frantically swap cards in order to complete a set. However, you can either collect cards of a single colour or cards all with the same symbol, thus adding an extra twist. The game also comes with a rather neat electronic timer (which you could use for other games) with 120s and 70s settings.


Route 66. Published by ASS. 1994. Box. Good. £8

Designer: Wolfgang Riedesser. No. players: 2-5. Country: German. Duration: 45 mins.

Interesting card driven race game across the United States on Route 66. Players have a speedometer, which governs their speed (amount of movement) each turn, and cards are used to alter your own speed or alter someone else's speedometer. The aim is to collect state cards along the way, as the player who sees the most of the country will win - not necessarily the player who finishes first.


Rumis / Rumis+. Box. Several editions available:

1) Rumis. Published by Educational Insights. 2006. No. players: 2-4. Country: American. Good but box edges show wear. £17

2) Rumis+. Published by Murmel. 2006. In shrink. £16.50. No. players: 2 / 5-6. Country: Swiss. This is a standalone 2 player game or allows play with 5-6 players with the base set.

3) Rumis 2nd Ed. Published by Murmel. 2003. No. players: 2-4. Country: Swiss. New. £21

Designer: Stefan Kogl. Duration: 30 mins.

Each player has a selection of 3D pieces made from cubes. Players take it in turn to place one of their pieces onto the board, but with the restriction that each space has a maximum level to which pieces may be played, and each piece must be played touching one of your previous pieces. Points are scored at the end of the game for parts of your playing pieces which are still exposed. Interesting tactical challenge, as you have to ensure you keep future options open while also playing into scoring positions. The German edition was on the Spiel des Jahres nominations list for 2003. Highly recommended.


Salamanca. Published by Zoch. 2006. Box. In shrink. £17

Designer: Stefan Dorra. No. players: 2-5. Country: German. Duration: 1 hr.

Set in the heart of old Spain, the players develop estates which they can then use to score points throughout the game. The game uses an interesting action and turn order system, and there are times when players need to compete strongly for particular areas of land, and being able to judge those situations and come out ahead is key. The game uses tiles and cards. Recommended.


San Francisco. Published by Amigo. 2000. Box. Good. £12

Designer: Andreas Wetter, Thorston Lopmann. No. players: 3-5. Country: German. Duration: 75 mins.

San Francisco needs to be rebuilt after the devastating earthquake of 1906.  The players represent various factions who want to be involved in the rebuilding. As buildings are constructed players vie for the right to place them and ownership of the streets using auctions involving money and influence. Ultimately the player who proves the most successful rebuilder will win. The game involves a selection of mechanics from other games, but they blend well to form a good game not like any of the games it derives from.


Scary Tales. Published by Playroom Entertainment. 2009. Box. Several available:

1) Little Red vs Pinocchio. Good. £7.50

2) Little Red vs Pinocchio. In shrink. £8.50

3) Snow White vs The Giant. Good. £8.50

Designer: Reiner Knizia. No. players: 2+. Country: American. Duration: 20 mins.

Card game which also uses special dice specific to each character. Additional sets allow other characters to be introduced to the game and then more than 2 can play. The objective is to collect a certain value of relic cards. However, these are kept in a pile which the opponent may attack by card and dice play. The cards allow one to set up or modify an attack on a relic in various ways.


Schotten Totten. Published by ASS. 1998. Box. Excellent. £11

Designer: Reiner Knizia. No. players: 2. Country: German. Duration: 30 mins.

An excellent card game for two from Reiner Knizia.  Part of an informal series of two player card games which includes the very popular Lost Cities. In this game the players are fighting over nine border stones between their Scottish clans' territories. This is done by playing cards next to the stones with the object of making powerful combinations, eg. three of a kind, a flush, run etc. What makes the game work so well is that both players have to commit to playing cards before they know just what combinations they will be able to make by the end of the game. Considerable skill required, though the luck of the cards is important too. Highly recommended.


Scrabble. Published by T.R.Urban & Co. ca.1960. Box. Good, but corners taped. £4

Designer: Alfred Butts. No. players: 2-4. Country: Australian. Duration: 90 mins.

The classic word game - this edition has wooden tile racks and comes in a dark red box with a linen feel finish and is quite small being just large enough to hold the once folded board. Australian edition licensed from Production & Marketing Company, USA.


Sealord. Published by Inter Game. ca.1980. Box. Good. £8

Designer: Unknown. No. players: 2. Country: Swedish. Duration: 40 mins.

Naval combat game in which the players each have 4 ships, one of which is their flagship. Players try to surround their opponent's flagship with 3 of their ships in order to win victory. Movement is by rolling a die to see how many spaces one of your ships can be moved - since you have four there is normally quite a bit of choice, and the board isn't that many spaces wide, so often high numbers are quite restrictive. In addition the ships drift with the wind, so you have to make sure your flagship doesn't get shipwrecked as that loses the game too.


Senator. Published by Fantasy Flight. 2004. Box. Excellent. £8

Designer: Eric Lang. No. players: 3-5. Country: American. Duration: 1 hr.

Players are Senators in ancient Rome and each round various issues and disasters need to be dealt with, and the Senator who is seen to help most on each of these will get the credit. However, some issues are ones you don't want to be associated with, and these must be avoided. Each round there is also an event which alters the way the game is played. Only the most successful Senator can hope to become Caesar.


Settlers: The Fishermen Of Catan. Published by Mayfair Games. 2007. Packet. In shrink. £3.25

Designer: Klaus Teuber. No. players: 3-6. Country: American. Duration: 90 mins.

Small expansion for Settlers of Catan. You can enhance your regular games of Settlers by adding fish production sites around the coast. Settlements and cities at these sites then earn fish tokens of varying values. These tokens can be traded in for various bonuses such as extra cards, road building, moving the robber / pirate etc. There is also an old boot, which when it comes out can be used to hinder the players in the lead. Recommended.


Sherlock Holmes The Card Game. Published by Gibsons. 1991. Box. Excellent. £9

Designer: Roger Heyworth. No. players: 2-6. Country: British. Duration: 30 mins.

Card game, 108 cards with pen and ink drawings reminiscent of the period and the books. Published to celebrate the 100th Anniversary of the first Sherlock Holmes story to appear in print. Rather a nice game that requires you to arrest various suspects or to avoid arrest yourself with one of the Villain cards in your possession. The game involves playing cards - each card can be followed by various other types of card, leading Holmes through his investigation of the case.


Silver Mountain. Published by Stratamax. 2005. Box. Excellent. £7

Designer: Max Michael. No. players: 3-5. Country: American. Duration: 30 mins.

Special Notes: The cards have been laminated for ease of play and durability

Silver has been discovered in the mountain, but with the best seams the hardest to get to. In order to get out their silver players need to lay claim to the valuable nuggets, get their ore carts onto the trains and make sure the trains are moved in a way which will fill their carts with the most valuable silver. Cards indicate the nature of the actions which may be taken, but there are always choices as to how to use them. The game plays quickly and has a light feel to it. The components are basic but functional.


Snow Tails. Published by Asmodee. 2009. Box. In shrink. £25

Designer: The Lamont Brothers. No. players: 2-5. Country: French. Duration: 45 mins.

Wonderful race game in which the players race their husky driven sleds along a track which can be set up differently each game. The main mechanism uses movement cards in a very clever way restricting how you can change your movement between turns in an innovative way. The way the track spaces have been drawn also add to the feel of sliding on the snow, and combined with cornering restrictions ensure you will have plenty to think about while having fun. Highly recommended.


Star Trek TNG CCG Batch Of ~700 Cards. Published by Decipher. ca.1995. Boxes. Excellent. £15

Designer: Decipher. No. players: 2+. Country: American. Duration: 45 mins.

Customisable card game based on Star Trek: The New Generation. This is a collection of roughly 700 cards which should be more than enough to allow you to play the game with a variety of decks. Players attempt to earn more mission points than their rivals by fulfilling the requirements on the mission cards using crew, ships, equipment etc, and overcoming events and dilemmas. All the cards have stills from the shows as you would expect. A great bargain bundle.


StarForce. Published by SPI. 1974. Box. Excellent. £6.75

Designer: Redmond A Simonsen. No. players: 2. Country: American.

Part of SPI's trilogy of three separate games - Outreach explored the grand strategy of space, StarSoldier was at the other end of the scale, with detailed tactical decisions, this one, StarForce, came in between. Star Force is played on a map representing a 40 light year diameter sphere with 74 star systems. A hex grid regulates movement. Counters represent groups of interstellar ships, and space stations. Combat occurs when units are in the same 3-D location. The rules include basic and advanced rulesets. There are 14 scenarios, including one which is solitaire.


Starship Catan. Published by Mayfair Games. 2001. Box. In shrink. £17

Designer: Klaus Teuber. No. players: 2. Country: American. Duration: 90 mins.

Card based space game which uses many of the ideas from the Settlers Card game, and the background from Sternenfahrer Catan. The game uses stacks of cards which represent quadrants of space, with the cards representing planets you can trade with, colonisable planets, missions to fulfil to gain VPs and fame, and space pirates. Each player also has a ship board onto which extra boosters, lasers, system upgrades and cargo can be added. The game plays very well indeed, and the feel fits the theme nicely. Highly recommended. I also have some house rules which reduce the memory element of the card stacks - let me know if you want these.


Swap. Published by Ideal. 1965. Box. Box corners split. £3

Designer: Unknown. No. players: 2-4. Country: American.

Very nice item, with a neat little gadget for reading 'secret' information on the cards. Players buy, sell and swap items, with an aim to accumulate a set total in cash and goods. Every exchange has some risk as only half the items are genuine, the rest being worthless fakes. A very nice example of a family game of the sixties, especially the rather good dollar-sign playing pieces.


Sword & Sorcery: Chaositech. Published by Malhavoc Press. 2004. Book. Excellent. £2.25

Author: Monte Cook. No. players: 3+. Country: American.

Roleplaying supplement which uses WotC's generic d20 rules system (v 3.5), making it usable in many campaigns. Chaositech is a combination of magic and technology but always with a high level of chaos. The book covers introducing Chaositech into your campaign; Cults, Priests and Spells of Chaos; Chaositech Weapons and Armour; Chaositech Bio-enhancements; Chaositech Mutations; Masters of Chaositech and more.


Teach Yourself Canasta. Published by English Universities Press. 1951. Book.

Good, but dustcover worn. £2.50. Author: Kenneth Konstam. Country: British.

Hardback with dustcover, 18x11cm, 153 pages. This book on the card game Canasta is split into three sections: the first about the history of the game, and definitions of terms used in Canasta; the second covering the rules for the game itself, as well as the differences when played with 2, 3 or 4 players. The third section covers the tactics and strategy and some conventions.


Terrible Swift Sword. Published by SPI. 1976. Boxes. Good. £29

Designer: Richard Berg. No. players: 2. Country: American.

Monster wargame covering the three days of the Battle of Gettysbury 1863. It is a complex grand tactical regimental-level simulation. There are scenarios covering each of the three days and the Battle for the Little Round Top, as well as the masterpiece: The full campaign, a 125 turn 60 hour monster. The rules cover 31 pages (though that includes optional rules and scenario information too). There are three large map sheets which are placed together to form the board, and 2000 counters. This is being sold on the basis that the counters are unchecked, but if there is a problem I will sort out suitable recompense.


The Antiques Challenge. Published by Antiques Challenge Ltd. 1998. Box. Good. £1.50

Designer: Furious Wolf Design. No. players: 2+. Country: British.

Trivia game in which players have to answer questions about antiques. Most of the cards depict valuable antiques on one side which the players may examine. On the other side are information and questions about the object, which players get to answer. The questions come in the categories: Furniture, Fine Art, Glass, Porcelain / Pottery, Silverware, Clocks / Watches and Miscellaneous. Very attractive cards and uses two special dice as well.


The Encyclopedia Of Toys. Published by New Burlington Books. 1985. Book. Good. £4.75

Author: Constance Eileen King. Country: British. Special Notes: Hardback

Hardback book with dustcover, 272 pages, 30cm x 23cm. Includes many black and white plates. The book covers the following areas: Miniature Living, Toys Purely for Pleasure, Wheeled Toys & Children's Transport, Metal Toys, Board & Table Games (inc. model soldiers and trains), Educational Toys and Pastimes. The book covers the history of antique toys from the 18th, 19th and early 20th centuries.


The Godfather Game. Published by Family Games. 1971. Box. Good, but box base indented. £8.50

Designer: Unknown. No. players: 2-4. Country: American. Duration: 90 mins.

Special Notes: 2nd edition

An unusual game given the theme of Mob bosses vying for control of various neighbourhoods. However, the game mechanics resemble Go, but with money which must be spent to buy men in the various areas of town, and cards which can assist or hinder. 1st edition came in a plastic violin case, 2nd edition in a regular box.


The Great Downhill Ski Game. Published by Waddingtons. 1970. Box. 2 available:

1) Good, but 2 corners taped. £4.50       2) Good. £6

Designer: Nancy Greene. No. players: 1-4. Country: British. Duration: 30 mins.

Tile laying game in which the tiles show the tracks left by a skier heading down the mountain. The game is played on a gridded board, but with trees dotted about making it look a little like a snowy mountainside. Players score points for each tile played as part of their trail, and also get a bonus for being the first to reach the bottom of the slope.


The Key To Solitaire. Published by Ottenheimer Publishers. 1966. Book. Good. £2

Author: Douglas Brown. Country: American.

Softback, 17x11cm, 142 pages. A collection of 150 different games of solitaire (patience) all briefly described, but with diagrams where appropriate.


The Legends Of Skyfall 2: The Black Pyramid. Published by Armada. 1985. Book. Excellent. £3.75

Author: David Tant. No. players: 1. Country: British.

Fighting Fantasy style solo adventure book. You don't need to own the other books in the series to play, as this is a standalone adventure. This is a paragraph based fantasy adventure book in which after setting up some basic character stats you read a paragraph telling you what is going on and then you decide what to do next and turn to the appropriate page. In this adventure you cross the Groaning Desert and explore the legendary black pyramid which is said to contain wealth beyond measure.


The Oxford History Of Board Games. Published by Oxford University Press. 1999. Book. Excellent. £32

Author: David Parlett. Country: British.

Hardback with dustcover, 22x14cm, 386 pages. Rare book by this expert on card games. An academically written book which considers various categories of games and details the traditional games of that type from around the world. As well as the history and development of these games, the rules are also given in enough detail to play them. The categories are: Race Games, Space Games, Chase Games, Displace Games, Today's Games.


The Pan Book Of Card Games. Published by Pan. 1960. Book. Good. £1.25

Author: Hubert Phillips. Country: British.

Special Notes: Other printings also available at the same price

Softback, 335 pages, 18x11cm. An excellent card game book, first published in 1953. Hubert Phillips was an international Bridge player, game designer and puzzle fanatic. Amongst a feast of games, this includes Booby, probably the best 3-player Bridge variant. Includes the rules to 50 card games and 28 patiences. Chapters include: Contract Bridge; Booby; Solo; Piquet; Cribbage; Black Maria; Poker; Various Rummies; 2, 3 and 4 player games; Games for 3-7 players; Party Games; Patiences.


The Penguin Book Of Chess Positions. Published by Penguin Books. 1973. Book. Good. £1.50

Author: C.H.O'D. Alexander. Country: British.

Softback, 18x11cm, 171 pages. A collection of 100 Chess puzzles for you to solve. Each has hints if you get stuck as well as a full solution. The author wrote for the Sunday Times, and many of these puzzles first appeared there.


The Sparrow Book Of Video Games. Published by Sparrow Books. 1982. Book

Good, but there is a label removal mark. £0.60. Author: Frank Webb. Country: British.

Softback, 18x11cm, 112 pages. Hints and tips for playing all the favourite early 1980s video arcade games such as Asteroids, Space Invaders, Galaxian, Donkey Kong, Pac Man etc. There are some illustrations. Fun nostalgia item!


The Twelve Best Indoor Games For Two. Published by W. Foulsham. ca.1940. Book.

Good, but flyleaf slightly speckled. £2.50. Author: Albert Belasco. Country: British.

Softback, 18x12cm, 62 pages. Printed on Wartime Economy Standard paper. A collection of twelve indoor games for two with illustrative hands and games. The games covered are Cards (Cribbage, Euchre, Whist for Two), Dice (Sixty One), Dominoes (Runnings Out, Fives And Threes, Matador), Chess, Draughts (Ordinary, Losing Game, Fox & Geese), Table Tennis.


The Viking Game. Published by History Craft. 1987. Box. 2 available:

1) Good. £1      2) Excellent. £1.50

Designer: Unknown. No. players: 2. Country: British. Duration: 20 mins.

Nice historical reproduction of the ancient Norse strategy game called Hnefatafl (King's Table). The pieces are delightful little replica carvings which appear to be made of resin. The board is made of cloth, and the box is compact. There are several games in this family of games, and this one uses 12 + the king on one side and 24 on the other side. The objective for the white player is to get the king to a corner space, and for the dark player to capture the king.


The Wall. Published by Birmingham. 1986. Box. Good. £1.50

Designer: Unknown. No. players: 2. Country: British. Desc. by Eamon.

Special Notes: Box slightly indented due to stacking - almost inevitable with this game as the box is large and not very strong.

Well intentioned game but overtaken by real-life events. Suddenly there wasn't a Berlin Wall! An espionage game in which players try to get their secret agents out of their opponent's embassies with top secret papers and back to their own bases. However, some agents are actually double agents. The board is large and an attractive representation of the city, with the wall and a few ways under or over it - all dangerous - and other special places dotted around too.


The Zebra Book Of Games And Puzzles. Published by Evans Bros Ltd. 1972. Book. Good. £0.75

Author: Carlton Wallace. Country: British.

Softback, 18x13cm, 127 pages. This collection is categorised as follows: Puzzles with Coins, Puzzles with Numbers, Puzzles with Matches, Word Puzzles, Making Crosswords, Making Secret Codes, Brain Twisters, Pencil & Paper Games, Optical Illusions, Indoor & Outdoor Party Games, Party Magic, Acting Games.


Theophrastus. Published by Mayfair Games. 2001. Box. Excellent. £12

Designer: P.R. Chase. No. players: 2-5. Country: American. Duration: 1 hr.

Card based game in which the master alchemist Theophrastus takes on the players as apprentices, and concocts elixirs which the players must try to copy as accurately as possible. The players take it in turn to contribute to Theophrastus's recipe secretly and make their own elixir. Action points are used to draw extra cards, play cards openly or secretly transmute ingredients and occasionally mess with other players' elixirs. The game ends after three elixirs have been completed and scored.


Thurn And Taxis: All Roads Lead To Rome. Published by Rio Grande Games. 2008. Box. 2 available:

1) Excellent. £9.50       2) In shrink. £11

Designer: Karen & Andreas Seyfarth. No. players: 2-4. Country: American. Duration: 1 hr.

Expansion for Thurn and Taxis (you need the base game to play). A new map is provided which shows North Italy and the alps to the north. This expansion provides two new scenarios for you to play. In the first the players must get their priests to Rome, but at the right time. In the second players use the office powers as evenly as possible in order to get access to new office powers. The two scenarios can also be played together.


Toppo. Published by Rio Grande Games. 2005. Box. Excellent. £7

Designer: Reiner Knizia. No. players: 2-4. Country: American. Duration: 15 mins.

Card game. The cards show five different shapes in five different colours. Three are dealt into the centre of the table and each player has their own stack of cards. Players all simultaneously deal out three cards for themselves and compare them with those in the centre. Any identical cards can be discarded to the centre, and if all three cards 'top' those in the centre then they are discarded onto the cards in the centre thus changing the cards to be matched. 'Topping' means matching in either colour or shape. Players repeatedly deal themselves 3 cards, compare with the centre and redeal three cards trying to get rid of their cards as fast as possible. As soon as you have less than 10 cards in your stack you call 'Toppo' and win the hand.


Totally. Published by Aladdin. 1974. Box. Good. £12

Designer: Unknown. No. players: 2-4. Country: American. Duration: 10 mins.

A competitive puzzle type game, in which all the players use the same randomly selected set of number tiles each hand, and then a couple of alternative 'target' numbers are drawn. All players then have 3 minutes to form a crossword style grid with their numbers and all rows and columns must add up to one of the target numbers. The score is higher the more times numbers get reused, and a deduction is made for unused number tiles. Plays amazingly well, and for greater intensity give the players less time! Recommended.


Travel Agent. Published by De La Rue. 1960. Box. Good. £7

Designer: Unknown. No. players: 2-5. Country: British.

Card game, 56 illustrated cards linked to travelling, such as passports, tickets, itineraries, visas and currencies. A Rummy variant where complete journeys must be laid out thus depleting your hand. Your score depends on the opponent's unused cards after you 'go out'.


Triple Match. Published by Spears. ca.1980. Box. Good. £1.50

Designer: Unknown. No. players: 2. Country: British.. Duration: 10 mins.

Players shake a novel 'pattern indicator' essentially a 3x3 grid into which 3 balls will fall at random, and then place 3 marbles onto their 5x5 grid in the pattern shown. If they are unable to place all 3 because of previous placements then the turn is missed. This continues until one player has placed all 24 of their marbles or it is clear that neither player will be able to play any more. Whoever managed to place the most wins. Neat little game.


Triplets. Published by Ptarmigan Books. 1947. Book. Good. £1

Author: Beryl Cross, Hubert Phillips. Country: British.

Softback, 18x11cm, 119 pages. A collection of 50 ten question quizzes, every question of which invites three different answers. The questions are all general knowledge (for the time it was written).


Trivial Pursuit. Published by Parker Brothers. 1983. Box. Good. £4

Designer: Horn & Abbot. No. players: 2-6. Country: Canadian. Duration: 1 hr.

The immensely popular trivia game. The set includes 1000 question and answer cards, each with a question in 6 categories. This is the Genus edition of the game.


Trivial Pursuit Junior Game. Published by Parker Brothers. 1992. Box. Good. £6

Designer: Horn & Abbot. No. players: 2-4. Country: British. Duration: 1 hr.

The immensely popular trivia game revised for children aged 6-10. Includes 1500 new questions on subjects for kids: Songs & Stories, On the Move, Science & Nature and Every Day.


Trivial Pursuit: Baby Boomer Edition Extra Cards. Published by Parker Brothers. 1985. Box. Good. £1.50

Designer: Horn & Abbot. No. players: 2-6. Country: British.

This set includes 2 boxes of cards for use with Trivial Pursuit. There are 1000 Q&A cards, and in this Baby Boomer edition the categories are: Broadcasting, Stage & Screen, Nightly News, Publishing, Lives & Times, R.P.M. (Music).

Uno Dice. Published by Gibsons. 1987. Box. Good. £2.75

Designer: International Games. No. players: 2-6. Country: American.

Rather nice dice game with 24 special dice. The dice have variations of coloured numbers and 'Wild' symbols. Rules for three different games included. The first game is essentially a Uno variant but with dice rather than cards. The second is more like Yahtzee, and the third involves forming chains of matching dice - a sort of dominoes dice game. Unusual item.


US Patent No. 1. Published by Cheapass. 2001. Box. Good. £5

Designer: James Ernest, Falko Goettsch. No. players: 3-6. Country: American. Duration: 1 hr.

Time travel race game in which the players are all scientists who have invented time machines, and the objective is to get to the Patent Office first, but in the case of a time machine, this means getting there on the day the Patent Office first opens... In order to get there with the definitive patent players will need to upgrade their basic time machine with 4 improvements - these can be invented on one's own, bought from other players or even stolen! The first to achieve this and claim US Patent No. 1 wins the game.


Warcraft The Board Game. Published by Fantasy Flight Games. 2004. Box. In shrink. £15

Designer: Kevin Wilson. No. players: 2-4. Country: American. Duration: 75 mins.

Board game version of the popular PC strategy war game of the same name. Players take control of an army of either Night Elves, Humans, Orcs or Undead and seek to efficiently harvest wood and gold and build a strong base, and then set out to conquer and destroy all in their path! The game uses a geomorphic hex board, wooden components, quests, and experience cards.


Weigh It Up. Published by Spear's Games. 1975. Box. Good. £0.60

Designer: Unknown. No. players: 2-6. Country: British. Duration: 10 mins.

The board shows a grid of triangles each with a number in - some positive, some negative. Each vertex has a hole for a peg. Players take it in turns to add a peg to the board, and if a peg is the last one around a triangle that players scores the number in the triangle, be that good or bad. Highest scorer when all the pegs are in wins.


Who Did It...? Published by Cheatwell Games. 2004. Box. Good. £3

Designer: Unknown. No. players: 3-6. Country: British. Duration: 30 mins.

Special Notes: One cardboard playing piece's base has been replaced with a colour printed equivalent - does not affect play.

Deduction game in which there are cards for 7 suspects, victims, weapons, locations and motives. One of each is secretly removed at the start of play and players try to determine which these are. This is done by going to various carriages on a train and collecting unclaimed cards, and getting to see cards in other players hands. Thus by a process of elimination the correct combination can be deduced.


Who's In The Bag? Published by Ferris Hayward. 1992. Box. Excellent. £7

Designer: Ferris Hayward. No. players: 4+. Country: British. Duration: 30 mins.

Privately made party game, very nicely produced because it was exclusively sold in up-market stores like Harrods. Players must describe who they are (a name on a card drawn from a velvet bag) without revealing certain key facts, and within a time limit.


World War 2 Wargaming. Published by Airfix. 1976. Book. Good. £5.75

Author: Bruce Quarrie. Country: British.

Hardback, 22x14cm, 64 pages. Airfix Magazine Guide Number 15, one of a series of books detailing miniatures rules, stratagems and tips. The book includes many illustrations and photographs. The chapters cover: Wargaming Models; Ground, Time & Model Scales; Choosing & Organising an Army; Orders; Movement; Combat.


X From Outer Space. Published by Discovery Toys. 1985. Box. Good. £2.75. Desc. by Eamon.

Designer: Gayle Feyrer & Richard Anderson. No. players: 2-4. Country: American. Duration: 30 mins. Roll-and-move children's game with a twist: you roll one white and two red dice and move your ship using the value of the white die. If you land on a space with a number, then multiply the large blue number on the space by the sum of your red dice. If the result is equal to the little red number in the space, you move forward 5 spaces. If greater than the red number, you move forward 1 and if less you move back 1. Planet Zoomer and Black Hole cards are drawn at different places on the board and move the player's pawn forward or backward along the track. The first person to reach the sun wins.


Zig Zag. Published by Milton Bradley. 1977. Box. Good. £1.50

Designer: Unknown. No. players: 2. Country: Irish. Duration: 10 mins.

Special Notes: A few of the white scoring markers have been 'chewed' - I will supply suitable (but non identical) replacements.

Strategy game in which each player has a selection of pieces made up of 1-4 hexagons. Players alternately place these into spaces on the board. These spaces form areas of size 3-10, and the player who places the last piece into one of them scores for that area, but must then play again. You must play carefully to try to make your opponent unable to play some of their larger pieces, but equally running your pieces out too soon can let your opponent walk away with the high scoring areas. Surprisingly interesting little game with chunky plastic pieces and robust board.



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