MNG-AJM Games and Collectibles

 

Mar 2011 Catalog

 

While I donít publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have.Please be aware that many of the games in this catalog will have already sold, and if they havenít then the prices are not necessarily still valid Ė the prices are only valid in the month the catalog comes out!However, if you do see something of interest email me and Iíll let you know if I still have it.Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email?

 

7 Wonders. Published by Repos. 2010. Box. In shrink. £34

Designer: Antoibe Bauza. No. players: 2-7. Country: Belgian. Duration: 30 mins.

Special Notes: Includes mini expansion: The 8th Wonder: Bruxelles

Civilisation building card game. Each player is given a board representing a different ancient civilisation, which can build unique monuments for different effects and has access to different initial commodities. Game play involves drafting cards by choosing one from a hand, paying for it, passing on the remaining cards and repeating.This is done with three sets of hands during the game.Cards can provide additional resources either every turn or on a one off basis, give VPs in various ways at the end of the game, or build up an army.Armies are compared with neighbouring civilisations at the end of each hand, and it is possible to use your neighbours' resources by paying them money. Interesting, fun and fast. Highly recommended.

 

A Line In The Sand. Published by TSR. 1991. Box. 2 copies available:

1) Good. £11†††††† 2) Excellent. Box excellent except very slight corner damage, contents unpunched. £13

Designer: Paul A Lidberg, Douglas Niles. No. players: 2-6. Country: American.

Wargame set in the Persian Gulf in the early 1990s.There are two versions of the game, a basic game for less than 5 players in which military might wins the day and players take sides in the war depending on the number of players.The advanced game is for 6 players and is a diplomatic game in which politics and persuasion come to the fore as well as military might.Various actions on the parts of the players can throw the region into war, and diplomatic messages can be sent secretly. The board is large and attractive, showing the various countries and important sites such as oil wells and air bases.About 300 counters many of which stand up in bases are included.

 

Ab Die Post. Published by Goldsieber. 1996. Box. Good. £17

Designer: Helga & Herman Huber. No. players: 2-6. Country: German. Duration: 1 hr.

Race game, nominated for the German Spiel des Jahres. Players fly their bi-planes on postal delivery routes, in a race to deliver all their mail despite the other players and bad weather.As usual with this company, very nice components including a special storm cloud shaker which is used to determine progress and when a storm will come. Players can take shorter routes, but getting caught in a storm on these is much worse.

 

ACOL Bridge Flipper. Published by Victor Gollancz Ltd. 1983. Book. Good. £1

Author: Ron Klinger & Hugh Kelsey. Country: British.

Softback, 17x10cm, 30 pages. A quick reference booklet for Bridge Players who use ACOL. The pages are all different lengths so that the title printed at the bottom of each double page spread can be seen and flipped to straight away. Contains a synopsis of pretty much all you would need to know when using a basic ACOL system.

 

ACOL-ite's Quiz. Published by Unwin. 1985. Book. Excellent. £1.50

Author: Rhoda Lederer. Country: British.

Softback, 19x13cm, 197 pages. Each section explains an aspect of bidding using ACOL and then gives various exercises for the reader and finally a quiz which can be used on one's own or in competition with others.The sections are: Opening Bids, First Round Responding Bids, No Trump Bidding, Opener's Rebids, Responder's Rebids, Contested Auctions.

 

Ad Acta. Published by Bewitched. 2002. Box. Good. £14

Designer: Andrea Meyer. No. players: 2-4. Country: German. Duration: 1 hr.

Special Notes: Limited 1st edition: 271/500

Unusual game about getting paperwork done in an office.Despite the dull sounding theme, there is a clever and interesting game here.Players each have a selection of jobs which need completing, but the value once completed depends entirely on getting them completed at the right time.Jobs pass from one person's out-tray to the next person's in-tray and so on, and on your turn you can use your action points to do your own work or hassle others into doing theirs - whatever helps your cause.Also special action cards let you get out of a real mess or cause one for someone else!

 

Age Of Discovery. Published by Mayfair Games. 2007. Box. In shrink. £19

Designer: Alfred Viktor Schulz. No. players: 2-4. Country: American. Duration: 1 hr.

Interesting card based game with a theme of exploring and colonising the New World.Players use their limited funds to finance trade missions to earn more money which can then be spent to buy ships which can then be used on more trade missions or can be sent out to colonise the New World.Only colonisation brings the players victory points, but correctly getting the balance between earning money and earning victory points requires care.Recommended.

 

Airships At War. Published by Sierra Madre Games. 2007. Packet. New. £15.50

Designer: Phil Eklund. No. players: 1-2. Country: American. Duration: 1 hr.

Solitaire or two player game of zeppelins in WW1 and the Pacific.This set combines two previous games: Luftschiff and ZRCV into a single set.The game has a 26 page rules booklet, but this includes 17 scenarios, designers notes and some optional rules.

 

Aisopos Deluxe. Published by Japon Brand. 2005. Cloth Wrap. New. £23

Designer: Yoshigi Ogasawara. No. players: 2-4. Country: Japanese. Duration: 10 mins.

Abstract game played on a cloth board (which is also used to wrap up the components when not in use). The game involves capturing your opponents' pieces. Each turn a new animal can be added to the board face down or an animal can be moved on the hex grid to challenge another animal.The animals beat each other in a more complicated scissors-paper-rock type fashion based on Aesop's fables (after which the game is named).Defeated animals are kept by the capturer and count as VPs when all of one player's animals have been eliminated. Very nicely made cloth board and bag, and uses chunky poker chip-mounted playing pieces.

 

Aisopos Economy. Published by Japon Brand. 2005. Ziplock bag. New. £4

Designer: Yoshigi Ogasawara. No. players: 2-4. Country: Japanese. Duration: 10 mins.

Same game as Aisopos Deluxe, but the board and animal pieces are made from thin card.

 

Attack!. Published by Eagle Games. 2003. Box. In shrink. £9

Designer: Glenn Drover. No. players: 2-6. Country: American. Duration: 3 hrs.

A fairly simple wargame set in the WW2 era. Players start with a few regions and a few units, and each expands their power base by adding regions to their 'sphere of influence', either by diplomatic or military means. The game covers land combat, sea combat, and also has an economic production system which is card based.As well as a very large full colour board the game includes 600+ plastic miniatures for the units!

 

Attacking The King. Published by B.T. Batsford. 1991. Book. Excellent. £4

Author: Yakov Neishtadt. Country: British.

Softback, 21x13cm, 109 pages. Chess book translated by Malcolm Gesthuysen. Every chess player aims for successful attacks on the king. This book shows you how to: launch a piece attack against an uncastled king, create checkmate possibilities against a castled position, undertake pawn storms when there is castling on opposite sides, keep your opponent guessing as to your own king's destination.

 

Auction. Published by Avalon Hill. 1989. Box. Good. £5

Designer: Pearl Winters. No. players: 2-4. Country: American. Duration: 1 hr.

Players buy antiques at auction in the hope of collecting sets.However, cash flow will be a problem, and so antiques which are no longer wanted can be sold, though not necessarily for as much as might be hoped.At the end of the game onlycomplete sets count for anything.Originally released by 3M as High Bid, and later re-released by AH as The Collector.

 

Aunt Agatha Plays Tournament Bridge. Published by Faber & Faber. 1984. Book. Good. £3.50

Author: Freddie North. Country: British.

Softback, 20x13cm, 181 pages. Bridge book written with humour but also intended to improve the reader's Bridge skills by the study of interesting hands. The chapters cover: Almost Double Dummy, The Challenge Match, A Basket at the Puddlewick Congress, Aunt Agatha Plays Despite the Computer, The Commodore's Cup, Aunt Agatha Plays Multiple Teams, The Pewter Cup, I Join Aunt Agatha's Team for a Practice Match.

 

Azteca. Published by Tilsit. 1998. Box. Excellent. £14

Designer: Pascal Bernard. No. players: 3-4. Country: French. Duration: 2.5 hrs.

Set in the times of the Aztecs, the players take the roles of empires trying to expand and conquer, and to do this they will need to use commerce, diplomacy, espionage and military might. Ultimately, however, the goal is to ensure you have made large enough sacrifices to the gods to satisfy Tezcatlipoca on his return.

 

Back Spin. Published by Binary Arts. 1994. Box. Good. £4

Designer: Unknown. No. players: 1. Country: American. Duration: 15 mins.

A puzzle rather than a game - in the same category as Rubik's cube and sliding puzzles.This consists of a large and very thick plastic disk, each side of which has 6 sections which hold 3 balls each. The two sides of the disk can be spun separately, and the sections lined up with those on the other side and a ball transferred from one side to the other.The objective is to get all the coloured balls into sets as quickly as possible.Nice item for any puzzlers amongst you.

 

Baffles. Published by Cheiftain Products. 1986. Box. Good. £5

Designer: Marcam Int. Ltd. No. players: 2-6. Country: Canadian. Duration: 75 mins.

Party game for those who enjoy solving word puzzles.The game includes hundreds of cards showing various word puzzles, such as anagrams to decrypt, famous people and phrases to fill in (with some letters given as clues), and pictures to identify in a similar way.Movement on a board is the reward for solving the puzzles, and the objective is to reach the centre.The box says there are 2100 word puzzles included.

 

Battle Cry. Published by Hasbro AH. 2000. Box. Good. £30

Designer: Richard Borg. No. players: 2. Country: American. Duration: 45 mins.

Low complexity ACW game which allows you to recreate 15 different battles using over 100 plastic miniatures on a large hex gridded board. The game is driven by cards which are used to give orders to your troops in different areas of the board. The game is based on the Command & Colours system, and won the 2001 International Gamers Award.

 

Battlegame Book 3: Galactic War. Published by Usborne. 1983. Book. Excellent. £6.50

Author: Andrew McNeil. No. players: 2-4. Country: British.

Special Notes: Punched, but counters for each game kept in envelopes

Laminated A4 paperback book with 40 pages. About half the book is informational, giving information about the solar system and the history of space exploration.The other half of the book details 4 simple space wargames, each with a double page board.Counters for each game come with the book.The games are: Space Pirates (each player sends out a ship to collect ore and return with it to earth); The Deadly Planet (move around the board and try to be the first to get to your 4 target spaces); Invasion Earth (the Ganoids try to colonise the Pacific ocean bed, while the Earth player must stop them); Galactic War (the Krul and Stellar Federation send out fleets of spaceships to conquer each other).

 

Berserker. Published by Flying Buffalo. 1981. Box. Good - counters unpunched. £6

Designer: Fred Saberhagen & Richard Loomis. No. players: 2. Country: American.

Science fiction combat game based within the Berserker World created in a series of novels by Fred Saberhagen. One player is the planet-levelling Berserker and the other is the humans trying to stop the relentless assault. The basic rules cover 5 pages of A4, and there are another 2 pages of optional rules.The Berserker has a crew of 18 robots and can split itself to form cruiser attack ships, while the humans also have cruisers as well as heavy artillery ships and ramming ships which allow the humans to board the Berserker and attack from within.

 

Bezique. Published by Waddingtons. 1979. Box. Good. £2

Designer: Unknown. No. players: 2. Country: British. Desc. by Eamon.

Card game, part of the company's Card Game Classics Series. Includes two 32 card decks and 2 plastic Bezique (and Rubicon Bezique) scorers. The Learn-To-Win Guide Book contains the rules to Bezique, Polish Bezique (or Fildinski), Five Hundreds Bezique (or Binocle) and Pinochle.

 

Big Bucks. Published by Gestion Group-Or. 1987. Box. Good. £5

Designer: Andre Bilodeau. No. players: 2-6. Country: Canadian. Duration: 90 mins.

Special Notes: Box lid shows considerable wear marks on one side and the edges, but is still sturdy. Contents fine.

Business game which uses some of the ideas from Monopoly. Players can put their money in high, medium and low risk investments, and there are benefits to collecting 'sets'.Insurance can be bought to help protect against the misfortunes which can occur.Play is by moving around a track according to a dice roll and actioning the space (or deciding to wait for a better opportunity). The objective is to buy out the other players. There is a long and a short game available.

 

Blockword. Published by Waddingtons. 1977. Box. Good. £6

Designer: Unknown. No. players: 2. Country: British. Duration: 15 mins.

Word game which uses large plastic interlocking cubes with different letters on the 4 vertical sides.The cubes are laid out on the table and the players take it in turn to select a piece and add it to a 5x5 vertical wall, the idea being to create as many words as possible on your side, while blocking your opponent from creating words on their side.Very chunky and comes in a plastic case reminiscent of Black Box.

 

British Bridge. Published by Aberdeen Press. 1935. Book. Good. £7

Author: Captain Ewart Kempson. Country: British.

Hardback, 16x10 cm, 151 pages. Contract Bridge book split into four sections: Principles, Hand Valuation, Bidding & Responses, In Opposition. The author was keen to promote what he saw as 'common sense' based British systems rather than what he considered the more artificial American systems of the time.

 

Buccaneer. Published by Queen Games. 2006. Box. In shrink. £7

Designer: Stefan Dorra. No. players: 3-5. Country: German. Duration: 30 mins.

Pirate themed game in which each player starts with 5 pirates of different strengths, and there are three ships to be plundered.Each ship card specifies how large a group of pirates is needed to overcome its defences, what its booty is, and what the bonuses are for pirate captain and first mate.Each turn a player either sends a group of pirates they captain to board a ship and claim the booty, or they recruit a pirate from another player.Only when all three ships have been boarded do three more appearAt the end of the game there are bonuses for the most successful pirate captains before counting booty.The game offers interesting tactical choices and is good fun too.A nice mix, and so recommended as a light game.

 

Burrows. Published by Z-Man Games. 2010. Box. In shrink. £15

Designer: Jeb Havens. No. players: 2-5. Country: American. Duration: 45 mins.

Interesting tile selection and placement game.Each player is running a gopher ranch, and wants to attract all three types of gopher to their ranch. However, gophers are fickle and there is one fewer family of each colour than there are players, and whenever a ranch completes a sufficiently large new tunnel of a type suitable for one type of gopher, a family of that type will move in from an opponent's ranch with the shortest tunnel. At many points in the game tourists come to visit, and go away unhappy if your ranch doesn't have the type of gopher they want to see.The winner is the player who best avoids making tourists unhappy. Recommended.

 

Bus Stop The Boardgame. Published by Pigphone. 2010. Box. New. £23

Designer: Kai Fujiwara. No. players: 2-5. Country: Japanese. Duration: 20 mins.

Each player has two buses, one large and one small.At the central bus stop there is always a queue of people of several different types, and the players bid using tiles to get the passengers they desire for their buses. Each bus can only take a single type of passenger, and passengers you cannot take go into your personal queue. These will count against you at the end of the game, but if you get enough of a queue you can use a third bus.

 

California. Published by Abacus Spiele. 2006. Box. In shrink. £12.50

Designer: Michael Schacht. No. players: 2-5. Country: German. Duration: 1 hr.

The players have each inherited a small amount of money and a house in California which needs complete renovation.Players try to build up an attractive new home, and attract their rich neighbours who will bring valuable gifts.Players must consider how to renovate their house and what furniture to purchase.There are valuable bonuses available for the first to achieve certain furniture layouts, so you have to keep an eye on what the other players are doing.Play moves swiftly, and the choices are often hard.Recommended.

 

Campanile. Published by DDD Verlag. 1995. Box. In shrink. £14

Designer: Hanno & Wilfried Kuhn. No. players: 2-5. Country: German. Duration: 45 mins.

Slightly updated version of this excellent card game with very attractive cards showing towers and turrets. Players use their cards to build up towers to great heights, while striving for control of these towers.At the end of the game the higher the tower the more points the controllers will get.The mechanisms are very clever and interlock in such a way that you can rarely do exactly what you want to, but have to make the most of what you can do.Recommended.

 

Can't Stop. Published by Palitoy. ca.1985. Box. Good, but edges show wear, box taped. £17

Designer: Sid Sackson. No. players: 2-4. Country: British. Duration: 30 mins.

One of the best dice games ever devised. Players roll 4 dice and use the numbers on pairs of them to advance their markers.They may then either stick with what they have got or roll again in order to advance further.However, if a roll is made and the numbers cannot be used then all progress that turn is lost!The game is also well named as it is far too easy to make 'just one more roll' and bust!Highly recommended.This edition has a large red octagonal board with stackable plastic markers.

 

Car Wars, Mini Promotional Game. Published by Steve Jackson. 1987. Booklet. Good. £0.40

Author: Jim Gould & Steve Jackson. No. players: 2+. Country: American. Desc. by Eamon.

Introduction to the world of Car Wars but a complete game in its own right. Probably made as a promotional item for game-shows.

 

Card Tricks. Published by UPL. ca.1935. Book. Good. £3.50

Author: Owen Grant. Country: British.

Softback, 16x10cm, 90 pages. A collection of card tricks you can learn in order to entertain and mystify your friends.

 

Cards. Published by Hiron Games. ca.1990. Box. Good. £3.50

Designer: Maureen Hiron. No. players: 2-4. Country: British.

This set consists of two decks of cards.The first is a traditional deck of playing cards.The second is a deck of 54 cards split into 6 colours numbered 1-9, showing various shapes on them.The rules describe how to play a new game, Triumph, with the new deck of cards.Triumph is a game in which you first get to exchange cards in order to score for holding long runs, flushes and sets of the same number, and then with the same cards a trick taking game is played and points are awarded for tricks won.

 

Cat Attack. Published by Boardroom Prroductions. 2001. Box. Good. £9

Designer: Jon Self. No. players: 2-6. Country: British.

Board game based on the life of a domestic cat. The board represents the local neighbourhood, with a selection of houses and shops.The cats move around the board trying to obtain 6 items of food to put into their larder.However, each cat only has nine lives and these can be lost through fighting, getting hit by a car, or by too much curiosity...Last cat alive or first to fill their larder wins.

 

Catan Histories: Settlers Of America. Published by Mayfair Games. 2010. Box. In shrink. £37

Designer: Klaus Teuber. No. players: 3-4. Country: American. Duration: 2 hrs.

Settlers of Catan series game. This is subtitled Trails to Rails. Set in early 19th century America, when everyone is heading west.The board shows the whole of the US laid out as Settlers style hexes. Starting with settlements on the east coast, players need to build west as resources in the east dry up as the game goes on. Building to various new towns is rewarded as is building trains and getting them to these new towns. While it uses the standard Settlers system it adds a lot of new themes and ideas to the experience.

 

Celtic Quest. Published by JKLM Games. 2005. Box. Excellent. £18

Designer: Nigel Buckle. No. players: 2-5. Country: British. Duration: 90 mins.

Attractively produced game of collecting goods and delivering them for profit.The game is played on a board made up of 24 large hexagons, and during the game these can be turned over altering the routes and the characteristics of the tile. Players each have a character who gains bonus victory points in different ways, thus giving each player a different focus.When goods are delivered the money earned can later be banked for VPs or spent on improving that player's movement / carrying / trading abilities. Also quests can be completed for the druids, and these give both victory points and additional special abilities. Plenty of variety in characters, quests, and board layout ensure each game will play differently.

 

Chinatown. Published by QWG Games. 2008. Box. In shrink. £20

Designer: Karsten Hartwig. No. players: 3-5. Country: Dutch. Duration: 90 mins.

Dutch reprint. Wheeling and dealing in 1930's New York. Players acquire and trade city blocks and businesses in Chinatown.Identical adjacent businesses count as a single larger business which is more profitable than the two were separately. Most of the resources are dealt out or drawn unseen, but this creates lots of opportunity to trade between the players, and to do well you will need to be willing to make deals as much as possible.

 

Chronology. Published by Gibsons Games. 2009. Box. In shrink. £11.50

Designer: Harold Johnson. No. players: 2+. Country: British. Duration: 20 mins.

An excellent after dinner game or as an end of evening game with gamers, and in my opinion the very best 'trivia' game there is.The game consists of a large number of cards each with an event on it eg. 'The CD was invented by Philips & Sony'. and a year (1983 in this case).Players take turns having an event read out to them, but rather than trying to guess the year, instead they simply have to place it in the correct gap between other events they have collected so far!Thus one event could be hard for one player to place while very easy for another.This edition has slightly different rules - I can provide the original rules as a variant you may wish to try.

 

Churchman's Cigarette Cards: Contract BridgeSet of 50. Published by Churchman's Cigarettes. 1935.

Card sheets. Excellent. £25. Designer: Slam. Country: British.

A complete set of 50 cigarette cards. They are colour printed, and each shows a different bridge hand and describes what happened in the bidding and play.

 

Circus Flohcati. Published by Rio Grande Games. 1998. Box. In shrink. £6.50

Designer: Reiner Knizia. No. players: 3-5. Country: American. Duration: 20 mins.

Card game.Players collect cards, and can either play sets of three of a kind to the table to score points immediately or hold them for points at the end of the round.At the end of the round the highest card in your hand for each of the 10 suits scores, and there is a bonus for the player who ends the round by having one card of each suit in hand. The mechanism for getting a card allows you to decide how much choice of cards you want, but the greater the choice, the greater the risk of disaster - and the opportunity to get a card is then missed. Light, but enjoyable. Recommended.

 

Cities. Published by Emma Games. 2010. Box. In shrink. £20

Designer: Martyn F. No. players: 1-4. Country: American. Duration: 20 mins.

Intriguing tile laying game which manages to be a sort of cross between Take It Easy and Carcassonne!Each player uses an identical set of 24 tiles, which are divided into quarters which can show three different land zones or water.These are drawn at random by one player and other players use the same tiles in the same order, and place them into their own 4x4 grid.Men are placed onto tiles or moved from tile to tile, and at the end of the game men score for the sizes of area they are in or the amount of water they are next too.Simple, but plays well and quickly.Can be played with any number of players if you buy sufficient sets!Highly recommended.

 

City And Guilds. Published by JKLM Games. 2004. Box. Excellent. £16

Designer: Steve Kingsbury. No. players: 3-5. Country: British. Duration: 90 mins.

City building game in which players place building tiles into various regions on the board.Players have a hand of building tiles and get to draft new ones.Most of the buildings are associated with one of 4 guilds, and placing these in such a way that they are in line of sight of other buildings of that guild enhances the power of that guild at the end of the game.Also some buildings allow men to be placed on them and others give the player influence over the guilds.When a block is fully built then players score for 1st-3rd most men in the block and also for 1st-3rd most influence in the most important guild in that block.At the end of the game there are large bonuses to players who control the guilds.Recommended.

 

Claim It!. Published by Wattsalpoag. 2006. Box. In shrink. £14

Designer: Kris Gould. No. players: 2-5. Country: American. Duration: 30 mins.

Push your luck type game, in which players roll dice and claim spaces on a grid.Three dice are thrown, 1 must be used to indicate one of six markers available each turn, and the other dice are used to specify a space on the grid.However, if you fail to place a marker after a throw you lose all progress that turn.If a space is claimed for a second time it becomes permanently yours.When the game ends the player with the largest connected area of owned spaces wins.Light, but provides some interesting choices and plays well. Especially good with 3.

 

Combit. Published by Winning Moves. 2001. Box. 2 copies available:

1) In shrink. £4††††† 2) Excellent. £3.75

Designer: Klaus Palesch, Horst-Rainer Rosner. No. players: 2. Country: German.

Card game in which the players try to collect pairs of cards of the same colour to sell.Cards are bought at the face value (2-6) and sold as a pair of the same colour to the bank for their values multiplied together.However getting hold of the valuable cards isn't so easy as your opponent will also want them and is unlikely to let you have them if at all possible.

 

Condottiere. Published by Euro Games. 1994. Box. Good. £9

Designer: Dominique Erhard. No. players: 2-6. Country: French. Duration: 1 hr.

Special Notes: Large box edition.Would be excellent, except there is a taped tear along top edge of the box lid.

Card game with a map showing provinces in Renaissance Italy. The object of the game is to control four connected provinces. Play involves using numbered cards to make the highest bid for a given territory. However, various special effect cards shake the contests up to add variety and keep the players guessing.This was voted French Game of the Year.

 

Contack. Published by Waddingtons. 1966. Box. Good. £5

Designer: Unknown. No. players: 2-7. Country: British. Duration: 20 mins.

Special Notes: Photocopied rules from a Parker Bros edition.House rules sheet included too.

A precursor to Triominoes, this game uses 36 triangular tiles each with three coloured sections with a number from 1-9 on it.Players play tiles so that the colours match, and the numbers add up to multiples of 5 or match numbers exactly. Points are awarded for making multiples of 5, whereas just matching doesn't score but is a legal placement.

 

Contract Bridge Up-To-Date. Published by W. Foulsham And Co. Ltd. ca.1932. Book. Good. £7

Author: Dr Melville Smith. Country: British.

Hardback, 14x9cm, 77 pages. Written for competent whist players, and / or those who had played Auction Bridge. Provides a systematic way to value your hand and bid. Chapters cover: valuing your hand, opening and responding to a one opening, two suiters, "Take Out" and other forcing bids, opening higher than one, defensive bidding, doubles, slams, playing as declarer, scoring, and a glossary.

 

Count Down. Published by Mind Movers. 1974. Box. Good. £3

Designer: Unknown. No. players: 2. Country: British. Duration: 20 mins.

Essentially a numerical version of Mastermind given a space theme.Very nicely made single unit, with 7 rows of dials each with 5 number dials (0-9) and two scoring dials (showing the number of black and white pegs).In addition there is a master number dial, with a flap to keep this hidden during play. The dials are rotated in order to make guesses and score these guesses.The 'theme' is that the guessing player must find the Blast Off combination, and the box shows four rockets and four missiles intercepting each other.

 

Dash-in Dungeons. Published by Wednesday Night Games. 2007. Box. In shrink. £26

Designer: Mark McPherson. No. players: 2-5. Country: Australian. Duration: 1 hr.

Fantasy adventure dungeon exploration game which uses 491 cards to drive the game.Using these 7 different adventures can be played.The cards are used to build the dungeon map, as well as representing skills, equipment, traps, monsters, magic items and more. One player acts as the Dungeon Master, and the others run the adventurers. No dice, pens or paper required.

 

Der Ausreisser. Published by F X Schmid. 1989. Box. Good. £4

Designer: Unknown. No. players: 2-6. Country: German. Duration: 25 mins.

Card game, with 99 humorously illustrated cards (by Michael Ryba). The game is a race game although there is no board. Lots of interaction although ultimately you are limited by the cards you draw. The cards are played to indicate the speeds of the cyclists, and sometimes players will start a round slow in order to get rid of weak cards, other times they will start fast hoping to exhaust their opponents' hands quickly. Originally released in the 1950ís, under the name The Favourite.

 

Detour. Published by Parker. 1994. Box. 2 copies available:

1) Box shows wear. £1††††† 2) Good. £2

Designer: Unknown. No. players: 2. Country: British.

Beautifully presented game in which players try to be the first to claim 6 coins. The game is a little like Downfall, but with a greater variety of options at any point. The playing area is a clear plastic vertical circular enclosure into which a number of pegs are initially placed. Players may then either add a coin into one of the slots at the top, or add / remove a peg, or rotate the circle one step or move deflectors below the playing area to ensure that falling coins fall their way.A player cannot undo the move just made by the opponent. Very stylish design.

 

Die Wikinger Kommen! Published by ASS. ca.1995. Box. Good. £12

Designer: Alex Randolph. No. players: 2-4. Country: German. Duration: 1 hr.

Originally published as Claim by Jumbo.Players vie for control of a number of territories.They do this with their vikings, and should there only be one player's vikings in a territory then that player gets to build a castle there, which will help the defence of that territory.The first to put up a fixed number of castles wins the game.The board consists of interlocking sections which can be put together in a number of different ways for added variety.

 

Dominating Dominia. Published by Wordware Publishing. 1996. Book. Excellent. £1.25

Author: George H. Baxter. Country: American.

Softback, 23x15, 211 pages.Subtitled: A Type II Tournament Player's Guide for Magic: The Gathering.The book aims to improve the deck construction and play skills of the reader, with particular consideration of type II deck construction and play.The book is divided as follows: Deep Magic Recap, New Strategies, Fast Mana, Tier Theory of Deck Ranking, Confronting the Metagame, Transition of Type II, Disk Decks, Tome Decks, Millstone Decks, Powersurge & Manabarbs Decks, Zur's Weirding Decks, Winter Orb Decks, Stasis Decks, Changes in the Five Basic Decks, Misc. Tournament Decks, Card List with Spoiler.

 

Dominion: Prosperity. Published by Rio Grande Games. 2010. Box. In shrink. £28

Designer: Donald X. Vaccarino. No. players: 2-4. Country: American. Duration: 30 mins.

Expansion for the 2009 Spiel des Jahres. This set introduces Colonies (10 VPs for 11 money), and Platinum (5 value treasure), as well as 25 new kingdom cards. Some of these new cards are very powerful, but also very expensive, allowing you to build your deck's buying capability up to make Colonies affordable. An excellent expansion which changes the game substantially. You will need a set with the base cards in order to make use of this. Highly recommended.

 

Dominion: Seaside. Published by Rio Grande Games. 2009. Box. In shrink. £29

Designer: Donald X. Vaccarino. No. players: 2-4. Country: American. Duration: 30 mins.

Expansion for the 2009 Spiel des Jahres.You need either the base set or the Intrigue set to make use of this. The set includes 26 new sets of cards, as well as special mats which are used for three of the new cards, and coins plus tokens which are used by other new cards.

 

Dragon Lairds. Published by Margaret Weis Productions. 2008. Box. 2 copies available:

1) In shrink. £26††††† 2) Good. £22

Designer: James M. Ward, Tom Wham. No. players: 2-5. Country: American. Duration: 1 hr.

A sort of fantasy St Petersburg.Players invest their money in commoners, resources, lairds and havoc cards. These can earn more money or VPs. Havoc cards allow you to mess with other players, but must be paid for in VPs.Each player also starts as the king or queen of a particular dragon tribe, and gets different benefits, including it being cheaper and sometimes more effective to purchase cards of that tribe than those of rival tribes. Ultimately the player who earns more VPs is the winner. Uses Tom Wham's distinctive comic graphic style.

 

Egizia. Published by Rio Grande Games. 2009. Box. In shrink. £29

Designer: Acchittocca. No. players: 2-4. Country: American. Duration: 90 mins.

Set in ancient Egypt, the players attempt to build monuments to gain VPs. To do this the game uses a clever worker placement scheme with an interesting twist involving placement along the Nile. Players get grain from fields based on the way the Nile floods that turn and obtain special benefits from cards placed along the Nile each round. Stone is also required and can then be used to build monuments.

 

Enchanted Forest. Published by Ravensburger. Box. Good, but 1 corner taped. £5

Designer: Alex Randolph & Michel Matschoss. No. players: 2-6. Country: British. Duration: 30 mins.

Great childrenís game, which is also good for adults. Various fairytale treasures have been lost in the woods and are hidden randomly beneath tree pieces in the forest.Players move around the board peeking at the treasures, and when the king asks for a particular treasure the players try to get to him and also remember where that treasure is.Winner of the German Spiel des Jahres 1982. Also known as Sagaland.

 

Euroversal. Published by Euroversal Entertainment. ca.1999. Box. Excellent. £4

Designer: Unknown. No. players: 2-6. Country: European. Duration: 75 mins.

Quiz game all about Europe.Players move around a map of Europe and attempt to answer questions related to the various countries, collecting coloured tokens when they answer correctly.There are separate sets of cards for each country and special token holders to show which countries you have collected so far.

 

Excuses Excuses. Published by Waddingtons. 1989. Box. Excellent. £5.50

Designer: Unknown. No. players: 2-6. Country: British. Duration: 20 mins.

Card game, with 90 cards divided between situations and excuses. The players have a hand of excuses and a situation is turned up.The players then each choose an excuse from their hand. The most appropriate / funniest wins the round. A sort of precursor to Apples to Apples.

 

Express. Published by Mayfair. 1990. Box. Excellent. £6.50

Designer: Darwin P Bromley. No. players: 2-6. Country: American.

Card game, with 132 cards featuring very nice illustrations of railway rolling stock. The game is a set collecting game, similar to Rummy, with sets being complete trains.However, there are also some cards which let you steal sections of other players' trains, etc.When a player plays all their cards to the table the hand ends and the trains played are scored.

 

Fettnapf. Published by Amigo. 2005. Box. Excellent. £2.50

Designer: Reinhard Staupe. No. players: 2-5. Country: German. Duration: 30 mins.

Card game in which players play number cards which add to or reduce the current 'count'.Players also hold cards which show the numbers 10-30 which the 'count' can land on, and if it does so then the current player loses a life.Thus players need to remember which of these cards are out and so try to avoid playing a card which will land them on a such a number.In addition if you can force the next player to go out of the 10-30 range then you gain an extra card. Fast paced and fun memory bender.

 

For Sale. Published by Ravensburger. 1997. Box. Good, but name written on lid. £9

Designer: Stefan Dorra. No. players: 3-5. Country: German. Duration: 25 mins.

Card game played in two stages.In the first stage players bid for buildings using money chips in a clever bidding system.In the second stage these buildings are then sold and the player who manages to realise the most money at the end of the game wins.Very attractive building cards and a fast playing fun little game.

 

Freibeuter. Published by Hans Im Gluck. 1998. Box. In shrink. £14

Designer: Reiner Stockhausen. No. players: 2-4. Country: German. Duration: 45 mins.

Tile laying game with a theme of piracy on the high seas. Each player has a fleet of 25 wooden boats which are played onto the board using cards which indicate the row and column.When the ships played encircle treasure ships between the spaces the booty is distributed among the players with surrounding ships, but in a way which means you often have to think about where and when it is best to play.Plenty of tactical decisions, but with the cards limiting what you can actually do. Lots of wooden pieces.

 

Furchterliche Feinde. Published by 2F Spiele. 2006. Box. Excellent. £15

Designer: Friedemann Friese. No. players: 2-6. Country: German. Duration: 90 mins.

Special Notes: German version, but I have a translation, and the components are language free.

Unusual dungeon exploring game.The board shows a complex of rooms and corridors and the players send in their adventurers to gain gold.There is an unusual system which ensures that only as areas are discovered are they populated with monsters, and all the time the monsters get tougher.Care must be taken over which monsters to fight as if they are too tough they can't be beaten until your adventurer gains experience, but too weak and they will run away (taking their treasure with them). It is also possible to tag along with other more powerful adventurers and gain experience as a hanger on.Players must manage their pool of power chips carefully, but ultimately it is gold gained that wins the game.

 

Games For Playtime & Parties. Published by T.C. &E.C. Jack. ca.1914. Book. Good for age. £6.50

Author: Stanley V. Wilman. Country: British.

Special Notes: Cover shows some wear. Cover and flysheets show discolouration.

Hardback, 31x23cm, 83 pages. Illustrated by Margaret W. Tarrant. This book has the rules to about 80 games suitable for groups of children to play at parties or outside.Many of the games also have music and words which would be sung while the game is played, and the music is printed here.There are many very attractive period illustrations of children playing the various games. The games include classic parlour and party games as well as many less known ones.

 

Ghost Stories: White Moon. Published by Repos Production. 2009. Box. In shrink. £24

Designer: Antoine Bauza. No. players: 1-4. Country: American. Duration: 90 mins.

Expansion for this excellent cooperative game.You will need the base game to make use of this. The players now have an additional task to perform - save the villagers themselves.One village tile has the Moon Portal, through which the monks must guide the villagers to safety.When an entire family has been saved the players get a benefit, but if villagers die then their family sends a curse upon the monks. Fortunately the mysterious Su-Ling is around to help the monks keep the ghosts at bay, as is the Mystic Barrier. Recommended.

 

Giro D'Italia Card Game. Published by Ghenos Games. 2009. Box. Box good, contents unused. £8

Designer: Alain Ollier. No. players: 2-6. Country: Italian. Duration: 30 mins.

Card game tied into the famous Italian cycle race.The game uses cards to simulate the energy management and placement issues involved in running a successful team of cycle racers.The cards cleverly incorporate aspects such as terrain, sprints, breakaways, falls, punctures etc.

 

Gnadenlos. Published by Kosmos. 2001. Box. Good. £13

Designer: Klaus Teuber. No. players: 3-4. Country: German. Duration: 45 mins.

Game set in the Wild West.Players start with a posse of characters you might find in a western, and all are rated for their skill in gold mining, gunslinging and poker playing.Each turn there is one of these events. Players each send one of their posse to do the job.In general the best of these characters gains from this but is then retired and the worst loses out - if it was a gunfight that means death!New characters can be recruited in a clever auction involving paying with IOU notes, and every now and then the bank calls in on some IOUs which have been used.Woe betide anyone who hasn't got enough gold to keep the bank happy.Great game with a sense of humour, which fits its theme really well.Highly recommended.

 

Golf Ace. Published by Bear Bear & Bear Ltd. 1992. Box. Good. £1.25

Designer: Dr Kenneth Miller. No. players: 1-4. Country: British. Duration: 30 mins.

Golf card game, using two decks of regular playing cards and 4 boards, which combine information and have rules for the different suits so that a mixture of holes can be played. You can even play a Golf Open, where your hand of cards is played face-up! The game can be played solitaire or multi-player, trying to get as low a number of strokes as possible over 9 or 18 holes. The game involves playing cards ideally of the suit specified for the current hole to try to get the correct distance so a 4+6+K would count as 460 yards. Playing cards of the wrong suit incurs a penalty stroke.

 

Gonzaga. Published by Abacus Spiele. 2009. Box. Excellent. £21

Designer: Guglielmo Duccoli. No. players: 2-4. Country: German. Duration: 45 mins.

Tile placement game set in 13th to 18th century Europe.The map shows a hex gridded version of the continent. from Britain to Poland. Each turn players secretly plan where to place a plastic tile consisting of several hex overlays with some hexes having castles.The castles must be put on land and the planning card will specify whether it must be placed over harbours or cities. Points are scored for each harbour or city covered, a large connected area at the end of the game, and for covering sets of harbours with the same symbol. A few times in the game two single tiles may be placed over other players' tiles. Very attractively produced.

 

Grand Prix Championship. Published by CPag. 1989. Box. Good. £6

Designer: Unknown. No. players: 2-12. Country: British.

Motor racing game.Huge racing track board and 12 really excellent model cars, over 5cm long and with moving wheels and attractive painted bodywork.The game is dice driven with the main choices being when to block and when to risk overtaking on coloured corner spaces as when this is done an event card specific to that corner must be drawn and acted upon for that car,These events range from extra movement, through no effect, to reduced movement, a missed turn for that car or a requirement for that car to make a pit stop.

 

Great Party Games For Grown Ups. Published by Sterling Publishing Co. 1988. Book. Excellent. £2.75

Author: Phil Wiswell. Country: American.

Softback, 111 pages, 21x13cm. Book of party games for adults which excludes the classics you are bound to already know!There are quite a few original games as well as many collected from players around the world.The games are divided into Word Games (8), Action & Outdoor (24), Memory (7), Card / Number / Strategy (11).

 

Hamburgum: Antwerpia. Published by PD Games. 2010. . In shrink. £12.50

Designer: Mac Gerdts. No. players: 2-5. Country: German. Duration: 90 mins.

Expansion for Hamburgum (which you will need to make use of this). A new board representing Antwerp, with new donation tiles, some with extra costs, and even a new rondel space which causes taxes to have to be paid. Some new rules ensure the game will feel different with this expansion.

 

Hau La. Published by Saien. 2010. Box. New. £30

Designer: Unknown. No. players: 2-4. Country: Japanese. Duration: 20 mins.

Unusual building game.The game uses soft (but quite strong and flexible) black foam beams with holes in them and tags at the end to attach to other beams' holes. After the setup players take it in turn to add one of their various length beams to the structure, with some limitations including that beams cannot touch except at the joining tags, and the current player's flag is added as well.The objective is to get your flag as high as possible on the 'tower'. Very novel, and you end up with what looks like an attractive piece of modern sculpture.

 

Home Whist. Published by Longmans, Green & Co. 1886. Book. Good, but cover shows its age. £8

Author: Richard A. Proctor. Country: British.

Softback, 13x11cm, 78 pages. Subtitled: An Easy Guide to Correct Play According to the Latest Developments. The book tackles: Leading, Second Hand, Third Hand, Fourth Hand, Signal & Echo, Returning Partner's Lead, Discarding, Strategy, Table of Leads, Illustrative Hands.

 

How To Defeat A Superior Opponent. Published by Summit Publishing. 1989. Book. Good. £3.50

Author: Edmar Mednis. Country: American.

Softback, 21x13cm, 312 pages. Written by a Chess grand master, this book goes through 68 illustrative Chess games explaining the moves made.

 

Incarceration. Published by Risk Takers Ltd. 2001. Box. Good. £4.25

Designer: Unknown. No. players: 2-6. Country: British. Duration: 90 mins.

Game about going to prison!The board shows a prison divided into spaces and players progress around the prison wings, with the objective of being the first to be released.The game makes use of several different types of cards as well as actions on spaces.

 

Indiscretion. Published by Piatnik. 1986. Box. Good. £7.50

Designer: Various. No. players: 2+. Country: Austrian.

Card game. A set of ordinary playing cards but with different coloured backs that tell your opponents which suits you are holding. Piatnik organised a competition to find the best game using this deck. In addition you can try many of your favourite standard card games with these cards and will find new interest with the extra knowledge of how the suits are split. I will supply English rules to the following original games for this set: Faculty (2-3), High Low (3-6), Scan (2-6), Top Secret (3-6), Showdown (2), Jack The Ripper (2/4), Trickster (2-4), Bonus-Malus (2-4), Dump (2-4), Belle Epoque (4).

 

Inns & Taverns. Published by Oxford Games. 1995. Box. Good, but mark where label removed. £1.50

Designer: Unknown. No. players: 2-4. Country: British. Duration: 20 mins.

The board shows a track of 25 British pub signs, and players advance along these, claiming a mini beer mat for each space they reach first. The game can be played by 2 players or four as a partnership.Two players at a time play a token numbered 1-6 simultaneously and the current player moves the difference between the numbers played. These numbered tokens are then out of play until all have been used.The first player to get to the end of the track claims all unclaimed beer mats. The player or team with the most beer mats then wins.

 

Johnny Controletti. Published by F X Schmid. 1997. Box. Excellent. £7

Designer: Dominique Erhard. No. players: 3-6. Country: German. Duration: 30 mins. Desc. by Eamon.

Card game with a gangster theme, played with 60 money cards, hidden in wallets. Players collect debts from other players and must decide if the amount paid is a) correct, b) underpaid, or c) overpaid (which might give him the chance to Ďfiddleí his opponent with the change offered. A lot of nerve and bluff required.

 

Knightmare. Published by Milton Bradley. 1991. Box. Good. £1.25

Designer: Steve Baker. No. players: 2-4. Country: British.

TV related, based on the children's adventure game-show, where participants have to get through a series of rooms by solving puzzles, riddles, etc.. The show was inspired by the success of role-playing games. This board game follows the theme of the show, with each player having to explore a network of rooms in a race to find treasure. The main game mechanic is answering riddles, nearly 300 of which are included in a booklet.In addition helm tokens are collected and used at various points to increase your options or chances in combat.The game is packaged and presented as a fantasy adventure board game.

 

Knock Knock. Published by Jolly Roger Games. 2004. Box. Excellent. £5.50

Designer: Bruno Faidutti, Gwenael Bousain. No. players: 3-6. Country: American. Duration: 20 mins.

Special Notes: Includes house rules for a more skilful version of the game.

It is Halloween, and the players are each hosting a party, and want to attract the most interesting guests.Guests can be monsters, ghosts, vampires, nerds, grim reapers or headless horsemen.However, not all are desirable, and players offer each other guests unseen - but they can be accepted or refused.Some will cause the loss of other guests (either as the victim of a vampire, or leaving due to the nerdiness of a new guest).

 

Know The Game: Scrabble. Published by Educational Productions. 1976. Book. Good. £0.50

Author: Unknown. Country: British.

Softback, 13x20cm, 40 pages. A concise introductory book to Scrabble which covers the rules as well as strategy and tactics, and a selection of variations.

 

La Citta. 2000. Box. Two editions available:

1) Published by Kosmos. Country: German. Excellent. £27
2) Published by Rio Grande Games. Country: American. Good. £27

Designer: Gerd Fenchel. No. players: 2-5. Duration: 2 hrs.

A very attractive and fascinating big board city development game in which players vie for resources and also attract city occupants from neighbouring cities.While having people is good they have to be fed and kept healthy, happy and educated or they will head to a better city.I also have some house rules from Derek Carver which I can include a copy of.

 

Lang Lebe Der Konig! Published by F X Schmid. 1997. Box. Box good, contents unused. £9.50

Designer: Gunter Burkhardt. No. players: 3-5. Country: German. Duration: 1 hr.

Nicely produced medieval themed game of power politics. The board shows a pseudo medieval map of England, and players occupy areas and use cards to gain influence and votes with the objective being to gain the 20 votes necessary to become king. Game play involves some diplomacy as well as card and dice play.

 

Last Train To Wensleydale. Published by Treefrog Games. 2009. Box. 2 copies available:

1) In shrink. £31†††† 2) Excellent. £29

Designer: Martin Wallace. No. players: 3-4. Country: British. Duration: 2 hrs.

Train game set in the Yorkshire Dales.The players are directors of local railway companies who construct lines to transport stone and cheese around the Dales. However, local farmers can object to building, and so government favours are sometimes required to force the issue, and after a while these local lines tend to become unprofitable and so need to be sold off to a major train company.Limited edition of 1500 games.Similar in complexity to Tinner's Trail.

 

Lees' Guide To The Game Of Draughts. Published by E. Marlborough & Co. 1904. Book. Good. £5.50

Author: James Lees. Country: British.

Hardback, 16x11cm, 179 pages.After quickly covering how to play and the laws of the game, the bulk of the book covers: regular openings, irregular and weak openings.There are also various problems set in the book, with solutions at the back.

 

Lord of the Rings Risk. Published by Hasbro. 2002. Box. Good. £3.25

Designer: Unknown. No. players: 2-4. Country: British. Duration: 2 hrs.

Special Notes: Cardboard One Ring

Lord of the Rings themed Risk variant.The board shows the northern part of Middle Earth - essentially the part used in the first book / film.The game comes with 15mm figures in 4 colours and different designs for each army - several hundred figures in all.The rules included allow standard Risk to be played as well as the LotR themed variant, which adds leaders, sea ports, and completing missions for rewards. The One Ring also moves in this variant and this determines when the game ends.

 

Lords Of Creation - The Yeti Sanction. Published by Avalon Hill. 1984. Box. New. £1

Designer: Unknown. No. players: 2+. Country: American.

A Lords Of Creation roleplaying supplement.This is the 2nd Lords of Creation adventure module.The adventure involves political intrigue, international terrorism and an expedition to climb Mount Everest.

 

Lost Worlds Battletech Books. Published by Nova. ca.1982. Book.

Author: Alfred Leonardi. No. players: 2. Country: American.

Battletech character book for the Lost Worlds system. You need any two Battletech books to play the game.These are not compatible with the normal fantasy Lost Worlds books, but use a similar, but slightly more complex, system.

RFL-3N Rifleman. New. £3.75

LCT-1S Locust. New. £3.75

WSP-1A Wasp. New. £3.75

 

Lost Worlds - Queen's Blade Books. Published by Hobby Japan. ca.2005. Book.

Author: Alfred Leonardi. No. players: 2. Country: Japanese. Duration: 15 mins.

Character books for the Lost Worlds system. You need any two to play.Each player has a character sheet listing attack moves that character can make, and how effective they are likely to be.Players choose moves simultaneously and a clever yet simple system determines the result, which is shown in picture form - you get to see what your move did to your opponent.Sometimes a player is highly restricted in what they can choose to do and that gives the other player an advantage.Highly Recommended. These are the Japanese hardback book series of characters, with full colour manga style illustrations of rather provocatively (un)dressed fantasy female fighters taking part in the Queen's Blade tournament. Entirely compatible with regular Lost Worlds books. Fully English language.

Alleyne The Fighting Master. New. £16

Melona The Protean Assassin. New. £16

Nanael The Angel Of Light. New. £16

Tomoe The Musha-Miko. New. £16

 

Lost Worlds Books.

Author: Alfred Leonardi. No. players: 2. Country: American. Duration: 15 mins.

Character books for the Lost Worlds system. You need any two to play.Each player has a character sheet listing attack moves that character can make, and how effective they are likely to be.Players choose moves simultaneously and a clever yet simple system determines the result, which is shown in picture form - you get to see what your move did to your opponent.Sometimes a player is highly restricted in what they can choose to do and that gives the other player an advantage.Highly Recommended.

Amara Wintersword. Published by Flying Buffalo. ca.2005. New. £4.75. Special convention edition

Azlana Darque: Sorceress With Broadsword. Published by Flying Buffalo. New. £4.75

Bob Knuckles. Published by Flying Buffalo. ca.2000. In shrink. £4.25

Brian Teflon Billy. Published by Flying Buffalo. ca.2000. New. £3.75

Dave El Ravager. Published by Flying Buffalo. ca.2000. New. £3.75

Flaming Cherry Barbarian Beauty. Published by Flying Buffalo. ca.1995. New. £4

Macaber Highland Warrior. Published by Flying Buffalo. ca.1995. New. £4

Meresin Dwarf With Warhammer. Published by Flying Buffalo. ca.2002. New. £4.50

Mischa Redblur. Published by Flying Buffalo. ca.2005. New. £4.75

Praxides Fierce Female Gargoyle. Published by Flying Buffalo. ca.2005. New. £4

Runesword Set of 4 Characters. Published by Flying Buffalo. ca.2005. In shrink. £12
4 character books for the Lost World system: Cal (fighter), Hathor (troll), Bith (cleric) and Endril (elf).

Sara Thorina. Published by Flying Buffalo. ca.2000. In shrink. £4.25

Zocchi The Magician With Dice Bag. Published by Flying Buffalo. ca.2006. New. £4.75

Man In Chainmail with Sword and Shield. Published by Chessex. ca.1982. In shrink. £3.75

Man In Chainmail with Sword and Shield. Published by Nova. ca.1982. Good. £3.50

Skeleton With Scimitar. Published by Nova. ca.1982. New. £3.75

Skeleton With Scimitar. Published by Nova. ca.1982. Good. £3.50

Dwarf In Chainmail + 2-Handed Ax. Published by Nova. ca.1982. Good. £3.75

Woman In Scale With Sword & Shield. Published by Flying Buffalo. ca.1982. New. £4

Hill Troll With Club. Published by Nova. ca.1982. Good. £3.50
This character is also useful for multi-player fights.

Hill Troll With Club. Published by Flying Buffalo. ca.1982. New. £3.75
This character is also useful for multi-player fights.

Barbarian With 2-Handed Sword. Published by Nova. ca.1982. Good. £3.50

Fighter Mage + Magic Sword. Published by Nova. ca.1982. Good. £3.75
Comes with 5 full size red magic cards + a magic sword item card. I will also include a listing of spells which this character is permitted to use.

Wraith With Sickle. Published by Flying Buffalo. ca.1982. New. £4.50

Cold Drake. Published by Chessex. ca.1982. Good. £3.75
The Cold Drake is significantly more powerful than other individual characters, so is best used against at least two opponents, for which you will require at least two copies of this book.

Halfling With Sword & Shield. Published by Nova. ca.1982. New. £3.75

Halfling With Sword & Shield. Published by Nova. ca.1982. Good. £3.50

Man + Short Sword & Dagger. Published by Chessex. ca.1982. Good. £3.75

Woman With Quarterstaff. Published by Chessex. ca.1982. In shrink. £3.75

Unicorn. Published by Flying Buffalo. ca.1982. New. £4.50

Winged Gargoyle + Scimitar. Published by Nova. ca.1982. In shrink, but 1 corner slightly dirty. £3.50

Winged Gargoyle + Scimitar. Published by Nova. ca.1982. Excellent. £3.50

Man In Plate + Sword & Shield. Published by Nova. ca.1982. Good. £3.50

Man In Plate + Sword & Shield. Published by Nova. ca.1982. Good, but character sheet written on. £2.50

Samurai With Katana. Published by Nova. 1985. Good. £4

Ninja With Ninjato. Published by Nova. ca.1985. Good. £4.25
Comes with 4 full size gimmick cards. I will include a full list of 'Gimmicks' which are usable by this character.

Manticore. Published by Nova. ca.1982. New. £3.75

Umslopagaas, Scorpion Wizard. Published by Nova. ca.1982. In shrink. £3.75

Chiron, Magical Centaur. Published by Nova. ca.1982. In shrink. £3.50

Driataur With Battleaxe. Published by 1% Inspiration Games. 2004. New. £4.25

Gunslinger With Whip & Pistol. Published by 1% Inspiration Games. 2004. New. £4.25

Mutant Hill Giant WIth Two Clubs. Published by 1% Inspiration Games. 2004. New. £4.25

Bitra: Man Spider with Sword & Crossbow. Published by 1% Inspiration Games. 2004. New. £4.25

 

Luna: In the Domain Of The Moon Priestess. Published by Z-Man Games. 2010. Box. In shrink. £36

Designer: Stefan Feld. No. players: 1-4. Country: American. Duration: 90 mins.

Luna is the title of the High Priestess of the Moon, and the current priestess is looking for a successor. The players represent different orders who each wish one of their own to be the new High Priestess. The action takes place on a board showing seven islands.On these islands the players use their novices to gain influence by building shrines, working at the temple, and taking part in rituals.It is also possible to recruit more novices and win the favour of local priests who give various advantages.

 

Maori. Published by Rio Grande Games. 1009. Box. In shrink. £26

Designer: Gunter Burkhardt. No. players: 2-5. Country: American. Duration: 45 mins.

Attractively produced tile laying game.Each player has their own board showing an unexplored area of Polynesia, and a communal area of tiles which the players use in a clever and novel way to draft tiles showing parts of islands which they will add to their board.Complete islands will score for palm trees, huts and lei rings, as well as for most money and most boats.Money and boats make it easier to draft the tiles you want.The rules also give a more advanced version of the game which adds to the challenge by limiting where you can explore next.Highly recommended.

 

Medici. Box. 2 editions available:

1) Published by Amigo. 1995. Country: German. Good. £15

2) Published by Rio Grande Games. 2006. Country: American. Excellent. £17. This is a reprinted edition in a smallish bookcase style box.

Designer: Reiner Knizia. No. players: 3-6.

Excellent auction game set amongst the merchants of Florence. The game involves purchasing cards which represent goods you will put into your ship's holds to trade for profit.Care must be taken as the cards have both a number (weight) and colour (type).There are payouts at the end of each round for the boats with the heaviest load, and there are also payments for the merchant who has specialised best in each of the five types of goods.An excellent game, which I can highly recommend

 

Medici vs Strozzi. Published by Rio Grande Games. 2006. Box. Excellent. £11

Designer: Reiner Knizia. No. players: 2. Country: American. Duration: 30 mins.

Two player version of Reiner Knizia's excellent auction game, Medici.Each player has three boats which they try to fill with a variety of goods, and then send to harbour - each harbour only deals in a selection of the goods, however, so not all goods may be of value.There is also a bonus for the more heavily laden ship in each harbour each turn as well as cumulative points for the player who has delivered the most of each type of goods traded in each harbour.Rather than using an auction, one player sets the price of a batch of goods, and the other accepts this or refuses it, in which case the player who set the price must take it for that amount.

 

Memoir '44. Published by Days Of Wonder. 2004. Box. In shrink. £25

Designer: Richard Borg. No. players: 2. Country: American. Duration: 45 mins.

Two player board wargame which can also be played in teams by more players (up to 8 for some scenarios). The game includes 144 plastic figures. The game covers the D-Day landing and was produced as the official game of the 60th Anniversary. Game play uses cards to give the players their options, and is not complex, making it a good introductory wargame, or one for those who don't appreciate 1/2" cardboard counters. However, the selection of scenarios ensures the game won't grow old quickly. Very well regarded and won several wargame awards inc. The International Gamers Awards Best Wargame.

 

Memoir '44: Breakthrough. Published by Days Of Wonder. 2010. . In shrink. £26

Designer: Richard Borg. No. players: 2. Country: American. Duration: 30 mins.

Memoir '44 expansion kit which consists of two supersized (9 panel) hard mounted board maps, featuring countryside, beach, winter and desert battlefields. 15 Breakthrough scenarios are detailed such as Operation Crusader, Operation Amherst, and two Sword Beach scenarios. You will need the base game to make use of this, and some scenarios will require other expansions too.

 

Memoir '44: Campaign Book Vol 1. Published by Days Of Wonder. 2009. Book. New. £22

Author: Richard Borg. No. players: 2. Country: American. Duration: 30 mins.

This book allows the Memoir '44 player to play more than 50 new scenarios with advanced campaign rules. It covers all the theatres of war from Normandy to the Blitzkrieg to Barbarossa. The campaign rules allow you to play linked scenarios where the outcome of one affects the starting condition of the next.

 

Memoir '44: Disaster At Dieppe. Published by Days Of Wonder. 2010. Box. In shrink. £14.50

Designer: Richard Borg. No. players: 2. Country: American. Duration: 45 mins.

Expansion for Memoir '44. This set features the ill-fated German raid on Dieppe, and also covers the Capture of Tobruk in North Africa. As well as the battle map there are also 6 half-tracks miniatures, and 6 jeep miniatures. There are 4 standard scenarios as well as 2 Overlord scenarios and new rules for the jeeps and half-tracks.

 

Memoir '44: Eastern Front. Published by Days Of Wonder. 2005. Box. In shrink. £17

Designer: Richard Borg. No. players: 2. Country: American. Duration: 30 mins.

Expansion for Memoir '44. This set includes: Russian Army set (with 42 infantry, 24 tanks, 6 anti aircraft guns).New rules for use with this set, 44 terrain tiles (ruins, ravines, frozen rivers, marshes, snowy forests etc), various tokens, 14 Special Forces badges, 8 historical scenarios for use with this set.

 

Memoir '44: Mediterranean Theatre. Published by Days Of Wonder. 2008. Box. In shrink. £24

Designer: Richard Borg. No. players: 2. Country: American. Duration: 30 mins.

Expansion for Memoir '44. This set includes: British Army set (with 42 infantry, 24 tanks, 6 big guns, and 3 anti-tank guns).New rules for use with this set inc. The Stiff Upper Lip, 44 terrain tiles (escarpments, ridges, coastlines, desert airstrips, supply tents, oasis, wadis and more), various tokens, 14 Special Forces badges, 8 historical scenarios for use with this set.

 

Memoir '44: Operation Overlord. Published by Days Of Wonder. 2008. Box. In shrink. £17.50

Designer: Richard Borg. No. players: 2-8. Country: American. Duration: 30 mins.

Expansion for Memoir '44. This set allows you to play Memoir' 44 as a team game with up to 4 players on each side.In order to make use of this you will need a Memoir' 44 base set, and a Memoir' 44 Battle Map.This set includes the Overlord rules booklet (which includes rules for Eastern Front and Pacific Theatre play), 128 cards for Overlord play, 178 tokens to represent figures if you don't have them from other sets, 8 additional Memoir' 44 dice.

 

Memoir '44: Pacific Theatre. Published by Days Of Wonder. 2006. Box. In shrink. £17

Designer: Richard Borg. No. players: 2. Country: American. Duration: 30 mins.

Expansion for Memoir '44. This set includes: Japanese Army set (with 48 infantry, 12 light tanks, 6 anti aircraft guns).New rules for Japanese special abilities, New Night Attack and War Ships sheets, 44 terrain tiles (jungles, cave networks, rice paddies etc), various tokens, 14 Special Forces badges, 8 historical scenarios for use with this set.

 

Memoir '44: Sword Of Stalingrad. Published by Days Of Wonder. 2009. Box. In shrink. £13

Designer: Richard Borg. No. players: 2. Country: American. Duration: 45 mins.

Expansion for Memoir '44. The title scenario covers the repeated exchanges over the strategically vital South Railway Station in Stalingrad, with a second main scenario titled Rats in a Factory set in the Northern Factories of Stalingrad. The set includes a battle map, a new combat deck specifically designed for urban warfare and two large scale Overlord scenarios in addition to the two regular scenarios.

 

Memoir '44: Terrain Pack. Published by Days Of Wonder. 2005. Box. In shrink. £20

Designer: Richard Borg. No. players: 2. Country: American. Duration: 30 mins.

Expansion for Memoir '44. This set includes 66 terrain tiles (inc. roads, railways, marshes, waterways, mountains and more), 22 landmark tiles (supply depots, power plants, prisoner camps etc), various tokens, special unit badges, 4 historical scenarios using the new features, and rules for using the new game elements.

 

Memoir '44: Winter / Desert Board Map. Published by Days Of Wonder. 2005. . In shrink. £14

Designer: Richard Borg. No. players: 2. Country: American. Duration: 30 mins.

Double sided expansion map board for Memoir '44. As well as the map this includes campaign rules to link scenarios together and blitz rules for early war battles.You will need the base game to make use of this.

 

Memoir '44: Winter Wars. Published by Days Of Wonder. 2010. Box. In shrink. £24

Designer: Richard Borg. No. players: 2. Country: American. Duration: 45 mins.

Expansion for Memoir '44. This set includes all you might need for combat in a snow-covered environment. Inside there are 88 double sided winter tiles, 28 special unit badges, 20 winter combat cards, 80 new command cards for use with Breakthrough, winter combat rules, new troops and more.There are 10 scenarios included focussing on Christmas 1944 in the Ardennes. 6 of these require only this set and the base game, the others will make use of the Eastern Front set and Breakthrough maps.

 

Middle Earth The Wizards - Unlimited Boosters. Published by ICE. 1996. Box. Unopened. £0.90

Designer: Unknown. No. players: 1-5. Country: American.

Special Notes: 8 boosters available

Booster packs for ICE's excellent Middle Earth - The Wizards CCG.This was in my opinion one of the very best CCGs. I have a small stack of these boosters available, but you will need to already own starter decks / a starter set to play. I.C.E. lost their Tolkien license in 1999, so the game has been out of print since then and getting more cards for this game is getting ever harder.

 

Middle Earth The Wizards - The Dragons Boosters. Published by ICE. 1996. Box. Unopened. £0.90

Designer: Unknown. No. players: 1-5. Country: American.

Special Notes: 10 boosters available

Booster packs for ICE's excellent Middle Earth - The Wizards CCG.You will need to already own starter decks / a starter set to play. This expansion introduced the powerful Dragons and their special hoards of treasure, as well as a host of related equipment, characters and hazards.Possibly the best METW expansion.

 

Middle-Earth Quest. Published by Fantasy Flight. 2009. Box. In shrink. £50

Designer: Corey Konieczka. No. players: 2-4. Country: American. Duration: 3 hrs.

Big box Middle Earth game sure to ignite the imagination of Tolkien fans everywhere.The game is set between Bilbo's adventures in The Hobbit and the events in The Lord of the Rings.One player takes the role of Sauron and attempts to spread his evil throughout the world of men, the other players play heroes who try to foil Sauron's plans, taking on dangerous quests.The component list is as long as your arm - many many types of cards, 10 miniatures, and lots of tokens.There is plenty of meat and plenty of theme in this package!

 

Mine Out. Published by Japon Brand. 2008. Box. New. £25

Designer: Muneyuki Yokouchi. No. players: 2-4. Country: Japanese. Duration: 2 hrs.

Mining themed board game which uses cards to represent various workers who will work for you to operate your mines and give other benefits, but who also need to be paid, so reducing your profits. Minerals need to be dug up and some sold to pay wages and others kept for scoring at the end of the game. However, mines are not inexhaustible and the bank may not always have as much money as you would like. Careful use of actions and good timing is required.

 

Mousquetaires Du Roy. Published by Ystari Games. 2010. Box. In shrink. £37

Designer: F. Combe, G. Lehmann. No. players: 1-5. Country: French. Duration: 90 mins.

Based on The Three Musketeers.The Musketeers are trying to find the Queen's pendants while also getting past several key story elements on their way.They are always opposed by Milady. Each turn the Musketeers use actions to move, draw cards, gain equipment, perform a challenge or fight one of Richelieu's guards. Playable solo (the game controls Milady), with two players (Musketeers vs Milady) or as a cooperative team of Musketeers against one player as Milady.

 

Navegador. Published by Rio Grande Games. 2010. Box. In shrink. £37

Designer: Mac Gerdts. No. players: 2-5. Country: American. Duration: 90 mins.

The players are wealthy Portuguese trading families in the 15th century, and fortunes are to be made by exploring south and east, towards Zanzibar and perhaps even Japan. Play makes use of this designer's eponymous 'rondel' which limits your choices each turn and forces you to plan ahead. The game involves exploring new areas by sea, building new ships, purchasing and selling goods, buying buildings to enhance your capabilities, establishing colonies, and gaining the ear ofthose with influence at court as it is the most powerful family that wins, not simply the richest.

 

Nessie Hunt. Published by Searchglen. 1986. Box. 2 copies available:

1) Nearly excellent, but there is taped tear on the lid.Contents mostly unpunched. Good. £12.50

2) The original 'cage' cards are missing, but I have supplied colour printed, laminated replacements. Good, but corners taped. £10

Designer: Bob Shine. No. players: 2-4. Country: British. Duration: 1hr.

Nicely made game, with overlays that you lay across the board depicting Loch Ness in the search for the famous monster. Game play involves spending money carefully on the most likely ways of seeing Nessie, and positioning overlays to best advantage given that there is some indication of where Nessie might be seen.Such methods include eye witnesses, underwater cameras, radar, and even a cage!Each time one of your overlays proves successful you get an extra evidence card worth points in the race to prove that Nessie exists.These cards all have pictures with info from the real hunt for Nessie.Unusual and very nice item, with a fantastic theme and a fun game too.

 

New England. Published by Goldsieber Spiele. 2003. Box. Good. £16

Designer: Alan Moon, Aaron Weissblum. No. players: 3-4. Country: German. Duration: 75 mins.

Clever tile placement game in which the players expand out from three initial land holdings each - one each of three types of plantation.Players bid to get the choice of options each turn, but going first will mean that the actions cost more to perform.The actions include tiles to lay on the board to expand your areas, and claiming action cards which can be used to score VPs by upgrading land tiles, placing people, ships or barns onto the board for in game benefits as well as possible extra VPs at the end of the game.The game gives you a stream of interesting choices.It was selected as Game of the Year for Games magazine in 2004. Highly recommended.

 

Noteability. Published by Spear's Games. 1991. Box. 2 copies available:

1) Good but 1 corner taped. £2.25††††† 2) Good. £2.75

Designer: Unknown. No. players: 2-4. Country: British. Duration: 30 mins.

Essentially a game of 'Name That Tune'. In the classic parlour game a player either sings or plays on the piano the first few notes / bars of a song and the others have to recognise it.This is essentially the same, but the game comes with a miniature working electronic grand piano (17 numbered keys), and the cards showing the tunes to play list the keys to press to play the tune with dots to indicate pauses.One of the most amazing game components you will see.You don't need to be musical to play, but it helps if you know the tune you are playing so you can get the rhythm at least approximately right.Great fun watching other people mangle the tunes nearly as badly as you do!

 

Number Ten. Published by Linden Products. ca.1990. Box. 2 copies available:

1) Excellent. £2†††††† 2) In shrink. £2.50

Designer: Unknown. No. players: 3-7. Country: British.

Political game in which the players vie for the office of Prime Minister in order to gain a variety of special powers.However, in order to do this it will almost certainly be necessary to make some alliances and give and promise favours. Dice are used to move around the board, and various spaces give players votes, cause event cards to be drawn or make players debate a political topic.This debate can either be resolved by dice rolling or by the players actually giving a brief talk on the topic and the other players voting on whose speech was best! At various times players will need to vote for who should become the new Prime Minister, and here the players' negotiation skills come to the fore.

 

Ostfriesenlauf. Published by Clicker Spiele. 2005. Box. Excellent. £9

Designer: Stephan Riedel. No. players: 1-4. Country: German. Duration: 45 mins.

Race game in which players move using cards which affect the playing piece in a particular position rather than always their own piece.The cards are played into a pile, so that only the player in last place can be sure what effect their card will have, whereas other players have to try to anticipate what other players will do. As well as winning in the normal way, some cards move a piece backwards, and if enough are played a playing piece could end up going through the finish line backwards, which unusually also counts as a victory.

 

Oswald Jacoby On Poker. Published by Doubleday & Co.. 1948. Book. Excellent. £8.25

Author: Oswald Jacoby. Country: American.

Hardback, 19x12cm, 173 pages. A detailed and expert study of Poker by Bridge master Oswald Jacoby.There are handy reference charts giving the odds of various hands etc on the inside covers.The book is split up as follows: About Poker, How To Play, How To Conduct Yourself, General Principles, Draw Poker, Stud Poker, High-Low Seven Card Stud, Low Poker, Other Variants, Poker Probabilities, Problems with Answers.

 

Palermo. Published by Piatnik. 1992. Box. Good. £14

Designer: Walter Ziser. No. players: 3-5. Country: Austria. Duration: 1 hr. Desc. by Eamon.

Very nice game, with wooden pieces, and tiles to make each game different. Each player runs a protection racket, and tries to extort money from the local pizzerias, restaurants, bars, etc.. The game is played in two phases - Phase 1 where players use the tiles to 'build' the town to their advantage, and Phase 2, where players move their mobster from place to place, collecting their payments.Essentially a race game, in which players try to set the course so it will be quick for themselves and slow for their opponents.Lots of tactical decisions, great bits and an interesting theme.

 

Perry Rhodan: The Cosmic League. Published by Z-Man Games. 2007. Box. In shrink. £19

Designer: Heinrich Glumpler. No. players: 2. Country: American. Duration: 30 mins.

Set in the popular German science fiction world of Perry Rhodan, the players take the roles of space faring merchants. As well as goods, sometimes passengers are also transported. In order to increase one's effectiveness it is possible to increase your cargo space, drive speed, etc. The German edition is part of the popular Kosmos 2-player series, and this comes in the same size box.

 

Phoenix. Published by Eurogames. 2003. Box. In shrink. £5

Designer: Zach & Amanda Greenvoss. No. players: 2. Country: French. Duration: 30 mins.

Strategy game for two with a pleasant mix of luck and skill. At the start of the game six rainbow coloured wooden blocks are laid out at random in a line in the centre of the board.Each player has a line of 10 pawns in the same colours which are also set up randomly.The players take turns playing cards which rearrange the order of the pawns and in a few cases the coloured blocks so that their pawn sequence matches the sequence of the blocks. Three rounds are played in half an hour to even out the luck of the card drawn.Rather nice game.

 

Piquet & Rubicon Piquet. Published by George Bell & Sons. 1898. Book. Good for age. £8.25

Author: Berkeley. Country: British.

Hardback, 17x12cm, 64 pages. A guide to both games in the title, which includes the rules, as well as discussion on tactics and considering the odds of getting various cards during play. Also includes some problems for the reader to try to solve.

 

Poker Strategy. Published by Perigee. 1982. Book. Excellent. £8

Author: Nesmith C. Ankeny. Country: American.

Softback, 20x14cm, 189 pages. Poker strategy book aimed at players who are already familiar with the rules, and want to improve their play. The book covers the following topics: Introduction (optimal strategy, luck, psychology, 7 playing rules), Draw Poker: Basic First Round Play (rules, ante, probability, opening & calling), Bluffing, Basic Second Round Strategy: Two Players, First Round Raise, Second Round Strategy For 3+ Players, Poker Variations, Advanced Problems.

 

Poker: How To Play & Win. Published by Faber & Faber. 1934. Book. Good. £6

Author: Maurice Ellinger. Country: British.

Hardback with dustcover, 19x14cm, 189 pages. The book covers a description of the basic game; Straight Poker; Jack-Pots; Ace-Pots; Freak-Pots; Stud Poker; Psychology, Choice-Pots, Illustrative Hands; Poker Odds & Mean Hands.

 

Pole On Whist. Published by Thomas De La Rue. 1892. Book. Good. £20

Author: William Pole. Country: British.

Hardback, 17x11cm, 248 pages. The book consists of two parts: The Philosophy of Whist Play, and The Philosophy of Whist Probabilities. There are also several pages of adverts at the back of the book for other books and items desirable to the well educated man of the time.

 

Pow Wow. Published by Franjos. 1996. Box. Good. £9

Designer: Ronald Corn. No. players: 3-6. Country: German. Duration: 45 mins.

Very nicely produced game, with a cloth board, and a bag of chunky stones. The players get the Indians to complete their 'dance' around the tepee. Dice are used, but with plenty of choice, and dice can be rerolled when needed, and movement allowances are determined by moving the stones on the board. The winner is the holder of the card corresponding to the Indian who first completes his dance, but these cards can change hands during the game. Includes a 2 player variant.

 

Power $truggle. Published by Z-Man Games. 2009. Box. In shrink. £31

Designer: Bauldric & Friends. No. players: 3-5. Country: American. Duration: 2 hrs.

Set in a huge corporation the players vie for control of the various departments, each of which give various benefits, as well as trying to achieve a variety of different goals on different development tracks. Players assign their key managers to various offices and get to move staff members to where they are most needed to make the best of the upcoming events.

 

Power Grid Russia/Japan Maps. Published by 2F Spiele. 2010. None. In shrink. £9

Designer: Friedemann Friese. No. players: 2-6. Country: German. Duration: 90 mins.

Additional maps for the excellent game Power Grid. The maps are Russia and Japan and there are slight variant rules to be used on each of these maps, to reflect the power production history of these countries.Recommended, though you need the base game to make use of this.

 

Funkenschlag: Brasilien + Spanien/Portugal Maps. Published by 2F Spiele. 2006. Box. In shrink. £11

Designer: Friedemann Friese. No. players: 2-6. Country: German. Duration: 90 mins.

Additional maps for the excellent game Power Grid. The maps are Brazil and Spain + Portugal, and there are slight variant rules to be used on each of these maps, to reflect the power production history of these countries.Recommended, though you need the base game to make use of this. This map comes in a special full size 'Collector Box' intended to allow the keen Power Grid player to store all their expansion maps safely and tidily.


Quadrum. Published by RoJo Games. 1985. Box. 2 box corners taped. £3.25

Designer: J.F. Turner & R Taylor. No. players: 1-8. Country: British. Duration: 45 mins.

Special Notes: Box shows slight indentation due to stacking

Tile laying game which is related to dominoes.The tiles show different numbers / colours on each side, with some sides often blank.A board is provided onto which the tiles are played, and points are scored for matching sides with those tiles already played. In addition there are various bonus spaces which give bonus points and others with optional special abilities.Around the edge of the board there are also colours / numbers to match, and doing so will tend to be quite hard, but will give big bonuses.There are variants for children as well as a solitaire puzzle to solve using the game too.

 

Rage. Published by Amigo. 2000. Box. In shrink. £4.50

Designer: Unknown. No. players: 3-8. Country: German. Duration: 45 mins.

Trick-taking card game. A variation of the playing card game Knockout Whist, but with lots of wild cards that change game play quite a bit. The game uses cards numbered 0-15 in six suits. The special cards do things such as select a suit for trumps, make a particular trick be played no trumps, count as any suit etc. Well regarded.

 

Railroad Barons. Published by Lookout Games. 2010. Box. In shrink. £18

Designer: Helmut Ohley. No. players: 2. Country: German. Duration: 1 hr.

This is a card game for two players based on the 18XX system. Cards represent holdings, shares, companies and characters.The game does not have a board and there is no track laying, but the assets owned become obsolete as the game goes on and there is a stock market. You can still expect an 18XX style battle of wits though.

 

Railroader. Published by Waddingtons. 1963. Box. 2 copies available:

1) Good. £29

2) Box base indented, and lid corners taped. Box shows wear. £24

Designer: Unknown. No. players: 2-4. Country: British. Duration: 75 mins.

A classic train game, mainly because it just looks so wonderful. 100 pieces of train-set like track slot into the board as you advance your railroad across the west. Plastic trains complete with carriages and caboose travel along the tracks, and follow the railroad builders. Players race each other across the board, but on the way, players are ambushed, and get the chance to dynamite each others' lines, derail trains and so on.The main decisions involve choosing when to build track and when to move your train - you need enough track ahead of you to ensure your train won't go off the end, but too much makes you very vulnerable to dynamite attacks.

 

Rails Of Europe. Published by Eagle Games. 2007. Box. In shrink. £17.50

Designer: Glenn Drover. No. players: 3-5. Country: American. Duration: 2 hrs.

Expansion for Eagle Games' Railroad Tycoon, which you will need to play this.This set provides a 30" x 36" map of Europe, 39 new cards introducing new Railroad Barons, City Charters, Capital Charters, and Tunnel Engineers.The map covers Western Europe from Spain to Constantinople to Moscow.

 

Razzia. Published by Ravensburger. 1992. Box. Good. £5

Designer: Steffan Dorra. No. players: 3-8. Country: German. Duration: 30 mins.

Fun game in which players compete for the money found in several gambling dens.Simultaneously players send either a cop or a gambler to one of the dens.If a gambler is on his own he gets the money.If only cops turn up then no-one gets the money. If a cop finds one or more gamblers then the cop takes the money, and if two or more cops / gamblers are eligible for the money they negotiate and if that fails they dice for it.A game which involves outguessing your opponents and being able to make deals too. Later reworked as Hick Hack Im Gackelwack.

 

Reef Encounter. Box. 2 editions available:

1) Published by R&D Games. 2004. Country: British. Excellent. £25

2) Published by What's Your Game. 2006. Country: American. Note that the artwork is different to the original edition - this only matters if you are intending to use this with an expansion set. Excellent. £18

Designer: Richard Breese. No. players: 2-4. Duration: 90 mins.

Strategy game in which the players control parrotfish which patrol ever growing coral reefs.Players get to extend the reefs in the way most favourable to themselves and can also control which of the types of coral is dominant and thus can grow over the top of other corals.The parrotfish are used to claim reefs for a player when it is thought to be worth scoring.The game uses a series of clever interlocking mechanisms which take a while to master, but then allow for a great deal of cunning play.

 

Reibach & Co. Published by FX Schmid. 1996. Box. 2 copies available:

1) Excellent. £5.50††††† 2) Good. £5

Designer: Alan R Moon. No. players: 2-5. Country: German. Duration: 1 hr.

Card game which uses 90 commodity cards and 10 scoring cards and 10 special cards. Players try to collect most of 10 types of commodity, as at three points in the game payouts are made to the players with most and second most of each type. In their turn a player can do three things, which include drawing a new card from those on display, playing a card to the table in front of them (where it counts towards scoring), or placing a special card which can double the number of other cards played of that type, but means that no more may be played.In many ways a cut down to the basics version of Airlines by the same designer.Published as Get The Goods in America.

 

Rette Sich Wer Kann!. Published by Kosmos. 2003. Box. Excellent. £10

Designer: Rudi Hoffmann. No. players: 2. Country: German. Duration: 20 mins.

Published as Crocodile Pool Party in America, this is not the game of this name known as 'The Lifeboat Game' from Walter Muller.The two players each start the game with six swimmers in a long thin swimming pool, but players can turn over their swimmers to reveal crocodiles each with a different movement allowance.The objective is to use your crocodiles to eat your opponents' swimmers and crocodiles and then get them out of the pool.In a neat twist you only get points for swimmers, crocodiles and victims once out of the pool, and the game ends as soon as there is only one player's pieces left in the pool. Part of Kosmos' excellent 2 player small square box series.

 

Risky Business. Published by Laycee Games Inc. 1986. Box. Good. £3.25

Designer: Palmer Wenzel. No. players: 2-6. Country: Canadian.

Special Notes: There is a mark on the base where tape was removed, which makes some of the 'blurb' unreadable.

Farming themed business game. Players breed their cows and build their herd, buying new cattle as cheaply as possible and selling others for a good profit. Also prize cows and bulls can win awards at shows. However, as the game name implies farming is a risky business, and all sorts of unfortunate events can befall the players. Game play is driven by moving around a track on the board, but with choices of which way to go at junctions.

 

Robo Rally. Published by Hasbro Avalon Hill. 2005. Box. In shrink. £26

Designer: Richard Garfield. No. players: 2-8. Country: American. Duration: 1 hr.

Reprinted edition of this popular robot board game from the designer of Magic: The Gathering. Each player plans the moves and turns of their robot for the round and then robots execute these programs in sequence.The boards have pits, conveyor belts, walls, lasers, and all sorts of other obstacles to negotiate.Essentially a race game, but with geomorphic boards and the players can choose the length and difficulty of the layout each time. This edition includes 8 prepainted plastic robots, Option cards, 4 double sided boards, and a 30 second timer.

 

Savannah Tails. Published by Fragor Games. 2009. Box. Excellent. £16

Designer: The Lamont Brothers. No. players: 2-5. Country: British. Duration: 30 mins.

Ostrich racing game. Players play cards drawn from individual decks to move their ostriches.The colour played indicates which lane one must end in, and the number how far one can move. Lane switching rules ensure that blocking and being blocked needs to be taken into account, and if you have a good space in front of your ostrich then not changing lanes can give a good bonus movement. Light, fun and fast paced.

 

Saving Lost Positions. Published by B.T.Batsford. 1987. Book. Excellent. £4

Author: Leonid Shamkovich, Eric Schiller. Country: British.

Softback, 21x14cm, 101 pages. Chess book dedicated to anyone who has ever thrown away a winning position! The book is intended for experienced chess players and is a collection of games with discussions in which from a weak position the underdog has managed to fight back with resourceful play to achieve a draw or even a win.Chapters cover: Ordeal In The Opening, Swimming In Dangerous Waters, Itís A Blunderful Life, A Sudden Change of Scenery, Seesaw, Heroic Defence, Endgame Escapes.

 

Scattergories. Published by Milton Bradley Games. 1993. Box. Good, but box shows wear, 1 corner taped. £5.75

Designer: Unknown. No. players: 2-6. Country: American. Duration: 30 mins.

Special Notes: 4 standard pencils missing - but you can use any pens or pencils with the game

Family game in which a category is selected from one of several hundred listed on cards. A special (very large) 20 sided dice is rolled to determine the start letter to be used for this round and the players all write down answers which fit the category and the start letter.However, answers only score if no-one else has thought of them.As well as the unusual large d20 letter dice the game also has a rather neat clockwork timer and a folder and notepad for each player.

 

Schnuff. Published by Ravensburger. 1983. Box. Good. £5.25

Designer: Jim Seko. No. players: 2-6. Country: German.

Card game, with players trying to get rid of the cards in their hand by playing to a discard pile. Wild cards add to the fun.Cards add / subtract to the current total, and the idea is to avoid being the one who breaks through the 30, 60 or 90 barriers. Thus hand management is important, as is deciding when to play the various wild cards.

 

Scream Machine. Published by Jolly Roger Games. 2003. Box. In shrink. £4.50

Designer: Joe Huber. No. players: 3-6. Country: American. Duration: 45 mins.

Card game in which players use action points each turn to construct competing theme parks.Each theme park will have various attractions such as thrill rides, water rides, roller coasters and food stalls, each of which comes in 3 types.Players try to attract the most customers to their theme park - each customer is looking for a different type of ride, or may be a cheapskate and just goes to the cheapest theme park.Cleverly, some customers will travel anywhere (ie. will go to the best park amongst all players), while others will only go to one of the two parks nearest them, even if there is a better one further away.The artwork really brings the theme to life.

 

Scruples. Published by Milton Bradley. 1986. Box. Good. £0.75

Designer: Unknown. No. players: 3-10. Country: British. Duration: 1 hr.

Party game in which players take it in turn to ask the others questions which test their scruples .One of the other players has to answer them honestly using the answers 'Yes', 'No' or 'Depends'.If the other players guess the answer correctly points are scored.It is also possible to challenge an answer if you have good reason to believe they are lying.A good way to get to know your friends and family a bit better.

 

Scrutineyes. Published by Mattel. 1992. Box. Good. £15.50

Designer: Unknown. No. players: 2-4. Country: American. Duration: 20 mins.

Picture based game in which the players study part of a picture looking for objects either in a category or starting with a particular letter.Each player or team notes down any suitable items they see before a timer runs out.Players then swap over their pictures and repeat.At the end any object listed by more than one team is crossed off, and remaining items listed score a point each.The pictures are large (about 25x35cm) and on one side there is a cartoon picture and on the other a very detailed and realistic painting crammed with unusual items.A dice is rolled to determine which section of each picture will be used each game (with cover sheets provided) and there are 12 double sided picture sheets in all.

 

See You Later. Published by FX Schmidt. 1994. Box. Good. £5.50

Designer: Heinz Meister. No. players: 2-6. Country: German. Duration: 20 mins.

Risk taking game in which players have to decide how far to push their luck.A circular track has 5 wooden alligator pieces on it, and on their turn a player draws a card and moves the indicated alligator that many spaces clockwise. If it lands on an empty space the turn may be banked or continued, with each card played counting for another point.However all points gained this turn are lost if landing on a space with another alligator, in which case the next player can potentially score for the unbanked cards too.Extra rules add action cards which give additional bonuses and penalties.

 

Shadis #17. Published by Alderac Entertainment Group. 1995. Magazine. Good. £0.50

Author: Unknown. Country: American.

Independent gaming magazine which covers role playing games, collectable card games, as well as some board and card games. The main articles this issue: Real Spies, A Brief History of RPGs Part 1, The Necrology of the Vampire, Illuminating the Enemy (Using playing cards to add ideas to major NPCs), NPCs Get A Life (NPC traits and ideas), New Races, Artist Feature: Cline Siegenthaler, Hook Line & Sinker (mini scenario), The Good Bad & Ugly (NPCs), Card Games inc multi player Magic with a poster board, CCG card listings, Games reviews: RPGs + Board Games, Miniatures, PBM games, Other magazines, Knights of the Dinner Table.

 

Shadows Over Camelot: Merlin's Company. Published by Days Of Wonder. 2008. Box. In shrink. £15.50

Designer: Serge Laget, Bruno Cathala. No. players: 3-8. Country: American. Duration: 75 mins.

Expansion for Shadows Over Camelot, which you will need to make use of this. Using this set you can play with up to 8 players, and have up to 2 traitors.There are 7 new knights to try out, and a selection of new white and black cards which include Morgan's coven of witches. A new type of card which makes movement dangerous is introduced, along with a figure and rules for Merlin.

 

Space Walk. Published by Ravensburger. 1999. Box. Excellent. £8

Designer: Rudiger Dorn. No. players: 2-5. Country: German. Duration: 45 mins.

Space themed game which takes some ideas from the classic Mancala, but adds some neat twists.The board shows a circular track of spaces with some spaces being holes.The board is placed over the box and any spaceships landing on one of these 'black holes' is out of the game.Players play their spaceships, which come in three sizes onto the board, and then move them. This is done by taking all the spaceships on one space where you have at least one ship and then placing them, largest first, one per space, onto the next spaces - hopefully getting opposing ships into the black holes while keeping your own safe. Extra turn tokens can also be used or kept for additional victory points.

 

Space: 1999. Published by Omnia. 1974. Box. 1 box corner taped. £4.75

Designer: R.C.P. Guignard. No. players: 3-5. Country: British.

This is not the same as the MB game of the same name.One player gets to play the Guardian of Meta who has to stop the other players getting at the Meta Energy supplies, while the other players all compete to be the first to obtain a supply of Meta Energy and return to their bases, surviving attacks from the Meta player.The board is circular with a circular 'grid' and various special bands of space.Players have a movement point allowance each turn to split between their spaceships. The non Meta ships require special equipment to get through the special bands of space, and have no weaponry which can touch the Meta ships.On the other hand the Meta ships have no such restrictions.

 

Spin To Win. Published by Spear's Games. 1977. Box. Box shows wear. £1.75

Designer: Unknown. No. players: 2-4. Country: British. Duration: 10 mins.

Top spinning game. The board sits in the box and shows a grid of colourful scoring spaces with higher numbers near the centre and the corners.Over this there is a transparent layer with holes.Players take it in turn to spin a top, trying to get it into a valuable hole.Tops not in holes are removed from the board.Once one player has all three of their tops in holes all tops are scored and the highest scorer wins that round.

 

Spy. Published by Uberplay. 2004. Box. In shrink. £7

Designer: Reiner Knizia. No. players: 2-4. Country: American. Duration: 30 mins.

Card game in which players start with a pile of spy tokens and try to be the first to get them all into play.This is done by collecting cards which each show a symbol (eg. hat, black sunglasses etc) and a continent.Players draw cards and play them to the table revealing some of the cards they have, until they wish to place spies, which is done by discarding a number of cards showing the same symbol / continent and placing spy tokens on the central card showing that feature.However, the more spies already there, the harder it is to deploy another. Essentially a game of deciding how long you can afford to wait before playing a set - the longer you wait the better the reward unless someone beats you to it.

 

Squad Leader. Published by Avalon Hill. 1977. Box. Good. £14

Designer: John Hill. No. players: 2. Country: American.

The best selling war game of all time. Man-to-man combat in WWII. Includes a geomorphic map board, roughly 700 counters, 36 page rule book 12 scenario cards. Each hex represents 40 metres, and counters represent 10 man squads or single vehicles.

 

Star Fleet Missions. Published by Task Force. 1992. Box. Good. £6.75

Designer: Leanna M Cole. No. players: 2-6. Country: American. Duration: 90 mins.

Card game based on the Star Fleet Battles universe. Players build fleets for the various races (Federation, Klingon, etc.) and compete to fulfil various missions. The basic idea is that cards from the mission deck have various requirements in order to be fulfilled, and starship cards have various abilities which can be used to fulfil these requirements.Points are awarded by fulfilling missions.

 

Stockmarket!. Published by Jordans. 1987. Box. 2 copies available:

1) Good but 1 corner taped. £8††††† 2) Excellent. £9

Designer: Unknown. No. players: 2-6. Country: British. Duration: 1 hr.

Stock trading game.Players are dealt cards which indicate price rises and falls for the various stocks as well as for uninvested cash.This information is private, but at the end of three chances to trade each, everyone shows their cards and they are ALL actioned.Thus you need to not only take into account what your own cards indicate will happen but also what other people are doing as well.Becoming a majority shareholder in one of the companies has benefits too. After several hands the player with the most valuable portfolio is the winner.

 

Tashkent Dominoes 3x3. Published by Peri Spiele. ca.1997. Box. Good. £3

Designer: Kris Burm. No. players: 2. Country: German. Duration: 10 mins.

Notes: Plastic lid cracked, but corner taped to repair it.2 scoring pegs replaced with good alternative pieces.

Strategy placement game which uses 9 special dice.The dice faces are split diagonally with a number of pips on each half (0-3), and each face different.†† One dice is rolled and placed in the middle of the 3x3 grid.Each player takes 4 dice which are rolled once at the start of the game. Players then alternate adding one of their dice to the grid - all sides much match with adjacent dice.Thus it is possible to set up places where your remaining dice can go, but your opponent's cannot.The objective is to play out as many of your dice as possible and in a tie to have as few pips remaining as possible.

 

Taxi!. Published by Gibsons. 1983. Box. Box corners taped. £1.75

Designer: Unknown. No. players: 2-6. Country: British.

Newer version of a game first made by Ariel in the 1950's. Uses a unique movement system, doing away with dice or cards. The map of London's roads is dotted with white lines. You can move as far as you like in one move as long as you don't cross more than one white line. By using back streets, considerable mileage can be chalked up in a single turn. The objective is to pick up and deliver passengers and collect their fares.There is scope for undercutting rivals and buying a second taxi for greater flexibility.

 

That's Life / Verflixxt. Published by Ravensburger. 2005. Box.

1) Verflixxt. Country: German. Good. £13.††††† 2) That's Life. Country: American. In shrink. £16.50

Designer: Wolfgang Kramer & Michael Kiesling. No. players: 2-6. Duration: 30 mins.

Dice based game in which players roll and move one of their playing pieces along a track.However, the track is made up of tiles which have various values - some positive, some negative, and some which can make a negative tile positive. When moving off a tile if there is no other playing piece on it then you must take the vacated tile for good or ill.There are some neutral blocking pieces which help stop players rushing ahead and taking the good tiles, and also give you a chance to get off bad tiles safely.

 

The Artless Gambler. Published by Pelham Books. 1964. Book. Good. £4.50

Author: Roger Longrigg. Country: British.

Hardback with dustcover, 20x14cm, 114 pages. An amusingly written book about gambling - read it for a laugh not to get any serious information!In its amusing way it covers: picking a horse, getting a tip, going racing, racing off the course, going to the dogs, winning on the pools, playing bingo, gambling in a club, playing cards, playing dice, gambling when you can't, gambling abroad, premium bonds.

 

The Book Of British Blackjack. Published by Mendimage Books. 1992. Book. Excellent. £8.50

Author: Dr Mohsen Zadehkoochak. Country: British.

Softback, 23x15cm, 59 pages. This book takes Thorp's famous work on how to win at Casino Blackjack by using optimal play and card counting techniques and applies them to the rules of Blackjack used in British casinos. Very hard to find.

 

The Fine Art Game. Published by Piatnik. 1996. Box. Good. £0.75

Designer: Gerhard Kodys. No. players: 2-4. Country: Austrian. Duration: 30 mins.

Game set in an art gallery, where players move the guide around. When he lands on a player's piece a picture is examined, and points awarded.Extra points are earned by answering questions about the painting (and lost if you choose to give an answer but get it wrong). 36 very attractive 2 inch square tiles feature the art from many of the world's best artists, which are laid out around the board to form the gallery.

 

The Game Of Draughts: Kelso. Published by Phillips & Co. 1905. Booklet. Good. £3

Author: H. Jacob, J. H. Strudwick. Country: British.

Booklet, 18x12cm, 32 pages. The full title is: The Game of Draughts: An Analysis of the Kelso. The booklet examines lots of different games which have involved the Kelso Exchange. Very interesting for serious Draughts players.

 

The Mines Of Zavandor. Published by Z-Man Games. 2010. Box. In shrink. £33

Designer: Alexander Pfister. No. players: 2-4. Country: American. Duration: 1 hr.

Set in the same fantasy setting as previous games originating from Lookout Games, this involves mining four different types of gem. Different mines produce different gems, and each has a deck with different distributions. The mines can be developed for better yield, and more dwarves can be employed, but none of this comes cheap, and the gems you reinvest had better bring a worthwhile return.

 

The Name Of The Rose. Published by Ravensburger. 2008. Box. Excellent. £15.50

Designer: Stefan Feld. No. players: 2-5. Country: German. Duration: 75 mins.

Based on Umberto Eco's famous novel. The players take the roles of suspect monks, and try to divert suspicion from themselves and onto others.Very attractively illustrated board and cards.Players must try to keep their identities secret as points are lost if other players know which monk they are, while still trying to ensure their monk doesn't accumulate too many clues pointing towards them.

 

The New Book Of Patience Games. Published by W. Foulsham & Co. Ltd. 1982. Book. Good. £1.30

Author: Ruth D. Botterill. Country: British.

Softback, 19x12cm, 64 pages.A collection of 31 original one-pack patience games. There is a table provided which indicates the table space required, skill level, frequency of going out and whether the game is playable one handed for all the games.

 

The Oxford Guide To Card Games. Published by OUP. 1990. Book. Excellent. £10.50

Author: David Parlett. Country: British.

Hardback with dustcover. 24x16cm, 361 pages. Rare, intellectual and historical look at card games, a companion to the same author's A History of Card Games. This concentrates on types of games: trick-taking, bluff, melding, etc, and analyses how games of that type developed across borders and through time. The rules to masses of card games are included amongst all the extra detail provided. A master work and an excellent addition to the keen card player's library.

 

The Pillars Of The Earth. Published by Mayfair Games. 2007. Box. In shrink. £32

Designer: Michael Rieneck, Stefan Stadler. No. players: 2-4. Country: American. Duration: 100 mins.

Excellent resource and action management game. The game is set in the medieval world of Ken Follett's novel of the same name, but you don't need to have heard of it to appreciate this game. The players all want to help build a new Cathedral, and to do so send out workers to the quarries, and decide which actions to perform each round.Resources gained from the quarries can be sold, or used by craftsmen to gain VPs.The game uses an interesting and well thought out action system which means you can't always get what you want, and have to carefully consider the cost of having the best choice of action.Highly recommended.

 

The Pocket Guide To Patience. Published by Thomas De La Rue. 1911. Booklet. Excellent. £5.50

Author: Tarbart. Country: British.

Softback, 10x7cm, 21 pages. Has gold edged pages. The games covered are: Demon, Fan, Plait, Sultan, Clock, Les Huits, Miss Milligan, Spider, Windmill.

 

The Scrabble Puzzle Book. Published by Queen Anne Press. 1981. Book. Excellent. £2.75

Author: Gyles Brandreth. Country: British.

Hardback, 25x17cm, 128 pages. This book includes 200 Scrabble puzzles with solutions (which give the best options along with several less good options).Also included are the rules to Scrabble, a description of allowed words, and a listing of unusual words used in the puzzles along with brief definitions.

 

The Sport Of Kings. Published by Lambourne. 1992. Packet. Excellent. £12

Designer: Terry Goodchild. No. players: 1+. Country: British. Duration: 90 mins.

Classic horse racing game, allowing you to run a stable of horses. You must pick the races to enter, best suited to the class of your horses, with the aim of winning prize money and making winning bets. A very clever race system, with the opportunity for the top horses to underperform, and for outsiders to win, but with the horses generally following their form. Works well solitaire too.

 

The TinTin Games Book. Published by Methuen Children's Books. 1986. Book. Excellent. £2

Author: Herge. No. players: 1+. Country: British.

Hardback, 30x23cm, 30 pages.Nicely produced book of games and activities all based around well drawn TinTin comic strips. It includes: It's No Use Running (two player chase board game), Find The Mistakes (in a detailed picture), Spot the Same (only two drawings have Calculus in the same clothes), Conversations (fit the words to the pictures), and much more...

 

The Truckers. Published by Pigphone. 2008. Box. New. £23

Designer: Kai Fujiwara. No. players: 3-5. Country: Japanese. Duration: 40 mins.

The players are competing truckers and the objective is to earn as much money as possible. This is done by using cards to move your truck around the city and pick up goods. At the end of each phase it is possible to get an extra truck, which can give you more opportunities, but can also give penalties at the end of the game. Be assured that this is not a standard pick up and deliver game! Includes v1.5 rules and 'Tuning upgrade kit'.

 

The Waddington Card Trick Collection. Published by Waddingtons. ca.1980. Booklet. Good. £2.25

Author: Graham Reed. Country: British.

Softback, 18x11cm, 29 pages.A collection of 12 very impressive card tricks which aren't hard to learn from an associate of the inner magic circle.Includes diagrams to go with the clear trick descriptions, with guides as to possible patter as well.

 

Thunderstone. Published by AEG. 2009. Box. In shrink. £29

Designer: Mike Elliot. No. players: 2-5. Country: American. Duration: 1 hr.

Fantasy dungeon card game with a difference. The dungeon is abstracted into three levels each with one monster at a time. The players start with minimal equipment and basic men-at-arms and improve their individual decks by purchasing better equipment or hiring heroes at the village. These can then be used to defeat the monsters in the dungeon to earn VPs. The game uses a Dominion-like deck building system, but one must focus both on gaining more money to spend at the village and on improved battle bonuses so that monsters can be beaten. Recommended.

 

Thunderstone: Doomgate Legion. Published by AEG. 2010. Box. In shrink. £24

Designer: Mike Elliot. No. players: 2-5. Country: American. Duration: 1 hr.

Expansion for Thunderstone, which you will need to make use of this. The Order of the Doomgate Legion has been discovered - they guard and worship the Stone of Avarice.This expansion introduces over 300 new cards representing four new heroes, many new village cards, such as mercenaries, five new monster groups including the Doomgate Legion, and treasures which you gain when defeating monsters.

 

Thunderstone: Dragonspire. Published by AEG. 2011. Box. In shrink. £29

Designer: Mike Elliot. No. players: 2-5. Country: American. Duration: 1 hr.

See Thunderstone above. This is a standalone expansion - you can use the fresh selection of heroes, spells villagers and weapons on their own or as an expansion for the base set.

 

Tobago. Published by Rio Grande Games. Box. Excellent. £25

Designer: Bruce Allen. No. players: 2-4. Country: American. Duration: 1 hr.

Set on a tropical island (with geomorphic board to ensure it is different every game) with ancient statues, tropical huts and palm trees, and a variety of different terrains, there are a series of buried treasures to be found. On their turn players play a clue card which narrows down the possible locations for one of the treasures, and gives that player a stake in that treasure when found.Alternatively a player can move their Jeep around the island to retrieve mystical amulets and dig up a buried treasure when the location is known. When unearthing a treasure a subgame of pushing your luck is played to distribute the loot amongst those who have a stake in it.Very attractively produced.

 

Twilight Imperium 3rd Edition. Published by Fantasy Flight. 2004. Box. In shrink. £33

Designer: Christian T Petersen. No. players: 3-6. Country: American. Duration: 3.5 hrs.

Special Notes: One side is very slightly dented, hence the much reduced price compared to the RRP.

Gigantic science fiction themed epic empire building game.The set includes over 300 plastic miniatures for the various forces (ground forces, cruisers, dreadnoughts, carriers, fighters and more). The players represent ancient galactic civilisations and play involves trade and political struggle as well as conflict. The board is made up from large geomorphic sections. The game also uses cards, of which there are over 400, and the rules have been substantially revised and enhanced over previous editions, so the game involves less downtime.

 

Up The Ladder. Published by Action GT. ca.1975. Box. Box Poor. £1.25

Designer: Unknown. No. players: 2-4. Country: British. Desc. by Eamon.

Race game with a difference. The 'board' is a three foot long plastic step ladder, with hinged rungs. The object is to get your men to the top of the ladder but the snag is that, if you put too many pieces on one rung it will rotate catapulting the pieces down the ladder, and probably taking those below them with them. Nice idea.

 

Valley Of The Four Winds. Published by Games Workshop. 1980. Box. Good. £17.50

Designer: Lew Pulsipher. No. players: 2. Country: British. Duration: 90 mins.

Games Workshop's first-ever board game, a fantasy war game set in the World of Farrondil. Inspired by a range of fantasy figures made at the time by Minifigs Ltd. Includes a background story setting the scene. The game sets the good (humans, elves and dwarves) against a legion of undead.The rules cover movement, combat, magic, exploration, and different terrain.

 

Warrior Knights. Published by Games Workshop. 1985. Box. 2 copies available:

1) Box has been taped up extensively, but otherwise shows relatively little wear. Good. £13

2) Good but box edges show wear. £15

Designer: Derek Carver. No. players: 2-6. Country: British. Duration: 2-3 hrs.

Classic multi-player war game. Set in a fictional European region, players vie for control of the area. Players must use diplomacy, negotiation, and bribery as well as warfare to achieve their goals. Players need to manage their economy well too.

 

Waterworks. Published by Parker. 1972. Box. Good. £7

Designer: Unknown. No. players: 2-5. Country: American. Duration: 30 mins.

Card game, with 110 cards representing parts of a plumbing network, from the mains to the tap. Your path of pipes can wander all over the place and will develop leaks, which you 'repair' with one of ten metal miniature wrenches provided with the game. Players compete to be the first to have a working pipe system, and get the chance to interfere with each other when weak pipes have been used.

 

Way Out West. Published by Warfrog. 2000. Box. Excellent. £8

Designer: Martin Wallace. No. players: 3-5. Country: British. Duration: 90 mins.

Players attempt to outdo each other by building up towns, herding cattle, and hiring cowboys. If somebody has something you want then you can fight for it!Banks can be robbed, cattle rustled and farmers shot.However, you must be careful not to make too many enemies. The game uses a clever system ensuring only a certain number of each action can be performed each round.

 

What Can I Do Indoors. Published by Hodder & Stoughton. 1983. Book. Good. £0.90

Author: Gillian Osband. No. players: 1+. Country: British.

Softback, 28x21cm, 64 pages.Colourful book full of ideas to keep children amused indoors.The activities fall into the following categories: Games Games Games, Kitchen Capers, Super Spy, Paper Play, Fool Your Friends, Number Fun, Dressing Up, Groovy Clothes, Printing Craft, Science Magic, In The Workshop, It's All In The Cards, String It Up, Puppet Parade, Hocus Pocus Magic, Nature Fun, Making Music, Jokes Jokes Jokes.

 

Wortersee. Published by Kosmos. 1998. Box. Excellent. £2.25

Designer: Manfred Ludwig. No. players: 2-4. Country: German.

This is a word game in which a sea of letters is randomly set up in what is effectively a hexagonal grid.The letters are revealed and players have until an egg timer's sand runs out to spot words made up with adjacent letters and claim lots of the starting letter pairs with little markers. At the end players score 1 point for each letter in each word they spotted.There are extra letters for use with the English language rather than German too.

 

Wyatt Earp. Published by Hexagames. 1985. Box. Good. £13

Designer: J.W. Hawthorn, H.H. Hensley. No. players: 2-6. Country: German.

Wild West themed game in which the players try to obtain a share in each of the 10 businesses in town.This will require obtaining money, which can be come by in a variety of ways, some legal, some not.Players also get to duel.The game makes use of poker dice

 

 


 

 

Book Title

Publisher

Author

Year

Type

Size (cm)

Pages

Condition

Price

Positive Defence

Victor Gollancz

Terence Reese, Julian Pottage

1989

Soft

20x13

128

Good

£2.50

Mirage Revealed (MtG)

Wordware Publishing

Scott Johns

1997

Soft

23x15

253

Excellent

£2.50

Games And Amusements

Ward Lock & Co

H.W.R.

~1910

Hard

19x14

140

Good, but some pages discoloured

£8

The Best After-Dinner Sports Tales

Harper Collins

WIll Chignell

2003

Soft

20x13

297

Excellent

£1.50

Contract Bridge Complete

Faber And Faber

Ely Culbertson

1954

Hard

21x14

567

Good

£3

Alliances Explained (MtG)

Wordware Publishing

George H. Baxter

1997

Soft

23x15

129

Excellent

£4

A Breviary Of Chess

George Routledge & Sons

S. Tartakower

1946

Hard

19x13

267

Good

£6

The Monopoly Companion

Bob Adams Inc.

Philip Orbanes

1988

Soft

19x14

207

Excellent

£1.75

I Challenge You

Simon And Schuster

Victor Mollo

1987

Soft

21x13

150

Excellent

£1.50

Weatherlight Revealed (MtG)

Wordware Publishing

Eric Tam,
Paul McCabe

1998

Soft

23x15

175

Excellent

£5

Mastering Middle Earth

Wordware Publishing

Scott Langlinais

1997

Soft

23x15

289

Excellent

£9

Schott's Sporting Gaming & Idling Miscellany

Bloomsbury

Ben Schott

2004

Hard

19x12

160

Excellent

£1

The Elements Of Contract

James Heap

Hubert Phillips, Terence Reese

1937

Hard

19x13

271

Good

£4

Playing To Win

B.T. Batsford

James Plaskett

1988

Soft

21x14

90

Excellent

£1

Mastering Portal

Wordware Publishing

George Baxter, Trey Kerigan

1998

Soft

23x15

160

Excellent

£5

The House-Party Manual

Cassel & Co

Noel Ross

1917

Soft

18x12

66

Spine peeling, Good otherwise

£4

Contract Bridge In A Nutshell

Walter Edwards

Charles H. Goren

1947

Hard

19x12

125

Good

£1.50

The Tables Of Magic (MtG)

Wordware Publishing

George H.Baxter

1996

Soft

23x15

184

Excellent

£1.75

The Guardian Book Of Puzzles

Fourth Estate

Christopher Maslanka

1990

Soft

20x13

220

Excellent

£1.50

The Playtime Omnibus

Faber & Faber

Hubert Phillips

1933

Hard

20x12

264

Good

£7

English Contract Bridge

Camelot Press

Manning Foster

~1932

Hard

19x13

206

Good, but shows some wear

£3

Visions Revealed (MtG)

Wordware Publishing

Sol Malka

1997

Soft

23x15

150

Excellent

£2.50

Total Chess

Secker & Warburg

David Spanier

1984

Hard

22x15

231

Excellent

£1.50

 

 

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