MNG-AJM Games and Collectibles

 

Mar 2008 Catalog

 

While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have.  Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out!  However, if you do see something of interest email me and I’ll let you know if I still have it.  Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email? 

 

1830, published by Avalon Hill. 1986. Box. Good. £38

Designed by Francis Tresham. No. players: 3-6. Country: American, Duration: 5 hrs, Desc. by Andy.

Very popular 18XX railroad game. This game has a stock market system that lets you wheel and deal in the shares, so you do not necessarily have to have a major stockholding in one of the big companies in order to do well. The game is played on a map of the Eastern U.S. Very highly regarded.

 

3000 Metres Steeplechase, published by Lambourne. 1994. Packet. Good. £5

Designed by Terry Goodchild. No. players: 1+. Country: British, Desc. by Andy.

Expansion to 'The Long Distance Double' from the same company, but playable standalone.  The basic game system is the same as the parent game, but changes have been made to reflect the different nature of steeplechase events - having to accelerate into the hurdles and water jumps every 80m or so. Statistic cards for 48 athletes are included in the game. If you have Long Distance Double you can use the track and playing pieces from it to show race positions.  Without it you can play by using a track record sheet to do the same job in a less visual way.

 

4000 A.D., published by Waddingtons. 1972. Box. Good, but box base indented. £1

Designer Unknown. No. players: 2-4. Country: British, Duration: 90 mins, Desc. by Andy.

Space empire combat game using a clever hidden hyperspace movement system. No dice used, so very much a game of skill as players defeat opposing ships and fleets.  It can be played either each man for himself or with allied partners.

 

50 Card Games For Children, published by Whitman Publishing. 1933. Book. Good. £2

Designed by Vernon Quinn. Country: American, Desc. by Andy.

Card game book covering 20 card games children can play, 12 solitaire games, 12 card tricks, 5 more grown up games and also an introduction to contract bridge.  1933 is the copyright date, but this edition is more recent - perhaps 1950s.

 

6 Nimmt, published by Amigo. 1994. Box. In shrink. £6

Designed by Wolfgang Kramer. No. players: 2-10. Country: German, Duration: 45 mins, Desc. by Andy.

Card game with 104 playing cards numbered 1-104.  As well as the number each card shows 1-5 bulls heads, which are penalty points.  Each round players simultaneously choose cards to play, and then reveal.  The cards are added to rows lowest first, but a 6th card in a row forces you take all those already in a row as penalty points.  Fun light game, which has proved very popular, and won the well regarded Deutsche Spiele Preis in 1994.

 

A Nightmare On Elm Street, published by Victory. 1987. Box. Box shows wear, 2 corners taped. £2

Designed by Robert J Ryer. No. players: 2-6. Country: American, Duration: 1 hr, Desc. by Andy.

Film related, based on the series of horror movies. Each player must spend the game 'asleep', and try to get out of the nightmare world inhabited by Freddie. It has a neat twist in that each player has a secret partner in the game, so if you get to win, your secret partner also wins. The large board shows the nightmare maze out of which the players are trying to escape.  Game play involves playing cards, of various types, some of which will let you move either yourself or Freddie depending on whether it matches the current card type in play, and others which ward off Freddie for a while.


Adel Verpflichtet, published by Avalon Hill. 1991. Box. Excellent. £10

Designed by Klaus Teuber. No. players: 2-5. Country: American, Duration: 1 hr, Desc. by Andy.

Clever game in which the players attempt to obtain large collections of antiques.  The antiques are represented by cards and include items such as Marilyn Monroe's lipstick and Sir Walter Raleigh's pipe.  Each turn players simultaneously choose whether to attend the auction house to buy more antiques or go to a stately home.  In the auction house players can either bid or try to steal money.  In the stately home players can either put on an exhibition to gain points, try to steal from an exhibition or be a detective to catch any thieves.  To do well you need to be able to work out what other players are likely to do, and act accordingly.  Won the Spiel des Jahres 1990 in Germany. Recommended.

 

Air Football, published by The Discovery Store. ca.1995. Box. Good. £6

Designer Unknown. No. players: 2. Country: British, Duration: 15 mins, Desc. by Andy.

Miniature version of table-top air hockey.  The set is about 45cm long, and the players each have two pinball style flippers which they use to protect their goalmouth, and to attack their opponent's.  The game has an air pump which expels air through holes in the playing surface and ensures the flat ball glides smoothly and quickly.  A frantic and fun all action game - great fun for kids and adults alike.

 

Airships At War, published by Sierra Madre Games. 2007. Packet. New. £14

Designed by Phil Eklund. No. players: 1-2. Country: American, Duration: 1 hr, Desc. by Andy.

Solitaire or two player game of zeppelins in WW1 and the Pacific.  This set combines two previous games: Luftschiff and ZRCV into a single set.  The game has a 26 page rules booklet, but this includes 17 scenarios, designers notes and some optional rules.

 

Ambush, published by Victory. 1983. Box. Good. £19. Desc. by Andy.

Designed by Eric Lee Smith & John H Butterfield. No. players: 1. Country: American, Duration: 4 hrs.

Ground-breaking solitaire wargame. Features 8 replayable missions set in WWII France. You ‘roll up’ the characters who will be in your platoon which adds variety to the missions. The game uses a programmed paragraph system.  You control a U.S. squad, and have numerous tactical options and an unpredictable enemy and can equip your men as you see fit.  Very well regarded game.

 

Andromeda, published by Abacus Spiele. 1999. Box. In shrink. £12

Designed by Alan R Moon. No. players: 3-5. Country: German, Duration: 1 hr, Desc. by Andy.

Graphics by Doris Matthaus. Very interactive, as players attempt to trade with a new galaxy. The game is about trading for sets of cards and using them to upgrade spaceships and trying to gain control of the various planets. While skill and judgement will help there is a randomising mechanism which resolves success in taking over a space port, but which does make it more likely you will win the more effort you put in. The game also uses an interesting card trading mechanism between the players.

 

Animal Crackers, published by Waddingtons. 1987. Box. Good. £0.75

Designed by Gyles Brandreth. No. players: 1+. Country: British, Duration: 20 mins, Desc. by Andy.

Card game, with cards featuring over 300 jokes. There are three simple games, all based on guessing the punchlines to the joke cards. Playing solo involves reading the jokes and trying to guess the answers.  These are the types of jokes you might find in a Christmas cracker.

 

Arena, published by Altar. 1997. Box. In shrink. £28

Designed by Vladimir Chvatil. No. players: 2+. Country: Czech Republic, Duration: 45 mins, Desc. by Andy.

Card game of tactical fantasy gladiatorial combat. Players use their cards in planned moves against their enemy, who can be another human or a creature like an orc. Includes 5 metal miniatures as playing pieces. Game play uses innovative mechanics.  Highly regarded game.

 

Arkadia, published by Ravensburger. 2007. Box. In shrink. £26

Designed by Rüdiger Dorn. No. players: 2-4. Country: German, Duration: 1 hr, Desc. by Andy.

Special notes: This is the International version which includes English rules.

Strategy game in which the players build up the city of Arkadia.  Players introduce buildings and set their workers around the buildings in such a way that many workers will be able to work on several buildings. When a building is surrounded the workers around it get paid and the player who caused the scoring gets a bonus.  Payment is with seals of different colours, and during the game the values of these seals fluctuates.  They need to be sold to gain money which wins the game, but this can only be done a few times during the game.  Clever placement and good timing are required to do well.  Recommended.

 

Atlanteon, published by Fantasy Flight. 2003. Box. In shrink. £9

Designed by Reiner Knizia. No. players: 2. Country: American, Duration: 30 mins, Desc. by Andy.

Attractive tile laying game in which the undersea city of Atlanteon is being attacked. Players vie for control over three vital buildings in the city, as well as trying to ensure a safe location for their king. There are several ways to win, so you have to watch your opponent's plans carefully. The tiles placed represent underwater warriors, mages and beasts of varying strengths, which help control the spaces around them. This was originally published as Revolution, but with a different theme. Neat game.

 

Barrier, published by Aladdin. 1974. Box. Good. £6

Designer Unknown. No. players: 2. Country: American, Duration: 20 mins, Desc. by Andy.

Played on a draughts board, but with transparent pieces, as the central two rows get set up with special spaces which allow different directions of movement to normal.  Unlike draughts, pieces may move forward as well as diagonally, and this combined with the central 'barrier' rows ensures it does not play at all like draughts, and indeed the changeable barrier will ensure different options are available each time played..

 

Basketball Strategy, published by Avalon Hill. 1974. Box. 2 copies available:

1) Good. £3.50      2) Good but 1 corner taped. £3

Designed by Don Greenwood. No. players: 2. Country: American, Duration: 30 mins, Desc. by Andy.

Cerebral basketball game, but quite unlike other sports games. The game places each player as a manager of a basketball team but the game is almost played like a war game, with each player represented by a counter that has things like Zones of Control. The rules are split into a basic game, an advanced game, optional rules and a campaign game for play in a league structure.

 

Battlecars, published by Games Workshop. 1983. Box. Good. £18. Desc. by Andy.

Designed by Ian Livingstone and Gary Chalk. No. players: 2-4. Country: British, Duration: 90 mins.

Special notes: Includes Battlebikes expansion (all in the one box).

One of the original Games Workshop board games. Obviously inspired by Car Wars, but a completely different approach. Bookcase box. Players arm up their vehicles with missiles and guns etc, and then take to the track, with the goal of eliminating all opposition.

 

Bazaar, published by Discovery Toys. 1987. Box. Good. £20

Designed by Sid Sackson. No. players: 2-6. Country: American, Duration: 1 hr, Desc. by Andy.

One of Sid Sackson's most reprinted games, and worthy of it too. Players trade different gem types for other selections according to the rules of the market (different every game), aiming to be able to fulfil one of the order cards and score points. In a clever twist you score more the fewer gems you have left after each order is fulfilled, and as the game goes on values of orders increase.   Highly recommended.

 

Before The Wind, published by Mayfair. 2007. Box. Excellent. £15

Designed by Torsten Landsvogt. No. players: 2-4. Country: American, Duration: 75 mins, Desc. by Andy.

Merchant shipping themed card game in which players take it in turn to make available a selection of cards, and then bid for the right to use these cards in a clever way.  If someone else wants to use the card you choose then you must either pay them or allow them to pay you to take the card instead of you.  Cards can let you obtain goods to put in your hand, place cards from hand into your warehouse, or ship goods from your warehouse for victory points.  Players need to take care that the end of the round doesn't creep up unexpectedly as some of their goods will likely rot if unshipped.  Very well regarded game.

 

Best Board Games From Around The World, published by Highlights. 1992. Book.  Desc. by Andy.

Excellent - unpunched. £13.50. Designed by Robert Dugan. No. players: 2-3. Country: American.

Spiralbound hardback, 35x29cm, 40 pages. Large book which can be laid flat to show game boards for a variety of games from around the world. Playing pieces are provided.  The book is nicely produced in full cover and covers the following games: Achi, Seega, Cliffhangers, Horseshoe, Jumpers & Stumpers, Poindexter, Baffles, Fox & Geese, Mu-Torere, Bandits, Wari, Checkers, Nine Men's Morris, Reversals, The Jungle Game, Go.

 

Blood Bowl, published by Games Workshop. 1986. Box. Good. £18

Designed by Jervis Johnson. No. players: 2. Country: British, Duration: 2 hrs, Desc. by Andy.

First edition, in a bookcase box. A humorous fantasy game based on American Football, played between teams of Orcs, Goblins and Giants, etc.. The rule book is a real hoot, full of ‘facts’ about the history of the game. The game is a cross between American football, rugby and a bar brawl.

 

Bluff, published by F X Schmid. 1993. Box. Excellent. £14

Designed by Richard Borg. No. players: 2-6. Country: German, Duration: 20 mins, Desc. by Andy.

A nice version of Liar's Dice. An excellent dice game which requires considerable skill and judgement to play well.  The idea is that each player starts with 5 dice which are rolled secretly and kept hidden under a cup.  Players then make increasing bids on what will be on the dice under all the cups (eg. eight 4's).  If a player does not want to up the bid then the previous bid can be called, and the dice are shown.  Getting it wrong will lose you dice. Bluff won the German Spiel des Jahres in 1993. Highly recommended.

 

Bohnanza - Fan Edition, published by Lookout Games. 1997. Box. In shrink. £7

Designed by Uwe Rosenberg. No. players: 3-5. Country: German, Duration: 1 hr, Desc. by Andy.

Card game, 110 attractive cards representing different types of beans. Players attempt to collect sets of beans to plant in their fields and then harvest them for money.  However, things are not that simple as the order of cards in your hand is fixed and you can only play from the front.  However, players can trade beans they don't want with other players, and getting good deals and making the best of what you have is the core of this game.  Quite a revolutionary card game.  Recommended. Also on the nominations list for the 1997 German Spiel des Jahres. This fan edition has a different picture of each bean on each card - the pictures having been sent in by fans of the game.

 

Bohnanza - High Bohn, published by Amigo. 2000. Box. Excellent. £5.50

Designed by Uwe Rosenberg, Hanno Girke. No. players: 1-2. Country: German, Duration: 1 hr, Desc. by Andy.

Expansion for Bohnanza with a wild west theme.  Additional cards representing buildings are provided which can be purchased, and give special abilities - a different ability depending on which type of bean was cashed in to pay for it.  The buildings are worth points at the end of the game too.  There is also an expansion for the 1-2 player Al Cabohne game (another standalone Bohnanza related set).

 

Breakthru, published by 3M. 1965. Box. Good. £9

Designed by Alex Randolph. No. players: 2. Country: American, Desc. by Eamon.

Very nice abstract game with 33 chunky metal pieces. You do not see pieces as heavy as this any more! One player tries to move his flagship into a set place whilst his opponent tries to set up an impenetrable blockade.

 

Bridge For 3, published by Faber & Faber. 1955. Book. Good. £3

Designed by George S. Coffin. No. players: 3. Country: British, Desc. by Andy.

Hardback with dustcover, 19x13cm, 64 pages.  This book presents a solution to what to do when there are only three of you but you want to play bridge.  The author calls his three handed bridge 'Trio Bridge', and it is supposedly as close to the real thing as you are likely to get with three players. The book includes a section on the ways in which you might want to bid differently in Trio Bridge compared to regular Bridge, as well as a section on defence and attack.

 

B-Ware Ultimate Gamedisc Vol 1, published by B-Ware. 1997. CD Case. Excellent. £2.50

Designer Unknown. Country: American, Desc. by Andy.

This is a magazine presented on a PC readable CD.  It focuses mainly on roleplaying.  This CD includes: Artists Gallery (Larry Elmore, Kelly Freas, Daniel Frazer, Pam Shanteau), Fantasy Language Generator, Hypertext Prop Making Guide, Interactive Comic, Map Painting software, Play By Mail Treasury (9 PBM Game books), Encounter Generator, Audio SFX Toolkit (sound library + editor), Fifth Cycle RPG (a complete RPG with text and graphics!).

 

Camelot Legends, published by Z-Man Games. 2004. Box. In shrink. £14.50

Designed by Andrew Parks. No. players: 2-4. Country: American, Duration: 75 mins, Desc. by Andy.

Card game based on the Legends of King Arthur.  Over 100 nicely illustrated cards take the players to Camelot, the Perilous Forest and Cornwall.  Players create companies of characters who they use to complete quests and overcome their enemies.  When all has been done the player whose company has achieved most wins.

 

Capt'n W. Kidd, published by Bambus Spieleverlag. 2004. Box. 2 copies available:

1) Excellent. £23      2) New. £25

Designed by Günter Cornett. No. players: 2-3. Country: German, Duration: 20 mins, Desc. by Andy.

Limited edition of 333. Clever abstract game given a pirate theme.  The roll-out vinyl board shows a ship with various locations joined by movement lines, and some entry locations.  Each location has three exits. Players take it in turn to place or move a pirate. Cleverly, pirates cannot leave a space the way they entered it, thus after a while their movement options can be limited.  Surrounding a pirate or group of pirates forces them to surrender (and they are removed from the game).  The idea is to be the last player with pirates.  Variant rules allow for capturing pirates when approaching them from behind, or for three players to play.  Recommended if you enjoy games of a more abstract nature.

 

Caramba!, published by Amigo. 1992. Box. Good. £12

Designed by Alex Randolph. No. players: 2-6. Country: German, Desc. by Eamon.

Beautiful looking game designed with some of the nicest plastic counters I’ve seen. A race game, where going slow is an advantage, but quite different to other games with this twist. Also a rich player can pay to reduce the number of dice he has to roll on his turn, but if you aren't going to be last in the race, it is better to finish early rather than late.

 

Carcassonne: The Discovery, published by Rio Grande Games. 2005. Box. In shrink. £15

Designed by Leo Colovini. No. players: 2-5. Country: American, Duration: 45 mins, Desc. by Andy.

Standalone game of the Carcassonne family, and my personal favourite of this line of games. The tile laying mechanism is similar to the standard game, but as well as an interesting and slightly different way of scoring areas the main change is that each player has even fewer men than in other version, but after each tile play you can either play a man on the tile just played or you can remove a man from the board and score it - thus scoring isn't automatic when an area is completed, but you can also get back men which aren't being very productive in an incomplete area while still getting some score, and then redeploy them elsewhere.  Recommended.

 

Carrier, published by Victory. 1990. Box. Good. £22

Designed by Jon Southard. No. players: 1. Country: American, Duration: 3-6 hrs, Desc. by Andy.

Massive solitaire game, the Southwest Pacific Campaign, 1942-1943. Includes historical and hypothetical scenarios. The game plays the Japanese, using a system that allows for unlimited variations every time you play. The rules are long but after every few sections there is a scenario to try out using the rules introduced so far.  Thus there are 6 introductory scenarios, a Standard scenario and then a selection of Advanced scenarios using additional rules.

 

Cassell's Book Of Indoor Amusements Card Games & Fireside Fun, published by Cassell & Co. ca.1900.

Book. Good. £10. Designer Unknown. Country: British, Desc. by Andy.

Hardback, 21x16cm, 234 pages. Attractive cover, and with gold-edged pages. The book covers: Round or Parlour Games (~100), Toy Games & Toy Making (~90), Mechanical Puzzles (~20), Arithmetical Puzzles (~20), Card Games (~25), Parlour Magic (3), Fireside Fun (~20).

 

Castle Of Magic, published by RiddleMaster Games. 1991. Folder. Good. £25

Designed by Jason Glor, Robin Marks, Darryl See, Rick Smith. No. players: 4-6.

Country: American, Duration: 2 hrs, Desc. by Andy.

Novel fantasy themed game in which each player has a secret character with minimal abilities. Each character has a different set of goals, some of which will be compatible with some other players, and some with different players. During the game players improve their magical abilities, combat abilities and their control over 3 royal items which give control over 3 countries. The players also learn more about their opponents and about what the results of a magic ritual involving a Book, Bell and Candle will be.  Then the players struggle to complete the ritual in a way which is favourable to them.  A very unusual game which I enjoy greatly - recommended.

 

Castle Of Magic - The Castle Cursed, published by Cloud Kingdom Games Inc. 1992. Folder.

Folder good, Contents unused.. £10. Designed by Jason Glor, Robin Marks, Darryl See, Rick Smith.

No. players: 4-6. Country: American, Duration: 2 hrs, Desc. by Andy.

Expansion for Castle of Magic (which you will need in order to play this).  This expansion introduces a new background for the Castle of Magic, and with it a set of new Wizard cards with new objectives and allegiances. Each character is either a Beast or Human and is either a Lord or Serf. Wild Magic is also introduced, and a new set of Secrets cards is provided. An excellent way to freshen up an already excellent game.

 

Challenge Bridge, published by 3M. 1972. Box. Box shows wear. £12

Designer Unknown. No. players: 4. Country: American, Desc. by Andy.

Special notes: Cards are very well used - still usable though

The best-ever simulation of Duplicate Bridge, letting you play Duplicate in your own home, yet score against 13 other pairs who have played the same hand. 100 deals, all analysed by Oswald Jacoby. Bookcase edition.

 

Chancer, The Game, published by BMI. ca.1985. Box. Good except for sticker mark. £1

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Based on a popular British TV series in the 80s called Chancer, which featured a suave and unpleasant con-man in the 1950s, cheating and blackmailing his way through debt and dodgy deals on his way to a fortune. Play one of the characters, gain cash and shares and take Chancer cards to cheat the other players.  The mechanics resemble those in Monopoly.

 

Charades & Party Games, published by Ward Lock. 1988. Book. Excellent. £1

Designed by Michael Johnstone. Country: British, Desc. by Andy.

Softback, 19x12cm, 96 pages. A collection of party games and activities for players of all ages.  The book is subdivided as follows: Acting & Activity Games, Fortune Telling & Character Reading, Card Games, It's Magic, Solo Turns, Match That, Pen & Pencil Games, Quizzically Speaking.

 

Complete Breakfast Game, published by Kellogg’s. 1997. Box. Excellent. £1

Designer Unknown. No. players: 2+. Country: British, Desc. by Eamon.

Card game, 52 cards + 3 advertising cards. The cards represent 13 sets of Complete Breakfasts, each made up of a Kellogg’s Cereal, bread, fruit and milk. The Cereal cards all feature a photograph of an actual box of cereal from the Kellogg’s range, each one different. The one who collects the most breakfasts, wins.

 

Cosmopolitan The Game, published by Waddingtons. 1994. Box. Good. £4.50

Designer Unknown. No. players: 2-6. Country: British, Duration: 45 mins, Desc. by Andy. Special notes: The felt tip pens have dried out - I will try to revive them, but if this fails you can use OHP marker pens.

Cosmopolitan is a British magazine for women, and the main focus is on men, looking good, and having fun.  This game is intended for readers of Cosmopolitan, and the current player reads out a multiple choice question to her neighbour who then answers and is assigned a point for Love, Work, Play or Self.  After everyone has answered quite a few rounds of questions each player can read a sort of horoscope based on her scores in each of these categories.

 

Cuckoo's Nest, published by Ravensburger. 1982. Box. Good. £3

Designer Unknown. No. players: 2-4. Country: British, Duration: 15 mins, Desc. by Andy.

Children's game (ages 4-8).  Players try to be the first cuckoo to deposit an egg in each of 6 nests around the board.  Movement is by dice roll, but this only indicates either an event card for the turn (with symbols, no words) or which colour line the player can follow that turn to a different nest (not every route has all the coloured lines).


Daimyo, published by Tenkigames. 2005. Box. In shrink. £17

Designed by Piero Cioni. No. players: 2-4. Country: Italian, Duration: 1 hr, Desc. by Andy.

Tactical board game with a (somewhat thin) theme of competing ancient Japanese Daimyos vying for prominence.  Game play involves the use of cards to perform actions such as recruiting more Bushi warriors, extending your territory, moving warriors or your Daimyo.  Battles are decided by comparing the number of warriors on each side, with both sides taking losses. Intriguingly cards are passed to an opponent after use, so you may not always have access to the actions you really want to perform. The goal is to defeat an opponent's Daimyo.

 

Der Herr Der Ringe - Die Entscheidung, published by Fantasy Flight Games. 2001. Box. Excellent. £10

Designed by Reiner Knizia. No. players: 2. Country: American, Duration: 30 mins, Desc. by Andy.

Special notes: All cards and playing pieces have been pasted up in English to ease play.

Lord of the Rings themed somewhat Stratego-like game in which each player controls 9 characters in a battle for dominance in Middle Earth. The characters each have special powers and in addition combat is resolved not only by comparing the characters involved (which have battle strengths and special power texts), but also by the play of action cards which give additional special abilities and boost battle strengths. The Fellowship player tries to sneak Frodo through to Mordor unstopped while the Sauron player tries to kill Frodo or obliterate The Shire.

 

Die Händler, published by Queen Games. 1999. Box. Good. £20. Desc. by Andy.

Designed by Wolfgang Kramer & Richard Ulrich. No. players: 2-4. Country: German, Duration: 2hrs. Attractively produced game in which the players are merchants in medieval Europe. Wagons are used to carry wares between cities.  Players buy goods, load them onto wagons and then sell them for profit when they arrive in other cities. However, the wagons are not owned by individual players but are communal. Thus skill is needed to ensure the wagons go where you want them to. The game gives lots of opportunities for players to cut deals with each other.

 

Die Safeknacker, published by ASS. 1996. Box. Good. £10.50

Designed by Stefan Dorra. No. players: 2-5. Country: German, Duration: 20 mins, Desc. by Andy.

Each player manages a team of safecrackers, some more skilled (and thus requiring more of the booty) than others.  Safe cards show the minimum number of safecrackers required in a team, and the amount of booty inside.  Each turn a player can either recruit another player's safecracker or team of safecrackers to form a new team or may use one of their teams to crack a safe.  When a safe is cracked the player who cracks it gets all the money, but must pay each member of the team for their part - in some cases this may involve paying out more than was actually in the safe!  Most money at the end of the game wins.

 

Dingbats, published by Waddingtons. 1987. Box. 2 copies available:

1) Good but box corners taped. £3. Missing the winner's badge, playing pieces have been replaced.

2) Good. £5

Designed by Paul Sellers. No. players: 2-4. Country: British, Duration: 1hr, Desc. by Andy. This game competed with the likes of Pictionary and Taboo. It features incredibly clever pictures / words which cryptically depict a phrase, eg. a card might say:  ‘THINGTHING’, and the phrase is “One thing after another”.  Very clever and good fun.  There are also 'Diabolical DIngbats' which are even harder and more cryptic.  An egg timer is used to make the players think quickly.

 

Doctor Who - Battle For The Universe, published by BBC / The Game Team Ltd. 1989. Box. Good. £4

Designed by David Leonard. No. players: 2-4. Country: British, Duration: 45 mins, Desc. by Andy.

One player takes the role of the Doctor and his assistants, while others take on the roles of Davros, The Master and the Cyber Controller and their minions.  Each side attempts to build up a powerful team and then through a series of battles to defeat other teams and try to become the ruler of the universe, or in the case of the Doctor to stop there being one.  The board shows three interconnected movement circles and a Ring of Battles and Challenges.  This last ring shows which skill is required during the current battle to determine the winner.

 

Don Pepe, published by Parker. 1999. Box. Good. £12

Designed by Dominique Ehrhard. No. players: 3-6. Country: German, Duration: 30 mins, Desc. by Andy.

Each player is the boss of a gangster family, and attends a meeting of the families. Here you must use your cards to gain protection, earn from various rackets, deliver exploding birthday cakes or poisoned drinks, knife treacherous rivals and shoot it out with competitors.  The game is about positioning your men well around the table and then making the best use of the cards you get as well as trying not to make too many enemies who are in a position to hurt you back.  Fun light game.

 

Don't Panic, published by Mattel. 1987. Box. Good. £4

Designed by David Mair. No. players: 1+. Country: British, Duration: 30 mins, Desc. by Andy.

Special notes: There is some brown parcel tape on the box lid, and 1 of the 72 category cards is missing, but this does not affect play.

Family game in which players have to think of a number of things which fit into a category. There are 144 categories pictured on cards, but the best thing is the timer, which is clockwork, and clicks away annoyingly as your time goes down. When sufficient items have been named and accepted the Stop button is pressed and the number the timer's pointer is over is that player's score - the quicker you are the higher your score.  A neat timer which could be used in other games too.

 

Doom: The Boardgame, published by Fantasy Flight Games. 2004. Box. In shrink. £25

Designed by Kevin Wilson. No. players: 2-4. Country: American, Duration: 90 mins, Desc. by Andy.

The landmark computer game Doom, turned into a board game.  One player controls the evil hordes of invaders while the others control elite marines who must destroy the hordes in order to win and save humanity. The game uses room and corridor tiles which are laid out to form a map, and 66 plastic miniatures (from 30mm to 80mm) are used in play.  Cards provide additional weapons and equipment etc, and dice are used to resolve combat.  The game very much has the look of mid 80's Games Workshop games such as Space Hulk and the like.  Fantastic bits, several scenarios to play, and overall very well received game.

 

Dragon Dice - Battle Box + Huge Collection, published by TSR. 1996. Box. Excellent. £40

Designed by Lester Smith. No. players: 2(+). Country: American, Duration: 30 mins, Desc. by Andy.

Collectable dice game in which you use dice to represent armies of various fantasy races and monsters which battle to control their home base and a frontier area. The first player to capture two terrains wins the game - this will require several victories at those locations. There are lots of different types of dice which can enhance your armies, giving them special powers, and there are also special Dragon dice, which are very powerful.  The dice are all very attractive and have special symbols on them.  This collection includes 331 dice (!) inc. from several expansions + cards, shields and tokens.  A standard Battle Box comes with just 36 dice. Ask me if you want to know more.  I may be able to split this lot if noone wants it all.

 

Dragon Dice Kicker Pack 1: Monsters & Amazons, published by TSR. 1995. Box. In shrink. £4

Designed by Lester Smith. No. players: 2(+). Country: American, Duration: 30 mins, Desc. by Andy.

Collectable dice game - you will need to own at least one starter set to make use of this expansion set.  This set contains 8 randomly selected dice representing monsters and amazons: seven 18mm / 16mm d6s and one 20mm d10. The amazon dice are ivory coloured and apparently only available in this set. Also included is a full colour 14 page set of expansion rules.

 

Dragon Dice Kicker Pack 2: Firewalkers, published by TSR. 1996. Box. In shrink. £4

Designed by Lester Smith. No. players: 2(+). Country: American, Duration: 30 mins, Desc. by Andy.

Collectable dice game - you will need to own at least one starter set to make use of this expansion set.  This set contains 8 randomly selected dice representing fire elementals: seven 18mm / 16mm d6s and one 20mm d10. The Firewalker dice are mottled red and blue and are only available in this set. Also included is a full colour 14 page set of expansion rules.

 

Dragon Dice Kicker Pack 3: Undead, published by TSR. 1995. Box. 2 copies available:

1) In shrink. £4      2) New, but box edges slightly crushed. £3.75

Designed by Lester Smith. No. players: 2(+). Country: American, Duration: 30 mins, Desc. by Andy.

Collectable dice game - you will need to own at least one starter set to make use of this expansion set.  This set contains 8 randomly selected dice representing undead: seven 18mm / 16mm d6s and one 20mm d10. Undead dice are an attractive mottled ivory and black. Also included is a full colour 14 page set of expansion rules.

 

Dungeon Twister - Paladins & Dragons, published by Asmodee Editions. 2005. Box. In shrink. £13

Designed by Christophe Boelinger. No. players: 3-4. Country: French, Duration: 45 mins, Desc. by Andy.

Expansion set for Dungeon Twister (which you will need in order to make use of this set). For each player this expansion adds in 8 new characters (inc. a red dragon, a paladin, elf scout etc), and 6 new objects.  Also provided are 8 new rooms.

 

Duplicate Bridge: How To Play, How To Win, published by Bantam Books. 1966. Book. Good. £3

Designed by Edgar Kaplan. Country: American, Desc. by Andy.

Softback, 18x11cm, 148 pages.  Written by the coach of the North American Team for the World Championship.  This book is intended for competent Contract Bridge players who want to learn to do well in Duplicate Bridge tournaments. This book covers the following: Scoring, Rules & Contests; Minors / Majors or No Trump?; 3rd & 4th Seat Opening Bids; Sacrifice Bids; Trapping & Balancing; Penalty Doubles; Team Of Four Tactics; Systems, Conventions & Treatments.

 

Encyclopedia Of Sports Games And Pastimes, published by Amalgamated Press. ca.1936. Book. Good. £8

Designed by Fleetway House. Country: British, Desc. by Andy.

Special notes: Embossed cover, very good for its age throughout.

Hardback, 23x15cm, 772 pages. An amazing compilation of information ranging from Taxidermy for the Amateur through Table Tennis and Poker to detailed explanations of repairing your valve based radio receiver.  A fascinating insight into pre WW2 life.  The book is alphabetically organised and has over 250 illustrations.

 

Endless Games 10mm Hex Overlays, published by TM Games. Packet. Mint. £0.30

Designer Unknown. Country: British, Desc. by Andy.

A set of 4 sheets of A4 OHP transparencies each printed with a 10mm hex grid.  Ideal for laying over a map for use in various games.  The packet says it is ideal for use with The Strategist and Adventure Gamer.

 

Endless Plans - Forest, published by Endless Plans. 1992. Packet. Mint. £1.25

Designed by Alan Hickling. Country: British, Desc. by Andy.

16 sheets of A4 card showing sections of forest which can be cut up and positioned to form an endless variety of forest scenes.  Ideal for RPGs involving miniatures and forest adventures.  The forest sections include thick forest, forest paths, clearings of various sizes buildings in the forest, rivers, fallen logs etc.

 

Enix, published by Murmel. 2004. Box. New. £16

Designed by Stefan Kögl, Andreas Rudin. No. players: 2-6. Country: Swiss, Duration: 30 mins, Desc. by Andy.

Unusual game with an environmental theme.  Enix is a huge temperamental being which lives in the sun, and can cause turmoil here on Earth.  The board is formed using large hexagonal tiles which depict renewable energy sources.  Action cards allow players to move their playing pieces around and to collect energy.  However, Enix can also interfere and can seriously mess with your plans, so you will need to ensure you keep of its way. When the game ends having collected too much energy will lose you the game, and amongst the remaining players the one who collected most will win.  Very unusual game.

 

Executive Decision, published by 3M. 1971. Box. Good. £9

Designed by Sid Sackson. No. players: 2-6. Country: American, Duration: 90 mins, Desc. by Andy.

Very clever business game based on the laws of supply and demand.  Players secretly order three qualities of raw materials and the demand causes the prices to change.  Players then decide what they will make with their raw materials and then choose what to sell, and once again supply and demand modifies the prices.  The most successful player after a predetermined number of rounds wins the game. Some rules variants included as well.

 

F.A.T.A.L., published by Da Vinci Games. 2007. Box. Excellent. £9. Desc. by Andy.

Designed by Martina Mealli, Gabriele Rabbum. No. players: 3-5. Country: Italian, Duration: 40 mins.

Winner of an Italian Game Design competition in 2006.  In this card game each player takes the role of a techno-fairy who can cast magic spells to hinder the other players and help himself.  The objective is to collect treasures which can be done either by playing cards in front of you which permit you to collect treasures or by casting spells which do the same.  The game uses an intriguing spell system where three cards are combined to form a single spell - one to specify the action and two to specify the target(s) and strength.  Thus the cards can all be used in several ways.  Later in the game it is possible to win an instant victory by discovering who your secret enemy is and eliminating them.  Otherwise most valuable treasures wins.

 

Falsche Fuffziger, published by 2F-Spiele. ca.1995. Box. Good. £16

Designed by Friedemann Friese. No. players: 3-6. Country: German, Duration: 90 mins, Desc. by Andy.

Roughly translated as Funny Money, it involves winning by having the most cash, but counterfeit money does come into that equation. A clever and subtle game of bidding for money and having the ability to launder it, thus turning it into legitimate income. Players purchase and use printing presses to get their 'funny money' which is then used in a clever way to bid for rare coins, which are needed to win the game. Limited edition of 1600 games.

 

Filou, published by 2F Spiele. 2007. Box. In shrink. £8.50

Designed by Friedemann Friese. No. players: 3-5. Country: German, Duration: 20 mins, Desc. by Andy.

Fun light game of bidding and bluffing. Players secretly play a card each into a batch.  These cards can be cats of varying values (mostly +ve but a few -ve), or dogs (which scare away either the biggest or smallest cats). Players then bid for the batch, only knowing a little about what they will be getting.  However, there is a monetary reward for staying in the bidding, and as players drop out more of the batch is revealed.  Neat mechanics making a great fun light game - recommended.

 

Flash Gordon Game, published by Waddingtons. 1977. Box. Box shows wear. £5

Designer Unknown. No. players: 2-4. Country: Canadian, Desc. by Andy.

TV and film related, licensed by King Features, who made the Popeye cartoons. A game set on the Moons of Mongo. Each player takes the part of Flash, Dale, Zarkov or Emperor Ming. The board shows orbits around each of 6 moons and the players try to be the first to land spaceships on any four of these.  Movement is by dice roll, but you can choose which of your 4 ships to move.  Landing on an opponent's ship causes it to have to restart.  Orbits intersect giving quite a bit of choice of where to move.

 

Flight Leader, published by Avalon Hill. 1986. Box. 2 copies available:

1) Box good, counters unpunched. £7.50     2) Good. £5.50

Designed by Gary C Morgan. No. players: 2-8. Country: American, Desc. by Andy.

Modern air combat. Over 200 aircraft types and many scenarios as a pilot in the USAF. Game has basic rules to help you get the idea of the game, and a pilot's manual for advanced rules and scenarios.  Includes 520 die cut counters, large mapboard, 6 aircraft status cards, aircraft player aid cards and a d10. Each player controls 2-8 high performance aircraft as individual units with aircraft types ranging from the 1950s up until 1986, allowing scenarios covering the Middle East, India-Pakistan, Vietnam, and the Falklands.

 

Flower Families, published by Piatnik. ca.1960. Box. 2 copies available:

1) Box shows wear. £0.75      2) 1 box end damaged. £0.75

Designer Unknown. No. players: 2+. Country: Austrian, Desc. by Eamon.

Card game, 40 cards illustrated with varieties of flowers. A quartet collecting game (with no rules as is usual with these games). Product number 278.

 

Focus, published by Spears. 1980. Box. Box shows wear, 2 corners taped. £6

Designed by Sid Sackson. No. players: 2. Country: British, Duration: 45 mins, Desc. by Andy.

Focus (aka Domination) is a strategy game in which players attempt to make moves and capture pieces in such a way that their opponent has no possible moves. Players may move a piece or stack of pieces based on the number of pieces that are in the stack. Only the player with the top piece of a stack may move that stack, and when a stack is sufficiently large the bottom-most pieces are removed, and friendly pieces made into 'reserves'. Won the German Spiel des Jahres in 1980.

 

Four Sight, published by Invicta. 1975. Box. Good. £3

Designer Unknown. No. players: 2. Country: British, Desc. by Andy.

The board is a 4x4 grid onto which black and white pieces are placed.  Each player is given one of 4 'keys', actually a plastic square which fits over the board and has holes for 4 of the grid locations.  The key can be rotated and flipped over giving 8 possible layouts.  Each player places a piece in turn and tries to get 3 of his colour and 1 of his opponent's colour to be visible beneath his key while trying to ensure his opponent can't do the same with his key.  Unusual.

 

Foxy, published by Milton Bradley. 1977. Box. Good. £5

Designed by Alex Randolph. No. players: 2. Country: Irish, Duration: 10 mins, Desc. by Andy.

Special notes: The box is grubby with a tear on the cover, but overall just about 'good' condition.

The board consists of a grid of holes into which a few neutral pieces are placed at the start of the game.  The players have a tube of disks which they take it in turns to move across the board, and a disk is deposited whenever they move over an empty hole.  The first player to empty their tube is the winner.

 

G.I. Anvil of Victory, published by Avalon Hill. 1982. Box. Good. £6.50

Designed by Don Greenwood. No. players: 2. Country: American, Desc. by Andy.

Special notes: The counters are bagged and boxed, and there are a few hand made replacements / extras.  I am selling this on the basis that the counters have not been checked, but if it is unplayable I will refund. The third expansion for the Squad Leader system.  It adds American armor and ordnance to the system, as well as revising many other features.  The set contains 5 geomorphic map boards (each 8" x 22"), Scenario cards for situations 33-47,  36 page rulebook, terrain overlays for the mapboards, various chart sheets and over 1500 die cut counters.

 

Games Workshop Fantasy Jigsaw: Standard Bearer, published by Games Workshop. ca.1985. Jigsaw.

Good. £4. Designer Unknown. No. players: 1. Country: British, Desc. by Andy.

Special notes: Completeness not checked - I will give a refund if it proves to be incomplete.

750 pieces.  The picture shows a female warrior riding a large horned war buffalo and in one hand carrying a standard showing a black raven, and in the other hand wielding a blood covered sword.

 

Garry Kasparov - Child Of Change, published by Hutchinson. 1987. Book. Good. £3

Designed by Gerry Kasparov + Donald Trelford. Country: British, Desc. by Andy.

Hardback with dustcover, 24x16cm, 243 pages.  Autobiography of the Russian Chess Grandmaster. Also includes a few illustrative games, but is almost all concerned with Kasparov's life in the changing Soviet Union, rather than focusing on chess skills or being a book to help improve your game!

 

Gary Lineker's Footballer Of The Year, published by Birmingham Games. ca.1985. Box. 2 copies:

1) Good. £3      2) Good but 2 corners taped. £2

Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.

Players take the part of a 4th division soccer player with just £500 savings and no reputation. The objective is to play well to gain as many football awards and as much money as possible.  Dice are used to resolve matches, and there are 11 special dice of different colours used in different circumstances (a little like Wembley). However, the players also score points for how well they played in each match. Wages are determined by each player's current status. Incident cards also play a part. Matches are played to resolve both the League and the F.A. Cup.

 

Gladiator, published by Avalon Hill. 1981. Box. Good, contents unpunched. £23

Designed by Michael Matheny. No. players: 2+. Country: American, Desc. by Andy.

Rare AH game. Best played by two, as a man-to-man combat game, but can be enjoyed by more especially in the Campaign Game version. Originally produced by Battleline Games as part of a boxed set that paired this game with Circus Maximus, but AH decided to release them separately. Unlike most AH games, the main playing pieces are printed on two sides, with a front and back view of a Gladiator, and are stood up in plastic bases.  The rules include a Basic and an Advanced game as well as a Campaign game.

 

Graenaland, published by Altar. 2006. Box. In shrink. £26

Designed by Vlaada Chvatil. No. players: 3-5. Country: Czech Republic, Duration: 100 mins, Desc. by Andy.

Resource management and land control game set in 982 during the colonisation of Greenland by the Vikings.  The players start off with a couple of smallholdings near the coast.  Players simultaneously plot their actions on a special card and then action them, moving vikings to where the resources will be most plentiful that turn.  The resources can then be spent to hire heroes, build new smallholdings, expand your army, build a church or build public improvements which will assist all players with an adjacent smallholding. The objective is to be the first to achieve a selection of secret targets. Ideal for players who like a resource management game with some conflict as well.

 

Grapevine, published by Colmans/Games Workshop. 1985. Box. Good. £3.50. Desc. by Andy.

Designed by Paul Cockburn & Phil Gallaher. No. players: 2-6. Country: British, Duration: 90 mins.

Promotional game made by Colman’s, who are most well known for their range of mustards, but here trying to promote the wine importing side of their business. Players must travel across Europe collecting wines, and ship them back to Norwich. The game uses event cards and various charts to resolve actions. The game was designed by the Games Workshop team.

 

Great Party Games For Grown Ups, published by Sterling Publishing Co. 1988. Book. Excellent. £4

Designed by Phil Wiswell. Country: American, Desc. by Andy.

Softback, 111 pages, 21x13cm. Book of party games for adults but which excludes the classics you are bound to already know!  There are quite a few original games as well as many collected from players around the world.  The games are divided into Word Games (8), Action & Outdoor (24), Memory (7), Card / Number / Strategy (11).

 

Greyhounds, published by Mattel. 1987. Box. Good. £10

Designed by Bernd Brunnhofer. No. players: 3-4. Country: German, Duration: 90 mins, Desc. by Eamon.

Race game, first made by the designer with his own company, Hans-im-Gluck, so you know the ‘pedigree’ is good. Wooden pieces and the movement of the dogs is controlled by card play in a very original way. A clever race game in which one player acts as bookie and sets the odds for the race after seeing what cards people have chosen to use for the race.

 

Gumball Rally, published by Z-Man Games. 2007. Box. In shrink. £9

Designed by Ted Cheatham. No. players: 3-8. Country: American, Duration: 20 mins, Desc. by Andy.

Go kart racing themed card game in which the players use cards to advance their car past those of their opponents. This is done by matching colours and by playing higher numbers. An ideal game as a filler or closer for gamers or a good light game for families.

 

Herewith The Clues - Dennis Wheatley, published by Webb & Bower. 1982. Book. Good. £7.50

Designed by J.G. Links. No. players: 1. Country: British, Desc. by Andy.

Softback, approx 100 pages, 27x22cm.  Very faithful reproduction of the 1936 murder mystery dossier.  This is the 4th in a series (but is standalone).  The package includes many reports of the incidents surrounding the murder in the Milky Way Club, and the background involving a den of terrorists and drug runners. Also included are a selection of police exhibits in individual packets: eg, photos, tickets, hair samples etc.  When you think you have the case solved you can open a sealed packet with the answers.

 

Intrigues A Venise, published by Milton Bradley. 1988. Box. Good, but 2 corners taped. £11.50

Designed by Alex Randolph & Leo Collovini. No. players: 3-4.

Country: French, Duration: 75 mins, Desc. by Andy.

French edition of Inkognito, which was German Game of the Year in 1988 and won a French award in 1989. This is a stylish production, set in Venice. Players are secret agents, with the twist that they must work together, but you don't know which player is your partner to start with, and much of the game involves gathering information and working out who your enemies are, who your partner is, and what your goal is.  Very usual partnership deduction game.

 

Jantaris, published by Altar. 2007. Box. In shrink. £25

Designed by Zbynek Vrána. No. players: 3-4. Country: Czech Republic, Duration: 1 hr, Desc. by Andy.

Jantaris is a city of trade, with two powerful guilds running the place. The players are the heads of lesser guilds and in order to make it big need to prove themselves to the major guilds.  Play involves simultaneously choosing actions which everyone then performs.  However, the actions change depending on how many other players choose the same actions.  Thus in some cases you will be happy for other players to choose the same action as you, whereas in others cases it will be quite bad if they do.

 

Juggling Bags, published by Lazy Daze. 1986. Bag. New. £0.50

Designer Unknown. No. players: 1. Country: British, Desc. by Andy.

Not a game, but may be of interest anyway.  A set of three multi-coloured beanbags for juggling with.  Included are some simple instructions to get you started.  As a juggler myself I can recommend it as an excellent skill to learn, to sharpen up your hand-eye coordination, and when you move onto juggling clubs or 4+ balls it can provide quite a workout for your arms too.

 

Junk Yard, published by Hangman Games. 2002. Cloth bag. New. £13

Designed by Alan D Ernstein. No. players: 2-6. Country: American, Duration: 1 hr, Desc. by Andy.

Special notes: Numbered 575/1000.

Tile laying trick taking game set. Limited edition of 1000. There are rules to two games.  The main components are a set of numbered wooden tiles in various suits, as well as a linen bag which has a board printed on one side for the first game, and a scoring table and track for the second game printed on the other side.  The first game is a trick taking game in which the winner of the trick gets to place a tile onto the board, with the objective of claiming areas of the board in order to score points. The second game is a set collecting game where the sets are poker style hands.  Scoring sets can be turned in for points as the game goes on.

 

Key Harvest, published by R&D / Rio Grande Games. 2007. Box. 2 copies available:

1) Excellent. £22     2) In shrink. £23.50

Designed by Richard Breese. No. players: 2-4. Country: British, Duration: 90 mins, Desc. by Andy.

Board game in Richard's popular 'Key' series. In this game each player has a grid of hexagons which are labelled, and each player starts with two areas, some goods and several workers they can deploy.  Players purchase more land areas to place on their board, ideally extending their existing their areas, add workers to their board to gain various benefits, and put land areas up for sale - either hoping to get them cheap for themselves in the future or to get a good price from other players.  As you would expect from Richard there are plenty of clever twists and interesting mechanics ensuring you will need your wits about you while playing this game.

 

King Arthur, published by Wotan. 1988. Box. Good. £17

Designed by Julian Musgrave. No. players: 1-6. Country: British, Duration: 4 hrs, Desc. by Andy.

Detailed game which will immerse you into the times of King Arthur and the Knights of the Round Table.  The game is played in two sections.  In the first players go on quests in order to improve their knights, build armies and obtain powerful items.  In the second section Arthur has died and the players vie to become the new king. Plenty of atmosphere including tournaments, jousting rules etc. The game also works well solitaire.

 

Krumble!, published by Tenkigames. 2006. Box. In shrink. £14

Designed by Piero Cioni. No. players: 3-6. Country: Italian, Duration: 45 mins, Desc. by Andy.

A group of explorers is exploring an ancient temple in the jungle and have discovered some magic idols. Unfortunately they have also triggered a trap and the temple starts to collapse around them. The players must try to escape with their treasure while they still can. Game play involves adding tiles to the table to add chambers to the temple, moving your character and actioning the tiles moved through, and also trying to improve your character's abilities.  Interestingly it is possible to die, but if you do you still take part in the game as a ghost, and can still win!

 

Long Short, published by Hexagames. 1982. Box. Good, box corners taped. £13

Designed by J Hagedorn. No. players: 2-6. Country: German, Duration: 1 hr, Desc. by Andy.

Business game which takes the standard stock trading game model a step further - the game models a futures market which means you can make money when prices fall as well as rise.  Players get cards which affect the prices of various commodities and action cards which can affect the market in minor or major ways.  Each turn a player gets to buy and sell contracts, play a price alteration card and then roll the dice, which may indicate an event occurs or allow a card to be drawn for future use. The game ends when all players have played their price alteration cards.

 

Lord Of The Rings Trading Card Game - Starters & More, published by Decipher. 2001. Boxes.

Excellent. £8.50. Designed by Mike Reynolds, Chuck Kallenbach, Tom Lischke. No. players: 2.

Country: American, Duration: 1 hr, Desc. by Andy.

Special notes: Originally came with a CD as well, but this is missing.

Starter set which includes a 60 card Gandalf deck, a 60 card Theoden deck, an additonal 63 card Aragorn deck, and 5 boosters (which have been opened, but the cards put back inside).  Also includes a full colour poster with play mat on one side and a map of Mordor on the reverse, as well as Deluxe Rules.   All cards come from The Two Towers set.  This is one of the best CCG's and the players play out members of the fellowship (along with other characters) and have to progress from location to location surviving the various unpleasant events and enemies their opponent plays on them as they move. The cards show stills from the award winning Lord of the Rings: The Two Towers film, and so are excellent.

 

Lord Of The Rings Trading Card Game Starter Decks, published by Decipher. 2001. Boxes.

Excellent. £3.50. Designed by Mike Reynolds, Chuck Kallenbach, Tom Lischke. No. players: 2.

Country: American, Duration: 1 hr, Desc. by Andy.

Special notes: Price is for the two decks.

Two starter decks which together allow two players to play the game.  They are the Aragorn and the Gandalf starters.  Each containing 63 cards. Of course you can then buy more cards to expand your range of options, since this is a CCG. This is one of the best CCG's and the players play out members of the fellowship (along with other characters) and have to progress from location to location surviving the various unpleasant events and enemies their opponent plays on them as they move. The cards show stills from the award winning Lord of the Rings: The Fellowship movie, and so are generally excellent.

 

Lords Of The Sierra Madre, published by Decision. 1995. Box. Good. £17

Designed by Philip Eklund. No. players: 2-12. Country: American, Duration: 5 hrs, Desc. by Andy.

Grand scale economic game set in northern Mexico in 1898 when the dictator welcomes foreign investment and creates a vast capitalist free-for-all. Each player is an entrepreneur vying to build the largest empire of railroads, mines, ranches and other businesses. Players can employ bandits, strikers and perform other sneaky manoeuvers to hinder their opponents, and also use police, federal troops, and even the US Army to their own ends.  The rules are 16 pages long, with a further 8 more of notes and tips.  The game is driven by card play and counter movement.

 

MacRobber, published by Queen Games. Box. In shrink. £13

Designed by Ralf Burkert. No. players: 3-5. Country: German, Duration: 1 hr, Desc. by Andy.

Each player controls the estates of a Scottish highland clan, with warriors to defend the clan (and make raids on neighbours when the opportunity presents itself), pipers to aid in battles, and monks who maintain your clan's spirituality. Players start with two estates and acquire more as the game goes on.  Each estate can be used for farming cattle, or supporting a castle or monastery.  Game play involves drawing resource cubes from a bag and making the best use of them to improve your clan's fortunes.  Raids are resolved by card play - the more warriors you have the larger your hand of cards. Scoring occurs throughout the game and rewards the players with the best holdings of each type.

 

Mah Jong, published by Michael Stanfield. Box. Good. £6

Designed by Merle Robbins. No. players: 2-5. Country: British, Desc. by Andy.

Mah Jong set with very nice wooden tiles.  Includes dice and set of rules + history of the game as compiled by R.C.Bell.  This is a 144 tile Mah Jong set.

 

Meine Schafe Deine Schafe / Wooly Bully, Box. 2 editions available:

Meine Schafe Deine Schafe, published by Goldsieber Spiele. Country: German. 2002. Excellent. £8

Wooly Bully, published by Asmodee Editions. Country: French. 2003. Excellent. £8

Designed by Philippe des Pallieres. No. players: 2-4., Duration: 30 mins, Desc. by Andy.

Tile laying game with much of the feel of the Carcassonne family.  The tiles show fields and forest, with different coloured sheep in the fields.  Players are secretly given a colour of sheep and try to enclose fields with that colour sheep in.  During the game you can disclose the colour of your sheep and the earlier you do this the more points you get, but then other plays know how to play against you effectively.  There are also wolves in the forests which can pick off unprotected sheep.

 

Memo, published by Invicta. ca.1978. Box. Box shows some wear. £1.50

Designer Unknown. No. players: 1-2. Country: British, Duration: 10 mins, Desc. by Andy.

Each player has their pieces placed at random, face down on their side of the board.  Players take turns to look at a piece.  Initially, looking for the piece labelled 1, and when that is found 2, and so on.  First player to find all their pieces wins.  For one player there is a chart rating your performance.

 

Men Are From Mars, Women Are From Venus, published by Spear's Games. 1998. Box. Excellent. £4

Designer Unknown. No. players: 4+. Country: British, Duration: 1 hr, Desc. by Andy.

Party game designed for two teams - men vs women.  Provocative questions are asked about men and women and the players try to guess how the current player will answer - guessing right advances your team, and guessing wrong causes embarrassment and probably gets you into trouble with your better half!  Includes 720 questions, and rather neat flying saucer shaped guessing dials.

 

Middle Earth Promotional Jigsaw, published by ICE. 1997. Pouch. Excellent. £2

Designer Unknown. Country: American, Desc. by Eamon.

Unusual promotional item for the company's Middle Earth licence. A 60 piece jigsaw called Gandalf's Mark, and in a card envelope so that the whole thing can be used as a postcard.

 

Mississippi Queen, published by Gold Seiber. 1997. Box. Excellent. £13

Designed by Werner Hodel. No. players: 3-5. Country: German, Duration: 45 mins, Desc. by Andy.

Race your paddle-steamer down the Mississippi. The river is made up of tiles, which can be added to the river in various ways making the river different every game. Players manage the speed, acceleration and movement of their paddle steamers carefully, and have to pick up passengers along the way. Ultimately it is a race though, so getting in other players' way and placing river tiles to help you and hinder others is all in order.  Spiel Des Jahres 1997.

 

Mordred, published by Warfrog. 2007. Box. In shrink. £30

Designed by Martin Wallace. No. players: 3-4. Country: British, Duration: 45 mins, Desc. by Andy.

Reprinted edition with much nicer components than the original. Novel game of area control in which Mordred seeks to take over Wales while King Arthur wants the players to hold him back, and ideally defeat Mordred permanently.  Each turn you can choose whether to play safe or take risks, with more money and more corruption points likely when you take risks.  The money is used to expand your territories and attack Mordred's holdings. Defeating Mordred's minions cancels out your corruption points. The game can end with Mordred himself defeated, or with a stand-off in which case the exact position determines who wins, as King Arthur may decide some of the players have been traitorous. Recommended.

 

More Games Puzzles And Pastimes, published by Odhams. 1959. Book. Good. £5

Designed by Various Authors. Country: British, Desc. by Andy.

Hardback, 192 pages, 26x18cm. Very nice period item with some colour plates and many black and white illustrations. This is a wonderful collection of children's hobbies, activities, games, tricks and puzzles.  Highlights include: How To Be A Detective, Sending Secret Messages, Optical Illusions, Puzzles With Numbers, Train Watching, and much more.

 

Murder A La Carte - A Taste Of His Own Medicine, published by Paul Lamond Games. 1994. Box. Good. £7

Designer Unknown. No. players: 6. Country: British, Duration: 90 mins, Desc. by Andy.

Murder mystery dinner party kit for 6 players.  Includes invitations, place cards, cassette tape, character booklets, rules and secret clues.  This mystery is set in Headline Hall in 1947 as Michael Montague announces his plans for his company. However, Monty ends up poisoned.  They players have to determine who was the poisoner and whether the poison was meant for Monty or someone else, and why.

 

Mythos Miskatonic University Boosters, published by Chaosium Inc.. 1996. CCG. Mint. £0.20

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

Call of Cthulhu based CCG, Mythos. The full name of this expansion is 'Expeditions of Miskatonic University'.  Limited edition boosters.

 

Netzwerk, published by Jumbo. 2003. Box. In shrink. £13

Designed by Corne van Moorsel. No. players: 2-4. Country: Dutch, Duration: 45 mins, Desc. by Andy.

Originally published as Morisi. Resource management game played on a different layout each game.  The playing surface consists of hex tiles each producing one type of resource.  Players move a piece from hex to hex collecting a resource from the new hex. These resources are then spent to build a network of roads between city tiles, and at the end of the game the player with the best connected network of roads will win. Recommended.

 

Never Call Retreat, published by 3W. 1983. Box. Good. £3.50

Designed by George Schandel. No. players: 2. Country: British, Desc. by Andy.

Boxed version of the game from The Wargamer Issue 25, but with mounted mapboard and a bookcase box.  Simulation of the 1st day of Gettysburg between the Army of the Potomac and the Southern forces of the Army of North Virginia. Hexes are 200 yards across, turns represent an hour and the game focuses on the operational aspects which distinguish the battle from other ACW battles.

 

No Merci, published by Amigo. 2004. Box. In shrink. £6.25

Designed by Thorsten Gimmler. No. players: 3-5. Country: German, Duration: 20 mins, Desc. by Andy.

Reprint of 'Geschenkt'. Very neat card game in which players have to repeatedly try to avoid taking cards.  However, all the money spent so far to avoid taking the current card is taken by the player who actually takes the card.  Thus eventually it will be worth taking the card. Also, since noone has enough money to avoid taking cards for ever, you have to make sure you manage your money well so you don't end up being forced to take something you really don't want just because you have no money left.  Cards with adjacent numbers also incur only one penalty.  Very simple, but fascinating and fun.  Highly recommended.

 

Office Politics, published by Fiendish. 1995. Box. Good. £10

Designed by John Harrington. No. players: 2-6. Country: British, Duration: 2 hrs, Desc. by Andy.

Very interactive game set in a large company. Players use their supply of 'kudos' to try to gain control of as many departments as possible. The control of a department will earn you more kudos to use elsewhere in the company.  However, there are only certain links from each department to others, so you need to plan your takeover route carefully and use action cards to your benefit.

 

Password, published by Milton Bradley. ca.1962. Box. Good. £3.50

Designer Unknown. No. players: 3-4. Country: American, Duration: 30 mins, Desc. by Andy.

This is a version of a game which was originally on TV.  Players must guess a secret word by being given clues by their partner.  The more clues needed before the word is guessed the less points are scored.  There is a neat device which keeps the lists of secret words secret - revealing them only when the clue card is inserted into it.

 

Paydirt, published by Avalon Hill. ca.1981. Box. Good. £4

Designed by Dr Thomas R Nicely. No. players: 2. Country: American, Desc. by Eamon.

Special notes: Includes team charts for 1984.

A brilliant statistical American Football game, one of Eamon's favourite 2-player games.  Rules include basic and advanced versions and each set comes with charts for the teams for a particular year. These charts are statistically designed to reflect the strengths and weaknesses that characterised that team that year.


Pegity, published by Parker. ca.1930. Box. Box poor, contents good.. £4

Designer Unknown. No. players: 2-4. Country: British, Duration: 20 mins, Desc. by Eamon.

Special notes: The box base is warped and discoloured and one corner broken, and the lid badly damaged, but contents are fine.

Rare British edition of this abstract game. Players put wooden pegs into the board, to complete lines of five. Rules are inside the lid. Parker Brothers British operation was then operating from an address in South London.

 

Pennant Race, published by Avalon Hill. 1983. Box. Good. £13

Designed by Joseph Balkoski. No. players: 1-2. Country: American, Desc. by Eamon.

Special notes: 1982 Season stats

Statistical baseball game. A great statistical game, which brilliantly lets you play a complete baseball season in a relatively short time. A single game takes about 3 minutes once you have mastered the formulas required. Besides the games, you have to run the Minor League side, cope with injuries and, crucially, get the pitcher rotation right so that your star pitches at the most important game.

 

Personal Preference, published by Parker Bros. 1988. Box. Good. £7

Designer Unknown. No. players: 4+. Country: British, Duration: 45 mins, Desc. by Andy.

Social game in which one player at a time draws 4 object cards, and secretly ranks these in preference order.  The other players (or teams) try to work out what order that player will pick, and place counters face down accordingly, with the option of 'doubling' a bet if they want.  Correctly guessing the position of an object scores you points.  The team with the most points wins when the game ends.  A gentle but enjoyable social game which goes down well with non-gamers.

 

Play The Game, published by Bookclub Associates. 1984. Book. Good - partly unpunched. £27

Designed by Brian Love. Country: British, Desc. by Andy.

Hardback, 37x27cm, 96 pages. One of the great game related books of all time. After the introduction about the history of board games, the author has reprinted around 40 antique games from his collection. The reproductions are superb, in full colour. Better still, in the back of the book there is a sheet of special counters so that you can play the games. The games have titles like Trencho, Flip-O-Hoy, Aerial Attack, Footer, Golfo, even The New Game of Virtue Rewarded and Vice Punished. A fantastic book.

 

Playing Cards, published by Octopus Books. 1973. Book. 2 copies available:

1) Good. £5     2) Excellent. £6

Designed by Roger Tilley. Country: British, Desc. by Andy.

Hardback with dustcover, 24x21cm, 97 pages. Book covering the origins and development through the centuries of playing cards.  There are many colour and black and white plates showing various of the fascinating card designs described in the book. The book is divided into chapters as follows: Origins; Italian and Spanish Packs; German Packs; French & Belgian Packs; English Packs; American & Russian Packs; Special Packs.  Fascinating read for anyone interested in the history of playing cards.

 

Poleconomy, published by Woodrush. 1983. Box. Good. £3

Designed by Morton Blitz. No. players: 2-6. Country: British, Duration: 2hrs +, Desc. by Andy.

First edition, made by the inventor's own company. Players try to become both tycoons and politicians, gaining political power and money.  The players buy and sell UK businesses (real companies are represented), invest in insurance, buy bonds and make takeovers. High inflation and commercial failure can cause problems though, and taxes have to be paid. As politicians the players try to get elected to government and ultimately become Prime Minister, who can affect the financial position of all players.

 

Pro Football, published by 3M. 1966. Box. Good. £8

Designer Unknown. No. players: 2. Country: American, Duration: 90 mins, Desc. by Eamon.

Special notes: One of the 3 defence type cards has been replaced, and the magnetic marker is also not the original one - still entirely playable though.

Rarely seen 3M sports game in one of their trademark wrap-around plastic boxes. A head-to-head, non-statistical American Football game. The offence chooses a type of play and the defence reveals if they guessed the general direction of the play. Dice are then rolled on a chart that allows for most variations of the play that can follow. Also later published as Thinking Man's Football.

 

Puzzlegrams, published by Guild Publishing. 1989. Book. Excellent. £6

Designed by Pentagram Design Ltd. No. players: 1. Country: British, Desc. by Andy.

Hardback, 24x24cm, 184 pages. A different puzzle is presented on each page (solutions at the back).  These puzzles include mathematical, logical, word and lateral thinking problems, all presented very strikingly, and with few words needed to explain them. Great book for puzzlers.


Ramparts, published by Pro Ludo. ca.2004. Box. In shrink. £13

Designed by Rudi Hoffmann. No. players: 2-4. Country: German, Duration: 45 mins, Desc. by Andy.

Tower capturing and moving game.  There are 80 wooden tiles each showing a symbol in one of 4 different colours (one colour per player).  These are set out randomly on the board and players take it in turns to move one of their tiles.  There are a number of restrictions, but players will capture opposing pieces making towers and try to get their pieces onto special symbol spaces.  Certain moves reward the player with an extra move, and so it is possible for a player to win seemingly out of nowhere with a carefully planned sequence of moves, so players need to watch what other players are up to quite carefully.  Originally published as Spiel der Turme.

 

Rules Of The Game, published by Collins Willow. 1991. Book. Good. £7

Designed by Edited by Sylvia Worth. Country: British, Desc. by Andy.

Special notes: Hardback edition

Subtitled 'The Complete Illustrated Encyclopedia Of All The Sports Of The World'.  Thus this is not actually a game related book, but rather a sports related book.  However, it is an excellent resource which you may well find useful. It covers 150 sports and has over 2500 colour illustrations, and is 320 pages long.  Great for finding out the basics of a sport before playing a board game based on that sport.

 

Rummikub, published by Pressman. 1990. Box. Good. £5

Designed by Ephraim Hertzano. No. players: 2-4. Country: British, Duration: 1 hr, Desc. by Andy.

A classic game, based on the middle eastern game of Okey. Tiles effectively represent the cards from 2 decks of playing cards + 2 jokers.  Players try to be the first to get rid of all their tiles.  Tiles are placed on the table by forming runs or sets, but as well as just playing new sets to the table players can also add to those on the table already and even change them all around when adding tiles, as long as everything remains in a run or set at the end of the turn.  Turns are strictly limited to 2 minutes maximum. One of the better rummy variations in my opinion.

 

Rummikub 500, published by Pressman. 1992. Box. Good. £7

Designer Unknown. No. players: 2-4. Country: American, Desc. by Eamon.

Card game, based on Rummy (and, maybe, the Australian game 500 although I have never played that game). The sets and sequences that you 'lay' are placed on a special board which is marked in such a way that you have a 'territory' which is yours, but you can add to sets and sequences of your opponents if they overlap from their territory into yours.

 

Rummy-Club, published by Challenge Master. ca.1990. Box. Good. £3.50

Designed by Ephraim Hertzano. No. players: 2-4. Country: British, Duration: 1 hr, Desc. by Andy.

Special notes: 1 rack support missing (not essential to play)

Rummikub clone!  See above for details of Rummikub.

 

Run For Your Life Candyman, published by Smirk & Dagger Games. 2005. Box. Good. £9.50

Designed by Curt Covert. No. players: 2-6. Country: American, Duration: 30 mins, Desc. by Andy.

Game which parodies the classic children's game Candyland.  In this game the king has betrayed his candy citizens by bagging them up and shipping them to children all over the world! The players play astute gingerbread men who have discovered this and are running for their lives to escape this fate. Each player gets a status sheet where damage to their limbs is marked off as the game progresses.  Players travel along a track and get to play cards which can damage the other players or help themselves.

 

Schotten Totten, published by Pro Ludo. 2004. Box. In shrink. £7.50

Designed by Reiner Knizia. No. players: 2. Country: German, Duration: 30 mins, Desc. by Andy.

An excellent card game for two from Reiner Knizia.  Part of an informal series of two player card games which includes the very popular Lost Cities.  In this game the players are fighting over nine border stones between their Scottish clans' territories.  This is done by playing cards next to the stones with the object of making powerful combinations, eg. three of a kind, a flush, run etc. What makes the game work so well is that both players have to commit to playing cards before they know just what combinations they will be able to make by the end of the game.  Considerable skill required, though the luck of the cards is important too.  Highly recommended.

 

Scoop, published by Unknown. ca.1950. Box. Box taped. £2.50

Designer Unknown. No. players: 4-6. Country: British, Desc. by Andy.

Card game.  Not related to the famous newspaper completion game of the same name.  This is a card game very much of the same type as Pit where players vocally trade cards simultaneously trying to achieve a set first.  Date is my best guess, so only a guide.

 

Sealord, published by Inter Game. ca.1980. Box. Good. £11

Designer Unknown. No. players: 2. Country: Swedish, Duration: 40 mins, Desc. by Andy.

Naval combat game in which the players each have 4 ships, one of which is their flagship.  Players try to surround their opponent's flagship with 3 of their ships in order to win victory.  Movement is by rolling a die to see how many spaces one of your ships can be moved - since you have four there is normally quite a bit of choice, and the board isn't that many spaces wide, so often high numbers are quite restrictive.  In addition the ships drift with the wind, so you have to make sure your flagship doesn't get shipwrecked as that loses the game too.

Seaside Frolics, published by Serif. 1987. Box. Excellent. £32

Designer Unknown. No. players: 2-6. Country: British, Duration: 45 mins, Desc. by Andy.

Special notes: There are just a couple of minor marks on the box lid edges.

Fabulous item, a game that recreates a day out at the seaside in Edwardian England. Players must complete their day out within a number of turns, and they get to collect postcards as souvenirs, each worth points at the end of the game. The postcards are what makes this so special. There are 250 of them, miniaturised, and featuring comic art in the traditional style on one side, and their point value or other information on the reverse. Rare - especially when complete.

 

Shark Park, published by TenkiGames. 2005. Box. 2 copies available:

1) Excellent. £10     2) In shrink. £11

Designed by Piero Cioni. No. players: 2-4. Country: German, Duration: 35 mins, Desc. by Andy.

Light game in which the players each control a group of sharks which try to eat as many fish as possible - some fish being more valuable than others.  Each turn a player can use a 'scare' move to force fish to move around a bit and then move their sharks in order to catch fish.  If a player's sharks fail to feed one turn then they get additional movement or an extra powerful 'scare' move the following turn.  I have some house rules which improve the game - please remind me to include them.

 

Sim City CCG - Large Batch Of Cards, published by Mayfair. 1995. CCG. Good. £13

Designed by Tom Wham, Darwin Bromley, Louis Rexing. No. players: 2+.

Country: American, Duration: 90 mins, Desc. by Andy.

Collectable Card Game.  City building card game tied in with the very popular computer game of the same name.  Players play cards showing city blocks with road and rail connections onto the table to form a city.  Placing blocks earns money according to how well the card matches up with others already on the table.  The cards each have zone types and often have specific placement restrictions, or can affect the value of future cards placed.  Councillors can also be played and becoming mayor has advantages.  Can be played from a single 'common' deck. This batch includes approximately 630 regular cards + 35 long cards and about 50 colour copied proxies + rules. Just fits in a box 22x14x6cm.

 

Skybridge, published by Gigamic. 2005. Box. In shrink. £17

Designed by Adam Ritchey. No. players: 2-4. Country: French, Duration: 15 mins, Desc. by Andy.

Stunningly produced building game in which the players have an identical selection of wooden blocks in various colours. Players take it in turn to add a building block to the board - there are 9 building spaces, and can also cap towers to claim them for themselves.  There are clever rules limiting where you can play, and each player also has a 'skybridge' piece which can be used to connect adjacent towers and ensure you will score for them as well. Plenty to think about even though your options are often quite limited.

 

Snake Lake, published by Tenkigames. 2006. Box. In shrink. £19

Designed by Piero Cioni. No. players: 3-6. Country: Italian, Duration: 45 mins, Desc. by Andy.

Light and amusing game in which each player controls a snake which slithers through the woods eating food and trying to avoid trees and mushrooms and other snakes.  Snakes enter the board from a side and as their head moves further in extra tail pieces are added thus the snakes slither taking up several spaces.  Movement is plotted two turns in advance, with cards being placed face down on an action board and when one is actioned a new one must be played.  Should a snake hit an obstacle it must start again from the side of the board.  Nicely produced.

 

Solitaire, published by Chad Valley. ca.1953. Box. Box poor. £0.50

Designer Unknown. No. players: 1. Country: British, Duration: 10 mins, Desc. by Eamon.

Old copy of this classic game. Box poor, but contents fine. Nice solid wooden pieces. Unusually produced, in that the rules (and the solution) are printed on the box lid. I have dated it because it says that Chad Valley are "By Appointment Toymakers to Her Majesty the Queen" but it looks to me to be older than the fifties.

 

Statis Pro Baseball, published by Avalon Hill. 1988. Box. Good. £4

Designer Unknown. No. players: 1-2. Country: American, Desc. by Andy.

Special notes: Slimline 'classic' edition. Includes cards for 1986 season.

Very well regarded statistical baseball game. Uses the Fast Action card system, a patented system using charts and pitcher and batter cards that accurately represent stats for real-life players. The rules cover only 4 pages. The game was produced in different editions over quite a few years, so there many different sets of cards out there.

 

Submarine, published by Avalon Hill. 1977. Box. Box edges taped. £14

Designed by Steve Peek. No. players: 2. Country: American, Desc. by Andy.

First edition.  One of the best 'Search-and-Destroy' type games. Basic and advanced games, plus design your own scenarios guidelines.  This is a tactical recreation of the WW2 submarine campaigns.  There are various scenarios including submarine vs shipping convoy, submarine hunting using depths charges and even the U-boat wolf pack tactics against Allied shipping in the N.Atlantic.

 

Sum-It, Box. 2 editions of this version available:

1) Published by Sum-It. ca.1930. Good. £3. 60 cards.

2) Published by Waddingtons. ca.1960. Good. £3 54 cards.

Designed by Norman D Vine. No. players: 2-4. Country: British, Desc. by Andy.

Card game. The cards mostly have amounts of money on them. Players are dealt a target amount on a special card and then draw and discard cards until their hand of seven cards adds up to the target value.

 

Sum-It, published by Waddingtons. 1968. Box. Good. £3

Designed by Norman D Vine. No. players: 2-4. Country: British, Desc. by Andy.

Card game, 54 cards, each featuring a cash value (interestingly in New Pence although decimalization wasn't scheduled to take place until 1971). The Old Money value is also shown (e.g. 10p = 2 shillings). Players are dealt a target amount on a special card and then draw and discard cards until their hand of seven cards adds up to the target value. Waddingtons have sub-titled this edition as 'The Decimal Currency Game'.

 

Super-Games, published by Hutchinson. 1984. Book. Good, but cover creased. £3

Designed by Ivan Moscovich. Country: British, Desc. by Andy.

Softback, 126 pages, 24x17cm. Book with over 60 mathematical puzzles for the reader to examine and solve. In some cases a page will need to be colour copied and cut out to attempt the problem. Some of the 'puzzles' are actually games, and some are just interesting mathematical patterns. There are diagrams on just about every page, and mostly in colour.  Fascinating book for the mathematically minded.

 

Survival, published by Galt. ca.1970. Box. Good. £1

Designed by Peter Newmark. No. players: 2+. Country: British, Desc. by Andy.

Set collecting educational game with tile-like cards of animals. The animals fit into different food chains and the objective is to complete your food chain and place threat cards on to opponent's chains so they aren't completed.

 

Survival / The Barbarian, published by Task Force Games. 1979. Packet. Excellent - unpunched. £8.50

Designed by Ian Williams, Bob McWilliams. No. players: 1-6. Country: American, Desc. by Andy.

Special notes: Also includes some related magazine articles.

Two games in one packet - both games originally appeared in White Dwarf magazine.  In Survival, Jardine has crashed his scout ship and must fight assorted animals and reach safety.  Survival works well solo but can also be played with up to 6 players.  The Barbarian is for 1-2 players and Vaarn the Barbarian must find and retrieve the relic lost sword and shield.

 

Take That - The Game, published by MMG Ltd. 1994. Box. In shrink. £1.25

Designed by MMB Ltd. No. players: 2-5. Country: British, Desc. by Andy.

Item for fans of pop group Take That.  Ask your daughter if you have never heard of them!  Anyway I can't say much about it as it is still shrinkwrapped.  It does have a board, card stands, counters and 150 cards though.

 

Taluva, published by Rio Grande Games. 2006. Box. In shrink. £16. Desc. by Andy.

Designed by Marcel Andre Casaola Merkle. No. players: 2-4. Country: American, Duration: 45 mins.

Intriguing tile laying and building placement game set on the South Sea island of Taluva, which is full of jungle and volcanoes.  Each player represents a tribe which is trying to establish itself on this island.  Tiles are placed in a 3-D fashion building up levels in a clever way.  Huts are placed and sometimes after careful placement temples and towers will also be permitted to be built.  The objective is either to have the strongest position when the island is fully built or to successfully build all of two of the three types of building in your colour before then. Very attractive.

 

Teenage Mutant Ninja Turtles & Other Strangeness, published by Palladium. 1988. Book. Excellent. £3.50

Designed by Erick Wujcik. No. players: 2+. Country: American, Desc. by Andy. Special notes: Revised edition

Teenage Mutant Ninja Turtles role playing game.  The book includes all you need to know to play this RPG and also 5 adventures as well.  This RPG is compatible with Heroes Unlimited, Ninjas & Superspies and other Palladium RPGs.

 

Truckin' Turtles, published by Palladium. 1989. Book. Excellent. £2

Designed by Jape Trostle, Kevin Siembieda. No. players: 2+. Country: American, Desc. by Andy.

6 linked adventures for the Teenage Mutant Ninja Turtles RPG which take the characters from coast to coast across the USA.  Also compatible with Ninjas & Superspies and Heroes Unlimited.

 

Tennis Masters, published by Gold Sieber. 2000. Box. Good. £13. Desc. by Andy.

Designed by Rolf Rotgers and Oliver Bolten. No. players: 2. Country: German, Duration: 40 mins.

Very unusual action game.  The large board shows a tennis court with a translucent top surface. Under this surface each player has a paddle which shows where his player can reach this turn.  The playing pieces are plastic tennis player figures with a racquet you pull back and release in order to flick the ball.  The ball is a soft fluffy thing, which will stop when it hits the slightly rough board.  If your shot fails to land in the opponent's court you lose the point.  If it gets there but out of the area shown by your opponent's movement paddle then you played a winner.  Otherwise your opponent moves their figure and paddle and tries to return the ball.  It is possible to build up quite a bit of skill with practice.

 

The Awful Green Things From Outer Space, published by Steve Jackson. ca.1990. Box.

Box good, contents unpunched. £11. Designed by Tom Wham. No. players: 2.

Country: American, Duration: 90 mins, Desc. by Andy.

Special notes: Includes additional option rules for added variety and mayhem.

Thin bookcase size box edition. Humourous, and enjoyable take on films like Alien. The spaceship Znutar becomes infested with Awful Green Things, which grow and reproduce and unless stopped will take over the ship.  The crew of the Znutar has to discover what effect various weapons have on the Awful Green Things, and once they find effective weapons they need to use them as effectively as possible.  Tom Wham's graphics add a great deal of fun to the game. Nice item.

 

The Big Book Of Happy Games, published by Oxford University Press. 1932. Book. Shows wear. £4

Designed by Mrs Herbert Strang. Country: British, Desc. by Andy.

Special notes: The covers and spine show some wear.  The train works, but is a little delicate. There are signs of use throughout.

Hardback, 23x18cm, ~40 pages.  Unusual book which has a very thick front cover with a rotating disc showing a train set into it - the train can be moved around a track by rotating the disc which protrudes a little from the edge.  The pages are very thick, and the print large with numerous illustrations, some full page, and some large.  The book is written as a series of children's stories which describe various activities, some of which children could then do at home. Unusual item.

 

The British Chess Magazine Vol XXX 1910, published by Trubner & Co. 1910. Book. Good. £7.50

Designed by Various. Country: British, Desc. by Andy.

Hardback, 552 pages, 22x15cm. Chess book with many games detailed and analysed, and many chess problems for the reader to tackle (with solutions).There are also many articles relating to chess, including reviews of books, and obituaries too!

 

The Complete Hoyle's Games, published by Wordsworth. 1989. Book. 2 copies available:

1) Hardback with dustcover. Excellent. £6.50

2) Softback. Excellent. £6

Revised and updated by Lawrence Dawson. No. players: 1+. Country: British, Desc. by Andy.

480 pages, 24x16cm. As the cover says: 'An excellent reference book for traditional card games, board games, billiards, darts, shove ha'penny, snooker, dominoes etc.' This is a version of the reference work which was started in 1742 by Edmund Hoyle, but it has been updated and enhanced over generations by successive editors.  It includes just about all the classic card games, as well as chess, draughts, backgammon, halma, go-bang, and even games played on a billiards table, and darts board.  A very useful reference work.

 

The Dragon Annual, published by TSR. Magazine. Country: American, Desc. by Andy.

Classic fantasy RPG magazine - special Annual edition featuring all new material. Main articles listed below.

#3 1998. Good. 120 pages. £2. Dragons of the Sword Coast, Weaponmasters of the Flanaess, Denizens of Dread, Planar Pestilence, Adventures at Home, Star Frontiers using Alternity, Marvel Super Science, Handle With Care (AD&D Adventure for 4-6 Lvl 1 characters), Steel Dragons: Soulbond, Dwarven Priests, Campaign Journals, New Items for Adventurers, Urban Pests, Faces of Deception, Comics.

#4 1999. Good. 144 pages. £2. Campaign Holidays, Forgotten Realm Languages, Gods of Kyrnn, The Kindness of Strangers (Alternity adventure for 4-8 beginning characters), Marvel Super Heroes Magic, Dork Tower Dragonlance Special, Gary Gygax on the Last and the Next 25 Years, Dark Matter (Fast Play Alternity Rules), Nodwick, Secrets of the Slime Wizard, Travel Essentials, The Ghazneths, Comic Book Campaigns, Ecology of the Gray Ooze, A Cormyrian Hero.

#5 2000. Good.114 pages. £2. Random Names for Shops, Inns etc, 20 Ways to Launch an Adventure, Ray Spells, Gorgoldand's Gauntlet (AD&D Adventure for 4 1st Lvl characters), TSR's Mapmakers, Cormyr Today, Mentors for Your PCs, 101 Evil Schemes, The Royal Heralds, Class Combinations, Forgotten Realms Survival Guide, Magic Items, New Monsters, Comic Strips.

 

The Dragon Magazine, published by TSR. Magazine. Country: American, Desc. by Andy.

Classic fantasy RPG magazine. Main articles listed by issue.

Issue 247, 1998. Good. £1: Rakasta of Mystara, The Taltos (Spirit Hunting Rogues), Birthright: Skills & Powers, Body & Soul (Fiction), Candlekeep's Wyrm Guardian, Magic That Works, Amphibian Monsters, Learning Languages, + all the regular columns.

Issue 251, 1998. Good. £1: Lore of the Elven Gods of Magic, Sylvan Elf Spells, Dryad PCs, Elven Names, D&D Core Rules 2.0 Preview, The Lizard Shoppe (Fiction), The Minstrel Wyrm, Missing Link Creatures, Ecology of the Wererat, Thornhold Heroes, AD&D Aliens from Alternity, + all the regular columns.

Issue 253, 1998. Good. £1: Spontaneous Enchantments, Random Magic Weapon Tables, Valuable Tomes for Your Campaign, Working Class Wizards, World Design Ideas, Alternity Magic, Guardian Of The Barrow  (Fiction), New Psionic Race: The Fraal, Enchanted Curiosities, GM Tips, + all the regular columns.

Issue 254, 1998. Good. £1: Giants For Hire, Giants' Battle Tactics, Really Playing the Monsters, Proficiencies, Pits Traps & More, Arthur's Final Morn (Fiction), Grave Giants, Living City Heroes, Ecology of the Cycolopskin, + all the regular columns.

Issue 263, 1999. Good. £1: Dark Ages Deities & Priests, Lesser Gods Pt 1, Celestial Messages & Divine Intervention, Council of Wyrms Options, Blessings In Disguise (Magic Items), Shakespear's 'Giants', Resurrections, Dux Bellorum (Fiction), Ares: The T'sa, + all the regular columns.

Issue 267, 2000. Good. £1: Alternate Underdarks, Drow Names, A Duergar Stronghold, New Denizens of the Underdark, The Knight's Watch (Fiction), Marvel Super Heroes: Omnipotent but Clueless, Alternity: Eye In The Sky, 3rd Ed Clerics, Elves in Faerun, + all the regular columns.

Issue 270, 2000. Good. £1: Mechanical Horrors for AD&D, The Hero-Follower Relationship, Combining Campaign Settings, Fiends on the Prime, 3rd Ed Fighters, Abyssal Armour, The Ardeep Forest, Alternity + Traveller, + all the regular columns.

Issue 278, 2000. Good. £1: A Short History of Dwarves, Dwarven Lexicon, Dwarven Battle Cries, Dwarven Society, The D&D Movie, Dwarven Proverbs, Class Combos for Dwarves, Keoland Blues (Fiction), Dwarven Gizmos, Mind Flayers, Duergar, Lost Treasures of Cormyr, + all the regular columns.

Issue 279, 2001. Good. £1: Elven Society, Lloth's Assassins, The Elven Marketplace, Elven Lexicon, D&D Movie, Monks & Druids, The Sleeping Tide (Fiction), Lost Treasures of Cormyr Pt 2, + all the regular columns.

Issue 286, 2001. Good. £1: Shannara: The Four Lands, The Elder Druid, Shannara: Heroes & Villains, Shannara's Creatures, Relics & Artifacts, Antrax (Fiction), Shattershree's Rest, Venice for Adventurers, Priests of Nightcloak, Shannara Poster Map, Fighting Vampires, + all the regular columns.

Issue 287, 2001. Good. £1: Variant Planes of Dreams, When Celestials Attack, Planar Prestige Classes, Psionics, Deeper Deeper Dark (Fiction), Shadowdark House, Bestiary, Priests of Bane,  Fiend Slayers, Giant Poster Size Forgotten Realms Map, + all the regular columns.

Issue 296, 2002. Good. £1: Dragon Hunters, Dragon Abilities, Guilds & Cults, Cultist Classes, The Tomb (Fiction), The Starfall Pool, Wilder Dragons, + all the regular columns.

 

The Encyclopedia Of Toys, published by New Burlington Books. 1985. Book. Good. £7

Designed by Constance Eileen King. Country: British, Desc. by Andy.

Hardback book with dustcover, 272 pages, 30cm x 23cm. Includes many black and white plates.  The book covers the following areas: Miniature Living, Toys Purely For Pleasure, Wheeled Toys & Children's Transport, Metal Toys, Board & Table Games (inc. model soldiers and trains), Educational Toys and Pastimes. The book covers the history of antique toys from the 18th, 19th and early 20th centuries.

 

The IQ Squared Game, published by Mind Games. ca.1992. Box. Good. £5

Designed by Maurice Button, Philip Walker. No. players: 2-6. Country: British, Desc. by Andy.

Board game designed by Mensa members, in which the players move their playing pieces around two tracks and get to answer various IQ-test type questions.  The questions fall into several categories: Alphabet Brainteasers, Vocabulary, Anagrams and Word Puzzles, Numerical Challenges, Mental Arithmetic with a Twist, Crafty Codes and Verbal Dexterity.  The objective is to score a pre-determined number of points first, and players get the option of hard, medium or easy questions with corresponding point awards.  The game comes with over 2000 questions.

 

The Jigsaw Book, published by Hutchinson & Co. 1981. Book. Excellent. £8

Designed by Linda Hannas. Country: British, Desc. by Andy.

Softback, 25x25cm, 95 pages. Book celebrating two centuries of Jigsaw Puzzling around the world.  The book is full of colour pictures, and covers: The History of Jigsaw Puzzles, Schoolmasters Puzzle Their Brains, Puzzle The Devil, Nature Puzzles, Going Places, Tell Old Tales, Pieces Of History, The Puzzle Is The Message, Puzzle Key Pictures.  A very nice book for jigsaw enthusiasts.

 

The London Game, published by Regent Games. 1972. Box. Good but 2 corners taped. £3

Designed by Brian Reeves. No. players: 2-6. Country: British, Duration: 30 mins, Desc. by Eamon.

Special notes: Photocopied rules, 1 playing figure has lost its head!

Good race game, played on a genuine map of the London Underground. Players compete to reach six sites of interest, as on the hand of cards dealt to them. Interaction provided by closing stations down. Good route planning, with a minimum of changing trains, is very important. Full of historical information about London as well. First edition.

 

The Mad Magazine Game, published by Parker. 1979. Box. Mint. £4

Designer Unknown. No. players: 2-4. Country: American, Duration: 1 hr, Desc. by Eamon.

Super silly game (as you would expect from the publishers of Mad magazine). Lose all your money to win. The board is illustrated by Mad artists like Don Martin. The magazine's character Alfred E Neuman features prominently throughout.


The Manager, published by Glenhope. 1990. Box. Good. £5

Designed by Terry Venables & Paul Riviere. No. players: 2-4. Country: British, Desc. by Eamon.

Mammoth soccer management game, genuinely co-written by Terry Venables, the only English player to have played soccer at every level possible for his country, starting with English schoolboys and right the way up to a full international. Players budget to buy players, etc. and enter competitions like the FA Cup. The winner is the richest player at the end, not necessarily the most successful on the pitch. Terry Venables, Gary Lineker and Paul Gascoigne are pictured on the lid.

 

The Official Scrabble Manual, published by Hodder And Stoughton. 1980. Book. Good. £3.50

Designed by Jacob Orleans & Edmund Jacobson. Country: British, Desc. by Andy.

Paperback book, 60 pages.  Subtitled 'How To Win At Scrabble', and contains colour diagrams. This book covers: How to get high scores - lots of different tactics; lists of high scoring words for harder letters (not complete lists - they are in a separate Scrabble book); words with lots of vowels; defensive play; complete Scrabble rules; partnership play; tournament play; solitaire Scrabble; Scrabble problems.  A must for the serious or improving Scrabble player.

 

The Prince, published by Phalanx. 2003. Box. Excellent. £10

Designed by Alexander S. Berg. No. players: 3-5. Country: German, Duration: 90 mins, Desc. by Andy.

Card game of intrigue, money and military power in the times of the Renaissance.  Players vie to have a member of their clan become the next Pope, but getting this to happen is tricky and will require careful political manoeuvring. The cards represent various important characters, positions of office, assorted events, artists, condottieri etc, which you will need to employ to best effect to win. Game play involves auctioning cards, card play, voting and politicking.

 

The Problemist - Batch of 5, published by The British Chess Problem Society. 1991. Booklets. Good. £1

Designer Unknown. Country: British, Desc. by Andy.

Only likely to be of interest to serious chess players.  From a quick look I would guess you need to be pretty expert to be able to tackle the problems posed here.  I have Vol 13 Issues 13-17 in this batch.

 

The Simpsons Slam Dunk Card Game, published by Winning Moves. 2001. Box. Excellent. £1.50

Designed by Reiner Knizia. No. players: 2+. Country: British, Duration: 30 mins, Desc. by Andy.

Simpsons themed version of Grab!  The deck consists of cards, some good, some bad.  The dealer lays them down one at a time and when a player decides he wants them he claims them.  However, someone else may also want them and claim them first. Whoever claimed the batch becomes the new dealer and there is a limit to the number of stacks each player may claim.  The cards claimed are evaluated and the most valuable batch wins the hand.  Fast, fun and nerve wracking.

 

The Weather Game, published by Waddingtons. 1986. Box. Base and lid corners taped. £0.75

Designed by Wincey Willis. No. players: 2-4. Country: British, Desc. by Andy.

Devised by one of the best known TV weather presenters of the mid-80's. A variation of Pelmanism, the card matching memory game, but with two different sets.  Includes a 'Swirler', a nice random number generator (1-24) - a sort of sealed unit roulette wheel.

 

Ticket To Ride PC Game, published by Days Of Wonder. 2005. DVD box. In shrink. £14

Designed by Alan R Moon. No. players: 1. Country: American, Duration: 30 mins, Desc. by Andy.

Computer version of the Ticket To Ride board game.  For PCs running Windows Me, 2000 or XP or Macs running OS X 10.3+.  This allows you to play the excellent family of Ticket To Ride games alone on your PC.  You can play on the US map, the Europe map or the Switzerland map. There is also a free update on the internet allowing you to play using the 1910 expansion too.  You can choose how many opponents you wish to play against, and games are quicker than face to face since the computer plays pretty quickly.  Recommended.

 

Touch And Feel, published by Lagoon. 1993. Box. Good but box shows some wear. £2.50

Designer Unknown. No. players: 2+. Country: British, Duration: 15 mins, Desc. by Andy.

Rather like Twister except that rather than playing on a large mat, coloured stickers are stuck to various parts of each player's body. The very large wooden dice is rolled and the current player must now make a part of their body touch someone else's sticker of that colour.

 

Touche, published by Jumbo. 1996. Box. Good. £7

Designed by Wayne Bobette. No. players: 2-6. Country: Dutch, Desc. by Andy.

Players have a hand of regular playing cards.  The board shows card images and some special spaces distributed in a large cross shape. Players take it in turn to play a card and place a marker on one of the corresponding spaces on the game board. The object is to claim spaces which form certain patterns (boxes, lines, crosses, T's). When one of these patterns is formed, the pieces are marked to show the pattern is complete.  Players can either play individually or as partners.


Tover Je Toverweg, published by Opstelten Speelgoed. 2004. Box. Excellent. £13.50

Designer Unknown. No. players: 2-4. Country: Dutch, Desc. by Andy.

Each year the wizards apprentices compete in a forest race to be the first to get to a magical destination.  The apprentices themselves are not permitted to use magic, but the wizard backing each certainly can.  The game is a tactical card game and there are several boards and different sets of rules, with one set for children age 3-4, one set for 5-7+ and one for ages 6-9+.

 

Trampelpfad, published by Hexagames. 1989. Box. In shrink. £15

Designed by Joe Nikisch. No. players: 2-6. Country: German, Duration: 30 mins, Desc. by Eamon.

Very nicely made race game, with 6 fabulous wooden elephants and other wooden components. The elephants must load tree trunks and get them home, but the more they try to carry, the slower they may move. Do you make short, lightweight trips, or risk a heavy burden with less trips? A very nice item. Game play is driven by dice, but with lots of choice in how to use your movement points, with chances to hinder opponents too.

 

Trap Door, published by Milton Bradley. 1983. Box. Good but 1 box corner split. £4

Designer Unknown. No. players: 2-4. Country: Ireland, Duration: 20 mins, Desc. by Andy.

The object of the game is to be the first to get three marbles to the center of the board.  On your turn you roll a die and move one of your marbles that many spaces along a track. If you land on an opposing marble you press your marble down onto your opponent's. Some spaces are trapped and others aren't. If your opponent's marble falls into a trap it falls through and this marble must start over again.  The board is large and thick, containing the mechanism to set the traps. It can be rotated and the trapped positions switched over between games.

 

Treasures And Trapdoors, published by Waddingtons. 1990. Box. Good. £6

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.

Special notes: The (very small) red ankh treasure is damaged - only the 'stem' remains.  Does not affect play.

Very attractive-looking fantasy game, set in the pyramid that guards the Golden Cobra. Three-dimensional setup as the board is held above a pit full of snakes into which unfortunate pieces may fall should they encounter an open trapdoor. A nice movement system, doing away with dice or cards, and using a special turntable built into the pyramid.

 

TSR Master Catalog 1993 - Collector's Edition, published by TSR. 1993. Book. Excellent. £3.50

Designer Unknown. No. players: -. Country: American, Desc. by Andy.

Hardback, 28x22cm, 96 pages.  Originally produced as a special promotional version of their product catalog, this is now  a valuable resource for collectors of D&D items. As well as having full colour pictures of all the TSR products of the time there are also detailed descriptions of each item, introductions to D&D and AD&D, lots of very attractive artwork (inc. some full page and even double page spreads), and introductions to the various game worlds (Al-Qadim, Dark-Sun, Ravenlloft, Greyhawk, Spelljammer, and Forgotten Realms), as well as other games such as Amazing Engine, Buck Rogers, and Gamma World.

 

Uptown, published by Funagain Games. 2007. Box. In shrink. £15

Designed by Kory Heath. No. players: 2-5. Country: American, Duration: 30 mins, Desc. by Andy.

Very clever game which is best for 2-3 players in my opinion.  The board shows a 9x9 grid which is labelled by row and column and 3x3 grid (so like an empty sudoku grid), and the players each have a set of tiles one for each column, row and 3x3 grid and one wild tile. Each set is shuffled face down and players draw 5 tiles at a time, and take it in turn to place a tile on a corresponding space.  The objective is to keep your tiles in as few groups as possible.  There are plenty of options and a clever rule to allow taking over other players' space in certain circumstances. Simple rules, but many tricky decisions and very satisfying. Highly recommended.

 

Warlock  Magazine, published by Penguin Books.

Designed by Ian Livingstone, Steve Jackson. No. players: 1. Country: British, Desc. by Andy.

The Fighting Fantasy Magazine.  This magazine is dedicated to articles on the well known one player adventure books which are paragraph based, known as Fighting Fantasy.  Each issue of the magazine also includes a fighting fantasy adventure listed below.

Issue 4, 1985. Good. £2.50: The Dervish Stone

Issue 5, 1985. Good. £2.50: Dungeon of Justice.

 

Yachty, published by Dealer Series. ca.1980. Box. Good. £2.50

Designer Unknown. No. players: 1+. Country: British, Duration: 20 mins, Desc. by Andy.

Special notes: Original rules missing, but I have supplied a replacement set.

Version of Yahtzee, but with a variant name, presumably for copyright reasons. This set comes with a dice rolling bowl built into the box as well as score sheets, dice and a dice cup.


Young Krypton, published by Telitoy. ca.1980. Box. Box shows wear. £3

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

TV related, based on a junior version of the Krypton Factor. The players go through several rounds trying to score as well as possible.  The rounds are: Mental Agility (spotting the next number in a number sequence), Response (making a shape on a card using a tangram set), Observation (players study a picture for 20 seconds and then have to answer questions about it), General Knowledge (answer questions from cards), Physical Ability (a fairly simple card based race game, which allows players to block each other).

 

And now for some books …

 

 

Book Title

Publisher

Author

Year

Type

Size (cm)

Pages

Condition

Price

100 Indoor Games You Can Play

Guild Publishing

Unknown

1988

Hard

20x13

283

Excellent

£4

Battle! Practical Wargaming

Model & Allied Publications Ltd

Charles Grant

1972

Hard

19x12

159

Good

£10

Foster On Auction

Thomas De La Rue & Co Ltd

R. F. Foster

1920

Hard

19x13

360

Good

£12

Cassell's Book Of Sports And Pastimes

Cassell & Co.

Unknown

1903

Hard

21x16

975

Fair. The front and back covers have been taped back on.  Internally Good.

£4

The Bridge Player's Dictionary

Mr Bridge

Giles Thompson

1991

Hard

21x15

127

Excellent

£3

Fantasy Role Playing Games

Arms And Armour Press

J. Eric Holmes

1981

Hard

24x16

224

Good

£6

The Past Of Pastimes

Chatto & Windus

Vernon Bartlett

1969

Hard

22x15

160

Good

£11

Playboy's Book Of Games

Wideview Books

Edwin Silberstang

1979

Soft

23x15

528

Good

£8

Indoor & Party Games

Evans Brothers Ltd

Sid G. Hedges

~1930

Soft

24x15

40

Good

£3.50

The Illustrated Book Of Patience Games

George Routledge & Sons

Professor Hoffmann

1901

Hard

21x15

123

3rd edition. Good - especially for its age!

£15

The Illustrated Book Of Patience Games

George Routledge & Sons

Professor Hoffmann

~1905

Hard

21x15

123

10th edition. Good

£11

Point Count Chess

George Allen & Unwin

I.A.Horowitz & G.Mott-Smith

1960

Soft

21x13

358

Good

£9

Powerhouse Hands

Robert Hale

Albert Dormer

1976

Hard

22x14

223

Good

£3

Blazing Aces!

Convivium Publications

Reiner Knizia

2007

Soft

23x15

173

New

£8

The Puzzler's Paradise

Paddington Press

Helene Hovanec

1978

Soft

25x18

160

Good - unused

£6

Puzzle Train

Usborne

Susannah Leigh

1995

Soft

28x22

32

Good

£2

Party Games

Juniper Books

Nicola Adamson

1992

Hard

26x22

120

Good

£5

How To Play Shogi

Glover & Hovell

John Fairbairn

1979

Soft

30x21

24

Good

£5

Patience Games

Thos. De La Rue & Co.

Cavendish

1890

Hard

22x26

216

Good – gold edged pages, and cover print

£20

The World Encyclopedia Of Model Soldiers

Frederick Muller Ltd

John G. Garratt

1981

Hard

28x22

209

Good

£12

Model Soldiers

Arms And Armour Press

Peter Blum

1971

Hard

23x16

39

Good, Ex Library

£2

Backgammon

Golden Hands

Walter Gibson

1974

Hard

24x16

144

Good, Ex Library, Laminated cover

£3.50

Magic: The Gathering - Pocket Players' Guide

Wizards Of The Coast

WotC Magic Team

1994

Soft

18x12

242

Good

£2.50

Do Not Pass Go

Vintage

Tim Moore

2003

Soft

19x13

340

Good

£2

Sicilian Dragon Yugoslav 9 Bc4

B.T. Batsford

Laslo Sapi, Attila Schneider

1989

Soft

21x14

220

Excellent

£8

 

 

 

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