MNG-AJM Games and Collectibles

 

Mar 2006 Catalog

 

While I donít publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have.Please be aware that many of the games in this catalog will have already sold, and if they havenít then the prices are not necessarily still valid Ė the prices are only valid in the month the catalog comes out!However, if you do see something of interest email me and Iíll let you know if I still have it.Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email?

 

&Cetera, published by Splotter. Ziplock Bag. New. £20

Designed by Jeroen Doumen. No. players: 1-6. Country: Dutch, Duration: 4 hrs, Desc. by Andy.

Expansion for Splotter's very well regarded big game: Roads & Boats.Includes 20 new scenarios, new land tiles, playing pieces for a 5th and 6th player, planes, new producers and resources.The rules also cover electricity, art, exhibitions, trains, planes and allow trading between the players, and more...

 

4 Cyte, published by E F G Ltd. 1963. Box. Several copies available:

1) Good. £2†††† 2) Box looks aged!. £1†††† 3) Box shows wear. £1

Designer Unknown. No. players: 2. Country: British, Duration: 30 mins, Desc. by Andy.

Word game in which each player has their own set of tiles and a 6x6 grid into which to place the letters and try to form words of length 3-6 in vertical, horizontal and diagonal lines.Players take it in turn to choose a letter tile and all players take that letter and place it on the board as they wish.There is also a one tile 'holding' slot where a tile can be held until later and then placed.Several sets can be combined to allow the game to be played with more players.

 

Advice, published by Inquot. 1976. Box. 2 Box corners taped. £7.50

Designed by Alick Elithorn. No. players: 2. Country: British, Desc. by Andy.

Strategy game with 26 wooden pieces played on a square 9x9 grid. Each side represents a citizen, backed by lawyers, priests and psychiatrists.The objective is to get your citizen to the opposite corner or to capture your opponent's citizen. There are three types of move: a step forward, a hop over an adjacent piece to an empty space or a chain of hops. Capture occurs during hops, but only some types of piece can take others in a scissor-paper-stone type of cycle. Also included are rules to 6 other related games playable with the same set.

 

Age Of Steam - Expansion Set 4, published by Warfrog. 2005. Box. In shrink. £10

Designed by Martin Wallace. No. players: 3-6. Country: British, Duration: 2 hrs, Desc. by Andy.

Expansion set for Age of Steam.This consists of a double sided board and some rules to change the game significantly for each map. The maps are France and Italy.

 

Alexander The Great: Founder Of An Empire, published by Phalanx. 2005. Box. In shrink. £27.50

Designed by Ronald Hofstatter & Dietmar Keusch. No. players: 2-5.

Country: Dutch, Duration: 90 mins, Desc. by Andy.

Special notes: Fully English version.

Players follow the path of Alexander's army, occupying provinces, building temples, and founding cities, and scoring VPs for doing so each round. In addition more VPs are available for having the majorities in regions at the end of the game. Each turn players decide their plans simultaneously and use a plotting board on which to place the pieces they will use this turn.These are then revealed and players resolve them. The game requires a mix of good planning, clever tactics and a little bluff to play well. The pieces are wooden cubes and wooden houses, and the board is attractively produced.


Am Fuss Des Kilimandscharo, published by Hans Im Gluck. 1995. Box. Box good, contents unused. £12.50

Designed by Reiner Knizia. No. players: 2-4. Country: German, Duration: 45 mins, Desc. by Andy.

Light game in which players use their cards to form combinations of methods of transport, in their quest to reach Base Camp first. Each player has 3 cards laid in front of them indicating their current modes of transport.Players can either play onto their own piles to improve their position or onto opponents' piles to mess them up.In addition various events occur as the players get further up the mountain when certain spaces are landed on exactly, so aiming to hit or miss these is important.

 

And They're Off, published by Really Useful Games. 1993. Box. Good. £7.50

Designed by Charlie Brooks, Anthony Pye-Jeary & Sir Andrew Lloyd Webber. No. players: 2+. Country: British, Duration: 90 mins, Desc. by Andy. Special notes: There is a tear on the base of the box

Very attractively produced horse racing game. A sophisticated version of the classic playing card game Racing Aces.Some movement cards are removed before the game starts and this sets the odds for the horses. Players bet, and then the race is played out by drawing the cards one by one.There are also 'Horse Hampered' cards which add to the variety of races and advanced rules which allow players to take the role of bookie and offer (and change) the odds on horses as they desire. Game includes 4 large plastic painted racehorses, a large board, loads of play-money, a bookmaker's wipe-off board and 58 movement cards.

 

Antiquity, published by Splotter Spellen. 2004. Box. New. £49

Designed by Jeroen Doumen, Joris Wiersinga. No. players: 2-4.

Country: Dutch, Duration: 3 hrs, Desc. by Andy.

Substantial strategy game from the company that created Roads & Boats. Set loosely in Italy in the middle ages each player starts with a small town which they must develop in a variety of ways by making use of the countryside around it, gathering resources, and making use of these.There are also a variety of patron saints, and during the game one of these must be selected as the game goes on. Victory is achieved in different ways depending on the saint selected.The game requires careful planning to do well as the land gets slowly depleted making resources more difficult to come by later in the game.Comes in a large box with a veritable trove of components, which is what makes this expensive.

 

Around The World In 80 Days, published by Rio Grande Games. 2004. Box. In shrink. £23

Designed by Michael Rieneck. No. players: 3-6. Country: American, Duration: 1 hr, Desc. by Andy.

Nominated for the 2005 German Spiel Des Jahres, this game is an excellent 'gateway' game, ie. good for gamers and families. Players collect cards which are used to move from location to location following the route in Jules Verne's famous story. When selecting cards players must also take into account the special ability which will come with that card, in order to make the best use of their turn.The detective can also be used to slow down a player or encourage them to make a move when it is felt they won't have ideal cards. The idea is to make it around the world in as few days as possible, but not to take more turns doing this than the other players, so a balance is required. Recommended.

 

Atlantic Star, published by Queen Games. ca.2002. Box. In shrink. £16.50

Designed by Dirk Henn. No. players: 2-6. Country: German, Duration: 1 hr, Desc. by Andy.

Excellent game previously published as Show Manager but this time rethemed as putting together ocean cruises.Players must create four cruises during the game, and to do this they need to hire suitable ships.However, these ships are almost all specialist and can only perform one, two or at most three sections out of the 18 cruise sections needed.A clever mechanism restricts the number and cost of ships available at any time and so it soon becomes difficult to find just the ship you need before your must put on a cruise.A very clever mechanism which combines skill and luck very nicely and money is always tight.This is one of my favourite games - highly recommended.

 

Auction, published by Alden. 1987. Box. Excellent. £8.50

Designed by Kevin & Elaine Phillips-Howard. No. players: 2-6. Country: British, Desc. by Andy.

Card based auction game. Privately made game of dealing in antique furniture. Nicely made to a high standard, including a full size wooden gavel. Players all have a house they need to move into, but need some basic furniture for the kitchen and one bedroom before being able to move in, and until then players must pay rent each turn.Once moved in rent is no longer paid, and when a second bedroom is furnished a lodger can be used to add to your income.The winner is the first player with a fully furnished house.

 

Bambi, published by Russell. ca.1946. Box. 1 Box side damaged. £2.50

Designer Unknown. No. players: 2+. Country: American, Desc. by Eamon.

Card game, Disney related. An early merchandising game for the feature film. 48 cards, featuring Bambi and his friends in the forest. Children's game.

 

Bambi, published by Russell. 1965. Box. Box good, cards unused. £0.75

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

Card game, Disney related.Cards feature Bambi and his friends in the forest. The game itself is very simple and targeted at young children.

 

Barking Mad, published by Paul Lamond. 1998. Box. Good. £6.50

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Special notes: Box slightly indented due to stacking, 2 cards creased but usable.

Dog racing game, with a hare, six dogs, and a lamp-post (which sidetracks the dogs during the race). Dogs move by a combination of cards and dice, with plenty of choice. Points are scored for correctly, or nearly correctly predicting the finishing order of dogs.The game is played in two stages - firstly players get the chance to draw cards to play in the race, make bets, and place the dogs in their traps and then the race is run.During the race it is quite possible to seriously delay a dog, and the hare which the dogs initially follow can be overtaken and eaten!

 

Berserker, published by Flying Buffalo. 1981. Box. Good. £8.50

Designed by Fred Saberhagen & Richard Loomis. No. players: 2. Country: American, Desc. by Andy.

Science fiction combat game based within the Berserker World created in a series of novels by Fred Saberhagen. One player is the planet-levelling Berserker and the other is the human trying to stop the relentless assault. The basic rules cover 5 pages of A4, and there are another 2 pages of optional rules.The Berserker has a crew of 18 robots and can split itself to form cruiser attack ships, while the humans also have cruisers as well as heavy artillery ships and ramming ships which allow the humans to board the Berserker and attack from within.

 

Besiege, published by ASL Pastimes. 1973. Box. Good, but box corners taped. £10

Designer Unknown. No. players: 2. Country: British, Desc. by Andy.

Includes 2 games. In the 1st nicely illustrated cards represent attacks, defences and events associated with castle sieges. Play is in hands, with one player the attacker and the other the defender.If the attacker wins this siege (hand) then he advances on the board and in the next hand attacks another castle as the attacker, but if he fails then he is driven back and must defend in the next hand.Play continues until one player is driven off the board. The 2nd game is called Easy Siege and one player attempts to get one of his pieces into the central keep while the defender tries to keep the attacker out - movement is determined by drawing cards, and choosing how to allocate it between pieces.

 

Bible Challenge, published by Bible Games Inc. 1984. Box. Excellent. £5.50

Designed by James E. Barineau. No. players: 2-4 teams. Country: American, Desc. by Andy.

Bible quiz game.The players / teams move around the board landing on spaces which determine the category of question they will be asked - one of: Old Testament, New Testament, Life of Christ, People, Quotations, Places and General. The first team to get a question right in all categories has to answer one final question to win. 2100 questions included in the set.

 

Big Kini, published by PlayMe.de. 2005. Box. In shrink. £29

Designed by . No. players: 2-4. Country: German, Duration: 1 hr, Desc. by Andy.

Majorities type game set in a tropical archipelago.The game 'board' is made up of 18 large hexagonal island tiles each showing three islands.These islands have various influential positions which can be occupied by the players' people tokens. These positions allow the players to perform the various actions that island permits, which include: recruiting more people, obtaining trade goods, exploring / colonising other islands, initiating an election for premiership on the island group, and getting money. Game play involves managing your money and expanding your sphere of influence using your limited number of actions to best effect.Very well received at Spiel 2005.Recommended.

 

Blow Football, published by Unknown. ca.1950. Box. Good. £3

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

There is no indication of publisher or date anywhere.It could well be older than indicated. Included are two goals with goalkeepers, a ball and 6 blowpipes.No rules are included as none are needed - you just blow the ball into the opposing team's goal, while the other player attempts to stop you and get the ball into your goal.

 

Borderline, published by Lukepark Games. ca.1988. Box. Good. £7

Designed by R. Haysman. No. players: 2. Country: British, Desc. by Andy.

Strategy game in which players try to get one of their pieces to the other side of the board, or alternatively capture all of their opponent's pieces. The board consists of a 6x9 grid, and the players start with 12 pieces each. The pieces have 4 numbers on them indicating the number of spaces they can move in each of four directions. Opposing pieces can be taken either by landing on them or jumping over them.

 

Buro Crazy, published by F X Schmid. 1997. Box. 2 copies available:

1) Excellent. £5†††† 2) Excellent - unpunched. £5.50

Designed by Gunter Burkhardt. No. players: 3-5. Country: German, Duration: 30 mins, Desc. by Andy.

Card game, 150 cards used in competition for office promotions. Players use their influence cards to gain promotion, but must be careful to conserve rather than over-bid their hand.The loser of a contest for promotion gets their influence cards back and also gets some compensation.At the end of the game the top ranking employees all vie for the right to be Boss in a last special round.

 

Canasta, published by Gibsons. Box. Good. £2.50

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

2 Canasta decks with a set of rules for Canasta for 2,3 or 4 players.Canasta is a rummy variant developed in Uruguay in the 1940's and was popularised in America in the 1950s.

 

Canasta, published by Waddingtons. ca.1960. Box. Good. £2.50

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Set of 2 decks of playing cards with two sets of rules for Canasta for 2,4 or 6 players and suggestions for 3 or 5 players. Canasta is a rummy variant developed in Uruguay in the 1940's and was popularised in America in the 1950s.

 

Car Capers, published by Spear's Games. ca.1980. Box. Box shows wear. £2.50

Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.

Twelve cars have been divided up into 6 parts each and players must reassemble them into complete cars.The player with the most complete cars at the end of the game wins.Play is by rolling dice and selecting which car parts to take using the dice rolls.Parts must be obtained in the correct order, and it is also possible to steal parts from other players.

 

Carcassonne: The Princess & The Dragon, published by Rio Grande Games. 2005. Box. In shrink. £9

Designed by Klaus-Jurgen Wrede. No. players: 2-6. Country: American, Duration: 45 mins, Desc. by Andy.

Expansion for Carcassonne (not playable without the base set).Fantasy based expansion for this very popular tile laying game.In this expansion a dragon is making life difficult in the lands around Carcassonne.Heroes venture out to face the dragon, and the fairies are also called upon for aid.Also in the city the princess needs help from willing knights, and the farmers can now build secret underground passages to move around undetected by the dragon.This expansion allows players more opportunities to attack each others' positions than regular Carcassonne.

 

Cartoon Network Activity Game Pack, published by St Neots Packaging Ltd. ca.2004. Box. Good. £0.20

Designer Unknown. No. players: 2+. Country: British, Duration: 15 mins, Desc. by Andy.

This is a set of 40 colourful tiles showing various characters from the Cartoon Network, including Ed, Edd and Eddy. The box suggests playing pelmanism with them - shuffle them up face down and pick up two and try to get a pair.There may have been something else in the box initially (since it is called a game pack), but it would have had to be very small and is no longer present.

 

Chrominos, published by Sourire Pour Saisir. 1992. Box. Good. £7

Designer Unknown. No. players: 1-10. Country: French, Duration: 30 mins, Desc. by Andy.

Set of 75 dominoes with colours rather than numbers and with three sections rather than two. When placing chrominos onto the existing layout at least two matching contacts must be made.The objective is to get rid of your chrominos first.†† Some additional rules for more advanced games are also included.


Coloretto, published by Abacus Spiele. 2003. Box. In shrink. £6

Designed by Michael Schacht. No. players: 3-5. Country: German, Duration: 20 mins, Desc. by Andy.

Neat card game in which players collect cards.The cards come in seven different colours and the value of a set of cards goes up in a triangular sequence (ie. 1 card -> 1VP, 2->3, 3->6, 4->10 etc), however only the biggest three sets count positive, with other colours counting against your score.The way cards are collected is fast but interesting: a player can either claim a pile of cards or draw a card unseen and add it to a pile.This is repeated several times and then the players' collections are scored. It sounds too simple to be good, but works surprisingly well. Highly recommended.

 

Cooks Tours, published by Invicta. 1972. Box. Box shows wear. £2.50

Designer Unknown. No. players: 2-4. Country: British, Duration: 1 hr, Desc. by Eamon. Special notes: One coin is missing, but the bank does not require a precise number of coins, so this does not affect play.

Family game about travelling across Europe on a Thomas Cook Tour. Players travel to the famous cities and collect souvenir coins as they go. Originally published by Selchow & Richter in America. Includes trivia questions.

 

Cyberspace - Death Game 2090, published by Iron Crown Enterprises. 1990. Booklet. Good. £2.25

Designed by W.G.Armintrout. No. players: 2+. Country: American, Desc. by Andy.

Adventure module for the Cyberspace roleplaying game. This module allows you to run a linked series of adventures based around the Uniqorn Qlub, a placewhich features the latest in ActiStim technology - the Death Game of the title. This module is subtitled Cyberventure Missing File #2, but you only need the CyberSpace rules in order to play.

 

Das Faultier, published by Eurogames. 1991. Box. Good. £10

Designed by Dominique Tellier. No. players: 3-6. Country: German, Duration: 20 mins, Desc. by Andy.

Crazy idea, but a game that works well. A 'faultier' is a sloth, and the idea is to move your playing pieces slowly, but get the other sloths to run, or whatever sloths do, to the finish before you. It is a very good tactic to have your sloths fall asleep for as long as possible! The game is driven by dice, but with choices to be made on how best to keep your sloths slow!

 

Das Zepter Von Zavandor, published by Lookout Games. 2004. Box. In shrink. £27.50

Designed by Jens Drogemuller. No. players: 2-6. Country: German, Duration: 2.5 hrs, Desc. by Andy.

Fantasy game which reuses the excellent auction and development system in the now very sought after game Outpost. Players take the roles of mages who develop their magic powers by gaining magical gems, which in turn produce more magical power. Also different areas of knowledge need to be developed to gain VPs and make further options possible.Various artifacts can be bought which give a selection of different special powers and victory points and ultimately players will need to buy sentinels which are the key to victory.The central mechanism is an auction of the artifacts currently available, and knowing when to spend and when to save is crucial.Highly recommended, although there is quite a lot of German on the components.

 

De Ontembare Stad, published by The Game Master. 2003. Box. In shrink. £29

Designed by Hans van Tol. No. players: 2-5. Country: Dutch, Duration: 75 mins, Desc. by Andy.

The title means 'The Untamable City', and players develop the city by paying for and then playing building cards onto the board.These will then give their owner income at the beginning of every player's turn if that building type is indicated.It is also important to expand areas and ensure that your territories don't get isolated by other players' expansion.Action cards can also be bought and these give a variety of benefits, allowing you to get out of a difficult situation or hinder a player who is doing a bit too well.The game has some of the feel of Settlers, but with different mechanics.

 

Der Blaumilch-Kanal, published by Kosmos. 1999. Box. Excellent - unpunched. £6

Designed by Ephraim Kishon, Jurgen P Grunau. No. players: 3-6.

Country: German, Duration: 90 mins, Desc. by Andy.

Board game with wooden pieces, a large board and lots of tiles and cards. Satirical party game with lots of german on the cards, and really is only likely to be appreciated by fluent German speakers.Therefore I am selling it without an English translation since you won't need one if this is any use to you. The game uses cards which require players to invent humorous captions to pictures, make up limericks given rhyming german words, give humorous solutions to problems and talk for a minute on a random theme.

 

Die Magische 7, published by Piatnik. 1990. Box. Excellent. £6.50

Designed by Leo Colovini. No. players: 2 or 4. Country: Austrian, Desc. by Andy.

Trick taking game for 2 or 4 players.The twist is that the cards come in +ve and -ve values and a trick always consists of just two cards.To win a trick the 2nd player must make the sum of the cards add up to 7, otherwise the first player wins the trick.There are also some special cards and 4 player rules.

 

Die Weinhandler, published by Piatnik. 2000. Box. Excellent. £13

Designed by Dominique Ehrhard. No. players: 3-6. Country: Austrian, Duration: 1 hr, Desc. by Andy.

In the 19th century the players run steam ships up and down the river Loire and transport passengers and wine for profit. Each turn a new selection of contracts comes up to be collected and also a selection of action cards is laid out. First the cards are drafted, then players get to play cards, and finally the contracts are fulfilled or claimed.The action cards include movement cards, boatswains who are used to fend off rival boats when trying to dock in order to claim / deliver a contract, gone fishing cards which let you procrastinate during the card play to see what others are doing before deciding yourself, and explosions which allow you to stop a ship moving further that turn.

 

Dinosaur Dice Book, published by Teeney Books. 1998. Book. Excellent. £2

Designed by Moira Butterfield. No. players: 2-4. Country: British, Desc. by Eamon.

A very nice book, made up of thick game boards (no paper pages). Built into the book is a plastic spinner to be used as a die. You need to provide your own counters. The book has the following games: Snakes & Ladders Dinosaur Style, Dino Bones, Dangers of the Deep, Run!...Run!...Run!, Don't Meet a Dinosaur, and Collector's Corner. Very nice item.

 

Diversion, published by Spears. ca.1950. Box. Box shows wear - edges taped. £19

Designer Unknown. No. players: 2-6. Country: British, Duration: 1 hr, Desc. by Andy.

A game of skill, with no dice or cards. Car race game in which players move their cars across the board (they can choose their move within limits) to score points, but everyone gets to turn roundabouts on the roads, leading to a vast number of road combinations. Plenty of choice, and skilful planning required to avoid the dead-ends and undesirable route changes. Wooden cars, and the rotating roundabouts which alter the routes are quite neat.

 

Dungeons & Dragons Puzzle, published by Waddingtons. 1984. Box. Good. £4

Designer Unknown. No. players: 1. Country: British, Desc. by Andy.

500 piece jigsaw puzzle showing a large fantasy battle scene including a fire breathing dragon, assorted humanoid monsters and adventurers.

 

Elements, published by Adlung. 1997. Box. Good. £4

Designed by Marcel-Andre Casasola Merkle. No. players: 3-5.

Country: German, Duration: 30 mins, Desc. by Andy.

Card game, 60 colourful cards. 5 representing the elements and the rest in suits related to these colours.This is a game about making several combinations of cards (flushes and 2-4 cards of a kind) out of a single hand of cards and deciding when in several rounds it is best to play your stronger sets.The rules allow for some bluffing too.My favourite game by Adlung - recommended.

 

Elfenland, published by Amigo. 1998. Box. In shrink. £25

Designed by Alan R Moon. No. players: 2-6. Country: German, Duration: 75 mins, Desc. by Andy.

Superb game that won the German Game of the Year 1998. Players take the role of Elven Princes who must travel the lands of the elves visiting as many of the 20 cities as possible during the game.Travel is by various unusual methods eg. elfencycle, giant pig, unicorn, or dragon.Each turn transport markers are drafted and then placed on the various roads to indicate what type of transport may be used on that road, and then cards are played to move from city to city along the roads.Simple but extremely effective mechanism.The game works best with more rather than less players (so 5-6 is best).Highly recommended.

 

Empire Campaign System, published by Empire Games. 1984. Box. Good. £6

Designed by Kip Trexel. No. players: 2+. Country: American, Desc. by Andy.

Unusual item, a board game designed with the miniatures gamer in mind. This is a grand strategy game, played on a large hex map of Saxony and the surrounding areas. When you force the enemy to battle, the idea is to then use miniatures rules for the battle itself.The rules suggest that you will want to use the Empire 3 operational-tactical miniatures rules to play out the miniatures battles.The rules include sections on resolving the combats but I am not at all sure if they will work without using the Empire 3 rules as well.

 

Europa Tour, published by Schmidt. 2002. Box. Good. £13

Designed by Alan R Moon, Aaron Weissblum. No. players: 2-4.

Country: German, Duration: 30 mins, Desc. by Andy.

Players must try to build a valid route through Europe using country cards, plane and ship cards.There are special card holders to ease play and a map board showing what routes are allowed for road, plane and ship journeys.It is a development of the system used in the old game Rack-O. I very much enjoy the puzzle-like challenges it poses - highly recommended.

 

Fabrik Der Traume, published by Hasbro. 2000. Box. Excellent. £19

Designed by Reiner Knizia. No. players: 2-5. Country: German, Duration: 90 mins, Desc. by Andy.

Re-released version of Traumfabrik without the music CD.The game is about completing films as quickly and/or as well as possible.Films require actors, special effects, music, directors, camera, and stars and these are obtained both by participation in auctions and by going along to parties!There are awards presented for the best (and worst!) films at the end of the game and at a couple of points during the game.Essentially it is an auction based game with money circulating between the players.

 

Fibonacci, published by Naylor & Associates. 1994. Box. Good. £8.50

Designed by T F E Naylor. No. players: 2. Country: British, Duration: 30 mins, Desc. by Andy.

Privately made well regarded strategy game played on a large hexagonal grid of triangles. Players attempt to manoeuver their 'strike' pieces around the sides of their opponent's main piece. There are also support pieces which are used to help form groups of pieces.Keeping your pieces in groups is essential as this allows improved movement options.The game can be played with cards to make things slightly less predictable, or without them for purists. Nicely produced.

 

Foresight, published by Engís I.Q. Co.. 1987. Box. Good. £2.50

Designer Unknown. No. players: 2-4. Country: Hong Kong, Desc. by Andy.

Game based on the principles of Nim, in which you take away counters from a line and the loser is the last one left to take a counter. Dice are used purely to set the game up, ensuring it will be different every time you play. This is more complex than Nim, as there are several lines in play simultaneously.

 

Four Dragons, published by Jolly Roger Games. ca.2001. Box. In shrink. £9

Designed by Frank Branham, Sandi West. No. players: 3-4.

Country: American, Duration: 30 mins, Desc. by Andy.

Unusual card game which is primarily for 4 players, played as a partnership game, but which also has rules for 3 players.Three hands are played, and in each hand there are 7 scoring cards which players try to ensure are in the tricks they take.At the end of the game scoring cards are paired off and scored for each partnership.Unusually for a trick taking game many of the lower cards have special abilities such as allowing a card to be exchanged with your partner, asking a player a question about their hand etc. This is a reprint of the privately produced Dia De Los Muertos.

 

French Chatter, published by Intellect. 1972. Box. Good. £8

Designed by Drakes, Jarvis, Walsh & Gluck. No. players: 2-6. Country: British, Duration: 1 hr, Desc. by Andy.

Rare Intellect game, which was designed first as a game and then advertised as a way of learning French in a relaxed manner. Players compete to collect word tiles and complete a French phrase. The game uses large illustrated phrase cards as well as word tiles.

 

George v Mildred Dice Game, published by Denys Fisher. 1976. Box. Box taped and slightly indented. £9

Designed by Geoff Hayes. No. players: 2. Country: British, Duration: 20 mins, Desc. by Andy.

Special notes: Photocopied rules

TV related, but has nothing to do with the TV series. A great abstract game, previously called Conquest in this country and Duell on the Continent. The playing pieces are extra large dice, placed on a ridged square board, and as the dice are moved, they Ďtumbleí over the ridges. The number showing on top after each move limits its move next time you want to move it.The objective is to either capture your opponent's Key dice (a special dice with 1's on all faces) or to get your Key dice to your opponent's key dice space.Games & Puzzles magazine rated this 6 / 6.


Gone Fishing, published by Rio Grande Games. 2005. Box. Excellent. £12

Designed by Michael Rieneck. No. players: 2. Country: American, Duration: 30 mins, Desc. by Andy.

Tactical game which also involves bluff and memory elements.One player controls two anglers who move around the edge of a pond trying to catch fish, while the other player controls the fish and miscellaneous items of junk in the pond.Only the fish player can see what is what in the pond, and gets to move them around a bit between the angler's attempts to hook a fish.†† The angler player is restricted as to how he can move his anglers and how far across the pond his rod can reach, but in a clever and interesting way.When the hand is finished players swap roles and play again to see who wins.

 

Graphoscope, published by E & S. ca.1960. Box. Good. £1.50

Designer Unknown. Country: British, Desc. by Andy.

Not a game at all, but in Eamon's stock for some reason, so presented here!This device allows you to draw pictures or objects onto paper by reflecting a faint image into your eye while you look at the paper you are drawing on, so you can effectively 'trace' the object.

 

Hellas, published by Kosmos. 2002. Box. In shrink. £11

Designed by Franz Benno Delonge. No. players: 2. Country: American, Duration: 1 hr, Desc. by Andy.

Light war game using German style mechanics in which two factions fight over the Greek islands in ancient times.Players get to either increase their ships and men and cards, or make a voyage of exploration or make an attack. The cards give rule breaking favours from the gods and are very useful.Attack can be overland or over sea, and the number of pieces (15mm plastic miniatures) is very limited so continuously building up is not an option.I can also provide my own clarifications to the rules. Part of Kosmos' very well regarded small square box two player game range.

 

High Finance, published by Tri-ang. ca.1965. Box. Good. £16

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Good family business game, for age 12+ (a very rare thing in those days). Originally released in Italy as Alta Finanza (by Alma Giochi), and a huge success there. Tri-ang bought the rights, wanting to break into the board game market, but never really succeeded making their games very collectable. Each player deals on the Stock Exchange with a view to obtaining the first portfolio of shares valued at $1,000,000+. The board has 6 neat built-in dials to show the current prices of the shares. Playing pieces move around an outer track and spaces give various options, including gaining privileged information on which to base their dealings.

 

High Society, published by Uberplay. 2003. Box. In shrink. £12

Designed by Reiner Knizia. No. players: 3-5. Country: German, Duration: 30 mins, Desc. by Andy.

A very clever bidding game by this master designer.Players all have the same set of money cards to start with but bid with them in a way which means that no change is ever available and so it is often not possible to bid exactly what you would like to.In addition sometimes a good card is bid for and sometimes a bad card (in different ways) and also the player at the end with least money automatically loses, and the player remaining who has bought the most valuable luxury cards wins.Highly recommended.

 

Home You Go, published by Spears. ca.1970. Box. 2 copies available:

1) 1 Box corner split. £1.50†††† 2) Box shows wear. £1.50

Designer Unknown. No. players: 2 or 4. Country: British, Duration: 10 mins, Desc. by Andy.

Each player has to get his 5 men across a 7x7 grid.This is done by rolling a dice and moving a man towards the other side.However, if you land on an opponent you send your opponent's man back to its start space. The box says it is suitable for age 6 years and up.

 

Ivanhoe, published by GMT. 2000. Box. Excellent. £11

Designed by Reiner Knizia. No. players: 2-5. Country: American, Duration: 50 mins, Desc. by Andy.

Card game in which the players are Arthurian knights who are competing at a tournament.The cards give strength in five different events: various weapon events, unarmed combat and jousting, each with their own different characteristics.Play involves deciding when you have strong enough cards to try to win an event, and when it is best to admit defeat.The game uses a clever card drawing system which ensures you must manage your hand of cards very carefully.The card mix also includes various special cards which let you change the weapon in the current event, deflect opposing cards etc.Fun and interesting card game.Re-released as Camelot by Asmodee Editions.

 

Kanto, published by Milton Bradley Games. 1975. Box. Good. £6

Designer Unknown. No. players: 2. Country: Dutch, Duration: 20 mins, Desc. by Andy.

Tactical game played on a 5x8 board.Each player has wooden tiles numbered 1-19 and a special tile called the Kanto. These are initially face down at random on the board.Players turn over pieces and attempt to capture opposing pieces and ultimately their opponent's Kanto.A number piece captures its own number and any lesser number, and the Kanto can capture any piece except the 1, which is the only piece which can capture the Kanto.

 

Kojak, published by Arrow. 1975. Box. Good. £1.50

Designer Unknown. No. players: 2-4. Country: British, Duration: 30 mins, Desc. by Eamon.

TV related, Telly Savalas as Kojak pictured on the box. Players drive cars around a board in order to get assigned to a case, then get a warrant, and stake out the criminals.The player to catch the most criminals or if a tie the fastest to get to Police HQ wins.

 

Kula Kula, published by Edition Perluhn. 1991. Tube. Good. £16

Designed by Reinhold Wittig. No. players: 3-5. Country: German, Duration: 45 mins, Desc. by Andy.

Beautifully produced original version of this trading game set in the Solomon Islands.The board is made of vinyl and shows the Solomon Islands and a circular trading route around them.Onto the board are placed puka shells, which the players collect by moving along the trade routes, either a space at a time or by taking a risk drawing cards for extra movement, but with a chance that no movement may be permitted at all.At islands 3 puka shells can be converted into one cowrie shell. Should a player land on a space with another ship then he receives a gift of a puka shell.The boats are large and wooden, and a spinning shark is used to replenish the board with puka shells.

 

Kurier Des Zaren, published by Winning Moves. 2003. Box. Excellent. £12

Designed by Christiane Knepel, Antje Graf. No. players: 2-5.

Country: German, Duration: 30 mins, Desc. by Andy.

A much simplified and shortened version of Muscat published as Message To The Czar in America. Players compete to deliver a message to the Czar, which is done by moving through a series of levels on the board before getting to the Czar himself. Movement is unusual - tiles are placed in a series of houses and then a clever mechanism determines which will be promoted to the next level.Much lighter than the original (which was very cerebral), but still scope for some clever tactical play.

 

Lifetime, published by Amigo. 1996. Box. Excellent: cards shrinkwrapped. £5

Designed by Uwe Rosenberg. No. players: 3-6. Country: German, Duration: 45 mins, Desc. by Eamon.

Card game, 104 attractive double-sized cards. During the game players must play cards with two digits which correspond to years when a given celebrity was alive.

 

Lobo / Lobo 77, published by Amigo. 1993. Box. 2 copies available:

1) Lobo. Mint. £6†††† 2) Lobo 77. New. £6

Designer Unknown. No. players: 2-8. Country: German, Duration: 30 mins, Desc. by Andy.

Family game of the same general type as Uno.Players start with 3 chips and a hand of cards and take turns playing a number card and adding its value to the current count.If the result is a 'double number' eg. 22, 33 etc, then the player loses one token.If the count reaches or exceeds 77 this ends the hand and the player who made this happen loses all their chips, and will be out if they have to lose any more chips, but the hand is restarted at 0. There are also special cards which reduce the count, change the direction of play, force the next player to play two cards etc.

 

Lose Your Shirt / First Past The Post, published by Waddingtons. 2 editions available:

1) Lose Your Shirt. 1976. Box. Box poor. £3. One side of the box has come off, and has been replaced by a piece of card.The rest of the box is better, but shows wear. Contents fine. This version has a cloth board, large plastic horses and a 'grandstand' in which to keep the money.

2) First Past The Post. 1989. Box. Good. £6.50. Colourful board and large plastic horses.

Designer Unknown. No. players: 3-6. Country: British, Duration: 90 mins, Desc. by Andy.

Horse racing and betting game, Cards are used to move the horses, some specific horses and some any horse, but the twist is that to bet on a horse at the start of the race you set aside a card which affects that horse, and the horse you have bet on is then secret until you reveal and play this hidden card during the race - ideally as late as possible.Win and Place bets are possible, as well as a Jackpot bet, which wins all the lost bets from previous races.

 

Maestro, published by Hans Im Gluck. 1989. Box. Good. £14

Designed by Rudi Hoffmann. No. players: 2-4. Country: German, Duration: 40 mins, Desc. by Andy.

On the nomination list for the German Spiel des Jahres 1989.A family friendly tile placement game with a theme of collecting together musicians suitable for a variety of different bands.Players run a talent agency and keep up to ten musicians on their books.The more musicians kept the more options you will have, but it is important not to be left with them at the end of the game.The musicians are added to the bands on the board only when a maestro is available to start the band. A gentle game with decisions to make but not too stressful.

 

Magalon, published by Ravensburger. 1998. Box. Excellent. £16

Designed by Wolfgang Kramer. No. players: 2-4. Country: German, Duration: 45 mins, Desc. by Andy.

Fantasy themed game in which the players must move their wizard around the board and collect three magical amulets before returning home.However, in their way are a number of mystical moving ruins, two evil imps and a giant.Play involves using movement / action cards to move your wizard and the imps, giant and even the ruins, and is very tactical.Very nicely produced with very substantial ruins pieces which enhance the game visually.

 

Maharaja, published by Phalanx. 2004. Box. In shrink. £28

Designed by Wolfgang Kramer & Michael Kiesling. No. players: 2-5.

Country: Dutch, Duration: 90 mins, Desc. by Andy.

Special notes: Fully English version

A gamers game I can recommend. Set in colonial India, the players take the part of Indian princes loyal to the Maharaja, and they have been told to build magnificent palaces and other buildings in his honour. The winner is the first to build 9 palaces. The Maharaja visits one of eight cities each turn and the players who most impress him are rewarded with great wealth. Each turn players secretly plot two major actions such as building a palace or other building, collecting taxes, recruiting a special character, or influencing where the Maharaja will go. Players can only build where their prince is, and movement can also be expensive if the way is not prepared first.Finally, a variety of special characters give powers which can assist their princes.

 

Mamma Mia!, published by Abacus. 1998. Box. In shrink. £6.50

Designed by Uwe Rosenberg. No. players: 2-5. Country: American, Duration: 40 mins, Desc. by Andy.

Card game, over 100 cards featuring pizza toppings and orders. Players aim to complete their eight pizza orders.Players take turns to place some ingredient cards on to a communal pile of ingredients and then may opt to place one of their order cards on top.This continues until the whole deck is in this pile.The pile is then turned over and each time an order card comes up the ingredients revealed are looked at to see if the order can be completed, and then the relevant ingredients are removed.Light game in which some memory skill helps, though players get the chance to make up missing ingredients from their hand as well.

 

Sole Mio!, published by Abacus. 2004. Box. In shrink. £6.50

Designed by Uwe Rosenberg. No. players: 2-5. Country: American, Duration: 40 mins, Desc. by Andy.

This isa followup to Mamma Mia!, (see above) and can be used as an expansion to that game or on its own.The mix of orders is slightly odder, making the memory element a bit harder, but there is now the opportunity for other players to help fulfil your orders.

 

Manila, published by Rio Grande Games. 2005. Box. In shrink. £27

Designed by Franz-Benno Delonge. No. players: 3-5. Country: American, Duration: 1 hr, Desc. by Andy.

Attractively produced game in which three barges compete to get their goods to market first in order to get the best prices.Players can decide which barges to invest in and they will then try to help these boats arrive safely.However, there are also pirates (who may also be backed by the players).It is also possible to insure the boats if you feel it necessary and also invest in the repair yards if you feel they will get business.The game is about judging what you think is likely to happen, and then playing to try to ensure you were right, but of course everyone will have different aims.

 

Master Criminals!, published by Gibsons. 1992. Box. Excellent. £8

Designer Unknown. No. players: 2-6. Country: British, Duration: 30 mins, Desc. by Andy.

Deduction card game. Each player is secretly given an identity, reason, location, and method by which they performed a murder.Players attempt to discover the who, how, why and where for their opponents before being found out themselves. This is done by drawing cards which will either eliminate some of the possibilities or will allow a question to be asked of an opponent, though with restrictions on just what can be asked. Part of Gibsons' Bepuzzled Series.

 

Mastermind, published by Vic-Toy. 1972. Box. Good. £3

Designed by Mordechai Meirovitz. No. players: 2. Country: British, Duration: 20 mins, Desc. by Andy.

Classic deduction game of skill. Winner of a British Game of the Year.One player hides a set of 4 coloured pegs and the other player makes guesses at what they might be, and is told how many are right colour in right place and how many right colour, wrong place.This enables subsequent guesses to pin down the correct combination.

 

Mastermind Deluxe / Super Master Mind, published by Invicta.Several editions available:

1) Mastermind Deluxe. 1975. Box. Good. £4

2) Super Master Mind. 1990. Box. Good, but box corners taped. £3.50

3) Super Master Mind. 1990. Box. Excellent. £4.50

Designed by Mordechai Meirovitz. No. players: 2. Country: British, Desc. by Andy.

Classic deduction game of skill. Winner of a British Game of the Year. One player hides a set of 5 coloured pegs and the other player makes guesses at what they might be, and is told how many are right colour in right place and how many right colour, wrong place.This enables subsequent guesses to pin down the correct combination. This version uses 5 holes and 8 colours, whereas the standard version used 4 holes and 6 colours, making this one substantially more tricky.

 

Word Master Mind, published by Invicta. 1975. Box. 2 copies available:

1) Good. £5†††

2) Good. £1.50. Original rules missing. Copy provided. Also approx 1/4 of the letter pieces missing (it is still quite playable though).

Designer Unknown. No. players: 2. Country: British, Duration: 10 mins, Desc. by Andy.

Essentially just a letter (rather than colour) version of mastermind - the classic game of deducting a hidden set of coloured pegs.Given there are 26 letters in each position possible, there are a lot more combinations,

though of course the correct combination must also be a real word, which reduces the possibilities substantially.

 

Matchday / Kevin Keegan's Matchday.Two editions available:

1) Matchday, published by Supergames. 1976. Box. Box corners split. £3

2) Kevin Keegan's Matchday, published by Dubreq. ca.1978. Box. Good. £4

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Family game, later released as Kevin Keeganís Matchday. Game uses some ideas from Monopoly, but also features the matches, injuries, transfers, gate attendance, and other aspects of being a football manager.

 

Maxi Bourse, published by TSR. 1989. Box. Good. £4

Designed by Marc Eric Gervais, Pascale Loiseau & Georges Daniel Volphilac. No. players: 2-6. Country: American, Duration: 90 mins, Desc. by Andy.

Stock market game with 40 different companies to invest in. Not only do you have this array of investments open to you, but you have to take note of several rumours at a time, and look out for events which might affect share values. Stock prices go up and down according to supply and demand, as well as the events and rumours.Players can win either by gaining control of the majority of shares in one industry or building a conglomerate holding the majority of shares in 5 companies in different industries. Unusual game for TSR to make, but it had been a huge success in France and TSR were anxious to extend their range beyond fantasy games.

 

Memoir '44, published by Days Of Wonder. 2004. Box. In shrink. £30

Designed by Richard Borg. No. players: 2. Country: American, Duration: 45 mins, Desc. by Andy.

Two player board wargame which can also be played in teams by more players (up to 8 for some scenarios). The game includes 144 plastic figures. The game covers the D-Day landing and was produced as the official game of the 60th Anniversary. Game play uses cards to give the players their options, and is not complex, making it a good introductory wargame, or one for those who don't appreciate 1/2" cardboard counters. However, the selection of scenarios ensures the game won't grow old quickly.Very well regarded and won several wargame awards inc. The International Gamers Awards Best Wargame.

 

Money Go Round, published by Philmar. ca.1970. Box. Good. £4

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Family business game which reuses many of the ideas from Monopoly. The theme is a trip to the fairground, and players travel around a figure of eight shaped track landing on various spaces, which include actions such as finding 10p on a park bench, or missing a bus, as well as the various attractions which can be bought and will then earn admission fees from other players landing on them.If a set of related stalls are bought then the admission goes up, and advertising chips can be bought to further increase admission costs.The Fair Manager's Office replaces Jail and so on.All the money is in small numbers of £ and p with realistic card coins and paper notes, making it a useful game to teach children to deal with money too.

 

Monopoly, published by Edwards Dunlop. ca.1965. Box. Box edges taped. £4

Designed by Charles Darrow. No. players: 2-6. Country: Australian, Desc. by Andy. Special notes: Comes with 9 playing pieces, but horse and iron damaged, so I have provided two extra pieces from a different edition. The board has also been taped down the Australian Monopoly set, but with the standard London properties. Plastic playing pieces, houses and hotels. This edition was licensed by Edwards Dunlop from Parker Bros.

 

Monopoly The Card Game, published by Winning Moves. 2000. Box. Excellent. £4.50

Designer Unknown. No. players: 2-6. Country: British, Duration: 20 mins, Desc. by Andy.

Monopoly themed card game.Players try to collect sets of cards showing the Monopoly properties plus hotels and houses which increase the value of sets. Other cards provide quick points. Players can choose to draw from either the draw deck or from other players' discard piles in a sort of forced trade. Money is provided, and is used to keep track of the score.

 

Muscat, published by Die Sternspieler. 2001. Box. Excellent. £13.50

Designed by Christiane Knepel. No. players: 3-5. Country: German, Duration: 1 hr, Desc. by Andy.

Players compete to advance their street entertainers through society, and ultimately into the Sultan's court.This is done by moving through a series of levels on the board before getting to the Sultan's court.Movement is unusual - tiles are placed in a series of locations and then a clever mechanism determines which will be promoted to the next level.Also it is possible to sacrifice another of your entertainers' positions in order to make a special move to advance a better placed artiste. Making best use of your opportunities and the special moves is the key to winning.

 

New Faces Game, published by Parker Palitoy. 1975. Box. Box corners taped. £2.50

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

TV related, based on a television talent show. Players are acts looking for stardom. Playing pieces are moved first around the outer 'audition' track, and when the cards for a suitable act have been obtained then the player advances to the New Faces track where the reaction from the audience is gauged and then hopefully the act will make it to stardom, possibly even making it big in Las Vegas.Derek Hobson, the show's host, pictured on the cover.

 

Offshore Oil Strike, published by Printabox. ca.1975. Box. Box shows wear. £8

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Promotional game, sponsored by the BP petrol company. Players buy drilling rights to blocks of the North Sea, get their drilling rig to those locations and drill for oil.Once found pipelines back to the player's oil terminal (or another of that player's operating rigs) must be laid, and a production rig installed.All this costs money on a turn by turn basis, and only then will income start to be generated, and then exploration of further areas started.The game has nice plastic oil rigs and uses a double sided rotating disk in a jacket to determine success of exploratory drilling attempts and also the production levels of rigs in different areas of the North Sea.

 

Olix, published by Spiel Spass. 1998. Box. Good. £10

Designed by Reiner Knizia. No. players: 2. Country: German, Duration: 30 mins, Desc. by Andy.

Abstract game from this first class designer.Players take turns playing pieces onto a grid and try to form patterns in the shapes if the letters 'O'. 'L', 'I', and 'X'.You have to watch what your opponent is doing and both counter them and build your own patterns at the same time.


Pirateer, published by Mendocino Game Co.. 1995. Box. Good. £13

Designed by Scott Peterson. No. players: 2-4. Country: American, Duration: 20 mins, Desc. by Andy.

Special notes: Signed copy.

Each player must use their three ships to capture the treasure and get it back to their home port. Movement in a loaded state is less flexible, allowing others to potentially sink your ship and capture the treasure themselves.The game is dice driven but there is quite a bit of choice in the way the dice rolls are used and as well as normal movement at sea, there are special trade winds that allow fast but limited cross-board movement and straits which get you immediately from one side to the other. The game is normally pretty bloody with quite a few ships sunk before the treasure is successfully taken home.

 

Piremid, published by Egyptian Enterprises. 1986. Box. Good. £8

Designed by H B Walklett. No. players: 2-4. Country: British, Desc. by Andy.

Players traverse the board looking for slaves, barges and talents to build a pyramid. Game play involves using a dice roll to move around a series of tracks.Only when the pyramid blocks have been collected can the second track be entered etc.The game gives players the option to use their turn to trade cards with other players. Nice components including four 4-part pyramids, and miniature barges.

 

Pit.Several versions available:

1) Pit, published by Parker. 1919. Box. Good for age. £4.50. A very early edition, with a separate sheet informing you that this is the Bull & Bear edition (obviously a change at the time).

2) Pit, published by Waddingtons. ca.1960. Box. Box good. £0.75. Special notes: Contents well used, and some cards slightly creased (a hazard with this game due to the rough handling the cards get). First Waddingtons edition, in a red box.

3) Pit, published by Waddingtons. ca.1960. Box. Used but quite playable. £0.75

4) Pit, published by Waddingtons. 1994. Box. Excellent. £1.75

5) Pit, published by Winning Moves. 1996. Box. Excellent. £2

Designer Unknown. No. players: 3-7. Country: American, Duration: 30 mins, Desc. by Eamon.

Card game, the classic party trading game. Players try to acquire a complete set of one of the commodities, which is done by everyone simultaneously offering a number of cards to swap.Loud, frantic and great fun.

 

Magellan / Pizarro & Co. 2 versions available:

1) Magellan, published by Hans Im Gluck. 2002. Box. Good. £9

2) Pizarro & Co, published by Rio Grande. 2002. Box. Excellent. £11

Designed by Tom Lehmann. No. players: 3-6. Country: American, Duration: 1hr, Desc. by Andy.

An auction game with a theme of backing famous explorers' expeditions. Players bid for the services of different explorers, some of whom reward with riches, some fame, some victory points and some a mixture.

Some interesting ideas to make it harder to judge the value of the different explorers, and there are alternate rewards on the reverse of the game boards for a greater variety of games.

 

Playing Cards, published by A-Cee. Box. Good. £0.20

Designer Unknown. No. players: 1+. Country: British, Desc. by Andy. Special notes: The jokers are missing.

Standard deck of playing cards.

 

Playing Cards, published by Girafe. Box. New. £0.30

Designer Unknown. No. players: 1+. Country: French, Desc. by Andy.

Standard deck of playing cards with 2 jokers.

 

The Lord Of The Rings Playing Cards, published by Trefl. 2001. Box. New. £2

Designer Unknown. Country: Polish, Desc. by Andy.

This is a regular deck of playing cards (55 cards), with pictures from the Lord of the Rings: Fellowship of the Ring movie on them.

 

Popular Card Games, published by W D & H O Wills. 1933. Book. Good. £7.50

Designed by Lawrence H Dawson. Country: British, Desc. by Andy.

Interesting book of games published by the Imperial Tobacco Company and probably sold in pubs.Includes 15 'families' of games with many variants. These families are: Auction Bridge, Contract Bridge, Whist, Solo Whist, Piquet, Bezique, Cribbage, Poker, Vingt-Et-Un, Baccaret, Napoleon, Loo, Slippery Sam, Newmarket and Rummy.

 

Quests Of The Round Table, published by Gamewright. 1996. Box. Good. £8

Designer Unknown. No. players: 2-4. Country: American, Duration: 1hr, Desc. by Andy.

Card game, 165 cards printed in full colour and with a nice linen finish to the cards. They depict knights, evil knights, monsters, magicians, quests, weapons and so on, the very stuff of Arthurian legend.Players take turns either setting quests for the other players, trying to fulfil quests or engaging in tournaments.The game is light but hand management is very important so there is definitely skill.The game can be shortened if desired by making it easier to get to each stage of knighthood. One of Gamewright's better offerings.

 

Qumero, published by Spears. 1985. Box. Good but box edges show wear. £6

Designed by Sheldon J Dubow. No. players: 2-4. Country: British, Duration: 45 mins, Desc. by Andy.

Special notes: 4 out of 400 transparent tiles missing - this does not affect play

Game uses four dice, two with numbers on and two with letters. Each player has a personal board to play on which records their progress as they try to cover complete lines, columns and diagonals.You can choose how to combine the dice you roll to form coordinates on your board, so as to maximise the chance of completing a line. Special cards are awarded when rolling doubles which allow flexibility when rolling poorly later in the game. Points are awarded only to the first player to complete each line. Substantial individual boards and well made transparent markers which slot into the boards.

 

Relationship Tightrope, published by Uberplay. 2004. Box. In shrink. £11

Designed by Reiner Knizia. No. players: 3-5. Country: American, Duration: 30 mins, Desc. by Andy.

Neat card game in which players use cards numbered 1-50, and try to end each hand with no penalty sticks. Players play a series of tricks in which the highest card 'wins' penalty sticks of one colour and the lowest card 'wins' penalty sticks of the other colour.However, when a player has both red and blue sticks an equal number of each can be handed in.Thus it is possible to do well by either avoiding sticks altogether or getting quite a few, but cancelling them out with more of the other colour.Very clever, and plays well - recommended.This was originally published as Drahtseilakt in Germany.

 

Rolit, published by Goliath. ca.1997. Box. Good. £7

Designer Unknown. No. players: 1-4. Country: British, Duration: 30 mins, Desc. by Andy.

Nicely produced multi-player strategy game based on Othello / Reversi, but for 2-4 players. Four sided balls (if thatís not a contradiction) are placed into holes with the current player's colour upwards, and captured pieces are converted by 'rolling' them in their hole to the new colour.

 

Roots, published by Heritage Products. 1978. Box. Good. £2

Designed by Louis F Petrossi. No. players: 2-5. Country: American, Desc. by Eamon.

Card game, 54 cards in total and unusual tree-shaped score-sheets. Three game rules provided, Roots, Roots Rummy and Roots Solitaire.

 

Samurai, published by Rio Grande Games. 1998. Box. In shrink. £23

Designed by Reiner Knizia. No. players: 2-4. Country: German, Duration: 45 mins, Desc. by Andy.

Very good tile laying game from this master designer.One of his best too in my opinion.The board shows the islands of Japan and onto these 3 types of beautifully made black plastic pieces are placed.The object is to win lots of these by laying tiles around them representing your various forces, such as samurai, priests, farmers, traders, and even ships.It is one of those games where you want to do lots of things but can't do them all, so you have to pick most carefully where you will concentrate your efforts.Highly recommended.

 

San Marco, published by Ravensburger. 2001. Box. Excellent. £15

Designed by Alan R. Moon, Aaron Weissblum. No. players: 3-4.

Country: German, Duration: 90 mins, Desc. by Andy.

Interesting twist on the 'majorities in regions' genre of game.The main novelty in this game is that the actions are all on cards, but that each turn a player must choose how to divide a pile of cards into two (or 3 with 3 players) in such a way that even with his opponent picking first he will have an advantage.To make this even more difficult there are bad cards as well as good ones which have to be divided.The mechanism works very well indeed and drives the game very effectively.

 

Seega, published by Wicor. ca.1975. Box. Good. £4

Designer Unknown. No. players: 2. Country: German, Duration: 15 mins, Desc. by Andy.

Strategy game played on a 5x5 grid.Players take turns placing marbles onto the indented board, and then take turns moving a marble.If a marble is moved so as to surround an enemy marble then the enemy marble is captured and removed and the marble can be moved again if a further capture is possible.The winner is the player who eliminates all their opponent's marbles or if a stalemate occurs then the player with the most marbles remaining.

 

September, published by Paradign. ca.1988. Box. Good. £1.75

Designed by Danny Kishon. No. players: 2 or 4. Country: British, Duration: 20 mins, Desc. by Eamon.

Special notes: Box lid and base show indentation due to stacking

Players must build a connecting line of pieces from one side of the board to the other, getting in each other's way as they do so. The unofficial British Game of the Year that Christmas.

 

Set!, published by Ravensburger. 2001. Box. In shrink. £10

Designed by Marsha & Robert Falco. No. players: 2-8. Country: German, Duration: 20 mins, Desc. by Andy.

Card game.The cards feature symbols that are used in an original way.12 of the cards are laid face up on the table and everyone simultaneously looks for a 'set' of three cards, and when they spot one call "SET!"However, this is not as simple as it seems as sets are not always obvious because the symbols on each card have 4 characteristics (shape, colour, number and shading), and 3 cards form a set only if for all four features the cards have, the cards either have all the same feature or none have the same feature. As you can imagine it takes a while to get your mind around it, but it can become addictive.The game has won various awards from all sorts of organisations.

 

Shadowrun - Dreamchipper, published by FASA. ca.1989. Book. Excellent. £2.50

Designed by James D. Long. No. players: 2+. Country: American, Desc. by Andy.

Adventure module for the Shadowrun RPG.Substance abuse is now a thing of the past.The new thing is the Better Than Life Chip implant, which makes all real-life pleasure pale in comparison.However, some of these chips are missing and need to be found, and it seems they may have been given a side effect of making the user into a serial killer...

 

Shadowrun - One Stage Before, published by FASA. 1992. Book. Excellent. £2.50

Designed by Nigel D. Findley. No. players: 2+. Country: American, Desc. by Andy.

Adventure module for the Shadowrun science fiction role playing game.The characters are hired to investigate the brains behind repeated attempts to sabotage a major corporation's newest acquisition, but their first wrong move could well be their last. Compatible with 1st and 2nd edition rules.

 

Shadowrun - Total Eclipse, published by FASA. 1991. Book. Good. £2.50

Designed by William Tracy. No. players: 2+. Country: American, Desc. by Andy.

Adventure module for the Shadowrun RPG.The rock band 'The Elementals' has broken their recording contract and vanished.The players have to find them and get them back alive.

 

Shark, published by Ravensburger. 1991. Box. Good, but 1 corner taped. £14

Designed by J Venaise. No. players: 2-6. Country: German, Duration: 90 mins, Desc. by Andy.

An excellent business game. It borrows some ideas from Acquire, but uses them in a different and original way. Players start the game without money or shares, but each turn they get paid to enhance one of the companies as well as being able to decide on the best strategic way to do this 'upgrade'.Players may buy and sell shares at the start and end of their turn, but there is a limit to the total number which maybe purchased each turn.Share prices can go down as well as up, but only due to dangerous takeover situations on the board and someone making just the roll needed to make them happen, which means you do get to decide how much risk you are willing to take.Highly recommended.

 

Sid Meier's Civilization, published by Eagle Games. 2002. Box. In shrink. £35

Designed by . No. players: 2-6. Country: American, Desc. by Andy.

Board game version of Sid Meier's award winning PC stratgy game of the same name. Players start with two villages in 4000BC and develop right the way through to the modern day.Play involves exploring the world to discover resources and the natives; expanding by creating new cities; researching new technology to gain advantage over the other players; increasing production and developing military units for defence and / or attack.The game comes with 784 miniatures, and a huge 46" x 36" board.

 

Siesta, published by Gold Sieber. 1999. Box. In shrink. £13.50

Designed by Guido Hoffmann. No. players: 2-4. Country: German, Duration: 60 mins, Desc. by Andy.

Strategy game with wooden pieces and a wooden board. There are three types of pieces, suns, shadows and roofs. The suns and shadows are neutral and can be played by any player, but the rooves can only be used by the owner of that colour. Players score points for getting a sun to cast a shadow over your roof.A clever tactical piece placement game with great production quality.

 

Sink The Bismarck!, published by 3W. 1992. Box. Good. £12

Designed by Michael Smith. No. players: 2. Country: American, Desc. by Andy.

Wargame in which the Bismarck attempts to disrupt the Allied shipping convoys supplying Britain, while the Royal Navy hunts it down in order to eliminate this last major threat.This is an operational simulation but retains tactical ship to ship elements of the encounter.The rules allow for fog of war using both dummy task forces and pre-plotted German movement. Includes various what-if scenarios. Each hex represents 75 nautical miles, and turns represent 8 hours of real time. Rules including scenarios cover 7 pages.

 

Space Opera - Ground & Air Equipment, published by Fantasy Games Unlimited. 1981. Magazine.

Cover a bit worn. £2.50

Designed by Edward E. Simbalist, A. Mark Ratner. No. players: 2+. Country: American, Desc. by Andy.

Roleplaying supplement for the Space Opera system.This 38 page booklet details heavy military equipment for use with Space Opera.

 

Spite, published by Lagoon Games. 1995. Box. Excellent. £7

Designer Unknown. No. players: 2-6. Country: British, Duration: 1 hr, Desc. by Andy.

A vicious dice game in which players are each assigned a number and on their turn try to roll as many of that number as possible.Rerolls are allowed, but failing to roll any more of your number on a reroll loses everything you gained that turn. Tokens won from dice rolling are placed on a track for their owner on the board and when the track is full further tokens can be used to remove other players' tokens - thus allowing players to gang up on a leader, or eliminate someone while they can. Lots of scope for vicious play.

 

Star Frontiers, published by TSR. 1982. Box. Good. £3.75

Designer Unknown. No. players: 3+. Country: American, Desc. by Andy.

Roleplaying game set in space.This set includes basic rules (16 pages), expanded rules (60 pages), an adventure module: SF-0 Crash on Volturnus (30 pages), maps, counters and dice.The background for the game is that Humans along with three other cooperative races are under threat from a new race, The Sathar, who attack using stealth and sabotage rather than direct assaults.The players will take the role of agents whose job it is to keep the threat of the Sathar at bay.

 

Star Frontiers - Dramune Run, published by TSR. 1984. Booklet. Good. £1.75

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

This is an adventure module for the Star Frontiers role playing game.You will need both Alpha Dawn and Knight Hawks to make full use of this module, although I expect it could be used one way or another without them.

 

Star Trek The Undiscovered Country, published by King International. 1993. Box. Excellent. £4

Designer Unknown. No. players: 1. Country: British, Desc. by Andy.

1000 Piece Jigsaw puzzle showing the Star Trek: The Undiscovered Country film poster.This is a limited edition poster (10000 were produced). When complete the puzzle measures 67cm x 48.5cm.

 

Sting, published by Waddingtons. 1989. Box. Good, but box edges show wear. £4

Designer Unknown. No. players: 2-6. Country: British, Duration: 25 mins, Desc. by Andy.

Card game, 106 cards 8 sets of 10 cards, plus 20 special cards. The game is rummy but with wild cards that cause interaction amongst the players. eg. wild cards which double that meld's score, and cards which allow melds to change hands. In addition melds once made are placed in front of other players but count negatively if they remain there at the end of the hand.

 

Stirling Moss Rally, published by Whittlecraft. ca.1965. Box. Good. £7

Designer Unknown. No. players: 2-6. Country: British, Duration: 1 hr, Desc. by Andy.

Motor racing rally game played on a course with snow and ice, rocky canyons, and deserts. Players buy equipment to help them through certain terrains, and without these the cars will have to stop for repairs.The game uses 3 dice: fast (1-6), slow (1-3), and a traffic light control (red/green). Hazard spaces do different things depending on your speed and equipment. Board graphics and box art by the newspaper cartoonist Brockbank.


Stop The Train, published by Spears. 1986. Box. Good. £8

Designer Unknown. No. players: 2-4. Country: British, Duration: 25 mins, Desc. by Andy.

Special notes: The dice is not the original one, but an entirely suitable replacement.

Children's game (age 5+) in which the players have to get 3 playing pieces around the board and back home again - first to do so wins. A dice is used to dictate movement options, but it does not have pips, but colours, and rather than indicating how the playing pieces move it determines how two trains move about the board.The board has a clip-in clear plastic railway track and two large train overlays which fit onto the railway track and can be slid around the track.These trains cover several spaces and at the end of each turn when the trains are stationary and playing pieces next to them get on, or if at a detour space, get off and move backwards a bit.Good children's game.

 

Stun, published by Gibsons Games. 1988. Box. Good. £4

Designer Unknown. No. players: 2-6. Country: British, Duration: 15 mins, Desc. by Andy.

Card game in which players decide how far to push their luck each turn.Cards are turned over one a time, and most show coins.After each card the player can decided to stop and bank their coins. However, if a Stun card is turned up coins won that turn are lost.Whenever a player has cards showing 15 coins they can be traded in for a token.The first to get 5 tokens is the winner.

 

Sunset Blvd, published by Salagames. 1992. Box. Several copies available:

1) Excellent. £5.50†††† 2) Mint. £6.50†††† 3) Good. £4.50

Designed by Gunter Baars. No. players: 2-6. Country: German, Duration: 30 mins, Desc. by Andy.

Each player must discover the location of the four false celebrities dealt to them at the start of the game. The various celebrities are initially laid face down in a row. Players take the role of the press and roll the dice and move amongst the stars to obtain interviews, hopefully with the stars required. The game uses an intriguing movement system which needs to be managed carefully to avoid having to refind celebrities after a poorly planned or unlucky move.

 

Swindle, published by Waddingtons. 1976. Box. 2 copies available:

1) 1 Box corner split. £4

2) Fair. £2. 1 end of the box discoloured, 2 box corners taped, base indented due to stacking.Contents fine.

Designer Unknown. No. players: 3-6. Country: British, Desc. by Eamon.

Little seen game of antique dealing. Players must buy cheap, sell high, and deal in the odd fake along the way while avoiding being caught by the police.

 

Sylabex, published by Pepys. ca.1950. Box. 2 copies available:

1) Good. £4†††† 2) 2 box corners split. £3

Designer Unknown. No. players: 2-8. Country: British, Desc. by Eamon.

Card game, the double-box edition of their classic word game (they also made single deck versions, but this set is much harder to find). 72 cards, with one of 64 different syllables on each card. Players combine syllables to form words.

 

Tactics II, published by Avalon Hill. 1973. Box. 2 copies available:

1) Box shows wear. £6†††† 2) Box lid slightly indented. £6

Designed by Charles Roberts. No. players: 2. Country: American, Desc. by Andy.

An early wargame, and a good introduction to the genre. Sort of a military chess played on a mapboard, with units having different capabilities, and each turn all units can be moved and then battles resolved.The mapboard shows a fictional continent over which the blue and red forces are battling with various terrain features including roads, rivers, woods, mountains, beaches, sea and cities.The rules include a basic game and a more advanced game.

 

Teenage Mutant Ninja Turtles & Other Strangeness, published by Palladium. 1988. Book. Excellent. £4

Designed by Erick Wujcik. No. players: 2+. Country: American, Desc. by Andy.

Special notes: Revised edition

Teenage Mutant Ninja Turtles role playing game.The book includes all you need to know to play this RPG and also 5 adventures as well.This RPG is compatible with Heroes Unlimited, Ninjas & Superspies and other Palladium RPGs.

 

Truckin' Turtles, published by Palladium. 1989. Book. Excellent. £2.50

Designed by Jape Trostle, Kevin Siembieda. No. players: 2+. Country: American, Desc. by Andy.

6 linked adventures for the Teenage Mutant Ninja Turtles RPG which take the characters from coast to coast across the USA.Also compatible with Ninjas & Superspies and Heroes Unlimited.

 

Tennis, published by Parker Bros. 1975. Box. Good. £5

Designer Unknown. No. players: 2 or 4. Country: Canadian, Desc. by Andy.

Special notes: Photocopied rules

Tennis card game.Two decks of cards are provided, one for serving and one for play in a rally.Each player is dealt 10 rally cards to see them through a tennis 'game'.A player needs to win 6 'games' to win a set, and victory. The cards show various types of shot which can be played, including smashes and kills.The skill is in managing your hand of cards to best effect to see you through a whole game (when you will get new cards) and thus sometimes letting your opponent win a point you could have fought over.

 

Thats Life, published by Palitoy. 1978. Box. Good. £4

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Family board game based on Esther Rantzen's TV programme of the same name. Players try to be the first to acquire a TV set, cooker, car, bath and dog for their home. Play involves moving around a circular track and actioning the spaces landed on.These allow players to trade goods, as well as forcing players to get items repaired, which involves other players, and should a repair not be possible Esther Rantzen can be called in to expose the dodgy dealer who provided that good, which can result in that player being penalised. Includes nice plastic playing pieces for the cookers, baths, cars, dogs, TVs etc.

 

The Adventures Of Indiana Jones, published by TSR. 1984. Box. Box worn, contents unused. £7

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

Roleplaying game boxed set for adventuring in the style and world of Indiana Jones.This set includes: Rules book with introductory adventure, Stand-up card figures for characters and walls, GM Screen, 2 Harrison Ford postcards and double sided world map / squared play area.

 

The African Campaign, published by Jedko. 1973. Box. Box corners taped. £10

Designer Unknown. No. players: 1-2. Country: Australian, Desc. by Andy.

Special notes: The base of the box shows some indentation due to stacking

First edition, in a long, thin box. Various battles and campaigns by Rommelís Afrika Korps in WWII. The map covers from Alexandria to just east of Tripoli. Units are from brigade to divisional level. The game is rather like an advanced version of Avalon Hill's Afrika Korps. Basic rules are 7 small pages long, with 1.5 pages of additional optional rules.

 

The Battle Of Waterloo, published by Palitoy. ca.1970. Box. 2 copies available:

1) Box fair. £5. 2 Box corners split and lid stained

2) Good, but 1 box corner taped. £10

Designed by Malcolm Greensmith. No. players: 2. Country: British, Desc. by Andy.

Very unusual item for a mainstream company. The board shows the two sides forming up against each other, with several lines of attack available for each side.The options available are represented by tracks leading into enemy territory. A dice is rolled and any piece can be moved along an appropriate track - this gives lots of options as several such attacks can be underway at any time, and so it should be possible to land on advantageous spaces, and when the end of a track is reached exactly an enemy unit is destroyed, and the attacker is readied for another attack.Most unusual mechanism. Background historical information is included on the battle too.

 

The Darling Buds Of May, published by Crown Andrews. 1991. Box. Good. £3

Designed by Rodway Design. No. players: 2-6. Country: British, Desc. by Andy.

Special notes: A small tear in lid has been repaired with tape.

Based on the novel by H.E. Bates and the TV series of the same name.Pop Larkin has inherited a fortune and has hidden the money around the farm and surrounding countryside. The players move playing pieces showing characters from the series around the board trying to collect the money before the tax collector finds it. Game play also involves trivia based on the book and other H.E. Bates books, general knowledge (adult and junior versions), and true / false questions. Most money collected at the end of the game wins.

 

The Game Of Life Card Game, published by Hasbro. 2002. Box. Good. £10

Designer Unknown. No. players: 2-4. Country: American, Duration: 30 mins, Desc. by Andy.

Card game based on some of the ideas in The Game of Life.Players initially decide whether they will go to college or get a career.Going to college means you get three weak turns initially, but then get a better job.Each job permits you a certain amount of Time and Money.Each turn you may use either your Time or your Money to pay for more cards from your hand (but not both). Some cards require you to have specific jobs or abilities already (eg. Become President of the USA requires you to have 2 promotions, be married and have children).The trickier the card is to play the more Life points it will gain you.When the game ends the player with the most Life points wins.

The Game Of Nations, published by Waddingtons. 1972. Box. 2 copies available:

1) Box base indented due to stacking. £5††††††† 2) Good, but box base indented. £5

Designed by Miles Copeland. No. players: 2-4. Country: British, Desc. by Andy.

A political game in which players' countries fight and manoeuver diplomatically for control over an oil rich continent.Some countries have sea ports, other have to rely on pipelines through neighbouring countries or a vital canal.Players control leaders and oil tankers as well as a secret agent.Players can choose to trigger event cards which are both good and bad.Different types of leader have different strengths.It is continually necessary to take risks attempting to depose the leader of opponents' countries while also trying to maximise your own oil revenue.

 

The Gamer Magazine, published by Unknown. Magazine.

Designer Unknown. Country: British, Desc. by Andy.

Special notes: These magazine have been taken apart and every page put into protective plastic sheets and then put into a ring binder.You buy them all I will provide the ring binder as well.

This magazine was a direct continuation of Games & Puzzles. The style was exactly that of the last few issues of G & P.Main articles listed by issue.

Issue 01 - Aug 1981, Good. £1: The Game of Nations, Fast Monopoly For 2, Montage, 221B Baker Street, Digit Draughts, 1981 Othello Championships, Blind Pigs - A Chess Curiosity, Go, Parade Ground (Wargames), Fantasy / S.F. Games, Bridge, Space Invaders (game for you to cut out and play), Double Jeopardy, Reviews (Civilization, Trans-Clyde, Havannah, Remy, Megapolis, Glucks Pilz, Master Mix, Mind Mover 3, Quadline, Wedlock), Mini Reviews.

Issue 03 - Dec 1981, Good. £1: Chakra; Top Ten games from Eamon Bloomfield, Duncan Steel (Esdevium) and Ian Livingstone, Pai Kow, Halma, Go, Bridge, Mastermind Puzzles, Role Playing Games, Overturn, Crackpot, Othello, Parade Ground (Wargames inc. Air War, Mig Killers), Reviews (Point Zero, Akropolis, Try, Rauber Und Gendarm, Moneychase, Allegro, Sequenz, Kojit 8), Mini Reviews.

Issue 04 - Feb 1982, Good. £0.75: Mastermind, Othello, Lassoo, Pengo

Issue 06 - Jun 1982, Good. £0.75: Chad, Roman Games, Civilization

 

The Guns Of August, published by Avalon Hill. 1981. Box. Box shows wear. £13

Designed by Robert Beyma. No. players: 2. Country: American, Desc. by Andy.

Special notes: Original rules booklet missing, but I have printed out a replacement inc. scenarios etc.

Mammoth WWI simulation, playable as smaller scenarios or a Campaign Game of The Great War. Monthly turns. Each player has to control the combined forces of their respective side. Rated 5 of the A.H. complexity scale. The map comes in four sections and reaches from Marseilles to Smolensk, and so the players have to balance their efforts on both Eastern and Western fronts.

 

The Loving Game, published by Penthouse. ca.1984. Box. Good. £9

Designed by Richard Edelman. No. players: 2. Country: Unknown, Desc. by Andy.

Game intended to be played by romantic couples privately.Play involves rolling the dice and moving your playing piece around the track and actioning the space you land on. The spaces say things like: tell your partner 3 things that frighten you; hug your partner; kiss your partner passionately!

 

The Motley Fool's Buy Low Sell High, published by Uberplay. ca.2005. Box. In shrink. £22

Designed by Reiner Knizia. No. players: 2-4. Country: Italian, Duration: 1 hr, Desc. by Andy.

Very well regarded trading game - a reprint of Palmyra. The players trade in various stocks and shares. The values of shares traded is affected by the amount of trading in that stock producing a clever supply and demand system, and in addition there is interesting card play as the end of a trading year approaches. After three sessions of trading the player with the greatest wealth wins.

 

Titanic: The Board Game, published by Universal Games. 1998. Box. Excellent. £5

Designer Unknown. No. players: 2-6. Country: American, Duration: 90 mins, Desc. by Andy.

Players try to collect 5 items of their belongings, make their way through first class, and be the first to reach their lifeboat. To do this the players move their pieces around the large board showing the various rooms in the Titanic, ranging from the Infirmary to the Passport Office.Money is required throughout the game and this can be obtained (and lost) in a variety of ways.Also Bellhop tokens are gathered and used to avoid unwanted event cards.


Tony & Tino, published by Descartes Editeur. 200. Box. In shrink. £7

Designed by Bruno Cathala. No. players: 2. Country: German, Duration: 30 mins, Desc. by Andy.

Card playing and tile laying game in which the players take the roles of gang leaders in 1930's Chicago, and vie for supremacy on the streets. The board shows a 6x6 grid of spaces and money is put at the end of each row and column.Players play their tiles and cards with the objective of having superior forces on each row or column when it is filled in order to claim the money there.Some of the tiles purely give influence, while others show a character with special rules.

 

Totopoly, published by Waddingtons. ca.1949. Box. Box shows wear, 1 corner taped. £12

1) ca.1949. Box. Box shows wear, 1 corner taped. £12. Undated, but I believe it to be the 1949 edition.1 metal horse has a broken leg, but still stands up. This set comes with a separate board and box of other components.

2) ca.1940. Box & Board. Good. £15. Some of the cardboard horses have lost a leg or two through use.

War-time edition. I know this because it originally had metal horses, but during the war metal was at a premium, so they used cardboard horses that slotted onto wooden bases. Actually, the result is very attractive.

3) ca.1940. Box & Board. Excellent for age. £22. War-time edition. I know this because it originally had metal horses, but during the war metal was at a premium, so they used cardboard horses that slotted onto wooden bases. Actually, the result is very attractive.

4) ca.1960. Box. Box fair, but taped. £13. Metal horses. Very nice artwork on the lid, and an unusual way of producing the two boards needed for play.

Designed by Walter Lee & Roy Vincent Palmer. No. players: 2-6. Country: British, Desc. by Andy.

Classic racing game. These editions includes all the cards taken out of the 1980's re-print game when they tried to save money.

 

Tour Of London, published by Waddingtons. 1984. Box. Good. £3

Designed by Pauline Frances. No. players: 2-4. Country: British, Desc. by Andy.

Players try to collect a full set of souvenir cards and then return to the hotel.This is done by moving around the board according to dice rolls.There are chance cards and opportunities to swap souvenirs with other players as well as using buses or taxis.

 

Trans Europa, published by Winning Moves. 2005. Box. In shrink. £16

Designed by Franz-Benno Delonge. No. players: 2-6. Country: German, Desc. by Andy.

Railway game in which the players are given cards showing cities in different areas of Europe.Track is then laid connecting the cities, all track is communal, and the first player to connect to all of their cities wins the round.Fast, light and fun.In its previous incarnation (Trans America)it was on the German Spiel des Jahres nomination list for 2002.

 

Traveller, published by GDW. 1983. Packet. Covers show wear. £4.50

Designed by Marc W. Miller. No. players: 2+. Country: American, Desc. by Andy.

Roleplaying system set in space in the far future.This packet includes the following: Starter Edition Rules Booklet, Charts and Tables booklet; Book 4 - Mercenary; Adventure - Mission on Mithril.

 

Traveller - Missions Of State, published by Imperium Games Inc. 1998. Book. Excellent. £3

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

Roleplaying supplement for Traveller 4th Edition science fiction role playing game.This thick booklet (112 pages) contains 9 adventures involving intercultural intrigue, requiring intelligence gathering and subtlety as well as knowing when a fight is necessary.

 

Traveller Boxed Set, published by GDW. 1977. Box. Box shows wear. £6

Designed by Marc W. Miller. No. players: 2+. Country: American, Desc. by Andy.

Roleplaying system set in space in the far future.This set includes the following: Book 1 Characters and Combat, Book 2 Starships; Book 3 Worlds and Adventures.

 

Tricks, published by White Wind. 1995. Box. 2 copies available:

1) Good. £4†††† 2) Mint. £5

Designed by Alan Moon. No. players: 3-5. Country: German, Duration: 30 mins, Desc. by Andy.

Card game, 95 cards and play money. Nice trick taking game where players bid for cards to form their hands before play starts, and then bid on the number of tricks they will obtain and score more the more tricks bid for and the closer the number of tricks taken is to the number bid.I can provide my own house rules to this as well.

 

Tyros, published by Kosmos. 2002. Box. In shrink. £13

Designed by Martin Wallace. No. players: 3-4. Country: German, Duration: 75 mins, Desc. by Andy.

Players expand and gain holdings in the lands around the Mediterranean.This is done by sending out ships from Tyros and landing around the coast.The game uses tiles showing the various areas, and cards which are collected into sets to pay for the various actions.The game also allows players to exchange cards which aren't useful to them.The players play tiles in order to expand the empires and at the end of the game holdings in these empires are rewarded - the greater the holding and the greater the empire, the greater the reward.

 

Ultimatum, published by Yaquinto. 1981. Box. Good. £11

Designed by J Michael Hemphill. No. players: 2. Country: American, Desc. by Andy.

Strategic nuclear war game in which one player plays the Soviet Union and the other the United States. The players invest in nuclear technology, getting resources into crisis regions, and assorted defensive or offensive weapons. The board shows a rather odd map of the USA and USSR combined (!). Crisis areas are fought over, andthe players may decide to launch a direct nuclear attack on each other! Victory depends on destroying lots of your enemy while keeping as many of your people alive as possible.

 

Undercover, published by Klee. 1999. Box. Good. £9

Designed by Geni Wyss. No. players: 2-4. Country: German, Duration: 30 mins, Desc. by Andy.

Secret agent themed tile based game.60 tiles are laid out face down in a 6x10 grid, and these tiles represent secret agents of varying strengths, and a few with special abilities.At the end of each row and column a top secret item is placed - 4 each of 4 types.Players take turns revealing a secret agent and facing him or her towards themselves, and sometimes performing a special action such as killing an opposing agent.Choice of available agents is limited to the row or column of the one previously chosen.When a row or column is all revealed influence is tallied and the highest gets the top secret item and retires one agent.At the end points are scored for sets of top secret items and also for successfully retired secret agents.

 

Ursuppe + Expansion, published by Doris & Frank. 1997. Box. Excellent. £36

Designed by Doris Matthaus & Frank Nestel. No. players: 3-4.

Country: German, Duration: 2 hrs, Desc. by Eamon.

Special notes: This set includes the expansion for up to 6 players and provides a new mix of gene cards too.

Excellent game by these quirky game designers. Players control Amoebas in the Primordial Soup at the dawn of time. However the amoebas can acquire genes to help them dominate their environment such as enhanced movement, the ability to attack other amoebas, selective feeding, cheaper reproduction and all sorts of other special abilities.However each round there is a limit on the number of gene points a species may have, and if exceeded some of these enhancing genes will need to be discarded.

 

Vendetta, published by Hexagames. 1991. Box. Excellent. £16

Designed by Doris Matthaus & Frank Nestel. No. players: 3-5. Country: German, Duration: 1hr, Desc. by Andy.

Not the same as Vendetta made by Parker Bros.Gangster game, with players as members of feuding Sicilian families, trying to control as much of the town as possible and become the new Godfather.Players play their men onto the board with the eventual goal of being the only player there when that region is scored.However, before a region is scored, first the player with the least men loses those men, and then players who remain get more men to use.Also some regions are raided and all men in these regions are lost. Vicious game!Wooden pieces.

 

Visjes, published by Cwali. 1998. Box. Good. £15

Designed by Corne van Moorsel. No. players: 2-6. Country: Dutch, Desc. by Andy.

Very nice game, with sea shells as playing pieces. Players manage their fleet of trawlers, and must catch fish but also leave enough fish that they can reproduce for later rounds.The game requires good planning, but sometimes things don't go quite to plan.

 

Volley & Thunder, published by Dickens & Greenwood. 1981. Box. Good. £13

Designed by Dickens & Greenwood. No. players: 2. Country: American, Desc. by Andy.

Special notes: The board shows some discolouration as does the front cover of the rules booklet.Both still entirely useable though.

Abstract war game, providing a detailed view of Napoleonic tactics. Tiny shaped cardboard counters are used on large squares, so that correct formations can be taken up during the battle. Not a historical simulation, more Chess-like with no dice. The objective is to either eliminate all opposing forces, or occupy the enemy city for 2 turns or block supplies to your opponent's city for 5 turns. Combat is resolved using a chart, and charging, terrain, and fortifications are all taken into consideration. The three base units in use are infantry, cavalry and artillery.

 

Warcraft The Board Game, published by Fantasy Flight Games. 2004. Box. In shrink. £27

Designed by Kevin Wilson. No. players: 2-4. Country: Ameican, Duration: 75 mins, Desc. by Andy.

Board game version of the popular PC strategy war game of the same name.Players take control of an army of either Night Elves, Humans, Orcs or Undead and seek to efficiently harvest wood and gold and build a strong base, and then set out to conquer and destroy all in their path!The game uses a geomorphic hex board, wooden components, quests, and experience cards.

 

Wembley, published by Ariel. ca.1953. Box. Good - box base damaged. £5

Designer Unknown. No. players: 3-12. Country: British, Duration: 90 mins, Desc. by Andy.

A classic British soccer game which follows a selection of teams from different divisions as they meet each other in the latter stages of the F.A. Cup. Players manage several different teams and try to win Glory points either by getting to the semis or final, or by having weaker teams beat stronger teams.A very clever set of custom dice are used to weigh the odds in favour of the better each division please ask. teams and give a home advantage, but also money is spent to buy star players who can swing matches. Money is gained after every match as gate takings.

 

Wembley. Various editions available:

1) Published by Ariel. ca.1953. Box. Box poor but whole. £4

2) Published by Ariel. ca.1953. Box. Box shows wear. £6

3) Published by Gibsons. 1995. Box. Excellent. £7

4) Published by Gibsons. 1995. Box. Good. £6

5) Published by Gibsons. ca.1990. Box. Good, but 2 box corners taped. £5

Designer Unknown. No. players: 3-8. Country: British, Duration: 90 mins, Desc. by Andy.

A classic British soccer game which follows a selection of teams from different divisions as they meet each other in the latter stages of the F.A. Cup. Players manage several different teams and try to win Glory points either by getting to the semis or final, or by having weaker teams beat stronger teams.A very clever set of custom dice are used to weigh the odds in favour of the better division teams and give a home advantage, but also money is spent to buy star players who can swing matches. Money is gained after every match as gate takings.

 

Westminster, published by Gibsons. 1983. Box. Good. £7

Designer Unknown. No. players: 2-6. Country: British, Duration: 2hrs, Desc. by Andy.

Unusual political game, focusing on the passing of bills though Parliament rather than the election itself.The game starts with a general election with players controlling the various political parties.Then a series of by elections take place and the winner is the first to get a bill through parliament, which takes 3 readings.

 

Whiplash, published by Peter Pan. 1988. Box. Box corners taped + mark where label was. £3

Designer Unknown. No. players: 2. Country: British, Duration: 5 mins, Desc. by Andy.

Special notes: No rules included, though the box says all you need to know to be able to play.

Fast action game, a sort of two player bagatelle!The board has a central scoring section into which players try to get their marbles.Each player also has a bagatelle style ball shooter and each ball lane curves around the board and then up a ramp which hopefully will send the ball into the scoring area.First to get 100 points wins.Play is simultaneous, so pretty frantic!

 

Winchester, published by Rostherne Games. 1990. Tube. Excellent. £7.50

Designed by David G. Watts. No. players: 2-5. Country: British, Duration: 1 hr, Desc. by Andy.

Race game in which the pieces move as the pieces do in chess.The set includes a special dice showing different chess pieces on the sides as well as wooden dobbers and obstacles to place on the board.Before each round of turns the dice is rolled to indicate what chess piece players may make a move as, and once everyone has made one move the dice is rerolled.However, 'capturing' an opponent's piece merely exchanges the position of the two pieces.

 

Wordsworth, published by Spear's Games. 1989. Box. Good, but 1 box corener taped. £5.50

Designed by Horswoggle Games Inc. No. players: 1-4. Country: British, Desc. by Andy.

Word game. The board is a wipeable crossword grid with numbers 1-6 in the corners of each white square, some blanked out squares and some bonus point squares.In their turn players roll the dice and add that many letters to the board.There are no letter tiles - you can add whatever letters you like, but exactly the number rolled and you score the points on the spaces for all new words so created.

 

World Of Sport Action Quiz, published by Chad Valley. ca.1965. Box. Box shows wear. £4

Designer Unknown. No. players: 1+. Country: British, Desc. by Andy.

Special notes: The 'special pencil' is missing, but any similar object (eg. sharp pencil) will do instead.Quiz cards unpunched. One of the weirdest 'games' I have ever seen.In the box there are a set of sports quiz cards one of which is placed onto a special 'machine'.The machine is set up with ball bearings at the top and one is 'fired' into the machine.It bounces around and goes down a path.The path it goes down indicates which question you must answer.You then put a special pen into a hole under the answer.If you were quick enough and got the answer right you will divert the ball and score points.I'm not entirely convinced it works consistently, but it is still an amazing item.

 

X Pasch, published by Fanfor Verlag. 1996. Box. In shrink. £11

Designed by Valentin Herman. No. players: 3-6. Country: German, Desc. by Andy.

Special notes: This is the 'Deluxe' edition.

This game is about gaining control of businesses, which are represented by cards. Players gain income from companies where they have the most board members, and then roll three dice and use them for various purposes such as bringing a new business into the game, adding board members to existing businesses, or drawing new cards.

 

Xerxes, published by FX Schmidt. 1973. Box. Good. £9

Designed by Kurt Heuser. No. players: 2. Country: German, Duration: 30 mins, Desc. by Andy.

Each player deploys 24 soldier's helmet shaped figures on a 15x19 board. Either in one of three suggested starting formations, or for advanced players in secret.The pieces are then moved one space at a time or can repeatedly jump over single units. Jumped enemy units are removed. Once the lines break open, a single move can create havoc among the opponent! The goal is to occupy the enemy's camp behind his lines. The rules also describe a related game played on the other side of the board, Frundesberg, which includes rules for crossing a river, and requires two spaces to be captured for the win.

 

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