MNG-AJM Games and Collectibles

 

Jul 2013 Catalog

 

While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have.  Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out!  However, if you do see something of interest email me and I’ll let you know if I still have it.  Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email? 

 

50 More Winning Bridge Tips. Published by Victor Gollancz. 1996. Book. Excellent. £1

Author: Ron Klinger. Country: British.

Softback, 21x13cm, 96 pages. A collection of 50 helpful lessons for the improving Bridge player. Each lesson presents a situation and asks you to think how you would approach it. A helpful tip is then given, and the reader is invited to review whether they might change their approach, before the author's solution to the problem is presented.

 

A Collector's Guide To Games And Puzzles. Book. 2 editions available:

1) Published by Grange Books. 1997. Excellent. £7

2) Published by The Apple Press. 1991. Excellent. £7

Author: Caroline Goodfellow. Country: British.

Hardback with dustcover, 29x22cm, 128 pages. The book covers the collectibility of games and puzzles and gives advice to collectors as well as detailing (in text and colour pictures) many of the items the author is especially fond of. These are categorised as follows: Race Games, Games of Morals, Strategy Games, Cards & Card Games, The Early Jigsaw, American Games. Some of the items illustrated are real rarities, going back to the 18th century at least.

 

A Few Acres Of Snow. Published by Treefrog Games. 2011. Box. In shrink. £29

Designer: Martin Wallace. No. players: 2. Country: British. Duration: 90 mins.

Two player game which takes the deck building concept from games like Dominion and uses it to drive a game about the struggle for control of North America between Britain and France. The game uses a map and wooden playing pieces as well as cards. A very well received genre-breaking game, with plenty of depth to explore as there are a range of approaches available to explore over many plays.

 

Adventurer Issue 2. Published by Mersey Leisure. 1996. Magazine. Good. £0.60

Author: Unknown. Country: British.

Independent fantasy and science fiction role playing games magazine. This magazine includes reviews of new RPGs and supplements, news of the industry, adventure scenarios, rules and role playing articles and general interest articles. In this issue: The Black Tower (AD&D / Rolemaster adventure Pt 2 Lvls 1-3), Colour A3 poster, This Empress Earth (Villains & Vigilantes adventure), Fanzines, Magic in RPGs.

 

Aladdin's Dragons / Morgenland. Box. 2000. 2 editions available:

1) Morgenland. Published by Hans Im Gluck. Country: German. In shrink. £11. I will include a set of laminated English spell cards with this set.

2) Aladdin's Dragons. Published by Rio Grande Games. Country: American. Excellent. £10

Designer: Richard Breese. No. players: 3-5. Duration: 90 mins.

This is a revised and improved version of Richard Breese's rare Keydom. Players vie for resources by placing some of their workers into the caves to gather gems using a clever mechanism which allows a little bluffing. Other workers can also be placed in various locations in the city, which permit the player with the most senior worker to trade resources, gain magic spells for later use, improve their position in the turn order sequence, and most importantly enter the palace, where they can buy artifacts using their hard won resources. These artifacts give additional abilities and also count towards victory. Very good game - recommended.

 

Andromeda. 1999. Box. Several sets available:

1) Published by Abacus Spiele. Country: German. Good. £10

2) Published by Abacus Spiele. Country: German. Excellent. £11

3) Published by Rio Grande. Country: American. Excellent. £12

Designer: Alan R Moon. No. players: 3-5. Duration: 1 hr.

Graphics by Doris Matthaus. Very interactive, as players attempt to trade with a new galaxy. The game is about trading for sets of cards and using them to upgrade spaceships and trying to gain control of the various planets. While skill and judgement will help there is a randomising mechanism which resolves success in taking over a space port, but which does make it more likely you will win the more effort you put in. The game also uses an interesting card trading mechanism between the players.

 

Anno 1503. Published by Mayfair Games. 2003. Box. Good. £13

Designer: Klaus Teuber. No. players: 2-4. Country: American. Duration: 90 mins.

Spin off game from both the German PC game of the same name and also from the Settlers franchise. However, while the game does draw ideas from the Settlers family, it has new ideas too. Players are both exploring new lands by ship, and gaining trading posts and colonies there, as well as improving their own town. To win a player must complete three out of five development targets, allowing for different strategies. Players gather goods of various types and trade them for profit and also use them to build new ships and develop their town. Highly recommended - especially for three players.

 

Atmosfear - The Video Board Game. Published by Spears Games. 1991. Box. Good. £1

Designer: Roadshow Video Publishing. No. players: 3-6. Country: British. Duration: 1 hr.

Well known horror themed board game which uses a video to interact with. The game is essentially a race against the clock to collect all six of your special keys by moving around the board and actioning spaces you land on, and then racing to the centre of the board. However, from time to time the Gatekeeper character on the video will interrupt proceedings, insult a player or two(!) and give people instructions. If no-one has won after 60 minutes then the Gatekeeper wins instead.

 

Atmosfear II. Published by Spears. 1992. Box. Good. £5.75

Designer: A Couple 'A Cowboys Pty Ltd. No. players: 2-6. Country: British. Duration: 1 hr.

Sequel to the popular Video Board game Atmosfear, which you will need to be able to play this. This expansion plays fairly similarly to the original but has its own sets of Time and Fate cards. This time the game is hosted by the zombie Baron Samedi, and is a little faster paced than the original. Contains a VHS cassette which is played while the game is played.

 

Atmosfear III. Published by Spears. 1993. Box. Good, but label removal mark on lid. £6.50

Designer: A Couple 'A Cowboys Pty Ltd. No. players: 2-6. Country: British. Duration: 1 hr.

Sequel to the popular video board game Atmosfear, which you will need to be able to play this. This expansion plays fairly similarly to the original but has its own sets of Time and Fate cards. This time the game is hosted by the witch Anne De Chantraine, and the players are on a witch hunt! Contains a VHS cassette which is played while the game is played.

 

Atmosfear IV. Published by Spears. 1993. Box. Good. £4

Designer: A Couple 'A Cowboys Pty Ltd. No. players: 2-6. Country: British. Duration: 1 hr.

Sequel to the popular Video Board game Atmosfear, which you will need to be able to play this. This expansion changes the base game substantially, having its own sets of Time and Fate cards as well as a new deck of Black Rose cards. The players try to win in the same way as in the standard game, but players can also become vampires in various ways, and then no-one is safe!  Should all the players become vampires before someone has won then everyone loses. Contains a VHS cassette which is played while the game is played.

 

Atmosfear - The Harbingers. Published by Spear's Games. 1995. Box. Good. £6

Designer: Unknown. No. players: 3-6. Country: British. Duration: 1 hr.

A much expanded update of the classic video driven horror game Atmosfear. As with the original a 60 minute video tape is played and this will interrupt play now and then and give instructions to one of the players. The players all start by moving around the board trying to claim a character for themselves. Anyone who fails to claim one after 10 minutes becomes a Soul Ranger and has to move around the sewers. In order to win the players collect keys, and each key gives their character an added power. When a player has all 6 keys they test themselves against their greatest fear, and if they survive they win! It is quite possible for all the players to lose.

 

Aviation. Published by Gibsons. ca.1950. Box. Good but box shows wear, base taped. £14

Designer: Unknown. No. players: 2. Country: British.

Part of the classic series of games which included L’Attaque (Army), Dover Patrol (Navy) and Tri-Tactics (combined services). This, of course, is the air force version. This series of games is related to Stratego. Each side controls over 40 units each with a strength or a special ability. The objective of the game is to get one of your pieces to the opponent's aerodrome.

 

Battle: The Game Of Generals. Published by Yaquinto. 1979. Box. Good. £9

Designer: S Craig Taylor Jr.. No. players: 2. Country: American. Duration: 45 mins.

Somewhat abstract war game. The game can cope with several different periods, the units having different values and capabilities in each. The board is modified each game by using terrain overlays. The objective is to control your opponent's HQ. Movement and combat are very simple but with some optional rules to add in a little extra realism.

 

Blue Moon. Published by Fantasy Flight Games. 2004. Box. Excellent. £11.50

Designer: Reiner Knizia. No. players: 2. Country: American. Duration: 30 mins.

Card game in which each player uses a deck corresponding to a different alien race. In this set these are the Hoax and the Vulca. The objective is to win dragons over to your side in a series of duels. These duels are played out a card at a time, the cards having different strengths and different special abilities. Each race (and there were quite a few expansion decks produced) has a different character - some strong in brute strength, while others have many sneaky special abilities and others become most powerful when combinations are played. Very attractive artwork, and an interesting game.

 

Blue Moon: The Flit. Published by Fantasy Flight Games. 2004. Box. Excellent. £5.50

Designer: Reiner Knizia. No. players: 2. Country: American. Duration: 30 mins.

Expansion deck for Blue Moon - you need the base game in order to make use of this. The birdlike Flit have retrievable characters and paired booster cards.

 

Blue Moon: The Khind. Published by Fantasy Flight Games. 2004. Box. Excellent. £5.50

Designer: Reiner Knizia. No. players: 2. Country: American. Duration: 30 mins.

Expansion deck for Blue Moon - you need the base game in order to make use of this. The lively Khind fight in gangs. Individually weak, but very dangerous when in groups, and with special powers which will frustrate their opponents.

 

Blue Moon: The Mimix. Published by Fantasy Flight Games. 2004. Box. Excellent. £5.50

Designer: Reiner Knizia. No. players: 2. Country: American. Duration: 30 mins.

Expansion deck for Blue Moon - you need the base game in order to make use of this. The all female Mimix are attuned to nature, forming strong sisterhoods to gain elemental balance. Paired characters and shamen overcome their enemies.

 

Blue Moon: The Terrah. Published by Fantasy Flight Games. 2004. Box. Excellent. £5.50

Designer: Reiner Knizia. No. players: 2. Country: American. Duration: 30 mins.

Expansion deck for Blue Moon - you need the base game in order to make use of this. The Terrah are attuned to the power of Earth, and are physically strong, while others of their number can summon earthquakes and storms.

 

Bohn Hansa / Bean Trader. 2003. Box. 2 editions available:

1) Bohn Hansa. Published by Amigo. Country: German. In shrink. £12

2) Bean Trader. Published by Rio Grande Games. Country: American. Good. £12

Designer: Uwe Rosenberg. No. players: 3-5. Duration: 90 mins.

Board game with the theme taken from Bohnanza - so all about trading beans, with plenty of bean-puns thrown in. The players move their wagons from city to city buying and selling beans to fulfil orders. Players can also trade beans between each other when their wagons are in the same location. The objective is to make as much money as possible from your bean trading. The game uses quite different mechanisms to Bohnanza, so it isn't just a Bohnanza variant.

 

Bohnanza. Published by Amigo. 1997. Box. Excellent. £6

Designer: Uwe Rosenberg. No. players: 3-5. Country: German. Duration: 1 hr.

Card game, 110 attractive cards representing different types of bean. Players attempt to collect sets of beans to plant in their fields and then harvest them for money. However, things are not that simple as the order of cards in your hand is fixed and you can only play from the front. However, players can trade beans they don't want with other players, and getting good deals and making the best of what you have is the core of this game. This was a revolutionary card game when published. Recommended. It was on the nominations list for the German Spiel des Jahres in 1997.

 

Bohnanza - Fan Edition. Published by Lookout Games. 1997. Box. In shrink. £6

Designer: Uwe Rosenberg. No. players: 3-5. Country: German. Duration: 1 hr.

This fan edition plays exactly the same as the standard game (see above) but has a different picture of each bean on each card - the pictures having been sent in by fans of the game.

 

Bohnanza - Al Cabohne. Published by Amigo. 2000. Box. Excellent. £2.75

Designer: Uwe Rosenberg. No. players: 1-2. Country: German. Duration: 1 hr.

A 1 or 2 player card game derived from the highly popular card game Bohnanza, the bean trading game. In this game the player or players compete in their bean trading with the Bean Mafia, who can potentially win the game instead of a player. You do not need a copy of Bohnanza to play. Game play is similar to Bohnanza - collecting sets of beans which are planted in beanfields - but with some additions and differences which mean that quite a few cards get given to the Bean Mafia.

 

Bohnanza Expansion Set. Published by Amigo. 1998. Box. Excellent. £3

Designer: Uwe Rosenberg. No. players: 3-7. Country: German. Duration: 1 hr.

Expansion for the Bohnanza card game - only needed if you have the German version as the Rio Grande version comes in a bigger box and includes this already. It provides extra beans and rules for how to play with up to 7 players, rather than just 3-5 with the original game.

 

Bohnanza: High Bohn. Published by Amigo. 2000. Box. Excellent. £4

Designer: Uwe Rosenberg, Hanno Girke. No. players: 1-2. Country: German. Duration: 1 hr.

Expansion for Bohnanza with a Wild West theme. Additional cards representing buildings are provided which can be purchased, and give special abilities - a different ability depending on which type of bean was cashed in to pay for it. The buildings are worth points at the end of the game too. There is also an expansion for the 1-2 player Al Cabohne game.

 

Bohnanza: La Isla Bohnita. Published by Amigo. 1998. Box. Excellent. £3.50

Designer: Uwe Rosenberg. No. players: 2-7. Country: German. Duration: 90 mins.

Expansion to the popular card game Bohnanza. This expansion takes bean trading to sea. Firstly there are a couple of new types of beans you can add to your games, as well as ships which you can harvest your beans onto in order to sell later, after collecting more beans from La Isla Bohnita. Pirate ships can also be bought and used to raid opposing players. This expansion also has rules for a 2 player version of Bohnanza.

 

Brass. Box. 2 editions available:

1) 1st Ed. Published by Warfrog. Country: British. 2007. In shrink. £28

2) 2nd Ed. Published by Eagle Games. Country: American. 2009. In shrink. £32

Designer: Martin Wallace. No. players: 3-4. Duration: 2-3 hrs.

Set in the industrial revolution in Lancashire, this strategy game is played in two phases. In the first phase players develop canal networks, and in the second phase the canals are now outdated and rail networks must be built up. Throughout both phases players invest in cotton mills, ports, coal mines, iron mines and shipbuilding in order to improve their income and gain victory points. There are plenty of options with cards used in a clever way to limit what can be done, and ensuring you need to plan ahead. A good mix of economic management and network building is required to do well. Recommended.

 

Business Strategy. Published by Avalon Hill. 1973. Box. Good. £15

Designer: Charles Roberts. No. players: 2-4. Country: American. Duration: 90 mins.

Well regarded business game, about making and selling your product. Four levels of play. A re-design of the same company’s Management game. Players compete for resources from which their goods are to be made and then must compete again to sell them. Each month a business climate card is drawn to modify the availability of resources and the ease with which goods can be sold. I can also provide Derek Carver's House Rules to improve the game further.

 

Car Wars, Mini Promotional Game. Published by Steve Jackson. 1987. Booklet. Good. £0.30

Author: Jim Gould & Steve Jackson. No. players: 2+. Country: American. Desc. by Eamon.

Introduction to the world of Car Wars but a complete game in its own right. Probably made as a promotional item for game-shows.

 

Card Games Up-To-Date. Published by Foulsham. Book. Several copies available:

1) ca.1940. Good, but cover edges faded. Printed on War Economy Standard paper. £0.50

2) ca.1940. Good. Printed on War Economy Standard paper. £0.75

3) ca.1950. Good, but page edges yellowed. £1.25

4) ca.1950. Good. £2.25

Author: Charles Roberts. Country: British.

Hardback, 19x13cm, 160 pages. This book presents the rules to games which the author considered the best popular games. They are: Nap, Solo, Whist, Scotch Whist, German Whist, Dummy Whist, Bridge, Auction, Cribbage, Bezique, Commerce, Brag, Poker, Euchre, Blind Hockey, Pontoon, Quinze, Thirty One, Baccarat, Chemin De Fer, Coon-Can, Colonel, Old Maid, Hearts, Pelmanism, Speculation, Contract Bridge. Also described are 16 patience games, and 3 games with dominoes.

 

Cartino. Published by Ravensburger. 1974. Box. Good. £5

Designer: D.F.Oudolf. No. players: 2-4. Country: German. Duration: 45 mins.

Attractive game using wooden tiles to represent some of the cards from two decks of playing cards. Players play their cards on to a well designed board, which looks like a tableau of playing cards laid out for a game. Each space on the board can accommodate two identical tiles. Players have a hand of 5 tiles and may play any number in their turn, but only from one suit. Tiles played score for any adjacent occupied spaces, so holding back for tactical advantage would seem to be an important part of game play. Nice item and comes in a hard wearing linen covered box.

 

Chaos Marauders. Published by Fantasy Flight. 2009. Box. In shrink. £16

Designer: Stephen Hand. No. players: 2-4. Country: British. Duration: 40 mins.

New edition of this classic fantasy card game that uses mechanics first seen in Ogalalla. Players compete to form battle lines of Orcs. Great new graphics, and special abilities are now printed on the cards. Essentially players draw cards and add them to their battle lines and often get to interfere with other players' armies. The aim is to complete all three battle lines, and / or have the most powerful army when the game ends. Light but great fun.

 

Clans. Published by Winning Moves. 2002. Box. Excellent. £10

Designer: Leo Colovini. No. players: 2-4. Country: German. Duration: 30 mins.

Clever game played on a board showing a land consisting of various types of terrain with some (impassable) lakes. There are five clans whose villages are set up randomly over the board. Players are assigned one of these clans secretly, and then they must try to help their clan survive through the following years during which the clans migrate, slowly moving into fewer and fewer regions, and forming larger villages. Clever play can ensure your clan will do well, but it is best to be discreet so nobody else knows which clan you represent lest you make yourself a target.

 

Cleopatra And The Society Of Architects. Published by Days Of Wonder. 2006. Box. 2 editions available:

1) Kleopatra Und Die Baumeister. Country: German. Excellent. German language version, but I am including English rules and colour printed and laminated English crib sheets, and very few of the cards have German on. £19

2) Cleopatra And The Society Of Architects. Country: American. Excellent. £20

3) Cleopatra And The Society Of Architects. Country: American. Good. £18

Designer: Bruno Cathala, Ludovic Maublanc. No. players: 3-5. Duration: 75 mins.

Board game with amazing pieces: 2 large obelisks, 6 sphinxes, a throne with plinth, many columns, and a 3D palace which uses the box lid as a component, as well as a pyramid of corruption for each player. Players draft cards in a unique way and use them to build the various parts of the palace in order to gain VPs. However, timing your building well can bring extra VPs and the more powerful building cards bring corruption points with them, which are then kept hidden.  When the palace is complete the most corrupt builder is thrown to the Nile crocodiles and the remaining builder with the most VPs wins.

 

Colonia - Collector's Edition. Published by Queen Games. 2009. Box. In shrink. £19

Designer: Dirk Henn. No. players: 3-6. Country: German. Duration: 2 hrs.

Set in the greatest city in the medieval Holy Roman Empire, the players represent the leaders of the major families and control the city's fortunes. Trade, the church and political power are all important. The objective is to trade successfully in order to earn money which can then buy prestigious holy relics for the cathedral. The game uses worker placement and resource management mechanics. There is plenty to sink your teeth into here!

 

Confrontation: The Nuclear War Game. Published by Ariel. 1974. Box.

Good, but box base slightly indented. £40

Designer: Unknown. No. players: 2-4. Country: British. Duration: 1hr.

Innovative game in which the players attempt to win a nuclear war. Players simultaneously write out orders for their units which are then logically followed through. The board is made up of 24 hex tiles allowing for 4 continents, and these are set up differently each game. Limitations on the ratio of attack and defence missiles add to tactical possibilities, and 'over bombing' a country can destroy it, removing it from the game rather than taking it over. Clever ideas.

 

Conquest / George v Mildred Dice Game / Tactix. Box. Several editions available:

1) Conquest. Published by Denys Fisher. Country: British. 1975. Good, but box base discoloured. £6

2) Conquest. Published by Denys Fisher. Country: British. 1975. Good, but box edges show wear. Photocopied rules. £7

3) George v Mildred Dice Game. Published by Denys Fisher. Country: British. 1976. Box taped and slightly indented. Photocopied rules. £3.25

4) Tactix. Published by Schmidt. Country: German. ca.1982. Good. £7

Designer: Geoff Hayes. No. players: 2. Duration: 20 mins.

A great abstract game. The playing pieces are extra large dice, which are placed on a ridged square board, and as the dice are moved, they ‘tumble’ over the ridges. The number showing on top after each move limits its move next time you want to move it. The objective is to either capture your opponent's Key Die (a special die with 1's on all faces) or to get your Key Die to your opponent's Key Die space. Games & Puzzles magazine rated this 6 / 6.

 

Conspiracy. Published by Milton Bradley. 1982. Box. Good. £11

Designer: Eric Solomon. No. players: 2-4. Country: American. Duration: 75 mins.

Special Notes: Box base has several small holes poked in it, but contents fine.

A brilliant game, especially for the sneakier amongst you. Players 'bid' secretly for control of spies, with the aim of controlling a spy long enough to get the secret briefcase home. Trouble is, you only have a fixed budget and once you have spent the money on an agent it is spent, and if someone has spent more, they will control that agent, not you. You can spend more to regain control but that leaves you very short of cash to control the other spies in the game. As well as moving spies around you can also use them to eliminate other spies, which costs you influence. Very clever. Published as Sigma File in the U.K, but the board layout is much clearer in this edition.

 

Dino. Box. 2 editions available:

1) Dino. Published by Fun Connection. ca.1995. Good. Original rules missing - photocopy supplied. £7.50

2) Dino. Published by Hexagames. 1989. Good. £8

Designer: Reinhold Wittig. No. players: 2-6. Country: German. Duration: 30 mins.

A dinosaur game with very nice components, 5 large plastic dinosaurs, wooden counters, and a meteorite. Originally published as Iridium in 1987. The players attempt to collect dinosaur eggs, but the adult dinosaurs are used to block the paths to stop your opponents getting to the eggs. The most successful egg collector wins.

 

Discovering Chess. Published by Shire Publications. 1979. Booklet. Good. £0.50

Author: R.C. Bell. Country: British.

Softback, 18x12cm, 56 pages. A simple introduction to Chess for the beginner along with historical information and thoughts for the collector of Chess sets. The chapters cover: Introduction, How to Play, Collecting Chess Sets, The Development of Chess.

 

Dragon Delta / Drachen Delta. Published by Euro Games. 2000. Box. 2 editions available:

1) Drachen Delta. German edition. Good. £10

2) Dragon Delta. English edition. Excellent. £11

Designer: Roberto Fraga. No. players: 2-6. Country: French. Duration: 45 mins.

Players race to cross the delta to their home village by placing stones and planks and moving across them. Card play is simultaneous, with players choosing cards from a wide selection of actions such as: laying stones to place planks on, laying planks on stones, moving various distances, removing a stone or plank from a critical location, or forfeiting your action to hinder an opponent. While the game is somewhat chaotic, planning is possible, and keeping your options open is always good. I have a couple of house rules and clarifications too. Recommended, and works especially well with 5 or 6 players.

 

Dragon Dice - Battle Box. Published by TSR. 1996. Box. Excellent. £9

Designer: Lester Smith. No. players: 2(+). Country: American. Duration: 30 mins.

Collectable dice game in which you use dice to represent armies of various fantasy races and monsters which battle to control their home base and a frontier area. The first player to capture two terrains wins the game - this will require several victories at those locations. There are lots of different types of dice which can enhance your armies, giving them special powers, and there are also special Dragon dice, which are very powerful. The dice are all very attractive and have special symbols on them. This set includes 36 dice and a board to play on, and is sufficient for 2 players to play.

 

Dragon Masters. Published by Games Workshop. 1991. Box. Good. £24

Designer: Ian Livingstone. No. players: 2-4. Country: British. Duration: 2 hrs.

Fantasy board game, including 96 plastic playing pieces, representing dragons, armies, cities, etc. Players hatch dragons to add to their armies, and gain income from the villages, cities and mines they control. Each side's Prince can lead forces either to explore unexplored lands or to attack enemy forces. Combat is simple and involves a little bluffing with the dragons. The richest player wins after war has raged in the Elven Kingdoms for 2 years.

 

Dune. Published by Parker. 1984. Box. 2 copies available:

1) Good but some tape removal marks. £9.50        2) Good. £11

Designer: Unknown. No. players: 2-4. Country: British. Duration: 90 mins.

Based on the epic S.F. movie, this is different to the Avalon Hill game of the same name. The character cards feature photos of the stars from the film and show the starting strength and guile of the characters. Players move around the outer desert spaces to gain money or harvest spice or can move around the inner castle spaces to build up strength. Spice can be used to buy equipment cards, spice harvesters, or enhance your guile. Commodity markets can also be invested in and will pay out now and then. Uses eight and six sided dice.

 

Eketorp. Published by Queen Games. 2007. Box. 2 copies available:

1) In shrink. £16       2) Excellent. £15

Designer: Dirk Henn. No. players: 3-6. Country: German. Duration: 50 mins.

Second edition of this game originally by DB Spiele. Game of building Viking settlements. The game involves sending out your Vikings either to the countryside to collect foliage, wood, mud and rock to build your stronghold with, or they can be sent to other players' strongholds to try and steal some of these materials already there, or finally stay at home to guard your own stronghold. In each case fighting is most likely to ensue and this is resolved by card play.

 

Elixir. Box. 2 editions available:

1) Published by 3 Wishes. Country: British. 1987. Good. £7

2) Published by TSR. 1990. Good. A separate side board has been made up for this set to hold the potions to enhance game play. £8

Designer: Nik Sewell. No. players: 2-4. Duration: 90 mins.

Each player tries to be the first to discover the formula for all three parts of the Elixir of Life. To do this each wizard needs to gather ingredients and gems from around the board and combine them to produce potions. Initially no-one knows which ingredients produce which potions, 3 of which are the parts of the Elixir of Life, and the others highly useful potions which speed you up, or get you more gold etc. There are strangers to encounter around the board and some deduction required to work out what combinations of ingredients must produce what. Good fun game.

 

Epaminondas. Published by Hexagames. 1983. Box. Good. £12

Designer: Robert Abbott. No. players: 2. Country: German. Duration: 40 mins.

Well regarded abstract strategy game based on moving phalanxes of pieces across a board. The objective is to get your pieces to the far side of the board. A development of Crossings from Sid Sackson's classic: A Gamut of Games.

 

Escalado. Published by Chad Valley. 1997. Box. Good. £6

Designer: Unknown. No. players: 2+. Country: British. Duration: 30 mins.

Special Notes: 1 of the table clamps has been replaced with one from an earlier set.

Modern version of this classic race game, where the horses move along the board by way of vibrating the track. Players bet on the result. Good fun if played on the right occasion, with a few drinks. The horses in this game are large but made of plastic.

 

Escape: The Curse Of The Temple. Published by Queen Games. 2012. Box. In shrink. £32

Designer: Kristian Amundsen Ostby. No. players: 2-4. Country: German. Duration: 10 mins.

Real time cooperative game played while a soundtrack is played. The players must explore the underground temple complex and retrieve a sufficient number of gems to allow a way out to be found and then used. The game is fast and frantic - each player has a set of dice and everyone rolls simultaneously. The dice show symbols which can be used to move between rooms, discover new rooms and acquire gems. However, one side of each die is 'dead' and freezes that die - another special symbol allows up to two dead dice to be freed. Built in expansions can be added to make the game more challenging once your group can complete the base game. Great fun - highly recommended.

 

Fjords. Published by Rio Grande Games. 2005. Box. Good. £14

Designer: Franz Benno Delonge. No. players: 2. Country: American. Duration: 30 mins.

Interesting tile laying game played in two phases. During the first phase players take it in turns to add a hexagonal tile showing farmland, sea and mountains so that it fits with the existing land formation, and sometimes will they then play a farm on that tile. However, there are few farms to place, and their placement is crucial. When all tiles are placed players take it in turn to claim one tile at a time, always working out from one of their farms or already claimed land. The player with the most land claimed wins. Interesting game which is easy to learn but which poses some difficult decisions. Highly recommended.

 

Foil. Published by 3M. 1969. Box. Good. £2.50

Designer: Frederick A Herschler. No. players: 2-4. Country: American. Duration: 1hr.

Book case edition of this word game. Players collect cards with which they then try to form words, and then shuffle the letters around forming anagrams, and players try to guess each others' words. Points are scored for constructing words, guessing other people's words and for having your own words unguessed.

 

Formula One. Published by Waddingtons. Box. 2 editions available:

1) 1962. Good, but edges show wear. £9

2) 1978. Good, but box base indented. 1 wheel of the black car is missing. The car still stands just fine though. £8

Designer: John Howarth & Trevor Jones. No. players: 2-6. Country: British. Duration: 45 mins.

Old but good motor racing game. Players keep records of their speed, brake-wear and tyre-wear on their personal car dashboards. Dice are only used for testing whether corners have been successfully negotiated should they decide to drive too fast around them, and thus take a risk. Tactics cards can be used to good advantage, and the rules also cover pitting.

 

Fresh Fish. Published by Plenary Games. 1999. Box. Excellent. £23

Designer: Friedemann Friese. No. players: 2-5. Country: American. Duration: 90 mins.

Excellent game in which players create the layout of a town, in which they must site locations for their four shops and by hook or by crook arrange for the streets to be laid out so that the total distance to visit all their locations is as short as possible. Very clever mechanism, which requires some cunning thought to play well. Highly recommended for the more cerebral gamer. Originally published as Frisch Fisch in Germany.

 

Games International Magazine. Published by Foxray Ltd.

Author: Brian Walker. Country: British. Desc. by Eamon.

This is one of the great games magazines, that, in its last two issues, shifted into computer games (and became Strategy Plus) but these 16 issues are a must-have for a board game collector or player. Each issue is stacked with reviews and include many game variants. Notable articles listed by issue. I will give 10% off these if you buy 10+ issues.

Issue 02. 1988. Good. £1.75: Buck Rogers, Baseball games, Indiscretion, Summit, Kremlin, Monopoly

Issue 03. 1989. Good. £1.75: Poleconomy, Election games, Square Mile, Fanzines

Issue 04. 1989. Good. £1.75: Sports games, Game variants, Games Workshop, Bantu, Space 1889, Alan Moon’s game collection

Issue 05. 1989. Good. £1.75: Britannia, Niki Lauda’s Formel 1, Die Macher, Wicketz, Game variants

Issue 06. 1989. Good. £1.75: Motor racing games, Speed Circuit, Dallas, 1830

Issue 07. 1989. Good. £1.75: The Inheritance, Game variants, Trade, Nuclear War, Empire Builder, Air war games

Issue 08. 1989. Good. £1.75: Four-player games, Game variants, Organized Crime

Issue 09. 1989. Good. £1.75: Liar’s Dice, Game variants, Heroquest, Crude, Conquest of Space, Starships, 1830

Issue 10. 1989. Good. £1.75: Trump, Energie Poker, Game variants, World in Flames

Issue 11. 1989. Good. £1.75: Full Metal Planete, Christmas game choices from the guest writers, The Big Game Hunter, Warlords (Apocalypse), Game variants, Sid Sackson interview, Britannia

Issue 12. 1989. Good. £1.75: Echelon, Sherlock Holmes games, The Big Game Hunter, Civilization, Mediterranean, Game variants, Index to Issues 1-10

Issue 13. 1990. Good. £1.75: Blood Royale, The Big Game Hunter, Wolfgang Kramer interview, Spy (a new Sid Sackson complete game), Long Cours, 5th Fleet

Issue 14. 1990. Good. £1.75: Playing Card Cricket, Word Games, The Big Game Hunter, Risk, Confrontation, Combination (a new Sid Sackson solitaire game), Victory in the Pacific

Issue 15. 1990. Good. £1.75: Game origins, Win Place & Show, Great Races (a new Sid Sackson pencil & paper game), Montage, Their Finest Hour, Siege of Jerusalem

Issue 16. 1990. Good. £1.75: Adel Verpflichtet, Stocks & Shares games, Bermuda Triangle, Britannia

 

Gang Of Four. Published by Days Of Wonder. 2002. Box. In shrink. £7.25

Designer: Lee Yih. No. players: 3-4. Country: American. Duration: 40 mins.

Card game, 64 cards in 3 suits with some special cards. This is a 'climbing' game, so in the same family as Tichu and Karriere Poker / The Great Dalmuti. The idea is that players try to be the first to get rid of all their cards, which is done by playing a higher combination than has already been played into the current trick but of the same type (pair, flush etc). The special cards add a level of uncertainty and make play more interesting. While not as deep as Tichu, this would make an excellent introduction to this family of card games.

 

Go. Published by John N. Hansen Co. Inc.. 1982. Box. Good. £7

Designer: Unknown. No. players: 2. Country: American.

The classic abstract Oriental game. This set comes with very nice black and white playing pieces and a large board. The rules book gives a good introduction to the game, including handicapping.

 

Great Board Games. 1979. Book. 2 editions available:

1) Published by Bookclub Associates Ltd. Good. The counter sheets are still in their wrapper, and are mostly unpunched, but there are a few missing, though the book contains a checklist. £8

2) Published by Macmillan. Good - countersheets unpunched. £12

Author: Brian Love. No. players: 2+. Country: British.

An amazing hardback book nearly A3 in size. After an introduction about board games published from 1890 onwards, over 40 board games from many publishers from around 1895 to 1955 have been reprinted in full colour in this book, along with rules and even several sheets of counters you can separate in order to play these games yourself. The games have titles such as: Game of the Man in the Moon; Sky Raiders (an early Stratego family game); Radio Game for Little Folks; Pank-a-Squith and The Amusing Game of Innocence. Wonderful item.

 

Illustrated Games Of Patience. Published by Leslie Frewin. 1968. Book. Good. £1.50

Author: Lady Adelaide Cadogan. Country: British.

Hardback, 48 pages, 24x19cm. This is a reproduction of a book originally published in 1875. The author was the daughter of the first Marquess of Anglesey and wife of the youngest son of the third Earl of Cadogan, and was considered the 'patron saint of patience'. The book describes 24 games of patience (solitaire card games) with colour diagrams showing the card layouts. Most of the game names remain in French - this reflecting their origin.

 

Image. Box. 2 editions available:

1) Published by 3M. 1972. Good. £3        2) Published by Avalon Hill. 1979. Good. £3

Designer: Frank Chadwick. No. players: 2-6. Country: American. Duration: 30 mins.

Card game. Players think of a historical or fictional character, and by playing cards the other players build up information about that person, with the cards providing clues to the identity. Cards might include the country the person lived in, the century, the activity they were famous for, fictional / non fictional etc. Points are scored for successfully playing cards and it is also possible to challenge a player if you think they have no-one in mind who fits the cards.

 

Inkognito / Intrigues A Venise. Published by Milton Bradley. 1988. Box. 2 editions available:

1) Inkognito. Country: German. Good. The passport screens have been pasted up with an English version of the crib sheets. £12

2) Intrigues A Venise. Country: French. Good, but 2 corners taped. £8.75

Designer: Alex Randolph & Leo Collovini. No. players: 3-4. Duration: 75 mins.

Won a special award in the 1988 German Spiel Des Jahres. This is a stylish production, set in Venice. Players are secret agents, with the twist that they must work together, but you don't know which player is your partner to start with. Much of the game involves gathering information and working out who your enemies are and who your partner is. Once this is done you will know what has to be done to complete your mission eg. Move Lord Fiddlebottom to Checkpoint 5. Game play involves moving playing pieces around the board in order to obtain information (peek at identity cards etc), and deducing what is going on quicker than your opponents while discreetly giving information to your partner.

 

Intrige. Published by F X Schmid. 1994. Box. Excellent. £13

Designer: Stefan Dorra. No. players: 3-5. Country: German. Duration: 45 mins.

Game of pure negotiation and double dealing. The players are in charge of powerful families in Renaissance Italy. The players send their family members to the courts of the other families and seek positions there. The various positions come with monetary benefits, and bribes and deals are encouraged, though there is no compulsion to keep your word should it become inconvenient. Vicious game, which some will love while others will hate. Original edition.

 

Isolation. Published by Lakeside. 1978. Box. Good. £1.75

Designer: Unknown. No. players: 2. Country: American. Duration: 10 mins.

Special Notes: Box edges show some wear and corners taped.

Strategy game played on a 6x8 grid of spaces each with a flexible plastic tile. Players alternate moving their pawn and pushing out a tile in an awkward position for their opponent. The last player with a legal move wins. Simple but clever.

 

Jambo. Published by Rio Grande Games. 2004. Box. Excellent. £12

Designer: Rudiger Dorn. No. players: 2. Country: American. Duration: 45 mins.

Card game. Players take the role of Swahili traders and buy and sell goods for profit. There are a variety of objects, animals and people who can be used to help your business (and in some cases hinder your opponent). Each player has five actions each turn, and these can be used to obtain cards, play cards and use ongoing cards in order to further the goal of gaining more money. There is a wide variety of cards which give you many different options and ensure games will play differently each time. Highly recommended.

 

Jambo Expansion 2. Published by Rio Grande Games. 2009. Box. In shrink. £8

Designer: Rudiger Dorn. No. players: 2. Country: American. Duration: 45 mins.

2nd expansion for the excellent two player game, Jambo. This set of 60 new cards provides three mini expansions: New Wares & Encounters, The Fourth Hut, and The Carpets. You will need the base game to make use of this.

 

Jeanne d' Arc 1429. Published by Tilsit. 1998. Box. In shrink. £13

Designer: Pascal Bernard. No. players: 3-6. Country: German. Duration: 2 hrs.

A grand strategy game in the tradition of games like Kingmaker. The 100 Years War in the 14th and 15th centuries: France is in turmoil, a theatre of ambitions, and players compete politically and militarily to become King before the war ends. This is the German language edition, but English rules and crib sheets provided.

 

Kate Greenaway's Book Of Games. Book. Various editions available:

1) Published by Chancellor Press. Country: British. ca.1990. 24x19cm. Excellent. £2.50

2) Published by Michael O'Mara Books. Country: British. ca.1990. Excellent. £2.50

3) Published by St Martins Press Inc. Country: American. ca.1987. Excellent. £2.50

Author: Kate Greenaway.

Hardback, 64 pages. Reprint of a book from Victorian times. The book details roughly 50 Victorian style parlour games and activities, and also has many colour illustrations from the Victorian era. A very attractive book, but also a useful one to bring out for children's parties or at Christmas with the family.

 

King Arthur The Card Game. Published by Ravensburger. 2005. Box. Excellent. £8

Designer: Reiner Knizia. No. players: 2-5. Country: American. Duration: 30 mins.

Card game. Players collect and play knight cards in sets in order to defeat various foes for victory points. When a suitable set of foes have been defeated then a quest card can be claimed for even more victory points. The optional rules which make timing important make the game more interesting, so you have to watch what your opponents are up to more. An enjoyable light game.

 

Labyrinth / Das Veruckte Labyrinth / The Amazing Labyrinth. Published by Ravensburger. 1986-1992.

Box. Several editions available:

1) Das Veruckte Labyrinth. Country: German. Good. £5

2) Labyrinth. Country: British. Good, but slight dent on one side. £3.25

3) Labyrinth. Country: British. Good - photocopied rules. £4

4) Labyrinth. Country: British. Good. £5

5) The Amazing Labyrinth. Country: British. Excellent. £6

Designer: Max J Kobbert. No. players: 1-4. Duration: 45 mins.

Maze game in which the board is made up of tiles showing sections of a maze and players push in a new tile changing the board quite dramatically each turn, and then move their playing piece around the maze trying to get to the current target item for that player. The first player to get to all of their targets and back to their base first is the winner. One of Ravensburger's all time top sellers, and really rather good too.

 

Master Labyrinth. Published by Ravensburger. 1991. Box. Excellent. £8

Designer: Max J Kobbert. No. players: 2-4. Country: British. Duration: 1 hr.

Different, but related to Labyrinth. The board is made up of tiles showing sections of a maze and players push in a new tile changing the board quite dramatically each turn, and then move their playing piece around the maze trying to get to the current target before anyone else does. There is much more direct competition for the tokens in this as compared to 'Labyrinth'. Very elegant design.

 

Lone Wolf Adventure Game Books. ca 1984.

Author: Joe Dever, Gary Chalk. No. players: 1. Country: British.

Fighting Fantasy style solo adventure book. You don't need to own the other books in the series to play, as this is a standalone adventure. This is a paragraph based fantasy adventure book in which after setting up some basic character stats you read a paragraph telling you what is going on and then you decide what to do next and turn to the appropriate page. I will give 10% off these if you buy 5 or more of them.

01: Flight From The Dark. Published by Beaver Books. Excellent. £3.

01: Flight From The Dark. Published by Sparrow Books. Good. £2.75

You are Lone Wolf, the sole survivor of an attack on the monastery where you were an apprentice. You swear revenge but first must venture across the perilous land to warn the King of the coming evil.

02: Fire On The Water. Published by Beaver Books. Good. £3.25

02: Fire On The Water. Published by Beaver Books. Excellent. £3.50

02: Fire On The Water. Published by Sparrow Books. Good. £3

You are the last of the Kai Lords. War rages through your homeland and the King has sent you on a mission to find the Sword of the Sun which is the last hope against the Darklords.

03: The Caverns Of Kalte. Published by Beaver Books. Excellent. £3.25

03: The Caverns Of Kalte. Published by Sparrow Books. Good. £3

Vonotar the Traitor has escaped and now rules over the Ice Barbarians of Kalte. The King sends you to capture and bring to justice the King's worst enemy.

04: The Chasm Of Doom. Published by Beaver Books. Excellent. £3

You are the last of the Kai Lords. To the south lies Ruanon where a valuable shipment of the King's gold has gone missing. You must investigate who would dare such a heist and retrieve the treasure.

05: Shadow On The Sand. Published by Beaver Books. Good. £3.25

On a voyage to Vassagonia to try to end the threat of war you find yourself the target of a sinister foe determined to kill you at all costs.

08: The Jungle Of Horrors. Published by Beaver Books. Excellent. £3.50

Last of the Kai Lords, you seek the Lorestone of Ohrido in the jungle swamps of Danarg. However, your mission is discovered and the Darklords will do their best to stop you.

09: The Cauldron Of Fear. Published by Beaver Books. Good. £3

As the last Kai Master you must do your utmost to stop your sworn enemies, the Darklords. The only way to do to this is to complete your quest to recover the Lorestone of Tahou.

 

Lost Cities. Published by Rio Grande Games. 1999. Box. 2 copies available:

1) Good. £10        2) Excellent. £11

Designer: Reiner Knizia. No. players: 2. Country: American. Duration: 45 mins.

Card game, 60 colourful cards, representing the preparation and exploration parts of an expedition to find 5 Lost Cities. Players take turns in adding to existing expeditions, starting new ones, or discarding and replacing unwanted cards. Cards have to be played in a specific order for each expedition: preparation cards then the numbered cards from lowest to highest. The game poses many tricky decisions as you rarely get the cards you need at the right time, and have to decide how best to manage your hand bearing in mind the clever scoring system which rewards playing many cards on one expedition and penalises expeditions which get nowhere. Highly recommended, and one of the best of Kosmos' fascinating 2 player range.

 

Lost Worlds Game Books. Author: Alfred Leonardi. No. players: 2. Country: American. Duration: 15 mins.

Character book for the Lost World system. You need any two to play. Each player has a character sheet listing attack moves that character can make, and how effective they are likely to be. Players choose moves simultaneously and a clever yet simple system determines the result, which is shown in picture form - you get to see what your move did to your opponent. Sometimes a player is highly restricted in what they can choose to do and that gives the other player an advantage. Highly Recommended.

Amara Wintersword (Special Convention Edition). Published by Flying Buffalo. ca.2005. New. £4.50

Azlana Darque: Sorceress With Broadsword. Published by Flying Buffalo. New. £4.50

Bob Knuckles. Published by Flying Buffalo. ca.2000. In shrink. £4

Brian Teflon Billy. Published by Flying Buffalo. ca.2000. New. £3.50

Dave El Ravager. Published by Flying Buffalo. ca.2000. New. £3.50

Meresin: Dwarf With Warhammer. Published by Flying Buffalo. ca.2002. New. £4.25

Mischa Redblur. Published by Flying Buffalo. ca.2005. Book. £4.50

Zocchi The Magician With Dice Bag. Published by Flying Buffalo. ca.2006. New. £4.50

Man In Chainmail with Sword and Shield. Published by Nova. ca.1982. Good. £3.25

Skeleton With Scimitar. Published by Nova. ca.1982. Good. £3.25

Hill Troll With Club. Published by Nova. ca.1982. Good. £3.25

Halfling With Sword & Shield. Published by Nova. ca.1982. Good. £3.25

Winged Gargoyle + Scimitar. Published by Nova. ca.1982. Excellent. £3.25

Man In Plate + Sword & Shield. Published by Nova. ca.1982. Good, but character sheet written on. £2.25

Samurai With Katana. Published by Nova. 1985. Good. £3.75

Samurai With Katana. Published by Flying Buffalo. 2009. In shrink. £4

Ninja With Ninjato. Published by Flying Buffalo. 2009. In shrink. I will include a full list of 'Gimmicks' which are usable by this character. £4

Driataur With Battleaxe. Published by 1% Inspiration Games. Author: Alfred Leonardi, Paul Weintraub. 2004. New. £4.25

Gunslinger With Whip & Pistol. Published by 1% Inspiration Games. Author: Alfred Leonardi, Paul Weintraub. 2004. New. £4

Mutant Hill Giant With Two Clubs. Published by 1% Inspiration Games. Author: Alfred Leonardi, Paul Weintraub. 2004. New. £4

Bitra: Man Spider with Sword & Crossbow. Published by 1% Inspiration Games. Author: Alfred Leonardi, Paul Weintraub. 2004. New. £4

 

Lost Worlds Battletech Game Books. Published by Nova. ca.1982.

Author: Alfred Leonardi. No. players: 2. Country: American.

Battletech character book for the Lost World system. You need any two Battletech books to play the game. These are not compatible with the normal fantasy Lost Worlds books, but use a similar, but slightly more complex system.

RFL-3N Rifleman. New. £3.50                                                           LCT-1S Locust. New. £3.50

WHM-6R Warhammer. New. £3.50                                                  WSP-1A Wasp. New. £3.50

 

Mancala / Wari. Box. Several editions available:

1) Mancala. Published by University Games. Country: American. 1995. Good. The board is hand crafted wood, made in Asia. The pieces are small coloured stones. The rules include general rules as well as the Egyptian, Nigerian and Ethiopian variants. Very nice set. £2.50

2) The Mancala Game. Published by Spears. Country: British. ca.1976. Good. Made with small wooden balls to act as the 'shells' in the African original. £1.40

3) The Traditional African Game Of Wari. Publisher unknown. Rules by R.C.Bell. Good. The 'stones' are wooden in this set, and the board made out of sturdy black plastic. £1.80

Designer: Unknown. No. players: 2. Duration: 15 mins.

Classic abstract game, very popular in many African countries.

 

Master Duplicate Bridge. Published by Victor Gollancz. 1988. Booklet. Good. £0.30

Author: Pat Husband. Country: British.

Softback, 17x10cm, 10 pages. A booklet for the Bridge player who wants to know quickly about practicalities of playing or running Duplicate Bridge. Also considered is the scoring of Duplicate Bridge and tactics which are particularly useful when playing Duplicate Bridge.

 

Mensa Connections. Published by Sophisticated Games. 2004. Box. Good. £12

Designer: Reiner Knizia. No. players: 1-4. Country: British. Duration: 45 mins.

Tile laying game played on a hex grid, with hex 'dominoes'. Players take it in turns to lay a piece and score for other identical symbols in the same lines as the piece just played. Each player has their own score board and points gained by matching each symbol are recorded separately. When a player completes a scoring row they get an extra turn, so concentrating on one symbol has its advantages, but at the end of the game you only score as much as you got on the least of the symbol scoring tracks so balance is also necessary. Very nicely made playing pieces, with colours and symbols to aid the colour-blind. Also published as Ingenious and Einfach Genial.

 

Middle Earth The Wizards - Unlimited Boosters. Published by ICE. 1996. Box. Unopened. £0.80

Designer: Unknown. No. players: 1-5. Country: American.

Special Notes: 8 boosters available

Booster packs for ICE's excellent Middle Earth - The Wizards CCG. This was in my opinion one of the very best CCGs. I have a small stack of these boosters available, but you will need to already own starter decks / a starter set to play. I.C.E. lost their Tolkien license in 1999, so the game has been out of print since then and getting more cards for this game is getting ever harder.

 

Middle Earth The Wizards - The Dragons Boosters. Published by ICE. 1996. Box. Unopened. £0.80

Designer: Unknown. No. players: 1-5. Country: American.

Special Notes: 10 boosters available

Booster packs for ICE's excellent Middle Earth - The Wizards CCG. This was in my opinion one of the very best CCGs. I have a small stack of these boosters available, but you will need to already own starter decks / a starter set to play. I.C.E. lost their Tolkien license in 1999, so the game has been out of print since then and getting more cards for this game is getting ever harder. This expansion introduced the powerful Dragons and their special hoards of treasure, as well as a host of related equipment, characters and hazards. Possibly the best METW expansion.

 

Modern Art. Published by Mayfair. 2004. Box. Good. £13

Designer: Reiner Knizia. No. players: 3-5. Country: German. Duration: 45 mins.

Special Notes: Small box edition

Players buy and sell pieces of modern art for money using various auction methods The interaction in the bidding methods is very clever. Each player tries to acquire works of art for their gallery, but must try to deduce which artist will be worth money at the end of each season. One of the classic auction games.

 

Netzwerk. Published by Jumbo. 2003. Box. Excellent. £15

Designer: Corné van Moorsel. No. players: 2-4. Country: Dutch. Duration: 45 mins.

Originally published as Morisi. Resource management game played on a different layout each game. The playing surface consists of hex tiles each producing one type of resource. Players move a piece from hex to hex collecting a resource from the new hex. These resources are then spent to build a network of roads between city tiles, and at the end of the game the player with the best connected network of roads will win. Recommended.

 

Neuland. Published by Eggert Spiele. Box. 2 editions available:

1) 1st Edition. Published by Eggert Spiele. 2004. No. 191/300. Excellent. £25

2) 2nd Edition. Published by Eggert Spiele. 2008. In shrink. £17

Designer: Tobias Stapelfeldt, Peter Eggert. No. players: 2-4. Country: German. Duration: 2 hrs.

Players start with basic buildings which they can use to produce basic resources. These buildings produce more valuable resources which can be used to build more valuable production buildings and/or produce yet more valuable resources. Players must carefully plan their production and also keep control of buildings they consider important. VPs are won by building various top level developments, and the first to build sufficient of these wins. One to get you really thinking, planning ahead and optimising what you do.

 

New England. Published by Goldsieber Spiele. 2003. Box. Good. £15

Designer: Alan Moon, Aaron Weissblum. No. players: 3-4. Country: German. Duration: 75 mins.

Clever tile placement game in which the players expand out from three initial land holdings each - one each of three types of plantation. Players bid to get the choice of options each turn, but going first will mean that the actions cost more to perform. The actions include tiles to lay on the board to expand your areas, and claiming action cards which can be used to score VPs by upgrading land tiles, placing people, ships or barns onto the board for in game benefits as well as possible extra VPs at the end of the game. The game gives you a stream of interesting choices. It was selected as Game of the Year for Games magazine in 2004. Highly recommended.

 

No Thanks. Published by Z-Man Games. 2004. Box. In shrink. £7.50

Designer: Thorsten Gimmler. No. players: 3-5. Country: American. Duration: 20 mins.

Reprint of Geschenkt / No Merci. Very neat card game in which players have to repeatedly try to avoid taking cards. However, all the money spent so far to avoid taking the current card is taken by the player who actually takes the card. Thus eventually it will be worth taking the card. Also, since no-one has enough money to avoid taking cards for ever, you have to make sure you manage your money well so you don't end up being forced to take something you really don't want just because you have no money left. Cleverly cards with adjacent numbers also incur only one penalty. Very simple, but fascinating and fun. Highly recommended.

 

Penguin Colourgrams 2. Published by Penguin. 1977. Book. Good - A very few sheets used. £9

Author: Sid Sackson. No. players: 1. Country: British.

Softback, 20x25cm, 76 pages. A collection of 1 player games. The games are all devised by Sid Sackson, so you can be sure there will be novel ideas. The book includes many black and white sheets on which the games are played - you will need pens / pencils (not supplied) to play. The games are: Four Colour (map colouring puzzle), Pinball (use dice to score high on a multiball pinball layout!), Profit & Loss (stock price game), Mountains & Valleys (number adjacency puzzle), No Way (travelling salesman puzzle), Buried Treasure (rectangle fitting puzzle). Also published as Beyond Solitaire.

 

Penguin Colourgrams 3. Published by Penguin. 1978. Book. Excellent. £9

Author: Sid Sackson. No. players: 2-4. Country: British.

Softback, 20x25cm, 76 pages. A collection of word based games also published as Beyond Words. The games are all devised by Sid Sackson, so you can be sure there will be novel ideas. The book includes many black and white sheets on which the games are played - you will need pens / pencils (not supplied) to play. The games are: Tolstoy (2), Joyce (2-4), Dickens (2-6), Poe (2), Carroll (2-4), O.Henry (2 or 4).

 

Poleconomy. Box. 2 editions available:

1) Published by Spears. 1989. Good. There is a label removal mark on the lid. £1.75

2) Published by Woodrush. 1983. Good. £0.60

Designer: Morton Blitz. No. players: 2-6. Country: British. Desc. by Eamon.

Players try to become both tycoons and politicians, gaining political power and money. The players buy and sell UK businesses (real companies are represented), invest in insurance, buy bonds and make takeovers. High inflation and commercial failure can cause problems though, and taxes have to be paid. As politicians the players try to get elected to government and ultimately become Prime Minister, who can affect the financial position of all players.

 

Pro Golf. Published by Avalon Hill. Box. 2 editions available:

1) First edition but this copy has course books for both Pebble Beach and Augusta National courses 1982. Excellent. £8

2) Second edition. 1984. Good. £1.50

Designer: Rick Byrd. No. players: 1+. Country: American. Duration: 1 hr. Desc. by Eamon.

Possibly the best statistical golf game ever. So clever, you get to play every shot, yet there is no board. The first edition has Augusta National as the course. The second edition has Pebble Beach as the course.

 

Project KGB: No. 2 The Double Agent. Published by Waddingtons. 1973. Box. 2 copies available:

1) Good, but box base slightly indented. £8

2) Good, but 1 corner taped up. £8

Designer: Unknown. No. players: 3-4. Country: British. Duration: 1 hr.

Deduction game. Game No. 2 in a series of 2, both games being separate, but if you own both then you can play them together as a larger game. In this game, one player is the Double Agent, who must sabotage the undercover training camp and get out before another player exposes him. This involves a clever use of plastic monitoring devices which can be secretly turned on or off underneath by the Double Agent. The trick is to work out who is doing the turning. A clever Double Agent will look and not turn at every opportunity, thus giving the impression he is a hunter rather than the hunted, hopefully for long enough to get away.

 

Quatrogammon. Published by The Quatro Company. 1982. Box. Good. £5

Designer: Richardo Chavez-Munoz. No. players: 2-4. Country: British. Duration: 20 mins.

This is a backgammon variant played on a circular board for 2-4 players, each having their own set of pieces. Different initial setups are provided for each of 2, 3 and 4 players and longer and shorter games can be played by varying the setup too.

 

Railroad Dice + Germany + The Crossing. Published by Wassertal Spieleverlag. 2004. Box. Excellent. £33

Designer: Jens Kappe. No. players: 2-4. Country: German. Duration: 75 mins.

Special Notes: All in one box

Train game which unusually uses dice as the tracks. The game is played on 8 mini boards each with a 7x7 grid for the dice-tracks to be laid on. Players build tracks for various rail companies and obtain shares in these companies, and try to connect up to other stations in order to transport as many passengers as possible. Each turn a selection of dice are rolled and the results can be used as tracks, or to obtain shares. The game gives plenty of options and tactical decisions. This set includes the Germany expansion - which uses new rules and is played on a large board provided. Also includes The Crossing, a mini expansion.

 

Reiner Knizia's Cthulhu Rising. Published by Twilight Creations. 2008. Box. In shrink. £7

Designer: Reiner Knizia. No. players: 2. Country: American. Duration: 20 mins.

Abstract tile laying game given a very superficial theme of Lovecraftian horror. That said it is a good two player head to head game in which number tiles are placed onto two grids and the players vie for control of the rows and columns. Just don't expect it to be dripping with Necronomicon and Great Old Ones references...

 

Rette Sich Wer Kann / Seenot Im Rettungsboot. Box. Several editions available:

1) Seenot Im Rettungsboot. Published by Argentum Verlag. 2006. In shrink. £18

2) Seenot Im Rettungsboot. Published by Argentum Verlag. 2006. Excellent. £16

3) Rette Sich Wer Kann. Published by Walter Müller. 1993. Good. £16

Designer: Ronald Wettering. No. players: 3-6. Country: German. Duration: 90 mins.

Players attempt to get their sailors back to land safely, and must continually vote for different options - which boat will move, which boat will spring a leak, who will be chucked overboard, who will change ships etc. The game requires lots of negotiation and making deals, with plenty of scope for reneging! Nice wooden playing pieces.

 

Rette Sich Wer Kann!. Published by Kosmos. 2003. Box. Excellent. £9.50

Designer: Rudi Hoffmann. No. players: 2. Country: German. Duration: 20 mins.

Published as Crocodile Pool Party in America, this is not the game of the same name above. The two players each start the game with six swimmers in a long thin swimming pool, but players can turn over their swimmers to reveal crocodiles each with a different movement allowance. The objective is to use your crocodiles to eat your opponents' swimmers and crocodiles and then get them out of the pool. In a neat twist you only get points for swimmers, crocodiles and victims once out of the pool, and the game ends as soon as there is only one player's pieces left in the pool. Part of Kosmos' excellent 2 player small square box series.

 

Robo Rally. Box. 2 editions available:

1) Published by Hasbro Avalon Hill. 2005. In shrink. Reprinted edition with 8 prepainted plastic robots, 4 double sided boards and options cards. £24.50

2) Published by Wizards of the Coast. 1995. Excellent. Original edition with metal robots rather than plastic ones. £60

Designer: Richard Garfield. No. players: 2-8. Country: American. Duration: 1 hr.

Popular robot board game from the designer of Magic: The Gathering. Each player plans the moves and turns of their robot for the round and then robots execute these programs in sequence. The boards have pits, conveyor belts, walls, lasers, and all sorts of other obstacles to negotiate. Essentially a race game, but with geomorphic boards and the players can choose the length and difficulty of the layout each time.

 

Rules For Wargaming. Published by Shire Publications. 1972. Book. Good, but a little delicate. £4.50

Author: Arthur Taylor. Country: British.

Softback, 18x11cm, 68 pages. A set of general wargame rules then followed by specific additions for a variety of periods. The periods covered are: English Civil War, Marlborough's Wars, Napoleonic Warfare, American Civil War, Mechanised Warfare, Eighteenth Century Naval Battles, Modern Naval Warfare, Air Warfare 1914-18.

 

Scarne On Cards. Published by Crown Publishers. 1955. Book. Excellent. £8

Author: John Scarne. Country: American.

Hardback, 22x15cm, 402 pages. Essential reading for anyone hoping to be a card sharp, or anyone who thinks they may play cards with a card sharp!  After a fascinating introduction describing all sorts of cheats and tricks, the book goes on to give the rules and how to play well the following games: Gin Rummy (and other Rummy games), Blackjack, Faro, Card Craps, Chemin de Fer, Poker and Pinochle. However, what makes this book different is it also explains ways to cheat at each of these games, and how to spot others who are cheating.

 

Scoop. Published by Waddingtons. Box. 2 editions available:

1) 1955. Good. This is an early edition and the more sought after 2-6 player version. Cardboard telephone device. Box shows wear and 2 corners taped. Cards show use, but are still entirely useable. The edges of the telephone have been taped, but it works fine. £6

2) ca.1988. No. players: 2-4. Good. The telephone is a chunky plastic device. Box base indented and corners taped. £5

Designer: Unknown. Country: British. Duration: 75 mins.

Classic British game about completing your newspaper. Noted chiefly for two nice touches - the telephone device used for 'ringing' the Editor (it gives a random response every time you use it) and the advert cards for your front page (all real adverts from that year). Game play involves collecting sets of cards but with some nice twists to add interest.

 

Shark. Box. 2 editions available:

1) Published by Flying Turtle. Country: Belgian. 1987. Good. £12

2) Published by Ravensburger. Country: German. 1991. In shrink. The box shows a little wear through the shrink. £13

3) Published by Ravensburger. Country: German. 1991. Excellent. £12

Designer: J Venaise. No. players: 2-6. Duration: 90 mins.

An excellent business game. It borrows some ideas from Acquire, but uses them in a different and original way. Players start the game without money or shares, but each turn they get paid to enhance one of the companies as well as being able to decide on the best strategic way to do this 'upgrade'. Players may buy and sell shares at the start and end of their turn, but there is a limit to the total number which may be purchased each turn. Share prices can go down as well as up, but only due to dangerous takeover situations on the board and someone making just the roll needed to make them happen, which means you do get to decide how much risk you are willing to take. Recommended.

 

Shipwrecked. Published by Out Of The Box. 2002. Box. Excellent. £10

Designer: Matthre Kirby, Mark Osterhaus. No. players: 2-4. Country: American. Duration: 30 mins.

Second edition. The players have been shipwrecked and compete for resources and useful items which will help them survive. This is done using a Dutch auction mechanism combined with hidden bidding in an unusual way. The items give a combination of income to use for future auctions and victory points at the end of the game.

 

Showbiz. Published by Avalon Hill. 1990. Box. 2 copies available:

1) Good. £10        2) Good - nearly Excellent. £11

Designer: Derek Carver. No. players: 2-6. Country: American. Duration: 90 mins.

The players are entertainment agents and need to sign up a variety of acts from magicians, through dancers and singers to animal acts. When signed up a player chooses how many seasons to keep that artiste for. Each season artistes whose contracts have expired (or who are kicked out early - though this costs VPs) are replaced by players bidding for a new selection of artistes. Each season the demand for different selections of artistes changes and players need to alter their lineups accordingly to score well. Clever game with interesting choices on when to spend and when to save. I have some house rules for this which I will include.

 

Sleuth. Published by Avalon Hill. 1981. Box. Good. £11

Designer: Sid Sackson. No. players: 3-7. Country: American. Duration: 1 hr.

A classic game of deduction. A gem has been stolen, and the players have to work out which it is. There is a card for each possible gem, and one is removed from the game unseen, while the others are dealt out. Special question cards allow players on their turn to ask an opponent a question to try to work out who has which cards, and thus by a process of elimination ultimately work out which card is not in play. For a harder challenge several gems can be removed at the start of the game. Highly recommended if you like deduction games.

 

Spiele Anders Als Andere. Published by Hugendubel. 1981. Book. Excellent. £9

Author: Sid Sackson. Country: German.

Hardback, 26x18cm, 216 pages. This is the German language version of A Gamut of Games. Probably the greatest book of original games ever written. Many new games are by Sid himself, but others were contributed by his friends such as Jim Dunnigan, Claude Soucie, and Robert Abbott. This really is a wonderful collection of 38 games which every games player should have on their book shelf - though unless you read German fluently you would be better advised to buy the English version (ask me!)

 

Stocks & Bonds. Box. 2 editions available:

1) Published by Avalon Hill. 1978. Excellent. £3

2) Published by Avalon Hill. 1978. Good, edges show some wear. £1.25

3) Published by 3M. 1972. Good. £2

Designer: Unknown. No. players: 2-8. Country: American. Duration: 1hr.

Stock market business game. A year is designated as Bull or Bear (strong or weak) and players trade accordingly. Dividends are paid and, in the advanced game, you can buy 'on margin', leaving you more capital to work with.

 

Strategy & Tactics Magazine. Published by SPI. Country: American.

These magazines had a game originally, but no longer. Even without the game still a good read, and a useful source of articles on other games. Main articles listed by issue.

Issue 69. 1978. Good. £0.50: Tannenberg - Opening Battles 1914, The Next War, The Neutron Bomb, 30 Year War Logistics, Current Military Affairs (as of 1978), Reviews, Kharkov Errata.

Issue 74. 1979. Good. *£0*. I have several copies of this issue, so if I have one left you can have one free when you buy any other issue(s): Ney vs Wellington - Battle of the Quatre Bras, The Credibility of Deterrence (U.S. vs Soviet Union), Current Military Affairs (as of 1979), Panzer Battles Errata, Artillery Before Gunpowder.

Issue 75. 1979. Good. £0.50: Napolean's Art of War (Eylau & Dresden), Special Forces, Artillery at Gettysburg, Modern Tank Ammunition, Current Military Affairs (as of 1979!), Reviews.

Issue 89. 1981. Good. £0.50: Sicily - The Race for Messina 1943, Lee vs McClellan 1862, Historical Data & Analysis, Reviews.

Issue 99. 1985. Excellent. £0.50: Thunder at Luetzen 1812, GenCon - Winning Miniatures, Historical Data & Analysis, Berg's Review of Games, Computer Boardgame Design - Algorithms, Computer Wargames, Book Reviews, Moves Section (inc. previews, Trail of the Fox, and classifieds).

Issue 121. 1988. Excellent. £0.50: The Indian Mutiny 1857, The Battle of Ypenburg, The South After Yorktown, Hotspots - Potential Wars, Historical Data & Analysis, Errata for Manchu & Unconditional Surrender, Book Reviews.

Issue 132. 1990. Excellent. £0.50: Iron Cross (Man to Man conflict on the East Front 1941-42), The Gladiators (Roman Times), Variant for Beirut 82, Proliferation of Weapons of Mass Destruction in the 3rd World, Historical Data & Analysis.

Issue 133. 1990. Good. £0.50: Summer & Smoke (Baton Rouge, Mississippi River 1862), Iran / Iraq War, Britain and the Diffusion of Seapower 1895-1905, Historical Data & Analysis.

 

Stun. Published by Waddingtons. 1988. Box. Good. £2

Designer: Unknown. No. players: 2-6. Country: British. Duration: 15 mins.

Special Notes: 4 of the scoring markers replaced by nearly matching ones - this does not affect play

Card game in which players decide how far to push their luck each turn. Cards are turned over one a time, and most show coins. After each card the player can decide to stop and bank their coins. However, if a Stun card is turned up coins won that turn are lost. Whenever a player has cards showing 15 coins they can be traded in for a token. The first to get 5 tokens is the winner.

 

Sudoku. Published by Waddingtons. 2006. Box. Good. £5

Designer: Unknown. No. players: 1-2. Country: British. Duration: 20 mins.

Very nice item for Sudoku fans - this is a chunky 29x29cm wooden board with 162 plastic number disks - half black, half white. The set comes with 100 Sudoku puzzles but it can naturally also be used with puzzles from other sources. There are rules for a couple of very basic ways to use Sudoku puzzles with 2 players one of which makes use of the included sand timer.

 

Sumo's Karaoke Club Magazine. Published by Mike Siggins. Booklet.

Author: Mike Siggins. Country: British.

Excellent board game review booklet / magazine which covered mainly European and UK released games. Mike Siggins and Co. wrote very informative reviews, and this became a must read for fans of these types of games. Main articles listed by issue.

Issue 12 Jul 93. Good, but label removal mark. £1: Road Kill, Tyranno Ex, Dambusters, Ali Baba, Schatztaucher, Sindbad, Around the World in 80 Days, Timberland, Schmuggler an Bord, Waldesfrust, Kalahen, Cockpit, Bazaar, Rave, Axis & Allies, Mainstream Games, Tweaks & Variants, Britannia Stats, DIY Energie Poker, Letters.

Issue 13 Sep 93. Good. £1: Gamer's Notebook, Lords of the Sierra Madre, Vernissage, En Garde, Time Agent, Peloton, Tal der Konige, Tutanchamun, Fibonacci, Revolution, Quick, Inside Pitch, Letters.

Issue 14+15 Nov 93. Good. £2.25: Spiel 93, Gamer's Notebook, Freight Train, Zankapfel, Magic: The Gathering, Rette Sich Wer Kann, Was Sticht, Backpacks & Blisters, Suzerain, World Cup Tournament Football Game, Chamelequin, Men of Iron, Elevation, Inside Pitch, Reiner Knizia Interview, Letters.

Issue 16+17+18 Apr 94. Good, but has label removal mark. £3.50: Gamer's Notebook, British Toy & Hobby Fair, New York Toy Fair, Credo, Mine!, La Trel, PinPoint, Lord Carter's Sack O' Bricks, Die Erbraffer, The Mob, Anagram, Attacke, Die Hanse, Ko-an, Quest for the Faysylwood, Montgolfiere, Acquire, WizWar, Chikara, Pro Action Football, Rheingold, Inside Pitch, Design Workshop, Grand Prix Games, Formula De Mods, Britannia Revised, Railway Rivals History, Letters.

Issue 19 Autumn 94. Good. £1: Gamer's Notebook, Plague & Pestilence, Guerilla, 5 Alive, Manhattan, Auf Heller & Pfennig, Big Boss, Axiom, An den Ufern des Nils, The Rise of the Luftwaffe, Das Hornberger Schiessen, 800 Meters, Intrige, Olympia 2000BC, 6 Nimmt, Formula De Tracks, Return of the 5s and 10s, Thoughts from the Armchair, Letters, Notice Board.

Issue 20+21 Jan 95. Good. £2.25: Essen 1994, A Second View on Essen, New Games at Essen, Fugger Welser Medici, Wucherer, Das Regeln Wir Es Schon, New Rules for Classic Games, Falsche Fuffziger, Sack, Die Oster Insel, Ausgebremst, Mush, Phantoms of the Ice, Wurmeln, Bluff / Liar's Dice, Nizza, APBA Pro Basketball 2, Breaking Away, In Teufel's Kuche, Spritfresser, 1839 and 1850, Tracks to Telluride, Maharaja + Guide, Advanced 6 Tage Rennen, Further Thoughts from the Armchair, Dallas, Star Trek TNG CCG, Gamer's Notebook, Letters.

Issue 22 Apr 95. Good. £1 : Gamer's Notebook, High Society, Caramba, Tor, Grand Prix Circus, Medici, Peg Poker, The 90s, 1995 British Toy Fair, D.I.Y. Corner, Mike Siggins' Thoughts, Mike Clifford's Thoughts, Letters.

Issue 23+24 Jul 95. Good. £2.25: Mike Siggins' Thoughts, Gamer's Notebook, Die Siedler Von Catan, Sternenhimmel, Linie 1, Skedaddle, Paparazzo, Volle Lotte, 1830 PC, Chinese Walls, Canaletto, The Foot of Killimanjaro, Condottiere, Ligretto, Eagle Kingdoms, 1837, 1856, Gibsons Sports Games, German Games Designers, Nice Bits, Nessie Hunt, Greatest Boardgame Ever!, The 90's, Letters, Notice Board.

Issue 25+26+27 Nov 95. Good. £3.75: Gamer's Notebook, Essen 95, The Tyro's Tale, You Need Hans, 1500 Gold, DTM Hockenheimring, Dragon Dice, Die Leuchtturm Architekten, Die Schlangen Von Delhi, Elfenwizards, El Grande, Ironman Football, Geronimo, Keywood, Mu, New Games in Old Rome, Omshanti, Ransom, 1630 Something, Stats Soccer Replay, Stockers, Timbuktu, Tricks, Wrott & Swindlers, Creeper, Colliding Circles, Billabong, Kunst Stucke, 18XX Report, Games of the 90s, Tweaks & Variants, Letters, The Sumos.

Issue 28+29 Mar 96. Good. £2.75: British Toy Fair, Nuremburg 96, Inside Pitch, Vegas, Speed, Members Only, Tracks to Telluride, New Games in Old Rome Part 2, New York, 1630 Something Revisited, Design Workshop: Fireside Football, Die Siedler, 6 Nimmt, Ian Allen's 18XX Guide, 1825 Unit One, 1825 article by Derek Carver, Mike Clifford's Thoughts, White Wind, CCGs, Letters, Settlers Setups by Alan Moon.

Issue 30 Apr 96. Good. £1.25: Gamer's Notebook, Middle Earth: The Wizards, Stock Car Championship Racing Card Game, Mad Monks & Relics, Sharpshooters, Long Short, Entdecker, Reibach & Co., Letters.

Issue 31+32 Jul 96. Good. £2.75: Gamer's Notebook (including lots of mini reviews), Ab Die Post, Campanile, Double, Fireside Football, Gangsters Gun Molls & G-Men, Looping, Netrunner, Ostindien Company, Saludos Amigos, Special Delivery, Tahiti, Take it Easy, Wembley, Yucata, Classic Games, Der Fliegende Teppich, Short Reviews, 18XX, 1630 Something, Mike Clifford's Thoughts, 11th Salon Des Jeux, Moskito Spiele, Letters.

Issue 33+34+35 Nov 96. Good. £4.25: Essen 96 (Mike Siggins, Mike Clifford), Gamer's Notebook (inc. mini reviews), Inside Pitch, Air Baron, City of Chaos, Detroit Cleveland Grand Prix, Global Survival, Honor of the Samurai, Quests of the Round Table, Marracash, Material World, Palmyra, Ponte Vecchio, Power: The Game, Premiere, Trainsport Austria, Safe Return Doubtful, Sing Sing, Subbuteo Squads, X Pasch, 3 3/4 Laps, Wizards, Short Reviews, Design Workshop, Train Games, Letters.

Issue 36+37+38 Mar 97. Good. £4.25: Olympia 97, Gamer's Notebook (inc mini reviews and The Sumos), Inside Pitch, 1876, Battletech TCG, Breaking Away 2, Dino Hunt, Dicemaster: Cities of Doom, Der Flaschenteufel, Hispania, Cheapass, MathMagic, Priceless, Pitagoras, Star Trek TNG Dice Game, SiZiMiZi, Sticheln, Settlers of Catan Card Game, Swoop, Transsib, Word Thief, X Files CCG, World of Boxing, Face Off, Hans Im Gluck, Sumo Hall of Fame, Mike Clifford's Thoughts, Design Workshop, Designers, Letters.

Issue 39+40 Jun 97. Good. £2.75: Gamer's Notebook, Inside Pitch, Nuremburg 97, Dealer's Choice, Ferrocarriles Pampas, Konig & Intrigant, Legend of the Five Rings, Magic: The Gathering Computer Game, Mississippi Queen, Mole Hill, Serenissima, Shanghai, Tracks to Titicaca, Rail Baron & US Rails, Hartmut Witt, Trouble With Translations, Conquest Games, Game Theory for Dummies, Mike Clifford's Thoughts, The 50s 60s 70s, Letters.

Issue 41+42+43 Nov 97. £4.25: Spiel 97 (several viewpoints), Gamer's Notebook, Inside Pitch, 1831, Euphrat & Tigris, Frisch Fisch, Inkognito, Die Kette Von Saba, Lowenherz, Meutre A L'Abbaye, Lord of the Rings Tarot, Long WInding Road, Middle Earth: The Lidless Eye, Princess Ryan's Star Marines, Roborally, Svea Rike, Symbioz, Titan: The Arena, Vikingatid, Volle Hutte, Dampfross / Railway Rivals, Short Reviews, Design Workshop - Bruno Faidutti, Mindsports Olympiad, Ravensberger, Mike Clifford's Thoughts, Letters.

Issue 44 Feb 98. Good. £1.25: AvalonCon, Babylon 5 CCG, Caesar & Cleopatra, Chicago, Dream Team, Dune CCG, Grossinquisitor & Kolonien, Hockeyswap, Iron Horse, Konzern, Kismet, Die Macher vs Die Macher, Mah Jong Variants, Nomic + Ralatives, Ritter, Show Manager, Schoko & Co, Wucherer, Mike Clifford's Thoughts, Letters, Inside Pitch, The Sumos, Ten Years On.

 

Taj Mahal. Published by Rio Grande. Box. 2 editions available:

1) 2006. 2nd edition. In shrink. £20

2) 2000. 1st edition. Excellent. £17

Designer: Reiner Knizia. No. players: 3-5. Country: American. Duration: 90 mins.

Very clever game of imperial expansion across India. Players strive to build palaces, province by province. Victory points can be accumulated in various ways, such as collecting trade goods and achieving a good network of palaces across the board. The heart of the game is a very unusual card bidding mechanism in which up to 5 rewards are being bid for simultaneously - neat, but if you judge things wrongly the bidding can go horribly wrong. Recommended.

 

Tara: Seat Of Kings. Published by Surprised Stare. 2006. Box. Excellent. £14

Designer: Tony Boydell, Charlie Paull. No. players: 2-4. Country: British. Duration: 45 mins.

The players attempt to manoeuvre their playing pieces up through the ranks to become the kings of various regions of Ireland. The game uses cards to drive possible actions. The board shows a pyramid of positions available for each kingdom, and everything has Celtic style artwork. There is scope for strategy as well as some unexpected interaction and the opportunity for direct conflict as well. Players will also need to manage their supply of cumals (money / cattle) well to pay for their actions.

 

Taxi!. Published by Gibsons. 1983. Box. Box corners taped. £1

Designer: Unknown. No. players: 2-6. Country: British.

Newer version of a game first made by Ariel in the 1950's. Uses a unique movement system, doing away with dice or cards. The map of London's roads is dotted with white lines. You can move as far as you like in one move as long as you don't cross more than one white line. By using back streets, considerable mileage can be chalked up in a single turn. The objective is to pick up and deliver passengers and collect their fares. There is scope for undercutting rivals and buying a second taxi for greater flexibility.

 

Test Your Chess. Published by Pan Books. 1975. Book. Good. £1.25

Author: Gerald Abrahams. Country: British.

Softback, 18x11cm, ~160 pages. A collection of 53 chess problems with diagrams, with solutions at the back of the book.

 

The Complete Book Of Card Games. Published by Magna Family Library. 1994. Book. Excellent. £2.20

Author: Not Listed. Country: British.

Hardback, 19x13cm, 249 pages. A collection of nearly 250 card games including old favourites and new games. The book is divided as follows: Games for One (Simple, Difficult, Two pack, 3 & 4 pack games), Games for Two (Split by 3 levels of understanding needed to play), Games for 3, Games for 4, Gambling Games. There is a comprehensive index too.

 

The Complete Patience Book. Published by Pan Books. 1974. Book. Good. £2.50

1) 7 Issues: 3, 5-16. This covers the period Fall 1994 - April 1997. Good. £6.75

2) 13 Issues: 6-11, 15, + The Complete Magic Card List (up to and inc. Homelands). This covers the period Summer 1995 - Feb 1997. Good. £3.75

Author: Basil Dalton. Country: British.

Softback, 18x11cm, 234 pages. Paperback book with 51 single-deck games of Patience, and 56 versions of two-deck games. It also includes 37 Patience problems for you to solve, as well as extra ones mentioned during the game descriptions. The book also includes sample games, solutions, and a section on Trick and Puzzle Patiences. A must for Patience players.

 

The Games Quarterly Catalog - Summer 1996. Published by Matthews-Simmons Marketing. 1996. Book.

Good. £0.35. Author: Unknown. Country: American.

This is a catalog listing all the games currently available to U.S. Retailers through U.S. Distributors at the time of going to press. Potentially very useful for games collectors.

 

The Hammer Of Thor. Published by Nova Game Designs. 1980. Box. Good. £16.50

Designer: Joseph Angiolillo. No. players: 1-362. Country: American.

Unusual fantasy adventure game (see the number of players for a start). Players are Norse Gods and Heroes trying to gain reputation points around Valhalla, in order that they might win at Ragnarok, the final battle between Good and Evil. Over 600 cards make sure each game is completely different. The game is played on a map of constellations, and the objective is to recruit followers, and gain items and runes in order to bring a powerful force to Ragnarok, after which only those on the victorious side (be that Good or Evil) will win. Most unusual item.

 

The Peter Principle Game. Published by Avalon Hill. 1981. Box. Good. £4

Designer: Dr Laurence J Peter. No. players: 2-4. Country: American. Duration: 1 hr.

Second edition of this game of office politics, based on a best-selling book with the same name. Players try to rise to the top, but without exceeding their level of competency. The players are employees of a huge corporation, and compete to avoid promotion and remain competent in their jobs by making more "right" decisions than "wrong" ones. At the same time, each tries to force the others into promotion or into a position where they make more bad decisions than good ones. The last player still competent is declared the winner. This edition is in the original publisher's box but sold by Avalon Hill with their own rules etc. They later changed it to a bookcase box.

 

The Treasures Of Childhood. Published by Pavilion Books. 1989. Book. Good. £10

Author: Iona Opie, Robert Opie & Brian Alderson. Country: British.

Hardback, 31x26cm, 190 pages. The Opies have a collection of antique toys and games and this book is an illustrated history of their collection. The text is detailed and there are many colour pictures of the items mentioned. One of the best books ever on juvenilia and a 'must-have' for any collector of antique toys and games. The book is divided into two parts covering their children's books collection and their toys and games collection.

 

Ticket To Ride. Published by Days Of Wonder. 2004. Box. In shrink. £30

Designer: Alan R Moon. No. players: 2-5. Country: German. Duration: 75 mins.

Spiel des Jahres Winner 2004. Published in Germany as Zug Um Zug. Players collect cards using a drafting system, and play them in order to lay out train pieces onto pre-positioned track spaces between cities on a map of America. The tracks between cities require varying numbers of cards / train pieces, and more points are scored for the longer sections. In addition the players have cards which will be worth extra points if certain cities are connected up with that player's trains. Very approachable and playable but with quite a bit to think about too. A well deserved game of the year. Highly recommended.

 

Trax. Published by Excalibre Games. 1981. Box. Good. £6.50

Designer: David L Smith. No. players: 2. Country: American. Duration: 15 mins.

Superb abstract game of tile placement. The square tiles have loops and lines on them, the idea being to close off a loop of your colour or to make a line from one side of the layout to the other (of minimum length). Game play is subtle and the game is very well regarded amongst abstract game aficionados.


Tweedledum. Published by Gibsons. 1990. Box. Good. £8.75

Designer: Alex Randolph & Johann Ruttinger. No. players: 2-5. Country: British. Duration: 1 hr.

Alice In Wonderland themed game. Very attractive game using, where possible, original drawings from the classic edition (drawn by Tenniel). Players compete to collect 'photographs' (scenes) from the book. Each of the 7 scenes has an excellent photograph, a good photograph and a bad one. The players move around a track and take opportunities to take photographs and gain photo cards. When a player has photos of all the locations they can end the game, but the player with the best collection wins, not necessarily the player who ended the game.

 

Victory. Published by Columbia. 1998. Box. Fair. £8

Designer: Tom & Grant Dalgliesh. No. players: 2. Country: Canadian. Duration: 3 hrs. Desc. by Eamon.

Special Notes: Water damaged set. The maps and rules slightly discoloured, but still playable. Hence price...

War game, played on geomorphic boards so you can vary each game. Uses the famous wooden block system pioneered by this company. Each player controls a number of units, such as heavy bombers, fighters, aircraft carriers and marines. The block system keeps which units are which hidden from the enemy while also making it simple to record step-reduction. Neat and well regarded war game system.

 

Waddingtons Family Card Games. Published by Pan Books. 1981. Book. Good. £1

Author: Robert Harbin. Country: Brtish.

Softback, 18x11cm, 193 pages. A collection of over 60 card games ranging from the classics to more obscure games such as Pishti, Cloboish and Solomon. It also includes some card tricks. The games are divided as follows: For Two, For Four & All the Family, Gambling, For the Young, Patience.

 

Wild Life Card Game. Published by Pepys. ca.1960. Box. Excellent. £2

Designer: Philip Wayre. No. players: 2-4. Country: British. Duration: 15 mins.

Card game with attractive cards showing photos of 11 different animals, but 4 different pictures of each. Rules are included for 2 different games. The first is a version of Pelmanism, and the second a version of Snap. Both are made more interesting by not having identical pictures on the cards of that quartet.

 

World Cup Tournament Football Game. Published by Lookout Games. 2006. Box. New. £15

Designer: Peter Grosse. No. players: 2-24. Country: German. Duration: 90 mins.

Card game depicting the World Cup Finals. Not a simulation, matches being decided by card play. 240 cards, 102 national team tokens and flags. It is possible to play a full set of World Cup Finals in about 90 mins. Players secretly own teams and play cards in a way which they hope will see their teams get as far as possible through the tournament. However, this is best done subtly as it is quite possible to severely hinder a team if you know others are backing it. Highly recommended. This edition has felt boards and is designed for post 1994 tournaments (ie. with 8 groups of 4 teams) and come in a more convenient bookcase box. The original was by the Australian Design Team.

 

World Game Review Magazine. Published by Michael Keller. Author: Michael Keller.

Published on an irregular basis, and aimed at those with a sophisticated interest in mainly abstract games and puzzles. However it always included many reviews of games in each issue. Lots of info about the mathematics of games. Articles listed by issue.

Issue 5. 1985. Excellent. £0.75: Advanced Cubology, Polyhexes, Hexominoes, Ultima, Realm, Risk, Solitaire Lap, Traffic Lights, Tenpenny

Issue 7. 1987. Excellent. £0.75: Domino puzzles, Hexominoes, Free Choice Chess, Ultima

Issue 8. 1988. Excellent. £0.75: Ultima, Lachaino, New problems in Peg Solitaire

Issue 10. 1991. Excellent. £1.75: Specially large issue devoted to chess variations with rules and sample games, games reviews, bibliography and index.

Issue 11. 1992. Excellent. £0.75: Best abstract games to play on boards 3 x 3, 4 x 4 or 5 x 5 squares, Peg Solitaire, Castawords

Issue 13. 1998. Excellent. £0.75: Giza Solitaire, Black Spy, The Game of Y, many more reviews than usual of commercial board games, Chess variants updated

 

 


 

 

Book Title

Publisher

Author

Year

Type

Size (cm)

Pages

Condition

Price

Bridge

Chancerel

Jeremy Flint

1975

Soft

23x16

96

Good

£4

Chess And Draughts - How To Play Scientifically

W. Foulsham & Co.

Albert Belasco

~1957

Soft

19x13

58

Good

£1

Tactics!

Hodder & Stoughton

Stephen Thraves

1990

Soft

20x13

456 paras

Excellent – includes full game kit

£6

A History Of Card Games

OUP

David Parlett

1991

Soft

19x13

361

Excellent

£3

The Laws Of Auction Bridge 1928

Thomas De La Rue

The Portland Club

1928

Soft

19x13

47

Good

£5

Illustrated Chess For Children

Sidgwick & Jackson

Harvey Kidder

1972

Hard

23x16

127

Good

£1.50

Asterix: Asterix To The Rescue

Hodder & Stoughton

R. Goscinny, A.Uderzo

1986

Soft

20x13

284 paras

Good – includes full game kit

£2

Lewis Carroll's Games And Puzzles

Dover

Edward Wakeling

1992

Soft

21x14

80

Excellent

£7

Test Your Match Play

Faber & Faber

H.W. Kelsey

1977

Soft

19x12

190

Good, but some marks on the cover

£6

My One Contribution To Chess

Faber & Faber

F. V. Morley

1947

Hard

19x13

110

Good

£6

Abbott’s New Card Games

Muller

Robert Abbott

1965

Hard

22x14

137

Excellent

£13

Your Book Of Card Games

Faber & Faber

Ewart Kempson

1966

Hard

21x16

53

Good

£2

Royal Auction Bridge

George Routledge & Sons

Ernest Bergholt

1918

Hard

17x11

219

Good

£9

Model Soldiers

Octopus Books

Henry Harris

1972

Hard

24x21

95

Good

£1.50

The Best Of Board Wargaming

Arthur Barker Ltd

Nicholas Palmer

1980

Hard

22x14

194

Good

£11.50

Battle Quest: Caves Of Fury

Hodder & Stoughton

Stephen Thraves

1992

Soft

19x13

342 paras

Good

£3.25

Precision Bidding And Precision Play

Star Books

Terence Reese

1974

Soft

18x11

153

Excellent

£1

Puzzle Fun

Thomas Nelson & Sons

Unknown

1960

Hard

21x15

64

Good

£4

Neue Taktikspiele Mit Wuerfeln Und Karten

Hugendubel

Reiner Knizia

1990

Hard

23x18

205

Excellent

£4

Duel Master 4: Arena Of Death

Armada

Mark Smith, Jamie Thomson

1987

Soft

18x11

~850 paras

2 books, in shrink

£7

Contract Bridge For Beginners

Faber & Faber

Josephine Culbertson

1950

Hard

20x14

195

Good

£1

Play It Again

Prentice Hall

Asterie Baker Provenzo

1981

Hard

24x18

243

Good

£2.50

Spellfire Reference Guide Vol. 2

TSR

Kevin Melka

1996

Soft

21x14

480

Excellent

£3.50

The Book Of Indoor Games

Greenberg

Stanley Pashko

1957

Hard

21x14

182

Good

£2

Cardograms

W & G Foyle

Ben Cohen

1960

Hard

19x12

90

Good

£5

 

 

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