MNG-AJM Games and Collectibles

 

Jul 2006 Catalog

 

While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have.  Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out!  However, if you do see something of interest email me and I’ll let you know if I still have it.  Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email? 

 

A Question Of Sport, published by Games Team. 1986. Box. Good. £2

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

TV related trivia game, with all the questions based on popular (televised) sports. Some cards even include photographs so that you can play the ‘Picture Round’ as on the TV show. The game features Emlyn Hughes, Bill Beaumont and David Coleman.

 

AD&D: DL1: Dungeons of Despair, published by TSR. 1984. Booklet. Excellent. £3

Designed by Tracy Hickman. No. players: 2+. Country: American, Desc. by Andy.

The first in the epic series of DragonLance adventures. The adventure is for 6-8 characters of level 4-6. This introduces the players to the world of Krynn, and their characters get to explore Haven, and the ruined Xak Tsaroth, and encounter draconians. 32 pages.

 

AD&D: DragonLance Classics, published by TSR. 1999. Book. Excellent. £8

Designed by Various. No. players: 2+. Country: American, Desc. by Andy.

Roleplaying campaign for the AD&D game.  This is based on the classic DragonLance series of modules DL1-DL15.  Here presented as one long campaign, and including various new scenes, and with reference material all in one place. It is a 256 page paperback book, with the adventure split up into 36 chapters. This is the silver anniversary edition, and is a great way to play this epic series if you have never done so before.


AD&D: Fate Of Istus, published by TSR. 1989. Book. Excellent. £5. Desc. by Andy.

Designed by Nigel FIndley, Dan Salas, Stephen Inniss, Robert Kuntz. No. players: 2+. Country: American, AD&D fantasy roleplaying series of adventures based in the world of Greyhawk. This 128 page book contains ten linked adventures through which Istus, the god of fate tests the mortal world through the adventurers before deciding how the world should be changed permanently.  An epic campaign set in one of TSR's most popular worlds. The characters start out as novices in their various professions, but by the end of the ten adventures will be pretty powerful.

 

AD&D: Forgotten Realms Interactive Atlas, published by TSR. 1999. CD Case. Good. £60

Designer Unknown. Country: American, Desc. by Andy. Special notes: No manual included, though it is easy to use with good help built in. This is an amazing item for players of AD&D who use the very popular Forgotten Realms campaign setting. The CD contains over 500 maps from a vast number of Forgotten Realms supplements.  The maps range from overviews of the entire world down to individual building floorplans.  They are presented in a very clever linked way, so you can click from one to another linked map.  Highly detailed and a great resource - highly recommended.  You will need a Windows PC to use this, and it should work with pretty much any Windows OS (Win 95 onwards). There is also a free update on the internet with 300 further maps.  If you also have Campaign Cartographer you can edit the maps too!

 

AD&D: OA2 Night Of The Seven Swords, published by TSR. 1986. Booklet. Good. £3.50

Designed by Pickens, Cook, Johnson, Swan, Carmien, Ritchie. No. players: 2+.

Country: American. Desc. by Andy.

Adventure module for AD&D Oriental Adventures. 48 pages.  The adventurers are hired by the Seven Swords clan to retrieve some relics of great importance from the haunted Ito-Jo Castle and to take them to the Inn of the Globefish.  However, a rival clan is also after the relics and will do their best to stop the adventurers should they find out their plan.

 

Admiral, published by Reality Games. ca.1990. Box. Good. £11

Designed by Andreas Franke. No. players: 2. Country: German, Duration: 90 mins, Desc. by Andy.

Simple wargame with a jig-board and lots of very nicely made plastic pieces representing aircraft carriers, various ships, subs, planes and military bases.  The board shows an imaginary archipelago which the players are fighting for control over. There are six classes of unit, and each turn a dice is rolled to determine which class of unit can be used that turn. Attack is either by moving a stronger unit onto a weaker unit or by surrounding a ship, or by aircraft / anti aircraft fire. A variation which doesn't use dice is also provided.

 

Adventure Gaming Magazine, published by Manzakk Publishing.

Designed by Timothy Kask. Country: American, Desc. by Andy.

Wide ranging games magazine with major articles listed by issue.

Vol. 1 No. 1, 1981. Good. £1: Scepter & Starship (Traveller variant), New FRP Campaigns, Napoleonic Wargaming, Reflections on Gaming, Civilization Review, Being a Good (RPG) Player, Divine Right Variant, Knights of Camelot Variant, NPCs are People Too, Being a GM.

Vol. 1 No. 2, 1981. Good. £1: Aces of Aces review and picture run through, Going Down At Sea (Task Force), Titan long review, Great Sieges of Medieval History, Divine Right Winter Campaigning, Origins Awards, Crossbows in FRP games, Boardgame Talk, APBA Baseball, Titan Design Notes, Ramspeed variants, Selection of 'Barbarian' games reviewed, Diplomacy's 10 Commandments by its designer.

Vol. 1 No. 6, 1981. Good. £1: Stranded On Arden - 8 page removable Traveller Adventure by Marc Miller, War In Europe Variants, Mexico vs Republic of Texas 1841, Close combat in Traveller, Traveller variant NPCs, Beer and Pretzels Games mini reviews (x32!), Combining Richtofen's War with Ace of Aces!, Boardgame Talk, Air To Air Gunplay.

Vol. 1 No. 7, 1982. Good. £1: Thoughts on Roleplaying, Divine Right strategy, Napoleonic Armies of the German States, Extinction of the Spinner, Star Fleet Battles variant, Fantasy & S.F. Risk variants, Squad Leader scenario, Stalingrad, Gaming Accessories, Reviews (Expedition to Zhodane - Traveller, Tanktics, Ultra Warrior, Kaves of Karkhan), Boardgame Talk.

Vol. 1 No. 8, 1982. Good. £1: Introducing Newcomers to Fantasy RPGs, Down With The King variant, The Trojan War Designers Notes, Cable TV & Adventure Gaming, History of Smashing Weaponry, Developing a Playable City Campaign, Creative GMing, Rings of Saturn review, Boardgame Talk.

Vol. 1 No. 10, 1982. Good. £1: The Big Horn Basin Range Wars - Western Roleplaying Adventure, Oregon Trail - RPG meets Boardgame, Republic of Texas vs Mexican Empire - miniatures, Traveller Tools, Frontier 6 review, Guide to Games about The Old West, Reviews (I Will Fight No More ... Forever, The Alamo, Alkemstone, Striker, Powerplay, Wild West), Boardgame Talk.

 

After Dinner Origins, published by Jordans Games. 1988. Box. Good,  but edges show wear. £2.50

Designer Unknown. No. players: 2+. Country: British, Duration: 30 mins, Desc. by Andy.

Players take turns to read out three possible origins of well known phrases or customs (such as why we say "The Bee's Knees", or how saluting started), and the other players guess which is the correct one.  Points are scored for guessing the correct origin.  The game comes in a box which looks very much like a box of After Eight Mints, and the cards come in After Eight style wrappers!  There are 60 cards with 5 sets of origins on each card.

 

Air Force, published by Avalon Hill. 1980. Box. Good. £7

Designed by S Craig Taylor Jr.. No. players: 2+. Country: American, Desc. by Andy.

Popular plane to plane combat system covering the WWII European Theatre. Players take control of single aircraft or a formation of aircraft. All the most interesting aircraft available are represented.  Aircraft cards show all the relevant characteristics. Movement is pre-plotted and then executed on the board simultaneously. Hits depend on relative facing, range, and weapons used and use a CRT. Damage is scored against aircraft parts. Rules are also included for air-to-ground combat, different bombing techniques etc.

 

Air Force / Dauntless Expansion Kit, published by Battleline. 1978. Box. Excellent - unpunched. £7

Designed by S. Craig Taylor Jr.. No. players: 1+. Country: American, Desc. by Andy.

Expansion Kit for Air Force and / or Dauntless (you can use it with either of these games).  This expansion includes 400 counters for additional aircraft, a counter tray, and thirty new aircraft data cards.  The new rules give ship characteristics for roughly 50 ships, various new advanced and optional rules, play by mail rules and a solitaire dogfight scenario. air-to-ground combat, different bombing techniques etc.

 

Allo Allo, published by BBC Enterprises. 1989. Box. Good. £3

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

TV related, based on the popular comedy show set in war-time France. 100 cards and the board are used to either capture or rescue the British airmen (Carstairs and Fairfax). Gordon Kaye (as Rene) pictured on the box, along with caricatures of the rest of the cast. Naturally the German players must try to capture these airmen while the Resistance players try to rescue them and smuggle them across the border.

 

Arrows, published by Orda Ind. Ltd. 1977. Box. Good. £6

Designer Unknown. No. players: 2. Country: Israel, Duration: 15 mins, Desc. by Andy.

Strategy game played on an unusually laid out grid of 24 spaces, with a network of arrows mostly one way, but some two way between spaces.  Players place their men on the board and take turns moving a piece along an arrow.  Landing on another piece captures it, and the objective is to eliminate all your opponent's pieces.  A maze game of sorts.

 

Auf Achse, published by F X Schmid. 1991. Box. Good. £12

Designed by Wolfgang Kramer. No. players: 2-6. Country: German, Duration: 90 mins, Desc. by Andy.

Excellent route planning and delivery game. Players drive their delivery trucks up and down Germany and neighbouring countries, competing for contracts which come up at auction.  Very nice lorries and goods to put on them. I also have some house rules to reduce the luck of the dice used for movement, which adds to the skill level quite a bit, making it a game I can highly recommend.

 

Balderdash, published by Action GT. 1984. Box. Goodish - box edges show wear. £4

Designed by Gameworks Creations Inc. No. players: 2+. Country: British, Duration: 1 hour, Desc. by Andy. Special notes: One side of the base has had its printing ripped off.  A previous owner has also used the inside of the box as a score sheet. Replacement definition sheets provided (original used up).

This is a professionally produced version of the parlour game which can be played with just a dictionary, pencil and paper.  There are 2500 word definitions provided, and one player selects a (very obscure) word and everyone else writes a definition for it.  The player made definitions are then read out along with the real one and players vote on which is the real one. Points are scored for having other people chose your definition and for guessing the real definition.  This set comes with a two player variant and of course 2500 preselected definitions.

 

Block Mania + Mega Mania, published by Games Workshop. 1987. Box. Good, but see description!. £14

Designed by Bryan Ansell. No. players: 2-4. Country: British, Duration: 2 hrs, Desc. by Andy.

Sci-fi game based on the world of Judge Dredd - Mega City One. Cities have become dominated by individual city blocks, each fighting their neighbours for more space in which to live. As you would expect from this company there are loads of chunky cardboard counters depicting the combatants, special weapons, special locations etc, as well as cards which give all sorts of advantages and extra abilities. This set comes in one box only (the Mega Mania box), and is missing the two block boards from the original game (so can be played by 2 players only as is), but comes with 7 rather than 4 counter sheets (partially punched).  For £2 extra I can make copies of and laminate the 2 boards to allow up to 4 to play using the Mega Mania rules.

 

Bohnanza - Al Cabohne, published by Amigo. 2000. Box. In shrink. £6.50

Designed by Uwe Rosenberg. No. players: 1-2. Country: German, Duration: 1 hr, Desc. by Andy.

A 1 or 2 player card game derived from the highly popular card game Bohnanza, the bean trading game.  In this game the player or players compete in their bean trading with the Bean Mafia, who can potentially win the game instead of a player. You do not need a copy of Bohnanza to play. Game play is similar to Bohnanza - collecting sets of beans which are planted in beanfields, but with some additions and differences.

 

Bonobo Beach, published by Kronberger Spiele. 2003. Box. Excellent. £9

Designed by Roland & Tobias Goslar. No. players: 2-4. Country: German, Duration: 30 mins, Desc. by Andy.

Tile laying game set on a deserted tropical island.  The board is divided into triangles in a hexagonal array.  The tiles are diamond shaped and fit over two triangles.  The tiles show various beach scenes, and at the corners have +ve or -ve modifiers. The tiles when placed leave gaps between triangles where players may place their sunbathers.  Each turn a player may either place a sunbather or reveal a tile and play it - good ones next to their own bathers and bad ones adjacent to opposing bathers. In addition any triangles left empty at the end double the scores of adjacent bathers, and any bather adjacent to a fully surrounded toilet must leave.  Very attractively produced game, with some of the ideas from the excellent Auf Heller & Pfennig.

 

Bridge For Two, published by Milton Bradley. 1964. Box. Good. £10

Designed by Charles H Goren. No. players: 2. Country: American, Desc. by Andy.

Special notes: There are some tape removal marks on the box, and the poster sized table mat is somewhat discoloured but not essential for play.

Two player bridge style card game.  The game is played with each player having a dummy partner whose cards are dealt into special racks.  These mean that part of the dummy players' hands are visible and the remainder hidden, though they will become visible as they are uncovered.  Bidding is as in regular bridge, though with only the two real players taking part. Uses normal playing cards.  The game comes with a poster sized table mat which reminds you of the Goren point count system.

 

Business, published by Edition Spielbox. 1993. Pouch. Good. £3.50

Designed by Reiner Knizia. No. players: 3-5. Country: German, Duration: 15 mins, Desc. by Andy.

A colour folded A3 sheet which acts as gameboard as well as having the rules on the back.  You will also need 20 chips per player and two other game pieces.  The board shows seven different businesses in which the players take it in turn to invest some of their 20 chips.  There are 7 rounds and each player can invest in each business only once.  At the end points are awarded for the most, 2nd most etc chips in each business.  What makes the game interesting is that there is a 'bad' token and a 'good' token which get moved around the board in opposite directions whenever anyone invests in a business they are standing on.  These nullify and double the points for the businesses they stand on at the end of the game.

 

Business Game / Mine A Million, several copies available:

1)       Business Game, published by Waddingtons. 1972. Box. Good. £3.50

2)       Business Game, published by Waddingtons. 1972. Box. Good. £3. Box shows slight indentation due to stacking

3)       Mine A Million, published by Waddingtons. 1965. Box. Good. £3.50

Designer Unknown. No. players: 2-6. Country: British, Duration: 90 mins, Desc. by Andy.

Players mine for ore, then have to get it to the sea, and finally, get it abroad where they can turn it into dollars. Interaction provided by the fact that there is always hot competition for the various modes of transport available.  One player will hire a barge (say), but others can still make use of it, but must pay for the privilege.

 

Butterfly, published by Hungry Owl Games. 1987. Box. Box good, contents still sealed. £4

Designed by Greg Houlgate. No. players: 2-4. Country: British, Desc. by Andy.

Children's game (age 6+) in which players attempt to collect one each of 5 different colour flower tokens.  The game is driven by dice roll, and in some cases a flower token will have to be given back.  What makes the game unusual is that it comes with a 'Super Big Dice', which is constructed from sturdy cardboard and 'pops' up into a neat octahedron, and can be popped back down again to put it back in the box at the end of the game.

 

Candidate, published by Avalon Hill. 1991. Box. Good. £15

Designed by Richard Winter. No. players: 2-6. Country: American, Duration: 2.5 hrs, Desc. by Andy.

American presidential election game in which the players are the various party candidates hoping for nomination. The play is card based, and players visit as many states as possible hoping to win as many primaries as possible, playing cards for each.  Money cards help your position, Problems can help you or hinder others and Rumors are sure to cause problems for someone!  Once through the primaries the climax of the game comes in as the candidates drop out one by one, until one of those remaining is left with a majority.

 

Chamelequin, published by R & D. 1989. Box. Box edges show wear. £8.50

Designed by Richard Breese. No. players: 2-4. Country: British, Duration: 1 hr, Desc. by Andy.

Very skilful strategy game, involving plastic pieces over which are placed coloured rings. These rings are added or removed during the game and they determine the movement and capture possibilities.  The objective is to eliminate all enemy pieces from the board. The game is played on a very colourful 8x8 grid - the colours of spaces matching the colours of the rings.

 

Chinese Chequers, published by Chad Valley. ca.1930. Box. Box poor. £6.50

Designer Unknown. No. players: 2-6. Country: British, Duration: 30 mins, Desc. by Eamon.

Very nice version of this classic - good enough to keep out on your coffee table.  The board is made of tin-plate and is attractively coloured, with a Chinese theme. The pieces are plastic pegs, 6 sets of 10. The board

has holes for where the pieces move, and they peg into the board during play. The box is complete, but the glue is failing and it is not in very good condition, though it  does have the rules printed on it.

 

Chinese Chess Pieces, published by Unknown. Box. Good. £2

Designer Unknown. No. players: 2. Country: China, Desc. by Andy.

Special notes: Very chunky pieces, a summary of the rules is provided.

A box containing 32 wooden Chinese Chess pieces.  The pieces are the shape of flattish barrels and have Chinese characters on them, although someone has written the western equivalent on the back. No board, but if this is of interest you will most likely have a suitable board already.

 

Clue Jr. The Case Of The Missing Pet, published by Parker Brothers. 1989. Box. 1 box corner taped. £6

Designer Unknown. No. players: 1-6. Country: American, Duration: 20 mins, Desc. by Andy.

Special notes: Photocopied rules, box base indented due to stacking

Simple deduction game intended for children aged 6-10. The players must work out who has hidden which pet where.  Unlike Clue / Cluedo, cards are not used to eliminate the possibilities, instead the players roll a dice and move around a track, and landing on certain spaces allows a player to take a peek at a clue.  The clue system is neat - there are 24 cases and a rotating wheel under the board is positioned at the start of the game and various holes in the board are kept covered, but when a peek is allowed the lid is lifted and a special red magnifying glass is used to read the hidden clue.

 

Comings And Goings / Paternoster, several copies available:

1)       Comings And Goings, published by Gibsons. 1991. Box. Good. £5. Country: British

2)       Comings And Goings, published by Gibsons. 1991. Box. Good, but gash on lid has been taped up. £4

3)       Paternoster, published by F X Schmid. 1990. Box. Excellent. £5.50. Country: German

Designed by Uli Geissler. No. players: 2-6. Duration: 30 mins, Desc. by Andy.

Superior (and tough) memory game as you try to recall who entered a 'rolling lift' (known as a Paternoster, and also released under that name in Germany).  To make it harder still the lift sections will all go up / down between turns moving the hidden passengers and making this a real challenge. Nice illustrations on the cards.

 

Compatibility, published by Spear's Games. 1996. Box. Good, but box edges show wear. £8.50

Designer Unknown. No. players: 3-6. Country: British, Duration: 30 mins, Desc. by Andy.

Social / party game which can either be played in teams of two or individually.  Each player has a deck of identical picture cards, and there is also a deck of word cards (eg. marriage). A word is chosen and everyone selects some cards from their deck which they think represent the word well, and order them face down from most to least important.  Teams score for choosing the same pictures and bonuses for having them in the same order.  The board keeps the score and indicates the number of pictures a team can select.

 

Coup D’Etat, published by Parker. 1966. Box. Good. £11

Designer Unknown. No. players: 3-4. Country: American, Duration: 45 mins, Desc. by Eamon.

Special notes: One of the 6 daggers has been replaced by a smaller one from another game.

Card game, an exceptionally good game using ordinary playing cards. Basically there are 6 different games within one, with a player deciding which of the six will be played (after looking at his cards). In addition, a player can choose to try for a ‘Coup’, and thus unseat the current Director. Players win money based on their play, and the winner is the one with the most money at the end of the game.

 

Crazy Eights, published by Western Publishing. ca.1951. Box. Excellent. £2

Designer Unknown. No. players: 2-6. Country: American, Duration: 10 mins, Desc. by Andy.

Card game, 44 cards featuring colourful circus acts, numbers and suits. Dated 1951, but I would guess that it was more recent than that, and this is an original copyright date.  The game is similar to Uno - players play cards from their hands trying to be the first to get rid of all their cards by following number or suit or playing various special cards.

 

D&D Gazeteer: Living Greyhawk, published by Wizards Of The Coast. ca.2000. Booklet. In shrink. £2.50

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

D&D fantasy roleplaying limited edition supplement from the RPGA Network, which lets you play in the RPGA's Living Greyhawk campaign world. Included are: a full colour map of the land of the Flanaess, also showing the continents and seas of Oerth; a short history of the land; descriptions of over 60 countries.

 

D&D: Creature Crucible: The Sea People, published by TSR. 1990. Booklet. Excellent. £4

Designed by Jim Bambra. No. players: 2+. Country: American, Desc. by Andy.

Roleplaying supplement for the Dungeons and Dragons game.   The booklet comes in two parts.  The first 64 page section gives details on running underwater adventures, as well as detailing the underwater races and some major personalities, and how magic is affected when casting underwater, as well as how to use this supplement with AD&D.  The second section is 32 pages long and outlines a selection of mini adventures as well as one longer one for use with these rules.  A good resource if you fancy running a few adventures in a different setting to normal. Also includes a large full colour poster size undersea map.

 

D&D: Creature Crucible: Top Ballista, published by TSR. 1989. Booklet. Excellent. £4

Designed by Carl Sargent. No. players: 2+. Country: American, Desc. by Andy.

Roleplaying supplement for the Dungeons and Dragons game.  The booklet comes in two parts.  The first 64 page section gives details on running adventures based on flying creatures, and airborne cities. It also details the various races which dominate the air, spell casting in the air, magical flying equipment, the flying city of Serraine, and how to use this supplement with AD&D.  The second section is 32 pages long and outlines several short adventures as well as one longer one for use with these rules.  A useful resource if you want to set your adventures somewhere a bit different. Also includes a poster sized full colour map of the flying city of Serraine.

 

Dart About, published by W.H. Storey. ca.1930. Box & Board. Good. £8.50

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Little seen period board game which comes in separate board and box.  The board shows a 12x12 square grid with each player having home bases along one edge and destination spaces along the opposite edge. There are some safe spaces in the middle and play is driven by cards which show the direction and number of spaces (often with a turn as well) which may be moved.  Landing on an opponent's piece sends it back to a starting space.  Really a two dimensional development of Sorry which was published by the same company.

 

Deal Me In, published by Noraut Ltd. 1988. Box. Good. £9

Designed by R. Evans. No. players: 2-4. Country: N. Ireland, Duration: 30 mins, Desc. by Andy.

Board game which uses playing card tiles and a scrabble-like board.  The cards are laid on the board to form poker hands - the better the hand the higher the score for it.  These poker hands can interlock as words do in Scrabble, and so several hands can be scored for at once after a clever play.

 

Der Weisse Lotus, published by TM Spiele. 2000. Box. 2 copies available:

1) Good, some wear on edges. £10       2) Good. £10.50

Designed by Martin Wallace. No. players: 3-6. Country: German, Duration: 90 mins, Desc. by Andy.

Very nicely produced game set in feudal China. Each player is a provincial ruler, who wants to claim valuable areas for his province. As players vie for control of the fortresses, temples, villages, palaces and rice-fields, the rebel peasants (led by the White Lotus), gang up against the Emperor and players must decide whose side they are on - for or against the White Lotus. Game play involves deciding which regions to commit your men to and voting on what should happen in the various revolts.

 

Desperanto Playing Cards, published by Qui Vive. ca.1970. Box. Good. £3

Designer Unknown. No. players: 2+. Country: British, Desc. by Eamon.

Very unusual pack of cards, each card is a regular playing card, but also features an illustration so that the cards will teach the player some of a foreign language whilst playing. The cards feature English, Spanish, French and German. Very nice, unusual item.

 

Dungeons & Dragons Basic Set, published by TSR. 1978. Box.

Good, but box shows wear, corners taped. £3

Designed by Gary Gygax, Dave Arneson. No. players: 2+. Country: British, Desc. by Andy.

This is the original Basic D&D roleplaying set, but this edition comes in a bookcase box, with the front cover showing a red dragon defending its treasure hoard.  The set includes a 48 page rules book, and module B1: In Search Of The Unknown (32 pages), as well as a set of polyhedral dice.

 

Dungeons & Dragons Basic Set, published by TSR. 1983. Box. Good. £2.50

Designed by Gary Gygax, Dave Arneson. No. players: 2+. Country: British, Desc. by Andy.

Special notes: The polyhedral dice are missing.  I can supply a set for an extra £1. There are lots of blank character sheets and square gridded paper included in this set.

This is the Basic D&D roleplaying set, in a red slimline bookcase box, with the front cover showing a red dragon fighting a warrior.  The set includes a 48 page Dungeon Master's book, a 60 page Players book and module B1: In Search Of The Unknown (32 pages), as well as a set of polyhedral dice.

 

En Garde, published by Small Furry Creatures. 2005. Book. New. £9

Designed by Frank Chadwick & Darryl Hany. No. players: 2+. Country: British, Desc. by Andy.

Fourth edition rules for this unusual role playing game, which is highly suitable for convention and postal / email play.  The setting is the 17th or 18th century and with a swashbuckling background.  Players take the roles of adventurers, courtiers, soldiers, and many other colourful characters and try to advance their causes, interacting with the other characters. The rules cover creating characters, female companionship, loans, duelling, influence, military regiments, gaining titles and more. 90 pages, softback.

 

Eulen Zauber, published by Haba. 1991. Box. Good. £22

Designed by Erich Manz. No. players: 2-4. Country: German, Duration: 30 mins, Desc. by Andy.

Beautifully produced game in which the players each have four owls whose heads have got muddled up with those of their opponents' owls!  In addition there is a mischievous black owl as well.  The players use movement points from special dice to move around owls with bodies or heads of their own colour as well as the mischievous black owl.  When owls land on the same space they swap heads!  Once one of your owls has a matching head and body you can then try to get it back to the safety of its nest.  A light but amusing game with decisions to make and wonderful bits. Quite hard to find.

 

Euro Touring, published by Jumbo. ca.1968. Box. Good. £3.50

Designer Unknown. No. players: 3-6. Country: Dutch, Desc. by Andy.

Family board game in which the players move their playing piece around a large map of Europe.  Spaces landed on can either let you try to identify a town from a picture, try to answer a question set by the 'Euro-Disk', which reveals the answer to only one question out of about 100 questions about the various countries, or have to pay money at other spaces. Correct answers get you money and postcards, and enough postcards will get you maps, which are what you need to win the game, along with money at the end.


Evo, published by Euro Games. 2001. Box. In shrink. £17

Designed by Philippe Keyaerts. No. players: 3-5. Country: French, Duration: 90 mins, Desc. by Andy.

Special notes: This is the German version.  For £2 extra I can colour print and laminate a set of English event cards to ease play.

Each player looks after one species of dinosaur and starts with a small herd of them.  The board shows an island on which the dinosaurs live with different areas being best suited for different climactic conditions.  As  the game goes on the climate will change and the dinosaurs need to migrate to the areas better suited to the new climate.  This inevitably causes conflict.  Players also buy advantages for their species, such as horns for battle, fur to protect against the cold, enhanced reproduction, and potentially powerful special cards which can be used to change the rules in various ways.  Excellent game - recommended.  I can also supply my house rules for diceless combat which I feel enhance the game further.

 

Falling, published by Cheapass. 1998. Box. Excellent. £2.75

Designed by James Ernest. No. players: 4-8. Country: American, Duration: 5 mins, Desc. by Andy.

Card game, 54 cards illustrating characters in free-fall from a great height. Each player is falling to the ground, and the one who hits the ground last is the winner (for a few moments, anyway!). Cards by Magic the Gathering artist Brian Snoddy. Card play is fast and furious - no hesitation permitted, and one player acts as a non-playing dealer for the round.  However, given the short duration several rounds can be played.

 

Famo, published by Alf Cook Ltd. ca.1950. Box. Box poor, contents good. £2

Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.

Card game.  Subtitled the Historical Card Game.  The cards show a number of famous characters eg. Sir Walter Raleigh, Sir Francis Drake, Admiral Nelson etc along with cards showing things associated with each.  The game itself is essentially a simple set collecting game.

 

Finstere Flure, published by 2F Spiele. 2003. Box. Excellent. £15

Designed by Friedmann Friese. No. players: 2-7. Country: German, Duration: 45 mins, Desc. by Andy.

Fun game in which each player has 3 or 4 people who need to escape from the dungeons.  However, also in the dungeons is a monster, which will kill anyone it encounters.  First the players take it in turns to move their people around the dungeon floor, going around, over or behind various obstacles such as pools of blood, stone blocks, teleporters; and then the monster moves.  Each round he moves a different amount, and he follows fixed rules which depend on what he can see to guide him, and woe betide anyone in his way.  It is possible by clever play to manipulate the monster into finding another player's man, which is especially satisfying if they were about to escape...  Unusually it plays especially well with 5-7 players.

 

Football Strategy, published by Avalon Hill. 1972. Box. 2 copies available:

1) Box shows wear. £8      2) Good, one edge taped. £9

Designed by Tom Shaw. No. players: 2. Country: American, Desc. by Eamon.

One of the best two-player games ever devised. Non-statistical. One player picks a play, the other a defence and the two results are cross-referenced to get a result. There is a high degree of skill in this because you know what you should call to get the best chance of a result in your favour, but the defence know that as well. Will you call it? Will you double bluff? Even if you do not particularly like American Football, this is still a great game.

 

Fore, published by Scott & Webb. ca.1985. Box. Box shows wear, corners taped. £5

Designer Unknown. No. players: 1+. Country: British, Desc. by Andy.

Not the same as the game of the same name by Oneliner.  This large box game has a folding board which shows a 9 hole golf course, with each hole having various bunkers, and has lines demarking every 10 yard interval.  A different set of cards is provided for four different irons, a driver, putter and for getting out of the rough. Each card says how far the ball will travel, or in the case of the putter how many puts will be taken to get the ball in.  Cards are played from your hand so you must decide how best to play them in order to finish each hole in as few strokes as possible.

 

Fortune Telling Cards, published by Muller & Cie. 1970. Box. Good. £1.50

Designed by Mlle. Lenormand. No. players: 1. Country: Swiss, Desc. by Andy.

Card item - a deck of fortune telling cards. Beautifully illustrated. A booklet describing their use is also included. The cards are also numbered 1-36 in the top left hand corner, so you could also use them for any game which requires such a set of cards.

 

Freya's Folly, published by Sagacity Games. 2005. Box. In shrink. £29

Designed by Don Bone. No. players: 3-5. Country: Australian, Duration: 1 hr, Desc. by Andy.

The players represent different tribes of dwarven miners and craftsmen.  The dwarves are sent down the mines to collect gems - the best gems are in the deeper areas which will take longer to reach and haul out.  Movement is quite tactical as you can move through occupied spaces in the mines but only through two other dwarves.  Also special ability cards can be obtained which allow the dwarves extra movement, greater carrying capacity etc. Once the gems are out of the mine they can be mounted and made into various pieces of jewelry or turned into extra special pieces which the goddess Freya has commissioned.  Plays well - recommended.

 

Friedrich, published by Histogame. 2004. Box. In shrink. £28

Designed by Richard Sivel. No. players: 3-4. Country: German, Duration: 2.5 hours, Desc. by Andy.

Second edition. Very highly regarded multiplayer wargame set on the eve of the Seven Year War.  Friedrich tries to maintain the Prussian empire while the rest of Europe fights him.  The rules are not complex, and a set of cards drives play and are also used to resolve battles.  Each nation has its own set of victory conditions, with less powerful nations having easier goals.  Wooden components.

 

Fun In The Jungle, published by BMI. 1992. Box. Good. £1.50

Designed by Alice Bennett. No. players: 2-6. Country: British, Duration: 20 mins, Desc. by Andy.

Children’s race game, with an attractive jungle themed board. Missing a poster that was in it (for children to colour) but the game is complete. Game play is roll the dice and move along a track with some spaces having instructions which must be carried out.

 

Fuzzy Felt Bees Game, published by Toy Brokers Ltd. 2002. Box. Excellent. £3.50

Designed by Mandolyn Ltd. No. players: 2-4. Country: British, Duration: 5 mins, Desc. by Andy.

Young children's action game.  20 large colourful felt bees are placed on a felt mat and each player has a bee swatter (with velcro strip) and a hive.  When the game starts the players try to pick up bees with their swatter by swatting them, and any bees so collected are placed on that player's hive.  Once all bees have been collected the player with the most in their hive is the winner.

 

Games Funstation, published by Design Eye Ltd. 1995. Book. Good. £1.50

Designed by Godfrey Hall. No. players: 1+. Country: British, Desc. by Andy.

Special notes: Missing all the tiddlywinks and generic components etc, but the game specific component card-sheets are unused.

48 page hardback book which originally came with some game components such as tiddlywinks, and possibly dice, cards, paper and pencils etc. However, these are now missing, though some components were provided on card and bound into the book - these are all still present. The games can all be played by collecting suitable components from other games.  The games covered include many obscure traditional games from around the world, some classics, and some invented specifically for this book.  The games include: Jumpers, Tiddlywinks, Bulls Nose, Clown Game, Track games, Race game, Circle games, Hyena, Wet & Dry, Card games, Mystery Island, Funny Families, Dominoes, Pen & Paper games, Dice games, Word games ...


Games Magazine, Country: American.

A US magazine from the 1980s.  It was a more sophisticated version of the UK’s Games & Puzzles, with some of the most original picture puzzles you will find anywhere. The game content was less than puzzles, but attracted decent writers like Sid Sackson and Mathew Costello. If you like puzzles, these are a must-have. The games content was often limited to in-depth reviews. Main game related articles listed by issue:

Issue 85 - Apr 1987. Good. £1.75: Score-Up (a new solitaire game by Sid Sackson), Sale of the Century, Arena, Clutch Football, Checkit.

Issue 91 - May 1988. Cover shows wear. £1.25: Bushka (rules to a new game for you to make), The Wall Street Game, Maze

Issue 136 - Dec 1996, Good, a few puzzles have been part done. £0.50: Mah-Jongg, 1997 Buyer's Guide to Games (a 32 page supplement), Power Play (2 player ice hockey game by Jim Winslow).

 

Ghost Castle, published by MB Games. 1985. Box. Good but 1 corner taped. £3.50

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Special notes: The coffin lid is missing - this does not affect play

3D children's board game in which you have to be the first to go through all the rooms of a haunted keep and climb the stairs to close the coffin and lay the ghost to rest.  Great bits though the game looks to be mostly luck.


Golden Compendium, published by Merit. 1969. Box. Good. £6

Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.

Old fashioned compendium of games but including some other games from the Merit range as well as the usual classic games. Rules to 44 games provided, with games like Solitaire, Pick-Up Sticks, Ludo, Spin Quiz, Dominoes, Draughts, Tiddlywinks, Tic Tac Toe, Word Games, Chinese Chequers, Colour Bingo, Snakes & ladders, Mouse Game and Nine Men’s Morris.  There really is loads of stuff in this set - which is absolutely packed full of games equipment, so it may well be worth buying for the bits even if you aren't interested in the standard games.

 

Gran, published by Ravensburger. 1985. Box. 1 Box corner split. £6

Designed by Tom Ring. No. players: 3-6. Country: German, Duration: 1 hr, Desc. by Andy.

Fantasy game with nice components. Players are knights who move across the board trying to deliver a magic ring to three cities in order to gain favour in that city.  Players are trying to be the first to gain favour in all cities. During the knights' travels there are various obstacles to overcome and a dragon to be slain before a ring can be obtained. Dice are used to resolve conflicts. Special locations allow obstacles to be placed or moved to clear your route or hinder others. Also published as 'Quest'.

 

Greyhawk Adventures: Wars, published by TSR. 1991. Box. Good. £12

Designed by David Cook. No. players: 2-5. Country: American, Duration: 3 hrs, Desc. by Andy.

The box shows the AD&D logo, but this is actually a completely stand alone wargame which really has nothing to do with AD&D apart from being set in the World of Greyhawk.  Thus what you get is an 8 page set of rules with about 300 counters, two map sheets and over 150 cards. Much of the game is what you would expect of a simple fantasy board wargame, but with added rules for heroes, who can either perform side adventures looking for valuable and useful treasures or command armies to give an advantage.

 

Grosse Geschafte, published by Bewitched Spiele. 2004. Box. 2 copies available:

1) In shrink. £18      2) Excellent. £17

Designed by Andrea Meyer. No. players: 3-5. Country: German, Duration: 90 mins, Desc. by Andy.

German version of Mall World. A giant mall is to be built and the players are supervising the planning.  Players obtain contracts to get certain types of buildings placed in groups by the end of the game, and will score for each such occurrence. In addition the players also auction up cards which allow the play of the buildings to the board, and so players must try to obtain contracts and building placement cards which go together well.  The game also gives incentives to play contracts both early and late in the game, so making the choice of when to do what quite tricky.

 

Haunted House Game, published by Falcon. ca.1980. Box. Good. £2

Designer Unknown. No. players: 2-4. Country: British, Duration: 20 mins, Desc. by Andy.

Memory based board game in which spooky picture tiles are placed face down onto the windows of a haunted house.  Players take it in turns to reveal a picture which matches the one shown in the current open window.  After each failed move a tile is moved, so you will need to concentrate to keep track of where everything you have seen still is.

 

Hera And Zeus, published by Rio Grande. 2000. Box. Excellent. £10.50

Designed by Richard Borg. No. players: 2. Country: American, Duration: 30 mins, Desc. by Andy.

Card game, with 86 attractive cards. It features the feud between the husband and wife of the title, each one trying to gain favour with the other gods. Each player has a face down array of cards on the table representing various characters from the Greek mythology and players get to use actions to draw cards, play cards and make attacks on their opponent's hand and grid.  The game can be won in various ways such as eliminating a player's grid of cards or capturing your opponent's hostage from their hand.

 

Hexentanz, published by FX Schmid. 1989. Box. Excellent. £8

Designed by Bjorn Holle. No. players: 3-6. Country: German, Duration: 45 mins, Desc. by Eamon.

Clever memory game involving remembering pictures underneath identical witches’ hats. These hats ‘dance’ round the board, not helping the memory banks! Game of the Year Nominee, 1989.

 

How Ruck!, published by Kosmos. 2002. Box. In shrink. £10

Designed by Richard Borg. No. players: 2. Country: German, Duration: 30 mins, Desc. by Andy.

Tug of war game set in the Scottish Highlands.  Players play cards showing assorted caricatures onto either end of the rope - good ones on your side, bad on the other, and when a Heave Ho card is played strengths are compared.  Various sneaky cards can be played including Nessie, who can either help pull or eat someone!  One of the simpler games in the Kosmos 2 player series.


How To Be A Dot.Com Billionaire!, published by Paul Lammond Games. 2000. Box.

Good, but box shows some wear. £10

Designed by Terry Miller, B.S. Randle. No. players: 2-6. Country: British, Desc. by Andy.

Family business game based on the dot.com boom of the late 1990s.  Each player starts as the owner of a dot.com company with a high share price.  As the game goes on the share prices will fall and eventually crash, but the players will get more subscribers to their businesses.  At some point a player can choose to completely or partly sell off their business to make as much money as possible.  This needs to be done early to get a good share price, but as waiting until you have more subscribers ups the amount you get so you have to judge when to sell up just right.

 

Insider Dealing, published by Fantasy Games. 1988. Box. Good. £13

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Special notes: The calculator needs a new battery.

Stocks and shares game. Players deal in the shares of six companies on the Stock Exchange. Stock prices are affected by event cards of two types - market news (which everyone gets to see) and insider information which only the current player gets to see. In addition players move around three sections of the board, one in which it is possible to buy shares, one in which it is possible to sell shares and a special area which must be passed through in between.  Players can decide how long they wish to stay in an area before leaving it. Nicely produced and includes an electronic calculator as well.

 

International Road Racing, published by Lambourne. ca.1985. Box. Good. £7.50

Designed by Terry Goodchild. No. players: 1+. Country: British, Desc. by Andy. Special notes: Rider stats provided for 1984 (500cc, 250cc, Sidecar), 1985 Transatlantic Challenge, 1986 (80cc - 500cc).

International Motor Cycle Racing replay game. The system simulates progress through the race by grouping racers and having them gain or lose advantage through the replay and so dropping back or advancing to different groups of riders.  Only on the last lap does position within a group really matter.  There are various different sets of statistical data available for this system.

 

Intrigue, published by Amigo. 2006. Box. In shrink. £9

Designed by Stefan Dorra. No. players: 3-5. Country: German, Duration: 45 mins, Desc. by Andy.

Game of pure negotation, and double dealing.  The players are in charge of powerful families in Renaissance Italy.  The players send their family members to the courts of the other families and seek positions there.  The various positions come with monetary benefits, and bribes and deals are encouraged, though there is no compulsion to keep your word should it become inconvenient.  Vicious game, which some will love while others will hate. This new edition is all in English, and comes in a small box.

 

IQuest, published by San Serif. 1987. Box. Good but corners taped. £5

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Special notes: 1 'i' token and one 'q' token are missing.  This means the game is no longer playable with all 6 players, but 5 or less is fine.

Quiz type game, but rather than general knowledge questions, simple IQ test style questions are provided.  There are 6 cataegories: Twixers, Rangles, Numbles, Oonies, Werdles and finally IQuests which are only used when a player has collected tokens for all the other categories in order to win the game.  The game board shows a circular lattice of connections and the players work their way into the centre to win.  Unusually, it is not just the active player who must try to answer the current question, but all other players too, and they have to indicate if they agree with the active player by secretly playing a card.  Thus all players are kept involved all the time. Includes 2200 questions.

 

Juggling Bags, published by Lazy Daze. 1986. Bag. New. £0.80

Designer Unknown. No. players: 1. Country: British, Desc. by Andy.

Not a game, but may be of interest anyway.  A set of three multi-coloured beanbags for juggling with.  Included are some simple instructions to get you started.  As a juggler myself I can recommend it as an excellent skill to learn, to sharpen up your hand-eye coordination, and when you move onto juggling clubs or 4+ balls it can provide quite a workout for your arms too.

 

Lifecards, published by Spear's Games. ca.1982. Box. Box shows wear. £5

Designed by David Parlett. No. players: 2-6. Country: British, Desc. by Andy.

Rummy based card game designed by this card games expert.  The game has a conservation theme, and the suits are Health, Wildlife, Air, Water, Peace etc, and players collect and lay down sets of cards.  However, there are also pollution cards which make a laid set score negatively (eg. Acid rain, Nuclear radiation, Exhaust etc), but these can be cleaned up by special cards (eg. Education, Organic farming, Renewable energy etc), and once cleaned up a polluted set scores double for its owner.

 

Lord Of The Rings, published by Parker. 2000. Box. Excellent. £14.50

Designed by Reiner Knizia. No. players: 2-5. Country: British, Duration: 1 hr, Desc. by Andy.

Great game based on the Tolkien novel. The players must cooperate with the others to get the ring to the Crack of Doom. Some may well fall by the wayside. If all fail, then the game is lost. If successful, the game is won by all players (even those who sacrificed themselves for the greater good). Game play involves card play and deciding how to focus the group's resources.  Players can discuss options but not actually show each other their cards.  It is possible to play with different difficulty levels to ensure that your group will have a tense time as Sauron tries to get his hand on the One Ring. Illustrations by celebrated Tolkien artist, John Howe.  Recommended.

 

Ludoviel, published by Bewitched Spiele. 2003. Short Fat Tube. New. £11.50

Designed by F. Friese, T. Gimmler, M. Hellmich, H. Kommerell, A. Meyer. No. players: 1-8.

Country: German, Duration: 45 mins, Desc. by Andy.

A collection of eight games designed specifically to appeal to games collectors!  This set includes wooden cubes, dice, an egg timer and 119 cards (in English and German).  The cards each have a property that a game might have eg. 'At least one animal is involved' or 'Bridges, ships or rafts are included'.  Play revolves around being able to think of games which have these properties.  For example in one version of the game a player states the name of a game and the others knock if they have a card which fits that game.  In another players must deduce what game a player is thinking about when playing a series of cards.

 

Miniature Wargames Issue 15, published by A.E.Morgan Publications. 1984. Magazine. Good. £1

Designed by Duncan Macfarlane. Country: British, Desc. by Andy.

Nicely produced 48 page magazine with some colour pictures.  Covers the miniature wargames hobby and related topics.  Articles this issue: Storming The Schellenberg, Warriors & weapons of the Chariot era, Kamikaze in miniature, Fiasco 84 report, English tactics in the hundred year war, Battle of Worcester, Two ladies of old Japan, Book reviews, The infantry platoon in Normandy.

 

Mit List Und Tucke, published by Berliner Spielkarten. 1998. Box. 2 copies available:

1) Excellent. £5      2) In shrink. £5.50

Designed by Klaus Palesch. No. players: 4-6. Country: German, Desc. by Andy.

Trick-taking card game. There are several twists - players don't have to follow suit, and the loser of a trick leads to the next trick. Along with an unusual scoring system this makes for an interesting variation.

Well thought of by many fans of trick taking games.

 

Mummy Rummy, published by Gamewright. 1994. Box. Good. £5.50

Designed by Monty Stambler. No. players: 2-5. Country: American, Duration: 30 mins, Desc. by Andy.

Card game, with 45 cards representing Egyptian treasures. These cards have part images on them, and the aim is to collect whole images. Very attractive cards and an interesting Rummy variant.  Received Parents Choice Award 1995. One neat idea is that some cards have parts of two different treasure pictures on them, so by using the card in one way, you are blocking the other treasure from being completed, although it is also possible to steal treasures from other players by using the other half of the card from their treasures.

 

Mutiny, published by Fantasy Flight. 2003. Box. In shrink. £9

Designed by Kevin Wilson. No. players: 2-5. Country: American, Duration: 45 mins, Desc. by Andy.

Pirate themed game in which the players represent different factions of the crew on a pirate ship, on which the captain is no longer capable.  However, his officers are still loyal.  Players vie for the favour of these officers to gain various privileges in order to be the first faction to organise an armed mutiny. This is done by bidding with money and rum.  The various favours include: getting more money or rum, getting weapons (needed for a mutiny), controlling the spyglass (to break ties as you wish) and deciding where to sail next - different places favour different officers.

 

Olympics, published by Starlight. 1981. Box. Good. £3.50

Designed by S Scorer. No. players: 2+. Country: British, Desc. by Andy.

Family game covering various sporting events. The game is played so that all the events are played simultaneously, and your positional play in one event, might help you advance in another event.

 

Ostindiska Kompaniet, published by G & RRR. 1991. Box. Good. £40

Designed by Dan Glimne. No. players: 2-5. Country: Swedish, Desc. by Andy.

Very rare merchant trading game set on the high seas.  The Swedish East India Company set off from Gothenberg with Swedish export goods and would carry these to Cadiz for Spanish silver piastres which could then be used to purchase goods from India and China. These could then be sailed back to Sweden for a good healthy profit.  Profits can be invested in shares in the Swedish East India Company as well as buying more cargo for another trip. Many clever mechanics present interesting choices, for example on how long to wait for just the right cargo to turn up before setting sail, and similarly when trying to sell.

 

Oxford Cambridge Boat Race, published by Piatnik. 1998. Box. Excellent. £8

Designed by Hermann Huber. No. players: 3-5. Country: Austrian, Duration: 45 mins, Desc. by Andy.

Trick taking card game which uses two decks, one for each of the Oxford and Cambridge boats. Each deck has three suits of eight cards and wild cards. Suit precedence is chosen and only five tricks are played each hand. Tricks won are logged to the player for that boat, and counted jointly for that boat as well.  When one boat has 26 points players score up, getting double points for tricks won using cards of the winning boat.  Score is kept on a very attractive scorepad which shows a map of the real boat race.

 

Parcheesi, published by Milton Bradley. 1989. Box. Good. £4

Designer Unknown. No. players: 2-4. Country: American, Duration: 20 mins, Desc. by Andy.

Special notes: Box lid shows slight indentation due to stacking

This is the American equivalent of Ludo.  This edition comes with wooden playing pieces and a wooden dice cup.

 

Piramides, published by Juegos Geyper. ca.1980. Box. Good. £4

Designer Unknown. No. players: 2. Country: Spanish, Duration: 10 mins, Desc. by Andy.

Strategy game in which players try to get five of their playing pieces in a row.  The playing pieces are impressively large (6cm square base) pyramids in gold and dark brown plastic.  The pieces are played on the table on an imaginary grid, and must touch at least one already played piece.  Once all 24 pieces have been played without a winner then play continues, with a piece having to be moved each turn.

 

Play Better Soccer, published by Dubreq. 1981. Box. Good. £5

Designer Unknown. No. players: 2. Country: British, Desc. by Eamon.

Card game, 52 cards featuring events in a football match and two cards to help you draw up the board you will need to be able to play the game. They obviously decided that putting a board with the game would make it too expensive! Essentially the cards move the ball back and forth on the pitch, or cancel out opponent's moves. Most cards also include a footballing tip as well.

 

Playing Cards, published by Octopus Books. 1973. Book. Excellent. £7

Designed by Roger Tilley. Country: British, Desc. by Andy.

Hardback book covering the origins and development through the centuries of playing cards.  There are many colour and black and white plates showing various of the fascinating card designs described in the book.  The book is divided into chapters as follows: Origins; Italian and Spanish Packs; German Packs; French & Belgian Packs; English Packs; American & Russian Packs; Special Packs.  Fascinating read for anyone interested in the history of playing cards.

 

Pocket Trivia Game, published by Hoyle. 1984. Box. 2 copies available:

1) Pocket Trivia Teens Game.Good. £0.50. This set covers general knowledge for teenagers.

2) Pocket Trivia World Trivia Game. Good. £0.50.  This set covers general knowledge from around the world.

Designer Unknown. No. players: 2+. Country: American, Duration: 20 mins, Desc. by Andy.

Card game, 53 cards and a rules card. Each card has 16 questions. Players try to answer a question on a card and will get a point for doing so correctly.  Ideal for playing on the move, eg. in the car or on a plane. Owning multiple sets will allow a wider variety of questions to be asked. 

 

Pole Position, published by Piatnik. 1990. Box. Good. £12

Designed by Gerhard Kodys. No. players: 3-5. Country: Austrian, Duration: 1 hr, Desc. by Andy.

Motor racing game. The board is set up differently each game, with round disks being placed in holes on the board at random to ensure a different experience each time. Players each have a set of number cards and  play one at a time face down. They are revealed and resolved highest first.  Players each have three cars and may move any one of them on their turn. It costs 1 point per space + 1 point for each car overtaken.  A car may only be moved if it will end on an empty space, and some of these spaces will have various effects, such as an extra move forward, a move back, not being able to move that car for a turn etc, but then movement can be planned for. The player whose team of cars score highest wins.

 

Politika, published by Mox Srl. 1996. Box. Mint. £5

Designed by Gabriele Ausiello & Michele Quondam. No. players: 3-7. Country: Italian, Desc. by Eamon.

Card game that could only have come from Italy! Based on their politics, players try to form the government, and when they do, they try to pull in as much cash as possible, through advantageous laws or just plain corruption and bribery. Other players hamper this in any way they can, and, if they win a vote of no-confidence, hope to take over the government. Not to improve it of course, just to do the same as the previous one.

 

Premium, published by Theydon Games. ca.1950. Box. Good. £9

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Business game in which a single playing piece is moved around a Monopoly style track, and the current player deals with the space landed on. If it is an unpurchased property this gives that player the option to purchase it, and then either insure it, partly insure it or leave it uninsured.  When landed on in future all players have to make a payment to the owner, but there is also a chance that something bad will happen to the property, in which case the owner had better have some insurance! The objective is to stay solvent longer than anyone else.

 

Quadromania, published by Red Dragon Games. 1988. Box. Good. £6

Designed by G.A. Ellsbury. No. players: 2. Country: British, Duration: 10 mins, Desc. by Andy.

Strategy game played on a 4x4 grid.  The playing pieces are large plastic shapes in four colours and four shapes.  Players take it in turns to place pieces on the board and when the board is full the board is scored.  Points are scored by one player for all rows, columns, diagonals and 2x2 blocks with all the same shape or all different shapes, while the other player scores for all the same colour or all different colours.

 

Quatrogammon, published by The Quatro Company. 1982. Box. 2 copies available:

1) Good. £6      2) Box edges show wear, box indented due to stacking £5

Designed by Richardo Chavez-Munoz. No. players: 2-4. Country: British, Duration: 20 mins, Desc. by Andy.

This is a backgammon variant played on a circular board for 2-4 players, each having their own set of pieces.  Different initial setups are provided for each of 2, 3 and 4 players and longer and shorter games can be played by varying setups too.

 

Quiz Kids, published by Whitman. 1945. Box. Good. £2.50

Designed by Louis G Cowan. No. players: 2+. Country: American, Duration: 20 mins, Desc. by Andy.

Special notes: Set No. 3

Card game, radio related, based on an American radio game-show of the same name. 36 double sided cards featuring questions, and the rules sheet also doubles as an answer check. One player takes the role of quizmaster and reads the questions and the others put up their hands to give answers. Played in 10 minute rounds after which the highest scorer takes over as quizmaster.

 

Quo Vadis, published by Amigo. ca.2005. Box. In shrink. £11.50

Designed by Reiner Knizia. No. players: 3-5. Country: German, Duration: 40 mins, Desc. by Andy.

Rather nice negotiation game by this master designer.  If you don't generally like negotiation games very much don't let this put you off as the scope of negotiation is quite limited and there are specific rules about upholding deals.  The game is about getting your family members advanced up through Roman committees to the Senate.  On the way you will want to collect as many laurels as possible, though many will have to be dispersed to opponents to persuade them to allow you to do what you wish. When the game ends only those players who have a family member in the senate are in with a chance to win. This is the second edition and comes in a small box.

 

Ricochet Robots, published by Rio Grande Games. 1999. Box. In shrink. £15.50

Designed by Alex Randolph. No. players: 2+. Country: German, Duration: 30 mins, Desc. by Andy.

This is one of those games you will either love or hate.  The board shows a factory floor with various walls dotted around and some target spaces with symbols.  4 coloured robots are placed on the board and then a token turned face up.  This token indicates which robot must be moved to which space.  The players then all study the board simultaneously seeing how they can move the robots around the board to achieve this goal.  Once a robot starts moving in a straight line it only stops when it hits something, so sometimes it can take many moves in the right sequence to get a robot to a particular location.  Very intense game.

 

Robin - The Boy Wonder, published by Whitman. 1978. Box. Good. £1

Designed by D.C.Comics. No. players: 2-4. Country: British, Desc. by Andy.

Card game with a Batman and Robin theme.  The game itself is simply a case of playing cards simultaneously and comparing values - highest wins, and repeat until only one player has cards left.

 

Ruffhouse!, published by Parker. 1979. Box. 1 Box corner split. £2

Designer Unknown. No. players: 2-4. Country: Canadian, Desc. by Eamon.

Game of deceit and double-cross. A 'round-the-board' game but with good interaction as players lie and cheat their way to a winning score of five points. This is essentially a crazy race game with elements of gambling (playing the odds against certain die rolls turning up).

 

Schoko & Co, published by Schmidt. 1989. Box. 2 copies available:

1) Good. £22      2) Good. £21. There is a mark on the lid where a label was removed.

Designed by Y Hirschfeld & G Monnet. No. players: 2-4. Country: German, Duration: 2 hrs, Desc. by Andy.

Highly rated business game as players manage their chocolate factory. They must hire staff, buy cocoa, make the chocolate, and then sell it. An unusual item for this company who usually make family games, and not gamer's games of this calibre.  Game play involves bidding for cocoa beans, deciding how many staff to take on, deciding whether to pay for advance industry news, and bidding for chocolate contracts.  The game can be played for different durations - the number of turns to be played is decided at the start.  I also have a set of house rules I will supply which for me improve the game even further. Recommended.

 

Schwarz Arbeit, published by Bewitched Spielverlag. 2003. Box. New. £11.50

Designed by Friedemann Friese, Andrea Meyer. No. players: 3-5.

Country: German, Duration: 30 mins, Desc. by Andy.

Deduction based card game in which some memory skill is useful.  Players employ moonlighters, and have to work out which other employees are also moonlighters, and then denounce them as illegal.  The cards show various game designer combo names such as Klaus Knizia and Maureen Moon, who work in the players' game related shops and factories.  As well as deduction, quick thinking, memory and some intuition are required to win.

 

Scrabble Up, published by Milton Bradley. 1996. Box. Good. £7

Designer Unknown. No. players: 2. Country: American, Duration: 30 mins, Desc. by Andy.

Special notes: Originally came with some double sided sticky tape, but this is not required for play.

Head to head word game which uses a tilting board down which a marble is set running, to act as a roughly 10 second timer.  The game uses wooden tiles like those in Scrabble, and players have to try to make up words from selections of letters.  The first to make a word sets the marble falling down the zig-zag path and by the time the ball reaches the bottom the other player must have finished making their word.  Letters used are won, and the first player to collect 19 letter tiles wins the game.

 

Skance, published by Murfett Regency Pty Ltd. 1987. Box. Box shows wear. £5

Designed by Peter Harris. No. players: 2-4. Country: Australian, Desc. by Andy.

Two strategy games which also use dice and can be played on the same board.  The board shows a 4x4 grid of circles, each of the circles is connected to its neighbours by lines.  Each of these lines is numbered, and when moving a piece (in either game) a dice is rolled and a piece must be moved along a line showing that number.  In one game the objective is to get a piece onto your opponent's home space, and in the other game the objective is to eliminate your opponent's pieces using several different capturing mechanisms. The name 'Skance' is a combination of 'Skill' and 'Chance', which is what the game is designed to be.

 

Skull, published by K & S Enterprise. ca.1970. Box. Good. £1.50

Designer Unknown. No. players: 2. Country: American, Desc. by Eamon.

A variation on the deduction game Mastermind, but with letters instead of colours

 

Small Soldiers Big Battle Game, published by Milton Bradley. 1998. Box. 2 copies available:

1) Good. £14      2) Good. £13.50. Photocopied rules

Designer Unknown. No. players: 2-4. Country: British, Duration: 30 mins, Desc. by Andy.

Simple action wargame based on the animated film of the same name. The game takes place outside the toy shop, and pits the Commando Elite led by Chip Hazard against the Gorgonites led by Archer.  The game uses a standup toy shop front and hex marked area as well as 12 enormous (60mm) plastic figures of the combatants and a skateboard mounted catapult which is used to launch a chunky grenade-bomb.  The game uses a spinner which gives a number of action points which can be used, or sometimes allows a power card to be drawn to gain an advantage.

 

Square Up, published by Louis Marx & Co Ltd. 1970. Box. Box corners taped. £6

Designed by W. B. Pink. No. players: 2+. Country: British, Desc. by Andy.

Strategy game in which the board consists of nine holes each showing a coloured square.  Each of these can be changed to show a different colour by rotating a knob next to each hole.  Players also have cards which show patterns of colours which the player must attempt to set up on the board.  There is flexibility though as each card can correspond to eight different possibilities on the board.  Once a pattern is achieved points are scored - more points the harder the pattern is to achieve. Very solidly made board.

 

Star Search, published by Spirit Games. ca.1982. Box. Good. £13

Designed by Phil Bootherstone. No. players: 2-4. Country: British, Desc. by Andy.

Special notes: The original Hazard Chart is missing, but has been replaced by 4 colour copies on card.

Unique race game, in which players fly their craft from Earth's stratosphere out into deep space, to a target planet and back again.  In the way there will be tiles placed showing various hazards the ships must navigate their way through. Fuel needs to be carefully monitored as running out is not a good idea - fuel for main engines as well as manoeuver jets is tracked using very nicely made dials.

 

Star Trek The Final Frontier, published by BMI. 1992. Box. Good. £3

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Players must make a trip around the galaxy visiting 4 different locations and then return to base.  Event cards aid or hinder and movement is by dice roll.

 

Star Wars Candy Containers, published by Topps. 1997. Box. Mint. £2.50

Designer Unknown. Country: Ireland, Desc. by Andy.

Unusual item - a display box (still shrink-wrapped), full of plastic figures (looks like Yoda, Chewbacca, C3PO and Darth Vader), in which you keep sweets.  Mint is the condition not the flavour (sorry couldn't resist that one).  I doubt the candy is still good, but it makes a nice addition to a Star Wars collection.

 

Steeple Chess, published by Ravensburger. 1976. Box. 2 copies available:

1 ) Good. £6     2) Box shows wear. £5

Designed by Alex Randolph. No. players: 2-4. Country: German, Duration: 45 mins, Desc. by Eamon.

Race game with wooden pieces. A special die with chess symbols on its faces is rolled and this indicates how one of your pieces may move that turn. Pieces can capture others on the way round.

 

Strike It Rich, published by Lamplight. 1986. Box. Good. £8

Designed by Sebastian Quigley. No. players: 2-12. Country: British, Duration: 2 hrs, Desc. by Andy.

Special notes: There are more cards and slightly less money chips than listed - play is not affected.

Stock market game that uses actual stock market results over the period 1985 to 1986 to alter share values during the game. Includes a Casio calculator which will be helpful in play. Players move their pieces around a track and action the space they are on.  The central mechanism to the game is that a 'fact' card is read out which gives details of some financials facts (eg. FTSE index, gold price, mortgage rates etc and a financial press headline, and the players get to react to this before seeing what actually happened to their shares that week using a share price lookup book for 36 major companies.  Venture cards (random events) and a capital fluctuation dice are also used.

 

Take That You Fiend - Batch of 5, published by John Harrington. ca.1995. Fanzine. Good. £1

Designed by John Harrington. Country: British, Desc. by Andy.

Special notes: Price is for the batch, not per magazine!

A play by mail fanzine, with some articles of more general interest and letters column which also cover more than just the PBM games which take up much of each issue.  I have the following issues to sell as a batch: 98, 109, 135, 136, 137,

 

Take Two!, published by A & C Black Ltd. 1977. Book. Good. £4

Designed by Frank Tapson. No. players: 2. Country: British, Desc. by Andy.

Spiralbound book with thick card pages, and each page having the rules to a different game and a diagram on which to play it.  You will need to supply playing pieces.  There are the rules to 32 two player games in the book, all simple in terms of the rules, but not necessarily simple to master.  The games are all abstract in nature, some being to do with numbers, many to do with positions on a board or taking it in turn to remove / place pieces with assorted twists.  Most of the games are playable in a very few minutes, with the remainder being perhaps 20 minutes to play.  If you like these types of games at all then this book is highly  recommended.


Tarot Fortune Telling Game, published by U.S. Games Systems. 1970. Box. Good. £2.50

Designer Unknown. No. players: 1+. Country: Switzerland, Desc. by Andy.

Special notes: The book is complete, but some pages are coming loose.

78 card tarot deck (14 cards in each of the suits: batons, epees, denier and coupes) + an additional suit known as Triumphs or the Major Arcana, numbered 1-21, and one Fool. The cards are a reproduction of an antique French tarot deck from the 14th century. This set comes with a book giving an introduction to tarot cards, and also giving information about their use in fortune telling.  There are no game rules included, but there are many card games books available which describe games which use tarot cards (I may have one available).

 

Teenagers From Outer Space - Fieldtrip, published by R. Talisorian Games Inc. 1987. Booklet.

Excellent. £1.50. Designed by D.Friedland, M.Pondsmith, L.Bryant. No. players: 2+.

Country: American, Desc. by Andy.

Adventure module for the Teenagers From Outer Space RPG.  The students go on a field trip in Deathbus 13  and encounter all sorts of wierdness including: power crazed aliens, demon motorcyclists from beyond time and space, mad scientists, the cosmic referee and much more.

 

The American Civil War, published by SPI. 1974. Box. Good. £7

Designed by . No. players: 2. Country: American, Desc. by Andy.

Special notes: The plastic case is showing its age and is discoloured and cracked around the edges.

Simulation of the American Civil War from June 1861 to June 1865. Combat units are generic ground forces with varying strengths. Also included are single strength permanent garrisons; leaders with various ratings; a special Union naval leader (Farragut); Forts; Railroad Junction and Railroad Repair; Unsupplied, Riverine and Naval units. The game is on a strategic scale, and players alternate moves using their movement allowance with sea support also possible.

 

The Canadian Wargames Journal Vol 6 No 3 Spring 1992, published by Canadian Wargamers Group.

1992. Magazine. Good. £0.80. Country: Canadian, Desc. by Andy.

Wargaming magazine which this issue covers: World In Flames (discussion, errata, variants), Barren Victory (review & analysis),  Trajan (S&T 145), Columbia Block Games, Battles For Empire (Napoleonic Miniatures, anaysis and review), Attack Sub (review and scenarios), South Africa: The Death of Colonialism (variants), The Great Battles of Alexander (review), 48th Panzerkorps, Kasserine Pass, Wargaming Magazine article index, B-17, Letters, Observation Post, Best of 1991.

 

The Dragon Magazine, published by TSR. Country: American, Desc. by Andy.

Classic fantasy gaming magazine. Major articles listed by issue:

Issue 60, 1982. Good. £1.25. Fight of the Boodles (no longer included), Feature on Elves (The Elven point of view, Elven Gods, D&D rulings, Half Elves), More Cantrips, Early Firearms, Wear Wolf (Fiction), Physics in D&D - Quiz, The Jester Character Class, Midgets, Artist Focus: Phil Foglio, Bestiary, Outfitting Your Top Secret Agent, Trojan War Scenarios, Creature Focus: Pooka, Alignment, Spawn of Fashan review.

Issue 68, 1982. Good. £1.25. Featured creatures (fungoids), Two Handed Fighting style, Barbarian Prince variants, Adventuring in an Ice Age, New High Level Spells, The Cloistered Cleric, Water Monster Tables, A Weather System for Greyhawk (including a foldout GM screen), Greyhawk Deities & Demigods, Games reviews, Using Ability Scores, SF & Fantasy Books reviewed.

Issue 155, 1990. Good. £0.80. The Realm of Faerie, Wild Elves, Elven Deities, Snow Elves, All the Faerie Folk Listed, Ecology of the Satyr, The Crypt of Istaris (16 page adventure pullout adventure module), Top Secret, Father Dear Father (Fiction), Marvel Superheroes, RPG Reviews, Book Reviews, Macintosh Games, Dragonlance Heroes.

Issue 157, 1990. Good. £0.80. Buck Rogers in the 25th Century (Introducing the game, The RPG, Playing the Boardgame Solo), Star Wars - New Jedi Powers, Oriental Advetures - Sumo, Ecology of the Wemic, One GM & One Player, Forgotten Realms: Eveningstar, Marvel Superheroes: Teamwork, Miniatures, Book Reviews, Computer games.

Issue 235, 1996. Good. £0.60. The lure of the sea - Planescape skills & powers, The shipmage, monsters of the deep, sea spells, The troglodyte, spells of the scaled!, Physical DMing.

Issue 256, 1999. Good. £0.60. Rogues - Rogue heroes, Hidden agendas, The Lost Giants of Krynn, The Span (fiction), The Weren.

Issue 258, 1999. Good. £0.60. Mage vs Machine, Wizard Societies, Nodwick & Co, Alternity  article.


The Fishing Game, published by Anglepen. ca.1980. Box. Good. £5.50

Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.

Fishing game in which the large board shows a gridded lake onto which fish are placed.  Players use very nicely made metal angler figures with fishing rods either from the banks or from the island (using metal boats).  Lines are cast and hooks positioned on the board.  There are rules about not crossing lines with other players.  If a fish is close enough to a hook then it takes the bait, and a struggle to land it ensues.  The weight of any fish landed is recorded and players try to return home with the biggest catch.

 

The Game of Pilgrim's Progress, published by Family Time Inc.. ca.1994. Box. Good. £7

Designed by Marla Hershberger. No. players: 2-4. Country: American, Desc. by Andy.

Special notes: Small mark where a label was removed on the front cover

Board game based on John Bunyan's book of Christian Pilgrimage, "Pilgrim's Progress".  The playing pieces are nice plastic moulded pilgrims with removable backpacks.  Play involves movement using dice along a track with various branches, and drawing and playing cards, which represent various attributes a pilgrim needs to acquire eg. Faith, Forgiveness, Prayer, Encouragement etc. The board is attractively done with representations of the various obstacles and places encountered in the book, and two special dice are used in the game.  Comes in a bookcase box with an inner section, a bit like those used for early 3M games.

 

The Great Museum Caper, published by Parker. 1993. Box. Good. £12

Designer Unknown. No. players: 2-7. Country: British, Duration: 30 mins, Desc. by Andy.

Attractive game, played on a three-dimensional plastic board representing the Heist Museum. One player is a thief, trying to steal paintings, whilst avoiding capture by the other players. The game play is a little like Scotland Yard in that the non-thief players have to work together in order to capture the thief.  There are also video cameras and motion detectors which help discern where the thief has been, but even these can be tampered with.

 

The Hamburger Game, published by Spear's Games. 1989. Box. Good. £3

Designer Unknown. No. players: 2-4. Country: British, Duration: 30 mins, Desc. by Andy.

Memory game. Players try to build a hamburger with one each of eight fillings. Dice are rolled and playing pieces moved around a track to indicate what type of ingredient should be sought or give the chance to steal one from an opponent.  When seeking an ingredient one of 36 tiles face down on the board are turned up and if it is the type sought it can be kept, otherwise it is shown to everyone and then returned face down.

 

The Legend Of The Lone Ranger, published by Milton Bradley. 1980. Box. Good. £9

Designer Unknown. No. players: 2-4. Country: American, Desc. by Andy.

Special notes: Box corners taped but contents unpunched

TV related, with a very unusual insert that is part of the game because it is, in effect, an adjustable 'Wanted Posters' display board and keeps track of the current reward on offer. Players travel the board looking for Bad Bob, Mean Gene and other notorious outlaws.  Play involves collecting wanted posters and confronting outlaws.  Each time an outlaw escapes capture the reward on his or her head is increased making it more profitable to go for them.

 

The Peter Principle Game, published by Avalon Hill. 1981. Box. Good. £8

Designed by Dr Laurence J Peter. No. players: 2-4. Country: American, Duration: 1 hr, Desc. by Andy.

Second edition of this game of office politics, based on a best-selling book with the same name. Players try to rise to the top, but without exceeding their level of competency. The players are employees of a huge corporation, and compete to avoid promotion and remain competent in their jobs by taking more "right" decisions than "wrong" ones. At the same time, each tries to force the others into promotion or into a position where they make more bad decisions than good ones. The last player still competent is declared the winner. This edition is in the original publisher's box but sold by Avalon Hill with their own rules etc.  They later changed it to a bookcase box.

 

The Puffin Book Of Indoor Games, published by Puffin. 1985. Book. Excellent. £2.50

Designed by Andrew Pennycook. Country: British, Desc. by Andy.

Paperback book with 215 pages of games rules. The sections are listed, with the number of games in each category.  The selection includes both old standbys and some less common games as well. Card games (28), Domino games (8), Board games (12), Dice games (8), Pencil & paper games (8), Matchstick games (5), Others (3). In each section the games are categorised by complexity and by number of players.  The games are mainly suitable for family play, but with the more complex being likely of interest to serious games players as well.


The Quizmaster, published by Spear's Games. 1983. Box. 2 copies:

1) Good but some surface scratches on lid. £5

2) Box shows wear + 1 corner taped. £5

Designed by BBC Enterprises Ltd / Seven Towns. No. players: 2+. Country: British, Desc. by Andy.

Quite clearly this is a card game version of Mastermind, the British TV quiz (not the logical deduction game), as the box shows the famous black chair and pictures Magnus Magnusson.  Inside there are 10 types of questions in different categories and three different difficulties as well, worth 2, 4 and 7 points respectively. There are 1000 cards, so in all 10000 questions - that should keep you occupied for a while!

 

The Rescuers Game, published by Omnia. 1976. Box. Good. £3.50

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Special notes: One of the event cards has been replaced by a photocopy.

Children's game (age 6-11) and a Disney tie-in.  The game is a roll the dice and move type game, but with a rather chaotic looking set of routes through a maze-like board.  At various points you are given a choice of which way to go, but often a card is required to go the way you really need to go to rescue Penny and win the game.  Other spaces turn you around or get you to draw a card.  Some of the cards help you, others let you hinder opponents.

 

The Secret Seven, published by Pepys. ca.1955. Box. Box poor, contents good. £5.50

Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.

Card game, 44 cards featuring characters from the Secret Seven range of adventures written by Enid Blyton. A variation of the playing card game Sevens.

 

The Transformers Adventure Game, published by Warren. 1984. Box. Good. £1.50

Designer Unknown. No. players: 2-4. Country: American, Desc. by Eamon.

TV related, based on the cartoon series (and toy range). Warren seem to be a Hasbro company, and the game looks like a Milton Bradley production. Movement on the hex board is interesting, and you get choices despite throwing dice. You are Transformer leader Optimus Prime and must rescue the Autobot Minicars from the maze-like hideout of the Decepticons.

 

Tightline, published by Splash Games. 1982. Box. Good. £3

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.

"As Mayfair is to property, Tightline is to fishing", so says the box. Also described as the 'World's premier fishing game'. You travel round the board collecting pieces of equipment and catching some fish. The first to the cafe, with a complete set of tackle and 4 fish, wins the game.

 

Tile Poker, published by Peter Pan. 1983. Box. Good. £6

Designer Unknown. No. players: 2-4. Country: British, Duration: 30 mins, Desc. by Andy.

Tile placement game played on a felt mat with plastic tiles which represent standard playing cards. Tiles are played Scrabble style onto the board to form Poker combinations in order to score points.  There are bonus squares for extra points too.

 

Travel, published by Games Guild. 1984. Box. Good. £8.50

Designed by Garry A Hislip. No. players: 2-6. Country: American, Duration: 45 mins, Desc. by Andy.

Family business game about inter-continental travel. Players race to visit countries on their personal passport, plus other countries which may also need to be visited. There are four types of travel ticket: plane, boat, train and car, and each country allows travel to certain other countries using particular modes of transport, so you can map out your moves to make the best of your tickets.  Stamps for your passport are acquired as you visit each country.

 

Travel Trivia, published by Waddingtons. 1985. Box. Good. £0.40 each

Designer Unknown. No. players: 2+. Country: British., Duration: 20 mins, Desc. by Andy.

Card game, 50 cards plus rules cards. Each card has 6 questions, and there are various ways to play, but in them all players try to answer a question on a card and will get points for doing so correctly.  Ideal for playing on the move, eg. in the car or on a plane.  Handicapping is also possible so the whole family can play together.  Owning multiple sets will allow a wider variety of questions to be asked.

1) Travel Trivia: Birds & Beasts

2) Travel Trivia: People & Places

3) Travel Trivia: TV & Cartoons


Traverse, published by Educational Insights. 1992. Box. Good. £5

Designed by Michael Kuby, John Miller. No. players: 2-4.

Country: American, Duration: 30 mins, Desc. by Andy.

Played on a 10 x 10 square grid.  Players have a selection of different wooden shaped pieces of one colour and the objective is to get them all to the opposite side of the board.  Each shape has its own method of movement, and jumps are also permitted, as are strings of jumps.  Games Magazine awarded it Best Game of The Year.

 

Trolls, published by BMI. 1992. Box. Good. £2

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Fantasy children's game subtitled 'The Treasure Hunt Game in the Land of the Giants'.  Simple mechanics - roll the dice and move the dobber and see what the space you land on says.  Comes with a free Trolls Wall Plaque.  My guess is that the 'Trolls' must have been a children's programme on TV and that this was a tie in.

 

Tumblo!, published by A.J.Hunt. 1976. Box. Good. £10

Designed by A.J.Hunt. No. players: 2-4. Country: British, Duration: 30 mins, Desc. by Andy.

Strategy game in which the players each have 5 solid wooden pieces of various lengths.  These pieces can be moved by tumbling them end over end.  The gridded board shows a number of special spaces some of which will give a bonus move if you manage to land one of your pieces there.  The objective is to get your pieces to cover a square at the centre of the board after which they are removed from play.  However, some squares cannot be landed on, and it is also possible to capture other players' pieces, forcing them to restart their journey. This is a hand made set, so I would expect very few to have been made.

 

Uno Madness, published by Spears Games. 1996. Box. Good. £6

Designer Unknown. No. players: 2-4. Country: British, Duration: 20 mins, Desc. by Andy.

Enhanced version of Uno, the card game in which players play cards either of the same colour or number as the player before, or draw a card, with the objective being to get rid of your cards.  This version is tile based, and the tiles are placed on a board.  In addition there is a noisy timer which ticks down, and if it goes off (jerking the board upwards in the process) then the current player is penalised with more tiles.  The timer keeps things moving quickly and adds to the tension considerably.  As with original Uno there are some special tiles with effects such as reversing the direction of play and forcing the next player to play a special tile or pick up two tiles etc.

 

Uno Rummy-Up, published by Mattel. 1993. Box. Good but there is some tape on the box. £7

Designer Unknown. No. players: 2-4. Country: British, Duration: 1 hr, Desc. by Andy.

Unusual item.  This is a variation on Rummikub, the classic tile rummy game in which you can reorganise the tiles played so far in order to help play more of your own, but always keeping all tiles played so far in melds.  In this version there are also some tiles which have Uno style effects - reversing direction of play, skipping a player, making another player draw tiles etc. In addition it was made at least partly for the Chinese (or maybe Hong Kong) market as the rules and text on the box are in both English and Chinese.

 

Upwords, published by Milton Bradley. 1988. Box. Box shows wear, corners taped. £7

Designer Unknown. No. players: 2-4. Country: American, Duration: 90 mins, Desc. by Andy.

Very good word game of the same general type as Scrabble.  However, there are various differences which make this a good alternative to Scrabble.  As well as playing onto the board it is also possible to play letter tiles on top of other letter tiles, and make new words this way.  Bonus points will be scored for each letter tile underneath each of those played.  Bonuses are also available for playing completely on the board level (so opening up new areas), and for playing all one's tiles in a turn.

 

Viceroys, published by Task Force Games. 1986. Box. Good. £20

Designed by Mark D. McLaughlin. No. players: 1-7. Country: American, Duration: 4 hrs, Desc. by Andy. Special notes: This set includes the Columbus Expansion set.

War game in which the players explore the world, colonise and conquer in the 15th and 16th centuries.  To be successful economic strategy must be taken into account as well as military strength.  Relatively few units are involved, but they have options from building to being pirates.  A special exploration system produces a different world each game, and historical scenarios are included.  Also included are optional rules for roleplaying explorers, adding non player empires and pirate nations.

 

Visions 01 May 1999, published by Tau Press. 1999. Magazine. Excellent. £0.30

Designer Unknown. Country: British, Desc. by Andy.

British roleplaying magazine.  This issue has articles on: Fistful of Dwarfs - GURPS Discworld; Star Trek TNG review; Deadlands review; Chivalry & Sorcery Light review; Dork Tower cartoon; and lots more.

 

Warhammer - Forces of Fantasy, published by Games Workshop. 1984. Box. Good. £6

Designed by Rick Priestley, Bryan Ansell. No. players: 2+. Country: British, Desc. by Andy.

Warhammer Supplement.  Includes the following 3 booklets: Arcane Magicks, Fighting Fantasy Battles and Forces of Fantasy.  This set enables players to lead entire armies into battle with heroic leaders, gallant officers, mighty wizards. The rules cover: Fighting battalions, complete points system, heroes and wizards, Engines of war, chariots, mustering the army, regiments of renown, new magic and creatures, power weapons, rune weapons, and additional magic items.

 

Warhammer - Selection, published by Games Workshop. Boxes. Good. £12

Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.

This selection of Warhammer rules books, cards and counters comes in two boxes; Warhammer Arcane Magic and Warhammer Battle Magic, but includes all of the following, which I believe should be easily enough to get you going! Books: Warhammer Rulebook, Warhammer Battle Magic, Warhammer Arcane Magic,Warhammer Battle Bestiary, Warhammer Armies. Cards: Vast numbers of spell cards of different types, a pack of Powers cards.  Counters: Quite a few  which look like they are used by the spells. However, no figures are included in this selection.

 

Warhammer : Realm Of Chaos, published by Games Workshop. 1997. Box. Mint. £6

Designer Unknown. Country: British, Desc. by Eamon.

Expansion set for Warhammer Fantasy, being the complete reference to the Armies of Chaos. It includes a huge rule-book, counters, and stacks of varied cards.

 

Warhammer: Magic, published by Games Workshop. 1996. Box. Mint. £6

Designer Unknown. Country: British, Desc. by Eamon.

Expansion set for Warhammer Fantasy, being the complete reference for the use of spells and magic items in your battles. Includes a huge rule-book, and stacks of cards and counters.

 

Warlock Magazine, published by Penguin Books. 1984.

Designed by Ian Livingstone, Steve Jackson. No. players: 1. Country: British, Desc. by Andy.

The Fighting Fantasy Magazine.  This magazine is dedicated to articles on the well known one player adventure books which are paragraph based, known as Fighting Fantasy.  Each issue of the magazine also includes a fighting fantasy adventure – the name of which is noted with each issue.

Issue 1, 1984. Good. £8.50. Signed by both authors above their 'printed' signatures! F.F. Adventure: The Warlock Of Firetop Mountain Part 1

Issue 2, 1984. Good. £5  F.F. Adventure: The Warlock Of Firetop Mountain Part 2, and Caverns of the Snow Witch.

Issue 4, 1985. Good. £3. F.F. Adventure: The Dervish Stone.

Issue 5, 1985. Good. £3. F.F. Adventure: Dungeon of Justice.

 

Way Out West, published by Warfrog. 2000. Box. In shrink. £12

Designed by Martin Wallace. No. players: 3-5. Country: British, Duration: 90 mins, Desc. by Andy.

Players attempt to outplay each other by building up towns, herding cattle, and hiring cowboys. If somebody has something you want then you can fight for it!  Banks can be robbed, cattle rustled and farmers shot.  However, you must be careful not to make too many enemies. The game uses a clever system ensuring only a certain number of each action can be performed each round.

 

Where's My Bone?, published by Spear's Games. 1977. Box. Box shows wear and corners taped. £3

Designer Unknown. No. players: 2-4. Country: British, Duration: 15 mins, Desc. by Andy.

Memory and movement game.  The board shows a network of paths around a garden which link up 24 bone hiding sites. Each player has a dog playing piece which is moved around the board by dice roll, but the paths are such that there will always be several places you can get to whatever you roll.  Once at a space you take a look at the bone hidden there and if it is your colour you claim it, otherwise after everyone else has seen it, it is turned face down again.  The first player to find all 6 of their dog's bones is the winner.


Whosit?, published by Denys Fisher. ca.1977. Box. Good. £9

Designer Unknown. No. players: 2-6. Country: British, Duration: 40 mins, Desc. by Andy.

Deduction game in which each player is given a character with various characteristics and the players take it in turns to ask questions on cards to try to work out who all of their opponents are.  The various possible characters are depicted on the board.  In addition there are a few oddball characters, eg. the Spy who always lies and the Censor who just says No. I have some house rules to improve the game too.

 

World Formula Grand Prix, published by Racing Games. 1999. Box. Good. £11.50

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Motor racing game, with nice components including egg-timers to time delays when a car comes off the track, and a large sealed spinner device which determines a car's speed each turn. Pit strategy cards determine the number of pitstops each player must make.  A dice is used to determine starting speeds and stalls, thereafter a special spinner is used.  The spaces on the board have different effects and so players will want to land on the most favourable one possible for their current circumstances. Additional rules cover tyre types, changing lanes, overtaking, and marshall's flags.

 

Yari, published by Dallah Heyari. 1989. Box. Good. £5

Designed by  Salem Heyari. No. players: 2. Country: American, Duration: 20 mins, Desc. by Andy. Special notes: The box edges show wear, and one corner is badly damaged but has been repaired very neatly.

Very nicely produced parcheesi (ludo) variant in which players cast 6 special shells rather than using dice.  The shells are moulded plastic, but still somehow feel like shells, and have definite 'up' and 'down' sides.  Movement allowances depend on what is thrown with certain combinations considered special.  The playing pieces are large gold and copper coloured Egyptian style figurines.

 

Zero Zap, published by Milton Bradley. 1987. Box. Good. £4

Designer Unknown. No. players: 2-4. Country: American, Duration: 45 mins, Desc. by Andy.

Card game, part of the Big Deal Series. Over 100 cards. A rummy variant, with plenty of variety caused by the special cards that influence play, scoring and discards, including the potent 'Zero Zap', which reduces your score to zero if you hold it when someone else goes out, but if you go out with it as your last card you get to reduce someone else's score to zero!

 

Zillionaire, published by Milton Bradley. 1987. Box. Excellent. £6

Designer Unknown. No. players: 3-6. Country: American, Duration: 45 mins, Desc. by Andy.

Card game, part of the Big Deal Series. Very closely related to Karriere Poker and WotC's The Great Dalmuti. This is one of the better versions with players earning points each round and having to sit in a new order of play depending on the status they have earned. Wild cards add an interesting element.  This family of games are 'climbing' games - sort of related to trick taking games, but cards are played in combinations as well as just singly, and the 'trick' can go around the table more than once.

 

Zodiac, published by Chad Valley. ca.1965. Box. Good. £10

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Special notes: 1 corner taped and the box edges show wear

Economic game combining an odd mix of astrology and materialistic goals.  The winner of the game is the player who first manages to purchase a house + a flat + £1000 in shares + a car and a boat.  The game is played on a track of the days of the year with days assigned to the various signs of the zodiac. Each month there is a payday, and each time one is passed money is earned, which will be needed to pay for the various status symbols as well as paying when landing on spaces belonging to other players - the amount depending on how many houses / flats / boats etc that player owns. There are several types of event cards as well.

 

 

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