MNG-AJM Games and Collectibles

 

Jul 2005 Catalog

 

While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have.  Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out!  However, if you do see something of interest email me and I’ll let you know if I still have it.  Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email? 

 

3000 Metres Steeplechase, published by Lambourne. 1994. Packet. Good. £7

Designed by Terry Goodchild. No. players: 1+. Country: British, Desc. by Andy.

Expansion to 'The Long Distance Double' from the same company, but playable standalone.  The basic game system is the same as the parent game, but changes have been made to reflect the different nature of steeplechase events - having to accelerate into the hurdles and water jumps every 80m or so. Statistic cards for 48 athletes are included in the game. If you have Long Distance Double you can use the track and playing pieces from it to shown race positions.  Without it you can play by using a track record sheet to do the same job in a less visual way.

 

A Mighty Fortress, published by SPI. 1977. Box. Good. £32

Designed by Rudolph W Heinze. No. players: 6. Country: American, Desc. by Andy.

Special notes: The plastic case shows its age, with the edges discoloured and starting to crack.

Well known wargame for precisely six players. The game simulates the religious fervour of the 16th century when the Lutheran Reformation fought head-to-head with the Catholic Counter-Reformation. Played on a map of Europe, and featuring all the great Empires and Dynasties of the period. As well as moving around counters on the board you will also need  some diplomacy.  Rules also cover sieges, missionaries, taxes, excommunication, and Henry VIII.  Each faction has its own goals and starts with different forces.


Ad Acta, published by Bewitched. 2002. Box. New. £21

Designed by Andrea Meyer. No. players: 2-4. Country: German, Duration: 1 hr, Desc. by Andy.

Special notes: This is the 2nd printing

Unusual game about getting paperwork done in an office.  Despite the dull theme, there is a clever and interesting game here.  Players each have a selection of jobs which need completing but the value once completed depends entirely on getting them completed at the right time.  Jobs pass from one person's out-tray to the next person's in-tray and so on, and on your turn you can use your action points to do your own work or hassle others into doing theirs - whatever helps your cause.  Also special action cards let you get out of a real mess or cause one for someone else!

 

AD&D: First Quest, published by TSR. 1994. Box. Good. £7

Designed by Bruce Nesmith. No. players: 2+. Country: American, Desc. by Andy.

Excellent basic role playing game, a simplified version of Dungeons & Dragons with main rule book, monster and treasure guide, spell books, GM screen, maps, a poster, dice, 6 plastic miniatures and even a CD with sound-effects to help the atmosphere. Contains an adventure book with 4 adventures which make use of the maps and CD in the set. Book case box.

 

AD&D: Forgotten Realms: Exile, published by TSR. 1990. Book. Book edges show wear. £0.50

Designed by Written by R.A. Salvatore. Country: American, Desc. by Andy.

This is a fantasy fiction book based in the AD&D Forgotten Realms setting.  It is Book 2 of the Dark Elf trilogy and is about the adventures of the drow Drizzt Do'Urden and his magical cat.

 

Advance To Marble Arch, published by Parker. 1985. Box. Good. £8

Designed by Charles Phillips. No. players: 2-4. Country: British, Duration: 1 hr, Desc. by Andy.

Property development game.  There are 4 regions on the board each with 6 property spaces and a title deed for each.  On your turn you get some money to spend in a particular region and this can be split amongst the properties as you wish.  Each time you buy a share in a property you place a stackable piece there, and whoever has the most pieces there gets the title deed.  Thus you have to decide who to compete with and where.  Special cards allow rule breaking moves which can swing things in your favour, but it takes a turn to get a new one.  An interesting business game, and I can supply my house rules which improve the game end condition and reduce the random element a bit.

 

Adventure Gaming Magazine, published by Manzakk Publishing.

Designed by Timothy Kask. Country: American, Desc. by Andy.

Wide ranging games magazine with major articles listed by issue.

Vol. 1 No. 1, 1981. Good. £1.50: Scepter & Starship (Traveller variant), New FRP Campaigns, Napoleonic Wargaming, Reflections on Gaming, Civilization Review, Being a Good (RPG) Player, Divine Right Variant, Knights of Camelot Variant, NPCs are People Too, Being a GM.

Vol. 1 No. 2, 1981. Good. £1.50: Aces of Aces review and picture run through, Going Down At Sea (Task Force), Titan long review, Great Sieges of Medieval History, Divine Right Winter Campaigning, Origins Awards, Crossbows in FRP games, Boardgame Talk, APBA Baseball, Titan Design Notes, Ramspeed variants, Selection of 'Barbarian' games reviewed, Diplomacy's 10 Commandments by its designer.

Vol. 1 No. 6, 1981. Good. £1.25: Stranded On Arden - 8 page removable Traveller Adventure by Marc Miller, War In Europe Variants, Mexico vs Republic of Texas 1841, Close combat in Traveller, Traveller variant NPCs, Beer and Pretzels Games mini reviews (x32!), Combining Richtofen's War with Ace of Aces!, Boardgame Talk, Air To Air Gunplay.

Vol. 1 No. 7, 1982. Good. £1.25: Thoughts on Roleplaying, Divine Right strategy, Napoleonic Armies of the German States, Extinction of the Spinner, Star Fleet Battles variant, Fantasy & S.F. Risk variants, Squad Leader scenario, Stalingrad, Gaming Accessories, Reviews (Expedition to Zhodane - Traveller, Tanktics, Ultra Warrior, Kaves of Karkhan), Boardgame Talk.

Vol. 1 No. 8, 1982. Good. £1.25: Introducing Newcomers to Fantasy RPGs, Down With The King variant, The Trojan War Designers Notes, Cable TV & Adventure Gaming, History of Smashing Weaponry, Developing a Playable City Campaign, Creative GMing, Rings of Saturn review, Boardgame Talk.

Vol. 1 No. 10, 1982. Good. £1.25: The Big Horn Basin Range Wars - Western Roleplaying Adventure, Oregon Trail - RPG meets Boardgame, Republic of Texas vs Mexican Empire - miniatures, Traveller Tools, Frontier 6 review, Guide to Games about The Old West, Reviews (I Will Fight No More ... Forever, The Alamo, Alkemstone, Striker, Powerplay, Wild West), Boardgame Talk.

Vol. 2 No. 3, 1982. Good. £1: Illuminati (Review, Designers Notes, Variants and The Truth), Legendary Powers of Metals Gems and Woods, Feudal revamped, Spell Law review, Dragonquest variant, Do Modules Hurt Your Game ?, Short Reviews (Ghoulash, Antwars, Sanctuary, Judge Dredd, VI Caesars, Broadsides & Boarding Parties, Zulu Attack), Supplemental Guide To The Universe, Boardgame Talk.

 

Air War + Air War Update Kit, published by SPI. 1977. Box. Good - counters unpunched. £20

Designed by David C Isby. No. players: 2+. Country: American, Desc. by Andy.

Special notes: Plastic case shows its age with the edges starting to crack.

Highly detailed simulation of modern tactical air combat.  Planes are individually controlled, with a cockpit like display for each plane, including altitude. Each hex represents 500ft and a turn 2.5 seconds!  The rules book has 28 pages of rules + 20 pages of scenarios and notes.  There is also a book of tables, with separate tables for each type of plane. The planes represented are from the Korean War to the time of publication.  This set also includes the 1979 Air War Update module with more plane stats, counters, scenarios and extra rules. If you only want the update please get in touch.

 

Airlines, published by Abacus. 1990. Box. Good, but box base discoloured. £12

Designed by Alan R Moon. No. players: 2-6. Country: German, Duration: 90 mins, Desc. by Andy.

Players compete to become majority stockholders in several airline companies. Each turn, a player chooses from one of two actions: expand an airline and add a stock into his hand, or play stock from his hand. The trick is that when a scoring card shows up, only played stock counts for a players' holdings.  I can supply some house rules which I find improve it further.  This was later reworked to become Union Pacific.

 

Alpha Omega, published by Avalon Hill. 1982. Box. Good but box corners taped. £9

Designed by J Stephen Peek. No. players: 2-3. Country: American, Duration: 2 hrs+, Desc. by Andy.

Special notes: First A.H. edition

Tactical space ship combat game originally made by Battleline.  The game portrays the conflicts between Humans, Drove and Rhyish races, and provides a selection of scenarios to play using this system.  Ship counters represent a single ship and a hex 186000 miles.  Each game move represents 6 seconds of real time.

 

Alphabet Race, published by Ravensburger. 1986. Box. Good. £2

Designed by Gerlinde Mader. No. players: 2-5. Country: British, Desc. by Andy.

Childrens' game (age 7+) in which a card is revealed showing various things which fit a theme, eg. a selection of toys, and the current player must say a word which fits the theme and which starts with their current letter.  If they manage to do this quickly then they advance their letter marker to the next letter.  First player to get past W wins.  20 very thick theme cards are provided and are attractively illustrated. 4 variants are also included.

 

Animal Crackers, published by Waddingtons. 1987. Box. Good. £1.50

Designed by Gyles Brandreth. No. players: 1+. Country: British, Duration: 20 mins, Desc. by Andy.

Card game, with cards featuring over 300 jokes. There are three simple games, all based on guessing the punchlines to the joke cards. Playing solo involves reading the jokes and trying to guess the answers.  These are the types of jokes you might find in a Christmas cracker.

 

Battle For Italy, published by Avalon Hill. 1983. Box. Box good, contents unpunched. £9

Designed by Kevin Zucker & Thomas Walczyk. No. players: 2. Country: American, Desc. by Andy.

The battle of Arcola, one of the first real tests of Napoleon's ability, took place during the Italian Campaign of 1796. This battle was the most hotly contested battle of the campaign. This is a division / brigade level wargame, and also acts as an introduction to the large game Struggle of Nations. Complexity level 4/10 on Avalon Hill's scale.

 

Battlelords, published by New Millennium. 1995. Box. Mint. £1.75 (1 starter pack).

Designed by M Alexander Jurkat, Jin Lee, Eric Leslie, Bernard C Trombley & George Vasilakos.

No. players: 2. Country: American, Desc. by Eamon.

Collectible card game, 120 cards making a complete game for two (although the mixture will be different every time). Each player is the Commander of a mercenary troop of futuristic warriors, in a world not too dissimilar to the universe created for the Battletech range of products. First edition. Cards are illustrated in full colour.

 

Bedlam, published by Drummond Park. ca.1998. Box. Good. £4.50. Desc. by Andy.

Designed by A J G Duncan & C E M McCool. No. players: 3-8. Country: British, Duration: 45 mins.

Card game of the same general type as Pit, in which there are a series of rounds in which players all trade cards simultaneously, until the sand timer runs out.  However there is a board as well and your position indicates which type of card you are trying to collect during the next trading round.  In addition bonus cards can move you further forward, or if you fail to get enough of your main type, bonus cards can penalise you.  Won various family game awards.


Blank, published by Blankgame. 2002. Box. Excellent. £12

Designed by Andy Briggs, Angela Ramsey. No. players: 1+. Country: British, Desc. by Andy.

Special notes: Original Deluxe edition

Unusual word game designed by word game fans for word game fans.  The game is based around a custom made 'Letter Selector' device which holds lots of letter tiles and only displays two sets of 3 at once. Words have to formed from these letters eg. *y?p?c* could be olympics.

 

Blockade, published by Action GT. 1979. Box. Good. £8

Designer Unknown. No. players: 2. Country: British, Duration: 30 mins, Desc. by Andy.

Clever abstract game, but highly approachable for those not generally fond of that genre (eg. me).  Players must reach each other’s starting positions, but as well as moving their pieces players also place walls in places which will block their opponent more than they block themselves.  However, a wall may never be placed so as to make a goal unreachable.  This allows a quite cunning maze to be built up and clever play will certainly decide the winner.  Also published as Cul-De-Sac. Recommended.

 

Boomtown, published by Face2Face Games. 2004. Box. In shrink. £15. Desc. by Andy.

Designed by Bruno Cathala & Bruno Faidutti. No. players: 3-5. Country: American, Duration: 45 mins. Card game in which the players purchase mines in the wild west heyday, in order to make a good profit and become mayor of one or more towns, which in turn will generate more money.  The central mechanism is an auction for first choice of cards for the round, but with the twist that the money is paid to other players, with most going to the player who gets the worst card.  Between rounds dice are rolled to see which mines produce and income is collected, though some of it may get spent in another player's saloon.  The deck also includes cards for holdups, dynamite and dangerous mines etc. The game includes mini poker chips and large wooden mayor markers for the 5 towns.  Good fun game which I can recommend.

 

Bus Boss, published by Rostherne. 1990. Tube. Excellent. £12

Designed by David Watts. No. players: 3-6. Country: British, Duration: 1hr 45mins, Desc. by Andy.

Special notes: Two laminated maps included: USA & England.

Followup game to the same designer's excellent Railway Rivals, and has many similarities. Players build a network of bus routes using predrawn links on the map - each link has a fixed cost.  Then races are run using the routes built and players win money according to their positions in the races.  The game is quicker face to face than Railway Rivals, but has a similar feel.  Various maps have been produced.

 

Bzz Out, published by Gamewright. 2000. Box. Excellent. £4

Designed by Greg Green. No. players: 3-6. Country: American, Duration: 15 mins, Desc. by Andy.

Family card game for ages 4+. Players try to collect honey pots by winning card playing rounds.  Each round a card is dealt to each player, and the players in turn decide whether to keep their card or swap with the next player.  The last player can swap with whoever they want.  Highest card wins a honey pot, but the Bzz Out cards allow a player to refuse to swap and always win a honey pot.  Some bluffing is possible.  Attractively presented children's game.

 

Calypso, published by Shoptaugh Games. 1987. Plastic case. Excellent. £4.50

Designed by Philip Shoptaugh. No. players: 2. Country: American, Desc. by Andy.

Abstract game.  Players try to create a three-in-a-row line of the same color. Each player has seven pieces, and each piece has two colors - one color on top, one on the bottom. On his/her turn a player can play a piece from his stock, reposition a piece, or turn over a piece to its other color. Each player also has a special piece which can serve as any color or as a blocker.

 

Carabande, published by Goldsieber Spiele. 1996. Box. Good. £36

Designed by Jean du Poel. No. players: 2+. Country: German, Duration: 20 mins, Desc. by Andy.

Amazing game. A motor racing themed game with the mechanics of Carrom. You can design the course using the wooden track segments, and your ‘cars’ are wooden discs, which you flick around the track. The track segments have a barrier on one side, off which the cars can bounce. There are penalties for knocking other cars off the track or ending up with your car flipped upside down.  For advanced drivers there is also an optional oil slick. Carabande was awarded a special prize by the German Spiel des Jahres jury.  Highly recommended.  One warning though: this game weighs over 3.5kg!


Catch, published by Arrow. ca.1975. Box. 1 Box corner split. £1.50

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.

Fishing game, players compete to collect the biggest haul of fish in an angling competition.  Play is moving around a river track and using bait cards to try to catch fish.  A spinner is used to determine success and fish cards show the weight of caught fish. At the end the weight of fish caught score points and there are bonuses for catching several of the same type.

 

Chancer, The Game, published by BMI. ca.1985. Box. Good except for sticker mark. £3

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Based on a popular British TV series in the 80s called Chancer, which featured a suave and unpleasant con-man in the 1950s, cheating and blackmailing his way through bad debt, and dodgy deals on his way to a fortune. Play one of the characters, gain cash and shares and take Chancer cards to cheat the other players.  The mechanics resemble those in Monopoly.

 

Chinatown, published by Alea. 1999. Box. Good. £14

Designed by Karsten Hartwig. No. players: 3-5. Country: German, Duration: 90 mins, Desc. by Andy.

Wheeling and dealing in 1930's New York. Players acquire and trade city blocks and businesses in Chinatown.  Identical adjacent businesses count as a single larger business which is more profitable than the two were separately.  Most of the resources are dealt out or drawn unseen, but this creates lots of opportunity to trade between the players, and to do well you will need to be willing to make deals as much as possible.

 

Ciao Ciao, published by Drei Magier Spiele. 1997. Box. Good. £8

Designed by Alex Randolph. No. players: 2-4. Country: German, Duration: 30 mins, Desc. by Andy.

Nicely produced small box game in which the box itself + a cardboard ladder make up the playing surface.  The inside of the game board depicts a dangerous jungle, and players try to get their playing pieces across the ladder to safety.  Players take it in turn to roll a dice in a special holder, and peek in.  They can then move their playing piece as much as they wish, but others can call their bluff, and if they moved a different amount to that rolled the playing piece moved falls from the bridge to its death.  If a challenge is made incorrectly then the challenger loses a man instead.  Points are scored for men who make it across.  Players must bluff sometimes as one face of the dice is an X which can always be challenged.

 

Complete Breakfast Game, published by Kellogg’s. 1997. Box. Excellent. £2.50

Designer Unknown. No. players: 2+. Country: British, Desc. by Eamon.

Card game, 52 cards + 3 advertising cards. The cards represent 13 sets of Complete Breakfasts, each made up of a Kellogg’s Cereal, bread, fruit and milk. The Cereal cards all feature a photograph of an actual box of cereal from the Kellogg’s range, each one different. The one who collects the most breakfasts, wins.

 

Continuo, published by Hiron. 1982. Box. Good. £1.50

Designed by Maureen Hiron. No. players: 2-5. Country: British, Duration: 25 mins, Desc. by Eamon.

Excellent tile-laying game, akin to Dominoes, but played with multi-coloured tiles that must be aligned alongside each other. The best-selling game of its year in Britain, partly because it was very playable, but helped because it was inexpensive and had unusual packaging - the whole game comes in a box that is a 2 inch cube.

 

Coup, published by Steve Jackson. 1991. Box. Good. £10

Designed by Steve Jackson. No. players: 2. Country: American, Duration: 1 hr, Desc. by Andy.

Simple and light wargame in which one player's mobs, corrupt policemen and rag-tag irregulars try to overthrow the leader who has money, weapons and control of the important locations. The game concentrates on the importance of the key locations rather than eliminating opposing forces.  The game also includes a longer advanced scenario.

 

Coup D'Etat, published by Actiongable. ca.1977. Box. Good, but box base indented. £10

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

This is not the card game of the same name from the Parker Brothers.  This is a simple multi-player strategic wargame played on a board showing a streetmap of the city of Oja, Ojawa.  Each player plays a Colonel in the Ojawan army with six units under his control. The objective for all parties is to subdue the Presidential Guard and capture the palace.  Game play makes use of deployment cards, movement allowances, loyalty cards (to steal away opposing forces at the right moment), and the ability to convert opposing forces to your cause by capturing them.  The rulebook also details the political history of Ojawa as an interesting background.  Unusual item.


Crossword Challenge, published by Crown & Andrews. 1991. Box. Good. £10

Designed by Great Games Pty Ltd. No. players: 3-6. Country: Australian, Duration: 1 hr, Desc. by Andy.

Competitive crossword game.  Each player has a copy of a crossword grid, and a clue for a word is read out and the players compete to get that word correct.  Points are awarded for correct guesses and lost for incorrect guesses. If noone gets a clue players come back to it later. There are over 40 crosswords to do in this set and they are categorised as Standard Crosswords levels 1-3, Double Clue Crosswords levels 2-3, Number Key level 2, Story Crosswords levels 1-2, Word Search level 1-3, Word Games level 2.  One player needs to act as the games master. A great item for crossword lovers.

 

Das Amulett, published by Gold Sieber. 2001. Box. Excellent. £14

Designed by Alan Moon & Weissblum. No. players: 3-6. Country: German, Duration: 1 hr, Desc. by Andy. Special notes: For £3 extra I can print and laminate a colour set of English spell cards which eases play considerably.

Players try to collect jewels to complete their amulets.  This requires 8 jewels or only 7 if they are all different. Magic spell cards which give the owner major advantages are auctioned off using energy stones, and the more used to win the bid the longer the spell will last, but the less energy stones the player will have left to purchase other spells.  Players obtain metal cards which are used to purchase the jewels players need to win.  The board shows different regions around which the players move in order to obtain their jewels. To win players need to position themselves well on the board and buy cards whose powers combine effectively.

 

Don't Panic, published by Mattel. 1987. Box. Good. £7

Designed by David Mair. No. players: 1+. Country: British, Duration: 30 mins, Desc. by Andy.

Family game in which players have to think of a number of things which fit into a category. There are 144 categories pictured on cards, but the best thing is the timer, which is clockwork, and clicks away annoyingly as your time goes down. When sufficient items have been named and accepted the Stop button is pressed and the number the timer's pointer is over is that player's score - the quicker you are the higher your score.  A neat timer which could be used in other games too.

 

Druiden Walzer, published by Kosmos. 1999. Box. 2 copies available:

1) Excellent. £11      2) Good. £10

Designed by Michael Rieneck. No. players: 2. Country: German, Duration: 40 mins, Desc. by Andy.

Players try to protect their own trees and steal their opponent's trees. Each player has three trees to protect, each with three lives and a number of hidden strength cards. Playing a new card causes like-numbered cards to move to other trees, altering their strengths. Strengths of trees get compared and the weaker one loses a life.  A player with no trees left loses. An odd theme, and unusual mechanics make this one of the more offbeat of the Kosmos 2 player series, though that is not a bad thing if you are looking for something slightly different.

 

Dschunke, published by Queen Games. 2002. Box. In shrink. £14

Designed by Michael Schacht. No. players: 3-4. Country: German, Duration: 1 hr, Desc. by Andy.

Special notes: To ease play I can colour print and laminate a set of English cards for an extra £2.50. It is playable without these though.

Players try to become the most successful merchant on an asian floating market.  This is done by positioning your crates of goods on the various boats to best advantage and then obtaining goods cards and selling them.  In addition goods cards are used to bid for special cards which give various advantages or bonuses, and to bid cards for further money.

 

Dwarves, published by JKLM Games. 2000. Box. 2 copies available:

1) New. £18     2) Good. £15

Designed by Markus Welbourne. No. players: 2-5. Country: British, Duration: 75 mins, Desc. by Andy.

Dwarves is a game about mining different kinds of gems from the board, and collecting sets. The backs of the gems show parts of a larger picture and forming these pictures is the key to success.  Card play is also important and there are a number of special actions which can be performed which can improve your position considerably.  The game has a small publisher feel, and the main feature is a 3D mine into which the gem tiles are laid at the start of the game.


Emerald, published by Abacus. 2002. Box. Excellent. £13

Designed by Rudiger Dorn. No. players: 2-5. Country: German, Duration: 45 mins, Desc. by Andy.

Tactical movement and card collection fantasy game. The players send out their knights from the castle to the Dragon's Lair.  There they must tread carefully in order to collect gems and gold while the mother dragon is busy with its new baby. However, should the dragon become aware of them then they will become baby-drgaon food, and thus unable to gather any more treasure. Knight movement depends on the number of knights on a space before the move, but two knights can be moved per turn.  Bonuses are awarded to the players who have collected the most of each type of gem at the end of the game.

 

Emlyn Hughes Team Tactix, published by Boss. 1986. Box. Good. £5

Designer Unknown. No. players: 2-6. Country: British, Duration: 90 mins, Desc. by Andy.

Football management game with cards for the top 11 players of the best supported 25 English and Scottish teams of the time. Each card pictures the player and lists their price and an interesting fact about them.  The game involves collecting players to form a complete side and with as high a value as possible. Play involves using a rather neat spinner device and moving your playing piece around the board, and choosing when and which players to purchase, as the opportunities arise.  Corner Gamble cards are drawn on occasion too. Former Liverpool captain Emlyn Hughes is pictured on the cover.

 

En Garde, published by Abacus. 1994. Box. Good. £12

Designed by Reiner Knizia. No. players: 2. Country: German, Duration: 30 mins, Desc. by Andy.

Card game, played on a board. Based on the sport of fencing, and includes three versions, the basic, standard and advanced games. Position on the board determines which cards can be played to attack the opponent, but the opponent can then try to parry the attack.  Though the rules are short and simple there is a feel of a fencing match going on.  Now quite a hard to find item.

 

Endless Games 10mm Hex Overlays, published by TM Games. ca.. Packet. Mint. £0.75

Designer Unknown. Country: British, Desc. by Andy.

A set of 4 sheets of A4 OHP transparencies each printed with a 10mm hex grid.  Ideal for laying over a map for use in various games.  The packet says it is ideal for use with The Strategist and Adventure Gamer.

 

Endless Plans - Forest, published by Endless Plans. 1992. Packet. Mint. £1.75

Designed by Alan Hickling. Country: British, Desc. by Andy.

16 sheets of A4 card showing sections of forest which can be cut up and positioned to form an endless variety of forest scenes.  Ideal for RPGs involving miniatures and forest adventures.  The forest sections include thick forest, forest paths, clearings of various sizes buildings in the forest, rivers, fallen logs etc.

 

Fairway, published by HFN Games. ca.1969. Box. 1 Box corner split. £3.50

Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.

Golf board game, with a nine-hole course superimposed by a grid. Players choose their clubs, and there are special dice that are used for each club so that yardage is roughly correct.

 

Family Telly Addicts, published by Waddingtons. 1992. Box. Mint. £2.50

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Board game version of the UK TV Trivia programme starring Noel Edmunds.  Players answer questions on the following TV related subjects: Soaps & Sagas, Top of the Pops, Guess Who, Comedy, Children's TV, Comedy, News and Sci-Fi. Once a player has their 'star tokens' they race back and answer a Star Challenge question to win the game.

 

Far & Away Magazine, published by Pacific Rim Publishing. 1990. Magazine.

Designed by Dale Kemper. Country: American, Desc. by Andy.

Science fiction gaming magazine, which calls itself the magazine of speculative gaming.  Articles listed by issue:

Issue 1, Excellent. £0.75: Planetfall (Megatraveller), The Compleat Starport (Megatraveller), Robotech - new rules and scenario, Renegade Legion - Non Military Craft, Star Trek RPG - Starship Combat, The Voyager Telegram - A Poem, Eyes That See - fiction, Albedo review, Lace & Steel review, Space Estate review, Near Orbit review, The Wake of the Kraken review, Various starships outlines, Special Delivery (Megatraveller adventure).

Issue 2, Good. £0.75: Time & Tide on Beowulf (Traveller 2300 scenario), A Call To Arms (Traveller 2300 scenario), Hi-Tech Battletech, Ally Spirits - Shadowrun, Beachcomber - fiction, K-3 Class Klingon Gunboat, Battlefield Expedient Repair System, The Martian Invasion (Aftermath adventure); Reviews of: Lone Wolf & Cub, The Grimoire, White Eagle, Street Samurai Catalog, Star Wars Imperial Sourcebook.

 

Finger Weg Von Mona Lisa!, published by Glucksritter Spiele. 1999. Wooden box. Excellent. £14

Designed by Oliver Igelhaut, Tobias Krebs, Dominik Krebs. No. players: 2-5.

Country: German, Duration: 1 hr, Desc. by Andy.

The players take the roles of thieves and detectives. The thieves move around the Louvre trying to steal the Mona Lisa, and the detectives try to discover and then arrest them. The cloth game board shows a map on which the detectives move. The thieves get a small matching  laminated board which they plot their moves on secretly.  The detectives can install cameras and thieves can disable the alarms. Comes in a very solid wooden box.

 

Fish, published by Benny. ca.1985. Box. Good. £1.25

Designer Unknown. No. players: 2+. Country: British, Desc. by Eamon.

Card game, 32 cards featuring colourful cartoon illustrations of sea creatures, plus 4 rules cards. A set collecting game.

 

Forma, published by Ravensburger. 1973. Box. Good. £12

Designed by H J Geesink. No. players: 2-4. Country: German, Duration: 30 mins, Desc. by Andy.

Special notes: Comes in a linen covered box

Tile placement game.  Each player has a set of coloured plastic shaped tiles, and players alternate playing them on the board.  Some obstacle markers are put on the board during the setup along with a larger 'tower', one objective of the game is to surround these obstacles when playing a piece.  Points are also scored for cutting off single empty spaces and for building a bridge of your colour from one side of the board to the other.

 

Four Battles In North Africa, published by SPI. 1976. Box. Excellent - mostly unpunched. £18

Designer Unknown. No. players: 2. Country: American, Desc. by Andy.

Quad game covering WW2 battles in North Africa. All four games have the same basic rules, plus exclusive rules for their particular situation. Battles and designers are - Kasserine (J A Nelson), Crusader (David C Isby), Cauldron (Howard Barasch), and Supercharge (Greg Costikyan). Each hex represents about 2 miles, and a game turn one day.

 

Fox & Geese, published by Galt Toys. ca.1974. Box. Good. £2

Designer Unknown. No. players: 2. Country: British, Duration: 15 mins, Desc. by Andy.

Simple classic abstract game in which the single fox tries to eliminate the geese and the geese try to corner the fox so he cannot move.

 

Solitaire & Fox And Geese, published by Merit. ca.1960. Box. Good. £1.75

Designer Unknown. No. players: 1-2. Country: British, Duration: 20 mins, Desc. by Eamon.

An edition of the classic solo game, with a plastic board and plastic pegs as playing pieces. The rules also include a version of Fox and Geese, usually played on a chess-board or similar, but here played on the Solitaire board.

 

Galaxy The Dark Ages, published by GMT. 2000. Box. Good. £13

Designed by Reiner Knizia. No. players: 2-5. Country: American, Duration: 90 mins, Desc. by Andy.

Science fiction themed card game.  There are eight races, each inhabitants of a different world. They are engaged in a conflict for supremacy, from which only three will survive. There are 5 rounds and the end of each round one race surrenders. This is the update of Reiner's very popular Titan: The Arena, with some additional special abilities and combat.  Essentially the players play valuable space stations on each world and then work to eliminate worlds on which they have no bases.

 

Gallant Knights, published by Jumbo. 1996. Box. Good. £8

Designed by Gunter Baars. No. players: 2-4. Country: Dutch, Duration: 30 mins, Desc. by Andy.

Intriguing game in which the players' knights try hard not to have to fight dragons, but when one of them does the others all rush in to get the dragon's key.  At the end the keys are needed to get into the sorceror's castle, so whoever collected most keys is most likely to win.  Nice bits, light but amusing game with decisions needed on how to best position yourself to get the keys.

 

Games With Pencil & Paper, published by Blandford Press. 1963. Book. Good. £1

Designed by Denise & Norman Williams. No. players: 2+. Country: British, Desc. by Andy.

Hardback book covering 20 games which can be played with just pencil and paper.  The games described include old favourites such as Battleships, Boxes, Noughts & Crosses, as well as a selection of less common games, some of which are word games, some also use a dice (a bit of a cheat given the title). 64 pages.

 

Ghostly Towers, published by Hodder & Stoughton. ca.1995. Packet. New. £5

Designed by Stephen Thraves. No. players: 1. Country: British, Desc. by Andy.

A ghost adventure game presented as a book, but in a sealed pouch with a special ghost dice, and within the book itself a map, key cards, and other cards.  I don't know the format of the adventure book (fighting fantasy style perhaps ?) as I don't want to break the pouch's seal with large informative label.  The book itself is paperback, but quite substantial, perhaps 150 pages. Sorry I can't be more specific!

 

Globe Trotting, published by Gosling Games. 1992. Box. Good. £7

Designer Unknown. No. players: 2-6. Country: Ireland, Desc. by Andy.

A famous globetrotter has made a secret journey and the players try to find out which famous sites around the world it included.  This is done by removing some cards from a deck at the start and hiding them.  The rest are distributed, and as a player reaches one of their destination cards they reveal it, but also get to see one of an opponent's cards as well.  The idea being that once you have seen all the cards except those hidden you will know the secret destinations and win. Attractive large board showing available routes.

 

Gnadenlos, published by Kosmos. 2001. Box. In shrink. £14

Designed by Klaus Teuber. No. players: 3-4. Country: German, Duration: 45 mins, Desc. by Andy.

Game set in the Wild West.  Players start with a posse of characters you might find in a western, and all are rated for their skill in gold mining, gunslinging and poker playing.  Each turn there is one of these events. Players each send one of their posse to do the job.  In general the best of these characters gains from this but is then retired and the worst loses out - if it was a gunfight that means death!  New characters can be recruited in a clever auction involving paying with IOU notes, and every now and then the bank calls in on some IOUs which have been used.  Woe betide anyone who hasn't got enough gold to keep the bank happy.  Great game which fits its theme really well.  Highly recommended.

 

Goodbye Donald, published by Falcon. ca.1990. Box. Box shows wear. £1.75

Designer Unknown. No. players: 2+. Country: British, Duration: 20 mins, Desc. by Eamon.

Card game, 42 cards including many of the major characters in the Disney feature films. A cartoon variant of Old Maid.

 

Grab!, published by Winning Moves. 1998. Box. 2 copies available:

1) Excellent. £4     2) In shrink. £5

Designed by Reiner Knizia. No. players: 2+. Country: British, Duration: 20 mins, Desc. by Andy.

The deck consists of cards, some good, some bad.  The dealer lays them down one at a time and when a player decides he wants them he claims them.  However, someone else may also want them and claim them first.  Whoever claimed the batch becomes the new dealer and there is a limit to the number of stacks each player may claim.  The cards claimed are evaluated and the most valuable batch wins the hand.  Fast, fun and nerve wracking.

 

Grass, published by Euro Games. ca.1986. Box. Good. £6.50

Designed by Jeff London. No. players: 2-6. Country: American, Duration: 1 hr, Desc. by Andy.

Card game, over 100 cards uniquely packed in a canvas bag (this version in a box as well). Each player wears ‘two hats’. they try to sell as much marijuana as they can, and also try to bring the heat on other players so that their markets dry up.

 

Great Western Railway Game, published by Gibsons. 1985. Box. Good. £10

Designer Unknown. No. players: 2-6. Country: British, Duration: 90 mins, Desc. by Andy.

Game made to celebrate the 150th Anniversary of this great rail network. Players collect items associated with the company, found on 80 attractive cards. The board represents the rail network as in 1935, exactly 100 years after the founding of the Great Western. Game play involves moving your playing piece around the network visiting places in order to collect cards, and swapping cards with other players in order to complete sets.


Gryphon Magazine, published by Baron Publishing.

Designed by Rudy Kraft. Country: American, Desc. by Andy.

Fantasy and Science Fiction gaming magazine.  Articles listed by issue below.

Issue 1, 1980. Good. £1.50: Interview with Gary Gygax, GDW's Imperium review, Ship Plans in S.F. RPGs, GDW's Double Star review, RQ: Cults of Prax review and designers notes, Miniatures - Fighters with swords, Short reviews (Raiders & Traders, Second Empire, Snakepipe Hollow, Godsfire, Broken Tree Inn, Sorceror's Solitaire, Runequest 2nd Ed, Lost Abbey of Calthonwey, Deathmaze, Alien Space), Maps for Fantasy Roleplaying.

Issue 2, 1980. Good. £1: Religions in fantasy RPGs, Task Force Games reviewed (Starfire, Asteroid Zero Four, Cerberus, Star Fleet Battles), Beastlord review and designer's notes, Short reviews (High Guard, The Mines of Custalcon, Legend of Robin Hood, Sword of Hope, Drakne Station, Awful Green Things, Book of Treasure Maps, Tower of Ulission, Hellpits of Nightfang, Colony Delta), Magic User Miniatures, Maps for Fantasy RPGs.

Issue 3, 1981. Good. £1: Freedom in the Galaxy review + designer's notes, Starfall review, Marine 2002 review, Fantasy RPG tips, Ship Plans for Traveller, Reviews (High Fantasy, Top Secret, Galactic Grenadiers, Zargo's Lords, City State of the World Emperor, Moorguard, Hydra, Arena of Khazan, Time Tripper), S.F. RPG Play aids reviewed, Dwarven miniatures reviewed, Survey of Traveller Playing Aids, Fantasy RPG Maps, Computer games.

 

Guess Who ?, published by Milton Bradley. 1997. Box. Good. £8

Designer Unknown. No. players: 2. Country: British, Duration: 10 mins, Desc. by Andy.

Deduction game.  There are 24 suspects all pictured and with various obvious attributes, eg. man / woman, hair colour, wears hat or not etc.  Each player is given a card for one of the suspects and the players try to work out each others' cards first. This is done by asking questions to which the answer can be yes or no, eg. Is your person a man?  Each answer eliminates various possibilities.  The basic game is very simple, but it can also be played with 2-4 people hidden on each side, and with suitable restrictions on what can be asked this makes the game much more challenging and interesting to the deduction game fan.

 

Hedgehog's Revenge, published by BV Leisure. ca.1985. Box. Good. £3.50

Designed by Derek Matthews. No. players: 2-12. Country: British, Desc. by Andy.

Special notes: 1 of 112 event cards is missing, but the game is entirely playable.

Players have a fleet of 4 cars which must get to set destinations, but they also have 5 Hedgehogs which are used to block routes. In Britain, hedgehogs are always getting run over in country lanes so this is a humorous look at their 'revenge' against car drivers. Game play involves trying to get your car to its destination as fast as possible but opponents’ hedgehogs will do their best to slow you down, and should a car get caught its owner must perform the action on a card.

 

Hera And Zeus, published by Rio Grande. 2000. Box. Excellent. £11

Designed by Richard Borg. No. players: 2. Country: American, Duration: 30 mins, Desc. by Andy.

Card game, with 86 attractive cards. It features the feud between the husband and wife of the title, each one trying to gain favour with the other gods. Each player has a face down array of cards on the table representing various characters from the Greek mythology and players get to use actions to draw cards, play cards and make attacks on their opponent's hand and grid.  The game can be won in various ways such as eliminating a player's grid of cards or capturing your opponent's hostage from their hand.

 

Honey Bears, published by Piatnik. 1998. Box. In shrink. £14

Designed by Reiner Knizia. No. players: 2-4. Country: Austrian, Duration: 25 mins, Desc. by Andy.

Nice looking race game, with attractive cards that are used to move the bears. The twist is that you score for the cards you keep unplayed, and these show the various bears, but in order to score you need your bears to do well, which means playing those same cards.  Dilemma. Light and quick, but a neat idea, and now quite sought after too.

 

Hong Kong, published by Piatnik. 1998. Box. In shrink. £9

Designed by Reiner Knizia. No. players: 2. Country: Austrian, Duration: 15 mins, Desc. by Andy.

Neat two player game in which the two players build up buildings on a 5x5 grid representing a new Hong Kong city block. Players alternate playing either a building block or a roof, and five times during the game may take a double turn.  Building blocks can be placed on either empty spaces, on top of buildings you already own, or can be used to take over opposing buildings if you have one already which is adjacent and at least as tall.  This makes for some interesting and devious play, and the games looks great too.


Hullabaloo, published by Paul Lamond Games. 1993. Box. Good. £3.50

Designer Unknown. No. players: 4+. Country: British, Desc. by Andy.

Party game.  A variant on charades in which by default only noises may be made to communicate to team members what must be guessed.  However, sometimes both teams get to perform simultaneously, and it is also possible to hand in a token to force a hard turn to be performed by the opposing team.  Tokens can also be played to allow you to interfere with your opponents by making counterproductive noises or to make it easier by allowing gestures to be made. In addition sometimes the volume at which the noises must be made is specified too!

 

Imperium, published by Conflict Games. 1977. Box. Good. £10

Designed by Marc Miller. No. players: 2. Country: American, Desc. by Andy.

Space wargame later reprinted by GDW. The first game to use the 'jump' system of interstellar movement, whereby you can move vast distances at a single turn. Earth forces come into conflict with the Ziru Zirka Empire and the outcome will decide the fate of many worlds.  The game provides 15 different types of starships, and players need to maintain their empire's economy in order to be able to expand their fleets and be assured of eventual victory. There are special rules for each side, making the strategies and tactics for the two sides different.

 

Labyrinth The Card Game, published by Ravensburger. 2001. Box. Excellent. £3.50

Designed by Max J. Kobbert. No. players: 2-6. Country: British, Duration: 30 mins, Desc. by Andy.

Card game version of the clever and very popular Labyrinth board game.  In the card game cards with sections of maze are placed onto the table connecting into the existing maze.  The objective is to place so that  there is a route from one of the symbols on the card being placed to an identical symbol elsewhere in the maze.  It is then possible to take the card with the other symbol as a victory point, as long as this leaves no tiles unconnected.

 

Leningrad, published by SPI. 1979. Box. Good. £8

Designed by Dick Rustin. No. players: 2. Country: American, Desc. by Andy.

The Advance of Army Group North Summer 1941. This simulates the German campaign to capture Leningrad from the Soviets.  The map is 17" x 11" and shows a hex gridded area from East Prussia in the SW to Leningrad in the NE.  The rules are only 6 pages long and there are roughly 200 counters, so relatively simple for a wargame.

 

Line-Out Bumper Pack, published by Lambourne Games. 1988. Packets. Excellent. £17

Designed by Terry Goodchild. Country: British, Duration: 25 mins, Desc. by Andy.

International Rubgy Union replay game. The system reproduces the highlights of the clashes between various international teams, and in this way allows an entire match to re replayed in about 25 mins.  Team statistics are provided for the Five Nations for 1986/7 and 1987/8 + five more World Cup teams for the 1986/7 season.  This bumper pack also includes the following expansions: All Blacks vs British Lions 1993, Great XVs Files 1 and 2, Five Nations Championship 1992, Five Nations Championship 1993, Rugby World Cup 1991.

 

Mage Knight Rebellion Series 1 Starter Set, published by Wizkids. 2001. Box. Excellent. £4.50

Designer Unknown. No. players: 2. Country: American, Desc. by Andy.

A twist on the Collectable Card Game phenomenon, this is a Collectable Miniature Figures game. This is the Starter set, featuring 10 of the figures (from a total available of 160, which you buy in booster boxes). Features the war between the  Black Powder Rebels and the Magical Avatars of the Atlantis Guild.  Set also includes a 28 page comic book introducing the world of Mage Knight.  A neat idea is that all the figures' stats are on their base and twisting the base around keeps track of damage etc.

 

Man The Lifeboat, published by Serif. 1987. Box. Good. £4

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Family game in which players sail their lifeboat and shallow water liferaft around the nicely produced board showing an inland sea.  The objective is to rescue ships in distress in order to save lives.  The game is driven by dice, and there are a wide variety provided including 2 special d6s and 2 special d10s. The player who saves the most lives wins.


Manager, published by Hexagames. 1991. Box. Box good, contents unused. £27

Designed by Peter & Waltraud Pfeifer & Burkhard Munchhagen. No. players: 3-6.

Country: German, Duration: 75 mins, Desc. by Andy.

A great business game in which each player manages a company.  The primary mechanic is setting the price of your goods each round. This is done secretly, and then everyone reveals their prices. The lowest always sells, as do any up to a certain amount above the lowest, and then any up to a certain amount above that, and so on, but if there is ever a sufficiently large price gap, then no players above that gap will sell anything.  In addition there are upgrades which can be bought to make it cheaper to produce goods, and a stock market in the companies tracks how well the companies have been doing - you can buy stock in your own or other companies and this can be just as profitable as the selling!

 

Media Mogul, published by JKLM Games. 2004. Box. In shrink. £18

Designed by Richard Huzzey. No. players: 3-5. Country: British, Duration: 90 mins, Desc. by Andy.

Special notes: Includes the double deck of cards and revised rules.

Media Mogul thrusts players into the role of international tycoons seeking to spread their own operations over the globe.  Winning over audiences with your television, radio and newspaper media with quality content is important to gain audiences, but what makes money (and victory) is lucrative advertising contracts, but adverts bore and repel your audiences, requiring you to balance profit and sustainability at all times.

 

Men Are From Mars, Women Are From Venus, published by Spear's Games. 1998. Box. Excellent. £6

Designer Unknown. No. players: 4+. Country: British, Duration: 1 hr, Desc. by Andy.

Party game designed for two teams - men vs women.  Provocative questions are asked about men and women and the players try to guess how the current player will answer - guessing right advances your team, and guessing wrong causes embarresment and probably gets you into trouble with your better half!  Includes 720 questions, and rather neat flying saucer shaped guessing dials.

 

Middle Earth Promotional Jigsaw, published by ICE. 1997. Pouch. Excellent. £3

Designer Unknown. Country: American, Desc. by Eamon.

Unusual promotional item for the company's Middle Earth licence. A 60 piece jigsaw called Gandalf's Mark, and in a card envelope so that the whole thing can be used as a postcard.

 

Mind Trap, published by Spear's Games. 1993. Box. Good. £4.50

Designed by Mind Trap Games Inc. No. players: 2+. Country: British, Duration: 1 hr, Desc. by Andy.

Mind Trap contains over 500 fascinating lateral thinking problems for you and your friends to consider.  They are even good to have a go at on your own when you have a few minutes spare and want to get your brain working.

 

Mystic War, published by TimJim / Prism Games. 1992. Box. Excellent. £17

Designed by James Hlavaty. No. players: 3-8. Country: American, Duration: 75 mins, Desc. by Andy.

The Archmage has died and the players, as apprentices, must build their claims to fill his place.  To do this each apprentice has a secret goal to work towards, emphasising Followers, Mystic Power or Gold or possibly a balance of the three.  Game play is card driven, and cards are played onto special realm mats to enhance your realm, or sometimes to hinder other players.  A player also has a realm status: rich, content or poor and cleverly this isn't just your gold, but how your gold relates to your number of followers.  As well as resource cards there are events, spells and even deity cards.  Having different levels of gold / followers / power allows various different options too.

 

Nuts - The Battle of the Bulge, published by Decision. 1998. Box.

North set: Box good, cards still in shrink. £10

South set: In shrink. £10

Designed by D L McElhannon. No. players: 2-4. Country: American, Duration: 2 hrs, Desc. by Andy.

Card game based on the Battle of the Bulge.  The game comes in two sets (North and South), but they are stand-alone, so no need to own both to play, though they can be combined if you wish.  The cards show photographs of units, event, cities and equipment from the battle.  Play is on an imaginary 6x6 grid onto which cards are played, and the German player tries to get three panzer units off the Allied side of this grid. The Allies try to stall this until reinforcements arrive.  Plays very much like a board game.  The rules are only 4 pages long.


Oh-Wah-Ree, published by 3M. 1962. Box. Excellent. £11

Designer Unknown. No. players: 2-4. Country: American, Duration: 20 mins, Desc. by Eamon.

Extremely attractive Mancala variant in a bookcase box. Contoured plastic board, pebbles and cloth bags to store them in. One of the rarer 3M games.

 

Outwit, published by Parker. 1978. Box. Good. £5.50

Designer Unknown. No. players: 2. Country: Canadian, Duration: 30 mins, Desc. by Eamon.

Played on a 9x10 grid, the chips are set up in the middle of the board. Each player moves one chip in one direction as far as it can go until it hits the edge or another chip. Each player also has a power chip which can move more flexibly. Players try to get all their chips into their corner, and once in the corner they can't move out.

 

Paris Paris, published by Rio Grande Games. 2003. Box. Excellent. £14

Designed by Michael Schacht. No. players: 2-4. Country: Germany, Duration: 45 mins, Desc. by Andy.

Placement game played on a map of Paris with 5 intersecting bus routes shown.  Businesses are built at various points on each of the lines according to the tiles which are available.  Left over tiles indicate what is scored each turn and when a special scoring occurs. You score best for having clusters of businesses around key intersections, but there are other ways to score too.  Clever game, plays pretty quickly too. On the nominations list for the German Spiel des Jahres 2003.

 

Payday, published by Parker. 1975. Box. Good. £3.50

Designer Unknown. No. players: 2-4. Country: American, Duration: 30 mins, Desc. by Eamon.

Pay Day is played on a calendar showing the days of a month.  Players have to deal with various bills and expenses, but also have the opportunity to make deals on property and earn money. At the end of each month, players are paid their salary and must pay off all outstanding bills, taking out a loan if necessary. Most money (or least debt) wins after six months.

 

Pegity, published by Parker. ca.1930. Box. Fair. £8

Designer Unknown. No. players: 2-4. Country: British, Duration: 20 mins, Desc. by Eamon. Special notes: The box base is warped and discoloured and one corner broken.  The lid badly damaged, but contents are fine.

Rare British edition of this abstract game. Players put wooden pegs into the board, to complete lines of five. Rules are inside the lid. Parker Brothers British operation was then operating from an address in South London.

 

Playing Card Cricket - Expansion Set 1, published by Minden. 1992. Packet. Excellent. £1.75

Designed by Gary Graber. No. players: 1-2. Country: American, Desc. by Eamon.

Extra Player Cards for players whose careers have ended. You need the base game to make use of this.

 

Project KGB: No. 2 The Double Agent, published by Waddingtons. 1973. Box.

Good, but box base slightly indented. £11

Designer Unknown. No. players: 3-4. Country: British, Duration: 1 hr, Desc. by Andy.

Deduction game. Game No. 2 in a series of 2, both games being separate but if you own both then you can play them together as a larger game. In this game, one player is the Double Agent, who must sabotage the undercover training camp and get out before another player exposes him. This involves a clever use of plastic monitoring devices which can be secretly turned on or off underneath by the Double Agent. The trick is to work out who is doing the turning. A clever Double Agent will look and not turn at every opportunity, thus giving the impression he is a hunter rather than the hunted, hopefully for long enough to get away.  Nice item.

 

Ranger - AO Sierra, published by Omega. ca.1990. Folder. Mint. £5.50

Designed by Bill Gibbs. No. players: 1. Country: American, Desc. by Andy.

Expansion for Ranger, a highly unusual solitaire war game with no die-cut counters. Moves are plotted directly on to the board (which can be wiped clean at the end of the game).  The players take the role of a patrol leader on combat missions in the 1980's.  You need Ranger to play.  This set adds a new area of operation to the base game - terrain deeper in enemy territory. Includes 18 new missions.

 

Roller Coaster Hippo, published by Ravensburger. 1990. Box. Good. £6. Desc. by Andy.

Designed by Heiner Wohning & Bertram Kaes. No. players: 3-6. Country: British, Duration: 1 hr.

Players each have a wooden hippo playing piece which they race around the board which shows a roller coaster track with various spaces.  Movement is by use of a special dice. Various spaces are special and involve the player performing an activity in order to move extra spaces.  These activities include describing an object so other players guess it, miming an object, modelling an object (clay provided), make the sounds of an object, or perform the action on a card eg. tell a joke.

 

Rubik's Race, published by Ideal. 1982. Box. Good. £9

Designer Unknown. No. players: 2. Country: British, Duration: 20 mins, Desc. by Andy.

Competitive 5x5 sliding block puzzle game.  A clever device generates a 3x3 random assortment of colour squares (like the side of a muddled up Rubik's cube) and players must match this pattern with the centre 3x3 area on their individual sliding block board. Players have to think and move fast to beat their opponent to it.  Very intense but good fun.

 

Safari Round-Up, published by Waddingtons. 1974. Box. Good. £12

Designed by Robert Brass. No. players: 2-3. Country: British, Duration: 30 mins, Desc. by Andy.

Each player has three animals of one type (elephants, rhinos or lions) all rather nice painted plastic figures which are placed on the board (an 8x8 grid), and a fence is placed along the side of a space.  Once all

the animals are placed animals can be moved like chess rooks to try to escape captivity.  An animal is in captivity if it is in a fenced area of 8 spaces or less. Delightful animal pieces, a nicely illustrated board, and interesting game play. Recommended. I can also supply my own house rules and clarifications.

 

Scarne's Encyclopedia Of Games, published by Constable. 1976. Book. Good. £12

Designed by John Scarne. Country: British, Desc. by Andy. Special notes: Hardback edition

Comprehensive hardback guide to games by one of the foremost figures in the business. Has nearly 1,000 games explained, plus variations, in its 630 pages. This includes at least 300 games which had not previously been published in a book. Has about 20 chapters on different families of multi-player card games, as well as chapters on tile games, chess, checkers, Teeko, dice games, lottery games and parlour games.  Includes rules to his own game Skarney, which he considers probably his best game invention.

 

Scoop, published by Waddingtons. 1955. Box. 2 copies available:

1) Good. £9. Sought after 2-6 player version.

2) Box shows wear. £8. 2-5 player version.

Designer Unknown. Country: British, Duration: 75 mins, Desc. by Andy.

Early edition, a classic British game about completing your newspaper. Noted chiefly for two nice touches - the telephone device used for 'ringing' the Editor (it gives a random response every time you use it) and the advert cards for your front page (all real adverts from that year). Game play involves collecting sets of cards but with some nice twists to add interest.

 

Scruples, published by Milton Bradley. 1986. Box. Good. £5

Designer Unknown. No. players: 3-10. Country: British, Duration: 1 hr, Desc. by Andy.

Special notes: This set has two replaced truth / lie cards - this does not affect play.

Party game in which players take it in turn to ask the others questions which test their scruples (they are supplied on cards).  One of the other players has to answer them honestly using the answers 'Yes', 'No' or 'Depends'.  If the asker had guessed the answer correctly points are scored.  It is also possible to challenge an answer if you have good reason to believe they are lying.  A good way to get to know your friends and family a bit better.

 

Seelowe, published by SPI. 1974. Box. Box goodish, counters unpunched. £10

Designed by John M. Young. No. players: 2. Country: American, Desc. by Andy.

Special notes: The plastic case is showing its age and cracking around the edge.

Wargame covering the hypothetical invasion of SE England by German forces in 1940 had the Luftwaffe been victorious in the Battle of Britain. The map shows SE England and the English Channel and the game covers several different scenarios, such as a narrow front attack, a broad front attack, and an attack in an unexpected area.  Each game turn represents two days, each hex 8km. The rules are 10 pages long including scenarios.

 

Skirrid, published by Skirrid International. 1978. Box. 2 copies available:

1) Box shows wear + tape removal marks. £3

2) Box edges show wear, 1 corner taped. £3

Designer Unknown. No. players: 2-6. Country: British, Duration: 45 mins, Desc. by Andy.

Tile laying game in which the players each have a set of transparent polyominoes which are placed one at a time on the board onto a grid with numbers on.  The numbers covered are scored as points, with bonus points for placing some tiles. In addition it is possible to sacrifice a piece - playing it without scoring to stop an opponent playing next to that piece, so stopping an opponent claiming a high valued area. Won a British Game of the Year title.

 

Snoopy Come Home, published by Arrow. ca.1970. Box. Good. £2

Designer Unknown. No. players: 2-4. Country: British, Duration: 30 mins, Desc. by Andy.

Family game using the characters from the Peanuts comic strip. Players need to first get Snoopy out of hospital. Then everyone tries to take control of Snoopy and return him to his kennel. Players may use telephone booths as shortcuts and place a "No Dogs Allowed" sign to block Snoopy's path.

 

Soccer Master, published by Britannia. 1993. Box. Excellent. £5

Designer Unknown. No. players: 2. Country: British, Duration: 20 mins, Desc. by Andy.

Soccer game with 108 cards representing players. The cards show a player's skill rating as an attacker, a midfielder and a defender. Each player draws seven cards, and chooses three to attack, two for midfield, and two for defence. The ball is moved on the board according to the best score in each area.

 

Spelling Bee, published by Waddy Productions. ca.1920. Box. Box shows wear. £2.50

Designer Unknown. No. players: 2+. Country: British, Desc. by Andy. Special notes: Good condition for its age

Card game.  Two decks of cards provided. Each card shows one, two or three letters, or a prefix, suffix or affix.  Some cards are exposed and players try to spot words which can be made up from the part words shown, and these are then collected.

 

Springline, published by Pentangle. 1977. Tube. 2 copies available:

1) Excellent. £8     2) Good. £7

Designed by D Thurston. No. players: 2. Country: British, Desc. by Andy.

Strategy game which requires a few games to see how to play as it is very easy to lose very quickly until you have some experience.  The board is a vinyl mat and shows a hexagonal grid of hexes.  The objective is to either hold three enemy pieces or to force an exchange of 'prisoners' when your opponent is unable to do so.  There are only three types of move, and examples are fully illustrated in the rules. Very original.

 

Square Mile, published by Milton Bradley. 1962. Box. Good. £60

Designer Unknown. No. players: 2-4. Country: American, Duration: 1 hr, Desc. by Andy.

An excellent business game and very rare. Players compete to develop a square mile of raw land and turn it into a thriving community. The player who buys, sells and builds most wisely and makes the most money will be the winner.  The mechanics feel very contemporary which is amazing given its age, and the components are also first class with a large board, chunky plastic buildings, and lots of plastic zoning grids which get placed on the board during play. Recommended for both players and collectors alike.

 

Star Trek III The Search For Spock Game, published by FASA. 1984. Box. Good. £8. Desc. by Andy.

Designed by David F. Tepool, William Cardwell. No. players: 1-4. Country: American, Duration: 1 hr. Microgame based on the Star Trek III move.  The Genesis Planet is starting to break up and the players each controlling a number of Federation or Klingon characters search for Spock. In addition to your opponents you have to worry about vicious lifeforms which will attack you.  The game uses large hex tiles to form a different board each game and event cards to add unpredictability to the game.

 

Star Trek TNG: Romulan Challenge, published by MMG. 1994. Box. Good. £3

Designer Unknown. No. players: 2-6. Country: British, Duration: 2 hrs, Desc. by Andy.

12 planets in federation space, near to the Neutral Zone, have been occupied by the Romulan Empire. These planets are the sites of very valuable mining colonies which the Romulans are now exploiting ruthlessly.  They must be stopped as quickly as possible. Each player collects mission cards during play, which they accumulate by a mixture of landing on the right spaces, using cards they have picked up along the way, and so on.

 

Star Trek: The Next Generation Video Game, published by Milton Bradley. 1994. Box. Good. £11

Designer Unknown. No. players: 2+. Country: British, Duration: 1 hr, Desc. by Andy.

Very nice item for Star Trek fans. You interact with a video. During play a Klingon will appear at different times, and where you are on the board at that time affects what happens. Obviously inspired by the success of Atmosfear but a much better game. The story is that a Klingon steals the Enterprise while it is in space dock and with minimal crew.  He intends to attack the Klingon Empire with it to start a war.  The players as Federation crew members must try to stop this happening.


Starships, published by Waddingtons. 1980. Box. Good. £13

Designed by Rudi Hoffman. No. players: 2-4. Country: British, Duration: 40 mins, Desc. by Andy.

Card game, a science fiction version of Ogalalla / Blackfeet. Players draw cards, illustrated in full colour, to 'build' spaceships.  These parts come in a wide variety of types, some weapons, some valuable equipment, others just empty passageways. The idea is to complete your ships, and as each is completed it gets a chance to attack an opponent's ship, and salvage some bits for use in another ship.  Players can try to build small weak ships quickly or large powerful ships, but slowly. There is a significant bonus for the player who manages to complete their three ships first. Nice game and the spaceships look good.

 

Steeple Chess, published by Ravensburger. 1976. Box. 2 copies available:

1) Good. £7     2) Box shows wear. £6

Designed by Alex Randolph. No. players: 2-4. Country: German, Duration: 45 mins, Desc. by Eamon.

Race game with wooden pieces. A special die with chess symbols on its faces is rolled and this indicates how one of your pieces may move that turn. Pieces can capture others on the way round.

 

Stellar Tiles: Constellation, published by JKLM Games. 2003. Box. Mint - still in shrink. £14

Designed by Hans Van Halteren. No. players: 2-3. Country: British, Desc. by Andy.

Limited 1st edition of 200 copies.  Players try to form patterns on a 7x7 grid of Stellar Tiles - colourful tiles showing different symbols of different colours with different backgrounds.  The patterns to be formed are shown on cards, and depict the relative positions of the tiles to form a pattern.  However while one player is trying to match symbols to make a pattern, another is trying to match foreground colours and another background colours.  The publisher also intends to publish further games using these sets of tiles, some of which are to be published for free download on their website.

 

Stonehenge, published by Blatz. 1994. Box. Excellent. £12

Designed by Reiner Knizia. No. players: 2. Country: German, Duration: 15 mins, Desc. by Andy.

Strategy game with wooden pieces. Players place numbered playing pieces on the board, with a view to reaching a higher total in various lines than their opponent. Once a line has been dominated the player may place a large stone round the edge of the board, thus building up a structure with a Stonehenge-like layout.  The first player to place all their monoliths is the winner.

 

Strategy & Tactics Magazine, published by Unknown.

Designer Unknown. Country: American, Desc. by Andy.

Popular wargame (mainly) magazine.  These issues had a game originally, but no longer have it with the magazine (except where noted specifically).  Even without the game it is still a good read, and a useful source of articles on other games. Articles listed by issue:

Issue 20, 1970. Good. £1.25: The Luftwaffe Land Army, Bastogne, Anzio Beachhead, Games Reviews by Sid Sackson, Books for Wargamers, Wargamer's Notebook.

Issue 48, 1975. Excellent. £1.25: Sixth Fleet, Global War, 1974 Annual SPI Report, Reviews.

Issue 59, 1976. Good. £1.25: The Plot To Assassinate Hitler 1938-44, The Russo Japanese War, Reviews, Current Military Affairs (as of 1976!)..

Issue 60, 1977. Good. £1.25: Road To Richmond 1862, After The Holocaust, Current Military Affairs (as of 1977), Reviews.

Issue 69, 1978. Good. £1.25: Tannenberg - Opening Battles 1914, The Next War, The Neutron Bomb, 30 Year War Logistics, Current Military Affairs (as of 1978), Reviews, Kharkov Errata.

Issue 74, 1979. Good. £1.25: Ney vs Wellington - Battle of the Quatre Bras, The Credibility of Deterrence (U.S. vs Soviet Union), Current Military Affairs (as of 1979), Panzer Battles Errata, Artillery Before Gunpowder.

Issue 75, 1979. Good. £1.25: Napolean's Art of War (Eylau & Dresden), Special Forces, Artillery at Gettysburg, Modern Tank Ammunition, Current Military Affairs (as of 1979), Reviews.

Issue 89, 1981. Good. £1.25: Sicily - The Race for Messina 1943, Lee vs McClellan 1862, Historical Data & Analysis, Reviews.

Special Edition 2, published by SPI. 1983. Good. £1.25: The Soviet Navy, The Road to Antietam, Battle Over Britain Update, Air War, 3D Conflict in the Persian Gulf, Wellington's Victory - Variations, Expanded Rapid Deployment Force.

Issue 99, 1985. Excellent. £1.25: Thunder at Luetzen 1812, GenCon - Winning Miniatures, Historical Data & Analysis, Berg's Review of Games, Computer Boardgame Design - Algorithms, Computer Wargames, Book Reviews, Moves Section (inc. previews, Trail of the Fox, and classifieds).

Issue 121, 1988. Excellent. £1.25: The Indian Mutiny 1857, The Battle of Ypenburg, The South After Yorktown, Hotspots - Potential Wars, Historical Data & Analysis, Errata for Manchu & Unconditional Surrender, Book Reviews.

Issue 126, 1989. Excellent. £1.25: Beirut Under Fire, Warfare in the Modern World, Kia's On Grenada (US Special Operations), Cuba's Expeditionary Force  In Angola, Historical Data & Analysis, Errata, Letters.

Issue 132, 1990. Excellent. £1.25: Iron Cross (Man to Man conflict on the East Front 1941-42), The Gladiators (Roman Times), Variant for Beirut 82, Proliferation of Weapons of Mass Destruction in the 3rd World, Historical Data & Analysis.

Issue 133, 1990. Good. £1.25: Summer & Smoke (Baton Rouge, Mississippi River 1862), Iran / Iraq War, Britain and the Diffusion of Seapower 1895-1905, Historical Data & Analysis.

Issue 152, 1992. Mint - Game Unpunched. £6. The game IS included with this issue. Case Green - The War For Czechosloakia 1938 (This issue's game. 2 players, 2 days per turn), Great Military Leaders, American Civil War - Tactical Doctrine, Alexander The Great's Successors, Letters, Tactical Notebook.

 

Swap, published by Ideal. 1965. Box. Box corners split. £11

Designer Unknown. No. players: 2-4. Country: American, Desc. by Andy.

Very nice item, with a neat little gadget for reading 'secret' information on the cards. Players buy, sell and swap items, with an aim to accumulate a set total in cash and goods. Every exchange has some risk as only half the items are genuine, the rest being worthless fakes. A very nice example of a family game of the sixties, especially the rather good dollar-sign playing pieces.

 

Take 12, published by Phillips Publishers. 1959. Box. Box worn. £7

Designer Unknown. No. players: 2+. Country: American, Desc. by Eamon.

Nice item, a variation of Shut The Box, with a felt board on which two dice are rolled. The number thrown can be used in a variety of ways to 'close off' numbers on the board (which go from 1 to 12). These numbers are represented by 12 unique dice, each with its own number on three sides, 2 blank sides and one with a single dot.

 

Tarzan To The Rescue, published by Arrow. ca.1980. Box. 2 copies available:

1) 2 Box corners split. £1.50     2) Good but box edges taped. £1.50

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.

Simple race game as players compete to find the Golden Temple. Made soon after Arrow became a Milton Bradley company.

 

Terrible Swift Sword, published by SPI. 1976. Boxes. Good. £50

Designed by Richard Berg. No. players: 2. Country: American, Desc. by Andy.

Monster wargame covering the three days of the Battle of Gettysbury 1863. It is a complex grand tactical regimental-level simulation. There are scenarios covering each of the three days and the Battle for the Little Round Top, as well as the masterpiece: The full campaign, a 125 turn 60 hour monster.  The rules cover 31 pages (though that includes optional rules and scenario information too).  There are three large mapsheets which are placed together to form the board, and 2000 counters.

 

Tesco Shopping Game, published by Tesco. 2002. Box. Good. £2

Designer Unknown. No. players: 2-4. Country: British, Duration: 20 mins, Desc. by Andy.

Children's Game (age 3+). Each player has a large shopping basket tile with 6 spaces and a shopping list tile showing six different items of shopping which need to be found in order to fill their basket and win.  The items of shopping tiles are placed face down on the table and shuffled, and players take turns to turn one face up, hoping to find items they need, and remember where they are when found by other players.  'Whoops' tiles cause you to discard an item already in your basket.

 

The Alley Cats Game, published by Ideal. 1976. Box. Box shows wear - corners taped. £6

Designer Unknown. No. players: 2 or 4. Country: British, Duration: 45 mins, Desc. by Andy.

Each player has a cat which tries to collect fish bones from very nicely made plastic dustbins.  Movement is by dice, and spaces which hinder you should be avoided whenever possible (there are route choices).  A wall in the middle of the board provides a fast way to get from place to place.  However, in some of the dustbins dogs lurk waiting to chase your cat all the way back home, and may cause you to drop your fish bones, so do you try to collect lots of fish bones in one go and risk losing them all or make several trips ?

 

The Anti-Bullying Game, published by Lifegames. 1996. Box. Good. £5

Designed by Yvonne Searle, Isabelle Streng. No. players: 2+. Country: British, Desc. by Andy.

Unusual item.  This board game is marketed as a therapeutic tool for children who either bully or have been bullied.  The age range is 6-14, and there are several sub-games played within the main game which emphasise laughter, eye contact, group interaction, understanding assertiveness, and role playing situations.  It is clearly intended that an adult should supervise the game play.

 

The Babylon Project, published by Chameleon Eclectic. 1997. Book. Good. £4

Designed by Joseph Cochran. No. players: 2+. Country: American, Desc. by Andy.

TV related, being a role-playing game based on Babylon 5. This is the original rules book. Paperback, nearly 200 pages.  The book covers: Creating player characters, Developing an adventure, Game mechanics, Humanity and Aliens in the 23rd Century, Technology in the 23rd Century, and running a campaign.  The book is produced in full colour throughout.

 

The Complete Patience Book, published by Pan Books. 1971. Book. Excellent. £5

Designed by Basil Dalton. Country: British, Desc. by Andy.

Paperback book with 51 single-deck games of Patience, and 56 versions of two-deck games. It also includes 37 Patience problems for you to solve, as well as extra ones mentioned during the game descriptions. The book also includes sample games, solutions, and a section on Trick and Puzzle Patiences. 234 pages.  A must for Patience players.

 

The Comprehensive Guide To Board Wargaming, published by Arthur Barker. 1977. Book. Good. £11

Designed by Nicky Palmer. Country: British, Desc. by Andy.

One of the most famous books ever written on war games. Heavily influenced by Avalon Hill and SPI, the author looks at games, their history, their style, their mechanics, their presentation, how to win, and so on. He uses photographs as well as words. One chapter also has a pocket review of almost every major war game on sale at that time - nearly 300 games! An essential item for the wargame enthusiast or collector.

 

The Dick Tracy Game, published by University Games. ca.1990. Box. Good. £3

Designer Unknown. No. players: 2-6. Country: American, Duration: 1 hr, Desc. by Andy.

Film related, linked to the film starring Warren Beatty. Each player competes to capture criminals in their hideouts within the City. This is done by moving around the board and collecting cards which will help confront criminals.  When a criminal is confronted either a card can be played to beat the weapon they were using or the player must spin a more powerful weapon using the special spinner. Captured criminals can be deposited in jail to gain victory points.

 

The Game Of Dracula, published by Waddingtons. 1977. Box. Good. £13

Designer Unknown. No. players: 2-4. Country: British, Duration: 1 hr, Desc. by Andy.

Special notes: The Green Vampire mask is missing from this set.

Simple but fun chase game in which the players try to escape from Dracula's castle. The first player to get bitten by Dracula also becomes a vampire, and wears a special mask.  This player then tries to catch another player who will take over the position of Dracula's under-vampire.  The Dracula and Green Vampire playing pieces fit over the players' normal playing pieces.  The Green Vampire mask is often missing from this rarely seen game.

 

The Last Province Magazine, published by Last Province Publishing. 1992.

Designer Unknown. Country: Scottish, Desc. by Andy.

Substantial indepenedent roleplaying magazine - around 80 pages each issue with some great articles. Main articles listed by issue.

Issue 1, Excellent. £0.75: Reviews of: Werewolf - The Apocalypse, Mythus Magick, Bouncing d26s, Millenium's End, Nightwalker, Warp World, Tales from the Floating Vagabond, Special Operations, Sun County, Vampire: The Masquerade, Mummy, Night City Stories, Chasing the Dragon, Kryomek; And Then There Were Nun (Pendragon scenario), Ars Magica magic, Book reviews, Bushido revisited, Cyberpunk drugs, Angular Dreams (CoC adventure), Historical clothing, FTL drives, Convention vs Campaign games, Skirmish games - Kryomek, 4th Age of Middle Earth, Mini scenario ideas, NPCs, 10 Year Campaigns.

Issue 2, Excellent. £0.75: Reviews of: GURPS Mixed Doubles, GURPS Cyberpunk Adventures, GURPS Bunnies & Burrows, Ogre Miniatures, Orbit War, Night's Edge (Cyberpunk), All Fall Down, Rifts Worldbook 2: Atlantis, Shadowrun 2nd Ed, Fantasy Warriors Companion, Once Upon a Time, Twerps, Car Wars Military Vehicle Guide, The Thing at the Thresthold, Over the Edge; Other articles: Systems of Government, CoC in the 1930s, A Friend In Need (Supers / Horror advenure), Michael Moorcock overview, Tekumel, 12 play Ogre Miniatures scenario, The Guild of Righteous Avengers (campaign addition), and lots more.

Issue 3, Excellent. £0.75: Reviews of: Skyrealms of Jorune, The Archaen Codex, Asticlian Gambit, Astrogator's Guide to Diaspora Sector, Slayers of Lankhmar, Vampire: The Masquerade, Rites of Passage, Several Runequest supplements, OHMU War Machine, Players Guide to the Sabbat, GURPS Espionage, Chromebook 2, Rolemaster Companion VI.  Other articles: Ten Ways to Ruin a Game, Tears of the Gods (GURPS Fantasy), Older S.F. games, Book reviews, Turkish Tales, M.R.James overview, Mini adventure ideas, Revenants (Bunnys and Burrows adventure), Kryomek, and lots more.

Issue 4, Excellent. £0.75: Reviews of: The Primal Order, Full Thrust, The Chrome Berets, Grimtooth's Dungeon of Doom, GURPS Time Travel Adventures, GURPS Timeline, GURPS Middle Ages 1, GURPS Fantasy II, The Grimoire 2nd Ed, Magic Encyclopedia Vol 2 (AD&D),  Thief's Challenge, Oriental Companion, Man O' War, Dragonfire, Gatecrasher, Survival Margin, Shadows of the Borderland; Other articles: 10 Ways to Crack a GM, New Things Made Familiar (Fantasy adventure), Heraldry, Motorway Psycho, Making magic unique, Book reviews, Ringworld, Phil Masters overview, NPCs, and lots more.

 

The Mad Magazine Game, published by Parker. 1979. Box. Mint. £7

Designer Unknown. No. players: 2-4. Country: American, Duration: 1 hr, Desc. by Eamon.

Super silly game (as you would expect from the publishers of Mad magazine). Lose all your money to win. The board is illustrated by Mad artists like Don Martin. The magazine's character Alfred E Neuman features prominently throughout.

 

The Official Scrabble Manual, published by Hodder And Stoughton. 1980. Book. Good. £5

Designed by Jacob Orleans & Edmund Jacobson. Country: British, Desc. by Andy.

Paperback book, 60 pages.  Subtitled 'How To Win At Scrabble', and contains colour diagrams. This book covers: How to get high scores - lots of different tactics; lists of high scoring words for harder letters (not complete lists - they are in a separate Scrabble book); words with lots of vowels; defensive play; complete Scrabble rules; partnership play; tournament play; solitaire Scrabble; Scrabble problems.  A must for the serious or improving Scrabble player.

 

The Omega Virus, published by Milton Bradley. 1992. Box. Good. £20

Designer Unknown. No. players: 1-4. Country: American, Duration: 30 mins, Desc. by Andy.

Computer controlled science fiction board game.  A military satellite has been taken over by the Omega Virus and will soon reign down destruction on Earth unless an elite commando from one of the superpowers is able to destroy the virus first.  Players must explore the space station, initially having limited access to rooms and none of the vital items of equipment, but gain these as the game goes on, with the ultimate goal of finding and destroying the Omega Virus.  The game is controlled by a speaking computer unit, and there is only a limited time before the virus will win the game, so play must be fast, creating a great deal of tension.  Very nice item.  Can be played solitaire too - you against the computer!

 

The Pan Book Of Card Games, published by Pan. 1960. Book. Good. £7

Designed by Hubert Phillips. Country: British, Desc. by Andy.

An excellent card game book, first published in 1953. Hubert Phillips was an international Bridge player, game designer and puzzle fanatic. Amongst a feast of games, this includes Booby, probably the best 3-player Bridge variant. Includes the rules to 50 card games and 28 patiences. Chapters include: Contract Bridge, Booby, Solo, Piquet, Cribbage, Black Maria, Poker, Various Rummies, 2 3 and 4 player games, Games for 3-7 players, Party Games, Patiences.

 

The Penguin Book Of Card Games, published by Penguin. 1979. Book. Excellent. £10

Designed by David Parlett. Country: British, Desc. by Andy. Special notes: Hardback edition

One of the great general card game books, if not the very best, as David is a real expert. 474 pages.  The book includes chapters on: Whist (including David's own excellent 3 player game 99), Solo, Five-Card games, Hearts, All Fours, Italian Games, Skat, Jass, Bezique / Pinochle, Piquet, Rummy, Cribbage, Cassino, Poker / Brag, Banking Games, Stops Family, Patience, Odds & Ends.  There are so many variants and subgames, this book alone could keep you busy for a lifetime! Highly recommended.

 

The Peter Principle Game, published by Avalon Hill. 1981. Box. Good. £9

Designed by Dr Laurence J Peter. No. players: 2-4. Country: American, Duration: 1 hr, Desc. by Andy.

Second edition of this game of office politics, based on a best-selling book with the same name. Players try to rise to the top, but without exceeding their level of competency. The players are employees of a huge corporation, and compete to avoid promotion and remain competent in their jobs by taking more "right" decisions than "wrong" ones. At the same time, each tries to force the others into promotion or into a position where they make more bad decisions than good ones. The last player still competent is declared the winner. This edition is in the original publisher's box but sold by Avalon Hill with their own rules etc.  They later changed it to a bookcase box.


The Prince, published by Phalanx. 2003. Box. Good. £12

Designed by Alexander S. Berg. No. players: 3-5. Country: German, Duration: 90 mins, Desc. by Andy.

Card game of intrigue, money and military power in the times of the Renaissance.  Players vie to have a member of their clan become the next Pope, but getting this to happen is tricky and will require careful political manoeuvring. The cards represent various important characters, positions of office, assorted events, artists, condottieri etc, which you will need to manipulate to best effect to win.

 

The Problemist - Batch of 5, published by The British Chess Problem Society. 1991. Booklets. Good. £1.75

Designer Unknown. Country: British, Desc. by Andy.

Only likely to be of interest to serious chess players.  From a quick look I would guess you need to be pretty expert to be able to tackle the problems posed here.  I have Vol 13 Issues 13-17 in this batch.

 

The Royal Game Of Goose, published by Galt. ca.1980. Box. Good. £4

Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.

Modern version of a very traditional game, first made in England in the 18th century, in a linen board format. This has a replica of that board, and 6 wooden geese playing pieces, plus a stack of wooden chips to be used as forfeits and rewards. A simple race game with your moves (and forfeits) being decided sometimes by the squares you land on or the other player's pieces you land next to.

 

The Usborne Book of Advanced Puzzle Adventures, published by Usborne. 1995. Book. Good. £7

Designed by Various. No. players: 1. Country: British, Desc. by Andy.

Unusual book which combines three previous puzzle books into a single volume. The three puzzle adventures are called Codename Quicksilver, Cobra Consignment, and Mystery on Main St.  The adventures are told with comic book type pictures and normal text sections.  Throughout the stories there are codes to decode and puzzles to solve.  Sometimes there are clues in the pictures, or in maps etc.  There are hints and solutions pages too.  Nice item, 144 pages.

 

The Wall, published by Birmingham. 1986. Box. 2 copies available:

1) Box poor. £3     2) Good. £6

Designer Unknown. No. players: 2. Country: British, Desc. by Eamon.

Well intentioned game but overtaken by real-life events. Suddenly there wasn't a Berlin Wall!  An espionage game in which players try to get their secret agents out of their opponent's emabssies with top secret papers and back to their own bases.  However, some agents are actually double agents.  The board is large and an attractive representation of the city, with the wall and a few ways under or over it - all dangerous - and other special places dotted around too.

 

The World Of Wall Street, published by Hasbro. 1969. Box. Good. £6

Designer Unknown. No. players: 2-6. Country: American, Duration: 45 mins, Desc. by Eamon.

Hasbro and NBC combined to compete with 3M in the adult, bookcase games' market and this was their best seller. In truth, it is not as good as the best of 3M, but then, 3M had Sid Sackson! Players trade stocks and shares in companies with varied expectations of profit. The usual rule applies - risky company, big profits, solid company, low return without risk.

 

Thirty Years War Quad, published by SPI. 1976. Box. Excellent - partly unpunched. £20

Designed by Various. No. players: 2. Country: American, Desc. by Andy.

Simulation of four battles in the Crimea (1632-1644), the designer of each is in brackets after the title - Rocroi (Linda D Mosca), Nordlingen (Thomas Walczyk), Freiburg (Stephen B Patrick) and Lutzen (Brad E Hassel). The games are operational level and there is a base rules set used for all four games and an additional scenario booklet for each battle. I hex represents 175m, and a strength point roughly 100 men.  Each game turn represents 45 minutes of actual time.

 

Timberrr, published by Challenge Master. ca.1990. Box. Box shows wear. £3

Designer Unknown. No. players: 2+. Country: British, Duration: 20 mins, Desc. by Eamon.

Another version of Jenga, the balancing game, with 54 wooden pieces. Take pieces from the stack and balance them on top, without making the stack topple over.

 

Top Dividend, published by Jarvis Porter. ca.1935. Box. Good. £6

Designer Unknown. No. players: 2-6. Country: British, Duration: 30 mins, Desc. by Eamon.

Card game, 54 cards representing results of football matches. The game is played in rounds with players trying to collect results that allow them to win the weekly football pools. Football pools must have been a relatively new idea then because there is a guide on how to enter the real thing, and a way of using the cards as a medium to help predict real results! Also includes a good quantity of plastic counters.

Top Trumps: Fighters And Bombers, published by Ace. ca.1990. Box. Box poor. £0.40

Designer Unknown. No. players: 2+. Country: British., Duration: 15 mins, Desc. by Eamon.

Card game, 32 cards featuring military aircraft and their statistics, plus a rules card. Also includes the rules to a game called Quartet. Plastic box cracked on the lid.

 

Tree Game, published by National Trust. 1975. Box. Good. £1.50

Designed by Althea Braithwaite. No. players: 2+. Country: British, Duration: 15 mins, Desc. by Eamon.

Card game, 48 cards in 12 sets of four, representing families of trees. A quartet set collecting game.

 

Tribond, published by Patch Products Inc. 1998. Box. Good, 1 corner taped. £8

Designer Unknown. No. players: 2+. Country: American, Duration: 1 hr, Desc. by Andy.

Family game in which players or teams of players try to spot the common element between three things listed on cards.  The cards come in various categories: Entertainment, Sports & Recreation, Academics, Riddles & Wordplay.  Identifying the thing in common is rewarded by movement around the board and landing on an opponent's playing piece results in a challenge round.

 

Twixt, published by 3M. 1962. Box. Good. £11

Designed by Alex Randolph. No. players: 2 or 4. Country: British, Duration: 30 mins, Desc. by Andy.

Subtle abstract game, beautifully produced with three dimensional pieces which link across the board.  The board is just a grid of holes, but into these are plugged little sticks, and when two of your sticks are a chess knight's move apart you can put a connector between them.  The objective is for one player to try to join the E-W sides with their connectors and the other player tries to connect N-S.

 

Ulysses, published by Winning Moves. 2001. Box. Excellent. £13

Designed by Andrea Angiolino, Piergiorgio Paglia. No. players: 3-5.

Country: German, Duration: 75 mins, Desc. by Andy.

Players each want Ulysses' ship to visit certain secret destinations around the Mediterranean in the time of ancient Greece.  On his turn the current player suggests a direction to travel in and the other players can either accept this or propose an alternative.  Players then contribute cards towards their preferred direction and the most popular route is chosen.  In addition cards can be used to build temples (which will get you more cards as the game goes on), place obstacles in the path of the ship or remove such obstacles.  First player to reach all of their secret destinations wins.

 

Verrater, published by Adlung Spiele. 1998. Box. In shrink. £4.50. Desc. by Andy.

Designed by Marcel-Andre Casasola Merkle. No. players: 3-4. Country: German, Duration: 1 hr.

Card game, with delightful cards, and which plays more like a board game. War has broken out in the Highlands, and players compete for power and land. The war is between two factions, The Eagle and The Rose, and the players will ally with one of these.  Players choose roles such as the Diplomat or Builder which give a special ability for the turn.  One of these roles is the Verrater (Traitor), who gets to change sides before the conflict for that round starts. Points are awarded for winning over districts, for taking certain roles, and for building counting-houses.

 

W.W.F. Wrestling Challenge Game, published by Milton Bradley. 1991. Box. Good. £5

Designer Unknown. No. players: 2-4. Country: British, Duration: 30 mins, Desc. by Eamon.

TV related, based on the exploits of well-known wrestlers like Hulk Hogan, Earthquake, Mach Man, Ultimate Warrior, Million Dollar Man, The Model, Mr Perfect, Jake the Snake and big Boss Man. A fun game, but some tactics required with the use of your Power Cards - when and where to use them can be crucial.

 

Warhammer - Forces of Fantasy, published by Games Workshop. 1984. Box. Good. £7

Designed by Rick Priestley, Bryan Ansell. No. players: 2+. Country: British, Desc. by Andy.

Warhammer Supplement.  Includes the following 3 booklets: Arcane Magicks, Fighting Fantasy Battles and Forces of Fantasy.  This set enables players to lead entire armies into battle with heroic leaders, gallant officers, mighty wizards. The rules cover: Fighting battalions, complete points system, heroes and wizards, Engines of war, chariots, mustering the army, regiments of renown, new magic and creatures, power weapons, rune weapons, and additional magic items.


Warhammer - Selection, published by Games Workshop. . Boxes. Good. £13

Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.

This selection of Warhammer rules books, cards and counters comes in two boxes; Warhammer Arcane Magic and Warhammer Battle Magic, but includes all of the following, which I believe should be easily enough to get you going! Books: Warhammer Rulebook, Warhammer Battle Magic, Warhammer Arcane Magic,Warhammer Battle Bestiary, Warhammer Armies. Cards: Vast numbers of spell cards of different types, a pack of Powers cards.  Counters: Quite a few  which look like they are used by the spells. However, no figures are included in this selection.

 

Warhammer : Realm Of Chaos, published by Games Workshop. 1997. Box. Mint. £7

Designer Unknown. Country: British, Desc. by Eamon.

Expansion set for Warhammer Fantasy, being the complete reference to the Armies of Chaos. It includes a huge rule-book, counters, and stacks of varied cards.

 

Warhammer: Magic, published by Games Workshop. 1996. Box. Mint. £7

Designer Unknown. Country: British, Desc. by Eamon.

Expansion set for Warhammer Fantasy, being the complete reference for the use of spells and magic items in your battles. Includes a huge rule-book, and stacks of cards and counters.

 

Wettstreit Der Baumeister, published by Kosmos. 1998. Box. In shrink. £15

Designed by Jean du Poel. No. players: 3-4. Country: German, Duration: 45 mins, Desc. by Andy.

Auction based game in which the players buy a variety of building types which they build into their own city.  The auction rules are novel, and there are restrictions on what may be built next to what which makes it quite tactical.  In addition there are various bonuses at the end of the game, so there are a variety of strategies too.  Players sometime get the chance to attack opponent's buildings, but this can be protected against by building defensive buildings.  I have house rules which improve the game further.  I especially like this with 3 players.  Highly recommended.

 

X-Bugs Set 1: Flyborgs vs US Arthropods, published by Steve Jackson Games. 2001. Box. Excellent. £10

Designed by Marco Maggi, Francesco Nepitello. No. players: 2-4.

Country: American, Duration: 30 mins, Desc. by Andy.

Two armies of enemy bugs face each other and fight for dominance.  The bugs are represented by tiddlywinks with picture stickers, and are flipped to attack or defend!  The players try to capture each other's bases to win.  Each bug also has a special ability to add extra fun to the proceedings.  Further sets are required for 3/4 player games.  Dice are used to determine which type of bug may be moved each turn.

 

Zodiac, published by Thomas Salter. 1979. Box. Good, but box edges shows wear. £3.50

Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.

Family game with 12 metal playing pieces (one for each sign of the zodiac).. Players compete to collect zodiac cards which match their playing piece.  Play is driven by dice roll, but play also involves event cards, and trading cards with other players. The rules also include the meanings of the planets and 'houses' in astrology.

 

Zoo Sim, published by Cwali. ca.2002. Tube. Excellent. £15

Designed by Corne Van Moorsel. No. players: 2-4. Country: Dutch, Duration: 45 mins, Desc. by Andy.

Very good game in which the players each develop a zoo which all compete for customers.  Customers go to the most impressive displays of different animals groups and also like circular paths around a zoo, and plenty of trees.  It is essentially a bidding game for clever domino-like tiles with lovely illustrations of elements of a zoo. The way the tiles with the paths and exhibits fit together (or don't) really makes the game work wonderfully. Highly recommended.

 

 

Terms and Conditions

 

Back to Old Catalogs Page                   Back to MNG-AJM Home Page