MNG-AJM Games and Collectibles

 

Jan 2014 Catalog

 

While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have.  Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out!  However, if you do see something of interest email me and I’ll let you know if I still have it.  Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email? 

 

1655 - Habemus Papam. Published by DDD Verlag. 2010. Box. 2 copies available:

1) In shrink. £10      2) Excellent. £9

Designer: Christoph Bauer. No. players: 3-4. Country: German. Duration: 40 mins.

Set inside the Vatican, the players are the Preferiti, the most likely candidates to become the next pope. The players must gather support from other cardinals, as well as gaining political influence with Louis XIV and accruing money in order to make vital 'donations'. Even assassination can't be ruled out! Eventually the white smoke will be seen and the new pope will emerge! The game is card driven and plays quickly.

 

Acquire. Box. Various editions available:

1) Acquire. Published by 3M. Country: American. 1968. Good. Box cover has faded to grey, but otherwise fine. This edition comes in a blue bookcase box and has a plastic board with plastic tiles which fit into the board. £20

2) Acquire. Published by Avalon Hill. 1976. Country: American. Goodish. Box shows some wear and inside the box there is some staining. Components unaffected though. This edition has a plastic board with indentations for the plastic tiles. £13

3) Acquire. Published by Avalon Hill. 1995. Country: American. Box. Box shows wear, corners taped. This version has cardboard tiles, but also some optional rules by Sid Sackson to add variety. £11

4) Acquire. Published by Hasbro Avalon Hill. 2008. Country: American. In shrink. This is a small box reprint, which uses cardboard tiles and hotel markers. £15

5) Hotel-König. Published by Schmidt. ca.1984. Country: German. Good. Edges show some wear and two corners taped. This edition uses a plastic board into which the plastic hotel tiles slot neatly. £12

6) Hotel-König. Published by Schmidt. ca.1984. Country: German. Good. This edition uses a plastic board into which the plastic hotel tiles slot neatly. £14

Designer: Sid Sackson. No. players: 2-6. Duration: 75 mins.

Players lay tiles to form chains of hotels - the more adjacent tiles in a hotel chain the more valuable its shares become. Shares are bought, but only 3 a turn, and money is very limited at the start of the game. When hotel chains are joined together on the board a merger occurs which provides payouts to shareholders. Excellent game, and a real classic. Highly recommended.

 

Adel Verpflichtet / Fair Means Or Foul. Box. ca.1990

1) Adel Verpflichtet. Published by F X Schmid. Country: German. Good. £7

2) Adel Verpflichtet. Published by F X Schmid. Country: German. Excellent. £8.50

3) Fair Means Or Foul. Published by Gibsons. Country: British. Good. Scoring tokens have been replaced with suitable substitutes. £6.50

Designer: Klaus Teuber. No. players: 2-5. Duration: 1 hr.

Clever game in which the players attempt to obtain large collections of antiques. The antiques are represented by cards and include items such as Marilyn Monroe's lipstick and Sir Walter Raleigh's pipe. Each turn players simultaneously choose whether to attend the auction house to buy more antiques or to go to a stately home. In the auction house players can either bid or try to steal money. In the stately home players can put on an exhibition to gain points, try to steal from an exhibition or be a detective to catch any thieves. To do well you need to be able to work out what other players are likely to do, and act accordingly. Won the Spiel des Jahres 1990 in Germany. Recommended.

 

Advance To Marble Arch. Published by Parker. 1985. Box. 2 copies available:

1) Good. £1       2) Excellent. £1.50

Designer: Charles Phillips. No. players: 2-4. Country: British. Duration: 1 hr.

Property development game. There are 4 regions on the board each with 6 property spaces and a title deed for each. On your turn you get some money to spend in a particular region and this can be split amongst the properties as you wish. Each time you buy a share in a property you place a stackable piece there, and whoever has the most pieces there gets the title deed. Thus you have to decide who to compete with and where. Special cards allow rule breaking moves which can swing things in your favour, but it often takes a turn to get a new one. A fun light business game.

 

Air Charter. Published by Waddingtons. 1970. Box. 2 copies available:

1) Good. £3       2) Good, but tape removal mark on lid. £2

Designer: Patrick Green. No. players: 2-4. Country: British.

Players operate air-freight businesses in the South China Seas. Players pick up goods and either deliver them on routine but not especially profitable routes or if they are suitably placed they can go for one of the urgent contracts which pay quite a 77bit better. Running your plane involves keeping your fuel level right but the more fuel you have on board the less freight you can carry.

 

Alaska. Published by Ravensburger. 1979. Box. 2 copies available:

1) Good. £9       2) Good, but board back has been taped. £98

Designer: Eric W Solomon. No. players: 2-4. Country: German. Duration: 75 mins.

The players each control a truck designed to travel across ice floes. The game starts with a large pile of goods boxes on a central island surrounded by water. During the first stage of the game players get to add ice floes of various shapes and sizes to the board and move their lorries across them with the objective of getting as many goods as possible back to their base. In the second part of the game the ice starts melting and players remove ice floes as well as moving their trucks. Lots of scope for messing with your opponents' plans, and event cards add to the possibilities. I have house rules to improve the game further.

 

Antler Island. Published by Fragor Games. 2007. Box. 2 copies available:

1) In shrink. £21       2) Excellent. £19

Designer: The Lamont Brothers. No. players: 3-4. Country: Scottish. Duration: 45 mins.

Privately produced game, but to a very high standard. There are cute painted resin stag models, wooden does and a three level playing board. Each turn the players (as stags) plan their actions and then execute them one at a time. The idea is to claim and then mate with as many does as possible. However, since the other stags are trying to do the same you will need to build up your fighting ability and fight for the does from time to time - especially in the prime position on the top of the hill.

 

Atmosfear & Sequels

 

Atmosfear - The Video Board Game. Published by Spears Games. 1991. Box. Good. £0.50

Designer: Roadshow Video Publishing. No. players: 3-6. Country: British. Duration: 1 hr.

Well known horror themed board game which uses a video to interact with. The game is essentially a race against the clock to collect all six of your special keys by moving around the board and actioning spaces you land on, and then racing to the centre of the board. However, from time to time the Gatekeeper character on the video will interrupt proceedings, insult a player or two(!) and give people instructions. If no-one has won after 60 minutes then the Gatekeeper wins instead.

 

Atmosfear II. Published by Spears. 1992. Box. Good. £4

Designer: A Couple 'A Cowboys Pty Ltd. No. players: 2-6. Country: British. Duration: 1 hr.

Sequel to the popular Video Board game Atmosfear, which you will need to be able to play this. This expansion plays fairly similarly to the original but has its own sets of Time and Fate cards. This time the game is hosted by the zombie Baron Samedi, and is a little faster paced than the original. Contains a VHS cassette which is played while the game is played.

 

Atmosfear III. Published by Spears. 1993. Box. Good, but label removal mark on lid. £4

Designer: A Couple 'A Cowboys Pty Ltd. No. players: 2-6. Country: British. Duration: 1 hr.

Sequel to the popular video board game Atmosfear, which you will need to be able to play this. This expansion plays fairly similarly to the original but has its own sets of Time and Fate cards. This time the game is hosted by the witch Anne De Chantraine, and the players are on a witch hunt! Contains a VHS cassette which is played while the game is played.

 

Atmosfear IV. Published by Spears. 1993. Box. Good. £2.50

Designer: A Couple 'A Cowboys Pty Ltd. No. players: 2-6. Country: British. Duration: 1 hr.

Sequel to the popular Video Board game Atmosfear, which you will need to be able to play this. This expansion changes the base game substantially, having its own sets of Time and Fate cards as well as a new deck of Black Rose cards. The players try to win in the same way as in the standard game, but players can also become vampires in various ways, and then no-one is safe!  Should all the players become vampires before someone has won then everyone loses. Contains a VHS cassette which is played while the game is played.

 

Atmosfear - The Harbingers. Published by Spear's Games. 1995. Box. Good. £4

Designer: Unknown. No. players: 3-6. Country: British. Duration: 1 hr.

A much expanded update of the classic video driven horror game Atmosfear. As with the original a 60 minute video tape is played and this will interrupt play now and then and give instructions to one of the players. The players all start by moving around the board trying to claim a character for themselves. Anyone who fails to claim one after 10 minutes becomes a Soul Ranger and has to move around the sewers. In order to win the players collect keys, and each key gives their character an added power. When a player has all 6 keys they test themselves against their greatest fear, and if they survive they win! It is quite possible for all the players to lose.

 

 

Aton. Published by Queen Games. 2006. Box. Excellent. £2.75

Designer: Thorston Gimmler. No. players: 2. Country: German. Duration: 30 mins.

Akhnaton the new pharaoh wants the new god Aton to be worshipped, and the old god Amon to be forgotten. One player takes the role of the priests of Aton and the other the priests of Amon, and the players vie for control of the four major temples. Each player has an identical deck of cards which are drawn from and used to gain influence in the temples. At various points scoring occurs. A well received two player game.

 

Automania. Published by Livingstone. 1991. Box. 2 copies available:

1) New. £3.50       2) Good. £3

Designer: Ian Livingstone. No. players: 2-6. Country: British. Duration: 1 hr.

One of the two limited edition games (1,000 of each) by this privately owned company. Players must sell cars and maximise their profits in the markets of various countries. Card play and competitive advertising provide interaction, and players can play event cards to help their own positions and hinder others. Box and components made by Ravensburger so their quality is high.

 

Backpacks And Blisters. Published by Ragnar. 1993. Box. 2 copies available:

1) In shrink. £11      2) Good. £9

Designer: Steve Kendall. No. players: 3-6. Country: British. Duration: 1 hr.

Game about walking in the Lake District, with the trademark cloth board favoured by this company. Plan your route, take the bus, get the best views, buy cups of tea, eat chocolate, wait for the ferry but whatever you do, do not get left with the Heavy Rucksack. Some neat ideas and you won't find many games on this theme!

 

More Backpacks And Blisters. Published by Ragnar. 1994. Box. 2 copies available:

1) Good. £9.50      2) Excellent. £10.50

Designer: Steve Kendall. No. players: 2-6. Country: British. Duration: 1 hr.

Standalone sequel to Backpacks and Blisters. This version is based in the Southern Lakes in winter, and every change of weather is sure to be for the worse!

 

Bakschisch. Published by Gold Sieber. 1995. Box. 2 copies available:

1) Good but edges show a little wear. £9.50      2) Good. £10

Designer: Kara Ben Hering. No. players: 2-4. Country: German. Duration: 25 mins.

Tactical game of simultaneously choosing actions. Players attempt to bribe the city inhabitants, with a view to moving towards the palace and ultimately becoming Sultan. Players bid for the right to go forwards or not go backwards or can play a thief token to claim money bid by other players. Once the game is underway it is possible to see when a player would really like to move forward and when they aren't so bothered so you can get an idea who will choose what. Works very well.

 

Bermuda Triangle. Published by Milton Bradley. 1975. Box. Good, but corners taped. £2

Designer: Unknown. No. players: 2-4. Country: American. Duration: 75 mins.

Business game with a twist! Players run a freight ship operation in the seas north of Bermuda, and try to get their ships from one port to another delivering needed goods for profit. Prices for the various goods change throughout the game, so ideally a delivery should be made when the price is highest. There is scope for blocking opposing ships, but in addition there is a large rotating cloud which moves around the board and has magnets on its underside, and should these swing above a ship as the cloud moves the ship will most likely be moved or even sucked up and away and destroyed! Good fun and a wonderful mechanism.

 

Big Kini. Published by PlayMe.de. 2005. Box. 2 copies available:

1) In shrink. £14.50       2) Excellent. £12.50

Designer: Guido Eckhof. No. players: 2-4. Country: German. Duration: 1 hr.

Majorities type game set in a tropical archipelago. The game 'board' is made up of 18 large hexagonal island tiles each showing three islands. These islands have various influential positions which can be occupied by the players' people tokens. These positions allow the players to perform the various actions that island permits, which include: recruiting more people, obtaining trade goods, exploring / colonising other islands, initiating an election for premiership on the island group, and getting money. Game play involves managing your money and expanding your sphere of influence using your limited number of actions to best effect. Recommended.

 

Bison. Published by Phalanx. 2006. Box. 2 copies available:

1) Excellent. £9      2) In shrink. £10

Designer: W. Kramer, M. Kiesling. No. players: 2-4. Country: Dutch. Duration: 90 mins.

Board game which uses unusually shaped tiles (curved hexes!) to build up a NW American wilderness in which the players take the role of competing tribes of Indians. Each tribe claims territories which will provide food: bison, wild turkeys and fish. Players can choose how many actions they take each turn, but the more actions used the more food it will cost. As well as deploying hunters, permanent settlements can be built up to secure areas. At the end of each round more food is obtained and then the next round played out, with the best fed tribe being the winner at the end of the game. Clever design - I have some house rules which I feel improve it further.

 

Brick By Brick. Published by Thinkfun. 2007. Box. New. £5

Designer: Unknown. No. players: 1+. Country: American. Duration: 10 mins.

This set is a puzzle for a just one player, but by buying a second set you can play head to head challenges, and more sets allow more people to play together. The components are 5 wall sections of different shapes, each made up of regular bricks, 15 bricks in total. The cards each show a different 'wall' shape which the player(s) attempts to construct from the 5 pieces. For multi player challenges try putting out a row of challenge cards which have to be completed in order - first to finish them all wins.

 

Campanile. Box. 2 editions available:

1) Published by Blatz. 1995. Good. £7.

2) Published by DDD Verlag. 1995. Box. In shrink. Sightly updated version.£8.

Designer: Hanno & Wilfried Kuhn. No. players: 2-5. Country: German. Duration: 45 mins.

Card game with 70 very attractive cards showing towers and turrets. Players use their cards to build up towers to great heights, while striving for control of these towers. At the end of the game the higher the tower the more points the controllers will get. The mechanisms are very clever and interlock in such a way that you can rarely do exactly what you want to, but have to make the most of what you can do. Recommended.

 

Blackfeet / Chaos Maurauders / Ogallala / Starships. Box. Various editions available:

1) Blackfeet. Published by Waddingtons. 1980. Country: British. Good. 1 corner slightly indented and taped. Canoe building theme. £10

2) Chaos Marauders. Published by Fantasy Flight. 2009. Country: American. Orc warband them. In shrink. £14.

3) Ogallala. Published by ASS. ca.1983. Country: German. Good. Canoe building theme. £10

4) Starships. Published by Waddingtons. 1980. Country: British. Good. Starship building theme. £11

Designer: Rudi Hoffman. No. players: 2-4. Duration: 45 mins.

Players draw cards, illustrated in full colour, to 'build' canoes (or spaceships or orc warbands depending on the version). The canoe parts include various creatures, wigwams, lots of Indians, etc. The idea is to complete your canoes, and as each is completed it gets a chance to attack an opponent's canoe, and take some of the booty. Players can try to build small weak canoes quickly or large powerful canoes, but slowly. There is a significant bonus for the player who manages to complete their three canoes first. Recommended.

 

Cinco. Published by Franjos. 2010. Box. In shrink. £13

Designer: Unknown. No. players: 2-4. Country: German. Duration: 15 mins.

Ideally played as a partnership game for 4 players. This is a reworking of the excellent 5ive Straight, but this time played on a hex gridded board with a hole in the middle. Every space is numbered, with lower numbers in the centre. A deck of cards also shows these numbers (1-90) and players take in turn to either draw a card or play a card and lay a piece on any space showing that number or higher, the objective being to create a line of 5 of your markers. The original also plays well with 6 players in teams - this may well work for this game too.

 

Claim It! Published by Wattsalpoag. 2006. Box. 2 copies available:

1) In shrink. £9.50        2) Excellent. £8.50

Designer: Kris Gould. No. players: 2-5. Country: American. Duration: 30 mins.

Push your luck type game, in which players roll dice and claim spaces on a grid. Three dice are thrown, one must be used to indicate one of six markers available each turn, and the other dice are used to specify a space on the grid. However, if you fail to place a marker after a throw you lose all progress that turn. If a space is claimed for a second time it becomes permanently yours. When the game ends the player with the largest connected area of owned spaces wins. Light, but provides some interesting choices and plays well. Especially good with 3.

 

Clue / Cluedo Family of Games

 

Clue. Published by Parker. 1992. Box. Good. Photocopied rules. £1.50

Designer: Anthony Pratt. No. players: 3-6. Country: American. Duration: 45 mins.

Surprise the family and play this classic again - actually quite a decent game of deduction, in which you have to move your piece around the board according to dice rolls in order to gain clues, and deduce the details of the murder through a process of elimination.

 

Cluedo. Published by Waddingtons. 1996. Box. Good. £1

Designer: Anthony Pratt. No. players: 3-6. Country: British. Duration: 45 mins.

 

Super Cluedo Challenge. Published by Waddingtons. 1986. Box. 2 copies available:

1) Good, 1 corner taped. £7.50        2) Good. £8

Designer: Anthony Pratt. No. players: 2-9. Country: British. Duration: 90 mins.

Advanced Cluedo for detective game fans. Rarely can a British game have been produced with such nice components. Unravel the deeds at Tudor Close, with 9 suspects, 9 weapons, 9 rooms, and garden ornaments thrown in for good measure! The game play is actually quite different to Cluedo, as the location, person and weapon cards which indicate the crime are placed in special holders and players move onto special spaces to get clues, which may mean looking under flaps on the card holders to get information about the card inside, which will help determine what that card is. Thus as more of these clues are seen more can be deduced about the murder.

 

Cosmic Encounter. Box. Several editions available:

1) Cosmic Encounter. Published by Eon. 1978. Country: American. Box shows wear, 1 corner taped. Base set+Exp 1+2+3+flares only from Exp 4. So 50 alien powers+flares+6 boards and counter sets. Photocopied rules. 3 tokens substituted. Original edition. This set can be played with up to 6 players. £30

2) Cosmic Encounter. Published by Games Workshop. 1986. Country: British. Good. 32 alien powers and up to 6 players. £16

3) Cosmic Encounter. Published by Hasbro Avalon Hill. 2000. Country: American. Good, 1 corner + edge taped. 20 alien powers and up to 4 players. £15

4) Simply Cosmic. Published by Mayfair. 1995. Country: American. Special introductory edition which can also be used as a 5-6 player edition for the Mayfair edition of the game. 8 alien powers, and up to 4 players, but does include flares and reinforcements. Good. £8

4) Simply Cosmic. Published by Mayfair. 1995. Country: American. Special introductory edition which can also be used as a 5-6 player edition for the Mayfair edition of the game. 8 alien powers, and up to 4 players, but does include flares and reinforcements. Excellent. £10

Designer: Bill Eberle, Peter Olotka, Jack Kittredge & Bill Norton. No. players: 2-?. Duration: 1-2 hrs.

Each player takes the role of an alien race which starts off with 5 bases on its own planets, but each wants to be the first with 5 bases on other races' planets. This is done by making attack attempts and inviting attacking and defensive allies, and playing cards to resolve the attack. However, what makes this game great is that each race has one or more rule breaking alien power, and the way these interact is different every game. Highly recommended.

 

Crazy Creatures Of Dr. Gloom. Published by Stronghold Games. 2012. Tin Box. In shrink. £6

Designer: Michael Schacht. No. players: 2-4. Country: American. Duration: 20 mins.

Card game in which the players try to get rid of their cards in hand, and to avoid as many penalty points as possible when the hand ends. The theme is that Dr Gloom is experimenting and creating a variety of strange monsters, and the players are his apprentices. Players play cards onto communal growth tanks (stacks) which have clever rules about what can be played next. Hand management and manipulating the tanks is required to be successful.

 

Dancing Dice. Published by Da Vinci Games. 2004. Box. Several copies available:

1) In shrink. £9       2) Excellent. £8         3) Good. £7

Designer: Silvano Sorrentino. No. players: 2-6. Country: Italian. Duration: 25 mins.

Dice game in which the players are taking part in a dancing marathon. The dice are rolled and arranged into two sequences of 3 dice, with one reroll allowed. The various 3-dice combinations are ranked (and each rank has a dance name). When everyone has arranged their dice the dances are compared and players with less impressive dances move down the rating track. Some dance combinations give special advantages too.

 

Das Riff / The Reef. 2000. Box. 2 editions available:

1) Das Riff. Published by Kosmos. Country: German. Good. £7.50

2) Das Riff. Published by Kosmos. Country: German. In shrink. £8.50
3) The Reef. Published by Rio Grande. Country: American. In shrink. £9.50

4) The Reef. Published by Rio Grande. Country: American. Excellent. £8.50

Designer: Christine & Wolfgang Lehmann. No. players: 2. Duration: 45 mins.

Unusual game of catching rare and colourful fish in order to breed specific new combinations. Colourful square reef cards showing fishes, sharks, coral, pearls and open sea are placed in rows, some face up and some face down. Players use their ships and worms (as bait ?) to explore the reefs, and obtain more boats, always looking to obtain breeding pairs which will produce young fish currently in demand. Play is quite tactical, but with luck in whether previously unexplored sea regions hold what is desired and in what worms become available. The game has a neat 'water-flow' mechanism which drives the replenishment of the tiles. Definitely an unusual one and well worth trying.

 

Dash-in Dungeons. Published by Wednesday Night Games. 2007. Box. In shrink. £18

Designer: Mark McPherson. No. players: 2-5. Country: Australian. Duration: 1 hr.

Fantasy adventure dungeon exploration game which uses 491 cards to drive the game. Using these, 7 different adventures can be played. The cards are used to build the dungeon map, as well as representing skills, equipment, traps, monsters, magic items and more. One player acts as the Dungeon Master, and the others run the adventurers. No dice, pens or paper required.

 

Der Fliegende Holländer. 1992. Box. 2 editions available:

1) Published by Ban Dai. Good. £12        2) Published by Parker. Good but edges show wear. £11

3) Published by Parker. Good. £12

Designer: Klaus Teuber. No. players: 3-6. Country: German. Duration: 75 mins.

Interesting game, with wooden pieces, cards, and horseshoe tiles with racks to keep them on. Players set out to make money as merchant traders, but must avoid meeting the Flying Dutchman, who will curse their voyage if they should cross paths. The player who gains the highest value of shares (representing wealth) by the end will win. The Dutchman is controlled by the players throughout the game, but care is needed to use your influence wisely or you will be caught near the end with no influence left just when you need it most. Plenty of decisions to make. Plays especially well with 5-6 players. Recommended.

 

Deus Vult. Published by Rose & Poison. 2005. Box. 2 copies available:

1) In shrink. £8        2) Excellent. £7

Designer: Giacomo Sottocasa, Sergio Giovannini. No. players: 2. Country: Italian. Duration: 45 mins.

Board game in which one player takes the Moors and the other the Crusaders. The Crusaders try to take the gates of Jerusalem, while the Moors try to push the Crusaders back where they came from. Game play involves using cards to your best advantage, and can allow surprise moves.

 

Diplomacy. Box. Various editions available:

1) Published by Ariel. 1976. Country: British. Early British version of this classic. Good. £2

2) Published by Avalon Hill. 1999. Country: American. 140 beautifully made metal pieces. Probably the nicest production of this classic game. Excellent. £10

3) Published by Games Research Inc. ca.1971. Country: American. Early version of this classic - publisher and date isn't very obvious (or certain). 2 box corners taped, and base indented. £1.50

4) Published by Games Research Inc. ca.1971. Country: American. Includes Variants Booklet. Good. £5

Designer: Allan B Calhamer. No. players: 4-7. Duration: 4-6 hrs.

Classic negotiation game involving political manoeuvring, alliances and backstabbing.

 

Dos Rios. Published by Mayfair. 2004. Box. Excellent. £11

Designer: Franz Benno Delong. No. players: 2-4. Country: American. Duration: 75 mins.

Set in a valley of two rivers the board can be reconfigured each game for variety. Players move their campesinos into fertile areas which the rivers flow through in order to grow their crops. However, opposing campesinos can chase away the existing ones by coming in greater force, and a clever mechanism allows the rivers to be diverted using dams, changing which areas are irrigated. The types of area which will produce can be seen a few turns in advance to allow for planning.  However, occasionally desperadoes come out of the hills and chase away some of the campesinos to the city. The first player to build their five income producing buildings wins the game.

 

Conquest / George v Mildred Dice Game / Tactix. Box. Several editions available:

1) Conquest. Published by Denys Fisher. 1975. Country: British. Good, but box base discoloured. £4

2) Conquest. Published by Denys Fisher. 1975. Country: British. Good, but box edges show wear. Photocopied rules. £5

3) George v Mildred Dice Game. Published by Denys Fisher. 1976. Country: British. Box taped and slightly indented. Photocopied rules. £1.75

4) Tactix. Published by Schmidt. ca.1982. Country: German. Good. £5

Designer: Geoff Hayes. No. players: 2. Duration: 20 mins.

A great abstract game. The playing pieces are extra large dice, which are placed on a ridged square board, and as the dice are moved, they ‘tumble’ over the ridges. The number showing on top after each move limits its move next time you want to move it. The objective is to either capture your opponent's Key Die (a special die with 1's on all faces) or to get your Key Die to your opponent's Key Die space. Games & Puzzles magazine rated this 6 / 6.

 

Elasund: Die Erste Stadt. Published by Kosmos. 2005. Box. 2 copies available:

1) Excellent. £14       2) In shrink. £13

Designer: Klaus Teuber. No. players: 2-4. Country: German. Duration: 90 mins.

Special Notes: Includes extra tiles from the mini expansion from Spiel.

Settlers of Catan themed game in which the first city of Catan, Elasund, is built up. The game uses different mechanics to regular Settlers. Players play building tiles onto a gridded board representing a city. These buildings can get you money and building materials which you will need to purchase further buildings. VPs can be gained by playing prestigious buildings, building city walls and collecting most trade points. This game allows more conflict than Settlers as it is possible to build over other players' buildings when placing a larger tile.

 

Emerald. Published by Abacus. 2002. Box. 2 copies available:

1) In shrink. £6.50       2) Excellent. £6

Designer: Rudiger Dorn. No. players: 2-5. Country: German. Duration: 45 mins.

Tactical movement and card collection fantasy game. The players send out their knights from the castle to the Dragon's Lair. There they must tread carefully in order to collect gems and gold while the mother dragon is busy with its new baby. However, should the dragon become aware of them then they will become baby dragon food, and thus unable to gather any more treasure. Knight movement depends on the number of knights on a space before the move, but two knights can be moved per turn. Bonuses are awarded to the players who have collected the most of each type of gem at the end of the game.

 

Express. Published by Mayfair. 1990. Box. Several copies available:

1) Excellent. £4      2) Good. £3.50      3) Good, but box edges show wear. £3.25

Designer: Darwin P Bromley. No. players: 2-6. Country: American.

Card game, with 132 cards featuring very nice illustrations of railway rolling stock. The game is a set collecting game, similar to Rummy, with sets being complete trains. However, there are also some cards which let you steal sections of other players' trains, etc. When a player plays all their cards to the table the hand ends and the trains played are scored.

 

Fremde Federn. Published by 2F Spiele. 2012. Box. 2 copies available:

1) In shrink. £18       2) Excellent. £16

Designer: Friedemann Friese. No. players: 2-4. Country: German. Duration: 95 mins.

Also published as Copycat. In this game the players are political candidates hoping for election. In order to be elected they need to acquire influence, but in order to do this effectively money will be needed too. While having a board and using worker placement type actions, card play is very similar to Dominion - money being used to purchase new cards in much the same way. The artwork is all very tongue in cheek - clearly the author looks at the world of politics very cynically!

 

Fundstücke. Published by 2F Spiele. 2012. Box. 2 copies available

1) In shrink. £8       2) Excellent. £7

Designer: Freidemann Friese. No. players: 3-6. Country: German. Duration: 25 mins.

Card game in which the players vie for an assortment of junk items which they will then resell for a healthy profit. Game play involves simultaneously selecting an action card which specifies how many items are desired. Clashing players must resolve ties and the least greedy goes first, getting the best pick. It is also possible to play a thief who will take items from anyone who gains items this turn. Whoever has turned the most profit when the supply of junk runs out wins.

 

Funkenschlag: Die Roboter. Published by 2F Spiele. 2011. . In shrink. £4

Designer: Friedemann Friese. No. players: 2-5. Country: German. Duration: 90 mins.

Expansion for Power Grid / Funkenschlag (2nd Ed) which you will require to make use of this. This expansion provides you with one or two additional "robot" opponents - great for 2/3 player games. These robots are different each game, and have a variety of different characteristics one drawn from each category using cleverly designed robot jigsaw pieces. Some of the ways the robots will play are determined by rule, others by a particular player. Either way, the robots will be a tough opposition as they are given advantages and special abilities the human players do not have. The text is in German, but I will supply English language printouts on sticky labels which you can apply yourself (or I will if you don't mind me opening the packet).

 

Galaxy Trucker: Another Big Expansion. Published by Rio Grande Games. 2012. Box. 2 copies:

1) In shrink. £21         2) Excellent. £19

Designer: Vlaada Chvatil. No. players: 2-5. Country: American. Duration: 1 hr.

Expansion for this excellent space themed puzzle and adventure game. You will need the base game in order to make use of this. This set includes: new ship building tiles including special connecting pieces and internal ship defences; boards for new classes of ship including enormous class IV ships; new adventure cards; and rules for intruders who manage to get aboard your ship; and support team members with special abilities.

 

Goblins Inc. Published by CGE. 2012. Box. In shrink. £22

Designer: Filip Neduk. No. players: 2-4. Country: Czech Republic. Duration: 1 hr.

Players play in pairs to construct giant robotic killing machines using tiles showing assorted weapons, armour, engines and other parts. Once constructed they are then driven and used to maul each other. Players then swap teams and do it again. All the while the players have secret objectives to try to complete as well as building the death dealing robots.

 

Heart Of Africa / Ins Innere Afrikas. Published by Phalanx. 2004. Box. Several available:

1) Heart Of Africa. New. £11         2) Heart Of Africa. Excellent. £9.50        3) Ins Innere Afrikas. In shrink. £11

Designer: Andreas Steding. No. players: 2-5. Country: German. Duration: 90 mins.

Beautifully produced game in which players expand their mercantile control ever further across Africa. The board shows a very attractive and interesting elongated period style map of Africa divided into regions. Players introduce their traders into these regions, wresting control of valuable resources such as diamonds and gold from those currently there. The game uses several unusual mechanisms such as players having to bid for the privilege of getting a turn at all, but each time you don't get a turn you get more influence with which to bid for a future turn. Also conflict with players and neutral traders uses two different and interesting mechanisms giving the option to choose to retreat, and gain from the encounter if you wish.

 

Hector And Achilles. Published by Phalanx Games. 2003. Box. Excellent. £9

Designer: Leo Colovivi, Marco Maggi, Francesco Nepitello. No. players: 2. Country: Dutch. Duration: 30 mins.

Tactical card game in which the two players play a series of battles using 4 different stacks, each to represent 4 different locations. The cards come in several different colours each of which has a hero leader on each side. Every hand only two colours will count towards winning the battle, but other colours can help give control of which colours will count! Plenty of scope for clever play and good decision making is required on when to give up a battle early and when to go all in. The game is won by running the opponent out of cards in certain locations.


Il Vecchio. Published by Hall Games. 2012. Box. In shrink. £27

Designer: Rudiger Dorn. No. players: 2-4. Country: German. Duration: 70 mins.

Set in Florence around 1430, the players are the heads of Florentine families who want to infiltrate the fading Medici empire in order to become the city's new ruler. Players move their family members around Tuscany in order to take control of the provinces, introduce new family members to the game, meet middlemen in order to perform actions specific to their location, and gain official positions in Florence. When the power of the Medici declines the player with the most influence takes over control and wins the game.

 

Indus. Published by Queen Games. 2004. Box. 2 copies available:

1) Excellent. £9        2) In shrink. £10

Designer: Wolfgang Panning. No. players: 2-4. Country: German. Duration: 1 hr.

The board represents an archaeological dig with buildings, tombs, canals and paths to be excavated. Each of these elements covers several spaces and are worth different numbers of VPs. Many spaces on the square grid hold several of these elements too. Players take turns placing their archaeologists onto the edge of the board and moving them onto the board using dice rolls. However, the more experienced archaeologist pieces allow a reroll, and there are always several possibilities of what to do. Opponents' pieces can also be captured for points and the board can be constructed in many different ways for a different setup each time.

 

Interaction. Published by Waddingtons. 1978. Box. 2 copies available:

1) Goodish! The clear plastic lid is badly cracked, but taped up. The outer cardboard casing and contents are good. £2

2) Good. Standard box edition. £3.50

Designer: Eric Solomon. No. players: 1-2. Country: British. Duration: 20 mins.

A somewhat Snooker / Pool related game, though a little more abstract. Players have to be first to 'pot' 5 out of 10 balls. Each player has 2 cue balls, and the game is played on a green baize indented grid on which the balls are placed. Balls are not hit, but instead moved and the consequences are determined according to the rules, which produce results similar to what would happen in Snooker. As well as the two player game there are also some puzzles to solve on your own.

 

Jantaris. Published by Altar. 2007. Box. 2 copies available:

1) In shrink. £14.50        2) Excellent. £13

Designer: Zbynek Vrána. No. players: 3-4. Country: Czech Republic. Duration: 1 hr.

Jantaris is a city of trade, with two powerful guilds running the place. The players are the heads of lesser guilds and in order to make it big need to prove themselves to the major guilds. Play involves simultaneously choosing actions which everyone then performs. However, the actions change depending on how many other players choose the same actions. Thus in some cases you will be happy for other players to choose the same action as you, whereas in other cases it will be quite bad if they do.

 

Career Poker / Karriere Poker / The Great Dalmuti. Box. Several editions available:

1) Career Poker. Published by Fun Connection. Country: German. 1992. Good. £3
2) Karriere Poker. Published by Hexagames. 1988. Excellent. £2

3) The Great Dalmuti. Published by Wizards Of The Coast. 1994. In shrink. £7

4) The Great Dalmuti. Published by Wizards Of The Coast. 1994. Excellent. £6

Designer: Unknown. No. players: 4-8. Duration: 30 mins.

Card game. Players win tricks (but with the twist that cards can be played in combinations besides being played singly - called a 'Climbing' game). Each 'trick' can be only one type of combination (eg. a pair), but players can keep playing higher sets until everyone passes. The objective is to get rid of all your cards. At the end of each round, all players will receive a title, from boss down to the dishwasher. Players change seats between each round in keeping with their 'status'. At the start of each hand players must swap some cards, such that the better positions get more favourable cards while the lower positions get the dross.

 

Keyflower. Published by R&D Games. 2012. Box. In shrink. £30

Designer: Sebastian Bleasdale & Richard Breese. No. players: 2-6. Country: British. Duration: 2 hrs.

Worker placement game in which players bid in an interesting way using their workers to either use tiles which have been made available that round or to add them to your village layout. Each of the tiles has a different ability such as producing resources, allowing movement of resources around your village, recruiting more men, converting resources, and gaining VPs at the end of the game. Tiles can be upgraded to their reverse side to give better benefits, and players can use tiles in either their own or others' villages, but there is an advantage to having your tiles used by other people. Clever and meaty game as you would expect from R&D Games.


King Arthur Kartenspiel / King Arthur The Card Game. Published by Ravensburger. 2005. Box. 2 editions:

1) King Arthur Kartenspiel. Country: German. In shrink. £7
2) King Arthur The Card Game. Country: American. Excellent. £6

Designer: Reiner Knizia. No. players: 2-5. Duration: 30 mins.

Card game. Players collect and play knight cards in sets in order to defeat various foes for victory points. When a suitable set of foes have been defeated then a quest card can be claimed for even more victory points. The optional rules which make timing important make the game more interesting, so you have to watch what your opponents are up to more. An enjoyable light game.

 

Kingdom Builder: Nomads. Published by Queen Games. 2011. Box. In shrink. £18

Designer: Donald X. Vaccarino. No. players: 2-5. Country: German. Duration: 45 mins.

Expansion for Kingdom Builder (Spiel des Jahres 2012 winner). You will need the base game to make use of this set. This expansion includes 40 settlements etc for a 5th player to play the game, as well as four new terrain boards for even more different layouts, with new special power tiles and new scoring cards which allow players to score points during the game not just at the end.

 

Krieg Und Frieden. Published by TM Games. 1999. Box. 2 copies available:

1) Good. £9       2) Excellent. £10

Designer: Gerard Mulder. No. players: 3-4. Country: German. Duration: 90 mins.

Players take the roles of land-owners in a feudal society, and run their lands and gain favour from the Bishop by building his Cathedral, or from the King to gain additional resources. Each turn, players use their resources to make a bid to solve that year's problem - with different resources having different values depending on the problem. Then players use their remaining resources to enhance their lands, raid others' lands, etc. Harvest brings new resources for the next turn. After all the pieces of the Cathedral have been built, the game ends, and VPs decide the winner. Originally released as Charlemagne. I have some house rules which I find improve the game. Chunky wooden bits.

 

Krone & Schwert. Published by Queen Games. 2002. Box. 2 copies available:

1) Excellent. £13       2) Good. £12

Designer: Klaus Jurgen Wrede. No. players: 2-5. Country: German. Duration: 1 hr.

Board game based on the theme of a medieval struggle for power, by the designer of Carcassonne. The board is made up differently each time using geomorphic tiles. The land once made up is then fought over by the players who build towns and cities and then cathedrals and castles. One player is the king and may levy taxes, but the other players may start a revolt, and being on the winning side of a revolt will earn victory points. The game is driven by an action point and card system. Victory points are earned for towns, cities, cathedrals and castles as well as being king at the end of the game, along with VPs gained through taxes collected while king.

 

Labyrinth / Das Veruckte Labyrinth / The Amazing Labyrinth. Box. Published by Ravensburger. Several editions available:

1) Das Veruckte Labyrinth. 1986. Country: German. Good. £3.50

2) Labyrinth. 1992. Country: British. Good, but slight dent on one side. £2.50

3) Labyrinth. 1992. Country: British. Good - photocopied rules. £2.50

4) Labyrinth. 1992. Country: British. Good. £3.50

5) The Amazing Labyrinth. 1992. Country: British. Excellent. £4.50

Designer: Max J Kobbert. No. players: 1-4. Duration: 45 mins.

Maze game in which the board is made up of tiles showing sections of a maze and players push in a new tile changing the board quite dramatically each turn, and then move their playing piece around the maze trying to get to the current target item for that player. The first player to get to all of their targets and back to their base first is the winner. One of Ravensburger's all time top sellers, and really rather clever too.

 

Master Labyrinth. Published by Ravensburger. 1991. Box. Excellent. £6

Designer: Max J Kobbert. No. players: 2-4. Country: British. Duration: 1 hr.

Different, but related to Labyrinth. The board is made up of tiles showing sections of a maze and players push in a new tile changing the board quite dramatically each turn, and then move their playing piece around the maze trying to get to the current target before anyone else does. There is much more direct competition for the tokens in this as compared to 'Labyrinth', but the basic concept is the same. Very elegant design.

 

Limits. Published by Amigo. 2001. Box. 2 copies available:

1) In shrink. £1.75        2) Excellent. £1.50

Designer: Uwe Rosenberg. No. players: 2-6. Country: German. Duration: 45 mins.

Card game involving cunning and bluff in a similar sort of way to Liar's Dice. A limits card indicates the maximum number of cards of each colour which may be legally played this round. Players each initially play a card face down and then take it in turn to play a card face up. At some point a player will feel that someone has exceeded one of the limits and rather than play a card will call for a limit to be checked instead. Several hands are played to find an overall winner.

 

MacRobber. Published by Queen Games. 2005. Box. 2 copies available:

1) In shrink. £7.50        2) Excellent. £6.75

Designer: Ralf Burkert. No. players: 3-5. Country: German. Duration: 1 hr.

Each player controls the estates of a Scottish highland clan, with warriors to defend the clan (and make raids on neighbours when the opportunity presents itself), pipers to aid in battles, and monks who maintain your clan's spirituality. Players start with two estates and acquire more as the game goes on. Each estate can be used for farming cattle, or supporting a castle or monastery. Game play involves drawing resource cubes from a bag and making the best use of them  to improve your clan's fortunes. Raids are resolved by card play - the more warriors you have the larger your hand of cards. Scoring occurs throughout the game and rewards the players with the best holdings of each type.

 

Members Only. Published by Blatz. 1996. Box. Several copies available:

1) Excellent. £9        2) Good. £8         3) Good, box slightly indented. £7

Designer: Reiner Knizia. No. players: 3-5. Country: German. Duration: 1 hr.

Each player is a member of a London gentleman's club, and competes to predict certain events in the game. You have a hand of cards that provides information on which to base your bets, and these cards are gradually revealed to other club members as the round progresses, so judging what other players have by their actions is also important.

 

Metromania. Published by Spiel-ou-Face. 2006. Box. 2 copies available:

1) Excellent. £5        2) Good. £4.25

Designer: Jean-Michel Maman. No. players: 2-4. Country: French. Duration: 45 mins.

Network building game in which players play tiles onto the board to extend their Metro lines, with two goals: to complete all their lines and also to optimise the routes between various sites (which the players place during the game) so that the optimal route uses at least some of their lines.  One very clever idea is that the tiles are all triangular and the tracks run along one edge of the triangle, giving a good choice of placement options, but also making it possible to block opponents. The game is played on a geomorphic hexagonal board with a triangular grid, and chunky tiles.

 

Mine. Published by Winsome Games. 1993. Packet. New. £2.50

Designer: David Watts. No. players: 3-5. Country: American. Duration: 90 mins.

Players invest in and operate mines, aiming to become the richest player. A clever business game. Each of the mines has a different capacity, initial cost, overhead cost, production cost and reserves, and supply and demand determine the price at which ore can be sold each turn. Players can invest in surveys which mostly enhance a mine and need to be flexible enough to deal with various events. As usual with this company, the components are printed on card which needs to be cut up before you play the first game.

 

Monopoly – Assorted Editions

 

Monopoly. Published by Waddingtons. ca.1960. Box. Box damaged, contents excellent. £3

Designer: Charles Darrow. No. players: 2-6. Country: British.

Special Notes: Long black box edition. The box has been extensively taped up and a small section of one side is missing.  The contents however are excellent.

1960s Monopoly set  - board is inside the box.  Metal playing pieces and wooden houses and hotels.

 

Monopoly - France 1998 World Cup Edition. Published by Waddingtons. 1998. Box. Excellent. £12

Designer: Charles Darrow. No. players: 2-6. Country: British.

The classic game, released for the 1998 World Cup Football Finals. A beautiful version of the game, with a unique FIFA World Cup metal playing token. Instead of buying properties, you buy international football teams, but still in the familiar groupings by colour. It includes stadiums and hotels, silver-coloured pewter playing pieces (all related to football of course), and a special box insert to act as a Bank tray during play. All this housed in a special collectable box.

 

Monopoly Deluxe. Published by Waddingtons. ca.1961. Box. Good. £3

Designer: Charles Darrow. No. players: 2-6. Country: British. Duration: 2.5 hrs.

Special Notes: There are tape removal marks on the box sides, 1 corner taped, and one playing piece has been replaced with a non matching piece from another set

1960s Monopoly set  - board is inside the dark red box. Metal playing pieces and plastic houses and hotels. This set comes with a special rotating stand in which to display the property deeds while they are unpurchased.

 

Star Wars Episode 1 Monopoly. Published by Waddingtons. 1999. Box. Good. £7

Designer: Charles Darrow (sort of). No. players: 2-6. Country: British.

Collector's edition of Monopoly with the place names changed to locations from Star Wars Episode 1. Eight pewter figures of the main characters are provided as playing pieces, and there are five collectable metal coins included.

 

The Simpsons Monopoly. Published by Parker Bros. 2003. Box. Good. £4.50

Designer: Unknown. No. players: 2-6. Country: British. Duration: 2 hrs.

This is a Simpsons themed edition of Monopoly. The game play itself is pretty much unchanged, but the board and components all have a Simpsons theme. Thus Mayfair is now Burns Manor, Old Kent Rd is The Tyre Yard etc. The metal playing pieces include Bart in a car, a donut, the school bus, Santa's Little Helper, a 3 eyed fish etc. The event cards have pictures of The Simpsons characters on too.

 

Travel Monopoly. Published by Waddingtons. 1994. Box. Excellent. £2

Designer: Charles Darrow. No. players: 2-6. Country: British. Duration: 3 hrs.

The classic family game, but in a rather nicely made miniature edition. The houses clip into each other and houses, hotels and playing pieces peg into the miniature board. Miniature money and property cards also included!

 

Tulsa In A Box. Published by Late For The Sky. ca.1995. Box. Excellent. £4

Designer: Unknown. No. players: 2-6. Country: American.

This is a Tulsa, Oklahoma themed version of Monopoly. The same company produced tens (if not hundreds) of different themed versions of Monopoly, so I guess they must have been licensed. The game is standard Monopoly, but with different chance and community chest cards, different property titles etc.

 

 

Message To The Czar / Kurier Des Zaren. 2003. Box. 2 editions available:

1) Kurier Des Zaren. Published by Winning Moves. Country: German. In shrink. £6.50
2) Message To The Czar. Published by Rio Grande Games. Country: American. Excellent. £5.50

Designer: Christiane Knepel, Antje Graf. No. players: 2-5. Duration: 30 mins.

A much simplified and shortened version of Muscat. Players compete to deliver a message to the Czar, which is done by moving through a series of levels on the board before getting to the Czar himself. Movement is unusual - tiles are placed in a series of houses and then a clever mechanism determines which will be promoted to the next level. Much lighter than the original (which was very cerebral), but still scope for some clever tactical play.

 

Notre Dame. Published by Rio Grande Games. 2007. Box. 2 copies available:

1) In shrink. £23         2) Excellent. £21

Designer: Stefan Feld. No. players: 2-5. Country: American. Duration: 1 hr.

Board game which is driven by card play. The game uses a neat card drafting system, which works wonderfully - plenty of options, but not always the ones you would really like. Players deploy influence markers in various parts of their quarter of the city. When deployed various benefits are gained such as recruiting more influence markers, gaining gold, gaining VPs, and investing in hospitals. The latter is vital as each turn rats bring plague to the city, which hospitals help control - woe betide the player who leaves the plague unchecked. Excellent systems, with interesting play - highly recommended.

 

Oltre Mare / Oltremare Merchants Of Venice. Box. 2 editions available:

1) Oltre Mare. Published by Rio Grande Games. Country: American. 2005. Large box, big board edition. Excellent. £14

2) Oltremare Merchants Of Venice. Published by Mind The Move. 2004. Country: Italian. Small box, small board, original edition. Good. £11

3) Oltremare Merchants Of Venice. Published by Mind The Move. 2004. Country: Italian. Small box, small board, original edition. Good, but 1 box corner taped. £10

Designer: Emanuele Ornella. No. players: 2-5. Duration: 1 hr.

Card driven board game in which the players sail their merchant ships around the Mediterranean. The cards are used for many purposes: each shows a type of goods which are collected and when placed in a sold goods pile will score according to the number of adjacent cards of the same type (bigger collections being more valuable). In addition the cards indicate the actions which a player will perform in their turn: the number of cards drawn, money earned, pirates encountered, distance sailed and hold capacity. Game play involves card management and trading goods cards between players. Various bonuses are acquired by sailing to previously unvisited ports. An interesting and unusual game.

 

Outpost. Published by Stronghold Games. 2011. Box. In shrink. £29

Designer: James Hlavaty. No. players: 2-9. Country: American. Duration: 2.5 hrs.

20th anniversary deluxe edition of this classic economic development space game. As well as all new artwork and chunkier counters, this set includes Tom Lehmann's Kicker expansion (27 new colony upgrade cards). Starting with just a couple of mines players gain money which is used to invest in bigger and better mines, research facilities, warehouses etc all with their own benefits. The upgrades are sold by auction, and players don't get change from their resource cards, making the bidding often very tense. Lots of scope for different strategies. A classic business game which has stood the test of time amazingly. Highly recommended.

 

Palmyra / The Motley Fool's Buy Low Sell High. Box. 2 editions available:

1) Palmyra. Published by EG Spiele. Country: Italian. 1996. Good. £11
2) Palmyra. Published by EG Spiele. Country: Italian. 1996. In shrink. £13
3) The Motley Fool's Buy Low Sell High. Published by Uberplay. ca.2005. Country: American. Excellent. £3.75

Designer: Reiner Knizia. No. players: 2-4. Duration: 1 hr.

The players trade in various stocks and shares (or Roman goods depending on the edition). The values of shares (goods) traded is affected by the amount of trading in that stock (good) producing a clever supply and demand system, and in addition there is interesting card play as the end of a trading year approaches. After three sessions of trading the player with the greatest wealth wins.

 

Pass The Bomb. Published by Gibsons. 1994. Box. 2 copies available:

1) Excellent. £7.50        2) Good. £7

Designer: Los Rodriguez. No. players: 2+. Country: British. Duration: 30 mins.

Fun and exciting family / party game based on a simple premise: whoever is holding the 'bomb' when it goes off, loses. The timer is a spherical black bomb shaped device with a fuse attached (you don't light it - it is an electronic device). It can go off at any time from 10 seconds to 2 minutes and you cannot tell when it will be which makes play frantic. Players must name words using letters on the current card but cannot repeat a word in the same round, so if the person before you uses the word you were thinking of you can find the ticking makes your mind go quite blank. The bomb makes a disturbing ticking, and a satisfying Boom! Won the Daily Telegraph's Game of the Year award. Recommended.

 

Penalty / Kick-Off. Box. 2 editions available:

1) Kick-Off. Published by Milton Bradley. 1981. Good. £1

2) Penalty. Published by Pepys. ca.1950. Box. 2 box corners taped. The cards show use, but are still entirely useable. £5

3) Penalty. Published by Pepys. ca.1950. Box. Good. £10

Designer: Unknown. No. players: 2-4. Country: British. Duration: 20 mins.

Classic card based football game. It is played with a plastic ball on a gridded football pitch.  Cards are played by each team in turn to move the ball in a variety of ways, according to directional arrows on the cards.  The rules cover throw ins, corners, spectacular saves, free kicks and penalties, all in an intuitive way. The game can be played with odd numbers of players as well as even numbers.  A good football game which gives realistic results (so 0-0 is quite a common result).

 

Phoenicia. Published by JKLM. 2007. Box. 2 copies available:

1) Excellent. £16       2) In shrink. £17

Designer: Tom Lehmann. No. players: 2-5. Country: British. Duration: 90 mins.

Special Notes: Includes a set of laminated player aid sheets which help a lot

Streamlined version of the excellent Outpost system. The players each build up a small Phoenician village from a basic hunting and farming based community eventually to a large city with a port, city walls, iron smelters and so on. Players use their money to improve their income by hiring workers and investing in buildings which will give prestige (VPs) and additional income each round. There are many different routes to building a thriving city, but each player tries to do so in a more efficient way than anyone else.

 

Pictionary. Box. Several editions available:

1) Published by Milton Bradley. 2000. Excellent except for small label mark. £2.50
2) Pictionary. Published by Parker. 1985. Good. £2.50

3) Pictionary. Published by Pictionary Inc. 2000. Good. £2.50

4) Pictionary Junior. Published by Parker. 1988. Box. Mark on cover where label was removed, corners taped. Includes 15 extra Pictionary cards from a breakfast cereal promotion. This set comes with two sets of cards, one graded for 6-8 year olds and one for 9-10 year olds. Box shows wear. £2

Designer: Unknown. No. players: 2+. Country: British. Duration: 1hr.

One of the most popular party / after dinner games, where players have to draw the subject matter for their team-mates to recognise before the time runs out.

 

Portobello Market. Published by Schmidt Spiele. 2007. Box. 2 copies available:

1) In shrink. £14       2) Excellent. £13

Designer: Thomas Odenhoven. No. players: 2-4. Country: German. Duration: 40 mins.

An interesting majorities game set in London's Portobello street market. Players take turns to place market stands into the various streets, but must move the policeman to supervise this. However, moving him can prove expensive, so care should be taken. When a street fills with market stalls points are awarded to the majority stall holders. However, not all streets will fill before the end of the game, so don't spread your stalls too thinly. Fits quite a bit into a short time. Recommended.


Quest / Gran. 1985. Box. Published by Ravensburger. 2 editions available:

1) Gran. 1985. Box. Country: German. 1 box corner split. £2
2) Quest. Published by Ravensburger. 1985. Country: British. Excellent. £4

3) Quest. Published by Ravensburger. 1985. Country: British. Good. £3

Designer: Tom Ring. No. players: 3-6. Duration: 1 hr.

Fantasy game with nice components. Players are knights who move across the board trying to deliver a magic ring to three cities in order to gain favour in that city. Players are trying to be the first to gain favour in all cities. During the knights' travels there are various obstacles to overcome and a dragon to be slain before a ring can be obtained. Dice are used to resolve conflicts. Special locations allow obstacles to be placed or moved to clear your route or hinder others.

 

Qumero. Published by Spears. 1985. Box. 2 copies available:

1) Good but box edges show wear. 4 out of 400 transparent tiles missing - this does not affect play. £0.50
2) Good. £1

Designer: Sheldon J Dubow. No. players: 2-4. Country: British. Duration: 45 mins.

Game using four dice, two with numbers on and two with letters. Each player has a personal board to play on which records their progress as they try to cover complete lines, columns and diagonals. You can choose how to combine the dice you roll to form coordinates on your board, so as to maximise the chance of completing a line. Special cards are awarded when rolling doubles which allow flexibility when rolling poorly later in the game. Points are awarded only to the first player to complete each line. Uses substantial individual boards and well made transparent markers which slot into the boards.

 

Reibach & Co. Published by FX Schmid. 1996. Box. 2 copies available:

1) Excellent. £3.50       2) Good. £3

Designer: Alan R Moon. No. players: 2-5. Country: German. Duration: 1 hr.

Card game which uses 90 commodity cards and 10 scoring cards and 10 special cards. Players try to collect most of 10 types of commodity, as at three points in the game payouts are made to the players with most and second most of each type. In their turn a player can do three things: draw a new card from those on display, play a card to the table in front of them (where it counts towards scoring), or place a special card which can double the number of other cards played of that type, but means that no more may be played. In many ways a cut down to the basics version of Airlines by the same designer. Published as Get The Goods in America.

 

Rocketville. Published by Hasbro Avalon Hill. 2006. Box. Excellent. £4.50

Designer: Richard Garfield. No. players: 3-5. Country: American. Duration: 1 hr.

Futuristic election themed game in which the players vie for control of areas in Rocketville. Rocketville is split up into districts and having most and second most votes in a district at game end will earn VPs. In addition while contesting each space on the board it is possible to earn or lose VPs as well as gain extra cards to use in the voting or special cards which grant extra VPs at the end of the game, if you achieve what they say on them. The central mechanism is simultaneous card play, but where the type of card which is more valuable at any point is known up front. In order to get more voting cards you have to decide not to participate in the election at one space.

 

Seaside Frolics. Published by Serif. 1987. Box. 2 copies available:

1) Excellent. There are just a couple of minor marks on the box lid edges. £16
2) Good. £15

Designer: Unknown. No. players: 2-6. Country: British. Duration: 45 mins.

Fabulous item, a game that recreates a day out at the seaside in Edwardian England. Players must complete their day out within a number of turns, and they get to collect postcards as souvenirs, each worth points at the end of the game. The postcards are what makes this so special. There are 250 of them, miniaturised, and featuring comic art in a traditional style on one side, and their point value or other information on the reverse. Rare - especially when complete.

 

Shark. Box. 2 editions available:

1) Published by Flying Turtle. 1987. Country: Belgian. Good. £10

2) Published by Ravensburger. 1991. Country: German. In shrink. The box shows a little wear through the shrink. £11

3) Published by Ravensburger. 1991. Country: German. Excellent. £10

Designer: J Venaise. No. players: 2-6. Duration: 90 mins.

An excellent business game. It borrows some ideas from Acquire, but uses them in a different and original way. Players start the game without money or shares, but each turn they get paid to enhance one of the companies as well as being able to decide on the best strategic way to do this 'upgrade'. Players may buy and sell shares at the start and end of their turn, but there is a limit to the total number which may be purchased each turn. Share prices can go down as well as up, but only due to dangerous takeover situations on the board and someone making just the roll needed to make them happen, which means you do get to decide how much risk you are willing to take. Recommended.

 

Sheepdogs Of Pendleton Hill. Published by Stratamax Games. 2012. Box. 2 copies available:

1) In shrink. £26       2) Good. Would be excellent, but 2 corners taped. £23

Designer: Max Michael. No. players: 3-5. Country: American. Duration: 45 mins.

The players use sheepdog cards to add their sheep to pens, deploy their shepherds to the hill, and move the flocks of sheep up the hill. When a sheep meets its shepherd they both come off the hill and score points - the further up the hill they meet the more points. Some cards allow players to use only their own pieces, others a mix of their own and others', and some allow a wolf to steal a sheep from a flock. Very attractively produced with chunky wooden playing pieces.

 

Sid Meier's Civilization. Published by Eagle Games. 2002. Box. 2 copies available:

1) Box Good, Contents Unpunched. £19        2) Good. £18

Designer: Glenn Drover. No. players: 2-6. Country: American. Duration: 3 hrs.

Board game version of Sid Meier's award winning PC strategy game of the same name. Players start with two villages in 4000 BC and develop right the way through to the modern day. Play involves exploring the world to discover resources and the natives; expanding by creating new cities; researching new technology to gain advantage over the other players; increasing production and developing military units for defence and / or attack. The game comes with 784 miniatures, and a huge 46" x 36" board.

 

Silberzwerg. Published by Queen Games. ca.1998. Box. 2 copies available:

1) Good. £8       2) Excellent. £9

Designer: Gerd Deininger, Andreas Michaelis. No. players: 2-4. Country: German. Duration: 1 hr.

A nicely produced game in which your dwarves mine gems and then you fulfil gem orders to get money. There are wooden pieces for the dwarves and glass beads for the gems. Dwarves can either be sent out to do mining or sell gems or their evil twins can be sent out instead to obstruct other players or even steal gems from them, as well as manipulate the ever-dropping prices of the orders.

 

Skyline Of The World. Published by The Game Master. 2005. Box. 3 copies available:

1) In shrink. £8        2) Excellent. £7       3) Good. £6

Designer: Hans van Tol. No. players: 2-4. Country: Dutch. Duration: 75 mins.

City building game in which players play stacking building blocks onto the board in order to claim ownership of the various buildings. However, money must be paid for each storey built, and that money is paid to the previous owner of that building. Players need to manage their money as well as their supply of buildings as the building blocks need to be bought from a general supply before they can be placed. Income is generated by ownership of a contiguous sequence of buildings, and so players need to keep each other in check. The game is won by dominating three key spots, building penthouses, and completing your secret building mission (on a card).

 

Special Delivery / Rapid Delivery. Box.. 2 editions available:

1) Rapid Delivery. Published by London Game Company. ca.1995. Good. £2
2) Rapid Delivery. Published by London Game Company. ca.1995. Excellent. £3

3) Special Delivery. Published by Kevingston Games. 1993. Good. £7

Designer: Kevin Rolph. No. players: 2-16. Country: British. Duration: 90 mins.

A courier themed family game in which the players or teams of players deploy their vans and motorbikes to make efficient collections and deliveries of goods. Dice are used, but the map ensures that clever use of the blockage pieces can delay your opponents letting you make the collection first. The game uses cards to determine pick-up and drop-off points and to see if any mishaps occur on the way. Kevin also developed a diceless variant intended for gamers, and I can supply a copy of the rules for this.

 

Stocks & Bonds. Box. 2 editions available:

1) Stocks & Bonds. Published by Avalon Hill. 1978. Excellent. £1.50

2) Stocks & Bonds. Published by Avalon Hill. 1978. Good, edges show some wear. £0.80
3) Stocks And Bonds. Published by 3M. 1972. Box. Good. £1.25

Designer: Unknown. No. players: 2-8. Country: American. Duration: 1hr.

Stock market business game. A year is designated as Bull or Bear (strong or weak) and players trade accordingly. Dividends are paid and, in the advanced game, you can buy 'on margin', leaving you more capital to work with.

 

Strozzi. Published by Rio Grande Games. 2008. Box. In shrink. £14

Designer: Reiner Knizia. No. players: 3-6. Country: American. Duration: 1 hr.

A further development of Reiner's classic auction game Medici. This game uses many of the same ideas - trying to get ships bearing goods and other benefits which suit your plans into your harbours, with payouts for weights of ships and majorities in the various goods etc. There are assorted twists including a completely different way to 'bid' for the ships. Instead of a regular auction using money players use bidding tokens in a sort of simplified Ra type of mechanic. Ideal if you like Medici, but have friends who don't like direct auctions using money. Highly recommended.

 

Submarine. Published by Winning Moves. 2004. Box. 3 copies available:

1) In shrink. £3       2) Excellent. £2.50       3) Good. £2

Designer: Leo Colovini. No. players: 2-5. Country: German. Duration: 45 mins.

Each player controls a surface ship as well as several submersibles. Players compete to salvage various treasures from the bottom of the ocean, at various depths. Cards are used to move the submersibles, raise treasures and interfere with opposing ships. Play is tactical, with some interesting mechanisms limiting when and where you can retrieve treasure and affecting the cost of the retrieval.

 

Summy. Published by Cwali. 2010. Box. New. £19

Designer: Corne Van Moorsel  . No. players: 2-10. Country: Dutch. Duration: 30 mins.

Comes in a wooden box with wooden tiles. Players play numbers and operators (+-*/=) onto the layout to create valid sums. Points are scored for the digits in the sums just made. This may sound simple, but the game took many years to get exactly right, and it has been very well received.

 

Techno Witches. Published by Rio Grande Games. 2005. Box. 2 copies available:

1) In shrink. £14.50        2) Excellent. £13.50

Designer: Heinrich Glumpler. No. players: 2-4. Country: American. Duration: 40 mins.

Race game in which the players are broomstick-flying witches and wizards. The game uses an interesting system where players select curved path sections and play them in sequence next to their planning piece. This is done one piece at a time, and as an alternative to taking another curve section you can fly, which means you play out all your planned pieces in order. Hopefully these can be played without crashing into any obstacles or other witches and wizards. Very neat system, with a variety of race scenarios suggested.

 

The Complete Patience Book. Published by Pan Books. 1948-1974. Book. Good. £1.50

Author: Basil Dalton. Country: British.

Softback, 18x11cm, 234 pages. Paperback book with 51 single-deck games of Patience, and 56 versions of two-deck games. It also includes 37 Patience problems for you to solve, as well as extra ones mentioned during the game descriptions. The book also includes sample games, solutions, and a section on Trick and Puzzle Patiences. A must for Patience players. Various editions (years of publication) available at the same price. Ask for options if you have a preference.

 

The Pan Book Of Card Games. Published by Pan. 1960-1978. Book. Good. £0.40

Author: Hubert Phillips. Country: British.

Softback, 335 pages, 18x11cm. An excellent card game book, first published in 1953. Hubert Phillips was an international Bridge player, game designer and puzzle fanatic. Amongst a feast of games, this includes Booby, probably the best 3-player Bridge variant. Includes the rules to 50 card games and 28 patiences. Chapters include: Contract Bridge; Booby; Solo; Piquet; Cribbage; Black Maria; Poker; Various Rummies; 2, 3 and 4 player games; Games for 3-7 players; Party Games; Patiences. Various editions (years of publication) available at the same price. Ask for options if you have a preference.

 

The Prince. Published by Phalanx. 2003. Box. Excellent. £4.50

Designer: Alexander S. Berg. No. players: 3-5. Country: German. Duration: 90 mins.

Card game of intrigue, money and military power in the time of the Renaissance. Players vie to have a member of their clan become the next Pope, but getting this to happen is tricky and will require careful political manoeuvring. The cards represent various important characters, positions of office, assorted events, artists, condottieri etc, which you will need to employ to best effect to win. Game play involves auctioning cards, card play, voting and politicking.

 

The Scepter Of Zavandor / Das Zepter Von Zavandor. 2004. Box. 2 editions available:

1) Das Zepter Von Zavandor. Published by Lookout Games. Country: German. English rules and crib sheets included. In shrink. £13

2) Das Zepter Von Zavandor. Published by Lookout Games. Country: German. English rules and crib sheets included. Excellent. £11

3) The Scepter Of Zavandor. Published by Z-Man Games. Country: American. In shrink. £20

4) The Scepter Of Zavandor. Published by Z-Man Games. Country: American. Excellent. £18

Designer: Jens Drogemuller. No. players: 2-6. Duration: 2.5 hrs.

Fantasy game which reuses the excellent auction and development system in the classic, Outpost. Players take the roles of mages who develop their magic powers by gaining magical gems, which in turn produce more magical power. Also different areas of knowledge need to be developed to gain VPs and make further options possible. Various artifacts can be bought which give a selection of different special powers and victory points and ultimately players will need to buy sentinels which are the key to victory. The central mechanism is an auction of the artifacts currently available, and knowing when to spend and when to save is crucial.  Highly recommended. Note that the German edition has quite a lot of German on the components, so non German readers may well prefer the American edition.

 

The Treasure Of The Incas. Published by Ravensburger. 1988. Box. 2 copies available:

1) Good. £7        2) Good, but box shows some wear. £6.50

Designer: Mathias Wittig / Edit Grein-Bottcher. No. players: 2-6. Country: British.

Little-seen British version of this game about exploring South American jungles, looking for lost treasure. The movement system is quite original, using dice to give a variety of options but also direction tokens which have to be given up for each direction moved in, special spaces to get back more of these tokens and Inca spaces where you have to take an event card. Nice plastic temples in which the treasure and various bonus tiles are hidden at the start of the game.  The objective is to find the treasure in one of the temples and leg it back to camp before the other players can take it off you.

 

Totopoly. Published by Waddingtons. Several editions available:

1) Published by Waddingtons. ca.1949. Box. Undated, but I believe it to be the 1949 edition. This set comes with a separate board and box of other components.  The horses are metal. Includes all the cards taken out of relatively recent editions. 1 metal horse has a broken leg, but still stands up. Box shows wear, 1 corner taped. £6.50

2) Published by Waddingtons. ca.1940. Box & Board. Good. Very attractive edition of this classic racing game, a war-time edition. I know this because it originally had metal horses, but during the war metal was at a premium, so they used cardboard horses that slotted onto wooden bases. Actually, the result is very attractive. Includes all the cards taken out of relatively recent editions. Some of the cardboard horses have lost a leg or two through use., but still stand up fine. £6

3) Totopoly. Published by Waddingtons. ca.1960. Box. Dated 1949 but I think it is a Sixties' print. This edition includes all the cards taken out of the 1980s re-print. With metal racehorses. Very nice artwork on the lid, and an unusual way of producing the two boards needed for play. Box fair, but taped. £5.50

4) Totopoly. Published by Waddingtons. 1972. Box. Includes all the cards taken out of relatively recent editions. Plastic horses unlike earlier versions which had metal horses, but this has a smaller box. Good. £9

5) Totopoly. Published by Waddingtons. 1978. Box. Includes all the cards taken out of relatively recent editions. Plastic horses unlike earlier versions which had metal horses, but this has a smaller box. Good. £9

6) Totopoly. Published by Waddingtons. 1978. Box. Includes all the cards taken out of relatively recent editions. Plastic horses unlike earlier versions which had metal horses, but this has a smaller box. Good, but base indented. £7

7) Totopoly. Published by Waddingtons. 1982. Box. Long box, with plastic horses. This edition omits the tote cards from previous editions. Good. £5

Designer: Walter Lee & Roy Vincent Palmer. No. players: 2-6. Country: British.

Classic game of horse-racing.

 

Trans America / Trans Europa. Published by Rio Grande Games / Winning Moves. Box.

1) Trans America. 2002. Includes Vexation expansion In shrink. £16
2) Trans America. 2002. Excellent. £13          3) Trans America. 2002. Good. £12

4) Trans Europa. 2005. Excellent. £10            5) Trans Europa. 2005. In shrink. £12

Designer: Franz-Benno Delonge. No. players: 2-6. Country: American. Duration: 30 mins.

Railway game in which the players are given cards showing cities in different areas of the U.S. (Europe).Track is then laid connecting the cities, all track is communal, and the first player to connect to all of their cities wins the round. Fast, light and fun. On the German Spiel des Jahres nomination list for 2002. Recommended.

 

Tricky Wildlife. Published by Cwali. 2012. Box. 2 copies available:

1) New. £20       2) Excellent. £18

Designer: Corne Van Moorsel. No. players: 2-4. Country: Dutch. Duration: 40 mins.

Players are managers of wildlife parks, and they need to maintain a good variety of species in their park in order to maintain a food chain. However, the game is played for the long term, and animals will grow old and die, so one needs to ensure that suitable replacements are ready when gaps are created. While having rare animals in your park is great for your prestige it can be harder to maintain a balanced park with them there.

 

Trivial Pursuit. Box. Various editions available:

1) Published by Horn Abbot. 1983. Country: Canadian. Early edition, made before the game went global, but amazingly, the box did not change once the big companies got hold of it. Good. £3.

2) Trivial Pursuit (Genus Edition). Published by Parker Brothers. Country: British. 1983. Good. £2.50

3) Trivial Pursuit Junior Game. Published by Parker Brothers. 1992. Country: British. Good. £3

4) Trivial Pursuit Pocket Edition. Published by Parker Bros. 1988. Country: British. Good. £2

5) Trivial Pursuit Subsidiary Card Set. Published by Horn Abbot International Ltd. 1986. Country: British. This is an extra 1000 question and answer cards (6 questions per card, so 6000 total) for those who have overused the standard Trivial Pursuit questions.  Genus II. Good. £0.80

6) Trivial Pursuit: Baby Boomer Edition Extra Cards. Published by Parker Brothers. 1985. Country: British. There are 1000 Q&A cards, and in this edition the categories are: Broadcasting, Stage & Screen, Nightly News, Publishing, Lives & Times, R.P.M. (Music). Good. £0.80

Designer: Horn & Abbot. No. players: 2-4. Country: British. Duration: 1 hr.

The classic trivia game.

 

Tweeeet. Published by Cwali. 2012. Box. In shrink. £18

Designer: Corne Van Moorsel. No. players: 2-6. Country: Dutch. Duration: 30 mins.

Wonderfully produced game in which the players are teams of birds moving across the land picking up food, which comes as amazing little models of berries, nuts, ladybirds, strawberries and caterpillars. These have different food values. Movement costs food points, so care must be taken not to move to far in search of better food. Since it is played as teams of birds. it is also very possible to block off the other team's birds from the supply of food, which can be most satisfying. At the end of the game the team with the most food stockpiled for winter wins. So cute! Recommended for 2 or 4 players (as teams).

 

Village. Published by Pegasus Spiele. 2012. Box. In shrink. £26

Designer: Inka & Markus Brand. No. players: 2-4. Country: German. Duration: 75 mins.

Special Notes: English & German dual language edition

Players use their workers to gain resources, work as an artisan, go to the market to sell their wares for VPs, go to church, become a council member, go out into the countryside to sell wares or recruit new villagers. However, time passes quickly with each action and workers die - where they get buried is important, and needs to be managed carefully as a family member in a pauper's grave will hurt the reputation of the whole family. An interesting mix of mechanics. Winner of the 2012 Spiel des Jahres (expert game category).

 

Wapi. Published by Tactic. 2003. Box. 2 copies available:

1) Excellent. £8      2) Good. £7

Designer: Reiner Knizia. No. players: 2-4. Country: Finland. Duration: 20 mins.

Odd looking game with an American Indian theme. Players draw chits which show silver or rock which will be placed into one of 6 mines, or mine tokens which are used to claim a share in one of the 6 mines. Players can only claim up to 3 of the mines. An early mine claim allows you to play good silver chits into it but also allows opponents to fill your mine with worthless rock. Won a French Best Strategy Game award in 2003.

 

Wings Of War Family of Games. Published by Nexus Editrice. Box.

Designer: Andrea Angliolino & Pier Giorgio Paglia. Country: Italian. Duration: 30 mins.

World War I/II aerial attack game with neat and simple mechanics which make it fast and fun to play. Each player controls 1 or more planes, represented by colour cards on the table. Planes are controlled by playing movement cards, and each turn three movement cards are played face down in sequence for each plane. These cards are then actioned one at a time, and movement is by placing the movement line on top of the plane to be moved and then moving the plane card to the other side of the movement card. Neat!  After all movement check to see what is in firing range - hits are resolved with damage cards. Recommended

 

Wings Of War: Burning Drachens. 2007. No. players: 1-2. Excellent. £11.

Wings of War standalone set 3. World War I. One player controls 1 or more planes, and the other controls ground defence forces. This set is also well suited to solo play.

 

Wings Of War: Dawn Of War. 2007. No. players: 2-6. In shrink. £15.

Wings of War base set 4. Early WW2.

 

Wings Of War: Famous Aces. ca.2004. No. players: 2-4. Excellent. £15

Wings of War base set. World War I.

 

Wings Of War: Fire From The Sky. 2009. No. players: 2-6. Excellent. £12.50

A Wings of War WW2 base set. This can be combined with other WW2 sets, and the theme for this set is bombers.

 

Wings Of War: Flight Of The Giants. 2007. No. players: 2-6. In shrink. £12.50

Wings of War expansion -  you will require a WWI era base set to make use of this. This set introduces the giant aeroplanes which were deployed in WWI to attack long range strategic targets. The set includes 140 cards, 8 aeroplane cards, 6 aeroplane management consoles and 85 markers.

 

Wings Of War: Watch Your Back. 2005. No. players: 2-4. Excellent. £14

Wings of War standalone set 2. World War I.

 

Yspahan. Published by Rio Grande Games / Ystari Games. 2006. Box. 2 copies available:

1) Excellent. £9       2) In shrink. £10

Designer: Sebastien Pauchon. No. players: 3-4. Duration: 1 hr.

Set in 1598 in the Persian Empire, players are merchants who take the opportunities which present themselves to increase their wealth (gain VPs). This can be done by setting up souks in the market, sending goods to far parts of the empire by caravan, or investing in buildings which will improve their future options. The game uses dice, but these merely present the variety of options available to the players each round. The mechanics result in a very enjoyable mix of luck, strategic and tactical options which makes it very replayable. Highly recommended.


 

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