MNG-AJM Games and Collectibles


Jan 2011 Catalog


While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have.  Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out!  However, if you do see something of interest email me and I’ll let you know if I still have it.  Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email? 


There was a large section of the catalog which was one off special offers for my January sale – this has not been included here as the offers are no longer available.


10 Days In The Americas. Published by Out Of The Box. 2010. Box. In shrink. £19

Designer: Alan R Moon, Aaron Weissblum. No. players: 2-4. Country: American. Duration: 30 mins.

Reworking of the excellent Europa Tour. Players must try to build a valid route through north and south America using country cards, planes, and ships.  There are special card holders to ease play and a map board showing the Americas with a detailed inset for the Caribbean. Thus you can see which countries are adjacent and which permitted for each type of travel. Unlike many in this series the ships are not generic, but each can only be used in one of five ocean regions. The game poses interesting puzzle-like challenges, and I very much enjoy this series - highly recommended. Great for teaching the kids geography without them realising too!


Age Of Steam. Published by Eagle Games. 2002. Box. In shrink. £38

Designer: Martin Wallace. No. players: 3-6. Country: American. Duration: 2 hrs.

New edition of this extremely well regarded railway game.  Players build track between cities and then ship goods for profit.  All the systems have been honed wonderfully to ensure you always have difficult decisions to make. The board and tiles have been very nicely produced making this a very substantial and attractive game.  Track is laid by placing hex tiles onto the board, and each round players bid for a role which gives a special ability as well as taking the standard actions each turn. The objective is to build up a profitable network without spending too much money and shipping goods using your tracks. Highly recommended.


Agricola: Gamers' Deck. Published by Z-Man Games. 2010. Box. In shrink. £15

Designer: Uwe Rosenburg & Friends. No. players: 1-5. Country: American. Duration: 2 hrs.

A new set of cards for Agricola. 59 new minor improvement cards and 60 new occupation cards which can be used instead of the standard decks or mixed in with them.


Apples To Apples. Published by Mattel. 2010. Box. In shrink. £24

Designer: Mark Alan Osterhaus, Matthew Kirby. No. players: 4-10. Country: British. Duration: 30 mins.

A family favourite! Fun for gamers and non-gamers alike. Each player has a hand of cards naming people, places and things, and each round one player draws an adjective card and all other players select one of their cards which seems appropriate.  The judge for the round reads them out one at a time, and chooses his favourite.  Believe me, it is a lot more fun than this makes it sound! This edition is designed for the UK market. Recommended.


Bakschisch. Published by Gold Sieber. 1995. Box. Good but edges show a little wear. £15

Designer: Kara Ben Hering. No. players: 2-4. Country: German. Duration: 25 mins.

Tactical game of simultaneously choosing actions. Players attempt to bribe the city inhabitants, with a view to moving towards the palace and ultimately becoming Sultan. Players bid for the right to go forwards or not go backwards or can play a thief token to claim money bid by other players. Once the game is underway it is possible to see when a player would really like to move forward and when they aren't so bothered so you can get an idea who will choose what. Works very well.


Bambuti. Published by Adlung Spiele. 1999. Box. Good. £3.50

Designer: Hartmut Kommerell. No. players: 2. Country: German. Duration: 20 mins.

Unusual card game with an African theme. The players show masks in five suits numbered 1-10. Each player has a line of 5 cards the centre one of which must always have the highest value, and the end one the lowest value.  Players can play onto their own piles or their opponent's piles with some restrictions. At several points in the game points are awarded for having the higher card in each pair of opposing piles.


Betrayal At House On The Hill. Published by Hasbro Avalon Hill. 2010. Box. In shrink. £34

Designer: Bruce Glassco. No. players: 3-6. Country: American. Duration: 75 mins.

Special Notes: 2nd edition

Horror adventure board game. Each player takes an explorer who explores a haunted house, which is built up using large tiles so it looks different each game.  Useful items and events both dangerous and helpful can occur, but at some point one character will trigger one of 50 different scenarios.  At this point one player becomes the bad guy and gets a brief on his evil goals, while the others have to try to stop him. The scenarios could involve defeating a werewolf, stopping the summoning of a terrible demon, stopping the house from coming alive and eating everyone, or 47 others!  Great fun, and highly recommended if the theme appeals.


Blokus. Published by Mattel. 2009. Box. New. £17

Designer: Bernard Tavitian. No. players: 2. Country: British. Duration: 30 mins.

Special Notes: Slight indentation in one corner of the lid and one corner of the base slightly damaged

Clever and very approachable tile placement game.  The tiles are all square gridded polyominoes (think tetris pieces, but some smaller), and players alternate laying a piece onto the board.  The clever limitation is that a new piece must touch one of your old pieces, but at a corner only.  Thus you try to cut off areas of the board from your opponent, but often they can 'sneak' through your corner to corner only barricade. Recommended.


Blokus Duo. Published by The Green Board Game Company. ca.2005. Box. Good. £10

Designer: Bernard Tavitian. No. players: 2. Country: British. Duration: 15 mins.

Clever and very approachable tile placement game.  The tiles are all square gridded polyominoes (think tetris pieces, but some smaller), and players alternate laying a piece onto the board.  The clever limitation is that a new piece must touch one of your old pieces, but at a corner only.  Thus you try to cut off areas of the board from your opponent, but often they can 'sneak' through your corner to corner only barricade. Recommended. This is the 2 player only version.


Code 777. Published by Stronghold Games. 2010. Box. In shrink. £26

Designer: Robert Abbott. No. players: 2-5. Country: American. Duration: 30 mins.

Reprint of this brilliant deduction game - one of the most challenging there is! In this game, players have 3 numbers on a rack, displayed to the other players but unknown to themselves. Obviously every player can see all the other racks except their own. Now they can ask one of a set of specific questions to help deduce which number is in front of themselves. This will certainly get your brain working. Recommended.


Der Untergang Von Pompeji. Published by Amigo. 2004. Box. Excellent. £20

Designer: Klaus-Jurgen Wrede. No. players: 2-4. Country: German. Duration: 45 mins.

Light but tactical board game in which the players first place their family's members in buildings around Pompeii bearing in mind the proximity to ways out, bonus placements and what their cards permit.  In the second half of the game Vesuvius starts to erupt, portions of the city are engulfed and the players try to escape as many of their family members as possible while placing lava so as to block off opposing families as best as possible. Naturally any family members caught by the lava are eliminated.


Die Weinhandler. Published by Amigo. 2004. Box. In shrink. £8

Designer: Claudia Hely, Oman Pelek. No. players: 3-5. Country: German. Duration: 45 mins.

Card game in which players bid for cards showing bottles of wine, and then place them into a pyramid structure representing their wine cellar. The bidding rounds involve using your wine bottles to obtain better ones, and the highest bidder gets the 4 bottles in the display, the next highest bidder gets those the top bidder bid with, and so on.  When placing bottles into the wine cellar bottles get more points the higher their value, and also gain bonuses for sets of the same type of wine. There is plenty of scope for tactical bidding, and care needs to be taken when laying down your wine cellar.


Eschnapur. Published by Schmidt. 2000. Box. Good. £5

Designer: Reinhard Staupe. No. players: 3-5. Country: German. Duration: 1 hr.

Players seek out treasure in the golden temple of Eschnapur.  These treasures can only be found by obtaining magical keys showing the right symbol.  The treasures show two different point values, the lower one going to the finder, the other gets negotiated for with money, cards or movement points.  Money gets you symbol cards, movement points allow movement within the temple.  Resources are few but every player's turn allows for negotiation so there is always something to do.


Ever Green. Published by Rio Grande. 1999. Box. Excellent. £4

Designer: Wolfgang Kramer & Michael Kiesling. No. players: 2-6. Country: American. Duration: 30 mins.

Players put on concerts and use cards to take control of the singers.  The singers are represented by discs made to look like 45rpm records, which can be rotated to indicate a number from 5-12.  Each time another player claims a singer the score for the singer goes up a notch, but from 12 it goes back to 5.  At the end of a player's turn they may choose to put on a concert and thus score points, and one gala show can be done per player as well with a double scoring.  A sand-timer is used to put pressure on decision making.


Fabula. Published by Libellud. 2010. Box. In shrink. £26

Designer: Jean-Louis Roubira, Regis Bonnessee. No. players: 3-8. Country: French. Duration: 30 mins.

Previously printed as Grimm. Story telling game in which one player is the main storyteller who starts telling a story. The other players each take the role of a hero (perhaps a dwarf, a princess or a king) and try to make their character foremost in the story. At various points in the story each player must give their continuation involving their character and an item depicted on a card. If their tale is convincing it is allowed to stand, if not then the item they selected must not be spoken about again


Famiglia. Published by 2F Spiele. 2010. Box. In shrink. £6

Designer: Firdemann Friese. No. players: 2. Country: German. Duration: 30 mins.

Card game. As Mafia bosses the players try to recruit the most and best members for their gangs. The game uses a clever mechanism to allow gangsters from each of four families to be recruited.  The system means that you have to work your way up though the lower ranked family members before you can recruit the more powerful mobsters. However, the families also have special abilities which can prove useful in your plans.

Fugger, Welser, Medici. Published by Doris & Frank. 1994. Box. Good. £80

Designer: Doris Matthaus & Frank Sven Nestel. No. players: 2-6. Country: German. Duration: 6 hrs.

Medieval trading game with stacks of cards and wooden pieces. Set in the middle ages, players travel across Europe in search of deals. There are many scenarios, of different lengths. It incorporates real events and their effect on the game, such as the discovery of America and the founding of the Holy Roman Empire. Players plan the goods their traders take with them, the pace needed when moving, and thus get the timing right to make the best out of the known future deals. In the end money has to converted into nobility and your own castle. Limited edition of 1000.


Galaxy: The Dark Ages. Published by GMT. 2000. Box. Good. £7

Designer: Reiner Knizia. No. players: 2-5. Country: American. Duration: 90 mins.

Science fiction themed card game.  There are eight races, each inhabitants of a different world. They are engaged in a conflict for supremacy, from which only three will survive. There are 5 rounds and at the end of each round one race surrenders. This is an update of Reiner's very popular Titan: The Arena, with some additional special abilities and combat.  Essentially the players play space station cards on each world in order to eliminate worlds on which they have no bases, and protect those they do have an interest in.  Neat system.


Guillotine. Published by WotC. 1998. Box. Good. £9

Designer: Paul Peterson. No. players: 2-6. Country: American. Duration: 30 mins.

Card game, 110 cards humorously illustrated by Magic: The Gathering artists Quentin Hoover and Mike Raabe. 12 Nobles are lined up for execution in the French Revolution. By cunning card play (the cards let you manipulate the line of Nobles, give bonuses for some types of Nobles etc) you try to rescue some Nobles whilst letting others go to visit Madame Guillotine. After three rounds have been played, players score up for the heads they have collected, with the most successful executioner winning the day.


Hotel Samoa. Published by Z-Man Games. 2010. Box. In shtink. £29

Designer: Kristian Ostby. No. players: 3-6. Country: American. Duration: 50 mins.

The players are hotel owners on the paradise island of Samoa. Tourists flock to the resorts and the players try to give them exactly what they want - while also taking as much of their money as possible. Play involves making bids for hotel upgrades and setting the price for hotel rooms. Different tourists want different things and sometimes you can get away with a high room rate - other times you can't. At the end of the season it is money in hand that counts!


Inca Empire. Published by Z-Man Games. 2004. Box. In shrink. £34

Designer: Alan D. Ernstein. No. players: 3-4. Country: American. Duration: 2 hrs.

Special Notes: Includes mini expansion.

New edition of Tahuantinsuyu. Empire building game setf in the Andes. Players take the role of one of the king's chiefs and must use the labour force granted them to expand and improve the empire, and the player who does this most effectively will win. This edition has a proper board and wooden road markers to indicate each player's network.  As well as building roads players can also construct cities, temples, garrisons, and terraces as well as conquering neutral regions. Each of these options gives a different trade-off in terms of victory points and additional labour for future turns. The game also uses an unusual card mechanism in which cards played all affect two adjacent players, whether helpful or harmful.


Isla Dorada. Published by Fantasy Flight Games. 2010. Box. In shrink. £34

Designer: Bruno Faidutti, Alan Moon, Andrea Angiolino, Piergiorgio Paglia. No. players: 3-6. Country: American. Duration: 75 mins.

Having landed by zeppelin on a remote and previously unexplored island the players are members of a group of explorers. Due to the dangers on the island everyone must stick together, but the players have different goals and all want to find more valuable treasures than the others.  Game play involves using money and adventure cards to influence where the group travels - hopefully getting to your goals, avoiding locations which are cursed for you, and also avoiding the places your opponents want to go!


Itinerary. Published by Xanadu Leisure. 1980. Box. Good. £14.50

Designer: Joli Kansil. No. players: 2-6. Country: American.

Unusual air travel themed game with an abstracted map of the world.  Players each have a control token which can take control of one of the aeroplanes on the board at a time. There are open destination cards which indicate locations the players try to reach.  Movement is by dice, but with much flexibility in how you use your rolls, as well as the possibility of blocking others so you can get to a location first.  However, in order to land on a continent you must have requisitioned a suitable aeroplane so sometimes you will need to change planes first. The objective is to collect a fixed number of points worth of destination cards (some are more valuable than others).

Kippit. Published by FoxMind Games. 2006. Box. New but box Good. £10

Designer: Torsten Marold. No. players: 2. Country: Canadian. Duration: 10 mins.

Dexterity game which uses a wooden see-saw with grooved sections onto which wooden cubes of various sizes can be placed.  Unusually the objective is to make as much as possible fall off in your turn, as everything that falls off is given to your opponent.  However, the important restriction is that when cubes fall off, the see-saw must also tip over, otherwise your turn ends and you keep any fallen cubes.  The objective is to get rid of all your cubes.  Works surprisingly well, and is good fun. Recommended.


Long Island Project. Published by Robot Martini. 2007. Ziplock. Excellent. £3.50

Designer: Dave Chalker. No. players: 3-5. Country: American. Duration: 30 mins.

Each player has their own view on how to best make Long Island Iced Tea. The ingredients are represented by cards, but players won't have everything they need, so will have to trade with other players. Each turn a player reveals one of the ingredients they need for their recipe and offers up a special ingredient that can improve any recipe, and the other players offer ingredients for this - the current player chooses the offer which best fits what they need. Each player will complete up to three recipes before the end of the game, and each will score points needed to win.


Make Five. Published by Zoch zum Spielen. 1997. Box. In shrink. £9

Designer: Jacques Zeimet. No. players: 2. Country: German. Duration: 15 mins.

Unusual but intriguing and neat game for two players.  The game consists of a solid wooden board which is tilted at an angle with five slots in it into which round wooden pieces in five colours can be placed.  One player, Chaos, takes a wooden disk from a bag unseen and chooses which slot to put it in.  The other player, Order, can then take one disk from the board and replace it at the top of any slot (the disks roll down to the bottom filling any gaps). Order is trying to ensure that each row is made up of just one colour of disk, while Chaos tries to ensure that this does not happen.  Points are scored for Order, and then the roles are reversed to see who can do best.  Requires some interesting decisions. Recommended.


Mesopotamia. Published by Mayfair Games. 2005. Box. In shrink. £22

Designer: Klaus-Jürgen Wrede. No. players: 2-4. Country: American. Duration: 50 mins.

Interesting resource management game set in the cradle of civilization.  Starting in a small area which expands throughout the game using cleverly interlocking tiles the players' tribes move to new areas, collecting and using resources and growing in numbers.  However, the goal of the game is to make 4 sacrifices to the central temple.  Doing this will cost resources and people (who leave the game as priests), and so deciding on the order to do things is vital.  Cards which represent blessings from the gods also give players advantages which they can make use of to speed their development. Recommended.


Meutre A L'Abbaye. Published by MultiSim. 1996. Box. Good. £25

Designer: Bruno Faidutti, Serge Laget. No. players: 3-6. Country: French. Duration: 90 mins.

Original edition of this medieval mystery game.  One of the monks has been killed, and the players must discover which monk is to blame.  The monks have different attributes: Dominican, Franciscan, fat, thin, novice, father etc, and the murderer's card is set aside.  Players move around the monastery trying to work out what is going on, which is mainly done with the help of confessionals, searching other monk's quarters, asking other players questions (unless they take a vow of silence) and the gossip which happens at every mass!  Great game if you like deduction games. For an extra £4 I will print out and laminate a set of home printed cards and summary sheets, which I use in my own copy.


More Games Puzzles And Pastimes. Published by Odhams. 1959. Book. Good. £3.25

Author: Various Authors. Country: British.

Hardback, 192 pages, 26x18cm. Very nice period item with some colour plates and many black and white illustrations. This is a wonderful collection of children's hobbies, activities, games, tricks and puzzles.  Highlights include: How To Be A Detective, Sending Secret Messages, Optical Illusions, Puzzles With Numbers, Train Watching, and much more.


Mozaika. Published by Kuznia Gier. 2008. Box. Excellent. £11

Designer: Adam Kaluza. No. players: 3-5. Country: Polish. Duration: 40 mins.

Players bid to get first choice out of a different selection of mosaic pieces each round.  The mosaic pieces come in four colours and three patterns and once bought are added to a small hand of tiles. One must then be added to each player's individual 4x4 grid.  Money is then earned for adjacent tiles which are the same colour and/or pattern and there is a penalty for the player who bid lowest.  When the boards are full points are scored for matching lines and squares - either colour or pattern, or both. Bonuses are available for symmetrical boards as well.

Nile. Published by Minion Games. 2010. Box. In shrink. £14

Designer: Daniel Callister. No. players: 2-5. Country: American. Duration: 30 mins.

Card game set in ancient Egypt. Players draft cards representing various crops and plant them in their fields. Floods come and force players to harvest crops. There are restrictions on what crops can be planted at any point and at the end of the game one scores only for the crop one has harvested least of, so diversity is essential to success.


On The Underground. Published by JKLM Games. 2006. Box. 2 copies available:

1) In shrink. £24        2) Excellent. £22

Designer: Sebastian Bleasdale. No. players: 2-5. Country: British. Duration: 1 hr.

Players build their own Underground lines on a map of the London Underground.  The objective is to ensure your part of the network will be used as much as possible in order to link up various supply and demand tokens.  In addition there are benefits to building to terminal stations and creating a loop (aka the Circle Line).


Poseidon 1800 B.C. Published by Z-Man Games. 2010. Box. In shrink. £34

Designer: Helmut Ohley, Leonhard Orgler. No. players: 2-5. Country: American. Duration: 2 hrs.

Based on 18XX systems, this is a good gateway game to 18XX because of the shorter playing time and simplified systems.  Also the theme has been switched to setting up trade routes in the Ionian Sea in 1800 B.C. Players control a country and try to build their wealth. Trade routes are established on the board and as the game goes on more advanced ships become available to the players and trading posts are established at key points.


Railway Rivals / Dampfross

General description: A classic railway game, in which players mark on the laminated board track they have built.  Every so many rounds some races are run and whoever has the best network for that route should be in for a payout.  Recommended. I used to have a large stock of maps, but most have now sold – I still have the following:


Railway Rivals Packet. Published by Rostherne - Sort Of. ca.1984. Packet. Excellent. £4

Designer: David Watts. No. players: 2-6. Country: British, Duration: 90 mins.

This is not an official set, but a laminated paper map, train playing pieces, the dice needed to play and a set of rules.  It does not include 'wipeoffable' pens / crayons, but these can be bought at any stationery shop. I am selling this because I have lots of the components originally from Rostherne.  You can choose which unmounted map is included.


Maps for Railway Rivals:

"Express" USA Map. Published by Disk Ricany. Country: Czech. 1989. Map. Good. £1
A3 size, unlaminated paper, so not reusable. This is an unusual item as it was published in 'giant calendar' format.  As well as the map I will print off a copy of a table showing minimum distances between cities.  If it is helpful I can also include the Railway Rivals rules in Czech since they are on the inside of the calendar. If you want the complete calendar, inc. cover and all remaining maps (as a collector's item) please get in touch.  This item is just one of the maps (it came with 20 identical copies of the map)..

Map B (London & Liverpool) A2. Published by Rostherne. 1982. Map. Good. £1.75
A2 size, laminated paper, so reusable.

Map B (London & Liverpool) A3. Published by Rostherne. 1982. Map. Excellent. £0.50
A3 size, non laminated, so single use only unless you laminate it yourself.

Map E (Atlantic & Lake Erie - USA). Published by Rostherne. 1985. Map. Good. £1.75
A2 size, laminated paper, so reusable.

Map FR (France). Published by Rostherne. 1987. Map. Good. £1.75
A2 size, laminated paper, so reusable.


Richelieu. Published by Ravensburger. 2003. Box. Excellent. £10

Designer: Michael Schacht. No. players: 2. Country: German. Duration: 30 mins.

Tactical two player tile taking game in which the players vie for control of various regions of France and for military and religious influence.  The game is played by laying out the tiles face up in rows with some hidden special tokens on some cards. Players can take 1 or 2 cards on their turn (depending on the symbols) and add them to their own power display.  However, cards can only be taken from the ends of rows.  Players can also play protection tokens which make taking particular cards more expensive for their opponent.  Once the cards are taken players score for cards of each colour as well as cards with the special symbols.


Scary Tales: Little Red vs Pinocchio. Published by Playroom Entertainment. 2009. Box. Good. £8.50

Designer: Reiner Knizia. No. players: 2+. Country: American. Duration: 20 mins.

Card game which also uses special dice specific to each character. Additional sets allow other characters to be introduced to the game and then more than 2 can play. The objective is to collect a certain value of relic cards. However, these are kept in a pile which the opponent may attack by card and dice play. The cards allow one to set up or modify an attack on a relic in various ways.


Smallworld. Published by Days Of Wonder. 2009. Box. In shrink. £32

Designer: Philippe Keyaerts. No. players: 2-6. Country: French. Duration: 90 mins.

Updated fantasy version of Vinci.  Players build up civilisations, expand them and then decline them. During the game each player will get to use several civilisations, and try to maximise each of their potentials.  Each civilisation has two special abilities (type and race) which differentiate it from others. Combat is deterministic, and very neat, and much of the game is about deciding which civilisations to take, when to decline a civilisation and take on a new one, and all this in about 90 mins!  Recommended.


Snow Tails. Published by Asmodee. 2009. Box. In shrink. £27

Designer: The Lamont Brothers. No. players: 2-5. Country: French. Duration: 45 mins.

Wonderful race game in which the players race their husky driven sleds along a track which can be set up differently each game.  The main mechanism uses movement cards in a very clever way restricting how you can change your movement between turns in an innovative way.  The way the track spaces have been drawn also add to the feel of sliding on the snow, and combined with cornering restrictions ensure you will have plenty to think about while having fun.  Highly recommended.


Space Alert Expansion. Published by CGE. 2010. Box. In shrink. £21

Designer: Vlaada Chvatil. No. players: 1-5. Country: Czech Republic. Duration: 30 mins.

Expansion for the frantic cooperative space game Space Alert, which you will need to make use of this. The expansion includes new threats with new abilities, red threats - enormous ships which can do huge amounts of damage or have incredibly strong shields etc, double action cards which allow two actions in a single turn, specialisations which give crew members new and individual abilities, and an experience system for the campaign player.


Starship Catan. Published by Mayfair Games. 2001. Box. In shrink. £18

Designer: Klaus Teuber. No. players: 2. Country: American. Duration: 90 mins.

Card based space game which uses many of the ideas from the Settlers Card game, and the background from Sternenfahrer Catan.  The game uses stacks of cards which represent quadrants of space, with the cards representing planets you can trade with, colonisable planets, missions to fulfil to gain VPs and fame, and space pirates. Each player also has a ship board onto which extra boosters, lasers, system upgrades and cargo can be added.  The game plays very well indeed, and the feel fits the theme nicely.  Highly recommended.  I also have some house rules which reduce the memory element of the card stacks - let me know if you want these.


Steam. Published by Mayfair Games. 2009. Box. In shrink. £39

Designer: Martin Wallace. No. players: 3-5. Country: American. Duration: 90 mins.

This is an update of Age of Steam, and is very similar in most respects, essentially just having a few rule changes here and there.  The map is double sided: The lower Rhein & Ruhr area of Germany for 3-4 players and NE USA + Canada for 4-5 players.  In addition extra pieces are provided for a 6th player since you can use Age of Steam expansion maps, some of which work well for 6 with this game as well.  The game essentially involves building rail networks which are used to move goods to where they are in demand. There are always plenty of difficult choices, and money is tight, so you will need your thinking cap on.  Recommended.


Street Soccer. Published by Cwali. 2002. Box. Excellent. £11

Designer: Corne Van Moorsel. No. players: 2. Country: Dutch. Duration: 25 mins.

Five-a-side soccer game played on a 10x6 gridded board with little wooden men. On your turn you roll a dice to determine your movement points which you can then use to move your players and kick the ball.  While getting good dice rolls helps, making good use of your movement points to make the correct passes and position players appropriately is also important. The game plays quickly and moves are quick, keeping the action level high.


Take It Easy: XXL. Published by F X Schmid. 1997. Box. Good. £24

Designer: Peter Burley. No. players: 1-8. Country: German. Duration: 20 mins.

The 8 player, large box version. Each player has their own board showing a hexagonal grid with spaces for 19 hex tiles to be placed.  Each player also has their own set of 27 identical tiles which each have three coloured and numbered lines on them.  The objective is to make lines all of one colour all the way across your board in as many of the rows and columns as you can.  One tile at a time is then drawn from a face down set at random and players choose where to place their copy of this piece on each of their boards - plenty of hard decisions as the game goes on.  It works as a sort of thinking man's Bingo!  One of my favourite games - highly recommended.


TaTaTa!. Published by Angelo Porazzi Games. 2005. Box. Excellent. £6

Designer: Angelo Porazzi. No. players: 2-8. Country: Italian. Duration: 30 mins.

Card game which allows up to 8 crazy pilots to fly a 'dogfighting race' in which many strange weapons and odd tools can be found on the cards that form the aerial race circuit. The basic rules are designed for kids and the complete rules for adults.


The Hanging Gardens. Published by Rio Grande Games. 2008. Box. In shrink. £25

Designer: Din Li. No. players: 2-4. Country: American. Duration: 40 mins.

Clever placement game in which players use cards which show assorted garden sections which they must place onto their own garden layout.  However, occupied areas on the new card must be aligned so they cover other sections of cards already played rather than new areas.  Forming a new group of one type of garden section is rewarded by gaining a scoring tile. The scoring tiles are worth more when collected in sets.  Novel idea with a puzzle-like aspect which I enjoy a lot.  Recommended. I can provide a couple of house rules which I think improve the game further.


Tipsy Tower. Published by BHS. ca.2010. Box. New. £3

Designer: Unknown. No. players: 2-4. Country: British. Duration: 20 mins.

Adult version of Jenga which comes with 4 shot glasses. Many of the wooden blocks have instructions printed on one side. When a block is removed from the tower any instructions on it must be followed - these will generally involve one or more players using their shot glasses. Of course you can also just play regular Jenga too.


Tongiaki. Published by Uberplay. 2004. Box. In shrink. £9

Designer: Thomas Rauscher. No. players: 2-6. Country: American. Duration: 45 mins.

Very attractive game which uses interlocking near-hexagonal land and sea tiles, and lots of little wooden ships.  The players explore Pacific islands, starting from Tonga.  Each island has several beaches and each beach has several spaces for ships.  On their turn a player adds ships to one island and if a beach is full of ships those ships sail.  This may take them through dangerous seas where they may sink, but hopefully they make it to another island where the ships are put on the beaches, quite possibly forcing more ships to sail off.  The objective is to have ships on as many islands as possible at the end of the game, especially those that score most VPs.  Quite chaotic, but great fun.


Top Speed. Published by Adlung Spiele. 2003. Box. Excellent. £3.50

Designer: Reinhard Staupe. No. players: 2. Country: German. Duration: 5 mins.

Speed based card game for two.  The cards each have an icon and a colour.  Players try to empty their hand first and finish rows of cards.  Each row can have no duplicates in either colour or icon, so you have to keep an eye on what the opponent is doing too.


Touche. Published by Jumbo. 1996. Box. Good. £5

Designer: Wayne Bobette. No. players: 2-6. Country: Dutch.

Players have a hand of regular playing cards.  The board shows card images and some special spaces distributed in a large cross shape. Players take it in turn to play a card and place a marker on one of the corresponding spaces on the game board. The object is to claim spaces which form certain patterns (boxes, lines, crosses, T's). When one of these patterns is formed, the pieces are marked to show the pattern is complete.  Players can either play individually or as partners.


Tribune Expansion. Published by Fantasy Flight Games. 2008. Box. In shrink. £9.50

Designer: Karl Heinz Schmiel. No. players: 2-6. Country: American. Duration: 90 mins.

Expansion for this excellent resource gathering game set in ancient Rome. You will need the base game to make use of this. This set includes: a new faction allowing up to 6 to play, and several new ways to work towards victory. You can now try to earn the favour of the Emperor, become well known as a patron who shows mercy towards the slaves or gain high offices in Rome's administration. New victory conditions will change the way you need to play the game.


Wortelboer. Published by Th!nk-Games. 1999. Box. Good. £3.25

Designer: Gerard Mulder, Johan Schuyl. No. players: 2-4. Country: German. Duration: 30 mins.

Special Notes: No. 103/179

Unusual game in which players play cards to try to form food pyramids consisting of 3 carrots, 2 rabbits and a fox.  If at any point there are too many rabbits or foxes in a player's display then some cards are removed, with some being given to the owner of the display and others going to the 'attacking' player.  There are also a few special cards to add in some extra twists.




Book Title





Size (cm)




Contract Bridge Up-To-Date

W. Foulsham And Co. Ltd

Dr Melville Smith








George Routledge & Sons

L. Hoffer







Poker: How To Play & Win

Faber & Faber

Maurice Ellinger







Dice Games New And Old

Oleander Press

William E. Tredd







British Bridge

Aberdeen Press

Captain Ewart Kempson







The Oxford History Of Board Games

Oxford University Press

David Parlett







Pole On Whist

Thomas De La Rue

William Pole







Rugger Final

Tracker Books

Stephen Leslie







ACOL-ite's Quiz


Rhoda Lederer







Know The Game: Patience Games

Educational Productions

David Parlett







Cassell's Book Of Indoor Amusements Card Games & Fireside Fun

Cassell & Co








Home Whist

Longmans, Green & Co

Richard A. Proctor





Good, but cover shows its age


First Book Of Chess Strategy

The Chess Player

G.M. Lisitsyn, B. Cafferty







New Rules For Classic Games

John Wiley & Sons

R Wayne Schmittberger







ACOL Bridge Flipper

Victor Gollancz Ltd

Ron Klinger & Hugh Kelsey







Competitive Patience Games

John Baker

Boleslaw Cynk







Single Card Strategies For Magic: The Gathering

Wordware Publishing

Jess Franzmann, Philip Kramer,

Beth Moursund







Second Book Of Chess Strategy

The Chess Player

G.M. Lisitsyn,
B. Cafferty







Aunt Agatha Plays Tournament Bridge

Faber & Faber

Freddie North







The Art Of Playing Mythos


Aniolowski, Krank, Rowe & Willis







Baxter On Magic

Wordware Publishing Inc

George H. Baxter







How To Defeat A Superior Opponent (Chess)

Summit Publishing

Edmar Mednis










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