MNG-AJM Games and Collectibles


Jan 2010 Catalog


The second half of this catalog was full of freebie items which could be selected from when purchasing other items. They have been removed from here since this offer is no longer available.


American Football Magazine No. 1. Published by The Daily Telegraph. 1987. Magazine. Good. £0.75

Author: Various. Country: British.

Softback, 27x20cm, 32 pages. Covers: Football basics, John Elway profile, Class of '87 - new Hall of Fame players, Inside the NFL, Position by Position Guide to Players, and more...


Anno 1503. Published by Kosmos. 2003. Box. 2 copies:

1) Excellent. £16      2) Good. £15

Designer: Klaus Teuber. No. players: 2-4. Country: German. Duration: 90 mins.

Spin off game from both the German PC game of the same name and also from the Settlers franchise.  However, while the game does draw ideas from the Settlers family, it has new ideas too.  Players are both exploring new lands by ship, and gaining trading posts and colonies there, as well as improving their own town.  To win a player must complete three out of five development targets, allowing for different strategies.  Players gather goods of various types and trade them for profit and also use them to build new ships and develop their town.  Highly recommended - especially for 3 players.


Arabana-Ikibiti. Published by Bambus. 1999. Box. Good. £10

Designer: Gunter Cornett. No. players: 2. Country: German. Duration: 45 mins.

Excellent 2 player game later reprinted as Kahuna.  Players use cards to lay their own bridges between islands, and combinations of cards to remove their opponent's bridges and replace them with your own.  However, the clever part of the game is that when a player obtains a definite majority of bridges to an island, all their opponent's bridges on that island get removed, which can create new opportunities on adjacent islands too. Highly recommended if you like 2 player games.


Arkham Horror: Kingsport Horror. Published by Fantasy Flight. 2008. Box. In shrink. £22

Designer: Richard Launius. No. players: 1-8. Country: American. Duration: 3 hrs.

Expansion for Fantasy Flight's edition of Arkham Horror, which you will need to make use of this set. Kingsport is now included on an additional map, and there is plenty more new..  New concepts include wandering dimensional rifts, Epic Battle cards, Guardians, and elusive monsters.  Also included are new investigators, new Ancient Ones (if that isn't a contradiction), lots of new items, skills and encounter cards.  Over 300+ cards to add to keep the game fresh.


Armchair Cricket. Published by Norfolk House Enterprise. 1989. Box. Good. £9

Designer: Don Arnold. No. players: 2. Country: British.

Card game. 110 cards in five ‘suits’. An excellent game for two and, with the advanced rules, very tactical to play.  The basic idea is that the bowler plays 6 cards, one at a time (for an over) and the batsman responds: a higher card of the same suit scores some runs, equal or higher card in a different suit is a defensive play, but lower card in another suit and a wicket is taken.  When a batsman scores an odd number of runs the other batsman must be faced and will have a different set of cards in hand.


Around The World In 80 Days. Published by Ravensburger. 1987. Box. Good. £11

Designer: Wolfgang Kramer. No. players: 2-6. Country: British. Duration: 45 mins.

Special Notes: Includes a World Information Map.

Race game based on the Jules Verne story. Wooden pieces. Game play involves using cards to move from space to space along a track.  In order to make a move a numbered card must be played which matches the currently available transport type. Special cards allow the current transport method to be changed, or hinder other players, and landing on certain spaces gives additional benefits, often allowing a further card play, making quite long moves possible from time to time. Recommended as a light and fun game.

Atmosfear III. Published by Spears. 1993. Box. Good, but label removal mark on lid. £8

Designer: A Couple 'A Cowboys Pty Ltd. No. players: 2-6. Country: British. Duration: 1 hr.

Sequel to the popular video board game Atmosfear, which you will need to be able to play this. This expansion plays fairly similarly to the original but has its own sets of Time and Fate cards. This time the game is hosted by the witch Anne De Chantraine, and the players are on a witch hunt!. Contains a VHS cassette which is played while the game is played.


B-17: Queen Of The Skies. Published by Avalon Hill. 1983. Box. Good. £15

Designer: Glen Frank. No. players: 1-2. Country: American.

Great solitaire wargame. Control a B-17 Flying Fortress bomber, trying to survive German fighter attacks and drop its load of bombs on its target, then return home safely. The game is driven by simple charts and d6 die rolls to determine everything from the bomber's target and formation position to weather, flak, and German fighter opposition as the B-17 makes its way over land and sea to its target. There are 25 missions to try to survive.


Balanx. Published by Fun Connection. 1993. Box. Good. £5

Designer: Kris Burm. No. players: 2. Country: German. Duration: 20 mins.

Special Notes: Original rules missing, but a printout is supplied. The two large steel ball bearings rusted at some point (but have been cleaned).

Two player strategy game from this master of the genre. The game uses a board which can tilt like a see saw, and each turn the current player tilts it towards them and the balls which are the playing pieces will move in their grooves changing the game position. The objective is to get your balls to the opposite corner of the board, but leaving a ball behind to block is not permitted.  The balls are large glass marbles and two large steel ball bearings are also used.  Very stylish as you would expect from Kris.


Bali. Published by Kosmos. 2001. Box. Excellent. £10

Designer: Uwe Rosenberg. No. players: 3-4. Country: German. Duration: 75 mins.

Most unusual card game in which the players fight for dominance over four islands.  The Dalang visits the islands and on arrival rewards the players who control the prince and the priest on that island with victory points. Each player has four hands of cards, one associated with each island, but only the hand for the island the Dalang is currently at is in use.  Cards are played to challenge other players to become the priest or prince, move cards between hands on different islands, and trade cards with the deck.  There is plenty of scope for clever card play, and the game doesn't feel like anything else.


Battle Quest: Caves Of Fury. Published by Hodder & Stoughton. 1992. Book. Excellent. £4

Author: Stephen Thraves. No. players: 1. Country: British.

Solitaire adventure game book in the same style (using paragraphs) as Fighting Fantasy books.  However, this book comes in a packet with two special dice used to resolve combat, and a selection of extra items: treasure and strength counters, book of wisdom card, password scroll, and transparent spell sheets. 342 paragraphs.  You are a fearless warrior sent to the Caves of Fury by an old man who wants to know what happened to his sons who never returned.


Battlegame Book 3: Galactic War. Published by Usborne. 1983. Book. Excellent. £7

Author: Andrew McNeil. No. players: 2-4. Country: British.

Special Notes: Punched, but counters for each game kept in envelopes

Laminated A4 paperback book with 40 pages. About half the book is informational, giving information about the solar system and the history of space exploration.  The other half of the book details 4 simple space wargames, each with a double page board.  Counters for each game come with the book as well.  The games are: Space Pirates (each player sends out a ship to collect ore and return with it to earth); The Deadly Planet (move around the board and try to be the first to get to your 4 target spaces); Invasion Earth (the Ganoids try to colonise the Pacific ocean bed, while the Earth player must stop them); Galactic War (the Krul and Stellar Federation send out fleets of spaceships to conquer each other).


Big Bucks. Published by Gestion Group-Or. 1987. Box. Good. £6

Designer: Andre Bilodeau. No. players: 2-6. Country: Canadian. Duration: 90 mins.

Special Notes: Box lid shows considerable wear on one side and the edges, but is still sturdy. Contents fine.

Business game which uses some of the ideas from Monopoly. Players can put their money in high, medium and low risk investments, and there are benefits to collecting 'sets'.  Insurance can be bought to help protect against the misfortunes which can occur.  Play is by moving around a track according to a dice roll and actioning the space (or deciding to wait for a better opportunity). The objective is to buy out the other players. There is a long and a short game available.


Blazing Aces. Published by Convivium Publications. 2007. Book. New. £10

Author: Reiner Knizia. Country: British.

Softback, 23x15cm, 173 pages. Translation of a German book titled Kartenspiele Im Wilden Westen. This book presents a collection of card games almost all previously unpublished in English with a Wild West theme.  The games make use of the card combinations in Poker, but are intended for family play rather than for gambling.  As you would expect from Herr Knizia there are plenty of new and good ideas here - enough to keep you going for a very long time. More specifically there are 15 games presented here, many with variations for you to try as well. Recommended.

Blockword. Published by Waddingtons. 1977. Box. Good. £7

Designer: Unknown. No. players: 2. Country: British. Duration: 15 mins.

Word game which uses large plastic interlocking cubes with different letters on the 4 vertical sides.  The cubes are laid out on the table and the players take it in turn to select a piece and add it to a 5x5 vertical wall, the idea being to create as many words as possible on your side, while blocking your opponent from creating words on their side.  Very chunky and comes in a plastic case reminiscent of Black Box.


Bridge With Mr. Playbetter. Published by Batchworth Press. 1952. Book. Good. £6

Author: Hubert Phillips, Terence Reese. Country: British.

Hardback with dustcover, 17x11cm, 221 pages.  Includes an insert booklet for easy reference when working through the examples. The book contains a collection of articles printed in The Lady and Sunday News of India.  The articles are instructive, but also humorously written with an assortment of characters of variable abilities playing the various hands.


Business. Published by Relaxx Spiele. 1998. Box. Good. £16

Designer: Sid Sackson. No. players: 2-6. Country: German. Duration: 45 mins.

An interesting reworking of Bazaar.  Players collect tokens (shares) in five colours, with an 'in the fist' auction each round to determine who gets first pick of several randomly drawn batches of tokens.  After each auction shares can be sold according to a chart for that round, but only in specific combinations.  You can see what the target combinations will be for the next three rounds, and every third round pays double.  The objective is to accumulate the most money by the end of the game.


Cannes. Published by Splotter Spellen. 2002. Box. In shrink. £10.50

Designer: Joris Wiersinga, Jeroen Doumen, Tamara Jannink, Herman Haverkort. No. players: 2-4. Country: Dutch. Duration: 90 mins.

The theme is producing films and this is done with people, computer chips and beer, converting these to computers, actors, special effects and scripts and then into various types of film.  The way the resources and conversion are done however is unusual - a network of connections on a board of hex tiles is built up as the game goes on and this shows what each player has access to.


Captain Can. Published by Carnaud Metalbox. ca.1990. Box. Good. £4

Designer: Games Talk. No. players: 3-6. Country: British.

Promotional game set in space.  Players set off in spaceships and gather gadgets which can be used to help them in various missions to undo the evil deed of Vandalan, while also avoiding the ship destroying viroids. Movement is determined by spinner, and event cards are also used, and ensuring you always keep a good selection of gadgets on hand is the key to success.  To win a player must confront Vandalan on his home planet and defeat him, returning him to Earth to face justice. Made by a tin can manufacturer, and includes information on the history of tin cans.


Carcassonne. Published by Hans Im Gluck. 2000. Box. Excellent. £13

Designer: Klaus-Jurgen Wrede. No. players: 2-5. Country: German. Duration: 45 mins.

Excellent game of tile-laying. The playing area is eventually made up of lots of tiles, all featuring roads, fields, walled cities and monasteries. As the land is created, players can place their men on areas they wish to ‘command’, with a view to earning points: robbers on the roads, knights in the city, monks in the monasteries and farmers in the fields.  Each of these scores in a different way and players need to take what opportunities they get without running out of playing pieces.  Highly recommended.


Carcassonne: Der Fluss. Published by Hans Im Gluck. 2001. Box. Excellent. £2.50

Designer: Klaus-Jurgen Wrede. No. players: 2-5. Country: German. Duration: 45 mins.

Mini expansion for Carcassonne - 12 river tiles which are played first before a regular game of Carcassonne gets going. The tiles all show a river, and some have bridges, cities etc, so you get a different start to the game to normal.


Carcassonne: Neues Land. Published by Hans Im Gluck. 2005. Box. In shrink. £14

Designer: Leo Colovini. No. players: 2-5. Country: German. Duration: 45 mins.

Standalone game of the Carcassonne family, and my personal favourite of this line of games. The tile laying mechanism is similar to the standard game, but as well as an interesting and slightly different way of scoring areas the main change is that each player has even fewer men than in other versions, but after each tile play you can either play a man on the tile just played or you can remove a man from the board and score it - thus scoring isn't automatic when an area is completed, but you can also get back men which aren't being very productive in an incomplete area while still getting some score, and then redeploy them elsewhere.  Highly recommended. US version is called The Discovery.


Carcassonne: The Count. Published by Rio Grande Games. 2004. Box. Excellent. £2.50

Designer: Klaus-Jurgen Wrede. No. players: 2-6. Country: American. Duration: 45 mins.

Mini expansion for Carcassonne (not playable without the base set). 12 new tiles are laid out to form the city of Carcassonne itself at the start of the game. As well as giving a different starting setup to normal there are 4 quarters and the players get the option of placing men into those quarters, which allows them to jump in when various other features are finished and score as well.  However, the Count temporarily inhibits this ability in his current city quarter, so moving him around become an issue.


Cards. Published by Hiron Games. ca.1990. Box. Good. £4

Designer: Maureen Hiron. No. players: 2-4. Country: British.

This set consists of two decks of cards.  The first is a traditional deck of playing cards.  The second is a deck of 54 cards split into 6 colours numbered 1-9, showing various shapes on them.  The rules describe how to play a new game, Triumph, with the new deck of cards.  Triumph is a game in which you first get to exchange cards in order to score for holding long runs, flushes and sets of the same number, and then with the same cards a trick taking game is played and points are awarded for tricks won.


Carolus Magnus. Published by Venice Connection. 2000. Box. Excellent. £16

Designer: Leo Colovini. No. players: 2-4. Country: Italian. Duration: 1hr.

Players take the role of powerful nobles who are fighting for dominance over several regions. The playing area reduces as the game progresses, when adjacent areas combine.  Knights of different factions are played on the tiles from your own supply, as well as being used to influence the various factions.  Castles can be built when you achieve a majority under your influence at the current location which helps protect the region from hostile takeover.  There is also quite a bit of luck as your supply of knights is replenished partially at random. On the Spiel des Jahres list for 2000. Recommended as a 3 player game.


Cats Mansion. Published by Spears. 1984. Box. Good. £12

Designer: Martin Davison, Judith Duffey & Michael Harding. No. players: 2-4.

Country: British. Duration: 45 mins. Desc. by Eamon.

One of the nicest looking games of the 80s. The 5 cat pieces are quite delightful - all different, moulded and painted. Each player is secretly designated a cat and an object and must engineer the movement of all the pieces so that the two end up together somewhere in the mansion. Clever movement system and quite interactive with lots of bluffing. First made as Cats in Germany.


Celtic Quest. Published by JKLM Games. 2005. Box. Excellent. £19

Designer: Nigel Buckle. No. players: 2-5. Country: British. Duration: 90 mins.

Attractively produced game of collecting goods and delivering them for profit.  The game is played on a board made up of 24 large hexagons, and during the game these can be turned over altering the routes and the characteristics of the tile. Players each have a character who gains bonus victory points in different ways, thus giving each player a different focus.  When goods are delivered the money earned can later be banked for VPs or spent on improving that player's movement / carrying / trading abilities. Also quests can be completed for the druids, and these give both victory points and additional special abilities. Plenty of variety in characters, quests, and board layout ensure each game will play differently.


Chaos Marauders. Published by Fantasy Flight. 2009. Box. In shrink. £17.50

Designer: Stephen Hand. No. players: 2-4. Country: British. Duration: 40 mins.

New edition of this classic fantasy card game that uses mechanics first seen in Ogalalla. Players compete to form battle lines of Orcs. Great new graphics, and special abilities are now printed on the cards. Essentially players draw cards and add them to their battle lines and often get to interfere with other players' armies.  The aim is to complete all three battle lines, and / or have the most powerful army when the game ends.  Light but great fun.


China. Published by Abacus. 2000. Box. In shrink. £14.50

Designer: Michael Schacht. No. players: 3-5. Country: American. Duration: 45 mins.

Re-released version of Web of Power / Kardinal Und Konig.  The theme has changed, with players now being factions in the Chinese empire building palaces and sending their emissaries to the regional courts. This edition also has a two sided board, one for 3-4 players and the other for 4-5 players. An excellent strategy game which manages to fit a great deal of game play into 45 minutes.  Highly recommended.


Claim It!. Published by Wattsalpoag. 2006. Box. In shrink. £15

Designer: Kris Gould. No. players: 2-5. Country: American. Duration: 30 mins.

Push your luck type game, in which players roll dice and claim spaces on a grid.  Three dice are thrown, 1 must be used to indicate one of six markers available each turn, and the other dice are used to specify a space on the grid.  However, if you fail to place a marker after a throw you lose all progress that turn.  If a space is claimed for a second time it becomes permanently yours.  When the game ends the player with the largest connected area of owned spaces wins.  Light, but provides some interesting choices and plays well. Especially good with 3.


Cluedo Super Sleuth. Published by Waddingtons. 1995. Box. Good. £20

Designer: Anthony Pratt. No. players: 2-6. Country: British.

Advanced Cluedo, a special edition, with new characters to go with the original six (Inspector Grey, Hogarth the Butler and The Black Dog), plus Event Cards, and a board made up of 12 large tiles, one per room, allowing you to design the house as you like or randomly. The playing pieces are miniature figurines, made of pewter. The game also includes 20 miniature magnifying glasses too. Game play is similar to standard Cluedo, but with non-player characters who can be moved around according to cards, items which can be picked up and used to good effect later, and other additions.  Considered by many the most tactically interesting game in the Cluedo family, and certainly the most nicely produced version I have seen.


Collins Gem Guide: Card Games. Published by Harper Collins. 1991. Box. Good. £2

Designer: Diagram Group. Country: British.

Softback, 12x8cm, 256 pages. Mini guide to card games covering around 50 family card games and about 30 childrens' card games.Includes lots of diagrams in red and black print.


Coloretto Amazonas. Published by Abacus Spiele. 2005. Box. 2 copies available:

1) Excellent. £3.50     2) Good. £3

Designer: Michael Schacht. No. players: 2-4. Country: German. Duration: 20 mins.

Card game which is different to the original game Coloretto. In this game players try to collect sets of animal cards which come in four different colours.  Cards are either played from your hand onto your own display to add to your sets of cards, or into an opponent's display to damage their display.  When the deck runs out points are scored using the scale familiar to Coloretto players for the number of animals in each set, with bonuses for completed sets as well.


Combit. Published by Winning Moves. 2001. Box. In shrink. £4.50

Designer: Klaus Palesch, Horst-Rainer Rosner. No. players: 2. Country: German.

Card game in which the players try to collect pairs of cards of the same colour to sell.  Cards are bought at the face value (2-6) and sold as a pair of the same colour to the bank for their values multiplied together.  However getting hold of the valuable cards isn't so easy as your opponent will also want them and is unlikely to let you have them if at all possible.


Contack. Published by Waddingtons. 1966. Box. Good. £6

Designer: Unknown. No. players: 2-7. Country: British. Duration: 20 mins.

Special Notes: Photocopied rules from a Parker Bros edition.  House rules sheet included too.

A precursor to Triominoes, this game uses 36 triangular tiles each with three coloured sections with a number from 1-9 on it.  Players play tiles so that the colours match, and the numbers add up to multiples of 5 or match numbers exactly. Points are awarded for making multiples of 5, whereas just matching doesn't score but is a legal placement.


Contract Bridge For Everyone. Published by Faber & Faber. 1960. Book. Good, but dustcover grubby. £1

Author: Ely Culbertson. Country: British.

Hardback with dustcover, 19x13cm, 118 pages. Intended for beginners, and also as a recap for more experienced players.  The book gives a brief instruction on the fundamentals and advanced points, with a digest of the official laws of the game. The book is divided as follows: Bidding Valuations, The Opening Bid, Choice Between Biddable Suits, Responses to Partner's Opening, Forcing Game, Rebids, How to Bid High, Opening No Trumps, Forcing 2 Bids, Opening Shut Out Bids, Overcalls & Takeout Doubles, Penalty Doubles, Slams, Conventional Leads, Declarer's Play of Suits, Bridge Laws.


Counter Magazine. Published by Stuart Dagger.

Author: Stuart Dagger, Mike Clifford, Alan Howe. Country: British.

This magazine has a deserved reputation as one of the finest game-related periodicals in the world. It features over 70 pages of reviews and opinion, and covers 'German style' board and card games in great detail.

Issue 1 May 1998. Excellent. £6. Letters, Knizia's Dozen, Doris & Frank, Tresham Games, News From Middle Earth, Reviews (Atlantic Storm, 1851, Exxtra, Finale, Katzenjammer Blues, Ohio, Successors, Tycoon, Veld Spoorweg, Contrack, Elfenland, Fair Play, Halunken & Spelunken, Office Politics, Plateau, Tonga Bonga, Ursuppe, Visionary), At War With The Chip, Achtung Spitfire (PC), Eastern Front (PC), Games Clinic, Die Macher, Camelot, Take the Brain, Crude / McMulti, Sumo Hall of Fame.

Issue 2 Aug 1998. Excellent. £4.50. Avalon Hill, Letters, Playtesting For Reiner Knizia, A Tour of the Kosmos, Koalition II, My First Gathering of Friends, Reviews (Basari, Black Rose, Carat, Cheops, Deadlands, Durch Die Wueste, Fossil, Freibeuter, Full Time, Holzwurm, Jumbo Grand Prix, Kraut & Rueben, Rockets, Schnaeppchen Jagd, Die Seidenstrasse, Staedte Und Ritter, Stimmt So!, Tantrix, Wettstreit Der Baumeister), Mini Reviews of Recent Arrivals, Impulse Buying, McMulti Variants, Cartel, Pick Of The Year.

Issue 3 Nov 1998. Excellent. £4. Essen 1998, Reviews (Auf Trab in Sulkydrom, Bosworth, Comeback, David & Goliath, Devil Take the Hindmost, Europa, Guillotine, Honeybears, I.T.C., Joan of Arc, Keydom, Lancashire Railways, Magalon, Res Publica, Samarkand, Samurai, TurfMaster, Twilight, Victory: Blocks of War), Letters, Avalon Hill Tribute, Gaming For Two, Disturbing Themes, Rome or Silverstone, Atlantic War, Quirks.

Issue 4 Feb 1999. Excellent. £3.50. Hall of Fame, 1998 Top Fives, Reiner Knizia Playtesting Interview, Looking Back at Essen, Reviews (America in Flames, Bamboleo, Blue vs Grey, Diver, El Caballero. Finito, Kommando, Friesematenten, Hornoschen, La Isla Bohnita, Kahuna, Loewendynastie, Panzerzug, Medieval Merchant, Putsch, Stadens Nyckel, Titanic: Der Mythos, Ursuppe Expansion, Verraeter), Letters, Big Boys' Toys, Random Factors in Gaming, Intimate Settlers, Variants.

Issue 6 Aug 1999. Excellent. £3. Ludodelire & Eurogames, Krieg & Freiden + Charlemagne, Ebay Game Auctions, Game Scoring Systems & Their Abuse, Competition In Gaming, Origins 1999, Modern German Card Games, Gaming's FA Cup, Reviews (Anno 1452, Buffalo, Cape Horn, Colorado County, Damn The Torpedoes, Don Pepe, Druidenwalzer, Grab, Die Haendler, Kontor, Krieg & Freiden, Lost Cities, Maskenball, Mutternland, Prairie Railroads, Rheinlaender, Ta Yu), Big Boys’ Toys, Saturn, Campanile.

Issue 7 Nov 1999. New. £2.25. Hall of Fame Results, Essen 1999 Report, GenCon Report, Ludodelire & Eurogames, Gaming Preferences, Reviews (Andromeda, Boulomania, Clash Of The Lightsabers, Cloud 9, Dutch Intercity, High Kings Of Tara, Knights of the Rainbow, Die Mauer, Nicht Die Bohne, Olix, Pacal, 6 Billion, Stephensons Rocket, Tabula Rasa, Torres, Turfmaster New Tracks, Tzuris, Vinci, Westwarts, X.Net, Zero, Zoff Im Zoo), Letters (major feature), Big Boys Toys, Dice Games Properly Explained, Borderlands.

Issue 8 Feb 2000. New. £2.25. 1999 Top Fives, 4 Player Lost Cities, Going It Alone, 3 More Binary Dice Games, Levelling The Playing Field, Reviews (Autoscooter, Corruption, Dolce Vita, Elfengold, Elchfest, Frisch Fisch, Isi, Konig Der Elfen, Mit List Und Tucke, Pacific Northwest Rails, Rosenkonig, Schrille Stille, Die Siedler Von Nurnberg, Split, Die Sternenfahrer Von Catan, Sumera, Theta games, T-Rex, Verrat, Yukon Co.), Letters (major feature), The Best of Times, Game Themes, Summit, Spicing Up Your Beans.

Issue 9 May 2000. Excellent. £3. Gamers' Choice Awards, Gathering of Friends XI, Ra, BayCon, Reviews (The Big Idea, Bus, Carolus Magnus, La Citta, Das Gold Der Maya, Eschnapur, Feuer & Wasser, Finger Weg Von Mona Lisa, Galaxis, Die Kaufleute Von Amsterdam, Morgenland, Roads & Boats, Skyrunner, Taj Mahal), New Trains Arriving, Letters, The 90s, Big Boys' Toys, Return of the Hill, Bazaar, Silverton.

Issue 10 Aug 2000..New. £2.25. Hall of Fame, The 90s, Origins Report, Reviews (Australian Menagerie, Bambuti, Bladder, Castle, Composite Index, Democrazy, Dragon Delta, Die Fursten Von Florenz, Hera & Zeus, How Much for the Camel?, Kardinal & Konig, Das Kollier, Mirador, Silberzwerg, Time Pirates, Der Weisse Lotus, Wongar), Letters (a major feature), Acquire Special Powers, Road & Rail, Careers, Wer Hat Mehr, Modern Art variant.

Issue 11 Dec 2000. Excellent. £3. Hall of Fame, Essen 2000, GenCon 2000, Reviews (Attila, Battle Cry, Carcassonne, Doge, Galaxy: The Dark Ages, Gold Train, Hover Tank 2, Keytown, Kings & Castles, Lord of the Rings, MotorChamp, Pila, San Francisco, Tennis + Golf Masters, Tichu, West Riding), Letters, Rheinhold Wittig, Game Theory, Road & Rail: A Layman's Guide.

Issue 13 Jun 2001. New. £2.25. Gamers Choice Awards 2001, Gathering of Friends XII, 1825 Expansion Kits, History of the World, Top Fives, Reviews (Africa, Capitol, Dragon's Gold, Drahtseilakt, Evo, Auf Falsche Fahrte, Hovertank 3, Ivanhoe, Knights, Medina, Mordred, Morisi, Old Town, Pampas Railroads, Queen's Gambit, San Marco, Strand Cup, Witch Trial, Wyatt Earp), Letters (major feature), Thumbnail Reviews, The Big Guns, Western Games, Chaos vs Control, 19xx - Airlines Games, No Dice.

Issue 14 Sep 2001. New. £2.25. Canasta, Games Packaging & Storing, Risk 2210, Record Keeping, Reviews (Age of Empires ECG, Bali, Crazy Race, Das Amulett, Der Grosse Galier, Das Schattendieb, Die Handler Von Genoa, Die Magier Von Pangea, Don, Die Neuen Entdecker, Flower Power, Gnadenlos, Limits, Meridian, Nur Peanuts, Rebel Rails, Volldampf, Zaubercocktail), Letters (major feature), Circus Maximus / Minimus, Wargames, Trump.

Issue 15 Dec 2001. New. £2.25. Essen Report, Dark Side of Zoch, Chaos Reigns, GenCon 2001, Specialize / Diversify, Reviews (Ebay Auction Game, Eden, Funkenschlag, Gargon, Head To Head Golf, Hell Rail, Iron Road, Kupferkessel Co., Mull + Money, Muscat, Odysseus, Pig Pile, Quick'e'ly Dice, Spinball, Too Many Cooks, Urland, U.S.Patent No. 1, Vabanque, Venezia, Vom Kap Bis Kairo, Yeti Slalom), Letters (major feature), Briefing on 6 more games, Executive Decision, Hobbits on Ice, Win Place & Show.

Issue 16 Mar 2002. New. £2.25. 2001 Top Fives, Temptation Poker, Funkenschlag, Player Interaction, Reviews (Andersonville, Auweier, Champions Football, Chrononauts, A Dog's Life, Freight Yard, Friends & Foes, Goldrush City, Hive, Im Zeichen des Kreuzes, Kanaloa, Kardinal & Konig Kartenspiel, Liberte, LotR: The Fellowship Card Game & Board Game, Saloon, Siedler Starfarers 5/6 player, Starship Catan, Sumo Arena, Tacara, Titicaca, Ur 1830 BC), Letters (major feature), Gipf Series, Lightweight Gaming, ...

Issue 17 Jun 2002. New. £2.25. Gamers Choice Awards 2002, Gathering of Friends XIII, Boardgames as Computer Games, Ebay Grows Older, Lunchtime Gaming, BayCon, Reviews (Alles Im Eimer, Blokus, Combit, Die Sieben Weisen, Dschunke, Emerald, Hick Hack in Gackelwack, Indochine 2000, Integralis, Kampf der Gladiatoren, Lumberjack, Mexica, Muckenstich, Piratenbucht, Pompeji, Puerto Rico, Schuamermal, Silverado, Zahltag), Letters (major feature), London Toyfair, Colony, Ones That Got Away, 3 Mini reviews.

Issue 18 Sep 2002. New. £2.25. Physical Mechanisms, Abstract Games, Teaching Games To Newbies, Reviews (Age of Arguments, Cairo, Chebache, Cortez, Gouda! Gouda!, How Ruck, La Guerre des Moutons, Lokomotive Werks, M, Magellan, Millionary, Nautilus, Pueblo, Roundhouse, San Gimignano, Star Wars: Jedi Unleashed & Epic Duels, Too Many Cooks, Tyros, Wallenstein, Wie Hund und Katze, Wildlife), Letters (major feature), Felsberger Holzspiel series, Cotton Kingdom, Settlers Travel Edition.

Issue 19 Dec 2002. New. £2.25. Sid Sackson - An Appreciation, Hall of Fame Results, Essen 2002, Eagle Games Interview, GenCon 2002, Reviews (Abenteuer Menschheit, Affen Raffen, Age of Steam, Antoni Gaudi Tile Game, Bayon, Buntu Circus, Canal Grande, Cannes, Cityscape, Fundstucke, Globopolis, Goldland, Keythedral, Moderne Zeiten, Mogul, Stonewall, Street Soccer, Theophrastus, Thor, Tin Soldiers, Trias, Zoo Sim), Letters (major feature), More Essen, Da Vinci Games, Backgammon, Game Variants, Pagode.

Issue 20 Mar 2003. New. £2.25. 2002 Top Fives, Sid Sackson Games Auction, Race Games, Reviews (Ad Acta, Das Architekturspiel, Carcassonne H&G, Dwarves, Eurogames 2 player series, Eye of Horus, Fische Fluppen Frikadellen, Fist of Dragonstones, Gang of Four, Golfprofi, Grand Prix F1, Korsar, Krone & Schwert, Landerbahnen, Life Is Money, Lupus In Tabula, Monkeys On The Moon, Napoleon In Europe, Odin's Ravens, Ragnar Bros Card Games, Sid Meier's Civilization), Letters (major feature).

Issue 21 Jun 2003. New. £2.25. Transatlantic Pilgrimage, Warfrog Interview with Geoff Brown, Gathering of Friends 14, Reviews (Amun-Re, Bohn-Hansa, Carcassonne: B&T, Cave Troll, Coloretto, Discovery Island, Edel Stein & Reich, Eketorp, Europa Tour, Die Flosserei, Frisch Fisch, Hekla, Insider Trading, LotR: The Two Towers, Mermaid Rain, New England, Oraklos, Paris Paris, Polterdice, Richelieu, Sunda to Sahul, Time Is Money), Letters (major feature), Kosmos 2-Player Series, Japanese Games.

Issue 22 Sep 2003. New. £2.25. Women In Gaming - Interviews, GenCon 03, Viva Il Re, Obituary: Roger Corrie, Reviews (Alhambra, Avalon, Balloon Cup, Bin'Fa, Burn Rate, Clans, InterUrban, Lawless, Magna Grecia, Mammoth Hunters=Eiszeit, Mare Nostrum, Mystery of the Abbey, Mystery Rummy 4, Pitstop, Rome, Scarab Lords, Die Schatzinsel, Search For Poseidon's Gold, Territory, Tom Tube, Veld Railroads), Letters (major feature), Mini Reviews, The Meeting Room, Game Inventor's Handbook, Lowenherz Old & New, Gamate.

Issue 23 Dec 2003. New. £2.25. Essen Reports, Face to Face by Email, Reviews (Age of Mythology, Armoury, Attika, China Moon, Coyote, Feurio, Finstere Flure, A Game of Thrones, Hexenwerk, Industria, IQ-5, Logistico, Lucky Loop, Maya, Medieval, Nobody But Us Chickens, The Prince, Princes of the Renaissance, Railroad Dice, Santiago, Scream Machine, Secrets of the Tombs, Senjutsu, Die Sieben Siebel, Yinsh), Letters (major feature), Mini Reviews, King Arthur, Age of Steam New Maps, Variants & Tweaks, Re-reviews.

Issue 24 Mar 2004. New. £2.25. 2003 Top 5s, Dobbergenics, Valentin Herman's Games, 7 Player Games, John Yianni Interview, Reviews (10 Days in Africa / USA, Alexandros, Anno 1503, Ark of the Covenant, Bridges of Shangri-la, Carcassonne: The Castle, Castle Danger, Die Fugger, Dracula, 1 Stein + Co, Hoppla Lama, Junkyard Races, Kogge, Masquerade, Oasis, Pingvinas, Saga, Schwarzarbeit, Termination Inc., Terra, Tongiaki, Zauberschwert & Drachenei), Letters (major feature), Mini Reviews, Conquest.

Issue 25 Jun 2004. New. £2.50. Alex Randolph - An Appreciation, Gathering of Friends XV, Hippodice 2004 Winners Interviews, Starting a Games Club, New American Games Publishers, Reviews (Abagio, Auf den Spuren von Marco Polo, Cargo, Corsari, Einfach Genial, Geist, Global Powers, Hansa, Hector & Achilles, Iglu Iglu, In 80 Karten um die Welt, La Strada, Oh Pharao, Saga, San Juan, Spy, Tahuantinsuyu, Ticket To Ride), Letters (major feature), Mini Reviews, Blue Moon, Struggle of Empires, Winds of Plunder.

Issue 26 Sep 2004. New. £2.50. Obituary: Dave Farquhar, I'm a Gaming Snob, Richard Breese Interview, New England, Organising a Con, New American Games Publishers, Reviews (Adam & Eva, Anno 1503 Expansion, Atlas & Zeus, Australian Railways, Dicke Luft in der Gruft, Dos Rios, Goa, Indus, Leapfrog, Lost Valley, Maharaja, Memoir 44, Smugglers of the Galaxy, St Petersburg, Tyrus, Versunkene Stadt, Viking Fury, 3 Kidult Games), Letters (major feature), Mini Reviews, Sleuth, Funf to Farfalia, Santiago Bidding, Tour de France.

Issue 27 Dec 2004. New. £2.50. Edinburgh to Essen, Fringe Essen, Andreas Seyfarth Interview, Reviews (18EU, Around the World in 80 Days, City & Guilds, Cloud 9, Dancing Dice, De Ontembare Stad, Election USA, Fifth Avenue, Geschenkt, Goldbrau, Heroscape, Karibik, LotR: The Duel, Mutiny on the Little Blue, Oceania, Oltre Mare, Reef Encounter, Shakespeare: The Bard Game, Vapor's Gambit, War of the Ring, Die Weinhandler, Ys), Letters (major feature), GenCon 04, Auctions, JKLM Interview, Flaschenteufel.

Issue 28 Mar 2005. New. £2.50. 2004: Top Fives, 25 Years of Kadon Games, London Toy Fair 05, The Return of the Kings, More Substance!, Reviews (1860, Antiquity, Boomtown, Doom, Easy Come Easy Go, Farfalia, Gartenzwerge, Hispaniola, Ideology, Im Schatten Des Kaisers, Jenseits Von Theben, Mall World, Metallurgie, Neuland, Old Town, Revolution, Riding Through England, Space Shuffle, Succession, UFOs Fritten Aus Dem All, Wey Kick), Letters (major feature), Mini reviews, Depth in Games, Mediterranean, Re-reviews.

Issue 29 Jun 2005. New. £2.50. The Gathering 05, Where's My Pallet?, The Conquest of Space, Reviews (Amazonas, Ars Mysteriorum, Australia, Bootleggers, Candamir, Control Nut, Diamant, Flandern 1302, Game of Life Cardgame, Gracias, Heart of Africa, Ice Cream, Jambo, King Arthur Cardgame, Louis XIV, Manifest Destiny, Manila, Return of the Heroes, Submarine, Treasure Island, Ubongo, Warriors), Letters (major feature), 3 Yun Games, Crokinole, Escape From Colditz, Re-reviews.

Issue 30 Sep 2005. New. £2.50. Indonesia, 1825 Unit 3, Origins 05, Reviews (Architekon, Canoe, Der Turmbau zu Babel, Die Dolmengotter, Dividends, Fjorde, Garden Competition, Im Auftrag des Konigs, Himalaya, Montanara, Nexus Ops, Palazzo, Pots, Russian Rails, Shadows Over Camelot, Shear Panic, Sicilianos, 3 Stones, Verflixxt), Letters (major feature), Some 1st Impressions, Stratamax Redux, Confrontation, Organized Crime, Re-reviews.

Issue 31 Dec 2005. Excellent. £3. Essen 2005, Reviews (Alexander the Great, Angkor, Antike, Arche Opti Mix, Bug Kini, Bux, Ca$h 'n Gun$, Caylus, Darebase, Freya's Folly, Havoc, Heroes of M&M IV, Il Principe, King's Progress, Parthenon, Pizza Box Football, Railroad Dice 2, Rotundo, Skyline of the World, TransEuropa), Letters, Essen 20 Years On, Games from the Toy Chest, Mini Reviews.

Issue 32 Mar 2006. Excellent. £3. 2005 Top Fives, Uncooperative Cards, Reviews (1829 Mainline, Agora Barcelona, Aqua Romana, Byzantium, Castle Merchants, Celtic Quest, Das Ende Des Triumvirats, Elasund, Friedrich, Go West, Happy Dog, Haselwurz & Baerenklau, Hazienda, Indonesia, Lucca Citta, Poison, Railroad Tycoon, Raub Ritter, Robber Barons, Sienna, Sudoku Dice, Twilight Struggle, Vegas Showdown, Wits & Wagers), Letters, Mini Reviews, 1974: Games To Remember, PIN Series, North To Alaska.

Issue 33 Jun 2006. Excellent. £3. The Gathering of Friends 2006, London Toy Fair 2006, What is a Game Worth?, Year 2 At Essen for the Fragors, Reviews (California, Cherubim, Chinesische Mauer, Cincinatti, Cleopatra, Darter / Dragons of Kir, Deflexion, E&T Cardgame, Gemblo, Kreuz & Quer, Marvin Marvel, Mauerbauer, Mission Red Planet, Nottingham, Ostia, Palatinus, Patrons of Venice, Stratofootball, Thurn & Taxis, TtR: Maerklin, Um Krone & Kragen), Letters, Auction Systems, Mini Reviews, Golden Oldies.

Issue 34 Sep 2006. Excellent. £3. Interviews With Independent Publishers, Origins '06, Value in Games, Vicarious Gaming, The Story of Canal Mania, Hameln Preview, Reviews (Augsburg 1520, Bison, Blue Moon City, Canal Mania, Carrousel, Conquest of the Fallen Lands, Farlander, Fugaro, Fischmarkt, Glory to Rome, John Silver, Mykerinos, Nature of the Beast, Plext, Seeraeuber, Tempus, Terra Nova, Wayfinder, World Cup Game), Letters, Warrior Knights Old & New, Stratamax 2006.

Issue 35 Dec 2006. Excellent. £3. Yet Another Fine Messe, Essen 06, Reviews (aBridged, Arkham Horror, Elefant Im Porzellanladen, Die Baumeister Von Arkadia, Die Saeulen Der Erde, Die Saeulen Von Venedig, Gheos, Gloria Mundi, Graenaland, Hermagor, Imperial, Leonado, Millionen Von Schwalben, Mr. Jack, Paaren, Silk Road, Take it to the Limit, Yspahan), Letters, GenCon 06, Warrior Knights 2, Recent Expansions, Mini Reviews.

Issue 36 Mar 2007. Excellent. £3. 2006 Top Fives, Dirty Dancing, The Illusion of Skill, Reviews (Australia Rails, Balam, Cartagena 2, Civ: The Card Game, Crystal Faire, Emira, Fiji, Fowl Play, Genesis, Justinian, Khronos, Legie, New York Central, On The Underground, Perikles, Salamanca, Santy Anno, Struggle for Rome, Taluva, Tara Seat of Kings, The Thief of Baghdad, Through the Ages, Tomahawk, Walhalla), Letters, Mini Reviews, Deus Ex Machina, A Race Against Time.

Issue 37 Jun 2007. Excellent. £3. The Gathering 07, The Fagin Gang Story, The Name on the Box, Reviews (Age of Discovery, Alchemist, BattleLore, Captain Treasure Boots, Colosseum, Factory Fun, Fagin's Gang, Guatelama Cafe, Lords of the Spanish Main, Metromania, Midgard, Nomads of Arabia, Proxima Obertura, Settlers Dice, Sudoku: The Card Game, Ur, Wooden Shoes & Iron Monsters, Zooloretto), Letters, The Lightning Series, Rise & Fall of Business Games, The Road to the Kremlin.


Crystal Faire. Published by Hangman Games. 2006. Box. New. £17.50

Designer: Alan Ernstein. No. players: 3-5. Country: American. Duration: 2 hrs. Special Notes: Number 564.

Limited edition gem trading game.  The game uses lots of glass beads as the gems which players trade with each other, manipulating the prices of the gems in the market to their advantage. The trading mechanism is unusual - some gems are offered openly while others are offered unrevealed, with rules determining the possible mixes.  At the end of each trading session the players with the most of each type of gem are rewarded, but some of those gems will be lost prior to the next session of trading.


Daemonibus. Published by Scribabs. 2005. Box. In shrink. £18

Designer: Paolo Vallerga. No. players: 2-6. Country: Italian. Duration: 90 mins.

Fantasy adventure game in which the players each control a dwarf and enter an evil graveyard in order to kill the terrible Mortimor and destroy his army of monstrous terror.  If a dwarf defeats a monster he gains an ally to help in future battles, but if a dwarf loses a fight then he becomes a monster himself and must defeat another dwarf in order to win back his humanity (should that be dwarfanity?). Only by getting several allies will it be possible to take on Mortimor himself.


Detour. Published by Parker. 1994. Box. 2 copies available:

1) Box shows wear. £1.50      2) Good. £2.50

Designer: Unknown. No. players: 2. Country: British.

Beautifully presented game in which players try to be the first to claim 6 coins. The game is a little like Downfall, but with a greater variety of options at any point. The playing area is a clear plastic vertical circular enclosure into which a number of pegs are initially placed. Players may then either add a coin into one of the slots at the top, or add / remove a peg, or rotate the circle one step or move deflectors below the playing area to ensure that falling coins fall their way.  A player cannot undo the move just made by the opponent. Very stylish design.


Discovering Modelling For Wargamers. Published by Shire Publications. 1973. Book. Good. £2

Author: D. Teague. Country: British.

Softback, 17x11cm, 48 pages. A guide to creating dioramas for miniatures based wargames.  The book covers different periods and the creation of trees, rivers, buildings and lots more. There are many diagrams throughout.


Dos Rios. Published by Kosmos. 2004. Box. Excellent. £16

Designer: Franz Benno Delong. No. players: 2-4. Country: American. Duration: 75 mins.

Set in a valley of two rivers the board can be reconfigured each game for variety. Players move their campesinos into fertile areas which the rivers flow through in order to grow their crops.  However, opposing campesinos can chase away the existing ones by coming in greater force, and a clever mechanism allows the rivers to be diverted using dams, changing which areas are irrigated. The types of area which will produce can be seen a few turns in advance to allow for planning.  However, occasionally desperadoes come out of the hills and chase away some of the campesinos to the city.  The first player to build their five income-producing buildings wins the game.


Dragon Dice - Batch of 4 Starter Sets. Published by TSR. 1995. Box. Good. £12

Designer: Lester Smith. No. players: 2(+). Country: American. Duration: 30 mins.

Special Notes: The boxes aren't very sturdy, and are slightly squashed, but the contents are fine. 1 dice bag signed by the designer.

Collectable dice game in which you use dice to represent armies of various fantasy races and monsters which battle to control their home base and a frontier area. The first player to capture two terrains wins the game - this will require several victories at those locations. There are lots of different types of dice which can enhance your armies, giving them special powers, and there are also special Dragon dice, which are very powerful.  The dice are all very attractive and have special symbols on them. This batch consists of 4 starter sets, each containing 18 dice, so more than enough to make a variety of armies for several players.


Dragon Ball Z Adventure Game. Published by Drummond Park. 1989. Box. Good. £7

Designer: Unknown. No. players: 2-6. Country: British.

TV related.  Players travel through the world of Dragon Ball Z encountering the many fantastic characters on the show.  The objective is to search for and collect Dragon Balls.  The game uses a couple of unusual mechanisms: a marble run used as a timer at various points in the game, and a set of heat sensitive disks which reveal an action when held in warm fingers.


Dschunke. Published by Queen Games. 2002. Box. Excellent. £12

Designer: Michael Schacht. No. players: 3-4. Country: German. Duration: 1 hr.

Special Notes: For £1.50 extra I will colour print and laminate a set of special action cards in English.

Players try to become the most successful merchant on an Asian floating market.  This is done by positioning your crates of goods on the various boats to best advantage and then obtaining goods cards and selling them.  In addition goods cards are used to bid for special cards which give various advantages or bonuses, and to obtain further money.


Eketorp. Published by Queen Games. 2007. Box. In shrink. £19

Designer: Dirk Henn. No. players: 3-6. Country: German. Duration: 50 mins.

Second edition of this game originally by DB Spiele. Game of building Viking settlements.  The game involves sending out your Vikings either to the countryside to collect foliage, wood, mud and rock to build your stronghold with, or they can be sent to other players' strongholds to try and steal some of these materials already there, or finally stay at home to guard your own stronghold.  In each case fighting is most likely to ensue and this is resolved by card play.


Escalado. Published by Chad Valley. 1997. Box. Good. £7.50

Designer: Unknown. No. players: 2+. Country: British. Duration: 30 mins.

Special Notes: 1 of the table clamps has been replaced with one from an earlier set.

Modern version of this classic race game, where the horses move along the board by way of vibrating the track. Players bet on the result. Good fun if played on the right occasion, with a few drinks.  The horses in this game are large but made of plastic.


Express. Published by Mayfair. 1990. Box. Excellent. £7.50

Designer: Darwin P Bromley. No. players: 2-6. Country: American.

Card game, with 132 cards featuring very nice illustrations of railway rolling stock. The game is a set collecting game, kind of like Rummy, with sets being complete trains.  However, there are also some cards which let you steal sections of other players' trains, etc.  When a player plays all their cards to the table the hand ends and the trains played are scored.


Fairy Tale. Published by What's Your Game. 2005. Box. In shrink. £8.50

Designer: Satoshi Nakamura. No. players: 2-5. Country: American. Duration: 45 mins.

Card game in which players draw cards in a similar way to Magic The Gathering Booster Drafts.  When a selection of cards have been drafted players simultaneously play some of their cards and discard others.  The cards played will affect the 'stories' other people are playing - turning some cards over (negating them), and also contributing to their own player's story. Thus it is good to collect cards which add to each others' values in your own 'story'. Unusual idea, with attractive graphics - the game originated in Japan. 2nd edition.


Family Challenge. Published by JGE Board Games. 1995. Box. Good. £3.75

Designer: Unknown. No. players: 2-6. Country: British.

Soccer themed family board game.  The board shows four concentric tracks around which the players move their pieces.  They start on the outer ring, which counts as the 4th division, and get to collect players, money and advantageous cards before moving up to the next ring.  The objective is to get to the centre of the board in order to win.  The game also includes trivia cards.  The 3rd and 4th division questions are general knowledge, but the 1st and 2nd division questions are mostly football related.


Firepower. Published by Avalon Hill. 1984. Box. Good. £5

Designer: S Craig Taylor, Jr.. No. players: 1-2. Country: American.

Highly detailed simulation of man-to-man combat over the 20 years 1965 - 1985. For those of you daunted by a detailed rulebook, it does include introductory, basic rules as well. Includes squad organisations from over 50 different nations, and details of hundreds of different vehicles and weapons.  The mapboards can be arranged in numerous ways for added variety and there are some solitaire scenarios included. Bookcase box.


Fliegen. Published by Lui Meme. 2003. Box. Excellent. £1.80

Designer: Philippe Des Pallieres. No. players: 2-5. Country: German. Duration: 20 mins.

Small box game of bluffing and outguessing your opponents.  Each player has a handful of flies (yes, little plastic flies) which are used to bid for cards over 12 rounds.  However, rather than the highest bid winning, players must guess the total number of flies bid by all players, with a tiebreak being the number of flies bid.  The cards give victory points to the winner, allow victory points to be deducted from another player, or give special abilities for future rounds such as Fly Spray which lets you eliminate flies from an opposing bid.  Also extra flies are earned by all players correctly guessing the total number of flies everyone bid.


Foresight. Published by Eng’s I.Q. Co.. 1987. Box. Good. £1

Designer: Unknown. No. players: 2-4. Country: Hong Kong.

Game based on the principles of Nim, in which you take away counters from a line and the loser is the last one left to take a counter. Dice are used purely to set the game up, ensuring it will be different every time you play. This is more complex than Nim, as there are several lines in play simultaneously.


Formel 1 Nurburgring. Published by ASS. ca.1980. Box. Good. £11

Designer: Wolfgang Kramer. No. players: 2-6. Country: German. Duration: 1 hr.

Special Notes: The board has been improved to make the track more interesting (this can be removed). Includes betting sheets from Top Race and a printout of Alan Moon's own track.

Version of Wolfgang Kramer's card driven motor racing game in which players first bid for cars knowing what cards they have to drive them with and then race them.  The cards generally have several of the car colours listed and how far each one must be moved.  There is plenty of scope for using cards which waste another player's car's movement points if you play it right.  This set has a single track - the Nurburgring. This game was reissued (with differences) as Detroit / Cleveland Grand Prix and Top Race (and others too).  Wooden cars. I will include my house rules and analysis of the tracks from the various games in this family.  Owners of other games of this family may want to buy this for the additional track.


Formula De. Published by Eurogames. ca.1994. Box. 2 copies available:

1) In shrink. £19      2) In shrink, but one corner of base slightly indented - still Excellent. £17

Designer: Eric Randall & Laurent Lavaur. No. players: 2+. Country: French. Duration: 90 mins.

Special Notes: German edition - English rules provided

Elegant motor racing game. Huge board details the Monaco Grand Prix Circuit + The Netherlands Zandvoort No.1 circuit on the back.  Main mechanism is to choose a gear which determines which dice you must roll for movement, making a range of speeds possible within that gear.  Cornering is dealt with by having a section marked as a corner with only certain routes allowed through the corner, and each car must end its movement in a corner space or there are unpleasant consequences. The dice are from d4 to d30 for the various gears, and various advanced rules are included for additional realism eg. slipstreaming, pitting, etc.


Formula De Mini. Published by Eurogames. 2002. Box. In shrink. £12

Designer: Eric Randall & Laurent Lavaur. No. players: 2+. Country: French. Duration: 45 mins.

Elegant motor racing game.  Main mechanism is to choose a gear which determines which dice you must roll for movement, making a range of speeds possible within that gear.  Cornering is dealt with by having a section marked as a corner with only certain routes allowed through the corner, and each car must end its movement in a corner space or there are unpleasant consequences. The dice are from d4 to d20 for the various gears.  Main differences from the full version: smaller and shorter tracks (2 provided), various types of damage points combined into a single pool of damage points, no 6th gear (not needed on the smaller boards), most of the advanced rules included, but with a few minor differences.


French Chatter. Published by Intellect. 1972. Box. Good. £4

Designer: Drakes, Jarvis, Walsh & Gluck. No. players: 2-6. Country: British. Duration: 1 hr.

Rare Intellect game, which was designed first as a game and then advertised as a way of learning French in a relaxed manner. Players compete to collect word tiles and complete a French phrase. The game uses large illustrated phrase cards as well as word tiles.


Fun On Wheels. Published by Frederick Muller. 1967. Book. Good. £1.75

Author: Dave Garroway. Country: British.

Softback, 18x12cm, 117 pages. 150 games, puzzles and brain teasers ideal for keeping the kids entertained in the car.  They are categorised as follows: Games of Travel, Fun for Just a Few, Word Games, Chestnuts Old & New, Test Your Brain Power, It’s in the Cards, Numerals and Coins, Novelty Draughts and Puzzles, Drawing Games & Simple Crafts, Stunts & Tricks, Car Fun for Younger Children, Car Safety Hints.


Formidable Foes / Furchterliche Feinde. Box. 2006. Several available:

1) Formidable Foes. Published by Rio Grande Games. Country: American. Excellent. £17

2) Furchterliche Feinde. Published by 2F Spiele. 2006. In shrink. £18.

3) Furchterliche Feinde. Published by 2F Spiele. 2006. Excellent. £16

Designer: Friedemann Friese. No. players: 2-6.. Duration: 90 mins.

Unusual dungeon exploring game.  The board shows a complex of rooms and corridors and the players send in their adventurers to gain gold.  There is an unusual system which ensures that only as areas are discovered are they populated with monsters, and all the time the monsters get tougher.  Care must be taken over which monsters to fight as if they are too tough they can't be beaten until your adventurer gains experience, but too weak and they will run away (taking their treasure with them). It is also possible to tag along with other more powerful adventurers and gain experience as a hanger on.  Players must manage their pool of power chips carefully, but ultimately it is gold gained that wins the game. Components are language free.


Games For Children. Published by Faber & Faber. ca.1950. Book. Good. £4.50

Author: Marguerite Kohl, Frederica Young. Country: British.

Hardback, 20x14cm, 191 pages. A large collection of games and activities for children - ideal for parties, rainy days and just generally keeping them amused.  Each game or activity is generally described in only a paragraph or two, and they are split up as follows: Quiet Games, Active Indoor Games, Games to Play Outdoors, Birthday Party Ideas.  There are also a number of charts to help you find the right game for a particular occasion - eg. by number of children, duration, age range etc.


Giant Book Of Games. Published by Arco. 1958. Book. Good. £9.25

Author: Frankel & Masters. Country: British.

Hardback, 20x13cm, ~630 pages.  This is actually a compilation of 5 books in 1.  The books it contains are: 101 Best Action Games for Boys, 101 Best Games for Girls, 101 Best Games for Teenagers, 101 Best Party Games for Adults, 101 Best Stunts and Novelty Games.  The general focus is on party / parlour type games and activities, but there is a huge amount of material here!


Golf Ace. Published by Bear Bear & Bear Ltd. 1992. Box. Good. £2

Designer: Dr Kenneth Miller. No. players: 1-4. Country: British. Duration: 30 mins.

Golf card game, using two decks of regular playing cards and 4 boards, which combine information and have rules for the different suits so that a mixture of holes can be played. You can even play a Golf Open, where your hand of cards is played face-up! The game can be played solitaire or multi-player, trying to get as low a number of strokes as possible over 9 or 18 holes. The game involves playing cards ideally of the suit specified for the current hole to try to get the correct distance so a 4+6+K would count as 460 yards. Playing cards of the wrong suit incurs a penalty stroke.


Heroscape Master Set: Rise Of The Valkyrie. Published by MB Games. 2004. Box.

Box good, contents hardly used. £23. Designer: Unknown. No. players: 2-4.

Country: American. Duration: 90 mins.

Master set for this impressively well produced introductory level fantasy miniatures battle game. The game comes with 30 painted miniatures, over 50 large plastic 3D tiles each consisting of 1-24 hexes, cards and lots of dice. The game comes with 10 suggested setups, but many more can be created, and there have been many expansions produced too.


Herzlos. Published by Winning Moves. 2003. Box. In shrink. £4

Designer: Unknown. No. players: 2-5. Country: German. Duration: 25 mins.

Card game, and a variant on the traditional card game Hearts. The decks uses modified suits: Hearts, Cups, Flowers and Diamonds, and the penalties etc are different to standard Hearts.  The game plays with 2-5 players rather than just the standard four for the traditional game.


Horoscope. Published by Ariel. ca.1960. Box. Box lid indented by stacking. £2.25

Designer: Unknown. No. players: 2-4. Country: British.

Players try to complete their board of twelve spaces, one for each sign of the zodiac.  The cards that go in these spaces both have to match the space they are to go into, and the sum of values on all the cards on your board also have to add up to one of several special numbers to achieve victory.  The cards also have a prediction on each one, allowing the players to read the winning horoscope and determine what awaits each of them in the future!


Hot Streak!. Published by A.R.C.. 1980. Box. Good. £3.75

Designer: Unknown. No. players: 2-6. Country: American.

Gambling game for the whole family. Players move around a track along the edge of the board and the space landed on determines which gambling game is played next.  These spaces include betting and rolling dice to get certain numbers to win as well as the classic casino games: roulette (with a spinner based roulette 'wheel'), keno, blackjack, fruit machines (spinner based), horse racing (a mini race), 7 Card Stud Poker, Baccarat and more. The game ends when all the lottery tickets have been sold and then a ticket is drawn and the player with the most money wins.


How To Become A Professional Money Bridge Player. Published by Educator Books. 1969. Book.

Good. £9. Author: Kim Carpenter. Country: American.

Softback, 21x17cm, 160 pages. Subtitled The Stat System.  Intended for the player who wants to improve their chances in money tournaments, this book goes through the system presented much as you would expect. The system is based on a statistical analysis of many many contracts, so that bidding can be as close to optimal as possible.


How To Play Bridge. Published by Ptarmigan Books. 1945. Book. Good but discreetly stapled. £1

Author: Hubert Phillips, Terence Reese. Country: British.

Softback, 18x11cm, 128 pages.  Intended for beginners this book takes you through the rules of the game and what to consider when bidding and playing.  The book uses the 'Approach-Forcing' system of bidding.


Iliad. Published by Asmodee Editions. 2006. Box. In shrink. £12.50

Designer: Dominique Ehrhard. No. players: 2-6. Country: French. Duration: 45 mins.

Special Notes: Fully English language edition.

Card game with an ancient Greek theme in which the players must use their cards wisely in order to win victory in a series of battles. The cards represent warriors, archers, chariots, ballistae, elephants, and more. These can be deployed to increase your own forces and/or deplete those of your opponents.  There are two types of battle - one in which the winner takes all the VPs, and the more common one in which position matters - the game uses a neat system of card play which encourages players to drop out early to get the aid of powerful heroes. The first player to gain 12 VPs wins.


Imperial Canasta. Published by Eyre & Spottiswoode. 1950. Book. Good. £5

Author: Ralph Michaels, Charles Goren. Country: British.

Softback, 18x12cm, 107 pages.  Subtitled: The only book which contains the Official British Rules. Includes the following sections: How To Play Canasta, Q&A, Timing & Strategy with 4 players, The Official British Rules, Canasta Tournaments.


Indoor Pastimes For All Ages. Published by A.W. Gamage Ltd. ca.1910. Book.

Cover fair, inside good.. £4.50. Author: Will Goldston. Country: British.

Special Notes: The cover has a small section torn, revealing the card underneath, and the spine has been repaired with masking tape

Hardback, 18x13cm, 104 pages. A wonderful period item with great adverts at the back.  The author was a noted magician, and in this book presents a selection of amusing party pieces, minor tricks and fun stunts which are sure to amuse. Interesting period illustrations too.


Ins Innere Afrikas. Published by Phalanx. 2004. Box. In shrink. £14

Designer: Andreas Steding. No. players: 2-5. Country: German. Duration: 90 mins.

Special Notes: German edition, but as always, full English rules provided, and components are language free.

Beautifully produced game in which players expand their mercantile control ever further across Africa.  The board shows a very attractive and interesting elongated period style map of Africa divided into regions.  Players introduce their traders into these regions, wresting control of valuable resources such as diamonds and gold from those currently there.  The game uses several unusual mechanisms such as players having to bid for the privilege of getting a turn at all, but each time you don't get a turn you get more influence with which to bid for a future turn.  Conflict with players and neutral traders uses different and interesting mechanisms giving the option to choose to retreat, and gain from the encounter if you wish. Aka Heart of Africa.


Insider Dealing. Published by Fantasy Games. 1988. Box. Good. £8.50

Designer: Unknown. No. players: 2-6. Country: British.

Special Notes: The calculator needs a new battery.

Stocks and shares game. Players deal in the shares of six companies on the Stock Exchange. Stock prices are affected by event cards of two types - market news (which everyone gets to see) and insider information which only the current player gets to see. In addition players move around three sections of the board, one in which it is possible to buy shares, one in which it is possible to sell shares and a special area which must be passed through in between.  Players can decide how long they wish to stay in an area before leaving it. Nicely produced and includes an electronic calculator as well.


Inspector Higgins. Published by Ravensburger. 1988. Box. Good. £8

Designer: Manfred Ludwig. No. players: 2-6. Country: British. Duration: 20 mins.

One player takes the role of Inspector Higgins and attempts to catch the thief who carries the treasure and ideally as many other thieves as possible.  The other players take turns moving the various thief figures looking in the various houses for the treasure, and once found it has to be transported back to their lair.  Movement is by dice roll, but the type of dice to roll depends on the number of players.  Fun light game.


Italia. Published by Phalanx Games. 2006. Box. In shrink. £27

Designer: Andreas Steding. No. players: 3-4. Country: Dutch. Duration: 3 hrs.

A new take on the classic game Britannia. Set in ancient Italy the game assigns several different 'nations' to each player, and as turns go on each nation rises and falls, but the players try to ensure their position (considering all of their nations) is as strong as possible.  The player who best does this over the whole game will win.  There are two different scenarios.  The first for 3 players starts in ancient times finishing in 80BC.  The second is for 4 players and starts in around 390AD when the Western Roman Empire fell, up until medieval Italian times. The game is fully in English.


Jambo Expansion 2. Published by Rio Grande Games. 2009. Box. New. £9

Designer: Rudiger Dorn. No. players: 2. Country: American. Duration: 45 mins.

2nd expansion for the excellent two player game, Jambo.  This set of 60 new cards provides three mini expansions: New Wares & Encounters, The Fourth Hut, and The Carpets. You will need the base game to make use of this.


Jericho. Published by Abacus Spiele. 2005. Box. In shrink. £5

Designer: Tom Lehmann. No. players: 3-5. Country: German. Duration: 30 mins.

Card game in which players build up long walls in different colours. When scoring happens the longest walls in each colour win their owner extra cards.  However, players can use trumpets to tear down sections of their opponents' walls, but there are restrictions on this so you have to wait for just the right moment. The player with the most cards at the end of the game wins. Some clever ideas - a good light game.


Jitters. Published by Milton Bradley Games. 1987. Box. Good. £4.50

Designer: Unknown. No. players: 1+. Country: British. Duration: 20 mins.

Word game played with letter dice.  On your turn a noisy timer (which adds to the tension) counts down while you roll the dice and make words on a score card.  Once this is done you can either bank the points and end your turn or attempt another score card and reroll the dice.  If you end up with the timer going off rather than banking your score then you score nothing at all.  The tension level certainly increases as the timer ticks down!  Recommended.


Junkyard Races. Published by JKLM Games. 2003. Box. In shrink. £20

Designer: John Yianni. No. players: 2-4. Country: British. Duration: 2 hrs.

Players control carts which race around a junkyard.  The junkyard is littered with all sorts of useful bits of equipment and traps you can set for other players.  There is a dangerous shortcut you can choose to take too.  Movement is by rolling 1-3 dice and moving over hex spaces, while keeping on the track.  An amusingly chaotic race over multiple laps. Pit stops can be made to change around your cart's goodies.  The box is packed full of stuff: the board, hex tiles, lots of cards, 4 resin cast carts, and dice.


Kingmaker. Published by Avalon Hill. 1976. Box. Excellent, counters unpunched. £18

Designer: Andrew McNeil. No. players: 2-12. Country: American. Duration: 4 hrs.

Bookcase box.  The classic game of Tudor/Lancastrian politics. Each player starts as a noble, or nobles, of the time and gradually decides which side to join in the Wars of the Roses. Truly innovative in its design and mechanics.  During the game players amass troops, use ships to travel between ports, build up powerful strongholds, and seize opportunities to win critical battles over the various potential heirs to the throne.  The objective is to be in control of the last heir to the throne at the end of the game.


Know The Game: Backgammon. Published by A & C Black Ltd. 1985. Book. Good. £0.75

Author: W H Copeland. Country: British.

Softback, 13x20cm, 32 pages. A concise introductory book to Backgammon, which covers the rules of the game, good initial moves, some strategy hints, running and back games.


La Citta. Published by Rio Grande Games. 2000. Box. Excellent. £30

Designer: Gerd Fenchel. No. players: 2-5. Country: American. Duration: 2 hrs.

A very attractive and fascinating big board city development game in which players vie for resources and also attract city occupants from neighbouring cities.  While having people is good they have to be fed and kept healthy, happy and educated or they will head to a better city.  I also have some house rules from Derek Carver which I can include a copy of.


Lees' Guide To The Game Of Draughts. Published by E. Marlborough & Co. 1904. Book. Good. £6

Author: James Lees. Country: British.

Hardback, 16x11cm, 179 pages.  After quickly covering how to play and the laws of the game, the bulk of the book covers: regular openings, irregular and weak openings.  There are also various problems set in the book, with solutions at the back.


Legend of the Five Rings - The Battle of Beiden Pass. Published by Five Rings Publishing Group Inc. 1996.

Box. Good. £2.50. Designer: Alderac Entertainment Group. No. players: 2. Country: American.

A box of goodies for the Legend of the Five Rings CCG.  It doesn't contain what it is supposed to according to the box, but what it does contain is a selection of posters and articles on this CCG, 2 rulebooks and about 375 cards, roughly half green backed and half black backed.


Lemming. Published by Spielfreaks. 1990. Box. Good. £12

Designer: Eamon Bloomfield & Jamie Campbell. No. players: 2-4. Country: British. Duration: 45 mins.

Each player controls several lemmings who are all rushing inexorably towards a cliff.  However, you want yours to be the last to jump!  The game uses a random turn order mechanism to ensure unpredictability but allows cards to be played to divert lemmings from the fastest route, and when a lemming bumps into another, the bumped one moves on, and in such a way that this can cause further lemmings to move too.  In addition there is the occasional Mad Lemming Dash, and this all ensures a fun and unusual game which should not be taken too seriously.


Lost Cities. Published by Rio Grande. 1999. Box. Good. £11

Designer: Reiner Knizia. No. players: 2. Country: German. Duration: 45 mins.

Card game, 60 colourful cards, representing the preparation and exploration parts of an expedition to find 5 Lost Cities. Players take turns in adding to existing expeditions, starting new ones, or discarding and replacing unwanted cards. Cards have to be played in a specific order for each expedition: preparation cards then the numbered cards from lowest to highest.  The game poses many tricky decisions as you rarely get the cards you need at the right time, and have to decide how best to manage your hand bearing in mind the clever scoring system which rewards playing many cards on one expedition and penalises expeditions which get nowhere.  Highly recommended, and one of the best of Kosmos' fascinating 2 player range.


Lost Valley Of The Dinosaurs. Published by Waddingtons. 1985. Box. Good. £8

Designer: Michael Kindred & Malcolm Goldsmith. No. players: 2-4. Country: British. Duration: 45 mins.

Adventure game with loads of large attractive plastic pieces and terrain. There are hills, mountains, lava, dinosaurs, sea monsters and pteranodons.  Players have to send their men into the lost valley and survive the perils of the swamp and rivers, avoid the lava flows and the various dinosaurs and get to the temple where the treasure is according to legend.  Game play is driven by action cards and roll and move mechanics.


Memoir '44: Mediterranean Theatre. Published by Days Of Wonder. 2008. Box. In shrink. £20

Designer: Richard Borg. No. players: 2. Country: American. Duration: 30 mins.

Expansion for Memoir '44. This set includes: British Army set (with 42 infantry, 24 tanks, 6 big guns, and 3 anti-tank guns).  New rules for use with this set inc. The Stiff Upper Lip, 44 terrain tiles (escarpments, ridges, coastlines, desert airstrips, supply tents, oasis, wadis and more), various tokens, 14 Special Forces badges, 8 historical scenarios for use with this set.


Mensa Connections. Published by Sophisticated Games. 2004. Box. In shrink. £10

Designer: Reiner Knizia. No. players: 1-4. Country: British. Duration: 45 mins.

Tile laying game played on a hex grid, with hex 'dominoes'.  Players take it in turns to lay a piece and score for other identical symbols in the same lines as the piece just played. Each player has their own score board and points gained by matching each symbol are recorded separately. When a player completes a scoring row they get an extra turn, so concentrating on one symbol has its advantages, but at the end of the game you only score as much as you got on the least of the symbol scoring tracks so balance is also necessary.  Very nicely made playing pieces, with colours and symbols to aid the colour-blind.  Also published as Ingenious and Einfach Genial.


Meteo. Published by Jumbo. 1989. Box. Good. £12

Designer: Dijkstra & Van Dijk. No. players: 2-4. Country: Dutch. Duration: 90 mins.

Very attractive weather themed game in which the players try to ensure their cruise ships and hotels get the best weather possible as they then get a better income.  The weather is represented by transparent tiles showing a weather symbol.  These are moved around the board by the players, in a clever but restricted way, with the wind only changing a little at a time.  The game comes with loads of plastic components.


Microdot. Published by Parker. ca.1970. Box. Good, but 1 box corner split. £3

Designer: Unknown. No. players: 2-4. Country: British. Duration: 1 hr.

Espionage game in which the players try to steal the diplomatic bag of any one opponent and return it to their own headquarters to win. The outer board is used to gather pieces of equipment needed for the mission.  These pieces of equipment (ladder, revolver, dagger, earphones, passport, wire-cutters) all have nicely made plastic pieces.  The mission takes place on the inner board.  Here the collected equipment is moved around to get past obstacles and also eliminate other people's 'lesser' items of equipment.  Sometimes chance cards are drawn and these have the word Microdot written on them, and a tiny number or letter which decodes to give instructions on a chart.


Monopoly The Card Game. Published by Winning Moves. 2000. Box. Good. £3

Designer: Unknown. No. players: 2-6. Country: British. Duration: 20 mins.

Special Notes: Original rules missing - printout supplied.

Monopoly themed card game.  Players try to collect sets of cards showing the Monopoly properties plus hotels and houses which increase the value of sets. Other cards provide quick points. Players can choose to draw from either the draw deck or from other players' discard piles in a sort of forced trade. Money is provided, and is used to keep track of the score.


Mystery Of The Abbey. Published by Days Of Wonder. 2003. Box. Excellent. £19

Designer: Bruno Faidutti, Serge Laget. No. players: 3-6. Country: American. Duration: 90 mins.

Revised edition of this medieval mystery game.  One of the monks has been killed, and the players must discover which monk is to blame.  The monks have different attributes: Dominican, Franciscan, fat, thin, novice, father etc, and the murderer's card is set aside.  Players move around the monastery trying to work out what is going on, which is mainly done with the help of confessionals, searching other monk's quarters, asking other players questions (which they must answer unless they take a vow of silence - but then they don't get to ask a question back) and the gossip which happens at every mass!  Great game if you like deduction games, but with a twist.


Napoleon At Bay. Published by Avalon Hill. 1983. Box. Good, but 1 corner taped. £9.50

Designer: Kevin Zucker. No. players: 2. Country: American.

The Campaign in France, 1814. Originally published by OSG. Uses the original system that means that unit strengths are only revealed when leaders confront each other on the battlefield. The game is played at the division level. 3.2km / hex, 1000 men / SP, 2 days / turn. The rules are 26 pages long, with another 2 pages of optional rules.  A separate booklet details 7 scenarios and gives a detailed narrative of historical events.


No Thanks. Published by Z-Man Games. 2004. Box. In shrink. £8

Designer: Thorsten Gimmler. No. players: 3-5. Country: American. Duration: 20 mins.

Reprint of Geschenkt / No Merci. Very neat card game in which players have to repeatedly try to avoid taking cards.  However, all the money spent so far to avoid taking the current card is taken by the player who actually takes the card. Thus eventually it will be worth taking the card. Also, since no-one has enough money to avoid taking cards for ever, you have to make sure you manage your money well so you don't end up being forced to take something you really don't want just because you have no money left.  Cards with adjacent numbers also incur only one penalty.  Very simple, but fascinating and fun.  Highly recommended.


Notre Dame. Published by Rio Grande Games. 2007. Box. In shrink. £31

Designer: Stefan Feld. No. players: 2-5. Country: American. Duration: 1 hr.

Board game which is driven by card play. The game uses a neat card drafting system, which works wonderfully - plenty of options, but not always the ones you would really like.  Players deploy influence markers in various parts of their quarter of the city. When deployed various benefits are gained such as recruiting more influence markers, gaining gold, gaining VPs, and investing in hospitals.  The latter is vital as each turn rats bring plague to the city, which hospitals help control - woe betide the player who leaves the plague unchecked.  Excellent systems, with interesting play - highly recommended.


Octagram. Published by Guardsman Games. ca.1975. Box. Good. £1.50

Designer: Unknown. No. players: 1+. Country: British.

Word game which uses 40 octagonal tiles.  Players draw and play a tile at a time, but as well as forming words by adding to the existing layout, one or more lines of letters can be removed and replaced to form a word, although each word may only be scored once throughout the game. Can also be played as a solo challenge.


Owner's Choice. Published by Z-Man Games. 2007. Box. In shrink. £15

Designer: Yasutaka Ikeda. No. players: 2-5. Country: American. Duration: 40 mins.

Clever stocks and shares game which uses some interesting mechanics.  Players move a marker around a track getting to choose which space to activate.  The top share holder in each company is the director, and the director gets an extra choice when affecting a company, which can result in significantly boosting their company, but at the cost of personal cash in hand.  Each company has its own dice which is rolled when that company is activated, and the effects on each dice are a little different giving the companies different characteristics.  Fast light play and clever ideas - well worth trying if you like light business games.


Patience Card Games For All The Family. Published by Corgi. 1970. Book. Excellent. £1

Author: Wendy Riches, Roma Thewes. Country: British.

Softback, 14x10cm, 93 pages.  A collection of patience games split into one deck (23 games) and two deck (16 games).


Poker Strategy. Published by Perigee. 1982. Book. Excellent. £8.50

Author: Nesmith C. Ankeny. Country: American.

Softback, 20x14cm, 189 pages. Poker strategy book aimed at players who are already familiar with the rules, and want to improve their play The book covers the following topics: Introduction (optimal strategy, luck, psychology, 7 playing rules), Draw Poker: Basic First Round Play (rules, ante, probability, opening & calling), Bluffing, Basic Second Round Strategy: Two Players, First Round Raise, Second Round Strategy For 3+ Players, Poker Variations, Advanced Problems.


Popular Card Games. Published by W. Foulsham & Co Ltd. ca.1950. Book. Good. £2

Author: B.H. Wood & F.R. Ings. Country: British.

Softback, 18x13cm, 96 pages. The book covers 20 of the favourite card games of the time. which includes Nap, Whist, Brag & Poker, Contract and Auction Bridge, Solo, Euchre, Pontoon, Baccarat, Bezique, Piquet, Glewstone Donkey, Pelmanism, Pounce, Black Maria, Rummy & Coon-Can, Fan-Tan, Cribbage and Canasta.  Includes hints and tips on good play.


Pow Wow. Published by Franjos. 1996. Box. Good. £10

Designer: Ronald Corn. No. players: 3-6. Country: German. Duration: 45 mins.

Very nicely produced game, with a cloth board, and a bag of chunky stones. The players get the Indians to complete their 'dance' around the tepee. Dice are used, but with plenty of choice, and dice can be rerolled when needed, and movement allowances are determined by moving the stones on the board. The winner is the holder of the card corresponding to the Indian who first completes his dance, but these cards can change hands during the game. Includes a 2 player variant.


Power Grid: Brazil + Spain/Portugal Maps. Published by Rio Grande Games. 2006. Box. In shrink. £17

Designer: Friedemann Friese. No. players: 2-5. Country: German. Duration: 90 mins.

Additional maps for the excellent game Power Grid. The maps are Brazil and Spain + Portugal, and there are slight variant rules to be used on each of these maps, to reflect the power production history of these countries.  Recommended, though you need the base game to make use of this. This map comes in a special full size 'Collector Box' intended to allow the keen Power Grid player to store all their expansion maps safely and tidily.


Power Grid China/Korea Maps. Published by Rio Grande Games. 2008. . In shrink. £9

Designer: Friedemann Friese. No. players: 2-6. Country: American. Duration: 90 mins.

Additional maps for the excellent game Power Grid. The maps are China & Korea and there are slight variant rules to be used on each of these maps, to reflect the power production history of these countries.  Recommended, though you need the base game to make use of this.


Project KGB: No. 2 The Double Agent. Published by Waddingtons. 1973. Box.

Good, but box base slightly indented. £10

Designer: Unknown. No. players: 3-4. Country: British. Duration: 1 hr.

Deduction game. Game No. 2 in a series of 2, both games being separate but if you own both then you can play them together as a larger game. In this game, one player is the Double Agent, who must sabotage the undercover training camp and get out before another player exposes him. This involves a clever use of plastic monitoring devices which can be secretly turned on or off underneath by the Double Agent. The trick is to work out who is doing the turning. A clever Double Agent will look and not turn at every opportunity, thus giving the impression he is a hunter rather than the hunted, hopefully for long enough to get away.  Nice item.


Punct. Published by Rio Grande Games. 2005. Box. In shrink. £15

Designer: Kris Burm. No. players: 2. Country: American. Duration: 30 mins.

Sixth and final game in the GIPF series of games, which will be familiar to fans of abstract games, as Kris Burm is a master designer, and the games in this series are very highly regarded.  Punct is a connection game in which you have to create a connection from one side to the other.  Each turn you can either bring a new piece into play or move one already in play. The pieces are very attractively produced, and as you would expect, while the basic idea is not new the actual game play is.


Quadrum. Published by RoJo Games. 1985. Box. 2 box corners taped. £4

Designer: J.F. Turner & R Taylor. No. players: 1-8. Country: British. Duration: 45 mins.

Special Notes: Box shows slight indentation due to stacking

Tile laying game which is related to dominoes.  The tiles show different numbers / colours on each side, with some sides often blank.  A board is provided onto which the tiles are played, and points are scored for matching sides with those tiles already played. In addition there are various bonus spaces which give bonus points and others with optional special abilities.  Around the edge of the board there are also colours / numbers to match, and doing so will tend to be quite hard, but will give big bonuses.  There are variants for children as well as a solitaire puzzle to solve using the game too.


Quiz Kids. Published by Whitman. 1945. Box. Good. £1

Designer: Louis G Cowan. No. players: 2+. Country: American. Duration: 20 mins.

Special Notes: Set No. 3

Card game, radio related, based on an American radio game-show of the same name. 36 double sided cards featuring questions, and the rules sheet also doubles as an answer check. One player takes the role of quizmaster and reads the questions and the others put up their hands to give answers. Played in 10 minute rounds after which the highest scorer takes over as quizmaster.

Qumero. Published by Spears. 1985. Box. 2 copies available:

1) Good but 2 corners taped. £3

2) Good but box edges show wear. £2. 4 out of 400 transparent tiles missing - this does not affect play

Designer: Sheldon J Dubow. No. players: 2-4. Country: British. Duration: 45 mins.

Game uses four dice, two with numbers on and two with letters. Each player has a personal board to play on which records their progress as they try to cover complete lines, columns and diagonals.  You can choose how to combine the dice you roll to form coordinates on your board, so as to maximise the chance of completing a line. Special cards are awarded when rolling doubles which allow flexibility when rolling poorly later in the game. Points are awarded only to the first player to complete each line. Uses substantial individual boards and well made transparent markers which slot into the boards.


Railroader. Published by Waddingtons. 1963. Box. Good. £32

Designer: Unknown. No. players: 2-4. Country: British. Duration: 75 mins.

A classic train game, mainly because it just looks so wonderful. 100 pieces of train-set like track slot into the board as you advance your railroad across the west. Plastic trains complete with carriages and caboose travel along the tracks, and follow the railroad builders. Players race each other across the board, but on the way, players are ambushed, and get the chance to dynamite each others' lines, derail trains and so on.  The main decisions involve choosing when to build track and when to move your train - you need enough track ahead of you to ensure your train won't go off the end, but too much makes you very vulnerable to dynamite attacks.


Reboot Mainframe Game. Published by Crown Games. 1995. Box. Good. £2.25

Designer: Unknown. No. players: 2-6. Country: British. Duration: 30 mins.

Based on a popular computer animated cartoon series from the 1990s. Players are either sprites (good) or viruses (bad), who try to protect or infect the CPU in which they all live. The board is circular and shows lots of paths around which the stand-up playing pieces move. Players need to collect chips to win.  Everything in the game fits in with the computer theme, down to a rules flow chart on the back page.  The game itself is a roll and move type game, but you can collect items to help yourself or hinder others.


Rette Sich Wer Kann. Published by Walter Müller. 1993. Box. Good. £20

Designer: Ronald Wettering. No. players: 3-6. Country: German. Duration: 90 mins.

Players attempt to get their sailors back to land safely, and must continually vote for different options - which boat will move, which boat will spring a leak, who will be chucked overboard, who will change ships etc. The game requires lots of negotiation and making deals, with plenty of scope for reneging! Nice wooden playing pieces. The artwork is attractive and distinctive as always from Walter Mueller.


Schwarz Markt. Published by Amigo. 1997. Box. 2 copies available:

1)  Good. £5      2) Excellent. £6

Designer: Stefan Dorra. No. players: 3-5. Country: German. Duration: 45 mins.

Card game, involving making deals on the Black Market. Players choose when to exchange basic commodities for luxury goods, and when to push the prices higher. There is only one set of goods needed at a time so if only one player has a crucial item and they know it, they can potentially make a killing, but getting yourself into that position is quite tricky.  Unusual light economic game, with a certain amount of bluff: how high should I let the price go before cashing in?


Scoop. Published by Waddingtons. ca.1988. Box. Good. £7

Designer: Unknown. No. players: 2-4. Country: British. Duration: 75 mins.

Special Notes: Box base indented and corners taped

Reprint of a classic British game about completing your newspaper. Noted chiefly for the telephone device used for 'ringing' the editor (it gives a 'random' response every time you use it). In this edition the telephone is a chunky plastic device, but works in the same way as the original cardboard version, and is very tactile. The game itself is a set collection type card game.


Scorpion. Published by Spears. 1983. Box. 2 copies available:

1) Good. £3. 1 scorpion token replaced with a similar sized wooden disc. The scorpion tokens show wear.

2) Good, but box edges show wear. £4

Designer: Seven Towns. No. players: 2-4. Country: British.

An elegantly produced game of the Parcheesi family, but with sufficient twists to make it unique and to add considerable strategy to the game.  The board is a large 3-D moulded plastic track in an S shape, with yellow spaces on the way out and black spaces on the way back. Each player has 4 scorpion tokens which are moved according to dice rolls, but each of the two dice must be rolled either on the yellow felt mat or the black felt mat to indicate the colour of space on which a scorpion must be for it to be moved by that dice.  Also landing on or adjacent to (on the other track) another scorpion lets you sting that scorpion and gain an advantage yourself or disadvantage the other scorpion.  Well worth investigating for players of Backgammon.


Sea Hawks. Published by Orca. ca.1985. Box. Good, but corners taped. £12

Designer: Jon Dunkelman. No. players: 2-4. Country: British. Duration: 1 hr.

Treasure hunt game played on a copy of an 18th century map of the Caribbean.  Players are trying to find the chest with treasure in it.  This is done by sailing around the map and either visiting ports where information about the whereabouts of the treasure can be gathered, or sailing to the various islands and looking for it more directly.  Rules also allow battling opponents' ships.


See You Later. Published by FX Schmidt. 1994. Box. Good. £6

Designer: Heinz Meister. No. players: 2-6. Country: German. Duration: 20 mins.

Risk taking game in which players have to decide how far to push their luck.  A circular track has 5 wooden alligator pieces on it, and on their turn a player draws a card and moves the indicated alligator that many spaces clockwise. If it lands on an empty space the turn may be banked or continued, with each card played counting for another point.  However all points gained this turn are lost if landing on a space with another alligator, in which case the next player can potentially score for the unbanked cards too.  Extra rules add action cards which give additional bonuses and penalties.


Selected Patience Games. Published by Goodall & Sons. 1921. Booklet. Good. £7

Author: Professor Hoffmann. Country: British.

Softback, 10x7cm, 64 pages. A selection of 21 patiences selected by this prolific author. Very attractive cover and many black and red diagrams throughout. The games are: Original, Star, Travellers, Carpet, Windmill, Heads & Tails, Demon, New York, St Helena, Reversible Sequences, Puss in the Corner, Four Marriages, Backbone, Bismarck, Quadrilateral, Roman, Ladies Drawing-Room, Burleigh, Triplets, Stop, Golf.


Shadows Over Camelot: Merlin's Company. Published by Days Of Wonder. 2008. Box. In shrink. £16.50

Designer: Serge Laget, Bruno Cathala. No. players: 3-8. Country: American. Duration: 75 mins.

Expansion for Shadows Over Camelot, which you will need to make use of this.  Using this set you can play with up to 8 players, and have up to 2 traitors.  There are 7 new knights to try out, and a selection of new white and black cards which include Morgan's coven of witches.  A new type of card which makes movement dangerous is introduced, along with a figure and rules for Merlin.


Sherwood Forest. Published by Rio Grande Games. 2009. Box. Excellent. £33

Designer: Nils Finkemeyer. No. players: 3-6. Country: American. Duration: 1 hr.

The players take the roles of rival bands of outlaws in Sherwood Forest.  The players can assign their men to various tasks each round, such as buying equipment at the market, giving money to the church (to gain VPs), recruiting more men for future rounds, or setting up an ambush in the woods.  When setting an ambush other players' men can also be invited which will increase the size of group that can be attacked, but will result in the loot having to be divided.  Cards representing various groups coming through the woods can be scouted out, and there are various ambush sites to choose from.  If a passing group is too powerful then the hidden outlaws will leave it alone.  Sometimes the sheriff turns up too, which can be trouble.


Skallywaggs. Published by Bent Castle Workshops. 2005. Box. Excellent. £7.50

Designer: Chris Pallace, Ben Crenshaw. No. players: 2-4. Country: American. Duration: 1 hr.

Pirate themed card game with a difference.  Players try to recruit a viable crew and the first to set sail wins. Most of the cards show the body parts (legs / body / head) of a pirate, and these can be put together any way you fancy - making some very odd characters.  However, there are advantages to making pirates out of matching body parts - they are less easily affected by unpleasant event cards and often give their owner special abilities as well.  The event cards let you swipe pirate parts from other players, as well as perform other assorted helpful and unhelpful actions.


Small Soldiers Karate Fighters. Published by Kenner. 1998. Box. Box good, contents unused. £4.50

Designer: Unknown. No. players: 2. Country: Canadian..

Film related, based on the characters in the film Small Soldiers.  Action game in which the players control 15cm high moving figures of Chip Hazard and Archer, which can kick and punch.  They are controlled using buttons and a knob to twist at the far end of a handle / base.  A well placed kick and punch combination and the opponent's action figure will fly off its base, defeated.  Great fun.


Some Patiences. Published by John Waddington Ltd. 1924. Booklet. Good. £1.50

Author: H.A.H. Carson. Country: British.

Softback, 9x7cm, 40 pages.  A mini guide to 13 different games of patience: Blue Moon, Demon Cancelled, Empire, Hidden Four, Huff, Long, Porcupine, Precedence, Roulette, Royal, Shuffling Patience, Snake, Triangle.


Source Of The Nile. Published by Avalon Hill. 1979. Box. Box shows wear and lid heavily taped. £30

Designer: Ross Maker & Dave Wesely. No. players: 1+. Country: American. Duration: 3 hrs.

Special Notes: Contents fine.

Second edition of this game. Uses Fast-Action cards for generating random factors. Wonderful idea, each player sets off to explore Africa, filling in the hex map as they go. If they get back alive, they publish their discoveries, which become part of the map board. Initially players need to equip their expedition which will take quite a few turns, and when ready they set off. During the expedition there will be many decisions to be made and the players must make their own decisions on the basis of the perceived risks.


Special Delivery. Published by Kevingston Games. 1993. Box. Good. £9

Designer: Kevin Rolph. No. players: 2-16. Country: British. Duration: 1 hr.

Race game in which players vie to deliver parcels to various villages. The game uses dice, but there are plenty of choices to make in the route to go, and how to block other players etc.   Kevin also produced a set of diceless rules as well, which I will provide too.


Spiel '95 Taschenbuch. Published by Friedhelm Merz Verlag. 1996. Book. Good. £1.20

Author: Rosemarie Geu. Country: German.

Softback, 15x11cm, 782 pages.  Pocket guide book to the Spiel 1995 fair in Essen, with lots of information useful to collectors such as: Company addresses for all the exhibitors, PBM magazine addresses, German games awards lists, Journalists' and magazines' contact details, Lists of the games being shown at all the stands that year, Lists of games authors with their ludographies, Games index, Games groups and so on.  It is all in German of course.


Spin To Win. Published by Spear's Games. 1977. Box. Box shows wear. £2.25

Designer: Unknown. No. players: 2-4. Country: British. Duration: 10 mins.

Top spinning game. The board sits in the box and shows a grid of colourful scoring spaces with higher numbers near the centre and the corners.  Over this there is a transparent layer with holes.  Players take it in turn to spin a top, trying to get it into a valuable hole.  Tops not in holes are removed from the board.  Once one player has all three of their tops in holes all tops are scored and the highest scorer wins that round.


Star Fleet Missions. Published by Task Force. 1992. Box. Good. £7.50

Designer: Leanna M Cole. No. players: 2-6. Country: American. Duration: 90 mins.

Card game based on the Star Fleet Battles universe. Players build fleets for the various races (Federation, Klingon, etc.) and compete to fulfil various missions. The basic idea is that cards from the mission deck have various requirements in order to be fulfilled, and starship cards have various abilities which can be used to fulfil these requirements.  Points are awarded by fulfilling missions.


Steel Driver. Published by Treefrog. 2008. Box. In shrink. £22

Designer: Martin Wallace. No. players: 3-6. Country: British. Duration: 1 hr.

Martin Wallace train game, at the simpler end of the spectrum.  The map shows the USA with rail links marked on the board ready for construction. There are six companies, which the players use investment cubes to control.  The companies can then build track using the revenue they have raised.  The companies earn profits by connecting to new cities.  A clever twist ensures the control of the companies is fluid.  Profit distributed to the players is not reinvested, but is kept and determines victory.


Stirling Moss Rally. Published by Whittlecraft. ca.1965. Box. Good. £4

Designer: Unknown. No. players: 2-6. Country: British. Duration: 1 hr.

Motor racing rally game played on a course with snow and ice, rocky canyons, and deserts. Players buy equipment to help them through certain terrains, and without these the cars will have to stop for repairs.  The game uses 3 dice: fast (1-6), slow (1-3), and a traffic light control (red/green). Hazard spaces do different things depending on your speed and equipment. Board graphics and box art by the newspaper cartoonist Brockbank.


Stun. Published by Waddingtons. 1988. Box. Good. £1

Designer: Unknown. No. players: 2-6. Country: British. Duration: 15 mins.

Special Notes: Tape removal mark on one side of the box and 4 original plastic counters have been replaced - this does not affect play

Card game in which players decide how far to push their luck each turn.  Cards are turned over one a time, and most show coins.  After each card the player can decide to stop and bank their coins. However, if a Stun card is turned up coins won that turn are lost.  Whenever a player has cards showing 15 coins they can be traded in for a token.  The first to get 5 tokens is the winner.


Tac-Tickle. Published by WFF 'N Proof. 1967. Packet. Good. £2.25

Designer: Prof. Harry Rudermann. No. players: 2. Country: British. Duration: 10 mins.

Abstract game with several variations.  The basic idea is that the players each have 4 pieces which they move one at a time alternately to try to make a line of three in a row of their colour.  The game can either be played using a 4 x 5 foam grid or on a hex gridded board. The pieces are dice which have a letter embossed on them to help the colour blind or even the partially sighted as the game is entirely tactile when using the foam grid.


Tahuantinsuyu. Published by Hangman Games. 2004. Box. Excellent. £17

Designer: Alan D. Ernstein. No. players: 3-4. Country: American. Duration: 3 hrs.

Special Notes: Limited edition: No. 875

Empire building game set in the Incan Empire.  Players take the role of one of the king's chiefs and must use the labour force granted them to expand and improve the empire, and the player who does this most effectively will win.  Play is on a laminated board and crayons are used to mark in roads built in each player's network.  As well as building roads players can also construct cities, temples, garrisons, and terraces as well as conquering neutral regions.  Each of these options gives a different trade-off in terms of victory points and additional labour for future turns.  The game also uses an unusual card mechanism in which cards played all affect two adjacent players, whether helpful or harmful.


Teenage Mutant Ninja Turtles Game. Published by MB Games. 2003. Box. Excellent. £6

Designer: Unknown. No. players: 2-4. Country: British.

Movie / TV tie in game, but with two sets of rules. One simple one intended for kids, and one much better set which makes for a more interesting game.  The players are the Turtles, and have to fight their way through the streets and sewers in order to get to the skyscraper where their arch nemesis, Shredder, is plotting to take over the world.


Tempus Draconis. Published by Scribabs. 2005. Box. Excellent. £16

Designer: Paolo Vallerga, Valerio Porporato. No. players: 2-8. Country: Italian. Duration: 90 mins.

Fantasy adventure board game which uses impressively large and attractive hexagonal tiles to create a dungeon.  Into this dungeon the players take their characters who must firstly find useful equipment and free some prisoners before taking on the tougher monsters and eventually a mighty dragon.  The character who kills the dragon gets out safely, but the other characters may still survive if they can make it to an entrance before the dungeon collapses around them in true Tomb Raider style.


Tension. Published by Peter Pan. 1971. Box. Box shows wear, 1 corner taped up. £2.50

Designer: Kohner Bros. No. players: 2-4. Country: British. Duration: 20 mins.

The centrepiece of the game is a large round plastic board with holes for pieces of various colours, but one less hole than the number of players.  The 'spin-o-matic' colour indicator is spun, and when it stops players race to get a piece of the indicated colour into a slot of that colour.  The slowest has to take all the other players' pieces for that round.  The objective is to be the first to get rid of all your pieces.


Terminator 2: Judgement Day. Published by Parker. 1992. Box. Good. £1

Designer: Unknown. No. players: 2-4. Country: American.

Film tie-in, with lots of pictures from the film on the box and cards etc.  The players must collect three special items and then do battle with the T-1000 in the steel mill until it is finally destroyed and the game won.  Movement is by card play and special cards can be retained to improve your chances in battle or move the T-1000 around the board to your advantage and others' woe.


Test Your Communications. Published by Victor Gollancz. 1989. Book. Good. £5

Author: Hugh Kelsey. Country: British.

Softback, 19x13cm, 80 pages. Contract Bridge book. The author presents 36 hands and asks the reader how they would solve a particular problem that hand poses.  The solution is then given on the following page.  Thus you can test yourself to see how good your Bridge skills are, and also improve them where they were wanting.  Hard to find book.


Tetris. Published by Tomy. 1991. Box. Good. £6.50

Designer: Unknown. No. players: 2. Country: British. Duration: 30 mins.

Board game version of the famous and addictive computer game.  The two players sit at either end of the board, and take it in turn to use a shape spinner which is built into the game to determine what shape they have to add to their Tetris layout.  The two layouts join up at the top, and initially a central bar sits in the middle of the board, but each time you complete a row the bar is moved towards your opponent.  Completing several lines at once moves it extra spaces.  The idea being to have your opponent run out of space before you do, so keeping the divider bar on their side of the board is a good way to do this.


The Bridges Of Shangri La. Published by Uberplay. 2003. Box. In shrink. £14

Designer: Leo Colovini. No. players: 3-4. Country: American. Duration: 1 hr.

Unusual game in which players place tiles representing disciples of seven monastic disciplines into villages which are connected by bridges through the mountains. Initially a few masters are placed, and then students are placed, and when a village is full enough its students can be sent to a neighbouring village where if their knowledge is superior they will take over from existing masters, but behind them the bridge collapses.  When the bridges are gone the player with most masters and students on the board wins.  Interestingly different mechanics with lots of tactical options and plenty of scope for vicious play.


The Classic Dungeon. Published by TSR. 1992. Box. Good. £12

Designer: Unknown. No. players: 1-6. Country: American. Duration: 45 mins.

Simple (but very entertaining) fantasy board game. Each player picks a character with certain abilities and must scour the Dungeon looking for beasts to battle and treasures to take. It is indeed a classic. The game uses many cards to represent the monsters, treasures, traps, equipment etc.


The Duelist Magazine.  Published by Wizards of the Coast. Author: Unknown. Country: American.

Wizard's Official Magic: The Gathering magazine.  Always very colourful and full of interesting MtG articles, as well as some articles concerning other WotC games and Richard Garfield's interesting Lost in the Shuffle general gaming articles. Many issues include tricky MtG puzzles for you to solve as well. You can be sure any of the MtG sets released in that period will be covered thoroughly, and many strategy articles are useful even if you only play with more recent cards than those covered in this period.

1) Set of 13 Issues.. Good. £8.50. This collection includes the following issues: 3, 5-16. This covers the period Fall 1994 - April 1997. 

2) Set of 7 Issues. Good. £5. This collection includes the following issues: 6-11, 15, and The Complete Magic Card List (up to and inc. Homelands). This covers the period Summer 1995 - Feb 1997.


The Fifty Best Party Games. Published by Foulsham. ca.1930. Book. Good. £1.50

Author: Arthur Annesley Ross. Country: British.

Softback, 18x12cm, 61 pages. A collection of activity style games for play at parties with children and adults alike. It includes lots of old favourites as well as a few devised by the author. Additional sections also cover games to play in the garden and number tricks.


The Monopoly Book. Published by McKay. 1975. Book. Good. £6

Author: Maxine Brady. Country: American.

Hardback with dustcover, 18x18cm, 144 pages.. Reference work looking at Monopoly in great depth. The best part is the history and development of the game, but it does analyse every square and every possible tactic, as well as making sure the reader understands every nuance of the rules.  Indispensable for the Monopoly addict.


The Pan Book Of Party Games. Published by Pan Books. 1963. Book. Good. £2

Author: Joseph Edmundson. Country: British.

Softback, 18x11cm, 222 pages.  Chapters cover: Giving a Party, Essential Party Equipment, Games for Very Young Children, Musical Games, Balloon Games, Tagging and Chasing Games, Throwing and Aiming Games, Races, Talking Games, Writing and Quiet Games, Hiding and Finding Games, Silly Games, Time Passers, Radio and TV Games, Mind Reading and Fortune Telling, Cards / Dice / Darts, Car Journey Games, Beach and Picnic Games.


The Pocket Guide To Patience. Published by Thomas De La Rue. 1911. Booklet. Excellent. £6

Author: Tarbart. Country: British.

Softback, 10x7cm, 21 pages. Has gold edged pages. The games covered are: Demon, Fan, Plait, Sultan, Clock, Les Huits, Miss Milligan, Spider, Windmill.


The Quizmaster. Published by Spear's Games. 1983. Box. Good but some surface scratches on lid. £1

Designer: BBC Enterprises Ltd / Seven Towns. No. players: 2+. Country: British.

Quite clearly this is a card game version of Mastermind, the British TV quiz (not the logical deduction game), as the box shows the famous black chair and pictures Magnus Magnusson.  Inside there are 10 types of questions in different categories and three different difficulties as well, worth 2, 4 and 7 points respectively. There are 1000 cards, so in all 10000 questions - that should keep you occupied for a while!


The Scrabble Puzzle Book. Published by Queen Anne Press. 1981. Book. Excellent. £3.25

Author: Gyles Brandreth. Country: British.

Hardback, 25x17cm, 128 pages. This book includes 200 Scrabble puzzles with solutions (which give the best options along with several less good options).  Also included are the rules to Scrabble, a description of allowed words, and a listing of unusual words used in the puzzles along with brief definitions (eg. filmic = pertaining to the cinema - yeah right!).


The Tables Of Magic. Published by Wordware Publishing. 1996. Book. Excellent. £2

Author: George H.Baxter. Country: American.

Softback, 23x15cm, 184 pages.  Book on Magic: The Gathering intended to improve your deck building and act as a useful reference guide.  The book covers: The Turn Sequence, The Attack Phase, Probability & Statistics (for good deck building), Deck Construction Procedure & Worksheet, The Sideboard, Banned & Restricted Lists, Top Eight Pro Tour Decks, Card List.


The Waddington Card Trick Collection. Published by Waddingtons. ca.1980. Booklet. Good. £2.50

Author: Graham Reed. Country: British.

Softback, 18x11cm, 29 pages.  A collection of 12 very impressive card tricks which aren't hard to learn from an associate of the inner magic circle.  Includes diagrams to go with the clear trick descriptions, with guides as to possible patter as well.


The Willow Game. Published by Tor Books. 1988. Box. Good. £2

Designer: Greg Costikyan. No. players: 2-6. Country: American. Duration: 2 hrs.

Game based on the fantasy film Willow.  The players play the characters from the film, both Good and Evil. The Good players try to protect Elora Danan out of Evil Bavmorda's clutches, and get her to safety, while the Evil players try to find and capture her and then get her to Nockmar Castle. Good characters start weak, but get stronger as the game goes on by searching places of power and gaining treasures.  The Good characters can win by either taking Elora Danan to safety or by defeating Bavmorda in combat. Bookcase Box.


The Wine Connoisseur. Published by BDJ Enterprises. ca.1995. Box. New. £1

Designer: Unknown. No. players: 2-12. Country: American.

A quiz game about wine. The game includes 1000 questions for the wine connoisseur, and players advance around the attractively produced large score board as they correctly answer questions.


Thunderbirds International Rescue Game. Published by Peter Pan. 1992. Box. Good. £5

Designer: Unknown. No. players: 2-4. Country: British.

Special Notes: Box base indented, and there are two pegs missing, but there are still more than are ever required in any of the missions.

TV related, with 4 sets of Thunderbird vehicles 1 to 4 and a plastic Tracy Island to assemble in the middle of the board. Released to coincide with a resurgence of interest in the TV show on British television at the time. In order not to upset die-hard fans, the rules apologise for altering some of the missions from the original TV story lines for the benefit of game play!  In each mission the players use dice to move their Thunderbird vehicles in order to retrieve people / objects from around the board and take them to the places designated in the mission briefing.  The first to do this wins.  The game includes 16 different missions.


Ticket To Ride: Europa 1912. Published by Days Of Wonder. 2009. Box. New. £13.50

Designer: Alan Moon. No. players: 2-5. Country: American. Duration: 75 mins.

Expansion for the Ticket To Ride games family. The main expansion in this set is for the Europe map, and provides an expanded set of ticket cards which allow the Europe map to be used in several new ways.  A separate expansion can be used on other maps as well: Warehouses & Depots.  At the start of the game players place wooden warehouse pieces on various cities.  These will accumulate train cards as the game goes on, and when a player builds a route to that city then the train cards are taken as a bonus.


Trendy. Published by Spiel Spass. 2000. Box. In shrink. £5

Designer: Reiner Knizia. No. players: 2-5. Country: German. Duration: 20 mins.

Card game in which the cards represent different fashion trends.  In turn players play a card and draw a replacement, until a critical number of cards has been played for one of the trends.  All cards played for that suit then score, but all other cards are discarded.  A new set of trends then starts.  There are also some special cards which either count as two cards or which discard all cards of a particular trend.  Neat idea as you would expect from this designer.


Trespass. Published by Palitoy Bradgate. ca.1974. Box. 2 copies available:

1) 1 box corner taped. £1.25        2) Good. £1.75

Designer: Unknown. No. players: 2. Country: British. Duration: 20 mins.

This is not the Alex Randolph game of the same name. Each player has pegs numbered 0-9, one of which is secretly chosen at the start of the game as the victory peg.  The objective is then to manoeuvre this victory peg into your opponent's home area.  Movement of pegs is like a chess rook, except with up to one change of direction and jumping as in draughts.  It is also allowed to move one of your opponent's pieces as well, though never backwards.  The idea is to mislead your opponent about which your victory peg is, and then sneak an unexpected victory.


Tribune. Published by Fantasy Flight Games. 2007. Box. In shrink. £30

Designer: Karl Heinz Schmiel. No. players: 2-5. Country: American. Duration: 90 mins.

Players represent major families in Rome, each trying to rise to prominence amongst the Roman elite.  In order to do this the players use their playing pieces each round in order to purchase cards, earn money, attend auctions or the temple, and vie for control of various important Roman factions.  In order to control a faction a suitable set of cards needs to be collected to oust the current controller, but the benefits of doing so are great.  The objective is to accumulate VPs in a variety of ways.  The game ends when a player achieves a set number of objectives, but the player with most VPs is the winner.  Clever systems - highly recommended.


Tweedledum. Published by Gibsons. 1990. Box. Good. £10.50

Designer: Alex Randolph & Johann Ruttinger. No. players: 2-5. Country: British. Duration: 1 hr.

Very attractive game using, where possible, original drawings from the classic edition (drawn by Tenniel). Players compete to collect 'photographs' (scenes) from the book. Each of the 7 scenes has an excellent photograph, a good photograph and a bad one.  The players move around a track and take opportunities to take photographs and gain photo cards.  When a player has photos of all the locations they can end the game, but the player with the best collection wins, not necessarily the player who ended the game.


Twilight Imperium 3rd Edition. Published by Fantasy Flight. 2004. Box. In shrink. £35

Designer: Christian T Petersen. No. players: 3-6. Country: American. Duration: 3.5 hrs.

Special Notes: One side is very slightly dented, hence the much reduced price compared to the RRP.

Gigantic science fiction themed epic empire building game.  The set includes over 300 plastic miniatures for the various forces (ground forces, cruisers, dreadnoughts, carriers, fighters and more). The players represent ancient galactic civilisations and play involves trade and political struggle as well as conflict. The board is made up from large geomorphic sections. The game also uses cards, of which there are over 400, and the rules have been substantially revised and enhanced over previous editions, so the game involves less downtime.


UK Militaria Directory & Sourcebook. Published by Windrow & Greene's. 1992. Book. Excellent. £1.50

Author: Alan Greene, Windrow. Country: British.

Softback, 30x21cm, 94 pages.  Reference book for militaria collectors and hobbyists.  This book gives details of: Model Shops & Suppliers, Model Societies, Toy Soldier Makers & Suppliers, Museums, Antiques & Prints, Auction Houses, Uniforms Armour & Insignia, Medals, Re-enactors, Wargames Groups & Suppliers, Publishers, Magazines, Books & Videos, Libraries, Travel, Military Vehicles, and more.


Up Front. Published by Avalon Hill. 1983. Box. Excellent - unpunched. £50

Designer: Courtney F Allen. No. players: 2+. Country: American. Duration: 1 hr.

Card game version of Squad Leader. Highly original, quite complicated (4/10 on the Avalon Hill complexity scale). Man to Man Infantry wargame set in WW2 Europe.  Generally considered a major breakthrough in wargame design as it does not use a hex map, but the game is driven by cards and is highly playable and in less than an hour once you are fully familiar with the game.  Very well regarded and highly sought after. First edition.


Warrior Knights. Published by Games Workshop. 1985. Box. 2 copies available:

1) Good. £15. Box has been taped up extensively, but otherwise shows relatively little wear.

2) Good, box edges show wear. £16

Designer: Derek Carver. No. players: 2-6. Country: British. Duration: 2-3 hrs.

Classic multi-player war game set in a fictional European region, players vie for control of the area. Players use diplomacy, negotiation, and bribery as well as warfare to achieve this. Players must manage their economy well too.


Weak Two Bids. Published by Probray Press Ltd. 1991. Book. Good. £2.50. Author: Brian Senior. Country: British.

Softback, 20x14cm, 30 pages.  Book on Bridge conventions and how a weak two bid can be useful. The contents cover: Weak Two Bids in Each Seat, Responding to the Weak Two Bid, Bidding Over Intervention, Handling Strong Two Openings, Defending Against Weak Two Bids.


Whiplash. Published by Peter Pan. 1988. Box. Box corners taped + mark where label was. £1.50

Designer: Unknown. No. players: 2. Country: British. Duration: 5 mins.

Special Notes: No rules included, though the box says all you need to know to be able to play.

Fast action game, a sort of two player bagatelle!  The board has a central scoring section into which players try to get their marbles.  Each player also has a bagatelle style ball shooter and each ball lane curves around the board and then up a ramp which hopefully will send the ball into the scoring area.  First to get 100 points wins.  Play is simultaneous, so pretty frantic!


Why You Lose At Bridge. Published by Cornerstone Library. 1974. Book. Good. £2

Author: S.J. Simon. Country: American.

Softback, 20x13cm, 160 pages. Includes a foreword by Charles Goren. This book covers the following reasons for losing at Bridge: Ignoring the Odds, Playing Dummy, Bad Defence, Poor Bidding, Not Doubling, Don't Teach Your Partner, Half a Loaf, They Can't Fool Me, Fixed by Palookas, The Logic of Luck, A Rubber at the Club. The book is targeted at both beginning players and also at more experienced players - after all everyone's game can be improved by making fewer mistakes!



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