MNG-AJM Games and Collectibles

 

Jan 2009 Catalog

 

The first half of the catalog was sale items – these have been removed since they are no longer on sale at the listed prices.

 

3 Or More. Published by Spear's Games. 1981. Box. Box shows wear. £2

Designer: Unknown. No. players: 2-4. Country: British, Duration: 20 mins, Desc. by Andy.

Tile laying game using long thin tiles each with 3 coloured circles on it.  These are placed adjacent to those already on the table in rows of up to eleven.  The objective is to score points by making lines of circles of the same colour - the longer the line the higher the score and diagonal lines count double. When all the tiles have been played the highest scorer wins. Could be considered a sort of colour dominoes, but with three colours per domino rather than just two.

 

A Dog's Life. Published by Eurogames. 2001. Box. Excellent. £11

Designer: Christophe Boelinger. No. players: 2-6. Country: German, Duration: 75 mins, Desc. by Andy.

English edition of 'So Ein Hundeleben".  The game includes 6 very nicely produced miniature dog playing pieces, all different, and realistically painted.  Players try to locate four bones and bring them back to their home.  Bones can be found in some rubbish bins or will sometimes be given as a reward for delivering a newspaper, or begging at a restaurant.  Dogs can also piddle on lampposts to slow down any other dogs passing that space. Players must ensure their dog doesn't get too hungry, so finding food is always important too, otherwise the dog-pound beckons. Rival dogs and the dog catcher can cause problems too. Nicely themed and well produced game.

 

A La Carte. Published by Moskito. 1989. Box. Good. £25

Designer: Karl-Heinz Schmiel. No. players: 3-4. Country: German, Desc. by Andy.

The players attempt to cook meals.  Each meal requires that player's cooker to be set to a particular temperature range, and also requires certain herbs and spices.  However, heating the hobs is done by dice roll and can be somewhat unpredictable. Spicing you dishes is done by upturning little bottles containing wooden cubes representing the spices, and there is some unwanted salt in with the spices too.  Get too much salt, too much spice or burn your meal and it goes to the pigs! There is also the opportunity to occasionally force players to swap meals!  Daft, but fun with wonderful bits.

 

Abalone. Published by Abalone S.A.. 1999. Box. Good. £7

Designer: Laurent Levi, Michel Lalet. No. players: 2. Country: French, Duration: 20 mins, Desc. by Andy.

Abstract game played on a hexagonal board with large black and white marbles.  The novel idea is that you push lines of marbles in ways which will be to your advantage, with the objective being to push your opponent's marbles off the edge. You can only push a line of marbles if your marbles have greater pushing power.  Well regarded and very nicely produced.

 

After The Flood. Published by Treefrog. 2008. Box. In shrink. £25

Designer: Martin Wallace. No. players: 3. Country: British, Duration: 3 hrs, Desc. by Andy.

Set in Sumeria players use resources produced in their areas to trade for resources they cannot produce themselves, and build empires.  These empires, once scored crumble.  Different cities have different special abilities they can use. The game does also involve combat.  The game was designed for precisely 3 players.

 

Age Of Mythology. Published by Eagle Games. 2003. Box. In shrink. £22

Designer: Glenn Drover. No. players: 2-4. Country: American, Duration: 3 hrs, Desc. by Andy.

Board game version of the civilisation building computer game of the same name.  The game includes vast numbers of components including all sorts of wonderful plastic figures of men and monsters from different empires, wooden blocks, cards, dice and three game boards.  The game is about gathering resources, building an empire and an army to defend and expand it, moving into new levels of civilisation, and ultimately building a Wonder of The World. Requires a large table, but it looks fantastic when laid out.

 

Around The World In 80 Days. Published by Rio Grande Games. 2004. Box. In shrink. £17

Designer: Michael Rieneck. No. players: 3-6. Country: American, Duration: 1 hr, Desc. by Andy.

Nominated for the 2005 German Spiel Des Jahres, this game is an excellent 'gateway' game, ie. good for gamers and families. Players collect cards which are used to move from location to location following the route in Jules Verne's famous story. When selecting cards players must also take into account the special ability which will come with that card, in order to make the best use of their turn.  The detective can also be used to slow down a player or encourage them to make a move when it is felt they won't have ideal cards. The idea is to make it around the world in as few days as possible, but not to take more turns doing this than the other players, so a balance is required. Recommended.

 

Banana Republic. Published by Spiel von Doris & Frank. 1992. Box. Good. £6.50

Designer: Doris Matthäus & Frank Nestel. No. players: 2-5. Country: German, Duration: 30 mins, Desc. by Andy.

Tactical card game set in a fictional Banana Republic.  Players try to bribe their way to victory in an election, and get to use money to bribe the voters, journalists to expose others' bribes, assassins to kill said journalists and bodyguards to protect them.  During each round the players can look at a few of the face down cards they think are key so they can work out what is going on.

 

Battlestar Galactica The Board Game. Published by Fantasy Flight. 2008. Box. In shrink. £29

Designer: Corey Konieczka. No. players: 3-6. Country: American, Duration: 3 hrs, Desc. by Andy.

Cooperative game based on the popular Sci Fi channel series of the same name.  Players take on the roles of major characters such as Captain Adama, Starbuck etc, and must work together to survive the relentless pursuit of the Cylons.  However, one or more of the players may turn out to be a Cylon agent who could perform sabotage at any time...  The game is driven by many sets of cards, but also includes 32 plastic ships.  Well regarded with lots of pictures from the series, which enhances the atmosphere of mistrust and intrigue.

 

Big Domino Record. Published by Big. ca.1990. Box. Box shows wear. £2

Designer: Unknown. No. players: 1+. Country: German, Desc. by Andy.

Special notes: Exact number of dominoes not checked, but doesn't really matter.

A box containing roughly 400 plastic dominoes, but unmarked, so no use for playing games.  Instead they are intended for standing up in rows / patterns and knocking over!  There is a bridge with steps over it included as well.

 

Billionaire. Published by Spear's Games. 1984. Box. Excellent. £2.50

Designer: Crown & Andrews. No. players: 3-8. Country: Australian, Duration: 20 mins, Desc. by Andy.

Card game, and a variant of the manic card trading game, Pit.  Comes with a large plastic suitcase which the player who first completes a set must grab to end the round.  The suitcase also acts as a card holder.  Money is provided too and each set has a value which the completing player wins.  There are two special cards: the tax man - whoever holds him at the end of the round loses money and a doubler which gets you twice the reward if you manage to complete a set. A good version of this classic game.

 

Black Sheep. Published by Fantasy Flight. 2008. Box. In shrink. £11

Designer: Reiner Knizia. No. players: 2-4. Country: American, Duration: 40 mins, Desc. by Andy.

Board and card game which includes 36 plastic animal models.  Players collect and play cards in order to form better combinations than their rivals and herd the animals into their own pens.  However, beware the black sheep which can cause havok should they get in amongst your animals.

 

Bridge For Two. Published by Milton Bradley. 1964. Box. Good. £7.50

Designer: Charles H Goren. No. players: 2. Country: American, Desc. by Andy.

Special notes: There are some tape removal marks on the box, and the poster sized table mat is somewhat discoloured but not essential for play.

Two player bridge style card game.  The game is played with each player having a dummy partner whose cards are dealt into special racks.  These mean that part of the dummy players' hands are visible and the remainder hidden, though they will become visible as they are uncovered.  Bidding is as in regular bridge, though with only the two real players taking part. Uses normal playing cards.  The game comes with a poster sized table mat which reminds you of the Goren point count system.

 

Bridge Keno. Published by Chad Valley. ca.1955. Box. Good. £4.50

Designer: Unknown. No. players: 2-8. Country: British, Duration: 15 mins, Desc. by Andy.

Note: The box is just a few small marks off being Excellent, which makes it exceptionally good condition for its age

Playing card Bingo, with some additional ways to score and variants included.  Each player has a 5x5 board with each space showing a playing card.  A deck of playing cards (not supplied) is shuffled and the cards called one at a time.  The first player to form the agreed upon pattern wins.  The game is undated, but states that Chad Valley are the sole licensees for the game for the British Empire, excluding Canada.

 

Caprice. Published by Gold Sieber. 1999. Box. In shrink. £10.50

Designer: Rotgers U Bolten. No. players: 2-4. Country: German, Duration: 20 mins, Desc. by Andy.

Strategy game with wooden pieces and board. The large wooden pieces are used to form towers on the board, with players being able to introduce a new piece each turn, and then move a piece already on the board. Players start with secret cards showing target shape combos which they will score points for if they manage to achieve them at the end of the game, thus you may be able to work out what your opponents are aiming for and hinder them.

 

Car Wars, Mini Promotional Game. Published by Steve Jackson. 1987. Booklet. Good. £0.50

Author: Jim Gould & Steve Jackson. No. players: 2+. Country: American, Desc. by Eamon.

Introduction to the world of Car Wars but a complete game in its own right. Probably made as a promotional item at game-shows.

 

Celebrity Trivia. Published by Nostalgia Lane Inc. ca.1985. Box. Good. £1

Designer: Unknown. No. players: 2+. Country: American, Desc. by Andy.

Box of 400 cards with 6 trivia quiz questions and answers about well-known people.  Also includes a die and rules.

 

Centre Court. Published by BMI. 1992. Box. Good. £10

Designer: Derek Cate. No. players: 2. Country: British, Desc. by Andy.

Card driven tennis game, which was originally made by RDA, who also made Wicketz.  Play can be doubles or singles and once the ball is in play the tennis player can be moved up to the number of spaces equal to the total value of the cards they have in hand.  They then hit the ball to the space indicated on one of their cards, and then must discard that card - thus as a rally goes on movement options reduce and the places you can hit the ball to reduce, until finally one player fails to reach the ball.  Neat mechanic.

 

Clash. Published by Peter Pan. 1986. Box. Good. £3

Designer: Unknown. No. players: 2. Country: British, Duration: 20 mins, Desc. by Andy.

Strategy game in which each player has playing pieces numbered 1-7 (the pieces are actually in the shapes of the numbers) which are moved around the board.  The board is gridded but with some walls to limit movement. Whenever four pieces come together the clash is resolved by adding the numbers on each side and one of the losing numbers is moved away and a winning number advanced.  The objective is to either win a clash involving you opponent's '7' or to get all your numbers to the far side of the board. Part of the 'Think' series of games.

 

Clippers. Published by Euro Games. 2002. Box. In shrink. £14

Designer: Alan R Moon. No. players: 2-5. Country: American, Duration: 1 hr, Desc. by Andy.

Game of trade on the high seas. A reworking of the author’s excellent earlier game Santa Fe (which in turn was probably inspired by Wolfgang Kramer's famous Wildlife Adventure). Players build trade routes across the South Pacific and try to reach as many of their ports as possible.  Recommended.

 

Cyberspace - Death Game 2090. Published by Iron Crown Enterprises. 1990. Booklet. Good. £1.25

Author: W.G.Armintrout. No. players: 2+. Country: American, Desc. by Andy.

Adventure module for the Cyberspace roleplaying game. This module allows you to run a linked series of adventures based around the Uniqorn Qlub, a place  which features the latest in ActiStim technology - the Death Game of the title. This module is subtitled Cyberventure Mission File #2, but you only need the CyberSpace rules in order to play.

 

Desert Island Discs. Published by Strawberry Games. 1994. Box. Excellent. £1.50

Designer: Roy Plomley. No. players: 2-8. Country: British, Desc. by Andy.

Quiz game in which the questions are generally related to the Desert Island Discs radio programme.  eg. multiple choice questions in which you have to guess which of 3 celebrities chose a particular book, piece of music or luxury.  There are also questions of general knowledge on the topics of books, music and media as well.

 

El Grande. Published by Hans Im Gluck. 1996. Box. Good. £14. Desc. by Andy.

Designer: Wolfgang Kramer and Richard Ulrich. No. players: 2-5. Country: German, Duration: 90 mins.

Special notes: I can provide a Rio Grande set of English action cards to considerably ease play for an extra £2.  This set also includes a German Koenig & Intrigant expansion.

Brilliant game, which was German Game of the Year 1996. The players vie for control of areas of medieval Spain, in order to score victory points for having the majority of caballeros at the three census points during the game.  The game is driven by action cards, of which five are available each round and each player will get to select one.  The more powerful actions allow less men to be added to the board, whereas the weaker actions allow more men to be placed.  Players also have to play cards to determine player order (and thus the chance to get needed action cards) each round.  Various other excellent mechanics combine to make this a classic.  Highly recommended.

 

Falling. Published by Cheapass. 1998. Box. Excellent. £2.25

Designer: James Ernest. No. players: 4-8. Country: American, Duration: 5 mins, Desc. by Andy.

Card game, 54 cards illustrating characters in free-fall from a great height. Each player is falling to the ground, and the one who hits the ground last is the winner (for a few moments, anyway!). Cards by Magic the Gathering artist Brian Snoddy. Card play is fast and furious - no hesitation permitted, and one player acts as a non-playing dealer for the round.  However, given the short duration several rounds can be played.

 

Fantasy Master: The Abduction Of Good King Despot. Published by New Infinites. 1987. Booklet. Good. £2.50

Author: Will & Schar Niebling, Russ Stambaugh. No. players: 2+. Country: American, Desc. by Andy.

Fantasy role playing adventure suitable for use with any FRPG, inc. AD&D, Runequest etc. This module comes recommended by Gary Gygax personally.  It is for mid to high level characters.  The players help the Queen recover Good King Despot, by infiltrating evil sorcerer Ignax's weird dungeons while he is distracted by the newly appointed royal mage. Essentially a dungeon crawl, but full of weird and wonderful stuff.  A 32 page module and 16 page book of illustrations are included.

 

Flaschenteufel. Published by Bambus. 1996. Box. 2 copies availabke:

1) In shrink. £7      2) Good. Small box edition with no wooden bottle - you just use a card. £6

Designer: Gunter Cornett. No. players: 3-4. Country: German, Duration: 40 mins, Desc. by Andy.

Card game, translates as Bottle Imp, and is based on the story of the same name by Robert Louis Stevenson.  The basic idea is that the Bottle Imp grants power, but if you are caught with it at the end of the game you lose.  The game is a trick taking game and one card is allocated to the Bottle (a very nice wooden miniature actually) and if anyone plays a lower card than this then one of them will get the bottle.  However, as the round gets nearer to a close the harder it is to get rid of the bottle.  Also comes with a booklet containing the very amusing story the game is based on (in German and English).

 

Fortune Telling Cards. Published by Muller & Cie. 1970. Box. Good. £0.50

Designer: Mlle. Lenormand. No. players: 1. Country: Swiss, Desc. by Andy.

Card item - a deck of fortune telling cards. Beautifully illustrated. A booklet describing their use is also included. The cards are also numbered 1-36 in the top left hand corner, so you could also use them for any game which requires such a set of cards.

 

Gloria Mundi. Published by Rio Grande Games. 2006. Box. Excellent. £21

Designer: J. Ernest, M. Schenker. No. players: 2-6. Country: American, Duration: 1 hr, Desc. by Andy.

Unusual board game set as the Roman Empire crumbles.  Goths advance from the north, and the players take the roles of influential families who try to stay as far from the Goths as possible.  This is done by managing a variety of farms, legions and cities and using them to your advantage.  Each of these resources can be improved, and each improvement provides a different advantage.  Much of the game is spent deciding when and when not to pay tribute to the Goths as their advance is certain, but ideally should be timed so it hurts you little but when your rivals are poorly prepared. Unusual feel.

 

Golden Compendium. Published by Merit. 1969. Box. Good. £4

Designer: Unknown. No. players: 2+. Country: British, Desc. by Andy.

Old fashioned compendium of games but including some other games from the Merit range as well as the usual classic games. Rules to 44 games provided, with games like Solitaire, Pick-Up Sticks, Ludo, Spin Quiz, Dominoes, Draughts, Tiddlywinks, Tic Tac Toe, Word Games, Chinese Chequers, Colour Bingo, Snakes & ladders, Mouse Game and Nine Men’s Morris.  There really is loads of stuff in this set - which is absolutely packed full of games equipment, so it may well be worth buying for the bits even if you aren't interested in the standard games.


H2Olland. Published by Cardchess International. 2005. Box. Excellent. £16. Desc. by Andy.

Designer: Jeff Widderich, Richard van Vugt. No. players: 2-4. Country: American, Duration: 90 mins+.

Tile placement game with seriously impressive bits: 24 large plastic windmills (which turn!), 24 large plastic farmhouses, and a vast number of tulip, and crop tiles.  The board is also made up of tiles which start off as water, and get drained by the windmills as the game goes on.  Players plant crops and then harvest them in order to buy tulips and more farms and windmills.  Placement rules for all pieces ensure you have to take care to make sure you can do what you want.  When the board is full, players then take part in a tulip race, trying to claim tulip fields for themselves - very tactical and this section definitely gives the feel of far too much to do, and too little time to do it.

 

Halunken Und Spelunken. Published by Kosmos. 1997. Box. Good. £6

Designer: Alex Randolph. No. players: 3-4. Country: German, Duration: 40 mins, Desc. by Eamon.

Card game played on a board, set in the world of press-gangs, searching for recruits for His Majesty’s Royal Navy. The name translates as Scoundrels and Dives, because you search the port-side dives for the scoundrels within. The game mechanism is again used by this designer from his previous success, Hols der Geier, with players moving by card play, but similar cards cancelling each other out. There are special cards (Rum Cards) and other interactive rules. As an alternative game, you can add Black Jack to the game who has his own movement cards. Black Jack is bid for each round, and it is a very good idea to hire him when you can because he is adept at stealing from the other players. There is also a 2 player variant.

 

Havok: Skirmish Battle Set. Published by Havok. ca.1998. Box. Good, but box sides creased. £11

Designer: Unknown. No. players: 2. Country: British, Duration: 1 hr, Desc. by Andy.

Special notes: 1 miniature has a replacement base.

Standalone miniatures wargame. 10 pre-coloured miniatures (2 very big) are provided.  Intended to compete with Games Workshop offerings. Also includes cardboard buildings, special dice and cards. The Karn Empire takes on the Nexus Rebellion - in a very Warhammer 40K type setting, though the rules here are much much simpler (12 small pages).

 

Heads Of State. Published by Eggertspiele. 2008. Box. In shrink. £35

Designer: Peter Hawes. No. players: 2-5. Country: German, Duration: 100 mins, Desc. by Andy.

Set in the provinces and royal courts of 16th-18th century Europe, the players compete to get their nobles into the right positions to win control of the various countries.  Players collect sets of cards for gold, titles, castles, bishops etc and then deploy them in England, France, Spain, and the German states.  There are different goals which can be achieved to win the game.

 

Heimlich & Co. Published by Ravensburger. 1994. Box. Good. £8

Designer: Wolfgang Kramer. No. players: 2-7. Country: German, Duration: 30 mins, Desc. by Andy.

Each player controls a secret agent, but doesn't know who controls the others.  The board shows shadowy streets at night and the secret agents are moved around the board by allocating the number of movement points rolled amongst any of the secret agents.  Landing a secret agent on certain spaces awards points to or penalises that secret agent.  Thus the game is as much about making your secret agent do well as concealing the identity of your agent, and working out the identity of your opponents.

 

How To Be A Dot.Com Billionaire!. Published by Paul Lammond Games. 2000. Box. Desc. by Andy.

Good, but box shows some wear. £7. Designer: Terry Miller, B.S. Randle. No. players: 2-6. Country: British,

Family business game based on the dot.com boom of the late 1990s.  Each player starts as the owner of a dot.com company with a high share price.  As the game goes on the share prices will fall and eventually crash, but the players will get more subscribers to their businesses.  At some point a player can choose to completely or partly sell off their business to make as much money as possible.  This needs to be done early to get a good share price, but as waiting until you have more subscribers ups the amount you get, you have to judge when to sell up just right.

 

Ido. Published by Goldsieber. 1998. Box. Good. £7

Designer: Bernhard Weber. No. players: 2-4. Country: German, Duration: 40 mins, Desc. by Andy.

Strategy game played on a board which looks like a piece of modern art, with coloured areas and striking black lines on a white background.  The playing pieces are equally as impressive - plastic, but very chunky colourful cubes and blocks. Onto the board is placed a black plastic griddle which can be moved around and which effectively adds to the lines on the board.  Players move their blocks into the spaces on the board, and may also move the griddle as well, which will often move some of the blocks.  The objective is to get your blocks to the other side of the board, and whoever manages their moves most efficiently will win.

 

Info Baseball. Published by Information Games. ca.1980. Box. Good. £1.50

Designer: Unknown. No. players: 2+. Country: American, Desc. by Eamon.

Card game, 120 cards featuring Red Sox baseball players and their stats. The game is a variation of Top Trumps.

 

Jeopardy. Published by Milton Bradley. 1964. Box. Box corners split. £2

Designer: Unknown. No. players: 3-5. Country: American, Desc. by Eamon.

TV related. Third edition. Based on a popular American game-show (practically unknown outside the States), where players are told an answer and must give the question it relates to, as the answer, if you see what I mean! MB Game No. 4457.

 

Jump The Queue. Published by Spears. 1989. Box. Good. £4

Designer: Talks Ltd. No. players: 2-4. Country: British, Duration: 30 mins, Desc. by Andy.

Race game in which each player has 5 different types of vehicle.  A dice is rolled and this says which type of vehicle to move, often giving a choice.  The selected vehicle is moved forward to the next free space ahead of it.  Once past the finish line the vehicles score points - more points for the first of each vehicle type to arrive down to none for the fourth.  However, the game ends when one of each vehicle type has finished, so not every vehicle will get to score.

 

Kogge. Published by JKLM Games. 2003. Box. Good. £14

Designer: Andreas Steding. No. players: 2-4. Country: British, Duration: 90 mins, Desc. by Andy.

1st edition . Each player is the merchant captain of a ship which sails the Baltic trading between the various ports,  trying to be the most successful merchant.  The basic idea is that you sail from port to port and trade goods of one sort for more goods of other types.  However, the trade routes regularly change, though players can also influence them.  In addition players set up offices in ports which gather goods when they are produced and can then be collected by a visiting captain.  Special privileges can also be obtained, and count towards victory too.  Once or twice a game each captain can turn pirate and raid a port - very profitable, but you can then never go there again.

 

Koordina. Published by Ottensten. ca.1980. Box. Good. £1

Designer: Unknown. No. players: 2. Country: Denmark, Duration: 15 mins, Desc. by Andy.

This is a travel version of Connect Four, the two player strategy game in which players alternate dropping a coloured chip into one of seven columns.  The chip drops to the lowest unoccupied space, and the objective is to make a row of four chips horizontally, vertically or diagonally. The box measures 16cm x 15cm x 2cm.

 

Kriegbot. Published by Sierra Madre Games. 2008. Ziplock. New. £21

Designer: Matt Eklund. No. players: 2-6. Country: American, Duration: 2 hrs, Desc. by Andy.

Players outfit robotic combat vehicles with an assortment of weaponry and defensive equipment, also choose a basic vehicle type such as hovercraft, helicopter or tank, and then battle it out on a tactical terrain map!

 

Lara Croft Tomb Raider: The Angel Of Darkness. Published by Identity Games. 2003. Box. Good. £10

Designer: Arthur Tebbe. No. players: 2-4. Country: Dutch, Duration: 45 mins, Desc. by Andy.

Based on the computer game of the same name. Lara Croft is a suspect in a murder and must obtain the 5 pieces of evidence which will proves she is innocent, while the evil Eckhardt is trying to steal a set of paintings with a hidden secret. All this happens in the museum at night.  The game uses tiles to form a sort of maze around which the players move trying to find what they need.  Players can shoot at each other and block off their opponents' corridors etc, as well as avoiding the guards.

 

Le Havre. Published by Lookout Games. 2008. Box. In shrink. £35

Designer: Uwe Rosenberg. No. players: 1-5. Country: German, Duration: 3 hrs, Desc. by Andy.

Special notes: English language edition

The followup game to Agricola.  This time set in a port town, players obtain various resources and can then convert them into more valuable resources, but generally this will require building new buildings first.  Once built anyone can use a building, and the owner will get a payment when others use it.  Ships can be bought which will give lots of VPs.  At the end of the game VPs from everything built and cash determine the winner.  There are 110 cards which will come out differently each game ensuring play stays fresh.  Game play involves choosing actions, and deciding which one is most valuable is hard.

 

Lobo. Published by Amigo. 1993. Box. Mint. £5

Designer: Unknown. No. players: 2-8. Country: German, Duration: 30 mins, Desc. by Andy.

Family game of the same general type as Uno.  Players start with 3 chips and a hand of cards and take turns playing a number card and adding its value to the current count.  If the result is a 'double number' eg. 22, 33 etc, then the player loses one token.  If the count reaches or exceeds 77 this ends the hand and the player who made this happen loses all their chips, and will be out if they have to lose any more chips, but the hand is restarted at 0. There are also special cards which reduce the count, change the direction of play, force the next player to play two cards etc.

 

M. Published by Abacus Spiele. 2000. Box. In shrink. £10

Designer: Martin Schlegel. No. players: 2-6. Country: German, Duration: 45 mins, Desc. by Andy.

Tile laying game in which the tiles show numbers, colours and shapes, and as they are played onto a communal layout players try to match up the symbols and colours and thus claim scoring tokens.  In addition when a row or column is filled players get to claim tiles from the board, and two colours of tile will score positively for each player at the end of the game while any other tiles will score negatively.

 

Middle Earth Jigsaw. Published by Express Gifts. ca.1999. Box. Good. £6

Designer: Peter Pracownik. No. players: 1+. Country: British, Desc. by Andy.

Special notes: Not checked complete, but I will refund if there is a problem.

1000 piece jigsaw puzzle. The picture is a complex and attractive piece of artwork incorporating various characters and scenes from Tolkien's works, such as Gollum, Bag End, Smaug, and The One Ring.


Mare Nostrum. Published by Euro Games / Descartes Editeur. 2003. Box. In shrink, Excellent. £16

Designer: Serge Laget. No. players: 3-5. Country: French, Duration: 2-3 hrs, Desc. by Andy.

Special notes: German edition, but with colour printed English rules. Game is in shrink, but 1 corner has a slight knock. It is still Excellent. For £2 more I can

Players lead their empires based around the Mediterranean Sea from the dawn of civilisation through several centuries.  The burgeoning empires will trade, build temples, caravans, legions and fleets, and battle it out for supremacy.  The objective is to build monuments which can be considered Wonders of the World.  Very much in the mould of the classic game 'Civilization' but the box claims a 2-3 hour playing time.

 

Mississippi Queen + The Black Rose. Published by Goldsieber. 1997. Box. Good. £30

Designer: Werner Hodel. No. players: 3-5. Country: German, Duration: 45 mins, Desc. by Andy.

Special notes: Also includes cards for a ramming damage variant by Stefan O'Sullivan. All in the Black Rose box.

Race your paddle-steamer down the Mississippi. The river is made up of tiles, which can be added to the river in various ways making the river different every game. Players manage the speed, acceleration and movement of their paddle steamers carefully, and have to pick up passengers along the way. Ultimately it is a race though, so getting in other players' way and placing river tiles to help you and hinder others is all in order.  Won the Spiel Des Jahres 1997.  This set includes both the base set and The Black Rose expansion.

 

Money Go Round. Published by Philmar. ca.1970. Box. Good. £2

Designer: Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Family business game which reuses many of the ideas from Monopoly. The theme is a trip to the fairground, and players travel around a figure of eight shaped track landing on various spaces, which include actions such as finding 10p on a park bench, or missing a bus, as well as the various attractions which can be bought and will then earn admission fees from other players landing on them.  If a set of related stalls are bought then the admission goes up, and advertising chips can be bought to further increase admission costs.  The Fair Manager's Office replaces Jail and so on.  All the money is in small numbers of £ and p with realistic card coins and paper notes, making it a useful game to teach children to deal with money too.

 

Monocled Mortimer's Party Pack Of Card Games. Published by Upstarts. 1991. Box. Good. £9

Designer: Unknown. No. players: 1+. Country: British, Desc. by Andy.

A collection of card games using regular playing cards (with 2 decks, pad of paper and pencil included). The games are presented humorously with a 1920's pastiche.  There are 21 games included: Spoons, Jumping Jenkins, Two-Fingered Jack, Rangoon Rummy, Wonty Willy, Armistice Day Patience, Spoof, Tricky Dicky, Beat The Box, Club-On-The-Head, Safari, Through The Deck, Pass The Piles, Custer's Last Card, Haunted Whist, Mad Hatter, Monte Carlo, Deceit, Diamond Mine, Bad Hearts, Paraguayan Patience, Idiot's Delight.

 

Mü & Mehr. Published by Amigo. 1996. Box. Several copies available:

1) In shrink. Small box edition, £5      2) Excellent. Slightly larger box edition. £5

3) Good. Limited Edition 211/500, comes in slightly larger box. £6.50

Designer: Doris Matthaüs & Frank Nestel. No. players: 2-6. Country: German, Duration: 1 hr, Desc. by Andy.

Card game, really a set of games using unique cards. It was on the German 1996 Spiel des Jahres shortlist.  The main game is a very clever trick taking game which is best with 5 players.  It involves bidding for a contract for the hand in a rather neat way, and there can be up to two different trumps, either of which can be a number or colour.  Finally, rather than the number of tricks taken being what scores, the cards have little triangles, which are the points you are trying to win.  One of the very best 5 player card games.  The other games are interesting variants of traditional card games, but work just a bit differently using the alternative set of cards. Recommended.

 

Oxford Cambridge Boat Race. Published by Piatnik. 1998. Box. Excellent. £6

Designer: Hermann Huber. No. players: 3-5. Country: Austrian, Duration: 45 mins, Desc. by Andy.

Trick taking card game which uses two decks, one for each of the Oxford and Cambridge boats. Each deck has three suits of eight cards and wild cards. Suit precedence is chosen and only five tricks are played each hand. Tricks won are logged to the player for that boat, and counted jointly for that boat as well.  When one boat has 26 points players score up, getting double points for tricks won using cards of the winning boat.  Score is kept on a very attractive scorepad which shows a map of the real boat race.

 

Pandemic. Published by Z-Man Games. Box. In shrink. £22.50

Designer: Matt Leacock. No. players: 2-4. Country: American, Duration: 45 mins, Desc. by Andy.

Cooperative game in which the players must attempt to contain and find cures to 4 different deadly diseases.  Cards control where outbreaks occur, and should outbreaks occur in already infected areas then a new outbreak can occur, making matters worse.  The players each play a specialist with a different ability such as the medic, the researcher and the operations expert, and use very limited cards and actions as effectively as possible.  The game can be lost in several ways, and only won by finding cures to all four diseases.  Really feels true to the theme, but is easy to learn, and plays very well. Highly recommended.


Panzerschreck Issue 1 Summer 98. Published by Minden Games. 1998. Magazine. Excellent. £0.40

Author: Gary Graber. Country: American, Desc. by Andy.

Magazine dedicated to variants and solo play of wargames.  This issue includes: Solo Origins of World War 2, Russian Civil War quick play variant, Assorted house rules, Retro: ASL, and this issue's game with cards and map: Reichstag: The Fall Of Berlin.

 

Pivot. Published by Clipper. 1975. Box. Good. £3.50

Designer: J B McCarthy. No. players: 2. Country: Dutch, Desc. by Andy.

Abstract game, made before Othello became an international hit, but it follows the same principles of surrounding pieces and turning them to your colour. The twist in this game is that the pieces are triangular and need to be surrounded on three sides. The pieces are three dimensional and plug into the plastic board. Also published as Imperator.

 

Poker Kids. Published by Winning Moves. 2008. Box. Excellent. £10

Designer: Reiner Knizia. No. players: 2-6. Country: Belgian, Duration: 30 mins, Desc. by Andy.

Special notes: English rules provided, but 30 cards are in French.

Poker style game which uses cards to play a sort of 'three card brag' in which several 3 card hands have to be made up using a single hand of cards and a series of open cards.  The game is playable by children as well as adults.  Chips are lost and won according to how each player's hand ranks compared to those of other players.

 

Politrics. Published by Chaos Games. 1995. Box. Good. £4

Designer: Steve Dunne, Guy Milan. Country: British, Duration: 1 hr, Desc. by Andy.

Politically themed game of sleaze, greed and political intrigue. The game board has two tracks around which the players move their playing pieces and action the spaces landed on.  Share certificates are bought, and dividends paid out.  Event cards add interest.  At some point players become Ministers and use the inner track, which gives you a chance to become Prime Minister and win the game, but also makes everything more expensive.

 

Popular Card Games. Published by W D & H O Wills. 1933. Book. Good. £5

Author: Lawrence H Dawson. Country: British, Desc. by Andy.

Interesting book of games published by the Imperial Tobacco Company and probably sold in pubs.  Includes 15 'families' of games with many variants. These families are: Auction Bridge, Contract Bridge, Whist, Solo Whist, Piquet, Bezique, Cribbage, Poker, Vingt-Et-Un, Baccaret, Napoleon, Loo, Slippery Sam, Newmarket and Rummy.

 

Presidential Election. Published by JKLM Games. 2004. Box. In shrink. £7

Designer: Richard Huzzey. No. players: 2. Country: British, Duration: 30 mins, Desc. by Andy.

In the race to the White House, the two players represent Democrat and Republican candidates aiming to sway the voters and win the American election. The game uses two sets of dominoes along with playing pieces and tiles.  Players use the dominoes to both move their pieces along a track and also play them to form the track itself. The track can be several dominoes in height and is divided into different scoring zones.  Each player has policy markers which must be advanced along the track, and these can score well either by being moved a long way along the track or by being on top of many dominoes.  Intriguing idea and a most unusual use of dominoes.

 

Red Letter. Published by Games Gang. 1989. Box. Excellent. £3

Designer: Unknown. No. players: 2-4. Country: American, Duration: 1 hr, Desc. by Eamon.

Beautifully made word game. 128 double sided tiles. Play is rather Scrabble-like, but bonuses are scored for using the same coloured tiles, or flipping the tiles over, or using proper nouns, or for taking advantage of special bonus category cards.

 

Red November. Published by Fantasy Flight Games. 2008. Box. In shrink. £18

Designer: Bruno Faidutti, Jef Gontier. No. players: 2-8. Country: American, Duration: 90 mins, Desc. by Andy.

Cooperative game in which the players are the crew on an experimental gnomish submarine, in which everything is starting to go wrong.  Fires are starting, the hull is leaking, and critical systems failing.  Help is on the way, but the players must keep the sub in one piece until it arrives.

 

Ruffhouse!. Published by Parker. 1979. Box. 1 Box corner split. £0.75

Designer: Unknown. No. players: 2-4. Country: Canadian, Desc. by Eamon.

Game of deceit and double-cross. A 'round-the-board' game but with good interaction as players lie and cheat their way to a winning score of five points. This is essentially a crazy race game with elements of gambling (playing the odds against certain die rolls turning up).

 

Santiago. Published by Amigo. 2003. Box. In shrink. £13.50

Designer: Claudia Hely, Roman Palek. No. players: 3-5. Country: German, Duration: 90 mins, Desc. by Andy.

Players bid for plots of land in a region of desert into which various crops can then be planted.  However, these crops require irrigation for them to flourish, and so much of the game is about controlling the construction of the irrigation canals After each round any crops without water wither a bit.  At the end of the game crops are scored for their owners, and the larger a region of the same type of crop and the better irrigated it is the more it will score.  Neat game in which you have to keep alert for what other people want to happen, as sometimes you can get other people to do your work for you while at other times you will have to pay dearly to make things go your way. Recommended.

 

Say Anything. Published by North Star Games. 2008. Box. In shrink. £17.50. Desc. by Andy.

Designer: Dominic Crapuchettes, Satish Pillalamarri. No. players: 3-8. Country: American, Duration: 30 mins.

Excellent party game of the same sort as Apples to Apples.  Players take it in turn to read a question from a card eg. "What's the worst thing to say to a cop after getting pulled over?".  All the other players write their answer on a card and the player whose turn it is decides which is the most appropriate answer for them.  The others then place two betting chips on the answer cards.  Points are awarded for getting your answer picked and picking the answer chosen.  Great fun, and hilarious with the right group.  Recommended.

 

Shuttles. Published by Shoptaugh. 1984. Box. Box shows wear. £5

Designer: Philip Shoptaugh. No. players: 2. Country: American, Duration: 20 mins, Desc. by Andy.

Special notes: Original rules missing, but I will print out a transcription of them.

Strategy maze game, in which the board consists of nine sliding plastic sections each with nine holes, and also some maze walls on them. At either end there are also the home bases, where the five player pegs of each colour start.  The objective is to get all of your pieces to the far end of the board.  Players take turns either moving one of their pieces, sliding a section of the board or jumping an opposing piece.

 

Silent War. Published by Compass Games. 2005. Box. Excellent, partly unpunched. £30

Designer: Brien J. Miller. No. players: 1+. Country: American, Duration: 1hr +, Desc. by Andy.

Solitaire wargame which can also be played multi-player, but which has all the players on the same side.  It covers the US submarine campaign against Imperial Japan 1941-45. The player(s) take on US submarine commands and in a variety of scenarios try to defeat the Japanese navy.  Short scenarios can be around an hour, and entire campaigns 25 hours or longer.  The rules cover 18 pages (in large print), and there is a separate book of scenarios.

 

Sixteen Thirty Something. Published by Warfrog. 1995. Box. Good. £15

Designer: Martin Wallace. No. players: 3-6. Country: British, Duration: 3 hrs, Desc. by Andy.

Game set in Europe's Thirty Year War. Players represent aristocratic dynasties controlling factions within European countries. Players play cards to attempt to gain dominance over countries and thus gain control of the military forces in those countries.  The players each have a secret set of countries they need to control to win. Deals need to be struck (and broken at the right moment), in order to do well in the various rounds of voting which occur throughout the game to decide whether countries will attack, defend, or stay neutral.

 

Sky Runner. Published by Ravensburger. 2000. Box. Good. £6.50. Desc. by Eamon.

Designer: Joel Sevelin, Erik Karlsson & Dan Glimne. No. players: 2-5. Country: German, Duration: 30 mins.

Race game, but unusually played up the three-dimensional board. Players aim to scale the skyscraper.  Cards are played simultaneously to bid for new cards or instead use cards.  The cards won allow your man to climb, get onto a ledge or force another climber back down a bit.  Interesting variation on the 'all play a card simultaneously' mechanism.  Light but fun.

 

Space Alert. Published by CGE. 2008. Box. In shrink. £37

Designer: Vlaada Chvatil. No. players: 1-5. Country: Czech Republic, Duration: 30 mins, Desc. by Andy.

Cooperative board game which requires a CD player to be handy, or one person can sit out of the game and read out from a card at timed intervals.  The players are the crew of a space ship, and during the mission various hostile ships and other hazards approach, and even attempt to board the ship.  The players must lay out cards onto phase boards to indicate what their character will be doing.  Actions being moving around the ship, activating shields, firing weapons, transferring energy from one part of the ship to another etc.  Players have a very limited time to get everything planned so that they act effectively as a team.  Once the time is up the cards and event are actioned and the players see if they survived.  Recommended.

 

Space Opera - Ground & Air Equipment. Published by F.G.U. 1981. Magazine. Desc by Andy.

Cover a bit worn. £1.50. Author: Edward E. Simbalist, A. Mark Ratner. No. players: 2+. Country: American.

Roleplaying supplement for the Space Opera system.  This 38 page booklet details heavy military equipment for use with Space Opera.

 

Star Wars Candy Containers. Published by Topps. 1997. Box. Mint. £1.50

Designer: Unknown. Country: Ireland, Desc. by Andy.

Unusual item - a display box (still shrink-wrapped), full of plastic figures (looks like Yoda, Chewbacca, C3PO and Darth Vader), in which you keep sweets.  Mint is the condition not the flavour (sorry couldn't resist that one).  I doubt the candy is still good, but it makes a nice addition to a Star Wars collection.

 

Sunda To Sahul. Published by Sagacity Games. 2002. Box. In shrink. £23

Designer: Done Bone. No. players: 1+. Country: Australian, Duration: 1 hr, Desc. by Andy.

Most unusual item.  The main component is a 136 piece very precisely made wooden jigsaw.  However, this is likely to be of much more interest to gamers than puzzlers as the tiles come in various shapes, but can interlock in a huge number of different ways. The tiles all show parts of an archipelago, and so can be put together to form islands and sea.  The rules supplied give a large variety of options for how to play various games with them, as well as a solitaire puzzle to try as well. I can supply my own favourite set of rules as well if you wish.  Fantastic innovative design.

 

Sylla. Published by Rio Grande Games. 2008. Box. In shrink. £27

Designer: Unknown. No. players: 3-4. Country: American, Duration: 90 mins, Desc. by Andy.

Roman themed game in which players use various characters (merchants, senators, slaves, vestal virgins etc) to try to promote the interests of their faction.  This is done by recruiting more characters, purchasing buildings, spending money to buy influence, using your characters to deal with catastrophes, and obtaining special chips the true value of which won't be known until the end of the game.  All aspects of the game require the use of your characters, but each can be used only once per round, so deciding how best to use them, and which way will most effectively earn influence is what it is all about.

 

Tactics!. Published by Hodder & Stoughton. 1990. Book. Good. £7

Author: Stephen Thraves. No. players: 1. Country: British, Desc. by Andy.

Special notes: The spare division card has been marked up by a previous owner.

Very unusual item. Inspired by Fighting fantasy style game-books, this allows you to indulge in Football Management. Besides the book, it also includes a special die, cards, scoreboard and league tables. These extra items are kept in a special plastic packet, together with the book. You can play a whole season of games, but can break off after each match and come back to it later.  Your team starts bottom of the division, with a good (but not great) team.  Your decisions and the luck of the dice will help your team to better fortune and hopefully glory. 456 paragraphs are used to guide game play.

 

Take It To The Limit. Published by Burley Games. 2006. Box. In shrink. £16.50

Designer: Peter Burley. No. players: 1-6. Country: British, Duration: 20 / 45mins, Desc. by Andy.

This is an expanded version of the excellent Take It Easy.  Players play hex tiles with numbered lines onto a hex grid trying to complete lines all of the same number, in all three directions.  Everyone uses the same tiles drawn from a pool at random (bingo style).  This version uses a larger pool of tiles with numbers up to 12, and provides two alternative games, one shorter than the other.  Using the Orchid board three tiles can be set aside during play either not to be used at all or to be placed in extra spaces for more points.  The Nexus board is a larger hex grid, and also comes with a mini board you must play some tiles on.  There are various new scoring opportunities such as the bonus tiles and sun / moon rows.  Highly recommended.

 

Take That You Fiend - Batch of 5. Published by John Harrington. ca.1995. Fanzine. Good. £0.35

Designer: John Harrington. Country: British, Desc. by Andy.

Special notes: Price is for the batch, not per magazine!

A play by mail fanzine, with some articles of more general interest and letters column which also cover more than just the PBM games which take up much of each issue.  I have the following issues to sell as a batch: 98, 109, 135, 136, 137,

 

The Amazing Magic Robot. Published by Merit. ca.1960. Box. Good. £3

Designer: Unknown. No. players: 2+. Country: British, Desc. by Andy.

Special notes: The robot originally had a pointer, but this has been lost.  However it is still possible to see which question / answer the robot is facing.

A nostalgic item. The Magic Robot piece is rotated to point at a question and then when players have answered the robot is moved onto a 'magic mirror' and it then points 'magically' at the right answer.  Its done with magnets of course, but is still quite novel.  The game comes with 8 sheets of 16 questions.  The questions are really intended for primary school children.

 

The Battle Of The Bulge. Published by Avalon Hill. 1991. Box. Good. £6.50

Designer: Lawrence Pinsky. No. players: 2. Country: American, Desc. by Andy.

Third edition. The famous WWII encounter in the Ardennes in December 1944, when the American Commander responded “Nuts!” to the German order to surrender.  The basic game rules are only 2 (large) pages long, but a supplementary book adds to this for tournament games, extra optional rules and a selection of scenarios of different lengths requiring different optional rules. The Battle Book also contains lots of historical information and details about weapons available etc.

 

The Card Player's Omnibus. Published by Willow Books. 1986. Book. Good. £3.50

Author: Gyles Brandreth. Country: British, Desc. by Andy.

Hardback, 24x19cm, 192 pages.  This book covers the various families of popular card games as well as giving a history of playing cards.  The chapters are: History Of Playing Cards, Early Games, Euchre Family, All-Fours Family, Whist Family, Bezique Family, Cribbage, Gambling, Banking Games, Poker Family, Cheating At Cards, Rummy Family, Hearts Family, Stops Family, Patience Family, Card Player's Jargon.

 

The Flintstones Game. Published by Triotoys. 1990. Box. 2 box corners taped. £2

Designer: Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Special notes: Box somewhat indented due to stacking

TV related.  Fred and Barney decide to take the day off work to go fishing, but first they must get their families safely home.  To do this you will have to visit a number of locations such as the zoo, the bowling alley etc, and play out the cards you were dealt, as well as collect appropriate family cards.  A dinosaur wanders around and can mess things up.  Some cards are played on opponents. Colourful board with standup counters.

 

The Pop-Up Games Book. Published by Delacorte Press. 1982. Book. Fair - dioramas somewhat damaged.. £3

Author: Ron van der Meer. Country: American, Desc. by Andy.

Hardback, 22x26cm, 8 pages.  A pop up book, with 4 3D dioramas.  Each can be used for a game - tiddlywinks type games where you use built in 'flippers' to flip a coin or counter to try to score points.  The dioramas are: Use pigs to flip counters in through the windows of a 3D house - one pig missing; Enchanted forest - considerable damage; Golden Goose - uses goose flippers and a 3D target, Dunk the clown - roll coins into holes - slightly damaged.  Despite the damage this is a novel and interesting item.

 

The Princes Of Machu Picchu. Published by Rio Grande Games. 2008. Box. Excellent. £28

Designer: Mac Gerdts. No. players: 2-5. Country: American, Duration: 2 hrs, Desc. by Andy.

Resource management board game from the designer of the 'Rondel' games.  Players attempt to gather resources in the Incan city of Machu Picchu and use them to purchase offerings to the gods, and hire more representatives to aid them in future. The Spanish are on their way, and depending on whether or not enough sacrifices are made, the way victory is determined can change.  Intriguingly there is no Rondel in this game, but instead the whole board acts as a sort of Rondel, thus you can only move to an adjacent location to perform your next action unless you are willing to pay, thus planning your routes through the city is key.

 

The Puffin Book Of Indoor Games. Published by Puffin. 1985. Book. Excellent. £1.50

Author: Andrew Pennycook. Country: British, Desc. by Andy.

Paperback book with 215 pages of games rules. The sections are listed, with the number of games in each category.  The selection includes both old standbys and some less common games as well. Card games (28), Domino games (8), Board games (12), Dice games (8), Pencil & paper games (8), Matchstick games (5), Others (3). In each section the games are categorised by complexity and by number of players.  The games are mainly suitable for family play, but with the more complex being likely of interest to more serious games players as well.

 

Titicaca. Published by Cwali. 2001. Short fat tube. In shrink. £12

Designer: Corne Van Moorsel. No. players: 2-5. Country: Dutch, Duration: 1hr, Desc. by Andy.

Strategy game in which players try to get their tribes positioned favourably in the countryside around various lakes. Neighbouring tribes can combine into countries as long as, by combining both sides get access to additional types of countryside. The game is played on a different countryside layout each game as it is made up of large hex tiles which are laid out before each game.  Game play involves bidding for the locations around the lakes using scarce resources and then merging tribes cleverly. Some neat and unusual ideas in a game with neither cards nor dice.  Nicely made components for a small company too.

 

Vendetta. Published by Hexagames. 1991. Box. Excellent. £13

Designer: Doris Matthaus & Frank Nestel. No. players: 3-5. Country: German, Duration: 1hr, Desc. by Andy.

Not the same as Vendetta made by Parker Bros.  Gangster game, with players as members of feuding Sicilian families, trying to control as much of the town as possible and become the new Godfather.  Players play their men onto the board with the eventual goal of being the only player there when that region is scored.  However, before a region is scored, first the player with the least men loses those men, and then players who remain get more men to use.  Also some regions are raided and all men in these regions are lost. Vicious game!  Wooden pieces.

 

Vinci. Published by Descartes Editeur. 1999. Box. Excellent. £18

Designer: Philippe Keyaerts. No. players: 2-6. Country: French, Duration: 2 hrs, Desc. by Andy.

Special notes: Fully English edition

Excellent game in which the players build up civilisations, expand them and then decline them - during the game each player will get to use several civilisations, and try to maximise each of their potentials.  The board shows a map of Europe divided into various regions, having different attributes.  Each civilisation while not a real-life civilisation has two special abilities which differentiate it from others. eg. Mining will give extra VPs for holding mountainous areas, Weaponry will make attacking neighbours easier etc. Combat is deterministic, and very neat, and much of the game is about deciding which civilisations to take, when to decline a civilisation and take on a new one, and all this in 2 hours!  Highly recommended.

 

Vineta. Published by Winning Moves. 2008. Box. Excellent. £16

Designer: F. Onca, M. Gibrin, M.Miyaji. No. players: 2-6. Country: American, Duration: 40 mins, Desc. by Andy.

The players take the roles of Norse gods, and Vineta is an island much like Atlantis, which the gods are not well pleased with, and bit by bit gets sunk, until only one segment remains.  However, the gods vie to determine which segment should be the next to sink beneath the waves, and to get the chance to save their favoured occupants as it sinks. The game involves playing cards to influence what will happen at the end of each round, or to perform special actions. When only one area remains the most successful god wins. Attractive and chunky cardboard island jigsaw like segments, and wooden pieces.

 

Virtual Reality Adventure 1: Green Blood. Published by Mammoth. 1993. Book. Good. £3.75

Author: Dave Morris, Mark Smith. No. players: 1. Country: British, Desc. by Andy.

Softback, 18x11cm, 500 paragraphs. Solo fantasy adventure game book which uses the paragraph system, but is diceless. You can choose one of several characters to play. Each starts with different equipment and skills. In this adventure you try to stop the westermen and their Infernal Machine from annihilating the idyllic Forest of Arden.

 

Vita Memorita. Published by Zoch. 2007. Box. Excellent. £6

Designer: Reiner Knizia. No. players: 2-8. Country: Hungarian, Duration: 20 mins, Desc. by Andy.

Hungarian edition of Alles Tomate (don't worry, English rules provided).  Memory based game in which players have to remember what is hidden in 7 different locations, but the items change constantly, making it trickier.  Speed is also required as play is simultaneous.  The objective is to claim as many cards as possible.

 

Warman's Antique American Games 1840-1940. Published by Warman Publishing. 1991. Book. Good. £7

Author: Lee Dennis. Country: American, Desc. by Andy.

Softback, 23x15cm, 219 pages. A reference work, lavishly illustrated, describing American games from 1840 to 1940. Includes suggestions on how to look after your collection, how to repair boxes, and some idea of value. An essential item for collectors of antique games. The bulk of the book details (with pictures) the games, sorted by manufacturer.  The book has an excellent index.

 

Where On Earth. Published by Octogo Games. 1988. Box. Good. £1.50

Designer: H. Jones, R. Lipscombe. No. players: 2-4. Country: British, Desc. by Andy.

Trivia game in which all the questions are geography questions.  Admittedly they come in various flavours of geography. There is also a little strategy involved as you sometimes get the chance to hinder another player instead of helping yourself.

 

Wizzword. Published by Milton Bradley. 1977. Box. Good. £5

Designer: Unknown. No. players: 2. Country: British, Duration: 15 mins, Desc. by Andy.

Word game which uses a very neat moving board.  Each player starts with 68 letter tiles which they can select from to set a word for their opponent to guess.  Both players do this and then muddle up the letters.  The board is then rotated and the players try to solve these anagrams.  The first to do so and spell out their solution using another set of tiles presses a button and the board spins around stopping their opponent in their tracks.  The losing player permanently loses the letters they had used that round meaning they have less letters to use to set a word in the next round.  The first player to be unable to set a word from their remaining tiles loses.

 

World Formula Grand Prix. Published by Racing Games. 1999. Box. Good. £9

Designer: Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Motor racing game, with nice components including egg-timers to time delays when a car comes off the track, and a large sealed spinner device which determines a car's speed each turn. Pit strategy cards determine the number of pitstops each player must make.  A dice is used to determine starting speeds and stalls, thereafter a special spinner is used.  The spaces on the board have different effects and so players will want to land on the most favourable one possible for their current circumstances. Additional rules cover tyre types, changing lanes, overtaking, and marshall's flags.

 

Zug Um Zug 1910. Published by Days Of Wonder. 2006. Tin Box. In shrink. £7.50

Designer: Alan R Moon. No. players: 2-5. Country: German, Duration: 75 mins, Desc. by Andy.

Special notes: This is the international version (English rules included)

Expansion for the original Spiel des Jahres Winner 2004 (aka Ticket To Ride). You will need the main game to play. This set includes 181 large format cards.  New route cards, a new bonus card, 39 new ticket cards and three new game variations to make the original game fresh again.

 

Zug Um Zug Marklin. Published by Days Of Wonder. 2006. Box. 2 copies available:

1) In shrink. £20       2) Excellent. £19

Designer: Alan R Moon. No. players: 2-5. Country: German, Duration: 75 mins, Desc. by Andy.

Aka Ticket To Ride: Marklin. Update of the Spiel des Jahres Winner 2004. Players collect cards using a drafting system, and play them in order to lay out train pieces onto pre-positioned track spaces between cities on a map of Germany. The tracks between cities require varying numbers of cards / train pieces, and more points are scored for the longer sections.  In addition the players have cards which will be worth extra points if certain cities are connected up with that player's trains.  The main new feature in this version (besides the map) is that the cities start with passenger points on the board and players get to play passengers onto the board and move them along tracks to collect these points.  Highly recommended.

 

And now for some books:

 

 

Book Title

Publisher

Author

Year

Type

Size (Cm)

Pages

Condition

Price

The Treasures Of Childhood

Pavilion Books

Iona Opie, Robert Opie & Brian Alderson

1989

Hard

31x26

190

Good

£12

The Great Games Book

Macmillan

Various

1985

Soft

31x24

28

Good

£5

The Jumbo Book Of Board Games

Kestrel Books

John Astrop

1979

Hard

36x25

30

Good, but spine taped

£4

Toy Armies

B.T. Batsford

Peter Johnson

1981

Hard

30x22

143

Good

£10

The Wonderful World Of Toys Games & Dolls 1860-1930

DBI Books Inc

Joseph J. Schroeder

1971

Soft

28x21

256

Good

£6

Games For Two

Proteus

John Wasley

1981

Soft

28x22

221

Good

£5

The Official Scrabble Quiz Game Book

Carlton

Robert Allen

1997

Soft

26x19

128

Excellent - unused

£3

The Hamlyn Illustrated Book Of Card Games

Hamlyn

George F Hervey

1973

Hard

26x19

240

Excellent

£10

The Complete Book Of Indoor Games

Hamlyn

Peter Arnold

1983

Hard

26x18

320

Excellent

£4

Hoyle's Modern Encyclopedia Of Card Games

Book Club Associates

Walter B. Gibson

1977

Hard

22x14

398

Good

£5

Oracle Mind Games & Puzzles

Mensa Publications

Harold Gale

1990

Soft

24x17

200 puzzles

Excellent – unused

£4

Table Games:
How To Make And How To Play Them

A.S. Barnes & Co.

Ray J. Marran

1976

Hard

26x17

122

Good – Ex Library

£5

Backgammon For Profit

Weidenfeld And Nicolson

Joe Dwek

1975

Hard

25x18

191

Good - Ex Library

£11

How To Make Model Soldiers

Arco Publishing Co. Inc.

Philip O. Stearns

1974

Hard

25x19

80

Ex library. Good. The laminated dustcover is quite grubby from use

£3.50

The Penguin Book Of Card Games

Penguin

David Parlett

1987

Hard

21x15

474

Excellent

£10

Backgammon For Blood

William Luscombe

Bruce Becker

1974

Hard

22x15

124

Good, Ex Library

£8

Armoured Wargaming

Patrick Stephens

Bruce Quarrie

1988

Soft

22x13

136

Good

£8

Complete Book Of Dice Games

Hart Publishing Co.

Skip Frey

1975

Hard

18x11

192

Good, Ex Library

£7

10 Minute Card Games

Parragon

William A Moss

1993

Soft

19x13

96

Excellent

£2.50

Bridge Card By Card

Hamlyn

Terence Reese, Boris Schapiro

1969

Hard

26x19

88

Good, Ex Library

£5

Hoyle's Games

George Routledge

Lawrence Dawson

1923

Hard

19x13

477

Good, but spine is exposed

£5

Card Games Properly Explained

Elliot Right Way Books

Arnold Marks

1986

Soft

18x11

220

Good

£4

Scarne On Cards

Crown Publishers

John Scarne

1955

Hard

22x15

402

Excellent

£9

Backgammon: The Action Game

W.H.Allen

Prince Alexis Obolensky, Ted James

1974

Hard

24x17

171

Good

£7

 

 

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