MNG-AJM Games and Collectibles

 

Jan 2006 Catalog

 

While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have.  Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out!  However, if you do see something of interest email me and I’ll let you know if I still have it.  Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email? 

 

15-Up, published by Berwick. Box. Box whole but worn. £2.50

Designer Unknown. No. players: 2 or 4. Country: Unknown, Duration: 10 mins, Desc. by Andy.

The game is subtitled 'The Exciting Table Badminton Game'.  There are no rules supplied, but it may well never have had any.  Players use miniature badminton rackets to flip miniature shuttlecocks onto the other side of the board. There are coloured holes all over the board and which one the shuttlecock lands in I guess indicates who must play next.

 

6 Mal 6, published by ASS. Box. Good. £3

Designer Unknown. No. players: 2-6. Country: German, Duration: 20 mins, Desc. by Andy.

Cards are played in your row on the board and when the board is full columns are reckoned up - the lowest value in the row having to pay penalty chits.

 

Ace Handicap Golf, published by EMS Home Products Ltd. Box. Good. £7

Designer Unknown. No. players: 1+. Country: British, Desc. by Andy.

Special notes: Box colour is faded along two sides, and the base is indented.

Golf game with two large boards, and fairly simple rules which use a chart to indicate the distance and direction of each shot.  However, most unusually a 14 sided dice is used to determine the result of each shot, with the sides having various letters on them which refer to the entries in the charts. The game is recommended by Tony Jacklin, who is pictured on the box.

 

Addique, published by Quality Games Ltd. Box. Good. £5

Designed by Anthony Page. No. players: 2-8. Country: British, Duration: 40 mins, Desc. by Andy.

Tile placement game with 48 cross shaped tiles with numbers 1-8 on each arm of the cross. Players lay tiles into a communal layout with the objective of making adjacent numbers add up to multiples of 9.  A scoring sheet indicates the score for each combination possible.  The tiles are plastic, but very nicely made.

 

Air Charter, published by Waddingtons. Box. Good. £7

Designed by Patrick Green. No. players: 2-4. Country: British, Desc. by Andy.

Special notes: Good condition except for some marks on the lid where tape has been ripped off

Players operate air-freight businesses in the South China Seas. Players pick up goods and either deliver them on routine but not especially profitable routes or if they are suitably placed they can go for one of the urgent contracts which pay quite a bit better. Running your plane involves keeping your fuel level right but the more fuel you have on board the less freight you can carry.

 

Andromeda, published by Rio Grande. Box. Excellent. £12

Designed by Alan R Moon. No. players: 3-5. Country: American, Duration: 1 hr, Desc. by Andy.

Graphics by Doris Matthaus. Very interactive, as players attempt to trade with a new galaxy. The game is about trading for sets of cards and using them to upgrade spaceships and try to gain control of the various planets. While skill and judgement will help there is a randomising mechanism which resolves success in taking over a space port, but which does make it more likely you will win the more effort you put in. The game also uses an interesting card trading mechanism between the players.

 

Army Of Darkness, published by Leading Edge. Box. Good. £14

Designer Unknown. No. players: 1-8. Country: American, Desc. by Andy.

Film related. Ash, the nerd from Evil Dead and Evil Dead II, now becomes a time-travelling hero, stopping the Army of the Dead from capturing the Book of the Dead. The game recreates the battle for Arthur's Castle at the end of the film.  Deadites swarm over the walls trying to capture The Book of the Dead. and the players take the roles of the characters in the film and search the castle for useful stuff and fight off the Deadites. Play can either be cooperative against the game system or one player can control the evil side.

 

Avalon, published by Kosmos. Box. In shrink. £11

Designed by Leo Colovini. No. players: 2. Country: German, Duration: 45 mins, Desc. by Andy.

Card game in the excellent small square box Kosmos 2-player range.  The players vie for supremacy over a row of 11 regions, some of which grant their controller advantages.  The cards depict knights and sorceresses in various colours, and these can be placed next to the various terrains to reinforce, or to attack the opposing forces there, and thus if successful gain control of the region.  As usual with this deisgner, the mechanisms are clever and a little unusual - the sorceresses are potentially powerful, but if countered can give your opponent an advantage, whereas knights are needed in order attack a region.  Finally, winning a battle is not all good news as there is a potentially a large cost in cards from hand to be paid by the victor.

 

Babylon 5: 2258 Core Set, published by Component Game Systems. Box. Good. £9.50

Designed by C Henry Schulte. No. players: 2-4. Country: American, Duration: 2 hrs, Desc. by Andy.

Babylon 5 game in which up to four factions (Earth Alliance, Narn, Centauri and Minbari) vie for prominence.  The playing area is constructed out of large hexes showing large areas of space which will be explored and conquered.  Victory can be won by military or economic means, and diplomatic efforts on the Babylon 5 station are important too.  The game uses colourful counters, and cards with various effects. Each faction also has a board detailing its special abilities etc. Starter packs were also produced to allow extra players to play using additional factions.

 

Battle For Germany, published by SPI. Box. Good. £9

Designed by James F Dunnigan. No. players: 2. Country: American, Desc. by Andy.

Special notes: This is the Decision games reprint.

This is the boxed version. The simulation covers the final months of WWII, from December 1944-May 1945. A very well regarded game which rewards skillful play. One player takes on the Western Allies and the other the Soviet Union.  Both players get to use the German forces to try to hinder their opponent's forces - neat idea. Rules are also provided for multi-player games so the Germans can be controlled by one or two extra players. Each hex represents 67km and each turn represents 2 weeks.  The games uses 120 counters.

 

Bike About, published by Ravensburger. Box. Good, 1 corner taped. £8

Designed by Wolfgang Kramer. No. players: 2-6. Country: British, Desc. by Andy.

Special notes: Photocopied rules

Children's game (ages 5-10). The board shows a grid of roads around which the players take it in turn to move one of two bicycles, having the choice of which way to go at each junction.  The objective is to guide the bicycles to the locations depicted on cards dealt to the players at the start of the game.  It sufficient for another player to move a bicycle to one of your locations - you don't have to move it there yourself.  Also some of the spaces have special actions.

 

British Towns, published by Pepys. Box. Good. £3.50

Designer Unknown. No. players: 3+. Country: British, Desc. by Andy.

Card game, with 44 cards featuring colour drawings of famous settings in 29 British Towns. The various towns and cities are divided up into 9 sets by region.  Rules to a couple of different set collecting games are included, one being a rummy variant and the other a Go Fish style of game.  The rules booklet also lists the populations of the depicted towns and cities, and gives a little information about each place.

 

Buffy The Vampire Slayer Board Game, published by Susan Prescot Games. Box. Good. £5.50

Designer Unknown. No. players: 2-8. Country: British, Desc. by Andy.

This is the British board game not the American one.  There are 5 humans and 3 vampires no matter the number of players.  Initially you only know what you are but as the game goes on you find out more about the other players and uncontrolled characters. Ultimately the good guys and bad guys will fight it out and whichever side is left with players on it wins.

 

Bunkered!, published by Wellingtons Ltd. Box. Good, but 1 corner taped. £2

Designer Unknown. No. players: 1. Country: British, Desc. by Andy.

A 3-D golf themed puzzle.  This consists of 8 cubes (3.5cm a side) each side showing a section of a golf course. The objective is to assemble the cubes so that they show the same golf course twice over the various faces. Comes with a solution sheet.


Cairo, published by Schmidt Spiele. ca.1975. Box. Good. £14

Designed by Gunter Burkhardt. No. players: 2-5. Country: German, Duration: 45 mins, Desc. by Andy.

Unusual game in which players vie for majorities in various building sites beside the river nile.  As the players' ships move up and down the river their owners get to flick building cubes from the ship hopefully into the building sites.  Each player has a selection of cubes - most small, but one large and one dice, each which score differently.  If a player gets sufficient small cubes into one area then a pyramid can be constructed which will add to the influence they have at that site.  When the game ends first and second places are scored in each site to determine the winner.  Rather neat and unusal combination of mechanics which I very much enjoy.

 

Campaign Hexagon System, published by Judges Guild. Packet. Good. £2

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

Role playing supplement intended for use with D&D, but useful for almost any RPG.  The booklet has 6 pages giving rules you may wish to use for wilderness movement, as well as tables you can use to generate terrain, movement obstacles, flora and fauna, as well as ideas for prospecting in the hills.  The second part of the book contains 50 empty hex grids, with a large (17 small hexes per side) hex shown around it.  The idea is you can map out an area on such a hex grid and then put these maps together to form a whole world on a large scale hex grid.

 

Carolus Magnus, published by Venice Connection. Box. Excellent. £12.50

Designed by Leo Colovini. No. players: 2-4. Country: Italian, Duration: 1hr, Desc. by Andy.

Players take the role of powerful nobles who are fighting for dominance over several regions. The playing area reduces as the game progresses, when adjacent areas combine.  Knights of different factions are played on the tiles from your own supply, as well as being used to influence the various factions.  Castles can be built when you achieve a majority under your influence at the current location which helps protect the region from hostile takeover.  There is also quite a bit of luck as your supply of knights is replenished partially at random, but it still plays well.  Recommended as a 3 player game.

 

Celtic Quest, published by JKLM Games. Box. In shrink. £29

Designed by Nigel Buckle. No. players: 2-5. Country: British, Duration: 90 mins, Desc. by Andy.

Attractively produced game of collecting goods and delivering them for profit.  The game is played on a board made up of 24 large hexagons, and during the game these can be turned over altering the routes and the characteristics of the tile. Players each have a character who gains bonus victory points in different ways, thus giving each player a different focus.  When goods are delivered the money earned can later be banked for VPs or spent on improving that player's movement / carrying / trading abilities. Also quests can be completed for the druids, and these give both victory points and additional special abilities. Plenty of variety in characters, quests, and board layout ensure each game will play differently.

 

Chez Dork, published by Steve Jackson. Box. Excellent. £7

Designed by Steve Jackson. No. players: 2-6. Country: American, Desc. by Andy. Special notes: 1st edition

Humorous card game. Players compete to feed their fannish obsessions and collect games, cards and other geeky treasures in the world of Dork Tower.  (Doesn't sound too different to the real world to me :-).  Very light, but the cards are amusing eg. 'Embroidered Unicorn Cape' and 'Lost Starving and Itchy' for the LARPers, '1st Season Pointed Ears' and '4-Foot Model GalactoCraft' for the S.F. fans etc.

 

Clans, published by Winning Moves. Box. Excellent. £13

Designed by Leo Colovini. No. players: 2-4. Country: German, Duration: 30 mins, Desc. by Andy.

Clever game played on a board showing a land consisting of various types of terrain with some (impassable) lakes. There are five clans whose villages are set up randomly over the board.  Players are assigned one of these clans secretly, and then they must try to help their clan survive through the following years during which the clans migrate, slowly moving into fewer and fewer regions, and forming larger villages. Clever play can ensure your clan will do well, but it is best to be discreet so nobody else knows which clan you represent lest you make yourself a target.  Recommended.

 

Code Breaker, published by Winning Moves. Box. Mint. £7.50

Designed by Robert Abbott. No. players: 2-4. Country: American, Duration: 30 mins, Desc. by Andy.

Previously printed as Genius Rules.  This is a very nice little inductive reasoning game.  Essentially one player is the code master and draws a rule card.  The other players then have to work out what that rule is.  The rule involves a repeating order in which cards may be laid.  The cards show various geniuses from history, split into two time periods and leaders, thinkers and artists.  The rules as they stand omit a crucial sentence - ask me when you buy it!  Recommended.

 

Combat, published by Palan. Box. Good. £5

Designer Unknown. No. players: 2 or 4. Country: British, Desc. by Andy.

Special notes: The box is made of flimsy cardboard and so unsurprisingly is a bit indented due to stacking.

A very very basic wargame - each player has 4 infantry, 2 tanks and 1 general playing piece (standup cardboard pieces), and the board is actually built into the box base and folds out, with the lid used as a support.  Play involves introducing the units onto the board onto a series of interconnected tracks, with different pieces having different movement restrictions.  The objective being to eliminate enemy units by landing on them.  Some special spaces perform additional actions. Movement allowance is determined by dice.

 

Counter Magazine, published by Stuart Dagger. Magazine.

Produced by Stuart Dagger, Mike Clifford, Alan Howe. Country: British, Desc. by Andy.

This magazine has a deserved reputation as one of the finest game-related periodicals in the world. It features over 70 pages of reviews and opinion, and covers 'German style' board and card games in great detail.  I have available these back issues for this magazine, all new and unread.  I can highly recommend this magazine. Major articles listed below:

Issue 7 Nov 1999, New. £3: Hall of Fame Results, Essen 1999 Report, GenCon Report, Ludodelire & Eurogames, Gaming Preferences, Reviews (Andromeda, Boulomania, Clash Of The Lightsabers, Cloud 9, Dutch Intercity, High Kings Of Tara, Knights of the Rainbow, Die Mauer, Nicht Die Bohne, Olix, Pacal, 6 Billion, Stephensons Rocket, Tabula Rasa, Torres, Turfmaster New Tracks, Tzuris, Vinci, Westwarts, X.Net, Zero, Zoff Im Zoo), Letters (major feature), Big Boys Toys, Dice Games Properly Explained, Borderlands ...

Issue 8 Feb 2000, New. £3: 1999 Top Fives, 4 Player Lost Cities, Going It Alone, 3 More Binary Dice Games, Levelling The Playing Field, Reviews (Autoscooter, Corruption, Dolce Vita, Elfengold, Elchfest, Frisch Fisch, Isi, Konig Der Elfen, Mit List Und Tucke, Pacific Northwest Rails, Rosenkonig, Schrille Stille, Die Siedler Von Nurnberg, Split, Die Sternenfahrer Von Catan, Sumera, Theta games, T-Rex,  Verrat, Yukon Co.), Letters (major feature), The Best of Times, Game Themes, Summit, Spicing Up Your Beans.

Issue 10 Aug 2000, New. £3: Hall of Fame, The 90s, Origins Report, Reviews (Australian Menagerie, Bambuti, Bladder, Castle, Composite Index, Democrazy, Dragon Delta, Die Fursten von Florenz, Hera & Zeus, How Much For The Camel?, Kardinal & Konig, Das Kollier, Mirador, Silberzwerg, Time Pirates, Der Weisse Lotus, Wongar), Letters (a major feature), Acquire Special Powers, Road & Rail, Careers, Wer Hat Mehr, Modern Art Variant.

Issue 13 Jun 2001, New. £3: Gamers Choice Awards 2001, Gathering of Friends XII, 1825 Expansion Kits, History of the World, Top Fives, Reviews (Africa, Capitol, Dragon's Gold, Drahtseilakt, Evo, Auf Falsche Fahrte, Hovertank 3, Ivanhoe, Knights, Medina, Mordred, Morisi, Old Town, Pampas Railroads, Queen's Gambit, San Marco, Strand Cup, Witch Trial, Wyatt Earp), Letters (major feature), Thumbnail reviews, The Big Guns, Western Games, Chaos vs Control, 19xx - Airlines Games, No Dice.

Issue 14 Sep 2001, New. £3: Canasta, Games Packaging & Storing, Risk 2210, Record Keeping, Reviews (Age of Empires ECG, Bali, Crazy Race, Das Amulett, Der Grosse Galier, Das Schattendieb, Die Handler Von Genoa, Die Magier Von Pangea, Don, Die Neuen Entdecker, Flower Power, Gnadenlos, Limits, Meridian, Nur Peanuts, Rebel Rails, Volldampf, Zaubercocktail), Letters (major feature), Circus Maximus / Minimus, Wargames, Trump.

Issue 15 Dec 2001, New. £3: Essen Report, Dark Side of Zoch, Chaos Reigns, GenCon 2001, Specialize / Diversify, Reviews (Ebay Auction Game, Eden, Funkenschlag, Gargon, Head To Head Golf, Hell Rail, Iron Road, Kupferkessel Co., Mull + Money, Muscat, Odysseus, Pig Pile, Quick'e'ly Dice, Spinball, Too Many Cooks, Urland, U.S.Patent No. 1, Vabanque, Venezia, Vom Kap Bis Kairo, Yeti Slalom), Letters (major feature), Briefing on 6 more games, Executive Decision, Hobbits on Ice, Win Place & Show.

Issue 16 Mar 2002, New. £3: 2001 Top Fives, Temptation Poker, Funkenschlag, Player Interaction, Reviews (Andersonville, Auweier, Champions Football, Chrononauts, A Dog's Life, Freight Yard, Friends & Foes, Goldrush City, Hive, Im Zeichen des Kreuzes, Kanaloa, Kardinal & Konig Kartenspiel, Liberte, LotR: The Fellowship Card Game & Board Game, Saloon, Siedler Starfarers 5/6 player, Starship Catan, Sumo Arena, Tacara, Titicaca, Ur 1830 BC),  Letters (major feature), Gipf Series, Lightweight Gaming, ...

Issue 17 Jun 2002, New. £3: Gamers Choice Awards 2002, Gathering of Friends XIII, Boardgames as Computer Games, Ebay Grows Older, Lunchtime Gaming, BayCon, Reviews (Alles Im Eimer, Blokus, Combit, Die Sieben Weisen, Dschunke, Emerald, Hick Hack in Gackelwack, Indochine 2000, Integralis, Kampf der Gladiatoren, Lumberjack, Mexica, Muckenstich, Piratenbucht, Pompeji, Puerto Rico, Schuamermal, Silverado, Zahltag), Letters (major feature), London Toyfair, Colony, Ones That Got Away, 3 Mini reviews.

Issue 18 Sep 2002, New. £3: Physical Mechanisms, Abstract Games, Teaching Games To Newbies, Reviews (Age of Arguments, Cairo, Chebache, Cortez, Gouda! Gouda!, How Ruck, La Guerre des Moutons, Lokomotive Werks, M, Magellan, Millionary, Nautilus, Pueblo, Roundhouse, San Gimignano, Star Wars: Jedi Unleashed & Epic Duels, Too Many Cooks, Tyros, Wallenstein, Wie Hund und Katze, Wildlife), Letters (major feature), Felsberger Holzspiel series, Cotton Kingdom, Settlers Travel Edition, ...

Issue 19 Dec 2002, New. £3: Sid Sackson - An Appreciation, Hall of Fame Results, Essen 2002, Eagle Games Interview, GenCon 2002, Reviews (Abenteuer Menschheit, Affen Raffen, Age of Steam, Antoni Gaudi Tile Game, Bayon, Buntu Circus, Canal Grande, Cannes, Cityscape, Fundstucke, Globopolis, Goldland, Keythedral, Moderne Zeiten, Mogul, Stonewall, Street Soccer, Theophrastus, Thor, Tin Soldiers, Trias, Zoo Sim), Letters (major feature), More Essen, Da Vinci Games, Backgammon, Game Variants, Pagode.


Issue 20 Mar 2003, New. £3: 2002 Top Fives, Sid Sackson Games Auction, Race Games, Reviews (Ad Acta, Das Architekturspiel, Carcassonne H&G, Dwarves, Eurogames 2 player series, Eye of Horus, Fische Fluppen Frikadellen, Fist of Dragonstones, Gang of Four, Golfprofi, Grand Prix F1, Korsar, Krone & Schwert, Landerbahnen, Life Is Money, Lupus In Tabula, Monkeys On The Moon, Napoleon In Europe, Odin's Ravens, Ragnar Bros Card Games, Sid Meier's Civilization), Letters (major feature), + lots more articles.

Issue 21 Jun 2003, New. £3: Transatlantic Pilgrimmage, Warfrog Interview with Geoff Brown, Gathering of Friends 14, Reviews (Amun-Re, Bohn-Hansa, Carcassonne:B&T, Cave Troll, Coloretto, Discovery Island, Edel Stein & Reich, Eketorp, Europa Tour, Die Flosserei, Frisch Fisch, Hekla, Insider Trading, LotR: The Two Towers, Mermaid Rain, New England, Oraklos, Paris Paris, Polterdice, Richelieu, Sunda to Sahul, Time Is Money), Letters (major feature), Kosmos 2-Player Series, Japanese Games, ...

Issue 22 Sep 2003, New. £3: Women In Gaming - Interviews, GenCon 03, Viva Il Re, Obituary: Roger Corrie, Reviews (Alhambra, Avalon, Balloon Cup, Bin'Fa, Burn Rate, Clans, InterUrban, Lawless, Magna Grecia, Mammoth Hunters=Eiszeit, Mare Nostrum, Mystery of the Abbey, Mystery Rummy 4, Pitstop, Rome, Scarab Lords, Die Schatzinsel, Search For Poseidon's Gold, Territory, Tom Tube, Veld Railroads), Letters (major feature), Mini Reviews, The Meeting Room, Game Inventor's Handbook, Lowenherz Old & New, Gamate, ...

Issue 23 Dec 2003, New. £3: Essen Reports, Face to Face by Email, Reviews (Age of Mythology, Armoury, Attika, China Moon, Coyote, Feurio, Finstere Flure, A Game of Thrones, Hexenwerk, Industria, IQ-5, Logistico, Lucky Loop, Maya, Medieval, Nobody But Us Chickens, The Prince, Princes of the Renaissance, Railroad Dice, Santiago, Scream Machine, Secrets of the Tombs, Senjutsu, Die Sieben Siebel, Yinsh), Letters (major feature), Mini Reviews, King Arthur, Age of Steam New Maps, Variants & Tweaks, Re-reviews.

Issue 24 Mar 2004, New. £3: 2003 Top 5s, Dobbergenics, Valentin Herman's Games, 7 Player Games, John Yianni Interview, Reviews (10 Days in Africa / USA, Alexandros, Anno 1503, Ark of the Covenant, Bridges of Shangri-la, Carcassonne: The Castle, Castle Danger, Die Fugger, Dracula, 1 Stein + Co, Hoppla Lama, Junkyard Races, Kogge, Masquerade, Oasis, Pingvinas, Saga, Schwarzarbeit, Termination Inc., Terra, Tongiaki, Zauberschwert & Drachenei), Letters (major feature), Mini Reviews, Conquest, ...

Issue 25 Jun 2004, New. £3.50: Alex Randolph - An Appreciation, Gathering of Friends XV, Hippodice 2004 Winners Interviews, Starting a Games Club, New American Games Publishers, Reviews (Abagio, Auf den Spuren von Marco Polo, Cargo, Corsari, Einfach Genial, Geist, Global Powers, Hansa, Hector & Achilles, Iglu Iglu, In 80 Karten um die Welt, La Strada, Oh Pharao, Saga, San Juan, Spy, Tahuantinsuyu, Ticket To Ride), Letters (major feature), Mini Reviews, Blue Moon, Struggle of Empires, Winds of Plunder, ...

Issue 26 Sep 2004, New. £3.50: Obituary: Dave Farquhar, I'm a Gaming Snob, Richard Breese Interview, New England, Organising a Con, New American Games Publishers, Reviews (Adam & Eva, Anno 1503 Expansion, Atlas & Zeus, Australian Railways, Dicke Luft in der Gruft, Dos Rios, Goa, Indus, Leapfrog, Lost Valley, Maharaja, Memoir 44, Smugglers of the Galaxy, St Petersburg, Tyrus, Versunkene Stadt, Viking Fury, 3 Kidult Games), Letters (major feature), Mini Reviews, Sleuth, Funf to Farfalia, Santiago Bidding, Tour de France, ...

Issue 27 Dec 2004, New. £3.50: Edinburgh to Essen, Fringe Essen, Andreas Seyfarth Interview, Reviews (18EU, Around the World in 80 Days, City & Guilds, Cloud 9, Dancing Dice, De Ontembare Stad, Election USA, Fifth Avenue, Geschenkt, Goldbrau, Heroscape, Karibik, LotR: The Duel, Mutiny on the Little Blue, Oceania, Oltre Mare, Reef Encounter, Shakespeare: The Bard Game, Vapor's Gambit, War of the Ring, Die Weinhandler, Ys), Letters (major feature), GenCon 04, Auctions, JKLM Interview, Flaschenteufel, ...

Issue 28 Mar 2005, New. £3.50: 2004: Top 5s, 25 Years of Kadon Games, London Toy Fair 05, The Return of the Kings, More Substance!, Reviews (1860, Antiquity, Boomtown, Doom, Easy Come Easy Go, Farfalia, Gartenzwerge, Hispaniola, Ideology, Im Schatten des Kaisers, Jenseits von Theben, Mall World, Metallurgie, Neuland, Old Town, Revolution, Riding Through England, Space Shuffle, Succession, UFOs Fritten Aus Dem All, Wey Kick), Letters (major feature), Mini reviews, Depth in Games,  Mediterranean, Re-reviews.

Issue 29 Jun 2005, New. £3.50: The Gathering 05, Where's My Pallet?, The Conquest of Space, Reviews (Amazonas, Ars Mysteriorum, Australia, Bootleggers, Candamir, Control Nut, Diamant, Flandern 1302, Game of Life Cardgame, Gracias, Heart of Africa, Ice Cream, Jambo, King Arthur Cardgame, Louis XIV, Manifest Destiny, Manila, Return of the Heroes, Submarine, Treasure Island, Ubongo, Warriors), Letters (major feature), 3 Yun Games, Crokinole, Escape From Colditz, Re-reviews.

Issue 30 Sep 2005, New. £3.50: Indonesia, 1825 Unit 3, Origins 05, Reviews (Architekon, Canoe, Der Turmbau zu Babel, Die Dolmengotter, Dividends, Fjorde, Garden Competition, Im Auftrag des Konigs, Himalaya, Montanara, Nexus Ops, Palazzo, Pots, Russian Rails, Shadows over Camelot, Shear Panic, Sicilianos, 3 Stones, Verflixxt), Letters (major feature), Some 1st Impressions, Stratamax Redux, Confrontation, Organized Crime, Re-reviews.

 

D&D: B2: The Keep On The Borderlands, published by TSR. Packet. Good. £3

Designed by Gary Gygax. No. players: 3+. Country: American, Desc. by Andy.

Classic Dungeon Module for use with the Dungeons & Dragons RPG.  This module details The Keep on the Borderlands, a home base for a level 1-3 adventuring party, and The Caves of Chaos, a dungeon complex for said adventuring party to explore. This module is ideal as an introductory module.

 

Dinosaur Puzzles (3 x 50 pieces), published by Early Learning Centre. Box. Good but box lid indented. £1

Designed by Educa Sallent. No. players: 1. Country: British, Desc. by Andy.

Special notes: The pieces are sorted by jigsaw, and 2 are complete, but the 3rd has one piece missing.

3 Dinosaur jigsaw puzzles, each 50 pieces, and ideal for ages 4-7.  The pictures show prehistoric scenes each with a dinosaur and its young offspring.  When completed each jigsaw is 20cm x 28cm.

 

Dream Of Red Mansions Playing Cards, published by Unknown. Box.

Good but mark on box where label removed. £2

Designer Unknown. No. players: 1+. Country: Chinese, Desc. by Andy.

A set of playing cards with 2 jokers, which are beautifully illustrated with chinese ladies in their traditional finery. The backs show a chinese lion.  Very nice deck of cards.

 

Dungeon Dice, published by Parker Bros. Box. Box battered and taped up, but whole. £4

Designer Unknown. No. players: 2-4. Country: American, Duration: 20 mins, Desc. by Andy.

Dice game in which the players try to be the first to tunnel out of their dungeon cell.  To do this tunnel cards must be collected.  6 special dice showing 5 tools useful for tunnel diggers and one guard (bad) are rolled and pairs / triples etc are taken aside.  The remaining dice can then be rerolled if desired, but with the risk that any tunnel cards won so far this turn may be lost if the roll is unfavourable.  In addition if 3 or more guards come up then that is bad news, with the current turn and one additional tunnel card being lost as well. There is also the option of trying to hinder a leader by attempting to roll guards to inform on an opponent and steal tunnel cards from them.

 

Dungeons & Dragons: Dragon Quest, published by TSR. Box. 2 copies available:

1) Good. £9. Missing the 6 metal figures (though it is perfectly playable with the plastic figures).
2) Box shows wear, contents unpunched. £10.

Designed by Tom Lavely. No. players: 2-6. Country: American, Desc. by Andy.

Fantasy adventure board game which uses a simplified version of the Dungeons & Dragons system for use in several adventures which can be played out on a board with figures.  One player runs the scenario and has the detailed setup of the current adventure which the other players take characters into and try to defeat the evil monsters and get the treasure. Comes with 180 colourful cards which represent monsters, traps, treasure, equipment, spells etc, as well as 6 plastic figures, 6 metal figures and around 90 standup cardboard figures.

 

Dungeons & Dragons: Geomorphs, published by TSR. Packet. Good. £1.50

Designed by Gary Gygax. No. players: 2+. Country: American, Desc. by Andy.

This is an incomplete set of geomorphic maps.  The maps came from a set of Dunegon Geomorphs and a set of Outdoor (city) Geomorphs.  There are 15 roughly A4 size sheets remaining.  The idea is that you can put these square gridded map segments together to form your own unique city and dungeon segments with little effort, and then fill them with whatever you wish ready for play.

 

Eiszeit, published by Alea. 2003. Box. In shrink. £14

Designed by Alan Moon, Aaron Weissblum. No. players: 3-5. Country: German, Duration: 90 mins, Desc. by Andy.

Also published as Mammoth Hunters in America. The players place their hunters onto the board trying to dominate regions, especially those in which mammoths are present, as mammoth meat is much needed.  In addition each turn an additional region is covered by the advancing ice sheet and so as the game gets on the is more competition for scarce resources.  The game uses two sets of cards, one set which earns you stones, but which forces you to assist other players, while the other set of cards costs you stones to use, but lets you advance your own position.

 

Enchanted Forest, published by Ravensburger. Box. 2 copies available:

1) Good. £7     2) Good, but 1 corner taped. £6.50

Designed by Alex Randolph & Michel Matschoss. No. players: 2-6.

Country: British, Duration: 30 mins, Desc. by Andy.

Great children’s game, which is also good for adults, and one of Eamon's favourites. Various fairytale treasures have been lost in the woods and are hidden randomly beneath tree pieces in the forest.  Players move around the board peeking at the treasures, and when the king asks for a particular treasure the players try to get to him and also remember where that treasure is.  Winner of the German Spiel des Jahres 1982. Also known as Sagaland.

 

Eternity, published by Christopher Monckton Ltd. Box. Good. £7

Designed by Christopher Monckton. No. players: 1. Country: British, Desc. by Andy.

An exceptionally difficult 209 piece puzzle.  This is essentially a sort of tangram set, but with 209 pieces. They are each made up of 12 half equilateral triangular units in a large variety of shapes. Originally 1 Million Pounds were on offer to the first person to complete the puzzle. Very nice item for puzzle fans.

 

Fighting Fantasy 24: Creature Of Havok, published by Puffin Books. Book. Good. £4

Designed by Steve Jackson. No. players: 1. Country: British, Desc. by Andy.

Fighting Fantasy solo adventure book #24. You don't need to own the other books in the series to play, as this is a standalone adventure. This is a paragraph based fantasy adventure book in which after setting up some basic character stats you read a paragraph telling you what is going on and then you decide what to do next and turn to the appropriate page. In this adventure you start out not knowing who, where or what you are, but through your adventures in the Trolltooth Pass you will hopefully discover yourself.

 

Fighting Fantasy: The Seven Serpents, published by Puffin Books. Book. Good. £4

Designed by Steve Jackson. No. players: 1. Country: British, Desc. by Andy.

Fighting Fantasy solo adventure book.  This is book 3 in the Sorcery series.  You don't need to own the other books in the series to play, but can carry your character forward if you do. This is a paragraph based fantasy adventure book in which after setting up some basic character stats you read a paragraph telling you what is going on and then you decide what to do next and turn to the appropriate page.  Includes a spell system.

 

Formel 1 Nurburgring, published by ASS. Box. Good. £13

Designed by Wolfgang Kramer. No. players: 2-6. Country: German, Duration: 1 hr, Desc. by Andy.

Special notes: The board has been improved to make the track more interesting (this can be removed). Includes betting sheets from Top Race and a printout of Alan Moon's own track too.

Version of Wolfgang Kramer's card driven motor racing game in which players first bid for cars knowing what cards they have to drive them with and then race them.  The cards generally have several of the car colours listed and how far each one must be moved.  There is plenty of scope for using cards which waste another player's car's movement points if you play it right.  This set has a single track - the Nurburgring. This game was reissued (with differences) as Detroit / Cleveland Grand Prix and Top Race (and others too).  Wooden cars. I will include my house rules and analysis of the tracks from the various games in this family.  Owners of other games of this family may want to buy this for the additional track.

 

Fortune Hunter, published by Parker. Box. Good. £9

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Also published as Billionaire. Business game in which the players try to be the first to accumulate £1000,000,000. Players move around a track and action the spaces they land on.  The actions these permit include: a sealed bid auction for a company - only the current player knows what is being bid for; A sealed bid for three companies at once; Analyse another player's company - a special spinner is spun which results in possible exhange of money and/or the company; Obtaining and playing Power Play cards to break the normal rules and gain an advantage.

 

Gettysburg, published by Avalon Hill. Box. Good, but box shows slight indentation. £8

Designed by Mick Uhl. No. players: 2. Country: American, Desc. by Andy.

Complete revision of the earlier American Civil War game by the same company. The introductory game is an excellent way to try out war gaming. Historical and hypothetical scenarios. Special 125th Anniversary edition. The game is rated Low in complexity and High in solitaire suitability.  The rules cover just two sides, with an additional book detailing 5 scenarios ranging from 40 mins to 4 hrs in length, and also giving lots of historical information, as well as optional rules. A hex represents 700 yards and a unit represents a leader or a brigade.

 

Grand Slam, published by SMT. Box. Good. £2

Designer Unknown. No. players: 2. Country: Swedish, Desc. by Andy.

Tennis themed game in which players try to get four of their colour in a row on a 12x12 board.  Players roll dice, which indicate the location on the board they must place their piece.  Very simple game.

 

Havannah, published by Ravensburger. Box. Good. £8

Designed by Chrustiaan Freeling. No. players: 2. Country: German, Duration: 30 mins, Desc. by Andy.

Strategy game for two players.  It is a 'connection' game, so some similarities to Hex and Twixt, but has its own interesting twists. The board is a hexagonal grid with indentations into which the playing pieces are placed.  Players alternately play stones onto the board trying to form one of the following: a fork (connecting three sides of the board), a bridge (connecting two corners), or a loop.

 

Hey! That's My Fish!, published by Phalanx. Box. In shrink. £14. Desc. by Andy.

Designed by Alvydas Jakeiunas & Gunter Cornett. No. players: 2-4. Country: German, Duration: 20 mins,

Reissue of the small run game Pingvinas. Very clever tactical game in which each player moves their penguins around the board claiming fish tiles of value 1-3.  These are worth points at the end of the game.  However, these tiles also make up the board and so as they are removed the remaining tiles get less and less well connected, eventually splitting up into separate islands.  Eventually every penguin will be left stranded on a single tile and this ends the game. Every turn there are many things you need to do, but you may only choose one, and so must select well.  Fast to play, and highly recommended.

 

Hot Streak!, published by A.R.C.. Box. Good. £7

Designer Unknown. No. players: 2-6. Country: American, Desc. by Andy.

Gambling game for the whole family. Players move around a track along the edge of the board and the space landed on determines which gambling game is played next.  These spaces include betting and rolling dice to get certain numbers to win as well as the classic casino games: roulette (with a spinner based roulette 'wheel'), keno, blackjack, fruit machines (spinner based), horse racing (a mini race), 7 Card Stud Poker, Baccarat and more. The game ends when all the lottery tickets have been sold and then a ticket is drawn and the player with the most money wins.

 

Indonesia, published by Splotter. Box. New. £43.50. Desc. by Andy.

Designed by Jeroen Doumen, Joris Wiersinga. No. players: 2-5. Country: Dutch, Duration: 3 hrs.

Substantial and very highly regarded business game.  The board shows the Indonesian archipelago, and players run a number of companies, which either run factories and produce goods or develop shipping routes and gain money by transporting other companies’ goods.  Players get to expand and develop these companies and merge similar companies in order to form conglomerates.  Ultimately the player who best manages their money and makes the best business decisions will win, though doing so is sure to be far from easy.

 

Isolation, published by Lakeside. Box. 2 copies available:

1) Good. £5. Box edges show some wear and corners taped.

2) Good but corners taped. £5

Designer Unknown. No. players: 2. Country: American, Duration: 10 mins, Desc. by Andy.

Strategy game played on a 6x8 grid of spaces each with a flexible plastic tile.  Players alternate moving their pawn and pushing out a tile in an awkward position for their opponent.  The last player with a legal move wins. Simple but clever.

 

Judges Guild: DM's Party Info Sheets, published by Judges Guild. Packet. Good but no cover. £1

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

Originally a set of 50 sheets - now only about 40 remain, but this should be sufficient for a lot of use.  Each sheet is intended for a D&D DM to use to note down important information about the characters (PC or NPC), for easy access.  The back of each sheet is designed for noting down details of monsters and treasure hoards etc.

 

Just The Job, published by Spear's Games. Box. Good. £5

Designed by Chris Quinlan, Deborah Allan. No. players: 3-6. Country: British, Desc. by Andy.

Players are given job cards (eg. dentist, prime minister etc), adjective cards (eg. sadistic, trustworthy), and object cards (eg. pitchfork, briefcase), and players match them up into sets by drawing cards and swapping with other players.  It is also possible to challenge other players' sets and the first player to make up three sets of cards wins the game.

 

Keythedral, published by Pro Ludo. Box. In shrink. £27

Designed by Richard Breese. No. players: 2-5. Country: German, Duration: 90 mins, Desc. by Andy.

Second edition, with English cards and rules. The players lay out a land using octagonal tiles which provide various resources, and place their cottages in the square gaps between the tiles.  Each round every land tile produces one resource and the players compete for these, taking it in turn to claim resources in a cunning and very tactical way.  These resources can then be spent to build parts of the Keythedral for victory points, or in various other ways to aid your future production or hinder other players.  Also some special action cards are available for purchase and these can prove very useful.  Ultimately VPs are won for parts of the Keythedral constructed and for unused resources.  Nicely produced. Recommended.

 

Kings Progress, published by JKLM Games. Box. In shrink. £24

Designed by Steve Kingsbury. No. players: 3-5. Country: British, Duration: 90 mins, Desc. by Andy.

Players collect courtier cards in various different colours and play them in order to gain influence over that courtier.  In addition the King visits a stately home each round and the players try to get there before the king in order to gain prestige. Each courtier also grants the controlling player a special action.  A well designed game with interesting interlocking mechanics, and plenty of decision making.

 

Ko-An, published by Image Games. Box. Box shows wear. £7

Designed by Paul Whitehorn. No. players: 2. Country: British, Duration: 30 mins, Desc. by Andy.

Strategy game, with nice wooden pieces, played on a grid of octagons and squares.  Each player has playing pieces in these shapes as well.  The objective is to get any one of your pieces onto your opponent's back row.  Pieces move one space forward at a time, onto either type of space, but can only capture if landing on a space the same shape as the piece. Received a very favourable review in Sumo magazine some years ago.


Lang Lebe Der Konig!, published by F X Schmid. Box. Good. £14

Designed by Gunter Burkhardt. No. players: 3-5. Country: German, Duration: 1 hr, Desc. by Andy.

Nicely produced medieval themed game of power politics. The board shows a pseudo medieval map of England, and players occupy areas and use cards to gain influence and votes with the objective being to gain the 20 votes necessary to become king. Game play involves some diplomacy as well as card and dice play.

 

Let's Do Lunch, published by Hasbro. Box. Good. £7

Designer Unknown. No. players: 2. Country: Spanish, Duration: 20 mins, Desc. by Andy.

Special notes: This set was originally from Hasbro Spain, but has had English stickers applied by Hasbro and English rules inserted, making it quite unusual.

The game looks from the box to be a trivial children’s game, but actually it is a tactical game played with dice on a 7x7 grid, and rated age 12+! Players take it in turn to roll 3 dice with the numbers 1-3 on each, and place a man anywhere on a column with the correct total. If this encloses one or more opposing men between yours then they are captured. Rolling 1-2-3 loses your turn and three of a kind gets another go. The objective is to place all your pieces. The (pretty irrelevant) theme is about two competing tribes of cannibals, though the plastic cannibal figures are quite cute.

 

Lord Of The Rings - The Confrontation, published by Fantasy Flight Games. 2001. Box. Excellent. £12

Designed by Reiner Knizia. No. players: 2. Country: American, Duration: 30 mins, Desc. by Andy.

Lord of the Rings themed Stratego-like game in which each player controls 9 characters in a battle for dominance in Middle Earth. The characters each have special powers and in addition combat is resolved not only by comparing the characters involved, but also by the play of action cards.

 

Lost Luggage, published by Ravensburger. Box. Good. £4

Designed by Alex Randolph. No. players: 2-4. Country: British, Duration: 20 mins, Desc. by Andy.

Memory game in which each player tries to find a set of luggage numbered 1-10.  First a 1 must be found, then a 2 and so on up to 10.  There are more of the lower numbered suitcases and less of the higher numbers.  The luggage tiles are shuffled up and put face down in 10 groups of 4, each group representing an airport.  Players fly their rather nice large plastic planes to an airport of their choice where noone else is and may check for their next piece of luggage there. A nice twist allows you to search at another player's airport, but they get an extra mini-turn as compensation.

 

Make Five, published by Zoch zum Spielen. Box. Good. £11

Designed by Jacques Zeimet. No. players: 2. Country: German, Duration: 15 mins, Desc. by Andy.

Unusual but intriguing and neat game for two players.  The game consists of a solid wooden board which is tilted at an angle with five slots in it into which round wooden pieces in five colours can be placed.  One player, Chaos, takes a wooden disk from a bag unseen and chooses which slot to put it in.  The other player, Order, can then take one disk from the board and replace it at the top of any slot (the disks roll down to the bottom filling any gaps). Order is trying to ensure that each row is made up of just one colour of disk, while Chaos tries to ensure that this does not happen.  Points are scored for Order, and then the roles are reversed to see who can do best.  Requires some interesting decisions. Recommended.

 

Max-X, published by Flying Turtle. Box. Good. £7.50

Designed by Peter Neugebauer. No. players: 2-8. Country: Belgian, Duration: 45 mins, Desc. by Andy.

Dice game in which 15 dice are rolled in groups of 3. These must be placed onto a board with overlapping zones so as to score the most points.  This is done by getting dice showing the same number (and ideally colour too) into the same area. There is also a special dice which allows some special actions such as changing the number rolled on a dice.  It is all about maximising your chances for a high score throughout your series of dice rolls.

 

Mimikus, published by Arbeitsstelle Neues Spielen. Tube. Good. £12

Designed by Hajo Bucken. No. players: 3-6. Country: German, Desc. by Andy.

A very unusual game which uses a set of 37 special 'face' dice. These dice all have faces showing the expressions: beaming, smiling, normal, amazed, sour and angry.  One large dice in the centre is used to indicate which sort of dice can be moved each turn, and rather than being rolled it is turned over.  The board is a felt mat, showing three rings of spaces for the dice and a central space for the indicator dice.  The objective is to get your six dice to be turned so that one of each type of face is shown and then move them to adjacent spaces on the outer circle.

 

Morgenland, published by Hans Im Gluck. Box. 2 copies available:

1) In shrink. £12.50

2) Excellent. £11.50. German rules missing (English translation included though).

Designed by Richard Breese. No. players: 3-5. Country: German, Duration: 90 mins, Desc. by Andy.

Also published as Aladdin's Dragons in America.  This is a revised and improved version of Richard Breese's rare Keydom.  Players vie for resources by placing some of their workers into the caves to gather gems using a clever mechanism which allows a little bluffing. Other workers can also be placed in various locations in the city, which permit the player with the most senior worker to trade resources, gain magic spells for later use, improve their position in the turn order sequence, and most importantly enter the palace, where they can buy artifacts using their hard won resources.  These artifacts give additional abilities and also count towards victory.  Very good game - recommended. I will include a set of laminated English spell cards with either set.

 

Mystery Rummy Case No. 1 Jack The Ripper, published by US Game Systems. 1998. Box. Excellent. £9.50

Designed by Mike Fitzgerald. No. players: 2-4. Country: American, Duration: 45 mins, Desc. by Andy.

Rummy based card game themed on the murders of Jack the Ripper in Victorian London. Players collect evidence for the various suspects, and meld them or add to other players' melds on the table.  In addition suspects and victims can be played for extra points and they also allow extra cards to be drawn. When a player discards his last card points are tallied, with a bonus for all cards for the suspect who has the most evidence played against them.  However, in a neat twist, if all the victim cards are played then Jack The Ripper can escape and whoever plays this card gets a major bonus, but getting caught with the Jack The Ripper card when the game ends normally is a major penalty.

 

Nautic Miles, published by Spears. Box. Good, but shows a little wear. £5

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Card game, two decks of cards representing aspects of life at sea - types of ships, storms, distances, tonnage, aeroplanes and convoys. The game itself borrows from Milles Bornes in its objective in certain respects although it remains a distinct game.

 

Neck And Neck, published by Yaquinto. Double LP Case. Good. £7.50

Designer Unknown. No. players: 2-6. Country: American, Desc. by Andy.

Yaquinto's only sports game. Non-statistical horse racing game in an album case. Players place secret wagers on one or more horses and then players rolls two dice and decide whether or not to move the indicated horse the amount rolled. Doubles allow a further roll. At the end of the race bets are paid for horses finishing in the top 3 (of 6). The game requires an element of bluff as refusing to move any horses which are not your own will soon make it obvious what you have bet on, and thus you will find noone else moving them for you at all.

 

Non-Stop, published by Condor. Box. Good. £9

Designed by Seven Towns Ltd. No. players: 2-4. Country: British, Duration: 30 mins, Desc. by Andy.

Special notes: Box corners show some wear. 1 plastic train replaced with one which is very similar.  1 tile missing but replaced with a colour copy mounted.

A neat little train game.  A grid of 81 track tiles is laid out and the players have a train piece each which start in the corners.  The players move as many track spaces as the number printed on the tile their train started their turn on and they take each piece of track driven over.  The idea is to collect more pieces of track than anyone else.  What makes the game work is that certain pieces can be relaid to enable you to get your train back to where there are still tiles to claim.  Surprisingly tactical for what appears at first to be very light.

 

Numeri, published by Berliner Spiele. Box. Good. £5.50

Designed by Rudi Hoffman. No. players: 2-4. Country: German, Desc. by Eamon.

Race game.  Wooden pieces. Rules in many languages, including English.  Movement is by dice roll indicating which of a player's numbered pieces can move, but it is possible to split your roll eg. a 5 can move either piece No. 5 or pieces No 1 & 4! Also getting 3 or more of your pieces in a row gets you another turn.

 

Organized Crime, Several copies available:

1) Published by ICE. Box. Mint. £14

2) Published by Koplow. Box. Good. £14. Original edition, with wooden pieces in the dark blue box.

3) Published by Koplow. Box. Box edges show wear, corners taped. £12.50. Original edition, with wooden pieces in the dark blue box.

4) Published by Koplow. Box. Good, but corners taped, edges show wear. £12.50. Second edition, with plastic pieces in the red box.

Designed by Jim Koplow. No. players: 2-4. Country: American, Duration: 2 hrs, Desc. by Andy.

Players try to eliminate all the other players by 'hitting' their Boss. Hitmen are moved around the board in order to build up influence through corrupt politicians, legal and illegal businesses and investments.  Hitmen are sometimes penalised for their mistakes (via cards) and attempts can be made to eliminate crime Bosses, and thus their owning player.  Negotiation is also an important aspect of the game, in order to gain other people's votes of support in return for money or future favours.

 

Ostfriesenlauf, published by Clicker Spiele. Box. Two copies available:

1) Excellent. £12     2) New. £13

Designed by Stephan Riedel. No. players: 1-4. Country: German, Duration: 45 mins, Desc. by Andy.

Race game in which players move using cards which affect the playing piece in a particular position rather than always their own piece.  The cards are played into a pile, so that only the player in last place can be sure what effect their card will have, whereas other players have to try to anticipate what the other players will do. As well as winning in the normal way, some cards move a piece backwards, and if enough are played a playing piece could end up going through the finish line backwards, which also counts as a victory!

 

Paparazzo, published by Abacus. Box. Good. £7. Desc. by Andy.

Designed by Friedmann Friese & Wolfgang Panning. No. players: 3-5. Country: German, Duration: 45 mins, Card game with a paparazzi theme. Players must collect valuable photographs of celebrities. The more compromising photos of one person in circulation the greater the value for that particular celebrity. A neat twist is that, to finance future investment, you have to sell some pictures as you go along (to Stunk magazine) but you must be careful not to sell future high earners lest you reduce the value of your final portfolio too much.

 

Partymime, published by Pantomime Productions Inc. Box. Good. £6

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

A game which calls itself 'The Official Charades Game'. Essentially this is a rather nice set which can be used to play the parlour game Charades.  The set includes: an electronic stopwatch for timing the current player, 972 mime cards with 6 things to mime on each, and two guides on how to mime basic concepts such as 'Sounds Like', 'Song', 'Movie', 'Opposite Of' etc.

 

Pick Up The Post, published by Boots. Box. Good. £3

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Childrens' game (ages 3+). The board is constructed out of jigsaw sections showing a street with houses to deliver to and post boxes to pick up from.  Movement is by dice roll and playing the game is designed to teach young children some basic number skills, playing together and taking turns. Attractively produced.

 

Play Grimm, published by Edition Perluhn. Box. Good. £35

Designed by Reinhold Wittig. No. players: 4-6. Country: German, Duration: 1 hr, Desc. by Andy.

Long tube game with amazing components.  The board is a large roll-up piece of black vinyl with a fairy story scene drawn on it.  The game comes with 19 large wooden playing pieces (and I mean large - 7cm high), as well as a bag of smaller wooden components.  The game involves rolling a dice and moving one of your pieces with a free choice as to which. The objective is to reach one of the bridges of stars where you will help rescue one of the fairy tale figures. However the good fairy rewards those who arrive later rather than sooner, so players try to make their pieces hang back as long as possible, which can be done as there are various tactical options during movement.

 

Plunder, published by Island Games. Box. Good, but box edges show wear. £10.50

Designer Unknown. No. players: 2-6. Country: Bermudan, Duration: 1hr, Desc. by Andy.

Players are treasure seekers, diving down to wrecks off the Bermudan coast.  The large board shows Bermuda with various routes to travel around and then to head off to sea.  These tracks then lead to dive sites.  Once at a dive site the current player chooses one other player who will also dive with them, and the other players take the role of sharks.  Play is then on one of the special dive site sections of the board and the divers attempt to get to the treasures before their air runs out and before the sharks get them.  Game play is driven by dice roll, but with choices of how to move - especially on the dive displays. The first player to recover 12 doubloons and get back to Bermuda airport wins.

 

Pony Express, published by Abacus. Box. Good. £15

Designed by Alan R Moon. No. players: 2-6. Country: German, Duration: 1 hr, Desc. by Andy.

Unusual betting and racing game. Players try to gain control of 2 horses in the 7 horse field and then lead them to victory. In the first stage of the game players place bets on horses and give out cards to the horses.  By the end of the round ownership and odds will have been determined.  In the race itself the horse owners try to make the best use of the cards assigned to each horse bearing in mind any special features of their track.  Bets are paid off at the end of each race.  There are some unusual mechanics which set it apart from other horse racing games.  Wooden components.

 

Powergrid, published by Rio Grande Games. 2004. Box. In shrink. £26

Designed by Friedemann Friese. No. players: 3-5. Country: German, Duration: 2 hrs, Desc. by Andy.

This is the revised version of Funkenschlag - shortened and tightened. An economic game with several things going on at once.  Firstly players need to manage their money well and use it to build a network of power lines across a map of either the USA or Germany.  The map is double sided and shows networks of cities which need power. Secondly the players also have to purchase power plants of various types and buy enough fuel to run them.  The variety of power plants and clever way they get auctioned really makes the game unique.  The winner is the player who can supply the most cities with power when the game ends.  Highly recommended.

 

Powers & Perils - Book Of Tables, published by Avalon Hill. Box. Mint. £2.50

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

Powers & Perils Fantasy Roleplaying Supplement.  This includes a book summarising the main tables in the main game, and errata from the main games.  Also included are Adventure Record Sheets and 3 Reference Screens.

 

Puerto Rico Expansion, published by Rio Grande Games. Countersheet. In shrink. £4

Designed by Andreas Seyfarth. No. players: 3-5. Country: American, Duration: 75 mins, Desc. by Andy.

This is the English Language Puerto Rico expansion.  It consists of two countersheets and rules for them.  I haven't seen inside but gather you get a selection of new buildings to use in your game of Puerto Rico to help add extra strategic options to this popular game and keep it fresh.

 

Punct, published by Rio Grande Games. Box. In shrink. £19

Designed by Kris Burm. No. players: 2. Country: American, Duration: 30 mins, Desc. by Andy.

Sixth and final game in the GIPF series of games, which will be familiar to fans of abstract games, as Kris Burm is a master designer, and the games in this series are very highly regarded.  Punct is a connection game in which you have to create a connection from one side to the other.  Each turn you can either bring a new piece into play or move one already in play. The pieces are very attractively produced, and as you would expect, while the basic of the idea is not new the actual game play is.

 

Rage, published by Amigo. Box. In shrink. £6.50

Designer Unknown. No. players: 3-8. Country: German, Duration: 45 mins, Desc. by Andy.

Trick-taking card game. A variation of the playing card game Knockout Whist, but with lots of wild cards that change game play quite a bit. The game uses cards numbered 0-15 in six suits. The special cards do things such as select a suit for trumps, make a particular trick be played no trumps, count as any suit etc. Well regarded.

 

Ratrace, published by Waddingtons. Box. Good. £7

Designer Unknown. No. players: 2-6. Country: British, Duration: 90 mins, Desc. by Andy.

Fun, family game about gaining status. It is a 'round-the-board' game, but has nice elements and works rather well. For instance you can marry into money and advance quicker than you would normally, but can you pay the new bills you will now face, and should you land on a divorce space things get nasty.  Similarly you can choose to take lots of credit, but should the loan be called in at the wrong moment things get worse.  Players advance from working class to middle class and finally high society, needing a selection of status symbols of the right type at each stage to advance.

 

Razzia, published by Ravensburger. Box. Good. £7

Designed by Steffan Dorra. No. players: 3-8. Country: German, Duration: 30 mins, Desc. by Andy.

Fun game in which players compete for the money found in several gambling dens.  Simultaneously players send either a cop or a gambler to one of the dens.  If a gambler is on his own he gets the money.  If only cops turn up then noone gets the money. If a cop finds one or more gamblers then the cop takes the money, and if two or more cops / gamblers are eligible for the money they negotiate and if that fails they dice for it.  A game which involves outguessing your opponents and being able to make deals too. Later republished as Hick Hack Im Gackelwack.

 

Reboot Mainframe Game, published by Crown Games. Box. Good. £5

Designer Unknown. No. players: 2-6. Country: British, Duration: 30 mins, Desc. by Andy.

Based on a popular computer animated cartoon series from the 1990s. Players are either sprites (good) or viruses (bad), who try to protect or infect the CPU in which they all live. The board is circular and shows lots of paths around which the standup playing pieces move. Players need to collect chips to win.  Everything in the game fits in with the computer theme, down to a rules flow chart on the back page.  The game itself is a roll and move type game, but you can collect items to help yourself or hinder others.

 

Reef Encounter, published by R&D Games. 2004. Box. New - unpunched. £25

Designed by Richard Breese. No. players: 2-4. Country: British, Duration: 90 mins, Desc. by Andy.

Special notes: This game does not come in the original box, but a plain white box with a colour copy of the original box lid. Otherwise it is the same as the original edition.

Strategy game in which the players control parrotfish which patrol ever growing coral reefs.  Players get to extend the reefs in the way most favourable to themselves and can also control which of the types of coral is dominant and thus can grow over the top of other corals.  The parrotfish are used to claim reefs for a player when it is thought to be worth scoring.  The game uses a series of clever interlocking mechanisms which take a while to master, but then allow for a great deal of cunning play.  The box is nearly overflowing with colourfully produced components.


Reise Durch Die Schweiz, published by Ravensburger. Box. Box shows wear, corners taped. £7

Designer Unknown. No. players: 2-6. Country: German, Desc. by Andy.

Early Ravensburger game (inventory number 23).  Simple family game in which players move around a track either clockwise or counter-clockwise (each player can choose which direction), and when landing on a space that another player has a card for they may either pay that player for a tour or miss a turn. Additional points are awarded for getting back to Zurich as swiftly as possible.  Attractive period item.

 

Rigatoni Intriganti, published by Glucksritter Spiele. Box. Excellent. £12

Designed by Oli Igelhaut. No. players: 3-4. Country: German, Duration: 1 hr, Desc. by Andy.

This is a combination of a business game and a negotiation game.  The players run pasta factories and try to produce and then sell pasta for a profit.  However, each player secretly chooses from a selection of victory conditions at the start so people don't know who is really trying to do what.  There are lots of opportunities to be nasty to other people as well as negotiate your way into or out of trouble!  The bits are unusual - a very nice wooden box containing 3 colours of real pasta as playing pieces as well as the more usual wooden dobbers etc.

 

Rolemaster - Spell User's Companion, published by Iron Crown Enterprises. Book. Good. £2.50

Designed by Monte Cook. No. players: 2+. Country: American, Desc. by Andy.

Roleplaying supplement for Rolemaster roleplaying system.  This book contains: New magical skills, herbs and spell options, magical languages, rules for masters and apprentices, dozens of new spell lists.

 

Rolemaster Boxed Set, published by Iron Crown Enterprises. Box. Box has small tear. £5

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

Special notes: Second edition boxed set

Fantasy Roleplaying System in a box. The boxed set includes the following major books: Spell Law, Arms/Claw Law, Character/Campaign Law.

 

Rolemaster Boxed Set, published by Iron Crown Enterprises. Box. 2 Box edges split. £6

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

Reprint of 1st edition.  Also includes The Cloudlords of Tanara scenario and Character Record Sheets.

Fantasy Roleplaying System in a box. The boxed set includes the following major books: Spell Law, Arms/Claw Law, Character/Campaign Law.

 

Rolemaster Companion 1, published by Iron Crown Enterprises. Book. Good. £2.50

Designed by R. Mark Colborn. No. players: 2+. Country: American, Desc. by Andy.

Roleplaying supplement for the Rolemaster system.  This book includes high level spells, New spell items, More monsters, More magic items, Condensed combat system, New professions, New races and optional system mechanics.

 

Rolemaster Companion 3, published by Iron Crown Enterprises. Book. Excellent. £2.50

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

Roleplaying supplement for the Rolemaster system. This book contains: More professions, Spell Lists, Critical Tables, Spell Attack tables, Optional rules.

 

Samarkand, published by Rio Grande Games. Box. Excellent. £13

Designed by Sid Sackson. No. players: 2-5. Country: German, Duration: 1 hr, Desc. by Andy.

Very good economic game in which players buy, sell and trade different goods with nomads and markets in the exotic East.  Very cleverly designed board and rules make this different to other similar sounding games and well worth playing. The objective is to reach a monetary target first.  Highly recommended.

 

San Francisco, published by Amigo. Box. Excellent. £15. Desc. by Andy.

Designed by Andreas Wetter, Thorston Lopmann. No. players: 3-5. Country: German, Duration: 75 mins.

San Francisco needs to be rebuilt after the devastating earthquake of 1906.  The players represent various factions who want to be involved in the rebuilding.  As buildings are constructed players vie for the right to place them and ownership of the streets using auctions involving money and influence.  Ultimately the player who proves the most successful rebuilder will win.  The game involves a selection of mechanics from other games, but they blend well to form a good game not like any of the games it derives from.

 

Save The World, published by Crown & Andrews. Box. Good. £1.50

Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.

Ecological trivia game, recommended by TV expert David Bellamy (pictured on the lid).

 

Secrets Of The Deep, published by Ravensburger. Box. Good. £8

Designed by Wolfgang Reidesser. No. players: 2-5. Country: British, Duration: 30 mins, Desc. by Andy.

Clever deep sea diving game where players are scuba divers looking for sunken treasure. However their boat is moving along and some divers may not make it back before the boat leaves if they dive too deep. Players have a set of diving cards which are played one per turn and determine movement along with the result of a spinner. Dolphins can also be used to help your diver and hinder opponents, and players must take care to return from a dive before their air supply runs out. The best treasure is of course at the lowest depths, so players need to balance the risks. British edition of this German game.

 

See You Later, published by FX Schmidt. Box. Good. £10

Designed by Heinz Meister. No. players: 2-6. Country: German, Duration: 20 mins, Desc. by Andy.

Risk taking game in which players have to decide how far to push their luck.  A circular track has 5 wooden alligator pieces on it, and on their turn a player draws a card and moves the indicated alligator that many spaces clockwise. If it lands on an empty space the turn may be banked or continued, with each card played counting for another point.  However all points gained this turn are lost if landing on a space with another alligator, in which case the next player can potentially score for the unbanked cards too.  Extra rules add action cards, and a bonus for the player losing and a penalty for the current leader.

 

Shop Missus, published by Waddingtons. Box. 2 copies available:

1) Good. £5     2) Box colours faded. £4

Designer Unknown. No. players: 2-8. Country: British, Duration: 20 mins, Desc. by Andy.

Card game. Very interactive as players try to win cards by racing to name items sold by other players' shops when matching cards are turned up.  Should several matching cards be turned up the winner of the round wins a Super-trick. Noisy and fast paced game in the same sort of genre as Pit.

 

Shrieks & Creaks, published by Golden Games. Box. Good. £12

Designed by . No. players: 2-4. Country: American, Desc. by Andy.

Horror themed game in which players move around the rooms of a haunted house depicted on the game board. The objective is to be the first to get to the Tower.  What makes the game interesting is that a cassette tape is played during the game, which gives the players an introduction but keeps playing throughout the game.  However, a special device, the Talking Tombstone, is then plugged into the headphone socket and whenever you land on a black cat space you must insert your playing piece key and the key to the room into the Talking Tombstone, which may then make eerie noises or give you instructions.  Wonderful idea!

 

Siege, published by Standard Games. Box. 2 copies available:

1) Box shows wear. £9. The box is quite large and not very sturdy and shows some damage due to stacking.

2) Good - contents unpunched. £11. Box slightly indented due to stacking

Designed by Alan Paull. No. players: 2. Country: British, Desc. by Andy. Wargame in the Cry Havoc series.  This is, however, a standalone game as well as being playable with Cry Havoc.  Siege is a man to man small scale combat game set in medieval times.  It has 5 scenarios and 2 maps (one a castle and the other a fortified encampment).  Rules cover all sorts of siege engines and tactics. Attractive counters with individual pictures and combat stats.

 

Soccerboss, published by Ariel. Box. Box shows wear, 1 side + corners taped. £8.50

Designed by John Ashby, Peter Kingsland & Alan Ramsey. No. players: 4-8. Country: British, Duration: 2 hrs, Desc. by Andy. Special notes: A few of the team counters have been replaced by equivalent counters.

Soccer game focusing on the management side of the game. Comes with 180 plastic footballers in graded colours which plug into your team's board, to show the playing strength of your team.  A whole season is played, with most of the action being negotiating player transfers between teams.  The stronger a team the better the type of dice it gets to use during a match. Matches are resolved by two dice rolls and a card draw for each team. Extra income can be obtained by investing in improved stands, and this income used to buy better players. Red box edition.

 

Spin To Win, published by Spear's Games. Box. Box shows wear. £5

Designer Unknown. No. players: 2-4. Country: British, Duration: 10 mins, Desc. by Andy.

Top spinning game. The board sits in the box and shows a grid of colourful scoring spaces with higher numbers near the centre and the corners.  Over this there is a transparent layer with holes.  Players take it in turn to spin a top, trying to get it into a valuable hole.  Tops not in holes are removed from the board.  Once one player has all three of their tops in holes all tops are scored and the highest scorer wins that round.


Sportac, published by House Martin. Box. Good, but box base indented. £5

Designer Unknown. No. players: 2-8. Country: British, Desc. by Andy.

Sports game with rules for playing out a variety of different events, which can be played together or individually. The events are: Sprinting, Long Distance Running, Hurdles, Steeplechase, Relays, High Jump, Long Jump, Shot, Hammer Throwing, Archery, and more.  In addition there are rules for a more traditional strategy game, Tac, with some relationship to draughts, but definitely distinct (for 2-4 players) which is equated to wrestling or judo for purposes of this set.  The board has tracks for running the races (various distances) and events as well as an area for playing Tac. Many of the games rely on dice, but include the opportunity for tactical decisions to be made as well. Includes 36 plastic sportsmen figures.

 

Stalingrad Pocket, published by The Gamers. Box. Good. £9

Designed by Masahiro Yamazaki. No. players: 1-2. Country: American, Desc. by Andy.

Wargame, part of the Standard Combat series, and thus comes with a set of rules applicable to the whole series (7 pages) and another set specific to this game (2 pages + scenarios and notes). The game covers the first Soviet winter counter offensive in 1942. The Stalingrad Pocket contained the German 6th Army unit, and this proved a turning point on the Eastern Front. The German player must fight to avoid the closing pincers of the Red Army while the Russian player needs to pin down the Germans as fast as possible. Each turn represents 2 days, and each hex 5.5km. The game is rated as 'High' for solitaire suitability.

 

Stephensons Rocket, published by Rio Grande. Box. Excellent. £17

Designed by Reiner Knizia. No. players: 2-4. Country: American, Duration: 90 mins, Desc. by Andy.

Railway game set in England in the early 19th century. Unusually for this designer the theme is very much to the fore in this game.  Players lay tracks and connect to towns in order to gain bonus chits for a variety of commodities, and to connect up their stations.  In addition shares are gained in the various companies and profits awarded to those with the majorities at the end of the game.  However, players can forfeit a share to veto another player's lay of track if they think it hurts them too much.  Recommended for railway games fans and those who enjoy Reiner's meatier offerings.

 

Stimmvieh, published by Meyer. Box. Good. £5.50

Designed by Andrea Meyer. No. players: 3-5. Country: German, Desc. by Andy. Special notes: No. 28 of 200.

Card game, printed in a limited edition of 200.  Political election themed game.  Players use influence cards to obtain votes and donations.  The players who get the most votes get to double the value of their donations, and whoever has the most donations after such doubling wins.

 

Stock Market Specialist, published by Hansen. Box. Good. £12

Designed by Arthur Levitt Jr. No. players: 2-4. Country: British, Desc. by Andy.

Stock Market Specialist (The Official Game of the American Stock Exchange) puts the players into the role of a specialist at a stock exchange. Each player specialises in one of four stocks represented in the game, and does his best to increase his personal wealth by trading these four stocks while performing all the jobs required by his position. These include maintaining an order book, executing orders, keeping track of accounts and prices as the stock is traded. The only way to get a better feel for this niche job is to go and do it in real life!

 

Stockbroker, published by Kitfix/Swallow. Box. Good, but 1 corner taped. £7.50

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Business themed card game. Each player is secretly allocated an industry type at the start of the game (eg. oil, leisure, newspaper etc). The object of the game is to collect 18 shares relating to your industry, or to be the only player left after your opponents are out of the game. Cards are drafted and placed face down on your board or used to hinder other players.  Challenge cards can also be used if you have worked out an opponent's secret business type, which can knock them out of the game but making this challenge is dangerous as getting it wrong knocks you out instead!  Clearly an element of bluff is necessary.

 

Tension, published by Peter Pan. Box. Box shows wear, 1 corner taped up. £4.50

Designed by Kohner Bros. No. players: 2-4. Country: British, Duration: 20 mins, Desc. by Andy.

The centrepiece of the game is a large round plastic board with holes for pieces of various colours, but one less hole than the number of players.  The 'spin-o-matic' colour indicator is spun, and when it stops players race to get a piece of the indicated colour into a slot of that colour.  The slowest has to take all the other players' pieces for that round.  The objective is to be the first to get rid of all your pieces.

 

Termination Incorporated, published by Creative Gameplay. Box. In shrink. £17

Designed by Andy Wood. No. players: 2-6. Country: British, Duration: 90 mins, Desc. by Andy.

Privately produced shootout board game.  The players each have a playing piece which they move around the board, which shows a maze.  Dice are used to determine movement, but with some interesting choices in how to use them. Players can attempt to shoot opponents' pieces and the closer they get the more damage is likely to be done, but care needs to be taken that one still has sufficient movement to escape around a corner or revenge may be swift.  Cards can also be used to shield you from enemy fire, or at least make your enemies believe you are shielded! The components are nicely made in black and white.

 

Terminator 2 Judgement Day, published by Parker. Box. Good. £4

Designer Unknown. No. players: 2-4. Country: American, Desc. by Andy.

Film tie-in, with lots of pictures from the film on the box and cards etc.  The players must collect three special items and then do battle with the T-1000 in the steel mill until it is finally destroyed and the game won.  Movement is by card play and special cards can be retained to improve your chances in battle or move the T-1000 around the board to your advantage and others' woe.

 

Tetris, published by Tomy. Box. Good. £9.50

Designer Unknown. No. players: 2. Country: British, Duration: 30 mins, Desc. by Andy.

Board game version of the famous and addictive computer game.  The two players sit at either end of the board, and take it in turn to use a shape spinner which is built into the game to determine what shape they have to add to their Tetris layout.  The two layouts join up at the top, and initially a central bar sits in the middle of the board, but each time you complete a row the bar is moved towards your opponent.  Completing several lines at once moves it extra spaces.  The idea being to  have your opponent run out of space before you do, so keeping the divider bar on their side of the board is a good way to do this.

 

The Battle Of The Alma, published by GDW. Box. Good. £9

Designed by Frank Chadwick. No. players: 2. Country: American, Duration: 2 hrs, Desc. by Andy.

Half Bookcase sized box. This game covers the Battle of the Alma River, Sep 20th 1854 in the Crimean War.  Allied forces (British, French and Turkish) met Russian forces in the first major battle of the Crimean. Part of the 120 series, which was intended to be playable in under 120 mins. The rules cover 10 pages.

 

The Big Idea, published by Cheapass. Packet. Mint. £2

Designed by James Ernest & Jon Wilkie. No. players: 3-6. Country: American, Desc. by Eamon.

Card game, a business game, where you try to make money out of your ‘Grand Idea’. Part of the fun, but not necessary, is making up a product you think has passed business entrepreneurs by, like ‘Disposable Cats’ or ‘Zen Toys’. Players announce new products and invest in their own or other people’s ideas. The pay-out is more likely the more people who invest, but of course, if you have more shares than anyone else, you get paid more than them. This puts them off investing in your company, helping you in effect, so beware of being too open with your investments. As usual with this company, you will need to provide counters, a die and play-money.

 

The Defence Of Rorke's Drift, published by 3W. Box. Good, counters unpunched. £16

Designed by Peter Bertram. No. players: 2. Country: American, Desc. by Andy.

Two games in one box. First, a highly tactical simulation of Rorke's Drift with one counter for every defender (name, rank and serial number!) and one counter for every seven Zulus. Secondly a strategic game covering the entire Boer War. The first game uses 400 counters while the second uses 200 counters. Rorke's Drift is classed as High on the 3W complexity scale while The Boer War is Low.  Five scenarios are provided.

 

The Fine Art Game, published by Piatnik. Box. Good. £4

Designed by Gerhard Kodys. No. players: 2-4. Country: Austrian, Duration: 30 mins, Desc. by Andy.

Game set in an art gallery, where players move around the guide and when he lands on a player's piece a picture is examined, and points awarded.  Extra points are earned by answering questions about the painting (and lost if you choose to give an answer but get it wrong). 36 very attractive 2 inch square tiles feature the art from many of the world’s best artists, and are laid out around the board to form the gallery.

 

The Hammer Of Thor, published by Nova Game Designs. 1980. Box.

Box shows wear, cards partly unpunched. £19

Designed by Joseph Angiolillo. No. players: 1-362. Country: American, Desc. by Andy.

Unusual fantasy adventure game (see the number of players for a start). Players are Norse Gods and Heroes trying to gain Reputation Points around Valhalla, in order that they might win at Ragnarok, the final battle between Good and Evil. Over 600 cards make sure each game is completely different. The game is played on a map of constellations, and the objective is to recruit followers, and gain items and runes in order to bring a powerful force to Ragnarok, after which only those on the victorious side (be that Good or Evil) will win. Most unusual item.


The Hobbit, published by Fantasy Flight. Box. Excellent. £10.50

Designed by Michael Stern, Keith Meyers. No. players: 2-6. Country: German, Desc. by Andy.

Tolkien themed game in which the players advance their hobbits along a track towards Smaug the dragon's lair, improving their weaponry and skills and gaining treasures.  Event, item and monster cards all add to the theme.

 

The King's War, published by Clash Of Arms Games. Box. Good. £12

Designed by Charles Vasey. No. players: 2. Country: American, Desc. by Andy.

Operational simulation of the English Civil War 1642-1646. The game includes eight scenarios as well as a Grand Campaign scenario, 500 colour die cut counters, a 22" x 34" mapsheet, individual player maps and a charts sheet.  Infantry and Cavalry units represent about 1000 soldiers.  The rules cover 15 pages, with the same space again filled with scenario details.

 

The Met. Office Weather Game, published by Spears. Box. Good. £6

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

A game that seems to have been made to promote the good works done by the Meteorological Office, maybe to explain why they are important to modern life. In the game weather is made up from three major conditions - wind speed, air pressure and temperature. The object of this game is to be the first to achieve the correct three conditions that allow you to complete a pre-ordained activity in a given location. Includes wooden pieces and a display with dials for wind speed, air pressure and a thermometer.  Game play involves a roll and move mechanic but spaces give you the opportunity to change the various gauges to make them more suitable to your activity as well as take event cards etc.

 

The Treasure Of The Incas, published by Ravensburger. Box. Good. £14

Designed by Mathias Wittig / Edit Grein-Bottcher. No. players: 2-6. Country: British, Desc. by Andy.

Little-seen British version of this game about exploring South American jungles, looking for lost treasure. The movement system is quite original, using dice to give a variety of options but also direction tokens which have to be given up for each direction moved in, special spaces to get back more of these tokens and Inca spaces where you have to take an event card. Nice plastic temples in which the treasure and various bonus tiles are hidden at the start of the game.  The objective is to find the treasure in one of the temples and leg it back to camp before the other players can take it off you.

 

The Ultimate Trivia Game, published by Newsweek Magazine. Box. 1 Box corner split. £2

Designed by Quizviz Inc. No. players: 2-4. Country: American, Desc. by Eamon.

Promotion game, sold through advertisements in the American magazine Newsweek.  Quiz game as you would expect from the title.  Questions are divided into several different categories.

 

The Usborne Book Of Car Travel Games, published by Usborne. Book. Good. £2

Designed by Tony Potter. No. players: 1+. Country: British, Desc. by Andy.

Book of puzzles, games and things to do on a car journey.  Ideal for keeping the kids amused on a long journey or in some cases at home on a rainy day. It is a paperback book of 32 pages, very colourful, and includes games, puzzles, mazes, and activities, several per page, ensuring plenty of options.

 

Third World Debt, published by JKLM Games. Box. In shrink. £26.50

Designed by Dave Thorby. No. players: 2-6. Country: British, Duration: 2 hrs, Desc. by Andy.

Economic game in which each player runs their own third world country, and has to manage its economy.  This will involve obtaining money from international banks to build factories, and thus get income, but the banks need interest payments, and money can also be siphoned off for military purposes.  Getting the balance just right is what will win the game.

 

Thunder In The Glens, published by Dragon. 1987. Book. Good. £4

Designed by Simon Farrell, Jon Sutherland. No. players: 1. Country: British, Desc. by Andy.

Part of the Real Life Gamebooks series of solo paragraph based adventure books based on historical events.  This book is about the Jacobite Rebellion around 1746. You play Dougan MacAndrew the son of the chief of a small clan, and have just returned from being educated in France when troubles start...

 

Thunderbirds International Rescue Game, published by Peter Pan. Box. Good. £9

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Special notes: Box base indented, and there are two pegs missing, but there are still more than are ever required in any of the missions.

TV related, with 4 sets of Thunderbird vehicles 1 to 4 and a plastic Tracy Island to assemble in the middle of the board. Released to coincide with a resurgence of interest in the TV show on British television at the time. In order not to upset die-hard fans, the rules apologise for altering some of the missions from the original TV story lines for the benefit of game play!  In each mission the players use dice to move their Thunderbird vehicles in order to retrieve people / objects from around the board and take them to the places designated in the mission briefing.  The first to do this wins.  The game includes 16 different missions.

 

Tom Jolly's Cave Troll, published by Fantasy Flight Games. Box. In shrink. £13

Designed by Tom Jolly. No. players: 2-4. Country: American, Duration: 1 hr, Desc. by Andy.

Fantasy themed board game which is cross between a standard fantasy adventure game and a majorities in areas game, and makes a good addition to both genres.  Each player has their own set of character and monster chits which are mixed up and drawn throughout the game.  Some of the characters are basic fighters while others have special abilities.  The monsters range from orcs to the dreaded Cave Troll which entirely blocks off a chamber.  As well as introducing their characters and monsters on to the board the players move them around to claim the gold in various rooms when a scoring round comes up, defeat monsters and find powerful artifacts.  Recommended.

 

Tongiaki, published by Uberplay. Box. In shrink. £13

Designed by Thomas Rauscher. No. players: 2-6. Country: American, Duration: 45 mins, Desc. by Andy.

Very attractive game which uses interlocking near-hexagonal land and sea tiles, and lots of little wooden ships.  The players explore Pacific islands, starting from Tonga.  Each island has several beaches and each beach has several spaces for ships.  On their turn a player adds ships to one island and if a beach is full of ships those ships sail.  This may take them through dangerous seas where they may all sink, but hopefully they make it to another island where the ships are put on the beaches, quite possibly forcing more ships to sail off.  The goal is to have ships on as many islands as possible at the end of the game, especially those that score most VPs.  Quite chaotic, but great fun.

 

T-Rex, published by Hans Im Gluck. Box. Excellent. £5

Designed by Hanno & Wilfried Kuhn. No. players: 3-5. Country: German, Desc. by Eamon.

Card game. Each player is trying to collect sets of dinosaur eggs.  Each player starts with an identical deck of cards which is shuffled and drawn from and the game is then played in rounds in which each player may play several times.  There are special cards which let you draw more (otherwise you don't!) and a card has to be played to indicate the round will finish.  When a round does finish the last card each player played is used to evaluate the round - highest and second highest receiving an egg that round.

 

Tri-It!, published by Spear's Games. Box. Good. £3.50

Designed by Jim Winslow Inc. No. players: 2. Country: British, Duration: 15 mins, Desc. by Andy.

Players try to be the first to score 10 points by surrounding triangles on a hexagonal grid of triangles using their three pieces.  The lines joining vertices are green, yellow or blue and each turn a die is rolled indicating one of these colours. One piece can then be moved along as many adjacent lines of this colour as is desired.  Once a triangle is surrounded points are scored according to the number in the triangle and the pieces are reset and play continues.

 

Trimatics, published by Spear's Games. Box. Fair. £2.50

Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.

Special notes: Box lid has three patches where the underlying cardboard shows through, 1 tile replaced with a photocopy on card (this does not detract from play)

A 7x7 grid of numbers (1-9) are laid out at random, and a number disk is turned over.  Players then all look for any three adjacent numbers which can make this target number by multiplying two of them together and adding or subtracting the third. eg. 4x9 + 5 = 41.  The player who first spots a correct 'trimatic' wins the disc.  Most discs at the end of the game wins.

 

Trotters Trading Game, published by Toy Brokers Ltd. Box. Good. £3

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

TV related - based on Only Fools And Horses. Players try to accumulate £1 million in order to win.  This is done by moving around the board and actioning spaces and drawing cards.  Essentially players buy and sell dodgy goods and hope to make some money, and when £500 is accumulated it can be taken to the casino and the wheel of fortune spun (spinner provided) and hopefully the £1 million jackpot won.

 

United Nations, published by Yaquinto. Double LP Case. Box shows some wear. £10

Designed by J Michael Hemphill. No. players: 2-4. Country: American, Desc. by Andy.

Special notes: The front cover has some small stains where elastic bands which used to hold it closed have perished.

Diplomatic game, in one of this company's album boxes. Players gain prestige and voting power by persuading the 40 countries on the board to join their faction. To gain their favour you can use a mixture of Economic Aid and Arms Aid, but must maintain your influence over two turns.  The basic mechanism is that aid tokens are placed (plus some decoys) face down and once all players have played then they are revealed, and conflicts resolved.  Conflicts can be political or military.  Treaties can be agreed which exclude players from areas but gain those players prestige, and the Security Council can be called upon to deal with aggressors and General Assembly meetings can set up boycotts.


Vendetta, published by Elfin Design. Box. Good. £8

Designer Unknown. No. players: 2-4. Country: British, Duration: 45 mins, Desc. by Eamon.

Original version (later made by Parker) of this gangster game.  Players' gangster pieces must negotiate the track on the board, and get safely back to base. The gangsters are hit if a very large rotating wheel is spun and ends up with one of two hit men pointing at one of your gang.  Really a parcheesi / ludo variant, but the rotating hit men do make it great fun.

 

Village Book 2, published by Judges Guild. Packet. Good - never used. £3

Designed by Various. No. players: 2+. Country: American, Desc. by Andy.

Supplement intended for use with Dungeons & Dragons, but useful in many role playing games.  There are 10 pages detailing designing heraldic emblems for your campaign, followed by 50 pages of hex gridded village maps, unlabelled, ready for use in your campaign to flesh out generic villages as you need them.  Each of these is also inside a large hexagon, and so can be fitted together into a larger scale hex gridded world map.

 

Warlock Of Firetop Mountain, published by Games Workshop. Box. Box shows wear. £20

Designed by Steve Jackson. No. players: 2-6. Country: British, Duration: 2 hrs, Desc. by Andy.

Special notes: The original plastic miniatures are missing, but have been replaced with good substitutes.

Fantasy adventure game based on the well known Fighting Fantasy book of the same name. The players run adventurers who explore a labyrinth and fight creatures and gain treasure in order to increase their power. Characters have three stats: skiil, stamina and luck, which affect combat and the character's chances in various other encounters.  The objective is to reach the far end of the dungeon having deduced which must be the right keys to open the Warlock's treasure chest.  This is done by asking other players about the key cards they hold in a slightly Cluedoesque way.

 

Weidespass, published by Novio Consulting & Vertriebs. Box. Excellent. £13

Designed by Gudrun Binger. No. players: 2-5. Country: German, Duration: 1 hr, Desc. by Andy.

Nicely produced game all about horses.  In the first phase of the game players draw tiles, placing horses in their stables, and laying out bridleways and meadows into a communal layout on the table, ensuring a different setup each time. In the second phase players ride groups of horses around the bridleways and meadows with the objective of getting their horses into meadows and to have the most in the various meadows in order to score points.  Points are also scored for horses in stables with sufficient hay. Comes with 80 wooden horse pieces.

 

Weltenbummler, published by Hexagames. Box. Good, but corners taped. £16. Desc. by Andy.

Designed by Drakes, Jarvis, Walsh & Gluck. No. players: 3-6. Country: German, Duration: 1 hr.

Excellent game, originally published in the U.K. by Intellect as Worldbeater. Considerable skill required as you plan your route across the world, picking up job tokens along the way, either one or two such tokens from each continent, eventually getting to New York.  On the way back each of these job tokens must be replaced and will score points, but there are also bonuses for getting back to Frankfurt quickly, so one must balance these two ways to score.  Very clever movement mechanism.

 

Weltreise, published by Ravensburger. Box. 2 copies available:

1) Good. £6     2) Good, but 1 corner taped. £5.50

Designer Unknown. No. players: 2-6. Country: German, Duration: 45 mins, Desc. by Eamon.

One of Ravensburger's staple games, very popular as a family game in Germany. Players race round the world and have to visit a city in each continent before returning to their starting point.  Each player has a different set of cities.  The map has 3 types of connection between cities: train, air and sea, and only one type can be used per turn, making the route planning more interesting.  An optional rule can be used to penalise a player who rolls 6 too often!

 

Wild Life, published by Clementoni. Box. In shrink. £14

Designed by Wolfgang Kramer. No. players: 2-6. Country: German, Duration: 90 mins, Desc. by Andy.

Special notes: For £2 extra I can colour print & laminate a set of English event and Ability cards to ease play.

Each player takes the role of a different species, each of which is best suited to a different environment.  During the game populations expand and the creatures come into conflict.  Each species can develop, however, and become able to operate more effectively in other terrains as the game goes on.  Special ability cards can also be obtained and used to good effect.  Naturally each player wants their own species to dominate.

 

Wiz War, published by Chessex. Box. Box shows wear. £15

Designed by Tom Jolly. No. players: 2-4. Country: American, Desc. by Andy.

Special notes: Classic Edition

Classic fantasy board game set in a maze in which each player controls a wizard who needs to obtain two opponent's treasure chests and get them back to his own base.  The game uses masses of cards to represent movement ability, assorted useful items and spells which can be cast to help yourself, hinder others or damage / incapacitate enemy wizards. A great beer and pretzels game - play fast and loose and have a lot of fun!


World Of Lone Wolf 2: The Forbidden City, published by Beaver Books. Book. Good. £4.50

Designed by Ian Page, Joe Dever. No. players: 1. Country: British, Desc. by Andy.

Solo fantasy adventure game book, which uses the paragraph system made popular by the Fighting Fantasy series of books.  This is book 2 of The World of Lone Wolf series in which you are Grey Star the Wizard.  You don't need the other books in the series to play, but you can take your character onto the next book in the series if you do have them. Your objective is to find the legendary Moonstone and throw down the evil Wytch-king.  This book takes you through the Forbidden City, where you can be sure the Wytch-king's minions will dog your every move.

 

 

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