January 2005 Catalog
While I donít publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have.† Please be aware that many of the games in this catalog will have already sold, and if they havenít then the prices are not necessarily still valid Ė the prices are only valid in the month the catalog comes out!† However, if you do see something of interest email me and Iíll let you know if I still have it.† Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email?†
[About half of this catalog was dedicated to a one off special sale.† Since the sale prices were only valid for Jan 2005 I have not included any of these items in this listing].
Advance Junior, published by Denys Fisher. 1975. Box. Box edges a little battered and taped up. £9
Designer Unknown. No. players: 2. Country: British, Duration: 30 mins, Desc. by Andy.
Special notes: 1 tank turret has been repaired (successfully), battery compartment damaged but functional.
Board game in which each player has three tanks which attempt to get to the opponent's home base.† Movement is by dice, but in order to be permitted to move or to make an attack, a nifty resolution mechanism is used.† 2 batteries power a bulb and this is reflected by turning knobs controlled by the players. Essentially the two players each secretly pick one of red, green or yellow (colours which are also marked on the tanks), and then a fire button is pressed to illuminate the lights.† Whether the action succeeds or not depends on whether the lights match or not.
Advice, published by Inquot. 1976. Box. 2 Box corners taped. £9
Designed by Alick Elithorn. No. players: 2. Country: British, Desc. by Andy.
Strategy game with 26 wooden pieces played on a square 9x9 grid. Each side represents a citizen, backed by lawyers, priests and psychiatrists.† The objective is to get your citizen to the opposite corner or to capture your opponent's citizen. There are three types of move: a step forward, a hop over an adjacent piece to an empty space or a chain of hops. Capture occurs during hops, but only some types of piece can take others in a scissor-paper-stone type of cycle. Also included are rules to 6 other related games playable with the same set.
Age Of Exploration, published by TimJim. 1994. Box. Box good, contents unpunched. £25
Designed by Tom Lehmann. No. players: 2-6. Country: American, Desc. by Andy.
Exploration game set between 1492 and 1543, with many clever and unique play mechanics. Players equip expeditions and then set sail for the New World from Europe. The expedition will be better able to survive if longer is spent equipping, but then other expeditions may well get there and back first, and as points are scored for discoveries only on return to Europe, this creates a dilemma.† Once in the New World there is much to do and all sorts of discoveries to make.† Expeditions can head into the interior or attempt the NW Passage or even head around into the Pacific for a circumnavigation.† Events are determined using cards and give choices and resolve differently depending on the capabilities and equipment of the expedition.
Alaric The Goth + Attila The Hun, published by SSG. 1980. Box. Good, countersheet unpunched. £25
Designed by Paul L Van Patten Jr.. No. players: 1+. Country: American, Desc. by Andy. Special notes: A couple of unneeded 'spacers' have gone from one countersheet, and one sheet is slightly discoloured, but quite usable.
Wargame. Two games normally packaged separately, but here in a single box. Grand strategic game of the Barbarian invasions of the Roman Empire during the 4th and 5th centuries A.D. Not a direct simulation - more like an advanced version of Risk, with naval, transport and looting rules too. Can be played solitaire as the Romans defending against the oncoming hordes. Attila the Hun (Eastern Roman Empire) and Alaric The Goth (Western Roman Empire) can be played as independent games or they can be combined into one huge game.
Atmosfear IV, published by Spears. 1993. Box. Good. £9
Designed by A Couple 'A Cowboys Pty Ltd. No. players: 2-6. Country: British, Duration: 1 hr, Desc. by Andy.
Sequel to the popular Video Board game Atmosfear, which you will need to be able to play this. This expansion changes the base game substantially, having its own sets of Time and Fate cards as well as a new deck of Black Rose cards.† The players try to win in the same way as in the standard game, but players can also become vampires in various ways, and then noone is safe!† Should all the players become vampires before someone has won then everyone loses.† Contains a VHS cassette which is played while the game is played.
Auction, published by Alden. 1987. Box. Excellent. £10
Designed by Kevin & Elaine Phillips-Howard. No. players: 2-6. Country: British, Desc. by Andy.
Card based auction game. Privately made game of dealing in antique furniture. Nicely made to a high standard, including a full size wooden gavel. Players all have a house they need to move into, but need some basic furniture for the kitchen and one bedroom before being able to move in, and until then players must pay rent each turn.† Once moved in rent is no longer paid, and when a second bedroom is furnished a lodger can be used to add to your income.† The winner is the first player with a fully furnished house.
Barking Mad, published by Paul Lamond. 1998. Box. Good. £8
Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.
Special notes: Box slightly indented due to stacking, 2 cards creased but usable.
Dog racing game, with a hare, six dogs, and a lamp-post (which sidetracks the dogs during the race). Dogs move by a combination of cards and dice, with plenty of choice. Points are scored for correctly, or nearly correctly predicting the finishing order of dogs.† The game is played in two stages - firstly players get the chance to draw cards to play in the race, make bets, and place the dogs in their traps and then the race is run.† During the race it is quite possible to seriously delay a dog, and the hare which the dogs initially follow can be overtaken and eaten!
Battlegame Armada!, published by Macdonald & Co.. 1988. Book. Good. £8
Designed by Jon Sutherland, Simon Farrell. No. players: 2. Country: British, Desc. by Andy.
Paperback book which includes a history of war at sea as well as lots of information about the Spanish Armada, including pictures.† The book also includes a naval wargame of the Armada, with a foldout A3 card board, and lots of ship tokens. The rules for this game cover 2 sides of A4.
Battlegame Book 1: The Wild West, published by Usborne. 1975. Book. Excellent. £6
Designed by Andrew McNeil. No. players: 2-4. Country: British, Desc. by Andy.
Hardback book which includes four games by the inventor of Kingmaker. The book also details the history of the wild west, including a timechart. The games are Buffalo Hunters (Players represent Indian tribes and must capture wild horses and kill buffalo); Red Clouds War (US Government vs Red Cloud's Indians.† The US forces must get supplies through to Fort Keogh before stocks run out); Iron Horse (Players survey and construct railroads aiming to be the first to Central City); Lincoln County War (Billy the Kid must break out of a trap set by Sheriff Peppin).
Battlegame Book 2: Knights At War, published by Usborne. 1983. Book. Good. £6
Designed by Andrew McNeil. No. players: 2-4. Country: British, Desc. by Andy.
Special notes: Counter bagged, and 2 photocopies of each set of rules included.
Paperback book which includes four games by the inventor of Kingmaker. The book also details the violent days of mounted warriors in the Middle Ages, including information about the Crusades. The games are Arsouf (Crusaders try to get to the city of Arsouf, while the Moslems try to stop them); Siege! (Eustace D'Assault has 40 days to take his neighbour's castle by siege); Border Raiders (13th century Germany and renegade Karl the Black launches an attack on his neighbour Duke Conrad); Tournament (Knights fight for honour at a grand tournament held by the Duke of Burgundy).
Battlegame Book 3: Galactic War, published by Usborne. 1983. Book. Excellent. £6
Designed by Andrew McNeil. No. players: 2-4. Country: British, Desc. by Andy.
Special notes: Counters bagged and 2 photocopies of each set of rules included
Laminated A4 paperback book with 40 pages. About half the book is informational, giving information about the solar system and the history of space exploration.† The other half of the book details 4 simple space wargames, each with a double page board.† Counters for each game come with the book as well.† The games are: Space Pirates (Each player sends out a ship to collect ore and return with it to earth); The Deadly Planet (Move around the board and try to be the first to get to your 4 target spaces); Invasion Earth (The Ganoids try to colonise the Pacific Oceanbed, while the Earth player must stop them); Galactic War (The Krul and Stellar Federation send out fleets of spaceships to conquer each other).
Battlegame Book 4: World War II, published by Usborne. 1983. Book. Good. £6
Designed by Andrew McNeil. No. players: 2. Country: British, Desc. by Andy.
Special notes: Counters bagged, and 2 photocopies of each set of rules included.
Paperback book which includes four games by the inventor of Kingmaker. The book also gives an overview of events throughout WWII on the various fronts. Counters for each game included, and the maps are in colour and cover 2 pages each. The games are: Winter War (Dec 1943 Eastern Front.† Russian player has 12 turns to capture a critical railway junction, German player must defend it); Carrier (Japanese and US carrier fleets vie for supremacy in the Pacific); Air Assault (Spring 1943 Allied bombers make raids over occupied France while the Luftwaffe defend); Beach Head (D-Day 1944. The Allied player attempts to land and push forward their forces while the Germans defend the beaches).
Battlegame Book 5: Fighting Ships, published by Usborne. 1976. Book. Excellent. £6
Designed by Andrew McNeil. No. players: 2-4. Country: British, Desc. by Andy.
Special notes: Counters bagged up and 2 photocopies of each rules set included
Hardback book which includes four games by the inventor of Kingmaker. The book also details the history of warships, from Egyptian vessels through to nuclear powered submarines. The games are Viking Raids (Send ships out to search for treasure and return home with it); Silver Fleet (Spanish player tries to get to Havana and then the Florida Strait while the Dutch player tries to capture the Spanish ships); Frigate! (1793 and two British frigates and two French frigates go at it to the death); Battle for the ĎMedí (1942 and the players attempt convoy runs while also trying to destroy those of their opponent).
Berserker, published by Flying Buffalo. 1981. Box. Good. £10
Designed by Fred Saberhagen & Richard Loomis. No. players: 2. Country: American, Desc. by Andy.
Science fiction combat game based within the Berserker World created in a series of novels by Fred Saberhagen. One player is the planet-levelling Berserker and the other is the human trying to stop the relentless assault. The basic rules cover 5 pages of A4, and there are another 2 pages of optional rules.† The Berserker has a crew of 18 robots and can split itself to form cruiser attack ships, while the humans also have cruisers as well as heavy artillery ships and ramming ships which allow the humans to board the Berserker and attack from within.
Besiege, published by ASL Pastimes. 1973. Box. Good, but box corners taped. £12
Designer Unknown. No. players: 2. Country: British, Desc. by Andy.
Includes 2 games. In the 1st nicely illustrated cards represent attacks, defences and events associated with castle sieges. Play is in hands, with one player the attacker and the other the defender.† If the attacker wins this siege (hand) then he advances on the board and in the next hand attacks another castle as the attacker, but if he fails then he is driven back and must defend in the next hand.† Play continues until one player is driven off the board. The 2nd game is called Easy Siege and one player attempts to get one of his pieces into the central keep while the defender tries to keep the attacker out - movement is determined by drawing cards, and choosing how to allocate it between pieces.
Bible Challenge, published by Bible Games Inc. 1984. Box. Excellent. £7
Designed by James E. Barineau. No. players: 2-4 teams. Country: American, Desc. by Andy.
Bible quiz game.† The players / teams move around the board landing on spaces which determine the category of question they will be asked - one of: Old Testament, New Testament, Life of Christ, People, Quotations, Places and General. The first team to get a question right in all categories has to answer one final question to win. 2100 questions included in the set.
Big Deal, published by Amigo. 2001. Box. Duration: 2 hrs, Desc. by Andy. 2 copies available:
1) Good. £9†† 2) Excellent. £11
Designed by Gal Zuckerman, Tzvika Harpaz, Roy Wagner & Yoel Rotem. No. players: 2-6. Country: German, Business game in which players invest in resources (labour, space, fuel and machinery), and company shares.† A clever supply and demand mechanism regulates the price of resources, and while shares always cost the same amount to play to form a company, they can be sold back to the bank for a small profit, and each turn the company is held income is gained. Share cards can also be used to make a hostile takeover of an opponent's company, which results in a bidding war between the two players to gain / keep control of the company, but in a neat way which means that neither side need lose out significantly. I also have a house rule from Eamon which I will supply.
Blow Football, published by Unknown. ca.1950. Box. Good. £4
Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.
There is no indication of publisher or date anywhere.† It could well be older than indicated. Included are two goals with goalkeepers, a ball and 6 blowpipes.† No rules are included as none are needed - you just blow the ball into the opposing team's goal, while the other player attempts to stop you and get the ball into your goal.
Cafe International, published by Mattel. 1989. Box. Good. £13
Designed by Rudi Hoffman. No. players: 2-4. Country: British, Duration: 1 hr, Desc. by Andy.
German Game of the Year in 1989. Players seat customers of many different nationalities in a cafe so that they are at a table designated to their nationality, but they will also be next to other people at other tables.† To win you must choose the right time to play your customers to score well, and also recognise when a customer is a liability and send them to the bar instead.
Capitol, published by Schmidt. 2001. Box. Excellent. £15
Designed by Alan R Moon & Aaron Weissblum. No. players: 2-4. Country: German, Duration: 1 hr, Desc. by Andy.
A game of city building with stacks of wooden components. Players build buildings of different sizes off the board and use cards to place them on the board where they are then considered complete. Players can improve the location of their buildings by winning auctions and placing temples, amphitheaters or fountains in their zone. During the game and at the end the various zones are scored according to who has the biggest buildings.
However, clever placement rules make sure it is never easy to assure you will have control of a zone.
Castle, published by Descartes Editeur. 2000. Box. Excellent. £8
Designed by Serge Laget, Bruno Faidutti. No. players: 2-5. Country: French, Duration: 1 hr, Desc. by Andy.
Card game in which the players play castle inhabitant cards into the castle (a square grid), or in a few cases onto the walls or even outside the castle (for enemies of the castle).† Almost all the cards have special effects which generally affect other cards nearby, either making cards return to the hand of whoever played them, or disallowing certain other cards to played in the vicinity, or giving an extra action etc.† The objective is to draw all your starting deck and play all the cards out from your hand to the board.† First to achieve this wins.
Caverns Deep, published by Ral Partha. 1980. Box. Good. £12
Designer Unknown. No. players: 2. Country: American, Desc. by Andy.
Special notes: There are 37 figures in this set (so 17 extras); a small number have bent or damaged weapons.
Boxed fantasy war game with a board and 20 metal miniatures of Dwarves and Goblins. The game is played in a cavern of square spaces and the Dwarvern player sets up various treasure chambers and distributes the treasure tokens. The Goblin player then invades through tunnels, with the objective of killing all the dwarves or escaping with a set amount of gold in a fixed number of turns.† Combat is resolved by dice roll after comparing strengths.† Various traps and magic weapons are also used.
City State of the Invincible Overlord, published by Mayfair Games. 1987. Box. Good. £6
Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.
This is an AD&D compatible roleplaying supplement.† It details the city of Briarwood and is based on the original City State designs by the Judges Guild.† It is the basis for the Overlord Campaign series of sourcebooks and adventures. It includes: Character race booklets for new character races (centaurs, lizardmen, nagas, pixies); GMs' and players' maps; Book detailing 30 city neighbourhoods; Background book; Player background for main character classes; Adventure book.
Cwali 5th Year, published by Cwali. ca.2001. Tube. Excellent. £4
Designed by Corne van Moorsel. No. players: 2. Country: Dutch, Desc. by Andy.
A promotional game given away to customers at Spiel by this small Dutch company.† The rules say it has been formerly known as Stapel, and Dutch Mountains.† It is an abstract game in which each player tries to construct a tower of pieces on their home space.† This is done by moving stacks or partial stacks of pieces according to restrictive rules.† Very neat.
Demon's Run, published by Yaquinto. 1981. Double LP Case. Good - counters unpunched. £12
Designed by Michael S. Matheny. No. players: 2-4. Country: American, Desc. by Andy.
Race game set in space. Players start by designing the ship they wish to race.† The ships then race (and fight) based on the abilities they were designed with. The area of space the race goes through contains various pitfalls such as radiation zones, black holes, and 'null zones'.† Points are scored in the race for: recovering marker buoys (the more dangerously located ones being worth more points), fuel remaining, and finishing before other ships. Ship features which can be altered in the design stage include: fuel level, structural integrity, pilot integration, main engines, manoeuver engines, tractor beam, lasers, scrambler and shields.
Dennis Wheatley's Alibi, published by Geographia Ltd. 1953. Board and Box. Good. £30
Designed by Dennis Wheatley. No. players: 2-5. Country: British, Desc. by Andy.
Special notes: Box lid and one side a little faded but otherwise very good for its age
Highly collectable detective game from this famous British author of detective and horror stories. The rule book outlines a detailed scenario in which a murder has taken place and one of six infamous criminals must be to blame.† The players are detectives and move around a map of Britain and in various towns get to look at one of the cards which may help provide an alibi for one of the suspects, advance the investigation further or merely cause a delay.† When enough information has been gathered a player can race back to the town the murderer is in and arrest him to win.† Nice system which ensures it plays differently each time.† Includes metal detective figures.
Der Blaumilch-Kanal, published by Kosmos. 1999. Box. Excellent - unpunched. £8. Desc. by Andy.
Designed by Ephraim Kishon, Jurgen P Grunau. No. players: 3-6. Country: German, Duration: 90 mins. Board game with wooden pieces, a large board and lots of tiles and cards. Satirical party game with lots of german on the cards, and really is only likely to be appreciated by fluent German speakers.† Therefore I am selling it without an English translation since you won't need one if this is any use to you. The game uses cards which require players to invent humorous captions to pictures, make up limericks given rhyming german words, give humorous solutions to problems and talk for a minute on a random theme.
Die Magische 7, published by Piatnik. 1990. Box. Excellent. £8
Designed by Leo Colovini. No. players: 2 or 4. Country: Austrian, Desc. by Andy.
Trick taking game for 2 or 4 players.† The twist is that the cards come in +ve and -ve values and a trick always consists of just two cards.† To win a trick the 2nd player must make the sum of the cards add up to 7, otherwise the first player wins the trick.† There are also some special cards and 4 player rules.
Dilbert: Corporate Shuffle, published by WoTC. ca.1998. Box. Excellent. £5
Designed by Richard Garfield. No. players: 4-6. Country: American, Duration: 30 mins, Desc. by Eamon.
Card game, 60 cards each featuring an individual full colour Dilbert cartoon. Dilbert is a character in a newspaper comic strip, a geeky computer programmer with an uncomprehending boss. The game itself is a new
version of the companyís game The Great Dalmuti.
Eagles, published by Columbia. 1995. Boxes. Good. £6
Designed by Tom Dalgliesh. No. players: 2. Country: American, Desc. by Andy.
Card game, 2 starter boxes worth of cards featuring Generals, troops and events of the Waterloo campaign. Excellent game system, first seen in Dixie. Cards are very nice indeed, mostly being detailed pictures of individuals in uniform. This was a tradable card game, and so the 60 cards in each set are a random selection, but the box assures that all four of the battles covered are playable with two starters.† The rules are moderately complex, but nothing more than would be expected in most wargames. The four battles covered are: Ligny, Quatre Bras, Wavre, and Waterloo.
Empire Campaign System, published by Empire Games. 1984. Box. Good. £8
Designed by Kip Trexel. No. players: 2+. Country: American, Desc. by Andy.
Unusual item, a board game designed with the miniatures gamer in mind. This is a grand strategy game, played on a large hex map of Saxony and the surrounding areas. When you force the enemy to battle, the idea is to then use miniatures rules for the battle itself.† The rules suggest that you will want to use the Empire 3 operational-tactical miniatures rules to play out the miniatures battles.† The rules include sections on resolving the combats but I am not at all sure if they will work without using the Empire 3 rules as well.
Family Business, published by Spielfreaks. 1988. Box. Good. £10
Designed by D. Bromley. No. players: 2-6. Country: British, Duration: 30 mins, Desc. by Andy.
Card game. Each player controls a gang of Mobsters during the Prohibition.† Times are tough and the gangs are at war - there will only be peace when just one family survives. Cards are played to add gangsters to the Hit List and various cards start the killing spree, while others let you get your mobsters out of trouble - at least for a while.† Fun game of chaotic mayhem.† This version has helpful reminders of what the cards do on them which helps a lot for the first few games.
First Past The Post, published by Waddingtons. 1989. Box. Good. £8
Designer Unknown. No. players: 2-6. Country: British, Duration: 90 mins, Desc. by Andy.
Revised version of Lose Your Shirt. Horse racing and betting game, with a colourful board and large plastic horses. Cards are used to move the horses, some specific horses and some any horse, but the twist is that to bet on a horse at the start of the race you set aside a card which affects that horse, and the horse you have bet on is then secret until you reveal and play this hidden card during the race - ideally as late as possible.† Win and Place bets are possible, as well as a Jackpot bet, which wins all the lost bets from previous races.
Flucht Aus Mangrovia, published by Mattel. 1989. Box. Good. £9
Designed by Roland Siegers. No. players: 2-6. Country: German, Duration: 1 hr, Desc. by Andy.
Players race through the jungles of Mangrovia which are filled with dangerous animals. Cards are used to allow the playing pieces to get past these animals.† The objective is to be the first to get both of your explorers out of the jungle to safety before anyone else.
Formula De, published by Eurogames. ca.1994. Box. Excellent. £19
Designed by Eric Randall & Laurent Lavaur. No. players: 2+. Country: French, Duration: 90 mins, Desc. by Andy.
Elegant motor racing game. Huge board details the Monaco Grand Prix Circuit + The Netherlands Zandvoort No.1 circuit on the back.† Main mechanism is to choose a gear which determines which dice you must roll for movement, making a range of speeds possible within that gear.† Cornering is dealt with by having a section marked as a corner with only certain routes allowed through the corner, and each car must end its movement in a corner space or there are unpleasant consequences. The dice are from d4 to d30 for the various gears, and various advanced rules are included for additional realism eg. slipstreaming, pitting, etc.
Formula De Mini, published by Eurogames. 2002. Box. Excellent. £15
Designed by Eric Randall & Laurent Lavaur. No. players: 2+. Country: French, Duration: 45 mins, Desc. by Andy.
Main differences from the full version: smaller and shorter tracks (2 provided), various types of damage points combined into a single pool of damage points, no 6th gear (not needed on the smaller boards), most of the advanced rules included, but with a few minor differences.
Game, Set & Match, published by Waddingtons. 1982. Box. Good. £3
Designed by Michael Kindred & Malcolm Goldsmith. No. players: 2-4. Country: British, Desc. by Andy. Special notes: The scoreboard is missing - entirely playable with paper and pencil to keep score though.
Tennis card game. A promotional game made for Robinsonís Barley Water, who used to be the sponsors for Wimbledon. A neat fold-up board with net shows four regions in each court, and players have a hand of cards.† The serve is resolved using a dice, and then following shots are played with cards: the cards have a receiving area which must match where the ball is, and a destination which is where the ball is returned to, along with a description of the shot.† Thus it is really a simple hand management game.† Includes rules for doubles as well.
Ghost Game, published by National Trust. ca.1990. Box. Good. £6
Designed by Orchard Toys. No. players: 2-4. Country: British, Duration: 15 mins, Desc. by Andy.
Card based memory game in which a selection of ghost and knight cards are spread around the table face down, and players draw a stately home each.† Players then take turns turning over a ghost† / knight card and if it is the ghost which haunts their stately home then they have formed a pair and draw a new stately home and have another go.† When a knight is drawn the player can force another player to discard one of their pairs, and the knight card is kept as a tiebreaker.† Attractive drawings of various ghosts, and photos of the stately homes on oversized cards.† The rules book also details the various hauntings too.
Graphoscope, published by E & S. ca.1960. Box. Good. £2
Designer Unknown. Country: British, Desc. by Andy.
Not a game at all, but in Eamon's stock for some reason, so presented here!† This device allows you to draw pictures or objects onto paper by reflecting a faint image into your eye while you look at the paper you are drawing on, so you can effectively 'trace' the object.
Guillotine, published by WotC. 1998. Box. Good. £6
Designed by Paul Peterson. No. players: 2-6. Country: American, Duration: 30 mins, Desc. by Andy.
Card game, 110 cards humorously illustrated by Magic: The Gathering artists Quentin Hoover and Mike Raabe. 12 Nobles are lined up for execution in the French Revolution. By cunning card play (the cards let you manipulate the line of Nobles, give bonuses for some types of Nobles etc) you try to rescue some Nobles whilst letting others go to visit Madame Guillotine. After three rounds have been played, players score up for the heads they have collected, with the most successful executioner winning the day.
Ido, published by Goldsieber. 1998. Box. Good. £12
Designed by Bernhard Weber. No. players: 2-4. Country: German, Duration: 40 mins, Desc. by Andy.
Strategy game played on a board which looks like a piece of modern art, with coloured areas and striking black lines on a white background.† The playing pieces are equally as impressive - plastic, but very chunky colourful cubes and blocks. Onto the board is placed a black plastic griddle which can be moved around and which effectively adds to the lines on the board.† Players move their blocks into the spaces on the board, and may also move the griddle as well, which will often move some of the blocks.† The objective is to get your blocks to the other side of the board, and whoever manages their moves most efficiently will win.
Iron Horse, published by DB Spiele. ca.1996. Box. Good. £21
Designed by Dirk Henn. No. players: 2-6. Country: German, Duration: 45 mins, Desc. by Andy.
Special notes: The leather strap to secure the box is missing, though the box still closes just fine.
Railway game in which players lay tiles showing tracks.† The objective is to score points by having your railway lines score as highly as possible. A railway line scores well if it is long, and its score is doubled if it reaches one of the city centre stops at the centre of the board.† Tracks can be laid to help your own lines or hinder other people's. The game is housed in their trade-mark book-like box, with a little leather thong to close the case. Not produced in great numbers, though it was later reprinted as Metro by Queen.† Nice game and this edition is quite collectable.
Journey Through Europe, published by Ravensberger. 1980. Box. Good. £7
Designer Unknown. No. players: 2-6. Country: British, Duration: 30 mins, Desc. by Andy.
Special notes: Includes a world information map. Dent on one edge of box
A travel game of strategy and planning.† Players all start at different points in Europe and must visit 8 different cities around the board before returning to their starting point.† First to get home wins.† Although a dice is rolled to determine movement points for the turn, these can either be used one point per road segment, or more points for air travel, the number of movement points depending on the length of the flight, and a whole turn for sea travel.† Thus there are plenty of route planning decisions to be made, as well as making sure the cities are visited in the optimum order.
Kampf Um Rom, published by Kuhlmann. 1995. Box. Good. £45
Designed by Gerard H Kuhlmann & Harmut Witt. No. players: 3-4. Country: German, Duration: 3 hrs, Desc. by Andy. Special notes: This set comes with the rules booklet and charts sheets for both games fully in English!
Wargame.† Actually two games using the same map and components, one game by each of the authors,† Germanica deals with the crumbling of the Roman Empire with the invasion of the germanic barbarians, and has some similarities with Brittania in that the players play a series of tribes which flow through the region, but with the objective of developing your tribes' culture as much as possible, which will require stability.† Huns, Romans, Germans is a similarly themed game, but split into a basic and advanced game. Very nicely produced board with latin inscriptions, and wooden counters.
Kanto, published by Milton Bradley Games. 1975. Box. Good. £7
Designer Unknown. No. players: 2. Country: Dutch, Duration: 20 mins, Desc. by Andy.
Tactical game played on a 5x8 board.† Each player has wooden tiles numbered 1-19 and a special tile called the Kanto. These are initially face down at random on the board.† Players turn over pieces and attempt to capture opposing pieces and ultimately their opponent's Kanto.† A number piece captures its own number and any lesser number, and the Kanto can capture any piece except the 1, which is the only piece which can capture the Kanto.
Konzern, published by Fanfor-Verlag. ca.1998. Box. Good. £12
Designed by Valentin Herman. No. players: 3-6. Country: German, Duration: 90 mins, Desc. by Andy.
Business game.† The game is driven by rolling dice in your turn and using the numbers rolled in a variety of ways, for instance a triplet (eg. 4,4,2+2) can be used to buy into a new market; odd numbers can decrease an area's profit; even numbers can increase an area's profit; high numbers allow a challenge for dominance within a market and left over dice can be used to buy special cards which give various advantages.† The objective is to make your corporation profitable and be the first to get 200 Euros.
Logistico, published by Cwali. 2003. Box. 2 copies available:
1) Excellent. £20 2) In shrink. £22
Designed by Corne van Moorsel. No. players: 2-5. Country: Dutch, Duration: 1 hr, Desc. by Andy.
Board game in which players attempt to earn the most money by picking up and delivering goods.† The board shows five islands linked by road bridges and airports.† Each player controls a plane, boat and lorry.† Goods counters and demand counters are spread across the land areas.† Each turn the vehicles move, pick up, and deliver goods, but the more actions performed the greater the cost, and so the less the profit.† Vehicles can also be used together, transferring goods from lorry to ship or plane. As the game goes on, and only the harder deliveries are left, the payments also increase.† Lots of wooden bits, and an attractive board.
Lord of the Rings Risk, published by Hasbro. 2002. Box. Excellent. £14
Designer Unknown. No. players: 2-4. Country: British, Duration: 2 hrs, Desc. by Andy.
Lord of the Rings themed Risk variant.† The board shows the northern part of Middle Earth - essentially the part used in the first book / film.† The game comes with 15mm figures in 4 colours and different designs for each army - several hundred figures in all.† The rules included allow standard Risk to be played as well as the LotR themed variant, which adds leaders, sea ports, and completing missions for rewards. The one ring also moves in this variant and this determines when the game ends.
Lose Your Shirt, published by Waddingtons. 1976. Box. Box poor. £4
Designer Unknown. No. players: 3-6. Country: British, Duration: 90 mins, Desc. by Andy.
Special notes: One side of the box has come off, and has been replaced by a piece of card.† The rest of the box is better, but shows wear. Contents fine.
Horse racing and betting game, with a cloth board, large plastic horses and a 'grandstand' in which to keep the money. Cards are used to move the horses, some specific horses and some any horse, but the twist is that to bet on a horse at the start of the race you set aside a card which affects that horse, and the horse you have bet on is then secret until you reveal and play this hidden card during the race - ideally as late as possible.† Win and Place bets are possible, as well as a Jackpot bet, which wins all the lost bets from previous races.
Money Go Round, published by Philmar. ca.1974. Box. Good. £5
Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.
Family business game which reuses many of the ideas from Monopoly. The theme is a trip to the fairground, and players travel around a figure of eight shaped track landing on various spaces, which include actions such as finding 10p on a park bench, or missing a bus, as well as the various attractions which can be bought and will then earn admission fees from other players landing on them.† If a set of related stalls are bought then the admission goes up, and advertising chips can be bought to further increase admission costs.† The Fair Manager's Office replaces Jail and so on.† All the money is in small numbers of £ and p with realistic card coins and paper notes, making it a useful game to teach children to deal with money too.
Munchkin Fu, published by Steve Jackson. 2003. Box. Excellent. £10
Designed by Steve Jackson. No. players: 3-6. Country: American, Duration: 45 mins, Desc. by Andy.
Humorous card game parody of Kung Fu movies .† Very light and silly - the players have to try to get their character as powerful as possible, using the daft items available eg. 'Ebony Nunchuks Delivering Typhoon of Blows' and 'Excellent Bamboo Nose-Spreader'. Beware though as monsters and traps abound, such as 'Long Tong the Drool Demon' and the evil 'Generosity Potion'!† It is also compatible with Munchkin should you wish to combine the two sets.
One Page Bulge, published by Steve Jackson Games. 1980. Box. Good. £7
Designed by Steve Jackson. No. players: 2. Country: American, Duration: 2 hrs, Desc. by Andy.
A game that started as a bet that you couldn't design a game about the Battle of the Bulge, and limit the rules to one page of text. It is a big page, and printed on both sides, but the game is historical and relatively easy to play. Housed in the microgame box that was often used by this company.† The map is roughly A3 in size, but only on paper, with design notes on the reverse.† There are slightly more than 100 counters and the rules cover isolation of German forces, general movement and combat, Allied air superiority, and has optional rules for bridges and supply depots.
Pac-Man, published by Milton Bradley. 1982. Box. 2 copies available:
1) Good. £5†† 2) Box corners split. £3
Designer Unknown. No. players: 2-4. Country: British, Duration: 20 mins, Desc. by Andy.
Board game version of the popular early 1980's video arcade game.† Players each have their own Pac-Man which gobbles marbles as it is moved around the board.† However, the ghosts must be avoided as they will steal your marbles.† Great bits. Great for kids (young and old alike!)
Perception, published by Gemini Games. ca.1980. Box. Good. £10
Designed by Mordechai Meirowitz. No. players: 2-4. Country: British, Duration: 15 mins, Desc. by Andy.
Special notes: Box lid good, contents still shrinkwrapped, but box base edges 'pulled in' by the shrinkwrap.
Players use skill and logic to break their opponent's hidden code.† This is from the designer of Master Mind and has a bit of a feel of that game.† The hidden code is one or more letters or numbers drawn out using pegs on a 5x5 grid.† Players locate the pegs battleships style, but can deduce what letter or number must be present without finding anything like all the pegs.† Now quite rare game.
Pig Pong, published by Milton Bradley. 1986. Box. Good. £8
Designer Unknown. No. players: 2 or 4. Country: Ireland, Duration: 15 mins, Desc. by Andy.
A truly daft game (or perhaps a sport?), but great fun.† You set up a roughly 6 inch high net across a table and you have equal numbers of players on either side and you play a sort of table volleyball.† However the 'ball' is exceptionally light (we are talking featherweight - literally) and the bats are hollow plastic squeezeable pigs with holes in their noses!† By squeezing a pig hard you create a jet of air which you use to direct the ball (without touching it) onto the other side of the net.† Should the ball touch your side of the table then you lose the point.† As I said: daft, but great fun!
Q-Bits, published by Hasbro. 1976. Box. 1 box corner damaged and taped. £3
Designer Unknown. No. players: 1-4. Country: American, Duration: 15 mins, Desc. by Andy.
Tile laying strategy game using 16 square tiles each of which is divided into four quarters.† These quarters are coloured dark and light blue in all the different combinations. Tiles are placed adjacent to other tiles, so that the quarters match up with its neighbours.† Points are scored, and when no further tiles can be placed the game is over. Licensed game originally published by Orda Ind. in Israel, where this edition was also made.
Quick Wits, published by UPL. ca.1935. Box. Good. £5
Designer Unknown. No. players: 2+. Country: British, Duration: 20 mins, Desc. by Andy.
Card game, featuring cards giving a range of categories, and a second deck of letters. There are several variations, but the basic idea is that players must name something which fits the current category and starts with the current letter.
Railway Rivals Packets, published by Rostherne (Sort Of). ca.1984. Packet. 2 versions available:
1) Excellent. £6. Choose 1 mounted laminated board from those listed separately below.
2) Excellent. £4. Choose 1 unmounted laminated board from those listed separately below.
Designed by David Watts. No. players: 2-6. Country: British, Duration: 90 mins, Desc. by Andy.
A classic railway game, in which players mark on the laminated board track they have built.† Every so many rounds some races are run and whoever has the best network for that route should be in for a payout.† Recommended. This is not an official set, but a map of your choice, train playing pieces, the dice needed to play and a set of rules.† It does not include 'wipeoffable' pens / crayons, but these can be bought at any stationery shop. I am selling these because I have lots of the components originally from Rostherne.† You can choose which map is included, and of course can add any extra maps you want at the prices listed below.
Railways Rivals Maps - published by Rostherne. Designed by David Watts. Country: British, Desc. by Andy.
Railway Rivals - London & Western, 1988. Good. £2. A2 size, laminated paper, so reusable. Claims to be map SV, but that is a typo as that map is South Sweden!
Railway Rivals - Map B (London & Liverpool) 1982. Good. £2. A2 size, laminated paper, so reusable.
Railway Rivals - Map B (London & Liverpool) 1982. Excellent. £0.75. A3 size, non laminated - single use only.
Railway Rivals - Map CH (China), 1987. Good. £2. A2 size, laminated paper, so reusable.
Railway Rivals - Map E (Atlantic & Lake Erie - USA), 1985. Good. £2. A2 size, laminated paper, so reusable.
Railway Rivals - Map FR (France), 1987. Good. £2. A2 size, laminated paper, so reusable.
Railway Rivals - Map I (Ireland), 1985. Excellent. £1. A2 size, colour, but not laminated paper,† so single use.
Railway Rivals - Map IN (India), 1987. Good. £2. A2 size, laminated paper, so reusable.
Railway Rivals - Map J (Lancaster-Lincoln), 1981. Excellent. £1.50.† Nearly A2 size, non laminated, so single use only.† Does include slip detailing suggested starts and postal variants for use with this map.
Railway Rivals - Map M (London & Midlands), 1984. Good. £2. A2 size, laminated paper, so reusable.
Railway Rivals - Map ND (North Germany), 1995. Good. £2. A2 size, laminated paper, so reusable.
Railway Rivals - Map SV (South Sweden), 1985. Good. £2. A2 size, laminated paper, so reusable.
Other Railway Rivals Maps:
Railway Rivals - Western USA / London & Liverpool, published by GDW. Excellent. £4
Designed by David Watts. Country: British, Desc. by Andy.
Double sided large very nicely produced map for Railway Rivals.† The map is mounted on thick card and is in full colour - very nice indeed.† The maps are: Western USA and London to Liverpool.
Dampfross 2 - Mapboard N. Italy + Austria, published by Schmidt. 1985. Board only. Good. £4
Designed by David Watts. No. players: 2-6. Country: German, Desc. by Eamon.
Mounted re-usable boards for Railway Rival / Dampfross. Austria and Northern Italy.
Dampfross 2 - Mapboard S. Italy + Switzerland, published by Schmidt. 1985. Board only. Good. £4
Designed by David Watts. No. players: 2-6. Country: German, Desc. by Andy.
Mounted re-usable boards for Railway Rival / Dampfross. Switzerland and Southern Italy.
Sahara, published by Hexagames. 1990. Box. Good. £12
Designed by Hajo Bucken. No. players: 2-6. Country: German, Duration: 30 mins, Desc. by Andy.
Camel caravanning game in which each player controls a team of camels and attempts to get them across the desert to the best locations in the oasis.† The game is driven by cards in a unique way - each player has their own deck which is split into three piles, with the top one face up.† Each turn one of these can be played, and if this empties a stack the cards are all reshuffled.† This along with the mix of movement cards and special cards provides interesting tactical options.† The camels move along a track but it is very advantageous to be in a pack, so you try to separate opponents' camels while keeping your own well grouped.† I have some house rules for this too.† Nice game with lots of wooden camels.
Salamanca, published by Maplay. 1976. Box. Good. £10
Designed by Bob Stuart. No. players: 2. Country: British, Desc. by Andy.
Rare opportunity to get this early British war game. The Battle of Salamanca in the Napoleonic Peninsular War, 22nd July 1812. This was a vital encounter in this war and amply demonstrated Wellington's tactical skills as he only had 15,000 men against the enemy troops numbering some 40,000. Operation level game with 14 pages of very large print rules, so pretty simple (for a wargame).
Salta, published by Spear-Spiel. ca.1975. Box. Good. £7
Designer Unknown. No. players: 2. Country: German, Duration: 30 mins, Desc. by Andy.
Strategy game played on a 10x10 square grid.† A sort of cross between Draughts and Halma. Players each have tokens showing 1-5 stars, moons and suns, which are arranged in a fixed pattern at the start of the game.† The objective is to get the pieces to the far side of the board in exactly the same pattern before your opponent does. Moves are similar to draughts, but with no pieces being taken, and hops over opposing pieces only allowed forwards, but are forced moves.† Also included are rules to a strange alternative game - a cross between the standard game and hoop-la of all things!
Schrille Stille, published by Zoch Zum Spiele. 1999. Box. Excellent. £17
Designed by Peter Wichmann. No. players: 3-6. Country: German, Duration: 1hr, Desc. by Andy.
Players take on the roles of record companies and try to promote their bands into the Top 10.† This is done by secretly playing influence counters on the various bands in the charts.† These then get resolved and can result in somewhat different results to what was expected due to the intriguing mechanism used.† Record companies are then awarded points for the best bands and the least popular bands drop out of the charts to be replaced by new ones.† The amazing thing about this game is the wooden CD player and the special 'CD sets' into which players put their influence chits and the way they all get resolved using the CD player - unique.† I also have some simple house rules which cut the length of the game without removing any of the flavour.
Seega, published by Wicor. ca.1975. Box. Good. £5
Designer Unknown. No. players: 2. Country: German, Duration: 15 mins, Desc. by Andy.
Strategy game played on a 5x5 grid.† Players take turns placing marbles onto the indented board, and then take turns moving a marble.† If a marble is moved so as to surround an enemy marble then the enemy marble is captured and removed and the marble can be moved again if a further capture is possible.† The winner is the player who eliminates all their opponent's marbles or if a stalemate occurs then the player with the most marbles remaining.
Shogun, published by Ravensberger. 1979. Box.
1) Good. £9. This is the full size edition
2) Good. £7. This is the smaller edition
Designer Unknown. No. players: 2. Country: German, Duration: 10 mins, Desc. by Andy
An intriguing strategy game. Each player has eight pieces, which have inside them a numbered dial, only one number of which can you see at a time. Under the plastic board are magnets, which when you move a piece
on to a square, cause the dial to turn, revealing a new number. This number limits or enhances the piece's move next time. The objective is to eliminate your opponent's Shogun or to get him down to just two pieces remaining.
Each game is different as the board can be shaken to rearrange the magnets between games.
Shut The Box, published by Jersey Wood Enterprises Ltd. . Packet. Excellent. £8
Designer Unknown. No. players: 2+. Country: British, Duration: 10 mins, Desc. by Andy.
Very nicely made wooden version of the dice game Shut The Box.† The game is solid wood with a green baize dice rolling compartment.† The game does not have a box so I have put in a large ziplock bag for protection.† The rules included are a slight variation on the standard game (as I remember it).† If you wish I can also supply details of my own (more skill) variant to Shut The Box (please ask for it when ordering).
Skip-Bo, published by Gibsons. 1988. Box. Box good, contents unopened. £5
Designer Unknown. No. players: 2-6. Country: British, Duration: 20 mins, Desc. by Andy.
Card game, 162 cards made up of 12 sets, each numbered 1 to 12, and 18 wild cards.† Based on the traditional game Spite & Malice.† Players each have a pile of cards and the objective is to be the first to empty their pile.† Each turn a player draws 5 cards and then plays them onto the central building piles which must be built up from 1 through to 12, and can use cards from discard piles to help this.† Any unplayable cards are then placed onto their four discard piles as they desire. Rules include a partnership variation as well as a shortened version.
Squander, published by Avalon Hill. 1965. Box. Good, but 2 box corners taped. £35
Designed by Walter Whitney. No. players: 2-6. Country: American, Duration: 2 hrs, Desc. by Andy.
Extremely rare Avalon Hill game, a fore-runner of Go For Broke, being a game where you must spend all your money to win the game. Most unusual to see Avalon Hill make a family oriented game with mass appeal. The board shows a track around which† the playing pieces are moved, with space showing all sorts of ways in which to spend money, such as duff stocks, gifts to charity, roulette bets, jewellery, being blackmailed, paying taxes etc.† Definitely quite collectable.
Tank Commander, published by H.M.I. Reading. 1974. Box. Box battered and taped up but whole. £7
Designed by J. Brian McCarthy. No. players: 2. Country: Ireland / USA, Desc. by Andy.
Special notes: One bridge piece missing, but a cardboard replacement piece provided
Simple wargame played on a large paper map with 10 plastic tanks, 2 transporters, 3 bridges, and a supply centre.† Tanks can destroy the enemy supply base, bridges or transporters, but two tanks together are needed to destroy an enemy tank. Transporters can carry either a tank or 2 bridges, and a destroyed tank can be repaired if taken back to base by a transporter.† Bridges can be placed and then picked up again by transporters too. The objective is to destroy your opponent's supply base. The board has been marked up so it is suitable for postal play, including providing small copies of the board on gridded paper.
Targui, published by Jumbo. 1988. Box. Good. £13
Designed by Dijkstra En Van Dijk. No. players: 2-4. Country: Dutch, Duration: 2.5 hrs, Desc. by Andy.
Special notes: Limited edition: 2335/10000.† Slight damage to one edge of the box.
Light wargame in the same genre as Risk. Each player represents a tribe of warring desert nomads. The game system makes for a unique game every time you play, with a different board layout (laid out using nicely produced large tiles) and different game altering events coming out as well. Turn order is unusual too, as it ensures that each player will get the same number of actions each turn, but the order these will come up in is highly variable making the players keep their options open for whatever happens next.† Different terrains provide different combat and economic benefits, and new camels must be bought with precious money.
Teenage Mutant Ninja Turtles & Other Strangeness, published by Palladium. 1988. Book. Excellent. £4.50
Designed by Erick Wujcik. No. players: 2+. Country: American, Desc. by Andy. Special notes: Revised edition
Teenage Mutant Ninja Turtles role playing game.† The book includes all you need to know to play this RPG and also 5 adventures as well.† This RPG is compatible with Heroes Unlimited, Ninjas & Superspies and other Palladium RPGs.
Truckin' Turtles, published by Palladium. 1989. Book. Excellent. £3
Designed by Jape Trostle, Kevin Siembieda. No. players: 2+. Country: American, Desc. by Andy.
6 linked adventures for the Teenage Mutant Ninja Turtles RPG which take the characters from coast to coast across the USA.† Also compatible with Ninjas & Superspies and Heroes Unlimited.
The Donkey And The Carrot, published by Spears. 1976. Box. Box shows wear. £6
Designer Unknown. No. players: 2-4. Country: British, Duration: 15 mins, Desc. by Andy.
Special notes: Missing special dice replaced by a marked up blank dice, a few tiles replaced by colour photocopies - this does not affect play.
Charming childrenís tile laying game (age 4+). Each player has a donkey which must get to the stable. The board is blank at the start but there are around 40 pathway tiles that are laid down, hopefully creating a path to the stable door. Includes large plastic donkeys and a 3D stable.† A dice is rolled to indicate whether a straight or curve is to be placed, and if a path becomes unviable it is removed entirely and that player's donkey must start again.† Nice item.
Time Pirates, published by Rio Grande Games. 2000. Box. Excellent. £13
Designed by Alan Moon & Aaron Weissblum. No. players: 3-6. Country: Austrian, Duration: 1hr, Desc. by Andy.
Players move through time stealing valuable artifacts as they go, attempting to form valuable sets to sell in the far distant future.† However the time police and other time pirates all get in the way. At the end of the game the player with the most valuable collection wins.† The board shows the different time periods the players can move between, and from each time zone there are only a few others which can be reached, so care is required in planning your route between them to ensure you get the artifacts you need.
Tour Of London, published by Waddingtons. 1984. Box. Good. £4
Designed by Pauline Frances. No. players: 2-4. Country: British, Desc. by Andy.
Players try to collect a full set of souvenir cards and then return to the hotel.† This is done by moving around the board according to dice rolls.† There are chance cards and opportunities to swap souvenirs with other players as well as using buses or taxis.
Vendetta, published by Hexagames. 1991. Box. Good. £17
Designed by Doris Matthaus & Frank Nestel. No. players: 3-5. Country: German, Duration: 1hr, Desc. by Andy.
Not the same as Vendetta made by Parker Bros.† Gangster game, with players as members of feuding Sicilian families, trying to control as much of the town as possible and become the new Godfather.† Players play their men onto the board with the eventual goal of being the only player there when that region is scored.† However, before a region is scored, first the player with the least men loses those men, and then players who remain get more men to use.† Also some regions are raided and all men in these regions are lost. Vicious game!† Wooden pieces.
Viva Pamplona, published by F X Schmidt. 1992. Box. Good. £13
Designed by Wolfgang Kramer. No. players: 2-6. Country: German, Duration: 45 mins, Desc. by Andy.
Fun race game based on the Pamplona Wild Bull Run in July each year, when a wild bull charges down the streets of Pamplona and it is seen as a sign of your bravery if you stay on the streets longer than your friends. Players move their pieces according to dice rolls, with plenty of choices, and try to keep positioned just a little ahead of the bull in order to get the most bravery points.† It is also possible for your men to team up and push opponent's pieces to their detriment.† There are several sections of the track it is hard to get past, and the movement of the bull and the times he attacks are somewhat unpredictable.† Lots of points are earned by getting into the arena just before the bull does.† Recommended.
Where In The Wild?, published by Living And Learning. 1992. Box. Good. £8
Designed by Noel & Trisha Scott. No. players: 1-4. Country: British, Duration: 20 mins, Desc. by Andy.
The main feature of the game is four very colourfully illustrated and very attractive game boards showing many different creatures of all shapes and sizes in various habitats - there are at least 150 animals on each board! In addition, each board is entirely different, with a different selection of animals.† Cards ask the players to find creatures with different attributes (eg. a creature with more than 6 legs).† The players have a board each and race to find such a creature.† There are easier and harder questions, depending on whether it is being played by young children, and I have some house rules to make it a more interesting game for playing with adults too - essentially somewhat like the excellent Kaleidos.
Winchester, published by Rostherne Games. 1990. Tube. Excellent. £9
Designed by David G. Watts. No. players: 2-5. Country: British, Duration: 1 hr, Desc. by Andy.
Race game in which the pieces move as the pieces do in chess.† The set includes a special dice showing different chess pieces on the sides as well as wooden dobbers and obstacles to place on the board.† Before each round of turns the dice is rolled to indicate what chess piece players may make a move as, and once everyone has made one move the dice is rerolled.† However, 'capturing' an opponent's piece merely exchanges the position of the two pieces.
World Of Sport Action Quiz, published by Chad Valley. ca.1965. Box. Box shows wear. £5
Designer Unknown. No. players: 1+. Country: British, Desc. by Andy.
Special notes: The 'special pencil' is missing, but any similar object (eg. sharp pencil) will do instead.† Quiz cards unpunched.
One of the weirdest 'games' I have ever seen.† In the box there are a set of sports quiz cards one of which is placed onto a special 'machine'.† The machine is set up with ball bearings at the top and one is 'fired' into the machine.† It bounces around and goes down a path.† The path it goes down indicates which question you must answer.† You then put a special pen into a hole under the answer.† If you were quick enough and got the answer right you will divert the ball and score points.† I'm not entirely convinced it works consistently, but it is still an amazing item.
Zargos, published by Euro Games. ca.1990. Box. In shrink. £22
Designed by Duccio Vitale. No. players: 2-6. Country: German, Duration: 2 hrs, Desc. by Andy.
Board game with loads of counters which is of the same style as Risk, but with lots of extra ideas added in.† These include: random distribution of initial territories followed by a negotiation and swapping period; boats and sea attacks; magic cards can be obtained as well as reinforcements; each country has a capital which while held gives extra resources, and each player has a special ability their forces can use. Finally, the objective of the game is to sail to, and attack the Forbidden City and hold it along with the three surrounding territories.
Zauber Cocktail, published by Kosmos. 2001. Box. Excellent. £8
Designed by Arnd Beenen. No. players: 4-7. Country: German, Duration: 30 mins, Desc. by Andy.
Card trading and collecting game in same family as Pit.† Players collect sets of potion ingredient cards - the more ingredients of a type played together the more each card in that set is worth. The game is played over a number of rounds and each round the players are given some extra cards to add to their cards left over from the previous round and then everyone attempts to trade cards with each other by calling out what they want to trade.† This is pretty frantic in the same way as Pit. Once a player is happy with their cards they place their token on the board.† Once there are 3 tokens placed the trading stops.† Players then simultaneously play one or two sets of ingredients and they are revealed - best sets gain VPs, worst lose VPs.