MNG-AJM Games and Collectibles

 

Feb 2007 Catalog

 

While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have.  Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out!  However, if you do see something of interest email me and I’ll let you know if I still have it.  Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email? 

 

1860, published by JKLM Games. 2004. Box. In shrink. £26

Designed by Mike Hutton. No. players: 2-4. Country: British, Duration: 4 hrs, Desc. by Andy.

18XX series games set on the Isle of Wight. Compared to other games in the series the board is small which changes game play somewhat. There is also an innovative game end rule - as railway companies get nationalised in the UK the weakest companies are eliminated from private operation earlier than those which are financially healthiest.

 

1861: Railways Of The Russian Empire, published by JKLM. 2006. Box. In shrink. £37.50

Designed by Ian D. Wilson. No. players: 3-5. Country: British, Duration: 4 hrs, Desc. by Andy.

18XX Railway game set in the Russian Empire. In this game there are 16 minor companies which are put up for auction during stock rounds. Minor companies get the opportunity to merge or convert in to major companies.  There is also a non-player controlled government railway - the Moscow - St Petersberg line.  Amusingly players are competing to be 'the first against the wall when the Revolution comes'!

 

2300 A.D., published by GDW. 1988. Box. Good. £2.50. Desc. by Andy.

Designed by Marc Miller, Timothy Brown, Lester Smith, Frank Chadwick. No. players: 2+. Country: American

Roleplaying game set in the year 2300 A.D. when man has made it to the stars but now has to fight to stay there.  Adventures suggested include fighting a hostile alien race, police fighting smugglers, pirates and terrorists plaguing human colonies, exploring uncharted systems etc.  The set includes: Adventurer's Guide, Director's Guide, Near Star Map, Play Aids.

 

A Line In The Sand, published by TSR. 1991. Box. 1 Box corner split. £8.50

Designed by Paul A Lidberg, Douglas Niles. No. players: 2-6. Country: American, Desc. by Andy.

Special notes: 4 original chits missing, but replacements have been marked up on spare blanks

Wargame set in the Persian Gulf in the early 1990s.  There are two versions of the game, a basic game for less than 5 players in which military might wins the day and players take sides in the war depending on the number of players.  The advanced game is for 6 players and is a diplomatic game in which politics and persuasion come to the fore as well as military might.  Various actions on the parts of the players can throw the region into war, and diplomatic messages can be sent secretly. The board is large and attractive, showing the various countries and important sites such as oil wells and air bases.  About 300 counters many of which stand up in bases are included.

 

Abandon Ship, published by Ideal. 1976. Box. Good but corners taped. £28

Designer Unknown. No. players: 2-4. Country: British, Duration: 1 hr, Desc. by Andy.

Special notes: Box slightly indented due to stacking

Wonderfully produced game with a neat and very visual idea - the board consists of a ship and the sea, and the ship rotates sinking slowly under the waves as the games goes on. Players rush around below decks trying to rescue passengers before they get cut off from safety.  Once in the lifeboats all is not yet over - the passengers will need food and water either saved from supplies or found on islands until the rescue ship appears.  The first survivor onto this wins. Now quite hard to find and collectible.

 

Abenteuer Menschheit, published by Kosmos. 2002. Box. In shrink. £15

Designed by Klaus Teuber. No. players: 3-4. Country: German, Duration: 90 mins, Desc. by Andy.

Published as Settlers Of The Stone Age in America. Another game which uses the basic Settlers of Catan mechanics.  This one is set in the stone age, and follows the migration of man from Africa into Europe and then Asia, America and Australia. There are quite a few new ideas in this game, such as paying for technological inventions and the advantages they bring.  Also as the game goes on Africa stops producing so forcing the players to move their settlements to new areas.  VPs are awarded for being the first to settle new continents, major technological developments etc. A good variant with enough differences to make it worthwhile.

 

Airways, published by Parker Palitoy. ca.1970. Box. Several copies available:

1) Good but marks on lid from removed label. £7       2) Good. £8
3) Box shows wear, Edges and corners taped. £6      4) Good but edges show wear. £7

Designer Unknown. No. players: 2-5. Country: British, Desc. by Andy.

Family game with a big box packed full of bits. Each player represents an airline (British Airways, Pan Am, Qantas or Swissair - these companies probably sponsored the game) and must transport the most passengers to their destinations. An extra player can also take on the role of Air Traffic Controller, which the rules book assures is a fun part of the game. When calculating the winner, both passengers transported and those left waiting in the airport are taken into account.

 

All American Football Game, published by Standard Oil. ca.1970. Packet. Mint. £1.50

Designer Unknown. No. players: 2. Country: American, Desc. by Andy.

Promotional game, made by the oil firm, to tie in with their sponsorship of the NFL TV coverage that season. Still sealed so I cannot comment on the rules.  The packet is about 55cm long, and contains a board made of card which will fold out to be pretty large.  There are two dice included too, as is a black and white photograph of Tom Mason, Fran Tarkenton and Rip Hawkins, complete with facsimile signatures. Unusual item.

 

Amazonas, published by Kosmos. 2005. Box. Excellent. £20

Designed by Stefan Dorra. No. players: 3-4. Country: German, Duration: 1 hr, Desc. by Andy.

Colourful board game in which the players collect a variety of flora and fauna specimens for their collection.  In order to do this each explorer must travel by jungle train or canoe from one village to another extending their network of known villages. Arriving at a village after other players makes it more expensive to set up there.  Money is gained by card play, and by taking into account each round's event card.  The player with the best collection at the end of the game wins.

 

Andromeda, published by Abacus Spiele. 1999. Box. In shrink. £13

Designed by Alan R Moon. No. players: 3-5. Country: German, Duration: 1 hr, Desc. by Andy.

Graphics by Doris Matthaus. Very interactive, as players attempt to trade with a new galaxy. The game is about trading for sets of cards and using them to upgrade spaceships and try to gain control of the various planets.

While skill and judgement will help there is a randomising mechanism which resolves success in taking over a space port, but which does make it more likely you will win the more effort you put in. The game also uses an interesting card trading mechanism between the players.

 

Anti-Monopoly, published by Anti-Monopoly Inc.. 1973. Box. Good, but 2 corners taped. £6.50

Designed by Ralph Anspach. No. players: 2-6. Country: American, Duration: 2 hrs, Desc. by Andy.

Landmark game in that it beat Parker Brothers, who sued it over the use of the word 'Monopoly' in the title. After seven years of legal arguing they lost their case. As the name suggests, the game is about breaking down conglomerates rather than building a business empire. Players try to earn the most 'social credits' before one of the players runs out of money.  These social credits are earned by placing accusations against the various conglomerates depicted around the board.

 

Aristo, published by Dragon Radieux. ca.1989. Box. Excellent. £21

Designed by Philippe Mouchebeuf. No. players: 3-8. Country: French, Desc. by Andy.

High quality product from France. A game of love, rivalry and favouritism in the Court of Versailles. The game is driven by cards which players use to make money, and gain favour with royalty. Each player represents a family of courtiers. During the game, wars will be declared, marriages take place, kings and queens will be courted, bastard children will be born, and many other events will take place. Game play involves requesting favours and negotiation.  The objective is to obtain a monetary target, but generally riches only come with position and power. Nice item.

 

Auction Piquet, published by Methuen & Co. 1920. Book. Good. £6

Designed by Rubicon. No. players: 2. Country: British, Desc. by Andy.

Hardback, 17x11cm, 119 pages.  A detailed description and analysis of Auction Piquet, which the author regards as a very fine two player card game. The book is divided as follows: Laws of the Game, Intro, Calculating Chances, Bidding, The Discard, The Declaration, Playing the Cards.

 

Balancing Board Game, published by Gazebo Games. ca.1995. Box. Good. £7.50

Designer Unknown. No. players: 2-4. Country: British, Duration: 20 mins, Desc. by Andy.

The game consists of a wooden balancing disk which is suspended from a wooden 'gallows'.  Players roll coloured dice and must add the indicated wooden weights to the disk without making it topple.  Points are scored for successfully doing this, more points for larger weights. Upsetting the balance gets you a score of 0 that round.


Basketball Strategy, published by Avalon Hill. 1974. Box. Good. £4.50

Designed by Don Greenwood. No. players: 2. Country: American, Duration: 30 mins, Desc. by Andy.

Cerebral basketball game, but quite unlike other sports games. The game places each player as a manager of a basketball team but the game is almost played like a war game, with each player represented by a counter that has things like Zones of Control. The rules are split into a basic game, an advanced game, optional rules and a campaign game for play in a league structure.

 

Battlefield: Europe, published by GDW. 1990. Box. Good. £6

Designed by Frank Chadwick. No. players: 2. Country: American, Desc. by Andy.

This game provides 15 hypothetical scenarios in which war might have broken out in Europe after the end of the Cold War.  The basic rules are just 4 pages long and allow you to play several of the scenarios.  There is also a Battle Manual which goes into detail about the political situation behind the scenarios, adds advanced rules and details the armies of the various European countries.  Approximately 700 counters included.

 

Beginners' Guide To Wargaming, published by Patrick Stephens. 1987. Book. Excellent. £6

Designed by Bruce Quarrie. Country: British, Desc. by Andy.

Softback, 20x13cm, 136 pages.  This book focuses on wargames with miniatures and there are many black and white photographs to illustrate the topics described.  The book is divided as follows: Intro, Land Warfare, Armoured Warfare, Naval Warfare, Aerial Warfare, Fantasy & Other Games.  The book also includes ready to use rules for your own battles.

 

Best Board Games From Around The World, published by Highlights. 1992. Book. 2 copies available:

1) Cover good - counters unpunched. £13.       2) Excellent - unpunched. £15

Designed by Robert Dugan. No. players: 2-3. Country: American, Desc. by Andy.

Spiralbound hardback, 35x29cm, 40 pages. Large book which can be laid flat to show game boards for a variety of games from around the world. Playing pieces are provided.  The book is nicely produced in full cover and covers the following games: Achi, Seega, Cliffhangers, Horseshoe, Jumpers & Stumpers, Poindexter, Baffles, Fox & Geese, Mu-Torere, Bandits, Wari, Checkers, Nine Men's Morris, Reversals, The Jungle Game, Go.

 

Book Of Board Games, published by St Michael. 1985. Book. Good. £3.50

Designed by Tim Wood. No. players: 2-6. Country: British, Desc. by Andy.

Special notes: The counters and spinner are missing, but you can improvise pieces easily enough

Hardback, 12 pages, 30x20cm. The 'pages' are thick card and the book folds flat as each pair of pages shows the board for an original game, with very short rules provided.  The games are: Black Hole (2-6), Treasure Island (2-5), Jack And The Beanstalk (2), Market (2-4), Haunted House (2-4). The games are all simple and intended for children. Comes with push out counters and spinner.

 

Bridge For 3, published by Faber & Faber. 1955. Book. Good. £4

Designed by George S. Coffin. No. players: 3. Country: British, Desc. by Andy.

Hardback with dustcover, 19x13cm, 64 pages.  This book presents a solution to what to do when there are only three of you but you want to play bridge.  The author calls his three handed bridge 'Trio Bridge', and it is supposedly as close to the real thing as you are likely to get with three players. The book includes a section on the ways in which you might want to bid differently in Trio Bridge compared to regular Bridge, as well as a section on defence and attack.

 

Broadway, published by TSR. 1981. Box. Good. £20

Designed by Mike Farrell. No. players: 2-6. Country: American, Duration: 2 hrs, Desc. by Andy.

Players take the roll of a stageshow producer and investor and as the game goes on  obtain shares in eight shows.  Once a show has been fully invested in it starts up and after out of town trials hopefully makes it to Broadway where it can earn money and votes in the final award ceremony for its investors.  Once all shows have made an appearance on Broadway the final awards ceremony takes place, and shows slowly drop out of the running, and the last show standing reaps major rewards for its investors.  The game uses various mechanics including a Monopoly style track which drives various actions players can perform. Rated very highly by Eamon.

 

Bull Run, published by Avalon Hill. 1983. Box. Good. £7.50

Designed by Richard Hamblen. No. players: 2. Country: American, Desc. by Andy.

The first battle of Bull Run, 21st July 1861. The first major battle of the American Civil War. Bull Run, a river running between the opposing troops, could be crossed by both sides at different points, meaning that both sides defended and attacked on different flanks. This is a low complexity tactical game. Units are infantry, cavalry and artillery. Each turn represents 30 minutes, and each hex represents 1000 ft.  The Union side starts strong, but the Confederates get reinforcements as the battle develops.


Buyword, published by Face2Face Games. 2004. Box. In shrink. £21

Designed by Sid Sackson. No. players: 2-4. Country: American, Duration: 30 mins, Desc. by Andy.

Word game, but one which will appeal to those who aren't generally fans of the genre. The twist is that letters are bought in batches and have to be paid for with money (points), and then players use them to form words which

will score points - hopefully more points than were spent to buy the letters in the first place!  Thus as well as skill in forming words, it is also important to be able to work out when a set of letters which is available is worth buying and when it is better to pass them up. I have some house rules which I think improve it further.  Highly recommended.

 

By Jove, published by Aristoplay. ca.1980. Box. Good. £3

Designed by Jan Barney Newman. No. players: 2-6. Country: American, Desc. by Andy.

Family game very much influenced by Monopoly (track on outside of board around which players travel, pay gold to a player who owns a Hero space, various ways to Go To Hades, etc), but with a number of different ideas thrown in as well, such as god spaces offering protection on your next roll, but objecting to doubles.  Very attractive board.  The game also includes a book giving a brief account of various classic myths written by Zibby Oneal.

 

Caesar & Cleopatra, published by Kosmos. 1997. Box. Excellent. £10

Designed by Wolfgang Ludtke. No. players: 2. Country: German, Duration: 1 hr, Desc. by Andy.

Card game. Caesar and Cleopatra compete for the favour of various influential factions. This is done by card play and cards can be placed either openly or secretly.  What adds interest is that you need to try to keep as many factions on your side as possible all the time as you don't know when each group will cast its vote.  The cards are longer than normal playing cards. Part of Kosmos' excellent 2 player game range and thus comes in the fairly small square box.

 

Calypso Complete, published by Rockliff. 1954. Book. Good, but dustcover shows wear. £4

Designed by Ewart Kempson. No. players: 3-4. Country: British, Duration: 20 mins, Desc. by Andy.

Hardback with dustcover, 19x13cm, 80 pages. Rules and a walkthrough of the card game Calypso along with tactical options and expert advice.  Calypso is a cross between Canasta and Bridge, being played in tricks, generally as a four player partnership game, but can also played as a non partnership game and with just three players.  It is played with 4 regular decks of cards and one game lasts about 20 mins. One neat idea in the game is that each player has their own personal trump suit.

 

Captain Planet And The Planeteers, published by Parker Brothers. 1992. Box. 2 copies available:
1) Good. £4.50     2) Good but edges show wear, 1 corner taped. £3.50

Designer Unknown. No. players: 2-5. Country: British, Desc. by Andy.

Family board game with an ecological theme.  The board shows 4 areas all of which have pollution markers which the players try to remove from the board.  Movement is by dice roll, and cards will be collected and later played.  Players can move between the various regions, and are sometimes summoned from one to another by Captain Planet.  Eco-villains can cause all players to have to give back pollution markers.  When all are collected the player who dealt with the most pollution wins.

 

Cash, published by Ravensburger. 1990. Box. 2 copies available:

1) Good. £7      2) Excellent. £8

Designed by Wolfgang Kramer & Jürgen P K Grunau. No. players: 3-6.

Country: German, Duration: 30 mins, Desc. by Andy.

Card game, 120 cards representing loot, keys and bonus points. At any time there are a selection of safes which can be cracked, each needing a different set of keys to crack it.  Players take it in turn to take an extra key or crack one or more safes.  There is a very useful bonus for cracking several safes at once, but if you wait too long then someone else will no doubt crack it before you do.  Also in certain circumstances extra bonus cards get played on particular safes making them even more attractive to crack.  Recommended.

 

CD Adventure: Search For The Lost City, published by Spear's Games. 1994. Box. Good. £10

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Special notes: One knife chit is missing but a colour copy mounted on card is included. The original steel ball was missing but an entirely serviceable replacement supplied.

Fantasy adventure game with a few neat twists.  The first is that the adventure cards which are drawn during the game give an introduction and then one of about 70 tracks on a CD must be played to complete the encounter!  Also at various points during the game The Oracle must be consulted.  This is a device into which you drop a ball and it can either be used to indicate a Yes / No answer depending where the ball comes out, or to show one of six colours which then result in a card draw corresponding to that colour and then playing a CD track as well. The game comes with plastic adventurer figures and a large playing board.


Centrepoint, published by Ennerdale. 1987. Box. Good. £8

Designer Unknown. No. players: 1-4. Country: British, Desc. by Andy.

Strategy game using 76 pieces, all 25mm miniatures of soldiers such as lancers, archers, generals, etc. Probably classed as a multi-player chess variant as the pieces have different moves, although the objective is to get your standard bearer to the central space. The game is played on a circular gridded board, and rules are included for 2-3 players and also for postal play. First edition. Plain black box.

 

Challenge Bridge, published by 3M. 1972. Box. Box shows wear. £15

Designer Unknown. No. players: 4. Country: American, Desc. by Andy.

Special notes: Cards are very well used - still usable though

The best-ever simulation of Duplicate Bridge, letting you play Duplicate in your own home, yet score against 13 other pairs who have played the same hand. 100 deals, all analysed by Oswald Jacoby. Bookcase edition.

 

Charades & Party Games, published by Ward Lock. 1988. Book. Excellent. £1.50

Designed by Michael Johnstone. Country: British, Desc. by Andy.

Softback, 19x12cm, 96 pages. A collection of party games and activities for players of all ages.  The book is subdivided as follows: Acting & Activity Games, Fortune Telling & Character Reading, Card Games, It's Magic, Solo Turns, Match That, Pen & Pencil Games, Quizzically Speaking.

 

Cloak & Dagger, published by Ideal. 1984. Box. Box corners taped. £8

Designer Unknown. No. players: 2-4. Country: American, Desc. by Andy.

Special notes: Box lid slightly indented due to stacking

Espionage board game which shares some similarities with role-playing games.  Players act as master spies and try to be the first to create a network of spies, all belonging to one secret organisation.  Each spy works for two organisations at the same time and each has a different strength.  The board shows a map of the world with various routes using different modes of transport marked on it.  Your main character has three different attributes (strength, speed and agility), and you can choose which will be your forte.  In their job the master spies will encounter traps and challenges, and may also get the help of Jack Flack, another master spy.  The game uses a special Spymaster Wheel and a d12 to resolve such encounters.

 

Colorado County, published by Schmidt. 1998. Box. Good. £13

Designed by Reinhard Staupe. No. players: 2-4. Country: German, Duration: 50 mins, Desc. by Andy.

Attractively produced game, in which players bid for plots of land, using their cowboy chits. Land parcels come in a variety of shapes, and working out which ones are useful to you is important - once purchased you can choose where to make your claim, but the shape is fixed.  At the end of each round players score for control of the borders, control of lakes, adjacent pairs of plots and their biggest single plot.

 

Contract Bridge For Everyone, published by Faber & Faber. 1960. Book. Good, but dustcover grubby. £1.75

Designed by Ely Culbertson. Country: British, Desc. by Andy.

Hardback with dustcover, 19x13cm, 118 pages. Intended for beginners, and also as a recap for more experienced players.  The book gives a brief instruction on the fundamentals and advanced points, with a digest of the official laws of the game. The book is divided as follows: Bidding Valuations, The Opening Bid, Choice Between Biddable Suits, Responses to Partner's Opening, Forcing Game, Rebids, How to Bid High, Opening No Trumps, Forcing 2 Bids, Opening Shut Out Bids, Overcalls & Takeout Doubles, Penalty Doubles, Slams, Conventional Leads, Declarer's Play of Suits, Bridge Laws.

 

Cops And Robbers, published by A & C Black Ltd. 1979. Book. Good. £5

Designed by Norman Sofier. No. players: 2. Country: British, Desc. by Andy.

Spiralbound book with thick card pages, 31x21cm, 26 pages, and each page having the rules to a different game and a diagram on which to play it.  Pop out playing pieces supplied.  The book contains the rules and boards for 24 two player games. All are simple in terms of the rules, but not necessarily simple to master.  The games are all abstract in nature, many to do with strategic positioning on a board or taking it in turn to remove / place pieces with assorted twists. Most of the games are playable in a very few minutes, with the remainder being perhaps 20 minutes to play.  If you like these types of games at all then this book is very worth investigating.

 

Cosmopolitan The Game, published by Waddingtons. 1994. Box. Good. £5.50

Designer Unknown. No. players: 2-6. Country: British, Duration: 45 mins, Desc. by Andy.

Notes: The felt tip pens have dried out - I will try to revive them, but if this fails you can use OHP marker pens.

Cosmopolitan is a British magazine for women, and the main focus is on men, looking good, and having fun.  This game is intended for readers of Cosmopolitan, and the current player reads out a multiple choice question to her neighbour who then answers and is assigned a point for Love, Work, Play or Self.  After everyone has answered quite a few rounds of questions each player can read a sort of horoscope based on her scores in each of these categories.

 

Cubus, published by Edition Perluhn. 1987. Box. Good. £6

Designed by Reinhold Wittig. No. players: 2-6. Country: German, Duration: 45 mins, Desc. by Andy.

Special notes: One box lid tile is missing but a replacement has been made, though it doesn't obviously look like a lid.  To ease play I have put little stickers on the tiles which solves this issue.

Very unusual game in which players construct 3-D looking boxes using 2D tiles.  Points are scored for creating new boxes in clever ways using as few new tiles as possible. The tiles represent the sides and the lids of the boxes and the shading makes it clear which each piece is.  During play tiles can be rearranged, so you will need to try to visualise how you could move the tiles and add some to make a viable layout which if it were in 3-D would be larger in volume than before!

 

Cuckoo's Nest, published by Ravensburger. 1982. Box. Good. £4

Designer Unknown. No. players: 2-4. Country: British, Duration: 15 mins, Desc. by Andy.

Children's game (ages 4-8).  Players try to be the first cuckoo to deposit an egg in each of 6 nests around the board.  Movement is by dice roll, but this only indicates either an event card for the turn (with symbols, no words) or which colour line the player can follow that turn to a different nest (not every route has all the coloured lines).

 

Das Gold Der Maya, published by Kosmos. 1997. Box. Box slightly dented. £8

Designed by Los Rodriguez. No. players: 2-4. Country: German, Duration: 45 mins, Desc. by Andy.

Beautifully produced game of collecting artifacts from the Mayan Temple. The components are housed in a cloth bag, except for the glass stones.  Works best by far with 4 players.  The idea is that the players try to collect a complete circular artifact by buying pieces - however you only get to see one side of a two sided piece - if this side isn't what you want the other side may be or may not be.  Because of the way the artifact pieces are made you do have some information about the reverse side . Good auction game.

 

Der Herr Der Ringe - Die Entscheidung, published by Fantasy Flight Games. 2001. Box. Excellent. £11

Designed by Reiner Knizia. No. players: 2. Country: American, Duration: 30 mins, Desc. by Andy.

Special notes: All cards and playing pieces have been pasted up in English to ease play.

Lord of the Rings themed somewhat Stratego-like game in which each player controls 9 characters in a battle for dominance in Middle Earth. The characters each have special powers and in addition combat is resolved not only by comparing the characters involved (which have battle strengths and special power texts), but also by the play of action cards which give additional special abilities and boost battle strengths. The Fellowship player tries to sneak Frodo through to Mordor unstopped while the Sauron player tries to kill Frodo or obliterate The Shire.

 

Diabolo, published by Amigo. 2006. Box. Excellent. £6

Designed by Michael Schacht. No. players: 3-5. Country: German, Duration: 30 mins, Desc. by Andy.

Card game in which players play cards adjacent to Angel / Devil cards in the centre of the table - one for each suit in the game.  Each hand only a small portion of the pack is used, and players can play either on the Angel side or the Devil side for each suit.  If when the hand is over there are more points on the Angel side then whoever played the most points scores positively.  However, if there are points on the Devil side then penalty point are awarded to the player who played most points. Thus there can be a fine line between scoring well and being heavily penalised.

 

Die Weinhandler, published by Amigo. 2004. Box. In shrink. £9.50

Designed by Claudia Hely, Oman Pelek. No. players: 3-5. Country: German, Duration: 45 mins, Desc. by Andy.

Card game in which players bid for cards showing bottles of wine, and then place them into a pyramid structure representing their wine cellar. The bidding rounds involve using your wine bottles to obtain better ones, and the highest bidder gets the 4 bottles in the display, the next highest bidder gets those the top bidder bid with, and so on.  When placing bottles into the wine cellar bottles get more points the higher their value, and also gain bonuses for sets of the same type of wine. There is plenty of scope for tactical bidding, and care needs to be taken when laying down your wine cellar.

 

Dinosaurs The Game, published by BMI. 1992. Box. Box good, contents unpunched. £1

Designed by Imagination Games Ltd. No. players: 2-6. Country: British, Desc. by Andy.

The players take on the roles of Dinosaurs and race across the board to be the first to get to the top of the volcano.  It is essentially a roll the dice and move game, though it has a theme popular with kids and stand up dinosaur counters, as well as a variety of stand up tree counters to use as obstacles.

 

Drachenlachen, published by Hexagames. 1990. Box. Good. £9

Designed by Reinhold Wittig. No. players: 2-6. Country: German, Duration: 30 mins, Desc. by Andy.

The great dragon has caught a band of dwarves stealing his treasure, but decided to give them a chance to get out.  Each player, as a dwarf, must climb the stairs out of the cave with a ring and then come back in for a second.  A dwarf managing to get out with two rings wins.  However, the dragon can cause dwarves to lose their rings, and the dwarves then have to head back to get another ring either from the Dragon or another dwarf.

 

Dragonlance, published by TSR. 1988. Box. Good. £18

Designed by Michael S Dobson. No. players: 2-6. Country: American, Duration: 1 hr, Desc. by Andy.

Beautifully produced three-dimensional game of aerial combat by dragons. 30 dragons (nice models on stands) compete to gain the legendary Dragonlance. Special interlocking pieces are placed under the dragons to show their current altitude.  There is a castle with walls and a large board on which the game is played. The objective is to capture the Dragonlance and bring it back to your base.  The game comes with basic and advanced rules. Nice item.

 

Draughtboard Puzzle, published by TSL. ca.1950. Box. Good. £0.75

Designer Unknown. No. players: 1. Country: British, Desc. by Eamon.

1950s puzzle comprising of 12 pieces in different shapes, but each piece featuring a number of squares to a draughts board. The object is to form them into a regular draughts board.

 

Duplicate Bridge: How To Play, How To Win, published by Bantam Books. 1966. Book. Good. £4

Designed by Edgar Kaplan. Country: American, Desc. by Andy.

Softback, 18x11cm, 148 pages.  Written by the coach of the North American Team for the World Championship.  This book is intended for competent Contract Bridge players who want to learn to do well in Duplicate Bridge tournaments. This book covers the following: Scoring, Rules & Contests; Minors / Majors or No Trump?; 3rd & 4th Seat Opening Bids; Sacrifice Bids; Trapping & Balancing; Penalty Doubles; Team Of Four Tactics; Systems, Conventions & Treatments.

 

Europe Aflame, published by TSR. 1989. Box. Good. £8.50

Designed by David ‘Zeb’ Cook. No. players: 2-4. Country: American, Desc. by Andy.

WWII wargame involving land, sea, and air combat fought in Europe and the Middle East.  Each player commands one of the major alliances of the war, builds forces, and deploys their units.  Rules included for various special units, maintaining supplies, and keeping industry going as well as combat. Units stand up in plastic stands.  There are three short scenarios and a complete Campaign game.

 

Family Business, published by Spielfreaks. 1988. Box. Good. £10

Designed by D. Bromley. No. players: 2-6. Country: British, Duration: 30 mins, Desc. by Andy.

Card game. Each player controls a gang of Mobsters during the Prohibition.  Times are tough and the gangs are at war - there will only be peace when just one family survives. Cards are played to add gangsters to the Hit List and various cards start the killing spree, while others let you get your mobsters out of trouble - at least for a while.  Fun game of chaotic mayhem.  This version has helpful reminders of what the cards do on them which helps a lot for the first few games.

 

Flight Leader, published by Avalon Hill. 1986. Box. 2 copies available:

1) Box good, counters unpunched. £9      2) Good. £7

Designed by Gary C Morgan. No. players: 2-8. Country: American, Desc. by Andy.

Modern air combat. Over 200 aircraft types and many scenarios as a pilot in the USAF. Game has basic rules to help you get the idea of the game, and a pilot's manual for advanced rules and scenarios.  Includes 520 die cut counters, large mapboard, 6 aircraft status cards, aircraft player aid cards and a d10. Each player controls 2-8 high performance aircraft as individual units with aircraft types ranging the 1950s up to 1986, allowing scenarios covering the Middle East, India-Pakistan, Vietnam, and the Falklands.

 

Flutter, published by Spears. 1986. Box. Good. £8

Designer Unknown. No. players: 3-8. Country: British, Duration: 30 mins, Desc. by Andy.

Special notes: Box lid shows wear - 3 corners and 1 edge taped

Players start with £300 and the objective is to double it.  There are 6 companies to invest in but only one share certificate per player in the game for each company.  The board shows the price of shares and is also used to show how the companies are doing this quarter.  On a player’s turn, first shares are bought and sold and then the dice are thrown  - one to indicate the company and the other (1-6) indicates how well that company is doing this quarter (ie. this is not a share price change). Share prices only change when one of the progress markers hits the top of the board, and then the further up the board a company's progress marker the better its shares will do.  An interesting mechanic and a game with both luck and skill involved. 2nd Edition

 

Frogger, published by Milton Bradley. 1982. Box. Good, but one box corner faded. £3.50

Designer Unknown. No. players: 2. Country: British, Desc. by Andy.

Board game version of the arcade game of the same name from the early 1980's.  Each player tries to be the first player to get their 3 frogs safely across the river.  Each turn a dice is rolled to give a number of movement points to use that turn. Movement points can be spent either moving obstacles (logs on the river or cars on the road) or your own frogs.  Thus a balance between hindering your opponent and helping yourself needs to be achieved.

 

Fruit Bandits, published by JKLM Games. 2005. Box. In shrink. £6

Designed by Ian Vincent. No. players: 3-5. Country: British, Duration: 30 mins, Desc. by Andy.

Card game in which the players try to harvest (or steal) as much fruit as possible.  This is done by simultaneously playing action cards to indicate whether you will harvest or steal from a particular player that turn.  Harvesting unmolested is often great, but when the harvest is large this is hard to get away with. On the other hand trying to steal from someone else only works if they chose to harvest and if not too many other thieves also turned up. Thus to do well you will need to be able to work out what the other players are going to do.  Having each player draw different 'potential harvest' cards each round ensures there is information on which to base your judgement - but can you decide what that information means?

 

Games & Puzzles (Later Vsn), Magazine. Country: British, Desc. by Andy.

Excellent magazine based on the original of the same name, and started in 1994. It lasted for 16 issues but sadly disappeared as these things tend to do in this country. Several issues included new games by noted inventors. Main articles are listed by issue.

Issue 1, 1994. Good. £2: News, Theseus and the Minotaur (Maze game / puzzle by Robert Abbott), Card Games (David Parlett), Chess, Play by Mail Games, Edmond Hoyle, Learning Go, Roleplaying Intro, Treasure Hunt (coded map competition), Essen 1993 (Derek Carver), Syndicate review, Greed (New game by Reiner Knizia), Okey (Turkish Mah Jong), Draughts, Bridge, The Double Six Club, Reviews (5 games), The Puzzle Box, Crosswords and competitions.

Issue 2, 1994. Magazine. Good. £2: News, Go, Card Games (David Parlett), Chess, Backgammon, Collectibles, 1994 American Toy Fair, Monopoly, Baghal Chal, The Game of Amazons (New game by David Pritchard), Desperately Seeking Quigley (Logic game by Eric Solomon), Walkover (New game by Reiner Knizia), Reviews (4 games), Sim City 2000, Murder Mystery games, Bridge, The Puzzle Box, Competitions, Draughts, Puzzles.

Issue 3, 1994. Good. £2: News, Card competition, Card games and numbers, Chess computers - limitations, Go, Computer Games, Fan-Tan, Connections, War Boardgames, Keep Ahead (new game by Reiner Knizia), The Puzzle Box, Roleplaying games, Reviews (6 games), Backgammon, Chinese Chess, Bridge, Draughts, Competitions.

Issue 4, 1994. Good. £2: News, Shedding (Card) Games (David Parlett), Better Scrabble, Chess, Backgammon, Euro GenCon, PBM games, Connections, Wargaming (Charles Vasey), Go, Mike Siggins on Computer Games, Margin (New Game from Reiner Knizia), Collectors Items, Reviews (6 games), Bridge, Letters, The Puzzle Box (puzzle), Beer Square (new game by Dan Glimne), Draughts, Competitions and puzzles,

Issue 5, 1994. Good. £2: News, Short History of Mazes, Decathlon - Day 1 (New game by Reiner Knizia), American Bid Whist (David Parlett), Dados de Poker, Chess, Card Competition, Connections, Computer Games, Call of Cthulhu, Backgammon, The Puzzle Box, Las Vegas and the World Poker Tournament, Reviews (7 games), Crosswords, Play By Mail, Competitions, Letters, Bridge.

Issue 7, 1994. Good. £1.75: News, Spider maze puzzle, Connections, Halloween Party Games, Draughts Boards, Hearts, Safecracker (New Reiner Knizia game), The Puzzle Box, Trio (New Game), Bridge, Go, Play by Mail, GenCon, Britannia strategies, Chess, Letters, Computer Games, Star Wars RPG, Reviews (9 games), Competitions, Puzzles, Backgammon.

Issue 8, 1994. Good. £1.75: News, Xmas Buys (4 page special), Diplomacy, Puzzles, DIY Mechanical Puzzles, Confrontation (New Reiner Knizia game), Collectibles, Reviews (6 games), The Puzzle Box, Competitions, Letters, Card Games - Trumps, Puzzles, Computer Wargames, Bridge, Chess, Backgammon.

Issue 9, 1994. Good. £1.75: News, Essen 1994, (Party) Games for Christmas, Cash Flow (New game from Reiner Knizia), Kingmaker House Rules, Collectibles, Immortality Role Playing, Computer Games, PBM for Wargamers, Competitions, Crosswords, The Puzzle Box, Letters, Reviews (6 games), Christmas Card Games (David Parlett), Backgammon, Bridge, Chess, Go.

Issue 10, 1995. Good. £1.50: News, Criss-Cross (New game from Reiner Knizia), GMing tips, Heptominoes, Collectibles, Reviews (7 games), Intergame 1994, The Puzzle Box, Computer Games, Letters, Crosswords (lots), Puzzles, Chess, Competitions, A Fifth Suit (David Parlett), Backgammon, Bridge.

Issue 11, 1995. Good. £1.50: News, Mah Jong, Dilemma (New game by Reiner Knizia), Collectibles, Reviews (3 games), The Puzzle Box, Computer Strategy Games, Trading Cards, Letters, Crosswords, Classic Games, Bridge, Competitions, Cribbage (David Parlett), Backgammon, Internet Games & Puzzles.

Issue 12, 1995. Good. £1.50: News, Olympia Toy & Hobby Fair 1994, Making a Paradox Box, The Viking Game, Puzzles, Tri (New Game from Reiner Knizia), Collectibles, Fun RPGs, Reviews (9 games), The Puzzle Box, Winning at Blackjack, Chess, Go, Computer Games - Transport, Crosswords, Bridge, Competitions, Three Player Card Games (David Parlett), Backgammon.

Issue 13, 1995. Good. £1.50: News, Backgammon computers, analysis and the internet; Mancala, Classic Games, Sports Games overview (Mike Clifford), The Fifth Column (New game by Reiner Knizia), The Puzzle Box, Boardgame -> Computer Game conversions, Fun & Games, Great British Card Games (David Parlett), Bridge, Competitions and puzzles, Reviews (7 games),

Issue 14, 1995. Good. £1.50: News, TAMS (Draughts variant), Buying a Bridge Computer, Ransom, Reviews (12 games), World War II Games, The Puzzle Box, Limelight (New game by Reiner Knizia), Letters, Games Forum, Competitions, Crosswords, Gulf Crisis 5, Fun & Games, Backgammon, Card Games (David Parlett), Competitions, Scrabble, Bridge.

Issue 15, 1995. Good. £1.50: News, Collectibles, Star Trek Games, Trading Places, Reviews (11 games), Reiner Knizia Interview, The Puzzle Box, Shoot Out (New game from Reiner Knizia), Quiz, Backgammon, Games Forum (Manhattan variants), Chess, Crosswords, Competitions, Bridge, Scandinavian Card Games, Fun & Games.

Issue 16, 1995. Good. £1.50: News, Games Conventions, Fun & Games, Collectibles, Reviews (14 games), Games Forum (New games: Nerano Golf, Baffle), Spot On (New game from Reiner Knizia), The Puzzle Box, Backgammon, Letters, Casino Games - Winning at Blackjack, Competitions, Crosswords, Bridge, Galloping Galapagos (New card game), Hand Made Deduction Games.

 

Games In Geography, published by Longman. 1969. Book. Good. £2.50

Designed by Rex Walford. Country: British, Desc. by Andy.

Softback, 20x13cm, 123 pages. Written by a geography teacher with the idea of giving other geography teachers additional ways to teach their classes. The book includes the following games: Shopping Game (plan routes through a shopping centre), Bus Service Game (develop a bus network on the Isle of Wight), North Sea Gas Game (drill for oil & exploit it), Railway Pioneers (mid 1800's USA railway development), Development Game (companies search for and then exploit mineral deposits in undeveloped countries), Export Drive Game (players run companies exporting goods around the world). Also included are fascinating case studies of the games' use in the classroom.

 

Genius, published by Games Team Ltd. 1988. Box. Excellent. £5

Designer Unknown. No. players: 2 teams. Country: British, Desc. by Andy.

Although this is a general knowledge game based on the Guinness Book Of Records, it has some interesting features, such as a quite thick book containing about 100 full colour pictures all of which are quite stunning in their own way. As well as normal questions from a card sometimes questions are asked about these amazing pictures.

 

Goldener Drache, published by F X Schmid. 1992. Box. Good. £9

Designed by Wolfgang Riedesser. No. players: 2-5. Country: German, Duration: 45 mins, Desc. by Andy.

Fantasy board game in which the players race their dragons to the golden volcano. Very nice bits. Movement is very clever, using tiles which are ordered in a rack and are then placed so as to move either your own or other dragons (unless an objection card is played).  There is a memory element to the game as well, but I don't find it is overwhelming  - and I'm not a fan of memory games.

 

Golfwinks, published by Waddingtons. 1973. Box. Good. £5

Designer Unknown. No. players: 2-4. Country: British, Duration: Up to 45 mins, Desc. by Eamon.

Rather nice action golf game, with various pieces of equipment that allow you to build 18 holes of golf. The 'ball' is moved Tiddlywinks-fashion but that adds to the fun approach to the game. Playing cards illustrate the layout of the holes for you to set up, though you can of course make up your own as well.

 

Hacker, published by FanFor Verlag. 1990. Box. Good. £12

Designed by Valentin Herman. No. players: 3-6. Country: German, Desc. by Eamon.

Entertaining game set in a computer company and the players are different departments within the company trying to discover the other department’s secrets. Each department is continually pushing to get terminal time and it becomes a battle just to get time at the computer. Wooden pieces.

 

How To Play Mah-Jong, published by Cathay Lace Co.. 1923. Book. Good - slight browning of the paper. £5

Designer Unknown. Country: Chinese, Desc. by Andy.

Softback, 20x14cm, 24 pages.  Printed in Shanghai by a company which manufactured and exported hand made lace and embroidery etc.  All in English. A nice period item as well as being useful in instructing how to play Mah-Jong. Includes rules for use with and without the flower tiles.

 

Hoyle's Games, published by Routledge & Kegan Paul Ltd. 1975. Book. Excellent. £8

Designed by Revised and updated by Lawrence Dawson. No. players: 1+. Country: British, Desc. by Andy.

Hardback with dustcover, 480 pages, 19x14cm. An excellent reference book for traditional card games, board games, billiards, darts, shove ha'penny, snooker, dominoes etc. This is a version of the reference work which was started in 1742 by Edmund Hoyle, but it has been updated and enhanced over generations by successive editors.  It includes just about all the classic card games, as well as chess, draughts, backgammon, halma, go-bang, and even games played on a billiards table, and darts board.  A very useful reference work.


The Complete Hoyle's Games, published by Wordsworth. 1989. Book. Excellent. £7.50

Designed by Revised and updated by Lawrence Dawson. No. players: 1+. Country: British, Desc. by Andy.

Hardback with dustcover, 480 pages, 24x16cm.  The contents are the same as “Hoyle’s Games” above.

 

Ideology, published by Z-Man Games. 2003. Box. Excellent. £15

Designed by Andrew Parks. No. players: 2-5. Country: American, Duration: 90 mins, Desc. by Andy.

Subtitled "The War of Ideas".  Each player represents one of the major world ideologies (Capitalism, Communism, Fascism, Imperialism and Islamic Fundamentalism), and starts with a block of regions dedicated to their cause.  Players try to use military, economic and cultural influence to purchase advancement cards, develop their regions, and gain control of new regions.  Each ideology has its own set of unique special action cards to draw from during the game to ensure the ideologies feel different. Players must make sound decisions while also ensuring that diplomatic relations with the other ideologies (players) don't break down...

 

Illya Kuryakin Card Game, published by Milton Bradley Games. 1966. Box. Box has faint brown stains. £2.50

Designer Unknown. No. players: 2-4. Country: American, Desc. by Andy.

TV Tie in game from the series 'The Man From U.N.C.L.E.'. The game is an odd sort of set collection game, in which players try to get one each of the letters in U.N.C.L.E. in front of them, and ideally ones with high numeric values too.

 

In 80 Tagen Um Die Erde, published by Ravensburger. 1986. Box. Good. £12

Designed by Wolfgang Kramer. No. players: 2-6. Country: German, Desc. by Andy.

Special notes: Comes with a set of laminated English versions of the event cards

Race game based on the Jules Verne story. Wooden pieces. Game play involves using cards to move from space to space along a track.  In order to make a move a numbered card must be played which matches the currently available transport type. Special cards allow the current transport method to be changed, or hinder other players, and landing on certain spaces gives additional benefits, often allowing a further card play, making quite long moves possible from time to time. Recommended as a light but enjoyable game. Also published as Around The World In 80 Days.

 

In The Shadow Of The Emperor, published by Rio Grande Games. 2004. Box. Excellent. £15

Designed by Ralf Burkert. No. players: 2-4. Country: American, Duration: 90 mins, Desc. by Andy.

Players take the role of powerful dynasties in late medieval Germany. There are seven regions in which these dynasties vie for supremacy, which is gained using aristocrats, knights and cities. Once the regions are resolved their new leaders  get to vote for who will be the new emperor, who gets several advantages.  Game play involves spending limited money to use action cards to get your aristocrats, knights and cities into play.  In addition at the end of each turn the aristocrats age and some retire. Players must carefully consider the best of many ways to gain VPs.

 

Indoor Games, published by Hodder & Stoughton. 1977. Book. Good. £1.75

Designed by Gyles Brandreth. Country: British., Desc. by Eamon.

Paperback reference book of indoor games, published as part of a range called Teach Yourself which covered many sports and hobbies. The book covers board games, domino games, dice games, Matchstick games, paper & pencil games, word games and parlour games. 128 pages.

 

Iron Dragon, published by Mayfair. 1994. Box. 2 copies available:

1) Excellent - unpunched. £16      2) Good. £13

Designed by Darwin Bromley and Tom Wham. No. players: 2-6.

Country: American, Duration: 3 hrs, Desc. by Eamon.

Railway building game set in a fantasy world. Based on the original system seen in Empire Builder. Players use special pens to build their track on the board (which wipes clean after each game), with the aim of reaching as many towns as possible so that the tracks can be used for freight deliveries.  In this version each player has the power of a different race, eg. the elves can build track through forest more easily etc.

 

James Clavell's Whirlwind, published by FASA. 1986. Box. Good, but box slightly indented. £11

Designed by Derek Carver. No. players: 2-6. Country: American, Duration: 2 hrs, Desc. by Andy.

Interesting game, part of a series of four games based on the books of James Clavell. Each player is a mercenary helicopter pilot leading missions in the Iranian revolution for a fat fee paid into his Swiss bank account.  Players decide which revolutionary faction they are going to ally with as the game progresses. The winner is the one with the most VPs allied to the winning faction. If you are with the losing faction with more VPs - tough! Game play involves performing missions on cards drawn by hiring and then using your units to best effect. The game box says it is a family game, but it is really a gamer's game for those not adverse to a bit of warfare.


James Watt, published by HABA. ca.1990. Box. Excellent. £6

Designed by Reinhold Wittig. No. players: 2. Country: German, Duration: 10 mins, Desc. by Andy.

A very simple children's game, but with wonderful wooden components.  The players race their large wooden locomotives from one side of the table or floor to the other. This is done by rolling a colour dice and moving their locomotive until a marker of that colour on the front wheel is next to the ground.  Thus it is essentially just a roll and move game, but the bits are wonderful, and make an excellent toy for a young child.

 

Junk Yard, published by Hangman Games. 2002. Cloth bag. New. £15

Designed by Alan D Ernstein. No. players: 2-6. Country: American, Duration: 1 hr, Desc. by Andy.

Special notes: Numbered 575/1000.

Tile laying trick taking game set. Limited edition of 1000. There are rules to two games.  The main components are a set of numbered wooden tiles in various suits, as well as a linen bag which has a board printed on one side for the first game, and a scoring table and track for the second game printed on the other side.  The first game is a trick taking game in which the winner of the trick gets to place a tile onto the board, with the objective of claiming areas of the board in order to score points. The second game is a set collecting game where the sets are poker style hands.  Scoring sets can be turned in for points as the game goes on.

 

Kellogg's Story Book Of Games Number One, published by Kellogg's. 1931. Booklet.

Good, but covers show staining. £4

Designer Unknown. No. players: 2+. Country: American, Desc. by Andy.

Softback, 25x20cm, 12 pages.  A booklet which was obtained by sending in the tops from cereal packets.  The booklet includes 4 stories and each story also has a game page - you had to supply you own dice and playing pieces.  The stories / games are: Cinderella, Little Black Sambo, The Three Little Pigs, Hansel & Gretel.  Very nice period item.

 

Klunker, Box. 2 versions available:

1) Published by Lookout Games. 2005. New but slight wear on one box edge. £6.50. This edition comes in a smaller (but less sturdy) box.

2) Published by Rio Grande Games. 1999. Box. Excellent. £9. Original edition which comes in

a larger (but sturdier) box.

Designed by Uwe Rosenberg. No. players: 3-6. Country: German, Duration: 30 mins, Desc. by Andy.

Unusual card game in which players put out jewellery cards from their hands into their shops in the hope that they will be attractive to other players - but not too attractive.  These cards are then traded for and used to make up sets.  There are some clever ideas, such as the scoring mechanism which means that collecting loads of cards without watching what you are getting won't actually score all that well, whereas being very picky may well do better.

 

Kontor, published by Gold Sieber. 1999. Box. Excellent. £13

Designed by Michael Schacht. No. players: 2 or 4. Country: German, Duration: 1 hr, Desc. by Andy.

Special notes: Includes the Das Exportlager expansion

Interesting tile laying majorities game set on the harbourside with players competing to manage warehouses. These warehouses are 'built' as the game progresses by laying tiles to form the board.  What gets done is decided by card play, with cards having different actions and priorities.  There are a great number of variant setups in the rules.  Recommended as a 2 player game.

 

Lenz On Bridge, published by George Allen & Unwin. 1930. Book. Good, but spine shows a little wear. £4

Designed by Sidney S. Lenz. Country: British, Desc. by Andy.

Hardback, 19x13cm, 372 pages. Includes the 1929 Laws of Auction Bridge as an appendix, as well as the rules of Contract Bridge.  The book has 62 chapters covering all aspects of Bridge bidding and play, making this a useful read for any Bridge player.

 

Lost Valley, published by Kronberger Spiele. 1985. Box. 2 copies available:

1) Excellent. £16     2) In shrink. £18

Designed by Roland & Tobias Goslar. No. players: 2-4. Country: German, Duration: 1 hr, Desc. by Andy.

Exploration game set in the days of the Gold Rush. Players start off with some timber, food and tools and head out to explore the wilderness and make their fortune in gold nuggets.  Gold can be gained by panning the streams or by building mines and then mining.  In order to do each activity various resources (mostly food, timber and tools) are needed.  Once some nuggets have been found they can be hoarded or spent on neat equipment which will make future actions more efficient, such as dynamite and special sieves.  When a player has 10 nuggets (which will be of  varying values) they may return to civilization and end the game - hopefully with more gold than anyone else.


Magic: The Gathering: Cold Snap, published by Wizards Of The Coast. 2006. Box / Boosters.

New and sealed. £2.10

Designed by Richard Garfield. No. players: 2. Country: American, Duration: 30 mins, Desc. by Andy.

CCG.  This is an unusual expansion for Wizards to produce - it is a new expansion for old timers!  Essentially while it was released in 2006 it is actually an expansion for Ice Age, which was published in 1996!  Thus the expansion is intended to be played with cards from the original Ice Age set.  Thus you now have the excuse to dust off those old boxes of Ice Age cards and make up some new decks with them + some new Cold Snap boosters.  There are 155 cards in the set, and each booster holds 15 randomised cards. The price above is per booster, but I will give 10% off if you buy 10 or more boosters, and 20% off if you buy a box of 36 boosters.

 

Manitou, published by Gold Sieber. 1997. Box. Mint. £5

Designed by Gunter Burkhardt. No. players: 2-4. Country: German, Duration: 45 mins, Desc. by Eamon.

Card game, 110 cards featuring Red Indians in four tribes. Each player hopes to trap the most Buffalo cards in each of three rounds of play. In each round you play with a number of your tribe members, some chosen, some drawn randomly. These cards interact as you vie for control of the Happy Hunting Grounds.  Essentially a majorities game with some twists.

 

Maureen Hiron's Quizwrangle, published by Maureen Hiron. Box. 2 Box edges split. £3

Designed by Maureen Hiron. No. players: 2 teams. Country: British, Desc. by Andy.

A trivia quiz game with over 4000 questions.  The few cards I looked at had pretty hard questions on, but then I'm not much good at trivia games...

 

Meridian, published by Piatnik. 2000. Box. In shrink. £14

Designed by Leo Colovini. No. players: 2-4. Country: Austrian, Duration: 40 mins, Desc. by Andy.

Tactical game in which the players vie for commercial supremacy amongst the islands in the Southern Archipelago. The islands are divided into longitudinal zones, and cards are used to place trading bases onto the islands according to some clever and thought provoking rules. Players have to weigh their options carefully in order to ensure the best use of their limited number of garrisons and to ensure majorities on the islands. A bit of an acquired taste (as are many Colovini games), but one I really like.

 

Metromania, published by Spiel-ou-Face. 2006. Box. 2 copies available:

1) Excellent. £16     2) In shrink. £17

Designed by Jean-Michel Maman. No. players: 2-4. Country: French, Duration: 45 mins, Desc. by Andy.

Network building game in which players play tiles onto the board to extend their Metro lines, with two goals: to complete all their lines and also to optimise the routes between various sites (which the players place during the game) so that the optimal route uses at least some of their lines.  One very clever idea is that the tiles are all triangular and the tracks run along one edge of the triangle, giving a good choice of placement options, but also making it possible to block opponents. The game is played on a geomorphic hexagonal board with a triangular grid, and chunky tiles.

 

Mickey's Magic Quiz, published by Cowan de Groot. ca.1995. Box. Good. £0.50

Designer Unknown. No. players: 2. Country: British, Desc. by Andy.

Special notes: Mickey's pointing wand has broken off, but he still points with his hand.

Disney related item that is based on the famous Magic Robot game. Point Mickey at a question then reposition him on the other playing surface and he will point at the answer. Comes with 10 sheets each of 10 questions.  Neat mechanism, which works with magnets.

 

Mission Red Planet, published by Asmodee Editions. 2006. Box. 2 copies available:

1) Excellent. £22      2) In shrink. £24

Designed by Bruno Cathala & Bruno Faidutti. No. players: 3-5. Country: French, Duration: 1 hr, Desc. by Andy.

Very attractively produced board game with a science fiction theme in which Victorian technology is used to power space rockets (presumably steam powered) to Mars.  Players represent mining corporations which compete to get their astronauts onto Mars in order to claim the mining rights of the various sectors.  Each turn players choose a character card whose abilities they will use that turn in order to get astronauts into spaceships, explore Mars, make scientific discoveries, attack other astronauts and even sabotage spaceships!  At several points in the game scoring is performed according to who has the most astronauts in each of 10 areas of Mars.

 

Motor Champ, published by AZA-Spiele. 2000. Box. In shrink. £44

Designed by Albrecht Nolte. No. players: 2-8. Country: German, Duration: 90 mins, Desc. by Andy.

Truly deluxe motor racing game with some of the nicest car pieces you will ever see. The three piece board can be formed into 12 different combinations, ensuring variety or allowing a whole racing season to be played. Movement is dice based but with important choices to make regarding the level of risk you are willing to take, and positioning on the track is also very important. The game includes good rules for pit stops, and each player runs a team of cars so it isn't devastating if one of your cars crashes out of the race.


Mystery Mansion, published by Milton Bradley. Box. Good. £15

Designer Unknown. No. players: 3-4. Country: American, Duration: 45 mins, Desc. by Andy.

Special notes: The box base's edges have been 'scraped' and show wear - otherwise good.

Nicely produced game in which the players search the 'Mystery Mansion' for treasure chests.  There are seven treasure chests around the house, and the players must find a chest and the right key to open it, and then transport it outside, at which point it is opened, and if it is one with treasure in the player wins.  The mansion is made up of 3D room tiles - the height of the room tile indicating which storey it is on, and the layout can get pretty crazy with stairs all over the place. Each room picture has various objects in it, and in order to make a search a player must go to a room with objects shown on one of their cards.  They can then draw a card from a special stack which may be a key or something else useful.

 

Neolithibum, published by Fun Connection. 1992. Box. In shrink. £12.50

Designed by Harald Bilz & Peter Gutbrod. No. players: 2-6. Country: German, Duration: 40 mins, Desc. by Andy.

Balancing + strategy game in which the building pieces are assorted stones and pebbles! As with the other games in this series there is a reasonable amount of silliness, but some good game mechanics as well. Players are cavemen, trying to build an altar in honour of their God Bottiburp. This is done by playing cards and collecting / stealing food tokens and constructing the altar with stones.  However when a stone is about to be placed other players may play a card which imposes a handicap (eg. add the stone to the altar while touching your nose to the table). Other games in the series are Pfusch and Burp.

 

Oase / Oasis, Box. 2 versions available:

1) Oase, published by Schmidt. 2004. Excellent. £13.50

2) Oasis, published by Uberplay. 2004. In shrink. £15

Designed by Alan Moon, Aaron Weissblum. No. players: 3-5. Country: German, Duration: 1 hr, Desc. by Andy.

Players bid for the right to use a variety of cards to place tiles and camels onto a board showing an area of desert, stony land, oases and sand dunes. The bidding mechanism is unusual, and involves players putting out selections of cards for the other players to choose from, and the earlier your cards are picked the better choice you will have next round, though the cards you have to put out are a limited resource.  Also players try to claim large areas of land and build large camel trains but also need the corresponding scoring tiles for these to do well, thus the game pulls you in many directions at once.  Recommended.

 

Olympic Yachting, published by Pro Games (UK) Ltd. 1976. Box. Fair. £6

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Special notes: Box base and lid corners taped, box shows some indentation due to stacking

Yacht racing game tied into the 1976 Olympics in Canada.  The box is large and the board huge, showing the area of water near Kingston, Ontario where the yachting events were held.  There are 3 courses shown.  Movement is dice based, but each number gives a different set of choices of what you may do as well as just move, and right of way rules are also included. Hazard cards and advantage cards are also drawn on certain dice rolls.

 

On The Underground, published by JKLM Games. 2006. Box. In shrink. £24

Designed by Sebastian Bleasdale. No. players: 2-5. Country: British, Duration: 1 hr, Desc. by Andy.

Players build their own Underground lines on a map of the London Underground.  The objective is to ensure your part of the network will be used as much as possible in order to link up various supply and demand tokens.  In addition there are benefits to building to terminal stations and creating a loop (aka the Circle Line).

 

Option, published by Parker. 1982. Box. Good. £3.50

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Word game with triangular prism tiles, each having two sides with different letters and colours on (and the third side blank).  Players enter words into the grid Scrabble style, but there are more possibilities for longer words as either letter on each prism can be used.  There is a bonus for making a word out of one colour of letter, and also when making a word you may change a prism already on the board to its other side as long as this still makes a word.

 

Orgy, Box.  2 versions available:

1) Published by Comissatio Ltd. 1986. Good. £3

2) Orgy, published by Paul Lamond. 1989. Box worn, contents mint. £2.50

Designed by Julie Prior. No. players: 4-8. Country: British, Desc. by Andy.

Light hearted game for teenagers and adults. Essentially a standard business game in which you move around the board buying and selling villas, slaves and chariots trying to get enough wealth etc to become Consul.  However you can optionally play that the Orgy spaces add a forfeit.  Choices during the game appear fairly limited, though on your turn you may trade money / chariots / slaves / villas etc.


Oswald Jacoby On Poker, published by Doubleday & Co.. 1948. Book. Excellent. £12

Designed by Oswald Jacoby. Country: American, Desc. by Andy.

Hardback, 19x12cm, 173 pages. A detailed and expert study of Poker by Bridge master Oswald Jacoby.  There are handy reference charts giving the odds of various hands etc on the inside covers.  The book is split up as follows: About Poker, How To Play, How To Conduct Yourself, General Principles, Draw Poker, Stud Poker, High-Low Seven Card Stud, Low Poker, Other Variants, Poker Probabilities, Problems with Answers.

 

Overlord, published by Condor. 1974. Box. Good. £4

Designed by Seven Towns Ltd. No. players: 2. Country: British, Desc. by Eamon.

Interesting abstract game, played on a board with a raised area in the centre (the wall). Pieces can jump each other, stand on the wall, and stack to control other pieces, with the object of capturing all the opponent's pieces.  Columns of pieces are controlled by whoever has the top piece, and a column of pieces has more limited movement than a single piece which can make special 'hopping' moves, and getting a piece or column to your opponent's back row allows a special and powerful 'flying' move.

 

Pick A Pair, published by A & C Black Ltd. 1979. Book. Good. £5

Designed by Frank Tapson, Alan Parr. No. players: 2. Country: British, Desc. by Andy.

Spiralbound book with thick card pages, 31x21cm, 32 pages, and each page having the rules to a different game and a diagram on which to play it.  Pop out playing pieces supplied.  The book contains the rules and boards for 32 two player games. All are simple in terms of the rules, but not necessarily simple to master.  The games are all abstract in nature, many to do with strategic positioning on a board or taking it in turn to remove / place pieces with assorted twists, and some use dice in clever ways. Most of the games are playable in a very few minutes, with the remainder being perhaps 20 minutes to play.  If you like these types of games at all then this book is very worth investigating.

 

Picture Bingo, published by Arrow. 1982. Box. Good. £0.75

Designer Unknown. No. players: 2-4. Country: British, Desc. by Eamon.

Children's card game, 36 cards featuring colour pictures of assorted items. The deck is divided into two, with one deck used by the 'caller' and the other deck by the players, who must match their hand of cards with the other cards

as they are displayed.

 

Pig Pile, published by R&R Games. 2001. Box. Good. £3

Designed by Richard Borg. No. players: 3-6. Country: American, Duration: 30 mins, Desc. by Andy.

Family card game in which the cards show pigs eating, and a few show a 'hog-wash' or a pig 'hog-tied'.  The game plays rather like Uno / Crazy Eights, with players trying to get rid of their cards by playing a legal card onto the discard pile when it is their turn.  Special cards add a bit of variety, and failing to play a legal card means you have to pick up cards.  The game uses 40 rather nice miniature plastic pigs to score with.

 

Play The Game, published by Michael Joseph. Book. Excellent - unpunched. £30

Designed by Brian Love. Country: British, Desc. by Andy.

Hardback, 37x27cm, 96 pages. One of the great game related books of all time. After the introduction about the history of board games, the author has reprinted around 40 antique games from his collection. The reproductions are superb, in full colour. Better still, in the back of the book there is a sheet of special counters so that you can play the games. The games have titles like Trencho, Flip-O-Hoy, Aerial Attack, Footer, Golfo, even The New Game of Virtue Rewarded and Vice Punished. A fantastic book.

 

Playing Politics, published by Pelican Books. 1979. Book. Good. £9

Designed by Michael Laver. Country: British, Desc. by Andy.

Softback, 20x13cm, 126 pages.  Book about the games aspect of real life politics which presents seven political games you can play.  The games are: Primitive Politics (2-2 Billion players, 90 mins), Entrepreneurs (3-30 players, 2 hrs), Elections (2-30 players, 90 mins), Coalitions (3-30 players, 90 mins), Coalections (3-30 players, 2 hrs), Rolling Logs (5-30 players, 90 mins), Agenda (5+ players, 2 hrs).

 

Point Zero, published by Juventus Toys & Games. 1978. Box. Good but corners taped. £12

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Strategy game produced to promote the work of UNICEF.  Each player tries to be the first to bring development to their village.  This is represented by each player adding jigsaw style pieces to their section of the board.  When all 11 have been added that player wins.  These pieces represent various bits of equipment and facilities eg. a health care post, a landrover, safe water supply etc. In order to obtain these players move around a track on the edge of the board and recruit and train workers and obtain points for work done, which can be traded in for the jigsaw pieces.  Very attractively produced.


Poleconomy, Box. 2 versions available:

1) Published by Spears. 1989. Good. £3. There is a label removal mark on the lid

2) Published by Woodrush. 1983. Good. £4.

Designed by Morton Blitz. No. players: 2-6. Country: British, Duration: 2hrs +, Desc. by Andy.

Players try to become both tycoons and politicians, gaining political power and money.  The players buy and sell UK businesses (real companies are represented), invest in insurance, buy bonds and make takeovers. High inflation and commercial failure can cause problems though, and taxes have to be paid. As politicians the players try to get elected to government and ultimately become Prime Minister, who can affect the financial position of all players.

 

Presidential Election, published by JKLM Games. 2004. Box. In shrink. £11

Designed by Richard Huzzey. No. players: 2. Country: British, Duration: 30 mins, Desc. by Andy.

In the race to the White House, the two players represent Democrat and Republican candidates aiming to sway the voters and win the American election. The game uses two sets of dominoes along with playing pieces and tiles.  Players use the dominoes to both move their pieces along a track and also play them to form the track itself. The track can be several dominoes in height and is divided into different scoring zones.  Each player has policy markers which must be advanced along the track, and these can score well either by being moved a long way along the track or by being on top of many dominoes.  Intriguing idea and a most unusual use of dominoes.

 

Quicksand, published by Peter Pan. 1981. Box. Good, but 1 box corner taped. £6

Designed by Western Publishing Co. Inc.. No. players: 2, 4 or 8. Country: British, Desc. by Andy.

The standard game is for 2 players.  Each player has 4 sand timers which are used as playing pieces.  The game is also played on a sand timer shaped board, and the objective is to get all four of your sand timers to the far end of the board.  Each turn a dice is rolled and this indicates the number of spaces a running sand timer can be moved, or an S, which means a sand timer can be flipped.  If a sand-timer runs out of sand it is returned to the starting place.  Five variants are also described including games for 4 and 8 players.

 

Red Storm Rising, published by TSR. 1989. Box. Good. £7

Designed by Douglas Niles. No. players: 2-4. Country: American, Desc. by Andy.

World War Three is about to begin, the Soviets must have oil, so they decide to crush NATO on the way to getting it. The Tom Clancy novel comes to life in this excellent, introductory war game. Well over 100 stand-up counters make it look terrific during play. The map shows irregularly shaped areas from the Soviet Union to France.  The units have critical information hidden on the back so that the opponent can't see it.  Advanced rules cover air units, air combat, and even chemical weapons.

 

Return Of The Heroes, published by Pegasus Publishing. 2003. Box. Excellent. £25

Designed by Lutz Stepponat. No. players: 1-4. Country: German, Duration: 90 mins, Desc. by Andy.

Wonderfully produced fantasy adventure boardgame.  A land is made up differently each time using 16 large and colourful region tiles. Players have a character each having different abilities, and they explore the land encountering monsters and various events.  Each character has a heroic quest to complete, and can also pick up a selection of smaller tasks to perform, which will often involve finding an item and / or taking it to a particular place.  During this the characters improve their abilities with the ultimate goal of being able to take on the nameless evil and his minions which start to oppress the land as the game goes on. The game uses lots of  large counters, wooden cubes, glass beads and even semi precious stones as components.

 

Ring Board, published by Spears. 1972. Box. Good, but box edges show wear. £3.50

Designer Unknown. No. players: 1+. Country: British, Duration: 10 mins, Desc. by Andy.

Special notes: Originally came with 6 rings, but there are now only 5.  It is still entirely playable.

This game consists of a solid wooden board which can be hung on a wall. The board shows 4 concentric circles and there are metal hooks sticking out from it, each with a large number below it.  Players take it in turns to throw a set of rubber rings from a suitable distance and score for any rings which land on hooks.  Highest score after a predetermined number of rounds wins.

 

Rupert, published by Waddingtons. 1985. Box. Box Poor. £0.75

Designer Unknown. No. players: 2. Country: British, Desc. by Andy.

Card game, part of this company's range of games with large size cards showing Rupert the Bear. A variation of Beat Your Neighbour.

 

Scats, published by UPL. ca.1935. Box. Good. £2

Designer Unknown. No. players: 4-100. Country: British, Desc. by Andy.

Described as "Beetle's Big Brother", this is a game like Beetle Drive, where players roll dice to complete their animals in the fastest time. The game is primarily designed for large groups, where it will be played on multiple tables, and each table plays as fast as possible to increase the chance that someone at that table will win.  After someone completes a whole row of 'Scats' (actually cats!) players score for completed scats only and then winners at each table swap tables. The rules-sheet shows the following wartime message: 'Entertainment is Vital to the Spirit of the Nation'. Nice period item.

 

Scrabble, published by T.R.Urban & Co. ca.1960. Box. Good, but corners taped. £6

Designed by Alfred Butts. No. players: 2-4. Country: Australian, Duration: 90 mins, Desc. by Andy.

The classic word game - this edition has wooden tile racks and comes in a dark red box with a linen feel finish and is quite small being just large enough to hold the once folded board. Australian edition licensed from  Production & Marketing Company, USA.

 

Scrabble Original, published by Spears. 1988. Box. Good. £4

Designed by Alfred Butts. No. players: 2-4. Country: British, Duration: 90 mins, Desc. by Andy.

Special notes: The original tile holders have gone missing but I will provide replacements.

The classic word game - a nice edition as the box isn't too big,

 

Seaside Frolics, published by Serif. 1987. Box. Excellent. £35

Designer Unknown. No. players: 2-6. Country: British, Duration: 45 mins, Desc. by Andy.

Special notes: There are just a couple of minor marks on the box lid edges.

Fabulous item, a game that recreates a day out at the seaside in Edwardian England. Players must complete their day out within a number of turns, and they get to collect postcards as souvenirs, each worth points at the end of the game. The postcards are what makes this so special. There are 250 of them, miniaturised, and featuring comic art in the traditional style on one side, and their point value or other information on the reverse. Rare - especially when complete.

 

Sherlock Holmes The Card Game, published by Gibsons. 1991. Box. Excellent. £8

Designed by Roger Heyworth. No. players: 2-6. Country: British, Duration: 30 mins, Desc. by Andy.

Card game, 108 cards with pen and ink drawings reminiscent of the period and the books. Published to celebrate the 100th Anniversary of the first Sherlock Holmes story to appear in print. Rather a nice game that requires you to arrest various suspects or to avoid arrest yourself with one of the Villain cards in your possession.  The game involves playing cards - each card can be followed by various other types of card, leading Holmes through his investigation of the case.

 

Sleuth, Box. 2 versions available:

1) Published by Avalon Hill. 1981. Box shows wear. £14

2) Published by Face2Face Games. 2004. In shrink. £8.50

Designed by Sid Sackson. No. players: 3-7. Country: American, Duration: 1 hr, Desc. by Andy.

A classic game of deduction. A gem has been stolen, and the players have to work out which it is.  There is a card for each possible gem, and one is removed from the game unseen, while the others are dealt out.  Special question cards allow players on their turn to ask an opponent a question to try to work out who has which cards, and thus by a process of elimination ultimately work out which card is not in play.  Highly recommended if you like deduction games - this is definitely a classic.

 

Smuggle, published by Milton Bradley. 1981. Box. Good. £9

Designer Unknown. No. players: 3-6. Country: British, Duration: 20 mins, Desc. by Andy.

Card game in which players try to get their luxuries through Customs. Formerly made by Pepys as Contraband, and based on the playing card game Cheat. Colourful cards and play-money included. One player acts as the Customs Officer and can challenge other players who state what they have in the cards.  If allowed through they pay whatever duty the declared items incur.  If challenged falsely they are paid compensation, but if challenged correctly they must pay the full duty, with more serious fines in some cases.

 

Snow White, published by Russell. 1965. Box. Excellent. £4

Designer Unknown. No. players: 2-4. Country: American, Desc. by Eamon.

Card game, film related, licensed by Disney. 40 cards feature the main characters from the film in full colour. Unusual in that the game mixes elements of Rummy and Hearts in one game!  Unusual item.


Space Dealer, published by Eggert Spiele. 2006. Box. In shrink. £19

Designed by Tobias Stapelfeldt. No. players: 3-4. Country: German, Duration: 30 mins, Desc. by Andy.

An unusual and intriguing take on the theme of merchants trading in space.  Players start with a power generator and a few cards on their home planet and race to deliver goods to either neutral planets or their opponents' planets.  In addition research can be done to improve their abilities. Every action, however, has the cost of flipping over an empty sand timer, and each player only has two sand timers, so when both are running you can only plan what you want to do next, and must wait until one finishes before taking your next action. The game is timed and lasts precisely 30 minutes.  A second set can be used to make the game playable by up to 8 players. Very well received at Spiel 06.

 

Spiele Anders Als Andere, published by Hugendubel. 1981. Book. Excellent. £12

Designed by Sid Sackson. Country: German, Desc. by Andy.

Hardback, 26x18cm, 216 pages. This is the German language version of A Gamut Of Games. Probably the greatest book of original games ever written. Many new games are by Sid himself, but others were contributed by his friends such as Jim Dunnigan, Claude Soucie, Robert Abbott. This really is a wonderful collection of 38 games which every games player should have on their book shelf - though unless you read German fluently you would be better advised to buy the English version.

 

Square, published by Merit. ca.1965. Box. Good. £5.50

Designed by J & L Randall Ltd. No. players: 2-3. Country: British, Desc. by Andy.

Tile laying game in which players try to complete rectangles and squares of tiles to score points.  Each side of a tile shows a shape which much be matched to any adjacent tiles when it is played.  The tiles are all square and made so that they stand up on their edge so players can see their own tiles while keeping them hidden from their opponents.  There are 35 tiles in the game.

 

Stand And Die, published by GDW. 1991. Box. Good. £13

Designed by Frank Chadwick. No. players: 2. Country: American, Desc. by Andy.

Huge war game, with 2 large mounted boards and about 650 counters. The Battle of Borodino, 1941, the vital stage in Germany's invasion of Moscow. The German forces are powerful, but small in number, whereas the Russians are weak but more numerous.   48 page rulebook includes Basic and Advanced rules, several scenarios and photocopied counter sheets should any go missing.  The game also includes a lidded counter storage tray.

 

Star Fighter, published by Gametime. 1978. Box. Good. £7

Designer Unknown. No. players: 2-4. Country: American, Duration: 1 hr, Desc. by Andy.

Science fiction battle game in which each player has a Star Transport which they must get to the other side of the galaxy, and other lesser ships.  Players must navigate through space trying to be the first to get their Star Transport to its destination while also hassling their opponents' Star Transports.  There are also a number of other features in space which can get in the way, and rules for Hyperdrive (fast but imprecise movement), permitted movement patterns, combat and even a Tentacle Ray weapon.

 

Star Wars Adventures Of R2-D2, published by Parker. 1977. Box. Good, but 1 corner taped. £3

Designer Unknown. No. players: 2-4. Country: Canadian, Duration: 20 mins, Desc. by Andy.

Children's game (ages 4-8) based on R2-D2 who in this game is portrayed as the true hero of the Rebellion in the original Star Wars films.  Game play involves spinning a spinner and moving to the next space showing that colour, with some spaces providing short cuts and others delays.  A nice item for the Star Wars collector.

 

Statis Pro Baseball, published by Avalon Hill. Box. 2 copies available:

1) 1982. Good. £5. Second edition, contents unpunched. 1987 season player cards included.

2) 1988. Good. £5. Slimline 'classic' edition. Includes cards for 1986 season.

Designer Unknown. No. players: 1-2. Country: American, Desc. by Andy.

Very well regarded statistical baseball game. Uses the Fast Action card system, a patented system using charts and pitcher and batter cards that accurately represent stats for real-life players. The rules cover only 4 pages. The game was produced in different editions over quite a few years, so there many different sets of cards out there.

 

Sumo!, published by Hasbro. 2001. Box. Good. £11

Designed by Jim Winslow. No. players: 2. Country: British, Duration: 20 mins, Desc. by Andy.

2 player game played on a hexagonal grid showing Japanese characters.  Each player controls a suitably grotesque sumo wrestler figure and uses cards to make attacking and defensive moves.  The objective, as in the real sport, is to push your opponent out of the ring. The cards are played simultaneously and have differing priorities as well as different effects.  Clever use of your cards is needed to win.


Survival, published by Galt. ca.1970. Box. Good. £1.50

Designed by Peter Newmark. No. players: 2+. Country: British, Desc. by Andy.

Set collecting educational game with tile-like cards of animals. The animals fit into different food chains and the objective is to complete your food chain and place threat cards on to opponent's chains so they aren't completed.

 

Tackle Chess This Way, published by Paul Stanley. 1972. Book. Excellent. £2

Designed by W. Ritson-Morry, W. Melville Mitchell. Country: British, Desc. by Andy.

Softback, 19x12cm, 200 pages.  This book is intended to take a new chess player and teach them the basics as well as the rudiments of sound strategy and tactics, covering starting a game, the middle game and the end game as well as how to avoid making blunders.

 

Taj Mahal, published by Rio Grande. 2006. Box. In shrink. £26

Designed by Reiner Knizia. No. players: 3-5. Country: American, Duration: 90 mins, Desc. by Andy.

2nd edition. Wonderful game of imperial expansion across India. Players strive to build palaces, province by province. Victory points can be accumulated in various ways, such as collecting trade goods, and achieving

a good network of palaces across the board.  The heart of the game is a very unusual card bidding mechanism in which up to 5 rewards are being bid for simultaneously - very clever, and if you judge things wrongly the bidding can go horribly wrong.  Highly recommended.

 

Take That - The Game, published by MMG Ltd. 1994. Box. In shrink. £2

Designed by MMB Ltd. No. players: 2-5. Country: British, Desc. by Andy.

Item for fans of the recently reformed pop group Take That.  Ask your daughter if you have never heard of them!  Anyway I can't say much about it as it is still shrinkwrapped.  It does have a board, card stands, counters and 150 cards though.

 

The Battle Of Borodino, published by SPI. 1972. Plastic Box. Good. £5

Designed by John M Young. No. players: 2. Country: American, Desc. by Andy.

Covers Napoleon's move towards Moscow in Sept 1812, which encountered considerable resistance at Borodino.  A tactical simulation of this great battle.  Includes 4 scenarios, one for each day plus a grand campaign game.  The game includes a counter tray, and comes in a plastic box.  This was first published in Strategy & Tactics No. 32.

 

The Beginner's Book Of Chess, published by K & C. ca.1955. Book. Good. £2

Designed by F. Hollings. Country: British, Desc. by Andy. Special notes: 13th edition. A stain on the spine discolours all pages, but only very close to the spine - legibility is unaffected. Softback, 18x12cm, 64 pages. A very well regarded book (with many glowing reviews from newspapers etc) which teaches the basics of chess.  The book includes a walkthrough of some 'brilliant games' as well as giving a dozen problems for the reader

to solve.

 

The Boardgame Book, published by Marshall Cavendish. 1983. Book. Good, dust cover taped. £21

Designed by R C Bell. No. players: 1+. Country: British, Desc. by Andy.

2nd edition. One of the great books about board games. Every page is a joy as the book illustrates the item, shows the board and pieces, and features many other related illustrations. Over 60 games are fully described, many more if you include variations. And not all are classic games. Of course, Mancala, Chinese Chequers and other classics are covered, but so are commercially made games from the last hundred years. The book is in hardback with a separate paper sheet of playing pieces for the games. The boards are shown in the book and can be used to play on. Very nice item for games collectors and historians as well as players.

 

The British Legion Games Annual, published by Alexander Ouseley Ltd. ca.1930. Book.

Good, cover shows a little wear. £10. Designed by . No. players: 2-4. Country: British, Desc. by Andy.

Hardback, 186 pages, 25x19cm.  Unusual antique item.  This is a book intended for children, and was sold to help support the British Legion charity. The pages are very thick, making it a substantial book. The book includes the rules and boards for a few games: Ludo, Snakes & Ladders and Tiddley Tennis (with fold out net!), but most of it includes children’s stories: The Voyage of Sindbad the Sailor, Great Claus & Little Claus, The Steadfast Tin Soldier, Briar Rose, The Twelve Brothers, The Flying Trunk, Ali Baba and the Forty Thieves, The Story of the Enchanted Horse, The Garden Of Paradise, Little Tux.

 

The Cheers Game, published by TSR. 1987. Box. Good. £1.50

Designer Unknown. No. players: 2-6. Country: American, Desc. by Eamon.

TV related trivia game, based on one of the great comedy shows. Play your favourite character (Sam, Diane, Woody, Carla, Cliff, Frasier or Norm). Special feature is 'Norm's Olympics', where you get to use your dexterity to stop Norm from dropping his beer. Cast pictured on the lid.


The English Jigsaw Puzzle 1760-1890, published by Wayland. 1972. Book. Excellent. £20

Designed by Linda Hannas. Country: British, Desc. by Andy.

Hardback with dustcover, 26x19cm, 164 pages.  Book detailing the history of the English Jigsaw Puzzle, and an essential work on the subject.  About half the book is historical information with many pictures (mostly black and white, but a few colour) and covers the inventor of the Jigsaw (John Spilsbury), 18th and 19th century dissections, principal publishers, the jigsaw trade, foreign puzzles, and more.  The second half is a very comprehensive looking listing of jigsaws from the covered period in museums and private collections with quite a bit of detailed information on each (but no pictures).

 

The Famous Five Adventures, published by Pepys. ca.1970. Box. Box taped, a few cards creased. £2

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Card game, 44 cards with colourful pictures of the Famous Five in action. For those of you who have never heard of the Famous Five, they were a group of older schoolchildren who found adventures to solve on every holiday they took. They were created by Enid Blyton, Britain's premier author of children’s fiction. The cards in this set are based on an animated television series of the time. Cards are played in sequence onto 4 adventures, and the player who first manages to complete an adventure wins the game.

 

The Great Cat Game Book, published by Michael Joseph. 1985. Book. Excellent - unpunched. £12

Designed by Erika Bruce. No. players: 1+. Country: British, Desc. by Andy.

Softback, 28x21cm, 56 pages.  A collection of parlour games, word games, street games, cat board games and constructable items (a halloween cat, a finger puppet, a cat on a pole) and more.  Everything is cat related and illustrated in colour with period cat drawings.  There are many precut items which you can push out in order to play the games or make the models etc.  Very nicely produced item.

 

The Jigsaw Book, published by Hutchinson & Co. 1981. Book. Excellent. £9

Designed by Linda Hannas. Country: British, Desc. by Andy.

Softback, 25x25cm, 95 pages. Book celebrating two centuries of Jigsaw Puzzling around the world.  The book is full of colour pictures, and covers: The History of Jigsaw Puzzles, Schoolmasters Puzzle Their Brains, Puzzle The Devil, Nature Puzzles, Going Places, Tell Old Tales, Pieces Of History, The Puzzle Is The Message, Puzzle Key Pictures.  A very nice book for jigsaw enthusiasts.

 

The London Game, Box. Several editions available:

1) Published by Regent Games. 1972. Good but 2 corners taped. £4. Photocopied rules, 1 playing figure has lost its head!

2) Published by Seven Towns. 1972. Box. Box Poor. £2.50

3) Published by Toybrokers. 1992. Box. Good. £4.50

Designed by Brian Reeves. No. players: 2-6. Country: British, Duration: 30 mins, Desc. by Eamon.

Good race game, played on a genuine map of the London Underground. Players compete to reach six sites of interest, as on the hand of cards dealt to them. Interaction provided by closing stations down. Good route planning, with a minimum of changing trains, is very important. Full of historical information about London as well. First edition.

 

The Magnificent Race, published by Parker Palitoy. 1975. Box. Good. £9.50

Designer Unknown. No. players: 2-4. Country: British, Duration: 1 hr, Desc. by Andy.

A great fun race game. Players collect tickets on various forms of transport, and enter races for that transport throughout the game. Coloured balls are placed in a large spinner and the winning ball will settle in a little indentation. The more balls you have in a race, the greater your chance of winning., but Dick Dastardly (everyone's adversary) always has a black ball in every race so he could win and pinch the points. He could even win the game!

Not to be taken seriously, but just good fun.

 

The Manager, published by Glenhope. 1990. Box. Good. £6

Designed by Terry Venables & Paul Riviere. No. players: 2-4. Country: British, Desc. by Eamon.

Mammoth soccer management game, genuinely co-written by Terry Venables, the only English player to have played soccer at every level possible for his country, starting with English schoolboys and right the way up to a full international. Players budget to buy players, etc. and enter competitions like the FA Cup. The winner is the richest player at the end, not necessarily the most successful on the pitch. Terry Venables, Gary Lineker and Paul Gascoigne are pictured on the lid.


The Play-It Book, published by Rand McNally & Co. 1928. Book. Good but covers detatched (but present). £6

Designed by Jean Hosford Fretwell. Country: American, Desc. by Andy.

Softback, 25x20cm, 47 pages.  Written by a former physical education teacher, the writer wants to ensure that the new generation of children aren't idle.  The book includes many very attractive 1920's illustrations of the games and activities described. These fall into the following catageories Play-Lot Days (7), One Day On The Sidewalk (8), A Rainy Day (10), A Day In The Woods (10), A Summer Day On The Lawn (7), One Day At The Beach (10), A Picnic Day (9), Days In Bed And Afterwards (9).  Nice item.

 

The Treasures Of Childhood, published by Pavilion Books. 1995. Book. Excellent. £10

Designed by Iona Opie, Robert Opie & Brian Alderson. Country: British, Desc. by Andy.

Softback, 30x25cm, 190 pages. The Opies have a collection of antique toys and games and this book is an illustrated history of their collection. The text is detailed and there are many colour pictures of the items mentioned. One of the best books ever on juvenilia and a 'must-have' for any collector of antique toys and games.  The book is divided into two parts covering their children's books collection and the second part covering their toys and games collection.

 

The Tufty Club Road Safety Game, published by Spears. 1989. Box. Good. £0.50

Designer Unknown. No. players: 2-6. Country: British, Desc. by Andy.

Children's game (age 4+) which teaches road safety. Play is roll the dice and move, actioning the square landed on.  The board is attractively designed and the good spaces have a picture of one of the characters doing something sensible (eg. crossing the road when a green man shows) while bad spaces show foolish things (eg. playing with a ball in the road).

 

The Weather Game, published by Waddingtons. 1986. Box. Base and lid corners taped. £1.50

Designed by Wincey Willis. No. players: 2-4. Country: British, Desc. by Andy.

Devised by one of the best known TV weather presenters of the mid-80's. A variation of Pelmanism, the card matching memory game, but with two different sets.  Includes a 'Swirler', a nice random number generator (1-24) - a sort of sealed unit roulette wheel.

 

Top Secret, published by Jumbo. 1985. Box. Good. £4

Designed by Alex Randolph. No. players: 2-4. Country: Dutch, Duration: 40 mins, Desc. by Andy.

A great fun game of bluff as players pick up and transport suitcases to their headquarters. Who is carrying what? And opponents get to hide bombs along with the goodies. Cards are used to resolve showdowns.  Take a bomb back to base and you'll lose several agents, but hesitate too long and another player will most likely win.  Recommended.

 

Traders Of Carthage, published by Japon Brand. 2006. Box. Excellent. £20

Designed by . No. players: 2-4. Country: Japan, Duration: 40 mins, Desc. by Andy.

Players buy cards from the market using an unusual mechanism which means they must either reserve a card, discard a card from the market and gain its monetary value or buy everything in the market which isn't reserved.  These cards are then goods, and the ships for goods just purchased move forward.  When a ship reaches Carthage scoring occurs - all goods for ships which made it become VPs.  Some ships will be attacked by pirates and players must protect corresponding goods or lose them. A card game which feels 'big', and which has some clever and interesting mechanisms. Plenty of scope for hurting your opponents!

 

Trap Door, published by Milton Bradley. 1983. Box. Good but 1 box corner split. £5

Designer Unknown. No. players: 2-4. Country: Ireland, Duration: 20 mins, Desc. by Andy.

The object of the game is to be the first to get three marbles to the center of the board.  On your turn you roll a die and move one of your marbles that many spaces along a track. If you land on an opposing marble you press your marble down onto your opponent's. Some spaces are trapped and others aren't. If your opponent's marble falls into a trap it falls through and this marble must start over again.  The board is large and thick, containing the mechanism to set the traps. It can be rotated and the trapped positions switched over between games.

 

Trapped, published by Peter Pan. 1989. Box. Good. £7

Designer Unknown. No. players: 2. Country: British, Duration: 20 mins, Desc. by Andy.

Strategy game with a plastic board and playing pieces. The board is hexagonal and divided into smaller hexagons each with slots along the edges.  Each player has three playing pieces which start near the centre of the board.  Players take turns to move a piece and / or play a wall into a slot.  The objective is to entirely trap all of your opponent's playing pieces.


Triumph, published by Creative Crusade Ltd. 1986. Box. Good. £5

Designed by Keith Woodward. No. players: 2-4. Country: British, Duration: 30 mins, Desc. by Andy.

Strategy game, with a chequered board of black and white triangles and 4 sets of 10 conical plastic pieces. It is essentially a multi-player draughts variant.  Because triangles are used rather than squares each piece has 4 legal directions in which to move, adding considerably to the possibilities. The winner is the player with men left standing but in cases of a stalemate the player who has taken the most enemy pieces wins.  Includes rules for promotion of a piece to king. The board is double-sided as a different initial layout is required for the 4-player game.

 

Trivial Pursuit Subsidiary Card Set, published by Horn Abbot International Ltd. 1986. Box. Good. £2.50

Designer Unknown. No. players: 2-36. Country: British, Desc. by Andy.

This is an extra 1000 question and answer cards (6 questions per card, so 6000 total) for those who have overused the standard Trivial Pursuit questions.  It says it is the Genus II Edition for age 15 to Adult.

 

TurfMaster, published by AZA-Spiele. 1999. Box. In shrink. £54

Designed by Albrecht Nolte. No. players: 2-8. Country: German, Duration: 90 mins, Desc. by Andy.

Fabulously produced horse-racing game, with a large board and very nice painted racehorse miniatures. The movement system uses a mixture of cards for individual horses and dice, which is the same throw for all the horses. There are clever rules for lane changing, limitations on the leaders and obtaining extra cards which make the game a good tactical challenge as well as fun to play. Highly regarded for game play as well as for the production quality.

 

UFO's Fritten Aus Dem All, published by Argentum Verlag. 2004. Box. Good. £14.50

Designed by Petra Brandenburger. No. players: 2-5. Country: German, Duration: 75 mins, Desc. by Andy.

Amusingly themed science fiction game.  Aliens want to earn the love of humankind, and have decided to do this by setting up fast food businesses all over the world.  These can be used to distribute mind affecting drugs to the unsuspecting population of the world - the player whose aliens do this best wins!  Flying saucers are moved around a map of the world and can be used to set up new restaurants, take over other aliens' restaurants and 'bump' away opposing alien ships. This 'bump attack' causes a UFO to spin wildly out of control across the world's skies and causes panic amongst the humans - which is sure to make it harder for the owner of that craft to set up restaurants in affected cities.

 

Valley Of The Four Winds, published by Games Workshop. 1980. Box. Good. £23

Designed by Lew Pulsipher. No. players: 2. Country: British, Duration: 90 mins, Desc. by Andy.

Games Workshop's first-ever board game, a fantasy war game set in the World of Farrondil. Inspired by a range of fantasy figures made at the time by Minifigs Ltd. Includes a background story setting the scene. The game sets the good (humans, elves and dwarves) against a legion of undead.  The rules cover movement, combat, magic, exploration, and different terrain.

 

Victory Circle, published by Western Publishing. 1981. Box. Good. £1

Designer Unknown. No. players: 2-4. Country: American, Duration: 30 mins, Desc. by Andy.

Family game of race and chase. Players move their pieces and capture opponent's pieces and have to 'drag' them back home along circular pathways, avoiding being captured themselves. Points are scored for pieces which are captured and a further bonus if they have been brought back to your base when one player has lost all their pieces.

 

Victory In The Pacific, published by Avalon Hill. 1981. Box. Good but 1 corner taped. £12

Designed by Richard Hamblen. No. players: 2. Country: American, Desc. by Andy.

Special notes: Box dated 1977, but rules state 2nd edition on them

Introductory naval war game covering the Pacific Theater of WWII.  The Pacific is divided into 13 areas.  Players move their ships and the battle may be either at daytime (air power is crucial) or nighttime (naval gunnery is crucial).  Combat then takes place and the winner gains 'Points of Control'.  Typically the Japanese take a large lead to start with, but as the game goes on the US fights back more and more effectively.  Winner of the Charles Robert Award in 1977 for Best Strategic Game of the Year. 2nd Edition.

 

Viking Fury, published by Ragnar Brothers. 2004. Box. In shrink. £26

Designed by Steve & Phil Kendall. No. players: 3-5. Country: British, Duration: 2 hrs, Desc. by Andy.

Game that spans the time of the Viking Sagas. The Norsemen raid, trade and settle the known and unknown territories of the northern hemisphere, with the objective of accumulating the most gold.  The game includes an A1 size cloth map, a deck of 4-colour cards and wooden and plastic playing pieces.  There are lots of different ways to gain victory points but working out which will be more efficient in your situation, and when you should interfere with other players makes it interesting. Limited print run of 500.

 

Wide World, published by Parker. ca.1970. Box. Good. £7

Designer Unknown. No. players: 2-6. Country: American, Duration: 45 mins, Desc. by Andy.

Special notes: Box base slightly indented, one corner taped.

Different to the much earlier Parker game of the same name. Players travel around a map of the world collecting products from the countries visited. Uses a 'weather guide' plastic overlay which can affect the movement of planes.  The game is essentially a roll and move race game with a few extras such as event cards for certain spaces, being able to slow down other players' planes by landing on them, as well as the weather guide.

 

And now for some books:

 


 

Book Title

Publisher

Author

Year

Type

Size (cm)

Pages

Condition

Price

Games We Play

Spear Charitable Trust

Helmut Schwarz, Marion Faber

1997

Hard

23x23

223

Excellent

£10

Ghost Hunter

The Book People

Brian Lee

1998

Hard

31x26

4

Excellent – unpunched

£7.50

Beginners' Guide To Strategy Gaming

Fire & Movement

Rodger MacGowan Jay C. Selover

1986

Soft

28x22

64

Cover good, game unpunched

£5

Games For Two

Proteus

John Wasley

1981

Soft

28x22

221

Good

£5

Practical End-Game Play

Sir Isaac Pitman & Sons

Fred Reinfeld

1946

Hard

19x13

176

Good – spine slightly  faded

£3.50

My Fun To Play Chess

Hamlyn

Paul Langfield

1985

Hard

32x23

61

Good

£3

German Toys 1924 / 1926

Hobby House Press Inc.

Mannfred Bachmann
Charles Dukes

1985

Hard

32x24

403

Excellent

£7

Culbertson's New And Complete Summary Of Contract Bridge

Faber & Faber

Ely Culbertson

1941

Hard

15x11

64

Good

£3

The Official Laws Of Bridgette

Xanadu Leisure

Prince Joli Kansil

1985

Soft

18x11

32

Good

£7.50

Shogi For Beginners

Shogi Association

John Fairburn

1986

Soft

18x13

168

Excellent

£8

The Official Master Mind Handbook

New English Library

Leslie H. Ault

1976

Soft

18x11

136

Good

£2

Poker Strategy

Perigee

Nesmith C. Ankeny

1982

Soft

20x14

189

Excellent

£10

Spiel '95 Taschenbuch

Friedhelm Merz Verlag

Rosemarie Geu

1995

Soft

15x11

782

Good

£2

Best Of Bridge On The Air

BBC Publications

Terence Reese & Harold Franklin

1965

Soft

20x13

176

Good

£4.50

Sea Battle Games

Model & Allied Publications

P. Dunn

1974

Hard

19x13

176

Good, buts dustcover shows wear

£10

How To Play Bridge

Ptarmigan Books

Hubert Phillips, Terence Reese

1945

Soft

18x11

128

Good but discreetly stapled inside

£1.50

Cards And Card Tricks

F. Phillips

H.E. Heather

~1890

Hard

21x13

268

Good but some damage inside the spine

£15

Basic Acol

Unwin

Ben Cohen
Rhona Lederer

1981

Soft

19x13

112

Good

£2.50

The Goonies: Cavern Of Horror

Corgi Books

William Rotsler

1985

Soft

20x13

120

Good

£8

The Complete Hoyle's Games

Wordsworth

Lawrence Dawson

1994

Soft

20x13

480

Excellent

£7.50

The World's Best Word Puzzles

Daily News Publications

H.E. Dudeney

~1925

Hard

18x12

126

Good, but spine and edges show wear. Date printed is unclear – this is not the original printing

£18

Contract Bridge For Beginners

Methuen

Charles H. Goren

1981

Soft

18x12

152

Good

£1

How To Play Calypso

Hodder & Stoughton

Kenneth Konstam

1954

Soft

18x12

71

Excellent

£2

Duplicate Bridge Rules Simplified

Books On Bridge

J. Rumbelow, T. Humphries

~1991

Soft

18x12

34

Excellent

£3.50

Introduction To Battle Gaming

Model & Allied

Terence Wise

1969

Hard

19x13

160

Good but dustcover shows wear

£3.50

Know The Game: Contract Bridge

Educational Productions

Unknown

~1964

Soft

13x20

36

Good

£0.75

 

 

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