MNG-AJM Games and Collectibles


Dec 2013 Catalog


While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have.  Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out!  However, if you do see something of interest email me and I’ll let you know if I still have it.  Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email? 


3012 Deck Building Game. Published by Cryptozoic. 2012. Box. In shrink. £17

Designer: Charles Tyson. No. players: 2-4. Country: American. Duration: 1 hr.

Deck building game set a millennium into the future after a great apocalypse. Humanity has mutated and reformed into five beast clans. Starting with a small deck of scouts each player builds his deck by recruiting more powerful allies and purchasing weapons. When a player thinks his deck is ready he can take on a challenge from one of several graded encounter decks. The game has more player interaction than most other deck building games.


A Brief History Of The World. Published by Ragnar Bros. 2010. Box. In shrink. £26

Designer: G Dicken, P Kendall, S Kendall. No. players: 3-6. Country: British. Duration: 2.5 hrs.

A somewhat reworked and significantly shortened version of the classic History of the World, so if the older game now feels too long, then this could be just the ticket. The idea of the game is that from the dawn of civilisation through to the present day players play different civilisations, and use them to expand and grab land in order to score VPs. In each era the players will shift to a different set of civilisations which will need to displace the older ones as well as watch out for the new ones.


A Gamut Of Games. Published by Dover. 1992. Book. Excellent. £8

Author: Sid Sackson. Country: American.

Softback, 221 pages, 21x14cm. Probably the greatest book of original games ever written. Many new games are by Sid himself, but others were contributed by his friends such as Jim Dunnigan, Claude Soucie, Robert Abbott. This really is a wonderful collection of 38 original games which every games player should have on their bookshelf.


Africa. Published by Rio Grande. 2001. Box. Excellent. £16.50

Designer: Reiner Knizia. No. players: 2-5. Country: American. Duration: 60 mins.

Players explore uncharted Africa. A player can move their explorer to a previously revealed location anywhere on the board, or move more locally and then either explore a new area or in some cases move a tile elsewhere on the board. Tiles reveal different types of animal, trade goods, gold, and gems, which are collected. There are several ways to score points as usual with this designer. Quite light, enjoyable and plays interestingly, with lots of tactical choices to be made.


Agricola: Vegiemeeples. Published by Lookout Games. ca.2009. Bag. New. £4

Designer: Unknown. Country: German.

A bag of wooden grain (yellow) and pumpkin (orange) pieces intended for use with Agricola. They are shaped suitably for the items they represent, and thus are much more tactile than the original counters.


Airships At War. Published by Sierra Madre Games. 2007. Packet. Excellent. £14

Designer: Phil Eklund. No. players: 1-2. Country: American. Duration: 1 hr.

Solitaire or two player game of zeppelins in WW1 and the Pacific. This set can be combined with two previous games: Luftschiff and ZRCV into a single set. The game has a 26 page rules booklet, but this includes 17 scenarios, designer’s notes and some optional rules.


Al Rashid. Published by Yemaia. 2012. Box. In shrink. £21

Designer: Giorgio De Michele, Pierluca Zizzi. No. players: 2-5. Country: Italian. Duration: 90 mins.

Set around AD800 when Caliph Harun al-Rashid rules over the Middle East, in a time of prosperity with advances being made in science, culture and politics. This is also the setting for the famous 1001 Nights. The players are the heads of powerful families whose family members can trade, travel, and influence al-Rashid's court. The game uses the worker placement mechanic with some twists, such as raiders coming up each turn which need to be dealt with, and the workers having different specialisations.


Ariel & Waddy. Published by Rex Pitts. 1999. Book. Excellent. £23

Author: Rex Pitts. Country: British.

Spiral bound reference book concerning card games from Ariel and Waddy. Invaluable to collectors of games by these and related companies. Full of reproductions of cards from games from these manufacturers.


Arkham Horror. Published by Fantasy Flight Games. 2006. Box. In shrink. £39

Designer: Richard Launius, Kevin Wilson. No. players: 1-8. Country: American. Duration: 3 hrs.

A rework of the classic Lovecraft based board game. This edition is wonderfully produced with a big board showing sites in and around Arkham, as well as over 350 cards with assorted events, monsters, items etc which the investigators can encounter. The objective is to obtain equipment and knowledge in order to close the gates to realms of terror which are popping up around Arkham. The game is cooperative in that the players can all win or all lose, but each investigator can do their own thing. Eventually if the gates are not stopped, one of several ultimate evils will rise and unless the investigators can pull off a miracle Arkham is doomed!


Arkham Horror The Black Goat Of The Woods. Published by Fantasy Flight. 2008. Box. In shrink. £13

Designer: Rochard Launius. No. players: 1-8. Country: American. Duration: 3 hrs.

Expansion for Fantasy Flight's edition of Arkham Horror, which you will need to make use of this set. This is a smaller expansion set than Dunwich or Kingsport, but still contains nearly 200 new cards to add to the base game. This includes 88 more Ancient Ones, and 90 new cards for the investigators, including many items which present the dangerous lure of corruption. Also included are more monster markers and a Herald sheet.


Armada. Published by Jeux Descartes. 1986. Box. 2 copies available:

1) In shrink. £8      2) Good. £7

Designer: Philippe des Pallieres & Patrice Pillet. No. players: 2-4. Country: French. Duration: 2 hrs.

3rd edition. Very nicely produced game with great components: 300 plastic markers, 150 tokens, 8 metal ships, 3 special dice and cards. The board shows an archipelago which is home to several pirate bands. The large central island is unexplored but known to be home to ferocious natives. The players as pirate leaders attempt to become the pirate lord of the archipelago and use action points to move and load ships, explore, attack opponents etc. The cards allow players to enhance their actions or surprise opponents.


Baffles. Published by Cheiftain Products. 1986. Box. Good. £4

Designer: Marcam Int. Ltd. No. players: 2-6. Country: Canadian. Duration: 75 mins.

Party game for those who enjoy solving word puzzles. The game includes hundreds of cards showing various word puzzles, such as anagrams to decrypt, famous people and phrases to fill in (with some letters given as clues), and pictures to identify in a similar way. Movement on a board is the reward for solving the puzzles, and the objective is to reach the centre. The box says there are 2100 word puzzles included.


Ba-Kar-Ee. Published by Porterprint. ca.1935. Box. Box and cards show wear. £4

Designer: Unknown. No. players: 3-6. Country: British. Desc. by Eamon.

Special Notes: The cards show quite a bit of wear unevenly but aren't creased.

Card game, played with two packs of standard playing cards plus 8 jokers and 8 special cards called royal aces, making 120 cards in total. The game is an involved Rummy variant, with a large rule-book and a special reference card to ease scoring.


Balanx. Published by Fun Connection. 1993. Box. 2 copies available:

1) Good. £2.75       2) In shrink. £4.50

Designer: Kris Burm. No. players: 2. Country: German. Duration: 20 mins.

Special Notes: Original rules missing, but a printout is supplied. The two large steel ball bearings rusted at some point (but have been cleaned).

Two player strategy game from this master of the genre. The game uses a board which can tilt like a see saw, and each turn the current player tilts it towards them and the balls which are the playing pieces will move in their grooves changing the game position. The objective is to get your balls to the opposite corner of the board, but leaving a ball behind to block is not permitted. The balls are large glass marbles and two large steel ball bearings are also used. Very stylish as you would expect from Kris.


Bamboozle. Published by San Serif. 1989. Box. Good. £1.75

Designer: Webster & Danby. No. players: 4-8. Country: British. Duration: 30 mins.

Variation on a classic parlour game. One player reads a question from a card, and the other players make up their own answers which are read out along with the real answer. Players then vote on which the real answer was. Points are awarded for guessing the correct answer and for getting other people to vote for your made up answer. There are 88 cards each with 6 questions.

Baubylon. Published by Das Spiel. Box. Good. £18

Designer: Renhold Wittig. No. players: 3-6. Country: German. Duration: 1 hr.

The players construct a playing area (different each game) from 48 chunky wooden blocks. These should form a castle or palace of some sort. Players then use dice rolls to move their playing pieces up onto the structure and ultimately to the topmost tower. The rules restrict how one can move one's man higher and share spaces with other playing pieces. On the Spiel des Jahres nomination list for 1982. This is a later reprint.


Blazing Aces. Published by Convivium Publications. 2007. Book. New. £9

Author: Reiner Knizia. Country: British.

Softback, 23x15cm, 173 pages. Translation of a German book titled Kartenspiele Im Wilden Westen. This book presents a collection of card games (almost all previously unpublished in English) with a Wild West theme. The games make use of the card combinations in Poker, but are intended for family play rather than for gambling. As you would expect from Herr Knizia there are plenty of new and good ideas here - enough to keep you going for a very long time. More specifically there are 15 games presented here, many with variations for you to try as well. Recommended.


Bonobo Beach. Published by Kronberger Spiele. 2003. Box. Good. £9

Designer: Roland & Tobias Goslar. No. players: 2-4. Country: German. Duration: 30 mins.

Tile laying game set on a deserted tropical island. The board is divided into triangles in a hexagonal array. The tiles are diamond shaped and fit over two triangles. The tiles show various beach scenes, and at the corners have +ve or -ve modifiers. The tiles when placed leave gaps between triangles where players may place their sunbathers. Each turn a player may either place a sunbather or reveal a tile and play it - good ones next to their own bathers and bad ones adjacent to opposing bathers. In addition any triangles left empty at the end double the scores of adjacent bathers, and any bather adjacent to a fully surrounded toilet must leave. Very attractively produced game, with some of the ideas from the excellent Auf Heller & Pfennig.


Bridge Troll. Published by Z-Man Games. 2009. Box. Excellent. £14

Designer: Alf Seegert. No. players: 3-6. Country: American. Duration: 1 hr.

Lighthearted game in which the players are trolls guarding bridges, and attempting to get the more desirable travellers to cross their bridges. The players bid to attract the visitors, and get their pick in descending order of amount bid. Not bidding at all gets you more bidding power for next time, but a low bid may get you even more. However, not all travellers are desirable: billy goats, dragons, and knights can cause troll problems. Food and money won from travellers can be traded in for VPs and it is these which win you the game.


Bunny Bunny Moose Moose. Published by Czech Games Edition. 2009. Box. In shrink. £9.75

Designer: Vlaada Chvatil. No. players: 3-6. Country: Czech Republic. Duration: 20 mins.

Unusual party style game in which one player reads a poem and at the end of each line flips a card showing a bunny or a mouse with ears / antlers in various positions. The other players make antler / ear shapes to match these with their hands on their heads, and at various points a hunter will be turned up and players then score according to the cards visible at that moment and the type of animal they are imitating. Daft but fun.


Caminos. Published by Murmel. 2010. Box. New. £18

Designer: Stefan Kögl. No. players: 2-4. Country: Swiss. Duration: 20 mins.

Strategy game using coloured wooden blocks. The idea is to place your wooden pieces of various shapes so as to connect entirely across the board as seen from above. However, placement restrictions and your opponents will ensure that it is not as simple as that sounds. From the creators of Rumis, a classic in this genre.


Camper Tour. Published by Ghenos Games. 2007. Box. In shrink. £12

Designer: Spartaco Alberarelli. No. players: 2-4. Country: Italian. Duration: 1 hr.

Race game in which players roll dice to move along a track created by laying out tiles. However, there are several clever twists which make this worth investigating. Firstly you say how much you want to move and then roll to see if you are allowed to - trying to move too fast is likely to result in no movement at all. Also, some of the tiles can give benefits, so you want to aim for the beneficial tiles, but the players in the lead can't see what lies ahead. Finally, when a player thinks they have gone far enough they turn around and head back home. The last player to get back has a major disadvantage, and your score depends on using up your fuel chips as precisely as possible. Neat.


Capt'n Clever. Published by Zoch zum Spiele. 2003. Box. In shrink. £5

Designer: Liesbeth Bos. No. players: 3-4. Country: German. Duration: 30 mins.

Children's game which has enough interest for adults as well. Each player's captain tries to retrieve a treasure from each of the nine islands. However, his right hand neighbour will show him which island his next treasure is on, and that is likely to be a tricky one to get to. The captain pieces can move from island to island using any of the boats, but each player can only move one of the boats. The boats actually act more like bridges, but several can be used in a single turn so it is often possible to make good use of opponents' boats as well as your own.


Card Tricks. Published by UPL. ca.1935. Book. Good. £2.50

Author: Owen Grant. Country: British. Special Notes: Page edges darkening, spine slightly delicate

Softback, 16x10cm, 90 pages. A collection of card tricks you can learn in order to entertain and mystify your friends.


Careers. 2 editions available:

1) Published by Parker. 1971. Box. Good. £0.80
2) Published by Waddingtons. 1957. Box & Board. Good. £8

Designer: Dr. James C. Brown. No. players: 2-6. Country: British. Desc. by Eamon.

Excellent family game where you choose your winning conditions. You have 60 points to spend, and £1000 = 1 point, so you could go for 20 Fame points, £20000 and 20 Happiness points - that would be an even spread. But if you wanted to you could, say, go for no money, 50 fame and 10 Happiness. If you did, then you would go for jobs like Hollywood acting or sport, and big business would not interest you. First game to use experience cards so that you can alter dice rolls in your favour.


Carolus Magnus. Published by Venice Connection. 2000. Box. Good. £11

Designer: Leo Colovini. No. players: 2-4. Country: Italian. Duration: 1hr.

Players take the role of powerful nobles who are fighting for dominance over several regions. The playing area reduces as the game progresses, when adjacent areas combine. Knights of different factions are played on the tiles from your own supply, as well as being used to influence the various factions. Castles can be built when you achieve a majority under your influence at the current location which helps protect the region from hostile takeover. There is also quite a bit of luck as your supply of knights is replenished partially at random. On the Spiel des Jahres list for 2000. Recommended as a 3 player game.


Cat Attack. Published by Boardroom Productions. 2001. Box. Good. £7

Designer: Jon Self. No. players: 2-6. Country: British.

Board game based on the life of a domestic cat. The board represents the local neighbourhood, with a selection of houses and shops. The cats move around the board trying to obtain 6 items of food to put into their larder. However, each cat only has nine lives and these can be lost through fighting, getting hit by a car, or by too much curiosity... Last cat alive or first to fill their larder wins.


Change. Published by Piatnik. 1989. Box. Excellent. £8

Designer: Unknown. No. players: 2-4. Country: German. Duration: 20 mins.

Players start with a row of mixed up black and white chips. The players take it in turn to play cards which allow one pattern of chips to be exchanged for another pattern. The objective being to be the first to have a line of a single colour of chips in front of you.


Claustrophobia. Published by Asmodee. 2009. Box. In shrink. £32

Designer: Croc. No. players: 2. Country: American. Duration: 45 mins.

Set in Hell Dorado, a medieval world in which humans have delved deep underground and have invaded the lands of hell itself! One player leads a staunch group of humans into this hell in order to complete one of several different missions while the other player sends numerous but less powerful demonic forces against them to try to stop them completing their mission. The game includes 36 large room tiles, 17 pre-painted miniatures, assorted cards, tokens and dice. This is a miniatures board wargame of the same general genre as the classic Space Hulk.


Collins Gem Guide: Card Games. Published by Harper Collins. 1991. Box. Good. £0.90

Designer: Diagram Group. Country: British.

Softback, 12x8cm, 256 pages. Mini guide to card games covering around 50 family card games and about 30 childrens' card games. Includes lots of diagrams in red and black print.


Dartex. Published by Dartex. 1938. Box. Box Poor, Cards Good. £5

Designer: Unknown. No. players: 2-4. Country: British. Duration: 15 mins.

Special Notes: The box is disintegrating, but the cards are Good and still entirely playable. Transcribed rules supplied (originals missing)

Card game based on Darts, with 52 cards representing the throws and events during a game, such as hitting the wire or making a foul throw. Special rules include how to start with a double and how to finish.


Das Amulett. Published by Gold Sieber. 2001. Box. Good. £13

Designer: Alan Moon & Weissblum. No. players: 3-6. Country: German. Duration: 1 hr.

Special Notes: Includes a set of colour printed and laminated English spell cards (the German ones have been pasted up, but not very well).

Players try to collect jewels to complete their amulets. This requires 8 jewels or only 7 if they are all different. Magic spell cards which give the owner major advantages are auctioned off using energy stones, and the more used to win the bid the longer the spell will last, but the less energy stones the player will have left to purchase other spells. Players obtain metal cards which are used to purchase the jewels they need to win. The board shows different regions around which the players move in order to obtain their jewels. To win players need to position themselves well on the board and buy cards whose powers combine effectively.

Der Herr Der Ringe - Die Gefahrten - Spiel Zum Film. Published by Kosmos. 2001. Box. Excellent. £5

Designer: J.R.R. Hering. No. players: 3-4. Country: German. Duration: 1 hr.

Special Notes: The cards have all been pasted up with English translations.

The players take the parts of the hobbits who make the journey from Hobbiton to Amun Hen in 4 stages. In each stage monsters have to be faced and events overcome, and there are bonuses for the hobbits who finish the stage first. Play involves assigning dice between movement and battle. Fast movement means you are more likely to get the end of stage bonus, but also means more battles. Losing a battle forces you backwards on the movement track. The cards show scenes from the excellent first film of the trilogy.


Die Bosse. Published by FX Schmid. 1991. Box. Good. £11

Designer: Sid Sackson. No. players: 2-6. Country: German. Duration: 45 mins.

Card game, originally published as Venture. Business game in which players collect money cards and form them into sets to increase their value and then spend them on company cards. Each company card shows some of the letters A-F, and by combining companies from different business sectors with compatible letters the values of the resulting conglomerates increase. Scoring occurs regularly throughout the game, and the player with the most points at the end wins. Clever game, and one that really should have been kept in print. Recommended.


Die Fursten Von Florenz. Published by Alea. 2000. Box. Good. £12

Designer: Richard Ulrich & Wolfgang Kramer. No. players: 3-5. Country: German. Duration: 100 mins.

Special Notes: A set of English cards in sleeves is provided to ease play.

Aka. The Princes of Florence. Each player must develop their estates, erect buildings, lay out landscapes, and bring artists and scholars to their location. All this brings prestige and / or money. Money is needed during the game, but prestige is what you need to win. Each turn various improvements to your estates are auctioned and then players choose the actions they wish to do. However, there is always far more you would like to do than you have actions to do, so choosing wisely is vital. Excellent game - highly recommended.


Die Gnümies. Published by Amigo. 2001. Box. Excellent. £5.25

Designer: David Parlett. No. players: 2-5. Country: German. Duration: 30 mins.

Wacky card game with a partying aliens theme. Using simultaneous card selection, the players try to attract or in some cases repel alien party goers from their party. Party goers score better when in groups of the same kind. This is a reimplemented and rethemed version of Asterix: The Card Game.


Dixit: The Dictionary Game. Published by Waddingtons. 1983. Box. Good. £6

Designer: Jean Tarrade. No. players: 2-4. Country: British. Duration: 1 hr.

Somewhat Scrabble-like word game which uses letter tiles which are played onto a board. The game also includes a Collins Minigem dictionary. Some of the twists are: letter tiles are used from several common pools, and there are three types of turn depending on where a marker sits which moves around a track. Special frames can be earned and used to increase one's score when playing future words.


Domination. Published by Poor Boy Productions. 1987. Box. Good, but corners taped. £8

Designer: D.J. Mitchell. No. players: 2. Country: Unknown.

Special Notes: Numbered 62/1000

Limited edition of 1000. Strategy game in which the board shows 15 coloured regions in 3 colours, and the players try to dominate these using the presence of their counters, which come in two types - cubes and disks. Victory is either by dominating 4 areas of one colour or by reducing one's opponent to 3 counters left. The two types of counters move differently - the disks like chess kings and the cubes like chess queens. Pieces are captured by landing on them, and only the non scoring areas are safe.


Dragon Ball Z Adventure Game. Published by Drummond Park. 1989. Box. Good. £5

Designer: Unknown. No. players: 2-6. Country: British.

TV related. Players travel through the world of Dragon Ball Z encountering the many fantastic characters on the show. The objective is to search for and collect Dragon Balls. The game uses a couple of unusual mechanisms: a marble run used as a timer at various points in the game, and a set of heat sensitive disks which reveal an action when held in warm fingers.


Dragon Lairds. Published by Margaret Weis Productions. 2008. Box. 2 copies available:

1) In shrink. £22       2) Good. £19

Designer: James M. Ward, Tom Wham. No. players: 2-5. Country: American. Duration: 1 hr.

A sort of fantasy St Petersburg. Players invest their money in commoners, resources, lairds and havoc cards. These can earn more money or VPs. Havoc cards allow you to mess with other players, but must be paid for in VPs. Each player also starts as the king or queen of a particular dragon tribe, and gets different benefits, including it being cheaper and sometimes more effective to purchase cards of that tribe than those of rival tribes. Ultimately the player who earns more VPs is the winner. Uses Tom Wham's distinctive comic graphic style.


Dream Team. Published by Abacus. 1997. Box. 2 copies available:

1) In shrink. £4.50        2) Good. £3.50

Designer: Hartmut Witt. No. players: 2-6. Country: German. Duration: 30 mins. Desc. by Eamon.

Card game, featuring characters from a world of fantasy. Players combine their creatures into a 'Dream Team' and take it in turn to pit their teams against each other in a game somewhere between ice hockey and a brawl - I have been told there is a difference... Special powers and special cards make the matches more interesting and less predictable. This is a reissue of the earlier game Power Play.


Druiden Walzer. Published by Kosmos. 1999. Box. 2 copies available:

1) Excellent. £10       2 ) Good. £9

Designer: Michael Rieneck. No. players: 2. Country: German. Duration: 40 mins.

Players try to protect their own trees and attack their opponent's trees. Each player has three trees to protect, each with three lives and a number of hidden strength cards. Playing a new card causes like-numbered cards to move to other trees, altering their strengths. Strengths of trees get compared and the weaker one loses a life. A player with no trees left loses. An odd theme and unusual mechanics make this one of the more offbeat of the Kosmos 2 player series, though  that is not a bad thing if you are looking for something slightly different.


Drunter & Druber. Published by Hans-Im-Gluck. 1991. Box. 2 copies available:

1) Good. £4.50        2) Excellent. £6

Designer: Klaus Teuber. No. players: 2-4. Country: German. Duration: 40 mins.

Germany's 1991 Spiel des Jahres. Baron Munchausen style graphics. Players lay tiles to complete the rebuilding of the town of Schilda using roads, walls and waterways. However, dotted around the town are different types of buildings, and each player secretly wants to preserve one type of building, thus guiding development away from such buildings, but without making it too obvious what they are doing. Also, whenever a little toilet building is to be demolished (and there are many of them) the players must vote on whether that tile can be placed or not. Fun game, but cunning is also required. Recommended.


Duel Master 4: Arena Of Death. Published by Armada. 1987. 2 Books. In shrink. £7

Designer: Mark Smith, Jamie Thomson. No. players: 2. Country: British.

2 books, softback, 17x11cm, ~850 paragraphs per book. A two player paragraph based fantasy game book system. The players choose a character: Amazon, Barbarian, Knight, Monk, Retarius or Samnite. Each gets their own book and works through that book as with regular paragraph game books, but at various points references are made to the state and location of the other character, so they can interact, and prepare for the final combat in the Arena of Death.


Dungeon Twister. Published by Asmodee Editions. 2005. Box. 2 copies available:

1) In shrink. £13       2) Excellent. £11.50

Designer: Christophe Boelinger. No. players: 2. Country: French. Duration: 45 mins.

Each player has a team of adventurers with various powers, who are trapped in a dungeon. The board is made up of 8 small maze-like boards which can be rotated during the game, changing the layout. Action points are spent to move adventurers, pick up and use items, fight opponents or perform special actions. The objective is to gain victory points by escaping from the dungeon and killing opposing adventurers. The game is card driven - the cards being selected each turn from an open display. Very well received fantasy game.


Dungeon Twister - 3-4 Player Expansion. Published by Asmodee Editions. 2006. Box. In shrink. £13

Designer: Christophe Boelinger. No. players: 3-4. Country: French. Duration: 45 mins.

Each player has a team of adventurers with various powers, who are trapped in a dungeon. The board is made up of small maze-like boards which can be rotated during the game, changing the layout. Action points are spent to move adventurers, pick up and use items, fight opponents or perform special actions. The objective is to gain victory points by escaping from the dungeon and killing opposing adventurers. The game is card driven - the cards being selected each turn from an open display. Very well received fantasy game. Together with the base set this expansion lets you play with 3 or 4 players.


Dungeon Twister - Paladins & Dragons. Published by Asmodee Editions. 2005. Box. In shrink. £9.50

Designer: Christophe Boelinger. No. players: 3-4. Country: French. Duration: 45 mins.

Expansion set for Dungeon Twister (which you will need in order to make use of this set). For each player this expansion adds in 8 new characters (inc. a red dragon, a paladin, elf scout etc), and 6 new objects. Also provided are 8 new rooms.


Echelon. Published by Great Games. 1989. Box. Excellent. £7

Designer: Unknown. No. players: 2-6. Country: British. Duration: 45 mins.

Impressively well-produced literary trivia game. One player reads an extract from a famous book, then answers questions on the subject matter. Thus, unusually for a trivia game, no prior knowledge is required to be able to answer the questions. The game also uses a plastic board and scoring pieces that fit into the board as you score - an attractive design.


El Juego De La Vuelta Ciclista. Published by Publijuego S.A.. ca.1980. Box. Good. £8.25

Designer: Unknown. No. players: 2-4. Country: Spanish.

Spanish bicycle race game which is based on the Spanish equivalent of the Tour de France. The game has a 16 section (geomorphic) race track, 6 stand-up cyclists, event cards and a die. The rules and event cards are in Spanish and I have been unable to find a translation, so be warned. (If you have this game and have a translation please let me know!)


Empire Builder. Published by Mayfair. 1988. Box. Good, but box shows some wear. £12

Designer: Bill Fawcett & Darwin P Bromley. No. players: 2-6. Country: American. Duration: 3 hrs.

Classic train game, and the first of Mayfair's crayon-rails games. Players draw their train routes on a wipeable map of the United States. Players start with enough money to build short lengths of track, and by running their trains and delivering goods to various cities acquire more cash which they can use to expand their networks, and thus run more goods etc.


English Sports And Pastimes. Published by B.T. Batsford. 1949. Box. Good. £4.50

Designer: Christina Hole. Country: British.

Hardback, 22x14cm, 183 pages. A fascinating look at sports and pastimes of the Englishman over the 200 or so years before the book was published. There are many pictures throughout. The book is split as follows: Games & Sports (Field Sports, Games of Skill and Strength, Ball Games, Football / Hurling / Cricket, Martial Exercises), Pastime and Diversion (Leisure Hours at Home, Country Delights, Fairs and Walks, Shows and Spectacles, The Theatre, Shrine and Spa, The Pleasures of London).


Europa Tour. Published by Schmidt. 2002. Box. In shrink. £12

Designer: Alan R Moon, Aaron Weissblum. No. players: 2-4. Country: German. Duration: 30 mins.

Players must try to build a valid route through Europe using country, plane and ship cards. There are special card holders to ease play and a map board showing what routes are allowed for road, plane and ship journeys. It is a development of the system used in the old game Rack-O. I very much enjoy the puzzle-like challenges it poses - highly recommended.


Express. Published by Pepys. ca.1947. Box. Box Poor, Contents Good. £8

Designer: Unknown. No. players: 2-4. Country: British. Duration: 20 mins.

Card game, 44 cards and 4 'stations' (mini-boards laid out in front of each player). Cards feature colour pictures of real locomotives. Please note that this name has been used for several different games.


Farming. Published by Edward Fletcher. 1982. Box. Good, but 1 corner taped. £13

Designer: Edward Fletcher. No. players: 3-6. Country: British. Duration: 90 mins.

Very attractive game, and has an interesting game-system. There are 52 cards, one for each week of the year. They are turned one by one, and the events or actions on them affect the player-owned farms. Players have decisions to make, such as which crops to cultivate, which animals to manage, and how much cash to leave in their reserve in case of disaster. Dice are used to vary some of the events and incidents on the cards.


Fettnapf. Published by Amigo. 2005. Box. Excellent. £1.60

Designer: Reinhard Staupe. No. players: 2-5. Country: German. Duration: 30 mins.

Card game in which players play number cards which add to or reduce the current 'count'. Players also hold cards which show the numbers 10-30 which the 'count' can land on, and if it does so then the current player loses a life. Thus players need to remember which of these cards are out and so try to avoid playing a card which will land them on a such a number. In addition if you can force the next player to go out of the 10-30 range then you gain an extra card. Fast paced memory bender.


Fiji. Published by 2F Spiele. 2005. Box. 2 copies available:

1) Excellent. £2.25        2) In shrink. £3.25

Designer: Friedemann Friese. No. players: 2-5. Country: German. Duration: 30 mins.

Gem trading game. Each round all players start with the same set of gems, and target cards indicate which gems players should aim to get lots of and which they should try to get rid of. There are then several trading rounds before points are awarded. In the trading round several cards are shown which indicate the requirements for a player to make that trade, and what trade must be made if the requirements are met. Each player makes a single bid of gems which applies to all the trade cards, and the trades then take place - the results often being surprising and unpredictable. After several sets of shrunken head counters have been awarded they are counted up to determine the winner.


Fire & Axe. Published by Asmodee Editions. ca.2007. Box. Excellent. £24

Designer: Steve & Phil Kendall. No. players: 3-5. Country: French. Duration: 2 hrs.

Revised edition of the Ragnar Brothers' Viking Fury, which spans the time of the Viking Sagas. The Norsemen raid, trade and settle the known and unknown territories of the northern hemisphere, with the objective of accumulating the most gold. There are lots of different ways to gain victory points but working out which will be more efficient in your situation, and when you should interfere with other players, makes it interesting. This edition has a large mounted full colour map board, lots of plastic miniature Vikings, town and longboats. No tea towels here!


Formula Motor Racing. Published by Gibsons. 1995. Box. 2 copies available:

1) Good. £11        2) Good, but box edges show wear. £10

Designer: Reiner Knizia. No. players: 2-6. Country: British. Duration: 20 mins.

Motor racing game. It is a card based game and uses no track, instead the positions of the cars is indicated by the order of the cars in a line. Cards are played to overtake, and force cars back, and a few other special actions. Light and fast playing.


Freibeuter. Published by Hans Im Gluck. 1998. Box. 2 copies available:

1) In shrink. £12        2) Good. £10.50

Designer: Reiner Stockhausen. No. players: 2-4. Country: German. Duration: 45 mins.

Tile laying game with a theme of piracy on the high seas. Each player has a fleet of 25 wooden boats which are played onto the board using cards which indicate the row and column. When the ships played encircle treasure ships between the spaces, the booty is distributed among the players with surrounding ships, but in a way which means you often have to think about where and when it is best to play. Plenty of tactical decisions, but with the cards limiting what you can actually do. Lots of wooden pieces.


Freight Train. Published by White Wind. 1993. Box. Excellent. £20

Designer: Alan Moon. No. players: 2-5. Country: German. Duration: 90 mins.

Special Notes: No. 397

Unusual train game in which the players shunt around various types of freight between the public holding yards and their own trains which are being formed as well as their own private holding yards. The game is divided into three sections and after each section points are awarded for the largest and second largest freight train of each type, as well as for the longest mixed freight train. The scoring works slightly differently in each section to discourage players from having left over freight in their holding yards at the end of the game. You will need a large table to play this with more than three players. Limited edition of 1200.


Friedrich. Published by Histogame. 2004. Box. Good. £19

Designer: Richard Sivel. No. players: 3-4. Country: German. Duration: 2.5 hours.

Very highly regarded multiplayer wargame set on the eve of the Seven Year War. Friedrich tries to maintain the Prussian empire while the rest of Europe fights him. The rules are not complex, and a set of cards drives play and is also used to resolve battles. Each nation has its own set of victory conditions, with less powerful nations having easier goals. Wooden components.


Funny Bones. Published by Parker. 1968. Box. Good, but corners taped. £2.25

Designer: Unknown. No. players: 2+ couples. Country: American. Duration: 10 mins.

Card game. Very funny in the right company. 23 attractive cards, each thicker than usual playing cards. Players divide into couples and they must follow the instructions and place the card drawn between the two ‘bones’ indicated, eg. 'Nose bone connected to back bone' means one player holds the card with their nose against their partner's back. By the time a couple is holding several of these cards in place it can get very tricky to comply with the next card! The game also has a tactical element as once each game a couple can reject a card and force another couple to perform it instead.


Game Of Trivia. Published by Avalon Hill. ca.1981. Box. Box shows wear - edges & corners taped. £2

Designer: Bruce Shelley. No. players: 2+. Country: American.

Trivia game which is quite uncommon in the UK as Avalon Hill refused to export it outside America. The game includes 1100 cards each with one question in each of 6 categories, making a whopping 6600 questions in all. If you want a great source of reasonably tricky trivia questions this is it!  The game itself sets the players as students trying to get a degree in Trivia!  As each player makes progress, more movement options around the board become available, making it easier to land on the spaces for subjects you have chosen to specialise in.


Games For Playtime & Parties. Published by T.C. &  E.C. Jack. ca.1914. Book. Good for age. £5.50

Author: Stanley V. Wilman. Country: British.

Special Notes: Cover shows some wear. Cover and flysheets show discolouration.

Hardback, 31x23cm, 83 pages. Illustrated by Margaret W. Tarrant. This book has the rules to about 80 games suitable for groups of children to play at parties or outside. Many of the games also have music and words which would be sung while the game is played, and the music is printed here. There are many very attractive period illustrations of children playing the various games. The games include classic parlour and party games as well as many less known ones.


Games Orbit #23 Oct/Nov 2010. Published by Unknown. 2010. Magazine. New. £0.20

Author: Unknown. Country: German.

Games magazine entirely in German. The magazine covers news, board games reviews, card game reviews, RPG reviews, miniatures, comics, books, films, and audio books.


Gauntlet Of Fools. Published by Indie Boards & Cards. 2012. Box. In shrink. £13.50

Designer: Donald X. Vaccarino. No. players: 2-6. Country: American. Duration: 30 mins.

Players each recruit and equip a hero. They will then run a gauntlet of deadly encounters, which will end up with the heroes all dying, but only one of them will have gathered the most gold, and thus also most glory before they fall, and that is the hero the bards will remember in song. Recruiting and equipping a hero is done in the tavern, where ludicrous boasts are made which come back to haunt the heroes the next morning. So in order to select a powerful weapon a boast must be made such as being willing to enter the gauntlet blindfolded. Another hero might better this by saying he will go in blindfolded and without breakfast... Fun and somewhat silly twist on the fantasy adventure theme.


Ginny-O. Published by Peter Pan. 1981. Box. Good. £0.70

Designer: Unknown. No. players: 2-4. Country: British.

Special Notes: Photocopied rules

Tile variation of Gin Rummy, with 108 thick plastic tiles representing two packs of cards plus their jokers. Players place their tiles, forming runs and sequences, and join them crossword fashion to existing sequences on the board. Of course you can use the tile decks for any other playing card games as well - useful for players with either very small or very old hands which find cards hard to hold.


Goldrush City. Published by Krimsus Krimskrams-Kiste. 2001. Box. Excellent. £5.50

Designer: Mark Sienholz. No. players: 3-5. Country: German. Duration: 1 hr.

Wild West themed card game which plays more like a board game. Players are service providers for those lucky enough to find gold in the gold rush. Event, resource and bandit cards are drawn and after dealing with the event players bid for the resources. Action points and resources are used to build buildings which will confer advantages. Bandits can be sent to raid opponents' settlements, but are not without risk. Money is obtained using a neat subsystem and the player with the best set of buildings at the end of the game wins.


Grab! Published by Winning Moves. 1998. Box. 2 copies available:

1) In shrink. £2.75       2) Excellent. £2.25

Designer: Reiner Knizia. No. players: 2+. Country: British. Duration: 20 mins.

The deck consists of cards, some good, some bad. The dealer lays them down one at a time and when a player decides he wants them he claims them. However, someone else may also want them and claim them first. Whoever claimed the batch becomes the new dealer and there is a limit to the number of stacks each player may claim. The cards claimed are evaluated and the most valuable batch wins the hand. Fast, fun and nerve wracking.


Gravediggers. Published by Twilight Creations Inc. 2007. Box. Good. £12

Designer: Reiner Knizia. No. players: 2-5. Country: American. Duration: 35 mins.

Card game in which the players add cards to graveyards, reveal cards, take a peek at cards and then when it looks advantageous set up a graveyard raid. During the raid the players all secretly decide how much loot they want from the raid, and then the hidden cards for that graveyard are revealed, and the loot is paid out to the least greedy first, and if there isn't enough left for the greediest players so be it. After a number of raids the richest graverobber wins.


Haselwurz Und Baerenklau. Published by Murmel. 2005. Box. Good. £16

Designer: Stefan Kogl, Andreas Rudin. No. players: 2-4. Country: German. Duration: 1 hr.

Ecologically themed board game. As the game progresses players build up the playing area using terrain hexes of 7 different types. A selection of cards showing rare wildlife and the habitat required to find it are available to be claimed. In order to claim them there are requirements for the types of terrain which must be adjacent, and you must move your pixie to such a location. Movement is clever - there are four methods and all four must be used before any may be reused - unless a turn is skipped. Making effective use of these movement methods requires careful planning. Recommended.


Hive. Published by Gen:Four.Two. 2001. Box. Good. £12

Designer: John Yianni. No. players: 2. Country: British. Duration: 30 mins.

Special Notes: Wooden edition (not bakelite)

Highly regarded strategic game for two players consisting of twenty two chunky pieces: eleven blue and eleven silver, resembling a variety of types of bee each with a unique way of moving. As the pieces are placed they form a shape that becomes the board. The pieces are never eliminated and not all have to be played. The object of the game is to totally surround your opponent's queen, whilst at the same time trying to block your opponent from doing the same to your queen.


Hot Streak! Published by A.R.C.. 1980. Box. Good. £1.75

Designer: Unknown. No. players: 2-6. Country: American.

Gambling game for the whole family. Players move around a track along the edge of the board and the space landed on determines which gambling game is played next. These spaces include betting and rolling dice to get certain numbers to win as well as the classic casino games: Roulette (with a spinner based roulette 'wheel'), Keno, Blackjack, Fruit Machines (spinner based), Horse Racing (a mini race), 7 Card Stud Poker, Baccarat and more. The game ends when all the lottery tickets have been sold and then a ticket is drawn and the player with the most money wins.


I See It! Published by Upstarts!. 2004. Box. Excellent. £6

Designer: iToy. No. players: 1-4. Country: British. Duration: 30 mins.

Special Notes: You will need to supply batteries

Electronic word game console, with a button for every player to press when they have worked out the answer to the current question. The unit has 7200 different word puzzles with 12 different themes and six different types of puzzle such as: anagrams, fill in the blanks, mirror words, fade in letters etc. The device keeps track of the score for you too. Includes a free 'iTop', an electronic spinning top.


Insider Dealing. Published by Fantasy Games. 1988. Box. Good. £5.75

Designer: Unknown. No. players: 2-6. Country: British.

Special Notes: The calculator needs a new battery.

Stocks and shares game. Players deal in the shares of six companies on the Stock Exchange. Stock prices are affected by event cards of two types - market news (which everyone can see) and insider information (which only the current player can see). In addition players move around three sections of the board, one in which it is possible to buy shares, one in which it is possible to sell shares and a special area which must be passed through in between. Players can decide how long they wish to stay in an area before leaving it. Nicely produced and includes an electronic calculator as well.


Isla Dorada. Published by Fantasy Flight Games. 2010. Box. In shrink. £30

Designer: Bruno Faidutti, Alan Moon, Andrea Angiolino, Piergiorgio Paglia. No. players: 3-6.

Country: American. Duration: 75 mins.

Having landed by zeppelin on a remote and previously unexplored island the players are members of a group of explorers. Due to the dangers on the island everyone must stick together, but the players have different goals and all want to find more valuable treasures than the others. Game play involves using money and adventure cards to influence where the group travels - hopefully getting to your goals, avoiding locations which are cursed for you, and also avoiding the places your opponents want to go!


Jagd Der Vampire. Published by Ravensberger. 1991. Box. Good. £6

Designer: Alex Randolph, Walter Obert, Dario De Toffoli. No. players: 2-6. Country: German. Duration: 45 mins.

Special Notes: Original German rules missing (translation supplied).  This set also includes a promotional photo and the negative, so was probably a promo copy.

Race game with a daft theme - the vampires have given up drinking blood and now prefer ketchup. They race through the evil forest to the castle where the Great Tomato has been hidden in one of the towers. First to get there and find it will rule the vampires! The bits are wonderful: large board, large heavy vampire tokens, big towers for the castle, big plastic bridges etc. The game itself involves moving along a track, landing on different coloured spaces to draw special cards. Moves have to be paid for with miniature ketchup bottles. Also vampires can duel, and cast spells, and special rules cover dangers within the castle. Nice item.


James Clavell's Whirlwind. Published by FASA. 1986. Box. Good. £10

Designer: Derek Carver. No. players: 2-6. Country: American. Duration: 2 hrs.

Interesting game, part of a series of four games based on the books of James Clavell. Each player is a mercenary helicopter pilot leading missions in the Iranian revolution for a fat fee paid into his Swiss bank account. Players decide which revolutionary faction they are going to ally with as the game progresses. The winner is the one with the most VPs allied to the winning faction. If you are with the losing faction with more VPs - tough! Game play involves performing missions on cards drawn by hiring and then using your units to best effect. The game box says it is a family game, but it is really a gamer's game for those not adverse to a bit of warfare.


Karawane. Published by Ravensburger. 1990. Box. Box shows wear, contents Good. £15

Designer: A Bartl, N Grill & A Bernabe. No. players: 3-5. Country: German. Duration: 45 mins.

Attractively produced game. The players lead their camel trains across the desert with the objective of getting to each of three oases earlier than the other camel traders to get the most valuable goods. Movement is done by bidding precious water flasks in the fist, with the highest bidder moving furthest and the lowest bidder moving least. The player with the best set of goods after three stages wins.


Kill Doctor Lucky. Published by Cheapass. 1997. Packet. Good. £6

Designer: James Ernest. No. players: 2-8. Country: American. Duration: 45 mins.

Neat little game, with boards and cards, but as usual with this company, you must provide your own player pawns and dice. Described as the Cluedo prequel, because this time, as you search the mansion, your objective is to kill Doctor Lucky rather than find out who killed him. However, while one player attempts a murder all the others will do what they can to thwart the attempt - hoping that their planned murder attempt will be successful instead! This was the first Cheapass game (product code CAG001).


League Of Pirates. Published by Front Porch Classics. 2006. Box. Good. £6.25

Designer: Steve Hart. No. players: 2. Country: American. Duration: 30 mins.

Dice rolling game with a pirate theme. Players roll dice to see who gets the better combination, with the winner getting the chance to recruit a new crew member. The first player to have a full crew sets sail first to win the game.


Les Voleurs De Bagdad. Published by Tilsit Editions. 1999. Box. Good. £11

Designer: Francis Pacherie. No. players: 3-6. Country: French. Duration: 90 mins.

Played on a map of old Baghdad the players seek to be the first to fulfil the Vizier's request for a special necklace. This the players do by trading goods for gems in the city market. Each player has a different role and values items differently: eg. Sindbad values weapons most while Sherarazade prefers silk, and each has their own design for the necklace for the Vizier. Income cards are drawn and will need to be traded between players to make best use of them. Income can be spent to recruit more helpers or gems which are needed to complete the necklace.


Let's Go To The Races. Published by Parker. 1987. Box. Good. £1.25

Designer: Unknown. No. players: 4-16. Country: American.

Horse racing game. Players buy horses and bet on them in a variety of races. The game is driven by a video (it is a US game, but the video plays just fine in my UK VCR). The horses have different odds for each race and there are special forms which allow the game to continue to be played once you have played through the races on the tape. The video shows real horse racing. The rulebook includes ideas on planning a race-night, with recipes and even a racehorse owner's manual.


Locomotive Werks. Published by Queen Games. 2012. Box. In shrink. £20

Designer: Dieter Danziger. No. players: 3-5. Country: German. Duration: 2 hrs.

Economic railway themed game set in the 19th century when the German railway network was expanding rapidly, and the rapid development of ever more powerful locomotives accelerated industry. Players develop new locomotives, pay workers to produce them and then sell them to the railway companies using a clever market mechanism which ensures that the demand for new technology is always strong, while old designs become unsellable more swiftly than their makers would like.


Long Shot. Published by Z-Man Games. 2009. Box. Box Excellent. £14

Designer: Chris Handy. No. players: 3-8. Country: American. Duration: 50 mins.

Special Notes: One board section has become separated from the rest - not a problem when in use

Nicely produced family friendly horse racing game which uses dice to drive the game, as well as action cards that allow players to affect the race. Players can buy the horses before the race as well as bet on them during the race. Each of the horses is different, some definitely better than others, all having their own abilities. The odds on the worse horses are much more favourable than the favourites, but then they need to be!


Lord Of The Rings. Published by Parker. 2000. Box. 3 copies available:

1) Good. £7.75       2) Excellent. £9
3) Good. £18. This set includes the excellent Friends & Foes expansion.

Designer: Reiner Knizia. No. players: 2-5. Country: British. Duration: 1 hr.

Great game based on the Tolkien novel. The players must cooperate with the others to get the ring to the Cracks of Doom. Some may well fall by the wayside. If all fail, then the game is lost. If successful, the game is won by all players (even those who sacrificed themselves for the greater good). Game play involves card play and deciding how to focus the group's resources. Players can discuss options but not actually show each other their cards. It is possible to play with different difficulty levels to ensure that your group will have a tense time as Sauron tries to get his hand on the One Ring. Illustrations by celebrated Tolkien artist, John Howe. Recommended.


Lost Valley. Published by Kronberger Spiele. 2004. Box. Excellent. £13

Designer: Roland & Tobias Goslar. No. players: 2-4. Country: German. Duration: 1 hr.

Exploration game set in the days of the Gold Rush. Players start off with some timber, food and tools and head out to explore the wilderness and make their fortune in gold nuggets. Gold can be gained by panning the streams or by building mines and then mining. In order to do each activity various resources (mostly food, timber and tools) are needed. Once some nuggets have been found they can be hoarded or spent on neat equipment which will make future actions more efficient, such as dynamite and special sieves. When a player has 10 nuggets (which will be of varying values) they may return to civilization and end the game - hopefully with more gold than anyone else.


Luna: In the Domain Of The Moon Priestess. Published by Z-Man Games. 2010. Box. 2 copies:

1) Excellent. £28       2) In shrink. £32

Designer: Stefan Feld. No. players: 1-4. Country: American. Duration: 90 mins.

Luna is the title of the High Priestess of the Moon, and the current priestess is looking for a successor. The players represent different orders who each wish one of their own to be the new High Priestess. The action takes place on a board showing seven islands. On these islands the players use their novices to gain influence by building shrines, working at the temple, and taking part in rituals. It is also possible to recruit more novices and win the favour of local priests who give various advantages. A clever and well regarded game with plenty of options to consider throughout.

Maestro. Published by Hans Im Gluck. 1989. Box. 2 copies available:

1) Good, but 1 corner taped. £7.75      2) Good. £8.25

Designer: Rudi Hoffmann. No. players: 2-4. Country: German. Duration: 40 mins.

On the nomination list for the German Spiel des Jahres 1989. A family friendly tile placement game with a theme of collecting together musicians suitable for a variety of different bands. Players run a talent agency and keep up to ten musicians on their books. The more musicians kept the more options you will have, but it is important not to be left with them at the end of the game. The musicians are added to the bands on the board only when a maestro is available to start the band. A gentle game with decisions to make but not too stressful.


Mandarin. Published by Mattel. 1990. Box. Several copies available:

1) Good. £9       2) Excellent. £11        3) Good, but 1 edge taped. £8.50

Designer: Tom Kremer. No. players: 3-5. Country: British. Duration: 50 mins.

Family game designed around the theme of the Chinese Zodiac. The game uses a clever gadget: a plastic Chinese house that dispenses tiles when a lever is pressed. Players attempt to collect one tile of each symbol or 6 of a particular type. Players move around a track and activate spaces, often getting the chance to claim a single tile or push their luck to try to get more, but if this fails then all the tiles are auctioned instead. Everything has been attractively produced with a Chinese theme.


Marracash. Published by Kosmos. 1996. Box. Good. £16

Designer: Stefan Dorra. No. players: 3-4. Country: German. Duration: 1hr.

Players purchase shops in the Marrakesh bazaar - this is done by auction. Each shop attracts a particular colour of customer, and each customer which comes into the shop spends progressively more, so a well positioned shop can be very lucrative. Players also control the movement of customers and which city gate they come in through. Making a customer go into another player's shop gets you a cut too. Once the stream of customers is depleted the player with the most money wins. Attractive wooden customers. Eamon has some house rules which I can pass on if you remind me.


Maxi Bourse. Published by TSR. 1989. Box. Good but cover shows some wear. £1.75

Designer: Marc Eric Gervais, Pascale Loiseau & Georges Daniel Volphilac.

No. players: 2-6. Country: American. Duration: 90 mins.

Stock market game with 40 different companies to invest in. Not only do you have this array of investments open to you, but you have to take note of several rumours at a time, and look out for events which might affect share values. Stock prices go up and down according to supply and demand, as well as the events and rumours. Players can win either by gaining control of the majority of shares in one industry or building a conglomerate holding the majority of shares in 5 companies in different industries. Unusual game for TSR to make, but it had been a huge success in France and TSR were anxious to extend their range beyond fantasy games.


Medici vs Strozzi. Published by Rio Grande Games. Box. Excellent. £10

Designer: Reiner Knizia. No. players: 2. Country: American. Duration: 30 mins.

Two player version of Reiner Knizia's excellent auction game, Medici. Each player has three boats which they try to fill with a variety of goods, and then send to harbour - each harbour only deals in a selection of the goods, however, so not all goods may be of value. There is also a bonus for the more heavily laden ship in each harbour each turn as well as cumulative points for the player who has delivered the most of each type of goods traded in each harbour. Rather than using an auction, one player sets the price of a batch of goods, and the other accepts this or refuses it, in which case the player who set the price must take it for that amount.


Merkator. Published by Lookout Games. 2010. Box. In shrink. £29

Designer: Uwe Rosenberg. No. players: 1-4. Country: German. Duration: 90 mins.

Set in the time of the Thirty Years War, the players are rich merchants from independent Hamburg who can sell to all sides, making a good profit. Each turn the current player chooses a location to activate, either paying travel costs to get there or receiving a payment for going there, and buying up the goods available on arrival. Contracts they have obtained for that location can also be satisfied. When fulfilled a new more lucrative contract is obtained and the old one can be reused or traded in for cash. Bonus cards can be purchased and victory points are gained. Very clever business game with novel mechanics and actions to perform during other players' turns. Recommended.


Mhing. Published by Spears. 1984. Box. Good. £8.50

Designer: Robert Sun. No. players: 2-6. Country: British. Duration: 1 hr.

This is a conversion of Mah-Jong into cards. Essentially a rummy style game but with some special cards and special combinations of cards. Comes with clear rules and summary sheets.


Militaria Directory & Sourcebook 1993. Published by Windrow & Greene. 1993. Book. Excellent. £1.50

Author: Jeff Carter. Country: British.

Softback, 29x21cm, 120 pages. A mine of information for anyone interested in militaria. The book includes sections on auction houses; book sellers & publishers; historical societies; libraries; magazines; medal dealers; military vehicles; modelling clubs, suppliers and manufacturers, museums, re-enactment groups & supplies, uniform, insignia & other militaria dealers; wargaming clubs & equipment; weapon societies & suppliers. There is also a comprehensive index.


Mine Out. Published by Japon Brand. 2008. Box. New. £21

Designer: Muneyuki Yokouchi. No. players: 2-4. Country: Japanese. Duration: 2 hrs.

Mining themed board game which uses cards to represent various workers who will work for you to operate your mines and give other benefits, but who also need to be paid, so reducing your profits. Minerals need to be dug up and some sold to pay wages and others kept for scoring at the end of the game. However, mines are not inexhaustible and the bank may not always have as much money as you would like. Careful use of actions and good timing is required.


Modern Art: The Card Game. Published by Fred Distribution. 2008. Box. In shrink. £9.25

Designer: Reiner Knizia. No. players: 2-5. Country: American. Duration: 30 mins.

Card game which uses the artwork and theme from Modern Art. However, game play does not involve auctions at all! Instead players play cards out in front of themselves directly, and some give additional benefits. Points are awarded at the end of each round for paintings of the most popular artists. The game is more about timing your card play rather than judging the value of cards, as was the case in the original.


Mousquetaires Du Roy. Published by Ystari Games. 2010. Box. In shrink. £32

Designer: F. Combe, G. Lehmann. No. players: 1-5. Country: French. Duration: 90 mins.

Based on The Three Musketeers. The Musketeers are trying to find the Queen's pendants while also getting past several key story elements on their way. They are always opposed by Milady. Each turn the Musketeers use actions to move, draw cards, gain equipment, perform a challenge or fight one of Richelieu's guards. Playable solo (the game controls Milady), with two players (Musketeers vs Milady) or as a cooperative team of Musketeers against one player as Milady.


Mozaika. Published by Kuznia Gier. 2008. Box. Excellent. £9

Designer: Adam Kaluza. No. players: 3-5. Country: Polish. Duration: 40 mins.

Players bid to get first choice out of a different selection of mosaic pieces each round. The mosaic pieces come in four colours and three patterns and once bought are added to a small hand of tiles and one must then be added to each player's individual 4x4 grid. Money is then earned for adjacent tiles which are the same colour and/or pattern and there is a penalty for the player who bid lowest. When the boards are full points are scored for matching lines and squares - either colour or pattern, or both. Bonuses are available for symmetrical boards as well.


My Word. Published by Waddingtons. 1980. Box. Good. £2.50

Designer: Michael Kindred & Malcolm Goldsmith. No. players: 2-6. Country: British. Duration: 30 mins.

Card game, rather a neat little word game. Each card has four pairs of two letters, at the top, bottom and both sides of the card. You play cards alongside others but you must always make a valid four letter word wherever cards touch. Works very well and knowledge of really obscure words is unlikely to help much, so a good family game.


Nexus Ops. Published by Hasbro AH. 2005. Box. Excellent. £22

Designer: Charlie Catino. No. players: 2-4. Country: American. Duration: 90 mins.

Space themed war game which uses a geomorphic large hex board to ensure a different layout each time. Includes 164 plastic figures. Players control competing corporations aiming to claim highly valuable rubium deposits for themselves. This is done with well armed strike forces, and plenty of combat, and fulfilling secret missions. Losing battles gets you energy cards as compensation which can grant special abilities.


Oil. Published by Merit. ca.1967. Box. Fair-Good. £13

Designer: Hans Andreasson. No. players: 2-6. Country: British. Desc. by Eamon.

Special Notes: Would be Good, but there is masking tape applied to the box lid and base, and the lid is slightly indented. Contents Good.

Rare oil industry game, probably sponsored by BP who get a good mention in the foreword to the rules and are pictured on the box. Originally made in Sweden. In the game players start with an oil concession and drill wells hoping to find oil. Once a good well is found oil is produced and when enough is collected it is shipped and then sold. There are quite a few extra elements such as oil news cards, shares which pay out dividends and even insurance for your ships. Game play is driven by moving your piece around the outside track of the board and activating spaces sometimes when landed on and sometimes when passed over, but many give you the choice of whether to activate or not, allowing different strategies.


Orbit. Published by Franckh. 1993. Box. Good. £9

Designer: Alex Randolph. No. players: 1-10. Country: German. Duration: 45 mins.

Incredible game of skill, a real brain-bender, yet when you open the box all you can see are loads of dice and the board! Also published as Moonstar and Harun. This set includes metal and wooden pieces and a glass egg timer. The game itself involves rolling the dice to set up a situation on the board and then all players analyse the setup and spot the highest way to score using the dice. After 1 minute players bid and the highest bidder shows how he gets his score. Some similar ideas to Ricochet Robots by the same designer, but rather more abstract.


Ostia. Published by Pro Ludo. 2005. Box. 2 copies available:

1) Excellent. £6.50        2) In shrink. £7.50

Designer: Stefan Risthaus. No. players: 3-5. Country: German. Duration: 75 mins.

Each round the players buy and sell goods at auction, and then decide what to do with their goods. They can either send them to market to get money - the more matching goods other players send there the worse the return, gift them to the Senate in order to gain influence (victory points), or store them for next turn. There are restrictions on the number of types of cards which can be used each round and additional victory points are awarded at game end for full warehouses, and most money.


Oxford Cambridge Boat Race. Published by Piatnik. 1998. Box. Excellent. £3.50

Designer: Hermann Huber. No. players: 3-5. Country: Austrian. Duration: 45 mins.

Trick taking card game which uses two decks, one for each of the Oxford and Cambridge boats. Each deck has three suits of eight cards and wild cards. Suit precedence is chosen and only five tricks are played each hand. Tricks won are logged to the player, and for the boat as well. When one boat has 26 points players score up, getting double points for tricks won using cards of the winning boat. Score is kept on a very attractive scorepad which shows a map of the real boat race.


Palm Beach Island Resort. Published by Mücke Spiele. 2006. Box. Excellent. £12

Designer: Harald Mücke. No. players: 2-4. Country: German. Duration: 50 mins.

Special Notes: Engish rules annotated considerably as there were many typos and oddities

Set on a tropical island depicted on a gridded board. the players lay tiles in order to develop holiday resorts and play action cards which indicate where on the board chalets can be placed, and how tourists can be moved. Tourists are scored at the end of each round or when an action card indicates. Players attempt to create the most prestigious resorts.


Parlour Games. Published by Charles Letts. 1992. Book. Excellent. £1

Author: Anness Publishing. Country: British.

Hardback with dustcover, 15x11cm, 96 pages. An amusingly written collection of parlour games and activities which would have been popular in the 1920s. All in colour with many period style illustrations.


Pastimes For Children. Published by Butterick Publishing Co.. 1890. Book. Fair. £3.75

Author: Unknown. Country: American.

Special Notes: The cover is worn and somewhat discoloured, and two pages have been taped.

Softback, 28x21cm, 96 pages. A book of games and activities for children such as: pictures to copy / enlarge, making shadow pictures, making a boomerang, ring catchers, windmills, hand signals, make your own menagerie, make your own doll's house, making dolls clothes, mental pastimes (charades, puzzles, anagrams, riddles etc).


Pears Word Games. Published by Pelham Books. 1990. Book. Excellent. £0.25

Author: Peter Newby. Country: British.

Hardback with dustcover, 22x14cm, 267 pages. A large collection of games categorised and subcategorised as follows: Spoken Games (Household Word, Charades, Q&A, Verbal Tennis, Back to Front), Pencil & Paper Games (Bingo, Fan-Tan, Hangman, Consequences, Cross Play, Polyominoes, Classroom, Solitaire, Postal Play).


Perikles. Published by Warfrog. 2006. Box. Excellent. £10.50

Designer: Martin Wallace. No. players: 3-5. Country: British. Duration: 2.5 hrs.

Each player takes the role of a powerful Greek family in the Peloponnesian war. In the first stage of the game the families seek to control six ancient Greek city-states, which will require gaining votes in order to win the elections. Having gained control of a city state its army can then be used in various battles to win glory.


Phunology. Published by Abingdon Cokesbury. 1923. Book. Good, but cover shows some wear. £6.25

Author: E.O. Harbin. Country: American.

Special Notes: 1st and last pages taped to spine.

Hardback, 20x14, 454 pages. Subtitled: "The Book of Good Times, A Collection of Tried and Proved Plans for Play, Fellowship and Profit". The entertainments and games are divided up as follows: Games and activities appropriate for each month of the year; Entertainments by category (Socials; Prize Socials; Games A-Z; Assembly Stunts; Misc. Stunts; Relays; Icebreakers; City Union Socials; Banquets; Plays, Cantatas, Pageants & Operettas; Songs).


Piquet & Rubicon Piquet. Published by George Bell & Sons. 1898. Book. 2 copies available:

1) Good for age. £7        2) Good, ex library. £6.50

Author: Berkeley. Country: British.

Hardback, 17x12cm, 64 pages. A guide to both games in the title, which includes the rules, as well as discussion on tactics and considering the odds of getting various cards during play. Also includes some problems for the reader to try to solve.


Pirate Island. Published by Rostherne. 1984. Tube. Good. £3.75

Designer: David Watts. No. players: 2-4. Country: British.

A game of adventure with pirates and a treasure island. Made privately by David (designer of Railway Rivals). Each player captains a team of pirates who must search an island for buried treasure and get it back to their ship.


Pizza Dice. Published by Flying Buffalo Inc. ca.2000. Ziplock. Excellent. £1

Designer: Unknown. No. players: 1+. Country: American.

A pair of dice (with instructions), one with meat items you could have on a pizza and one with vegetable items. The idea is to be able to generate random pizza combinations - potentially useful as a compromise if you and a friend can't agree on what to order?


Podium. Published by Invicta. 2006. Box. Excellent. £6

Designer: Ania Bhandari, Kasia Hugo. No. players: 2-6. Country: British. Duration: 1 hr.

Family game in which players move their playing pieces around an athletics track actioning spaces and attempting to gather lifestyle cards. When enough are collected that player can have a go on one of 4 dexterity games on a separate board, rolling their balls into medal winning positions. The player with the most points from medals wins.


Poker Kids. Published by Winning Moves. 2008. Box. Excellent. £6

Designer: Reiner Knizia. No. players: 2-6. Country: Belgian. Duration: 30 mins.

Special Notes: English rules provided, but 30 cards are in French.

Poker style game which uses cards to play a sort of Three Card Brag in which several 3 card hands have to be made up using a single hand of cards and a series of open cards. The game is playable by children as well as adults. Chips are lost and won according to how each player's hand ranks compared to those of other players.


Poker Strategy. Published by Perigee. 1982. Book. Excellent. £7

Author: Nesmith C. Ankeny. Country: American.

Softback, 20x14cm, 189 pages. Poker strategy book aimed at players who are already familiar with the rules, and want to improve their play. The book covers the following topics: Introduction (optimal strategy, luck, psychology, 7 playing rules), Draw Poker: Basic First Round Play (rules, ante, probability, opening & calling), Bluffing, Basic Second Round Strategy: Two Players, First Round Raise, Second Round Strategy For 3+ Players, Poker Variations, Advanced Problems.


Polarity. Published by EKOS. 2008. Box. In shrink. £18

Designer: Douglas Seaton. No. players: 2. Country: German. Duration: 30 mins.

Second edition of this amazing game of magnetic fields. Each player has a stack of playing disks, black on one side and white on the other, and all are strong magnets. Players take it in turn to place a piece onto the cloth playing surface within the marked circle. Initially this is easy, but soon the placing of a new magnet will start shifting the other magnets, and sometimes magnets will lift up on an edge due to the repulsion of other nearby magnets. Any magnets which touch due to a new placement are taken, and the objective is to get rid of all of your magnets. Fascinating and unique.


Presidential Election. Published by JKLM Games. 2004. Box. 2 copies available:

1) In shrink. £4.50        2) Good. £3.50

Designer: Richard Huzzey. No. players: 2. Country: British. Duration: 30 mins.

In the race to the White House, the two players represent Democrat and Republican candidates aiming to sway the voters and win the American election. The game uses two sets of dominoes along with playing pieces and tiles. Players use the dominoes to both move their pieces along a track and also play them to form the track itself. The track can be several dominoes in height and is divided into different scoring zones. Each player has policy markers which must be advanced along the track, and these can score well either by being moved a long way along the track or by being on top of many dominoes.  Intriguing idea and a most unusual use of dominoes.


Pro Football. Published by 3M. 1966. Box. Good. £4

Designer: Unknown. No. players: 2. Country: American. Duration: 90 mins. Desc. by Eamon.

Special Notes: One of the 3 defence type cards has been replaced, and the magnetic marker is also not the original one - still entirely playable though.

Rarely seen 3M sports game in one of their trademark wrap-around plastic boxes. A head-to-head, non-statistical American Football game. The offence chooses a type of play and the defence reveals if they guessed the general direction of the play. Dice are then rolled on a chart that allows for most variations of the play that can follow. Also later published as Thinking Man's Football.


Push. Published by Spears. 1975. Box. Good. £4

Designer: Gilbert Obermair. No. players: 1-2. Country: British. Duration: 15 mins.

Each player has 13 plastic balls which are placed in indents in the board. An extra ball is 'pushed' into the grid, the balls already there roll into the next indent and the one at the other end drops out and becomes the next ball to push in. The object is to get a square of 9 balls in your colour. Includes solitaire rules for a variety of puzzle-like variations of the main game.


Pyramidion. Published by White Goblin Games. 2012. Box. In shrink. £19

Designer: Yannick Gervais. No. players: 2-4. Country: Dutch. Duration: 1 hr.

The players are building the Great Pyramid in Giza. Players must obtain the best resources to build their section better than any of the other teams in order to get a reward from the Pharaoh himself. Players select a site from which to obtain resources and each has a special power. Players also use contacts amongst the merchants, negotiators and even torturers (!) to aid them. Boats are then supplied and filled, and then sail up to Giza where they score points.


Railroader. Published by Waddingtons. 1963. Box. 2 copies available:

1) Good. £24        2) Box shows wear. Box base indented, and lid corners taped. £19

Designer: Unknown. No. players: 2-4. Country: British. Duration: 75 mins.

A classic train game, mainly because it just looks so wonderful. 100 pieces of train-set like track slot into the board as you advance your railroad across the west. Plastic trains complete with carriages and caboose travel along the tracks, and follow the railroad builders. Players race each other across the board, but on the way, players are ambushed, and get the chance to dynamite each others' lines, derail trains and so on. The main decisions involve choosing when to build track and when to move your train - you need enough track ahead of you to ensure your train won't go off the end, but too much makes you very vulnerable to dynamite attacks.


Rails Of Europe. Published by Eagle Games. 2007. Box. In shrink. £17.50

Designer: Glenn Drover. No. players: 3-5. Country: American. Duration: 2 hrs.

Expansion for Eagle Games' Railroad Tycoon, which you will need to play this. This set provides a 30" x 36" map of Europe and 39 new cards introducing new Railroad Barons, City Charters, Capital Charters and Tunnel Engineers. The map covers Western Europe from Spain to Constantinople to Moscow.


Renaissance Man. Published by Rio Grande Games. 2013. Box. Excellent. £20

Designer: Anthony Rubbo. No. players: 1-4. Country: American. Duration: 30 mins.

Card game in which the cards represent scholars, merchants, knights and bakers. Each players has a row of these to start with and will need to add extra men to their display with the ultimate goal of building a pyramid of men. Uncovered cards permit actions to be taken, so when recruiting new people one must place them carefully to keep a variety of actions available. It is also possible to train up a Renaissance Man who acts as a wild card in your display. Clever action allowance system.


Risky Business. Published by Laycee Games Inc. 1986. Box. Good. £1.75

Designer: Palmer Wenzel. No. players: 2-6. Country: Canadian.

Special Notes: There is a mark on the base where tape was removed, which makes some of the 'blurb' unreadable.

Farming themed business game. Players breed their cows and build their herd, buying new cattle as cheaply as possible and selling others for a good profit. Also prize cows and bulls can win awards at shows. However, as the game name implies farming is a risky business, and all sorts of unfortunate events can befall the players. Game play is driven by moving around a track on the board, but with choices of which way to go at junctions.


Robin Hood. Published by Amigo. 1999. Box. Excellent. £6.25

Designer: Klaus Palesch. No. players: 3-6. Country: German. Duration: 30 mins.

Card game which uses 120 cards featuring treasure, money and Maid Marian. Players steal in order to collect treasure, either from the rich or from each other. The game uses some of the ideas of Rummy based games.


Roll To The South Pole. Published by Rio Grande Games. 2011. Box. In shrink. £18

Designer: K.A.Ostby, E. Svensson. No. players: 2-5. Country: American. Duration: 45 mins.

Set in 1911, the players are legendary explorers hoping to be the first man to make it to the South Pole. Play involves choosing a tile to move to next and using dice to try to get there. After a successful move the turn can be continued if desired, but if a move is failed then all movement that turn is lost. It is easier to traverse already explored land than virgin territory and each player has a limited number of strength cubes they can use for assorted benefits.


Rotterdam. Published by The Game Master. 2007. Box. Excellent. £13

Designer: Hans van Tol. No. players: 2-4. Country: Dutch. Duration: 1 hr.

The huge international container port of Rotterdam processes all sorts of goods from around the world, and in this game the players are entrepreneurs who transport the goods to the various Rotterdam wharfs and convert the raw materials into saleable goods, and then deliver the processed products to market to make money. The harbour, however, can be busy and competition fierce so the players must use clever tactics and judge the market well to make most money. The game uses a novel system of movement where players take it in turn to call out colours corresponding to shipping lanes and all ships must move if they can.

Rules Of Hexagonal Chess. Published by Hexagonal Chess Publications. 1973. Booklet. Good but some very slight discolouring. £4

Author: W. Glinski. Country: British.

Softback, 21x15cm, 30 pages. Played on a 91 hex grid and with more or less the usual rules of chess, but with an extra bishop and an extra pawn, and with three colours of spaces. This book gives the full rules as well as examples of first openings and some problems for the reader to solve.


Saikoro Dice Matrix. Published by SolBenK. 2007. Box. Good. £11

Designer: Paul Edels. No. players: 2. Country: British. Duration: 20 mins.

Abstract game played on an 8x8 grid with a die on each space except for two which hold the players' pieces. Players take it in turn to move their piece, which must both end up reasonably close to their opponent's piece and must move the number of spaces of the die it lands on. That die is then removed. A player loses if he has no legal move. Surprising depth to a simple concept.


Saludos Amigos. Published by Goldsieber. 1996. Box. 2 copies available:

1) Good. £9.50        2) Excellent. £10.50

Designer: Peter Lewe. No. players: 4-7. Country: German. Duration: 1 hr.

The players are directors of building companies who are intent on getting profitable kickbacks from assorted building projects which are on the drawing board at the planning office. The players must gain influence with the town planners, avoid journalists who are out to expose corruption, and cut deals with the other players. Fairly light negotiation game. Most money wins.


San Juan. Published by Rio Grande Games. 2004. Box. 2 copies available:

1) In shrink. £16.50        2) Excellent. £14.50

Designer: Andreas Seyfarth. No. players: 2-4. Country: American. Duration: 45 mins.

Excellent card game based on the popular and award winning board game Puerto Rico. Players build a city which will consist of a selection of production buildings (which allow goods such as sugar and tobacco to be produced and later sold) and special buildings. There are lots of different special buildings which give their owner a variety of benefits, generally improving the way a certain phase of the game works for their owner. In turn each player chooses a particular action which they get the full benefit of while others get a more limited option - these actions include building, production, trading, and prospecting. Highly recommended.


Santa Fe. Published by White Wind. 1992. Box. 2 copies available:

1) Good. £36        2) Good, but box edges very worn. £30

Designer: Alan R Moon. No. players: 2-5. Country: American. Duration: 90 mins.

Superb train game, with mechanics possibly inspired by Ravensburger's Wildlife Adventure. Players use tracks to extend various railroads across America, with the purpose of feeding many different lines into towns in which you have a vested interest. Each turn players decide how to best progress their cause: claim more towns, extend railroads in various ways (trading off tactical bonus payments for linking new towns for the amount of track laid) etc. Limited edition of 1200. Highly recommended, and I can provide my house rules to enhance the game further.


Sceptre 1027AD. Published by Horizon Games. 1986. Box. Good. £14

Designer: Unknown. No. players: 2-4. Country: American. Duration: 2 hrs.

Unusual game which is a cross between chess and a wargame. There are 4 sets of chess pieces and nine chess boards, which are laid out differently each game. Each board has a variety of terrain features (rivers, woods, fortifications and lakes). The pieces move slightly differently to standard chess, and there are special rules for the terrain spaces.


Schatztaucher. Published by Salagames. 1992. Box. Good. £3.75

Designer: Nik Sewell. No. players: 3-6. Country: German. Duration: 45 mins.

Deep sea diving themed card game with a board onto which cards are played. Each player takes it in turn to go on dives, in the hope of finding gold coins while avoiding sharks, in order to buy harpoons. When a player has enough harpoons then a dive to the ocean floor can be attempted in order to retrieve a lost treasure chest and win the game. The harpoons are needed to fend off giant squid and sharks. Game play is unusual - the cards show what depth they refer to (1-8) on the front and back, so everyone can see what depth cards you have, but only you know whether they are treasure, fishes or sharks. During a dive the diving player asks each player in turn for a card of either the next level down or up as they wish.


Schotten Totten. Published by Pro Ludo. 2004. Box. Excellent. £11

Designer: Reiner Knizia. No. players: 2. Country: German. Duration: 30 mins.

An excellent card game for two from Reiner Knizia. Part of an informal series of two player card games which includes the very popular Lost Cities. In this game the players are fighting over nine border stones between their Scottish clans' territories. This is done by playing cards next to the stones with the object of making powerful combinations, eg. three of a kind, a flush, run etc. What makes the game work so well is that both players have to commit to playing cards before they know just what combinations they will be able to make by the end of the game. Considerable skill required, though the luck of the cards is important too. Highly recommended.


Scrabble. Several versions available:

1) Published by Spears. ca.1970. Box. Country: British. Box edges very worn and taped up. The original tile holders have gone missing but I will provide replacements. It comes in a green box and is quite small being just large enough to hold the once folded board. £3.50

2) Published by T.R.Urban & Co. ca.1960. Box. Country: Australian. Good, but corners taped. This edition has wooden tile racks and comes in a dark red box with a linen feel finish and is quite small being just large enough to hold the once folded board.£3.50

3) Travel Scrabble. Published by Hasbro. 2001. Wallet. Country: American. Excellent. Very nicely made travel edition of this classic game - ideal for taking on the train or on holiday. Comes in a material pouch, with built in bag for the tiles and detachable tile racks. Very nice fold out board with ridges to ensure the tiles don't slip out of position. The board is 21x21cm when folded out. £5

Designer: Alfred Butts. No. players: 2-4. Duration: 90 mins.

The classic word game.


Secrets Of The Tombs. Published by Sophisticated Games. 2003. Box. Excellent. £9

Designer: Martin Wallace. No. players: 2-5. Country: British. Duration: 1 hr.

Tomb exploration game commissioned by the British Museum. The objective is to explore the tombs and be the first to retrieve a treasure of each of the 5 types. To do this players draw passage tiles from a bag and add them to the network on the board, helping themselves and hindering opponents. Dice are rolled which can cause the evil Ammut to move around the board hunting down grave robbers (ie. the players) and also provide a movement allowance for the player. Very attractive bits and a lot of them.


Sixteen Gambling Games In Twenty Minutes. Published by Eyre & Spottiswoode. ca.1910. Book. Good. £6

Author: Double You. Country: British.

Softback, 17x11cm, 63 pages. This book gives the rules to the following card games which you can play for money: Baccarat, Chemin-de-fer, Banker, Dupe, Fan Tan, Hearts, Jolly Farmer, Nap, Poker (Draw, Whiskey & Stud), Rummy, Schnautz, Slippery Sam, Solo Whist, Vingt-et-un.


Smallworld. Published by Days Of Wonder. 2009. Box. In shrink. £28

Designer: Philippe Keyaerts. No. players: 2-6. Country: French. Duration: 90 mins.

Updated fantasy version of Vinci. Players build up civilisations, expand them and then decline them. During the game each player will get to use several civilisations, and try to maximise each of their potentials. Each civilisation has two special abilities (type and race) which differentiate it from others. Combat is deterministic, and very neat, and much of the game is about deciding which civilisations to take, when to decline a civilisation and take on a new one, and all this in about 90 mins! Recommended.


Snail Race. Published by Tilsit. 2000. Box. Excellent. £11

Designer: Pascal Bernard. No. players: 2-6. Country: French. Duration: 45 mins.

Snail racing game which comes with 6 different tracks each with different challenges. Cards are used to move along the track using a simultaneous card play mechanism to keep things a little unpredictable. Expect lots of snail jostling and blocking! This uses the same system as Snail Pace Race, but comes with a different set of tracks.


Solo. Published by ScaMaTra. ca.1985. Box. Good. £4

Designer: Unknown. No. players: 1. Country: Swedish.

Puzzle type item. A plastic frame containing 41 half white half black rotatable balls. Initially all are turned to black except two. Play involves selecting a white ball with two blacks next to it and switching over all three balls' colours. The objective is to make every ball but one white. There are a several smaller (easier) puzzles to get you started.


Sound Tracks. Published by Living And Learning. 1987. Box. Excellent. £5

Designer: Unknown. No. players: 2-4. Country: British. Duration: 10 mins.

Children's game (age 3-6) in which each player gets a different board showing 9 pictures. A cassette tape is started from a random point and played. Various sounds will be played and players cover the picture of something they hear the sound of.


Spellfire Reference Guide. Published by TSR. 1995. Book. Excellent. £1

Author: Bruce Nesmith, Tim Beach. Country: American.

Softback, 21x14cm, 384 pages. Invaluable reference book for Spellfire fans. It includes the rules with strategy tips, nearly 800 full-colour reproductions of the cards, strategy and tactics articles and a complete index of all the Spellfire cards up to the publishing date.


Spielbox Batch of 4 Special Issues. Published by Spielbox. Box. Good. £1

Designer: Unknown. Country: German.

4 special issues of the German board games magazine, Spielbox. These issues were produced for Spiel 2006, 2007, 2008 and 2010. They have information about games released at the fair, some information about the fair itself and reviews of board games. Everything is in German of course.


Square. Published by Merit. ca.1965. Box. Good. £1.75

Designer: J & L Randall Ltd. No. players: 2-3. Country: British.

Tile laying game in which players try to complete rectangles and squares of tiles to score points. Each side of a tile shows a shape which much be matched to any adjacent tiles when it is played. The tiles are all square and made so that they stand up on their edge so players can see their own tiles while keeping them hidden from their opponents. There are 35 tiles in the game.


Square Routes. Published by Spear's Games. 1983. Box. Good, but edges show some wear. £8

Designer: Peter Burley. No. players: 2. Country: British. Duration: 15 mins.

Strategy game played on a colourful 8x8 grid. Each row has one each of eight different colours, which are also the colours of the top halves of the 8 very substantial playing pieces. The base of the playing pieces is either white or black (the two player colours). Players take it in turns to move a piece forward or diagonally forward as much as they wish, trying to get a piece onto their opponent's back row. However, what makes the game interesting is that the piece you must move on your turn must be the colour of the square your opponent's last moved piece just landed on. Neat idea and makes for a fast and interesting tactical game. Later reworked into Kamisado.


Starbase Jeff. Published by Cheapass. 1999. Packet. Good. £3

Designer: Jim Geldmacher & James Ernest. No. players: 2-4. Country: American. Duration: 1 hr.

Card game, based on the premise of competitive building of a space station. In effect, this is a tile laying game like Waterworks, with players having to decide between extending or finishing off building projects. When a station is finished, players collect funds depending on their play during the round, and the winner is the richest player after a set number of rounds. As usual with this company, the components are basic, but functional, though you will need to provide your own game money.


Starflight Zero. Published by Puffin. ca.1984. Book. Good, but edges show wear. £1.50

Author: David Fickling, Perry Hinton. No. players: 1. Country: British.

Softback, 32 pages, 28x21cm. Picture puzzle book with a science fiction theme. Most of the book consists of full colour illustrations of a group of ships, Starflight Zero, investigating and engaging an unknown enemy who have been systematically destroying all in their path with a 'black light' weapon. You will need to examine the pictures and text carefully to work out what is going on and how to defeat the dark ships. Very attractive illustrations.


Straw. Published by Alderac Entertainment Group. 2008. Box. Excellent. £7

Designer: Richard James. No. players: 2-6. Country: American. Duration: 30 mins.

Set in the world of the 1001 Arabian Nights, the players are loading a camel as much as possible. The cards show different objects with different weights and a few specials. The objective is not to be the one who takes the weight total over the camel's limit of 50, unless you can manage to do it with a straw, in which case you win instead! Several rounds are played to find an overall winner.


Switch 16. Published by Tomy. 2003. Box. Excellent. £9

Designer: Anthony Vadasz. No. players: 2-4. Country: British. Duration: 20 mins.

Dice game in which the dice are rolled and used to discard cards from your personal deck of cards. A further die is used to hinder other players. Dice can be rerolled, but with a penalty if they can't then be used. The player to first discard their entire deck wins.


Tabula Rasa. Published by Spiel Spass. 1999. Box. Excellent. £12

Designer: Reiner Knizia. No. players: 2-4. Country: German. Duration: 20 mins.

One of Reiner Knizia's trio of card games, the others in the series being Lost Cities and Schotten Totten. Players play cards to via for control of different regions which are represented by cards and placed between the players. Players play cards to influence the various regions with the objective of getting more matching cards played against as many regions as possible. Not all regions score the same though so care needs to be taken in deciding how to play your cards in both strategic and tactical ways.


Tantrix. Published by Tantrix Games Ltd. 1991. Travel Bag. Excellent. £14

Designer: Mike McManaway. No. players: 1-4. Country: New Zealand. Duration: 30 mins.

A set of 56 bakelite hexagonal tiles showing various coloured lines. Very nice to handle. The tiles can be used for a strategy game in which each player tries to place tiles such that there is as large as possible a loop in their colour, while hindering their opponents. However, the tile set can also be used solitaire as there are 40+ puzzles to try with the tiles ranging in difficulty from dead easy all the way to practically impossible.


Targui. Published by Jumbo. 1998. Box. Good. £15

Designer: Dijkstra En Van Dijk. No. players: 2-4. Country: Dutch. Duration: 2.5 hrs.

Limited edition rerelease of this light wargame in the same genre as Risk. Each player represents a tribe of warring desert nomads. The game system makes for a unique game every time you play, with a different board layout (laid out using nicely produced large tiles) and different game altering events coming out as well. Turn order is unusual too, as it ensures that each player will get the same number of actions each turn, but the order these will come up in is highly variable making the players keep their options open for whatever happens next. Different terrains provide different combat and economic benefits, and new camels must be bought with precious money.


The Children's Book Of Games, Puzzles And Pastimes. Published by Odhams Press. ca.1960. Book.

Good. £2.50. Author: Various. Country: British.

Hardback, 25x18cm, 192 pages. A collection of activities and pastimes for children, including several board games which are played by laying out the book to use as a board. Sections include: Party Games, Life on the Seashore, Birds & Birdwatching, Intelligence Tests, Collecting Moths & Butterflies, Nut Folk, Party Card Games, How to Take Photographs, Conjuring Tricks, Quizzes, Wild Flowers to Collect, Stamp Collecting, Problems & Riddles, Recognizing Trees, Pond & River Life, Building a Simple Radio, Dressing Dolls.


The Education Of A Poker Player. Published by Sphere Books. 1970. Book. Good. £5

Author: Herbert O.Yardley. Country: British.

Softback, 18x11cm, 138 pages. From the back page blurb: ‘A gambling classic... brilliant instruction... and a hatful of some of the finest gambling stories I have ever read. The book has zest, blood, sex and a tough, wry humour...’


The Farming Game. Published by Weekend Farmer Company. 1979. Box. Good. £2

Designer: George Rohrbacher. No. players: 2-6. Country: American. Duration: 2 hrs.

Players acquire plots of land and plant a variety of crops in the hope of getting a good return come harvest. However, with each harvest come the unavoidable costs of farming (fertilizer, equipment breakdown, purchasing new seeds, etc.). Players move their pieces around a track and the spaces drive the game. The first player who has a total net worth of $250,000 wins the game. Assets tokens are actually peelable stickers and can be stuck onto a player's fields during the game.


The Great Game Of Britain. Published by Bambola. 1981. Box. Good. £2.50

Designer: Unknown. No. players: 2-6. Country: British. Desc. by Eamon.

Excellent family game, companion game to The London Game. Again, you have to visit places of interest around the British Isles, travelling on the Inter City Rail Network. Close down stations to obstruct your opponents. Box illustrated with colour pictures of famous locomotives.


The Ins & Outs Of Peg Solitaire. Published by Oxford University Press. 1985. Book. Excellent. £3.25

Author: John D. Beasley. Country: British.

Hardback, 22x14cm, 275 pages. A very thorough examination of Peg Solitaire. The game is introduced and the history given, then a mathematical approach to the game is given, and this can then be used to solve many peg solitaire problems. Peg solitaire on different shaped boards and even infinite and 3D 'boards' are also considered. Great if you really want to understand peg solitaire mathematically. The book contains over 200 problems for you to attempt (with solutions).


The Junior Police Five Game. Published by Lazy Days. 1976. Box. Good. £7

Designer: Unknown. No. players: 2-6. Country: British.

TV related, based on an ITV program about stopping crime. Shaw Taylor is pictured on the lid. Players move their pieces across the map, getting to look at cards and then match up items and locations of stolen goods. The player who has recovered the highest value at the end of the game wins. The movement system gives a variety of options between underground, bus and foot to get around London.


The Magnificent Race. Published by Parker Palitoy. 1975. Box. Good. £10

Designer: Unknown. No. players: 2-4. Country: British. Duration: 1 hr.

A great fun race game. Players collect tickets on various forms of transport, and enter races for that transport throughout the game. Coloured balls are placed in a large spinner and the winning ball will settle in a little indentation. The more balls you have in a race, the greater your chance of winning, but Dick Dastardly (everyone's adversary) always has a black ball in every race so he could win and pinch the points. He could even win the game! Not to be taken seriously, but just good fun.


The Mines Of Zavandor. Published by Z-Man Games. 2010. Box. Excellent. £27

Designer: Alexander Pfister. No. players: 2-4. Country: American. Duration: 1 hr.

Set in the same fantasy setting as previous games originating from Lookout Games, this involves mining four different types of gem. Different mines produce different gems, and each has a deck with different distributions. The mines can be developed for better yield, and more dwarves can be employed, but none of this comes cheap, and the gems you reinvest had better bring a worthwhile return. Any fully developed mines, clan cards and assorted artifacts bring VPs at the end of the game, and it is these which are needed to win.


The Pan Book Of Party Games. Published by Pan Books. 1963. Book. Good. £0.70

Author: Joseph Edmundson. Country: British.

Softback, 18x11cm, 222 pages. Chapters cover: Giving a Party, Essential Party Equipment, Games for Very Young Children, Musical Games, Balloon Games, Tagging and Chasing Games, Throwing and Aiming Games, Races, Talking Games, Writing and Quiet Games, Hiding and Finding Games, Silly Games, Time Passers, Radio and TV games, Mind Reading and Fortune Telling, Card / Dice / Darts, Car Journey Games, Beach and Picnic Games.


The Pillars Of The Earth. Published by Mayfair Games. 2007. Box. 2 copies available:

1) In shrink. £28        2) Excellent. £24

Designer: Michael Rieneck, Stefan Stadler. No. players: 2-4. Country: American. Duration: 100 mins.

Excellent resource and action management game. The game is set in the medieval world of Ken Follett's novel of the same name, but you don't need to have read it to appreciate this game. The players all want to help build a new Cathedral, and to do so send out workers to the quarries, and decide which actions to perform each round. Resources gained from the quarries can be sold, or used by craftsmen to gain VPs. The game uses an interesting and well thought out action system which means you can't always get what you want, and have to carefully consider the cost of having the best choice of action. Highly recommended.


The World Encyclopedia Of Model Soldiers. Published by Frederick Muller Ltd. 1981. Book. Good. £8.25

Author: John G. Garratt. Country: British.

Hardback with dustcover, 28x22cm, 209 pages. Alphabetically sorted encyclopaedia of all things connected to model soldiers, from ancient times to present, including all known makers, in all different materials, with information about dioramas and just about everything else. There are a fair number of illustrations dotted throughout the book.


Topple. Published by Waddingtons. 1989. Box. Box has a taped split. £7

Designer: Unknown. No. players: 2-4. Country: British. Duration: 10 mins.

Balancing game, following the success of games like Jenga, but this is completely original. The plastic board is precariously balanced on a point, so that it wobbles easily, and then players take turns to add their colour discs to the board but avoiding tipping it. Splendid fun for all.


Toscana. Published by Piatnik. 2001. Box. In shrink. £5.50

Designer: Niek Neuwahl. No. players: 2. Country: Austrian. Duration: 25 mins.

Rather nice tile laying game in which the players alternate playing a tile onto the board. The tiles show the view of a Tuscan village from above, with the deep red roofs and gray of the ground. Each tile has a mixture of roofs and ground on a 4x2 grid, and the objective is for one player to make as large a connected area as possible of roofs while the other player tries to make a large connected ground area. Each player can also veto his opponent's play once in the game, forcing a different tile to be played at a crucial moment.


Touring Scotland. Published by Geographia Ltd. ca.1955. Box and Board. Fair. £1.75

Designer: P.H. Thorpe. No. players: 2-4. Country: British.

Special Notes: The box appears a bit 'moth eaten', with some of the cardboard showing through the paper covering. Also the original dice shaker is missing.

Period game with an attractive map of Scotland showing many towns and the roads between them. Players are dealt a set of 8 cards, 2 from each of 4 areas, and must then travel the board and visit the towns before returning to the starting point as quickly as possible. Some spaces cause delays or provide shortcuts. Metal car playing pieces and separate board and box.


Tournay. Published by Pearl Games. 2011. Box. In shrink. £23

Designer: Sebastien Dujardin, Xavier Georges, Alain Orban. No. players: 2-4.  Country: Belgian. Duration: 45 mins.

The Normans captured and sacked Tournay, and now the players are reconstructing it. To do this the efforts of the military, religious and civil factions need to be co-ordinated. From the same team as Troyes, but without the dice. Workers of the different factions are used to perform actions and finding combination of actions which work together efficiently is what it is about. Includes an expansion to incorporate once the base game has been mastered.


Triomph. Published by Anderson. 1987. Box. Good. £8

Designer: Sven Anderson. No. players: 2. Country: German.

Special Notes: Box lid slightly discoloured in one area, but contents fine.

Abstract game played on a hex board with hexagonal wooden pieces. Players move to obtain supremacy in the centre of the board, using cards in their hand to best effect and using groups of pieces to strengthen the attack. There are also special spaces which add to the strength of certain pieces. When a player gains control of the centre the opponent gets one last chance to break their supremacy.


Tyros. Published by Kosmos. 2002. Box. Good. £12

Designer: Martin Wallace. No. players: 3-4. Country: German. Duration: 75 mins.

Players expand and gain holdings in the lands around the Mediterranean. This is done by sending out ships from Tyros and landing around the coast. The game uses tiles showing the various areas, and cards which are collected into sets to pay for the various actions. The game also allows players to exchange cards which aren't useful to them. The players play tiles in order to expand the empires and at the end of the game holdings in these empires are rewarded - the greater the holding and the greater the empire, the greater the reward.


Ubongo Extrem - Mini Edition. Published by Kosmos. 2009. Box. In shrink. £7

Designer: Grzegorz Rejchtman. No. players: 1-4. Country: German. Duration: 20 mins.

A captivating and surprisingly addictive game of making polyominoes into shapes shown on the challenge boards. Each player has a set of polyominoes formed from hexes, and is dealt a challenge card, and players race to complete their challenge as quickly as possible. This mini edition comes in a small box, doesn't use jewels for scoring and doesn't use a timer.


Unspeakable Words. Published by Playroom Entertainment. 2007. Box. In shrink. £7

Designer: James Ernest, Mike Selinker. No. players: 2-6. Country: American. Duration: 30 mins.

Cthulhu mythos themed word game, which includes 30 miniature Cthulhu figures! Players use cards with letters on them to spell out words and claim points, the objective being to be the first to get a set number of points. However, after claiming points for each word you have to make a sanity roll - which is harder to make the more points you scored. Fail and lose some sanity!  Totally insane players can't win (they just gibber in the corner). Rather silly but fun starter or finisher.


Urbanization. Published by Queen Games. 2012. Box. In shrink. £18

Designer: Johnny Ebson. No. players: 2-4. Country: German. Duration: 75 mins.

Starting with just small villages the players improve and develop the land eventually into cities, with the players trying to do this as efficiently as possible. The game starts with the beginning of the Industrial Revolution and follows development into modern times. One of the main mechanics is role selection, with each role giving a bonus to that aspect of development that turn. The base game includes a mini-expansion: The Inventions to add in once you have mastered the base game.


Verbositi. Published by San Serif. 1987. Box. Good. £5

Designer: The Games Gang. No. players: 1+. Country: British. Duration: 30 mins.

Word based party game which uses two sets of cards, one with letters and one with categories which are assigned points. The basic idea is that a random set of letters eg. A R S T H E W is used to create sentences eg. After Rain Some Trees Hoard Extra Water. Points are awarded for such a sentence which falls into the prescribed categories. The rules give 4 different ways to play the game, including a solitaire option.


Visual Brainstorms. Published by Binary Arts. 1995. Box. Excellent. £1.75

Designer: Unknown. No. players: 1+. Country: British.

A set of 100 full colour oversize cards each of which has a visual brainteaser on it. The card is studied for a limited time and an answer given. The answer is on the back of the card, and sometimes there is a bonus question on the back as well which must be answered without further reference to the card. Fun game which can be played on your own as a challenge or with several players as a competitive game. Attractive illustrations and clever puzzles.


Vox Populi - French Language Edition. Published by Tilsit Editions. 1998. Box. Good. £9

Designer: Francis Pacherie. No. players: 3-6. Country: French. Duration: 90 mins.

Set in ancient Rome, the players are competing arena managers. The players organise gladiator fights, with the objective of entertaining the crowd to gain money and influence in order to gain support for their favoured candidate to become Emperor. Includes 6 chunky resin coliseum miniatures. French rules only, and the cards have a significant amount of French on them.


War! Age Of Imperialism. Published by Eagle Games. 2001. Box. Good. £27

Designer: Glenn Drover. No. players: 2-6. Country: American. Duration: 3 hrs.

Set in the period 1830-1900, this is a huge game of empire building, exploration, economic expansion, technological advancement, diplomacy, and tactical battles. Players each rule one of the world powers and work to create an empire. Both military and economic development is needed, and there will be times to negotiate and times to fight. Research can be invested in or fortresses built to defend frontiers. There are basic, standard and advanced rules. Comes with a huge three part board and over 800 plastic miniatures.


What Can I Do Indoors. Published by Hodder & Stoughton. 1983. Book. Good. £0.30

Author: Gillian Osband. No. players: 1+. Country: British.

Softback, 28x21cm, 64 pages. Colourful book full of ideas to keep children amused indoors. The activities fall into the following categories: Games Games Games, Kitchen Capers, Super Spy, Paper Play, Fool Your Friends, Number Fun, Dressing Up, Groovy Clothes, Printing Craft, Science Magic, In the Workshop, It's All in the Cards, String it Up, Puppet Parade, Hocus Pocus Magic, Nature Fun, Making Music, Jokes Jokes Jokes.


Wits & Wagers. Published by North Star Games. 2005. Box. Excellent. £15

Designer: Dominic Crapuchettes. No. players: 4-20. Country: American. Duration: 25 mins.

Very clever party type game, but which will appeal to many who don't normally like this type of game (such as me). A game consists of 7 rounds. Each round a question is asked which everyone answers with a number. The answers are ordered, and players then bet on which they think are correct. If the answer is in a gap the next lower answer is considered correct. The bank pays out for correct answers and correct bets. Betting can get quite tactical, and bluffing when you know the right answer is also possible. Recommended.


Wooden Trump Indicator. Published by Unknown. ca.1950. . Good. £3

Designer: Unknown. Country: British.

This is a wooden trump indicator for use when playing whist. A circular wooden disc with a hole can be rotated to show Spades, Hearts, Diamonds, Clubs or No Trumps. It is 11cm diameter, and the symbols plenty large enough to see across the table.


Word Games. Published by Merit. Box. 2 Box corners split. £0.80

Designer: Unknown. No. players: 1-4. Country: British.

A set of 8 word games played with tiles on a table. The games are called: Crossword, Anagrams, Word Rummy, Word Dominoes, Word Ghost, Snatch Words, Word Solitaire & Passwords. A nice collection for word game fans.


Wortersee. Published by Kosmos. 1998. Box. Excellent. £0.90

Designer: Manfred Ludwig. No. players: 2-4. Country: German.

This is a word game in which a sea of letters is randomly set up in what is effectively a hexagonal grid. The letters are revealed and players have until an egg timer's sand runs out to spot words made up with adjacent letters and claim lots of the starting letter pairs with little markers. At the end players score 1 point for each letter in each word they spotted. There are extra letters for use with the English language rather than German too.


Yetisburg. Published by Paizo Publishing. 2008. Box. Good. £7.50

Designer: Mike Selinker, Joshua Frost. No. players: 2. Country: American. Duration: 30 mins.

Set in a somewhat alternate Pennsylvania 1863, two armies collide to decide the fate of a nation. The box states: "As every schoolboy knows, at the forefront of the battle stood the mighty Yetis, white-furred giants imported from the wilds of Canada to shred the opposing front line. From the rear, powerful mastodons hurled bombs into the fray. From even further to the rear, great generals engineered the destruction of the opposing forces and quite often their own". This set includes two 55 card decks and 60 tokens.


Zundstoff. Published by 1x1. 1995. Box. Excellent. £6.75

Designer: Michael Kiesling. No. players: 2-5. Country: German. Duration: 45 mins.

Card game in which players use their cards to manoeuvre planets and the sun in an attempt to increase the movement potential of their spaceships(!) The objective is to win two races to the sun, called the 'Al Capone Cup'. The game uses a layout of large circular tiles which indicate which adjacent tiles can be flown to next, and can be rotated to alter the possible course options.



Terms and Conditions


Back to Old Catalogs Page                   Back to MNG-AJM Home Page