MNG-AJM Games and Collectibles

 

Dec 2012 Catalog

 

While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have.  Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out!  However, if you do see something of interest email me and I’ll let you know if I still have it.  Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email? 

 

100 More Games For One Player. Published by Armada. 1976. Book. Good. £1.25

Author: J.B. Pick. Country: British.

Softback, 19x13cm, 121 pages. A second collection of solo games categorised as follows: Ball Games (6), Eye Games (7), Tool & Toy Games (9), Board Table & Floor Games (13), String Games (6), Tiddley Wink Games (4), Pencil & Paper Games (12), Patience Games - One Pack (20), Patience Games - Two Pack (23).

 

1001 Karawane. Published by Argentum Verlag. 2007. Box. Excellent. £12.50

Designer: Roman Mathar. No. players: 2-5. Country: German. Duration: 1 hr.

Each player is a caravan master who has heard rumours of legendary magic items lost out in the desert. Players venture into the desert and secretly look at tiles as they go. Each turn water is required, and guards may be needed to fend off thieves. These can either be from very limited cards in hand or if you have seen a suitable tile that turn you can declare it, but this gives the other players information. Players can also call upon a powerful djinn to transport them and / or shift the desert sands to confuse followers. Unusual.

 

1655 - Habemus Papam. Published by DDD Verlag. 2010. Box. In shrink. £12.50

Designer: Christoph Bauer. No. players: 3-4. Country: German. Duration: 40 mins.

Set inside the Vatican, the players are the Preferiti, the most likely candidates to become the next pope. The players must gather support from other cardinals, as well as gaining political influence with Louis XIV and accruing money in order to make vital 'donations'. Even assassination can't be ruled out! Eventually the white smoke will be seen and the new pope will emerge! The game is card driven and plays quickly.

 

180 Games For 1 Player. Published by Phoenix House. 1954. Book. Good, dustcover shows wear. £3

Author: J.B. Pick. Country: British.

Hardback with dustcover, 21x13cm, 137 pages. A collection of games and activities for one player categorised into: Outdoor Games (Ball Games, Eye Games, Tool & Toy Games), Indoor Games (Board Table & Floor Games, Pencil & Paper Games, Head Games, Patience Games).

 

1860 (2nd Edition). Published by JKLM Games. 2004. Box. In shrink. £31

Designer: Mike Hutton. No. players: 2-4. Country: British. Duration: 4 hrs.

18XX series games set on the Isle of Wight. Compared to other games in the series the board is small which changes game play somewhat. There is also an innovative game end rule - as railway companies get nationalised in the UK the weakest companies are eliminated from private operation earlier than those which are financially healthiest.

 

A Book On Casino Blackjack. Published by Van Nostrand Reinhold. 1982. Book. Good. £8.50

Author: C. Ionescu Tulcea. Country: American.

Softback, 23x15cm, 130 pages. This book describes the rules of Blackjack as played in casinos, and then describes the basic betting strategy for good play in order to minimise the casino's edge. The Main-Count system is detailed to allow a card counter to gain an edge on the casino. The 99 Count and Adjusted Count systems are also described. Finally there is a chapter with useful information for anyone who intends to try to put all this into practice in an actual casino.

 

Africa. Published by Rio Grande. 2001. Box. Excellent. £18

Designer: Reiner Knizia. No. players: 2-5. Country: American. Duration: 60 mins.

Players explore uncharted Africa. A player can move their explorer to a previously revealed location anywhere on the board, or move more locally and then either explore a new area or in some cases move a tile elsewhere on the board. Tiles reveal different types of animal, trade goods, gold, and gems, which are collected. There are several ways to score points as usual with this designer. Quite light and is enjoyable and plays interestingly, with tactical choices to be made.

 

Agricola: Farmers Of The Moor. Published by Z-Man Games. 2009. Box. In shrink. £17

Designer: Uwe Rosenberg. No. players: 1-5. Country: American. Duration: 2.5 hrs.

Expansion for the Deutscher Spielpreis 2008 winning game. You will need the base game in order to play. Using this expansion the playing boards start with forest and moor spaces and additional actions are available to use / convert these. Fuel is now also required each harvest, and new major and minor improvements are available to this end. Horses are also added as a new animal type. Works very well, and adds quite a bit to the base game - recommended - especially for 2-3 players.

 

Airships At War: Riesenflugzeugabteilungen. Published by Sierra Madre Games. 2005. Packet. New. £1.75

Designer: Phil Eklund. No. players: 1-2. Country: American. Duration: 1 hr.

Expansion set for Airships At War, which you will need to make use of this. Solitaire or two player game of zeppelins in WWI. This expansion introduces the giant aircraft wing of the German Air Force, and the multi-engined bombers of the Great War.

 

Airways. Published by Parker Palitoy. ca.1970. Box. Good. £1.25

Designer: Unknown. No. players: 2-5. Country: British.

Family game with a big box packed full of bits. Each player represents an airline (British Airways, Pan Am, Qantas or Swissair - these companies probably sponsored the game) and must transport the most passengers to their destinations. An extra player can also take on the role of Air Traffic Controller, which the rules book assures is a fun part of the game. When calculating the winner, both passengers transported and those left waiting in the airport are taken into account.

 

Alexandros. Published by Winning Moves. 2003. Box. Excellent. £9

Designer: Leo Colovini. No. players: 2-4. Country: German. Duration: 1 hr.

Unusual board game in which players use cards to move Alexander the Great around a triangular gridded map of the Middle East. Wherever Alexander goes 'fences' are laid along his route, and these fences will divide up the board into various provinces which the players then use cards to control. Ownership of these provinces is rewarded with points when scoring occurs, but it is quite possible to take over control of other players' provinces. Lots of tactical play, and cunning moves are definitely rewarded.

 

All About Football. Published by AllAboutFootball Ltd. 2005. Box. In shrink. £3.50

Designer: Unknown. No. players: 2+. Country: British. Duration: 90 mins.

Subtitled: The Rangers Football Club Trivia Game. The set includes 1500 trivia questions in five different football related topics.

 

Alliances Explained. Published by Wordware Publishing. 1997. Book. Excellent. £3.50

Author: George H. Baxter. Country: American.

Softback, 23x15cm, 129 pages. A review of Magic: The Gathering's Alliances expansion. This book goes through each and every card from the Alliances expansion and gives thoughts about the uses, advantages and drawbacks of that card. It also discusses several top decks which use key cards from Alliances. Thus the reader should not only learn about Alliances, but also be given a good grounding in the game as the author is a pro tour regular.

 

And They're Off. Published by Really Useful Games. 1993. Box. Good, but edges show wear. £2.

Designer: Charlie Brooks, Anthony Pye-Jeary & Sir Andrew Lloyd Webber. No. players: 2+.

Country: British. Duration: 90 mins.

Very attractively produced horse racing game. A sophisticated version of the classic playing card game Racing Aces. Some movement cards are removed before the game starts and this sets the odds for the horses. Players bet, and then the race is played out by drawing the cards one by one. There are also 'Horse Hampered' cards which add to the variety of races and advanced rules which allow players to take the role of bookie and offer (and change) the odds on horses as they desire. Game includes 4 large plastic painted racehorses, a large board, loads of play-money, a bookmaker's wipe-off board and 58 movement cards.

 

Arena Maximus. Published by Fantasy Flight. 2003. Box. 2 copies available:

1) Excellent. £6.50       2) In shrink. £7.50

Designer: Kevin Wilson. No. players: 2-5. Country: American. Duration: 1 hr.

Gladiatorial chariot race and combat game in which players start with slightly different chariots and drivers, and use cards to accelerate, and also to get past obstacles strewn around the course. Players get the chance to do damage to other chariots by ramming when entering another's space, to block attempts to pass and to simply fight - all using cards. Advanced rules allow for cards to be used to cast magic as well. One clever rule means that the faster you are going the fewer cards you will have available to attack and defend with.

 

Ars Mysteriorium. Published by Hangman Games. 2005. Box. New. £17

Designer: Alan D. Ernstein. No. players: 3-5. Country: American. Duration: 90 mins.

As apprentice alchemists the players see who can earn the most money by gathering basic elements (eg. Brimstone, Verdigris, Salt, etc.) from various suppliers and then using them in alchemical recipes. At the end of the game monetary rewards are paid out for sets of recipes and the most successful alchemist will be declared a Master. Game play involves deciding how to deploy your 'favours' amongst the shops and the masters each turn and making the best use of the elements you manage to gather.

 

Atta Ants. Published by The Realm of Fantasy. 2003. Box. Excellent. £9

Designer: Richard de Rijk. No. players: 2-4. Country: Dutch. Duration: 40 mins.

Each player controls a group of leaf-cutter ants which move around the constantly growing board looking for leaves which can be taken home for food to produce more ants. Spiders, however, eat ants and so must be avoided. The first player to get all of their ants into play is the winner.

 

Augsburg 1520. Published by Alea. 2006. Box. 2 copies available:

1) Excellent. £7.50. 2 cards damaged, replaced by manufacturer, but still needed correction by pen! Does not affect play.

2) Excellent. £9

Designer: Karsten Hartwig. No. players: 2-5. Country: German. Duration: 75 mins.

Jakob Fugger was so rich he loaned money to royalty, often receiving trade rights, and official positions of value to him instead of cash in payment. In this game the players take the roles of equally rich merchants who make loans to nobles in order to obtain further wealth and increase their social status. The game uses clever auctions for these benefits to drive the game. Often bidding can be very tactical, as the outcome may well affect you differently depending on which other player wins an auction. At the end of the game the player with most prestige wins.

 

Automania. Published by Livingstone. 1991. Box. In shrink. £4.50

Designer: Ian Livingstone. No. players: 2-6. Country: British. Duration: 1 hr.

One of the two limited edition games (1,000 of each) by this privately owned company. Players must sell cars and maximise their profits in the markets of various countries. Card play and competitive advertising provide interaction, and players can play event cards to help their own positions and hinder others. Box and components made by Ravensburger so their quality is high.

 

Bermuda Triangle. Published by Milton Bradley. 1975. Box. Good, 2 corners taped. £3

Designer: Unknown. No. players: 2-4. Country: American. Duration: 75 mins.

Business game with a twist! Players run a freight ship operation in the seas north of Bermuda, and try to get their ships from one port to another delivering needed goods for profit. Prices for the various goods change throughout the game, so ideally a delivery should be made when the price is highest. There is scope for blocking opposing ships, but in addition there is a large rotating cloud which moves around the board and has magnets on its underside, and should these swing above a ship as the cloud moves the ship will most likely be moved or even sucked up and away and destroyed! Good fun and a wonderful mechanism.

 

Biblios. Published by iello. 2010. Box. In shrink. £13

Designer: Steve Finn. No. players: 2-4. Country: French. Duration: 30 mins.

Card game in which the players are the heads of monasteries in the Middle Ages. The players compete to obtain the most impressive library. To do this players will need to acquire pigments for decorative lettering, hire skillful copyists and reproduce the most precious works. However, gold is limited and other monasteries are competing with you, and one must also keep in the bishop’s good books. Very well received game.

 

Big Deal. Published by Amigo. 2001. Box. Good. £2. Country: German. Duration: 2 hrs.

Designer: Gal Zuckerman, Tzvika Harpaz, Roy Wagner & Yoel Rotem. No. players: 2-6.

Business game in which players invest in resources (labour, space, fuel and machinery), and company shares. A clever supply and demand mechanism regulates the price of resources, and while shares always cost the same amount to play to form a company, they can be sold back to the bank for a small profit, and each turn the company is held income is gained. Share cards can also be used to make a hostile takeover of an opponent's company, which results in a bidding war between the two players to gain / keep control of the company, but in a neat way which means that neither side need lose out significantly.

 

Bison. Published by Phalanx. 2006. Box. 2 copies available:

1) Excellent. £11       2) In shrink. £12.50

Designer: W. Kramer, M. Kiesling. No. players: 2-4. Country: Dutch. Duration: 90 mins.

Board game which uses unusually shaped tiles (curved hexes!) to build up a NW American wilderness in which the players take the role of competing tribes of Indians. Each tribe claims territories which will provide food: bison, wild turkeys and fish. Players can choose how many actions they take each turn, but the more actions used the more food it will cost. As well as deploying hunters, permanent settlements can be built up to secure areas. At the end of each round more food is obtained and then the next round played out, with the best fed tribe being the winner at the end of the game. Clever design - I have some house rules which I feel improve it further.

 

Blockbusters. Published by Waddingtons. 1986. Box. Good. £1

Designer: Unknown. No. players: 3+. Country: British. Duration: 30 mins.

Quiz game based on a very popular British 1980s TV programme of the same name. What makes this a little different is that it is designed for unequal teams - eg. 2 players on one team and 1 on the other. If a team gets the answer to a general knowledge question right (they are of the form: What 'A' is the highest male voice?) then that team gets to place a piece on a hexagonal grid, and the objective is to make a line of your pieces from one side of the board to the other. However, this is a longer path for the stronger team than the weaker team. Attractive and chunky hexagonal standup grid.

 

Blue Moon City. Published by Kosmos. 2006. Box. Good. £15.50

Designer: Reiner Knizia. No. players: 2-4. Country: German. Duration: 1 hr.

Special Notes: Polish edition

Set in the S.F. universe of the Blue Moon card game, filled with alien races all with unique powers, this game involves the rebuilding of the fabled city. To do this players collect cards and move around the layout of tiles and give in sets of cards to build sections of the buildings. When a building is completed benefits are awarded to the builders as extra cards, dragon scales and crystals. Crystals are collected and used to build sections of an obelisk - the first to build a certain number of sections of the obelisk wins. The cards can be used for either their building value or for a special power.

 

Bonnie And Clyde. Published by Rio Grande Games. 2008. Box. In shrink. £12

Designer: Mike Fitzgerald. No. players: 2-4. Country: American. Duration: 45 mins.

Rummy based card game. While not officially part of the Mystery Rummy series, this is by the same designer and has the same type of mechanics and feel, although this game does also use a board. You can expect a selection of twists on standard rummy, based on the pursuit and possible capture of the notorious outlaws Bonnie & Clyde.

 

Bridge For Two. Published by Milton Bradley. 1964. Box. Good. £5

Designer: Charles H Goren. No. players: 2. Country: American.

Special Notes: There are some tape removal marks on the box, and the poster sized table mat is somewhat discoloured but not essential for play.

Two player Bridge style card game. The game is played with each player having a dummy partner whose cards are dealt into special racks. These mean that part of the dummy players' hands are visible and the remainder hidden, though they will become visible as they are uncovered. Bidding is as in regular Bridge, though with only the two real players taking part. Uses normal playing cards. The game comes with a poster sized table mat which reminds you of the Goren point count system.

 

Bridge In The Menagerie. Published by B.T. Batsford. 1985. Book. Good. £11

Author: Victor Mollo. Country: British.

Softback, 20x13cm, 152 pages. Contract bridge book written humorously with a variety of characters each with their own personality and playing style. The intent is for the book to amuse the bridge playing reader while also imparting some tips and useful points which should help improve their game. The book is subtitled: The Winning Ways of the Hideous Hog. Well out of print, and actually quite rare.

 

Bridge Without Sighs. Published by Herbert Jenkins. ca.1934. Book. Good, but cover somewhat discoloured. £6

Author: Reginald Arkell. Country: British.

Hardback, 21x17cm, 79 pages. A collection of amusing poems about Bridge, including a rhyming glossary! Includes illustrations by George Whitelaw. Potentially a good present for a Bridge fan.

 

Buccaneer. Published by Waddingtons. 1975. Box. Excellent. £25

Designer: Unknown. No. players: 2-4. Country: British. Duration: 90 mins.

Now quite rare classic game of piracy on the High Seas. Actually has very clever mechanisms using cards that have a dual purpose for movement and/or combat. Very nice playing pieces including sequins for pearls and rubies, plastic bars for gold, plastic barrels of rum and ships with masts and sails. Generally considered one of Waddingtons’ best games.

 

Callisto: The Game. Published by Piatnik. 2009. Box. In shrink. £9

Designer: Reiner Knizia. No. players: 2-4. Country: Austrian. Duration: 10 mins.

Players try to get as many as possible of their pieces onto the board, in a similar, but non identical way to Blokus. Pieces can be placed either next to one of two starting pillars of the player's colour or next to other pieces of their colour. A third pillar can be placed later in the game if it is felt useful, and this changes the strategies compared to other similar games.

 

Campaign. Published by Waddingtons. 1971. Box. 2 copies available:

1) Good, but corners taped. £3        2) Good. £4

Designer: Unknown. No. players: 2-4. Country: British.

1st edition, in the brown 'parchment-feel' box. Board game reproducing the Napoleonic wars at a strategic level, but in a rather abstract way - the sides are all equal. Victory is either by outright defeat of your opponents or by capturing towns which control large areas of territory. The board is large and attractive and represents Europe from Spain to Western Russia and includes various terrain features. Introductory and standard rules included. Movement allowance is determined by dice roll and different pieces move in different ways (cavalry, infantry and the general). Defeating enemy pieces is by overwhelming their forces on or next to a space. Reinforcements arrive in your capital city, and alliances are permitted (and have rules).

 

Capitol. Published by Schmidt. 2001. Box. Excellent. £15

Designer: Alan R Moon & Aaron Weissblum. No. players: 2-4. Country: German. Duration: 1 hr.

A game of city building with stacks of wooden components. Players build buildings of different sizes off the board and use cards to place them on the board where they are then considered complete. Players can improve the location of their buildings by winning auctions and placing temples, amphitheatres or fountains in their zone. During the game and at the end, the various zones are scored according to who has the biggest buildings. However, clever placement rules make sure it is never easy to assure you will have control of a zone.

 

Carpe Astra: Seize The Stars. Published by Reiver Games. 2008. Box. In shrink. £16.50

Designer: Ted Cheatham, Jackson Pope. No. players: 2-4. Country: British. Duration: 75 mins.

Political science fiction game set ten thousand years in the future, in the remnants of a crumbling Terran Empire. The players vie for support amongst the six important guilds in order to become the new leader. The game uses hex tiles to create a political 'network' which the players will use to gain support, as well as cards and tokens. In order to use the cards characters need to be manoeuvred into position and the required influence obtained.

 

Cash Oder Crash. Published by Heye. 1993. Box. Good. £4.25

Designer: Wolfgang Riedesser. No. players: 3-4. Country: German. Duration: 20 mins.

Card game with a board, where the cards played affect the movement of players' tokens around the board. Using a simultaneous play mechanism the players affect which token will move and how much. At the end of the round the positions of the tokens cause players to gain or lose money. The richest after several rounds wins.

 

Cast Puzzle: Cricket. Published by Hanayama Toys. 2004. Box. New. £4

Designer: JapanAll Design. No. players: 1. Country: Belgian.

Metal puzzle which you must try to take apart and then put back together again without using force. Really nicely produced - very high quality and all metal. This puzzle consists of a set of cricket wickets and 6 cricket bats joined at the handle, with a ball and stumps. Difficulty level 2/6.

 

Caylus Magna Carta. Published by Ystari Games. 2007. Box. In shrink. £14

Designer: William Attia. No. players: 2-4. Country: American. Duration: 1 hr.

Card game based on the theme and many of the ideas from its very well received big brother Caylus. This game does away with the board and many of the details of the original, while still being a resource cube management and generation game. In case you haven't played Caylus, the idea is that it is 1289 and King Philip is building a new castle in Caylus. The players do their best to help and the player who is able to contribute the most to it will be the most prestigious. Plays much quicker than its bigger brother.

 

Challenge Anneka. Published by Paul Lamond. 1990. Box. Good. £1.25

Designer: Unknown. No. players: 2-6. Country: British.

TV related, based on the BBC TV programme featuring Anneka Rice (where she was faced with a daunting challenge and she always came up smiling). Players draw cards round the board telling them what they need (1,000 bricks, 2,000 yards of turf, etc.), and then they must get these items by making ‘telephone calls’, using an intriguing system - a yellow pages style telephone book with 4 digit dice combinations and the results. Players know what categories the first two digits indicate, and arrange the roll of 4 dice in order to try to get items which will help them complete their mission. Anneka Rice pictured on the lid and the rules.

 

Chang Cheng. Published by Tenki Games. 2007. Box. In shrink. £21

Designer: Walter Obert. No. players: 2-4. Country: Italian. Duration: 1 hr.

The players are rival nobles who have been given the task of building the Great Wall of China to keep the Mongol hordes out. The players vie for prominence by trying to build more wall sections in each of the provinces. The player who achieves this will gain VPs for that province, but may well also bear the brunt of the blame (and thus lose VPs) when the Mongols attack that wall section. However, each player has a number of 'sneaky trick' tiles which can be used throughout the game to try to gain advantage or neutralise the Mongols about to attack them.

 

Cheers And Tears. Published by John Waddington Ltd. 1963. Box. Good. £1.25

Designer: Unknown. No. players: 2-4. Country: British.

Card game in which the cards come in 3 card sets and show a child either happy (cheers x2) or crying (tears x1) over an incident. Play involves playing cheers cards to the table in front of you, or stealing a card from an opponent with a matching card, but in order to complete a set of your own or discard a set of an opponent's a matching tears card must be played. Cute period artwork.

 

Chess. Published by University Publications Ltd. 1945. Book. Good. £2.50

Author: E.G.R. Cordingley. Country: British.

Softback, 16x10cm, 92 pages. Subtitled: Instructions for the Novice and Student Player. Chapters cover: The Chessboard & Chessmen, Easy End-games and Mates, The Middle-game and Stratagems, The Opening, Selection of Masters' Games.

 

CO2. Published by Stronghold Games. 2012. Box. In shrink. £32

Designer: Vital Lacerda. No. players: 1-5. Country: American. Duration: 2 hrs.

The players run energy companies which must respond to government demands for new non-polluting power plants. However, this is still the capitalist world, so while reducing pollution is important, so is making a healthy profit. The game uses Carbon Emission Permits (CEPs) which are required to build profitable but polluting power plants, while Green ones can be built without them. To win the game money, CEPs, Green Power Plants, UN Goals achieved and expertise are all needed.

 

Come Out To Play!. Published by Willmer Brothers. 1974. Boook. Excellent. £1.50

Designer: J.M. Kamps, A.C.W. Tjoelker. Country: British.

Softback, 18x12cm, 96 pages. A collection of games and activities for children to play divided into the following categories: Competitive Games, Indoor Games, Competitions Round the Table, Blindfold Games, Games of Tag, Games of All Sorts.

 

Confucius. Published by Surprised Stare Games. 2008. Box. 2 copies available:

1) In shrink. £23        2) Excellent. £20

Designer: Alan Paull. No. players: 3-5. Country: British. Duration: 2 hrs.

Set in China during the Ming Dynasty the players act as the leading families and vie for political power and influence over the government. However, this is not done by force of arms, but rather more subtly. Gifts are given and received, and thus favours are earned and redeemed for use when voting occurs. Players will need to focus on the three principal government ministries as well as the trading fleets and the invasion of foreign lands in order to gain the favour of the Emperor. Lots of scope for cunning and intrigue.

 

Coppertwaddle. Published by Surprised Stare Games. 2000. Box. Excellent. £5.50

Designer: Tony Boydell. No. players: 2. Country: British. Duration: 20 mins.

Card game with a medieval English theme. Players attempt to be the first to get eight face up cards into play, but this is far from easy as the cards allow you to interfere with your opponent's every plan. The game plays rather like a CCG, but all the cards are contained in just this set. There are a variety of strategies to explore and the game will take several plays to get the feel of fully. If you like the medieval theme and the feel of Magic: The Gathering, then this is well worth trying out.

 

CoverUp. Published by Out Of The Box. 2005. Box. Good. £8

Designer: Ruddell Designs. No. players: 2. Country: American. Duration: 15 mins.

3-D four in a row game. Players take it in turn to place a disk onto the board trying to make a line of four of their pieces. The clever twist here is that each space has three layers. A small piece can only go on the bottom level, a medium piece only on the middle level and a large piece only on the top. A larger piece covers smaller pieces which no longer count while covered. A large piece can be moved instead of adding a new piece, but beware what gets uncovered by such a move!

 

Crash. Published by Franjos. 1992. Box. Good. £7

Designer: Don O’Brien. No. players: 2. Country: German. Duration: 20 mins.

Stock-car racing themed game. Each player starts his 6 cars at opposite ends of an arena and must get his cars on to the furthest pile of wrecks. Dice are used but there is plenty of choice in how to use them. The board is a vinyl mat and the cars and dice are wooden.

 

Crazy Race. Published by Spiele Aus Timbuktu. 2001. Box. Excellent. £7.25

Designer: Michael Schacht. No. players: 3-4. Country: German. Duration: 45 mins.

Light train-themed card-based race game in which the players bid to move their trains along a track, with points awarded at the half way stage and again at the end. This was part of a three game set - the other games being Mogul and Station Manager.

 

Cube Farm. Published by Cheapass. ca.2003. Packet. New. £0.65

Designer: James Ernest. No. players: 2-5. Country: American. Duration: 45 mins.

Card game in which the players add cards to a communal layout and place tokens on the cards to claim offices. The idea is that the cards show office units which have been partitioned into 'cubes'. The office also has vital facilities such as the coffee machine, water cooler, printer etc, and players want their people to be as close as possible to these facilities. Play is tactical - you want to set up opportunities for yourself while not giving too much away to your opponents. As usual with this company, you will need to supply your own counters for each player.

 

Curse Of The Mummy’s Tomb. Published by Games Workshop. 1988. Box. Excellent. £22

Designer: Stephen Hand. No. players: 1-4. Country: British. Duration: 2 hrs.

Nice looking game with a three-dimensional playing board and metal miniatures. Egyptian graphics used throughout. The players explore the tomb and fight against the nasty creatures within, which are controlled by the game rules. To win players must find a Key of Osiris and find the Elixir and enter the Chamber of Osiris.

 

Deal Me In. Published by Noraut Ltd. 1988. Box. Good. £4

Designer: R. Evans. No. players: 2-4. Country: N. Ireland. Duration: 30 mins.

Board game which uses playing card tiles and a Scrabble-like board. The cards are laid on the board to form poker hands - the better the hand the higher the score for it. These poker hands can interlock as words do in Scrabble, and so several hands can be scored for at once after a clever play.

 

Demono. Published by Frank Beat Keller. 1985. Box. Good. £14

Designer: P.M.. No. players: 2. Country: Swiss. Duration: 45 mins.

Unusual tile laying game in which one player represents the colourful demons, and the other the grey world of concrete. The tiles are colourfully illustrated on one side with all sort of odd pictures, while the other side shows a dull grey illustration of something from the mundane world. Grey must buy and place or move tiles to generate income, while the other player attempts to disrupt these plans and stop grey making a profit come the end of the game. Highly original ideas and design.

 

Der Grosse Gallier. Published by Clementoni. 2001. Box. Excellent. £12.50

Designer: Wolfgang Kramer, Udo Nawratil. No. players: 2-6. Country: German. Duration: 50 mins.

The players are Gauls who will take part in a number of tournaments in different towns. The tournaments can be in boar hunting, bull pulling, donkey racing, tree climbing or stone lifting. Players accumulate cards and when a tournament happens they play ones relevant to the current tournament but may bluff and play some cards face down. Wild cards are played face down in any case. The player who declares the lowest hand gets to accuse someone of cheating if they wish, and there are bonuses for catching a bluffer and for winning a tournament with an uncaught bluff, as well as the prizes for the tournament itself.

 

Die Augen Der Kali. Published by Schmidt Spiele. 1993. Box. Good. £10

Designer: Alex Randolph. No. players: 2-6. Country: German. Duration: 20 mins.

Push your luck game in which the players take turns to draw cards which allow them to step carefully along the path to Kali's shrine collecting jewels on the way. After each card the current player may decide to stop, but another player can opt to continue, taking a greater risk. Some cards show a noise has been made, or worse, that Kali has opened an eye, stop the player's turn, losing anything gained so far.

 

Die Fursten Von Florenz. Published by Alea. 2000. Box. Good. £13

Designer: Richard Ulrich & Wolfgang Kramer. No. players: 3-5. Country: German. Duration: 100 mins.

Special Notes: A set of English cards in sleeves is provided to ease play.

Aka. The Princes of Florence. Each player must develop their estates, erect buildings, lay out landscapes, and bring artists and scholars to their location. All this brings prestige and / or money. Money is needed during the game, but prestige is what you need to win. Each turn various improvements to your estates are auctioned and then players get to choose the actions they wish to do. However, there is always far more you would like to do than you have actions to do, so choosing wisely is vital. Excellent game - highly recommended.

 

Die Kette Von Saba. Published by Queen. 1997. Box. 2 copies available:

1) Good. £10       2) Excellent. £12

Designer: Martin Ebel. No. players: 3-7. Country: German. Duration: 90 mins.

In English the title is The Sabine Necklace. Players buy parts of the necklace at auction, and can either keep them for the future or add them to the necklace which is being reconstructed. The rules limit how the necklace can be built, and a payment is received for adding a gem into the necklace, the amount depending on what is adjacent when the gem is placed. The objective is to make the greatest profit overall.

 

Die Sternenfahrer Von Catan. Published by Kosmos. 1999. Box. 2 copies available:

1) Good. £18        2) Excellent. £20

Designer: Klaus Teuber. No. players: 3-4. Country: German. Duration: 2 hrs.

Special Notes: For £2 extra I will provide sheets of laminated event cards in English which eases play considerably.

Settlers of Catan goes into space. Each player gets a huge mothership (truly amazing) onto which extra rockets and weapons are attached as the game progresses. The motherships are also shaken and little balls show at the bottom, and this is used to determine movement allowances and events in space. The board shows start planets and various systems the players send colony ships and trade ships to. The resource system is essentially the same as that used in Settlers. As well as trading with other players, trade ships can gain concessions from various alien races which give that player an advantage. Truly amazing bits.

 

Dominion. Published by Rio Grande Games. 2008. Box. 2 copies available:

1) In shrink. £27

2) Excellent. The cards do not show wear. The box insert has been removed. All cards are bagged by type. £17

Designer: Donald X. Vaccarino. No. players: 2-4. Country: American. Duration: 30 mins.

Spiel des Jahres winner 2009. A card game in which players start with the same 10 cards, and each turn use 5 cards to perform actions and buy new cards which get added to their deck for future use. The cards bought can either provide additional money to spend or allow a wide variety of actions, most to help yourself, but some to hinder your opponents or protect against such attacks. Some cards give VPs but do nothing else and so clog up your deck, but without them you won't win. Cleverly the set includes 25 sets of different action cards only 10 of which are used each game, so that every game you will have a different mix available to keep the game fresh and challenging. Highly recommended.

 

Dominion: Alchemy. Published by Rio Grande Games. 2010. Box. In shrink. £19.50

Designer: Donald X. Vaccarino. No. players: 2-4. Country: American. Duration: 30 mins.

Expansion for the 2009 Spiel des Jahres. You need either the base set or the Intrigue set to make use of this. The set includes 12 new sets of cards, as well as a new base treasure type: the Potion. The new cards need to be purchased with potions as well as gold, and allow some interesting effects.

 

Dominion: Cornucopia. Published by Rio Grande Games. 2011. Box. In shrink. £18.50

Designer: Unknown. No. players: 2-4. Country: American. Duration: 30 mins.

Expansion set for Dominion (which you will need to make use of this). 13 new sets of Kingdom cards are included, along with 5 special 'prize' cards. The cards in this set encourage players to diversify their decks in order to gain the full capability of these cards. Recommended.

 

Dominion: Hinterlands. Published by Rio Grande Games. 2009. Box. In shrink. £24.50

Designer: Donald X. Vaccarino. No. players: 2-4. Country: American. Duration: 30 mins.

Expansion for the 2009 Spiel des Jahres. You need either the base set or the Intrigue set to make use of this. The set includes 26 new sets of kingdom cards. The theme in this set is that many of the cards let you do something at the time that you gain or buy them. Recommended.

 

Dominion: Intrigue. Published by Rio Grande Games. 2009. Box. 2 copies available:

1) In shrink. £27       2) Excellent. One corner of the box slightly damaged. The cards do not show wear. £17

Designer: Donald X. Vaccarino. No. players: 2-4. Country: American. Duration: 30 mins.

Standalone expansion for the 2009 Spiel Des Jahres. Card game in which players start with the same 10 cards, and each turn use 5 cards to perform actions and buy new cards which get added to their deck for future use. The cards bought can either provide additional money to spend or allow a wide variety of actions, most to help yourself, but some to hinder your opponents or protect against such attacks. Some cards give VPs but do nothing else and so clog up your deck, but without them you won't win. Cleverly the set includes 25 sets of action cards (all different to the base game) only 10 of which are used each game, so that every time you will have a different mix available to keep play fresh and challenging. Highly recommended.

 

Dominion: Seaside. Published by Rio Grande Games. 2009. Box. In shrink. £26

Designer: Donald X. Vaccarino. No. players: 2-4. Country: American. Duration: 30 mins.

Expansion for the 2009 Spiel des Jahres. You need either the base set or the Intrigue set to make use of this. The set includes 26 new sets of cards, as well as special mats which are used for three of the new cards, and coins plus tokens which are used by other new cards. Let me know if you need one of the base sets. This is probably my favourite Dominion expansion - highly recommended.

 

I also have the other expansions up to and including Dark Ages, as well as blank cards sets - just ask if you are interested.

 

Double. Published by F X Schmid. 1996. Box. Good. £7

Designer: W Johnson. No. players: 2-6. Country: German. Duration: 30 mins.

Card game, with a unique deck of 54 cards, each one representing two completely different cards in a regular deck. So, for instance, the King of Spades is also the 4 of Hearts. I dare say you could use this deck for games of your own design, or even try playing regular games with them, but the game rules given are for a variation of Knockout Whist. Certainly makes you think a little differently!

 

Dragonriders Of Pern. Published by Mayfair Games. 1983. Box. Good. £8.75

Designer: Sam Lewis. No. players: 1-7. Country: American. Duration: 2 hrs.

Special Notes: Box slightly indented due to stacking

Fantasy game, based on the series of novels by Anne McCaffrey. Players compete to unite the world of Pern, and fight aerial battles to keep off the deadly Thread. The game is semi cooperative, as if the lands of Pern become too poisoned by Thread all players lose, but if that doesn't happen then the player who is allied with the most holdings is the winner. The game comes with basic and advanced rules

 

Einfach Spitze. Published by Cardchess International. 2005. Box. In shrink. £9

Designer: Jeff Widderich. No. players: 2 or 4. Country: German. Duration: 30 mins.

Board game in which each player has eight pyramids on a 6x6 board, with the objective of getting four of their pieces to the other side of the board. Moving onto another player's piece traps that piece until it is moved off. Very attractively produced.

 

Elasund: Die Erste Stadt. Published by Kosmos. 2005. Box. 2 copies available:

1) Excellent. £16         2) In shrink. £14

Designer: Klaus Teuber. No. players: 2-4. Country: German. Duration: 90 mins.

Special Notes: Includes extra tiles from the mini expansion from Spiel.

Settlers of Catan themed game in which the first city of Catan, Elasund, is built up. The game uses different mechanics to regular Settlers. Players play building tiles onto a gridded board representing a city. These buildings can get you money and building materials which you will need to purchase further buildings. VPs can be gained by playing prestigious buildings, building city walls and collecting most trade points. This game allows more conflict than Settlers as it is possible to build over other players' buildings when placing a larger tile. Recommended.

 

Elfenroads. Published by White Wind. 1992. Box. Excellent. £95

Designer: Alan R Moon. No. players: 2-6. Country: German. Duration: 3 hrs.

Special Notes: Unnumbered set

Superb game that later won the 1998 German Game of the Year in a simplified form (Elfenland). Players traverse a fantasy land using a variety of peculiar forms of transport to visit all of the cities, earning money as each is visited. Each round transport cards are drafted, transport counters are auctioned and then placed, and then players move. The game is very interactive as each route can only be used by one type of transportation each round, and the players place the counters that decide this. Part of the White Wind limited edition 1200 series. Recommended - though be aware that Elfenland is more family friendly, this more of a gamer's game.

 

Emira. Published by Phalanx. 2006. Box. New, but small mark on lid. £10.50

Designer: Liesbeth Vanzeir, Paul Van Hove. No. players: 3-5. Country: German. Duration: 2 hrs.

Special Notes: German edition, but English rules and extensive play aids provided.

Entirely politically incorrect game! The players are Arabian princes who are seeking wives (yes several each). However, in order to attract wives the princes need to spend time gaining wealth and camels, developing their handsome looks and courtly graces. Different potential wives seek different attributes, and some will give their husband useful benefits while others may prove to be a burden on one's wealth or scare off other prospective wives...

 

Enix. Published by Murmel. 2004. Box. New. £10

Designer: Stefan Kögl, Andreas Rudin. No. players: 2-6. Country: Swiss. Duration: 30 mins.

Unusual game with an environmental theme. Enix is a huge temperamental being which lives in the sun, and can cause turmoil here on Earth. The board is formed using large hexagonal tiles which depict renewable energy sources. Action cards allow players to move their playing pieces around and to collect energy. However, Enix can also interfere and can seriously mess with your plans, so you will need to ensure you keep out of its way. When the game ends, having collected too much energy will lose you the game, and amongst the remaining players the one who collected most will win. Very unusual game.

 

Escape From Atlantis. Published by Waddingtons. 1986. Box. Good but 1 corner taped. £7

Designer: C & J Courtland Smith. No. players: 2-4. Country: British. Duration: 1 hr.

Attractive game, and one which plays very well with the family and gamers too. The board starts off with a large island in the centre, but the volcano is erupting and the island sinking into the sea. The players all have people of their tribe who need to escape to the safety of the mainland. This is done by using 3 action points each turn. In addition there are boats and dolphins to aid you (but rarely just where needed) and sharks and sea monsters to hinder. Each turn another bit of the island tumbles into the sea, possibly with an associated event. Whoever saves the most of their tribe wins. I can also supply my house rules to Survive / Escape From Atlantis which combine the best bits of both of these versions. Recommended.

 

Escape: Illusions (Expansion 1). Published by Queen Games. 2012. Box. In shrink. £22

Designer: Kristian Amundsen Ostby. No. players: 2-4. Country: German. Duration: 10 mins.

Expansion for Escape!, the great simultaneous play cooperative dungeon adventure. You will need the base game to make use of this set. Includes are two expansion modules: Module 3: Illusion Chambers (these disappear when players return to the start chamber); Module 4: Special Chambers (a selection of new mechanics which alter the game a little). Also included are components so a sixth player can join in.


Extra Blatt. Published by Moskito. 1991. Box. Good. £20

Designer: Karl-Heinz Schmiel. No. players: 3-4. Country: German. Duration: 90 mins.

Each player is an editor of a newspaper and must fill their front page with the best stories. Story tiles come in different shapes and sizes and in different categories (politics, sports, entertainment, etc). As you would expect with this designer, there are various twists: the later in the game stories are added to your newspaper the more valuable they are, but only the most impressive story of each type will score at the end of the game. Finally, it is possible to play advertisements on your opponents' newspaper layouts which wastes space and can potentially reduce the value of their stories.

 

Factory Fun. Published by Z-Man Games. 2010. Box. In shrink. £27

Designer: Corné van Moorsel. No. players: 2-5. Country: American. Duration: 45 mins.

2nd edition, now for up to 5 players (was 4), and also includes new machines and boards. Unusual tile placement game in which players place machines onto their own factory board. Machines generally have one or two inputs and one or two outputs. There are different coloured materials which can be produced and consumed and pipes need to be placed (and paid for) to link up the machines to sources and repositories of these materials. Each round a new factory is added and pipe networks have to be changed to accommodate them - hopefully inexpensively. The objective is to spend as little as possible while building up a valuable factory.

 

Fliegen Klatschen. Published by Abacus Spiele. 2004. Box. In shrink. £3

Designer: Christian Heuser. No. players: 2-8. Country: German. Duration: 20 mins.

Fast reaction card game in which players turn one card over at a time until either five colours of fly are represented or a fly swatter card is revealed. Players then claim a fly by putting their hand over it - but only the flies in the most prevalent colours are permitted. Successfully claimed cards score points at the end of the game.

 

Flucht Aus Mangrovia. Published by Mattel. 1989. Box. Good. £2.50

Designer: Roland Siegers. No. players: 2-6. Country: German. Duration: 1 hr.

Players race through the jungles of Mangrovia which are filled with dangerous animals. Cards are used to allow the playing pieces to get past these animals. The objective is to be the first to get both of your explorers out of the jungle to safety before anyone else.

 

Fremde Federn. Published by 2F Spiele. 2012. Box. In shrink. £22

Designer: Friedemann Friese. No. players: 2-4. Country: German. Duration: 95 mins.

Special Notes: I still don't have English rules, but they should appear on the Rio Grande website very soon

Also published as Copycat. In this game the players are political candidates hoping for election. In order to be elected they need to acquire influence, but in order to do this effectively money will be needed too. While having a board and using worker placement type actions, card play is very similar to Dominion - money being used to purchase new cards in much the same way. The artwork is all very tongue in cheek - clearly the author looks at the world of politics very cynically!

 

Fresko. Published by Queen Games. 2010. Box. In shrink. £28

Designer: Marco Ruskowski, Marcel Suesselback. No. players: 2-4. Country: German. Duration: 1 hr.

The players are chief artisans who are working on restoring a Renaissance church. This is done by assigning 5 workers to a variety of tasks to obtain a selection of resources which can then be used to complete parts of the restoration. There are some neat ideas and also three optional modules which can be added in for a slightly more complex game. Won the German Deutscher Spielpreis 2010.

 

Fresko Erweiterung Modules 4-6. Published by Queen Games. 2010. Box. In shrink. £18. Duration: 1 hr.

Designer: Marco Ruskowski, Marcel Suesselback, Wolfgang Panning. No. players: 2-4. Country: German. Expansion for this award winning game which you will need in order to make use of this set. This expansion contains three new modules each of which can be added to the base game individually or together. 4: The Wishing Well (throw a coin in the well to get a card which will grant one of several different benefits); 5: Gold Leaf - a way to make your work more valuable; 6: The Glaziers - adding coloured glass to the cathedral windows will make a greater impression.

 

Fruit Fair. Published by Wattsalpoag. 2008. Box. 2 copies availabke:

1) Excellent. £12.50          2) In shrink. £14

Designer: Kris Gould. No. players: 3-5. Country: American. Duration: 45 mins.

Players compete to pick a limited supply of fruit from the fruit trees, and then either hoard it to gain benefits for the next turn or spend it to gain prizes and extra workers. Ultimately the highest value of prizes will win the game. Players select their actions simultaneously each turn by ordering a set of cards. Players take actions in turn according to the amount of one type of fruit they held the previous turn - going early in the turn order is a definite advantage. However, other fruits give other benefits such as not having to order your cards in advance, being able to buy prizes and workers more cheaply and getting bonus fruit. What benefit each fruit gives changes as the game progresses.

 

Gaia's Garden. Published by Living Earth Games. 1999. Box. Good. £6.75

Designer: Lizet Frijters. No. players: 1-6. Country: Australian. Duration: 1 hr.

Cooperative game setting up a vegetable garden using the idea of companion planting. Players roll dice to move gardeners, pests, and predators around a track off which lie various garden beds. The gardeners can plant vegetables in empty beds, but always in accordance with companion planting rules which restrict what may be planted with what. Pests eat vegetables, unless they are in turn eaten by predators (birds), or unless a companion plant group is complete in which case the pests are repelled. The players win jointly if the garden gets fully planted, or lose jointly if it is overrun by pests.

 

Game Of The Year. Published by Spears. 1989. Box. Good. £2

Designer: Tom Kremer. No. players: 2-6. Country: British.

Cleverly titled family game. Each player must get through a year of 366 days, earning as many Red Letter Days as they can. The game is driven using a really neat spinner device consisting of flaps suspended around an axle which can be spun. It works really well, and is great fun to use and gives a choice of two moves each turn. The current player or the others may then spend money to add to the number of spaces moved to result in a good / bad event day. Events come in various flavours - a mainly good deck, a mainly bad deck and fixed events on special days of the year.

 

Games Of Patience. Published by Grant Richards Ltd. 1924. Book. Good. £6

Author: Basil Dalton. Country: British.

Softback, 17x11cm, 63 pages. Subtitled: Fifty Selected Games for a Single Pack. This is a collection of patience games with diagrams and also some puzzles for the reader with solutions at the end. The author wrote many books on games and here he has selected his favourite 50 out of over 350 patience games he considered.

 

Games To Play. Published by Michael Joseph. 1988. Book. Excellent. £7.50

Author: R.C.Bell. Country: British.

Hardback, 27x30cm, 192 pages. A very attractively produced and lavishly illustrated collection of games, with rules summaries. The illustrations show the games themselves - often antique items. The games are categorised: Race Games (14), War Games (31), Games of Position (19), Mancala (7), Dice & Spinners (21), Playable Games - ie. with board provided in the book (22), Dominoes (13), Card Games Requiring Boards or Markers (7), Games Requiring Manual Dexterity (22), North American Indian Games (6), Fortune Telling (6). Also includes a section on making a games collection.

 

Gangster. Published by Amigo. 2007. Box. Excellent. £13.50

Designer: Thorsten Gimmler. No. players: 2-5. Country: German. Duration: 90 mins.

Gangster themed board game set in prohibition Chicago. The players are gang leaders and send their 'boys' out to take control of the key parts of the city to make sure their gang gets their fair share of what's going on. This is a majorities game with wooden components and attractive board. It uses moveable area value boards so that the setup can be varied each game.

 

Goa. Published by Hans Im Gluck. 2004. Box. Good. £35

Designer: Rudiger Dorn. No. players: 2-4. Country: German. Duration: 90 mins.

Very clever auction based development game. Players start out with a little money, a small income, a small fleet, and small harvest. Players bid for tiles which give a variety of benefits such as more plantations, ships, colonists and money. These together with three development actions each turn allow you to improve your position in a variety of ways, with the goal of gaining VPs through progress on your development board, gaining money, exploration cards and other bonuses. Plenty of strategies possible and lots of interesting decisions to be made.

 

Goblins Inc. Published by CGE. 2012. Box. In shrink. £26

Designer: Filip Neduk. No. players: 2-4. Country: Czech Republic. Duration: 1 hr.

Players play in pairs to construct giant robotic killing machines using tiles showing assorted weapons, armour, engines and other parts. Once constructed they are then driven and used to maul each other. Players then swap teams and do it again. All the while the players have secret objectives to try to complete as well as building the death dealing robots.

 

Goldbrau. Published by Zoch. 2004. Box. 2 copies available:

1) In shrink. £10         2) Excellent. £8.50

Designer: Franz Benno Delonge. No. players: 3-4. Country: German. Duration: 1 hr.

Set in a Bavarian village during a beer festival, the players invest in the various breweries and beer gardens in order to make as much money as possible. During the three weeks of the festival the players vie for influence and control of the various companies as well as doing their best to expand the trade of the companies they have invested in. At the end of each week profits are calculated and distributed. Most money at the end of the festival wins.

 

Goldene Ära. Published by Phalanx. 2008. Box. In shrink. £19

Designer: Leo Colovini, Giuseppe Bau. No. players: 3-4. Country: Dutch. Duration: 1 hr.

Aka The Dutch Golden Age. Players expand their influence and power as major families in the growing Dutch empire. Starting with a base in one region, some money and a couple of merchants who can move from region to region, the players use actions to gain cards which can increase their money supply, give victory points, or provide other benefits. Money can be gained by playing income cards or when the king visits your regions. Fleets can also be built up and sent to the New World - a big undertaking, but extremely valuable once complete. Clever systems, and works very well - just don't run out of money! Recommended.

 

Groo: The Game + Expansion Set + 3 Graphic Novels. Published by Archangel Entertainment. 1997. Box.

Good. £24. Designer: Sergio Aragones & Ken Whitman. No. players: 2-6. Country: American. Duration: 45 mins.

Card game, 60 cards based on a cartoon character created by comic artist Aragones. Groo is a fighter and a parody of Conan the Barbarian. Lots of interaction as players build their towns, defend them, take over other towns, and, most of all, avoid the dreaded Groo who moves from town to town during the game. Includes 7 special dice. This package comes with the expansion set which provides 55 additional cards and allows up to 6 people to play, and to complete the package there are three Groo graphic novels for you to enjoy to get into the spirit of the game. A very nice collection and now quite collectable too.

 

Haggis. Published by Indie Boards & Cards. 2010. Box. In shrink. £10

Designer: Sean Ross. No. players: 2-3. Country: American. Duration: 45 mins.

Card game. This is a 'climbing' game of the same family as Tichu or The Great Dalmuti. Thus players try to get rid of all their cards by playing out sets, and others get the chance to overplay higher sets of the same size. Games of this type can be light or serious. This one is targetted at the more serious card player, and is really aimed at the Tichu player who wants to scratch that itch when they have only 2 or 3 players.

 

Halunken Und Spelunken. Published by Kosmos. 1997. Box. Excellent. £5

Designer: Alex Randolph. No. players: 3-4. Country: German. Duration: 40 mins. Desc. by Eamon.

Card game played on a board, set in the world of press-gangs, searching for recruits for His Majesty’s Royal Navy. The name translates as Scoundrels and Dives, because you search the port-side dives for the scoundrels within. The game mechanism is again used by this designer from his previous success, Hols der Geier, with players moving by card play, but similar cards cancelling each other out. There are special cards (rum cards) and other interactive rules. As a variant, you can add Black Jack to the game who has his own movement cards. Black Jack is bid for each round, and it is a very good idea to hire him when you can because he is adept at stealing from the other players. There is also a 2 player variant.

 

Heritage. Published by Industrial Art. ca.1970. Box. Box shows wear. £1

Designer: Unknown. No. players: 2-4. Country: British.

Set collection game using cards with very attractive full colour pictures of various stately homes, cathedrals etc around England. In addition players must move their car around the board to get to these various places. The game also has lots of information about the sites mentioned on the cards.

 

Holiday AG. Published by F X Schmid. 1990. Box. Good. £13

Designer: Wolfgang Kramer. No. players: 2-6. Country: German. Duration: 60 mins.

Clever game of the same general type as Acquire and Big Boss. There are five travel companies in which the players will gain shares, and each company has a line of 20 spaces onto which luggage markers are placed. Cards allow placement of the luggage markers, but the game is about trying to get strings of adjacent markers onto the companies you have shares in, while trying to ensure that those you do not have a stake in do not get long groups of markers, as the longest group of markers for each company at the end of the game determines the values of the shares. Recommended.

 

How Ruck!. Published by Kosmos. 2002. Box. Excellent. £8

Designer: Richard Borg. No. players: 2. Country: German. Duration: 30 mins.

Tug of war game set in the Scottish Highlands. Players play cards showing assorted caricatures onto either end of the rope - good ones on your side, bad on the other, and when a Heave Ho card is played strengths are compared. Various sneaky cards can be played including Nessie, who can either help pull or eat someone! One of the simpler games in the Kosmos 2 player series.

 

Hurry Cup!. Published by Hurrican. 2008. Box. In shrink. £16.50

Designer: Antoine Bauza. No. players: 3-6. Country: Switzerland. Duration: 30 mins. 

Motor racing game with some differences. A modular tiled track is laid out with various bends, which have speed limits. The basic system is that dice of different colours are rolled and then the players grab a token of the colour matching the dice they wish to use. This will depend on the speed limits for the spaces ahead. However, to keep things unpredictable a second dice must also be rolled and is added to the first dice so you can choose to drive aggressively or carefully.

 

Ido. Published by Goldsieber. 1998. Box. Excellent. £6

Designer: Bernhard Weber. No. players: 2-4. Country: German. Duration: 40 mins.

Strategy game played on a board which looks like a piece of modern art, with coloured areas and striking black lines on a white background. The playing pieces are equally as impressive - plastic, but very chunky colourful cubes and blocks. Onto the board is placed a black plastic griddle which can be moved around and which effectively adds to the lines on the board. Players move their blocks into the spaces on the board, and may also move the griddle as well, which will often move some of the blocks. The objective is to get your blocks to the other side of the board, and whoever manages their moves most efficiently will win.

 

Il Vecchio. Published by Hall Games. 2012. Box. In shrink. £32

Designer: Rudiger Dorn. No. players: 2-4. Country: German. Duration: 70 mins.

Set in Florence around 1430, the players are the heads of Florentine families who want to infiltrate the fading Medici empire in order to become the city's new ruler. Players move their family members around Tuscany in order to take control of the provinces, introduce new family members to the game, meet middlemen in order to perform actions specific to their location, and gain official positions in Florence. When the power of the Medici declines the player with the most influence takes over control and wins the game.

 

Imperial Canasta. Published by Eyre & Spottiswoode. 1950. Book. Good. £4

Author: Ralph Michaels, Charles Goren. Country: British.

Softback, 18x12cm, 107 pages. Subtitled: The only book which contains the Official British Rules. Includes the following sections: How To Play Canasta, Q&A, Timing & Strategy with 4 players, The Official British Rules, Canasta Tournaments.

 

Interaction. Published by Waddingtons. Box. 2 copies available:

1) 1978. Goodish!. The clear plastic lid is badly cracked, but taped up. The outer cardboard casing and contents are good. £3.25.

2) 1979. Standard box edition. Good. £4

Designer: Eric Solomon. No. players: 1-2. Country: British. Duration: 20 mins.

A somewhat Snooker / Pool related game, though a little more abstract. Players have to be first to 'pot' 5 out of 10 balls. Each player has 2 cue balls, and the game is played on a green baize indented grid on which the balls are placed. Balls are not hit, but instead moved and the consequences are determined according to the rules, which produce results similar to what would happen in Snooker. As well as the two player game there are also some puzzles to solve on your own.

 

Intermedium. Published by Ariel. 1976. Box. Good. £7

Designer: Matt Crispis. No. players: 2. Country: British. Duration: 30 mins.

Cerebral abstract game, which is a sort of two dimensional Mancala. The board shows two separate overlaid grids. When a stack of pieces is moved, pieces are dropped off one at a time as they pass over spaces. The idea is to capture opposing pieces, which is essentially done by surrounding them, though in a clever way.

 

Jäger Und Sammler. Published by Amigo. 2010. Box. Excellent. £17.50

Designer: Reiner Knizia. No. players: 2-4. Country: German. Duration: 45 mins.

Set in the stone age, the players start off in summer sending out their people to gather fruit, make weapons and kill the occasional mammoth, as well as preparing their winter camps. This is done by moving pieces around the board and collecting tiles. At the end of summer the people return to their camps and the board is refreshed for winter - there is now less fruit, but more mammoths, so hopefully enough weapons were made in the summer. Tactical play is needed to get the better tiles and collect sets as well as ensuring your camps are prepared for the following season.

 

Khronos. Published by Editions Du Matagot. 2006. Box. Excellent. £14

Designer: Arnauld Urbon. No. players: 2-5. Country: French. Duration: 100 mins.

The players build various buildings in a land enclosed by forest and mountains, with the objective of building powerful (and high scoring) regions. What makes this game different is that time travel is possible, and so the same area is fought over in three different time periods. Building in the earlier regions affects later regions, with less impressive 'copies' of the building popping up in the future regions. Sometimes this can seriously disrupt other players' regions in the later periods. A game which certainly requires your full attention!

 

King Of Tokyo. Published by iello. 2011. Box. In shrink. £22

Designer: Richard Garfield. No. players: 2-6. Country: French. Duration: 30 mins.

Each player takes control of a giant B-Movie monster along the lines of King Kong or Godzilla, and tries to become the King of Tokyo, stomping and destroying more than any other monster. The game uses dice, which players roll and reroll in order to gain VPs, gain energy, heal wounds and attack the monster currently resident in Tokyo. Energy can be spent on cards which give temporary or permanent benefits. It is possible to win either by defeating all the other monsters or getting to 20 VPs first. Great fun and plays swiftly - highly recommended.

 

Kingdom Builder: Nomads. Published by Queen Games. 2011. Box. In shrink. £22

Designer: Donald X. Vaccarino. No. players: 2-5. Country: German. Duration: 45 mins.

Expansion for Kingdom Builder (Spiel des Jahres 2012 winner). You will need the base game to make use of this set (let me know if you need it – I have it available too!). This set includes 40 settlements etc for a 5th player to play the game, as well as four new terrain boards for even more different layouts, with new special power tiles and new scoring cards which allow players to score points during the game not just at the end.

 

Kriegbot. Published by Sierra Madre Games. 2008. Ziplock. New. £17.50

Designer: Matt Eklund. No. players: 2-6. Country: American. Duration: 2 hrs.

Players outfit robotic combat vehicles with an assortment of weaponry and defensive equipment. They can also choose the basic vehicle type on which to base their killing machine, such as a hovercraft, helicopter or tank. Once constructed the vehicles then battle it out on a tactical terrain map.

 

Learn Magic Cards. Published by Wordware Publishing. 1996. Book. Excellent. £1.50

Author: Larry W. Smith. Country: American.

Softback, 23x15cm, 141 pages. A book which teaches the reader to play Magic: The Gathering. The book is divided into the following sections: Getting Started & Basic Game Terminology, The Playing Field, Playing the Colours, The Game Phases, Playing Magic, Trading Cards, Playing in Tournaments, Effective Card Combinations, + assorted appendices.

 

Let's Do Lunch. Published by Hasbro. 2000. Box. Good. £2.75

Designer: Unknown. No. players: 2. Country: Spanish. Duration: 20 mins.

Special Notes: This set was originally from Hasbro Spain, but has had English stickers applied by Hasbro and English rules inserted, making it quite unusual.

The game looks from the box to be a trivial children's game, but actually it is a tactical game played with dice on a 7x7 grid, and rated age 12+. Players take it in turn to roll 3 dice with the numbers 1-3 on each, and place a man anywhere on a column with the correct total. If this encloses one or more opposing men between yours then they are captured. Rolling 1-2-3 loses your turn and three of a kind gets another go. The objective is to place all your pieces. The (pretty irrelevant) theme is about two competing tribes of cannibals, though the plastic cannibal figures are quite cute.

 

Let's Take A Hike. Published by StrataMax Games. 2011. Box. In shrink. £8

Designer: Aaron Lauster. No. players: 2-5. Country: American. Duration: 30 mins.

Card game in which the players take turns loading up their backpack with useful equipment cards, and then one player will choose to go on a hike. Others may choose to join them. Hazard cards are then drawn and players must play cards from their backpacks to counter them, or be forced to drop out. The last player left on the hike gets the biggest reward.

 

Lifetime. Published by Amigo. 1996. Box. Excellent: cards shrinkwrapped. £0.90

Designer: Uwe Rosenberg. No. players: 3-6. Country: German. Duration: 45 mins. Desc. by Eamon.

Card game, 104 attractive double-sized cards. During the game players must play cards with two digits which correspond to years when a given celebrity was alive.

 

Lotus. Published by Ravensburger. 1988. Box. Excellent. £3.50

Designer: Dominique Tellier. No. players: 2-4. Country: German. Duration: 20 mins.

Abstract race game in which players have to try to get their playing pieces from the start area to the finish area first. Pieces can stack and the higher a stack the further the piece on top can move. There is also a 'trampoline' space which doubles movement for a piece landing on it. The board and pieces have been given a Chinese look which is quite attractive.

 

Lungarno. Published by Truant Spiele. 2008. Box. 2 copies available:

1) In shrink, but slight dent in base. £15        2) In shrink. £16

Designer: Michele Mura. No. players: 2-5. Country: German. Duration: 45 mins.

Tile laying game in which the players lay palace tiles into 8 districts.  Each palace shows one or two family crests, and men can be placed on these to gain points for all matching crests in a region.  Men can also be played to score in various ways at the end of the game, but this won't allow those men to be reused.  Special tiles and privilege cards allow regions to be made more or less valuable, and players can spend their money (=VPs) for additional actions if they think it worthwhile. Nicely produced and quite neat - well worth checking out for fans of Carcassonne style games.

 

Mammut. Published by Queen Games. 2011. Box. In shrink. £27

Designer: Kristian Amundsen Ostby. No. players: 2-5. Country: German. Duration: 30 mins.

Set in the stone age, each round a different selection of useful items are available, which include: food, fires, furs, axes, horns and animals. Each of these is useful but scores in a different way - some immediately, some only at game end, some a bit each round. Players take it in turn to take whatever they would like to have as their share from the middle, or if they think another player has been too greedy they can take their share but give at least one thing back! The best score after several rounds wins the game. Plays very well, and is a neat mechanism - recommended.

Marrakesh. Published by Xanadu. 1984. Box. Good but box shows some wear. £5.50

Designer: Joli Kansil. No. players: 2. Country: American. Duration: 45 mins.

Special Notes: This is the regular version (not the wooden box edition).

Intriguing game which marries trick-taking card games with elements of Backgammon. Includes a Winning Strategy article by Oswald Jacoby. Each player sets up six pieces on their board based on the roll of six dice. Each player is dealt a hand of six cards from a special deck, and then tries to win two-card tricks, and use the card values to 'bear off' the pieces backgammon style. Points are awarded for bearing off pieces in various combinations, such as 2 on each of three turns, or the legendary Marrakesh itself, when all six pieces are borne off on the same turn. Defensive points are earned for keeping the opponent from removing many pieces from their board.

 

Meteo. Published by Jumbo. 1989. Box. Good. £10

Designer: Dijkstra & Van Dijk. No. players: 2-4. Country: Dutch. Duration: 90 mins.

Very attractive weather themed game in which the players try to ensure their cruise ships and hotels get the best weather possible as they then get a better income. The weather is represented by transparent tiles showing a weather symbol. These are moved around the board by the players, in a clever but restricted way, with the wind only changing a little at a time. The game comes with loads of plastic components.

 

Mü & Mehr. Published by Amigo. 1996. Box. 2 copies available:

1) Small box edition. In shrink. £3.75         2) Slightly larger box edition. Excellent. £3.25

Designer: Doris Matthaüs & Frank Nestel. No. players: 2-6. Country: German. Duration: 1 hr.

Card game, really a set of games using unique cards. It was on the German 1996 Spiel des Jahres shortlist. The main game is a very clever trick taking game which is best with 5 players. It involves bidding for a contract for the hand in a rather neat way, and there can be up to two different trumps, either of which can be a number or colour. Finally, rather than the number of tricks taken being what scores, the cards have little triangles, which are the points you are trying to win. One of the very best 5 player card games. The other games are interesting variants of traditional card games, but work just a bit differently using the alternative set of cards. Recommended.

 

Myrmes. Published by Ystari Games. 2012. Box. In shrink. £32

Designer: Yoann Levet. No. players: 2-4. Country: French. Duration: 90 mins.

Players control ant colonies and use their ants to explore, harvest the resources they find, fight off competing ants from other colonies, and complete requests from their Queen. Additional ants can be born too. Individual boards track the state of each colony and the options for the workers. A central board shows the shared landscape. At the end of each year food must be spent to get the colonies through winter.

 

Mystery Express. Published by Days Of Wonder. 2010. Box. Excellent. £27

Designer: Antoine Bauza, Serge Laget. No. players: 3-5. Country: American. Duration: 75 mins.

Murder mystery deduction game set aboard the Orient Express. From the inventors of the fun but slightly chaotic Mystery of the Abbey, this game appeals more to the analytical game player who wants to have to think hard and use logic. Cards represent the who, what, where, when and why of the case, but merely seeing a card once is not enough to eliminate that possibility, as there are duplicates of each card in play! Players take actions each turn which will allow them to see some of the cards in other players' hands, and gain new cards etc. However, since some cards may have changed hands each turn your deductions need to be well thought through.

 

Neck And Neck. Published by Yaquinto. 1981. Double LP Case. Good. £3.75

Designer: Unknown. No. players: 2-6. Country: American.

Yaquinto's only sports game. Non-statistical horse racing game in an album case. Players place secret wagers on one or more horses and then players roll two dice and decide whether or not to move the indicated horse the amount rolled. Doubles allow a further roll. At the end of the race bets are paid for horses finishing in the top 3 (of 6). The game requires an element of bluff as refusing to move any horses which are not your own will soon make it obvious what you have bet on, and thus you will find no-one else moving them for you at all.

 

Non-Stop. Published by Condor. 1974. Box. Good. £11

Designer: Seven Towns Ltd. No. players: 2-4. Country: British. Duration: 30 mins.

A neat little train game. A grid of 81 track tiles is laid out and the players have a train piece each which start in the corners. The players move as many track spaces as the number printed on the tile their train started their turn on and they take each piece of track driven over. The idea is to collect more pieces of track than anyone else. What makes the game work is that certain pieces can be relaid to enable you to get your train back to where there are still tiles to claim. Surprisingly tactical for what appears at first to be very light.

 

Nuggets. Published by Winning Moves. 2003. Box. In shrink. £6

Designer: Christwart Conrad. No. players: 2-4. Country: German. Duration: 30 mins.

Placement game played on a 5x8 square grid. The board starts with 8 gold mines valued from 4 to 8 each, and players take turns either putting one of their claim markers face down onto an empty space (the claims are valued 1-4), or placing two dividers between spaces. The dividers allow the board to be chopped up into separate claims, none of which can be less than four spaces in size, and it is this that makes the game interesting, as it is quite possible for some claim markers to get separated from all the gold mines, and so have no effect in the scoring at the end of the game.

 

Ole. Published by Abacus. ca.1996. Box. Good. £3

Designer: Wolfgang Panning. No. players: 3-8. Country: German. Duration: 45 mins.

Card game with 56 cards numbered and colour coded in a special way. The object is to get rid of your cards first, and you do this by either laying a higher numbered card than the previous card or a higher ranking suit (but could have a lower number). If you play higher in both then you get to play again. If you are unable to play you take a penalty chip. There is actually more to this game than initially meets the eye and it does play well with the higher numbers of players too. Recommended.

 

Once Upon A Time: Dark Tales. Published by Atlas. 2004. Box. In shrink. £6.50. Duration: 30 mins.

Designer: Richard Lambert, Andrew Rilstone & James Wallis. No. players: 2+. Country: American.

Expansion for the storytelling card game Once Upon A Time, which you need to make use of this set. This set provides 56 more cards to add into the standard cards to add variety and give your stories a bit of a more sinister feel.

 

Orbit. Published by Franckh. 1993. Box. Good. £10

Designer: Alex Randolph. No. players: 1-10. Country: German. Duration: 45 mins.

Incredible game of skill, a real brain-bender, yet when you open the box all you can see are loads of dice! Also published as Moonstar and Harun. This set includes metal and wooden pieces and a glass egg timer. The game itself involves rolling the dice to set up a situation on the board and then all players analyse the setup and spot the highest way to score using the dice. After 1 minute players bid and the highest bidder shows how he gets his score. Some similar ideas to Ricochet Robots by the same designer, but rather more abstract.

 

Oregon. Published by Rio Grande Games. 2007. Box. In shrink. £24

Designer: Ase & Henrik Berg. No. players: 2-4. Country: American. Duration: 45 mins.

Wild West themed game in which the players use cards to permit placement of tiles and men onto an initially empty board in order to develop the wilderness with mines and buildings and to position their people in order to have the best access to these facilities. A simple but interesting mechanism which gives plenty of options.

 

Overthrone. Published by R&R Games. 1999. Box. 2 copies available:

1) Good. £6       2) Excellent. £7

Designer: Frank DiLorenzo & Stacey Merrill. No. players: 3-6. Country: American. Duration: 90 mins.

Card game, 2 decks of cards, featuring courtiers, musketeers, gold and other items associated with the court of King Louis. Players use their cards to attack, bribe and capture provinces, using their nobles to their advantage. Controlling the king is always useful! Very pretty cards. The game plays as a sort of trick taking game, with players playing cards of various types onto the table, and at the end of the 'trick', the player who played highest in each 'suit' gains the cards of that 'suit' and adds them to his power structure.

 

Party Games Funbook. Published by Murrays. 1960. Book. Good. £0.50

Author: Unknown. Country: British.

Softback, 80 pages, 24x18cm. Book of roughly 80 party games and activities, each one on a separate page, and most have an illustration. The illustrations are very 1960's, but the games and activities are good parlour games, and so just as much fun for kids now as they were then.

 

Party Games You Will Play Again. Published by Kaye & Ward. 1968. Book. Good. £2.50

Author: C.W. Rees. Country: British.

Hardback with dustcover, 22x15cm, 128 pages. A collection of activities, games and icebreakers for adult parties. The chapters cover: Warming Up Games, Pencil & Paper Games, Moving About Games, Stay Put Games, Magic & Mystery, Stunts, Team Games, Theatricals. Rather good collection of this type.

 

Pic Charades. Published by Spear's Games. 1989. Box. Good. £3.75

Designer: WAR Frontline. No. players: 2+ teams. Country: British. Duration: 30 mins.

Boxed version of the parlour game charades. The deck of cards provides many different subjects (18 per card) and three dice are used: 2 to indicate which subject is to be used on the card, and one to indicate whether the subject must be drawn or mimed, or if there is a choice.

 

Pinhigh. Published by Canmos. ca.1990. Box. Excellent. £2.75

Designer: Unknown. No. players: 1-8. Country: British.

Attractive golf game with a large colourful board showing an aerial view of a made up golf course. Players choose a club to use for each shot, having a clear chart which indicates the possible outcomes. Each player then spins a specially marked up roulette wheel which determines the outcome, which can be one of poor, fair, good, excellent, miracle or air-shot with differing degrees of likelihood. Very nicely produced.

 

Polarity. Published by Temple Games. ca.2009. Long Cloth Bag. Excellent. £15

Designer: Douglas Seaton. No. players: 2. Country: American. Duration: 30 mins.

Cloth bag and cloth board version of this amazing game of magnetic fields. Each player has a stack of playing disks, black on one side and white on the other, and all are strong magnets. Players take it in turn to place a piece onto the cloth playing surface within the marked circle. Initially this is easy, but soon the placing of a new magnet will start shifting the other magnets, and sometimes magnets will lift up on an edge due to the repulsion of other nearby magnets. Any magnets which touch due to a new placement are taken, and the objective is to get rid of all of your magnets. Fascinating and unique.

 

Portobello Market. Published by Schmidt Spiele. 2007. Box. In shrink. £15.50

Designer: Thomas Odenhoven. No. players: 2-4. Country: German. Duration: 40 mins.

An interesting majorities game set in London's Portobello street market. Players take turns to place market stands into the various streets, but must move the policeman to supervise this. However, moving him can prove expensive, so care should be taken. When a street fills with market stalls points are awarded to the majority stall holders. However, not all streets will fill before the end of the game, so don't spread your stalls too thinly. Fits quite a bit into a short time. Recommended.

 

Premium. Published by Theydon Games. ca.1950. Box. Good. £4.50

Designer: Unknown. No. players: 2-4. Country: British.

Business game in which a single playing piece is moved around a Monopoly style track, and the current player deals with the space landed on. If it is an unpurchased property this gives that player the option to purchase it, and then either insure it, partly insure it or leave it uninsured. When landed on in future all players have to make a payment to the owner, but there is also a chance that something bad will happen to the property, in which case the owner had better have some insurance! The objective is to stay solvent longer than anyone else.

 

Putsch. Published by Queen Games. 1998. Box. Excellent. £10.50

Designer: Heiko Wiese. No. players: 3-6. Country: German. Duration: 2 hrs.

Game of political manoeuvrings in a banana republic. Control of each of the political groups at the end of the game scores points. Each group can perform different actions, and money and cards must be used to best effect. As you would expect from this type of game there is plenty of scope for wheeling and dealing amongst the players.

 

Quests Of The Round Table. Published by Gamewright. 1996. Box. Good. £8

Designer: Unknown. No. players: 2-4. Country: American. Duration: 1hr.

Card game, 165 cards printed in full colour and with a nice linen finish to the cards. They depict knights, evil knights, monsters, magicians, quests, weapons and so on - the stuff of Arthurian legend. Players take turns either setting quests for the other players, trying to fulfil quests or engaging in tournaments. The game is light but hand management is very important so there is definitely skill. The game can be shortened if desired by making it easier to get to each stage of knighthood. One of Gamewright's better offerings.

 

Qumero. Published by Spears. 1985. Box. 2 copies available:

1) Good but 2 corners taped. £1.25       2) Good. £2

Designer: Sheldon J Dubow. No. players: 2-4. Country: British. Duration: 45 mins.

Game using four dice, two with numbers on and two with letters. Each player has a personal board to play on which records their progress as they try to cover complete lines, columns and diagonals. You can choose how to combine the dice you roll to form coordinates on your board, so as to maximise the chance of completing a line. Special cards are awarded when rolling doubles which allow flexibility when rolling poorly later in the game. Points are awarded only to the first player to complete each line. Uses substantial individual boards and well made transparent markers which slot into the boards.

 

Rattus. Published by Z-Man Games. 2010. Box. Excellent. £26

Designer: Henrik & Ase Berg. No. players: 2-4. Country: American. Duration: 45 mins.

Set in Europe in 1347 as the Black Death is about to strike. The players each have centres of population they control, and as the plague spreads it kills many in its path. The players use help from various classes, such as the peasants for population growth, monks to keep the rats away etc. When eventually the plague stops the player with the most people still alive wins.

 

Rebs & Yanks. Published by Stratamax. 1995. Box. New. £8.50

Designer: Max Michael. No. players: 2. Country: American. Duration: 40 mins.

Card game, based on American Civil War encounters. Not a trading card game, but a complete game in its own right. Players hold cards representing famous generals, terrain, and various kinds of army units. Players draw and discard until one feels strong enough to launch an attack. The battle involves the use of dice, and cards modify the results. The game includes a standard game, advanced rules and also special rules for four scenarios: Antietam, Stones River, The Wilderness and Kennesaw Mountain.

 

Regency. Published by Pegasus. 1992. Box. Good. £7.50

Designer: Unknown. No. players: 2-4. Country: British.

Played on a board showing several concentric tracks. The players use dice to move their pieces to form lines, which allow their pieces to advance on to the next ring. The objective is to be the first to advance one of your pieces to the centre of the board and become Regent.

 

Ren Faire. Published by Atlas Games. 2009. Box. Excellent. £12.50

Designer: Michelle Nephew. No. players: 2-4. Country: American. Duration: 1 hr.

Card game in which the players turn up at a Renaissance Faire in shorts and T-shirt, and feel decidedly out of place, so by performing for the crowd various bits of costume can be earned to help them feel more at home. The game uses transparent cards showing the pieces of costume which are then placed over the character card to 'clothe' them. A second deck of cards gives party game type actions which the players perform in order to earn money with which to buy more costume cards.

 

Revolver. Published by Stronghold Games. 2011. Tin Box. In shirnk. £16

Designer: Mark Chaplin. No. players: 2. Country: American. Duration: 45 mins.

Card game set in the Old West. One player takes the deck for Col. Ned McReady and his lawmen, and is opposed by the deadly Colty gang. The Colonel needs to take down the bandits while the Colty gang want to escape over the Mexican border. The decks have different cards and abilities.

 

Revolver 2. Published by Stronghold Games. 2012. Tin Box. In shrink. £16

Designer: Mark Chaplin, Leigh Caple. No. players: 2. Country: American. Duration: 45 mins.

Card game set in the Old West. One player takes the deck for the bandit 'General' Mapache while the other takes the role of 'Padre' Esteban and his gunslingers hired by the villagers of Malpaso to defend them. The decks have different cards and abilities. This is a stand alone game and the original is not needed to play this.

 

Rhino Rush. Published by Peter Pan Games. 1996. Box. Good, but box shows some wear. £3.25

Designer: Unknown. No. players: 2-4. Country: British. Duration: 15 mins.

Special Notes: There is some tape on the joins of the board.

Children's game (age 5+) which is essentially just a roll and move game. However, what makes this fun is that there is a large (6 inch long!) motorised plastic rhino which moves around the board erratically and moves the playing pieces as well!

 

Rise Of Empires. Published by Mayfair Games. 2009. Box. In shrink. £24

Designer: Martin Wallace. No. players: 2-5. Country: Dutch. Duration: 2.5 hrs.

Civilisation building game starting from the 'Ancient Age' up to the 'Modern Age'. Players must use diplomacy, war and economics to best advance their empire. The game uses an unusual mechanism in that actions performed in one round will then be performed in reverse order in the following round, forcing players to plan in advance in order to ensure the following turn is useful as well as the current one.

 

Sauerbaum. Published by Herder Spiele. 1987. Box. Good. £8.75

Designer: Johannes Tranelis. No. players: 3-7. Country: German.

Intriguing game with the object of saving a tree from dying from acid rain pollution. All players must work together to achieve this, because if the acid raindrops reach the roots, all players lose. Thus they have to act co-operatively, but at the same time, they also try to win individually. There is no point though in getting into a powerful position if the roots wither, so sometimes you just have to help your fellow players whether you like it or not. Can also be played with smarties in which case you eat them as you eliminate them from the tree - yumm yumm! Recommended.

 

Scandaroon. Published by Surprised Stare. 2007. Box. Excellent. £8.75

Designer: Tony Boydell. No. players: 3-4. Country: British. Duration: 1 hr.

Interactive card game with some elements from trick taking games and some from set collecting games. Players play cards from hand one at a time, and these will have a suit and value, but also many have a special power which can either be used (and the card generally discarded) or ignored. Players try to achieve the best card collection each round, with various bonuses awarded for other achievements as well.

 

Scarne's Guide To Modern Poker. Published by Simon & Schuster. 1980. Book. Good. £6

Author: John Scarne. Country: American.

Softback, 23x15cm, 307 pages. A comprehensive guide to Poker from this well known expert at cards, gambling and magic tricks. Initial chapters cover the vast size of the US Poker scene, the science and skill in Poker, general rules and strategy. A variety of popular types of Poker are then detailed (draw, low & high-low draw, 5 card stud, 7 card stud etc). The mathematics of Poker are also examined, as well as a chapter to help you spot cheats.

 

Sheepdogs Of Pendleton Hill. Published by Stratamax Games. 2012. Box. In shrink. £30

Designer: Max Michael. No. players: 3-5. Country: American. Duration: 45 mins.

The players use sheepdog cards to add their sheep to pens, deploy their shepherds to the hill, and move the flocks of sheep up the hill. When a sheep meets its shepherd they both come off the hill and score points - the further up the hill they meet the more points. Some cards allow players to use only their own pieces, others a mix of their own and others', and some allow a wolf to steal a sheep from a flock. Very attractively produced with chunky wooden playing pieces.

 

Sheepdogs Of Pendleton Hill: Promo Cards. Published by Stratamax Games. 2012. Box. New. £1

Designer: Max Michael. No. players: 3-5. Country: American. Duration: 45 mins.

This is the 'Wolf Booster Deck' and adds more wolfish mischief to this quick playing game of interactive strategy. You will need the base game to make use of these cards.

 

Shuttles. Published by Shoptaugh. 1984. Box. Box shows wear. £3

Designer: Philip Shoptaugh. No. players: 2. Country: American. Duration: 20 mins.

Special Notes: Original rules missing, but I will print out a transcription of them.

Strategy maze game, in which the board consists of nine sliding plastic sections each with nine holes, and also some maze walls on them. At either end there are also the home bases, where the five player pegs of each colour start.  The objective is to get all of your pieces to the far end of the board. Players take turns either moving one of their pieces, sliding a section of the board or jumping an opposing piece.

 

Silberzwerg. Published by Queen Games. ca.1998. Box. 2 copies available:

1) Good. £10.50       2) Excellent. £12

Designer: Gerd Deininger, Andreas Michaelis. No. players: 2-4. Country: German. Duration: 1 hr.

A nicely produced game in which your dwarves mine gems and then you fulfil gem orders to get money. There are wooden pieces for the dwarves and glass beads for the gems. Dwarves can either be sent out to do mining or sell gems or their evil twins can be sent out instead to obstruct other players or even steal gems from them, as well as manipulate the ever-dropping prices of the orders.

 

Snowdonia. Published by Surprised Stare. 2012. Box. In shrink. £26

Designer: Tony Boydell. No. players: 1-5. Country: British. Duration: 1 hr.

Set in 1894, the players are gangs of workers working on getting a railway to the top of Snowdon. Players send their workers to excavate a way up the mountain, collect raw materials, lay the track, construct viaducts and build stations. When the task is completed the players are rewarded for the part they played in the construction.

 

Some Patiences. Published by John Waddington Ltd. 1924. Booklet. Good. £0.90

Author: H.A.H. Carson. Country: British.

Softback, 9x7cm, 40 pages. A mini guide to 13 different games of patience: Blue Moon, Demon Cancelled, Empire, Hidden Four, Huff, Long, Porcupine, Precedence, Roulette, Royal, Shuffling Patience, Snake, Triangle.

 

Spiel '90 Taschenbuch. Published by Friedhelm Merz Verlag. 1990. Book. Good. £2

Author: Rosemarie Geu. Country: German.

Softback, 15x11cm, 710 pages. Pocket guide book to the Spiel 1990 fair in Essen, with lots of information useful to collectors such as: Company addresses for all the exhibitors, PBM magazine addresses, German games awards lists, Journalists' and magazines' contact details, Lists of the games being shown at all the stands that year, Lists of games authors with their ludographies, Games index, Games groups and so on. It is all in German of course.

 

Spi-Trap. Published by SMT. ca.1988. Box. Good. £2.75

Designer: Unknown. No. players: 2-4. Country: Swedish.

An interactive variant of Hangman. Players guess letters (then the target word if they can), and the result of their efforts move their opponents nearer the centre of a spider's web (and then out of the game).

 

Spy Ring. Published by Waddingtons. 1965. Box. Excellent. £5.75

Designer: Unknown. No. players: 2-4. Country: British. Duration: 45 mins.

First edition of this game of intrigue amongst the embassies. Even has little metal aerials you pop in your spy's hat for when he is using his radio. Players try to collect all four parts of one of the secrets going around between the embassies. The first player to achieve this wins. Play is tactical and a small amount of memory helps too since then you will know who is most likely to have the part of the secret you are collecting. Rather nice light game. There are a surprisingly large number of differences between this early version and the later (1978 onwards) version.

 

Spy Ring. Published by Waddingtons. Box. Later editions. 2 copies available:

1) 1978. Good. There is a large mark on the base where tape has been ripped off..£3.25
2) Good. £4.75

Designer: Unknown. No. players: 2-4. Country: British. Duration: 45 mins.

Revised edition of this game of intrigue amongst the embassies. Rather nice light game and this edition has fun (but unnecessary) mirrors with which to discreetly look at your collected secrets.

 

Star Trek The Undiscovered Country. Published by King International. 1993. Box. Excellent. £1.50

Designer: Unknown. No. players: 1. Country: British.

1000 piece jigsaw puzzle showing the Star Trek: The Undiscovered Country film poster. This is a limited edition item (10000 were produced). When complete the puzzle measures 67cm x 48.5cm.

 

Stirling Moss Rally. Published by Whittlecraft. ca.1965. Box. Good. £2.75

Designer: Unknown. No. players: 2-6. Country: British. Duration: 1 hr.

Motor racing rally game played on a course with snow and ice, rocky canyons, and deserts. Players buy equipment to help them through certain terrains, and without these the cars will have to stop for repairs. The game uses 3 dice: fast (1-6), slow (1-3), and a traffic light control (red/green). Hazard spaces do different things depending on your speed and equipment. Board graphics and box art by the newspaper cartoonist Brockbank.

 

Stop The Train. Published by Spears. 1986. Box. Good. £3.75

Designer: Unknown. No. players: 2-4. Country: British. Duration: 25 mins.

Special Notes: The dice is not the original one, but an entirely suitable replacement.

Children's game (age 5+) in which the players have to get 3 playing pieces around the board and back home again - first to do so wins. A dice is used to dictate movement options, but it does not have pips, but colours, and rather than indicating how the playing pieces move it determines how two trains move around the board. The board has a clip-in clear plastic railway track and two large train overlays which fit onto the railway track and can slide around the track. These trains cover several spaces and at the end of each turn when the trains are stationary, playing pieces next to them get on, or if at a detour space, get off and move backwards a bit. Good children's game.

 

Strada Romana. Published by Blackrock Editions. 2009. Box. Excellent. £20

Designer: Walter Obert. No. players: 2-5. Country: Italian. Duration: 45 mins.

Players move 10 horse drawn merchant wagons along the Roman Road, 5 in each direction. As they are moved goods are collected of several types and demands discovered. When goods and demands are matched VPs are scored, in such a way that it is important to trade in both a wide variety of goods but also specialise in one. Points can also be earned by working out which of the merchants will reach the end of the road before the game ends. Blockages can occur and so special moves are available, but will cost precious money.

 

Such A Thing. Published by Valley Games. 2007. Box. In shrink. £10.50

Designer: Urs Hostettler. No. players: 2-10. Country: Canadian. Duration: 30 mins.

Fun after dinner game in which players try to get rid of their cards, each of which details an aspect of an object eg. "Could be used to catch mice", or "Made of wood". Everyone tries to think of an object which fits all the categories played so far, and when it is their turn either adds a card to the layout or challenges the previous player. Getting caught out without an object in mind or challenging wrongly gets you more cards as a penalty. Neat and simple idea which plays really well. Recommended.

 

Sunset Blvd. Published by Salagames. 1992. Box. Excellent. £0.75

Designer: Gunter Baars. No. players: 2-6. Country: German. Duration: 30 mins.

Each player must discover the location of the four false celebrities dealt to them at the start of the game. The various celebrities are initially laid face down in a row. Players take the role of the press and roll the dice and move amongst the stars to obtain interviews, hopefully with the stars required. The game uses an intriguing movement system which needs to be managed carefully to avoid having to re-find celebrities after a poorly planned or unlucky move.

 

Supersell. Published by Condor. ca.1970. Box. Good. £8

Designer: Seven Towns Ltd. No. players: 2-4. Country: British. Duration: 1 hr.

Business game in which players buy cars from the bank and sell them again at a profit in various countries. A single buyer marker moves around the board according to throws of the dice, and all cars for sale in the country landed on are sold. Between moves of the buyer all players get the chance to place cars into markets, but if they want to place in a country where another player is already selling cars then they must oust them by employing more salesmen. The first player to a set total of money wins.

 

Sword & Skull. Published by Hasbro Avalon Hill. 2005. Box. Excellent. £9.50

Designer: Mike Elliot. No. players: 2-5. Country: American. Duration: 1 hr.

Pirate themed game in which each player controls an officer and a pirate, who are moved around a Talisman style track on the board. The characters attempt to rescue the Queen's flagship from the Pirate King, and this can be done in several ways: simply buying it back with a ton of money, or through bravery & derring do or more underhanded methods. The game is driven by various types of cards.

 

Sylla. Published by Rio Grande Games. 2008. Box. In shrink. £20

Designer: Unknown. No. players: 3-4. Country: American. Duration: 90 mins.

Roman themed game in which players use various characters (merchants, senators, slaves, vestal virgins etc) to try to promote the interests of their faction. This is done by recruiting more characters, purchasing buildings, spending money to buy influence, using their characters to deal with catastrophes, and obtaining special chips the true value of which won't be known until the end of the game. All aspects of the game require the use of characters, but each can be used only once per round, so deciding how best to use them, and which way will most effectively earn influence, is what it is all about.

 

Tall Stories. Published by Living & Learning Games. 1992. Box. Good, but box lid slightly indented.. £2.25

Designer: Unknown. No. players: 2-4. Country: British. Duration: 30 mins.

Children's story telling game, made locally in Cambridge. The game is played on a board covered in different colour hexagons. There are 48 different hex tiles in play, and each turn you add one or more to the board, adjacent to tiles already there. The picture on the tile played must be incorporated into the story in a sensible way, though you may add as much or as little narrative as you wish before playing the tile. Play continues until a story is brought to an end with one of 4 special tiles indicating a happy, sad, surprise or humourous ending.

 

Techno Witches. Published by Rio Grande Games. 2005. Box. In shrink. £16.50

Designer: Heinrich Glumpler. No. players: 2-4. Country: American. Duration: 40 mins.

Race game in which the players are broomstick-flying witches and wizards. The game uses an interesting system where players select curved path sections and play them in sequence next to their planning piece. This is done one piece at a time, and as an alternative to taking another curve section you can fly, which means you play out all your planned pieces in order. Hopefully these can be played without crashing into any obstacles or other witches and wizards. Very neat system, with a variety of race scenarios suggested.

 

Tetris. Published by Tomy. 1991. Box. Good. £4.75

Designer: Unknown. No. players: 2. Country: British. Duration: 30 mins.

Board game version of the famous and addictive computer game. The two players sit at either end of the board, and take it in turn to use a shape spinner which is built into the game to determine what shape they have to add to their Tetris layout. The two layouts join up at the top, and initially a central bar sits in the middle of the board, but each time you complete a row the bar is moved towards your opponent. Completing several lines at once moves it extra spaces. The idea being to have your opponent run out of space before you do, so keeping the divider bar on their side of the board is a good way to do this.

 

The Complete Book Of Card Games. Published by H.F.& G. Witherby Ltd. 1939. Book. Good. £6

Author: Hubert Phillips, B.C. Westall. Country: British.

Special Notes: First printing

Hardback, 22x15cm, 258 pages. This collection of card games give rules and also illustrative examples and discusses the games in detail too. It covers: Contract Bridge, Solo Whist, Piquet, Cribbage, Black Maria, Poker, German Whist, Nullos, Bezique, Bezique Poker, Cribbage Two Player Patience, Tablanette, Cassino, Five Hundred, Three Handed Bridge, Knaves, Hasenpfeffer, Greek Hearts, Slobberhands, 12 games for 3-7 players, 11 party games, 28 games of patience.  A good collection.

 

The Complete Home Entertainer. Published by Odhams Press Ltd. ca.1920. Book. Good. £6

Author: Unknown. Country: British.

Hardback, 22x14cm, 512 pages. The cover and spine are embossed, and there are over 400 illustrations, but the date is a guess. The book covers: Getting Together (Icebreakers), Action Games, Word Games, Games With Pencil & Paper, Party Stunts and Jokes, Word Puzzles, 1 Minute Teasers, Fun with Intelligence Tests, Potted Personalities, Character Quizzes, Amateur Detective's Casebook, Brain Twisters, Family Craft, Songs for Home & Party, Simple Conjuring, Card Wizardry, Scientific Magic, Fun with Matches String & Coins, Card Games, Board & Table Games, Picnic & Garden Games, Children's Fun Book.

 

The Elfquest Boardgame. Published by Mayfair. 1988. Box. Good. £3. Desc. by Eamon.

Designer: Mark Acres, Troy Denning & Marty Stever. No. players: 2-5. Country: American. Duration: 90 mins.

Based on the comic book characters created by Wendy and Richard Pini. The board is made up of tiles, making it different every game, and in the full game, the tile placement is crucial to your strategy. One player is Guttlekraw the Troll King, and the others are leaders of various elf tribes looking for their Elf Home. Movement costs between tiles depend on the numbers printed on them, so some routes will be prohibitively expensive. There are a number of potential sites for Elf Home, which need to be investigated.

 

The English Jigsaw Puzzle 1760-1890. Published by Wayland. 1972. Book. Excellent. £13

Author: Linda Hannas. Country: British.

Hardback with dustcover, 26x19cm, 164 pages. Book detailing the history of the English Jigsaw Puzzle, and an essential work on the subject. About half the book is historical information with many pictures (mostly black and white, but a few colour) and covers the inventor of the Jigsaw (John Spilsbury), 18th and 19th century dissections, principal publishers, the jigsaw trade, foreign puzzles, and more. The second half is a very comprehensive looking listing of jigsaws from the covered period in museums and private collections with quite a bit of detailed information on each (but no pictures).

 

The High Kings Of Tara. Published by Real Original Games. 1999. Box. Good. £12.50

Designer: Murray Heasman. No. players: 2 or 4. Country: British. Duration: 40 mins.

Unusual strategy game based on the Celtic artwork from The Book of Kells. The game consists of moving your king playing piece around the board and placing segments of Celtic loops to form 'hill forts'. The objective is to then join your loop segments into more neatly formed loops so that by the end of the game you have less knots than your opponent. The four player game is played as a partnership game. Unusual, well regarded and attractive too.

 

The Illustrated Book Of Patience Games. Published by George Routledge & Sons. 1901. Book.

Good - especially for its age!. £12. Author: Professor Hoffmann. No. players: 1. Country: British.

Special Notes: 3rd Edition

Hardback, 21x15cm, 123 pages. Embossed cover and printed in red and black throughout with many card layouts shown. This is a collection of 63 patience games, and is noted as a translation and editing of a German volume. Very nicely produced period item.

 

The Magnificent Race / Das Grosse Rennen. Published by Parker Palitoy. 1975. Box. 2 editions available:

1) Das Grosse Rennen. Country: German. Good. £9
2) The Magnificent Race. Country: British. Good. £11

Designer: Unknown. No. players: 2-4. Duration: 1 hr.

German edition of The Magnificent Race. A great fun race game. Players collect tickets on various forms of transport, and enter races for that transport throughout the game. Coloured balls are placed in a large spinner and the winning ball will settle in a little indentation. The more balls you have in a race, the greater your chance of winning, but Dick Dastardly (everyone's adversary) always has a black ball in every race so he could win and pinch the points. He could even win the game! Not to be taken seriously, but just good fun.

 

The Modern Hoyle. Published by Frederick Warne And Co. ca.1887. Book. Fair. £2

Author: Professor Hoffmann. Country: British.

Special Notes: Some of the spine covering is missing. The contents have been annotated in many places.

Hardback, 16x11cm, 222 pages. This update of Hoyle's description of how to play various games covers: Whist, Euchre, Chess, Cribbage, Dominoes, Draughts, Backgammon, Nap, Poker, Bezique, Solo Whist, Ecarte and Cuckoo.

 

The Pillars Of The Earth: Builders' Duel. Published by Mayfair Games. 2009. Box. Excellent. £15

Designer: Stefan Feld. No. players: 2. Country: American. Duration: 45 mins.

Card based resource management game based on the excellent Pillars of the Earth board game. In this game one player is trying to build the fortress and the other the cathedral. To do this a 3x3 layout of cards offering assorted resources and actions is laid out and the players each pick a row or column which they wish to perform, with any overlapping card being competed for. Each round a different 3x3 grid of cards is laid out. The first to complete their building wins.

 

The Reef / Das Riff. 2000. Box. 2 editions available:

1) Das Riff. Published by Kosmos. Country: German. Good. £9

2) Das Riff. Published by Kosmos. Country: German. In shrink. £10

3) The Reef. Published by Rio Grande. Country: American. In shrink. £11

4) The Reef. Published by Rio Grande. Country: American. Excellent. £10

Designer: Christine & Wolfgang Lehmann. No. players: 2. Duration: 45 mins.

Unusual game of catching rare and colourful fish in order to breed specific new combinations. Colourful square reef cards showing fishes, sharks, coral, pearls and open sea are placed in rows, some face up and some face down. Players use their ships and worms (as bait ?) to explore the reefs, and obtain more boats, always looking to obtain breeding pairs which will produce young fish currently in demand. Play is quite tactical, but with luck in whether previously unexplored sea regions hold what is desired and in what worms become available. The game has a neat 'water-flow' mechanism which drives the replenishment of the tiles. Definitely an unusual one and well worth trying.

 

The Tables Of Magic. Published by Wordware Publishing. 1996. Book. Excellent. £1

Author: George H.Baxter. Country: American.

Softback, 23x15cm, 184 pages. Book on Magic: The Gathering intended to improve your deck building and act as a useful reference guide. The book covers: The Turn Sequence, The Attack Phase, Probability & Statistics (for good deck building), Deck Construction Procedure & Worksheet, The Sideboard, Banned & Restricted Lists, Top Eight Pro Tour Decks, Card List.


The Treasure Of The Incas. Published by Ravensburger. 1988. Box. 2 copies available:

1) Good. £9        2) Good, but box shows some wear. £8

Designer: Mathias Wittig / Edit Grein-Bottcher. No. players: 2-6. Country: British.

Little-seen British version of this game about exploring South American jungles, looking for lost treasure. The movement system is quite original, using dice to give a variety of options but also direction tokens which have to be given up for each direction moved in, special spaces to get back more of these tokens and Inca spaces where you have to take an event card. Nice plastic temples in which the treasure and various bonus tiles are hidden at the start of the game.  The objective is to find the treasure in one of the temples and leg it back to camp before the other players can take it off you.

 

The War Room. Published by Northern Cross. 1990. Long Tube. Good. £9

Designer: Greg Volpert. No. players: 2-4. Country: American. Duration: 90 mins.

Special Notes: The tube is a little grubby looking.

War game set in the Persian Gulf. Iraqi and Multinational forces face off in the desert sun. The objective is to capture the enemy troops and force a surrender. Units include infantry, artillery, helicopters, tanks, aircraft and warships. The rules are short and play is straightforward.

 

Third World Debt. Published by JKLM Games. 2005. Box. In shrink. £16.50

Designer: Dave Thorby. No. players: 2-6. Country: British. Duration: 2 hrs.

Economic game in which each player runs their own third world country, and has to manage its economy. This will involve obtaining money from international banks to build factories, and thus get income, but the banks need interest payments, and money can also be siphoned off for military purposes. Getting the balance just right is what will win the game.

 

Ticket To Ride: The Card Game. Published by Days Of Wonder. 2008. Box. Excellent - unused. £10

Designer: Alan R Moon. No. players: 2-4. Country: American. Duration: 30 mins.

Card game using the theme from Ticket to Ride. Game play has a very different feel, however. Players still collect cards which are used to fulfil tickets between locations, but there is no map board and no lines of trains. A good memory for what cards you have played into your pile is helpful. During play it is also possible to force other players to discard some of their cards they have played before they get safely stored away.

 

Tinner's Trail 2nd Edition. Published by JKLM Games. 2007. Box. In shrink. £19

Designer: Martin Wallace. No. players: 3-4. Country: British. Duration: 75 mins.

Clever economic game based on the Cornish tin mining industry with straight forward mechanics which plays very well, presenting a selection of tricky choices. Players buy rights to mine areas of Cornwall which they then mine for tin and copper. However, the cost of getting out ore is increased as mines fill with water, which happens every time ore is removed. Various improvements can be bought to remove water, discover more seams of ore, and increase production efficiency. However, each round players have a limited number of time points to spend, so actions must be chosen wisely. Highly recommended.

 

Totem. Published by Queen Games. 1995. Box. Excellent. £11

Designer: Philippe Des Pallieres & Patrice Pillet. No. players: 2-4. Country: German. Duration: 90 mins.

Players manage a tribe of indians each, and every turn must assign their people amongst 3 huts. Then players use their resources to play enhancing spells on their own huts and unpleasant spells on opponents' huts. The spells are resolved, food is gathered, babies are born and the population ages. The biggest tribe each turn gets an extra totem pole segment which allows more spells to be cast but also makes that tribe more of a target. It is quite possible for a tribe to become unviable and have  to start again from scratch. Clever game with good mechanics. Very nice bits too.

 

Trespass. Published by Palitoy Bradgate. ca.1974. Box. Good. £0.75

Designer: Unknown. No. players: 2. Country: British. Duration: 20 mins.

This is not the Alex Randolph game of the same name. Each player has pegs numbered 0-9, one of which is secretly chosen at the start of the game as the victory peg. The objective is then to manoeuvre this victory peg into your opponent's  home area. Movement of pegs is like a chess rook, except with up to one change of direction and jumping as in draughts. It is also allowed to move one of your opponent's pieces as well, though never backwards. The idea is to mislead your opponent about which your victory peg is, and then sneak an unexpected victory.

 

Tribond. Published by Patch Products Inc. 1998. Box. Good, 1 corner taped. £2.50

Designer: Unknown. No. players: 2+. Country: American. Duration: 1 hr.

Family game in which players or teams of players try to spot the common element between three things listed on cards. The cards come in various categories: Entertainment, Sports & Recreation, Academics, Riddles & Wordplay. Identifying the thing in common is rewarded by movement around the board and landing on an opponent's playing piece results in a challenge round.

 

Tweeeet. Published by Cwali. 2012. Box. In shrink. £22

Designer: Corne Van Moorsel. No. players: 2-6. Country: Dutch. Duration: 30 mins.

Wonderfully produced game in which the players are teams of birds moving across the land picking up food, which comes as amazing little models of berries, nuts, ladybirds, strawberries and caterpillars. These have different food values. Movement costs food points, so care must be taken not to move to far in search of better food. Since it is played as teams of birds. it is also very possible to block off the other team's birds from the supply of food, which can be most satisfying. At the end of the game the team with the most food stockpiled for winter wins. So cute!

 

Uchronia. Published by iello. 2012. Box. In shrink. £18

Designer: Carl Chudyk. No. players: 2-5. Country: French. Duration: 50 mins.

Card game set in a world where dinosaurs still survive, the players are building a great city and competing to become the ruler. Game play is very much based on the well regarded system used in Glory to Rome. Thus the cards can be used in a number of different ways, and the players build up 'engines' which allow a single card play to perform many actions. The objective is to construct buildings which take several cards to complete. These also give their owner special powers for the rest of the game.

 

UK Militaria Directory & Sourcebook. Published by Windrow & Greene's. 1992. Book. Excellent. £0.60

Author: Alan Greene, Windrow. Country: British.

Softback, 30x21cm, 94 pages. Reference book for militaria collectors and hobbyists. This book gives details of: Model Shops & Suppliers, Model Societies, Toy Soldier Makers & Suppliers, Museums, Antiques & Prints, Auction Houses, Uniforms Armour & Insignia, Medals, Re-enactors, Wargames Groups & Suppliers, Publishers, Magazines, Books & Videos, Libraries, Travel, Military Vehicles, and more.

 

Vasco Da Gama. Published by What's Your Game?. 2009. Box. In shrink. £29

Designer: Paolo Mori. No. players: 2-4. Country: Italian. Duration: 90 mins.

Players take the role of explorers trying to find a sea route to India. Clever worker placement game in which the players must recruit sailors, hire ship captain, buy ships and then set them sailing for distant lands where wealth and prestige can be won. All the while money needs to be managed in order to make the best of an intriguing turn order system. Assorted characters can be petitioned to assist and mercenary ships hired to obstruct opponents. Lots going on, and very well received.

 

Village. Published by Pegasus Spiele. 2012. Box. In shrink. £30

Designer: Inka & Markus Brand. No. players: 2-4. Country: German. Duration: 75 mins.

Special Notes: English & German dual language edition

Players use their workers to gain resources, work as an artisan, go to the market to sell their wares for VPs, go to church, become a council member, go out into the countryside to sell wares or recruit new villagers. However, time passes quickly with each action and workers die - where they get buried is important, and needs to be managed carefully as a family member in a pauper's grave will hurt the reputation of the whole family. An interesting mix of mechanics. Winner of the 2012 Spiel des Jahres (expert game category).

 

Village: Promotional Poster. Published by Pegasus Spiele. 2012. Poster. New. £1

Designer: Unknown. Country: German.

Large promotional poster for the 2012 Spiel des Jahres (expert game category) winner: Village.

 

Volldampf. Published by TM Spiele. 2001. Box. Excellent. £10

Designer: Martin Wallace. No. players: 2-6. Country: German. Duration: 90 mins.

Special Notes: Includes a set of home printed English event cards - 1 share token missing - a colour printed card mounted replacement provided - does not affect play

Part of Martin Wallace's rail game series which started with Lancashire Rails and culminated in Age of Steam. This game plays rather more like Lancashire Rails than Age of Steam, but has very nice components. However, it has a few ideas of its own which make it different to the others in the series, and worth exploring for the train game fan. All the games in this series are very good, and this is no exception.

 

Where There's A Will. Published by Ragnar Brothers. 2002. Box. Good. £8

Designer: Unknown. No. players: 2-6. Country: British. Duration: 1 hr.

Card game in which the players all try to claim as much of value as possible of the now sadly departed rich Duke's estate.  This is done by putting forward various relatives and associates, from a son through mistresses to the chauffeur or maid. However, cards are also played to alter the comparative values of the various claimants and even change their allegiance or make them ineligible. Light but good fun.


Where's Bob's Hat? Published by Rio Grande Games. 2001. Box. 2 copies available:

1) In shrink. £2.50        2) Good. £2

Designer: Alan R Moon. No. players: 2-5. Country: American. Duration: 40 mins.

Trick taking game which is best with 3-4 players, and in my opinion really shines with 3 players. The cards are divided into 3 suits showing different hats. Before play players secretly indicate which suits they think they will take the most tricks in or if they wish indicate they will win fewest tricks of all. Also winning a card showing Bob's Hat gets you a bonus card showing Bob's hat, and the player who has it at the end of the hand gets either a bonus or penalty (depending on what was decided at the start). Points are scored for making your bids and lost for failing to make them. Nice twist on an old favourite.

 

Wie Waldi. Published by Abacus Spiele. 2005. Box. In shrink. £5.75

Designer: Oliver Igelhaut. No. players: 2-4. Country: German. Duration: 20 mins.

Simultaneous play card game in which the cards depict the head, tail and middle of a dachshund. The middles are all covered with a multicoloured blanket, and many sections can be added before the tail needs to be added, so long as the cards match (dominoes style). Each completed dog will either be claimed by the player who owns the head or the tail - depending on whether the tail is being bitten by a cat or not.

 

Win, Place & Show. Box. 2 editions available:

1) Published by 3M. 1966. Comes in the wrap-around board-box. Good. £22
2) Published by Avalon Hill. 1977. Bookcase Box. Good. £10

3) Published by Avalon Hill. 1977. Bookcase Box. Excellent. £11.50

Designer: J Reilly & T Divoll. No. players: 2-6. Country: American.

Classic horse racing game. Players make money by owning winning horses and by gambling on their own or other's runners. The race system is very clever, with a combination of fixed form for the horses on an individual basis, small occasional bonuses according to dice rolls and a random base speed for all horses each round. This means that a horse which starts fast but runs out of pace at the end really needs high 'base' rolls to do well, whereas a fast finisher wants the reverse. There is also a lot of positional play and different quality jockeys, as well as the possibility that a player may not actually want his horse to do that well! 

 

With Fang And Claw. Published by White Wolf. 1996. Book. Excellent. £6

Author: Justin Achilli. Country: American.

Softback, 21x14cm, 200 pages. Strategy guide for the Rage CCG. The chapters cover: The Game and How to Play It, General Play Tips, Strategies, Tournament Rules, Common Rulings, Unlimited Edition Spoilers, Card Lists, Lexicon.

 

Wizzword. Published by Milton Bradley. 1977. Box. Good. £3.25

Designer: Unknown. No. players: 2. Country: British. Duration: 15 mins.

Word game which uses a very neat moving board. Each player starts with 68 letter tiles which they can select from to set a word for their opponent to guess. Both players do this and then muddle up the letters. The board is then rotated and the players try to solve these anagrams. The first to do so and spell out their solution using another set of tiles presses a button and the board spins around stopping their opponent in their tracks. The losing player permanently loses the letters they had used that round meaning they have less letters to use to set a word in the next round. The first player to be unable to set a word from their remaining tiles loses.

 

Wolf In Disguise. Published by Ta-Te Wu Workshop. 2006. Box. Excellent. £9.50

Designer: Ta-Te Wu. No. players: 2-4. Country: Chinese. Duration: 40 mins.

Set on a farm the players are shepherds who try to manage their flocks the best. This is done by using a sheepdog to protect your sheep, but it is also permitted to set a wolf in amongst your opponents' sheep. However, the wolves all start disguised as sheep. This game is inspired by Sun Tzu's The Art of War - Stratagem 20.

 

Workshop Of The World. Published by Ragnar Brothers. 2010. Box. In shrink. £24

Designer: Gary Dicken, Phil Kendall, Steve Kendall. No. players: 3-5. Country: British. Duration: 90 mins.

Set in industrial revolution Britain the players invest in ports, heavy industry, textiles, and crafts and establish their position on the map, which shows a pre-established route network. The game uses auctions as the driving mechanism, and the objective is to gain as much wealth as possible by the end of the game. The game is played in two phases - first establishing the canal networks and then the railway networks.

 

World Chess Championship: Botvinnik To Kasparov. Published by B.T. Batsford. 1986. Book. Excellent. £4

Author: R.G. Wade, A.J. Whiteley, R.D. Keene. Country: British.

Softback, 21x13cm, 298 pages. The first section of the book gives historical information about the contenders for the World Championship between 1948 and 1985. The second section goes through 15 of the World Championship matches from that period with annotation and commentary.

 

Wreckage. Published by Fantasy Flight. 2003. Box. In shrink. £6.75

Designer: Darrell Hardy, Barry Stockinger. No. players: 2-4. Country: American. Duration: 45 mins.

In a twisted wasteland reminiscent of the Mad Max movies, road warriors rule in souped up vehicles equipped with guns, armour and whatever else is likely to help. The best of these warriors fight it out in an arena of death, with gasoline and water the valuable prize for the winner. Players add weaponry and other equipment to their car, and then race by playing cards, also getting the chance to shoot their opponents into oblivion.

 

Wyvern Starting Selection. Published by US Games Systems. 1994. Boxes. New. £4.50

Designer: Mike Fitzgerald. No. players: 2. Country: American. Duration: 30 mins.

CCG. I am providing two starter decks + 6 boosters (total of 210 cards) for this price, which is quite sufficient to make up two reasonable decks. No need to buy further cards. Players secretly lay out an array of dragon and terrain cards, and have a hand of special action cards. The objective is to eliminate your opponent's card layout. This is done by sending dragons into enemy territory to scout out the terrain or fight dragons. Some dragons are strong but can be defeated by terrain while others are weak but can deal with terrain they find. Each player has a very limited amount of gold needed to pay for dragons and action cards - running your opponent out of gold is just as powerful as defeating their dragons. Recommended.

 

X Pasch. Published by Fanfor Verlag. 1996. Box. In shrink. £6

Designer: Valentin Herman. No. players: 3-6. Country: German.

Special Notes: This is the 'Deluxe' edition.

This game is about gaining control of businesses, which are represented by cards. Players gain income from companies where they have the most board members, and then roll three dice and use them for various purposes such as bringing a new business into the game, adding board members to existing businesses, or drawing new cards.

 

Zu Viele Köche. Published by Pegasus Spiele. 2009. Tin Box. In shrink. £6

Designer: Reiner Knizia. No. players: 2-5. Country: German. Duration: 40 mins.

Trick taking card game in which players have a different goal each round. The goals correspond loosely to recipes and chilli pepper cards count against you unless your goal is to get as many of them as possible. Several rounds are played so that everyone has had a chance to attempt all their goal cards.

 

And now for some books…


 

 

Book Title

Publisher

Author

Year

Type

Size (cm)

Pages

Condition

Price

Bridge Table Tales

Unwin

Rixi Markus

1983

Soft

19x13

96

Excellent

£1

Chess Openings For Beginners

George Routledge & Sons

Rev. E. E. Cunnington

1951

Hard

16x11

 

Good

£2

World Of Toys

Lambarde Press

Leslie Daiken

1963

Hard

20x13

271

Good

£2

The Cokesbury Game Book

Abingdon-Cokesbury Press

Arthur M. Depew

1934

Hard

20x14

411

Excellent

£5

Right Through The Pack: A Bridge Fantasy

Contract Bridge Equipment

Robert Darvas, Norman de V. Hart

1947

Hard

21x14

220

Good, 1st Edition

£6

Pick Of The Best Chess Problems

Elliot Right Way

B P Barnes

1976

Soft

18x11

155

Good, but inside cover taped

£1

Draughts And Dominoes

U.P.L.

B. Scriven

~1940

Soft

16x10

96

Good

£1

Card Games For Two

English Universities Press

Kenneth Konstam

1967

Hard

18x11

150

Excellent

£1

Everyone's Introduction To Bridge Conventions

Avon Books

Shelly De Satnick

1984

Soft

20x13

137

Excellent

£1

Chess Traps & Strategems

George Routledge & Sons

Rev. E. E. Cunnington

1920

Hard

16x10

102

Good

£3

Games

Associated Newspapers

B.C.Westall

1925

Hard

17x11

216

Good

£4

Cavendish On Whist

Thos. De La Rue

Cavendish

1888

Hard

17x11

291

Good (excellent for its age), 17th Edition

£6

The Baron System Of Contract Bridge

Contract Bridge Equipment

Leo Baron, Adam Meredith

1948

Hard

18x12

180

Good

£4

The Pan Book Of Chess

Pan Books

Gerald Abrahams

1976

Soft

18x11

288

Good

£1

Winning At Trivial Pursuit

Signet

Jeff Rovin

1984

Soft

18x10

255

Good

£1

Merry Evenings For School & Home

Wake & Dean

W. R. Richmond

~1930

Soft

18x12

73

Good, but cover loose

£0.75

Bridge With The Times

Country Life

Jeremy Flint

1983

Hard

22x15

175

Excellent

£1

Every Boy's Handbook

Paul Hamlyn

Robert Bateman

1960

Hard

17x11

308

Good

£0.50

50 Card Games For Children

Whitman Publishing

Vernon Quinn

1946

Soft

17x12

128

Good

£0.40

Double-Pack Patience

Richards

Basil Dalton

1942

Soft

16x11

120

Good, but edges show some wear

£1

Psychological Strategy In Contract Bridge

Dover

Fred L. Karpin

1960

Soft

21x14

325

Good

£5

Card Games For Three

Teach Yourself Books

David Parlett

1977

Soft

18x11

264

Good

£3

The Expert At The Card Table

Frederick J. Drake

S.W. Erdnase

1902

Soft

17x11

178

Fair - delicate and no back cover

£3

Card Tricks And Patience

Starfish Books

Donald Sapsford

1976

Soft

18x11

138

Good

£1

 

 

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