MNG-AJM Games and Collectibles

 

Dec 2006 Catalog

 

While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have.  Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out!  However, if you do see something of interest email me and I’ll let you know if I still have it.  Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email? 

 

 

16 Sided Dice, published by Gamescience. . New. £3

Designer Unknown. Country: American, Desc. by Andy.

Special notes: Clear blue with numbers highlighted in silver.

This is 17mm x 25mm 16 sided dice - which in shape is an octagonal dipyramid. If that means nothing then imagine two eight sided pyramids stuck together. The faces are numbered.

 

24 Sided Dice, published by Gamescience. . New. £3

Designer Unknown. Country: American, Desc. by Andy.

Special notes: Clear purple, with numerals highlighted in silver. There is a very slight blemish on one edge - should not affect the way it rolls significantly.

This is 20mm 24 sided dice - which in shape is a tetrakis hexahedron. If that means nothing then imagine a cube but with each side 'over-inflated' into 4 equal triangular faces. The faces are numbered.

 

34 Sided Dice, published by Chessex. . New. £3.50

Designer Unknown. Country: American, Desc. by Andy. Special notes: Blood red opaque with white numbers.

This is a large (42mm x 38mm) 34 sided dice - which in shape is two nearly conical halves stuck together, each half having 17 faces. The faces are numbered.

 

4000 A.D., published by Waddingtons. 1972. Box. Several copies available:

1) Good, but box base indented. £1.50     2) Good. £2

3) Good but base indented. £1. There is a yellow 'splodge' on the lid which doesn't come off

Designer Unknown. No. players: 2-4. Country: British, Duration: 90 mins, Desc. by Andy.

Space empire combat game using a clever hidden hyperspace movement system. No dice used, so very much a game of skill as players defeat opposing ships and fleets.  It can be played either each man for himself or with aliied partners.

 

50 Card Games For Children, published by Whitman Publishing. 1933. Book. Good. £2.50

Designed by Vernon Quinn. Country: American, Desc. by Andy.

Card game book covering 20 card games children can play, 12 solitaire games, 12 card tricks, 5 more grown up games and also an introduction to contract bridge.  1933 is the copyright date, but this edition is more recent - perhaps 1950s.

 

A Collector's Guide To Games And Puzzles, published by Grange Books. 1997. Book. Excellent. £9

Designed by Caroline Goodfellow. Country: British, Desc. by Andy.

Hardback with dustcover, 29x22cm, 128 pages.  The book covers the collectibility of games and puzzles and gives advice to collectors as well as detailing (in text and colour pictures) many of the items the author is especially fond of.  These are categorised as follows: Race Games, Games of Morals, Strategy Games, Cards & Card Games, The Early Jigsaw, American Games.  Some of the items illustrated are real rarities, going back into the 18th century.

 

A Nightmare On Elm Street, published by Victory. 1987. Box. 2 copies available:

1) Good. £4      2) Box shows wear, 2 corners taped. £3

Designed by Robert J Ryer. No. players: 2-6. Country: American, Duration: 1 hr, Desc. by Andy.

Film related, based on the series of horror movies. Each player must spend the game 'asleep', and try to get out of the nightmare world inhabited by Freddie. It has a neat twist in that each player has a secret partner in the game, so if you get to win, your secret partner also wins. The large board shows the nightmare maze out of which the players are trying to escape.  Game play involves playing cards, of various types, some of which will let you move either yourself or Freddie depending on whether it matches the current card type in play, and others which ward off Freddie for a while.

 

A Toy Is Born, published by Stein & Day. 1973. Book. Good. £2.50

Designed by Marvin Kaye. Country: American, Desc. by Andy.

Hardback with dustcover, 190 pages, 22x15cm.  The author details the history of many classic toys and games including: Monopoly, Silly Putty, Bingo, Yahtzee, Twister, Model Trains & Cars, Barbie, Teddy Bears, and much more.  There are also chapters which discuss the toy and game industry at the time.

 

AD&D 1st Ed Player's Handbook, published by TSR. 1980. Book. Excellent. £4

Designed by Gary Gygax. No. players: 2+. Country: American, Desc. by Andy.

This edition of the Advanced Dungeons & Dragons 1st Edition Player's Handbook has the cover showing a wizard enspelling a flying imp. To play you will need this book + the Dungeon Master's Guide + some polyhedral dice and either an adventure module or one of the many monster manual type books available to assist in designing your own adventure. (I should be able to supply these too).

 

AD&D 1st Edition Fiend Folio, published by TSR. 1981. Book. Good. £7

Designed by Don Turnbull. No. players: 2+. Country: American, Desc. by Andy.

Hardback, 29x22cm, 126 pages. Quite rare AD&D 1st edition book of weird and unusual monsters. An excellent resource for GMs who use this system.

 

AD&D: The Complete Psionics Handbook, published by TSR. 1991. Book. Excellent. £5

Designed by Aaron Allston. No. players: 2+. Country: American, Desc. by Andy.

Roleplaying supplement for AD&D 2nd Edition. 128 pages. AD&D 2nd edition removed psionics from the game, but this book reintroduces it.  This time the Psionicist is a character class, with his own progression tables etc.  This book gives all you need to know in order to create a psionicist character, including class details, psionic combat, the six disciplines, psionic monsters, how to incorporate a psionicist into your campaign and more.

 

Air War + Air War Update Kit, published by SPI. 1977. Box. Good - counters unpunched. £17

Designed by David C Isby. No. players: 2+. Country: American, Desc. by Andy.

Special notes: Plastic case shows its age with the edges starting to crack.

Highly detailed simulation of modern tactical air combat.  Planes are individually controlled, with a cockpit-like display for each plane, including altitude. Each hex represents 500ft and a turn 2.5 seconds!  The rules book has 28 pages of rules + 20 pages of scenarios and notes.  There is also a book of tables, with separate tables for each type of plane. The planes represented are from the Korean War to the time of publication.  This set also includes the 1979 Air War Update module with more plane stats, counters, scenarios and extra rules. If you only want the update please get in touch.

 

Alhambra 2nd Expansion, published by Queen Games. 2004. Box. New. £9

Designed by Dirk Henn. No. players: 2-6. Country: German, Duration: 1 hr, Desc. by Andy.

A collection of four separate variants which can be mixed with the award winning base game of Alhambra in any combination. The 1st option allows point scoring Campsite tiles to be built outside the Alhambra.  The 2nd option allows you to build regular tiles outside the walls by making gates in the walls.  The 3rd option introduces diamonds into the money stack - these can be used instead of any other currency, but may not be mixed with other currencies. The 4th option introduces characters who offer the players very useful abilities.

 

Amoeba Wars, published by Avalon Hill. 1981. Box. Good, but box shows wear. £20

Designed by Garrett J Donner. No. players: 2-6. Country: American, Duration: 2 hrs, Desc. by Andy.

Players represent different alien races returning to the home sector of a once great empire.  The race which controls the core of the old empire will be dominant, but as well as having to beat the other races there, this sector has been taken over by giant space amoeba which will eat anything they come across. These amoebae are controlled by the game (in the same way as Wizard's Quest and Dragonhunt also by the same designer).  Each turn players choose a card to play which indicates the event they can action as well as the turn order. Players send their ships into progressively more dangerous areas rebuilding their empire and getting closer to the ancient capital .

 

Anzio, published by Avalon Hill. 1969. Box. Good. £9.50

Designed by Dave Williams. No. players: 2. Country: American, Desc. by Andy.

Recreates the May 1944 action in which the Allied armies broke out of Cassino and Anzio simultaneously, catching the Germans by surprise.  There are 3 sets of rules for games of varying degrees of complexity.  Game 1 only has 4 pages of rules, whereas Games 2 and 3 add more and more additional factors and considerations and extend the scope of the game as well.


Arnhem, published by SPI. 1976. Box. Box shows wear. £5

Designed by Jay Nelson. No. players: 2. Country: American, Desc. by Andy.

Bookcase box. Operational level simulation of combat between the Allies and German forces during Operation Market Garden in Sept 1944 in which 3 Allied airborne divisions were dropped up to 60 miles behind enemy lines to try to establish a bridgehead at Arnhem.  This was originally published as part of the Westwall Quad, and so the rules come in two parts - firstly the Westwall base rules and then the Arnhem specific rules.

 

Asterix: The Meeting Of The Chieftains, published by Hodder & Stoughton. 1989. Book. Good. £4.50

Designed by R. Goscinny, A.Uderzo. No. players: 1. Country: British, Desc. by Andy.

Softback, 72 pages, 29x22cm. Asterix gamebook which uses a paragraph system in the same way as Fighting Fantasy books. There are 334 paragraphs many of which include a colour comic style illustration.  You are Justforkix, a young Gaul about to have an exciting adventure.  There are rules for resolving combats included.

 

Ausbrecher AG, published by Ravensburger. 1988. Box. Good. £9

Designed by Hajo Bucken. No. players: 2-6. Country: German, Duration: 20 mins, Desc. by Andy.

Seven criminals are trying to escape from an island prison, and there are 4 boats available. Initially players make a secret prediction as to the order in which prisoners will reach the boats, and then the game play is trying to ensure that this happens.  On their turns the players roll dice which move the prisoners, and have a choice of which dice to roll and also which order to use the dice in. Light but fun game with enough control to be interesting. I also have some house rules which I feel enhance the game further.

 

Austin Poker, published by Hangman Games. 2004. Box. New. £19

Designed by Alan D. Ernstein. No. players: 3-6. Country: American, Duration: 75 mins, Desc. by Andy.

Special notes: Numbered 610/1000.

Gambling game set in the Old West.  Each player gets their own deck of poker cards, but the cards also have special abilities on them which can be actioned. Players play four hands of 5 card stud simultaneously so there is plenty of choice in how to play out your cards to best effect.  Players also get to buy mines, ranches and businesses, which can make extra money, but success at poker is what will get you the big money. Limited edition game - 1000 were produced.

 

Ave Caesar, published by Pro Ludo. 2006. Box. In shrink. £19

Designed by Wolfgang Riedesser. No. players: 3-6. Country: German, Duration: 30 mins, Desc. by Andy.

2nd edition. Great fun light race game in which the players have to manoeuver their chariots around the course as efficiently as possible while also trying to get in the way of other chariots, ideally forcing them to go around the outsides of bends, and possibly run out of movement cards before they reach the finish.  After either the first or second lap a pit stop must be made in order to hail Caesar - failing to do this will get you speared come the end of the race.  Very popular game and good fun. Recommended.

 

Banana Republic, published by Spiel von Doris & Frank. 1992. Box. Good. £9. Desc. by Andy.

Designed by Doris Matthäus & Frank Nestel. No. players: 2-5. Country: German, Duration: 30 mins. Tactical card game set in a fictional Banana Republic.  Players try to bribe their way to victory in an election, and get to use money to bribe the voters, journalists to expose others' bribes, assassins to kill said journalists and bodyguards to protect them.  During each round the players can look at a few of the face down cards they think are key so they can work out what is going on.

 

Batman The Game, published by Paul Lamond. 1989. Box. Good. £2

Designer Unknown. No. players: 2-6. Country: British, Desc. by Eamon.

Special notes: Box lid corners damaged

Film related, with half the players representing Batman and the other half, the Joker. Essentially a race game from your base, either the Bat Cave or the Axis Chemical Factory, to a secret destination and back home again.

 

Bazaar, published by 3M. 1968. Box. Good. £24

Designed by Sid Sackson. No. players: 2-6. Country: American, Duration: 1 hr, Desc. by Andy.

Special notes: Box shows some wear & tape removal marks

One of Sid Sackson's most reprinted games, and worthy of it too. Players trade different gem types for other selections according to the rules of the market (different every game), aiming to be able to fulfill one of the order cards and score points. In a clever twist you score more the fewer gems you have left after each order is fulfilled, and as the game goes on values of orders increase.   Highly recommended.

 

BBC Mind Games Dec 06, published by Bristol Magazines Ltd. 2006. Magazine. In shrink. £3

Designer Unknown. No. players: 1. Country: British, Desc. by Andy.

Puzzles magazine, with a small board games content.  There are loads of puzzles of many different types: logic (eg. sudoku, nurikabe karuko etc), crosswords, brainteasers, quizes and trivia, as well as articles of general interest - in this issue: Mapping the Mind, The Origin of Crosswords, Top Ten Board Games for Christmas.

 

Bedlam, published by Drummond Park. ca.1998. Box. Excellent. £7. Desc. by Andy.

Designed by A J G Duncan & C E M McCool. No. players: 3-8. Country: British, Duration: 45 mins. Card game of the same general type as Pit, in which there are a series of rounds in which players all trade cards simultaneously, until the sand timer runs out.  However there is a board as well and your position indicates which type of card you are trying to collect during the next trading round.  In addition bonus cards can move you further forward, or if you fail to get enough of your main type, bonus cards can penalise you.  Won various family game awards.

 

Black Box, published by Waddingtons. 1977. Box. 2 copies available:

1) Good. £6. Minor crack in plastic case (it is rare to avoid any case damage with this packaging)

2) Good. £7

Designed by Eric Solomon. No. players: 2. Country: British, Duration: 20 mins, Desc. by Andy.

Unusually packaged (for Waddingtons) in a plastic case. This is an excellent deduction game.  One player secretly sets the position of 4 light reflecting 'atoms' and the other player sends theoretical rays of light into the black box, and is told where the ray of light comes out.  Since the light may have been reflected by multiple 'atoms' this can get quite complex and requires quite a bit of logical thought.  Recommended highly to anyone who likes games of logic and deduction.

 

Blackbeard, published by Avalon Hill. 1991. Box. Excellent. £20

Designed by Richard Berg.. No. players: 1-4. Country: American, Duration: 1-3 hrs, Desc. by Andy.

Each player controls a pirate and a King's Commissioner hunting other pirates.  Pirates attempt to gain notoriety and treasure while hampering the other pirates' attempts to do the same.  Pirates start in a small ship but can take over larger ships they capture at sea.  Ports can be sacked and pirate bases set up, as well as the traditional attack on merchant vessels at sea. Highly suitable for solitaire play too. Playing time varies according to the number of players, from 1-3 hrs – longer with more players.

 

Bohnanza - High Bohn, published by Amigo. 2000. Box. Excellent. £6.50

Designed by Uwe Rosenberg, Hanno Girke. No. players: 1-2. Country: German, Duration: 1 hr, Desc. by Andy.

Expansion for Bohnanza with a wild west theme.  Additional cards representing buildings are provided which can be purchased, and give special abilities - a different ability depending on which type of bean was cashed in to pay for it.  The buildings are worth points at the end of the game too.  There is also an expansion for the 1-2 player Al Cabohne game (another standalone Bohnanza related set).

 

Bootleggers, published by Eagle Games. 2004. Box. In shrink. £19. Desc. by Andy.

Designed by Ray Eifler, Don Beyer, Steve Gross. No. players: 3-6. Country: American, Duration: 90 mins, Business game set in 1920's prohibition America.  With alcohol banned, the underground world of stills and speakeasies is highly lucrative.  However, to ensure your organisation can operate smoothly you need to keep the police looking the other way and avoid the less corruptable 'G-Men'.  In addition organised crime takes an interest.  The game involves managing your business from still to speakeasy, trading with other players and knowing when to employ your hired 'muscle' to get the job done.

 

Camelot Legends, published by Z-Man Games. 2004. Box. In shrink. £16

Designed by Andrew Parks. No. players: 2-4. Country: American, Duration: 75 mins, Desc. by Andy.

Card game based on the Legends of King Arthur.  Over 100 nicely illustrated cards take the players to Camelot, the Perilous Forest and Cornwall.  Players create companies of characters who they use to complete quests and overcome their enemies.  When all has been done the player whose company has achieved most wins.

 

Caramba!, published by Amigo. 1992. Box. Good. £13

Designed by Alex Randolph. No. players: 2-6. Country: German, Desc. by Eamon.

Beautiful looking game designed with some of the nicest plastic counters I’ve seen. A race game, where going slow is an advantage, but quite different to other games with this twist. Also a rich player can pay to reduce the number of dice he has to roll on his turn, but if you aren't going to be last in the race, it is better to finish early rather than late.

 

Carcassonne Hunters And Gatherers, published by Rio Grande Games. 2002. Box. Excellent. £12

Designed by Klaus-Jurgen Wrede. No. players: 2-5. Country: American, Duration: 45 mins, Desc. by Andy.

This is a standalone Carcassonne related game.  As in the original game players take it in turns to lay tiles onto a communal connected layout, and then get the option of placing one of their limited number of men onto the tile just placed. In this game points are scored for completing forests (which can be rewarded with the chance for an extra turn using a special tile), placing men on rivers, and areas of land for hunting rights, and also placing a hut on a river system.  Plays very well, and makes a pleasant change from the original version.


Carcassonne The Castle, published by Rio Grande Games. 2003. Box. Excellent. £12

Designed by Reiner Knizia. No. players: 2. Country: American, Duration: 40 mins, Desc. by Andy.

Carcassonne related game for two players only.  There are some interesting twists in this version introduced by Reiner.  Firstly the restrictions on placing tiles so they match is much reduced - only roads must match - this gives much more scope for tactical play.  An odd shaped frame showing the castle walls is laid out and tiles are placed within it.  Players claim tower buildings and residential buildings they think will grow large but which they can complete, and there is a good bonus for the largest residential building. Market areas score at the end of the game only, and if a player's scoring marker reaches certain spaces on the score track bonus tokens are gained which give various benefits.  Recommended.

 

Carcassonne: The Tower, published by Rio Grande Games. 2006. Box. Excellent. £9

Designed by Klaus-Jurgen Wrede. No. players: 2-6. Country: American, Duration: 45 mins, Desc. by Andy.

Expansion for Carcassonne (not playable without the base set).  This set includes a large Carcassonne tile dispenser which can be used to draw new tiles from - useful when playing on a smaller table.  There are also some new tiles which introduce towers to the game.  Towers can be built using neutral wooden pieces onto tower sites and if a player places a man on a built up tower they can capture an opponent's man who is on the board and has not yet scored, thus depriving them of points and their man!  However, ransoms can be paid for captured men, and prisoners can be exchanged.  This can be played with any combination of other expansions.

 

Charlie And The Chocolate Factory, published by Alfred A Knopf. 1978. Book. Good and unpunched. £45

Designed by Sid Sackson. No. players: 2-4. Country: American, Duration: 45 mins, Desc. by Andy.

Very rare game / book by Sid Sackson.  This is a game inspired by the Roald Dahl book.  The three section 'book' unfolds to form a board and with thick cardboard playing pieces and 'cards'.  Cards are drawn to determine who controls each of the five children, and players then move one of the children they control on their turn, scoring points by getting them into the major rooms.  Willy Wonka also has to be moved, and no child may get ahead of him.  Along the way the various children succumb to the various hazards in the book, with the finale of the game at the TV room.

 

Citadel, published by FGU. 1976. Packet. Good. £7

Designed by Roy Goodman. No. players: 2. Country: American, Duration: 90 mins, Desc. by Andy.

Board game played on 6 double-sided boards representing different levels within a tower. One player decides on the layout of the boards and inhabits it with teleports, creatures and traps. The other player is a hero trying to get through to the top to find the magic talisman. The combat system is unusual, using percentile dice (not included).  Early fantasy game - predating Dungeons & Dragons.

 

Comeback, published by Staupe Spiele. ca.1990. Box. Good. £4

Designed by Reinhard Staupe. No. players: 2-4. Country: German, Duration: 20 mins, Desc. by Eamon.

Card game which was nominated for the German 1997 Spiel des Jahres award.  A card auction game in which cards have a value and a number of stars.  The cards are auctioned off one at a time and then the suits scored for each player by multiplying the sum of values in the suit by the number of stars.  A clever little auction game.

 

Dallas, published by Yaquinto. 1980. Double LP Case. Good. £13

Designer Unknown. No. players: 3-7. Country: American, Duration: 2 hrs, Desc. by Andy.

Game using the theme of the popular TV series of the same name - don't let this put you off!  Players acquire stock in a variety of companies and attempt to obtain a controlling interest to make their stock more valuable. The board shows several routes to get to the different companies, and cards are played to move.  However at the end of each year players must return home to be able to vote at the stockholders' meeting - other players will do their best to stop you getting there.  At this meeting players negotiate to become President of Ewing Oil (very valuable), but it is possible to blackmail a candidate and force them to vote for you instead.  Ultimately most money wins.

 

Das Amulett, published by Gold Sieber. 2001. Box. Excellent. £12

Designed by Alan Moon & Weissblum. No. players: 3-6. Country: German, Duration: 1 hr, Desc. by Andy. Special notes: For £3 extra I can print and laminate a colour set of English spell cards which eases play considerably.

Players try to collect jewels to complete their amulets.  This requires 8 jewels or only 7 if they are all different. Magic spell cards which give the owner major advantages are auctioned off using energy stones, and the more used to win the bid the longer the spell will last, but the less energy stones the player will have left to purchase other spells.  Players obtain metal cards which are used to purchase the jewels players need to win.  The board shows different regions around which the players move in order to obtain their jewels. To win players need to position themselves well on the board and buy cards whose powers combine effectively.

 

Das Ende Des Triumvirats, published by Lookout Games. 2005. Box. Excellent. £17

Designed by Johannes Ackva, Max Gabrian. No. players: 2-3. Country: German, Duration: 75 mins, Desc. by Andy. Special notes: For £2 more I will colour print and laminate English cards and player boards.

The players take on the roles of the three leaders of Rome: Julius Caesar, Cassius & Pompeius, but after a disagreement they split up and try to wrest power for themselves alone.  Each starts controlling five provinces with access to legions and income.  Victory can be won by being elected Consul twice, by proving your 'compentences' or by force: controlling 9 regions.  Each turn some regions generate legions and income, but to make use of these the leader needs to be moved to that region.  Clever ideas, good mechanics and interesting game play.  Recommended.

 

Deep Magic, published by Wordware Publishing Inc. 1995. Book. Excellent. £6

Designed by Charles Wolfe & George H. Baxter. Country: American, Desc. by Andy.

Softback, 23x15cm, 267 pages. Subtitled: Advanced Strategies For Experienced Players of Magic: The Gathering. This book covers the following topics: Mastering Magic Recap, Deck Construction, Deck Theory & Design Philosophies, Card Relationships, Card Economy, Action & Reaction, Characteristics of Card Types, Mana Calculations, Preparing a Sideboard, Playing Your Deck, Analysing and Overcoming Opponents, Type I & II Structure. Although the cards which are available have obviously changed since the book was written the underlying fundamentals are in most ways unchanged, making the book a valuable read for Magic players.

 

Defender, published by Milton Bradley. 1983. Box. Good. £6

Designer Unknown. No. players: 2. Country: British, Desc. by Andy.

Board game based on the 1980's arcade game of the same name.  Both players control Defender ships which have to protect Earth from alien landers which seek to abduct humans and turn them into mutants which return to attack the Defenders. A spinner is used each turn to decide what type of move you must make, but in each case you can make use of the move to benefit yourself or hinder your opponent.  Interestingly the game ends only when one player has lost all 6 of his Defenders, and the player with most points wins, which may not be the player who still has Defenders left.

 

Der Herr Der Ringe - Die Zwei Turme Kartenspiel, published by Ravensburger. 2002. Box. In shrink. £9

Designed by Reiner Knizia. No. players: 2-5. Country: German, Duration: 30 mins, Desc. by Andy.

One of the Lord of the Rings games which came out in Germany while the films were being released.  This one is a rather neat card game based very loosely on the journey in the 2nd film. The cards have different background colours and symbols on (as well as pictures of the major characters from the film), and these must be drafted into suitable sets, and when the fellowship marker gets to a scoring round players lay down sets of cards according to the rules and the player with the most influence over the current location scores most VPs down to none for the player with the least influence.  Drafting and scoring rounds are interspersed, and VPs counted at the end.  Works rather well.

 

Dicey Dunces, published by Peter Pan. 1974. Box. Good. £1.50

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Children's game (ages 4-9 recommended), with a 'pop-o-matic' dice shaker built into the board.  The dice indicates either red or yellow and each turn a 'dunce' counter must be placed onto either a red or yellow space as the dice indicates. The objective is to get all your dunces onto spaces of the same colour.

 

Die Neuen Entdecker, published by Kosmos. 2001. Box. Excellent. £14

Designed by Klaus Teuber. No. players: 2-4. Country: German, Duration: 90 mins, Desc. by Andy.

An expanded version of the earlier game 'Entdecker'. Players send ships exploring an archipelago, and get the chance to leave scouts, settlements and bases on these islands.  As the game progresses more of the archipelago gets revealed and islands are fully discovered and scored.  Players get to send their scouts inland to find treasures in various natives' huts for sizeable bonuses at the end of the game as well.  The money management aspect of the game is significant and enhanced compared to the earlier version.  Essentially a longer and more meaty revamp of Entdecker.

 

Die Safeknacker, published by ASS. 1996. Box. Good. £12

Designed by Stefan Dorra. No. players: 2-5. Country: German, Duration: 20 mins, Desc. by Andy.

Each player manages a team of safecrackers, some more skilled (and thus requiring more of the booty) than others.  Safe cards show the minimum number of safecrackers required in a team, and the amount of booty inside.  Each turn a player can either recruit another player's safecracker or team of safecrackers to form a new team or may use one of their teams to crack a safe.  When a safe is cracked the player who cracks it gets all the money, but must pay each member of the team for their part - in some cases this may involve paying out more than was actually in the safe!  Most money at the end of the game wins.

 

Doctor Who - Battle For The Universe, published by BBC / The Game Team Ltd. 1989. Box. Good. £5

Designed by David Leonard. No. players: 2-4. Country: British, Duration: 45 mins, Desc. by Andy.

One player takes the role of the Doctor and his assistants, while others take on the roles of Davros, The Master and the Cyber Controller and their minions.  Each side attempts to build up a powerful team and then through a series of battles to defeat other teams they try to become the ruler of the universe, or in the case of the Doctor to stop there being one.  The board shows three interconnected movement circles and a Ring of Battles and Challenges.  This last ring shows which skill is required during the current battle to determine the winner.

 

Dragon Dice Kicker Pack 1: Monsters & Amazons, published by TSR. 1995. Box. In shrink. £4.50

Designed by Lester Smith. No. players: 2(+). Country: American, Duration: 30 mins, Desc. by Andy.

Collectable dice game - you will need to own at least one starter set to make use of this expansion set.  This set contains 8 randomly selected dice representing monsters and amazons: seven 18mm / 16mm d6s and one 20mm d10. The amazon dice are ivory coloured and apparently only available in this set. Also included is a full colour 14 page set of expansion rules.

 

Dragon Dice Kicker Pack 3: Undead, published by TSR. 1995. Box. In shrink. £4.50

Designed by Lester Smith. No. players: 2(+). Country: American, Duration: 30 mins, Desc. by Andy.

Collectable dice game - you will need to own at least one starter set to make use of this expansion set.  This set contains 8 randomly selected dice representing undead: seven 18mm / 16mm d6s and one 20mm d10.

Undead dice are an attractive mottled ivory and black. Also included is a full colour 14 page set of expansion rules.

 

Dungeons & Dragons Basic Set - No Module & No Dice, published by TSR. 1983. Box. Several available:

1) Good. £2. Box shows slight indentation due to stacking and a label removal mark.  Books excellent.

2) Good. £1.80. Box indented due to stacking.  Books excellent.

3) Good. £1.50. Box slightly indented due to stacking, 1 corner taped.  Books good.

4) Good. £2. Box good,1 corner taped. Books excellent.

Designed by Gary Gygax, Dave Arneson. No. players: 2+. Country: British, Desc. by Andy.

This is the Basic D&D roleplaying set (Basic Rules Set 1), in a red slimline bookcase box, with the front cover showing a red dragon fighting a warrior.  The set includes a 48 page Dungeon Master's book and a 60 page Players book.  If you need dice let me know – I can supply a set for £1 extra with a copy of this game.

 

Everway, published by Wizards of the Coast. 1995. Box. Excellent - unplayed. £7

Designed by Jonathan Tweet. No. players: 3-9. Country: American, Desc. by Andy.

Fantasy roleplaying system based on images and symbols.  The game is card driven - a fortune deck is explained in detail and different characters have different elemental strengths, unique to each character.  Most unusual role playing item - worth a look at this price even if only to get inspiration for your own roleplaying sessions.  The set contains: 90 vision cards, 26 fortune cards, source and quest cards, Guide to the Fortune deck, Playing guide, GMing guide, 12 character sheets, 12 pregenerated characters and 2 maps.

 

Executive Decision, published by 3M. 1971. Box. Good. £10

Designed by Sid Sackson. No. players: 2-6. Country: American, Duration: 90 mins, Desc. by Andy.

Very clever business game based on the laws of supply and demand.  Players secretly order three qualities of raw materials and the demand causes the prices to change.  Players then decide what they will make with their raw materials and then choose what to sell, and once again supply and demand modifies the prices.  The most successful player after a predetermined number of rounds wins the game. Some rules variants included as well.

 

Fair Play Or Foul?, published by Pioneer Books. 1998. Book. Excellent. £6

Designed by Cathy Chua. Country: Australian, Desc. by Andy.

Softback, 127 pages, 24x18cm. Bridge book.  The book is subtitled "Cheating Scandals In Bridge",  and contains three investigations and discussions of famous Bridge scandals, in which players were accused of cheating by renowned bridge players.

 

Fairy Tale, published by Z-Man Games. 2005. Box. In shrink. £9.50

Designed by Satoshi Nakamura. No. players: 2-5. Country: American, Duration: 45 mins, Desc. by Andy.

Card game in which players draw cards in a similar way to Magic The Gathering Booster Drafts.  When a selection of cards have been drafted players simultaneously play some of their cards and discard others.  The cards played will affect the 'stories' other people are playing - turning some cards over (negating them), and also contribute to their own player's story. Thus it is good to collect cards which add to each others' values in your own 'story'. Unusual idea, with attractive graphics - the game originated in Japan. 2nd edition.

 

Fish, published by Benny. ca.1985. Box. Good. £1

Designer Unknown. No. players: 2+. Country: British, Desc. by Eamon.

Card game, 32 cards featuring colourful cartoon illustrations of sea creatures, plus 4 rules cards. A set collecting game.

 

Flaschenteufel, published by Bambus. 1996. Box. Excellent. £8.50

Designed by Gunter Cornett. No. players: 3-4. Country: German, Duration: 40 mins, Desc. by Andy.

Card game, translates as Bottle Imp, and is based on the story of the same name by Robert Louis Stevenson.  The basic idea is that the Bottle Imp grants power, but if you are caught with it at the end of the game you lose.  The game is a trick taking game and one card is allocated to the Bottle (a very nice wooden miniature actually) and if anyone plays a lower card than this then one of them will get the bottle.  However, as the round gets nearer to a close the harder it is to get rid of the bottle.  Also comes with a booklet containing the very amusing story the game is based on (in German and English).

 

Flat Top, published by Avalon Hill. 1981. Box. Box shows wear. £5

Designed by S Craig Taylor Jr.. No. players: 2. Country: American, Desc. by Andy.

Special notes: Photocopied rules

Complex board wargame which covers the battles around the Solomon Islands between the US and Japan in 1942. It covers just about all aspects of naval and air combat, eg. weather, air searches, air combat, surface combat, carrier operations, submarines, air bases, supplies, and much more. The game requires intense planning and search operations as movement is covert and the map is huge.  Units are individual ships and submarines and an air unit being 3 aircraft. Hexes are twenty miles across, and turns represent an hour.  The game includes ~1300 counters, a 44" x 28" map board, 4 operations cards, play aids and log pads.

 

Flip Football, published by Upstarts. 1997. Box. Excellent. £3

Designer Unknown. No. players: 2. Country: British, Duration: 20 mins, Desc. by Eamon.

Card game, one of the most unusual games in years, a football match where each player uses a pack of cards (The Reds vs The Blues), double sided so you can 'flip' from attack to defence. Very nice humorous graphics.

 

Focus, published by Spears. 1980. Box. Box shows wear, 2 corners taped. £7

Designed by Sid Sackson. No. players: 2. Country: British, Duration: 45 mins, Desc. by Andy.

Focus (aka Domination) is a strategy game in which players attempt to make moves and capture pieces in such a way that their opponent has no possible moves. Players may move a piece or stack of pieces based on the number of pieces that are in the stack. Only the player with the top piece of a stack may move that stack, and when a stack is sufficiently large the bottom-most pieces are removed, and friendly pieces made into 'reserves'. Won the German Spiel des Jahres in 1980.

 

Forma, published by Ravensburger. 1973. Box. Good. £10

Designed by H J Geesink. No. players: 2-4. Country: German, Duration: 30 mins, Desc. by Andy.

Special notes: Comes in a linen covered box

Tile placement game.  Each player has a set of coloured plastic shaped tiles, and players alternate playing them on the board.  Some obstacle markers are put on the board during the setup along with a larger 'tower', one objective of the game is to surround these obstacles when playing a piece.  Points are also scored for cutting off single empty spaces and for building a bridge of your colour from one side of the board to the other.

 

Gamers Alliance - Batch of 31, published by H.M. Levy. Booklet. Good. £60

Designed by H.M. Levy. Country: American, Desc. by Andy.

31 sixteen page 28x21cm booklets.  Covers Fall 1986 - Winter 1997 issues of this quarterly magazine. The magazine covers board games, as well as some war games and some role playing games, and provides reviews of many items each issue as well as the author's insights into the games industry at the time of writing. The magazine also ran a Sid Sackson Says column, in which Sid wrote about games he had recently encountered. The magazine was originally priced at $6.95 per issue (post paid).

 

Games For Home Travel and Parties, published by World Distributors. 1976. Book.

Good but cover has some coffee stains. £1

Designed by Helen Jensen. Country: British, Desc. by Andy.

Softback, 28x20cm, 64 pages. This book details popular card games, paper & pencil games, and board games as well as games you can play in the car or train, and games you can play at a party or family gathering.  In all there are 64 games described. There are single colour illustrations and diagrams throughout the book.

 

Gary Lineker's Footballer Of The Year, published by Birmingham Games. ca.1985. Box. 2 copies:

1) Good. £4      2) Good but 2 corners taped. £3

Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.

Players take the part of a 4th division soccer player with just £500 savings and no reputation. The objective is to play well to gain as many football awards and as much money as possible.  Dice are used to resolve matches, and there are 11 special dice of different colours used in different circumstances (a little like Wembley). However, the players also score points for how well they played in each match. Wages are determined by each player's current status. Incident cards also play a part. Matches are played to resolve both the League and the F.A. Cup.

 

Glory To Rome, published by Cambridge Games Factory. 2005. Box. New. £15

Designed by Carl Chudyk. No. players: 2-5. Country: British, Duration: 1 hr, Desc. by Andy.

Rome has burnt and Nero has directed his commanders to rebuild what was lost in the fire, in order to restore the Glory of Rome.  The game uses cards, and each card may act as a building, raw material, or patron, thus deciding how to use your cards to best effect requires thought.  The game also makes use of the discard pile in a clever way.  Scoring is achieved for constructing buildings, storing resources, and various bonuses.  Very well received game.

 

Gods, published by Spiele Aus Timbuktu. 2001. Packet. New. £9

Designed by Michael Schacht. No. players: 2-4. Country: German, Duration: 45 mins, Desc. by Andy.

A Michael Schacht cut out and play game - the components are nicely colour printed on card and you have to cut them out in order to play the game.  Limited edition, available from Spiel one year.  The game involves playing hexagonal tiles to form a land which the players are gods over.  Each player tries to expand the tribes and ensure that they favour that player as their god.  The game is won by ensuring as many tribes as possible favour you.  The game uses an action point system to place tribes, place temples, play tiles etc.

 

Graham Rawle's Wonder Book Of Fun, published by Victor Gollancz. 1993. Book. Excellent. £7

Designed by Graham Rawle. Country: British, Desc. by Andy.

Hardback, 27x20cm, 64 pages. A book full of picture based puzzles.  The pictures are in the main made up of collages created using pictures of antique toys, giving it all a rather odd appearance.  The puzzles include lateral thinking problems, mathematical problems, spotting things about the pictures and more. There are 47 such puzzles. Full colour pictures throughout, and solutions are included.

 

Grapevine, published by Colmans/Games Workshop. 1985. Box. Good. £4. Desc. by Andy.

Designed by Paul Cockburn & Phil Gallaher. No. players: 2-6. Country: British, Duration: 90 mins. Promotional game made by Colman’s, who are most well known for their range of mustards, but here trying to promote the wine importing side of their business. Players must travel across Europe collecting wines, and ship them back

to Norwich. The game uses event cards and various charts to resolve actions. The game was designed by the Games Workshop team.

 

Great Board Games, Two editions available:

1) Published by Bookclub Associates Ltd. 1979. Book. Good. £15. The counter sheets are still in their wrapper, and are mostly unpunched, but there a few missing, though the book contains a checklist.
2) Published y Macmillan.
Good – counter sheets unpunched. £18. (This is listed in the table on pg 23).

Designed by Brian Love. No. players: 2+. Country: British, Desc. by Andy.

An amazing hardback book nearly A3 in size. After an introduction about board games published from 1890 onwards, over 40 board games from many publishers from around 1895 to 1955 have been reprinted in full colour in this book, along with rules and even several sheets of counters you can separate in order to play these games yourself. The games have titles such as: Game of the Man in the Moon; Sky Raiders (an early Stratego family game); Radio Game for Little Folks; Pank-a-Squith and The Amusing Game of Innocence. Wonderful item.

 

Great Party Games For Grown Ups, published by Sterling Publishing Co. 1988. Book. Excellent. £5

Designed by Phil Wiswell. Country: American, Desc. by Andy.

Softback, 111 pages, 21x13cm. Book of party games for adults but which excludes the classics you are bound to already know!  There are quite a few original games as well as many collected from players around the world.  The games are divided into Word Games (8), Action & Outdoor (24), Memory (7), Card / Number / Strategy (11).

 

Greg Bright's Fontana Mazes, published by Collins. 1975. Book. Good - mazes unmarked. £7

Designed by Greg Bright. No. players: 1. Country: British, Desc. by Andy.

Softback, 96 pages, 20x20cm. An amazing book of mazes, which are as much art as maze.  Very attractive and a must have for maze fans.  The book includes 35 mazes by the author which all have some intriguing aspect such as the whole maze looking like a 3-D cube, or looking like the cross section of a log etc.  Very nice item.

 

Greyhounds, 2 editions available:

1) Published by Hans-Im-Gluck. ca.1984. Box. Good. £11. 1st edition. Wooden pieces, which look more like foxes than greyhounds.

2) Published by Mattel. 1987. Box. Good. £11

Designed by Bernd Brunnhofer. No. players: 3-4. Country: German, Duration: 90 mins, Desc. by Eamon.

A clever race game in which one player acts as bookie and sets the odds for the race after seeing what cards people have chosen to use for the race. Movement of the dogs is controlled by card play in a very original way.


Harry Potter And The Philosopher's Stone, published by Mattel. 2000. Box. Good. £9

Designer Unknown. No. players: 3-6. Country: British, Desc. by Andy.

Subtitled: Mystery At Hogwarts Game.  A light deduction game in which the players must try to discover which student cast which forbidden spell in which room, and then head to the 3rd floor and get past Fluffy to discover if you were correct. Many similarities to Cluedo, but some additional elements as well, and of course the Harry Potter theme.

 

Herewith The Clues - Dennis Wheatley, published by Webb & Bower. 1982. Book. Good. £8

Designed by J.G. Links. No. players: 1. Country: British, Desc. by Andy.

Softback, approx 100 pages, 27x22cm.  Very faithful reproduction of the 1936 murder mystery dossier.  This is the 4th in a series (but is standalone).  The package includes many reports of the incidents surrounding the murder in the Milky Way Club, and the background involving a den of terrorists and drug runners. Also included are a selection of police exhibits in individual packets: eg, photos, tickets, hair samples etc.  When you think you have the case solved you can open a sealed packet with the answers.

 

Heroquest, published by Milton Bradley. 1989. Box. Several copies available:

1) Excellent. £12     2) Good, but box corners taped. £10

3) Box shows wear, edges and corners taped. £9

Designed by Steve Baker. No. players: 2-4. Country: British, Duration: 90 mins, Desc. by Andy.

One of the great fantasy games. Players go on various quests from a book of quests, using combat and magic where appropriate. Includes stacks of plastic miniatures and dungeon ‘furniture’.  One player runs the evil forces, and the other players run the adventurers, who only discover the board layout for this adventure as the game goes on.

 

Heroquest + Return of The Witch Lord Expansion, published by Milton Bradley. 1989. Box.

Good but 1 corner taped. £22. Designed by Steve Baker. No. players: 2-4.

Country: British, Duration: 90 mins, Desc. by Andy.

See above for base game description. This set includes the Return of the Witch Lord expansion pack (though not the expansion pack's box).  This provides 11 more adventures based around dungeons full of undead.  The expansion is considerably rarer than the base set.

 

Hexenstich, published by Klee. ca.1995. Box. Good. £11

Designed by Dirk Henn. No. players: 2-6. Country: German, Duration: 45 mins, Desc. by Andy.

An unusual trick taking game with suits being colours, but in each suit there are fairies, witches and dwarves. The cards won count for you if they are fairies, against you if they are witches, and are neutral if dwarves.  Each trick you must follow suit but can play any creature.  The highest card of the most numerous creature type played wins the trick.  You generally play several hands in a session.

 

How To Play Chess, published by Hamlyn. 1977. Book. Good - ex library. £1.50

Designed by Kevin Wicker. Country: British, Desc. by Andy.

Hardback, 60 pages, 25x17cm. Although only 60 pages long, the type is small and two columns per page, so a great deal has been fitted into the book.  The book includes a foreword by David Pritchard, and as well as the obligatory description of the how the game is played, the bulk of the book is about the strategy and tactics of the game, as well as a discussion of the opening and endgame phases, as well as some illustrative games, and suggested further reading, making this an excellent book to get a player into chess quite deeply.

 

Hullabaloo, published by Paul Lamond Games. 1993. Box. Good. £3

Designer Unknown. No. players: 4+. Country: British, Desc. by Andy.

Party game.  A variant on charades in which by default only noises may be made to communicate to team members what must be guessed.  However, sometimes both teams get to perform simultaneously, and it is also possible to hand in a token to force a hard turn to be performed by the opposing team.  Tokens can also be played to allow you to interfere with your opponents by making counterproductive noises or to make it easier by allowing gestures to be made. In addition sometimes the volume at which the noises must be made is specified too!

 

Hundred Days Battles, published by Avalon Hill. 1983. Box. Excellent. £6.50

Designed by Kevin Zucker & Thomas Walczyk. No. players: 2-3. Country: American, Desc. by Andy.

Small box game but which was extremely influential in its rules of step reduction of troops and command related to the quality of leaders on the field of battle. Simulation of Napoleon's Waterloo campaign in 1815, at the divisional level. It can also be used as an introduction to the game system also used in Struggle of Nations. The rules cover 16 half-pages.


Im Schatten Des Kaisers, published by Hans Im Gluck. 2004. Box. Good. £14

Designed by Ralf Burkert. No. players: 2-4. Country: American, Duration: 90 mins, Desc. by Andy.

Special notes: There is very slight damage to one corner of the base - otherwise Excellent.

Players take the role of powerful dynasties in late medieval Germany. There are seven regions in which these dynasties vie for supremacy, which is gained using aristocrats, knights and cities. Once the regions are resolved their new leaders  get to vote for who will be the new emperor, who gets several advantages.  Game play involves spending limited money to use action cards to get your aristocrats, knights and cities into play.  In addition at the end of each turn the aristocrats age and some retire. Players must carefully consider the best of many ways to gain VPs. Published in America as In The Shadow Of The Emperor.

 

Intrigues A Venise, published by Milton Bradley. 1988. Box. Good, but 2 corners taped. £13

Designed by Alex Randolph & Leo Collovini. No. players: 3-4.

Country: French, Duration: 75 mins, Desc. by Andy.

French edition of Inkognito, which was German Game of the Year in 1988 and won a French award in 1989. This is a stylish production, set in Venice. Players are secret agents, with the twist that they must work together, but you don't know which player is your partner to start with, and much of the game involves gathering information and working out who your enemies are, who your partner is, and what your goal is.  Very usual partnership deduction game.

 

Kismet, published by Abacus. 1997. Box. Mint. £3

Designed by Wolfgang Panning. No. players: 2-8. Country: German, Duration: 20 mins, Desc. by Eamon.

Card and dice game in which you have to try to get rid of the cards in your hand by choosing which one to discard after rolling 3 dice, in order to maximise your chance of being able to discard in the future.

 

Lord Of The Rings - Friends & Foes, published by Hasbro. 2001. Box. In shrink. £13

Designed by Reiner Knizia. No. players: 3-6. Country: British, Duration: 75 mins, Desc. by Andy.

Expansion for the Lord of the Rings cooperative game by Reiner.  This expansion adds a new board featuring adventures in Bree and Isengard.  There are also foe cards which need to be defeated before they overwhelm middle earth.  There are both new ways to win and lose the game, and each hobbit also gets a new special ability.

 

Lord Of The Rings Trading Card Game - Starters & More, published by Decipher. 2001.

Boxes. Excellent. £10. Designed by Mike Reynolds, Chuck Kallenbach, Tom Lischke. No. players: 2.

Country: American, Duration: 1 hr, Desc. by Andy.

Special notes: Originally came with a CD as well, but this is missing.

Starter set which includes a 60 card Gandalf deck, a 60 card Theoden deck, an additonal 63 card Aragorn deck, and 5 boosters (which have been opened, but the cards put back inside).  Also includes a full colour poster with play mat on one side and a map of Mordor on the reverse, as well as Deluxe Rules.   All cards come from The Two Towers set.  This is one of the best CCG's and the players play out members of the fellowship (along with other characters) and have to progress from location to location surviving the various unpleasant events and enemies their opponent plays on them as they move. The cards show stills from the award winning Lord of the Rings: The Two Towers film, and so are excellent.

 

Lord Of The Rings Trading Card Game Starter Decks, published by Decipher. 2001. Boxes. Excellent. £4

See above for more details of the game itself.  Special notes: Price is for the two decks.

Two starter decks which together allow two players to play the game.  They are the Aragorn and the Gandalf starters.  Each containing 63 cards.   These starters come from the Fellowship edition of the game (and so are different to those in the other batch).

 

Luftwaffe, published by Avalon Hill. 1971. Box. 2 copies available:

1) Box lid and base taped. £5      2) Good - partly unpunched. £7

Designed by Lou Zocchi. No. players: 2. Country: American, Desc. by Andy.

Game of aerial combat over Germany 1943-45. Turn based hex and counter wargame covering the strategic air war over Germany in WWII. Turns are roughly 1.5 months, units are wings. The board covers the Western Front from Belguim to Poland/Hungary.

 

Magic Realm, published by Avalon Hill. 1979. Box. Good. £45

Designed by Richard Hamblen. No. players: 2-16. Country: American, Desc. by Andy.

Special notes: The original 16 character cards are missing, but I have colour scanned, printed and laminated a (very good) replacement set.

Complex fantasy game with a board made up of large hex tiles, providing a different layout to play on each time. The rule book introduces rules with each scenario so that you learn them gradually (assuming you play them in order).  The rules are complex, but cover all sorts of possibilities, making the full game a sort of board game version of dungeons and dragons, without the need for a GM.  There are 16 different characters each with their own characteristics and character advancement possibilities.  Quite collectable these days too.

 

Mastering Magic Cards, published by Wordware Publishing. 1995. Book. Excellent. £2

Designed by George Baxter, Larry W. Smith. Country: American, Desc. by Andy.

Softback, 232 pages, 23x15cm. Book covering Magic: The Gathering, which is great for teaching the basic concepts and ways to build decks.  Of course, the cards used are all now very old, and mostly no longer relevant for tournament play, but most of the basic concepts remain unchanged. The book covers: Getting Started, Strengths & Weaknesses of the Five Colours, Proper Playing Techniques, Essentials of Good Basic Deck Construction, Various Deck Types, Advanced Deck Construction, Trading Cards, Appendicies.

 

Material World, published by Strange Magic. 1995. Box. Good, but box slightly indented. £10

Designed by Kent Mitchell & Alexis Papahadjopoulos. No. players: 2-5.

Country: American, Duration: 3 hrs, Desc. by Andy.

Grand strategy game set in the late 19th century. Players vie for the world's treasures by setting up trade routes, advancing technology, and by military power. Played on a large map of the world with over 800 counters. The rules are 13 pages long, but in large print, and rules are provided for a shorter (1 hour) game.

 

Medici Vs Strozzi, published by Rio Grande Games. 2006. Box. In shrink. £13

Designed by Reiner Knizia. No. players: 2. Country: American, Duration: 30 mins, Desc. by Andy.

Two player version of Reiner Knizia's excellent auction game, Medici.  Each player has three boats which they try to fill with a variety of goods, and then send to harbour - each harbour only deals in a selection of the goods, however, so not all goods may be of value.  There is also a bonus for the more heavily laden ship in each harbour each turn as well as cumulative points for the player who has delivered the most of each type of goods traded in each harbour.  Rather than using an auction one player sets the price of a batch of goods, and the other accepts this or refuses it, in which case the player who set the price must take it for that amount.

 

Mensa Connections, published by Sophisticated Games. 2004. Box. In shrink. £14

Designed by Reiner Knizia. No. players: 1-4. Country: British, Duration: 45 mins, Desc. by Andy.

Tile laying game played on a hex grid, with hex 'dominoes'.  Players take it in turns to lay a piece and score for other identical symbols in the same lines as the piece just played. Each player has their own score board and points gained by matching each symbol are recorded separately. When a player completes a scoring row they get an extra turn, so concentrating on one symbol has its advantages, but at the end of the game you only score as much as you got on the least of the symbol scoring tracks so balance is also necessary.  Very nicely made playing pieces, with colours and symbols to aid the colour-blind.  Also published as Ingenious and Einfach Genial.

 

Middle Earth: The Wizards Companion, published by I.C.E.. 1996. Book. Excellent. £5

Designed by C.Charlton, M. Reynolds. Country: American, Desc. by Andy.

Softback, 104 pages, 28x22cm.  A very useful resource of players of I.C.E.'s excellent Middle Earth: The Wizards collectable card game.  This book includes a much easier to read set of rules for the game, Errata & Clarifications, A basic strategies article, Ten scenarios for you to play, Card lists, Appendices - including an 8 page full colour Middle Earth map section.

 

Middle Earth Promotional Jigsaw, published by ICE. 1997. Pouch. Excellent. £2.50

Designer Unknown. Country: American, Desc. by Eamon.

Unusual promotional item for the company's Middle Earth licence. A 60 piece jigsaw called Gandalf's Mark, and in a card envelope so that the whole thing can be used as a postcard.

 

Modern Board Games, published by William Luscombe. 1975. Book. Good. £8

Designed by Edited by David Pritchard. Country: British, Desc. by Andy.

Hardback, 144 pages,  22x19cm. Rarely seen now, but essential in its day as a guide to board games on the market at the time. Commissioned by Games & Puzzles magazine. Contributors include Allen B Calhamer, Terry Donnelly, Darryl Francis, John Humphries, Josie Matthews, David Parlett and David Wells. Games are covered in depth, with the rules summarised and strategy and tactics discussed in detail. The book covers: Scrabble, Diplomacy, Decline & Fall, Sigma File, Mastermind, Monopoly, Twixt, Cluedo, Tri-Tactics, Speculate, Ploy, Confrontation and Escape From Colditz.

 

Murder Mystery - Revenge In Rome, published by University Games. ca.1986. Box.

Good - box shows wear. £6. Designed by Sue Sigrist. No. players: Up to 6.

Country: English, Duration: 2.5 Hrs, Desc. by Andy.

Special notes: The party invitations are missing, but these are not needed for play.

Murder mystery party game for up to 6 players.  The players roleplay the 6 characters detailed and have to talk to the other players to find out who is the murderer! In this mystery an American tourist is discovered dead in Rome's catacombs while on a trip to visit his recently married son. Suspects include family and work colleagues. The set includes invitations, hosting instructions, clue sheets, character briefings, balloons, and a tape recording to play.


Mythos CCG Large Batch Of Cards, published by Chaosium Inc.. 1996. Box. Excellent. £20

Designed by Charlie Krank. No. players: 2+. Country: American, Desc. by Andy.

CCG based on H.P. Lovecraft's Cthulhu mythos literature.  Each player takes the role of an investigator character (represented by a double size card) each with their own set of skills and abilities. Players also have story cards, which require various places to be visited, allies recruited, artifacts discovered etc.  Locations are explored and monsters encountered during card play. The artwork is very evocative of the theme.  This batch includes 27 character cards (some are colour proxies, a few duplicates), and about 580 regular cards + 24 colour proxies.  Includes cards from the expansions.  There is plenty here to make up a variety of decks.

 

Naval War, published by Avalon Hill. 1983. Box. 2 copies available:

1) Good. £8     2) Excellent. £9

Designed by Neil Zimmerer & Craig Taylor. No. players: 3-9.

Country: American, Duration: 45 mins, Desc. by Andy.

Card game recreating WWII naval combat. 54 cards represent major ships of the era, and 108 Action Cards allow you to fire salvos, attack carriers, launch torpedos, and so on. The objective is to sink 100 points worth of enemy ships. Ammunition cards must be usable by the guns you have available to be able to be played, and other cards include smoke screens, repairs, extra damage, submarine attacks, mine fields etc. Very simple rules for an A.H. game.

 

New Games Of Patience, published by L. Upcott Gill. 1911. Book. Shows wear. £6

Designed by M. Whitmore Jones. No. players: 1. Country: British, Desc. by Andy.

Special notes: Outer binding on spine damaged, but present.  First few (preface) pages are splotchy. Pages edges show some wear.

Hardback, 168 pages, 23x15cm. This book details a little more than 50 games of patience playable with one or two decks of standard playing cards. The book includes diagrams showing layouts for the various games.

 

Nizza, published by Schmidt. 1994. Box. Good. £13

Designed by Wolfgang Kramer. No. players: 2-6. Country: German, Duration: 1 hr, Desc. by Andy.

The crown jewels have been stolen and are being held in the city of Nice (aka Nizza). The players are secret agents who land by helicopter, and then seek out the missing jewels.  Movement is unusual, using ladders to climb to the rooftops (a cardboard ladder is provided) and swinging on the end of ropes once there (this is done using metal rings attached by chains to connect playing pieces). Also it is possible to obstruct enemy agents, throwing off the rooves into the river. First to get the jewels back to the awaiting helicopter wins.

 

No Merci, published by Amigo. 2004. Box. In shrink. £6.50

Designed by Thorsten Gimmler. No. players: 3-5. Country: German, Duration: 20 mins, Desc. by Andy.

Reprint of 'Geschenkt'. Very neat card game in which players have to repeatedly try to avoid taking cards.  However, all the money spent so far to avoid taking the current card is taken by the player who actually takes the card.  Thus eventually it will be worth taking the card. Also, since noone has enough money to avoid taking cards for ever, you have to make sure you manage your money well so you don't end up being forced to take something you really don't want just because you have no money left.  Cards with adjacent numbers also incur only one penalty.  Very simple, but fascinating and fun.  Highly recommended.

 

Outrage!, published by Imperial Games. 1992. Box. Good. £6

Designer Unknown. No. players: 2-6. Country: British, Duration: 1 hr, Desc. by Andy.

The players are challenged to steal the Crown Jewels from the Tower of London.  However, this is a hard task as the security is such that you cannot take anything useful in with you, but must find suitable equipment as you wander the Tower looking like a tourist.  Only then can you make an attempt at the theft, but you may end up in one of the jails, and have to escape using a disguise or perhaps get a Royal Pardon. Play is dice based with equipment cards needing to be collected and event cards adding variety.  The components are wonderful, with metal miniatures of the crown jewels, replica medieval coins and metal tower guard figures.

 

Parthenon, published by Z-Man Games. 2005. Box. In shrink. £31

Designed by Jason Hawkins, Andrew Parks. No. players: 3-6.

Country: American, Duration: 2 hrs, Desc. by Andy.

Subtitled: The Rise of the Aegean.  Each player represents one of the Aegean islands at around 600BC.  The players compete in trade to advance their nation - sending out trading ships to wherever they consider the best deals to be available. The game keeps everyone involved throughout the game, and everything is driven by cards, of which there are over 400 in the game. The first player to build all their buildings including two great wonders wins.


Pegity, published by Parker. ca.1930. Box. Box poor, contents good.. £6

Designer Unknown. No. players: 2-4. Country: British, Duration: 20 mins, Desc. by Eamon.

Special notes: The box base is warped and discoloured and one corner broken.  The lid is badly damaged, but the contents are fine. Rare British edition of this abstract game. Players put wooden pegs into the board, to complete lines of five. Rules are inside the lid. Parker Brothers British operation was then operating from an address in South London.

 

Pentagon Games, published by Harper & Row. 1987. Packet. Good - unpunched. £18

Designed by John Prados. No. players: 3+. Country: American, Desc. by Andy.

Softback, 81 pages, 28x22cm. Very unusual item, a book of three games and a thesis about Pentagon strategy in the modern world. The games are The Last Days of Saigon (match wits with the joint chiefs as you plan the evacuation of US troops from south Vietnam), Pentagon (create your own defence budget and then protect it from bureaucratic politics inside the Pentagon) and The R&D Game (Design new weapons systems and guide your project through to Congressional approval). Cover art by Kevin Zucker. Includes countersheets and foldout boards.

 

Phlounder, published by 3M. 1962. Box. Good. £13

Designer Unknown. No. players: 2-6. Country: American, Desc. by Eamon.

Bookcase boxed game, one of the rarer 3M titles. A word game where speed of thought is important. The metal bell push, used between rounds, is frighteningly efficient!  Play involves making words using tiles, but the words need to be of the length and type (eg. 4 letter verb) indicated by special dice for that round.  When someone manages this then other players can assist with incomplete words other people have in front of them.

 

Piraten Poker, published by Piatnik. 1998. Box. Excellent. £5

Designed by Michael Schacht. No. players: 3-5. Country: Austrian, Duration: 25 mins, Desc. by Andy.

Pirate themed card game in which players are dealt a hand of cards which they use over three rounds to bid for rights over various treasures / liability cards.  The first round players bid to turn over one of the three treasures available  this round to the 'liability' side and then give it to an opponent.  In the second round players bid to dispose of one of the available treasures and to pass one liability card held to another player.  The third round is bidding for the remaining treasure card. In addition at the end of the game bonuses are awarded for getting matching treasures.

 

Play These Hands With Me, published by W. H. Allen. 1976. Book. Good. £6

Designed by Terence Reese. Country: British, Desc. by Andy.

Hardback with dustcover, 22x15cm, 195 pages.  Bridge book in which this world championship winning author takes you through 60 different hands each with a different challenge.  You get to see what goes through the mind of such a player, and so can learn from him easily. Intended for reasonably experienced Bridge players who will understand common conventions.

 

Ploy, published by 3M. 1970. Box. 2 copies available:

1) Good. £8     2) Excellent. £11

Designed by Frank Thibault. No. players: 2 or 4. Country: American, Duration: 1 hr, Desc. by Andy.

Abstract game with an appearance of something Spock might play against Captain Kirk. The pieces are in a futuristic style and of a nice, chunky, plastic finish. Each piece has 'fins' which indicate in which direction it can move next.  Gameplay is somewhat chess like, being a move and capture game, but the fins which indicate the direction of movement for each piece make it play differently.  Also includes rules for 4 individual players or partnership games.

 

Puzzlegrams, published by Guild Publishing. 1989. Book. Excellent. £7

Designed by Pentagram Design Ltd. No. players: 1. Country: British, Desc. by Andy.

Hardback, 24x24cm, 184 pages. A different puzzle is presented on each page (solutions at the back).  These puzzles include mathematical, logical, word and lateral thinking problems, all presented very strikingly, and with few words needed to explain them. Great book for puzzlers.

 

Railroad Dynasty, published by Precedence Publishing. 1997. Box. Excellent. £9

Designed by Ron Paludan. No. players: 2-4. Country: American, Duration: 15 mins, Desc. by Andy.

Card game, which is a railroad themed version of rummy. Players draw cards or discards, in an attempt to lay down sets of connected railroad line and city cards. Based on real railway companies and their networks in the U.S.


Regatta, published by 3M. 1968. Box. 2 copies available:

1) Good. £28. This is the 3 section board version.

2) Good. £24. This is the 2 section board version

Designed by Frank Thibault. No. players: 2-6. Country: American, Desc. by Andy.

The original, and better, version of this classic yacht racing game. Design your own course. Given that everybody is equal in theory, you will be surprised by the distances between players by the end. This is the wrap-around box version, with the fold out board (which is also the outer box), the island wind indicator, and vastly superior rules to the later book case version. Metal pieces. Very nice item.  I can also supply my own summary of the basic rules which are easier to understand for non sailors. Includes various clever mechanics: stealing the wind, unexpected wind changes, managing the lean of your yacht, usage of puff cards (limited bonus movement), and spinnaker usage. Recommended.

 

Revolution, published by Abacus. 1992. Box. Good. £9

Designed by Reiner Knizia. No. players: 2. Country: German, Duration: 30 mins, Desc. by Andy.

Tile laying game set in the French Revolution. Players vie for control over three vital buildings in the city, as well as trying to ensure a safe location for their leader. There are several ways to win, so you have to watch your opponent's plans carefully. The tiles placed represent your forces, of varying strengths, which help control the spaces around them. Later reprinted as Atlanteon and given a different theme.  Neat game.

 

Rivets, published by Metagaming. 1977. Packet. 2 copies available:

1) Box good, contents unpunched. £7     

2) Box taped and shows wear. £4.50.  The original (paper) board is missing, but a copy on card is supplied.

Designed by Robert Taylor. No. players: 2. Country: American, Desc. by Eamon.

MicroGame No. 5, and one of the best in the series. Each player has an army of robots, called Boppers, but the twist is that each type of robot is only programmed to attack one other type. In effect, if unauthorised types meet on the battle field, they ignore each other. This leads to lots of reprogramming during the battle as you realise your, or your opponent's, weaknesses.

 

Sandman - Map of Halaal, published by Pacesetter. 1985. Box. Good. £8

Designed by Mark Acres, Andria Hayday. No. players: 2+. Country: American, Desc. by Andy.

Unusual item. A kind of cross between a roleplaying game and a multi-player fighting fantasy style game.  There is a very brief rules guide explaining how the storyteller should do things, but just about everything is in the adventure book, which contains 4 adventures.  The storyteller reads out sections of the adventure, and the players react.  It is fairly scripted but allows some freedom too.

 

Sauerbaum, published by Herder Spiele. 1987. Box. Good. £12

Designed by Johannes Tranelis. No. players: 3-7. Country: German, Desc. by Andy.

Intriguing game with the object of saving a tree from dying from acid rain pollution. All players must work together to achieve this, because if the acid raindrops reach the roots, all players lose. Thus they have to act co-operatively, but at the same time, they also try to win individually. There is no point though in getting into a winning position if the roots wither, so sometimes you just have to help your fellow players whether you like it or not.

Can also be played with smarties in which case you eat them as you eliminate them from the tree - yumm yumm! Recommended.

 

Schotten Totten, published by Pro Ludo. 2004. Box. In shrink. £8

Designed by Reiner Knizia. No. players: 2. Country: German, Duration: 30 mins, Desc. by Andy.

An excellent card game for two from Reiner Knizia.  Part of an informal series of two player card games which includes the very popular Lost Cities.  In this game the players are fighting over nine border stones between their Scottish clans' territories.  This is done by playing cards next to the stones with the object of making powerful combinations, eg. three of a kind, a flush, run etc. What makes the game work so well is that both players have to commit to playing cards before they know just what combinations they will be able to make by the end of the game.  Considerable skill required, though the luck of the cards is important too.  Highly recommended.

 

Schuss Und Tor, published by Franjos. 1988. Box. Good. £6

Designed by Rudi Hoffmann. No. players: 2-4. Country: German, Duration: 10 mins, Desc. by Andy.

Card game with a soccer theme.  Participants play cards to make passes from soccer player to soccer player using cards which specify the player with ball and the receiving player eg. "Luigi to Max", and if they can't play a suitable card their opponent gets a shot on goal, and a card is drawn from the special deck to determine the result.  Unusually it can be played with 3 players, each scoring goals for themselves, giving a rather odd result such as 4-2-1.  With 2 or 4 participants you get more traditional results.


Shogun, published by Queen Games. 2006. Box. Excellent. £29

Designed by Dirk Henn. No. players: 3-5. Country: German, Duration: 2.5 hrs, Desc. by Andy.

Players take the parts of Japanese warlords struggling for domination. Players start with a few regions under their control and each year plan which actions they will perform in each of their regions. These actions range from harvesting and making money through trade, to building castles and temples, to troop movement and war.  Conflict is resolved in a very neat way - all the units involved in the fight are wooden blocks and are dropped into a large tower with various baffles inside.  Only those which come out of the bottom count in the battle, and this may include some unexpected stragglers from previous battles!  A cleverly designed substantial game which requires good planning.  Highly recommended. This is a reworking of Wallenstein.

 

Soccer Master, published by Britannia. 1993. Box. Excellent. £4.50

Designer Unknown. No. players: 2. Country: British, Duration: 20 mins, Desc. by Andy.

Soccer game with 108 cards representing players. The cards show a player's skill rating as an attacker, a midfielder and a defender. Each player draws seven cards, and chooses three to attack, two for midfield, and two for defence. The ball is moved on the board according to the best score in each area.

 

Space Crusade + Mission Dreadnaught Expansion, published by Milton Bradley. 1989. Box. Good. £37

Designed by Steve Baker. No. players: 2-4. Country: British, Desc. by Andy.

Special notes: There are a few very minor items missing, but nothing which will make the game unplayable. The doors also show wear. Figures have been painted.

Very impressively produced science fiction combat game. There are masses of plastic figures with interchangable weaponry, including Space Marines and Genestalkers.  Various missions to complete, with a ranking system for surviving troops so that they can improve their skills in future missions.  The game was jointly developed by MB & Games Workshop so is a sort of Heroquest set in a Games Workshop's dark future S.F. world.  This set includes the Mission Dreadnaught Expansion (without its box) with more missions and more giant Dreadnaught battle machines.

 

Advanced Space Crusade, published by Games Workshop. 1990. Box. Good. £26

Designed by Steve Baker. No. players: 2-4. Country: British, Duration: 1 hr, Desc. by Andy. Special notes: There are one or two oddments missing, but nothing which will affect play. Figures have been painted.

Science fiction combat game taking Space Crusade further.  There are over 20 plastic figures with interchangable weaponry, including Space Marines and Tyranid warriors. The rules give lots of options for play, and one player sets up the Tyranid's Hive secretly at the start and the other plays the Space Marines who explore and try to eliminate as many of these vicious aliens as possible.

 

Spin Again, published by Chronicle Books. 1991. Book. Excellent. £4

Designed by Rick Polizzi, Fred Schaefer. Country: American, Desc. by Andy.

Softback, 120 pages, 26x25cm.  This book details board games from the 1950s and 1960s, and has a huge number of colour pictures of the board games described, and in some cases there is some history of the item given as well.  A must for collectors of American games from this period.

 

Standoff, published by Berwick. 1974. Box. Good. £10

Designed by Howard Wexler. No. players: 2-4. Country: British, Duration: 20 mins, Desc. by Andy.

A little seen game in which players play cards simultaneously and then reveal, with the highest card taking the points on offer that round.  In the case of ties the next highest card wins.  Thus this is essentially an earlier version of Alex Randolph's very popular Hols der Geier, but with a few differences - mainly that not all the prize cards come out each game.  In addition each player has a board with pegs and they must mark off the cards they have played so everyone can clearly see which cards you have to pick from.

 

Star Trek III The Search For Spock Game, published by FASA. 1984. Box. Good. £7

Designed by David F. Tepool, William Cardwell. No. players: 1-4.

Country: American, Duration: 1 hr, Desc. by Andy.

Microgame based on the Star Trek III move.  The Genesis Planet is starting to break up and the players each controlling a number of Federation or Klingon characters search for Spock. In addition to your opponents you have to worry about vicious lifeforms which will attack you.  The game uses large hex tiles to form a different board each game and event cards to add unpredictability to the game.

 

Starflight Zero, published by Puffin. ca.1984. Book. Good, but edges show wear. £4

Designed by David Fickling, Perry Hinton. No. players: 1. Country: British, Desc. by Andy.

Softback, 32 pages, 28x21cm. Picture puzzle book with a science fiction theme. Most of the book consists of full colour illustrations of a group of ships, Starflight Zero, investigating and engaging an unknown enemy who have been systematically destroying all in their path with a 'black light' weapon. You will need to examine the pictures and text carefully to work out what is going on and how to defeat the dark ships. Very attractive illustrations.

 

Stellar Tiles: Constellation, published by JKLM Games. 2003. Box. Mint - still in shrink. £13

Designed by Hans Van Halteren. No. players: 2-3. Country: British, Duration: 30 mins, Desc. by Andy.

Limited 1st edition of 200 copies.  Players try to form patterns on a 7x7 grid of Stellar Tiles - colourful tiles showing different symbols of different colours with different backgrounds.  The patterns to be formed are shown on cards, and depict the relative positions of the tiles to form a pattern.  However while one player is trying to match symbols to make a pattern, another is trying to match foreground colours and another background colours.  The publisher also intends to publish further games using these sets of tiles, some of which are to be published for free download on their website.

 

Super-Games, published by Hutchinson. 1984. Book. Good, but cover creased. £3.50

Designed by Ivan Moscovich. Country: British, Desc. by Andy.

Softback, 126 pages, 24x17cm. Book with over 60 mathematical puzzles for the reader to examine and solve. In some cases a page will need to be colour copied and cut out to attempt the problem. Some of the

'puzzles' are actually games, and some are just interesting matahematical patterns. There are diagrams on just about every page, and mostly in colour.  Fascinating book for the mathematically minded.

 

Suppenkaspar, published by Mattel. 1987. Box. Good. £9

Designed by Karl-Heinz Schmiel. No. players: 3-6. Country: German, Duration: 45 mins, Desc. by Andy.

A game in somewhat poor taste, but great fun to play. Players gorge, diet, and throw-up in their quest for the perfect body. Great card game, board merely serves to keep a record of your appearance.  The game is of the type where one player leads a particular type of card and this restricts what can follow it.  However there are special cards and there is the opportunity to discard cards before a hand starts, making for some interesting play, and thought is required in how to best play a hand.

 

Supremacy, published by Supremacy Games. 1985. Box. Good. £22

Designed by Robert Simpson. No. players: 2-6. Country: Canadian, Desc. by Andy.

An advanced Risk-like game of global strategy. Much more detailed though, for instance players can be bankrupted or even nuked out of existence! The game uses a clever economic system, and warfare can be conventional, biological, chemical or even nuclear.  If nuclear winter occurs all players lose. Loads of good quality plastic playing pieces.

 

Survival / The Barbarian, published by Task Force Games. 1979. Packet. Excellent - unpunched. £10

Designed by Ian Williams, Bob McWilliams. No. players: 1-6. Country: American, Desc. by Andy.

Special notes: Also includes some related magazine articles.

Two games in one packet - both games originally appeared in White Dwarf magazine.  In Survival, Jardine has crashed his scout ship and must fight assorted animals and reach safety.  Survival works well solo but can also be played with up to 6 players.  The Barbarian is for 1-2 players and Vaarn the Barbarian must find and retrieve the relic lost sword and shield.

 

Swap, published by Ideal. 1965. Box. Box corners split. £9

Designer Unknown. No. players: 2-4. Country: American, Desc. by Andy.

Very nice item, with a neat little gadget for reading 'secret' information on the cards. Players buy, sell and swap items, with an aim to accumulate a set total in cash and goods. Every exchange has some risk as only half the items are genuine, the rest being worthless fakes. A very nice example of a family game of the sixties, especially the rather good dollar-sign playing pieces.

 

Tamagotchi, published by Jumbo. 1996. Box. Good. £3

Designed by Banadi Co Ltd. No. players: 2-4. Country: Dutch, Duration: 45 mins, Desc. by Andy.

When this game was published, Tamagotchi toys were all the rage - little electronic devices which pretended to be a pet, which you had to care for and 'feed' and 'groom' etc when they requested attention in order to keep them 'alive'.  This is the board game version, and to my mind the idea fits a board game very well.  Each player starts with an egg and has to see it safely through hatching, growing from a small blob, to a baby right up to a full grown Tamagotchi.  As the game goes on players have to provide the right sort of 'attention' - medicine, food and discipline cards to continue sound development.  Failing to fully meet these needs stunts the little creature's growth.

 

The Awful Green Things From Outer Space, published by Steve Jackson. ca.1990. Box.

Box good, contents unpunched. £12

Designed by Tom Wham. No. players: 2. Country: American, Duration: 90 mins, Desc. by Andy. Special notes: Includes additional option rules for added variety and mayhem.

Thin bookcase size box edition. Humourous, and enjoyable take on films like Alien. The spaceship Znutar becomes infested with Awful Green Things, which grow and reproduce and unless stopped will take over the ship.  The crew of the Znutar has to discover what effect various weapons have on the Awful Green Things, and once they find effective weapons they need to use them as effectively as possible.  Tom Wham's graphics add a great deal of fun to the game. Nice item.

 

The Big Book Of Happy Games, published by Oxford University Press. 1932. Book. Shows wear. £5

Designed by Mrs Herbert Strang. Country: British, Desc. by Andy.

Special notes: The covers and spine show some wear.  The train works, but is a little delicate. There are signs of use throughout.

Hardback, 23x18cm, ~40 pages.  Unusual book which has a very thick front cover with a rotating disc showing a train set into it - the train can be moved around a track by rotating the disc which protrudes a little from the edge.  The pages are very thick, and the print large with numerous illustrations, some full page, and some large.  The book is written as a series of children's stories which describe various activities, some of which children could then do at home, some of which are really

just stories.  Unusual item.

 

The British Chess Magazine Vol XXX 1910, published by Trubner & Co. 1910. Book. Good. £9

Designed by Various. Country: British, Desc. by Andy.

Hardback, 552 pages, 22x15cm. Chess book with many games detailed and analysed, and many chess problems for the reader to tackle (with solutions).There are also many articles relating to chess, including reviews of books, and obituaries too!

 

The Daily Telegraph Book Of Bridge, published by Robert Hale. 1975. Book. Good. £3

Designed by G.C.H. Fox. Country: British, Desc. by Andy.

Special notes: Dustcover shows a little wear, Xmas message on first page.

Hardback with dustcover, 237 pages, 22x15cm. The author was the Daily Telegraph Bridge correspondent, from 1959 onwards, and here presents over 100 interesting hands which he came across and felt were especially instructional or peculiar in some way. Each hand is laid out in a diagram and the bidding and card play analysed.

 

The Encyclopedia Of Toys, published by New Burlington Books. 1985. Book. Good. £8

Designed by Constance Eileen King. Country: British, Desc. by Andy. Special notes: Hardback

Hardback book with dustcover, 272 pages, 30cm x 23cm. Includes many black and white plates.  The book covers the following areas: Miniature Living, Toys Purely For Pleasure, Wheeled Toys & Children's  Transport, Metal Toys, Board & Table Games (inc. model soldiers and trains), Educational Toys and Pastimes. The book covers the history of antique toys from the 18th, 19th and early 20th centuries.

 

The Golden Dozen - 12 Greatest Chess Players, published by Oxford University Press. 1976. Book.

Good. £7. Designed by Irving Chernev. Country: British, Desc. by Andy.

Hardback with dust cover, 331 pages, 21x22cm.  This book covers 115 great chess games played by 12 of the best chess players of all time: Nimzowitsch, Rubinstein, Bronstein, Spassky, Smyslov, Tal, Petrosian, Botvinnik, Fischer, Lasker, Alekhine and Capablanca. Each game is listed move by move with analysis, and there is general information about each of these great chess masters too.

 

The Golden Treasury Of Chess, published by Arco Publications. 1958. Book. Good. £7

Designed by Chess Review. Country: British, Desc. by Andy.

Hardback, 326 pages, 22x14cm. Chess book from the editors of Chess Review.  The book lists the moves in hundreds of games between masters.  Mostly without analysis, but with diagrams showing key positions.  The chapters are: Favourite Games; Pre-Morphy Period; Morphy Period; Age of Steinitz; Modern Chess; Moderns, Hypermoderns & Eclectics; Russian Hegemony Period. Also includes an index of openings.

 

The KnowHow Book Of Action Toys, published by Usbourne. 1975. Book.

Good but shows cover wear. £0.60. Designed by Heather Amery. Country: British, Desc. by Andy.

Special notes: This is an ex-library copy.

Hardback, 32 pages, 28x22cm.  Activity book for parents to keep their children amused building all sorts of models and toys from bits and pieces around the house in true 'Blue Peter' style.  Things to make in this book include: Creeping Moon Bug, Titan Traction Engine, Delta-Wing Jet, Dizzy the Dashing Dragon, High-Wire Walker, Trick Cyclist, Fire Fighting Truck and many more.

 

The Monopoly Omnibus, published by Willow Books. 1985. Book. Excellent. £3.50

Designed by Gyles Brandreth. Country: British, Desc. by Andy.

Hardback with dustcover, 224 pages, 24x20cm. Produced for Monopoly's 50th birthday, this book covers: The Story of Monopoly, How To Play (very detailed), How To Win (various strategies, analysis of the properties - value and chance to land on them), Monopoly Variants, Official Rules, and more.


The Pentagon Game, published by Matro. 1972. Booklet. Good - unpunched. £5

Designed by Infinity Communications. No. players: 2-4. Country: British, Desc. by Andy.

Softback, 12 pages, 29x21cm. Game presented in a booklet made to look like a CIA internal missive. As well as rules it also includes a sheet of counters and a foldout map. The game is about dominating Indo-China using military forces. The South Vietnam population also join the fray.  As well as military issues the insurgency of the area is also key, and cards are drawn to represent events which can change the political and military situation.

 

The Precision System Of Bidding, published by Robert Hale & Co. 1972. Book. Good. £6

Designed by Charles H. Goren. Country: British, Desc. by Andy.

Special notes: Ex library book in a plastified dust cover.

Hardback with dustcover, 228 pages, 22x14cm. Edited by Robert B. Ewen. This Bridge book describes Goren's Precision system, and describes how to use it and why it works.  The book goes through all sort of different situations and describes how to apply the Precision system.

 

The Simpsons Slam Dunk Card Game, published by Winning Moves. 2001. Box. Excellent. £2

Designed by Reiner Knizia. No. players: 2+. Country: British, Duration: 30 mins, Desc. by Andy.

Simpsons themed version of Grab!  The deck consists of cards, some good, some bad.  The dealer lays them down one at a time and when a player decides he wants them he claims them.  However, someone else may also want them and claim them first. Whoever claimed the batch becomes the new dealer and there is a limit to the number of stacks each player may claim.  The cards claimed are evaluated and the most valuable batch wins the hand.  Fast, fun and nerve wracking.

 

The Wall, published by Birmingham. 1986. Box. 2 copies available:

1) Box poor. £2

2) Good. £5. Box slightly indented due to stacking - almost inevitable with this game as the box is large and not very strong

Designer Unknown. No. players: 2. Country: British, Desc. by Eamon.

Well intentioned game but overtaken by real-life events. Suddenly there wasn't a Berlin Wall!  An espionage game in which players try to get their secret agents out of their opponent's embassies with top secret papers and back to their own bases.  However, some agents are actually double agents.  The board is large and an attractive representation of the city, with the wall and a few ways under or over it - all dangerous - and other special places dotted around too.

 

The World Cup Game, published by Games For The World. 2005. Box. Excellent. £32

Designed by Shaun Derrick. No. players: 3-16. Country: British, Duration: 1-3 hrs, Desc. by Andy.

World Cup Football (Soccer) board game which allows you to replay the 1930 tournament in Uruguay and the 2002 Japan / Korea tournament. Play involves playing cards onto the board which shows the various teams - cards are played for each match in the tournament, with the better ranked teams getting the benefit of more cards.  Cards allow goals to be scored as well as fouls and offsides to reduces goals scored.  A clever system which goes into more detail than the otherwise similar game from Australian Design Group a few years ago.  The author plans to make boards for other tournaments available in due course.

 

Touch And Feel, published by Lagoon. 1993. Box. Good but box shows some wear. £3

Designer Unknown. No. players: 2+. Country: British, Duration: 15 mins, Desc. by Andy.

Rather like Twister except that rather than playing on a large mat, coloured stickers are stuck to various parts of each player's body. The very large wooden dice is rolled and the current player must now make a part of their body touch someone else's sticker of that colour.

 

Treasure Island, published by Spears. 1976. Box. 2 copies available:

1) Good. £2      2) Box lid shows wear and corners taped. £1.50

Designed by Gyles Brandreth. No. players: 2-6. Country: British, Desc. by Eamon.

Rare Spears game, a dice based race to find the treasure in the centre of the map.  The map shows a variety of routes along which the pirate playing pieces move.  It is only possible to change paths at certain points, and players cannot jump over other players' pieces.  Various special spaces have special effects.

 

Tugs, published by Octogo. 1990. -. Good. £3

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

TV related, based on the animated children's show about the adventures of the Star Tugs in the Big City Port. Each player must collect a waiting ship from the harbour and then navigate a safe course through the water hazards The board is in 4 parts but when assembled it is quite large (594mm x 840mm).  Movement is by dice throw, but careful positioning is required to start towing the target ship and to dock it.  It is also possible to block your opponents' movement as well.

 

Um Krone Und Kragen, published by Amigo. 2006. Box. In shrink. £14

Designed by Tom Lehmann. No. players: 2-5. Country: German, Duration: 45 mins, Desc. by Andy.

Special notes: I will provide colour printed and laminated English game aids as well as English rules.

Published as To Court The King in America.  Dice game in which players attempt to roll particular dice combinations in order to claim the aid of character cards which each show a Tudor style noble, and each of which gives the player an additional benefit on future turns.  The objective is to claim sufficient nobles to your cause and thus their privileges in order to be able to claim the King card - the first to manage this is the winner.  Well regarded.

 

Demarrage! / Um Reifenbreite, published by Jumbo. 1991. Box. 2 editions available:

1) Demarrage.  Country French. Good, but 1 side taped. £17

2) Um Reifenbreite. Country: German. Excellent. £19

Designed by Rob Bontenbal. No. players: 2-4. Duration: 1 hr, Desc. by Andy.

Special notes: For £1.50 extra I will print out and laminate a set of English event cards.

This is the reprint of the famously rare game Homas Tour. Won the German Spiel Des Jahres 1992.  Bicycle racing game in which each player controls a team of 4 cyclists and the objective is to do as well as possible with all your riders. The basic mechanism emphasizes the importance of slipstreaming.  Essentially the rider at the head of a line rolls 2d6 and moves, but those behind can either follow on using the same movement value, or decide the front man is too weak and roll for themselves. Neat idea.  However, to make things more interesting there are also mountains, sprint sections, energy cards for surges when needed, event cards and even the option to grab onto a passing car - but don't get caught doing this! Recommended.

 

UWO, published by Elven Ear Games. 2004. Box. In shrink. £7.50

Designed by Thomas Jansen. No. players: 2. Country: Dutch, Duration: 50 mins, Desc. by Andy.

The title stands for Unidentiifed Walking Objects. Each player leads either the Pnorfs or the Znorfs, who have an intense mutual dislike, and so fight for control of their planet. Each alien has a different power eg. bazooka, tank, laser, bunker etc, making each immune to one other type of alien, and having its own method of attack.  Action points are used to move and attack with your UWOs, who can also 'morf' into other types of UWO by playing cards. A well received tactical two player card game with an aliens at war theme.

 

V.I.P. of Gaming No. 1, published by Diverse Talents. 1985. Magazine. Good. £1.25

Designed by Alan Emrich, Gary E Smith. Country: American, Desc. by Andy.

Games magazine which set out to provide timely reviews and variants for games from games players.  This issue includes: 1984 Origins Awards, Origins report, Starship Duel 1 review,  Traveller's Jump Drive, Game Balance of Alien Races, Star Fleet Battles variants, Twilight 2000 Repair Kit, Religion in S.F. RPGs, Simpler Games Rules, What to Say as You Backstab Someone, Elfquest variant magic, Runequest - mixed races, Tournament Dungeons, Nystle's Spire (AD&D Adventure), Character Mutilation Table, Dragon of Juompur (Villains & Vigilantes), Underwater Rules (AD&D), Fighter Command, More reviews...

 

Walt Disney Fun With Games, published by W.H. Allen & Co.. 1989. Book. Excellent. £1.50

Designed by Neil & Ting Morris. No. players: 1+. Country: British, Desc. by Andy.

Hardback, 30 pages, 20x20cm. Book of fun and games, featuring many Walt Disney characters. There are 13 activities which are the sort of thing you might get kids to do at a party. Attractively illustrated.

 

What Can I Do Indoors, published by Hodder & Stoughton. 1983. Book. Good. £2.50

Designed by Gillian Osband. No. players: 1+. Country: British, Desc. by Andy.

Softback, 28x21cm, 64 pages.  Colourful book full of ideas to keep children amused indoors.  The activities fall into the following categories: Games Games Games, Kitchen Capers, Super Spy, Paper Play, Fool Your Friends, Number Fun, Dressing Up, Groovy Clothes, Printing Craft, Science Magic, In The Workshop, It's All In The Cards, String It Up, Puppet Parade, Hocus Pocus Magic, Nature Fun, Making Music, Jokes Jokes Jokes.

 

Who ?, published by Gibsons. 1989. Box. Good. £5

Designer Unknown. No. players: 3-8. Country: British, Desc. by Andy.

Parlour game in which each player has a character card for a famous person, giving a brief biography and 10 clues.  Players move their pieces around the board and get to discover clues about opponents' famous people, sometimes openly and sometimes in secret.  Guesses can be made at any point and a right guess earns 5 masks, but a wrong one costs a mask.  The little plastic masks are really rather neat.  Includes cards for 292 famous people.


Win, Place & Show, published by Avalon Hill. 1977. Box. Good. £15

Designed by J Reilly & T Divoll. No. players: 2-6. Country: American, Desc. by Andy.

Special notes: Bookcase box

Horse racing game. One of Eamon's favourite games of all time, and definitely a classic. Players make money by owning winning horses and by gambling on their own or other's runners.  The race system is very clever, with a combination of fixed form for the horses on an individual basis, small occasional bonuses according to dice rolls and a random base speed for all horses each round.  This means that a horse which starts fast but runs out of pace at the end really needs high 'base' rolls to do well, whereas a fast finisher wants the reverse.  There is also a lot of positional play and different quality jockeys, as well as the possibility that a player may not actually want his horse to do that well!  Stats for 6 sets of horses included.

 

X-It, published by Millenium 2. 1996. Box. Good. £2

Designer Unknown. No. players: 2-4. Country: British, Desc. by Andy.

Card game, with dice. Match your hand to die rolls to get rid of your cards.  The cards show the numbers 1-6 or an X, and each player starts with 6 cards.  3 dice are rolled and a card may be discarded for each of these dice if it matches or is a wild card.  You win if you discard your last card, otherwise draw 1 new card ready for your next turn.  The skill is deciding when to use the wild cards.

 

XXL, published by Abacus. 1996. Box. 2 copies available:

1) Excellent. £4      2) Mint. £5

Designed by Hajo Bucken & Dirk Hanneforth. No. players: 2-6. Country: German, Desc. by Eamon.

Card game, with large cards each with two numbers from 0 and 10 and a sum of these numbers.  The cards come in different colours (suits) and sometimes the colour of the numbers is reversed.  6 different games are described which make use of

these unusual cards.

 

Zodiac, published by Thomas Salter. 1979. Box. Good, but box edges shows wear. £3

Designer Unknown. No. players: 2+. Country: British, Desc. by Andy.

Family game with 12 metal playing pieces (one for each sign of the zodiac).. Players compete to collect zodiac cards which match their playing piece.  Play is driven by dice roll, but play also involves event cards, and trading cards with other players. The rules also include the meanings of the planets and 'houses' in astrology.

 

Zoff In Buffalo, published by F X Schmid. 1998. Box. Excellent. £9.50

Designed by C Conrad. No. players: 2-5. Country: German, Duration: 1 hr, Desc. by Andy.

Players vie for space for their cows in various fields of different sizes.  This is done with simultaneous card play.  The rules for cow placing priority favour those who already have a larger herd in the field and then those who wish to place fewer cows.  Bonus cows are awarded periodically for large herds and at the end of the game whoever has the most cows on all pastures is the winner. The meadows are represented by different size mini-boards, with an attractive but disorganised side and a well regimented but less attractive side, so you can decide which way you prefer it!

 

Polyhedral & Other Dice

I seem to have a little space at the end so I will mention that I keep a stock of all sorts of common dice – d4, d6, d8, d10, d12, d20, d00. I am happy to sell them for 30p each or 25p each if you buy 5 or more.  If this is of interest let me know the dice shape (and if d6 numbered or pipped) the colours you would prefer, opaque / clear etc, and I will see what I can do!  If you want something unusual (eg. for a specific game) feel free to ask as I have quite a lot of odd dice from games which had to be scrapped.  Also, if you come across any odd and unusual dice (not just game specific symbols though) you see for sale or want to get rid of then let me know as I may well be interested – I find dice fascinating!

 

 

And now onto this month’s selection of games related books.  If there are games books you are actively looking for do let me know as I may well come across a copy as I go through the large batch I bought recently…

 

Book Title

Publisher

Author

Year

Type

Size (cm)

Pages

Condition

Price

The English Jigsaw Puzzle 1760-1890

Wayland

Linda Hannas

1972

Hard

26x19

164

Excellent

£20

Spiele Anders Als Andere

Hugendubel

Sid Sackson

1981

Hard

26x18

216

Excellent

£12

The Complete Hoyle's Games

Wordsworth

Lawrence H. Dawson

1989

Hard

24x16

480

Excellent

£9

The British Legion Games Annual

Alexander Ouseley Ltd

Unknown

~1930

Hard

25x19

186

Good, cover shows a little wear

£10

Book Of Board Games

St Michael

Tim Wood

1985

Hard

30x20

12

Good. Playing pieces missing – can be improvised easily

£3.50

Ancient Board Games

Michael O'Mara Books Ltd

Irving Finkel

1996

Hard

30x32

10

Excellent, but 1 throwstick missing

£10

Victorian Board Games

St Martin's Press

Olivia Bristol

1996

Hard

32x31

12

In shrink

£15

The Play-It Book

Rand McNally & Co

Jean Hosford Fretwell

1928

Soft

25z20

47

Good but covers detatched (but present)

£6

Kellogg's Story Book Of Games Number One

Kellogg's

Unknown

1931

Soft

25x20

12

Good, but covers show staining

£4

The Jigsaw Book

Hutchinson & Co

Linda Hannas

1981

Soft

25x25

95

Excellent

£9

Translucent Playing Cards

Trevor Denning

Trevor Denning

1976

Soft

30x21

51

Excellent, No. 182.  Signed by author.

£24

Spiel '96 Taschenbuch

Friedhelm Merz Verlag

Rosemarie Geu

1996

Soft

15x11

809

Good

£2

Cops And Robbers

A & C Black Ltd

Norman Sofier

1979

Spiral

31x21

26

Good

£5

Pick A Pair!

A & C Black Ltd

Frank Tapson, Alan Parr

1979

Spiral

31x21

32

Good

£5

The TinTin Games Book

Methuen Childrens Books

Herge

1986

Hard

30x23

30

Excellent

£4

The Great Cat Game Book

Michael Joseph

Erika Bruce

1985

Sift

28x21

56

Excellent – unpunched

£12

The Treasures Of Childhood

Pavilion Books

Iona Opie, Robert Opie & Brian Alderson

1995

Soft

30x25

190

Excellent

£10

Disney's Super Game Book

Tormont Publications

Diane Mineau

1995

Hard

33x24

10

Good

£4

Play The Game

Michael Joseph

Brian Love

1978

Hard

37x27

96

Excellent – unpunched

£25

Great Board Games

Macmillan

Brian Love

1979

Hard

37x27

80

Good – counter sheets unpunched

£18

Best Board Games From Around The World

Highlights

Robert Dugan

1992

Spiral

35x29

40

Excellent – unpunched
Good - unpunched

£15
£13

Hoyle’s Games

Routledge & Kegan Paul Ktd

Edited by Laurence Dawson

1975

Hard

19x14

480

Excellent

£8

The Complete Guide To Electronic Games

Sphere Books

Howard J. Blumenthal

1982

Soft

18x11

214

Excellent

£7

Modern Party Games

Ward Lock & Co

Kate Stevens

1953

Hard

19x13

160

Good

£1.50

The Phoenix Dictionary Of Games

Phoenix House Ltd

J B Pick

1961

Hard

21x13

328

Excellent, but dustcover shows some wear

£5

 

 

 

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