MNG-AJM Games and Collectibles

 

Aug 2013 Catalog

 

While I don’t publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have.  Please be aware that many of the games in this catalog will have already sold, and if they haven’t then the prices are not necessarily still valid – the prices are only valid in the month the catalog comes out!  However, if you do see something of interest email me and I’ll let you know if I still have it.  Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email? 

 

5 Alive / Super 5. Published by Waddingtons. Box. 2 editions available:

1) 5 Alive - Hebrew Edition. 1993. Country: Israel. In shrink. £3.50. I will supply English rules – the components are language free.

2) Super 5. 2003. Country: British. In shrink. £4

Designer: Eamon Bloomfield. No. players: 3-6. Duration: 30 mins.

Card game in which players must get rid of their cards, but avoid making a running total over 21. Masses of wild cards cause good interaction throughout the game.

 

Abenteuer Menschheit. Published by Kosmos. 2002. Box. Good. £15

Designer: Klaus Teuber. No. players: 3-4. Country: German. Duration: 90 mins.

Published as Settlers Of The Stone Age in America. Another game which uses the basic Settlers of Catan mechanics. This one is set in the stone age, and follows the migration of man from Africa into Europe and then Asia, America and Australia. There are quite a few new ideas in this game, such as paying for technological inventions and the advantages they bring. Also as the game goes on Africa stops producing so forcing the players to move their settlements to new areas. VPs are awarded for being the first to settle new continents, major technological developments etc. A good variant with enough differences to make it worthwhile.

 

Asterix: Asterix To The Rescue. Published by Hodder & Stoughton. 1989. Book. Good. £2

Author: R. Goscinny, A.Uderzo. No. players: 1. Country: British.

Softback, 284 paragraphs, 20x13cm. Asterix gamebook which uses a paragraph system in the same way as Fighting Fantasy books. There are many comic style illustrations throughout. In this adventure you must assist Asterix in a dangerous journey across Europe to rescue Getafix from a dungeon in Rome. The set also includes a special die, various cards and a map.

 

Atlanteon. Published by Fantasy Flight. 2003. Box. In shrink. £8.50

Designer: Reiner Knizia. No. players: 2. Country: American. Duration: 30 mins.

Attractive tile laying game in which the undersea city of Atlanteon is being attacked. Players vie for control over three vital buildings in the city, as well as trying to ensure a safe location for their king. There are several ways to win, so you have to watch your opponent's plans carefully. The tiles placed represent underwater warriors, mages and beasts of varying strengths, which help control the spaces around them. This was originally published as Revolution, but with a different theme. Neat game.

 

Babel. Published by Kosmos. 2000. Box. Excellent. £9

Designer: Uwe Rosenberg & Hagen Dorgathen. No. players: 2. Country: German. Duration: 50 mins.

An unusual and interesting 2 player card based game in which the players build up temples in the ancient world. Cards are played on either side of a row of temple spaces and these are used to perform a variety of special actions when sufficient are together, as well as build up the temples themselves. Has an unusual feel due to the novel mechanics - a common feature amongst Uwe Rosenberg's card games. Recommended.

 

Battle Of Britain. Published by Gibsons. ca.1975. Box. Good. £12

Designer: Unknown. No. players: 2. Country: British. Duration: 1 hr.

Part of the classic series of games including Aviation (Air Force), L’Attaque (Army), Dover Patrol (Navy), and Tri-Tactics (Combined Services). Indeed this is a later version of Aviation, and was the last of the company's games with these rules. This series of games is related to Stratego. Each side controls over 40 units each with a strength or a special ability. The objective of the game is to get one of your pieces to the opponent's aerodrome.

 

Blazing Camels. Published by Milton Bradley. 1995. Box. Good. £9

Designer: Alex Randolph. No. players: 2-4. Country: British. Duration: 15 mins.

Race game with no board, but cute plastic pieces, including crazy Desert Dice, Palm Trees, Pyramids and Camel Trains. The Desert Dice are not rolled but used to secretly select your move each turn. If two or more players choose the same move then they lose their turn. The moves are the number of camel lengths which your caravan can move forward, and in additon there is an X, which if you manage to use lets you move the goalposts as well as moving your camels. This is a very similar game to Wurmeln from Blatz. Good fun game.

 

Britannia. Box. 2 editions available:

1) Published by Fantasy Flight Games. Country: American. 2008. Excellent. £21

2) Published by Gibsons. Country: British. 1986. Good but 4cm rip in lid. £13.50

3) Published by Gibsons. Country: British. 1986. Good. £15.50

Designer: Lewis Pulsipher. No. players: 3-5. Duration: 4 hrs.

An excellent game (particularly for four players) that encapsulates 1,000 years of British history. The map shows mainland Britain. Game lasts for 16 turns, which is roughly divided into groups of 4 turns where one player out of the four has the most influence in that period, and thus the best chance to score victory points with their various tribes of invaders.

 

Caesar & Cleopatra. 1997. Box. 2 editions available:

1) Published by Kosmos. Excellent. £6

2) Published by Kosmos. Country: German. In shrink. £7

3) Published by Rio Grande Games. Country: American.  Excellent. £9
4) Published by Rio Grande Games. Country: American. Good, but box base taped. £7.50

Designer: Wolfgang Ludtke. No. players: 2. Duration: 1 hr.

Card game. Caesar and Cleopatra compete for the favour of various influential factions. This is done by card play and cards can be placed either openly or secretly. What adds interest is that you need to try to keep as many factions on your side as possible all the time as you don't know when each group will cast its vote. The cards are longer than normal playing cards. Part of Kosmos's excellent 2 player game range and thus comes in the fairly small square box.

 

Campanile. Box. 2 editions available:

1) Published by Blatz. 1995. Good. £9

2) Published by DDD Verlag. ~2005. In shrink. £10

Designer: Hanno & Wilfried Kuhn. No. players: 2-5. Country: German. Duration: 45 mins.

Card game with 70 very attractive cards showing towers and turrets. Players use their cards to build up towers to great heights, while striving for control of these towers. At the end of the game the higher the tower the more points the controllers will get. The mechanisms are very clever and interlock in such a way that you can rarely do exactly what you want to, but have to make the most of what you can do. Recommended.

 

Capital Adventure. 1986. Box. 2 editions available:

1) Published by Capital Games. Good. £1

2) Published by Mattel. Good but edges show wear, 1 corner taped. £1

Designer: Michael K Lorrigan. No. players: 2-4. Country: British. Duration: 45 mins.

Very large box geographical trivia game. Players race their way around the world answering questions to get money to pay for air fares. Various obstacles and dangers (in the form of event cards) will be met along the way. Can be played in teams as well. The box is large and heavy (loads of question cards) and the board a nearly 4ft long map of the world. This is the original (pre Mattel) version.

 

Capone. Published by Amigo. 1994. Box. Excellent. £9.50

Designer: Mark Caines. No. players: 3-6. Country: German. Duration: 1 hr.

Also published as The Mob by Gibsons. Mafia themed game. Players have a hand of cards (mobsters or locations) which are placed around the town to earn money. Confrontation occurs when two of you want to control the same area. The idea is to make as much money as possible with your illegitimate activities, and then reinvest this money into legitimate businesses. In this game a 'hostile takeover' involves machine guns rather than stockbrokers.

 

Caylus. Published by Ystari Games. 2005. Box. In shrink. £15

Designer: William Attia. No. players: 2-5. Country: French. Duration: 2 hrs.

Very highly regarded gamers' game which won the 2006 International Gamers Award and Deutsche Spiele Preis. It is 1289 in France and King Philip wants a new castle built. The town of Caylus starts out small, but players build additional and progressively more prestigious buildings. The buildings are used to obtain goods, trade goods and obtain the king's favour, which is also achieved by helping with the castle building project. There are many different buildings with different abilities, allowing for a variety of different strategies.

 

Centrepoint. Published by Ennerdale. 1987. Box. Good. £4

Designer: Unknown. No. players: 1-4. Country: British.

Strategy game using 76 pieces, all 25mm miniatures of soldiers such as lancers, archers, generals, etc. Probably classed as a multi-player chess variant as the pieces have different moves, although the objective is to get your standard bearer to the central space. The game is played on a circular gridded board, and rules are included for 2-3 players and also for postal play. First edition. Plain black box.

 

Challenge Bridge. Published by 3M. 1972. Box. Box shows wear. £8

Designer: Unknown. No. players: 4. Country: American.

Special Notes: Cards are very well used - still usable though

An excellent simulation of Duplicate Bridge, letting you play Duplicate in your own home, yet score against 13 other pairs who have played the same hand. 100 deals, all analysed by Oswald Jacoby. Bookcase edition.

 

Citadels / Ohne Furcht Und Adel. Box. 2 editions available:

1) Citadels. Published by Fantasy Flight. Country: American. ca.2003. In shrink. £16

2) Citadels. Published by Fantasy Flight. ca.2003. Excellent. £14

3) Ohne Furcht Und Adel. Published by Hans Im Gluck. 2000. Good. £4

Designer: Bruno Faidutti. No. players: 3-8. Duration: 1 hr.

Card game. Each turn, every player chooses a 'job', such as soldier, priest, merchant, thief etc, each of which gives certain special abilities for that round. The object is to collect gold in order to construct buildings in your town. These buildings also have attributes which make selection of particular jobs more profitable thereafter, and a few give special abilities. Lots of clever ideas, and good interaction. Unusually it plays very well with 6+ players. Highly recommended. Note that the American version includes what was the Dark City expansion in the German edition.

 

Cities. Published by Emma Games. 2010. Box. In shrink. £17

Designer: Martyn F. No. players: 1-4. Country: American. Duration: 20 mins.

Intriguing tile laying game which manages to be a sort of cross between Take It Easy and Carcassonne! Each player uses an identical set of 24 tiles, which are divided into quarters which can show three different land zones or water. These are drawn at random by one player and other players use the same tiles in the same order, and place them into their own 4x4 grid. Men are placed onto tiles or moved from tile to tile, and at the end of the game men score for the sizes of area they are in or the amount of water they are next to. Simple, but plays well and quickly. Can be played with any number of players if you buy sufficient sets! Highly recommended.

 

Civilization. Published by Gibsons. 1988. Box. Good. £6

Designer: Francis Tresham. No. players: 2-7. Country: British. Duration: 7 hrs.

Classic game, especially with more than 4 players. An all day game. Each player takes on the role of leader of an ancient civilization, such as the Illyrians or Babylonians. Your task is to guide your people through the ages by expanding your empire and using its proceeds to finance new technological advances, such as Literacy, Metalworking, or Law.

 

Cloud 9. Published by Out Of The Box. 2004. Box. Excellent. £11

Designer: Aaron Weissblum. No. players: 3-6. Country: American. Duration: 40 mins.

Push your luck style card and dice game. At the start of each round all players are aboard a balloon. Players take it in turn to roll special dice which indicate what the current player must play to keep the balloon going up. After each successful play of cards anyone still on board gets the chance to bail out and score points. Should the current player be unable to play the right cards then everyone still aboard scores nothing this round. A new balloon ride then takes place after refreshing hands. First to 45 points wins.

 

Corsairs / Stortebeker. Box. 2 editions available:

1) Corsairs. Published by Rio Grande. Country: American. 2000. Excellent. £6.75
2) Stortebeker. Published by Hans Im Gluck. Country: German. 2000. Excellent. £4.50
3) Stortebeker. Published by Hans Im Gluck. Country: German. 2000. Box. In shrink. £5.50

Designer: A Wetter & T Lopmann. No. players: 2-4. Duration: 1 hr.

Each player is a pirate, out to loot galleys. To do this you need to have the right provisions cards and a bit of luck. You will also need a strong crew to make sure no other pirates come and take the booty from you. The cards you get determine what options are available to you, but the roll of the dice may yet foil your plans. Plenty of interaction as players can compete for valuable galleys.

 

Croque. ca.1987. Box. 2 editions available:

1) Published by ASS. Country: German. Good. £4

2) Published by Hiron. Country: British. 1987. Good. £4

Designer: Maureen Hiron. No. players: 2-4.

Card game, 90 cards which show frogs performing various activities while others just show frogs as pips on a number card. The game is a rummy variant, in which you must play families of 4 or more cards to the table trying to play all the cards in your hand first, though there is a big bonus if you retain all your cards and play them out all in one go.

 

Das Ende Des Triumvirats. Published by Lookout Games. 2005. Box. 2 available:

1) In shrink. £12        2) Excellent. £11.50

Designer: Johannes Ackva, Max Gabrian. No. players: 2-3. Country: German. Duration: 75 mins.

Special Notes: Includes colour printed and laminated summary sheets and special action cards.

The players take on the roles of the three leaders of Rome: Julius Caesar, Cassius & Pompeius, but after a disagreement they split up and try to wrest power for themselves alone. Each starts controlling five provinces with access to legions and income. Victory can be won by being elected Consul twice, by proving your 'competences' or by force: controlling 9 regions. Each turn some regions generate legions and income, but to make use of these the leader needs to be moved to that region. Clever ideas, good mechanics and interesting game play.

 

Demarrage!. Published by Jumbo. 1991. Box. 2 copies available:

1) Good, but 1 side taped. £13        2) Good. £13.50

Designer: Rob Bontenbal. No. players: 2-4. Country: French. Duration: 1 hr.

Special Notes: For £1.50 extra I will print out and laminate a set of English event cards.

This is the reprint of the famously rare game Homas Tour. Won the German Spiel Des Jahres 1992. Bicycle racing game in which each player controls a team of 4 cyclists and the objective is to do as well as possible with all your riders. The basic mechanism emphasizes the importance of slipstreaming. Essentially the rider at the head of a line rolls 2d6 and moves, but those behind can either follow on using the same movement value, or decide the front man is too weak and roll for themselves. Neat idea. However, to make things more interesting there are also mountains, sprint sections, energy cards for surges when needed, event cards and even the option to grab onto a passing car - but don't get caught doing this! Recommended.

 

Der Fliegende Holländer. 1992. Box. 2 editions available:

1) Published by Ban Dai. Good. £14
2) Published by Parker. Good but edges show wear. £13

3) Published by Parker. Good. £14

Designer: Klaus Teuber. No. players: 3-6. Country: German. Duration: 75 mins.

Interesting game, with wooden pieces, cards, and horseshoe tiles with racks to keep them on. Players set out to make money as merchant traders, but must avoid meeting the Flying Dutchman, who will curse their voyage if they should cross paths. The player who gains the highest value of shares (representing wealth) by the end will win. The Dutchman is controlled by the players throughout the game, but care is needed to use your influence wisely or you will be caught near the end with no influence left just when you need it most. Plenty of decisions to make. Plays especially well with 5-6 players. Recommended.

 

Der Herr Der Ringe - Die Gefahrten Kartenspiel / King's Gate. Box. 2 editions available:

1) Der Herr Der Ringe - Die Gefahrten Kartenspiel. Published by Ravensburger. Country: German. 2001. Excellent. £4. This version uses cards and requires quite a large table.

2) King's Gate. Published by Fantasy Flight Games. Country: American. 2002. Excellent - unpunched. £7. This version uses tiles and requires less table space.

Designer: Reiner Knizia. No. players: 2-5. Duration: 40 mins.

A neat card game which features various locations – some friendly, some not. Pairs of location cards are placed together and show whether that place is friendly, and what the benefits are in terms of VPs and special abilities to players who have the most influence over that location when it has been surrounded by cards. Each player has their own deck of cards of varying strengths and some specials. Players place cards around the current location and then it is resolved and prizes awarded before moving on to the next location where some cards already played will have further influence. Recommended.

 

Die Maulwurf Company. Published by Ravensburger. 1995. Box. 2 copies available:

1) Good. £10       2) Excellent. £11

Designer: Virginia Charves. No. players: 2-4. Country: British. Duration: 30 mins.

Very nice game with an unusual mode of play. Players try to get to certain locations on the board, because at the round's end, the board is literally lifted off the playing area. It has holes in it and this is where you want your playing pieces to be because the board will be lifted over them, leaving them on a new board. If not in the special places, when the board is lifted your piece is out of the game. The bottom board has only one hole, and the mole who gets into it is the winner. Very good family game or for when your gaming group wants something a bit lighter. Published as Mole in the Hole in the UK.

 

Digging. Box. 2 editions available:

1) Published by Avalanche Press. Country: American. 1999. Excellent. £2.50

2) Published by Hexagames. Country: German. 1990. Good. £1.25

Designer: Reiner Knizia. No. players: 2-4. Duration: 30 mins.

Card game in which players open mines and try to extract valuable metal while attacking other players' mines with bandits and defending their own mines. The mined metal is only safe once the mine has been safely closed. Play can either be as individuals or better as a 4 player partnership game, in which case the choice on your turn is play a card, or draw a card or pass a card to your partner. At the end of the game the team with the most valuable metal wins.

 

Doge. 2 editions available: 2000. Box.

1) Published by Goldsieber Spiele. Country: German. Good. £14
2) Published by Rio Grande Games. Country: American. Good. £14

Designer: Leo Colovini. No. players: 3-4. Duration: 1 hr.

As wealthy families the players build houses in the city of Venice along the waterways. Each turn players deploy their influence amongst the regions in a semi-secret manner. The regions are then resolved in a particular order and the players with influence in each get to add and move building materials. This allows grand houses to be built, and it is always better to build early as the houses cost less. The objective is to be the first to build a suitable spread of houses across the board. Clever game - recommended.

 

Dominion: Guilds. Published by Rio Grande Games. 2013. Box. In shrink. £20

Designer: Donald  X. Vaccarino. No. players: 2-4. Country: American. Duration: 30 mins.

Expansion for the award winning deck building game - you will need a set with the base cards to make use of this. This set adds 13 new kingdom cards to Dominion, with a theme of the various professions. It includes coins which can be saved and used in future turns, and some cards can be made more powerful by spending more than they cost when buying them.

 

Dominos. Published by Design Centre London. Box. Excellent. £1.50

Designer: Unknown. No. players: 1+. Country: British.

A well made set of standard dominoes 0-0 upto 6-6. No rules included.

 

Dominos. Published by Estrela. Box. Good. £1.25

Designer: Unknown. No. players: 1+. Country: Brazilian.

A well made set of standard wooden black and white dominoes 0-0 upto 6-6. No rules included.

 

Dominos - Mini Set. Published by Unknown. Packet. Excellent. £0.50

Designer: Unknown. No. players: 1+. Country: Unknown.

A really miniature set of standard dominoes 0-0 upto 6-6. No rules included. Each domino is 2cm long by 1cm wide and made of plastic. Excellent as a travel set.

 

Double 12 Dominoes In Wood Finish Case. Published by Unknown. ca.1985. Box. Good. £10

Designer: Unknown. No. players: 1+. Country: British.

A set of double 12 very chunky white plastic dominoes with black dots. This is a 91 domino set and comes in a wood finish clip-close case. There are many excellent domino games out there, and a double 12 set can be used as a double 6 or double 9 set as well. A very under-rated gaming resource. If you also want a good domino game book let me know.

 

Dragon's Gold  / Drachengold. Published by Descartes Editeur. 2000. Box.

1) Drachengold. In shrink. £8. This is the German edition - I will provide a set of laminated English magic item cards to ease play.

2) Dragon's Gold. Good. £8

Designer: Bruno Faidutti. No. players: 3-6. Country: French. Duration: 45 mins.

Defeating a dragon is no problem for a well prepared adventuring party. However, deciding how to divide the treasure is far from simple. Players must cooperate enough to defeat the dragons, but then negotiate for the best share of the treasure making use of magic items and special abilities to get one up on your co-adventurers!

 

El Capitan. 2007. Box. 2 editions available:

1) Published by Pro Ludo. Country: German. In shrink. £17.50
2) Published by Z-Man Games. Country: American. Excellent. £16

Designer: Wolfgang Kramer, Horst-Rainer Rösner. No. players: 2-5. Duration: 75 mins.

Update and retheme of Jumbo's Tycoon. The players are 15th century merchant captains sent out to sail around the known world and set up trading business in the major cities. Doing this will cost money, and money is tight. Loans can be taken out, though the cost is high. Players vie for supremacy in the various cities with payouts at the end of each game year. Essentially a business game, and a clever one, and with a large number of updates and new ideas compared to Tycoon. This includes the ability to play with 2 and 5 players as well as various expansions / variants which are all included.

 

Family Business. Published by Mayfair. 1989. Box. 2 copies available:

1) In shrink. £7.50        2) Good. £5.75

Designer: D. Bromley. No. players: 2-6. Country: American. Duration: 30 mins.

Card game. Each player controls a gang of Mobsters during the Prohibition. Times are tough and the gangs are at war - there will only be peace when just one family survives. Cards are played to add gangsters to the Hit List and various cards start the killing spree, while others let you get your mobsters out of trouble - at least for a while. Fun game of chaos and mayhem.

 

Fette Autos. Published by Edition Erlkonig. 2002. Box. Good. £5

Designer: Heinrich Glumpler. No. players: 1-6. Country: German. Duration: 45 mins.

Motor racing card game. There is no track, instead it is just the relative positions of the cars that show how players are doing. Cards are used to indicate whether the current track section is a straight or corner (with speed limit), and players have a display of three cards which they add to and take away from throughout the game. How well these cards match the current track determines how well the cars do. Some interesting ideas and a game which takes a play or two to get used to as it is so unusual.

 

Fleet 1715. Published by Clicker Spiele. 2006. Box. New. £3.50

Designer: Stephan Riedel. No. players: 1-5. Country: German. Duration: 45 mins.

Game involving logical deduction. A hurricane sank a Spanish gold fleet in 1715, and the players are now hunting for that treasure.  Each player has a mission to complete (eg. working out where a particular ship was sunk etc), and then clue cards are obtained and played and players deduce what happened. The game comes with 16 different scenarios (each one using a different subset of the clue cards).

 

Fleet 1715 Expansion. Published by Clicker Spiele. 2007. Packet. New. £1.50

Designer: Stephan Riedel. No. players: 1-5. Country: German. Duration: 45 mins.

Small expansion for Fleet 1715. This set provides 6 new cards and 12 new solo scenarios for the base game, as well as some errata for the base game.

 

Flying Carpet. Published by Ravensburger. 1987. Box. Good. £12

Designer: Elke Flogaus & Kurt Feyerabend. No. players: 3-6. Country: British. Duration: 30 mins.

A very nice game with striking graphics. Players must race their flying carpets from one end of the city to the other (and optionally back again). The board can be set up for an easy or difficult race and the card play and use of special movement tiles requires good planning. I have house rules I will include too. You almost never see this English language edition. Published in Germany as Der Fliegende Teppich. Recommended.

 

Focus. Published by Spears. 1980. Box. 2 copies available:

1) Good. £3.75      2) Good, but corners taped. £3.25

Designer: Sid Sackson. No. players: 2. Country: British. Duration: 45 mins.

Focus (aka Domination) is a strategy game in which players attempt to make moves and capture pieces in such a way that their opponent has no possible moves. Players may move a piece or stack of pieces based on the number of pieces that are in the stack. Only the player with the top piece of a stack may move that stack, and when a stack is sufficiently large the bottom-most pieces are removed, and friendly pieces made into 'reserves'. Won the German Spiel des Jahres in 1980.

 

For The People. Published by GMT. 1998. Box. 2 copies available:

1) In shrink. £30        2) Excellent. £24

Designer: Mark Herman. No. players: 2. Country: American. Duration: 6 hrs.

Grand strategy game of the entire American Civil War. The game uses cards to drive the action and uses a point to point movement system. The action covers Texas to Pennsylvania, and there are scenarios for 1861, 1862, 1863 and 1864 as well as the campaign game of the whole war. Very well regarded game, with the variety and flavour of the action cards (which depict events and people from history) adding to the feel and replayability greatly.

 

Formula De Mini. Published by Eurogames. 2002. Box. Good. £12

Designer: Eric Randall & Laurent Lavaur. No. players: 2+. Country: French. Duration: 45 mins.

Elegant motor racing game. Main mechanism is to choose a gear which determines which dice you must roll for movement, making a range of speeds possible within that gear. Cornering is dealt with by having a section marked as a corner with only certain routes allowed through the corner, and each car must end its movement in a corner space or there are unpleasant consequences. The dice are from d4 to d20 for the various gears. Main differences from the full (Eurogames) version: smaller and shorter tracks (2 provided), various types of damage points combined into a single pool of damage points, no 6th gear (not needed on the smaller boards), most of the advanced rules included, but with a few minor differences.

 

Formule De. Published by Ludodelire. 1994. Box. 2 copies available:

1) Good. £16

2) Good, but well used. The box shows wear, as does the board. The crayon erasable dashboards are worn out, but plenty of printed sheets provided instead. £10

Designer: Eric Randall & Laurent Lavaur. No. players: 2+. Country: French. Duration: 90 mins.

Elegant motor racing game. Huge two part board details the Monaco Grand Prix Circuit. Main mechanism is to choose a gear which determines which dice you must roll for movement, making a range of speeds possible within that gear. Cornering is dealt with by having a section marked as a corner with only certain routes allowed through the corner, and each car must end its movement in a corner space or there are unpleasant consequences. This edition uses a d20 and a chart for movement for the various gears. Original edition.

 

Fortune. Published by Ariel. 1979. Box. Good. £8

Designer: Richard Fenwick. No. players: 2-8. Country: British. Duration: 2 hrs.

Semi-promotional business game, made to a very high standard because several companies paid to be in it. A good game of manufacturing, wholesale and retail. Companies in the game include Prudential, Bovis, Woolworths, John Menzies, Brooke Bond, Shell and Guinness amongst others. Received a very good review in Games International. Game play involves buying machinery, fuel and computers, and producing goods, which are then sold through various distribution channels. Advertising, insurance and consultancy can also be bought as can shares in various companies. Players move around a track, but get plenty of choices as to what to do.

 

Business. Published by Hexagames. 1983. Box. Good. £9.50

Designer: Richard Fenwick. No. players: 3-6. Country: German. Duration: 2 hrs.

Previously published as Fortune by Ariel – see above - but without the real British businesses included.

 

Funkenschlag: Fabrikmanager. Published by 2F Spiele. 2009. Box. In shrink. £18

Designer: Friedemann Friese. No. players: 2-5. Country: German. Duration: 1 hr.

Business game from the designer of Power Grid, and while this is given the 'Funkenschlag' (Power Grid) branding, it is an entirely independent and different game. The players start with small factories and during the game purchase upgrades to increase the amount of raw material they have access to, the productivity of their machinery, the number of employees and ways to reduce their environmental pollution. All this while racking up a good profit. Nicely produced, and interesting to play. Recommended.

 

Fury Of Dracula. Published by Fantasy Flight. 2005. Box. Excellent. £20

Designer: Stephen Hand. No. players: 2-5. Country: American. Duration: 2.5 hrs.

Revised edition of this classic Games Workshop game. One player takes on the role of Dracula moving unobserved across the board showing a map of Europe, leaving a trail of death and destruction. The other players are vampire hunters who are trying to bring an end to this reign of terror once and for all. Combat ensues when the vampire hunters and either Dracula or his minions cross paths. A game worthy of having been brought back from the dead.

 

Games Gazette - Batch of 19. Published by Chris Baylis. Booklet. Good. £6

Author: Chris Baylis. Country: British.

Issue numbers 100-118 of this privately produced magazine. Games Gazette covers board games, role playing games and some computer games, giving news and reviews. Each issue is generally about 36 pages long. These issues date from 1998-2001.

 

Grass. Published by Euro Games. ca.1986. Box. Good. £2.75

Designer: Jeff London. No. players: 2-6. Country: American. Duration: 1 hr.

Card game, over 100 cards uniquely packed in a canvas bag (this version in a box as well). Each player wears ‘two hats’: they try to sell as much marijuana as they can, and also try to bring the heat on other players so that their markets dry up.

 

GURPS Supers - Deathwish. Published by Steve Jackson Games. Booklet. Excellent. £1.25

Author: Loyd Blankenship. No. players: 2+. Country: American.

Adventure module for GURPS Supers. Intended for 500 point superheroes. The characters must investigate odd goings on at and around Deathwish rock concerts from coast to coast of the U.S.

 

Hell Rail - Third Perdition. Published by Mayfair Games. 2001. Box. 2 copies available:

1) Good, but one box edge shows wear. £6        2) Good. £7.50

Designer: James Kyle. No. players: 3-4. Country: American. Duration: 1 hr.

The theme is Dante's Inferno. The players create a railway to deliver the souls of the damned to the appropriate circles of Hell. The card play is clever, as every card can be a load to be delivered, or be used to build rail, move trains, or even draw more cards. Additionally, upon arriving at each circle, players have the choice to call forth that circle's powers, possibly putting a serious crimp in their opponents' efforts. The train pieces are wooden in this edition.

 

Hera And Zeus / Blitz Und Donner. 2000. Box. 2 editions available:

1) Hera And Zeus. Published by Rio Grande. Country: American. Excellent. £10

2) Blitz Und Donner. Published by Kosmos. Country: German. Excellent. £9.50

Designer: Richard Borg. No. players: 2. Duration: 30 mins.

Card game, with 86 attractive cards. It features the feud between the husband and wife of the title, each one trying to gain favour with the other gods. Each player has a face down array of cards on the table representing various characters from the Greek mythology and players get to use actions to draw cards, play cards and make attacks on their opponent's hand and grid. The game can be won in various ways such as eliminating a player's grid of cards or capturing your opponent's hostage from their hand.

 

High Ground. Published by Crown Tactics. 1986. Box. Good but box shows some wear. £10

Designer: Unknown. No. players: 2. Country: American. Duration: 1 hr.

Wargame played on a square gridded board showing rivers with ravines, bridges and other terrain. The players use their units (infantry, cavalry, artillery and supply) to capture their opponent's crown space. Each turn one type of unit can be moved and one unit can attack. The units have a plastic base in which pegs are placed to indicate hits needed to kill. Reinforcements can be obtained using the supply wagon.

 

High Society. Published by Uberplay. 2003. Box. Excellent. £9

Designer: Reiner Knizia. No. players: 3-5. Country: German. Duration: 30 mins.

A very clever bidding game by this master designer. Players all have the same set of money cards to start with but bid with them in a way which means that no change is ever available and so it is often not possible to bid exactly what you would like to. In addition sometimes a good card is bid for and sometimes a bad card (in different ways) and also the player at the end with least money automatically loses. The player remaining who has bought the most valuable luxury cards wins. Highly recommended.

 

Honey Bears / Bucket Brigade. Box. 2 editions available:

1) Honey Bears. Published by Piatnik. Country: Austrian. 1998. Excellent. £12
2) Bucket Brigade. Published by Face2Face. 2007. Excellent. £11

Designer: Reiner Knizia. No. players: 2-4. Duration: 25 mins.

Nice looking race game, with attractive cards that are used to move the bears. The twist is that you score for the cards you keep unplayed, and these show the various bears, but in order to score you need your bears to do well, which means playing those same cards. Dilemma. Light and quick, but a neat idea, and now quite sought after too. Bucket Brigade is the same game, but players play cards to move firemen close to a fire in a burning building.

 

Hop Little Frog. Published by Spears Games. 1989. Box. Good. £7

Designer: Johann Ruettinger. No. players: 2-4. Country: British.

Children's game (age 5+). Each player has a hungry frog and the objective is to eat the flies. However, the pond doesn't have enough lilly pads from frogs to move anywhere, so the players must move lily pads and then jump to catch a fly before returning to their home. Very nice wooden frog pieces.

 

Hotel. Published by Milton Bradley. 1986. Box. 2 copies available:

1) Good. £5        2) Good, but box corners taped. £4

Designer: Geoff Hayes. No. players: 2-4. Country: British. Duration: 1 hr.

Players get to build hotels and collect rent if someone lands on their hotel. Game play involves moving according to dice rolls, and deciding what to buy and when to extend your hotel and when you need to keep cash in hand. Players compete for vital entrances to their hotels. The bits are amazing as all the hotels have large 3D representations to place on the board once purchased. Good family game (and much shorter and less traumatic than Monopoly).

 

If Wishes Were Fishes. Published by Rio Grande. 2007. Box. Excellent. £10

Designer: Peter Sarrett, Michael Adams. No. players: 2-5. Country: American. Duration: 40 mins.

The players are fishermen who try to make money from catching and selling fish. Each turn one fish can be caught, one fish sold, or each fish in the sea has a special action (a wish) which can be used instead. These wishes give the players a variety of options which can be used to good advantage with a little thought. Worms are gained or paid when chossing a fish, and there are bonuses for having lots of worms.

 

In The Shadow Of The Emperor  / Im Schatten Des Kaisers. 2004. Box. 2 editions available:

1) Im Schatten Des Kaisers. Published by Hans Im Gluck. Country: German. Good. There is very slight damage to one corner of the base - otherwise Excellent. £9.50

2) Im Schatten Des Kaisers. Published by Hans Im Gluck. Country: German. Excellent. £10.50

3) In The Shadow Of The Emperor. Published by Rio Grande Games. Country: American. Excellent. £11

Designer: Ralf Burkert. No. players: 2-4. Duration: 90 mins.

Players take the role of powerful dynasties in late medieval Germany. There are seven regions in which these dynasties vie for supremacy, which is gained using aristocrats, knights and cities. Once the regions are resolved their new leaders  get to vote for who will be the new emperor, who gets several advantages. Game play involves spending limited money to use action cards to get your aristocrats, knights and cities into play. In addition at the end of each turn the aristocrats age and some retire. Players must carefully consider the best of many ways to gain VPs.

 

Indus. Published by Queen Games. 2004. Box. 2 copies available:

1) Excellent. £11.50      2) In shrink. £12.50

Designer: Wolfgang Panning. No. players: 2-4. Country: German. Duration: 1 hr.

The board represents an archaeological dig with buildings, tombs, canals and paths to be excavated. Each of these elements covers several spaces and are worth different numbers of VPs. Many spaces on the square grid hold several of these elements too. Players take turns placing their archaeologists onto the edge of the board and moving them onto the board using dice rolls. However, the more experienced archaeologist pieces allow a reroll, and there are always several possibilities of what to do. Opponents' pieces can also be captured for points and the board can be constructed in many different ways for a different setup each time.

 

Interplay. Published by Shoptaugh. 1984. Box. Excellent. £5.50

Designer: Philip Shoptaugh. No. players: 2. Country: American. Duration: 20 mins.

Abstract game in which the players place sticks and barrels (some solid, some hollow) onto a 7x7 grid. The objective is to be the first to create one of three 5 piece patterns. Since both a stick and a hollow barrel can share the same space, the thought process involved can be quite tricky. This was later reprinted as Sticks 'N' Barrels by Discovery Toys.

 

Jockey. Published by Ravensburger. 1977. Box. 3 copies available:

1) Good. This edition has plastic horses. Box lid has a 2cm cut, and one edge of the base is taped. £3
2) Good. Metal horses. £7

3) Good, but corners show wear. Metal horses. £7

Designer: S. Spencer. No. players: 2-6. Country: German. Duration: 45 mins.

Classic horse racing game. 4 horses are moved by card play. Players predict the finishing order, but this is not easy to do. Your hand of cards helps you calculate which horses you can influence during the race. Some cards are colour coded, affecting a particular horse, but others move the horse in a particular position a certain amount, possibly with a limitation, eg. move the horse in 3rd place up to 18 spaces, but not more than one space ahead of the leader. Thus many cards have to be played at just the right time to be properly effective. Betting is done before the race and both win and place bets may be made. Most money after 3 races wins.

 

Junta. Published by Capri. 1975. Box. Good but large label removal mark on lid. £6

Designer: Unknown. No. players: 2. Country: British. Duration: 30 mins.

Abstract game with 24 plastic pieces representing two sides each having 1 president and 11 army generals. The playing pieces are busts of these military leaders. The idea is to depose the opposite president (i.e. capture him). Play involves advancing pieces to try to get to your opponent's capital or force the opponent's leader into a corner.

 

Kap Hoorn. Published by Kosmos. 1999. Box. 2 copies available:

1) In shrink. £11       2) Good. £10

Designer: Thorsten Gimmler. No. players: 3-5. Country: German. Duration: 1 hr.

A race game about sailing clippers around Cape Horn from New York to San Francisco. This is a tile laying game in which you have a limited number of action points each turn, which can be used to buy tiles, or perform special moves. The basic idea is to play tiles with movement arrows onto the board in such a way as to help the movement of your ship and hinder other ships. There are some clever placement restrictions and alternative ways to win as well. Very good game. Recommended. I also have a couple of rules tweaks to reduce the luck of the tile draw.

 

Karibik. Published by Winning Moves. 2004. Box. Excellent. £5

Designer: Michail Antonow, Jens Peter Schliemann. No. players: 2-4. Country: German. Duration: 30 mins.

Pirate themed board game which uses 3D cardboard ships (rather nicely made) to move around the board and collect pirate treasures and take them to each player's home base. There are 6 ships, but they are not owned, instead players secretly choose how to distribute their bid cards amongst the ships each round and the player who played the highest for each ship gets to move it. The bidding cards also include a -1 which will never win, but reduces the amount of movement the winner for that ship can use. Some money is earned by collecting treasures, but rather more is gained by getting a treasure safely to one of your pirate hideouts. Very attractive game.

 

Karriere Poker / The Great Dalmuti. Box. 2 editions available:

1) Karriere Poker. Published by Hexagames. Country: German. 1988. Excellent. £2.25
2) The Great Dalmuti. Published by Wizards Of The Coast. Country: American. 1994. In shrink. £8.25
3) The Great Dalmuti. Published by Wizards Of The Coast. Country: American. 1994. Excellent. £7.50

Designer: Unknown. No. players: 4-8. Duration: 30 mins.

Card game. Players win tricks (but with the twist that cards can be played in combinations besides being played singly - called a 'Climbing' game). Each 'trick' can be only one type of combination (eg. a pair), but players can keep playing higher sets until everyone passes.  The objective is to get rid of all your cards. At the end of each round, all players will receive a title, from boss down to the dishwasher. Players change seats between each round in keeping with their 'status'. At the start of each hand players must swap some cards, such that the better positions get more favourable cards while the lower positions get the dross.

 

Katzenjammer Blues. Published by Goldsieber Spiele. 1998. Box. Excellent. £6

Designer: Reiner Knizia. No. players: 2-6. Country: German. Duration: 30 mins.

Special Notes: Rules signed by the author

Card game in which players bid for selections of cards using more cards. Bids consist of melds of 1-4 cards, with larger melds outbidding smaller melds. Jokers are also in the mix, but using them is dangerous as the player who uses the most gets penalised. As well as getting more cards the winner of the cards also claims some mice which are VPs. Plays quickly with some interesting decisions to be made.

 

King Of The Elves. Published by Rio Grande Games. 1999. Box. Excellent. £7.25

Designer: Alan R Moon. No. players: 2-6. Country: American.

Card game version of Spiel des Jahres game Elfenland, and shares the same graphics and ideas. However this time in order to travel around Elfenland the players play cards to represent the paths between realms, and play cards to travel over these paths. There is no board - these card paths replace it.

 

King Of Tokyo: Power Up!. Published by iello. Box. In shrink. £11

Designer: Richard Garfield. No. players: 2-6. Country: French. Duration: 30 mins.

Expansion for this excellent monster fight fest. This expansion gives each monster their own deck of evolution cards, players start with one of these and can potentially get more of them during the game. This gives each monster a distinct feel which adds significantly to the game's theme. An additional monster, Pandakai, is also added to the game for variety.


Koalition 2nd Edition. Published by Hexagames. 1995. Box. Good. £6

Designer: Hartmut Witt. No. players: 3-10. Country: German. Duration: 1 hr.

Card game in which a series of elections across Europe take place. There are a number of Europe-wide political parties and a selection of politicians in each represented on the cards. To resolve an election players play two politicians who will stand. If a party has a majority it gets in and points are split between the players who played politicians of that party, otherwise a coalition must be negotiated and all parties in the coalition score points. There are some other clever twists as well which make this an unusual and absorbing card game.

 

Kontor. Published by Gold Sieber. 1999. Box.  Several sets available:

1) Good. Includes Das Exportlager expansion. £12
2) Box good, contents unused. Includes Das Exportlager expansion. £13

3) Excellent. Includes Das Exportlager and Die Ereigniskarten expansions. £14.

4) Das Exportlager Mini Expansion (only). 2000. Excellent. £0.50

Designer: Michael Schacht. No. players: 2 or 4. Country: German. Duration: 1 hr.

Interesting tile laying majorities game set on the harbourside with players competing to manage warehouses. These warehouses are 'built' as the game progresses by laying tiles to form the board. What gets done is decided by card play, with cards having different actions and priorities. There are a great number of variant setups in the rules. Recommended as a 2 player game (or with more with the rare 3-4 player expansion).

 

Kremlin. Published by Fata Morgana. 1986. Box. Good. £12

Designer: Urs Hostettler. No. players: 3-6. Country: Swiss. Duration: 2 hrs.

Special Notes: The box is made of corrugated card, and one side is bowed having been crushed at some point

Original edition of this classic game which takes you back to the Soviet era Russian politbureau, each member trying to get the top job. On the way you get to assassinate opponents, send them to Siberia, even help them sometimes, and all the time your politicians are ageing in a race against the biological clock. At the start each player secretly spreads influence points amongst the various politicians, but this only gets revealed as the need to use or claim those politicians arises. Classic game.

 

La-Trel. 1994. Box.  2 editions available:

1) Published by ASS. Country: German. Good. £1
2) Published by Millenium 2 Games. Country: British. Good. £1

Designer: Richard Morgan. No. players: 2. Duration: 45 mins.

High quality abstract game with 2 sets of 18 multi-shaped plastic pieces. A chess-like feel to it with special moves for each type of piece. Includes three levels of play. German edition. It was very well received by magazines such as Games & Puzzles when it came out. Unlike chess, capture is by jumping over a piece, rather than landing on it, so defence is by occupying the spaces behind other pieces.

 

Le Paresseux. Published by Eurogames. 1990. Box. Excellent. £9

Designer: Dominique Tellier. No. players: 3-6. Country: French. Duration: 20 mins.

Crazy idea, but a game that works well. A 'paresseux' is a sloth, and the idea is to move your playing pieces slowly, but get the other sloths to run, or whatever sloths do, to the finish before you. It is a very good tactic to have your sloths fall asleep for as long as possible! The game is driven by dice, but with choices to be made on how best to keep your sloths slow!

 

Lewis Carroll's Games And Puzzles. Published by Dover. 1992. Book. Excellent. £7

Author: Edward Wakeling. Country: American.

Softback, 21x14cm, 80 pages. The author of Alice In Wonderland was a mathematician and prolific puzzle creator. Besides the 30+ puzzles presented here, the book includes games invented by Carroll himself: Lanrick, Doublets, Mischmasch and Court Circular. The book is well written with interesting introductions to the puzzles.

 

Liftoff!. Published by Task Force. 1990. Box. Good. £17

Designer: Fritz Bronner. No. players: 1-4. Country: American. Duration: 3 hrs.

Excellent simulation of the space race. You are in charge at your country's space agency. Do you skimp on safety to reach a target first? Do you lobby the government for more money? Do you go for a big and prestigious mission which could go horribly wrong or go for a less impressive but more certain mission? There are rewards for being the first country to achieve various goals, and the equipment for each mission has to be carefully selected and paid for, and enough safety testing done to give it a good chance to succeed. Great solitaire game as well.

 

Little Italy. Published by Playroom Entertainment. 2007. Box. Good, but 1 corner split. £11

Designer: Reiner Knizia. No. players: 2-6. Country: American. Duration: 30 mins.

Simple game set in New York's Italian quarter. The players each have a share in two cars which the players move around the board using dice. When a car reaches the payout marker the owners and the moving player are given a reward, and the marker moves to another space with the payout increased. Similarly there is a penalty for the owners when a car moves onto the police space, which is then also moved and penalties increase. The player with the most points when either the top payout or penalty has been given out wins.

 

Lobo. Published by Amigo. 1993. Box. 2 editions available:

1) Lobo. New. £4      2) Lobo 77. New. £4

Designer: Unknown. No. players: 2-8. Country: German. Duration: 30 mins.

Family game of the same general type as Uno. Players start with 3 chips and a hand of cards and take turns playing a number card and adding its value to the current count. If the result is a 'double number' eg. 22, 33 etc, then the player loses one token. If the count reaches or exceeds 77 this ends the hand and the player who made this happen loses all their chips, and will be out if they have to lose any more chips, but the hand is restarted at 0. There are also special cards which reduce the count, change the direction of play, force the next player to play two cards etc.

 

Lord Of The Rings: The Search. Published by Rio Grande Games. 2001. Box. 2 copies available:

1) In shrink. £7.50        2) Excellent. £7

Designer: Peter Neugebauer. No. players: 2. Country: American. Duration: 40 mins.

You are one of two hobbits, Sam or Frodo, who set out on an adventure meeting up with various allies (Aragorn, Gandalf, Gimli, Legolas etc), and encountering various orcs, trolls and other monsters in the wilderness areas, as well as obtaining treasures along the way. Despite the name, game-play feels much more like a generic fantasy game than a Lord of the Rings related game, as the hobbits are competing rather than cooperating. That said it still plays well, and has some interesting mechanics including using square spaces which are oriented diagonally across the square land tiles.

 

Lords Of Creation. Published by Warfrog. 1993. Box. In shrink. £26

Designer: Martin Wallace. No. players: 2-4. Country: Dutch. Duration: 2 hrs.

2nd edition, printed in the Netherlands, of this early Martin Wallace game. Much nicer components than the original edition (solid colourful box, proper board, nice cards etc). Players take the roles of gods who want their followers to dominate the world. The board is laid out differently each game with various types of terrain. Initially the nations are barbarians but as they expand they get the option to civilise which has both benefits and disadvantages. Cards drive player options during the game.

 

Maestro Leonardo. Published by DaVinci Games. 2006. Box. 2 copies available:

1) In shrink. £15        2) Excellent. Includes mini expansion. £15

Designer: Acchittocca. No. players: 2-5. Country: Italian. Duration: 90 mins.

The players are inventors in renaissance Florence, and each tries to create amazing inventions in order to impress the rich patrons of the city. To do this the players will need to obtain the right raw materials, attract more apprentices to work in the laboratories, or perhaps build mechanical men to do these jobs. The favour of the town council is also useful from time to time. Once work on a project is completed the invention card is claimed and money obtained from a rich patron. By the end of the game more and more impressive (and valuable) creations will be made. Interesting development and resource management game. This is the German edition - components are language free.

 

Magellan / Pizarro & Co. 2002. Box. 2 editions available:

1) Magellan. Published by Hans Im Gluck. Country: German. Good. £6
2) Magellan. Published by Hans Im Gluck. Country: German. Excellent. £6.75

3) Pizarro & Co. Published by Rio Grande. Country: American. Excellent. £7

Designer: Tom Lehmann. No. players: 3-6. Duration: 1hr.

An auction game with a theme of backing famous explorers' expeditions. Players bid for the services of different explorers, some of whom reward with riches, some fame, some victory points and some a mixture. Some interesting ideas to make it harder to judge the value of the different explorers, and there are alternate rewards on the reverse of the game boards for a greater variety of games.

 

Mah Jong. Published by Gibsons. ca.1995. Box. Box good, contents unused. £6

Designer: Merle Robbins. No. players: 4. Country: British. Duration: 40 mins.

Mah Jong set with chunky plastic tiles. Includes dice and wind indicator as well as rules. This is a 144 tile Mah Jong set.

 

Maloney's Inheritance. Published by Ravensburger. 1988. Box. Good. £13

Designer: Sid Sackson. No. players: 3-6. Country: British. Duration: 45 mins.

Old Maloney the gangster has died and the players as his underlings want to take over. To settle this Maloney has set up a challenge. Players vie to collect as much as possible from various cities where Maloney has interests, but there is only one car available. Players bid to be able to tell the driver where to go, but may well decide to let others get their way if it isn't too bad for them and the bidding is getting high. A player's cards show how much can be collected in each place that day. There is an interesting bidding system which forces you to think quickly, and I have a house rule which I think improves it further too - please do ask me for it. Good game and works especially well with 6 which is always useful. Recommended.

 

Mamma Mia! / Sole Mio! Box. 2 versions available:

1) Mamma Mia!. Published by Rio Grande. Country: American. 1998. Excellent. £6
2) Sole Mio!. Published by Abacus. Country: German. 2004. In shrink. £4.50

Designer: Uwe Rosenberg. No. players: 2-5. Duration: 40 mins.

Card game, over 100 cards featuring pizza toppings and orders. Players aim to complete their eight pizza orders.  Players take turns to place some ingredient cards on to a communal pile of ingredients and then may opt to place one of their order cards on top.  This continues until the whole deck is in this pile.  The pile is then turned over and each time an order card comes up the ingredients revealed are looked at to see if the order can be completed, and then the relevant ingredients are removed.  Light game in which some memory skill helps, though players get the chance to make up missing ingredients from their hand as well. Sole Mio is a follow-up to Mamma Mia!, and can either be used as an expansion to that game or on its own. The mix of orders is slightly odder, making the memory element a bit harder, but there is now the opportunity for other players to help fulfil your orders.

 

Masquerade. Published by Cheatwell. ca.1995. Box. Excellent. £6

Designer: Unknown. No. players: 3+. Country: British. Duration: 1 hr.

Special Notes: This edition is in a regular rectangular box (not a triangular one).

Deluxe party game of mime and charades, but with the twist that you are miming situations rather than book titles or whatever. So you tackle subjects like "A cannibal inviting his friends round to dinner", or "A squirrel hiding his nuts", or "Talk a lemming out of suicide". The game comes in a large triangular box and has sturdy card dispensers and a good chunky sand timer.

 

Merchants Of Amsterdam / Die Kaufleute Von Amsterdam. 1999. Box. 2 editions available:

1) Die Kaufleute Von Amsterdam. Published by Jumbo. Country: German. Good. Some indentation of base in one corner. 2 control markers missing (but this won't affect play at all). £7.50

2) Merchants Of Amsterdam. Published by Rio Grande. Excellent. £13. Country: American.

Designer: Reiner Knizia. No. players: 3-5. Duration: 1 hr.

Players are the heads of rich merchant families. Game play is driven by Dutch auctions, and the game includes a large clockwork device which controls these auctions, which makes for some very tense moments. Players bid for commodities to ship to the far reaches of the world, the right to build in key places in Amsterdam and for prominence as a shipping company. A clever time line system ensures events occur in a similar way to the real world, and gives players an idea of what they need to concentrate on. Essentially a good majorities game, with plenty to think about.

 

Mine. 2 editions available:

1) Published by Winsome Games. Country: American. 1993. Packet. New. £3

2) Published by Rostherne. Country: British. 1993. Box. Good, some pen marks on the lid. Limited edition.
No. 180. £8

Designer: David Watts. No. players: 3-5. Duration: 90 mins.

Players invest in and operate mines, aiming to become the richest player. A clever business game. Each of the mines has a different capacity, initial cost, overhead cost, production cost and reserves, and supply and demand determine the price at which ore can be sold each turn. Players can invest in surveys which mostly enhance a mine and need to be flexible enough to deal with various events. As usual with this company, the components are printed on card which needs to be cut up before you play the first game.

 

Model Soldiers. Published by Octopus Books. 1971. Book. Good. £1.50

Author: Henry Harris. Country: British.

Hardback, 24x21cm, 95 pages. A book for the model soldier collector or enthusiast. The book covers: Models and Their Collectors, Major Collections, Collecting Today, Advice to Collectors. There are many colour and black and white pictures throughout.

 

Multiplay. Published by Multiplay. Box. Box shows wear. £4.75

Designer: F.Rafidi. No. players: 2-5. Country: Philippines. Duration: 1 hr.

Special Notes: 1 play aid missing - colour printed, laminated copy provided

Unusual numerical game played on an 11x11 grid with dice of sorts on each space. The general idea is that each of these dice has a number from 1 to 144 on it in 6 colours. On your turn you roll a d12 and choose a dice to flip to your colour which shows a multiple of the number you rolled. You try to form lines to score points and take points away from opponents. The rules come with lots of variants and I have worked out a set of rules which I find works excellently for a cerebral but enjoyable, strategic and tense game. I will supply this set of rules. Recommended.

 

Mykerinos. 2006. Box. 2 editions available:

1) Published by Rio Grande Games. Country: American. In shrink. £14.50
2) Published by Ystari Games. Country: French. Excellent. £13.50

Designer: Nicolas Oury. No. players: 2-4. Duration: 45 mins.

Board game with an archaeological theme. Players send their workers out into sections of a major Egyptian dig site, and hope to beat off their rivals in order to win the influence of various patrons, gain victory points and get the best locations for their exhibits in the museum. The patrons each offer advantages which can be used in future turns, but once space has been taken in the museum there is no more. Clever game in which everything is always urgent, but only so much can be done at a time! Recommended.

 

Mystery On The Nile. Published by Euro Games. ca.1997. Box. Excellent. £8

Designer: Michael Palm & Martin Drewes. No. players: 2-6. Country: French. Duration: 30 mins.

Light mystery game in which the players compete to determine who stole Lokita Posperita's pearl necklace, and where it is now hidden. This is done by looking at pairs of evidence cards in different locations and making deductions. However, players can change cards to throw other players off the trail. Players also control the length of the game by deciding how fast the steamship moves on its way to Cairo, as once at Cairo the game ends. Also known as Das Geheimnis Auf Dem Nil.

 

Nautilus. Published by Kosmos. 2002. Box. Good. £13

Designer: Brigitte & Wolfgang Ditt. No. players: 2-4. Country: German. Duration: 1 hr 45 mins.

Big box Kosmos game, with a big board and loads of chunky underwater research station tiles and plastic figures. Players spend money to build parts of a sea-floor research station and bring in their researchers. These researchers then improve various technologies for game advantages and victory points and can also man submarines which explore the sea floor looking for treasures and signs of the lost city of Atlantis. At the end of the game your score is your research points times your discovery points so you have to maintain a balance.

 

Oasis. Published by Uberplay. 2004. Box. Good. £10

Designer: Alan Moon, Aaron Weissblum. No. players: 3-5. Country: American. Duration: 1 hr.

Players bid for the right to use a variety of cards to place tiles and camels onto a board showing an area of desert, stony land, oases and sand dunes. The bidding mechanism is unusual, and involves players putting out selections of cards for the other players to choose from. The earlier your cards are picked the better choice you will have next round, though the cards you have to put out are a limited resource. Also players try to claim large areas of land and build large camel trains but also need the corresponding scoring tiles for these to do well, thus the game pulls you in many directions at once. Recommended.

 

Oltre Mare. Box. 2 editions available:

1) Oltre Mare. Published by Rio Grande Games. Country: American. 2005. Excellent. £16
2) Oltremare Merchants Of Venice. Published by Mind The Move. Country: Italian. 2004. Good. £13

3) Oltremare Merchants Of Venice. Published by Mind The Move. Country: Italian. 2004. Good, but 1 box corner taped. £12

Designer: Emanuele Ornella. No. players: 2-5. Duration: 1 hr.

Card driven board game in which the players sail their merchant ships around the Mediterranean. The cards are used for many purposes: each shows a type of goods which are collected and when placed in a sold goods pile will score according to the number of adjacent cards of the same type (bigger collections being more valuable). In addition the cards indicate the actions which a player will perform in their turn: the number of cards drawn, money earned, pirates encountered, distance sailed and hold capacity. Game play involves card management and trading goods cards between players. Various bonuses are acquired by sailing to previously unvisited ports. An interesting and unusual game. Large boxed American edition.


Olympos. Published by Rio Grande Games. 2011. Box. Excellent. £19

Designer: Philippe Keyaerts. No. players: 3-5. Country: American. Duration: 75 mins.

Each player spreads out their people throughout the Peloponnese islands and to the mythical islands of Atlantis. The games uses a neat time track to record actions and to determine who will play next. Resources are available from the regions held, and are used to obtain technological advances, which give a huge range of different benefits, and all cost different combinations of resources (this changes each game). Players can attack each other, and it is cheaper to do so the more weapon advances have been purchased. Special cards give benefits throughout the game and the gods penalise and give advantages to those that have or haven't made suitable offerings.

 

Paris Paris. 2003. Box. 2 editions available:

1) Published by Abacus Spiele. Country: Germany. In shrink. £9

2) Published by Rio Grande Games. Country: American. Excellent. £8

Designer: Michael Schacht. No. players: 2-4. Duration: 45 mins.

Placement game played on a map of Paris with 5 intersecting bus routes shown. Businesses are built at various points on each of the lines according to the tiles which are available. Left over tiles indicate what is scored each turn and when a special scoring occurs. You score best for having clusters of businesses around key intersections, but there are other ways to score too. Clever game, plays pretty quickly too. On the nominations list for the German Spiel des Jahres 2003.

 

Pictionary. Box. Several editions available:

1) Published by Milton Bradley. 2000. Excellent except for small label mark. £4
2) Pictionary. Published by Parker. 1985. Good. £4

3) Pictionary. Published by Pictionary Inc. 2000. Good. First Edition. £4

Designer: Unknown. No. players: 2+. Country: British. Duration: 1hr.

One of the most popular party / after dinner games, where players have to draw the subject matter for their team-mates to recognise before the time runs out.

 

Pictionary Junior. Published by Parker. 1988. Box. Box shows wear. £3.50

Designer: Unknown. No. players: 2+. Country: British. Duration: 45 mins.

Special Notes: Mark on cover where label was removed, corners taped. Includes 15 extra Pictionary cards from a breakfast cereal promotion.

This set comes with two sets of cards, one graded for 6-8 year olds and one for 9-10 year olds.

 

Pirateer. Published by Mendocino Game Co.. 1994. Box. Good. £12

Designer: Scott Peterson. No. players: 2-4. Country: American. Duration: 20 mins.

Each player must use their three ships to capture the treasure and get it back to their home port. Movement in a loaded state is less flexible, allowing others to potentially sink your ship and capture the treasure themselves. The game is dice driven but there is quite a bit of choice in the way the dice rolls are used. As well as normal movement at sea, there are special trade winds that allow fast but limited cross-board movement and straits which get you immediately from one side to the other. The game is normally pretty bloody with quite a few ships sunk before the treasure is successfully taken home.

 

Pirate's Cove / Piratenbucht. Box. 2 editions available:

1) Piratenbucht. Published by Amigo. Country: German. 2002. Good. For £3 extra I can colour print and laminate a set of English action cards and summary sheets to ease play. £8.50

2) Piratenbucht. Published by Amigo. Country: German. 2002. Excellent. For £3 extra I can colour print and laminate a set of English action cards and summary sheets to ease play.£9.50

3) Pirate's Cove. Published by Days Of Wonder. Country: American. 2003. Excellent. £13

Designer: Paul Randles, Daniel Stahl. No. players: 3-5. Duration: 90 mins.

Pirate themed game in which each player captains a pirate ship, and each round gets the chance to improve their lot. The hull can be reinforced, more cannons can be fitted, more men recruited, or the sails and rigging improved. Each of these gives various advantages. The other objective is to catch and plunder treasure ships, and occasionally deal with the Royal Navy. Sometimes control of a port will be uncontested, but at other times it may be necessary to see off one or more other players' ships before the booty can be gathered. Attractively produced with nice ship improvement play sheets.

 

Pit. Box. 2 editions available:

1) Published by Parker. Country: British. 1919. Good for age. A very early edition, with a separate sheet informing you that this is the Bull & Bear edition (obviously a change at the time). £1.50

2) Pit. Published by Winning Moves. Country: American. 1996. Box. Good. £2.50

Designer: Unknown. No. players: 3-7. Duration: 30 mins.

Card game, the classic party trading game. Players try to acquire a complete set of one of the commodities, which is done by everyone simultaneously offering a number of cards to swap. Loud, frantic and great fun.

 

Quirks. Published by Eon. 1980. Box. Good. £30. Designer: Bill Eberle, Jack Kittredge & Peter Olotka.

No. players: 1-4. Country: American. Duration: 30-90 mins.

Special Notes: The Climate Marker is missing - replaced with a wooden cylinder (which is much easier to use)

The weird game of un-natural selection, of evolution gone awry. It uses cards very cleverly so that three cards form a creature or plant no matter how unlikely, and they even give you a name for the species. Includes children's rules, called Quirklings. Each animal or plant section is useful in some climates and hopeless in others. As the climate changes players mutate their animals/plants if they aren't ideal for the current climate or attack one of the current dominant species if they think their species is better suited. I also have some house rules I can supply to enhance the game. A truly wonderful idea for a game. I can provide my house rules if you ask.

 

Rifts Index & Adventures Vol 2. Published by Palladium. 1997. Book. Excellent. £1.50

Author: Craig Crawford. No. players: 2+. Country: American.

Supplement for the Rifts science fantasy role playing game. The first half of this book is an index of Rifts items printed by Palladium. The second half of the book contains a selection of short adventure ideas as well as 4 longer scenarios.

 

Robber Knights / Raub Ritter. Published by Queen Games. 2006. Box. 2 versions available:

1) Raub Ritter. Good. £6       2) Raub Ritter. In shrink. £7      3) Robber Knights. In shrink. £8

Designer: Rudiger Dorn. No. players: 2-4. Country: German. Duration: 30 mins.

Aka Robber Knights. Tile laying game in which the players represent bands of ruthless knights who intend to take control of valuable villages and towns, and will exploit any weak points left by other warlords. Each turn you play 1-3 tiles, and when playing a castle tile you also get to add knights and then move them into orthogonally adjacent spaces, potentially taking control of some tiles from other players. Clever game - recommended.

 

Royal Auction Bridge. Published by George Routledge & Sons. 1918. Book. Good. £9

Author: Ernest Bergholt. Country: British.

Hardback, 17x11cm, 219 pages. Subtitled: Laws & Principles, Art & Practice. This is the second edition. As well as the 'Official Code of Laws of 1914 as approved and adopted by the Portland Club', the book also includes 'A Systematic Exposition of the Elements of the Game according to the best and latest practice'.

 

Samarkand. Published by Rio Grande Games. 1999. Box. Goodish. £7

Designer: Sid Sackson. No. players: 2-5. Country: American. Duration: 1 hr.

Special Notes: Good, but lid and back of board show some evidence of water damage - hence discount price!

Very good economic game in which players buy, sell and trade different goods with nomads and markets in the exotic East. Very cleverly designed board and rules make this different to other similar sounding games and well worth playing. The objective is to reach a monetary target first. Highly recommended.

 

Samurai. Box. 2 editions available:

1) Published by Hans Im Gluck. Country: German.1998. Excellent. £20

2) Published by Hans Im Gluck. Country: German.1998. Good, but box edges show wear. £17
3) Published by Lautapleit. Country: Finish. 2006. Excellent. £20.

Designer: Reiner Knizia. No. players: 2-4. Duration: 45 mins.

Very good tile laying game from this master designer. One of his best too in my opinion. The board shows the islands of Japan and onto these 3 types of beautifully made black plastic pieces are placed. The object is to win lots of these by laying tiles around them representing your various forces, such as samurai, priests, farmers, traders, and even ships. It is one of those games where you want to do lots of things but can't do them all, so you have to pick most carefully where you will concentrate your effort. Highly recommended, especially for 3 players.

 

Scarab Lords. Published by Fantasy Flight Games. 2002. Box. Several available:

1) Country: American. In shrink. £11

2) Country: American. Excellent. £10

3) German language edition. Excellent - unused. I can provide English rules, but the cards all have German text. £3

Designer: Reiner Knizia. No. players: 2. Duration: 30 mins.

Card game for two in which the players vie for dominance over upper and lower ancient Egypt. In each region players can attempt to gain supremacy in economic, religious and military spheres, with the objective being to gain two out of three supremacies in both regions and then hold them for one turn. The cards are attractive and come in various types: minions and leaders who are sent to battle for supremacy against those of your opponent, one off cards, and gods which give an advantage each turn. Players can 'curse' the opponent's cards which makes them inactive and the game can also end if a player's deck runs out. Additional cards are supplied which you can use to vary the standard decks. Recommended.

 

Minotaur Lords - German Edition. Published by Fantasy Flight Games. 2004. Box. In shrink. £3

Designer: Reiner Knizia. No. players: 2. Country: American. Duration: 30 mins.

Special Notes: I can provide English rules, but the cards all have German text.

Standalone expansion to Scarab Lords (see above).

 

Scary Tales. Published by Playroom Entertainment. 2009. Box. Several available:

1) Little Red vs Pinocchio. Good. £6.75
2) Little Red vs Pinocchio. In shrink. £7.75
3) Snow White vs The Giant. Good. £7.50

Designer: Reiner Knizia. No. players: 2+. Country: American. Duration: 20 mins.

Card game which also uses special dice specific to each character. Additional sets allow other characters to be introduced to the game and then more than 2 can play. The objective is to collect a certain value of relic cards. However, these are kept in a pile which the opponent may attack by card and dice play. The cards allow one to set up or modify an attack on a relic in various ways.

 

Scotland Yard. Published by Ravensburger. 1983. Box. 2 copies available:

1) Good. £2      2) Excellent. £3.50

Designer: The Design Team No. 3. No. players: 3-6. Country: British. Duration: 45 mins.

Clever tactical game of deduction set on a map of London. One player is Mr. X, who is hiding, and the others are detectives hunting him down. All players move around by either bus, taxi, underground or boat. The detectives can see the type of transport Mr. X uses at all points, but his precise location is only revealed occasionally. The detectives need to work together to increase the chance that one of them will catch Mr. X before the game ends and he escapes. Either Mr. X wins or all the detectives win as a team.

 

Shogi. Published by Shogi Association. ca.1980. Box. Good. £7

Designer: Unknown. No. players: 2. Country: British. Duration: 30 mins.

Also known as Japanese Chess. Plastic board and plastic pieces but with symbols indicating the moves permitted by that piece rather than Japanese characters as many sets have.

 

Show Manager. Published by Queen Games. 1997. Box. Excellent. £27

Designer: Dirk Henn. No. players: 2-6. Country: German.

Excellent game previously privately published as Premiere. Players must put on four shows during the game, and to do this they need to hire actors and actresses to play the various roles. However, these show-folk are almost all specialists and can only perform one, two or at most three parts out of the 18 needed. A clever mechanism restricts the number and cost of show-folk at any time and so it soon becomes difficult to find just the person you need before your must put on a show. A very clever mechanism which combines skill and luck very nicely and money is always tight. Highly recommended.

 

Snakes Around. Published by Parker. ca.1969. Box. Good, but box corners taped. £9

Designer: Unknown. No. players: 2-4. Country: British. Duration: 30 mins.

Played on a hex gridded board overlaid with the image of a large snake winding back and forth and splitting up the grid so the path also winds back and forth. Each player has 5 playing pieces which are placed in a line forming their own snake. Movement is by die roll, but blocking is very possible and can force players to go the long way around when done well. The first player to get to the end of the snaking track wins.

 

Sorcerer's Cave. Box. Several available:

1) Published by Ariel. 1978. Good. First edition. £20

2) Published by Gibsons. 1982. Good. £20

3) Sorcerer's Cave + Extension Kit. Published by Gibsons (base set) & Ariel (expansion) .1982. Good. Expansion's sheet of numbers replaced with laminated version. £31

Designer: Terence Donnelly. No. players: 1-4. Country: British. Duration: 1 hr.

Fantasy game that you need to play on the floor. This is because the board is made up of lots of large dungeon cards, which can meander in any direction (and they really do spread out). When you find stairs, you start a new dungeon 'under' the other one, and so on as you go deeper. You will need a large playing area! The solitaire game is very challenging to win.

 

Speed Circuit. Published by 3M. 1973. Box. Good. £22

Designer: Unknown. No. players: 2-6. Country: American. Duration: 2 hrs.

Well regarded motor racing game with miniature metal racing cars and three courses to race on. Each player has a customised car with different start speed, top speed, wear characteristics etc. Cars accelerate or brake as desired each turn, within the car's capabilities, and only when these or cornering speeds are exceeded are wear points taken. The game includes many features in much more modern motor racing games, with some nice ideas of its own. Some differences to the later Avalon Hill version. The wrap around board shows 3 race-tracks.

 

Speed Circuit. Published by Avalon Hill. 1977. Box. Box shows wear, corners taped. £3

Designer: Unknown. No. players: 2-6. Country: American. Duration: 2 hrs.

Special Notes: 1 of the original metal cars is missing, one is slightly damaged, but 3 extra non matching car pieces provided.

This set has a regular board rather than the wrap around one the 3M set uses. There are some rules differences as well.

 

Starship Captain. Published by Standard Games & Publications. 1982. Box.

Good, but edges show wear. £12

Designer: Gary Chalk. No. players: 2-16. Country: British. Duration: 90 mins.

Ship to ship space warfare - think Battlecars in space! The game comes with 9 large hex gridded sheets - different numbers and layouts used in each scenario, and large ship tiles covering multiple hexes. Each ship has a large card showing its attack capabilities, and a pad is used to track damage. Three scenarios are given to start you off. The rules are straight forward.

 

Strategy Plus Issue 1. Published by Foxray Ltd. ca.1990. Magazine. Good. £0.30

Author: Brian Walker. Country: British.

British games magazine which focused on computer games for Amiga, Atari ST and IBM PC. However, it also carried a board game section with typically about 4 games reviewed, and so even if you aren't really interested in revisiting early 1990's computer games, the board games reviews, as well as a few general interest articles, are still worth the (minimal) price.

 

Subbuteo Squads - Premier League Pro Edition. Published by Subbuteo. 1996. Box. Good. £2.75

Designer: Unknown. No. players: 2. Country: British.

Card and board soccer game. The base set comes with 165 cards representing players, managers, grounds and match incidents. The rules introduce the game in various stages to make it easier to learn as it is quite complex as a whole. The board shows a football pitch with spaces for player cards, and the cards give lots of (non game) information as well as the attack and defence strengths and ball passing ability of the players for the game. The rules cover all aspects of real football but play is fast paced. Additional cards were available in boosters, but are definitely not needed to play.

 

Svea Rike. Published by Casper. 1996. Box. 2 copies available:

1) Good. £34
2) Good, but box edges show wear. The cards have been pasted up with English for ease of play. £33

Designer: Dan Glimne, Henrik Strandberg. No. players: 2-5. Country: Swedish. Duration: 2 hrs.

Svea Rike recreates the history of Sweden from 1523 (Gustav Vasa) to 1818 (Karl XIII). Each player represents a Swedish noble family attempting to build their status. Status is achieved by accumulating fiefs, money, troops, and historically important achievements represented by cards. The game is driven by event cards to which the players react in a variety of ways. Often there will be wars with neighbouring powers which the noble families will need to assist in, as well as all sorts of domestic troubles to deal with.

 

Taboo. Published by Milton Bradley. 1990. Box. Good. £6

Designer: Unknown. No. players: 3+. Country: British. Duration: 30 mins.

Excellent party game, in which players must describe an object, but are not allowed to use five key words on the card. So you might have to describe an Apple, without using the words Red, Fruit, Pie, Cider or Core. Points are scored for every card successfully guessed by your team mates.

 

Take It Easy / Hextension. Box Several editions available:

1) Hextension. Published by Spear's Games. 1983. Good, but edges show wear, corners taped. An additional board and set of tiles is included in this set making it playable for up to 5 players. £13

2) Take It Easy (4 player). Published by F X Schmid. 1994. Good. £10.50

3) Take It Easy (6 Player). Published by Burley Games. 2008. In shrink. £18

Designer: Peter Burley. Country: British. Duration: 20 mins.

Each player has their own board showing a hexagonal grid with spaces for 19 hex tiles to be placed. Each player also has their own identical set of 27 tiles which each have three coloured and numbered lines on them. The objective is to make lines all of one colour all the way across your board in as many of the rows and columns as you can. One tile at a time is then drawn from a face down set at random and players choose where to place their copy of this piece on each of their boards - plenty of hard decisions as the game goes on. It works as a sort of thinking man's Bingo! One of my favourite games - highly recommended.


The Complete Auction Player. Published by G.P. Putnam's Sons. 1916. Book.

Good (especially for its age). £9. Author: Florence Irwin. Country: British.

Hardback, 18x12cm, 395 pages. An extensive work on Auction Bridge written once the rules for the game had 'settled'. As well as covering various aspects of the bidding and play, the book covers: revoking, 23 test hands for the reader to consider; Duplicate, Compass, Team and Tournament rules; Progressive Auction, three and two handed Auction, card sense, the human side of the game, Nullos and the Laws of Auction.

 

The Fortune Teller's Mah Jongg. Published by Michael Joseph. 1994. Box. In shrink. £9

Designer: Derek Walters. No. players: 1+. Country: British.

A set of 144 Mah Jong cards (not tiles) which can be used to play the traditional game. However, the set also includes a book describing how to use the cards for fortune telling, with explanations of the symbolism on every card, and sample readings.

 

The Gamer Magazine. Published by AHC Publications.

Author: David Pritchard. Country: British.

This magazine was a direct continuation of Games & Puzzles. The style was exactly that of the last few issues of G & P.  Main articles listed by issue:

04 - Feb 1982. Good. £0.75: Computer Gaming, Mastermind, Othello, Lassoo, Computer Chess, New Arcade Games, Starlord, The Adventure Game, Board Games, Fantasy Games, Victory in the Pacific, Spies, Empires of the Middle Ages, 5 Sided Dice, 8 short reviews, Pengo.

05 - Apr 1982. Good. £0.75: Civilization, Shogi, Sorcerer's Cave Variants, Chess Variant: Deployment Chess, Marrakesh revisited by Prince Joli Kansil, Cartel, Mastermind Puzzles, News & Reviews, Fantasy Games, Task Force, Book Reviews, Games Reviews.

06 - Jun 1982. Excellent. £0.75 or Good £0.50 : Antique Metal Gaming Chips, Chad (abstract game for you to play), Othello, Roman Games, Civilization, Mastermind Puzzles, News & Reviews,  Fantasy Games, Book Reviews, Battle of the Bulge Games.

07 - Aug 1982. Excellent. £1 or Good £0.75: Quirks, Go, Dark Tower, News, Fantasy Games, 1982 Othello Championship, Game Widow, Skystrike (this issue's game), Gamma Two's Games, Down with the King, Board Game Reviews, Computer Gamer #1 supplement.

08 - Aug 1981. Good. Game of the month is missing. £0.50: Stratego, Continuo, Diplomacy, War in the Falklands, D&D, Board Games, Computer Gamer 2 (supplement), Hitler's War, Strike (this issue's game of industrial unrest), Kensington, Games Reviews, Monopoly: A Socialist Perspective.

 

The Hanging Gardens. Published by Rio Grande Games. 2008. Box. In shrink. £23.50

Designer: Din Li. No. players: 2-4. Country: American. Duration: 40 mins.

Clever placement game in which players use cards which show assorted garden sections which they must place onto their own garden layout.  However, occupied areas on the new card must be aligned so they cover other sections of cards already played rather than new areas. Forming a new group of one type of garden section is rewarded by gaining a scoring tile. The scoring tiles are worth more when collected in sets.  Novel idea with a puzzle-like aspect which I enjoy a lot. Recommended. I can provide a couple of house rules which I think improve the game further.

 

The London Game. Published by Regent Games. 1972. Box. Good but 2 corners taped. £1.25

Designer: Brian Reeves. No. players: 2-6. Country: British. Duration: 30 mins. Desc. by Eamon.

Special Notes: Photocopied rules, 1 playing figure has lost its head!

Good race game, played on a genuine map of the London Underground. Players compete to reach the six sites of interest on the cards dealt to them. Interaction is provided by closing stations down. Good route planning, with a minimum of changing trains, is very important. Full of historical information about London as well. First edition.

 

The Return Of The Heavyweight Champ: The Little Guys. Published by Lambourne. 1994. Packet.

Good. £3.25. Designer: Terry Goodchild. No. players: 1-2. Country: British.

Statistical boxing game, which is an expansion set to The Return Of The Heavyweight Champ (which you will need). This set allows you to play lightweight boxers who can stay competitive for up to 4 years rather than 3, and have the option of transferring to Australia as well as the U.S. You can run one boxer of each weight at the same time and try to make each of them a champion at the same time - a real challenge.


The Settlers Of Catan. Box. 2 editions available:

1) Catan Board Game: Gallery Edition. Published by Mayfair. Country: American. 1996. In shrink. This edition uses 6 multi-hex segments, and the ports and numbers are pre-printed on the tiles / frame for easy setup. £10

2) Die Siedler Von Catan. Published by Franckh Kosmos. Country: German. 1995. Good. £15

Designer: Klaus Teuber. No. players: 3-4. Duration: 75 mins

Perhaps THE classic Eurogame. Each player starts with two settlements on an island of terrain hexes each of which allow production of one resource or another for settlements and cities around them.  Players collect goods, trade them with other players and build more roads, settlements, and cities and recruit knights and buy development cards to enhance their position. First to 10 VPs wins. Every game plays differently due to a new layout of hexes and production disks every game. Highly recommended.

 

The Settlers Of Catan Card Game. Box. Several available:

1) The Settlers Of Catan Card Game. Published by Mayfair. Country: American. ca.1999.  Excellent. £8

2) Die Siedler Von Catan Kartenspiel. Published by Kosmos. Country: German. 1996. Excellent. This is the German version, so the cards all have German text. I can supply card translations with pictures (from the English set), but it is better if you understand German. £6

3) Die Siedler Von Catan: Das Turnier-Set Zum Kartenspiel. Published by Kosmos. Country: German. 1996. This set includes 60 cards which it is intended should be used to enhance and customise 1 player's card selection in the Settlers Card Game, playing using the 'Tournament rules'. However, there is nothing to stop you adding this to the standard (shared set) game for added variety and interest. This is the German version, so there is German on the cards. I am supplying a translation of the cards along with rules from the various theme sets to give extra ideas on how to make use of this set. Excellent. £6

Designer: Klaus Teuber. No. players: 2. Duration: 90 mins.

An excellent 2 player card game based on the ideas in the Settlers board game. Each player must develop their settlements by adding a variety of different buildings which give various benefits and have different costs. Also settlements can be developed into cities, and the players vie for trading supremacy and military supremacy as these are worth VPs and give benefits. A dice determines which type of resource each player gets each turn, but unlike the board game you won't get multiple resources in a single turn. The building cards are drawn from various stacks, and so remembering which pile certain cards are in can be useful. Highly recommended.

 

Thirty One Patience Games. Published by W. Foulsham. ca.1975. Book. Good. £0.90

Author: Tom King. No. players: 1. Country: British.

Softback, 18x12cm, 63 pages. This book gives an introduction to the history of playing cards and then describes 31 games of patience to play with either one or two standard playing card decks - there are diagrams of the card layouts.

 

Through The Ages. Published by Eagle Games. 2007. Box. In shrink. £33

Designer: Vlaada Chvátil. No. players: 2-4. Country: American. Duration: 3 hrs.

Special Notes: Includes 'fix packs' to correct mistakes in the production run.

Players take their civilisations from ancient times through to the modern day. The game is driven by cards which offer all sorts of abilities to enhance your empire, and could represent leaders (military, scientific etc), military units, wonders of the age, special actions, events and more. The game offers three versions of the rules: the Tutorial Game, the Advanced Game and the Full Game. Winner of an International Gamers Award.

 

Tikal. Published by Rio Grande Games. 1999. Box. Good. £16

Designer: Michael Kiesling & Wolfgang Kramer. No. players: 2-4. Country: American. Duration: 2 hrs.

German Spiel des Jahres 1999. Players lead expeditions across the board, which starts out blank but tiles are added, making every game different. The object is to discover the temples, unearth them and find treasure. Nice wooden components and well produced large hexagonal tiles make it very attractive during play. There are always lots of options on your turn, and it is rarely obvious what the best strategy is. As with other games in the series players have a number of action points to use each turn. Recommended.

 

Torg - The Cassandra Files. Published by West End Games. 1990. Book. New. £0.50

Author: Christopher Kubasik. No. players: 2+. Country: American.

Supplement for the Torg: Roleplaying The Possibility Wars. This contains secret details of rampaging sea beasts, deadly curses, missing scientists and murderous cults, leaked at great risk by renegade members of the Council. Lots of new possibilities to add into your campaign.


Traders Of Carthage. Published by Z-Man Games. 2008. Box. Excellent. £12.50

Designer: Susumu Kawasaki. No. players: 2-4. Country: American. Duration: 40 mins.

Players buy cards from the market using an unusual mechanism which means they must either reserve a card, discard a card from the market and gain its monetary value or buy everything in the market which isn't reserved. These cards are then goods, and the ships for goods just purchased move forward. When a ship reaches Carthage scoring occurs - all goods for ships which made it become VPs. Some ships will be attacked by pirates and players must protect corresponding goods or lose them. A card game which feels 'big', and which has some clever and interesting mechanisms. Plenty of scope for hurting your opponents! Original version was Japanese.

 

Trans America. 2002. Box. Several available:

1) Published by Rio Grande Games. Country: American. In shrink. Includes Vexation expansion £18
2) Published by Rio Grande Games. Country: American. Excellent. £14.50

3) Published by Winning Moves. Country: German. Good. £13.50

Designer: Franz-Benno Delonge. No. players: 2-6. Duration: 30 mins.

Railway game in which the players are given cards showing cities in different areas of the U.S. Track is then laid connecting the cities, all track is communal, and the first player to connect to all of their cities wins the round. Fast, light and fun. On the German Spiel des Jahres nomination list for 2002. Recommended.

 

Trans Europa. Published by Rio Grande Games. 2005. Box. 2 copies available:

1) In shrink. £14.50       2) Excellent. £13.50

Designer: Franz-Benno Delonge. No. players: 2-6. Country: American. Duration: 30 mins.

Using the system developed in Trans America (see above), this game uses a map of Europe instead.

 

Trespass. Published by Lakeside. 1979. Box. Good. £3

Designer: Alex Randolph. No. players: 2. Country: American. Duration: 10 mins.

Alex Randolph isn't credited, but this is the same game as his Buffalo, so I will describe that as it is easier to visualise. On an 11x7 grid the buffalo can only move one space forward, but there are 11 of them. Opposing them are 4 dogs who move like chess queens, and an Indian who moves like a chess king. The Indian is the only piece that can eliminate another piece. The Buffalo player wins if he can get any one piece to the opposite side of the board while the Indian and dogs have to prevent this. Trespass is the same game but doesn't mention Indians, dogs or buffalo, and just has red, blue/black and yellow pieces.

 

Tutanchamun. Published by Amigo. 1997. Box. Several copies available:

1) In shrink. £8       2) Good. £6      2) Excellent. £7

Designer: Reiner Knizia. No. players: 2-6. Country: German. Duration: 30 mins.

Unusual set collecting game. The tiles show various Egyptian artifacts with various numbers of each type. They are all initially laid out in a long winding row leading to a Great Pyramid. Players take it in turns to advance their marker along the track formed by the artifacts as far as they like and take the one they end on. When all of a type have been collected players score for having a majority. A couple of special tiles add to the possibilities. Attractively produced and easy to play, but hard to win.

 

Tyranno Ex. Published by Moskito. 1992. Box. Good. £6

Designer: Karl-Heinz Schmiel. No. players: 2-4. Country: German. Duration: 2 hrs.

First edition of this game about the evolution of the dinosaur. Players attempt to ensure that their species will be dominant by placing climate change markers which will hopefully ensure the climate favours their dinosaurs rather than those of their rivals. However, as well as surviving the climate it is necessary to weather attacks from other species. Clever systems as you would expect from this designer.

 

Viva Il Re. Published by Davinci Games. 2003. Box. Several available:

1) In shrink. £13.50        2) Excellent. £12      3) Good. £11

Designer: Stefano Luperto. No. players: 3-6. Country: Italian. Duration: 25 mins.

Clever and fun game in which there are 13 possible contenders for the throne when the old king dies. Each player receives a card which indicates 6 of those candidates they would like to see do well. Players then take it in turn to promote one candidate up a level in court. Should a candidate be pushed up to the throne then all players vote on whether that candidate becomes king. It only takes one person to say no, and the candidate is executed rather than crowned! However, each player can vote Yes as many times as they like, but No only twice! When a king is crowned players score for all living candidates according to how high a rank they have achieved in court. Great fun, fast and amusing. Recommended.

 

Wargamer Magazine. Published by World Wide Wargamers. Author: Unknown. Country: British.

Had a game originally, but no longer. Even without the game still a good read, and a useful source of articles on other games. Articles listed by issue.

Issue 12. 1980. Good. The whole Aces High central section has been removed. £0.50: Aces High (game for this issue), History Behind Aces High, Principles of War, Panzerblitz, Fortress Europa, Sense Style & Simulation, Comparison of Tactical Carrier Games, Ultimatum, Games Reviews.

Issue 59. 1986. Good. The central section with the Bloody Karen rules etc is missing. £0.50: Historical

Issue 59. 1986. Good. The central section with the Bloody Karen rules is present with a map, but there are no counters included here. £1.50: Background to Bloody Karen (which is the game for this issue), Malaya & Burma, A Hitchhiker's Guide to Computer Wargames, Korean War, Clarifications and Errata, Battle Hymn Review, Aegean Strike Review.

 

Weltreise. Published by Ravensburger. 1968. Box. Good. £0.75

Designer: Unknown. No. players: 2-6. Country: German. Duration: 45 mins. Desc. by Eamon.

One of Ravensburger's staple games, very popular as a family game in Germany. Players race round the world and have to visit a city in each continent before returning to their starting point. Each player has a different set of cities. The map has 3 types of connection between cities: train, air and sea, and only one type can be used per turn, making the route planning more interesting. An optional rule can be used to penalise a player who rolls 6 too often!

 

Wembley. Published by Gibsons. 1995. Box. 2 copies available:

1) Excellent. £1.75       2) Good. £1.25

Designer: Unknown. No. players: 3-8. Country: British. Duration: 90 mins.

Relatively recent version of this classic British soccer game which follows a selection of teams from different divisions as they meet each other in the latter stages of the F.A. Cup. Players manage several different teams and try to win Glory points either by getting to the semis or final, or by having weaker teams beat stronger teams. A very clever set of custom dice are used to weigh the odds in favour of the better teams and give a home advantage, but also money is spent to buy star players who can swing matches. Money is gained after every match as gate takings.

 

Wild Life. Published by Ravensburger. 1970. Box. Box good, contents unused. £0.75

Designer: Unknown. No. players: 2-4. Country: British.

Special Notes: This version is probably only useful for German speakers. I have rules from the English edition, but cannot easily provide card translations.

German version of this well known British game. Sponsored by the World Wildlife Fund as it educated about animals and their conservation, as well as providing entertainment. Contains money, counters, animal catcher figures, and lots of cards with colour photographs of the animals along with cost to capture and the value once captured. Each player runs a zoo which requires a specific set of animals, which are caught by landing on their spaces on a track around the board. Alternatively landing on a trading space lets you buy animals you need from other players but this time you have to pay the full value. More money is gained either by selling animals or from zoo income.

 

Wildlife Adventure. Published by Ravensburger. 1986. Box. Good. £12

Designer: Wolfgang and Ursula Kramer. No. players: 2-6. Country: British. Duration: 1 hr.

Excellent game and one of Kramer's best games. It is played on a map of the world. Players must direct 3 expeditions to reach animals they have cards for. This is done by laying coloured arrows onto the board and gaining special actions at various locations and using up valuable travel vouchers to get you extra moves or special actions when it is most important. This or one of its derivatives should be on every gamer's shelf in my opinion! Highly recommended.

 

Willi Wacker. Published by Hexagames. 1989. Box. Excellent. £1

Designer: Dan Glimne. No. players: 3-6. Country: German. Duration: 30 mins.

Card game, based on the British cartoon character Andy Capp, created by Reg Smythe. Andy Capp, known as Willi Wacker in many Continental countries, likes to drink lots of beer. The card play also allows Willi to indulge in his other vices - fighting, borrowing money, and avoiding his wife. The game is essentially a rummy variant with various sets of cards being played to the table, but they can be stolen until completed by a card showing Andy Capp getting his beer.

 

Zoo Sim. Published by Cwali. ca.2002. Tube. New. £13

Designer: Corné Van Moorsel. No. players: 2-4. Country: Dutch. Duration: 45 mins.

Very attractive game in which the players each develop a zoo and all compete for customers. Customers go to the most impressive displays of different animal groups and they also like circular paths around a zoo, and plenty of trees. It is essentially a bidding game for clever domino-like tiles with lovely illustrations of elements of a zoo. The way the tiles with the paths and exhibits fit together (or don't) really makes the game work wonderfully. Recommended.

 

 

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