Aug 2008 Catalog
While I donít publish my latest catalog on the internet, this older catalog is available for you to look through to get an idea of the sort of thing I generally have.† Please be aware that many of the games in this catalog will have already sold, and if they havenít then the prices are not necessarily still valid Ė the prices are only valid in the month the catalog comes out!† However, if you do see something of interest email me and Iíll let you know if I still have it.† Also getting the monthly catalog by email is free and without obligation, so why not just ask to be added to my subscription list, or ask me to send you the latest catalog by email?†
5 Alive / Super 5. Various editions available:
1) 5 Alive. Published by Mattel. 1994. Box. New. £4. Country: British.† Second edition.
2) 5 Alive. Published by Waddingtons. 1993. Box. Excellent. £5. Country: British. First edition, with plastic life-markers.
3) 5 Alive - Hebrew Edition. Published by Waddingtons. 1993. Box. In shrink. £4. Country: Israel. This edition is in Hebrew, but I can supply English rules, and the components are language free.
4) Super 5. Published by Waddingtons. 2003. Box. In shrink. £5. Country: British. Includes plastic life-markers.
Designer: Eamon Bloomfield. No. players: 3-6. Duration: 30 mins, Desc. by Andy.
Card game in which players must get rid of their cards, but avoid taking a running total over 21. Masses of wild cards cause good interaction throughout the game.
A House Divided. Published by GDW. 1981. Box. Good. £11.50
Designer: Frank Chadwick. No. players: 2. Country: American, Duration: 2 hrs, Desc. by Andy.
American Civil War board wargame. Revolutionary in its design and started a new breed of war games, which were easier for non-fanatics to grasp, and with more interactive game play. This remains one of the best of the genre. The rules are simple and use point to point movement, but there is a surprising amount of detail, given the simplicity. It can be played to cover most of the American Civil War, or it can be split up into one year chunks. In the large bookcase box.
A Line In The Sand. Published by TSR. 1991. Box. 1 Box corner split. £7
Designer: Paul A Lidberg, Douglas Niles. No. players: 2-6. Country: American, Desc. by Andy.
Special notes: 4 original chits missing, but replacements have been marked up on spare blanks
Wargame set in the Persian Gulf in the early 1990s.† There are two versions of the game, a basic game for less than 5 players in which military might wins the day and players take sides in the war depending on the number of players.† The advanced game is for 6 players and is a diplomatic game in which politics and persuasion come to the fore as well as military might.† Various actions on the parts of the players can throw the region into war, and diplomatic messages can be sent secretly. The board is large and attractive, showing the various countries and important sites such as oil wells and air bases.† About 300 counters many of which stand up in bases are included.
Airships At War: Riesenflugzeugabteilungen. Published by Sierra Madre Games. 2005. Packet. New. £1.75
Designer: Phil Eklund. No. players: 1-2. Country: American, Duration: 1 hr, Desc. by Andy.
Expansion set for Airships At War, which you will need to make use of this. Solitaire or two player game of zeppelins in WW1. This expansion introduces the giant aircraft wing of the German Air Force, and the multi-engined bombers of the Great War.
American Football Magazine No. 1. Published by The Daily Telegraph. 1987. Magazine. Good. £1
Author: Various. Country: British, Desc. by Andy.
Softback, 27x20cm, 32 pages. Covers: Football basics, John Elway profile, Class of '87 - new hall of fame players, Inside the NFL, Position by Position Guide to Players, and more...
Automobile Fur Die Welt. Published by Ravensburger. 1977. Box. Good. £17
Designer: Urs Waldvogel. No. players: 3-6. Country: German, Duration: 1 hr, Desc. by Andy.
Business game set in the car industry. Players vie for sales in markets around the world, producing cars, lorries, coaches and special vehicles. To do this players must build factories, and also improve their service and quality so that their products are attractive.† Also importing and exporting reduces margins, so trying to produce in the right countries is also helpful.† Mostly though players need to manage their cash flow so that they can afford to produce when lucrative contracts come up.
Avalon. Published by Kosmos. 2003. Box. In shrink. £11
Designer: Leo Colovini. No. players: 2. Country: German, Duration: 45 mins, Desc. by Andy.
Special notes: I will include colour printed and laminated crib sheets and English supply cards.
Card game in the excellent small square box Kosmos 2-player range.† The players vie for supremacy over a row of 11 regions, some of which grant their controller advantages.† The cards depict knights and sorceresses in various colours, and these can be placed next to the various terrains to reinforce, or to attack the opposing forces there, and thus if successful gain control of the region.† As usual with this designer, the mechanisms are clever and a little unusual - the sorceresses are potentially powerful, but if countered can give your opponent an advantage, whereas knights are needed in order attack a region.† Finally, winning a battle is not all good news as there is a potentially a large cost in hand cards to be paid by the victor.
Backgammon. Published by Victoria. ca.1974. Book. Good. £8
Author: Prince Djoli Kansil. Country: American, Desc. by Andy.
Softback, 23x15cm, 80 pages. Guide book on how to play and win at Backgammon.† The book covers the history of the game, basic rules, basic strategy, the running game, the back game, opening moves, the doubling cube, backgammon variations. The author is also a games designer and an accomplished player.
Backpacks And Blisters. Published by Ragnar. 1993. Box. 2 copies available:
1) In shrink. £16††††† 2) Good. £14
Designer: Steve Kendall. No. players: 3-6. Country: British, Duration: 1 hr, Desc. by Andy.
Game about walking in the Lake District, with the trademark cloth board favoured by this company. Plan your route, take the bus, get the best views, buy cups of tea, eat chocolate, wait for the ferry but, whatever you do, do not get left with the Heavy Rucksack.† Some neat ideas and you won't find many games on this theme!
Baffles. Published by Cheiftain Products. 1986. Box. Good. £7
Designer: Marcam Int. Ltd. No. players: 2-6. Country: Canadian, Duration: 75 mins, Desc. by Andy.
Party game for those who enjoy solving word puzzles.† The game includes hundreds of cards showing various word puzzles, such as anagrams to decrypt, famous people and phrases to fill in (with some letters given as clues), and pictures to identify in a similar way.† Movement on a board is the reward for solving the puzzles, and the objective is to reach the centre.† The box says there are 2100 word puzzlers included.
Ballon Cup. Published by Kosmos. 2003. Box. Excellent. £11
Designer: Stephen Glenn. No. players: 2. Country: German, Duration: 30 mins, Desc. by Andy.
Part of Kosmos' excellent small square box two player series.† In this game the players play cards of five different colours next to terrain cards either on their own side of the table or on their opponent's side.† Each piece of terrain represents a part of the race and cubes are placed on it which are both the prize and also indicate what colour cards must be played at that terrain. The cards are also numbered, and low numbers do best over the plains while high numbers are needed to traverse the mountains.† As cubes are won players get the chance to trade them in for victory cups, and the first to claim three such cups wins the game.
Beginner's Bridge. Published by Milton Bradley. 1967. Box. Good. £7
Designer: Charles H Goren. No. players: 1. Country: American, Desc. by Andy.
Interesting Bridge tutorial system, obviously made to compete with Autobridge. This teaches the Goren Point Count System.† After reading through a section of the book the Bridge Tutor is used to put into practice what has just been learnt. The Bridge Tutor plays the other 3 players for you allowing you to practice on your own.† The central device conceals the hands and bids and these are revealed one at a time as the hand is played out. There are 49 deals to be worked through.
Beim Zeus. Published by Kosmos. 1997. Box. Good. £10
Designer: Klaus Palesch. No. players: 3-6. Country: German, Duration: 90 mins, Desc. by Andy.
Intriguing game about building temples. The player who builds the most valuable temples wins, but it is very easy to over-stretch your finances and end up with egg on your face. The twist is that you need to buy land to build on, by auction, but the amount you pay has ramifications later, because this cost must be repeated when you raise the height of your temples. Thus the lower Ďgroundí cost you can pay, the more you save in the long run. As usual with this company, very nicely produced, with wooden pieces, tiles, bidding dials and cards.
Bermuda Triangle. Published by Milton Bradley. 1975. Box. 2 copies available:
1) Good, 2 corners taped. £6.50††††††† 2) Good, 2 corners and one edge taped. £6
Designer: Unknown. No. players: 2-4. Country: American, Duration: 75 mins, Desc. by Andy.
Business game with a twist!† Players run a freight ship operation in the seas north of Bermuda, and try to get their ships from one port to another delivering needed goods for profit.† Prices for the various goods change throughout the game, so ideally a delivery should be made when the price is highest.† There is scope for blocking opposing ships, but in addition there is a large rotating cloud which moves around the board and has magnets on its underside, and should these swing above a ship as the cloud moves the ship will most likely be moved or even sucked up and away and destroyed!† Good fun and a wonderful mechanism.
Blazing Aces. Published by Convivium Publications. 2007. Book. New. £8
Author: Reiner Knizia. Country: British, Desc. by Andy.
Softback, 23x15cm, 173 pages. Translation of a German book titled Kartenspiele Im Wilden Westen. This book presents a collection of games almost all previously unpublished in English with a Wild West theme.† The games make use of the card combinations in Poker, but are intended for family play rather than for gambling.† As you would expect from Herr Knizia there are plenty of new and good ideas here - enough to keep you going for a very long time. More specifically there are 15 games presented here, many with variations for you to try as well.
Bridge For One. Published by MB Games. 1967. Box. Good. £8
Designer: Chas H. Goren. No. players: 1. Country: American, Desc. by Andy.
Solitaire Bridge variant which uses special decks. The standard game uses a deck that shows the suits on the back of the cards. The advanced game uses a deck which also has a dot on high cards. Bidding is much simplified, with the focus of the game being on card play.† A vinyl play mat is provided to ease play.
Bucket Brigade. Published by Face2Face. 2007. Box. In shrink. £12
Designer: Reiner Knizia. No. players: 2-4. Country: Austrian, Duration: 25 mins, Desc. by Andy.
Rethemed edition of Honey Bears. Attractive and clever race game with wooden pieces. Players play cards to move firemen close to a fire in a burning building. The twist is that you score for the cards you keep unplayed, and these show the various firemen.† In order to score you need the firemen shown on your cards to get close to the fire, which means playing those same cards. Dilemma! Light, quick and clever.
Business. Published by Hexagames. 1983. Box. Good. £12
Designer: Richard Fenwick. No. players: 3-6. Country: German, Duration: 2 hrs, Desc. by Andy.
Previously published as Fortune by Ariel. A good game of manufacturing, wholesale and retail buying and selling.† Received a very good review in Games International and a German Spiele-Oscar award. Game play involves buying machinery, fuel and computers, and producing goods, which are then sold through various distribution channels.† Advertising, insurance and consultancy can also be bought and shares in various companies can be bought.† Players move around a track, but get plenty of choices as to what to do.
Cannes. Published by Splotter Spellen. 2002. Box. In shrink. £11. Duration: 90 mins, Desc. by Andy.
Designer: Joris Wiersinga, Jeroen Doumen, Tamara Jannink, Herman Haverkort. No. players: 2-4. Country: Dutch.
The theme is producing films and this is done with people, computer chips and beer, converting these to computers, actors, special effects and scripts and then into various types of film.† The way the resources and conversion are done however is unusual - a network of connections on a board of hex tiles is built up as the game goes on and this shows what each player has access to.
Cards. Published by Hiron Games. ca.1990. Box. Good. £4.50
Designer: Maureen Hiron. No. players: 2-4. Country: British, Desc. by Andy.
This set consists of two decks of cards.† The first is a traditional deck of playing cards.† The second is a deck of 54 cards split into 6 colours numbered 1-9, showing various shapes on them.† The rules describe how to play a new game, Triumph, with the new deck of cards.† Triumph is a game in which you first get to exchange cards in order to score for holding long runs, flushes and sets of the same number, and then with the same cards a trick taking game is played and points are awarded for tricks won.
Cashword. Published by Spears. 1986. Box. Good. £8
Designer: Victor Serebriakoff. No. players: 2-6. Country: British, Duration: 20 mins, Desc. by Andy.
Considered by some to be one of the greatest word games ever devised. One of 50 9x9 crossword grids is used each game, and is initially fully hidden.† Players take turns paying to expose a tile while making a guess at what letter will be revealed. Getting it right earns a payment or the option to continue for a greater profit, but getting it wrong loses any gains so far this turn.† In addition there are bonuses available for completing words and a player can also sell his turn to another player, adding to the tactical options considerably.
Caylus. Box. 2 editions available:
1) Published by Rio Grande Games. 2005. Excellent. £14. Country: American
2) Published by Ystari Games. 2005. In shrink. £16. Country: French.† English rules provided. Components are language free.
Designer: William Attia. No. players: 2-5. Duration: 2 hrs, Desc. by Andy.
Very highly regarded gamers' game which won the 2006 International Gamers Award and Deutsche Spiele Preis. It is 1289 in France and King Philip wants a new castle built. The town of Caylus starts out small, but players build additional and progressively more prestigious buildings.† The buildings are used to obtain goods, trade goods and obtain the king's favour, which is also achieved by helping with the castle building project.† There are many different buildings with different abilities, allowing for a variety of different strategies.
Claim It!. Published by Wattsalpoag. 2006. Box. In shrink. £16
Designer: Kris Gould. No. players: 2-5. Country: American, Duration: 30 mins, Desc. by Andy.
Push your luck type game, in which players roll dice and claim spaces on a grid.† Three dice are thrown, 1 must be used to indicate one of six markers available each turn, and the other dice are used to specify a space on the grid.† However, if you fail to place a marker after a throw you lose all progress that turn.† If a space is claimed for a second time it becomes permanently yours.† When the game ends the player with the largest connected area of owned spaces wins.† Light, but provides some interesting choices and plays well. Especially good with 3.
Class Struggle. Published by Class Struggle Inc. 1978. Box. Good, but box base indented. £5
Designer: Dr Bertell Ollman. No. players: 2-6. Country: American, Duration: 90 mins, Desc. by Andy.
Based on a famous book by the designer, and it parodies the quite different social stratas of American and Soviet life. First edition with wooden pieces. The box art is an artistís impression of Ronald Reagan arm-wrestling with Karl Marx. The Workers move around a board while trying to survive against the Capitalist who controls everything. As the Workers unite they take power from the Capitalist players but if they do not succeed in uniting the Capitalist will win. The game is very up front with its Marxist politics.
Combat. Published by Palan. ca.1978. Box. Good. £3
Designer: Unknown. No. players: 2 or 4. Country: British, Desc. by Andy.
Notes: The box is made of flimsy cardboard and so pretty much inevitably is somewhat indented due to stacking.
A very basic wargame - each player has 4 infantry, 2 tanks and 1 general playing piece (standup cardboard pieces), and the board is actually built into the box base and folds out, with the lid used as a support.† Play involves introducing the units onto the board onto a series of interconnected tracks, with different pieces having different movement restrictions.† The objective being to eliminate enemy units by landing on them.† Some special spaces perform additional actions. Movement allowance is determined by dice.
Contract Bridge For Everyone. Published by Faber & Faber. 1960. Book. Good, but dustcover grubby. £1.40
Author: Ely Culbertson. Country: British, Desc. by Andy.
Hardback with dustcover, 19x13cm, 118 pages. Intended for beginners, and also as a recap for more experienced players.† The book gives a brief instruction on the fundamentals and advanced points, with a digest of the official laws of the game. The book is divided as follows: Bidding Valuations, The Opening Bid, Choice Between Biddable Suits, Responses to Partner's Opening, Forcing Game, Rebids, How to Bid High, Opening No Trumps, Forcing 2 Bids, Opening Shut Out Bids, Overcalls & Takeout Doubles, Penalty Doubles, Slams, Conventional Leads, Declarer's Play of Suits, Bridge Laws.
Cubus. Published by Edition Perluhn. 1987. Box. Good. £4.50
Designer: Reinhold Wittig. No. players: 2-6. Country: German, Duration: 45 mins, Desc. by Andy.
Special notes: One box lid tile is missing but a replacement has been made.† To ease play little stickers have been put on the tiles so you can see the tile type more easily.
Very unusual game in which players construct 3-D looking boxes using 2D tiles.† Points are scored for creating new boxes in clever ways using as few new tiles as possible. The tiles represent the sides and the lids of the boxes and the shading makes it clear which each piece is.† During play tiles can be rearranged, so you will need to try to visualise how you could move the tiles and add some to make a viable layout which if it were in 3-D would be larger in volume than before!
Culbertson's New And Complete Summary Of Contract Bridge. Published by Faber & Faber. 1941. Book. Good. £2.50. Author: Ely Culbertson. Country: British, Desc. by Andy.
Hardback, 15x11cm, 64 pages.† A pocket Bridge book with quick reference thumbnail tabs.† Intended as a quick reference book for players using the Culbertson bidding system. The book summarises the different situations during the bidding and considers what to lead as well.† It is intended that the reader should have a fuller book on the Culbertson system also available for detailed explanations and analysis.
D&D: Poor Wizard's Almanac II. Published by TSR. 1993. Book. Good. £3.50
Author: Ann Dupuis. Country: American, Desc. by Andy.
Dungeons & Dragons supplement. Softback, 23x16cm, 240 pages. The book is a guide to the D&D campaign world Mystara, covering the Known world and the Hollow World.† It follows on from the 1st Poor Wizard's Almanac.† Some material covered in the first book is abbreviated here, allowing for considerable new material, but also making this book useful without the first.† A large full colour pull out map is also provided. Chapters cover: Atlas of Mystara, Misc Info, Current Events (for the year 1011- useful campaign hook ideas).
Das Zepter Von Zavandor. Published by Lookout Games. 2004. Box. In shrink. £20
Designer: Jens Drogemuller. No. players: 2-6. Country: German, Duration: 2.5 hrs, Desc. by Andy.
Special notes: English rules and crib sheets included.
Fantasy game which reuses the excellent auction and development system in the now very sought after game Outpost. Players take the roles of mages who develop their magic powers by gaining magical gems, which in turn produce more magical power. Also different areas of knowledge need to be developed to gain VPs and make further options possible.† Various artifacts can be bought which give a selection of different special powers and victory points and ultimately players will need to buy sentinels which are the key to victory.† The central mechanism is an auction of the artifacts currently available, and knowing when to spend and when to save is crucial.† Highly recommended, although there is quite a lot of German on the components.
Decathlon. Published by Avalon Hill. 1984. Box. Good. £7. Desc. by Andy.
Designer: Elliott Denman, Richard Cohen, Thomas N Shaw. No. players: 1-7. Country: American, Duration: 2 hrs,
Statistical sports game, using the Paydirt dice system, and originally made as Trackmeet (by Sports Illustrated).† Great Decathlon stars compete against each other over 10 events, some requiring little more than a dice roll, and some requiring decisions, such as whether to make a safe attempt, or going all out for a personal best.† The rules also cover fatigue and injuries as well.
Devil, Devil! / Teufel, Teufel! Several editions available:
1) Devil, Devil!. Published by Salagames. 1992. Box. Good. £4. English language edition.
2) Devil, Devil!. Published by Salagames. 1992. Box. Box shows wear, lid somewhat faded. £3. English language edition.
3) Teufel, Teufel!. Published by Salagames. ca.1996. Box. Mint. £5
4) Teufel, Teufel!. Published by Salagames. 1992. Box. Good. £4
Designer: Andreas Steiner & Hartmut Witt. No. players: 2-6. Country: German, Duration: 45 mins, Desc. by Andy.
Unusual game in which players have a wooden block with 7 holes, and they move around the board collecting letter pegs, but also getting devil pegs, which all give you a movement bonus. The devil pegs can be given away to an opponent by landing on the same space as them, but get two devil pegs and you lose some of your letter pegs.† The objective is to collect one of each letter without having a devil peg.
Devilís Triangle. Published by Peter Pan. 1986. Box. Good. £2.50
Designer: Unknown. No. players: 2. Country: British, Duration: 20 mins, Desc. by Andy.
Special notes: Box lid slightly warped, and a small tear has been taped.
Part of this publisher's Think series of games. Nice, solid plastic triangular pieces and board. Each player has 9 triangles with numbers underneath which are placed on the board or moved around in order to surround and thus capture opposing pieces. The first player to capture 3 opposing pieces will be the winner unless one of those triangles was nominated as the Devil's Triangle by his opponent before the game began, in which case the player who captured the Devil's Triangle loses.
Die Macher. Published by Valley Games Inc. 2006. Box. In shrink. £26
Designer: Karl-Heinz Schmiel. No. players: 3-5. Country: American, Duration: 4 hrs, Desc. by Andy.
Reprint of this very highly regarded and involved election game based on the German electoral process.† Definitely a gamer's game with many interconnected systems, and lots of important decisions to make.† A must have for fans of political or election games.
Die Maulwurf Company. Published by Ravensburger. 1995. Box. Good. £7
Designer: Virginia Charves. No. players: 2-4. Country: British, Duration: 30 mins, Desc. by Andy.
Very nice game with an unusual mode of play. Players try to get to certain locations on the board, because at the round's end, the board is literally lifted off the playing area. It has holes in it and this is where you want your playing pieces to be because the board will be lifted over them, leaving them on a new board. If you are not in the special places, the board is lifted together with your piece, out of the game.† The bottom board has only one hole, and the mole who gets into it is the winner. Very good family game or for when your gaming group wants something a bit lighter. Published as Mole in the Hole in the UK.
Drahtseilakt. Published by ASS. 1998. Box. Good. £6
Designer: Reiner Knizia. No. players: 3-5. Country: German, Duration: 30 mins, Desc. by Andy.
Neat card game in which players use cards numbered 1-50, and try to end each hand with no penalty sticks. Players play a series of tricks in which the highest card 'wins' penalty sticks of one colour and the lowest card 'wins' penalty sticks of the other colour.† However, when a player has both red and blue sticks an equal number of each can be handed in.† Thus it is possible to do well by either avoiding sticks altogether or getting quite a few, but cancelling them out with more of the other colour - very clever idea.
Dungeon Twister. Published by Asmodee Editions. 2005. Box. In shrink. £17
Designer: Christophe Boelinger. No. players: 2. Country: French, Duration: 45 mins, Desc. by Andy.
Each player has a team of adventurers with various powers, who are trapped in a dungeon. The board is made up of 8 small maze-like boards which can be rotated during the game, changing the layout. Action points are spent to move adventurers, pick up and use items, fight opponents or perform special actions. The objective is to gain victory points by escaping from the dungeon and killing opposing adventurers. The game is card driven - the cards being selected each turn from an open display. Very well received fantasy game.
Edison & Co. Published by Gold Sieber. 1998. Box. Good. £10
Designer: Gunter Burkhardt. No. players: 2-4. Country: German, Duration: 45 mins, Desc. by Andy.
Race game. Players race their odd vehicles around a track that is first laid out with discs which ensure the game will play differently each time - they represent movement bonuses and hazards.† Each player has an identical set of cards and players are given a secret target card which indicates the order in which they want the vehicles to finish.† Players play cards which indicate the amount to move, a choice of vehicle to move and the direction in which to move.† Once all are played they are used to move one of the vehicles accordingly.
Ergo. Published by Invicta. 1977. Box. 2 copies available:
1) Good, but 2 corners taped. £2†††††† 2) Good but 2 corners and edge taped. £1.50
Designer: Unknown. No. players: 2. Country: British, Duration: 30 mins, Desc. by Andy.
Strategy game in which the players try to get five pieces in a row.† However, there is more to it than normal in such games as the board has an inner area and an outer area, and pieces can be played into either area, but once played they can also be moved, but in different ways according to which area they were placed in.† Nicely made moulded board with storage compartments for the playing pieces.
Escalation. Published by Z-Man Games. 2007. Box. In shrink. £6
Designer: Reiner Knizia. No. players: 2-6. Country: American, Duration: 15 mins, Desc. by Andy.
Card game with a theme of suburban rivalry and conflict.† Players play cards, starting low and play gets increasingly higher, until someone goes a step too far resulting in the stack being taken when someone can't play. The objective is to get rid of all your cards.
Eschnapur. Published by Schmidt. 2000. Box. Good. £6.50
Designer: Reinhard Staupe. No. players: 3-5. Country: German, Duration: 1 hr, Desc. by Andy.
Players seek out treasure in the golden temple of Eschnapur.† These treasures can only be found by obtaining magical keys showing the right symbol.† The treasures show two different point values, the lower one going to the finder, the other gets negotiated for with money, cards or movement points.† Money gets you symbol cards, movement points allow movement within the temple.† Resources are few but every player's turn allows for negotiation so there is always something to do.
Figaro. Published by Da Vinci Games. 2006. Box. 2 copies available:
1) In shrink. £10††††† 2) Excellent. £10
Designer: Reiner Knizia. No. players: 3-6. Country: Italian, Duration: 30 mins, Desc. by Andy.
Card game. Figaro is the court idiot who can't seem to do anything right, and the cards represent the various mess-ups he makes.† Players take turns playing a card on another player or playing a special event card, and when a player has cards of a certain value played on him then the king gets mad and penalises that player.† Cards can be played which can get you out of a corner, as well as getting another player into trouble.
Fireside Amusements. Published by W & R Chambers. ca.1890. Book. Good - spine slightly faded. £15
Author: Unknown. Country: British, Desc. by Andy.
Special notes: Has a signature in the inside cover dated 1/1/09, but suspect the book is older than that.
Hardback, 18x13cm, 128 pages.† Cloth cover printed with a picture of two children reading books.† A collection of games and activities with many period illustrations.† About 110 games and activities are described, and indexed alphabetically as well as being sectioned by category.† Attractive period item.
Freibeuter. Published by Hans Im Gluck. 1998. Box. In shrink. £14
Designer: Reiner Stockhausen. No. players: 2-4. Country: German, Duration: 45 mins, Desc. by Andy.
Tile laying game with a theme of piracy on the high seas. Each player has a fleet of 25 wooden boats which are played onto the board using cards which indicate the row and column.† When the ships played encircle treasure ships between the spaces the booty is distributed among the players with surrounding ships, but in a way which means you often have to think about where and when it is best to play.† Plenty of tactical decisions, but with the cards limiting what you can actually do. Lots of wooden pieces.
Frogger. Published by Milton Bradley. 1982. Box. Good, but one box corner faded. £3
Designer: Unknown. No. players: 2. Country: British, Desc. by Andy.
Board game version of the arcade game of the same name from the early 1980's.† Each player tries to be the first player to get their 3 frogs safely across the river.† Each turn a dice is rolled to give a number of movement points to use that turn. Movement points can be spent either moving obstacles (logs on the river or cars on the road) or your own frogs.† Thus a balance between hindering your opponent and helping yourself needs to be achieved.
Fun For Your Family. Published by Hutchinson. 1955. Book. Good. £8
Author: Eileen Elias. Country: British, Desc. by Andy.
Hardback, 22x16cm, 127 pages. A book full of ideas and advice on how to enjoy time with your family.† The chapters cover: Family Holidays, Lets Give A Party, With Brush & Pencil, Outdoors With The Family, What About A Play?, Going Places, Come & See My Collection, Fun With Music, Crazy About Animals, What Can They Join?
Genesis. Published by Face2Face Games. 2006. Box. In shrink. £17.50
Designer: Reiner Knizia. No. players: 2-4. Country: American, Duration: 30 mins, Desc. by Andy.
Tile laying game in which the players each have tiles showing a particular animal, but in several different terrains.† Each turn two dice are rolled which indicate the type of terrain tile which must be played (although they often give a free choice). The tiles form groups of animals of the same terrain type, and players try to have the largest connected herd in each group.† The largest group on the entire board scores extra points too.† While the game is easy to play, once some tiles are on the board there can be some surprisingly tactical decisions to make.
Goldbrau. Published by Zoch. 2004. Box. In shrink. £15
Designer: Franz Benno Delonge. No. players: 3-4. Country: German, Duration: 1 hr, Desc. by Andy.
Set in a Bavarian village during a beer festival, the players invest in the various breweries and beer gardens in order to make as much money as possible. During the three weeks of the festival the players vie for influence and control of the various companies as well as doing their best to expand the trade of the companies they have invested in. At the end of each week profits are calculated and distributed.† Most money at the end of the festival wins.
Golf Ace. Published by Bear Bear & Bear Ltd. 1992. Box. Good. £3
Designer: Dr Kenneth Miller. No. players: 1-4. Country: British, Duration: 30 mins, Desc. by Andy.
Golf card game, using two decks of regular playing cards and 4 boards, which combine information and have rules for the different suits so that a mixture of holes can be played. You can even play a Golf Open, where your hand of cards is played face-up! The game can be played solitaire or multi-player, trying to get as low a number of strokes as possible over 9 or 18 holes. The game involves playing cards ideally of the suit specified for the current hole to try to get the correct distance so a 4+6+K would count as 460 yards. Playing cards of the wrong suit incurs a penalty stroke.
Great Wall Of China. Published by Fantasy Flight Games. 2006. Box. In shrink. £13
Designer: Reiner Knizia. No. players: 2-5. Country: American, Duration: 30 mins, Desc. by Andy.
Card game in which each player has their own deck of cards (all identical sets) from which they draw cards.† There are always several sections of the Great Wall which the players are helping to build.† Cards can be played singly or in sets against the various wall segments, and if a player still controls that wall segment when it is next their turn they claim VPs, but this reduces their influence at that wall, making the play interesting and fluid.† Some cards also have special abilities which need to be watched out for. An interesting game which reuses some ideas from other Reiner games, but feels different. Recommended.
Green Thumb Cards. Published by Playful Minds. 1996. Box. In shrink. £6.50
Designer: Unknown. No. players: 2-5. Country: American, Duration: 45 mins, Desc. by Andy.
Players are competing gardeners trying to collect sets of plants.† However, incomplete sets can be affected by event cards and can be attacked by other players using suitable cards. Once complete a set is secure and is put into a scoring pile.
Grosse Geschafte. Published by Bewitched Spiele. 2004. Box. 2 copies available:
1) In shrink. £11.50††††† 2) Excellent. £10
Designer: Andrea Meyer. No. players: 3-5. Country: German, Duration: 90 mins, Desc. by Andy.
German version of Mall World. A giant mall is to be built and the players are supervising the planning.† Players obtain contracts to get certain types of buildings placed in groups by the end of the game, and will score for each such occurrence. In addition the players auction up cards which allow the play of the buildings to the board, and so players must try to obtain contracts and building placement cards which go together well.† The game also gives incentives to play contracts both early and late in the game, so making the choice of when to do what quite tricky.
Haithabu. Published by Hexagames. 1990. Box. Good, but box edges show wear. £10
Designer: Rudolf Ross. No. players: 2-4. Country: German, Duration: 40 mins, Desc. by Andy.
An unusual race game in which the players move their pieces along intersecting paths, and over bridges.† Each time a piece goes across a bridge the bridge is destroyed, and that player gets more movement points for future turns.† These extra movement points can also be spent fixing bridges at the start of your turn.† Unusual mechanism resulting in a unique feeling to what is essentially a race from one side of the board to the other.
Hats Off. Published by Peter Pan. ca.1968. Box. Good. £6
Designer: Kohner Bros. No. players: 2-4. Country: British, Duration: 10 mins, Desc. by Andy.
Players flip cone shaped pieces into a grid, and score points for getting their cones into their section of the grid. The cones are plastic, with metal weights to make them fly a bit like shuttlecocks. The flippers are lovely items, made with metal springs, and really sturdy, with a scoring dial on the base of each one (called Slide-O-Matic scorekeepers!).† Silly but fun and an amazing item.
Hekla. Published by Holzinsel Spiele. 2001. Box. Good. £17
Designer: Martin Schlegel. No. players: 2-4. Country: German, Duration: 45 mins, Desc. by Andy.
Abstract game with a volcano theme.† The board shows a square grid of spaces each with two fields in, offset to each other.† Players introduce their vulcanist tokens and when there are sufficient in proximity there is an eruption, and points are scored by the owners of all pieces involved.† However, the central ones are removed from the board in the process and a lava piece (which makes the space dead) is placed instead.† There are clever movement and placement rules which ensure you have plenty to think about and give many tactical options to both cooperate with and hinder the other players.† Chunky wooden pieces.
Hornochsen!. Published by Amigo. 1998. Box. Mint. £4.50
Designer: Wolfgang Kramer. No. players: 2-6. Country: German, Duration: 1 hr, Desc. by Andy.
An update of 6 Nimmt (Take 6) to make it into a more strategic game. The deck is numbered from 1 to 98, with some of the cards having green bullheads and others having red bullheads. In this game greens are positive points and reds are negative points. Players play onto sets of cards, with the fifth card in a set taking the whole thing, but unlike 6 Nimmt players take their turns sequentially and can play one to three cards from their hands.
How To Play Bridge. Published by Ptarmigan Books. 1945. Book. Good but discreetly stapled. £1.25
Author: Hubert Phillips, Terence Reese. Country: British, Desc. by Andy.
Softback, 18x11cm, 128 pages.† Intended for beginners this book takes you through the rules of the game and what to consider when bidding and playing.† The book uses the 'Approach-Forcing' system of bidding.
How To Play Mah-Jong. Published by Cathay Lace Co.. 1923. Book. Good - slight browning of the paper. £4.50
Author: Unknown. Country: Chinese, Desc. by Andy.
Softback, 20x14cm, 24 pages.† Printed in Shanghai by a company which manufactured and exported hand made lace and embroidery etc.† All in English. A nice period item as well as being useful in instructing how to play Mah-Jong. Includes rules for use with and without the flower tiles.
Ice Flow. Published by Ludorum Games. 2008. Box. In shrink. £23
Designer: Dean Conrad, John Streets. No. players: 2-4. Country: British, Duration: 1 hr, Desc. by Andy.
Tactical game in which the players try to get their three explorers to cross the Bering Strait between Alaska and Siberia. Wonderful clear plastic ice flow pieces are placed in the straits, and will move according to the currents marked on the board. The explorers can hop between ice flows, sometimes needing to use rope, and can also swim, though this uses up food resources.† Polar bears get in the way, but can be distracted with food. Players choose when to move and rotate the ice flows to their advantage.† Very nicely produced with plenty of scope for clever play.
I'm The Boss. Published by Face2Face Games. 2003. Box. In shrink. £17.50
Designer: Sid Sackson. No. players: 3-6. Country: American, Duration: 1 hr, Desc. by Andy.
Reprint of Sid Sackson's classic 'Kohle Kies & Knete'.† Players start off controlling an investor each, and as the game progresses various deals get offered up, with the current player being the Boss, and arranging how to divide the profits from the current deal amongst the investors required to complete it.† However, cards can be played by anyone which can send investors on holiday, provide alternative family members who can step in to close a deal, steal an investor from another player, or even change who is the Boss!† Clever game in which being too greedy will result in lots of people opposing you, whereas if you aren't greedy enough, you won't win! I have a few house rules which improve it slightly.† Recommended, especially for 5 or 6.
Imperial. Published by Eggert Spiele. 2006. Box. In shrink. £32
Designer: Mac Gerdts. No. players: 2-6. Country: German, Duration: 3 hrs, Desc. by Andy.
Europe is in the age of Imperialism.† The players act as theoretical internationally operating investors who try to gain influence in all the key countries. The six main nations build factories, troops, and fleets and expand their influence over initially neutral regions.† Taxes are collected from such regions which is fed back to their 'investors'. Players will need to keep alliances, but also know when force is the best route to success. Very well received game from Spiel 2006.
Inns & Taverns. Published by Oxford Games. 1995. Box. Good, but mark where label removed. £3
Designer: Unknown. No. players: 2-4. Country: British, Duration: 20 mins, Desc. by Andy.
The board shows a track of 25 British pub signs, and players advance along these, claiming a mini beer mat for each space they reach first. The game can be played by 2 players or four as a partnership.† Two players at a time play a token numbered 1-6 simultaneously and the current player moves the difference between the numbers played. These numbered tokens are then out of play until all have been used.† The first player to get to the end of the track claims all unclaimed beer mats. The player or team with the most beer mats then wins.
Jactus. Published by Past Times. 1994. Box. In shrink. £4
Designer: Unknown. No. players: 2-6. Country: British, Desc. by Andy.
Dice game played with 5 dice marked with Roman numerals. The game is based on a Roman game, in which the objective is to win an image of Venus the goddess of love, an image of Jactus Canicula (a little dog) and a Roman coin. The set includes 4 replica Roman coins.
Jockey. Published by Ravensburger. 1977. Box. 2 copies available:
1) Good. £11. This edition has plastic horses. Box lid has a 2cm cut, and one edge of the base is taped.
2) Good. £14. Metal horses.
Designer: S. Spencer. No. players: 2-6. Country: German, Duration: 45 mins, Desc. by Andy.
Classic horse racing game. 4 horses are moved by card play. Players predict the finishing order, but this is not easy to do. Your hand of cards helps you calculate which horses you can influence during the race. Some cards are colour coded, affecting a particular horse but others move the horse in a particular position a certain amount, possibly with a limitation, eg. move the horse in 3rd place up to 18 spaces, but not more than one space ahead of the leader.† Thus many cards have to be played at just the right time to be properly effective. Betting is done before the race and both win and place bets may be made. Most money after 3 races wins.
Journey Through Britain. Published by Ravensburger. 1988. Box. Good. £1.50
Designer: Unknown. No. players: 2-6. Country: British, Desc. by Andy.
Travel game which includes 143 attractive cards for major towns and cities around Britain.† Players race using dice rolls to a randomly drawn target town, and the first to get there gets some points and the chance to answer a question about the town to score a bonus point.† Players then head for a different town.† After the twelfth town players race back to the starting point for another bonus.
Jurassic Park III Island Survival Game. Published by MB Games. 2001. Box. Good. £7.50
Designer: Unknown. No. players: 2-4. Country: American, Duration: 45 mins, Desc. by Andy.
Based on the blockbuster film.† The board shows an island with various different regions and divided into spaces - there are cards to draw while in each region.† The game comes with an impressive selection of plastic dinosaurs which start out in their own regions. The players must cross the island to the safety of an awaiting rescue team.† One player runs the dinosaurs and tries to ensure noone manages to escape.
Kap Hoorn. Published by Kosmos. 1999. Box. In shrink. £13
Designer: Thorsten Gimmler. No. players: 3-5. Country: German, Duration: 1 hr, Desc. by Andy.
A race game about sailing clippers Ďrounding the Horní in a race from New York to San Francisco.† This is a tile laying game in which you have a limited number of action points each turn, which can be used to buy tiles, or perform special moves. The basic idea is to play tiles with movement arrows onto the board in such a way as to help the movement of your ship and hinder other ships.† There are some clever placement restrictions and alternative ways to win as well.† Very good game. Recommended.† I also have a couple of rules tweaks to reduce the luck of the tile draw.
Katzenjammer Blues. Published by Rio Grande Games. 1998. Box. 2 copies available:
1) Excellent. £4.50††††† 2) In shrink. £5.50
Designer: Reiner Knizia. No. players: 2-6. Country: German, Duration: 30 mins, Desc. by Andy.
Card game in which players bid for selections of cards using more cards. Bids consist of melds of 1-4 cards, with larger melds outbidding smaller melds.† Jokers are also in the mix, but using them is dangerous as the player who uses the most gets penalised.† As well as getting more cards the winner of the cards also claims some mice which are VPs.† Plays quickly with some interesting decisions to be made.
Kingdoms. Published by Fantasy Flight. 2002. Box. Good. £10
Designer: Reiner Knizia. No. players: 2-4. Country: American, Duration: 30 mins, Desc. by Andy.
Special notes: There is a crease across one corner of the lid, and a slightly crumpled area near one corner of the base.† Overall still 'Good' though.
Excellent game in which players fill the board with tiles representing monsters and resources in a land of fantasy. The players also set up their castles in the land, and the idea is to get your castles in position to score for the valuable resources while avoiding the monsters. Each castle scores for everything in its row and column. Thus placement is difficult as you would like to set up a great position for your castle, but if you do you can be very sure that another player will get there first. There are some other clever aspects to the game too, making it one I can highly recommend.† Previously released as Auf Heller & Pfennig in Germany.
King's Gate. Published by Fantasy Flight Games. 2002. Box. In shrink. £10
Designer: Reiner Knizia. No. players: 2-4. Country: American, Duration: 40 mins, Desc. by Andy.
Neat tile laying game with a medieval theme. A double size tile is placed which shows whether that place is friendly, and what the benefits are in terms of VPs and special abilities to players who have the most influence over that location when it has been surrounded by tiles.† Each player has their own set of tiles of varying strengths and some specials.† Players place tiles around the current location and then it is resolved and prizes are awarded before moving on to the next location where some tiles already played will have further influence.† Recommended. This is a rethemed version of Derr Herr Der RInge - Die Gefahten - Das Kartenspiel, but the use of tiles means it takes up less table space.
Kings Progress. Published by JKLM Games. 2005. Box. Excellent. £18
Designer: Steve Kingsbury. No. players: 3-5. Country: British, Duration: 90 mins, Desc. by Andy.
Players collect courtier cards in various different colours and play them in order to gain influence over that courtier.† In addition the King visits a stately home each round and the players try to get there before the king in order to gain prestige. Each courtier also grants the controlling player a special action.† A well designed game with interesting interlocking mechanics, and plenty of decision making.
Koalition 2nd Edition. Published by Hexagames. 1995. Box. Excellent. £9
Designer: Hartmut Witt. No. players: 3-10. Country: German, Duration: 1 hr, Desc. by Andy.
Card game in which a series of elections across Europe take place.† There are a number of Europe-wide political parties and a selection of politicians in each represented on the cards.† To resolve an election players play two politicians who will stand. If a party has a majority it gets in and points are split between the players who played politicians of that party, otherwise a coalition must be negotiated and all parties in the coalition score points.† There are some other clever twists as well which make this an unusual and absorbing card game.
Kontor. Published by Gold Sieber. 1999. Box. Excellent. £18
Designer: Michael Schacht. No. players: 2 or 4. Country: German, Duration: 1 hr, Desc. by Andy.
Special notes: Includes rare 3-4 player expansion and Das Exportlager expansion
Interesting tile laying majorities game set on the harbourside with players competing to manage warehouses. These warehouses are 'built' as the game progresses by laying tiles to form the board.† What gets done is decided by card play, with cards having different actions and priorities.† There are a great number of variant setups in the rules.† Recommended as a 2 player game (or with more with the rare 3-4 player expansion).
Kontor: Das Exportlager. Published by Gold Sieber. 2000. Packet. Excellent. £0.50
Designer: Michael Schacht. Country: German, Desc. by Eamon.
Small expansion for Kontor. Well worth having if you own the main game.
Lemming. Published by Spielfreaks. 1990. 2 copies available:
1) Box.† Good. £12††††† 2) Ziplock. Good. £8. Unboxed - comes in a large ziplock, but all components present.
Designer: Eamon Bloomfield & Jamie Campbell. No. players: 2-4.
Country: British, Duration: 45 mins, Desc. by Andy.
Each player controls several lemmings who are all rushing inexorably towards a cliff.† However, you want yours to be the last to jump!† The game uses a random turn order mechanism to ensure unpredictability but allows cards to be played to divert lemmings from the fastest route, and when a lemming bumps into another, the bumped one moves on, and in such a way that this can cause further lemmings to move too.† In addition there is the occasional Mad Lemming Dash, and this all ensures a fun and unusual game which should not be taken too seriously.
Liftoff!. Published by Task Force. 1990. Box. Excellent. £23
Designer: Fritz Bronner. No. players: 1-4. Country: American, Duration: 3 hrs, Desc. by Andy.
Excellent simulation of the space race. You are in charge at your country's space agency. Do you skimp on safety to reach a target first? Do you lobby the government for more money? Do you go for a big and prestigious mission which could go horribly wrong or go for a less impressive but more certain mission. There are rewards for being the first country to achieve various goals, and the equipment for each mission has to be carefully selected and paid for, and enough safety testing done to give it a good chance to succeed. Great solitaire game as well.
Lucca Citta. Published by Da Vinci Games. 2005. Box. Excellent. £7
Designer: Alessandro Zucchini. No. players: 3-5. Country: Italian, Duration: 25 mins, Desc. by Andy.
Card game. Players draft cards which they must use to build towers, walls and palaces.† The palaces score points when completed according to the number of windows they have, and can then be used to host a party which will accrue points depending on other players' palace cards of the same colour.† Walls and towers score at the end of the game, but only if there are sufficient shields on your incomplete towers.† Won an Italian Game Award in 2004.
Magic: The Gathering: Betrayers Of Kamigawa. Published by Wizards Of The Coast. 2005. Box / Boosters.
New. £1.67. Designer: Richard Garfield. No. players: 2. Country: American, Duration: 30 mins, Desc. by Andy.
CCG.† These boosters are from set 2 of the Kamigawa Block.† The set includes patron kami, ninjas, and a selection of brand new pitch spells and other new mechanics. There are 165 cards in the set, and each booster holds 15 randomised cards. The price above is per booster, but I will give 10% off if you buy 10 or more boosters, and 20% off if you buy a box of 36 boosters. So you know, the fulll RRP is £2.49.
Mamma Mia!. Published by Abacus. 1998. Box. In shrink. £5.50
Designer: Uwe Rosenberg. No. players: 2-5. Country: American, Duration: 40 mins, Desc. by Andy.
Card game, over 100 cards featuring pizza toppings and orders. Players aim to complete their eight pizza orders.† Players take turns to place some ingredient cards on to a communal pile of ingredients and then may opt to place one of their order cards on top.† This continues until the whole deck is in this pile.† The pile is then turned over and each time an order card comes up the ingredients revealed are looked at to see if the order can be completed, and then the relevant ingredients are removed.† Light game in which some memory skill helps, though players get the chance to make up missing ingredients from their hand as well.
Sole Mio!. Published by Abacus. 2004. Box. In shrink. £5.50
Designer: Uwe Rosenberg. No. players: 2-5. Country: American, Duration: 40 mins, Desc. by Andy.
This is a followup to Mamma Mia! (see above), and can either be used as an expansion to that game or on its own.† The mix of orders is slightly odder, making the memory element a bit harder, but there is now the opportunity for other players to help fulfil your orders.
Mediterranee. Published by Euro Games. 1997. Box. Excellent. £24
Designer: Dominique Ehrhard & Duccio Vitale. No. players: 2-4. Country: French, Duration: 3 hrs, Desc. by Andy.
Wonderful game of trading and / or piracy in the Med. Called Serenissima originally. Players represent a merchant family during the Renaissance. Players attempt to balance the need of trading and open commerce versus piracy. Players create and send out a fleet of ships to trade various commodities around the Mediterranean while also keeping well manned ships to attack and defend against other player's fleets. Very good game with wonderful pieces - it looks fantastic during the game. Recommended.
Mini Wasgij 3. Published by Falcon. ca.1995. Box. In shrink. £2
Designer: Unknown. No. players: 1+. Country: British, Desc. by Andy.
54 piece jigsaw puzzle with a difference.† The picture on the front is not the picture you are trying to make - instead there is a bird in part of the picture on the front cover, and the picture you are making up will be what the bird can see! The picture shows a cartoon style scene of a family in a car being harassed by monkeys at a safari park.
Monkeys On The Moon. Published by Eight Foot Llama. 2002. Box. Excellent. £12
Designer: Jim Doherty. No. players: 2-4. Country: American, Duration: 90 mins, Desc. by Andy.
Unusually themed game with a clever money and bidding system.† 6 tribes of monkeys are living on the moon, and want to return to Earth.† The players provide spaceships, but bid for the right to transport the important tribal leaders.† At the end of the game VPs are gained for transporting the most important contingents from each tribe.† Each round players play a (humorous) civilization card which wins favour (coloured money tokens) from a tribe but requires payment to the rival tribe. These money tokens are then used to persuade monkeys into your ship. †Considerable care is required as running out of money tokens will gain the scorn of the tribes, which has definite disadvantages.
Multiplay. Published by Multiplay. Box. 2 copies available:
1) Box shows wear. £7††††† 2) Good. £8
Designer: F.Rafidi. No. players: 2-5. Country: Philippines, Duration: 1 hr, Desc. by Andy.
Unusual numerical game played on an 11x11 grid with dice of sorts on each space.† The general idea is that each of these dice has a number from 1 to 144 on it in 6 colours.† On your turn you roll a d12 and choose a dice to flip to your colour which shows a multiple of the number you rolled.† You try to form lines to score points and take points away from opponents.† The rules come with lots of variants and I have worked out a set of rules which I find works excellently for a cerebral but enjoyable, strategic and tense game.† I will supply this set of rules.† Recommended.
Mummy Rummy. Published by Gamewright. 1994. Box. Good. £2.50
Designer: Monty Stambler. No. players: 2-5. Country: American, Duration: 30 mins, Desc. by Andy.
Card game, with 45 cards representing Egyptian treasures. These cards have part images on them, and the aim is to collect whole images. Very attractive cards and an interesting Rummy variant.† Received Parents Choice Award 1995. One neat idea is that some cards have parts of two different treasure pictures on them, so by using the card in one way, you are blocking the other treasure from being completed, although it is also possible to steal treasures from other players by using the other half of the card from their treasures.
Murphy. Published by Flying Turtle. 1989. Box. Good. £12
Designer: Rik van Even. No. players: 2-6. Country: Belgian, Duration: 1 hr, Desc. by Andy.
Detective themed game in which the players have to work out which possible relations to a dead millionaire are genuine and which are pretenders.† This is done by moving around a track on a map of the world and meeting up with the various candidates and finding out information about them.† Using deduction it is possible to determine which must be real, and the first player to do so wins the game.† Money is also needed to make moves and get the desired information, so sometimes players will have to go for a cheap move rather than one which will get the most information.† Good game, but very much better with only 2-3 players.
Nimm's Leich!. Published by Goldsieber. 1997. Box. Good. £5.50
Designer: Wolfgang Ludtke. No. players: 3-6. Country: German, Duration: 20 mins, Desc. by Andy.
Card game, with a truly strange subject matter - guessing how many body parts appear on the cards in play! 42 cards and 12 Body Inspector counters.† Actually a card variation of games like Liar's Dice / Perudo, which are great games. The main twist in this one being that when under pressure you can use a Body Inspector to peek at two opponents' cards, and so get a better idea whether to challenge or raise the bid. In addition when a challenge is made all players have to say whether they agree or disagree with the challenge, and so get the chance to get rid of a card. First player to discard all their cards wins.
Number Ten. Published by Linden Products. ca.1990. Box. 2 copies available:
1) Excellent. £4††††† 2) In shrink. £6
Designer: Unknown. No. players: 3-7. Country: British, Desc. by Andy.
Political game in which the players vie for the office of Prime Minister in order to gain a variety of special powers.† However, in order to do this it will almost certainly be necessary to make some alliances and give and promise favours. Dice are used to move around the board, and various spaces give players votes, cause event cards to be drawn or make players debate a political topic.† This debate can either be resolved by dice rolling or by the players actually giving a brief talk on the topic and the other players voting on whose speech was best! At various times players will need to vote for who should become the new Prime Minister, and here the players' negotiation skills come to the fore.
Oasis / Oase. Box. 2004. 2 editions available:
1) Oase. Published by Schmidt. Excellent. £12.50. Country: German.
2) Oasis. Published by Uberplay. In shrink. £14. Country: American.
Designer: Alan Moon, Aaron Weissblum. No. players: 3-5. Duration: 1 hr, Desc. by Andy.
Players bid for the right to use a variety of cards to place tiles and camels onto a board showing an area of desert, stony land, oases and sand dunes. The bidding mechanism is unusual, and involves players putting out selections of cards for the other players to choose from, and the earlier your cards are picked the better choice you will have next round, though the cards you have to put out are a limited resource.† Also players try to claim large areas of land and build large camel trains but also need the corresponding scoring tiles for these to do well, thus the game pulls you in many directions at once.† Recommended.
Ohne Furcht Und Adel. Published by Hans Im Gluck. 2000. Box. 2 copies available:
1) Excellent. £5.50. This set includes extensive player aids in English.††††† 2) Good. £5.50.
Designer: Bruno Faidutti. No. players: 2-7. Country: German, Duration: 1 hr, Desc. by Andy.
Card game. Each turn, every player chooses a 'job', such as soldier, priest, merchant, thief etc, each of which gives certain special abilities for that round. The object is to collect gold in order to construct buildings in your town. These buildings also have attributes which make selection of particular jobs more profitable thereafter, and a few give special abilities. Lots of clever ideas, and good interaction.† Unusually it plays very well with 6-7 players. Highly recommended.
Okolopoly. Published by Ravensburger. 1984. Box. 1 Box corner split. £11
Designer: Frederic Vester. No. players: 2-6. Country: German, Duration: 45 mins, Desc. by Andy.
Ecological game with an incredible board that would never be made today (it would be deemed too expensive). It is extra thick so that dials could be placed 'inside' the board. Each player is a member of the ruling party, and there are two scenarios to try - an industrial nation or a developing nation. Players change the numbers on the various dials, but this can have knock on effects, eg. upping Production increases Waste which in turn decreases Standard Of Living, which then reduces the number of action points available next round. The game can also be played with event cards if you wish.† Sometimes the game ends in an environmental disaster.
Oltre Mare. Published by Rio Grande Games. 2005. Box. In shrink. £19
Designer: Emanuele Ornella. No. players: 2-5. Country: American, Duration: 1 hr, Desc. by Andy.
Card driven board game in which the players sail their merchant ships around the Mediterranean. The cards are used for many purposes: each shows a type of goods which are collected and when placed in a sold goods pile will score according to the number of adjacent cards of the same type (bigger collections being more valuable).† In addition the cards indicate the actions which a player will perform in their turn: the number of cards drawn, money earned, pirates encountered, distance sailed and hold capacity.† Game play involves card management and trading goods cards between players.† Various bonuses are acquired by sailing to previously unvisited ports.† An interesting and unusual game. Large boxed American edition.
Opening Leads. Published by Robert Hale. 1993. Book. Good. £5
Author: Robert E Ewen. Country: British, Desc. by Andy.
Softback, 21x13cm, 220 pages. A comprehensive treatment of this very important aspect of Bridge play, which should prove invaluable to beginners and experts alike. The contents cover: Rate Your Opening Leads, Trouble Over Tables, Gathering The Evidence, Leads Against No Trumps, Leads Against Suit Contracts, Leads Against Slams, Lead-Directing Doubles, Lead-Directing & Lead-Inhibiting Bids, Lead Expertise, An Opening Lead Hall Of Fame, Modern Lead Conventions.
Pazazz. Published by Spear's Games. 1992. Box. Good. £7
Designer: Unknown. No. players: 2-4. Country: British, Duration: 30 mins, Desc. by Andy.
Party game in which each player gets a board with spaces for each letter of the alphabet.† Category cards are drawn (which have 6 categories per card), and players have a short time to name as many things as possible which fit the current category, each time placing a token on one of their letter spaces for that word (so place over 'A' if you say 'Apple'). Sometimes a negative round is played where you get the chance to remove tokens from other players for words said. The game uses a neat timer which only starts when placed on the table and lets you know dramatically when you run out of time.
Play And Defend Bridge. Published by MB Games. 1965. Box. Good. £9
Designer: Chas† H. Goren. No. players: 4. Country: American, Desc. by Andy.
Bridge tutorial system. This game provides two decks of cards with special backs which indicate how to deal them out to form 48 different hands.† The players then go through the bidding for that hand, if desired with the aid of special rotating guides which explain why Goren would make the bid suggested.† Contract can then played as per the suggested contract and the booklet can be read to give advice on how Goren would have played the hand.
Ponte Vecchio. Published by EG Spiele. 1996. Box. In shrink. £14
Designer: Spartaco Albertarelli. No. players: 2-5. Country: Italian, Duration: 90 mins, Desc. by Andy.
Beautifully produced auction game. Players purchase shops on the Ponte Vecchio in auctions, with the aim of tempting a rich gentleman to spend his fortune in their shops. Control of the rich gentleman is also auctioned, and players may negotiate with his controller for mutual benefit. Includes attractive cards, and a plastic 'bridge' board with chunky shop pieces.
Punct. Published by Rio Grande Games. 2005. Box. In shrink. £16
Designer: Kris Burm. No. players: 2. Country: American, Duration: 30 mins, Desc. by Andy.
Sixth and final game in the GIPF series of games, which will be familiar to fans of abstract games, as Kris Burm is a master designer, and the games in this series are very highly regarded.† Punct is a connection game in which you have to create a connection from one side to the other.† Each turn you can either bring a new piece into play or move one already in play. The pieces are very attractively produced, and as you would expect, while the basic of the idea is not new the actual game play is.
Qumero. Published by Spears. 1985. Box. 2 copies available:
1) Good but 2 corners taped. £3.50
2) Good but box edges show wear. £2.50. 4 out of 400 transparent tiles missing - this does not affect play
Designer: Sheldon J Dubow. No. players: 2-4. Country: British, Duration: 45 mins, Desc. by Andy.
Game uses four dice, two with numbers on and two with letters. Each player has a personal board to play on which records their progress as they try to cover complete lines, columns and diagonals.† You can choose how to combine the dice you roll to form coordinates on your board, so as to maximise the chance of completing a line. Special cards are awarded when rolling doubles which allow flexibility when rolling poorly later in the game. Points are awarded only to the first player to complete each line. Substantial individual boards and well made transparent markers which slot into the boards.
Race Around Britain. Published by Ravensburger. 1992. Box. In shrink. £6
Designer: McLeod Warner. No. players: 2-6. Country: British, Duration: 30 mins, Desc. by Andy.
Players move around their playing piece on a map of Britain and answer questions to collect cards and tokens with the aim of being the first to get home.† Eamon Bloomfield set many of the questions.
Rage. Published by Amigo. 2000. Box. In shrink. £5.50
Designer: Unknown. No. players: 3-8. Country: German, Duration: 45 mins, Desc. by Andy.
Trick-taking card game. A variation of the playing card game Knockout Whist, but with lots of wild cards that change game play quite a bit. The game uses cards numbered 0-15 in six suits. The special cards do things such as select a suit for trumps, make a particular trick be played no trumps, count as any suit etc. Well regarded.
Rapid Delivery. Published by London Game Company. ca.1995. Box. Good. £7
Designer: Kevin Rolph. No. players: 2-16. Country: British, Duration: 90 mins, Desc. by Andy.
A courier themed family game in which the players or teams of players deploy their vans and motorbikes to make efficient collections and deliveries of goods. Dice are used, but the map ensures that clever use of the blockage pieces can delay your opponents letting you make the collection first.† The game uses cards to determine pick-up and drop-off points and to see if any mishaps occur on the way. Kevin also developed a diceless variant intended for gamers, and I can supply a copy of the rules for this.
Rat Hot. Published by Queen Games. 2005. Box. In shrink. £9
Designer: Michael Schacht. No. players: 2. Country: German, Duration: 30 mins, Desc. by Andy.
Tactical tile laying game in which the players are spice merchants.† Tiles are 3 squares long, with each square showing a spice, a rat or nothing.† Tiles are played on top of each other horizontally and vertically, but with no gaps formed, and not exactly on top of another tile.† Points are scored for forming groups of your spices and you also try to keep your opponent's rats exposed. It is possible to make your opponent lose by having too many of their rats exposed at the end of their turn.† Very tactical.
Reboot Mainframe Game. Published by Crown Games. 1995. Box. Good. £3
Designer: Unknown. No. players: 2-6. Country: British, Duration: 30 mins, Desc. by Andy.
Based on a popular computer animated cartoon series from the 1990s. Players are either sprites (good) or viruses (bad), who try to protect or infect the CPU in which they all live. The board is circular and shows lots of paths around which the standup playing pieces move. Players need to collect chips to win.† Everything in the game fits in with the computer theme, down to a rules flow chart on the back page.† The game itself is a roll and move type game, but you can collect items to help yourself or hinder others.
Reibach & Co. Published by FX Schmid. 1996. Box. Excellent. £7
Designer: Alan R Moon. No. players: 2-5. Country: German, Duration: 1 hr, Desc. by Andy.
Card game which uses 90 commodity cards and 10 scoring cards and 10 special cards. Players try to collect most of 10 types of commodity, as at three points in the game payouts are made to the players with most and second most of each type. In their turn a player can do three things, which include drawing a new card from those on display, playing a card to the table in front of them (where it counts towards scoring), or placing a special card which can double the number of other cards played of that type, but means that no more may be played.† In many ways a cut down to the basics version of Airlines by the same designer.† Published as Get The Goods in America.
Saint Petersburg. Published by Rio Grande Games. 2004. Box. In shrink. £19
Designer: Michael Tummelhofer. No. players: 2-4. Country: German, Duration: 45 mins, Desc. by Andy.
On the nomination list for Spiel des Jahres 2004, 1st place in the Deutsche Spiele Preis 2004, Austrian game of the year 2004. An excellent business game in which players must invest in peasants early in the game in order to build up their income, but as the game goes on aristocrats need to be recruited to your cause for VPs and more income, buildings built for VPs, and upgrades obtained to maximise both income and VPs.† The game is very tactical, and deciding exactly when to switch your focus from income to VPs is key.† Highly recommended.
San Francisco. Published by Amigo. 2000. Box. In shrink. £14. Desc. by Andy.
Designer: Andreas Wetter, Thorston Lopmann. No. players: 3-5. Country: German, Duration: 75 mins.
San Francisco needs to be rebuilt after the devastating earthquake of 1906.† The players represent various factions who want to be involved in the rebuilding.† As buildings are constructed players vie for the right to place them and ownership of the streets using auctions involving money and influence.† Ultimately the player who proves the most successful rebuilder will win.† The game involves a selection of mechanics from other games, but they blend well to form a good game not like any of the games it derives from.
Scarab Lords / Minotaur Lords. Box. Published by Fantasy Flight Games. Several available:
1) Scarab Lords. 2002. In shrink. £13. Country: American
2) Scarab Lords - German Edition. 2002. Excellent - unused. £5. Country: German. I can provide English rules, but the cards all have German text.
3) Minotaur Lords. 2004. In shrink. £12. Country: American.
4) Minotaur Lords - German Edition. 2004. In shrink. £5. Country: German. I can provide English rules, but the cards all have German text.
Designer: Reiner Knizia. No. players: 2. Duration: 30 mins, Desc. by Andy.
Scarab Lords: Card game for two in which the players vie for dominance over upper and lower ancient Egypt. In each region players can attempt to gain supremacy in economic, religious and military spheres, with the objective being to gain two out of three supremacies in both regions and then hold them for one turn. The cards are attractive and come in various types: minions and leaders who are sent to battle for supremacy against those of your opponent, one off cards, and gods which give an advantage each turn. Players can 'curse' the opponent's cards which makes them inactive and the game can also end if a player's deck runs out.† Additional cards are supplied which you can use to vary the standard decks. Recommended.
Minotaur Lords: Standalone expansion to Scarab Lords, set in a different land.† You can play the decks from the two sets against each other or even mix the cards between sets to some extent.
Scats. Published by UPL. ca.1935. Box. Good. £1.50
Designer: Unknown. No. players: 4-100. Country: British, Desc. by Andy.
Described as "Beetle's Big Brother", this is a game like Beetle Drive, where players roll dice to complete their animals in the fastest time. The game is primarily designed for large groups, where it will be played on multiple tables, and each table plays as fast as possible to increase the chance that someone at that table will win.† After someone completes a whole row of 'Scats' (actually cats!) players score for completed scats only and then winners at each table swap tables. The rules-sheet shows the following wartime message: 'Entertainment is Vital to the Spirit of the Nation'. Nice period item.
Schnuff. Published by Ravensburger. 1983. Box. Good. £7
Designer: Jim Seko. No. players: 2-6. Country: German, Desc. by Andy.
Card game, with players trying to get rid of the cards in their hand by playing to a discard pile. Wild cards add to the fun.† Cards add / subtract to the current total, and the idea is to avoid being the one who breaks through the 30, 60 or 90 barriers. Thus hand management is important, as is deciding when to play the various wild cards.
Scotland Yard. Published by Ravensburger. 1983. Box. 2 copies available:
1) Good. £6††††† 2) Excellent. £7
Designer: The Design Team No. 3. No. players: 3-6. Country: British, Duration: 45 mins, Desc. by Andy.
Clever tactical game of deduction set on a map of London. One player is Mr. X, who is hiding and the others are detectives hunting him down. All players move around by either bus, taxis, underground or boat.† The detectives get to see the type of transport Mr. X uses at all points, but his precise location is only revealed occasionally.† The detectives need to work together to increase the chance that one of them will catch Mr. X before the game ends and he escapes.† Either Mr. X wins or all the detectives win as a team.
Seega. Published by Wicor. ca.1975. Box. Good. £2
Designer: Unknown. No. players: 2. Country: German, Duration: 15 mins, Desc. by Andy.
Strategy game played on a 5x5 grid.† Players take turns placing marbles onto the indented board, and then take turns moving a marble.† If a marble is moved so as to surround an enemy marble then the enemy marble is captured and removed and the marble can be moved again if a further capture is possible.† The winner is the player who eliminates all their opponent's marbles or if a stalemate occurs then the player with the most marbles remaining.
Set!. Published by Ravensburger. 2001. Box. In shrink. £9
Designer: Marsha & Robert Falco. No. players: 2-8. Country: German, Duration: 20 mins, Desc. by Andy.
Card game.† The cards feature symbols that are used in an original way.† 12 of the cards are laid face up on the table and everyone simultaneously looks for a 'set' of three cards, and when they spot one call "SET!"† However, this is not as simple as it seems as sets are not always obvious because the symbols on each card have 4 characteristics (shape, colour, number and shading), and 3 cards form a set only if: for all four features, the cards either have all the same feature or none have the same feature. As you can imagine it takes a while to get your mind around it, but it can become addictive.† The game has won various awards from all sorts of organisations. Highly recommended.
Snow White. Published by Russell. 1965. Box. Excellent. £3
Designer: Unknown. No. players: 2-4. Country: American, Desc. by Eamon.
Card game, film related, licensed by Disney. 40 cards feature the main characters from the film in full colour. Unusual in that the game mixes elements of Rummy and Hearts in one game!† Unusual item.
Source Of The Nile. Published by Avalon Hill. 1979. Box. Box shows wear and lid heavily taped. Contents fine. £33
Designer: Ross Maker & Dave Wesely. No. players: 1+. Country: American, Duration: 3 hrs, Desc. by Andy.
Second edition of this game. Uses Fast-Action cards for generating random factors. Wonderful idea, each player sets off to explore Africa, filling in the hex map as they go. If they get back alive, they publish their discoveries, which become part of the map board. Initially players need to equip their expedition which will take quite a few turns, and when ready they set off. During the expedition there will be many decisions to be made and the players must make their own decisions on the basis of the perceived risks.
Space Faces. Published by Spears Games. 1983. Box. 2 copies available:
1) Box shows wear. £4††††††† 2) Good. £3.50. Box shows wear and corners and some edges taped
Designer: Unknown. No. players: 2-4. Country: British, Duration: 20 mins, Desc. by Andy.
Unusual item.† The board shows the faces of 120 different species of alien.† Each has a different combination of coloured face, eye colour, nose and mouth.† A chunky device containing 5 circular coloured blocks is shaken and then shows the face, nose, mouth and eye colour combination of the alien to be found.† Players then peer at the board and the first to find it wins!† This is harder than it might at first seem, and makes for an intense game.† The board comes with 4 places to put your point chips, but other than that it could be played with any number of players.
Speed Chess Challenge: Kasparov vs Short. Published by B.T. Batsford. 1987. Book. Excellent. £2
Author: Raymond Keene. Country: British, Desc. by Andy.
Softback, 25x19cm, 96 pages.† This book takes you through the speed chess challenge between these grand masters in 1987. The event was televised, and so there are pictures from key points in the series as well as discussion of the games and how they developed, and the implications of this being a speed chess match.
Speed Circuit. Box. Several versions available:
1) Speed Circuit. Published by 3M. 1973. Good. £30. Some differences to the later Avalon Hill version. The wrap around board shows 3 race-tracks (this edition is generally considered better).
2) Speed Circuit. Published by Avalon Hill. 1977. Box. Good. £12. Original metal cars replaced with a slightly nicer set.† Also includes the Belgian and South African circuits.
3) Speed Circuit. Published by Avalon Hill. 1977. Box. Box shows wear, corners taped. £6. 1 of the original metal cars is missing, one is slightly damaged, but 3 extra non matching car pieces provided.
Designer: Unknown. No. players: 2-6. Country: American, Duration: 2 hrs, Desc. by Andy.
Well regarded motor racing game with miniature metal racing cars and three courses to race on. Each player has a customised car with different start speed, top speed, wear characteristics etc.† Cars accelerate or brake as desired each turn, within the car's capabilities, and only when these or cornering speeds are exceeded are wear points taken.† The game includes many features in much more modern motor racing games, with some nice ideas of its own.
Spellfire Reference Guide. Published by TSR. 1995. Book. Excellent. £3
Author: Bruce Nesmith, Tim Beach. Country: American, Desc. by Andy.
Softback, 21x14cm, 384 pages. Invaluable reference book for Spellfire card game fans. It includes the rules with strategy tips, nearly 800 full-colour reproductions of the cards, strategy and tactics articles and a complete index of all the Spellfire cards up to the publishing date.
Spin To Win. Published by Spear's Games. 1977. Box. Box shows wear. £3
Designer: Unknown. No. players: 2-4. Country: British, Duration: 10 mins, Desc. by Andy.
Top spinning game. The board sits in the box and shows a grid of colourful scoring spaces with higher numbers near the centre and the corners.† Over this there is a transparent layer with holes.† Players take it in turn to spin a top, trying to get it into a valuable hole.† Tops not in holes are removed from the board.† Once one player has all three of their tops in holes all tops are scored and the highest scorer wins that round.
Star Wars - Escape From The Death Star. Published by Kenner. 1977. Box. 2 copies available:
1) Good but edges show wear, 1 corner taped. £2.50. 3 of the stands for the playing pieces have been replaced with different (but entirely functional) stands.
2) Good but box edges show wear. £3
Designer: General Mills Fun Group. No. players: 2-4. Country: American, Desc. by Andy.
Each player races his characters (Luke + Leia or Han + Chewbacca) through the Death Star, picking up good or bad 'Force' cards on certain spaces. Once at the Millenium Falcon they must fight their way through some Tie Fighters to win the game.† This was released at the same time as the first Star Wars film.
Stranded. Published by Spears. 1981. Box. Good. £1
Designer: Unknown. No. players: 2. Country: British, Duration: 20 mins, Desc. by Andy.
Attractively produced strategy game. The plastic board has slots, into which you fit plastic walls. Players move 'along' these walls, but always removing from the game the first wall passed over. There are also rules to keep you away from your opponent. The first player unable to move (ie. no walls adjacent to him any more) loses.† Note this is not the same game as Isolation, which was also published as Stranded.
Sushi Express. Published by Abacus Spiele. 2005. Box. 2 copies available:
1) Excellent. £6††††† 2) In shrink. £7
Designer: Michael Schacht. No. players: 3-6. Country: German, Duration: 30 mins, Desc. by Andy.
Dice game in which players try to move around a ring of location tiles delivering sushi, and collecting customer cards.† At the end of the game the customer cards collected score points depending on the number of different ones.† Also the player who has received the least tip cards will be penalised.† Game play itself involves placing a dobber on a number from 2-12, and effectively betting that either you, or someone who has placed on a number higher than you, will roll at least that number. If you bet wrongly you don't move that turn.† Guess right and you move as many spaces as the number you had chosen.
Take It Easy. 2 editions available:
1) Take It Easy. Published by F X Schmid. 1994. Box. Good. £11. No. players: 1-4. The 4 player, small box version.
2) Take It Easy. Published by Ravensburger. 2005. Box. In shrink. £19. No. players: 1-6. 6 player, roughly bookcase sized box version.
Designer: Peter Burley. Country: German, Duration: 20 mins, Desc. by Andy.
Each player has their own board showing a hexagonal grid with spaces for 19 hex tiles to be placed.† Each player also has their own identical set of 27 tiles which each have three coloured and numbered lines on them.† The objective is to make lines all of one colour all the way across your board in as many of the rows and columns as you can.† Tiles are drawn from a face down set at random and players choose where to place this piece on each of their boards - plenty of hard decisions as the game goes on.† It works as a sort of thinking man's Bingo!† One of my favourite games - highly recommended.
Take The Test. Published by Peter Pan. 1967. Box. Good. £5
Designer: Unknown. No. players: 2-6. Country: British, Desc. by Andy.
Special notes: 1 out of 42 road sign cards is missing - this does not affect play. The box shows some wear and there is a quite large label removal mark.
Very nice sixties-looking game, with 6 plastic vehicles and a large working set of traffic lights that sits in the middle of the board (you press a button and the 'lights' change in each direction - really neat).† Players drive around the board earning points by answering questions about the Highway Code in three categories: road signs, picture puzzles and regular questions. Of course it is out-of-date now but a nice item from that time.
Tarot Deck. Published by Waddingtons. ca.1965. Box. Good. £3
Designer: Unknown. No. players: 1+. Country: British, Desc. by Andy.
Special notes: Comes in a black felt covered box.
56 card tarot deck (14 cards in each of the suits: batons, epees, denier and coupes).† There are 4 picture cards in each suit (valet, chevalier, reine, roi) as well as the numbers 1-10.† The cards are a reproduction of an antique French tarot deck. On a couple of the cards are the inscriptions: Fabrique de Cartes a Schaffhouse, and Fabrique de Cartes I.Muller & Cie. This set comes with no rules, but you can find rules for games with a tarot deck in many card game books.
Terminator 2 Judgement Day. Published by Parker. 1992. Box. Good. £1.50
Designer: Unknown. No. players: 2-4. Country: American, Desc. by Andy.
Film tie-in, with lots of pictures from the film on the box and cards etc.† The players must collect three special items and then do battle with the T-1000 in the steel mill until it is finally destroyed and the game won.† Movement is by card play and special cards can be retained to improve your chances in battle or move the T-1000 around the board to your advantage and others' woe.
The Arab-Israeli Wars. Published by Avalon Hill. 1977. Box. Good. £6
Designer: Seth Carus & Russell Vane. No. players: 2. Country: American, Desc. by Eamon.
Allows you to replay twenty four different situations at a tactical level on a customizable map.† The military forces of Egypt, Israel, Jordan, and Syria are represented in the various scenarios. Rules include (but are not limited to) roadblocks, minefields, electronic warfare, bore-sighting, and firing while moving.† Basic game rules cover 5 pages, standard game rules a further 6 pages, and advanced rules 5 more.† Contains about 500 counters.
The Artifact. Published by Sierra Madre Games. 2001. Packet. New. £15
Designer: Phil Eklund. No. players: 4-8. Country: American, Duration: 2 hrs, Desc. by Andy.
Most unusual item.† This set includes 4 copies of Fat Messiah Games' solitaire Last Frontier game system. The players take the roles of various characters in a Space Opera, with the players not knowing each others motives and objectives. The system is '4-way blind', so not knowing what else is going on is sure to keep you on your toes.† The story starts with an alien artifact having been found and accidentally activated.† However, there are various interested parties, and what happens next is up to you.
The Artless Gambler. Published by Pelham Books. 1964. Book. Good. £6
Author: Roger Longrigg. Country: British, Desc. by Andy.
Hardback with dustcover, 20x14cm, 114 pages. An amusingly written book about gambling - read it for a laugh not to get any serious information!† In its amusing way it covers: backing a horse, picking a horse, getting a tip, going racing, racing off the course, going to the dogs, winning on the pools, playing bingo, gambling in a club, playing cards, playing dice, gambling when you can't, gambling abroad, premium bonds.
The Beginner's Book Of Chess. Published by K & C. ca.1955. Book. Good. £1.50
Author: F. Hollings. Country: British, Desc. by Andy.
Note: 13th edition. A stain on the spine discolours all pages, but only very close to the spine - legibility is unaffected.
Softback, 18x12cm, 64 pages. A very well regarded book (with many glowing reviews from newspapers etc) which teaches the basics of chess.† The book includes a walkthrough of some 'brilliant games' as well as giving a dozen problems for the reader to solve.
The Complete Guide To Electronic Games. Published by Sphere Books. 1982. Book. Excellent. £6
Author: Howard J. Blumenthal. Country: British, Desc. by Andy.
Softback, 18x11cm, 214 pages.† Book on electronic games of the time - obviously now very dated, but still interesting as a memento of those times, and quite sought after as such.† The book is split over the following chapters: Sports Games, Games of Logic Strategy & Memory, Action Games, Learning Aids, Multi-game Systems, Video Games and more.
The English Defence. Published by B.T. Batsford. 1987. Book. Excellent. £8.50
Author: Raymond Keene, James Plaskett, Jon Tisdall. Country: British, Desc. by Andy.
Softback, 21x14cm, 100 pages. Chess book for tournament players. Part of a series titled: The Tournament Player's Repertoire of Openings. This book introduces the English Defence, and then goes through a selection of possible counter moves, and also discusses the Accelerated Queen's Indian.
The English Jigsaw Puzzle 1760-1890. Published by Wayland. 1972. Book. Excellent. £18
Author: Linda Hannas. Country: British, Desc. by Andy.
Hardback with dustcover, 26x19cm, 164 pages.† Book detailing the history of the English Jigsaw Puzzle, and an essential work on the subject.† About half the book is historical information with many pictures (mostly black and white, but a few colour) and covers the inventor of the Jigsaw (John Spilsbury), 18th and 19th century dissections, principal publishers, the jigsaw trade, foreign puzzles, and more.† The second half is a very comprehensive looking listing of jigsaws from the covered period in museums and private collections with quite a bit of detailed information on each (but no pictures).
The Famous Five Adventures. Published by Pepys. ca.1970. Box. Box taped, a few cards creased. £1.50
Designer: Unknown. No. players: 2-4. Country: British, Desc. by Andy.
Card game, 44 cards with colourful pictures of the Famous Five in action. For those of you who have never heard of the Famous Five, they were a group of older schoolchildren who found adventures to solve on every holiday they took. They were created by Enid Blyton, Britain's premier author of childrenís fiction. The cards in this set are based on an animated television series of the time. Cards are played in sequence onto 4 adventures, and the player who first manages to complete an adventure wins the game.
The Fine Art Game. Published by Piatnik. 1996. Box. Good. £2
Designer: Gerhard Kodys. No. players: 2-4. Country: Austrian, Duration: 30 mins, Desc. by Andy.
Game set in an art gallery, where players move the guide around and when he lands on a player's piece a picture is examined, and points awarded.† Extra points are earned by answering questions about the painting (and lost if you choose to give an answer but get it wrong). 36 very attractive 2 inch square tiles feature the art from many of the world's best artists, which are laid out around the board to form the gallery.
The Hobbit. Published by Fantasy Flight. 2001. Box. Excellent. £8
Designer: Michael Stern, Keith Meyers. No. players: 2-6. Country: German, Desc. by Andy.
Tolkien themed game in which the players advance their hobbits along a track towards Smaug the dragon's lair, steadily improving their weaponry and skills and gaining treasures.† Event, item and monster cards all add to the theme.
The INWO Book. Published by Steve Jackson Games. 1995. Book. Excellent. £6
Author: Steve Jackson. Country: American, Desc. by Andy.
Softback, 21x14cm, 152 pages.† Book all about INWO (Illuminati The New World Order) the CCG.† The book covers: Intro & Game Support, Designer's Schemes, World Domination Handbook (Full rules, Strategy etc), Variants, Optional Rules, Tournaments, Strategy Articles, The Cards - Text and Pictures.
The New Eleusis. Published by Robert Abbott. 1977. Booklet. Excellent. £2.50
Author: Robert Abbott. No. players: 4-8. Country: American, Desc. by Andy.
Booklet, 20 pages, 22x14cm.† This booklet explains the rules and history of the author's game Eleusis, which is an inductive logic game.† The basic idea is that one player selects a rule, and the other players play playing cards which the rule maker either accepts or refuses as part of a sequence.† Players try to get rid of their cards and also to work out what the rule must be.† One player can also announce themselves as a prophet which means they think they know the rule and must predict whether every card played will be accepted or not.† Very clever game - recommended.
The Republic Of Rome. Published by Avalon Hill. 1990. Box. Good. £40. Desc. by Eamon.
Designer: Richard Berthold & Robert Haines. No. players: 1-6. Country: American, Duration: 4-6 hrs.
Special notes: Only a few marks near the corners away from Excellent
Very ambitious attempt to create a Roman political game. The Campaign game is long but brilliant when played with players who know the rule book inside-out (no easy task, I have to say). One inventor is an academic historian and the other is a gamer, both being involved ensured an accurate simulation as well as a game. Unusual in that as well as each player trying to become the most powerful family in Rome, the players must also cooperate enough to keep Rome stable against internal and external forces, as if Rome falls all the players lose.
The Sport Of Kings. Published by Lambourne. 1992. Packet. Excellent. £14
Designer: Terry Goodchild. No. players: 1+. Country: British, Duration: 90 mins, Desc. by Andy.
Classic horse racing game, allowing you to run a stable of horses. You must pick the races to enter, best suited to the class of your horses, with the aim of winning prize money and making winning bets. A very clever race system, with the opportunity for the top horses to underperform, and for outsiders to win, but with the horses generally following their form. Works well solitaire too.
The Willow Game. Published by Tor Books. 1988. Box. Good. £2.50
Designer: Greg Costikyan. No. players: 2-6. Country: American, Duration: 2 hrs, Desc. by Andy.
Game based on the fantasy film, Willow.† The players play the characters from the film, both Good and Evil. The Good players try to protect Elora Danan out of Evil Bavmorda's clutches, and get her to safety, while the Evil players try to find and capture her and then get her to Nockmar Castle. Good characters start weak, but get stronger as the game goes on by searching places of power and gaining treasures.† The Good characters can win by either taking Elora Danan to safety or by defeating Bavmorda in combat. Bookcase Box.
Third World Debt. Published by JKLM Games. 2005. Box. In shrink. £21
Designer: Dave Thorby. No. players: 2-6. Country: British, Duration: 2 hrs, Desc. by Andy.
Economic game in which each player runs their own third world country, and has to manage its economy.† This will involve obtaining money from international banks to build factories, and thus get income, but the banks need interest payments, and money can also be siphoned off for military purposes.† Getting the balance just right is what will win the game.
Thurn And Taxis. Published by Rio Grande Games. 2006. Box. In shrink. £19
Designer: Karen & Andreas Seyfarth. No. players: 2-4. Country: American, Duration: 1 hr, Desc. by Andy.
German Spiel des Jahres winner for 2006.† The board shows a map of southern Germany with a little of Switzerland and Austria.† There are 22 cities shown and a network of roads between them. Players draft city cards into their hand and must play them out in a row forming a legitimate route.† At a point of the player's choosing a route can be claimed and a clever choice of how to place post offices on the board made.† The objective is to gain VPs through building post offices, playing ever longer routes, and claiming bonuses for sets of post offices. The game plays very smoothly and is good for only occasional games players too. Highly recommended.
Tiere Im Wald. Published by Hans-Im-Gluck. ca.1985. Box. Good. £20
Designer: A. Trieb, K.H. Schmiel, B. Brunnhofer. No. players: 2-4. Country: German, Desc. by Andy.
One of the first two Hans-Im-Gluck games. Each player is a woodland creature, and each creature has a special move that is unique to it, and can be used at the player's discretion. The creatures are trying to collect food and water discs to win the game. The movement has a clever twist in that whenever a square is traversed by a creature, it is marked, and if another creature traverses it, it is marked again and becomes a no-go area for all creatures because with two 'tracks' on it, it would be too easy for a hunter to find you. In effect, this means the board 'shrinks' during play as more squares become out-of-bounds.
Tinner's Trail. Published by Warfrog. 2008. Box. In shrink. £23
Designer: Martin Wallace. No. players: 3-4. Country: British, Duration: 75 mins, Desc. by Andy.
Clever economic game based on the Cornish tin mining industry with straight forward mechanics and which plays very well, presenting a selection of tricky choices.† Players buy areas of Cornwall which they then mine for tin and copper.† However, the cost of getting out ore is increased as mines fill with water, which happens every time ore is removed.† Various improvements can be bought to remove water, discover more seams of ore, and increase production efficiency. However, each round players have a limited amount of time points to spend, so actions must be chosen wisely.† Highly recommended.
Title Bout. Published by Avalon Hill. 1979. Box. Several copies available:
1) Box shows wear. £1.50††††† 2) Good. £2.50
3) Good. £4. In two boxes.† Includes cards from 1979, 1981 & 1984 sets.
Designer: Jim Trunzo. No. players: 1-2. Country: American, Duration: 30 mins, Desc. by Andy.
Statistical boxing game, and very well suited to solitaire play.† Uses a Fast-Action card system that enables you to replay fights very quickly (20 mins using basic rules and 40 mins using advanced rules). Hundreds of boxers are rated, so you can replay famous bouts or your own favourite 'what if' bouts.
Tombouctou. Published by Queen Games. 2006. Box. In shrink. £17.50
Designer: Dirk Henn. No. players: 3-5. Country: German, Duration: 60 mins, Desc. by Andy.
An unusual game in which players start with a caravan of camels loaded with various goods, and these camels move across the board towards Timbuktu.† However, along the way there are thieves.† Each player has part of the information about what the thieves want and in which part of the board they will appear, and more information is gained as the game goes on.† Thus through logical deduction and tactical movement of your camels you aim to have the most valuable goods when the caravans reach Timbuktu.† Previously self published by the author.
Toppo. Published by Rio Grande Games. 2005. Box. Excellent. £10
Designer: Reiner Knizia. No. players: 2-4. Country: American, Duration: 15 mins, Desc. by Andy.
Card game.† The cards show five different shapes in five different colours.† Three are dealt into the centre of the table and each player has their own stack of cards.† Players all simultaneously deal out three cards for themselves and compare them with those in the centre.† Any identical cards can be discarded to the centre, and if all three cards 'top' those in the centre then they are discarded onto the cards in the centre thus changing the cards to be matched.† 'Topping' means matching in either colour or shape.† Players repeatedly deal themselves 3 cards, compare with the centre and redeal three cards trying to get rid of their cards as fast as possible.† As soon as you have less than 10 cards in your stack you call 'Toppo' and win the hand.
Tribune. Published by Fantasy Flight Games. 2007. Box. In shrink. £31
Designer: Karl Heinz Schmiel. No. players: 2-5. Country: American, Duration: 90 mins, Desc. by Andy.
Players represent major families in Rome, each trying to rise to prominence amongst the Roman elite.† In order to do this the players use their playing pieces each round in order to purchase cards, earn money, attend auctions or the temple, and vie for control of various important Roman factions.† In order to control a faction a suitable set of cards needs to be collected to oust the current controller, but the benefits of doing so are great.† The objective is to accumulate VPs in a variety of ways.† The game ends when a player achieves a set number of objectives, but the player with most VPs is the winner.† Clever systems, and extremely well received - highly recommended.
Triomph. Published by Anderson. 1987. Box. Good. £6.50
Designer: Sven Anderson. No. players: 2. Country: German, Desc. by Andy.
Special notes: Box lid slightly discoloured in one area, but contents fine.
Abstract game played on a hex board with hexagonal wooden pieces. Players move to obtain supremacy in the centre of the board, using cards in their hand to best effect and using groups of pieces to strengthen the attack.† There are also special spaces which add to the strength of certain pieces.† When a player gains control of the centre the opponent gets one last chance to break their supremacy.
Trivial Pursuit. Box. 1983. 2 editions available:
1) Published by Horn Abbot. Good. £5. Early edition, made before the game went global. Amazingly, the box did not change once the big companies got hold of it.
2) Published by Parker Brothers. 1983. Box. Good. £5. This is the Genus edition of the game.
Designer: Horn & Abbot. No. players: 2-6. Country: Canadian, Desc. by Eamon.
The immensely popular trivia game.† The set includes 1000 question and answer cards, each with a question in 6 categories.
Trivial Pursuit Subsidiary Card Set. Published by Horn Abbot International Ltd. 1986. Box. Good. £2
Designer: Unknown. No. players: 2-36. Country: British, Desc. by Andy.
This is an extra 1000 question and answer cards (6 questions per card, so 6000 total) for those who have overused the standard Trivial Pursuit questions.† It says it is the Genus II Edition for age 15 to Adult.
Trivial Pursuit: Baby Boomer Edition Extra Cards. Published by Parker Brothers. 1985. Box. Good. £3
Designer: Horn & Abbot. No. players: 2-6. Country: British, Desc. by Andy.
This set includes 2 boxes of cards for use with Trivial Pursuit.† There are 1000 Q&A cards, and in this Baby Boomer edition the categories are: Broadcasting, Stage & Screen, Nightly News, Publishing, Lives & Times, R.P.M. (Music).
Extra Trivia. Published by Paul Lamond Games. 1986. Box. In shrink. £4
Designer: Unknown. No. players: 2+. Country: British, Duration: 30 mins, Desc. by Andy.
Trivia game / expansion set.† This set of trivia question cards has six numbered questions per card, in the categories: Living World, People & Places, Words & Phrases, Titles & Portrayals, All Our Yesterdays, Misc.† On the back of the box are rules for a standalone Trivia game, or you can use it as an expansion set for other trivia games.
Turf Horse Racing. Published by Gibsons. 1995. Box. Excellent. £10
Designer: Reiner Knizia. No. players: 3-6. Country: British, Duration: 30 mins, Desc. by Andy.
A great race game, and quite different to any other. 7 horses are in each race, and you bet on the result. However, the novelty is that each horse has ratings according to 4 different symbols, and in your turn you roll a dice to see which symbol you can use this turn.† Sometimes you can move your own horse forward well, sometimes there is an obvious opponent to 'nobble', but other times it is hard to decide the best use of the symbol you rolled. One of the best 'end-of-evening' games you will find in my opinion.† I also have some house rules which I find improve the game.† It was reissued (and changed somewhat in the process) as Royal Turf. Recommended.
TurfMaster. Published by AZA-Spiele. 1999. Box. In shrink. £50
Designer: Albrecht Nolte. No. players: 2-8. Country: German, Duration: 90 mins, Desc. by Andy.
Fabulously produced horse-racing game, with a large board and very nice painted racehorse miniatures. The movement system uses a mixture of cards for individual horses and dice, which is the same throw for all the horses. There are clever rules for lane changing, limitations on the leaders and obtaining extra cards which make the game a good tactical challenge as well as fun to play. Highly regarded for game play as well as for the production quality.
Twentieth Century Standard Puzzle Book. Published by George Routledge & Sons. 1907. Book.
Good - especially for its age. £13. Author: A Cyril. Pearson. Country: British, Desc. by Andy.
Hardback, 19x13cm, 571 pages. The book comes in three sections each separately page numbered. The parts are: 1) Magic Squares, Picture Puzzles, Enigmas, Charades, Riddles, Conundrums, Nuts To Crack; 2) Optical Illusions, Freaks of Figures, Chess Cameos, Science At Play, Curious Calculations, Word & Letter Puzzles; 3) Word Puzzles, Missing Words, Letter Puzzles, Anagrams, Picture Puzzles, Palindromes.† Plenty to keep you occupied with lots of diagrams throughout. Nice period item.
UFO's Fritten Aus Dem All. Published by Argentum Verlag. 2004. Box. Good. £12.50
Designer: Petra Brandenburger. No. players: 2-5. Country: German, Duration: 75 mins, Desc. by Andy.
Amusingly themed science fiction game.† Aliens want to earn the love of humankind, and have decided to do this by setting up fast food businesses all over the world.† These can be used to distribute mind affecting drugs to the unsuspecting population of the world - the player whose aliens do this best wins!† Flying saucers are moved around a map of the world and can be used to set up new restaurants, take over other aliens' restaurants and 'bump' away opposing alien ships. This 'bump attack' causes a UFO to spin wildly out of control across the world's skies and causes panic amongst the humans - which is sure to make it harder for the owner of that craft to set up restaurants in affected cities.
Ulcers. Published by Waddingtons. 1973. Box. Several copies available:
1) Good. £4††††† 2) Good, but box base indented. £3††††† 3) Good, base slightly indented and taped. £2
Designer: Unknown. No. players: 2-4. Country: British, Duration: 90 mins, Desc. by Andy.
Players try to assemble a full set of personnel to run their company. However, there aren't enough available for everyone to do this, so players must compete for the right staff.† The first player to have a complete company and end a fiscal year wins. Players move their pieces around a circular track and get the chance to hire staff and headhunt other companies' staff.† Money management is also important as paying your staff too little will get them headhunted, but paying them too much will bankrupt your company. One of the better Waddingtons games, and particularly good for 4 players.
Um Kopf Und Kragen. Published by Berliner Spielkarten. 1996. Box. Good. £2.50
Designer: Stefan Dorra. No. players: 3-7. Country: German, Desc. by Andy.
Card game, 33 cards, 6 dice and counters. Dice rolling game in which you get the option to reroll poor rolls but only if you are willing to pay for them.
Up & Down. Published by Adlung. 1996. Box. Excellent. £1.75
Designer: Karsten Adlung. No. players: 2-6. Country: German, Duration: 1 hr, Desc. by Eamon.
Card game, each player trying to score points by following on, playing onto a stack of cards. A plus card can only be played on a minus card and vice versa.† If you don't manage an exact match then you must draw extra cards, one for each point by which you missed the match.
Venture. Published by 3M. 1970. Box. Excellent. £12
Designer: Sid Sackson. No. players: 2-6. Country: American, Duration: 45 mins, Desc. by Andy.
Gamette edition. Card game.† Business game in which players collect money cards and form them into sets to increase their value and then spend them on company cards. Each company card shows some of the letters A-F, and by combining companies from different business sectors with compatible letters the values of the resulting conglomerates increases.† Scoring occurs regularly throughout the game, and the player with the most points at the end wins.† Clever game, and one that really should have been kept in print.† Recommended.
Vive La Difference!. Published by Ravensburger. 1992. Box. 2 copies available:
1) Mint. £7††††† 2) Good. £5.50
Designer: Unknown. No. players: 2-6. Country: German, Desc. by Andy.
Promotional game for Remy Martin, the champagne people. As you would expect, a really beautifully produced product. Players race to make a tour around Europe using a special dice.† On the city spaces a trivia question is asked and a correct answer gives the chance to jump ahead.† The cards show gourmet meals, the dice are black and gold and the box is inlaid with black velvet. Also includes 20 metal coins in a leather pouch. If you are going to use a game to advertise yourself, this is certainly a classy way to do it.
Volldampf. Published by TM Spiele. 2001. Box. Excellent. £13
Designer: Martin Wallace. No. players: 2-6. Country: German, Duration: 90 mins, Desc. by Andy.
Special notes: This set includes laminated colour English special action cards and crib sheets to ease play.
Part of Martin Wallace's rail game series which started with Lancashire Rails and culminated in the Age of Steam.† This game plays rather more like Lancashire Rails than Age of Steam, but has very nice components.† However, it has a few ideas of its own which make it different to the others in the series, and worth exploring for the train game fan.† All the games in this series are very good, and this is no exception.
Weigh It Up. Published by Spear's Games. 1975. Box. Good. £2
Designer: Unknown. No. players: 2-6. Country: British, Duration: 10 mins, Desc. by Andy.
The board shows a grid of triangles each with a number in - some positive, some negative.† Each vertex has a hole for a peg.† Players take it in turns to add a peg to the board, and if a peg is the last one around a triangle that players scores the number in the triangle, be that good or bad.† Highest scorer when all the pegs are in wins.
Whickers World. Published by Paul Lamond Games. 1989. Box. Good. £4
Designer: Terry Miller Associates. No. players: 2-6. Country: British, Desc. by Andy.
Geographical trivia game, but with attractive cards each with a picture of something unusual.† The reverse of the card gets the current player to identify the picture and then has a selection of related questions.† Players move along a track with some ludo-like mechanisms included as well.
Wild Life. Published by Clementoni. 2002. Box. Good. £14
Designer: Wolfgang Kramer. No. players: 2-6. Country: German, Duration: 90 mins, Desc. by Andy.
Special notes: German edition, but the ability and event cards which have text on have been pasted up with English translations.
Each player takes the role of a different species, each of which is best suited to a different environment.† During the game populations expand and the creatures come into conflict.† Each species can develop, however, and become able to operate more effectively in other terrains as the game goes on.† Special ability cards can also be obtained and used to good effect.† Naturally each player wants their own species to dominate.
Word Games. Published by Merit. Box. 2 Box corners split. £3
Designer: Unknown. No. players: 1-4. Country: British, Desc. by Andy.
A set of 8 word games played with tiles on a table.† The games are called: Crossword, Anagrams, Word Rummy, Word Dominoes, Word Ghost, Snatch Words, Word Solitaire & Passwords. A nice collection for word game fans.
World Traveller. Published by Intelligames. 1980. Box. Good. £3
Designer: Unknown. No. players: 2-6. Country: American, Desc. by Andy.
Players race their playing pieces across the board which shows a map of the world divided up into squares.† Landing on some spaces results in being asked a question from one of the cards, and answering correctly will earn extra movement points.† There are easy and difficult questions so the game can be played by adults and children together. There are also some adventure spaces which will send the player to a random location as determined by the adventure card drawn.† The first player to get to the far side of the board wins the game.
World's Best Card Games For One. Published by Sterling Publishing Co.. 1993. Book. Excellent. £2
Author: Sheila Anne Barry. Country: American, Desc. by Andy.
Softback, 21x13cm, 128 pages. Collection of patience games split into 1 Deck (57) and 2 Deck (47).† Each game is described with diagrams, and there is also a table of all the games showing how much space the game requires, how many decks, and how hard it is to finish.
Wortelboer. Published by Th!nk-Games. 1999. Box. Good. £5
Designer: Gerard Mulder, Johan Schuyl. No. players: 2-4. Country: German, Duration: 30 mins, Desc. by Andy.
Special notes: No. 103/179
Unusual game in which players play cards to try to form food pyramids consisting of 3 carrots, 2 rabbits and a fox.† If at any point there are too many rabbits or foxes in a player's display then some cards are removed, with some being given to the owner of the display and others going to the 'attacking' player.† There are also a few special cards to add in some extra twists.
Wucherer. Published by Spiele-Bau-Stelle. 1994. Box. 2 copies available:
1) Good. £2††††† 2) Excellent. £4. 3rd printing - blue box + includes extension set of 36 extra cards.
Designer: Friedemann Friese. No. players: 2-6. Country: German, Duration: 30 mins, Desc. by Andy.
Card game, later reprinted as Landlord.† Players play apartment cards and rent them to tenants, collecting rent each turn. Wealthy tenants can be placed in your own properties, but squatters and deadbeats into your opponents' apartments. You can even play a bomb card on your opponents' building, but make sure you have an alibi card as the police may catch you otherwise.
Zankapfel. Published by VSK. 1994. Box. Good, 1 corner split. £7
Designer: Ralf zur Linde. No. players: 3-6. Country: German, Duration: 1 hr, Desc. by Andy.
Players buy and sell apples for profit. The board shows a price grid around which a marker is moved and this lets players buy and sell four different types of apple, as well as changing the prices of these apple types. Players bid secretly when selling or buying apples and the game uses a card system to resolve conflict in these 'Apple Wars'. Has a giant apple playing piece as the turn marker.
Zoo Sim. Published by Cwali. ca.2002. Tube. New. £15
Designer: Corne Van Moorsel. No. players: 2-4. Country: Dutch, Duration: 45 mins, Desc. by Andy.
Very attractive game in which the players each develop a zoo which all compete for customers.† Customers go to the most impressive displays of different animals groups and also like circular paths around a zoo, and plenty of trees.† It is essentially a bidding game for clever domino-like tiles with lovely illustrations of elements of a zoo. The way the tiles with the paths and exhibits fit together (or don't) really makes the game work wonderfully. Recommended.
Zooloretto Expansions. Published by Rio Grande Games. 2007. Packet. In shrink. £3.50
Designer: Michael Schacht. No. players: 2-5. Country: American, Duration: 1 hr, Desc. by Andy.
This is a set of 5 expansions for Zooloretto, which can individually or together be added to the base game.† The expansions are: Construction Sites, The Polar Bear, Three Extra Enclosures, Three New Buildings and The Petting Zoo. You will need the base game to make use of this.